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Work in Progress V 1.0.

1
Like many children, we grew up with stories
of big heroes and mighty deeds.
Among those stories
there was a boy and his pet,
learning to live together in each others world
while doing their best to make it a better place.

It created a lasting impression on us


and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship
and care for the world.

We made this book for you,


so you can share untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, bring a better insight about
chasing your dreams and the responsibility
of building a joyful world.
Credits
Lead Designers
Rubn Alvarado Snchez
Additional Contributors
Miguel ngel Snchez-Mejorada Elizondo
Table of Contents
Aleida Mada Rentera Sols Juan Manuel Ibaez Hernandez
Rules Development Project Managment Introduction 07 Items for the Journey 68
Rubn Alvarado Snchez Rubn Alvarado Snchez
Aleida Mada Rentera Sols Aleida Mada Rentera Sols Whats a Role Playing Game? Trainers Basics 68
Miguel ngel Mikel Valdes Cerda Miguel ngel Mikel Valdes Cerda What does a Storyteller do? Healing Items 69
Whats a Pokmon? Pokballs 72
Writing Production Services
Where do I fit in as a Player? Items for Pokmon Care 73
Rubn Alvarado Snchez Rubn Alvarado Snchez How to use this book Evolutionary Items 75
Aleida Mada Rentera Sols Aleida Mada Rentera Sols Held Items 75
Editing & Revisions
Rubn Alvarado Snchez Based on the original game The Marvelous World of Pokmon 08 Natures 78
Cartouche Pocket Monsters/Pokmon created by Satoshi Taijiri. A Whole New World of Adventure 08
SilentNinjaKitty Game Freak Pocket Monsters 08 Pokdex 83
Max Falkenberg Nintendo Company Inc. Life in the World of Pokmon 09
We do not claim any ownership, the rightful owners do Kanto Pokdex 84
Producer Main Regions 10
not endorse this Project. Please support the original Jotho Pokdex 122
Rubn Alvarado Snchez The Pokmon League 12
Hoenn Pokdex 147
source. Antagonists 14
Executive Producer Becoming a Trainer 16
Sinnoh Pokdex 181
Aleida Mada Rentera Sols Unova Pokdex 210
Art Direction Play-Testing Provided by Kalos Pokdex 250
La Razicha group Starting the Game 18
Aleida Mada Rentera Sols
The Role-playing community of Monterrey, NL. Mental and Physical Attributes 18 Pokmon Moves 270
Cover Illustration
Social Attributes 19 Effect Icons 271
Rubn Alvarado Snchez Skills and Specialties 20
Special Thanks to Bug Moves 273
Interior Illustrators Health Points (HP) 22
Mom, our friends, and family. Dark Moves 275
Rolling the Dice 22
Everyone who participated in our Fanart Jam. Dragon Moves 279
Ninja Jamal http://ninja-jamal.deviantart.com Will Points 24 Electric Moves 280
All of you who sent e-mails offering your support. Experience 25
Reggie Graham http://ziggyfin.deviantart.com Fairy Moves 283
Creating a Character 26 Fighting Moves 284
Filling a Trainer character sheet 29 Fire Moves 289
Lauren Russo http://rock-bomber.tumblr.com Disclaimer Creating a Pokmon 30
Chu http://raizy.deviantart.com Pokrole Project is a game from fans to fans. Flying Moves 291
Filling a Pokmon character sheet 30 Ghost Moves 294
Jennifer Wong http://imajenink.deviantart.com Were not making any profit from this book. Happiness, Loyalty & Disobedience 30 Grass Moves 296
Temari-chi http://temari-chi.deviantart.com Pokrole Project Team is not reponsible for broken Creating a Story 35 Ground Moves 299
Snuddi http://snuddi.deviantart.com pokballs, fainted shinies, bad-timed Critical Hits Ice Moves 301
Justyna Babinska http://www.justasuta.com or saying Yeah, I can take it! when the foe uses Pokmon Battles 40 Normal Moves 303
Grace Allison www.gracifer.com Hyper Beam. The Different Pokmon Types 40 Poison Moves 320
Rachel Sommers http://ja-punkster.deviantart.com How to Battle 42 Psychic Moves 323
Tia Iris-sempi Rohrer http://iris-sempi.deviantart.com Damage 44 Rock Moves 328
Multiple Actions 47 Steel Moves 329
Strategies to win 48 Water Moves 331
Ivilith Hailzeltine http://ivilith.deviantart.com
Critical Hits 51 Combat Maneuvers 334
Mikelvictorious Frequently Asked Questions 335
Healing in Battle 52
Flor Arredondo http://kori7hatsumine.deviantart.com Weather Conditions & Scenario 54 Strength & Dexterity Chart 337
Status Conditons 56 Environment Challenges 337
Adriana Cruz Berdecia http://acberdec.tumblr.com
Catching Pokmon 60 Pokmon Abilities 338
Aonik http://aonik.deviantart.com Habitats 60
Special Pokmon 60 Challenges Ahead 365
Karolina Twarda Twardosz http://twarda8.deviantart.com Using Pokballs 61
Steps to Catch a Pokmon 62 Random Encounters 366
Neshi Neshirys http://neshirys.deviantart.com/ Myths and Legends from the Pokmon World 372
Other ways to obtain Pokmon 63
Conquering the Pokmon League 376
Dane Romley http://morpheus306.deviantart.com/ Final Words 379
Training Pokmon 64
Training Sessions 64 Glossary 380
nganlamsong http://nganlamsong.deviantart.com/ Training Rolls 64
Training Disobedient Pokmon 65 Game Resources 382
Teaching a New Move 65
Extra Resources www.freepik.com Raising Attributes & Gaining Level 66
The Limits of a Pokmon 66 Navigation Notes:
Select the content you want to read and click on it to be
taken there.
Click on the Top Right or Left corners of any page to go
back to this table.
Welcome to Pokmon the Role Playing Game! A book
Where do I fit in as a player?
about building your own story to bring your characters and
Pokmon to life in ways youve never imagined before.
Before the game begins, you will have to make a New
Character.

Its like creating your avatar for the adventure. He


Whats a Role Playing Game? or she may be any way you want: tall, strong, smart,
noble, childish, eccentric, etc. The best part is that you
A Role Playing Game is similar to being an actor in a
wont be alone. You will have the help of your friends,
theatrical play.
your Pokmon and even non-player characters as allies.

Picture it like the way you used to play with toys when
you were a kid. You picked one of your action figures
How to use this book
or dolls and made them talk through you, jump, ride cars
or go through all kind of silly and awesome adventures.
You will be provided with rules for creating stories,
situations, characters, Pokmon, and basic information
Its the same principle.
about this world and how it may unfold.

The only difference is that this game will provide some


However, you must remember that you can complement
basic rules so everyone knows whats allowed and what
the marvelous world of Pokmon as you and your players
is not. Finally, there will be a Storyteller in charge of
feel appropriate.
setting the game and the adventure.
The main tool for this game is your imagination; with it,
you will be able to truly make the impossible:
Fly across the skies! Jump from moving cars! Ride
What does a Storyteller do? dragons and befriend ghosts! If you can see it in your
mind, you can make it come true within the game.
As the name implies, he or she is the narrator of the
story. He will write an adventure, make the setting and
The second tool youve got is the Character Sheets.
place the spotlight on the players.
Use them to record the capabilities of your Character
and Pokmon companions.
He is in charge of bringing this world to life through
narrative and will act as the non-player characters such
The last tool you will be using are Dice. Anyone can work
as citizens, villains and Pokmon.
wonders with enough luck, and even the greatest may
fall in a bad day.
Its a common mistake to think that a Storyteller is a
God-like entity on the story and the players are but
Your fate within the game will be decided by your
powerless pawns. Thats not true, this role is more like
abilities and that little bit of luck from the dice.
the Director of a play.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

Whats a Pokmon?
Pokmon are to this world what animals are to ours.
They are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

7
It is worth noting that many Pokmon go through a They dont need many luxuries, vacation, a complex
change in demeanor after evolving. economy or a strong organization for law enforcement.
A Whole New World of Pocket Monsters Some of them become disobedient or wild after
acquiring more power, others become more serious, Humans do have, however, an excellent medical system
Adventure bolder or violent. Handling a fully evolved Pokmon is a and extensive knowledge in the healing arts.
The creatures that live in this universe possess incredible
job only the most proficient people can handle. Miracle cures for injuries and illnesses abound.
The people living in this world are not so different from abilities. They come in many different shapes and sizes
you and I. They have families and friends, they want and have inhabited this world since its creation. Some of
Although these cures appear to be quite common, no one
riches, love, fame, peace and excitement. them have already gone extinct while others have been
recently discovered.
Life in the World of Pokmon knows for sure where all this medicine comes from, nor
who is producing most of the technology they use.
There are, however, many obvious differences with our Humans have many theories and legends about the
world and theirs. For one, the existence of Pokmon In the dawn of humanity the most ancient and powerful
origins of this world.
changes almost everything. of these amzing creatures ruled the world. At first,
humans feared these entities. However, centuries later,
Human and Pokmon Interaction
While not all of these stories can be confirmed as
In this world, many people travel the regions looking for humans and these creatures would live side-by-side and
truth, one fact that cant be denied is that Pokmon In modern times, the division between human settle-
adventures, mysteries and for the chance to be the very they would build a powerful bond of trust and loyalty.
have existed since the very beginning. They roamed ments and Pokmon is pretty thin, but even if they
best like no one ever was. free during prehistoric times, inhabiting the land, sea, live close to each other most humans keep themselves
Over time, humans learned that these creatures could
and sky. Battling each other for food and territory. secluded safely within towns or cities, with only a few
Cities are few and far between, but towns are pretty be kept safe within a pocket-sized device and called out
Fossils found today describe to us the extinct Pokmon harmless Pokmon allowed to roam around.
common. Some aspects of their technology are very for aid at our will. This technology led to the current
and their way of life long before humans came around.
advanced, while others may seem outdated. name of these mystical beings: Pocket Monsters or
The wildest Pokmon inhabiting the world tend to stay
Pokmon for short.
When the first human groups started to settle, the hidden away from humanity.
If you want to venture through these lands you will need mellower species came to them for shelter, creating Wild Pokmon will aggressively defend their territory if
a Pokmon to protect you from the many dangers ahead A revolutionary concept was set in motion.
a close, mutually-beneficial bond founded upon their anyone dares to trespass it. For that reason, people tend
in your journey. common will to survive. to keep tamed or human-raised Pokmon nearby to make
People could now own and safely interact with these
their lives easier.
To understand the real threats of the Pokmon world creatures, use their special abilities to shape the world.
That relationship continues to this day.
lets put things into perspective: With this power, many people would embark on great
The Pokmon you see in towns and cities are commonly
adventures to try to catch them all.
The world of Pokmon in the recent times may look like used as personal protection or aid in many kinds of
Crocodiles are dangerous creatures, right? a contradiction due to the wide use of both high-tech work, others are family pets, and some are even used as
Well, try to imagine a crocodile thats as fast as a cheetah, However, you too must realize that the world of Pokmon
gadgets and archaic alternatives. weapons by the most wicked.
also capable of shooting beams from its mouth and still belongs to the Pokmon and most of their mysteries
lightning from its eyes! are yet to be solved.
First, remember, this is not a world of humans. Theyre Humans who dedicate their lives to catch, tame, and
so few and so weak in comparison to Pokmon to really teach these creatures to live along humans are called
If that isnt dangerous enough for you, then get ready to be the dominant species. Pokmon Trainers.
jump onto the rails of the uncontrollable train of destiny! And second, all of the scientific and technological
For every step you take and every creature in your way Pokmon Evolution advances the humans have made, has been developed Pokemon Training, is similar to a professional sport. The
has a story of its own. with the help of Pokmon. main event is a battle, formally known as Pokmon
Pokmon are special for their amazing powers, they can
Battle, wherein the main objective is to defeat the
A few yards out of town may cause you tons of trouble go through a sudden and dramatic metamorphosis to
People here didnt discover how to create fire nor ways opponents Pokmon using your Pokmons powerful
or grant you the most exciting story to be told across the become bigger, faster and stronger.
of harnessing electricity, they simply used the help of abilities.
world. Fire-type Pokmon and Electric-type Pokmon.
This phenomenom is called Evolution and can happen
Thats why some technology in this world could advance To regulate and give order to this occupation,
But hold on! This game is not just about you, its about to most species of Pokmon.
at an astonishing rate while the development of society The Pokmon League was created.
you and your pets! still hasnt had much urbanization.
This change is triggered by a variety of reasons, the most
Have you ever felt like your dog would protect you common being the Pokmon reaching a stage of growth
Humans enjoy simple lives as they take only what they
from anything? Like, even if all was wrong and danger that allows it to evolve.
need from nature without taking too many risks.
was coming close, you would have little Fido by your side Contact with differents kinds of energy, nurturing
to carry you home safely. care, body enlargement, or even a dire situation may
trigger the Evolution on certain Pokmon.
Thats the real spirit of this game. A cheerful journey
about you, your loyal dog, your clever cat and your There are reports of Pokmon that never go through this
air-headed little bird. change in their lifetime, even if their species is able to
Evolve. Much research on this phenomenom still needs
to be done.

8 9
Main Regions In this region Pokmon battling is more than a national
sport, it is their lifestyle. Their league is so big that it
Sinnoh
kinds of Pokmon living on it. Lumiose city is one of the
It is said that Sinnoh was the first region created by the
Just like our world, the Pokmon world is divided by many also hosts the Johto region registration. Its a colorful gods. It holds an air of mystery and greatness. greatest travel destinies, a beautiful city covered by
different regions and each region is a whole country. region full of strong trainers. Its the birthplace of the famous Pokmon Champion golden cobblestone with the tall Prism Tower standing
However, these countries are not really divided by land Cynthia, a woman who has scried deep into the realm at the center.
or water but by Pokmon Leagues. Johto of legends, searching for the origins of this world. It is
Johto region stands next to Kanto. Its an old place with said that somewhere within this region exists a portal to
There is an exception, though. The Kanto and Johto scarce and scattered towns and very few cities. another dimension of horrors.
regions are pieced together and share some professional Kanto Region
Pokmon tournaments. This place is full of temples and legends. Life is old in here Unova Johto Region
All other regions have their own tournaments, Pokmon but it has the advantage of being a very peaceful place Far away from all the other regions, Unova holds some
species, famous trainers and peculiarities. The Pokmon to live. It is house to the Ruins of Alph; the mysterious of the most exotic and peculiar looking Pokmon in the
that can easily be found in one region may be extremely Hoenn Region
remains of a city that not many dare to explore. world. It is a region with giant metropolis and great
rare in others. Thats why Pokmon trainers are world transportation, trains and airports. Beware as people Sinnoh Region
travelers, going to all the different regions to see what
they have to offer.
Hoenn sometimes report strange Pokmon creating all kinds
This is the region of abundant relations. A place where natural disasters around the region. Unova Region
people make peace with nature, and humanity and
Pokmon of any kind can live in harmony. Its composed Kalos Kalos Region
Kanto by a set of islands with the most varied environments Kalos is a First-world region, rich in every sense of
Kanto region bears similarity to modern Japan. Cradle of Regional League
science and technology, house to the world famous Silph
nature can offer. the word. People here have developed a country with Headquarters
Some people say that many wonders lay deep below its modern settings and great quality of life. It is also the
Corporation and birthplace of the Pokmon League. waters and within the heart of its volcano Mt. Chimney biggest region geographically with many people and all

10 11
Every Pokmon Center reports directly to the regional
The Pokmon League Pokmon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
The Pokmon League is an organization that regulates to any of the rules of the league may get a sanction,
the interaction between People and Pokmon. their License suspended or removed by the staff of the
They are in charge of issuing the licenses that allow a Pokmon center.
person to own and command Pokmon.
They are the highest authority in this world and their Pokmon Centers are a place for
trainers and breeders provide Pokmon to help in the resting and socializing with other Basic Rules
construction of a prosperous and peaceful world. trainers.
Battles within the facilities are
Before the existence of the Pokmon League, people You must have an official license from the Pokmon League You cannot own a Pokmon without a Pokball.
not allowed. in order to train Pokmon or participate in any of the
had no rules or law to protect them from evil doers who
League challenges or contests. You can only carry up to Six Pokmon with you.
used Pokmon to hurt others and gain power for their
own selfish reasons. A fight between Pokmon can be When you and your companions are tired, in the need of You are responsible for the actions of your Pokmon. You can only trade Pokmon using an Official Trading
extremely dangerous, so this organization was created some medicines, or simply want information about the Every Pokmon has the right to be happy. Machine from the League.
to establish order into an otherwise chaotic situation. town you are in, a Pokmon Center is the perfect place
To have an established League within a region gives its to go.
inhabitants certainty that they can count on Pokmon to
aid them on command of their Trainers. They can also
Battle Rules
count on the Pokmon League to provide modern health Pokmon Gyms
care facilities in their towns in the form of Pokmon You can only challenge other certified trainers. You cannot use Medicines during an Official Battle,
Centers. All Trainers want to get stronger, raise better teams unless there is a previous agreement between all involved
and device better strategies. After all, theres only so If you are challenged to an official league battle, you are trainers.
obliged to accept the challenge.
The League also provides challenges to test all of their much you can learn on your own. What if there was a
Your Pokmon are strictly prohibited from wielding unofficial
trainers, such as the Gym Challenges and the Annual place to interact, battle, share tips with other people You may use a Pokmon battle as a means to settle weapons or items during any kind of Pokmon Battle.
Tournament, in which people from every part of the and even receive personal counseling from the most disputes, the loser must yield for at least 24 hours.
region gather in a stadium to see the highest caliber proficient Trainers? Moves that may result in the death of a Pokmon are not
battles between trainers, Elite Four members, and the You have the right to challenge Gym Leaders. Every Gym allowed at full power.
Champion. Thats what Pokmon Gyms are for. Leader is obliged to accept your challenge.
It's strictly prohibited to change the official name of Moves.
The Challenger is the first to choose a Pokmon. With the
Here you can battle to prove you are stronger or simply only exception that Gym Leaders and Elites always choose It's strictly prohibited to give confusing orders to trick your
Pokmon Centers watch others and learn from what you see. Every Gym their Pokmon first. opponent.
specializes in one of the many Types of Pokmon, and it
With so many dangers in the Pokmon World, all trainers usually has thematic decoration relating to it. You cannot use more than one Pokmon at a time during a Its strictly prohibited to disrupt or attack a Trainer during
need to rest once in a while since many are on a journey Battle. With the exception of a Double Battle, in which case an official battle.
you cannot use more than two Pokmon at the same time.
away from home. The Gym is run by an outstanding Trainer called the Gym
Most towns have a Pokmon Center, a place sponsored Leader. He or she might be any Licensed Trainer that has
by the Pokmon league where all registered Trainers and made a lasting impression on the Pokmon league.
their Pokmon can stay the night and receive medical
care if they need it. How? Well, they might do research in the ocean with the
help of their marine Pokmon, maybe they run a charity Benefits Sanctions
The best part? Its all for free! for weak and abandoned Pokmon, or perhaps they are
just very strong and experienced in battle. The Pokmon League will give recognition to any trainer Breaking any of the league rules, even unintentionally, will
A trainer may come in the evening with an injured or tired The regional league recognizes these people and gives aiding the community by putting their Pokmon at the result in a sanction from the Pokmon league authorities.
Pokmon party, stay the night in one of the bedrooms them the title of Pokmon Gym Leader. service of society and promoting a good image of the
available and leave by morning with their team as good Pokmon Training lifestyle. Depending on the offence, it may go from a fine of
$5000.00 and community service, to the suspension or
as new. Any Trainer can go to a Gym and ask for counseling, Official Battles should always reward the winner with a revoking of the trainer's license.
Thanks to the healing machines in the centers, surgeries attend the lessons they may offer or directly challenge monetary compensation according to previous agreement.
are rarely necessary. While it may take some time for a its Leader to a battle. If there's no agreement, the reward will be half the loser's Please note that the Pokmon League and Police are two
Pokmon to recover if it sustained serious injuries, most money. separate institutions. An infraction in one of them has no
of the time the professional staff can get a full party of Its their duty as Gym Leaders to battle if challenged, repercutions with the other.
six Pokmon ready within a couple of hours. but you must be prepared for an intense fight since they You have the right to use any of the League's Facilities for
free. The Pokmon League is informed of any rule breaking of its
are extremely strong. Should you win, youll receive a registered Trainers. We know. We always know.
Inside the facilities, theres a staff of nurses at the medical Gym Badge to prove your victory.
bay along with a healer Pokmon such as a Chansey,
Wigglytuff, or Audino; a health restoring machine, and There is at least Eight Pokmon Gyms in every Region
an emergencies room for anyone that may need it. with an established Pokmon League.

On the second floor, theres a common room for Pokmon Trainers that are up for the Annual Pokmon League
For more information please contact your local Pokmon Center, or make a call to: (555) 0123 - PKMN
Trainers to interact and bedrooms for them to spend the Tournament need to gather a minimum of eight Pokmon
Pokmon League HQ, Victory Road Lane #001 ZIP Code 09876.
night. There are also official Pokmon trading machines Gym Badges to get the right to enter the Championship.
for trainers to make use of them as they please.

12
Elite Four Antagonists Team Aqua & Team Magma
Some of its members claim to be the chosen bringers of
As the name implies, the Elite Four is one of the highest There is such a thing as crime and evil in the world of Hoenn is an island in the middle of the sea. Legend says justice and through their radical and zealous methods,
ranks for a Pokmon Trainer. The Elite are a team of four Pokmon, and you should be prepared to face it. this was the place where two mighty giants fought an they corrupt their own ideal of right and wrong.
members who have proved they are the best of the best Most people enjoy having a peaceful lifestyle but others incredible battle for owning both the earth and water. Each day they are gaining more followers. How long
in their region. want to use their Pokmon for bullying, vandalism, Ironically, theres still a battle for territory going on as before they kidnap or steal more innocent Pokmon?
stealing, and even more sinister deeds. this two bands of thugs called Team Aqua and Team
To receive this title you must have been recognized Magma have been causing problems in that region.
by the League many times before, usually as a Gym The police can easily bring down ruffians and law breakers Team Flare
Leader; and then be invited to participate in a special such as vendors of fake Gym Badges and thieves; but It is not clear what their ultimate goal is, what is clear
tournament to define the new members of the Elite Four theres also been cases of groups of organized criminals is that their Leaders, Archie from Aqua and Maxie from On the luxurious streets of Lumiose city and the general
for the season. that have been too powerful to be brought down with Magma have a huge rivalry and will have their underlings splendor of the Kalos Region there is a Team of very stylish
In this tournament, already crowned Elites defend their ease. Some of which are: fight and try to foil each others plans at every opportunity. people called Team Flare.
title against aspiring Ace Trainers and Gym Leaders. A few of them have been detained and interrogated for
They dont bother the civilians or trainers directly, but suspicious activities, but they always state that their
Even with all their status the Elite Four is not involved Team Rocket there have been incidents where innocent bystanders goal is just To create a better and beautiful world.
in public affairs. They attend some of the events of the got caught in the middle of the crossfire of a battle from So they have been set free.
league and they even participate in the most important The case started with a gang of unruly youths that were members of this two teams.
tournaments in friendly matches, but their private lives stealing the Pokmon of weaker trainers. The suspects got They are well-dressed, well-spoken and they even
are usually shrouded in secrecy and rumor. connected with a case of badge theft in a Pokmon gym; Both teams have been seen trying to steal submarine smell good. It is however kind of unsettling to find such
finally they were related to a top secret technology equipment and their attempts have been foiled by the elegant people in caves and far away from the cities just
The only thing that is certain is that their ability as robbery at Silph Co. Whatever police managed to recover police whos struggling to keep them at bay. loitering around rock formations and making phone calls.
trainers is unrivaled, and the sheer displays of power had been branded with a big red R. What they carry on their briefcase may reveal a few dirty
their Pokmon show in the arena leave spectators It was then that Police knew that they werent dealing secrets of their organization.
wondering if their abilities are from this world at all. with just a handful of people, this was a big organization Team PLASMA
that was just starting to show they were prepared for Right now there is a tense calm over the activities of the
trouble. In Unova, you can find them in parks and public places, people on red suits. Who knows? Maybe they only need a
Champion recognizing them wont be a problem as they all have a little spark to flare up.
It didnt take long before many crimes related with megaphone and angry signs that preach about the horrors
To be named Champion is to be at the top of the chain. Team Rocket began surfacing; Pokmon robbery of the Pokmon League, how weve made Pokmon our
There is no higher rank in the world of Pokmon and it and vandalizing of private property for the most part. slaves and why we should set them all free. Team Galactic
is a very respected title among trainers and non-trainers No matter how many rockets the police caught there
alike. always seemed to be more. Some people even suspect This is not illegal by any means, but this team that Nobody really knows where they came from. By the time
that Team Rocket has infiltrated the Regional Pokmon supposedly advocates for Pokmon rights and welfare the police realized they were facing a group of organized
There is only one Champion per region and they appear League in Kanto. has a few rotten apples inside its ranks. criminals this Team had already spread through all Sinnoh.
in public often as the face of the Pokmon League, their
presence evokes a majesty that leaves everyone in awe. Nobody knows who the leader is, since most of the There have been reports of Team PLASMA members Team Galactic is their official name. They dont
members caught are youngsters on their late teenage that take the Pokmon of trainers and civilians by force, bother with petty crimes. They are known for stealing
The Champion is the one true Pokmon Master. years that got in because a friend was in, and the promise saying that they are going to liberate them. The fate high technology weapons, researching material for space
No Pokmon on the region is faster or stronger than his. of money and power was too tempting to refuse. of those Pokmon is still unknown as they have never programs, dangerous equipment and even secret federal
been seen again. property. There have been crimes in which they are
It is the dream of many to be crowned as the champ but It is known that their goal is to create a crime empire This counts as Pokmon stealing and is a serious crime in suspected to be involved, there is however no evidence
its only through the hardest challenges the league has to so powerful that it surpasses the boundaries of nations this world, but there hasnt been enough proof to have to prove it.
offer that a Pokmon Champion is born. and that goal is becoming a reality as reports of Rocket any these grunts charged with it.
grunts have started to leak from the Jotho region. Their members are quite well coordinated and it seems There is no known recruiting process as with other teams,
To defeat the members of the Elite Four in sequence is the they have started some kind of religious sect. and the identities of those who were caught was never
only way to earn the right to challenge a champion; and If you happen to be around the area of Kanto and discovered.
by defeating the crowned champion in a all-or-nothing Johto you may want to go with caution or you might get
battle is how you earn this title. A feat labeled by most blasted at the speed of light.
as impossible.

14 15
They have been a major headache for authorities
since no one seems to have any information regarding Before Starting the Game
their plans or whereabouts.
1. Everyone must understand the setting.
This team lies under the radar for a long time then Players and Storyteller must be in the same tune
suddenly delivers a quick strike and practically regarding whats a Pokmon and how this world
disappears after that. works. You can add your own details to enrich your
One thing is for sure, they are getting themselves experience, but everyone must be aware of them.
prepared for something big and are definitely up to no
good. 2. Be sure everybody has the time.
When traveling the lands of Sinnoh lets hope you dont A Role-playing session can last more than a few
get around these guys, there might be a whole universe hours. Choose a day where all players have time to
of trouble lurking within their ranks. enjoy the full session.

3. Read the next chapter carefully.


All the basic mechanics are explained in there.
A Quick Note on Firearms Character creation and Storytelling is also explained.
Firearms are very rare in this world since Pokmon
are prefered for protection and police work.
4. Have a story prepared.
They are usually not part of the setting but they do
We recommend the first session you play to be the
exist and theyre outlawed for civilians.
one where all Players obtain their starter Pokmon.
Should you decide to include them in your story, treat
You should also check the Challenges ahead
them as a Plot Device.
chapter to get ideas for your story.

5. Get your game tools ready.


A Plot Device is something without Youll need your Character and Pokmon sheets,
rules in this book. You will have to use pencils and dice. Remember you can play music,
your own discretion about the way you sound effects and use multimedia resources to help
want it to work in your setting. you with storytelling.

Choosing a Starter Pokmon


Becoming a Trainer
To obtain a Pokmon you will need to catch it
Now you know a little more about the world of Pokmon. yourself, purchase it, adopt it, or receive it as
Its wonders and its dangers. But how does all of this a gift from someone else. Not every kid is the
relate to you? neighbor of the worlds most famous Pokmon
Researcher, so not everyone may receive a rare
Within the game youll take the role of a Pokmon Pokmon as a starter.
Trainer. It doesnt really matter which Pokmon you
start with. What matters is that it will be your
In this world, Trainers are a source of inspiration for companion for your whole journey.
others. They are the embodiment of leadership,
courage, friendship, and many other virtues. To choose your starter, head to the Pokdex
section of this book. (p. 78)
You will be living inside this world and facing the trials Theres lots of them but for your Starter youll
it may present you with. Overcoming difficulties and need one that fits the next requirements:
dealing with crisis. Testing your abilities to command
your Pokmon, and working to get better every day. First Stage
This means that your Starter Pokmon must be
Pokmon Trainers aspire to be the best. They are out on able to evolve at least once.
a journey to become stronger, wiser, and overall grow
as persons. How they will achieve this goal is up to the Base HP of 3
adventures they live in the world of Pokmon. These are basic Pokmon for starter Trainers.
Challenging other trainers, competing in contests,
riding on the back of their most trusted Pokmon; No Disobedience (Optional)
all while surviving in the wild and sharing all these Even 1 point on its Disobedience score may be
moments with their friends. a challenge to new trainers. You may want to
live dangerously and disregard this advice, just
A whole new world of adventure is waiting for you to be dont say we didnt warned you, though.
the best that you can be.

16
A tiny display of power. Such as an ember, The charisma of a superstar, everyone
You look frail and get tired easily. Even a a small bubble, or a weak jolt of electricity. admires your conf idence.
Before you jump into adventure, you need to know the papercut would leave you in tears. The Pokmon can create and let out a You could befriend a Voltorb about to
basics of the game. decent amount of energy.
Small amounts of pain wont make you cry, explode.
but you still cant endure much of it.
These attributes and skills will be the tools for your A big display of energy, enough to leave
character to interact within the world of Pokmon; with crack marks on hard stone.
You could resist running a marathon or Beauty
them you will be able to wrestle a Blastoise, run away even stay a few days without sleeping. The force of the attack could stop a car Your looks and personal care get reflected through the
from an angry Dodrio and much more. on its tracks.
You could work as a stunt double in Beauty attribute linked to Vitality. A healthy body is a
dangerous action movies. beautiful body. You may temporarily enhace your Beauty
Only an explosion could compare to this
Mental and Physical Attributes You could impersonate a dummy in a car display of power.
attribute with make-up, clothing and accesories.

crash. The Pokmon commands the forces of You could take care of your appearance a
Attributes will be counted as Points within a Character
You could resist bullet seeds with your pecs nature and they bend to its will. lot more.
Sheet, each point will represent a dice you can roll for
of Lairon and abs of Steelix.
that attribute should your action call for it. You look good enough. A little make-up

Some of them will help you determine your Defense,


Social Attributes wouldnt hurt.

Special Defense and HP.


Dexterity People often compliment your appearance.
The agility, flexibility and coordination you have of your Most of the time you will be role playing actively
Attributes can be rolled on their own to perform mundane
body are determined by this attribute. through your interactions, and you will have the social
tasks, or they can be combined with skills if you want to You attract the looks and favor of everyone
Standing still and preserving your balance attributes of your character to help you make your acting
do complex and incredible feats. around.
may be challenging for you. a lot more convincing in-game.
Your Beauty belongs in a museum to be
You can climb a tree, getting down is
Strength another matter.
Social Attributes are linked to a specific Attribute. preserved for eternity.
It determines the power to carry a heavy load, inflict Whenever you buy a new point for a mental or physical
physical damage and muscle development. You could practice parkour or rappel with attribute, youll get a free point to rise the Social
ease. attribute linked to it. Intelligence
You are a wimp, a strong wind could knock The capacity of the mind to remember, comprehend,
you down. Professional dancers and athletes envy and solve problems.
your swift movement.
Your strength is average, you could use a Tough It is linked to Insight as you need to understand your
little exercise, though. A Tough attitude is used to command respect, intimidate world to be capable of finding out the best solutions.
You could try pole jumping without the pole.
or manipulate others. You are usually in your own world. People
You can show off at the gym, your physical It is linked to the Strength attribute. Sometimes a
power is something to be seen. talking to you are just background noise.
Your sprint could match a Jolteons. developed muscle frame is all you need to look imposing.
You could be a professional body builder You do all right but you have some trouble
You are as intimidating as a cute garden lily. remembering the complicated parts.
or weight lifter.
Others come to you when they need
You could move a big boulder out of the Insight It can be scary when you make an angry someone to explain the diff icult stuff.
way without trouble.
The ability to be aware, perceive and understand scowl.
The strength of an Ursaring bear, enough yourself, others, and your surroundings. The power of Quantum Physics are easy once you get the
the mind to see beyond the mundane. Others fear and respect you. hang of it.
to tear apart a car.
A brick wall seems more aware to its Only the mysteries of the universe remain a
surroundings than you. You command the ultimate authority. challenge for your sapience.
Vitality You can perceive well enough. You do a
This attribute is used to determine your resistance and little introspection from time to time. Even a raging dragon would think twice
tolerance to pain and weariness, it also defines the about crossing your way. Smart
health and vigor of the subject. Your gut feelings are right most of the time. A Pokmon sees the world different than humans.
They are creatures of instinct but they can learn and
Vitality points are used to define HP, Defense and Special You could clearly understand what a improve their comprehension of the human world.
Defense. Pokmon is trying to tell you. Cool Understanding simple actions like fetch and
This attribute makes for a charismatic, confident
You feel the connection between yourself, attack can be a challenge.
and trustworthy attitude when dealing with people or
the others and the world. Pokmon. It is linked to Dexterity, where good body Can recognize itself and some objects by
Your Defense and Special Defense
score is equal to your Vitality. Like Blissey, you can sense the energy and language is what communicates the most. name.
You will need them to resist the emotions beyond the physical world. Youre kind of awkward and rarely talk to Can understand simple mechanisms and
Physical and Special Attacks people. even try to solve them without using force.
respectively.
Special You can make new friends and be good Can use tools to solve day to day problems
A Pokmons unique ability to perform feats proper of company. and understand complicated orders.
their species, such as throwing fire, producing electricity,
controling shadows, etc. Popularity contests are not a problem, youre A human-like cognition and comprehension
a peoples person. of speech.

18 19
Cute It is also worth noting that you cannot have more points Survival Skill Contest Specialties
A Pokmons sweet and peculiar behavior that makes on a specialty than what you have on you base Skill, Whether you want to get around in the wild or just be on
them unique, thats why its linked to Special. youll need to learn more about the general sense of a your own, you need to know how to avoid the inclemency Allure
skill to be able to specialize further. of nature so you wont fall injured, sick, or dead. Heres Pokmon will often try to make you feel like they
It looks cuter without the creepy smile. an idea of how you do it: are interested in you, either to win your favor or prevent
being attacked. How genuine that feels to others depends
Try not to die, hope for the best.
A pair of big eyes, rosy cheeks and a playful Fight Skill on this specialty.
attitude. From kicks and punches to bites and hair pulling, you
need to have an idea of what to do in order to win a Should you eat that herb? Maybe you Empathy
Its sweet antics could melt your heart. fight, heres what your fighting style could be: shouldnt... People are empathic creatures, how easily you connect
to joy or sorrow will be seen if you rise your awareness
Nature is generous if you know what to take
to others feelings.
All the charm of cotton candy and lovely You f lail aimlessly from her.
dreams. You can get by, even on extreme conditions. Etiquette
The embodiment of innocence and purity. Hit the other, try to not get hit Some situations require good manners and elegance,
refinement, gentleness and grace. They make the
You could survive alright in a deserted island.
difference between the prince and the pauper.
Aim for the weak or vulnerable spots
Pokmon start with 1 point in each Your senses have somehow heightened to Intimidate
allow you to detect danger and survive. Other situations will require a spiteful glare, a sharp
Social attribute, plus one that goes Use your surroundings and your foes
accord with its species at your strength against it. comment or a well-timed rise of your seat. Intimidation
discretion. Survival Specialties is useful to force or manipulate others to do what you
You could earn the black belt of any want.
martial art you wanted. Alert
Fighting outnumbered is a piece of cake.
This represents the acuity of your senses, it may be a good Perform
eyesight, a great hearing, a notorious sense of smell. Dancing, Singing, Acting, Impersonating, and Bluffing!
Being alert helps you react to danger a lot faster. Anything that may need to pull out a convincing act will
Skills and Specialties Fight Specialties get better if you specialize in Perform.
Athletic
You will be needing Skills to make your adventure easier Run, Climb, Jump, Swim, Walk upside down! You know
Brawl
and help you go through many situations. Your Pokmon
You focus on hand to hand combat, punches, kicks, tackles, how to get the most out of your physique. Knowledge Skill
can learn a few on their own, but you can also train them Humans need to know a lot of things in life, while some
so they can grow stronger. bites and everything related to attacking using your body
or parts of it. Nature people just bother to learn what they are taught in
Creating a fire from scratch, knowing what kind of plants school, others will seek answers through the path of
A Skill is a varied compendium of applied knowledge, you can eat, building shelter and knowing the cycles of wisdom. Heres what you know:
broad but useful in most situations. Canalize
Pokmon can give a steady trajectory to anything they nature will aid you to use her graces in your favor.
You barely know how to write and read.
For example, maybe youre not a professional actor but shoot, using this specialty allows them to control their
ranged attacks a lot better. Stealth
you know how to make a few impersonations and fake The best way to avoid danger is not letting it find you,
emotions. You have an Elementary Education.
Evasion you train yourself to be swift and silent, blending with
Dodging attacks is what you know best, you focus on cover, your surroundings to go unnoticed.
For specific actions that require more training or even You have high-school levels of knowledge.
jumping out of range or fluid movements of the body to
years of study, there are Specialties.
minimize the damage. Contest Skill
Specialties are added bonuses to your Skills that allow You could major in a specific area.
Melee This Skill covers everything you need in order to make an
you to perform tasks in a more proficient way. excellent performance in Pokmon Contests and most
Theres a difference between a school bully and a Combat using short-range weapons, a sword, a bone club
social situations, the way you act will be exacerbated by Your knowledge is that of an expert in the
martial artist, both know how to throw a punch; however, and even a piece of leek will be a menace in your hands.
improving this skill: field.
while the bully is rough and blunt, the martial artist has a
technique added to his fighting abilities. Throw What you do may look forced or sloppy. You could revolutionize the knowledge of
This specialty trains your aim for shooting with a bow, your area of expertise.
Skills and Specialties can only be rolled alongside an throwing stones and using projectiles.
Sometimes you get it right.
attribute, never on their own. Each point will be a dice Knowledge Specialties
added to the roll when you need more than your natural
physical, mental or social power to succeed. Your actions feel natural and enjoyable.
Crafts
These are a few common Skills You can build anything with your hands, some tools and
and Specialties for Characters. You are graceful and your presence is a few materials. Drawing, sculpting cooking, repairing,
You or your players may add their recognized. etc.
Most Actions and Accuracy rolls will be labeled as: own at your discretion.
If you wanted, you could bring tears to
Attribute + Skill + Specialty peoples eyes with just the way you act. Lore
Knowledge about the different species of Pokmon, their
Make combinations to get a dice pool that fits You could be confused with royalty due to legends and folk tales about the location and origin of
the action you are trying to do. your magnif icent portrayals. the rarer Pokmon around.

20 21
Medicine Whenever you receive damage, you will lose HP. Usually, one success is enough to perform an action, This means that if you roll dice, and the result is:
How to take care of wounds, first aid, emergency care, although barely.
apply medicines, and even creating your own remedies This HP loss is only temporary and can be recovered More successes mean that the action is done better, faster
will be possible if you specialize in Medicine. with time or medicine. If you receive damage equal or with more expertise.
your total HP, you will be unable to move and will faint. You eliminate one success from the roll, making the
Science
If you keep receiving damage after fainting, that damage
Success Table action in the example a failed one.
Choose any science or research field you want. For
example: computers, technology, chemestry, physics, will become Lethal. That means your wounds will be 0 - The action will fail. Another example would be if you roll dice and the result
geology, engineering, Pokmon Evolution, etc. more severe and your life could be in danger. is:
1 - The action is performed awkwardly.
You can pick any field you want! Some Moves performed by Pokmon may deal Lethal
2 - The action is performed satisfactorily.
Damage directly.
You may keep studying and add other Science fields to
3 - The action is performed skillfully. The action performed is successful as only one dice came
specialize further. Receiving Lethal Damage equal to your total HP means 4 - The action is performed with mastery up as one.
the character dies. and brilliance.
5 - People are amazed and baffled. Remember this:
Health Points (HP) 6+ - It looks supernatural.
Rolling the Dice
Health Points measure the state of your characters body. will remove one success
Our lives are influenced by random factors all the time. Actions that are especially complex or difficult to from your final count.
All living beings have a Base HP (BHP) that depends Luck is a part of our lives, fortune can change our future, perform may require more than one success in a single
on their size and even on their evolution stage, bigger and destiny is built on the results of our actions. roll.
creatures have more body mass and can take more
hits before showing signs of pain. In Pokmon: The Role Playing Game all variables are For example: Penalties
Something that could cause a crippling injury to a small represented by six sided dice.
rodent may feel like a sting to an elephant or a whale. They are pretty easy to get and you can find them in Sometimes the problem is not the action itself but the
almost any gaming store. You may even have some from Stephanie is in the Final Round of the regional circumstances around it. Your Pokmon may be able to
old board games! beauty contest and the judges are very hard jump from one roof to another, but doing so during a
Humans have a Base HP of 5 to impress. She has her Glaceon trained to storm on a wet and slippery rooftop will be way harder.
To start playing, youll need around 10 dice. make a beautiful statue using Ice Beam. The Storyteller can impose a penalty to the dice roll,
Each Pokmon Base HP is listed reducing the characters dice pool.
within its Pokdex entry. You will need to roll the dice to perform any action that If she rolls her Glaceons Dice Pool and only
you can imagine. gets 1 Success on the roll, the statue will be It all depends how the situation looks.
made but it may not look that pretty.
During the course of the story, your character will She will need to get 3 or more successes for
To calculate your total HP you must add the number of
points you have in Vitality to your Base HP. have to perform certain actions that are out of the the Judges to be definitely impressed by her
Penalty Table
For example: ordinary. Now that you have seen the attributes Glaceons ice sculpting abilities. Challenging -2
and skills, its time to learn about how to use them. Hard -4
Very Hard -6
Every Action roll is usually a conjunction of an Attribute, Extremely Hard -8
Marco is a human, his Base HP is 5,
a Skill and a Specialty.
and his Vitality score is 2. Seems Impossible -10
Marco has a total HP of 7.
Rule for 1s
The total sum of the points your character has in those
traits is the final dice pool for the action. After making a dice roll, youll need to count the Should the players help each other, the Penalties might
Marcos Marowak has a Base HP of
successes on the dice; however, for every two dice that be reduced.
4 (due to it being smaller than a
Roll those dice and every dice that comes up as: 4, 5, come face up as a 1, you will remove a success from the
human) and its Vitality score is 4. or 6 counts as a success. final count.
Marowaks total HP is 8.

23
A complicated situation may leave you without any dice
to roll, if that happens you can always choose to roll a
The Will attribute measures just how far your inner
strength can take you.
Pokmon and Humans do not come to this world with the
ability to spend Will Points whenever they want.
Experience
Luck Dice.
As time goes by, people and Pokmon get stronger,
Every human and Pokmon starts with a total score of 3 It is something living creatures would use only in extreme
better, faster. They grow physically and mentally.
points in Will and can get a total maximum of 10 points. situations, and even then, most people just dont have
We get more Experience with each passing day by training,
Luck Dice what it takes.
fighting and many times just by living the moment.
You always have a chance at any action, even a clumsy Wild Pokmon, may have The Trainer has to teach his Pokmon to get a hold of
The constant changes in our lives and the hardships
kid can get a strike of luck to impress everyone. more or less Will Points at this inner strength. Maybe later they will be able to use
we overcome define who we are, our strengths and
the power of their Will.
your discretion. weaknesses.
When a Penalty or Pain penalization reduces your dice
pool for an action to 0, you still get a shot at trying. If a Trainer is not experienced in using his or her own inner
When you create your character or catch a Pokmon, you
strength, it is possible the Pokmon wont be either.
may feel it is weak, or maybe the points to allocate were
This is what is called a Luck Dice. You may decide Storyteller may call for players and Pokmon to make
not enough.
to try the action rolling just 1 Dice. a roll using their Will score to overcome fear, rage, or Most of the non-player characters will not use their Will
For that purpose, Experience allows you to keep growing
If it comes up as a 6, you succeed at it. sadness, also as a call for conscience when attempting Points as it is something only the most proficient Trainers
with almost no limit.
misdeeds. and Pokmon are able to do.
However if you roll anything less than 6, something
The more adventures you play and the more you go out
horrible and disastrous will happen to you and/or your Will points can also be spent in some dice rolls, to ensure To recover one spent Will Point your character must rest
there and live to your fullest, the more amazing and
friends and Pokmon. a successful roll. for a few days, feel accomplished by having achieved
powerful you will become. Experience is a reward for
something great, by following his nature, or as a reward
great efforts.
There is only so much luck can do for you. Youll need to Here is how it works: for good role-play.
work in your own strengths to increase your chances of
success.
Before you roll to perform an Action you must Experience Guide
declare that you are going to spend one Will Point.
Luck dice does not cover for: Saying: With all your might!or
There are many ways to earn Experience.
If you do this, it means your character is going to
Reduced attributes Give everything youve got!
give all shes got to do it.
Moves with reduced accuracy is a good way to tell your Pokmon to At the end of each Session
Will rolls spend a Will point to endure pain or
Spending a Will Point adds one unremovable Each Trainer earns 2 Experience Points.
Multiple actions to get an automatic success.
success to the final result of your roll. You can Each Pokmon used outside of battle
only spend one point per action. earns 2 Experience Points.
or
Spending a Will Point allows you to ignore all Will Points spent do not cover for non-
action related rolls such as:
Will Points Pain Penalizations until the end of the round.
Will rolls Facing hardships
Spending Will points will only cover for actions Damage rolls Hardships are dire situations out of the routine.
Through history, people have achieved great feats that
that the character has a pool of at least 1 dice. Luck Dice
normally would seem impossible.
Should the dice pool be zero, Will points spent 1 Extra Experience Point if it was hard
wont have any effect. to overcome.
A frail woman suddenly lifting a giant boulder to save her
infant son trapped underneath, or a man with a broken 2 Extra Experience Points if their life was
leg getting up to run from a fire. After you spend a point, however, your character will be When using a Will Point to ignore Pain in danger.
In those scenarios people used all of their might, worn out, if you run out of Will Points the character Penalization try to do so at the start 2 Extra Experience Points if failed.
breaking the limits of their own physical restrictions will lose consciousness and faint at the end of the of the round to get the most out of it. But the characters lose 2 Temporary Will Points
in order achieve something greater. Round. Just from the sheer strain of going beyond the as they feel less confident.
limit.

24 25
When using 2 or more Pokmon at the same time,
Heroism half of the experience is lost, then distribute evenly the
Saving a life is symbol of greatness. other half between all the Pokmon you used in battle,
Helping others makes you noble. rounded down. If you used 2 or more Pokmon in battle,
2 Extra Experience Points for heroic deeds. just not at the same time (switching out) each Pokmon
gets an even share from total experience, rounded down.

Creating a Character
Battle
The Experience earned in battle depends on the In Pokmon Role Playing Game, you must create a
level of the Pokmon you encountered. Pokmon Trainer, also called a Character.
This persona will be your avatar inside the story.

Pokmon Level Experience Earned Youll choose a starting Pokmon too, both are very
1-10 1 Exp. Point important choices, remember that your Pokmon are
often a reflection of your trainers personality and
11-20 2 Exp. Point aspirations.

21-30 3 Exp. Point When creating a character, choose something thats fun
to play, allow yourself to dream, be silly and laugh at
31-40 4 Exp. Point your most crazy ideas.
41-50 5 Exp. Point
You may want to be like a hero from a cartoon or
occupations. A party with a serious Police officer, a Thief,
51-60 6 Exp. Point base your identity on someone you admire or even
and a silly Clown wouldnt be fun for anyone if they keep 1. Whats your name?
be a parody of a famous character. Preferably, pick
getting in each others way while trying to have fun. 2. What is your age?
61-70 7 Exp. Point a personality that you can perform and act easily
because you will be acting a lot. 3. Whats your Nature? (p. 78)
71-80 8 Exp. Point Complement your character with those of your playmates 4. Whats your occupation/concept?
and work alongside them to achieve your trainers goals. 5. What do you expect from the world of
Remember to build a character that can contribute to
81-90 9 Exp. Point the story and not one that will harm it. Pokmon?And most importantly:
6. Whats your goal in the world of Pokmon?
91-100 10 Exp. Point
7. Whats your motivation for that goal?
Personality and Background 8. How are you going to contribute to make
Trainer Concepts Tell your storyteller and playmates a little bit of your
this world better?

The trainer always earns half of the Experience from a trainers past.
A Trainer is anyone who has an official license to train
Battle, rounded down. Pokmon, but thats just the tip of the iceberg of you Answering those questions will make the storytellers
Your trainer is whatever you want him to be, flesh him
characters life. Think of a job or a profession for your job a lot easier to give your character the challenges
Another way for Pokmon to get experience is through out, hes not just an empty husk that you use to move
character; he or she might be a doctor, a fisherman, a he or she needs. Dont forget that good communication
Training sessions, but well talk about that later. within the game.
hallway monitor at school, an aspiring model or anything between players and storyteller will make the story flow
Hes a character with dreams and aspirations, with flaws
that you find fun. Give your trainer a goal and help him much more smoothly for everyone.
and fears.
find the right personality traits.
Experience for multiple To aid you make a fleshed out and believable character
ask yourself these questions and answer them to the
Pokmon in battle You and the other players will need to decide what A player cannot start playing
storyteller as your character would.
kind of characters youd like to create and this will until he or she has answered
Using many Pokmon at a time during a battle can result require some teamwork between you, your playmates these questions.
in a sanction from the League. and the storyteller, to make a great party of players.

However in most life-or-death situations you may need It wont be enjoyable to make a party that will be
the help of many of your Pokmon at the same time. antagonizing each other due to different natures or
Otherwise you could risk a serious injury or worse.

26 27
Filling a Trainer Sheet Im not a Newbie!
Trainer Sheet Once your Trainers concept is ready, you may proceed to Some stories are best suited for experienced trainers
How to fill a Trainer Character Sheet distribute their Attribute Points and their Skill Points. who are older, have more Pokmon at their disposal and
are more skilled at what they do.

Attributes If you wish to play at a higher level, you can follow this
You start with 1 Point in each, and you have 4 simple guide:
TRAINERS CARD WINDOW
Points to distribute in your characters Attributes.
Your Characters Picture. Example:
Trainer Pokmon
Your Characters Name. Trainer Level Experience Experience
Strength Vitality Dexterity Insight
Choose a Nature (p.78).
Starter 0 0
Your Characters Age.
Your Name. Social Attributes Beginner 15 30
Add 1 point to a Social Attribute for every point you
Your Characters Concept. (p.26) located on the Attribute linked to it.
Average 30 75
5 Base Health Points for Humans. Example:
Each point of Vitality adds 1 Health Point.
Ace 85 170
Tough Beauty Cool Intelligence
Will Points. Starting Score is 3.
Starting Money is $1500.00 Professional 170 350
Starting Experience is 0 (see p. 29).
Skills
Active Party Window. Write down the Pokmon you Distribute 3, 2 and 1 point on the skills you want.
are currently carrying. one skill will start at zero points. Example: - Starter has 1 Pokmon.
- Beginner may have 2 Pokmon.
Fight Survival Contest Knowledge
- Average may have 3 or 4 Pokmon.
Only Ace and Professional may
ATTRIBUTES AND SKILLS WINDOW have a full party of 6 Pokmon with
more in storage.
Attributes. Start at 1. You have 4 points to distribute.
Social Attributes. This point distribution will result in a Trainer thats only
Skills. Distribute 1, 2 and 3 points on them. just starting his or her journey.

Specialties. Start the game with all of them at 0.


Other Skills. Write here other Skills or Specialties your
Storyteller grants you in the story.

BACKPACK WINDOW
Potions Pocket. List how many Potions you
have and how many units remain in the bottle.

Small Pocket. Items in here can be used in-battle.


Main Pocket. Items in here can't be used during a fight.
Gym Badges Case.

28 29
Creating a Pokmon That means that two Pokmon of the same species Pokmon Sheet
will probably want the same things but their different How to fill a Pokmon Character Sheet
A Pokmon will be commanded by their trainer but natures will change how they will try to attain them.
within the game they wont be controlled by a player.
POKDEX WINDOW
Its part of the storytellers job to interpret and tell you Happiness, Loyalty & Disobedience
how your Pokmon reacts to its surroundings or how it Pokmon Picture.
communicates with you. These attributes will define your relationship with your Your Pokmon Number in the Pokdex.
Think about it as having a pet, you can tell it where to Pokmon and are among the most valuable traits in the
Name for your Pokmon Species or nickname.
go or not to chew the carpet but you are not really inside game since they determine how good is your relationship
its mind. You can only learn its thoughts and feelings with your companions. Choose a Nature (p.78).
by interacting with it and reading its expressions and Pokemon Ability. Choose one Ability on its
attitudes. Whats the use of a strong Pokmon when it ignores your
Pokdex entry.
orders?
Pokmon are NOT people.
Its extremely common for trainers to be attacked by QUICK REFERENCES WINDOWS
They can be very smart but
their newly caught Pokmon, since for all they know this
they are not capable of speech Base Health Points for your Pokmon are specified in
is just Round two. This kind of reaction depends on the
nor they comprehend the world
situation in which they were caught, but also depends on its Pokedex entry. Each point of Vitality adds 1 HP.
or act the same as humans do.
the species and their nature. Will Points. Starting Score is 3.

Best tip we can give you: Try to start with the right foot. Held Item (p. 75).
Many Pokmon are based on real Write down Healthy until it is inflicted with an Ailment.
world animals. Happiness and Loyalty range from 0 to 5 points.
Initiative is equal to: Dexterity + Survival + Alert.
You can use that fact as inspiration
for a better interpretation of how In the wild, Pokmon usually have 2 points on each Accuracy is equal to:
they would behave around humans. one, but as soon as they are caught their life changes Dexterity + Fight + Brawl/Canalize/Melee.
forever.
Damage is equal to Strength/Special + Moves Power.

Pokmon do not need to have a concept like humans. A good trainer must know how to deal with tough Evasion is equal to Dexterity + Fight + Evasion.
Each Pokmon will behave according to the instinct their situations if he plans on building a relationship and DEF/SP.DEF is equal to your Vitality score.
species gives them and following their Nature. hopefully raise these two traits.
Starting Level is 1. (See p. 66)
They tend to have natures that go accord to the behavior
of their species but they may vary. Starting Experience is 0. (See p. 29)
Move windows. Write down your moves here.

Filling a Pokmon Character Sheet


To fill your Pokmon Character Sheet you will need to copy the info on its Pokdex entry. ABILITIES & CHARACTERISTICS WINDOW
Skills. Starters begin with all of them at 0.
Name & Number Limits* Moves**
Specialties. Start the game with all of them at 0.
Size and Weight Base HP * The highest score a Pokmon may have on its attributes.
Type Disobedience score ** Moves with zero experience cost do not rise your Pokmons Your Pokmons size is specified in its Pokedex entry.
Ability Level, they may be learned at once or one by one at story-
Starting Attributes tellers discretion. Moves with cost are bought with experience.
Your Pokmons weight is specified in its entry. Weaknesses/resistances:

Happiness for your Starter Pokmon is 2.


#025 Pikachu Type: Electric Experience
cost Type move name Experience
cost Type move name Loyalty for your Starter Pokmon is 2.
0 Electric Thunder Shock 0 Normal Tail Whip The Type of your Pokmon is specified in its entry.
Strength
5 Normal Growl 7 Normal Play Nice
Dexterity Weaknesses depend on your Pokmon Type (p.36).
10 Normal Quick Attack 13 Electric Thunder Wave
Vitality 18 Electric Electro Ball 21 Normal Double Team Disobedience is specified in your Pokmons entry.
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Insight ATTRIBUTES WINDOW
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Disobedience:
Base
45 Psychic Light Screen 50 Electric Thunder Attributes. Starting Attributes and Limits are specified
0.4m / 104 6kg / 13 lbs HP:
? Normal Extreme Speed ? Water Surf in your Pokmons Pokdex entry.
Mouse Pokmon Abilities:
Lives in small groups in forests but Static ? Electric Volt Tackle
Social Attributes. Start at 1, then assign one additional
they tend to stay hidden. It stores
Evolution: Second Stage. point at Storytellers discretion to a single social attribute
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
appropiate for your Pokmon species.
stubborn and wary of strangers. #172 #025 #026

30 31
As soon as you catch a Pokmon, reduce their Loyalty by Disobedience Points may be added or removed according Trainers who show they are incapable of controlling their
The Pokmon will probably attack you as
the same amount as the Pain penalization you inflicted soon as it comes out of the Pokball. to the role playing of the characters. Pokmon during a tournament or an official match are
on them. disqualified immediately.
It is indifferent to your well-being. If given the The Pokmon listens to and obeys
Yeah, thats right. If you beat them to a pulp, dont chance, it may try escape from you. everthing their trainer commands. But dont despair just yet! Sometimes a Pokmons wild
expect them to care for you at all. instincts will result in a very disobedient Pokmon in the
It will stay by your side, but it wont help you The Pokmon may be reluctant to do some eyes of other humans, but perhaps thats just the way
in life-or-death situations. of the orders or act aloof.
When you catch a Pokmon, reduce their happiness to they are. Trying to change them into something they are
0 if you left them unconscious; or to 1 point if they are Together we fall. Your are friends and It wont pay attention during training not may result counterproductive for your purpose of
with you against their will. members of the same pack. sessions, and may rebel when given orders. training them.
There is nothing it wouldnt do for you. The Pokmon will act on its own in a battle
These two attributes cannot be bought with experience. You are the most important person. To overcome your Pokmons disobedience, most of the
and will not Train as commanded.
You will need to role play if you want to affect them both time you will need to earn their respect and prove them
Some friendships last more than a lifetime.
positively or negatively. If you act kind and respectful, If the trainer intervenes or interacts, the that you are the master. Though other times youll have
No danger, no person and no distance is an
firm and stern, or mean and unpleasant to your Pokmon obstacle for it to be with you. Pokmon will react violently towards him. to accept the fact that you may never be able to control
you will see the results. The Pokmon will abandon the trainer if it has them but that doesnt mean they wont be able to give
less than 8 points in Happiness and you their loyalty.
Disobedience Loyalty combined.
Happiness This trait is assigned on the Pokdex entry.
It takes into account mostly the species of the Pokmon, As you can see, a low Happiness and Loyalty along with a Aim to build a strong relationship
As the name implies, this attribute is all about being
since some are more wild or dominant than others. naturally disobedient Pokmon are a recipe for disaster with your Pokmon while its still
happy and comfortable with your life. Most Pokmon are
The Dragon Type Pokmon along with Ghost, Psychic specially if the trainer is inexperienced. at an un-evolved stage.
simple creatures, they want safety, food, stability and
specially they want to feel useful. and Dark Type are some of the most difficult to train, Creating bonds with disobedient
but all types have species that are more difficult than The League does not look favorably on trainers who Pokmon will be a lot harder.
others. cannot control their Pokmon in official matches.
We all share this world to make it better. Sometimes
Pokmon understand this idea in ways a human never Evolving is also a factor; a sweet and compliant Pokmon
imagines, but other times they only want and to destroy may evolve into a rampaging beast.
things around.
Always wonder if you are providing the life they want Disobedience score may also be assigned at story Tips for Players
tellers discretion.
and ask yourself what do they need. Go along with the Setting Help your Storyteller
Even if you are not really inside the World of Pokmon, Storytelling can be hard enough already. You can help
Miserable. Your Pokmon is angry and/or use your imagination to transport you there. Stay in your storyteller by being immersed in the game. You
depressed. It may resent you and humans. Disobedience affects all Loyalty and Training character and actively role-play, so instead of saying: can also ask him to describe actions, locations, or
Displeased. The Pokmon doesnt like living
rolls of a Pokmon by reducing dice on them I send out my dragon pokmon and... umm... remind him of important clues he might have forgotten
with you. equal to the disobedience score of the Pokmon. I order it to attack or whatever... while running the game. Dont be confrontational, if
You act as if your character was really in the situation you want to settle something with him, wait until the
Comfortable. Theres food and a place to This means the Loyalty score of your Pokemon and say: Garchop, go! Charge using Dragon rush! end of the session and calmly talk to find a solution.
sleep, its not so bad. must be higher that its Disobedience score if See the difference? Itll be much more fun that way.
Satisfied. Your Pokmon enjoys the benefits
you want a chance at controlling it. Read the book
that come with being your companion. Stay Focused Fogetting what your Pokmon does or whats its name
There will be times when not much is happening, or will take time to search in the book and thus will take
Accomplished. Everything your Pokmon maybe your character is not in the scene. Be calmed, time out of the play session. Read the book at least
wanted in life has come by being with you. listen and stay focused. Paying attention when the once so you know what your character and Pokmon
True Happiness. Nothing could compare to storyteller is speaking is a common courtesy. It will are able to do.
the joy it feels when you are around. make the game flow faster and smoother.
Do not obsess with rules and mechanics
Teamwork Remember that the Storyteller will decide whats
Loyalty The other players are members of your group, you appropiate in the story. If there is a conflict or a stale-
should be friendly or at least polite to them and their mate use common sense and prioritize the storyflow
This trait measures their attitude towards you. characters. You guys are a team and should work as over anything else.
such. Antagonizing or even attacking your other party
A low Loyalty means your Pokmon is indifferent to you members for your own amusement is disruptive and Be a good player
and your well-being, or worse; it wants to break free, disrespectful. Dont be that guy. Being immersed in the game and actively participating
escape from your clutches and never look back at your to make the story a success deserves recognition from
face again. Request Goals the storyteller. Extra Experience Points, Will Points
Your Storyteller should make clear the goals of the or an in-game surprise can be the reward for being a
A loyal Pokmon is your best friend, it will stay by your story. Are you trying to defeat the Gym leaders? Are good player.
side in better or worst. Never underestimate what a you investigating old ruins full of strange Pokmon?
good friend can do. Make characters to fit that goal. If for some reason Try out Storytelling!
you are at a loss of what to do, you should ask the Everyone has the ability to tell a story, we want to
Storyteller to do a retell on the important plot points, encourage you to try it from time to time.
moods or environment that could have been missed Its a wonderful experience and its easier than youd
so you can advance in the story. think. Were sure you can do it!

32 33
Creating a Story Whats happening?
Now its time to derail the train of destiny with some Now that you know what you want to say, its time to find
booms and bams! Characters expect to live adventures. a way to say it.
When they get out looking for trouble they are gonna
find you ready. You want to talk about confidence? Maybe build a story
about a Pokmon beauty contest or about an enemy with
Being a Storyteller and creating a story is not as hard as a reckless challenge.
anyone would think. The possibilities are infinite and there is no right or
Relax and have fun with any crazy idea. wrong in this drama.
Dont feel the need to start the game creating the
Just remember that you are here to make sure that ultimate epic adventure of a lifetime. Players should
everyone is having fun. always begin by knowing the game and most importantly,
by knowing their characters.
To start, talk to your players and ask them how they wish
to play, what they expect from the story, and what their Create a mood where they care about their lives, and
perceptions of the Pokmon world are. keep it small. As the game progress, recurring enemies
You have to unify their perception to make sure their will give sequence to the chronicle.
characters are being brought to life with a clear idea
about how this society works and their attitude towards People usually dont realize the difference between
Pokmon and other humans. Whats the Story About? and Whats Happening? or the
You can even share a brief summary of whats to come. fact that these two concepts even exist, but here were
going to give you an example:
Listen to their concerns and also express your own.
In the movie Matrix, Neo realizes that his world is
Remember that it is also their responsibility to create
just a computer program like virtual reality which
fun characters that can contribute to the story.
everyone is connected to.
Someone who constantly makes trouble or antagonizes
The real world is a post-apocalyptic world of
other people is not doing their job as a player correctly.
machines. Neo is the Chosen One that will defeat
Make sure no one creates a character that cannot be
the evil machines and liberate humanity from this
befriended.
virtual prison.
Once everyone is on the same page, its time to get
prepared.
Thats what happens.

But the story is not about machines or computer


programs.
Whats the Story about? The movie is about Believing in Yourself, as Neo
refuses to believe he is really the Chosen One.
You have to think whats the whole point of the journey:
the moral.
What are your players going to learn from all this battle, No matter what kind of problems you have in mind for
drama and adventure? your players, always remember this is the story of their
characters, this is their characters life, this is their
Remember this is NOT about whats happening, but the adventure. You should cheer for them even as you throw
message you want to give. them off a cliff.
When creating a story this is the first and most
important step. That message should be shown in every As a storyteller your are the director of the play, you are
single scene, directly or indirectly. not their antagonist even if you portray one.
This is not You VS Them. Dont try to win because there
This will help you unify the story and make it feel unique. is nothing to win. The real victory of the Storyteller is
If done right, by the end everyone will be able to notice when everyone works together to tell the Story.
what this was all about. Dont be mad because something didnt go as planned,
on the contrary, reward creativity!

35
In a Role Playing Game there are so many possibilities Dont go placing 10 fights in a single session or you wont
that trying to control them is only going to make you have time for anything else.
tired and angry. You too must enjoy the craziness of the Battles wont always be necessary; normal people have
players, their decisions and the story you make together troubles, tension and dire moments without having
on the way. to fight for their lives everyday. A battle is best used
as the culmination of bad decisions or very tense
Creating a story is like watching a TV Show or a movie. It circumstances.
follows the same order, narrative and principles. This is a game about drama, not grinding battles for
Laws of Storytelling
experience points.
1. Dont create a story to win
Once youve got everything figured out, this simple
This is not about how you are going to defeat the players. 7. Get prepared
time-line can help you give order to the game session.
Its not ok to walk into the room not
The Many ways to tell a story 2. Dont fret over minuscule details knowing what you are going to say.
Introduction Your job is to create a mood, an atmosphere. You dont Improvisation can only take
Initial Pictures: There are three main ways to tell a story in this game:
have to describe where every single object is. Let their you so far.
Tell them where they are, this will contextualize
imaginations do the work, this will save time and make
them. Episodic the game flow uninterrupted. 8. Use Time
A beautiful morning with singing birds. The sun Picture it like watching a TV Show, a single Use time in your favor. You can use Flashbacks,
rose and now its shining through your window session is a complete adventure on its own.
3. Help the players get into their characters Fast-Forwards, or Pause the session if you need
Many things could change for better or worse,
Players are not really inside the Pokmon world. Dont some time to think. Taking breaks is always nice.
Prelude: however, let it be powerful. Allow the players to
expect them to perform as you imagined. Try to tell them
First Introduce the Player Characters and Non-player learn something from it. The fact that they can
return to their normal lives doesnt mean they went how their characters feel and what they are thinking. 9. Make sure everyone is having fun
Characters. Who are they? How are they? What do
home empty handed. Its useful to place thoughts in them from time to time. You are not their entertainer, but you have to make sure
they do?
everyone is taking part in the story. From the most talkative
It is possible to begin play in an Episodic way and 4. The game is not only about mechanics and extrovert to the most shy and timid of your players.
Introduction of the Problem:
then throw some Chronicle elements. This game is about active role playing, dont get too deep
This may be a far away threat which still doesnt
into the numbers and the rules and pop-up combat. 10. Start as close to the end as possible
affect the Players personally.
Its never as important as the drama. Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
Point of Conflict: Chronicle 5. Actively Role-Play say it.
Players now get involved with the problem. Make it Some stories are too long to be told in one game This game requires active role playing. You are not only
personal, something they want to solve. session. A Chronicle is a grand adventure with one preparing to tell a story, you are also getting prepared 11. Make it feel real not realistic
main plot and usually one recurring villain. This kind for acting. The same law applies to the Players. Add To bring your adventures to life you must have fun with
Body of story can get really epic and can take months of spice by describing the actions and the Moves of their the innocence and fantasy of the game.
Development: gaming sessions.
Characters and Pokmon in the game.
They may try to solve the problem and will face
12. Dont create a story to win. Again.
challenges related to it. Write down two cool It was made a common belief that this kind
6. Use tools Just to be clear.
scenarios to challenge the players and a couple of of storytelling was the normal mode to play,
however it is not. Even if you have a beautiful voice, use appropriate music
encounters.
and sound effects. You may print maps or show your 13. The storyteller is not God
This is hard mode. players pictures of the places they are in. Youll always have the final word, but dont let the power
Point of Resolution:
This will help everyone to be in the same tune and will fool you. If you think you can do whatever you want,
The players learn how to defeat the villain or solve
Its common to see people start a Chronicle and make your story a lot more interesting. youll find yourself without players very soon.
the problem, but still dont solve it.
never finish it. You can do it, though.
Communication between players and storyteller
Conclusion makes all the difference.
Climax: Tips on Storytelling
Here, players will go face the problem. They have Improvise
their Final showdown or moment of truth. There will be times your players suggest something cant go any further without it or the story will take
Storyteller Rotation
wild or ilogic. Try not to say No if they suggest a bitter turn.
Resolution: Storyteller Rotation has a great advantage, since it, it must be because they find it fun. Roll with it, In such cases you may have to move the clue from
They may win or fail in the climax. Write down many people take turns to storytell, the characters improvise and try to make it fit into the setting and place to place in case it is needed. Maybe its time
dialogues, consequences and rewards. will be provided with many more kinds of adventures story. to use the random encounter or have an ally appear.
because everyone has a distinctive way of thinking. Prioritize storyflow over puzzles and mechanics.
Epilogue: Prepare Random Encounters
All the aftermaths. People say their goodbyes and Storytellers may take a break and also play their Sometimes players get to a point you didnt expect, Positive reinforcement
may continue on their journey or go home for now. characters and theres more time to write better so prepare some bad dudes and their Pokmon. Perhaps your Players are getting out of character or
adventures. This should be used only when its really necessary, being disruptive. Keep Calm. Talk to them.
A game session lasts from 2 hours to 4 hours. not as part of your story. If you dont use this Dont punish your players in-game for something
Its like watching a series of movies telling the Encounter in the game session, save it for later. thats happening out of it. Engage them, give them
comings and goings of the Characters. It is very
Take into account that during that timeframe, players goals and reward their achievements. You may also
similar to a normal Chronicle that is combined with
will only be able to perform 2 or 3 well described Episodic Storytelling.
Give Emergency clues try converting the interactions and comments they
objectives and still leave some room for character Many times Players will miss a VERY CRUCIAL clue. make outside the game to inside of it. The results
development. Maybe it was right under their nose, but now they may surprise you.

36 37
Resistances, Weaknesses, & Immunities Chart
Pokmon
Resistances Weaknesses Immunity
The Different Pokmon Types Each one of these types has different powers they can
use. Some Pokmon are capable of using not just one
Type receives Not Very Effective from receives Super Effective from

but two types of energy, gaining the resistances and Normal Fight Ghost
All Pokmon are capable of commanding the different
weaknesses of their second type as well.
energies that exist in this world.
They can transform and shape them in many ways. Bug Fight Grass Ground Fire Flying Rock
Pokmon that are specially adept at controlling a certain
energy or force are labeled with a type.
Resistances, Weaknesses,
& Immunities Dark Dark Ghost Bug Fairy Fight Psychic
Until now, 18 types of Pokemon have been discovered.
During battle, there are many ways to win; you either
Pokmon that do not seem especially adept to use your foes weaknesses against him or you exploit your Dragon Electric Fire Grass Water Dragon Fairy Ice
Normal controlling a single type of energy. own strengths. A good trainer chooses the right pokmon
for the right occasion, in and out of Battle.
Insectoid creatures that get their strength out of a
Electric Electric Flying Steel Ground
Bug swarm-like mentality. Pokmon Types are a common way to gain an edge in
a fight. If you happen to choose a Pokmon that resists Fairy Bug Dark Fight Poison Steel Dragon
Pokmon that control the power of bad emotions your foes attacks, it wont be much of a problem if your
Dark and are known for commiting dishonorable actions. companion isnt as strong.
Fight Bug Dark Rock Fairy Flying Psychic
Creatures of legend who use their inner rage to
Dragon destroy anything that opposes them. Resistances Bug Fairy Fire Grass
All Pokmon Types (with the exception of Normal Fire Ground Rock Water
Ice Steel
They control electric currents. They feed and Type) are able to resist certain Move Types.
Electric recharge out of lightning and thunder.
This kind of protection makes the damage
Flying Bug Fight Grass Electric Ice Rock Ground

Fairy
Elusive and michievous creatures that bring both received Not very effective reducing 1 point
joy and tears to those who see them. from the total damage received. Ghost Bug Poison Dark Ghost Fight Normal
These Pokmon learned to use their body as a
Fight weapon. Some materialize their own energy into Bug Fire Flying Ice
attacks.
Grass Electric Grass Ground Water
Poison
Weaknesses
Pokmon that resist heat, they produce and
Fire shape fire to burn anything on their wake. All Pokmon are weak to certain Move Types. Ground Poison Rock Grass Ice Water Electric

They control the wind currents and are masters of


This vulnerability makes the damage taken
Flyingthe sky, earth bound creatures cannot easily
Super Effective meaning the Pokmon will Ice Ice Fight Fire Rock Steel
reach them.
receive 1 additional point of damage from the
Beings from the underworld. They are lurkers in the Bug Fairy Fight Grass
attack, even if the damage roll is zero. Poison Ground Psychic
Ghost shadows who prey on the vital energy of Poison
the living.
Pokmon with a plant-like appearance. They feed
Immunities Psychic Fight Psychic Bug Dark Ghost
Grass on sunlight. Some grow flowers and others grow
thorns. A few Pokmon Types are Immune to other
These Pokmon live below the ground.
Grass Ground Fight Steel
specific Types of damage. Rock Fire Flying Normal Poison
Ground They can control the movement of earth and They will not receive any damage from Water
all of its properties.
attacks of that type, but may still be affected Bug Dragon Flying Fairy Grass
by support moves. Steel Fight Fire Ground Poison
Ice and snow froze their bodies. They can resist Ice Normal Psychic Rock Steel
Ice and create glacial temperatures.
Water Fire Ice Steel Water Electric Grass
These creatures carry venom on their body. They
Poison bring sickness and plague wherever they go. Two types may share a resistance,
this means that a double typed
They feed on mental energy to use telekinesis.
Pokmon may reduce up to Josephine encountered a wild Ryhorn, she knows this Pokmon is a Ground/Rock type.
Psychic They are some of the most intelligent beings on She has 3 Pokmon with her:
the planet. 2 damage points from an attack
that is Not very effective against Beedril, a Bug/Poison type; Slurpuff, a Fairy type; and Lombre, a Grass/Water type.
Their body is their armor, they create rock slides both of its types.
Rock and crush their enemies beneath. Ryhorn has Ground and Rock type attacks that are Super effective against Poison and Bug Pokmon,
and it has a double resistance to Poison attacks. Beedril would be a poor choice to fight it.
A cold steel plate covers their bodies. they behave The same rule applies when receiving Fairy type attacks of Slurpuff would be dealing their regular damage as Rhyhorn is not weak nor
Steel like an organic machine. Ruthless and cold. a Super Effective attack. If both of the resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
Pokmons types share a Weakness, types share Water and Grass as weakness.
Aquatic creatures that can breath under water, the Pokmon will receive 2 additional - Lombre! I choose you!- Says Josephine
Water they can call the rain and shoot mighty torrents.
damage.
40 41
How to Battle Battling Step by Step Step Five: Gather your Damage Pool
If the attack hits, gather the damage pool stated on the
Step Seven: Next!
Its time for the next character in line to act.
Step One: Initiative move. Usually the pool will be:
- Youre the pettiest bunch I ever met, but we promise
before were through, well make a strong Trainer out Choose your Pokmon. Roll 1 dice and add its Dexterity Step Eight: Trainer actions
and Survival score to the final result. Strength/Special + Power of the Move. At this point all Pokmon have performed their action
of you. -
Alert specialty may raise the Initiative even higher. from the first to the last.
Whoever got the higher Initiative may act first, whoever Then subtract dice from this Damage Pool equal to the Trainers using a Pokmon may now have their own
Battling Pokmon is the main sport in this world because
got the second best initiative goes second and so on. Defense or Special Defense of the foe. actions as they were focused on watching the fight,
miraculous healing potions and health care prevent your
- Pokmon, I choose you! - Damage Pools cannot be reduced below one dice, as analyzing the situation and issuing commands.
companions from getting seriously injured.
any attack may deal at least some damage.
The Pokmon League tries its best to keep it as safe as Step Two: Give the order
Trainer actions, such as applying
possible within official matches. Its your choice to fight, When its the turn of your Pokmon to act, order it to use
The battle continues; Michaels Roselia against Potions or taking cover are
just remember why your Pokmon are doing it. a Move. You may change your order to an Evasion.
Zangoose. always performed after all
- Pikachu, use Thunderbolt! -
Zangoose just landed a hit on Roselia using the Pokmon have had their action.
A Pokmon battle is divided into four simple stages:
Step Three: Make your Move move Pursuit.
Initiative Make the Accuracy Roll of the Move you called for.
It is in this stage when the attacking order is decided: If the roll is successful, the Attack is going to hit unless Zangooses Strength is 3 Step Nine: Multiple Actions (optional)
it gets evaded. Once everyone in the fight performed their action,
who goes first and who goes last.
Roselias Defense is 2 whoever announced Multiple Actions may get another
Once the order is established, it will stay that way until
Scoring 5 successes in the turn to do it. The order in which everyone takes this
the end of the fight.
Pursuit is a Dark type move with power 2, if we extra turn is the same as their original order of initiatives.
accuracy roll of a damaging move
translate those numbers to dices well know
Pokmon may use priority moves that help them ignore will turn the attack into a Critical
zangooses damage pool:
their initiative to go first, or moves that hinder the Hit, adding 2 bonus dice to the
initiative of their foes to strategically make them go last. Damage Pool. Lets Rewind the battle to see how Michael couldve
better handled the situation against Zangoose.
Round
A round is a period of 6 seconds approximately, within Step Four: Evasion (optional) Zangooses Strength Pursuits Power Roselias Defense Damage Pool Roselia goes first by initative order.
that timeframe the Pokmon and Trainers perform their Roll Dexterity + Fight + Evasion. Roselia, Three Actions! Use Mega-Drain first!
actions and attacks. It is composed of turns. The defender may Roll to evade at the cost of one of its If your Pokmon uses a move Orders Michael at the beginning of the Turn.
actions for this round. that shares the same type with Zangoose sees the opening to use Quick attack.
If a Pokmon is fast and experienced it may only need a Every success the defender scores will reduce 1 success it, Youll get 1 Bonus Dice to its Michael realizes and quickly screams
few seconds to perform many attacks in the same round. from the Accuracy Roll of its foe. If the Accuracy Roll is Damage Pool. Out of the way!
A Novice Pokmon might take the whole round to charge reduced to 0 successes, then the attack is evaded. This is called: Same Type
only one attack. Attack Bonus or STAB. Roselia evades at the cost of one of her actions but
she still has the remaining two actions of the round
Here is an example:
Turns to perform Mega-Drain and to evade Zangooses
Michaels Roselia is fighting against a wild Zangoose, Step Six: Damage Roll
A turn is a fraction of the round in which a Pokmon is Pursuit attack.
Roselia goes first by initiative order. The attacker rolls the remaining dice from its
performing its actions. Once every Pokmon and trainer Roselia! use Mega Drain! Orders Michael. Damage Pool. Each success inflicts 1 Damage to the foe.
in the fight has had all their turns, the round finishes. Roselia starts to gather energy and Zangoose sees an
opening to charge using Quick Attack. Zangooses Rolls its damage pool scoring: The mechanics of how Multiple Actions work will be
If one or more of the fighters declared to take Multiple Michael realizes this and quickly screams explained later in the chapter so they can be completely
Actions at the beginning of the Round, another set of Out of the way! clear.
turns is added in which only those who declared multiple as a trigger for an evasion action. Roselia will stop
actions may have another turn and so on until no more doing whatever it was focusing on, to move out of Roselia receives 2 damage.
multiple actions are left.
Step Ten: End of the Round
the way. The Round finishes. The battle may continue in a new
Round.
End of the Round Zangoose scores 3 successes on his roll to hit Roselia
Once all players and Pokmon have made their using Quick attack. Do not remove succeses from Damage Rolls.
respective actions and everything has been resolved the
Round finishes. Roselia gathers its Dexterity + Fight + Evasion.
Some Moves and Status Conditions have effects at this
point of the fight. Roselia scores 3 successes in the Evasion roll, meaning
it was able to react quickly enough to evade
Zangooses attack, but Roselia used its action
evading and couldnt use Mega-Drain.

42 43
Using Multiple Pokmon At the end of the fight experience will be halved and Pain Penalizations Fainting
then distributed evenly among all pokmon of the trainer
You may use more than one Pokmon during a fight. that participated. When your body is injured you will feel pain. Getting Damage equal to your total HP will make you
There are rules in the league for Double Pokmon lose consciousness and faint.
Battles in which two Pokmon are commanded by a single Both human and Pokmon feel distressed by wounds. When fainted you cannot move or have an action, youll
trainer or a team of two trainers commanding one Switching Pokmon be at the mercy of your surroundings.
Pokmon each. Whenever you or your Pokmon receive damage your
A single person commanding two Pokmon at the All Trainers have two Pokball movements each round, movements and overall performance will be impaired Anyone who faints will stay out for an average of 8 hours.
same time will not be impaired on her focus; but these two movements are free to be used at any point due to the pain. This is what we call Pain Penalization. After that time, their body will automatically cure itself
penalties may be applied for confusing orders given to during the round. Making an extra Pokball movement 1 Damage and the character may regain consciousness
the pokmon. on the round will come at the cost of one of the actions You will lose 1, 2 or 3 dice depending on how badly your although theyll still be in pain.
of the trainer. character is injured.
The item Revive allows you to recover from fainting
If a Pokmon trainer is commanding 3 or more
Each time a Pokmon is switched in the To measure the amount of pain youre in, you must take in a few seconds. A regular healing Potion will cure
Pokmon at the same time, the Pokmon may
middle of the fight, it will be startled and into account your total HP and follow this simple chart: damage made to the body and may prevent the wounds
not understand to whom he is ordering.
disoriented as its coming out from a safe from getting more serious, but the character will remain
environment within the Pokball and into a unconscious.
Pokmon must roll Insight and score at least
2 successes in order to perform the actions chaotic battlefield. Pain
commanded. HP State Body State Fainting is a bad experience for a Pokmon, if you
Penalization regularly order them to keep fighting until they
It will stay looking at its surroundings and
may become the target of an attack. collapse this will eventually strain your relationship
Penalties may be added if the fight is very
with them by reducing their happiness and loyalty.
crowded and noisy.
For a Switched Pokmon to get out of this
Full HP 0 No pain or discomfort.

dazed state it will need a few seconds to It is not too wise to risk your trainer character to faint
digest all that is happening, this means A mild amount of pain in a in a battle. If a Pokmon faints, it can be recalled into
Peter and his friends are Battling against a wild the Pokmon will need to stay out of its 2 Damage -1 region of the body. its Pokball and stay secure until it can get treatment;
Pokmon that is very strong. Pokball from a Beginning of the Round to but a fainted trainer will need the aid of other humans
His friends are only using one Pokmon each, but an End of the Round. to get back on his feet as Pokmon companions cannot
A great amount of pain, you
Peter decides to call his three Pokmon into the
battle at the same time.
Half HP
(Rounded down)
-2 move with difficulty.
apply medicine.

Wild Pokmon will usually cease to attack if the trainer


A Sandshrew,a Chimchar and a Stunky. In official League matches where switching is allowed, You can barely feel your
faints and is no longer a menace. But staying out cold
you must recall your Pokmon at the end of the round 1 HP
remaining
-3 body; you are about to fall
unconscious.
completely helpless may put at risk your characters life.
Peter yells Chimchar use fury swipes, Stunky, and make the switch; the fight will be paused for a few
use Poison Gas, Sandshrew use Defense curl! seconds to allow your new Pokmon to start its turn
without being startled. Pain Penalizations will be applied to all the actions you Lethal Damage
Chimchar fails its insight roll, the fight is crowded make while injured. Attributes will also be affected,
and it got distracted watching another Pokmon. the only exceptions being Vitality, Will, and the rolls If you or a Pokmon fall unconscious and keep receiving
Stunky succeeded on its roll but used the move Damage including them. damage, that damage will become Lethal Damage.
fury swipes as it was the first thing it heard.
Sandshrew failed its roll, it heard poison Every time you or your Pokmon are hit by an attack, These kind of penalizations will be removed as soon as Some Pokmon can learn devastating moves able to
gas and its a move it doesnt know. It starts you are likely to receive damage, only a failed damage you recover your HP. If you cannot recover HP, you can inflict Lethal Damage directly.
scatering dust all around the place in an effort roll would prevent this from happening and chances are also spend a Will Point to ignore the penalizations until
to please its master. you are getting at least one damage point per attack. the end of the round. Unlike regular damage, that heals itself over time,
Well... that didnt go as expected. receiving Lethal damage involves getting a serious injury
If you receive damage, your Trainer and Pokmon are that will worsen if left unattended.
able to heal 1 HP every 8 hours. Pain penalization may be assigned
without receiving damage.
At Storytellers discretion the Pokmon may stand If a character receives even just 1 lethal damage to their
You need to minimize your Pokmons intake of damage For example when the characters
their ground waiting, run away, act following their HP, every hour within the game they will receive another
if you want to stay fighting for a long time, otherwise you are exhausted by exercise, lack of
nature or even perform poorly if they were not issued an lethal damage and so on until either medical attention
will suffer the consequences. food or sleep.
order or couldnt understand what their trainer wanted. arrives or their body cannot resist any longer and the
character dies.

44 45
Lethal damage moves are banned within official League
matches, but your Pokmon may still use them if it
Multiple Actions
restrains the full force of the attacks to deal regular
This is where you get fast and furious. You can abuse
damage.
your speed and intellect to divide your attention and
perform multiple tasks at the same time.
A move labeled with this Icon:
Most common use is in battle; you can attack, dodge and
support your allies, but Multiple Actions are not limited
to fights.
Will deal Lethal Damage unless it is consciously restrained.
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while
dodging bullet seeds. Im not saying that everything is
possible, but you can at least try!
Be careful out there.
Worst case scenario: You die.
Unscrupulous Trainers or vicious
wild Pokmon may attack you
Heres how you make multiple actions:
with moves that deal Lethal
Damage direclty.
Step One: Gather the dice pool for your action.

e.g. Dexterity + Fight + Canalize

Step Two: Subtract dice equal to the number of


If a Pokmon or Trainer is going Multiple Actions you are performing and Roll.
to die, make it meaningful, no
sacrifice is ever in vain. For example:
No character is disposable. Mareeps total dice pool to perform its action is 7
dice but it will be performing 3 actions this turn:

Staying Safe
Mareeps Dice Pool Number of Actions Mareeps First Action
If you get Lethal Damage equal to your total HP DicePool
your character will die. To prevent this from
happening, you will need to take measures to keep Step Three: Repeat Step Two while substracting
you and your companions safe from harm. one extra dice for every one action after your
first.
Here are some tips you can follow: Making multiple actions gets harder and harder the more
you push your skills. For every one action after your first,
1.- Spare no expense in Healing items. you will be taking out dice one by one from your total
Potions can be expensive but the life of your pool, in addition to the dice representing the number of
Pokmon companions has no price. actions you declared. NOTE: You cannot perform more
actions than you declared you would do.

2.- Teach your Pokmon healing moves. If you grow your attributes, skills and specialties, youll
If a Pokmon is able to learn a move that allows it be able to do more actions; however, you must have a
to recover a little health maybe you should give it Dice Pool of at least of one dice to be able to perform a
priority over learning a damaging move. Multiple Action. If you run out of Dice Pool, the action is
impossible for you.

3.- Have your trainer learn medicine. Remember that even if your
There will be times when the potions run out. Pokmon has low attribute limits
Having a Trainer in the party who knows how you can still train it on its Skills and
to find and make medicine out of herbs and specialties to be able to perform
berries can be a life saver! many multiple actions.

4.- Evade attacks and find cover.


Pokmon battles can have lots of flames and When a Pokmon is acting on its
energy beams flying everywhere, find a safe place own, they usually wont make
where your trainer can stay out of harm. more than one or two actions,
even if they are capable of doing
more.

47
Holding Action
Take this example about how much you can do if you master multiple actions:
When you declare to hold your action your character will While all Pokmon learn moves that do not share types
Chuckie wants to ride a wild Tauros to text Prof. Oak information about it. He is doing ok getting on the back remain immobile looking at the foe, this will seem like an with them, they will benefit a lot more if you use the
of the creature when he discovers that wild Tauros dont like to be mounted. Suddenly, an arrow starts flying invitation for the foe or someone else to act before you do. moves that matches their own type.
through the air towards him. Since Chuckie is a science man he decides that texting his finding to Prof. Oak is
more important. He also cares about his life, so he will try to do it all at the same time. You may use the action you were holding at any point Whenever a Pokmon performs an Attack
during the round. that matches one of its types youll get
Chukies Attributes are: Chuckies Skills are: the Same Type Attack Bonus or STAB
If both you and your foe hold action the round will end for short.
Dexterity Intelligence Fight Survival Knowledge with no further actions.
This adds 1 Bonus Dice to the
He decides he wants to perform 3 Multiple Actions. It means that both sides paused the fight to stare at each Damage Pools of matching type
First, Chuckie will try to stay mounted on the Tauros: other... attacks.
Roll Results: Someone would need to make a move for the round to
continue normally.

Chuckies Dexterity Chuckies Survival Number of Actions Chuckies First Action Dual-Typed Pokmon will have
Dice Pool Evading & Taking Cover 2 types to give them STAB!
He succeeds, Tauros is violently shaking him but he manages to stay on top of it. But this comes at the price of
Now, Chuckie will try to dodge the arrow: It is always a smart move to get away from danger. You
having more weaknesses!
may do this by evading attacks or finding cover.
Roll Results: To Evade an attack you simply have to give the order
Evade it! or Dodge! or a similar phrasing.
Your Pokmon will understand that danger is coming its
Chuckies Dexterity Chuckies Fight Number of Actions Second Action Chuckies Second Action
Dice Pool way and will react as fast as possible. Accuracy Down
He succeeds again, moving out of the arrows path with ease. An Evasion action can be triggered regardless of Some moves are so powerful that controlling the sudden
Finally Chuckie will try to send the text to Prof. Oak. initiative order. You just need to gather your current explosion of energy is hard for any Pokmon.
pool of: The dice pool you get when performing an attack is your
Roll Results: accuracy pool, and it may be reduced if you perform a
Dexterity + Fight + Evasion move labeled with a sign like this:
Chuckies Intelligence Chuckies Knowledge Number of Actions Third Action Chuckies Third Action
Dice Pool Every success the defender scores, will reduce 1 success Accuracy Accuracy Accuracy

Prof. Oak got his text! Chuckie, you are the man! from the Accuracy Roll of the foe. If the Accuracy Roll is 1 2 3
reduced to 0 successes, then the attack is evaded.
If it is not, the attack will hit. This decrease in Accuracy ranges from -1 to -7 dice
Evading its an all-or-nothing kind of action, you either from the pool you had for your attack.
reduce the foes accuracy roll to zero or receive the full
A character can only make its next action after everybody Learn them all and any Pokmon at your side will be
damage. Take this into account when the foe strikes a Take a look at this example:
else had a chance to act, the only exception being the champion material.
Critical Hit in its accuracy roll. Pikachu is trying to attack its foe Stunky with the
Successive Actions, Evasion and Priority Moves.
move Thunder. Which has a reduced accuracy of 3
If you make lots of actions it means that you are moving
Cover on the other hand will help you resist damage dice:
really quick. Running, jumping, dodging and attacking
against ranged attacks.
in an impressive manner. Single Action Accuracy
Body Coverage: reduce 1 dice to the foes Damage Pool 3
Body Coverage: reduce 2 dice to the foes Damage Pool
Master Multiple Actions to master Pokmon Battles. Every round lasts for about 6 seconds, and while some Pikachus Dice Pool Move Accuracy Thunders Dice Pool
Full Body Coverage: reduce 3 dice to the foes
will use of that time to make as many multiple actions
Damage Pool. You may not receive any damage at story
as possible, you may also choose to make a single action
tellers discretion. The roll fails. A Thunder stroke in the arena but it
this round.
Strategies to Win You will have more time to focus and strike.
did not hit the target.
On Stunkys turn he uses the move Smokescreen

It isnt always the strongest, the fastest, or the highest- If you declare youll be making a single action Same Type Attack Bonus (STAB) reducing Pikachus Accuracy by 1.

leveled Pokmon that wins the fight. this round, you will receive a bonus of 2 extra
All Pokmon can control different types of energy. In the next Round, Pikachus accuracy roll for
dice for your accuracy roll.
Thunder would be:
How can you defeat a giant rock-snake with only the help
Youll get 1 bonus dice if you are using that A Fire-Type Pokmon will be able to create bigger and
of a small fire-breathing lizard? Accuracy Accuracy
hotter flames than any other type would, and a Grass-
single action to perform an Evasion.
Type can control plants as if it was its own body unlike a 3 1
Well, thats where having a strategy comes to save the
Normal-type trying to use a Grass-Type Move. Pikachus Dice Pool Move Accuracy Reduced Attribute Thunders Dice Pool
day. In this section, you will learn the many tricks and You may also want to hold your single action until the
Its the same for all the other types, the energy they
techniques to win almost any fight. time is right to strike.
control will come out naturally stronger from them than Pikachu would have to train its skills to get better at
from a Pokmon controlling energy that its not from its controlling this kind of attacks.
main type.

48 49
Your little pink Snubull goes into battle against a Critical Hit
A Shellder with a Defense of 5 used the move
Withdraw as its first action. wild and aggressive Tyranitar with a Strength score
of 4. To land a Critical Hit you need to score 5 successes in
Fortunately, Snubull has the ability Intimidate, the accuracy roll of your move.
Its Defense will be increased 1 point making it a This will add you a bonus of 2 extra dice in your Damage
total of 6. which reduces by 1 point the Strength of all foes.
Pool.

On its next action, Shellder used the move Iron On its turn Snubull uses the move Charm, which
means a further reduction of 2 points for the foe. Archen is fighting Amaura. Using a single action it
Defense, which increases its Defense by 2 points. managed to land a Critical-Hit with the move Crunch.
Its Defense will now be 7. The effects of Withdraw By the end of Snubulls turn Tyranitar only has 1
point on its Strength Attribute. This will be Archens Damage Pool:
are replaced.
Now that doesnt sound too menacing!
If Shellder uses Iron Defense once again the next
round, its Defense would remain unchanged. Archens Strength Crunchs Power Critical Hit Bonus Amauras Defense
All these Power ups and downs are only temporary.
They will last for a scene or until the Pokmon is Amaura is at risk of receiving a serious amount of
removed from battle. damage from Archens Attack!
The same rule applies for decreasing the attributes of a
Pokmon, with the only exception that once an attribute
It is illegal to go into an official match of the league with Also, Moves maked with this Icon:
is decreased to just 1 point, it cannot be decreased
your Pokmon already buffed. Youll have to put it back
further.
If your dice pool becomes zero by a reduced accuracy into its Pokball and let it out when the match begins.
Some Held Items will directly affect the attributes of a
move, you will not be able to perform it. You will have to Pokmon but their effects will not stack along with the
make another action or pass your turn instead. Remember that a well timed power up can make all the Are called High-Critical moves.
effects of a move and you will take into account only the
difference you need to win your battle. If you score 4 Successes in the Accuracy Roll, youll get
highest modifier.
This means that your Pokmon is not ready, is too tired Some attacking moves even have the added effect of a Critical hit!
or is simply not skilled enough to control this move. Temporal increments of attributes can only make increasing your attributes or decreasing your foes.
a Pokmon reach a maximum of 10 Points. Make sure you combine them!
The power might sound tempting, but youll need a lot That means that if your Pokmon already has
more than powerful moves to win your battles. a score of 10 in an attribute it wont be able to
If your foe is relying on this kind of moves dont be scared, increase it further.
make their advantage become their disadvantage.
If your Pokmon has reached the limit score on
Outside of battle, though, your Pokmon may use these its attribute, and increases it using a move or ability,
moves freely, as there is more time to focus. as long as it keeps it on 10 or less it will be able
to do so without problems.

Attributes: Increase & Reduction Temporal increments and reductions of


stats can be stacked on top of an ability
You will notice that some moves are marked with this
the Pokmon has to achieve incredible
kind of icons:
boosts of Power, Defense and Speed.
Attribute Attribute Attribute Attribute

1 1 1 1 Take these examples of combining moves and abilities to


increase your own attributes or reduce your foes:
Most of them dont deal damage but increase or reduce
the attributes of a Pokmon instead.
It is easy to assume that you should avoid these moves Your Floatzel has 4 points on Dexterity. Its ability is
and focus on getting the powerful stuff as soon as Swift Swim, which increases Dexterity by 2 Points
possible, but dont be hasty, young trainer! during the Rain weather.

It is a valid strategy to reduce the attributes of your foe It is raining at the moment and Floatzel uses the
to give you an advantage over them. If you combine this move Agility in its turn.
with increasing the attributes of your own Pokmon, you This move adds 2 Points to the users Dexterity.
will be on the right path to victory.
Floatzel ends up with 8 total Dexterity Points:
A move may increase or decrease an attribute temporarily 4 points are its own, 2 from its ability and 2 more
by 1, 2 or 3 points depending on which move is used. from the move it used.
Its Dexterity attribute just doubled thanks to the
These points do not stack on the same attribute, but right conditions and moves, it is more than ready to
instead only take into account the single move that has move faster than any human!
the highest impact.

50 51
Healing In-Battle You may only heal 3 HP per round, but Spray Potions and Holding Back
moves identified with this icons You and Hitmontop are battling against another
There are three ways to heal a character in-battle: Sometimes its more convenient to contain the full force Pokmon Trainer, and Hitmontop goes last in the
of your Pokmons attacks. initiative order.
By applying healing items, such as Spray Potions or
medicine on them. One unit of Potion heals 1 damage, 2 may carry on healing over several rounds. For example, Perhaps a move is extremely powerful but it may As soon as the fight starts the other Trainer gives the
units heal 1 lethal damage. if you healed 5 HP with a Potion or Heal move youll heal hurt your allies as well, maybe you are fighting a wild order to his Pokmon to use Tackle. However, your
3 HP this round and the remaining 2HP on the next one. Pokmon you want to catch and do not want it to faint. Hitmontop knows the move Quick Attack.
By using a held item such as a Berry. You may not use another heal move or apply another Or it could be that you are participating in an official
potion until you finish recovering from the previous League Tournament and you cannot use your favorite BEFORE the other Pokmon performs its action,
By using moves that restore your health. These moves one or its effects may be lost. move by going all out. you may order your Pokmon to use a move with
may require the user to spend 1 Will Point to get the If your Pokmon reaches a full HP, the recovery stops Priority, otherwise youll perform it in your turn.
benefits. and any remaining healing is lost. For those cases, you give the command to Hold Back in
order to do either of the next options: You yell - Hitmontop! Quick Attack! - Just as the
Humans cannot use healing moves but can have Pokmon Take this example: other Pokmon is prepairing to charge.
use some of their moves on them, they also cant have Deal Half Damage.
a held item but they are free to use a berry or medicine Your Meganium is fighting a wild Pokmon that You make your damage roll normally but only inflict half Hitmontop is able to make the first strike even if he
and apply it on themselves or their Pokmon. looks very tough and resilient. Since the battle may of the damage rounded down to those affected by your was last in the initiative order.
Now, while the healing in this world can be miraculously be long you order it to use the move Grassy Terrain. attack.
fast, the 6 seconds a round lasts are still too little time
to make a full recovery from some wounds. One of the effects of Grassy Terrain is this: Deal Regular Damage instead of Lethal Damage. Take into account: once you announce a Priority Move,
Heal If your order your Pokmon to use a move that would your foe may change his order/action to Evade or even
When you are in battle you can only 1 deal Lethal Damage: use a different Move to counter yours!
heal a maximum of 3 HP per round.
For the next 4 Rounds, User and Allies on the
This is because medicine and healing In case two Pokmon are using a Priority
ground Restore 1 HP at the end of the round.
moves need time to make a full effect move at the same time, the move with
on your wounds. You can also add the order: Restrain yourself!, Dont
That Means that Meganium will spend 1 Will Point to use full force! or something along the lines so the higher Priority number will be resolved
restore 1 Damage from its HP the next few rounds. damage your Pokmon inflicts will not need a trip to the first. In case both have the same priority
Some Pokmon are able to learn moves that restore emergency room ...or the graveyard. number, the initiative order will determine
health. They are identified with this icons: The battle continues and Meganium receives a who resolves it first.
brutal strike the next round, it has 3 HP remaining
from its total HP of 9 and needs healing ASAP. If your Pokmon has points on
Basic Heal Disobedience, youll need to roll
Roll dices equal to Half the Pokmons HP. You run to its aid with a Potion in hand; you make Low Priority is the opposite and will take effect at the
the roll and succeed to apply 6 units of Potion that its Loyalty in order for it to do as End of the Round.
will heal 6 Damage to Meganium. you command and really restrain
its attacks.
Complete Heal
Roll dices equal the Pokmons full HP. Now, since all this happens in just a few seconds,
remember that you can only recover 3 HP per Shield Moves
round.
Heal Fixed Heal. Priority and Low Priority There are some moves labeled with this icon:
X For example: Heal up to 2 Damage. Immediately after you apply it, Meganium will
Recover 3 HP from the Potion, and the 1 HP it Many actions and Moves are quick and abrupt or slow
would recover from Grassy Terrain wont be of and complex. Priority and Low Priority are terms to
effect this round and wont carry on to the next indicate which Moves get into effect outside of the normal
Heal one. Their effects may differ from one another but they all
Fixed Heal. Initiative order.
X For example: Heal up to 2 Lethal Damage. have one thing in common, they are actions that involve
Next round, on its turn, Meganium will recover the They are labeled by these signs: using the body as a shield against an incoming attack.
If your Pokmon makes the roll to activate a move 3 HP remaining from the Potion you applied. Unlike evading, Pokmon using these moves receive the
Priority Priority
labeled with any of these icons and succeeds, you need attacks head on with certainty that theyll come out
to spend 1 Will Point in order to get their benefits. If If Meganium used another healing move in that 1 1 practically unscathed, as Shield Moves are the only kind
the roll fails you dont need to spend the Will Point. same round, such as Synthesis, which is a Basic of moves capable of reducing a Damage Pool to zero.
Heal, it wouldnt recover any HP from it until the They represent Priority, which allows a Pokmon to act
next round, in which case the first 3 HP it may have right away even if its not its turn yet. Theres a catch, though. You can only use one shield
If your Pokmon has a low Will healed with that move would be lost. And Low Priority, in which the Pokmon will use its move move per round. If you want to use more than one in
score it wont be able to perform but it will take effect at the end of the Round. the same round or one after the other, youll add an
many healing moves. Timing your Healing moves and applying of Potions extra reduced accuracy to the accuracy roll, increasing
Dont forget to always carry will help you get the most of them. Heres an example of what you can do with Priority the chances of failure for every shield move you use in
Potions in your backpack. moves: succesion.

52 53
For every Shield Move you use in the same round,
Weather Conditions & Scenario
youll be adding an extra reduced Accuracy.
Pokmon, their moves, and abilities can be enhaced or
That means:
diminished by weather conditions.
Harsh Sunlight, Rain, Snow and Sandstoms take an
important role in the habitat of many Pokmon.

First Shield Move


Remember that most of the fights will be located in the
Accuracy wild. From forests and jungles, to volcanoes and tundras
and even underground or underwater.
2
Second Shield Move
This can turn the battleground into a shifting scenario,
Accuracy not just an empty arena. Daytime and location can affect
your chances of victory.
4
Third Shield Move There are four main weather conditions.

And so on if you keep using them uninterruptedly.


Sunny Weather
Typical in deserts, plains and tropical areas.

Successive Actions
Sunny Weather A harsh sunlight shines bright through the arena. Its hot, you feel thirsty
and tired, the light is hurting your eyes.
Multiple Actions are handled per round. But some moves
have the special property of unleashing all actions at Rain Weather
Common in rainforests, lakesides and marshes.
once, these are called Succesive Actions All Fire-type moves have 1 Extra Dice to their No Pokmon can be affected by the Frozen Status
Damage Pools. Condition.
Moves marked with this symbols: All Water-type moves get ther total damage
reduced by 1.
Sandstorm Weather
Common on arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack! A heavy downpour. You are soaking wet. Theres deep puddles and it
Rain Weather feels like this will grow into a raging storm any second.
Hail Weather
Meowth will use the move Fury Swipes, which is Typical in areas close to cold and snowy places.
a Successive Action move. All Water-type moves have 1 Extra Dice to their Moves that become Complete Heal with Sunny
Damage Pools. weather will only restore 1 HP instead.
For its Accuracy roll, Meowth will roll following There are Pokmon capable of summoning these weather All Fire-type moves get ther total damage
the Multiple Actions rule for dice pools, only conditions using special moves. Other Pokmon have reduced by 1.
this time the actions called will be released all been reported to have the incredible ability to summon
at once. the weather change at will.
Trainer calls for 2 multiple actions to be used on
fury swipes: You may find other types of weather or battlefield Sandstorm A raging wind is blowing sand all over. You can barely open your eyes, its

Meowths first Swipe:


conditions that may make the battle easier or harder Weather had to breath and little sharp rocks pierce your skin.
depending on how well you can adapt to it.
Accuracy For example: Deal 1 damage to all non Rock, Ground or Steel Moves that become Complete Heal with Sunny
2 Type Pokmon in the field at the end of the round. weather will only restore 1 HP instead.
Meowths Dice Pool Move Accuracy Multiple Actions First Swipe pool
Fog Increase 2 Points to the Special Defense of all Rock
Reduces visibility and makes enemies harder to locate. Pokmon in the field.
Meowths second swipe:
Accuracy Difficult terrain
2 Such as mud or falling rocks. Places where you cannot
move freely.
Meowths Dice Pool Move Accuracy Multiple Actions Second Action Second
Swipe pool Hail Weather Heavy ice shards are falling from the sky. Its cold, its snowy and one of
those ice pieces may fall right in your head.
All of this means that Meowth performed two Make the scenario an important
attacks in a single turn, and if its Dice pool grows part of the fight.
with some training, Meowth will be capable of It can be the ally or the enemy Deal 1 damage to all non Ice-Type Pokmon in the Moves that become Complete Heal with Sunny
making up to 5 attacks in a single turn! of your players if you enable field at the end of the round. weather will only restore 1 HP instead.
free battleground interaction. Increase 2 Points to the Defense of all Ice
Pokmon in the field.

54 55
Status Conditions It is possible for Status Conditions to stack into each
Poison and Badly Poison Status will other, that means that you or your Pokmon can be
There are conditions that change or impair the normal
continue dealing damage outside of battle. asleep, poisoned and burned at the same time.
state of humans and Pokmon, they are called Status
When your Pokmon gets a Status
Conditions or Status Ailments.
Ailment you should treat it as fast Only a Full Heal, Full Restore and a Lum Berry are able
They may be painful or disruptive effects such as burning, If these Status Conditions go without healing,
as possible. Always carry some to cure more than one condition at the same time, if you
or paralyzing.
Healing Items with you or hurry to you will make a roll to resist their effects every do not have any of these items youll have to cure each
the nearest Pokmon Center. hour when resting, or every round when condition one by one or do it the old school way; Stop,
Some of these effects will disappear in a few minutes,
drop and roll.
but others can be so severe that will need urgent medical performing a strenuous physical activity.
attention.
Official League Matches may restrict the stacking of
Rising your Survival Skill will help you find If you fall unconscious from Poison or Badly status conditions in Pokmon, for example if one of your
There are Pokmon types immune to certain ailments,
berries or herbs to help you. Knowledge and Poison damage, youll start receiving Lethal opponents Pokmon is already poisoned or asleep the
others are immune if the source is something they resist,
Medicine will help you to treat an emergency Damage and your character is at risk of dying. League officials may prevent you from adding another
but you should still keep some medicines and heal items
so your Pokmon can hold on until you get condition into it or sanction you if you do.
with you at all times.
to the hospital.
Staying within the Pokeball does NOT
Here is the list of this Status Conditions and their effects: prevent these effects.
*You may only make one of these rolls per round.

Burn 1 Burn 2 Badly Poison Sleep


A part of your body catched fire! At least half of your body is in flames! Youre burning in fever and suffering Your eyes feel so heavy...maybe you
horrible pain all over your body. should just ...zzz
Effect: Inflict 1 point of damage at the end of each Effect: Inflict 2 points of Lethal damage at the end Effect: Inflict 1 point of damage at the end of each Effect: The subject falls unconscious in a deep slumber.
round. Fire-type Pokmon are immune. of each round. Fire-type Pokmon are immune. round. Poison-type and Steel-type Pokmon are Grass-type Pokmon are immune.
immune.
Resist: At the end of each round. Roll Vitality -2. Resist: At the end of each round. Roll Vitality -4. Resist: At the end of the round roll Vitality -2, adding an Resist: If the subject is in Batte or under stress, it can make
Each success reduces 1 point of damage. Each success reduces 1 point of damage. extra -2 for each passing round (-2, -4, -6 and so on). a roll of Insight at the end of each of its turns, the subject
If successful, you do not receive the damage this round. wakes up after adding up 5 successes.
Duration: Instead of your action, make a Roll of Dexterity + Duration: Instead of your action, make a Roll of Dexterity + Duration: Until you receive medical attention or until your Duration: 5 minutes.
Survival, add up the successes of these rolls until you get 5. * Survival, add up the successes of these rolls until you get 5. * body cant resist any longer.
Outside of battle others can help extinguish the fire. Outside of battle others can help extinguish the fire.

Burn 3 Frozen Solid Confused Disabled Disable

You are completely engulfed by fire! Youve been trapped in a block of ice! Did someone just order you to hit Something is preventing you from
yourself? using your attack!
Effect: Inflict 3 points of Lethal damage at the end Effect: The subject cannot perform any action. Effect: The subject becomes disoriented. If it fails any Effect: The subject cannot perform a disabled move.
of each round. Fire-type Pokmon are immune. Ice-type Pokmon are immune. action, it may hurt itself at Storytellers discretion. Only one move can be disabled at a time.
Resist: The block of ice has 5 HP with a Def. & Sp, Def. score
Resist: At the end of each round. Roll Vitality -6. of 2 . At the end of the round the subject may try to break Resist: The subject rolls Insight -2 before taking any Resist: Cant be resisted.
Each success reduces 1 point of damage. the Ice with a Strength Roll, or may use a move that is super action. If the roll succeeds, it may act normally.
effective against Ice to break it immediately.
Instead of your action, make a Roll of Dexterity + Survival, add Duration: Until the ice is broken or finally melts on its own Duration: Five actions of the subject, or until it is Duration: Ranges from a few Rounds to a Scene.
up the successes of these rolls until you get 8. * after a few hours. If the frozen subject is left to thaw on its switched out.
Outside of battle others can help extinguish the fire. own there will be repercutions at storytellers discretion.

Paralysis Poison Flinched In Love


Your muscles are cramped and you You feel sick and nauseous. You want to react but your body Youll protect your beloved! ...what
can hardly move! everything hurts. does not respond! was her name again?
Effect: For the duration of this status, the subject loses Effect: Inflict 1 point of damage at the end of each turn. Effect: The subject looses its next action. Effect: The subject refuses to take an agressive
2 points in Dexterity and moves at half its speed or cant Poison-type and Steel-type Pokmon are immune. action against the foe or the foes allies.
move at all. Electric-type Pokmon are immune. Same gender and genderless Pokmon are immune.
Resist: Cant be resisted. Resist: At the end of each Round. Roll Vitality -2. Resist: Cant be resisted. Resist: Roll Insight at the beginning of the action, if
If successful, you do not receive the damage this the subject scores 2 or more successes, it may act
round. normally.
Duration: 24 hours. Duration: Until you receive medical attention or until Duration: 1 Action. Duration: One scene or until the subject is switched
your body cant resist any longer. out.

56 57
10 Tips for Successful Battles
1. Train Your Pokmon. 6. Use Multiple Actions.
Instruct them for new skills, improve their We said earlier that mastering multiple
attributes and teach them new moves. It is no actions is a key to mastering Pokmon Battles
secret that if you want to be a strong Trainer and it still stands.
you need strong Pokmon.

2. Use your advantages. 7. Adapt to your opponents strategy.


Not only type advantages, consider what your If you keep doing the same youll keep getting
Pokmon is good at and how you will exploit the same result. If something isnt working
that in your favor. youll need to adapt or lose.

3. Use or create weaknesses. 8. Strike at the right time.


If the foe is too strong or fast, what will you Be patient, keep your cards in your hand.
use to counter it? Perhaps the foe is using a Dont strike too early and risk to reveal them,
move with low Accuracy that can be evaded, dont strike too late and miss your chance to
and an attribute reduction will surely hinder do what you wanted.
its performance.

4. Know your moves 9. Be decisive


Learn the Power, Accuracy and effects of the Dont make the battle drag on forever by
moves youll be using regularly to get the taking too much time to decide what action
most out of them. youll take.

5. Evade and Cover 10. Keep Trying.


Unless you are sure youll withstand the hit, You and your Pokmon are a team, together
evade attacks as much as you are able to. you share victory and you share defeat.
Keep your damage intake per round as low as The road to success is built around failures.
possible. Dont lose heart, and keep trying!

As you can see, Pokmon battles are quite an exciting It is a long way for a trainer to master the many
yet dangerous event. battle strategies, but having your friends beside you will
Dont be disheartened by a battle you lost. Defeat is part make it a lot easier if you all learn from each other.
of the road to success. Take one step at a time. In any case youll learn a lot more from experience, so
go out there and live your own Pokmon battles!
As a trainer youll need to understand just how much
you can ask from your Pokmon, and they will need your
Keep the fights interesting by
guidance to push ther limits.
detailing the progression of the
The secret to achieving a victory every time will be
battle. Describe their actions and
finding the right time to make your strikes.
their effects, not only the damage
points they take.
There will be occasions in which you will need to
endure a hit or two and youll have to choose which hits
your Pokmon definitely needs to evade; other times
youll have to risk everything in a single all-or-nothing If you have doubts on how ther action
attack. or performance would look, use the
And when things cant get any worse, you may need to Success Table on page 18, to make an
call for a Luck Dice and let fate decide. accurate description.

58
Many trainers have overfed their Pokmon with the hopes
of making them bigger, only to end up making them fatter.
Using Pokballs
An overgrown Pokmon is born that way. Even if at birth
There is a significant difference between human-raised If you want to catch a Wild Pokmon, you are gonna need
it has a normal size, it will keep growing until it reaches
Pokmon and wild ones. Most Pokmon you find in Some Pokmon are so rare that Pokballs. You can buy them at any Pokmart. Greatballs
maturity.
towns and cities are the descendants of wild Pokmon people dont know where they and Ultraballs can be more expensive than a regular
that were domesticated by trainers generations ago. come from. To find all of them, Pokball but in the end they can save you money by not
Overgrown Pokmon have more Base HP than their regular
They have been bred and taught to be friendly, loyal, trainers have to get off the breaking apart when you need to capture a powerful
sized counterparts. To calculate just how much more HP
and obedient; in other words, Pokmon that became the main roads and adventure into Pokmon.
they get use this simple formula:
Perfect Pets. uncharted areas.
When you capture a Pokmon within a Pokball, the chip
Size in Ft. x Size Percentage = Base HP will be branded with your Trainers ID. That way other
But Pokmon that live in the wild can be either (rounded down)
domesticated Pokmon that turned feral after being Trainers Pokballs wont be able to trap your Pokmon
abandoned or Pokmon that have lived with almost no Special Pokmon Brann has just captured an Overgrown Ursaring.
to steal it.
human contact all their lives.
Around the world, there are Pokmon that do not fit The regular size in feet of an Ursaring is 600
Whatever the case, both kinds of wild Pokmon are within their species stereotypes. While every Pokmon and this one looks about 40% bigger than the
Catch Rate
distrustful and even jealous of humans and their Pokmon is unique, these Pokmon have special qualities to them others. The formula is:
companions. Some will flee in fear, others will get that make them literally one in a million. Traits like a When a Pokmon is caught within a Pokball for the first
time, it will try to break the seal to free itself. To do
aggressive and do everything in their power to protect different color pattern, a bigger size and even moves or 6 x 1.4 = 8.4 this, the pokmon will make a contested roll using its
themselves from what they see as a threat to their abilities that defy their nature. Feet Size Size Percentage

survival. Will score against the Pokballs Seal.


The new Urasings Base HP will be 8.

Keep in mind that most Pokmon give warnings before Shiny Pokmon
attacking; unless you make yourself look like a good and A regular Pokballs Seal is 2 dice.
If the Base HP of the Overgrown Pokmon is less than the
easy meal, they probably wont attack you first. These Pokmon have a different coloration in their fur, A Greatballs Seal is 4 dice.
HP in the Pokdex, use the HP stated in the Pokdex.
hide, feathers or scales. While all Pokmon can have An Ultraballs Seal is 6 dice.
While the Pokmon can be considered overgrown, it is
Why endanger yourself and go looking for wild Pokmon, a light differentiation in tone and markings, and some still too small to make a difference on its species natural
you say? can even change their color based on the food they eat; capabilities.
the so called Shiny Pokmon are distinguished by the If the roll from the pokball is greater than the Will roll
Well, first of all, wild Pokmon have honed skills of sparkles they leave behind as if they were coated in a of the Pokmon, it will be caught successfully.
You may also use this formula to
survival and characteristics that human-raised Pokmon glittery dust. calculate the HP of big Pokmon
do not have. Second, there are species that have not Their exotic look makes them highly appreciated by If the contested roll is tied, the seal opens but doesnt
that have not yet reached their
been tamed or cannot be domesticated. If you catch one contest participants and breeders around the world. break.
full size and would be smaller than
of these specimens youll have an advantage that the People will pay incredibly high amounts of money to get what their pokedex entry depicts.
other trainers do not. their hands on one. If the Pokmons Will roll is greater than the roll of the
Pokball, the seal breaks and the Pokball is rendered
And last but not least, they can teach you as much about This unique coloration however does not affect the unusable.
teamwork, nature and following your instincts as you can attributes, moves, or abilities of the Pokmon. Hidden Moves and Abilities
teach them about the human world. Its just a matter of aesthetics.
There are records in this worlds history that depict Pokballs can also carry items
certain Pokmon using powers and abilities different within to reduce space and
Habitats Overgrown Pokmon from those normally seen on them. weight on your backpack.

The world of Pokmon is big, if not bigger than ours. Most Pokmon have a standard size and weight, but there Only a few proficient trainers like Gym Leaders and Elites
There are places where certain kinds of Pokmon are reported cases of Pokmon that could be considered are known for owning at least one of this Special Pokmon.
are drawn to, and there are Pokmon that can only be giants within their own species. Overgrown Pokmon Pokballs cant carry Humans, rooted objects like
However it is unknown if they captured their Pokmon
found in certain parts of the globe. are usually around 30% to 60% bigger than their trees or mountain boulders, or machinery that
with those rare abilities already or somehow they worked
regular-sized counterparts but they are very rare to contains a lot of small pieces such as motor vehicles
with them to attain them.
Experienced Trainers dont go around the world throwing find. Their main characteristic is that they grow both in and electronics.
Pokballs at everything that moves. They study the size and weight keeping proportion.
habitats of the Pokmon and seek for a specimen that Big objects like tents, bicycles, and potions in bulk are
seems good natured. They will try to gain the trust and sold with their own Pokball for easy storage. Once
respect of a Pokmon that seems specially wary. a Pokball is used to carry something inside it gets
coded into it and cannot carry anything else. Just like
with Pokmon, the item it carries will have your ID
number and can be retrieved back to you through a
computer in case you lose them or want to store them.

60 61
Steps to Catch a Pokmon You may try convince a Pokmon
Trading Pokmon
to go on adventures with you. Sometimes a Pokmon was not what you were expecting.
One of the main purposes in the game is to capture
Leslie found a Clefairy and is now trying to catch it.
This could be really easy or Maybe you have too many Pokmon of the same species
different Pokmon species to train them and assemble
really hard. A friendly approach or maybe you want to get rid of a bad pet.
your own team.
After a fierce battle, she damaged Clefairy down to may win you their loyalty.
These are the steps you need to follow:
half its maximum HP. It is time to use a Pokball! Instead of abandoning them, why dont you trade them?
Step 1 - Battle (Optional) There are lots of trainers traveling from one city to
She throws the Pokball and rolls: another looking for a new Pokmon.
Pokmon wont leave their habitat to go on If the Pokmon you captured dislikes you,
adventures with unknown humans. If you really try to compensate for what youve caused
want its powers at your service you may have to to it. Build a relationship. If you find someone willing to trade you one Pokmon
take them by force. in exchange of another, head to the nearest Pokmon
Pokballs Roll Result
center, put your pokballs on the machine and wait for
d

Seal rating
the process to complete.
Step 2 - Pokball Clefairy will try to resist the Pokball and rolls:
Throw this Item at your target. Depending Other ways to obtain Pokmon The chip on your Pokmon will still name you as their
on the quality of your Pokball you must roll original trainer but they will be now under the property
a number of dice. This quality ranges from 2
dice to 6 dice.
Buying Pokmon of another trainer.
Clefairys Clefairys Final Roll Result
Will Penalizations Dice Pool Pokmon Breeding is a profession within this world, Be careful as Pokmon you trade will take more time to
Step 3 - Resist Pokball and people dedicate their lives to raise and nurture adjust to their new trainer. Whenever you trade a
Leslie scored 2 successes while the Pokmon scored Pokmon that aid humans in their activities. Many of Pokmon it will lose 1 point of Happiness and Loyalty,
The affected target may try to break free from only 1 success. That means... these professionally bred Pokmon can be bought, even if it is your original Pokmon youre getting back.
inside the Pokball. The Pokmon rolls Will Leslie caught a wild Clefairy!
ensuring certain traits such as a non-aggressive nature, a
and applies any penalties from pain, status
good disposition for work, and even special moves.
ailments or unconciousness.
Releasing Pokmon
Buying Pokmon is a luxury, though. Their cost range
Step 4 - Resolution Important Notes! from tens of thousands to even millions of pokdollars. There are times when there is no other option, your
Especially if the bred Pokmon is rare to find in the wild Pokmon is not happy living with humans or you find that
If the Trainer scored more successes, the Make sure you carry enough Pokballs. or hard to tame. You can also find more common Pokmon your time together has come to an end.
Pokmon is caught. for sale for a few hundred pokdollars in less reputable
If the target is not weakened, places, but it is up to you to trust this kind of establish- You can simply let your Pokmon out of its Pokball on its
If the Trainer scored less successes, the it may break free. ments. new home and leave it there, within a few weeks of not
Pokmon breaks free and destroys the Pokball being recalled and not being close to its Pokball the chip
A battle may tire the creature.
in the process. Adopting Pokmon on your Pokmon will deactivate and another trainer will
be able to catch it. Another way is going to a computer
If the Trainer scored the same successes as the Pain Penalizations will weaken the Pokmon.
All around the world there have been cases of abandoned and manually deactivate the chip and ID of your
Pokmon, it breaks free, but the Pokball is not Reduce 1 dice from its roll to resist
the Pokball for each -1 it has due to Pain. Pokmon. Most of the time they were abandoned for Pokmon, then allow the machine to transport and
destroyed. being rebels, weak or afraid of battles. Whatever the release it on a secure location.
Every Status Ailment affecting the Pokmon, case these Pokmon need to be to taken care of.
will reduce 1 dice to resist the Pokball. They are located in shelters outside the city until It is always sad to see a companion go, and abandoning
another trainer wants to adopt them. Abandoned a Pokmon for shallow reasons is frowned upon in the
Players shouldnt expect any Pokmon have their own story to tell and many are wary
An unconscious Pokmon has a -5 penalization Pokmon League community.
Loyalty or Happiness from a of humans because they were hurt by men before.
to the roll to resist the Pokball.
Pokmon they just battled into
Pokmon are sensitive creatures and abandonment takes
unconsciousness. If you give them respect and good care they may become a toll on their emotions and ability to trust humans.
your most loyal companions. Be a responsible Trainer and dont capture Pokmon you
Adopting is free for all registered trainers. If you see a dont intend to take care properly.
shelter, take a look inside, perhaps youll find the Pokmon Make sure you only release a Pokmon that wants to
Catching a Pokmon is no small you were looking for. be released.
feat. Get prepared with enough
Pokballs and a strategy to get
your new Pokmon.

Free eggs to
good homes

62 63
Training a Disobedient Pokmon Teaching a New Move
You will subtract dice from your Training Roll equal to Although players cant make Training Rolls after every
Training Sessions Social Attribute + Skill related the total Disobedience Score of your rebelious Pokmon. single Training Session, they still get rewarded for training
to the way you are training their Pokmon everyday. When doing so, you can train
Pokmon training is probably the most fundamental Perhaps the Disobedient Pokmon simply wants to do them in a specific Move.
aspect of becoming stronger. No Specialties things its own way or maybe it is not paying attention
deliberately. At the end of the Training Session, reduce the cost of the
A training session usually takes 2 hours of your day within This means you may teach a Pokmon on the same Move you want by 1, but only if their training was also
the game. During this time you work with your Pokmon, subject but using your different skills to do it. The situation may go something like this: related to that Move and only if it was role-played. The
you try to understand their ways, their motives, their cost can be lowered until the Pokemon learns the Move
strengths and weaknesses. Before attempting to for free!
Tom has been working on his newly caught Oddish and
teach them a new move, you have to bond with them,
wants to increase its Vitality so hes staring a routine Christine has three Pokmon on her team, a Pidgey,
especially if they are newly caught. This way you can
to go out for a walk every morning, cheering Oddish a Snubull and a recently Evolved Persian. Training Sessions are a crucial
raise their Loyalty and Happiness.
all the way to keep it motivated. aspect of the game. Players get
They are gathered for a group training session. to interact with their friends and
Once everything is said and done, present your Pokmon
When the times comes, he may roll: Training their Dexterity and reflexes by playing add character development for
with simple and entertaining physical and mental
Dodgeball. But during todays game only Pidgey and their Trainer and Pokmon.
activities like games, puzzles, item gathering, weight
Cool + Contest Snubull were following Christines commands.
lifting, etc. You can get as creative as you want, just
Persian was more focused on licking its fur. When
remember that some Pokmon may require special Some people are even capable of teaching moves that
Weeks later he believes Oddish still needs some more Christine threw the ball at him, Persian quickly
attention. are not usually known by some species. They are called
Vitality, Tom knows a few things about gardening and crushed it with its fangs and went away to sleep
under a tree. Move Tutors.
Pokmon engaged in strenuous goes to a store to buy some fertilizer to treat Oddish
physical activity after a training with it. This time he may roll:
In the end, the Training Roll of Christine would be: These amazing trainers are retired fighters, mystic
session will have a -1 penalization men or great elders from far away lands. Their secrets
to all their rolls (including Vitality, Intelligence + Knowledge
Cool + Fight are kept away from strangers, but sometimes they
Insight and Defense) if they do not take Pokmon as pupils to teach them their ancient
take a proper rest. There are many ways to Train a Pokmon and it just
She rolls 5 dice. Both Pidgey and Snubull will get techniques.
needs a little bit of imagination!
the all the experience that comes from that roll. Should you meet one of them, show respect and maybe
theyll teach you in exchange for a favor.
You will make a roll for each one of the Pokmon you Persian is a Pokmon with 3 points of Disobedience.
Your Pokmon will be tired
are training. Each success on the training roll, grants This means Christines dice pool to train him will be
after a training session and may
need to rest for at least an hour.
one point of experience for the Pokmon. reduced by 3 dice, leaving this Pokmon with less Day-Care Centers
experience earned at the end of the session.
Its up to you to determine how There are establishments that give care and training to
often Players can make Training Persian wont benefit from training as much as its Pokmon when their owners are too busy or simply do not
Rolls, usually 1 or 2 game sessions companions if it keeps that attitude. have the skills necessary to raise a Pokmon. Think about
apart. them as obedience schools for pets in the real world.
Training Rolls You may even have game sessions
exclusively for Training. Theyll raise and discipline your Pokmon, charging you
Training a Pokmon requires patience and lots of work. Other Pokmon with 4 or 5 Points on disobedience may be for every day it stays in their facilities. In the Day-Care,
You will need to get better in your own skills if you want untrainable if they are being violent. They simply wont your Pokmon will be fed, bathed, socialized and
to be a better Pokmon Trainer. Players may roll more often if their training listen to the Trainers commands. educated. When you get it back, it will have earned
is more demanding or creative. experience points at the storytellers discretion.
Once you are ready, make a Training Roll at the end of a It may take longer to make the Training Disobedience points will only be removed by role-
Training Session, using: Roll if the Pokmon are not practicing playing and at storytellers discretion. Rising your Remember that a well-behaved Pokmon is not always
properly or not practicing at all. Pokmons Happiness and Loyalty will be of great help equal to a happy or loyal Pokmon.
to do this.

64 65
If we compare the difference of Limits in Strength
Rising Attributes & Gaining Level of a human and a Tyroge, we would have:
Monica has a Scyther that she has been raising for a
long time. Its attributes are:
Once a Pokmon reaches level 100
Once you accumulate enough Experience by training, Humans Strength
you may keep buying more points STRENGTH
battling or facing hardships, you can increase the
and moves, but the Pokmon wont DEXTERITY
potential of your Trainer or your Pokmon. Tyroges Strength
increase its level any further.
To do this youll have to spend the Experience Points you VITALITY
earned. This means that even if Tyroge reached its full
Limit in Strength, it would not be stronger than a She wants to Evolve it into a Scizor, whose Limits
TRAIT EXPERIENCE COST After weeks of training, Bulbasaur has 26 experience very well-exercised human with 4 or more points for the species are:
Points. For 20 Points of Experience, Bulbasaur in that attribute.
Attributes 10x Current Score increases its Strength score from 2 to 3; and for 6 STRENGTH
Points of Experience it obtains the first point on its But if that same Tyroge evolves into a Hitmonlee, DEXTERITY
Social Attributes Awarded when buying a Fight Skill. the Strength limit compared to a human would VITALITY
point in a linked Attribute 10 x 2 = 20 Experience Cost New Skill = 6 Experience Cost be:
Humans Strength Her Scyther would gain Limits in Strength and Vitality
New Skil 6 Bulbasaurs Strength Bulbasaurs Fight Skill but would lose in Dexterity; however, her Scyther
Hitmonlees Strength already has Dexterity 5, which is one point above the
Skills 8x Current Score Since it just got the third point in an Attribute and Limit of a regular Scizor.
the first in a Skill, Bulbasaur has gained 4 levels. Tyroges Evolution obtains a potential that not
New Specialty 6 even the strongest human could ever match. She proceeds to evolve it trough a trade and when
Bulbasaur was at Level 1, now it grew to Level 5! it comes out as a Scizor its Attributes remained the
Specialty 6x Current Score same, now with the Limits proper of its Scizor state.
A Pokmon may also use moves that temporarily increase
its Attributes even if they already reached their Limit.
Willpower 3x Current Score Monicas Scizor has 1 more point on Dexterity than
The Limits of a Pokmon what a regular Scizor would have thanks to her
New Move Stated on Pokdex entry Humans cannot have the Special training during its un-evolved stage.
Pokmon bodies are quite different to human bodies, Attribute. If a human is seen using
therefore, they have different capabilities too. Some supernatural abilities in the story,
Happiness Awarded by Role Play
can be stronger, faster, or sturdier. To reach the full a Pokmon is most probably That is what we call Overtraining and it is a costly but
capacity of development on the body is what we call: behind the ruse. rewarding practice amongst Trainers.
Loyalty Awarded by Role Play
Limits. Should you choose to go for it, your Pokmon will have
to remain at an un-evolved stage for a longer time and
Every time your Pokmon buys a Point in Attributes or A human has a Limit of 5 points in all attributes, that you may have to focus on increasing a specific Attribute
Skills, it will grow levels equal to the Point number means that when you reach 5 points, you have developed that will require more and more experience everytime.
you just bought; if you buy the second point, it will grow the attribute maximum for a human.
Overtraining But when your Pokmon finally evolves you will have a
two levels if you buy the fifth, it will grow five levels and champion in the making.
so on. Moves you buy (Except those with a cost of zero There are cases in which a Pokmon exceeds the physical
The Pokmons Limits are different for each species and
experience) will only increase 1 level to your Pokmon. Limits of their own body. Many species have higher
tend to increase with evolution.
Humans do not have levels. Limits at certain attributes in their non-evolved stages
that decrease with evolution. Once your Pokmon evolves and
Even if a Pokmons Limit may not seem very high, the Limit has been surpased you
Levels will help you understand the remember that all Pokmon posses an attribute that no cannot increase the Attribute
When trainers raise an Attribute to the Limit for their
estimated power of a Pokmon and human has: Special. This, alongside the moves they can any further.
Pokmon during an un-evolved state and then proceed
the Experience earned for battling learn is what allows them to do incredible feats that
with evolution, the increased stat is kept as it was during
it. Also, high Level Pokmon may humans will never be able to.
its un-evolved state.
not obey beginner trainers.

66 67
Items for Traveling some of these items or a good team to defend you
from harm, it is not wise to keep fighting until all your
As Mentioned before, distances can be quite long in the Pokmon faint and you get in the direct way of danger.
Trainers Basics Trainer Gear world of Pokmon, not only youll need to travel on the

Traveling alone through the wild can be pretty tough. Camping can be fun when you have the tools you need to
road, youll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly through the sky. You can
Healing Items
Your Pokmon companions will keep you safe, but they be comfortable. These are some examples of what you travel the world with just your feet and some sturdy
can bring with you on your journey. Each heavy or big Theres a grand compendium of items in this world. The
wont make it more comfortable. Most of the time you shoes, but having something else to transport you
item you buy comes within its own Pokball to ease the most basic can be found in a Pokmart, others may be
will be sleeping on top of rocks and going hundreds of wouldnt be a bad idea.
weight and store it back quickly. found in the wild if you know how and where to look.
kilometers on foot.
Youll need to carry them at all times if your want a safer
Serious trainers need to carry items to help them reach ITEM PRICE ITEM PRICE journey.
their goals while diminishing the inconveniences that Big Camping Tent $2,500.00 Mountain Bike $1,500.00
may arise on the journey. A spacious tent for your group to stay a cozy night.
Sprayed with Wild Pokmon repellent substances.
You will travel twice as fast with this awesome all-
terrain. Now at an insane price!
Potions

Every Trainer should have these Small Camping Tent $800.00 Inflatable Boat $1,000.00 They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
Items at all times: A comfortable space for 1 person, or 2 if you dont A small boat for a single person. Your Pokmon may
injuries almost instantly. Each point of Damage you heal
mind squeezing. pull you through the water or you can use the rows.
using a potion will take one unit out of the bottle. To
Money Sleeping Bag $500.00 Fishing Rod $300.00 heal a point of Lethal Damage will take two units.
Youll need money to buy goods. A Trainer thats
Not too comfortable. Youll be able to sleep warm A fishing rod to catch Pokmon living underwater.
just starting, normally has $1500 to spend. You can If a Pokmon has fainted, you can use potions on it to
and dry but after a few nights your back may hurt. Somedays they just wont bite, though.
earn more PokDollars by winning battles against stabilize its wounds but it wont recover consciousness.
other trainers, or you may lose them if you are Camping Stove & Cookware $2,000.00 Saddle $500.00
defeated! Potions that come in capsule form are single use and
Forget about hunting and eating roots like a savage. Strap this on and youll never worry about falling
You may also get a small job to get more money. With this luxury set youll always have a warm meal. from your Pokmon again. they are so concentrated that will take at least 24 hours
Try to find one that employs humans and Pokmon to get the formula out of the system for any other potion
so your companions help you out too. This way, you Canned Meal $15.00 Sled $400.00 to take effect on the body again.
get some extra income and lend a hand to people
in need.
Its nothing fancy but theres no need to travel on an Your Pokmon can pull you around through snow, ITEM PRICE
empty stomach. One can is enough for one day. sand or any smooth surface. Its super fun!
Potion $400.00
Food Regional Map $50.00 If you dont wanna venture trough the wilderness you
A pocket sized spray potion to relieve
Food for you and your Pokmon. There are Trainers A map with the marked routes, cities and Pokmon can stay on the marked routes, or even take a bus to the
the pain and heal bruises. 2 Units
that let their Pokmon roam free to find themselves Centers of the region you are in. next city; just remember that wild Pokmon and new
something to eat, but it is safer to feed them experiences for you and your companions are out there.
yourself. Some Pokmon might look like a very tasty
Compass $100.00 If you are lucky you might even catch a rare Pokmon or
find some treasure deep in the caves.
Super Potion $700.00
treat in the eyes of a hungry, wild Pokmon. A useful compass to point you in the right direction.
Warning: Keep away from magnets. A regular can of concentrated formula
Pokmon Items Pokdex Protection Items
spray. This potion can close open wounds 4 Units
Your Pokmon will protect you from danger but you
$5,000.00 and even heal a cracked bone.
are responsible for their safety. You should at least A digital encyclopedia with basic information about
regional Pokmon. You may add your own research. While you might want to find and catch new Pokmon, Hyper Potion
have some healing items to nurse them back to $1,200.00
sometimes your team will be too weary to defend you
health and Pokballs to carry them safely. Pokdex Upgrade $2,500.00 Best value pack. It can be rationed for
properly, or maybe some dangerous monsters are in the
Upgrade your Pokdex with the information of the area, whatever the case its always better to be on the smaller injuries on the team, or used all 14 Units
Camping gear safe side. at once on a serious wound.
Pokmon on a new region.
Shelter is hard to find in the wild. Nasty creatures
tend to inhabit caves and refuges, so you better ITEM PRICE Max Potion $1,700.00
bring a tent, a sleeping bag or at least some tools for Cities and towns in the world of Pokdolls $1,000.00
everyday use unless you want to sleep in the floor A single-use capsule of formula.
Pokmon are just like ours. There Life-size decoy used to escape wild Pokmon. Some recover
of a cave full of Zubat filth. The Pokmon wont be able to restore
are stores for goods and services. people like to collect them. full hp
health further until the next day.
Your players can buy items for the
Transport right price.
Pokmon Repel $350.00
Distances between one town to another might be Most Pokmon wont come near to you for a whole
Full Restore $2,000.00
quite long. Trainers try to travel as fast as possible day. The smell is now machine-washable. A single-use capsule of deluxe formula. Recover
and while the most rich people will travel on an
Just remember to emphasize the use of Pepper Spray Can The Pokmon wont be able to restore full HP &
automobile or a motorcycle, most people prefer $50.00
their Pokmon moves and abilities to health further until the next day. heal status
to ride a bicycle to travel a little faster without Scares away small Pokmon, but it may enrage the
solve the challenges they face.
investing in fuel. Other trainers may be seen riding bigger ones. Good for 5 uses.
That is, instead of buying a rope why not Max potion & Full Restore bypass the Healing
their Pokmon wherever they go. But if you dont
have Bulbasaur use its vines instead? Be sure to know when to run away from a battle in in-battle limitations (p. 52).
have the means to get any of that, then you better
get some comfy shoes and start walking. the wild, most Pokmon wont chase you outside their For that reason they are usually banned from
territory, but if you are feeling bold youd better have official matches.

68 69
Heals There are many kinds of Berries but this list will focus on Pokmon will gladly eat any Berry, since most of them
Revive
those with medicine-like properties: are pretty tasty. They may be eaten, even in the middle
Pokmon have developed many ways to catch prey There are situations of life and death in which there is no
of a battle (holding more than one is banned from official
or defend themselves from predators, some of these ITEM RARITY battles).
time for stabilizing wounds, and you need to get yourself
include disabling normal functions of the body, poisoning, and others out of danger as quickly as posible. For those
paralyzing, etc. To heal these conditions and its side
Aspear Berry RARE
situations, Revives are sold.
Pokmon will eat their held berry the moment they
effects, medicines, ointments, and other remedies This sour berry shakes the body and HEALS feel they need it, usually as soon as they reach half
have been developed and are accessible to the public. rises its temperature, thawing any ice FROZEN Revives are shards of a stone with radiant energy;
of their HP in damage, or when they start to feel the
surrounding it. SOLID when you use them they transfer that energy into you
effects of status ailments. They might eat it sooner
ITEM PRICE than expected or on command of their trainer.
restoring your awareness after you fainted.
Antidote $100.00 Cheri Berry UNCOMMON
ITEM PRICE
A shot that quickly reduces the fever and Heals Its spicy flavor reinvigorates the muscles
relieves the pain. and stops the cramping.
HEALS Herbal Medicine Revive $1,500.00
poison & PARALYSIS
A small energy shard that brings a fainted RECOVER
poison+ While Berries are delicious, they are not always on 1 hp &
Human or Pokmon back into conciousness
season or are simply not found in certain parts of the restore
Awakening $250.00 Chesto Berry COMMON and stabilizes their wounds.
world. In ancient times people resorted to special herbs awareness
Sprays a water-based solution to awake It is difficult to eat, so tough and dry and roots to make high quality medicine; however since
heals that it will heal the drowsiness. HEALS Max Revive NOT FOR SALE
a drowsy Pokmon. all of these medicines taste like Croagunks sludge they
sleep SLEEP have lost popularity against healing sprays and cherry A bigger shard that is not available to the recover
flavored cough syrups. public. full hp &
Oran Berry restore
Burn Heal $250.00 UNCOMMON
heals
ITEM PRICE awareness
A powder that douses the fire and aids in A delicious citric berry that numbs pain
the healing of the burnt area. burn 1 away. HEALS Energy Root $800.00
Burn 2 1 DAMAGE A nasty tasting root with mystical
equals to: Once used, a Revive will lose
burn 3 properties that can be eaten whole or
14 units its energy.
Ice Heal Pecha Berry UNCOMMON turned into up to 4 batches of powder if
$250.00 of potion Try to keep at least one with
you know how to do it.
Recovers the normal temperature of the heals This berrys sweet pulp will absorb you for emergencies.
Pokmon and heals frost biting. simple poison out of the bloodstream. HEALS Energy Powder $450.00
frozen
POISON This powder leaves a horrid aftertaste, equals to:
solid
but at least it stops the pain. 4 units
Persim Berry Only the most exclusive
Paralyze Heal $200.00 COMMON of potion Pokmalls tend to have
This ointment relaxes the muscles and A strong flavored berry to snap out of Revives in stock.
heals confusion. HEALS Heal Powder $500.00
stops the cramping. Players and NPCs cant
paralysis CONFUSION A mix of the most foul looking herbs you create their own.
heals any
can find can make this cure-all powder. status
Full Heal $600.00 Rawst berry UNCOMMON ailment
A superior spray formula that can heal heals aLL Its liquid pulp is ideal to stop fire from HEALS
any status problem in a second. spreading and numbs the pain on the BURN 1 Revival Herb $2,800.00 Energetic Drinks
status
ailments area, it is quite bitter, though. BURN 2 It may be its magical properties or just its recover
awful flavor, but this herb will get you full hp & After all the exercise, training and battling, people and
Sitrus Berry RARE back into consciousness numbing all the restore Pokmon need to keep themselves well hydrated, it is
pain away. Extremely rare to find. awareness always a good idea to give your companions a delicious
A bigger and sweeter berry from the HEALS
Berries 3 DAMAGE refreshment after a hard battle or a long training
Oran family but scarcer in the wild.
OR 1 LETHAL Pokmon really dislike these session.
Medicines are not available in the wild. Thats why wild
DAMAGE herbs and powders. Treating
Pokmon use berries with healing properties to cure Energy drinks are sold in Pokmon centers or special
Lum Berry RARE their injuries with this type
themselves, although less effective they are better dispensing machines and have been designed by the
of medicine will reduce their
than nothing, berries have to be eaten all at once to get This berry is said to cure everything, it healS all Counselors of Pokmon Performance on the League.
Happiness points if used often.
their effects. is however very rare to find. status
ailments
Gathering roots and learning to mix herbs into powder
Healing Berries are not plentiful. medicine can be a lifesaver in dangerous situations when Energy drinks cannot to be
If your players find a berry bush you are far from a Pokmon center. The difficult part used during battle or as held
it is possible that there wont be Berries are a common ingredient isnt finding the herbs, but convincing your Pokmon to items. They also do not cure
more than 2 berries available. in Pokmon food. Try to search eat them. Lethal Damage.
for them whenever you can and Well, you know what they say: Nature will give you all
discover their many properties! you need if you can handle the awful flavor.

70 71
Energy Drinks are single-use and their effects are not
Pokballs Items for Pokmon Care Vitamins
immediate but are very potent.
Long ago, there werent any Pokballs around and Your Pokmon companions need to be looked after, Some Pokmon are not as proficient in certain areas
This means that Energy Drinks do not have any effect and others have trouble developing certain traits. While
people just hid away from the creatures roaming nearby. you guys will be a team, so you depend on each other for
In-Battle and they wont cure Lethal Damage. But they some trainers will train hard, others will train smart!
care and safety. Your Pokmon require their basic needs
are a good option if you have some time to relax and Just add these supplements into their diet and your
When humans started getting along with Pokmon and to be covered in order to grow healthy and be com-
enjoy a cool refreshment. Pokmon will develop faster to its max potential.
taking them as companions, they could only depend on fortable with you. They cannot be kept within their
the loyalty of the creature to aid them. Pokballs for various days only coming out to battle.
ITEM PRICE Youll need to prepare yourself with a few Items if you With them, youll only need half the experience
required to grow to the next point in the Attribute.
Berry Juice $100.00 As time passed, someone discovered that some fruits want to take proper care of your partners.
This mixed drink of various berries is called Apricorns had special properties that could be used
restores along with a magical crystal to hold a creature inside. Sylveon has been training hard but you need to be
also quite refreshing. Some Pokmon Food
up to: ready for your Gym battle in a few days.
produce it naturally. 2 hp Nowdays people know its not magic, its Science!
Some of your Pokmon might be able to get their own In order to raise its Special Attribute you would
Fresh Water $200.00 Technology has upgraded the storage devices, improving food every day, but if you want to befriend them and need 40 points of experience, but at the time
their power many times through the years, but their gain their trust, a good meal may be a good way to start. Sylveon only has 21.
Full of electrolytes and just the right restores
purpose has always been the same: To catch and keep Each package of food is enough to feed a single small or
amount of sodium, restores the vitality up to:
Pokmon inside and carry items for easier storage. medium sized Pokmon for a whole day, you can also You buy some Calcium and feed Sylveon with it.
of those who are tired. 4 hp
use the food as bait for catching Pokmon: In a few hours its effects will be noticeable and
Sodapop $250.00 We dont wanna get too technical about how Pokballs
ITEM PRICE now you will only need Half of the experience
work, but any aspiring trainer needs to know that theyll points to finally get the next point in Special.
This Sugary drink gives you a quick shot of restores be one of their most useful tools and they should always Pokmon Dry Food Pack $10.00
energy after being quite tired. up to: carry some. A bag with dry kibble. Now youre ready for that Gym Leader!
5 hp

Lemonade $300.00 Gourmet Food Can $50.00


The most common kinds of Pokballs you can find at your ITEM PRICE
The Citric boost and added vitamins restores local Pokmart are: Made with Premium ingredients. All Pokmon will
make this a favorite after exercise. up to: love you if you feed them this on a regular basis. Protein $9,800.00
6 hp High Performance Food Sack A tasty milkshake that aids in the growth
ITEM PRICE $300.00 STRENGTH
of bigger and stronger muscles.
MooMoo Milk $350.00
Pokball $200.00 A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokmon.
A basic ball for catching Pokmon and
Found in organic farms, this milk is full of restores Iron
carrying heavy items. Seal Potency: $9,800.00
calcium and is right out of the Miltank. up to: 2 Dice
7 hp An iron capsule that reduces feebleness VITALITY
and gives you a healthy glow.
Greatball $600.00
A sturdier barrier protects the seal
Fresh Water can be found in the Seal Potency: Calcium $9,800.00
allowing an easier catch.
wild. You can place a source or 4 Dice
a fountain before a grand-scale Add this effervescent pills on their drink
SPECIAL
battle. to help grow stronger bones.
Ultraball $1,200.00
The best seal in the market to ensure
the catch of stronger Pokmon. Seal Potency: Zinc $9,800.00
6 Dice
A quick note on Selling Items Zinc capsules help with focus and brain
INSIGHT
development.
Masterball NOT FOR SALE
If money is short, you can always try to sell
It is said to be in development by some
some of your items to the Pokmart.
companies in the world, it is rumored Seal Potency: Carbos $9,800.00
to have a seal so strong it would never unknown
Keep in mind that the best price they can give A healthy syrup that fills you with
break. DEXTERITY
you is half of the Items market cost, theyve energy!
gotta make a profit!
You can still find artisans who create the old-fashioned
Apricorn Pokballs, but they are getting more and more
But if you find rare items that they dont PP Up $9,800.00
usually carry on their stock, they can be a lot difficult to find in big cities with the whole Pokball
more generous than that! industry growing everyday. The good news is that many It is rumored they are just sugar pills.
awesome designs are available for you to customize the WILL
Who really knows?
You may also find direct buyers in town who look of your Pokballs to what you like the most.
may want what you are offering.

72 73
HP Up $9,800.00 Grooming Evolutionary Items Once you use an evolutionary
A compendium of vitamins and minerals INCREASE stone on a Pokmon, it will
Most Pokmon like to be clean and groomed. When they Pokmon evolution works in mysterious ways. Some become a regular rock.
to help your Pokmon grow as big and BASE HP BY 1
One use live in the wild they find ways to do it themselves, but Pokmon evolve without any kind of intervention, just Choose carefully on which
healthy as it can be.
only since they are not in the wild anymore there is nothing by growing stronger ang gaining level, others evolve by Pokmon you will use it.
wrong with a little bit of vanity here and there. being nurtured and gaining Happiness or Loyalty, and
Rare Candy NOT FOR SALE
A groomed Pokmon is a happy Pokmon. finally there are species that Evolve only trough an
This strange candy is made of unknown external influence such as elemental energy in stones
ingredients but its effects do not stack.
any ITEM PRICE and other items or machines.
ATTRIBUTE
Grooming Kit $100.00 Trading Machines
No more matted hair, unruly leaves, dry scales or
rough rocks with this kit in your hands. Stones Trainers like to exchange Pokmon with each other but it
Vitamins will help your Pokmon reach their max is not as simple as giving each other a Pokball, as there
potential. The best part is that they will notice the Pokmon Costume $250.00 In this world there many strange stones with peculiar would be no proof of a consensual exchange.
changes and will be happy to have you as their trainer. Fashionable clothes. Your companions will look properties that cause sensible Pokmon to have a To solve this problem, Trainers get their Pokmon within
amazing in these costumes and they will love it. reaction. a Trading Machine to take a Pokmon from one Pokball
All of these items are a single use, though. Their to another using a low-radiation energy transfer, this
Piece of Accessory $10.00 These items vary in shape and size, the most common radiation has been known to trigger evolution in some
effects do not stack and they cannot make your
Pokmon develop more than its natural capabilities. Ribbons, hats, collars and everything you need to ones are those with elemental properties: fire, water, species of Pokmon.
make them look super special. thunder and grass; but there are others with luminescent
When people see your radiant and vigorous Pokmon properties and even rocks that came from the moon.
Even if it is not useful in battle, grooming and clothing
walking around, they will immediately ask you for your
will make your Pokmon stand out in the crowd.
Very few marts have one in stock and they are usually Evolution with Held Items
secret. very expensive. You can also find them as prizes in
Looking good will also give your trusted Pokmon more
competitions or get lucky and find one in a cave. Some Pokmon might react to special Held Items, such
confidence. Remember that grooming time is also a great
as industrial metals, electric chargers, and even pastries
bonding time.
If you get your hands on one, your Pokmon will get a that trigger evolution when combined with the Trading
nice boost in power. Machines radiation waves. In the wild, Pokmon can
go all their lives without ever being in contact with any
ITEM PRICE of these artificial items, so it is more difficult to know
Fire Stone $5,000.00 what object will trigger evolution on which Pokmon.
Youll need to be patient and do your share of research
This Stone has a flame inside, its hot to the touch.
to find out what kind of item you will need to evolve your
companion.
Thunder Stone $5,000.00
It glows in the dark and can be used to power small
electronics. Held Items
Water Stone $5,000.00 Pokmon have a Held Item slot to carry an Item with
Looks like blue glass and can be found at the bottom them at all times. These Items may be used in battle to
of the sea. give them an advantage and special effects.
Leaf Stone NOT FOR SALE A Pokmon may only have one active Held
It is said that the leaf encrusted to it comes from the Item for the scene. It may be abe to carry
tree of life itself. more, but only one will be active.
The active held item may remain with the
Moon Stone NOT FOR SALE
user, be spent, exchanged or stolen depending
It is a black stone that turns white and luminescent on the moves of the user and the foe.
when the moon shines over it.
Sun Stone NOT FOR SALE If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the
A red stone that shines brightly when facing the sun
same attribute. You will instead take into account the
at morning.
effect with the highest modifier.
Shiny Stone NOT FOR SALE
Its crystal-like surface allows you to see a ball of Held items are not for sale. Youll have to find them on
light inside. your adventures through the world.

Dusk Stone NOT FOR SALE


This stone seems to suck the light around into a Held Items are exclusive
small dark hole. for Pokmon. Humans using
them wont benefit from
Dawn Stone NOT FOR SALE their special properties.
This cerulean stone shines with blinding light for a
minute during sunrise.
74 75
ITEM RARITY ITEM RARITY ITEM RARITY ITEM RARITY
Black Belt UNCOMMON Mystic Water RARE Twisted Spoon COMMON Life Orb RARE
Damage Damage Damage
After years of training in martial arts A small vessel with water that emits a A spoon that bends with the power of A magic orb that grants great power at Damage
you can proudly wear this. mysterious glow. the mind. the cost of the life energy of the weilder.
Adds damage to a certain type of moves. Fight Adds damage to a certain type of moves. Water Adds damage to a certain type of moves. Psychic (Adds damage & recoil to all attacks)

Black Glasses COMMON Never-Melt Ice RARE Light Ball UNCOMMON Kings Rock RARE
Damage Damage
These glasses make you look cool and A magical piece of ice that never melts. A rare ball of light that reacts only to a Strength Special A crown-shaped rock that makes some
mean. Pikachus energy. 2 2 Pokmon feel like the king.
Adds damage to a certain type of moves. Dark Adds damage to a certain type of moves. Ice
Charcoal UNCOMMON Poison Barb UNCOMMON Lucky Punch UNCOMMON Lucky egg RARE
Damage Damage receive
A piece of special charcoal that never This poison-infused barb is sure to take A set of boxing gloves specially fit for a A small egg thats said to contain
Strength 1 extra
turns to ash and keeps a steady flame. the toxines into the foe. Chansey or Blisseys arms. happiness inside.
Adds damage to a certain type of moves. Adds damage to a certain type of moves.
2 exp. point
Fire Poison per battle
Dragon Fang RARE Sharp Beak COMMON Stick COMMON Quick Claw UNCOMMON
Damage Damage
A Dragon Pokmon that fought fiercely A sharp metal cover for the beak of your A piece of Leek that allows Farfetchd This claw allows you a firm grip on the Iniciative
lost this fang. Its sprit lives within. Pokmon. to fight swiftly. You can also cook it; it ground to move faster. 2
Adds damage to a certain type of moves. Dragon Adds damage to a certain type of moves. Flying is delicious.

Hard Stone COMMON Silk Scarf COMMON Thick Club UNCOMMON Razor Claw RARE
Damage Damage
A Stone that is embed on the body to Just a regular everyday normal scarf. A heavy bone piece, only Cubone and This sharp claw can pierce through
Strength
protect it from impact. Nothing special about it. Marowak react to the remains. tough surfaces with ease.
Adds damage to a certain type of moves. Adds damage to a certain type of moves. 2
Rock Normal
Magnet UNCOMMON Silver Powder COMMON Amulet Coin RARE Razor Fang UNCOMMON
Damage Damage
A good luck charm that is said to bring double
This magnet keeps positive and negative Be careful as this powder is itchy and A big pair of fangs that make you look
money to your pocket. If your Pokmon any
charge within itself. gives you allergies. like a vampire.
wears it, it will bring you fortune. money
Adds damage to a certain type of moves. Electric Adds damage to a certain type of moves. Bug prize
Metal Coat RARE Soft Sand UNCOMMON Eviolite RARE Rocky Helmet UNCOMMON
Damage Damage
This chromed coat keeps all surfaces A pouch with special sand thats smooth A strange lump that boosts the defenses Defense Sp. Def A helmet covered with sharp edges and Damage
shiny. and soft to the touch. of an un-evolved Pokmon. 1 1 rocks. Deal damage to a foe attacking
Adds damage to a certain type of moves. Steel Adds damage to a certain type of moves. Ground you with a Non-ranged Physical Attack.

Miracle Seed UNCOMMON Spell Tag RARE Expert Belt RARE Wide Lens COMMON
Damage Damage Damage
It is said that this seed came from the An old piece of paper that once sealed The belt of a seasoned warrior who A magnifying glass used to see the small Accuracy
same forest as the tree of life. the spirit of an angry spirit. knows many techniques. Adds damage details.
Adds damage to a certain type of moves. Grass Adds damage to a certain type of moves. Ghost to Super Effective Moves.

76 77
Brave Hardy
Fearless, Level-headed, Protector Dependable, Resilient, Resourceful
A Nature is the essence of Humans and Pokmon, it Adamant The Brave of heart will face any situation with courage Life has been tough, but they know how to face any
defines their values and whats important for them. and a cool head. They wont tolerate bullying or abuse difficulty that may arise. The word disheartened is
Powerful, Fierce, Relentless
All people and Pokmon have their own unique anywhere near them and will always encourage others to foreign to them. Youll rarely find them unprepared.
personality, but it is their Nature what defines how An indomitable will that wont falter. Those with conquer their fears. Selfless is their second name, as Life is full of obstacles, yet they do their best to endure
they will react to certain situations. Adamant nature are belligerent and impassive. they will never turn their back on their comrades even and overcome. Taking things lightly is difficult for them,
Only the strong survive in this world, thats why power at the cost of their own safety. Others look up to them as but they are dependable. Theyll help you get through
Your Nature will show whats inside your mind and that and strength is what they respect the most. You are they inspire confidence and trust. the hardest of scenarios.
will reflect on the exterior. Some Natures are beneficial either their equal or their inferior, working as a team
for certain aspects of life and all of them can have their does not fit them well. They believe everyone must carry
own hindrance when facing certain situations. their own weight and those who cant will be left behind. Calm Hasty
Pokmon can overcome the limitations of their Nature Reasonable, Peaceful, Balanced Eager, Enthusiastic, Hustle
with the help of their trainer. A fearful or aggressive Bashful Peace and tranquility is the most important thing for The past is gone, the future is yet to come, you have to
Pokmon can become friendly and social with the right those with a Calm nature. They are not noisy nor they live the moment and the moment is now!
Compassionate, Vulnerable, Family Oriented
treatment. want much thrill in their lives. Conflict is not welcome They dont have time to mop about past losses or worry
There is an adorable shyness in them. They enjoy the and they tend to be peacemakers. about future battles. They are eager to see what comes
For humans, though, the power to act against your own simple things in life and are quite sensitive to others It is rare to see them fall for provocations as they keep next, ending a project quickly so they can get into
nature can only come from within yourself. emotions. They are very conscious about their own their distance from creatures with a bad attitude. another one. They make their lives on the go and rarely
weaknesses and will try to make them better, but it hurts Their presence is pleasant and soothing, making them sit around to relax or meditate things through. There will
Keep in mind that Humans are able them to be pushed around and they may feel intimidated easy to approach. always be something to do with them around.
to think or feel one way yet act or disheartened if the challenges are too big. They need
another. a strong figure who believes in them to feel confident.
Pokmon on the other hand tend Careful Impish
to act according to what they feel
and will stay true to their Natures. Bold Analytic, Skeptical, Withdrawn Mischievous, Witty, Playful

Adventurous, Confident, Daring Those under this nature will often ponder their options Free spirits hungry for enjoyment and fun at the expense
In this section you will find a detailed list of Natures that according to the level of risk. If the benefit is substantial of others. They carry themselves with a light heart but
work on both Trainers and Pokmon. Real thrill seekers. The Bold view life with optimism and but the risk is too great they will prefer an option less you can also see a smug smirk on their faces.
excitement, they firmly believe one must go forward no rewarding but also less risky. They may take some time Irreverent and agile of mind, they dislike routine and
Since they are gonna be used for role-playing dont matter the consequences. They are easily provoked and to warm up to strangers and will always be alert to their chores. They are the kind to find solutions around a
restrict yourself. If you cant find a nature on the list quick to take action, often heading into challenges a lot surroundings. Keeping a situation under control is problem instead of a head on confrontation.
that fits what you want for your character feel free to bigger than themselves. Failure is something that hits important for them. It is no shame to run away to fight Youll recognize them as the pranksters of the group.
include your own. them hard; but they are known for getting back on their another day.
feet again and charge for adventure one more time.
Theres no mountain big enough to stop them. Docile Jolly
Kind, Team worker, Service spirit Cheerful, Charming, Energetic
Always with a courteous disposition, a Docile nature They love to spread happiness around and will always
indicates that you put others before yourself. Those under have a smile to give you. They rarely feel gloomy and
this nature love to please and be of assistance to their dislike when others do.
companions and community. They easily form close friendships as others enjoy their
They may not be big achievers, but even if only one person good mood and affable disposition. They understand the
appreciates their efforts they will feel accomplished. power to move a mountain is through an enthusiastic
They make great teammates and will be the first to ask: demeanor and cheerful smiles.
How may I be of service?

Gentle Lax
Graceful, Charismatic, Extroverts Unconcerned, Indolent, Simple
A Gentle personality reflects on graceful conversations Lax is an inconstant nature, those under it will do things
and pleasant social interactions. They enjoy doing things whenever they feel like it.
with care and refinement, and others come to them Is not that they are lazy, they just dont see the need to
simply to revel in their sophisticated presence. waste energy on stuff thats not important for them yet.
They enjoy luxuries, but can be quite demanding with Since they dont care to fill anyones expectations, they
their tastes. Give them the attention they seek and need a reason to keep motivated. One thing is certain,
theyll shower you in glamour and style. something must be really important for them to give
everything theyve got.

78 79
Lonely Quiet
Independent, Introspective, Solitary Silent, Reserved, Espectator
They like to keep their distance and do everything Life is what happens around those with a Quiet nature.
on their own. They often feel its up to them and They often take a passive stance over the circumstances
nobody else to get things done and will often burden around them. Strong thoughts or opinions they have
themselves with responsibility that should be shared. will rarely be expressed, so they are not the greatest at
They are hard to get close to, since they prefer their social interactions. They may be afraid to make a mistake
solitude. However, they can be trusted to do their best or consider it a hassle to take action. They need a good
even if they are unguided. motive to take an active role on whatever is happening.

Mild Quirky
Meek, Serene, Comforting Unusual, Open-Minded, Original
Harmless is the word that best describes a Mild nature. You cant really understand how their mind works. Those
They are patient and calmed with others, reliable and who have a Quirky nature will usually see the world in a
caring on every matter. Because of this, others seek their unique way that only they seem to comprehend.
company as stability ground. They seek to understand The way they act will be peculiar and often attract
people and Pokmon and have a natural talent to do it. puzzled looks. The way they solve problems will often
They tend to keep their needs to themselves and be completely different than the way anyone else would
sometimes stay in the background, but they are the ones have solved them. They accept new things easily and are
to turn when you need someone to listen. eager for stimulation.

Modest Rash Timid


Measured, Self-Assured, Hard Worker Reckless, Unrefined, Daredevil Shy, Apprehensive, Sensitive
Whenever a Player catches a new
When you are aware of your potential you dont need They are reckless, and exposing themselves to danger is They have built walls around themselves that make it Pokmon youll need to assign it
others to praise you for it. A modest nature knows the their idea of fun. They are blunt and direct in the way hard for others to see whats inside. a Nature. Take into account their
reward is the constant improvement of their abilities, they act with others, you are either their friend or you They just want to be accepted but will never really ask for species and/or ability to do this.
not the acknowledging of others. They wont show off are their enemy. They are known for rushing into action anything. Their confidence is usually placed in a leader
nor will they feel diminished when others display better with a hit first, ask later mentality. They are known to figure rather than on themselves. This makes them eager
capabilities. Theyll do their best always and the only be quick-tempered, loud-mouthed and foolhardy. to please but terrified to fail. They need to learn to trust
one who may judge the right or wrong of their ways is in their own capabilities to reach their full potential. Make it feel unique.
themselves. A Pokmon with a Nature that is contrary
to whats expected from its species can be
Naive Relaxed a troubled creature or the most amazing
companion, its up to you to decide!
Curious, Lighthearted, Innocent Carefree, Meditative, Nonchalant Once defined, your Nature
The world is full of wonder; there is always something The problems of the world are not their problems.
cannot be changed.
new to discover and many others to befriend. A Relaxed nature will allow its bearer to take it easy and
Take your Nature into account when deciding Every Nature has its challenges, there is not one thats
A Naive nature is a curious and innocent nature, they never loose their cool. They will never stress over trivial
the actions youll take in the game. better than the other.
easily trust others because they ignore the many dangers matters and wont instigate trouble.
The fact that some Natures do not seem to get along with
of the world. They still have a lot to learn, and mishaps Should disputes arise, they will invite others to calm
Depending on how well you portray the each other, its no reason for disrupting the fun of the
may make them lose a little of the spark in their eyes, down through breathing and meditation. Some may call
traits of your Nature, and how you learn to game. On the contrary, they are a chance to complement
but a good friend will make them shine even brighter. them carefree, they will call themselves enlightened.
overcome the flaws of that personality, you the characters and create new interactions and fun
will measure your role-playing skills. dynamics.
Just remember:
Naugthy Serious The Nature of your Pokmon can also create different
Devious, Rebel, Sly Steadfast, Rigid, Commited Will points are an award for ways to interact, as not only they get to bond with their
Why should they listen to you? You are not their boss! They have a big sense of responsibility and dont really
Role-playing your nature trainer but also with their other Pokmon teammates.
Will they get along? Will they form rivalry or friendship?
Most of the time theyll deliberately do the opposite appreciate when others dont focus as much as them on
If you need to recover Will Points, acting
from whats expected from them. Why? Because they a task. If they have a duty they will not stop until its
according to your Nature is a good way to Have fun exploring how rich your game can be when you
can, of course. They love to see others get mad at their fulfilled, everything else is a useless distraction. They
start. Storyteller must reward players who mix all different personalities into a pot. It is certainly
antics and will use their clever mind and cunning to get have trouble relaxing and they can be hard to deal with.
keep true to their Nature inside the game. one of the most entertaining parts of the game.
away with their misdeeds. Theyll only behave when But if you want things done and done well they are the
theres something to gain or because someone has put ones to look for.
them in their place.

80 81
There are almost a thousand known species of Pokmon
in the world, some better known than others.
Pokdex Entries Info
In this section of the book youll find all the information
available about most of them. Name & Number
Use the name to identify the species of your
To create and train your Pokmon youll need to check companion. Use the number to find it quickly
its Pokdex entry, Ability and Moves in the Pokmon in the Pokdex.
Abilities and Pokmon Moves sections of this book.
Size and Weight
Now, this might seem like a lot of information to take This will help you get an idea about the volume
in. How will you ever memorize all these names, data, of your Pokmon. The Size and Weight named
Moves and special Abilities? on its entry is the average you may find bigger
or smaller specimens.
Dont worry! You dont have to memorize it at all!
Simply take this information to customize your Pokmon Basic information
and build a unique character. A General description of the Pokmon and its
behavior, some are common others are rare.

Think of your Pokmon as an extension Type


of your Trainers abilities. Pokmon With this youll know the weaknesses and
work like powers at your disposition. resistances of your Pokmon. See page 40.
If you want Ice powers you should
capture an Ice Pokmon. If you want Starting Attributes
to be a bard, get a Pokmon with Sing. The starting Attributes show the Pokmon at
its weakest state.
Your Pokmon are capable of working wonders with ease. Wild Pokmon may be stronger.
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want. Limits
The highest Attribute score for the Pokmon.
Think about it this way: Limits cannot be modified. See page. 66
You have 6 slots available for customization.
Base HP (BHP)
Each and every Pokmon you carry will have a special The starting HP of the Pokmon. Add the Vitality
role in your party. You can complement your team any Score to get the Total HP.
way you want. See page 22.

Perhaps you want a bulky Pokmon that can take a hit or Disobedience score
a fast companion to sweep an enemy party, a cute kitten Some Pokmon are naturally prone to dislike
whos only there to charm the girls or a passionate mouse and disobey orders.
to cheer everyones fighting spirit. For more information about Disobediece check
pages 32 & 65.
Your imagination is the limit.
Ability
Special abilities for the Pokmon.
Use the tools on this book and Check Pokmon Abilities chapter, page 338.
your imagination to create
unique Pokmon. They are Evolution
part of a living world, take The Evolutive line and stage of the Pokmon,
your time and describe their along with the way it most commonly evolves.
behaviors.
Moves
The complete list of moves for the Pokmon
and their experience cost.
Keep in mind that a Pokmons
Moves marked with a ? can be obtained at
uniqueness is not in its Strength or
storytellers discretion.
its high Attributes, but in the role
For more information about moves see page.
playing you get from your players
270.
thanks to it.

83
Kanto Pokdex Kanto Pokdex

#001 Bulbasaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #005 Charmeleon Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl 0 Normal Scratch 0 Normal Growl
Strength Strength
7 Grass Leech Seed 9 Grass Vine Whip 0 Fire Ember 10 Normal Smokescreen
Dexterity Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder 17 Dragon Dragon Rage 21 Normal Scary Face
Vitality 15 Normal Take Down 19 Grass Razor Leaf Vitality 28 Fire Fire Fang 32 Fire Flame Burst
Special 21 Normal Sweet Scent 25 Normal Growth Special 39 Normal Slash 43 Fire Flamethrower
27 Normal Double-Edge 31 Grass Worry Seed 50 Fire Fire Spin 54 Fire Inferno
Insight Insight
33 Grass Synthesis 37 Grass Seed Bomb ? Steel Metal Claw ? Dragon Dragon Dance

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 7kg / 15 lbs HP: ? Grass Grassy Terrain ? Psychic Amnesia
1.1m / 307 20kg / 42 lbs ? Fire Fire Pledge
HP:
Abilities:
? Grass Grass Pledge
Seed Pokmon Flame Pokmon Abilities:
It carries a seed on its back since Overgrow It turns aggressive after evolving, it Blaze
birth. As it grows older, the seed is very hot-headed by nature, so it
Evolution: First Stage. Evolution: Second Stage.
also grows larger. It is known to be Evolves after reaching a certain age. constantly starts fights. When its Evolves after reaching a certain age.
a well-behaved and loyal Pokmon, excited, the flame at the tip of its
but pretty rare to find in the wild. tail flares with a bluish white color.
#001 #002 #003 #004 #005 #006

Experience
cost Type move name Experience
cost Type move name #002 Ivysaur Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #006 Charizard Type: Fire Flying
0 Normal Tackle 0 Normal Growl 0 Flying Air Slash 0 Normal Smokescreen
Strength Strength
0 Grass Leech Seed 9 Grass Vine Whip 0 Dragon Dragon Claw 0 Ghost Shadow Claw
Dexterity 0 Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder 0 Normal Scratch Normal Growl
15 Normal Take Down 20 Grass Razor Leaf Vitality 0 Fire Ember 17 Dragon Dragon Rage Vitality
23 Normal Sweet Scent 28 Normal Growth Special 21 Normal Scary Face 28 Fire Fire Fang Special
31 Normal Double-Edge 36 Grass Worry Seed 32 Fire Flame Burst 36 Flying Wing Attack
Insight Insight
39 Grass Synthesis 44 Grass Solar Beam 41 Normal Slash 47 Fire Flamethrower

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Grassy Terrain ? Psychic Amnesia 56 Fire Fire Spin 62 Fire Inferno
1 m / 303 25kg / 50 lbs HP: 1.7m / 507 125kg /275 lbs HP:
? Grass Grass Pledge 71 Fire Heat Wave 77 Fire Flare Blitz
Seed Pokmon Abilities: Flame Pokmon Abilities:
There is a bud on this Pokmons Overgrow ? Electric Thunder Punch ? Dragon Outrage A Charizard flies around looking
 Blaze
back. To support its weight, Ivysaurs
Second Stage.
? Fire Blast Burn for strong opponents. It breathes
Evolution: Final Form.
Evolution:
legs and trunk grow thick and Evolves after reaching a certain age. intense flames that can melt any
strong. It becomes kind of a loner material. However, it will never touch
after evolving and may stray away a weaker foe. Not many trainers are
from its group to take sunbaths. #001 #002 #003 able to handle its bad temper. #004 #005 #006

#003 Venusaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #007 Squirtle Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 4 Normal Tail whip
Strength Strength
0 Grass Leech Seed 0 Grass Vine Whip 7 Water Water Gun 10 Water Withdraw
Dexterity 13 Dexterity 16
13 Poison Poison Powder Grass Sleep Powder 13 Water Bubble Dark Bite
Vitality 15 Normal Take Down 20 Grass Razor Leaf Vitality 19 Normal Rapid Spin 22 Normal Protect
Special 23 Normal Sweet Scent 28 Normal Growth Special 25 Water Water Pulse 28 Water Aqua Tail
31 Normal Double-Edge 32 Grass Petal Dance 31 Normal Skull Bash 34 Steel Iron Defense
Insight Insight
39 Grass Worry Seed 45 Grass Synthesis 37 Water Rain Dance 40 Water Hydro Pump

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Grass Petal Blizzard 53 Grass Solar Beam ? Water Aqua Jet ? Water Water Pledge
2 m / 607 200kg / 440 lbs HP: 0.5m / 108 9kg / 20 lbs HP:
Abilities:
? Dragon Outrage ? Ghost Curse
Abilities:
? Ice Icy Wind
Seed Pokmon Tiny turtle Pokmon
Venusaurs flower is said to take on Overgrow ? Grass Frenzy Plant It is scarce in the wild. The shell is Torrent
vivid colors if it gets plenty of sun not just for protection - it also helps
Evolution: Final Form. Evolution: First Stage.
light. The flowers aroma soothes to minimize resistance in water Evolves after reaching a certain age.
the emotions of others. enabling Squirtle to swim at high
If you find one in the wild, it must be speeds. Its usually a calm and easy
the protector of the area. #001 #002 #003 going Pokmon. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #004 Charmander Type: Fire Experience
cost Type move name Experience
cost Type move name #008 Wartortle Type: Water
0 Normal Scratch 0 Normal Growl 0 Normal Tackle 4 Normal Tail whip
Strength Strength
7 Fire Ember 10 Normal Smokescreen 0 Water Water Gun 10 Water Withdraw
19 Dexterity Dexterity
16 Dragon Dragon Rage Normal Scary Face 13 Water Bubble 16 Dark Bite
25 Fire Fire Fang 28 Fire Flame Burst Vitality 20 Normal Rapid Spin 24 Normal Protect Vitality
34 Normal Slash 37 Fire Flamethrower Special 28 Water Water Pulse 32 Water Aqua Tail Special
43 Fire Fire Spin 46 Fire Inferno 36 Normal Skull Bash 40 Steel Iron Defense
Insight Insight
? Steel Metal Claw ? Dragon Dragon Dance 44 Water Rain Dance 48 Water Hydro Pump

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fire Fire Pledge 0.6m / 200 8kg / 18 lbs HP: ? Ground Mud Sport ? Water Water Pledge 1m / 303 23kg / 50 lbs HP:
Abilities: ? Ice Icy Wind
Lizard Pokmon Turtle Pokmon Abilities:
A rare Pokmon. The flame on its tail Blaze Its large tail is covered with rich,
 Torrent
is an indicator of its feelings and life thick fur that deepens in color with

Evolution: First Stage. Evolution: Second Stage.
force. If it is healthy and happy, the Evolves after reaching a certain age. age. The scratches on its shell are Evolves after reaching a certain age.
flame burns brightly. evidence of this Pokmons tough
It needs proper care and discipline attitude in battle. It is a good hunter
or else it may rebel later on. #004 #005 #006 underwater. #007 #008 #009

84 85
Kanto Pokdex Kanto Pokdex

#009 Blastoise Type: Water Experience


cost Type move name Experience
cost Type move name #013 Weedle Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Steel Flash Cannon 0 Normal Tackle 0 Poison Poison Sting 0 Normal String Shot
Strength Strength
0 Normal Tail Whip 0 Water Water Gun 15 Bug Bug Bite ? Electric Electro Web
Dexterity Dexterity
0 Water Withdraw 13 Water Bubble
Vitality 16 Dark Bite 20 Normal Rapid Spin Vitality
Special 24 Normal Protect 28 Water Water Pulse Special
32 Water Aqua Tail 39 Normal Skull Bash
Insight Insight
46 Steel Iron Defense 53 Water Rain Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 503 170kg / 380 lbs HP: 60 Water Hydro Pump ? Electric Zap Cannon
0.3m / 100 3kg / 6 lbs HP:
Abilities:
? Dragon Outrage ? Water Hydro Cannon
Shellfish Pokemon Hairy Pokmon Abilities:
The jets of water it spouts from
 Torrent Often found in forests eating leaves. Shield Dust
the rocket cannons on its shell It has a sharp, venomous stinger on
Evolution: Final Form. Evolution: First Stage.
have been recorded to punch its head for defense. It has an acute Evolves while still Young.
through steel. It is confident on its sense of smell to find food, and its
great defense and water spouts to bright-colored body is intended to
overcome any obstacle. #007 #008 #009 warn off predators. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #010 Caterpie Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #014 Kakuna Type: Bug Poison
0 Normal Tackle 0 Normal String Shot 0 Normal Harden ? Steel Iron Defense
Strength Strength
15 Bug Bug Bite ? Electric Electro Web ? Electric Electro Web
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP: 6 m / 200 10kg / 22 lbs HP:
Worm Pokmon Abilities: Cocoon Pokmon Abilities:
It is very common in the forests. Shield Dust It remains virtually immobile while it Shed Skin
Its voracious appetite compels it clings to a tree. On the inside, it is

Evolution: First Stage. Evolution: Second Stage.
to devour leaves bigger than itself Evolves while still young. preparing for evolution by rising the Evolves after 10 days in this form.
without hesitation. It releases a foul temperature of its shell. Beware of
odor from its antennae if it feels Beedrills thay may roam close to it.
threatened. #010 #011 #012 #013 #014 #015

#011 Metapod Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #015 Beedrill Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Harden ? Steel Iron Defense 0 Normal Fury Attack 13 Normal Focus Energy
Strength Strength
? Electric Electro Web 16 Bug Twineedle 19 Normal Rage
Dexterity Dexterity 25
22 Dark Pursuit Poison Toxic Spikes
Vitality Vitality 28 Bug Pin Missile 31 Psychic Agility
Special Special 34 Dark Assurance 37 Poison Poison Jab
40 Normal Endeavor 45 Bug Fell Stinger
Insight Insight
? Ground Drill Run ? Flying Tailwind

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Normal ? Ghost Ominous Wind
0.7m / 204 10kg / 22 lbs HP: 1 m / 303 30kg / 65 lbs HP:
Normal Normal
Cocoon Pokmon Abilities: Poison Bee Pokmon Abilities:
Normal Normal
Its shell can be as hard as an iron Shed Skin A Beedrill is extremely territorial. Swarm
slab. A Metapod does not move very Normal Normal For safety reasons, no one should
Evolution: Second Stage. Evolution: Final Form.
much because it is preparing its soft Evolves after 7 days in this form. Normal Normal ever approach their nest. If it is
innards for evolution inside the shell. disturbed, they will attack in swarm.
Normal Normal
It is known as one of the fastest It has three stings. The one on its tail
evolving Pokmon in the world. #010 #011 #012 Normal Normal secretes a powerful poison. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #012 Butterfree Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #016 Pidgey Type: Normal Flying
0 Psychic Confusion 12 Poison Poison Powder 0 Normal Tackle 5 Ground Sand-Attack
Strength Strength
12 Grass Stun Spore 12 Grass Sleep Powder 9 Flying Gust 13 Normal Quick Attack
Dexterity Dexterity
16 Flying Gust 18 Normal Supersonic 17 Normal Whirlwind 21 Dragon Twister
22 Normal Whirlwind 24 Psychic Psybeam Vitality 25 Flying Feather Dance 29 Psychic Agility Vitality
28 Bug Silver Wind 39 Flying Tailwind Special 33 Flying Wing Attack 37 Flying Roost Special
34 Bug Rage Powder 36 Normal Safeguard 41 Flying Tailwind 45 Flying Mirror Move
Insight Insight
40 Normal Captivate 42 Bug Bug Buzz 49 Flying Air Slash 53 Flying Hurricane

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Bug Quiver Dance ? Normal
Electric Electro Web ? Dark Feint Attack ? Normal Uproar
1.1m / 307 32kg / 70 lbs HP: 0.3m / 100 2kg / 4 lbs HP:
? Normal
Ghost Nightmare ? Normal
Bug Signal Beam ? Steel Steel Wing
Butterfly Pokmon Abilities: Tiny Bird Pokmon Abilities:
Normal Normal It can be found in forests and plains. Compoundeyes Very common around the world, it Keen Eye & Tangled Feet
Normal Normal It loves the honey in some flowers prefers to live in forests but can be

Evolution: Final Form.
Evolution: First Stage.
Normal Normal even with tiny amounts of pollen. seen around cities and plains too. Evolves after honing its flighting skills.
Its wings are covered by dust that Its a docile Pokmon that tends to
Normal Normal
allows it to fly even when its raining. avoid trouble. It flaps its wings to
Normal Normal #010 #011 #012 lure prey out of hiding. #016 #017 #018

86 87
Kanto Pokdex Kanto Pokdex

#017 Pidgeotto Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #021 Spearrow Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Ground Sand-Attack 0 Flying Peck 0 Normal Growl
Strength Strength
0 Flying Gust 13 Normal Quick Attack 5 Normal Leer 9 Normal Fury Attack
Dexterity Dexterity
17 Normal Whirlwind 22 Dragon Twister 13 Dark Pursuit 17 Flying Aerial Ace
Vitality 27 Flying Feather Dance 32 Psychic Agility Vitality 21 Flying Mirror Move 25 Psychic Agility
Special 37 Flying Wing Attack 42 Flying Roost Special 29 Dark Assurance 33 Flying Roost
47 Flying Tailwind 52 Flying Mirror Move 37 Flying Drill Peck ? Flying Tailwind
Insight Insight
57 Flying Air Slash 62 Flying Hurricane ? Normal Scary Face ? Flying Feather Dance

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 30kg / 66 lbs HP: ? Dark Feint Attack ? Normal Uproar 0.3m / 100 2kg / 4 lbs HP:
? Steel Steel Wing
Bird Pokmon Abilities: Tiny Bird Pokmon Abilities:
Each Pidgeotto claims a large area Keen Eye & Tangled Feet Lives in flocks on grasslands. Very Keen Eye
around meadows as its territory. protective of its territory. It flaps its
Evolution: Second Stage. Evolution: First Stage.
This Pokmon flies around, patrolling Evolves after mastering its flighting skills. short wings to dart around at high Evolves by being dominant in the flock.
its home and will attack any intruders speed. It is a little short-tempered
with its sharp claws. It will challenge - if disturbed, it will shriek, calling its
itself to fly a bit higher every day. #016 #017 #018 flock for aid. #021 #022

Experience
cost Type move name Experience
cost Type move name #018 Pidgeot Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #022 Fearrow Type: Normal Flying
0 Flying Hurricane 0 Normal Tackle 0 Ground Drill Run 0 Flying Pluck
Strength Strength
0 Ground Sand-Attack 0 Flying Gust 0 Flying Peck 0 Normal Growl
17 Dexterity 0 Dexterity
0 Normal Quick Attack Normal Whirlwind 0 Normal Leer Normal Fury Attack
22 Dragon Twister 27 Flying Feather Dance Vitality 13 Dark Pursuit 17 Flying Aerial Ace Vitality
32 Psychic Agility 38 Flying Wing Attack Special 23 Flying Mirror Move 29 Psychic Agility Special
44 Flying Roost 50 Flying Tailwind 35 Dark Assurance 41 Flying Roost
Insight Insight
56 Flying Mirror Move ? Fire Heat Wave 47 Flying Drill Peck ? Flying Sky Attack

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Reflect ? Ghost Ominous Wind 1.5m / 507 80kg / 174 lbs HP: ? Normal Scary Face ? Ghost Curse 1.2 m / 303 40kg / 84 lbs HP:
Bird Pokmon Abilities: Beak Pokmon Abilities:
This Pokmons plumage is made of Keen Eye & Tangled Feet Fearrows soar around wastelands Keen Eye
beautiful glossy feathers. Pidgeot and fields. It has the stamina to fly

Evolution: Final Form. Evolution: Final Form.
is an excellent hunter with well all day. It is easily annoyed and ill
developed wing muscles that make tempered. It attacks using its sharp
it strong enough to whip up a gusty beak to peck and pierce the foes.
windstorm with just a few flaps. #016 #017 #018 #021 #022

#019 Rattata Type: Normal Poison Experience


cost Type move name Experience
cost Type move name #023 Ekans Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail whip 0 Normal Wrap 0 Normal Leer
Strength Strength
4 Normal Quick Attack 7 Normal Focus Energy 4 Poison Poison Sting 9 Dark Bite
Dexterity 13 Dexterity
10 Dark Bite Dark Pursuit 12 Normal Glare 17 Normal Screech
Vitality 16 Normal Hyper Fang 19 Dark Sucker Punch Vitality 20 Poison Acid 25 Normal Stockpile
Special 22 Dark Crunch 25 Dark Assurance Special 25 Normal Spit up 25 Normal Swallow
28 Normal Super Fang 31 Normal Double-Edge 28 Poison Acid Spray 33 Ground Mud Bomb
Insight Insight
34 Normal Endeavor ? Fire Flame Wheel 36 Poison Gastro Acid 38 Poison Belch

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: ? Normal Screech ? Steel Iron Tail
2 m / 607 20kg / 42 lbs 41 Ice Haze 44 Poison Coil
HP:
Abilities: Abilities:
49 Poison Gunk Shot ? Water Aqua Tail
Mouse Pokmon Snake Pokmon
It can live anywhere it can find food, Run Away & Guts Lives on grasslands. Preys on
 Intimidate & Shed Skin ? Normal Scary Face ? Normal Disable
but they are often in cities and Rattatas and Pokmon Eggs it finds. Evolution:
Evolution: First Stage. First Stage.
fields. They form large families in Evolves after reaching maturity. Its jaw can detach itself to swallow Evolves after reaching a certain size.
their burrows. Since they are often any prey whole. It coils and sleeps
preyed on, Rattatas are always alert after eating. Ekans grow bigger with
and quick to flee. #019 #020 age. #023 #024

Experience
cost Type move name Experience
cost Type move name #020 Raticate Type: Normal Experience
cost Type move name Experience
cost Type move name #024 Arbok Type: Poison
0 Normal Swords Dance 0 Normal Tackle 0 Ice Ice Fang 0 Electric Thunder Fang
Strength Strength
0 Normal Tail Whip 0 Normal Quick Attack 0 Fire Fire Fang 0 Normal Wrap
10 Dexterity Dexterity
0 Normal Focus Energy Dark Bite 0 Normal Leer 0 Poison Poison Sting
13 Dark Pursuit 16 Normal Hyper Fang Vitality 0 Dark Bite 12 Normal Glare Vitality
19 Dark Sucker Punch 20 Normal Scary Face Special 17 Normal Screech 20 Poison Acid Special
24 Dark Crunch 29 Dark Assurance 22 Dark Crunch 27 Normal Stockpile
Insight Insight
34 Normal Super Fang 39 Normal Double-Edge 27 Normal Spit up 27 Normal Swallow

4 11
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
44 Normal Endeavor ? Fire Flame Wheel 0.7m / 204 18kg / 40 lbs 32 Poison Acid Spray 39 Ground Mud Bomb
HP: 3.5m / 1106 65kg / 143 lbs HP:
? Normal Last Resort ? Fight Final Gambit
Abilities:
44 Poison Gastro Acid 48 Poison Belch
Mouse Pokmon Cobra Pokmon Abilities:
Raticates sturdy fangs grow quickly. Run Away & Guts 51 Ice Haze 56 Poison Coil This Pokmon has an incredibly
 Intimidate & Shed Skin
To keep them ground down, it
Final Form.
63 Poison Gunk Shot ? Ghost Spite strong constricting power. Once
Evolution: Evolution: Final Form.
gnaws on hard materials. It may ? Water Aqua Tail ? Steel Iron Tail it wraps its body around its foe,
even chew on the walls of houses. escaping is almost impossible. The
Its has water-proof fur, webbed pattern on its body glows in the
feet and its a capable swimmer. #019 #020 dark like a terrifying face. #023 #024

88 89
Kanto Pokdex Kanto Pokdex

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name #029 Nidoran Type: Poison Poison Experience
cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip 0 Normal Scratch 0 Normal Growl
Strength Strength
5 Normal Growl 7 Normal Play Nice 7 Normal Tail Whip 9 Fight Double Kick
Dexterity 13 Dexterity
10 Normal Quick Attack Electric Thunder Wave 13 Poison Poison Sting 19 Normal Fury Swipes
Vitality 18 Electric Electro Ball 21 Normal Double Team Vitality 21 Dark Bite 25 Normal Helping Hand
Special 23 Electric Nuzzle 26 Normal Slam Special 31 Poison Toxic Spikes 33 Dark Flatter
29 Electric Thunderbolt 34 Normal Feint 37 Dark Crunch 43 Normal Captivate
Insight Insight
37 Psychic Agility 42 Electric Discharge 45 Poison Poison Fang ? Normal Lovely Kiss

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
0.4m / 104 7kg / 15 lbs ? Fairy Moonlight ? Fairy Charm
HP: HP:
? Normal Extreme Speed ? Water Surf
Mouse Pokmon Abilities: Poison Pin Pokmon Abilities:
Lives in small groups in forests but Static ? Electric Volt Tackle A female only species. It lives close Poison Point & Rivalry
they tend to stay hidden. It stores to meadows and forests. They
Evolution: Second Stage. Evolution: First Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone. are mellow Pokmon. To protect Evolves after Reaching Maturity.
cheeks and uses its tail to ground herself, she secretes a powerful
the excess charge. They can be toxin through her body. Her horn is
stubborn and wary of strangers. #172 #025 #026 small but venomus to the touch. #029 #030 #031

Experience
cost Type move name Experience
cost Type move name #026 Raichu Type: Electric Flying Experience
cost Type move name Experience
cost Type move name #030 Nidorina Type: Poison Poison
0 Electric Thunder Shock 0 Normal Tail Whip 0 Normal Scratch 0 Normal Growl
Strength Strength
0 Normal Quick Attack 0 Electric Thunderbolt 7 Normal Tail Whip 9 Fight Double Kick
Dexterity Dexterity
? Normal Fake Out ? Normal Wish 13 Poison Poison Sting 20 Normal Fury Swipes
? Electric Volt Tackle Vitality 23 Dark Bite 28 Normal Helping Hand Vitality
Special 35 Poison Toxic Spikes 38 Dark Flatter Special
43 Dark Crunch 50 Normal Captivate
Insight Insight
58 Poison Poison Fang ? Normal Lovely Kiss

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 30kg / 66 lbs HP: ? Fairy Moonlight ? Fairy Charm 0.8m / 207 20kg / 44 lbs HP:
Mouse Pokmon Abilities: Poison Pin Pokmon Abilities:
When electricity builds on its body, Static Nidorinas are jealous creatures. Poison Point & Rivalry
it starts to emit a faint glow and They dont like other females near

Evolution: Final Form. Evolution: Second Stage.
it becomes more aggressive than it their mates. Otherwise, they are Evolves with a Moon Stone.
normally is. They live in forests but very social creatures. When its
are rare to find in the wild. around friends or family, its barbs
#172 #025 #026 are tucked away to prevent injury. #029 #030 #031

#027 Sandshrew Type: Ground Poison Experience


cost Type move name Experience
cost Type move name #031 Nidoqueen Type: Poison Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Defense Curl 0 Normal Scratch 0 Normal Growl
Strength Strength
3 Ground Sand Attack 5 Poison Poison Sting 0 Normal Tail Whip 0 Fight Double Kick
Dexterity 9 Dexterity
7 Rock Rollout Normal Rapid Spin 0 Poison Poison Sting 23 Normal Chip Away
Vitality 11 Normal Swift 14 Bug Fury Cutter Vitality 35 Normal Body Slam 43 Ground Earth Power
Special 17 Ground Magnitude 20 Normal Fury Swipes Special 58 Fight Superpower ? Electric Shock Wave
23 Ground Sand Tomb 26 Normal Slash ? Poison Poison Tail ? Ice Icy Wind
Insight Insight
30 Ground Dig 34 Steel Gyro Ball

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
38 Normal Swords Dance 42 Rock Sandstorm
0.6m / 200 12kg / 26 lbs HP: 1.3m / 403 60kg / 132 lbs HP:
Abilities:
46 Ground Earthquake ? Rock Stealth Rock
Abilities:
Mouse Pokmon Drill Pokmon
They usually hide burrowed under Sand Veil ? Ground Bulldoze ? Steel Metal Claw
Motherly by nature, it uses its scaly Poison Point & Rivalry
caves and grasslands. A few have rugged body to seal the entrance Evolution:
Evolution: First Stage. Final Form.
been sighted living in the desert. Evolves after reaching certain age. of its nest and protect its young
They are shy by nature - they dig from predators. There are records
and curl in a ball when facing a of angry Nidoqueens sending
threat. #027 #028 people flying with a single tackle.  #029 #030 #031

Experience
cost Type move name Experience
cost Type move name #028 Sandslash Type: Ground Poison Experience
cost Type move name Experience
cost Type move name #032 Nidoran Type: Poison Flying
0 Normal Scratch 0 Normal Defense Curl
Strength 0 Flying Peck 0 Normal Leer
Strength
0 Ground Sand Attack 0 Poison Poison Sting 7 Normal Focus Energy 9 Fight Double Kick
Normal Dexterity Dexterity
7 Rock Rollout 9 Rapid Spin 13 Poison Poison Sting 19 Normal Fury Attack
11 Normal Swift 14 Bug Fury Cutter Vitality 21 Normal Horn Attack 25 Normal Helping Hand Vitality
17 Ground Magnitude 20 Normal Fury Swipes Special 31 Poison Toxic Spikes 33 Dark Flatter Special
22 Normal Crush Claw 23 Ground Sand Tomb 37 Poison Poison Jab 43 Normal Captivate
Insight Insight
26 Normal Slash 30 Ground Dig 45 Normal Horn Drill ? Normal Lovely Kiss

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
34 Steel Gyro Ball 38 Normal Swords Dance 1m / 303 45kg / 95 lbs HP: ? Normal Morning Sun ? Psychic Confusion 0.5m / 108 9kg / 20 lbs HP:
42 Rock Sandstorm 46 Ground Earthquake
Abilities:
Mouse Pokmon Poison Pin Pokmon Abilities:
? Dark Night Slash ? Rock Stealth Rock Its less shy than its first stage. It Sand Veil The male Nidoran has developed Poison Point & Rivalry
? Fight Counter curls up in a ball to protect itself
Final Form.
a great alertness to sounds. Its
Evolution: Evolution: First Stage.
from enemy attacks. Surprisingly, it is small body is covered in spikes that Evolves after reaching Maturity.
a good climber that uses its sharp are drenched in venom when hes
claws for grip and drilling tunnels threatened. He will defend his mate
underground. #027 #028 and home fiercely. #032 #033 #034

90 91
Kanto Pokdex Kanto Pokdex

#033 Nidorino Type: Poison Poison Experience


cost Type move name Experience
cost Type move name #037 Vulpix Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
Strength 0 Flying Peck 0 Normal Leer 0 Fire Ember 4 Normal Tail Whip
Strength
7 Normal Focus Energy 9 Fight Double Kick 7 Normal Roar 9 Fairy Baby-Doll Eyes
Dexterity Normal Dexterity
13 Poison Poison Sting 20 Fury Attack 10 Normal Quick Attack 12 Fire Fire Spin
Vitality 23 Normal Horn Attack 28 Normal Helping Hand Vitality 15 Ghost Confuse Ray 18 Psychic Imprison
Special 35 Poison Toxic Spikes 38 Dark Flatter Special 20 Dark Feint Attack 23 Fire Flame Burst
43 Poison Poison Jab 50 Normal Captivate 26 Fire Will-o-Wisp 28 Ghost Hex
Insight Insight
58 Normal Horn Drill ? Normal Lovely Kiss 31 Dark Payback 34 Fire Flamethrower

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 211 20kg / 44 lbs HP: ? Normal Morning Sun ? Psychic Confusion
0.6m / 200 10kg / 22 lbs 36 Normal Safeguard 39 Psychic Extrasensory
HP:
Abilities:
42 Fire Fire Blast 44 Ghost Grudge
Poison Pin Pokmon Fox Pokmon Abilities:
An independent and fierce Poison Point & Rivalry It is born with just one tail. As it Flash Fire 47 Normal Captivate 50 Fire Inferno
creature. It roams alone in search
Evolution: Second Stage.
grows, its single white tail gains color ? Normal Pain Split ? Ghost Spite
Evolution: First Stage.
for a mate and will compete with Evolves with a Moon Stone. and splits into six. It is quite warm Evolves with a Fire Stone. ? Fire Heat Wave
other males around. It will violently and cuddly - very popular with the
charge with a venom drenched ladies. It is, however, uncommon to
horn against intruders. #032 #033 #034 see one in the wild. #037 #038

Experience
cost Type move name Experience
cost Type move name #034 Nidoking Type: Poison Ground Experience
cost Type move name Experience
cost Type move name #038 Ninetales Type: Fire Flying
0 Bug Megahorn 0 Flying Peck 0 Psychic Imprison 0 Dark Nasty Plot
Strength Strength
0 Normal Focus Energy 0 Fight Double Kick 0 Fire Flame Thrower 0 Ghost Confuse Ray
Dexterity 0 Dexterity
0 Poison Poison Sting 23 Normal Chip Away 0 Normal Quick Attack Normal Safeguard
35 Normal Thrash 43 Ground Earth Power Vitality ? Psychic Hypnosis ? Normal Pain Split Vitality
? Ground Drill Run ? Poison Poison Tail Special ? Fire Heat Wave Special
? Rock Head Smash
Insight Insight

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4 m / 407 62kg / 136 lbs HP: 1.1m / 307 20kg / 44 lbs HP:
Drill Pokmon Abilities: Fox Pokmon Abilities:
It is recognized by its rock-hard hide Poison Point & Rivalry It is known to understand human Flash Fire
and its extended horn. Be careful speech. It is very valued for its
Evolution: Final Form. Evolution: Final Form.
with the horn as it contains venom. exhuberant golden fur and the
There are records of one trampling mystical power of its nine tails. It is,
and destroying a radio tower that however, known to hold a grudge
was being built on his territory. #032 #033 #034 against those who mistreat it. #037 #038

#035 Clefairy Type: Fairy Poison Experience


cost Type move name Experience
cost Type move name #039 Jigglypuff Type: Normal Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal After You 0 Fairy Disarming Voice 0 Normal Sing 5 Normal Defense Curl
Strength Strength
0 Normal Pound 0 Normal Growl 7 Normal Pound 10 Normal Play Nice
Dexterity 7 Dexterity 17
0 Normal Encore Normal Sing 13 Normal Disable Normal Round
Vitality 10 Normal Double Slap 13 Normal Defense Curl Vitality 21 Rock Rollout 25 Normal Double Slap
Special 16 Normal Follow Me 19 Normal Bestow Special 29 Psychic Rest 33 Normal Body Slam
22 Fight Wake-Up Slap 25 Normal Minimize 37 Steel Gyro Ball 41 Fight Wake-Up Slap
Insight Insight
28 Psychic Stored Power 31 Normal Metronome 45 Normal Mimic 48 Normal Hyper Voice

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 7kg / 16 lbs 34 Psychic Cosmic Power 37 Normal Lucky Chant
0.5m / 108 5kg / 12 lbs 50 Fairy Disarming Voice 53 Normal Double-Edge
HP: HP:
Abilities:
40 Normal Body Slam 43 Fairy Moonlight
Abilities:
? Dark Fake Tears ? Normal Mimic
Fairy Pokmon Balloon Pokmon
Very rare to find. Clefairies are said Cute Charm & Magic Guard 46 Fairy Moonblast 49 Psychic Gravity They live in grassy fields near the Cute Charm & Competitive ? Psychic Heal Pulse
to come from the moon. They are 50 Psychic Meteor Mash 55 Psychic Healing Wish mountains. To climb they inflate
Evolution: Second Stage. Evolution: Second Stage.
drawn to the light of this celestial Evolves with a Moon Stone. ? Normal Swift ? Normal Heal Bell their bodies and bounce up. It Evolves with a Moon Stone.
body and come out of hiding at captivates foes with its huge, round
? Psychic Heal Pulse
eyes, then lulls them to sleep by
night to dance and play in the
moonlight. #173 #035 #036 singing a sweet soothing melody. #174 #039 #040

Experience
cost Type move name Experience
cost Type move name #036 Clefable Type: Fairy Flying Experience
cost Type move name Experience
cost Type move name #040 Wigglytuff Type: Normal Fairy
0 Fairy Moonblast 0 Normal Sing 0 Normal Double-Edge 0 Fairy Play Rough
Strength Strength
0 Normal Double Slap 0 Normal Minimize 0 Normal Sing 0 Normal Disable
Dexterity 0 Dexterity
0 Normal Metronome ? Fight Drain Punch 0 Normal Defense Curl Normal Double Slap
? Normal Wish ? Psychic Heal Pulse Vitality ? Dark Fake Tears ? Normal Scary Face Vitality
Special ? Psychic Heal Pulse Special
Insight Insight

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP: 1m / 303 12kg / 26 lbs HP:
Fairy Pokmon Abilities: Balloon Pokmon Abilities:
There are not many records about it Cute Charm & Magic Guard Its fur is extremely fine and conveys Cute Charm & Competitive
in the wild. They are timid but playful. an image of luxury. Its body is soft
Evolution: Final Form. Evolution: Final Form.
Clefable uses its wings to skip lightly and rubbery. When angered, it will
as if it was flying. Its bouncy step lets suck the air and inflate itself to an
it walk on water. On quiet, moonlit enormous size. It is a favorite pet
nights, it strolls near lakes. #173 #035 #036 and a nurse Pokmon. #174 #039 #040

92 93
Kanto Pokdex Kanto Pokdex

#041 Zubat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name #045 Vileplume Type: Grass Poison Experience
cost Type move name Experience
cost Type move name
0 Bug Leech Life 4 Normal Supersonic 0 Grass Mega Drain 0 Grass Aromatherapy
Strength Strength
8 Ghost Astonish 12 Dark Bite 0 Grass Stun Spore 0 Poison Poison Powder
Dexterity Dexterity 53
15 Flying Wing Attack 19 Ghost Confuse Ray 50 Grass Petal Blizzard Grass Petal Dance
Vitality 23 Normal Swift 26 Flying Air Cutter Vitality 65 Grass Solar Beam 2?1 Normal Double Dance
Swords Team
Special 30 Flying Acrobatics 34 Normal Mean Look Special 2?3 Electric
Grass NuzzleBomb
Seed 2?6 Normal
Fight Slam Punch
Drain
37 Poison Poison Fang 41 Ice Haze
Insight Insight
45 Flying Air Slash ? Dark Nasty Plot

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 7kg / 16 lbs HP: ? Normal Super Fang ? Poison Venom Drench 1.2m / 400 19kg / 41 lbs HP:
Bat Pokmon Abilities: Flower Pokmon Abilities:
It lives in dark caves all around the Inner Focus It lives in marshlands and jungles
 Chlorophyll
world. Prolonged exposure to the where its often mistaken for local
Evolution: First Stage. Evolution: Final Form.
sun will make it unhealthy. It is blind Evolves after reaching certain age. flora. The air around a Vileplume Evolved with a Leaf Stone.
but uses echolocation to find its turns yellow with the powder it
way. At night, they leave their cave releases as it walks. The pollen is
to feed on fruit and bug Pokmon. #041 #042 #169 highly toxic and causes paralysis. #043 #044 #045 #182

Experience
cost Type move name Experience
cost Type move name #042 Golbat Type: Poison Flying Experience
cost Type move name Experience
cost Type move name #046 Paras Type: Bug Grass
0 Normal Screech 0 Normal Supersonic 0 Normal Scratch 6 Grass Stun Spore
Strength Strength
0 Bug Leech Life 0 Ghost Astonish 6 Poison Poison Powder 11 Bug Leech Life
15 Dexterity Dexterity
12 Dark Bite Flying Wing Attack 17 Bug Fury Cutter 22 Grass Spore
19 Ghost Confuse Ray 24 Normal Swift Vitality 27 Normal Slash 33 Normal Growth Vitality
28 Flying Acrobatics 38 Normal Mean Look Special 38 Grass Giga Drain 43 Grass Aromatherapy Special
42 Poison Poison Fang 47 Ice Haze 49 Bug Rage Powder 54 Bug X-Scissor
Insight Insight
52 Flying Air Slash ? Dark Nasty Plot ? Rock Wide Guard ? Ground Rototiller

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Super Fang ? Poison Venom Drench 1.6 m / 503 55kg / 121 lbs HP: ? Grass Leech Seed 0.3m / 100 5kg / 12 lbs HP:
Bat Pokmon Abilities: Mushroom Pokmon Abilities:
A stealthy Pokmon who loves the Inner Focus Paras has two parasitic mushrooms Effect Spore & Dry Skin
dark. Its fangs can puncture even a growing on its back. They grow
Evolution: Second Stage. Evolution: First Stage.
thick hide. It loves to feast on the Evolves with happiness. large by drawing nutrients from this Evolves if its mushroom grows too big.
blood of people and Pokmon alike. Bug Pokmon. They are valued as
If it drinks too much, it gets heavy a medicine for prolonging life. Paras
and can hardly fly. #041 #042 #169 can be found in humid areas. #046 #047

#043 Oddish Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #047 Parasect Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 5 Normal Sweet Scent 0 Poison Cross Poison 0 Bug Leech Life
Strength Strength
9 Poison Acid 13 Poison Poison Powder 0 Normal Scratch 0 Grass Stun Spore
Dexterity 17 Dexterity
15 Grass Stun Spore Grass Sleep Powder 0 Poison Poison Powder 17 Bug Fury Cutter
Vitality 21 Grass Mega Drain 25 Normal Lucky Chant Vitality 22 Grass Spore 29 Normal Slash
Special 29 Normal Natural Gift 33 Fairy Moonlight Special 37 Normal Growth 44 Grass Giga Drain
37 Grass Giga Drain 41 Grass Petal Dance 51 Grass Aromatherapy 59 Bug Rage Powder
Insight Insight
45 Grass Grassy Terrain 3?8 Poison
Fairy Belch
Charm 66 Bug X-Scissor ? Psychic Psybeam

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5 m / 108 5kg / 12 lbs HP: 4?1 Ice
Poison Haze
Gastro Acid 4?4 Poison
Normal Coil
Endure 1m / 303 30kg / 65 lbs HP: ? Grass Synthesis ? Grass Seed Bomb

Weed Pokmon Abilities: Mushroom Pokmon Abilities:


This Pokmon grows by absorbing Chlorophyll Their personality changes after
 Effect Spore & Dry Skin
moonlight. During daytime, it buries evolution since the mushroom
Evolution: First Stage. Evolution: Final Form.
itself in the ground, leaving only its Evolves after reaching certain size. takes over its mind. Its body is now a
leaves exposed to avoid detection husk devoid of nutrients. To survive
by its predators. You can locate it they cling to a tree and absorb the
by the smell its leaves release. #043 #044 #045 #182 nutrients until the tree dies.  #046 #047

Experience
cost Type move name Experience
cost Type move name #044 Gloom Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #048 Venonat Type: Bug Poison
0 Grass Absorb 0 Normal Sweet Scent 0 Normal Tackle 0 Normal Disable
Strength Strength
0 Poison Acid 13 Poison Poison Powder 0 Normal Foresight 5 Normal Supersonic
Grass
Dexterity Dexterity
15 Stun Spore 17 Grass Sleep Powder 11 Psychic Confusion 13 Poison Poison Powder
23 Grass Mega Drain 29 Normal Lucky Chant Vitality 17 Bug Leech Life 23 Grass Stun Spore Vitality
35 Normal Natural Gift 41 Fairy Moonlight Special 25 Psychic Psybeam 29 Grass Sleep Powder Special
47 Grass Giga Drain 50 Grass Petal Blizzard 35 Bug Signal Beam 37 Psychic Zen Headbutt
Insight Insight
53 Grass Petal Dance 38 Grass Grassy Terrain 41 Poison Poison Fang 47 Psychic Psychic

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fairy Charm ? Poison Gastro Acid 0.8m / 207 9kg / 19 lbs HP: 34
? Steel
Psychic Gyro
AgilityBall 3?8 Normal Swords Dance
Baton Pass 1m / 303 30kg / 66 lbs HP:
? Normal Endure
Abilities: 42
? Rock
Grass Giga Drain
Sandstorm
Weed Pokmon Insect Pokmon Abilities:
A horribly noxious honey drools from Chlorophyll It lives in the holes of trees in dense Compoundeyes & Tinted Lens
its mouth. One whiff of the honey forests and jungles. Its large eyes
Evolution: Second Stage. Evolution: First Stage.
can result in sickness. Some fans are Evolves with a Leaf Stone or Sun Stone. never fail to spot even miniscule Evolves after reaching certain age.
said to enjoy its overwhelming stink, prey. Sometimes Venonat uses its
though. You can control this foul powers to confuse travelers and
smell with lots of love and care. #043 #044 #045 #182 make them lose their way. #027 #028

94 95
Kanto Pokdex Kanto Pokdex

#049 Venomoth Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #053 Persian Type: Normal Poison Experience
cost Type move name Experience
cost Type move name
0 Bug Silver Wind 0 Bug Quiver Dance 0 Fairy Play Rough 0 Dark Switcheroo
Strength Strength
0 Bug Bug Buzz 0 Normal Disable 0 Normal Scratch 0 Normal Growl
Dexterity Dexterity
0 Normal Foresight 0 Normal Supersonic 0 Dark Bite 0 Normal Fake Out
Vitality 11 Psychic Confusion 13 Poison Poison Powder Vitality 14 Normal Fury Swipes 17 Normal Screech
Special 17 Bug Leech Life 23 Grass Stun Spore Special 22 Dark Feint Attack 25 Dark Taunt

Insight 25 Psychic Psybeam 29 Grass Sleep Powder


Insight 28 Normal Swift 32 Rock Power Gem
35 Bug Signal Beam 37 Psychic Zen Headbutt 37 Normal Slash 44 Dark Nasty Plot

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Poison Poison Fang 47 Psychic Psychic 49 Dark Assurance 56 Normal Captivate
1.5m / 500 13kg / 28 lbs HP: 1.1m / 303 32kg / 70 lbs HP:
? Grass Giga Drain ? Normal Morning Sun 61 Dark Night Slash 65 Normal Feint
Poison Moth Pokmon Abilities: Classy Cat Pokmon Abilities:
They are plentiful in forests but only Shield Dust & Tinted Lens ? Flying Defog They are proud and temperamental. Limber & Technician ? Psychic Hypnosis ? Psychic Amnesia
come out at night. They possess They scratch their trainers with little ? Normal Assist
Evolution: Final Form. Evolution: Final Form.
an incredible eyesight and are to no provocation whatsoever.
attracted to light sources. Their Their elegance and grace is very
wings scatter a toxic powder which valued, although they can be
they use to immobilize their prey. #027 #028 vicious hunters. #052 #053

Experience
cost Type move name Experience
cost Type move name #050 Diglett Type: Ground Poison Experience
cost Type move name Experience
cost Type move name #054 Psyduck Type: Water Ground
0 Normal Scratch 0 Ground Sand Attack 0 Water Water Sport 0 Normal Scratch
Strength Strength
4 Normal Growl 7 Ghost Astonish 4 Normal Tail Whip 8 Water Water Gun
Dexterity Dexterity
12 Ground Mud Slap 15 Ground Magnitude 11 Normal Disable 15 Psychic Confusion
18 Ground Bulldoze 23 Dark Sucker Punch Vitality 18 Water Water Pulse 22 Normal Fury Swipes Vitality
26 Ground Mud Bomb 29 Ground Earth Power Special 25 Normal Screech 29 Psychic Zen Headbutt Special
34 Ground Dig 37 Normal Slash 32 Water Aqua Tail 36 Water Soak
Insight Insight
40 Ground Earthquake 45 Ground Fissure 39 Normal Psych Up 43 Psychic Amnesia

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Screech ? Rock Stealth Rock 0.2m / 008 0.8kg / 2 lbs 46 Water Hydro Pump 50 Psychic Wonder Room 0.8 m / 207 20kg / 44 lbs
HP: HP:
? Dark Feint Attack
Abilities:
?
40 Normal
Poison Body
ClearSlam
Smog 4?3 Fairy
Ghost Confuse Ray
Moonlight
Abilities:
Mole Pokmon Duck Pokmon
It prefers dark places and spends Sand Veil & Arena Trap ?
46 Fairy Moonblast
Psychic Future Sight It lives near lakes and ponds but Damp & Cloud Nine
most of its time underground. its not very good at swimming. It is
Evolution: First Stage. Evolution: First Stage.
It has a very thin skin. Its frail and Evolves after reaching certain size. always tormented by headaches Evolves by learning to control its powers.
has problems regulating its own that worsen when it uses psychic
temperature. Keep it burrowed or it powers. Psyducks seem unaware of
will get sick. #050 #051 their own power. #054 #055

#051 Dugtrio Type: Ground Ground Experience


cost Type move name Experience
cost Type move name #055 Golduck Type: Water Poison Experience
cost Type move name Experience
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller 0 Water Aqua Jet 0 Water Water Sport
Strength Strength
0 Dark Night Slash 0 Normal Tri Attack 0 Normal Scratch 0 Normal Tail Whip
Dexterity Dexterity 14
0 Normal Scratch 0 Ground Sand Attack 0 Water Water Gun Normal Disable
Vitality 0 Normal Growl 7 Ghost Astonish Vitality 18 Psychic Confusion 22 Water Water Pulse
Special 12 Ground Mud Slap 15 Ground Magnitude Special 27 Normal Fury Swipes 31 Normal Screech
18 Ground Bulldoze 23 Dark Sucker Punch 37 Water Soak 44 Normal Psych Up
Insight Insight
28 Ground Mud Bomb 33 Ground Earth Power 50 Psychic Zen Headbutt 56 Psychic Amnesia

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 33kg / 73 lbs 40 Ground Dig 45 Normal Slash 1.7m / 507 76kg / 170 lbs 63 Water Hydro Pump 69 Psychic Wonder Room
HP: HP:
50 Ground Earthquake 57 Ground Fissure ?
40 Normal Wonder
Psychic Room
Tri Attack ?
43 Fairy Confuse Ray
Ghost Moonlight
Mole Pokmon Abilities: Duck Pokmon Abilities:
Because the triplets originally split Sand Veil & Arena Trap ? Rock Rock Slide ? Rock Ancient Power A Golduck is an adept swimmer and Damp & Cloud Nine ?
46 Fairy Moonblast
Psychic Future Sight 49
from one body, they think exactly ? Rock Stealth Rock can be found near most bodies 55
Evolution: Final Form. Evolution: Final Form.
alike. They work together to dig of water. Its forehead shimmers with
endlessly through the ground. light when using its psychic abilities.
They are known for destroying the There are records of wild Golducks
foundations of roads and buildings. #050 #051 that rescued people in the water. #054 #055

Experience
cost Type move name Experience
cost Type move name #052 Meowth Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #056 Mankey Type: Fight Flying
0 Normal Scratch 0 Normal Growl 0 Normal Covet 0 Normal Scratch
Strength Strength
6 Dark Bite 9 Normal Fake Out 0 Fight Low Kick 0 Normal Leer
Dexterity Dexterity
14 Normal Fury Swipes 17 Normal Screech 0 Normal Focus Energy 9 Normal Fury Swipes
22 Dark Feint Attack 25 Dark Taunt Vitality 13 Fight Karate Chop 17 Fight Seismic Toss Vitality
30 Normal Pay Day 33 Normal Slash Special 21 Normal Screech 25 Dark Assurance Special
38 Dark Nasty Plot 41 Dark Assurance 33 Normal Swagger 37 Fight Cross Chop
Insight Insight
46 Normal Captivate 49 Dark Night Slash 41 Normal Thrash 45 Dark Punishment

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Feint ? Normal
Fairy Charm 0.4m / 104 4kg / 9 lbs 49 Fight Close Combat 53 Fight Final Gambit
HP: 0.5m / 108 28kg / 61 lbs HP:
? Normal Sing ? Normal
Dark Snatch ? Psychic Meditate ? Dragon Dual Chop
Scratch Cat Pokmon Abilities: Pig Monkey Pokmon Abilities:
They used to live in grasslands but Pick up & Technician ? Dark Beat Up It lives on the mountains or at the top Vital Spirit & Anger Point
have adapted really well to life in the of fruit trees. Light and agile on its
Evolution: First Stage. Evolution: First Stage.
city. Shiny things facinate them and Evolves when its surrounded by riches. feet and ferocious in temperament. Evolves after a terrible temper tantrum.
they keep a little treasure hidden. When it gets angry, it goes into a
The coin on its head is its most frenzy and cannot be controlled.
prized possesion. #052 #053 #056 #057

96 97
Kanto Pokdex Kanto Pokdex

#057 Primeape Type: Fight Flying Experience


cost Type move name Experience
cost Type move name #061 Poliwhirl Type: Water Experience
cost Type move name Experience
cost Type move name
0 Fight Final Gambit 0 Normal Fling 0 Water Water Sport 0 Water Water Gun
Strength Strength
0 Normal Scratch 0 Normal Leer 0 Psychic Hypnosis 11 Water Bubble
Dexterity Dexterity 18
0 Normal Focus Energy 9 Normal Fury Swipes 15 Normal Double Slap Water Rain Dance
Vitality 13 Fight Karate Chop 17 Fight Seismic Toss Vitality 21 Normal Body Slam 27 Water Bubble Beam
Special 21 Normal Screech 25 Dark Assurance Special 32 Ground Mud Shot 37 Normal Belly Drum
28 Normal Rage 35 Normal Swagger 43 Fight Wake-Up Slap 48 Water Hydro Pump
Insight Insight
41 Fight Cross Chop 47 Normal Thrash 53 Ground Mud Bomb 19
? Ice
Fight Reversal
Ice Punch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 32kg / 70 lbs 53 Dark Punishment 59 Fight Close Combat 1m / 303 20kg / 44 lbs ? Normal Mind Reader ? Normal Refresh
HP: HP:
42
? Dragon
Fire Fire Blast
Outrage 44
? Psychic
Ghost Grudge
Meditate
Pig Monkey Pokmon Abilities: Tadpole Pokmon Abilities:
It grows angry if you see its eyes Vital Spirit & Anger Point 47
? Normal
Dark Captivate
Night Slash Though it is skilled at walking, it Water Absorb & Damp
and gets angrier if you run. If you prefers to live underwater where
Evolution: Final Form. Evolution: Second Stage. Evolves with
fight it will go mad with rage. theres less danger. It sweats to a Water Stone or by Trade holding an item.
Not many trainers are capable of keep its skin moist. Thanks to this, it
handling it, the angrier it gets the can easily slip out of the clutches of
less intelligent it becomes. #056 #057 any enemy. #060 #061 #062 #186

Experience
cost Type move name Experience
cost Type move name #058 Growlithe Type: Fire Flying Experience
cost Type move name Experience
cost Type move name #062 Poliwrath Type: Water Fight
0 Normal Roar 0 Dark Bite 0 Fight Circle Throw 0 Water Bubble Beam
Strength Strength
6 Fire Ember 8 Normal Leer 0 Psychic Hypnosis 0 Normal Double Slap
12 Dexterity 32 Dexterity
10 Normal Odor Sleuth Normal Helping Hand 0 Fight Submission Fight Dynamic Punch
17 Fire Flame Wheel 19 Fight Reversal Vitality 43 Normal Mind Reader 2?4 Normal
Ice Swift
Ice Punch Vitality
21 Fire Fire Fang 23 Normal Take Down Special 2?8 Flying
Fight Acrobatics
Seismic Toss 3?8 Normal
Fight Mean Look
Counter Special
28 Fire Flame Burst 30 Psychic Agility
Insight Insight
32 Normal Retaliate 34 Fire Flamethrower

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
39 Dark Crunch 41 Fire Heat Wave
0.7m / 204 19kg / 41 lbs 1.3 m / 403 54kg / 120 lbs
HP: HP:
43 Dragon Outrage 45 Fire Flare Blitz
Puppy Pokmon Abilities: Tadpole Pokmon Abilities:
45
? Mimic
Normal Howl 4?8 Normal
Fight Hyper Combat
Close Voice
Friendly, loyal and fearless to defend Intimidate & Flash Fire Its not common to find it in the wild. Water Absorb & Damp
? Fairy Charm its trainer. These traits have gained
First Stage.
Most sightings take place when it is
Evolution: Evolution: Final Form
them a place working as police Evolves with a Fire Stone. on land. Once he is inside the water, Evolved with a Water Stone.
Pokmon. They are uncommon in it will swim far away. This Pokmon
the wild but some packs can be is an outstanding swimmer, capable
seen in hot environments. #058 #059 of beating any human. #060 #061 #062 #186

#059 Arcanine Type: Fire Fairy Experience


cost Type move name Experience
cost Type move name #063 Abra Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Electric Thunder Fang 0 Dark Bite 0 Psychic Teleport 5? Normal Sweet
Mimic Scent
Strength Strength
0 Normal Roar 0 Normal Odor Sleuth 9? Bug
Poison Signal Acid
Beam 1?3 Normal
Poison Poison Powder
Metronome
Dexterity 34 Dexterity
0 Fire Fire Fang Normal Extreme Speed
Vitality 2?1 Rock
Normal Rollout Sun
Morning 2?5 Normal
Dragon Double Slap
Dragon Pulse Vitality
Special 2?9 Psychic
Electric Rest
Wild Charge Special
Insight Insight

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.9m / 603 155kg / 340 lbs HP: 0.9m / 300 19kg / 43 lbs HP:
Legendary Pokmon Abilities: Psi Pokmon Abilities:
Its proud and regal appearance
 Intimidate & Flash Fire They are attracted to the cities Synchronize & Inner Focus
has made it be revered by people and tend to live close to humans. Its Evolution: First Stage.
Evolution: Final Form.
of ancient societies. Its magnificent Psychic abilities are still developing, Evolves by learning to control its powers.
bark conveys a sense of majesty. it can sleep up to 18 hours a day or
Anyone in front of Arcanine cant else it wont be able to use them.
help but stare in awe. #058 #059 When in danger, it teleports away. #063 #064 #065

Experience
cost Type move name Experience
cost Type move name #060 Poliwag Type: Water Fairy Experience
cost Type move name Experience
cost Type move name #064 Kadabra Type: Psychic
0 Water Water Sport 5 Water Water Gun 0 Psychic Teleport 0 Psychic Kinesis
Strength Strength
8 Psychic Hypnosis 11 Water Bubble 0 Psychic Confusion 18 Normal Disable
18 Dexterity Dexterity
15 Normal Double Slap Water Rain Dance 22 Psychic Miracle Eye 24 Psychic Ally Switch
21 Normal Body Slam 25 Water Bubble Beam Vitality 28 Psychic Psybeam 30 Psychic Reflect Vitality
28 Ground Mud Shot 31 Normal Belly Drum Special 34 Psychic Telekinesis 36 Normal Recover Special
35 Fight Wake-Up Slap 38 Water Hydro Pump 40 Psychic Psycho Cut 42 Psychic Role Play
Insight Insight
41 Ground Mud Bomb 1?9 Ice
Fight Reversal
Icy Wind 46 Psychic Psychic 48 Psychic Future Sight

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
21
? Normal
Fire Fire Fang
Mind Reader 2?3 Normal Take Down
Refresh 0.6m / 200 12kg / 26 lbs 50 Psychic Trick ? Dark Snatch 1.3m / 403 56kg / 124 lbs
HP: HP:
? Dark Foul Play ? Psychic Wonder Room
Tadpole Pokmon Abilities: Psi Pokmon Abilities:
They are most common near ponds Water Absorb & Damp Kadabra holds a silver spoon in its Synchronize & Inner Focus
and lakes during the summer. Its hand. The spoon is used to amplify

Evolution: First Stage. Evolution: Second Stage.
legs take some weeks to develop Evolves after reaching certain age. the alpha waves of its brain. Evolves after being Traded.
after it hatches, making it inept at When this Pokmon walks in, objects
walking. It is, however, a very fast near to it go crazy, moving in ways
swimmer. #060 #061 #062 #186 they shouldnt. #063 #064 #065

98 99
Kanto Pokdex Kanto Pokdex

#065 Alakazam Type: Psychic Experience


cost Type move name Experience
cost Type move name #069 Bellsprout Type: Grass Poison Experience
cost Type move name Experience
cost Type move name
0 Psychic Teleport 0 Psychic Kinesis 0 Grass Vine Whip 7 Normal Growth
Strength Strength
0 Psychic Confusion 18 Normal Disable 11 Normal Wrap 13 Grass Sleep Powder
Dexterity Dexterity
22 Psychic Miracle Eye 24 Psychic Ally Switch 15 Poison Poison Powder 17 Grass Stun Spore
Vitality 28 Psychic Psybeam 30 Psychic Reflect Vitality 23 Poison Acid 27 Dark Knock Off
Special 34 Psychic Telekinesis 36 Normal Recover Special 29 Normal Sweet Scent 35 Poison Gastro Acid
40 Psychic Psycho Cut 42 Psychic Role Play 39 Grass Razor Leaf 41 Normal Slam
Insight Insight
46 Psychic Psychic 48 Psychic Future Sight 47 Normal Wring Out 3?7 Psychic
Grass Zen Headbutt
Ingrain

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Psychic Trick ? Dark Snatch 4?1 Poison
Normal Poison Fang
Tickle 4?7 Psychic
Normal Weather
Psychic Ball
1.5m / 500 48kg / 105 lbs HP: 0.7m / 204 4kg / 9 lbs HP:
? Dark Foul Play ? Psychic Wonder Room
Psi Pokmon Abilities: Flower Pokmon Abilities:
A Pokmon that can memorize Synchronize & Inner Focus
 They live in hot and humid places, Chlorophyll
anything and never forgets what blending around with the flora.
Evolution: Final Form. Evolution: First Stage.
it learns. Over time it becomes too It is carnivorous and will try to eat Evolves after reaching certain size.
smart to allow anyone to be its anything smaller than itself.
master. Alakazams psychic powers It digests its prey with an acid
can be terrifying. #063 #064 #065 substance on its mouth. #069 #070 #071

Experience
cost Type move name Experience
cost Type move name #066 Machop Type: Fight Experience
cost Type move name Experience
cost Type move name #070 Weepinbell Type: Grass Poison
0 Fight Low Kick 0 Normal Leer 0 Grass Vine Whip 0 Normal Growth
Strength Strength
7 Normal Focus Energy 10 Fight Karate Chop 0 Normal Wrap 13 Grass Sleep Powder
Dexterity Dexterity
13 Fight Low Sweep 19 Normal Foresight 15 Poison Poison Powder 17 Grass Stun Spore
22 Fight Seismic Toss 25 Fight Revenge Vitality 23 Poison Acid 27 Dark Knock Off Vitality
31 Fight Vital Throw 34 Fight Submission Special 29 Normal Sweet Scent 35 Poison Gastro Acid Special
37 Fight Wake-Up Slap 43 Fight Cross Chop 39 Grass Razor Leaf 41 Normal Slam
Insight Insight
47 Normal Scary Face 49 Fight Dynamic Punch 47 Normal Wring Out 4?5 Grass Ingrain
Ground Fissure

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Meditate ? Steel Bullet Punch 0.8m / 207 20kg / 44 lbs HP: ? Normal Tickle ? Normal Weather Ball 1m / 303 6kg / 14 lbs HP:
? Ice Ice Punch
Abilities: Abilities:
Superpower Pokmon Flycatcher Pokmon
It lives in mountains, training its fists Guts & No Guard It sprays its stun powder to immobilize Chlorophyll
against strong rocks , lifting boulders a prey comming close to it, then

Evolution: First Stage. Evolution: Second Stage.
and hurling Rock Pokmon around Evolves after reaching certain age. eats it calmly. If the prey is bigger Evolves with a Leaf Stone.
to build stronger muscles. Even with than itself, it uses its sharp leaves to
its small size, it can compete against slice it into smaller pieces. Beware of
expert humans and win. #066 #067 #068 the toxic liquid in its mouth. #069 #070 #071

#067 Machoke Type: Fight Experience


cost Type move name Experience
cost Type move name #071 Victreebel Type: Grass Poison Experience
cost Type move name Experience
cost Type move name
0 Fight Low Kick 0 Normal Leer 0 Normal Stockpile 0 Normal Swallow
Strength Strength
0 Normal Focus Energy 0 Fight Karate Chop 0 Normal Spit Up 0 Grass Vine Whip
Dexterity Dexterity
13 Fight Low Sweep 19 Normal Foresight 0 Grass Sleep Powder 0 Normal Sweet Scent
Vitality 22 Fight Seismic Toss 25 Fight Revenge Vitality 0 Grass Razor Leaf 27 Grass Leaf Tornado
Special 32 Fight Vital Throw 36 Fight Submission Special 47 Grass Leaf Storm 47 Grass Leaf Blade
40 Fight Wake-Up Slap 44 Fight Cross Chop 1?8 Ground Bulldoze
Poison Belch 2?3 Dark
Grass SuckerWhip
Power Punch
Insight Insight
51 Normal Scary Face 55 Fight Dynamic Punch 2?8 Ground
Grass Mud Bomb
Synthesis

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 70kg 155 lbs HP: ? Psychic Meditate ? Steel Bullet Punch 1.7m / 507 15kg / 34 lbs HP:
Abilities:
? Fire Fire Punch Abilities:
Superpower Pokmon Flycatcher Pokmon
Even with its strong frame and
 Guts & No Guard They live together in small groups Chlorophyll
power, it is a humble and helpful at tropical areas. Victreebel uses a
Evolution: Second Stage. Evolution: Final Form.
Pokmon. Many of them work for Evolves after being Traded. sweet honey-like smell to lure and
human companies. On their days attract prey. They also use their
off you can see them heading to long vines to rustle bushes around.
the wild to train together. #066 #067 #068 They are territorial and aggressive. #069 #070 #071

Experience
cost Type move name Experience
cost Type move name #068 Machamp Type: Fight Poison Experience
cost Type move name Experience
cost Type move name #072 Tentacool Type: Water Poison
0 Rock Wide Guard 0 Fight Low Kick
Strength 0 Poison Poison Sting 5 Normal Supersonic
Strength
0 Normal Leer 0 Normal Focus Energy 8 Normal Constrict 12 Poison Acid
Fight Dexterity Dexterity
0 Fight Karate Chop 13 Low Sweep 15 Poison Toxic Spikes 19 Water Bubble Beam
19 Normal Foresight 22 Fight Seismic Toss Vitality 22 Normal Wrap 26 Poison Acid Spray Vitality
25 Fight Revenge 32 Fight Vital Throw Special 29 Psychic Barrier 33 Water Water Pulse Special
36 Fight Submission 40 Fight Wake-Up Slap 36 Poison Poison Jab 40 Normal Screech
Insight Insight
44 Fight Cross Chop 51 Normal Scary Face 43 Ghost Hex 47 Normal
Water Hydro Pump

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Fight Dynamic Punch 38
? Electric ThunderDance
Swords Punch 1.6m / 503 130kg / 286 lbs HP: 50 Normal
Poison Sludge Wave 54 Normal Wring Out 0.9m / 300 45kg / 100 lbs HP:
42
? Rock
Dragon Dual Chop
Sandstorm 46
? Ground
Fight Close Combat
Earthquake ? Ice Aurora Beam ? Ghost Confuse Ray
Superpower Pokmon Abilities: Jellyfish Pokmon Abilities:
There are a few roaming in the
 Guts & No Guard ? Normal
Psychic Magic Coat It lives in the seas all around the Clear Body & Liquid Ooze
mountains. Machamp has the power world. They release a toxic ink if

Evolution: Final Form. Evolution: First Stage.
to hurl anything aside. startled. It is a surprisingly intelligent Evolves after reaching certain size.
However, trying to do any work that Pokmon and can use its tentacles
requires care and dexterity may to briefly establish a link between its
cause its arms to get tangled. #066 #067 #068 mind and another creature. #072 #073

100 101
Kanto Pokdex Kanto Pokdex

#073 Tentacruel Type: Water Poison Experience


cost Type move name Experience
cost Type move name #077 Ponyta Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Reflect Type 0 Normal Wring Out 0 Normal Tackle 0 Normal Growl
Strength Strength
0 Poison Poison Sting 0 Normal Supersonic 4 Normal Tail Whip 9 Fire Ember
Dexterity Dexterity
0 Normal Constrict 12 Poison Acid 13 Fire Flame Wheel 17 Normal Stomp
Vitality 15 Poison Toxic Spikes 19 Water Bubble Beam Vitality 21 Fire Flame Charge 25 Fire Fire Spin
Special 22 Normal Wrap 26 Poison Acid Spray Special 29 Normal Take Down 33 Fire Inferno
29 Psychic Barrier 34 Water Water Pulse 37 Psychic Agility 41 Fire Fire Blast
Insight Insight
38 Poison Poison Jab 43 Normal Screech 45 Flying Bounce 49 Fire Flare Blitz

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Ghost Hex 52 Normal
Water Hydro Pump 5?3 Normal
Dark Morning Sun
Punishment 5?9 Fight DoubleCombat
Close Kick
1.6m / 503 55kg / 120 lbs HP: 1m / 303 60kg / 132 lbs HP:
Jellyfish Pokmon Abilities: 56 Normal
Poison Sludge Wave 5?4 Grass
Normal Giga
WringDrain
Out Abilities:
4?2 Fire
Psychic Fire Blast
Hypnosis
Fire Horse Pokmon
Lives in rock formations at the Clear Body & Liquid Ooze ? Psychic Mirror Coat ? Water Aqua Ring Its not very common to see one stay Run Away & Flash Fire
bottom of the ocean. It can grow still for more than a few seconds.
Evolution: Final Form. Evolution: First Stage.
tentacles at will and uses them to Soon after its born, its flames begin Evolves after reaching certain age.
immobilize prey. Records exist of a to burn. It is weak at first but soon
giant Tentacruel that sunk a fleet begins to develop a great speed
of pirate ships filled with treasure. #072 #073 chasing after its parents. #077 #078

Experience
cost Type move name Experience
cost Type move name #074 Geodude Type: Rock Ground Experience
cost Type move name Experience
cost Type move name #078 Rapidash Type: Fire
0 Normal Tackle 0 Normal Defense Curl 0 Poison Poison Jab 0 Bug Megahorn
Strength Strength
4 Ground Mud Sport 8 Rock Rock Polish 0 Fire Ember 0 Normal Growl
Dexterity 0 Dexterity
11 Rock Rollout 15 Ground Magnitude 0 Normal Quick Attack Normal Tail Whip
18 Rock Rock Throw 22 Rock Rock Blast Vitality 13 Fire Flame Wheel 17 Normal Stomp Vitality
25 Rock Smack Down 29 Normal Self Destruct Special 21 Fire Flame Charge 25 Fire Fire Spin Special
32 Ground Bulldoze 36 Rock Stealth Rock 29 Normal Take Down 33 Fire Inferno
Insight Insight
39 Ground Earthquake 43 Normal Explosion 37 Psychic Agility 40 Normal Fury Attack

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Rock Stone Edge
0.4 m / 104 20kg / 44 lbs 41 Fire Fire Blast 45 Flying Bounce
1.7m / 507 190kg / 420 lbs
HP: HP:
?
40 Normal Body
Rock Slam
Climb 4?3 Fairy
Rock Wide Guard
Moonlight 49 Fire Flare Blitz 4?5 Fire
Normal Flare Drill
Horn Blitz
Rock Pokmon Abilities: Fire Horse Pokmon Abilities:
46
? Dark
Fairy Moonblast
Sucker Punch Psychic Lives in mountains and caves. It
 Rock Head & Sturdy 45
? Normal Mimic Sun
Morning 4?8 Ground Hyper
Normal Drill Voice
Run It lives happily on prairies. Run Away & Flash Fire
looks indistinguisable from other It loves speed competitions - a herd

Evolution: First Stage. Evolution: Final Form.
rocks around. Because of this, many Evolves after reaching certain size. can often be seen running alongside
trainers step on them and are a train. It can regulate the heat of
attacked. It rolls to move around and its mane as to let its trainer ride it,
eats whatever it finds on the floor. #074 #075 #076 but only if it trusts him enough. #077 #078

#075 Graveler Type: Rock Ground Experience


cost Type move name Experience
cost Type move name #079 Slowpoke Type: Water Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Defense Curl 0 Normal Yawn 0 Normal Tackle
Strength Strength
4 Ground Mud Sport 8 Rock Rock Polish 0 Ghost Curse 5 Normal Growl
Dexterity Dexterity 14
11 Rock Rollout 15 Ground Magnitude 9 Water Water Gun Psychic Confusion
Vitality 18 Rock Rock Throw 22 Rock Rock Blast Vitality 19 Normal Disable 23 Normal Headbutt
Special 27 Rock Smack Down 31 Normal Self Destruct Special 28 Water Water Pulse 32 Psychic Zen Headbutt
36 Ground Bulldoze 42 Rock Stealth Rock 36 Normal Slack Off 41 Psychic Amnesia
Insight Insight
47 Ground Earthquake 53 Normal Explosion 45 Psychic Psychic 49 Water Rain Dance

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 105kg / 230 lbs 58 Normal Double-Edge 64 Rock Stone Edge
1.2m / 400 36kg / 80 lbs 54 Normal Psych Up 58 Psychic Heal Pulse
HP: HP:
?
40 Normal Wonder
Psychic Room
Rock Climb 4?3 Rock Wide Guard
Moonlight ? Psychic Future Sight ? Ground Mud Sport
Rock Pokmon Abilities: Dopey Pokmon Abilities:
It walks slowly, but it can get a nice Rock Head & Sturdy ?
46 Dark
Fairy Moonblast
Sucker Punch It lives close to water. This Pokmon Oblivious & Own Tempo ? Ice Icy wind
speed by rolling downhill. has a low intellect, and its slow to
Evolution: Second Stage. Evolution: First Stage. Evolves by
It is good at climbing. Groups of Evolves after being Traded. react to any stimuli. Its tail seeps a natural means and Trade holding an item.
them have been seen clinging from sweet substance it uses to lure prey
rock formations and cliffs to eat the to eat. When the tip turns white
tasty rocks covered in moss. #074 #075 #076 shellders will be attracted to it. #079 #080 #199

Experience
cost Type move name Experience
cost Type move name #076 Golem Type: Fight Ground Experience
cost Type move name Experience
cost Type move name #080 Slowbro Type: Water Psychic
0 Normal Tackle 0 Normal Defense Curl 0 Normal Yawn 0 Normal Tackle
Strength Strength
4 Ground Mud Sport 8 Rock Rock Polish 0 Ghost Curse 5 Normal Growl
Dexterity 14 Dexterity
11 Bug Steamroller 15 Ground Magnitude 9 Water Water Gun Psychic Confusion
18 Rock Rock Throw 22 Rock Rock Blast Vitality 19 Normal Disable 23 Normal Headbutt Vitality
27 Rock Smack Down 31 Normal Self Destruct Special 28 Water Water Pulse 32 Psychic Zen Headbutt Special
36 Ground Bulldoze 42 Rock Stealth Rock 36 Normal Slack Off 41 Water Withdraw
Insight Insight
47 Ground Earthquake 53 Normal Explosion 41 Psychic Amnesia 19 Psychic Psychic

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Normal Double-Edge 64 Rock Stone Edge
1.4m / 407 300kg / 660 lbs 21 Water Rain Dance 23 Normal Psych Up
1.6m / 503 78kg / 173 lbs
HP: HP:
69 Steel Heavy Slam ? Steel Iron Defense 58 Psychic Heal Pulse ? Water Aqua Tail
Megaton Pokmon Abilities: Hermit Crab Pokmon Abilities:
? Fight Superpower ? Electric Thunder Punch It is rare to see in the wild since Rock Head & Sturdy ? Normal Belly Drum ? Psychic Future Sight This Pokmon fused with a Shellder Oblivious & Own Tempo
it lives high on the mountains. It that bit into its tail. Its a slow

Evolution: Final Form. Evolution: Final Form.
withdraws its head and legs as if it swimmer and doesnt react to pain Evolved when a shellder bit its tail.
were a turtle to roll around. There but Shellder tends to keep it out of
have been cases of Golems who trouble.
resist dynamite blasts unscathed. #074 #075 #076 #079 #080 #199

102 103
Kanto Pokdex Kanto Pokdex

#081 Magnemite Type: Electric Steel Experience


cost Type move name Experience
cost Type move name #085 Dodrio Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Supersonic 0 Flying Pluck 0 Flying Peck
Strength Strength
7 Electric Thunder Shock 11 Normal Sonic Boom 0 Normal Growl 0 Normal Quick Attack
Dexterity Dexterity
15 Electric Thunder Wave 18 Steel Magnet Bomb 0 Normal Rage 14 Normal Fury Attack
Vitality 21 Electric Spark 25 Steel Mirror Shot Vitality 19 Dark Pursuit 23 Normal Uproar
Special 29 Steel Metal Sound 32 Electric Electro Ball Special 28 Normal Acupressure 34 Normal Tri Attack
35 Steel Flash Cannon 39 Normal Screech 41 Psychic Agility 47 Flying Drill Peck
Insight Insight
43 Electric Discharge 46 Normal Lock-On 54 Normal Endeavor 60 Normal Thrash

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 6kg / 13 lbs 47 Electric Magnet Rise 53 Steel Gyro Ball 1.8m / 600 85kg / 187 lbs HP: 5?0 Flying Trick
Psychic Mirror Move ? Dark Feint Attack
HP:
57 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity Abilities:
? Flying Brave Bird
Magnet Pokmon Abilities: Triple Bird Pokmon
It lurks near electric facilities and
 Magnet Pull & Sturdy ? Steel Iron Defense ? Bug Signal Beam A third head comes to change the Run Away & Early Bird
mountains as it is attracted by big dynamic the two original had. It is
Evolution: First Stage. Evolution: Final Form.
magnetic fields. It is not aggressive Evolves around a strong Magnetic Field. common to see the three heads
and usually defends itself with a fighting. Each one has its own
screech or a weak electric impulse personality, but when they work as
to deter other from attacking. #081 #082 #462 a team they can be very powerful. #084 #085

Experience
cost Type move name Experience
cost Type move name #082 Magneton Type: Electric Steel Experience
cost Type move name Experience
cost Type move name #086 Seel Type: Water Grass
0 Normal Tri Attack 0 Normal Tackle 0 Normal Headbutt 0 Normal Growl
Strength Strength
0 Normal Supersonic 0 Electric Thunder Shock 7 Water Water Sport 11 Ice Icy Wind
11 Dexterity Dexterity
0 Normal Sonic Boom Electric Electric Terrain 13 Normal Encore 17 Ice Ice Shard
15 Electric Thunder Wave 18 Steel Magnet Bomb Vitality 21 Psychic Rest 23 Water Aqua Ring Vitality
21 Electric Spark 25 Steel Mirror Shot Special 27 Ice Aurora Beam 31 Water Aqua Jet Special
29 Steel Metal Sound 34 Electric Electro Ball 33 Water Brine 37 Normal Take Down
Insight Insight
39 Steel Flash Cannon 45 Normal Screech 41 Water Dive 43 Water Aqua Tail

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
51 Electric Discharge 56 Normal Lock-On 1m / 303 60kg / 132 lbs 47 Ice Ice Beam 51 Normal Safeguard
1.1m / 307 90kg / 198 lbs
HP: HP:
62 Electric Magnet Rise 67 Steel Gyro Ball
Abilities:
53 Ice Hail ? Normal Fake Out
Abilities:
Magnet Pokmon Sea Lion Pokmon
73 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity Sometimes three Magnemites fuse Magnet Pull & Sturdy ? Ghost Lick ? Bug Signal Beam A Pokmon that lives on icebergs. It Thick Fat & Hydration
? Steel Iron Defense ? Bug Signal Beam into this Pokmon; other times
Second Stage.
swims in the sea using the point on
Evolution: Evolution: First Stage.
a single one sprouts two others. Evolves around a strong Magnetic Field. its head to break up the ice. Evolves after reaching certain age.
This species is greatly affected by It sleeps a lot during the day,
magnetic fields. Magnetons are being most active at dawn when
eager to please their trainers. #081 #082 #462 the temperature starts to cool. #086 #087

#083 Farfetchd Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #087 Dewgong Type: Water Ice Experience
cost Type move name Experience
cost Type move name
0 Flying Peck 0 Poison Poison Jab 0 Normal Headbutt 0 Normal Growl
Strength Strength
0 Ground Sand Attack 0 Normal Leer 0 Bug Signal Beam 0 Ice Icy Wind
Dexterity Dexterity
0 Bug Fury Cutter 7 Normal Fury Attack 13 Normal Encore 17 Ice Ice Shard
Vitality 13 Dark Knock Off 19 Normal Slash Vitality 21 Psychic Rest 23 Water Aqua Ring
Special 21 Flying Air Cutter 25 Normal Swords Dance Special 27 Ice Aurora Beam 31 Water Aqua Jet
31 Psychic Agility 33 Dark Night Slash 33 Water Brine 34 Ice Sheer Cold
Insight Insight
37 Flying Acrobatics 43 Normal Feint 39 Normal Take Down 45 Water Dive

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 15kg / 33 lbs 45 Normal False Swipe 49 Flying Air Slash
1.7m / 507 120kg 264 lbs 49 Water Aqua Tail 55 Ice Ice Beam
HP: HP:
55 Flying Brave Bird ? Grass Leaf Blade 61 Normal Safeguard 65 Ice Hail
Wild Duck Pokmon Abilities: Sea Lion Pokmon Abilities:
There used to be whole flocks of Keen Eye & Inner Focus ? Flying Feather Dance ? Flying Roost Its body is covered with a pure white Thick Fat & Hydration ? Ice Avalanche ? Normal Perish Song
them in meadows near the lakes. fur. The colder the weather, the ? Normal Horn Drill
Evolution: Final Form. Evolution: Final Form.
Now they are almost extinct more active it becomes. It hunts at
because their meat is delicious. night and its excellent at catching
They are fond of leeks and celery, fish Pokmon.
they carry them around as sticks. #083 It is also very intelligent and playful. #086 #087

Experience
cost Type move name Experience
cost Type move name #084 Doduo Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #088 Grimer Type: Poison Poison
0 Flying Peck 0 Normal Growl 0 Normal Pound 0 Poison Poison Gas
Strength Strength
5 Normal Quick Attack 10 Normal Rage 4 Normal Harden 7 Ground Mud Slap
Dexterity Poison Sludge Dexterity
14 Normal Fury Attack 19 Dark Pursuit 12 Normal Disable 15
23 Normal Uproar 28 Normal Acupressure Vitality 18 Normal Minimize 21 Ground Mud Bomb Vitality
32 Normal Double Hit 37 Psychic Agility Special 26 Poison Sludge Bomb 29 Normal Fling Special
41 Flying Drill Peck 46 Normal Endeavor 32 Normal Screech 37 Poison Sludge Wave
Insight Insight
50 Normal Thrash 4?8 Flying Future
Psychic Sight
Mirror Move 40 Poison Acid Armor 43 Poison Gunk Shot

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
50 Dark Trick
Psychic Feint Attack ? Flying Brave Bird 1.4m / 407 40kg / 86 lbs HP: 46 Poison Belch 48 Dark Memento
0.9m / 300 30kg / 66 lbs HP:
Abilities:
42
? Ghost Shadow Sneak
Sandstorm 4?6 Ground Giga Drain
Grass Earthquake
Abilities:
Twin Bird Pokmon Sludge Pokmon
It can fly, but it prefers to run in the Run Away & Early Bird ? Normal Scary Face It was born from polluted sludge Stench & Sticky Hold
prairies. The two heads usually get in the sea. Grimers favorite food

Evolution: First Stage. Evolution: First. Stage.
along. While one is eating or sleeping, Evolves after reaching certain age. is anything filthy like waste water Evolves after reaching a certain size.
the other one is alert for predators. pumped out from factories. Grime
It is known that they share a brain and sludge stick to their body
and their ideas are connected. #084 #085 making them grow larger over time. #088 #089

104 105
Kanto Pokdex Kanto Pokdex

#089 Muk Type: Poison Experience


cost Type move name Experience
cost Type move name #093 Haunter Type: Ghost Poison Experience
cost Type move name Experience
cost Type move name
Strength 0 Normal Pound 0 Poison Poison Gas
Strength 0 Psychic Hypnosis 0 Ghost Lick
0 Normal Harden 0 Ground Mud Slap 0 Ghost Spite 8 Normal Mean Look
Dexterity Poison Sludge Dexterity
12 Normal Disable 15 12 Ghost Curse 15 Ghost Night Shade
Vitality 18 Normal Minimize 21 Ground Mud Bomb Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch
Special 26 Poison Sludge Bomb 29 Normal Fling Special 25 Ghost Shadow Punch 28 Dark Payback
32 Normal Screech 37 Poison Sludge Wave 33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight Insight
43 Poison Acid Armor 49 Poison Gunk Shot 44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 400 60kg / 132 lbs HP: 53 Poison Belch 57 Dark Memento
1.6m / 503 0.1kg / 0.2 lbs HP: 55 Normal
Ghost Hex 61 Ghost Nightmare
? Normal Self-Destruct ? Ghost Shadow Sneak ? Ice Icy Wind ? Ghost Grudge
Sludge Pokmon Abilities: Gas Pokmon Abilities:
It gathers on polluted areas to eat Stench & Sticky Hold ? Grass Giga Drain Haunter is a dangerous Pokmon. Levitate ? Psychic Trick
filth. Its body is made of a powerful it will try to lick you with its tongue
Evolution: Final Form. Evolution: Second Stage.
poison that kills any plant. Touching to steal your life away. If you get Evolves after being Traded.
it can cause a fever that will require the feeling of being watched in
bed rest. A good diet may reduce darkness when nobody is around, it
Muks toxicity. #088 #089 means a Haunter is there. #092 #093 #094

Experience
cost Type move name Experience
cost Type move name #090 Shellder Type: Water Poison Experience
cost Type move name Experience
cost Type move name #094 Gengar Type: Ghost Poison
0 Normal Tackle 4 Water Withdraw 0 Psychic Hypnosis 0 Ghost Lick
Strength Strength
8 Normal Supersonic 13 Ice Icicle Spear 0 Ghost Spite 8 Normal Mean Look
Dexterity Dexterity
16 Normal Protect 20 Normal Leer 12 Ghost Curse 15 Ghost Night Shade
25 Water Clamp 28 Ice Ice Shard Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
32 Water Razor Shell 37 Ice Aurora Beam Special 25 Ghost Shadow Punch 28 Dark Payback Special
40 Water Whirlpool 44 Water Brine 33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight Insight
49 Steel Iron Defense 52 Ice Ice Beam 44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Normal Shell Smash 61 Water Hydro Pump 0.3m / 100 4kg / 9 lbs HP: 55 Normal
Ghost Hex 61 Ghost Nightmare 1.5 m / 500 40kg / 90 lbs HP:
? Water Aqua Ring ? Rock Rock Blast
Abilities:
? Normal Perish Song ? Ice Icy Wind
Abilities:
Bivalve Pokmon Shadow Pokmon
? Normal Rapid Spin It lives at the bottom of the sea Shell Armor & Skill Link ? Grass Giga Drain This Pokmon is michievous but it Levitate
and rivers. It feeds on algae but its can be downright evil. It takes joy

Evolution: First Stage. Evolution: Final Form
attracted to sweet substances. Evolves with a Water Stone. in casting curses upon innocents
When frightened it will shut its clam and eating the life of people and
and lock it to be almost impossible Pokmon. It lurks in the shadows
to open. #090 #091 and disguises itself as one. #092 #093 #094

#091 Cloyster Type: Water Ice Experience


cost Type move name Experience
cost Type move name #095 Onix Type: Rock Ground Experience
cost Type move name Experience
cost Type move name
0 Water Hydro Pump 0 Normal Shell Smash 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Poison Toxic Spikes 0 Water Withdraw 0 Ground Mud Sport 0 Normal Bind
Dexterity Dexterity
0 Normal Supersonic 0 Normal Protect 4 Ghost Curse 7 Rock Rock Throw
Vitality 0 Ice Aurora Beam 13 Normal Spike Cannon Vitality 10 Rock Rock Tomb 13 Normal Rage
Special 28 Ground Spikes 50 Ice Icicle Crash Special 16 Rock Stealth Rock 19 Rock Rock Polish
? Water Aqua Ring ? Rock Rock Blast 22 Rock Smack Down 25 Dragon Dragon Breath
Insight Insight
? Normal Self-Destruct 28 Normal Slam 31 Normal Screech

5 28
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 132kg / 292 lbs 8m / 2810 420kg / 926 lbs 34 Rock Rock Slide 37 Ground Sand Tomb
HP: HP:
40 Steel Iron Tail 43 Ground Dig
Bivalve Pokmon Abilities: Rock Snake Pokmon Abilities:
If it lives in seas with harsh currents, Shell Armor & Skill Link It is not full-size when its born. Years Rock Head & Sturdy 46 Rock Stone Edge 49 Normal Double-Edge
it will grow larger and sharper of eating boulders make it a real 52 Rock Sandstorm 55
? Rock Healing
Psychic Ancient Wish
Power
Evolution: Final Form. Evolution: First Stage.
spikes on its shells than those giant. It lives on mountains and dark Evolves with high pressure, iron and heat. ? Normal Self-Destruct ? Normal Endure
who live on calm waters. Its shell is tunnels. Its frightening roars travel
extremely hard - you would need as echo through the cave. It is very
explosives to try to open it. #090 #091 aggressive towards others. #095 #208

Experience
cost Type move name Experience
cost Type move name #092 Gastly Type: Ghost Poison Experience
cost Type move name Experience
cost Type move name #096 Drowzee Type: Psychic Ground
0 Psychic Hypnosis 0 Ghost Lick 0 Normal Pound 0 Psychic Hypnosis
Strength Strength
5 Ghost Spite 8 Normal Mean Look 5 Normal Disable 13 Poison Poison Gas
Dexterity Dexterity
12 Ghost Curse 15 Ghost Night Shade 21 Psychic Meditate 25 Psychic Psybeam
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality 29 Normal Headbutt 33 Normal Psych Up Vitality
26 Dark Payback 29 Ghost Shadow Ball Special 37 Psychic Synchronoise 41 Psychic Zen Headbutt Special
33 Psychic Dream Eater 36 Dark Dark Pulse 45 Normal Swagger 49 Psychic Psychic
Insight Insight
40 Ghost Destiny Bond 43 Normal
Ghost Hex 53 Dark Nasty Plot 57 Psychic Psyshock

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal
Ghost Nightmare ? Poison Clear Smog 1.3m / 403 0.1kg / 0.2 lbs 61 Psychic Future Sight ? Psychic Role Play 1m / 303 32kg / 71 lbs
HP: HP:
? Ice Icy Wind ? Ghost Grudge
Abilities:
? Electric Thunder Wave ? Normal Substitute
Abilities:
Gas Pokmon Hypnosis Pokmon
Its body is made of a toxic gas - Levitate It eats the dreams of a sleeping
 Insomnia & Forewarn
anyone would faint if engulfed by person or Pokmon and shows

Evolution: First Stage. Evolution: First Stage.
it. It has been seen in abandoned Evolves after reaching certain size. fondness to the dreams of young Evolves after eating the greatest dream.
places scaring people and other children. Once the victim is deep in
pokemon for fun. It is elusive and slumber it will extract and eat the
escapes through the walls. #092 #093 #094 dream through the nose. #096 #097

106 107
Kanto Pokdex Kanto Pokdex

#097 Hypno Type: Psychic Experience


cost Type move name Experience
cost Type move name #101 Electrode Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Ghost Nightmare 0 Dark Nasty Plot Electric Charge Electric Magnetic Flux
Strength Strength
0 Dark Switcheroo 0 Normal Pound Normal Tackle Normal Sonic Boom
Dexterity Dexterity
0 Psychic Hypnosis 0 Normal Disable Electric Spark Electric Eerie Impulse
Vitality 0 Psychic Confusion 13 Normal Headbutt Vitality Rock Rollout Normal Screech
Special 17 Poison Poison Gas 21 Psychic Meditate Special Electric Charge Beam Psychic Light Screen
25 Psychic Psybeam 29 Normal Headbutt Electric Electro Ball Normal Self Destruct
Insight Insight
33 Normal Psych Up 37 Psychic Synchronoise Normal Swift Electric Magnet Rise

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 503 75kg / 166 lbs 41 Psychic Zen Headbutt 45 Normal Swagger 1.2m / 400 66kg / 146 lbs Steel Gyro Ball Normal Explosion
HP: HP:
49 Psychic Psychic 53 Psychic Psyshock Psychic Mirror Coat Dark Foul Play
Hypnosis Pokmon Abilities: Ball Pokmon Abilities:
Old children stories tell of an Hypno Insomnia & Forewarn 61 Psychic Future Sight ? Electric Thunder Wave It is known for causing blackouts in Soundproof & Static Dark Sucker Punch Normal Endure
who takes away naughty kids and ? Normal Substitute ? Normal Metronome the cities. After evolving it explodes
Final Form. Evolution: Final Form.
feasts on their dreams until they Evolution: as a form to release excess electricity
are old men. They have an urge to or simply to amuse itself.
eat the dreams of others since they Trainers need to be careful around
cannot sleep themselves. #096 #097 an Electrode. #100 #101

Experience
cost Type move name Experience
cost Type move name #098 Krabby Type: Water Experience
cost Type move name Experience
cost Type move name #102 Exeggcute Type: Grass Psychic
0 Water Bubble 0 Ground Mud Sport Normal Barrage Normal Uproar
Strength Strength
5 Normal Vice Grip 9 Normal Leer Psychic Hypnosis Psychic Reflect
15 Dexterity Dexterity
11 Normal Harden Water Bubble Beam Grass Leech Seed Grass Bullet Seed
19 Ground Mud Shot 21 Steel Metal Claw Vitality Grass Stun Spore Poison Poison Powder Vitality
25 Normal Stomp 29 Normal Protect Special Grass Sleep Powder Psychic Confusion Special
31 Normal Guillotine 35 Normal Slam Grass Worry Seed Normal Natural Gift
Insight Insight
39 Water Brine 41 Water Crabhammer Grass Solar Beam Psychic Extrasensory

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Flail ? Psychic Agility 0.4m / 104 6kg / 14 lbs Normal Bestow Ghost Nightmare 0.4m / 104 2kg / 5 lbs
HP: HP:
? Steel Iron Defense 4?5 Fire
Normal Flare
MimicBlitz Grass Ingrain Ghost Curse
River Crab Pokmon Abilities: Egg Pokmon Abilities:
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor Even though it appears to be eggs Chlorophyll
the sea. of some sort, it is related more to a
Evolution: First Stage. Evolution: First Stage.
They can be seen squabbling with Evolves after reaching certain age. seed. It gathers in packs of six that Evolves with a Leaf Stone.
each other over food and territory. have a mental link with eachother.
They usually avoid humans but will Each one of them has a different
fight if provoked. #098 #099 personality. #102 #103

#099 Kingler Type: Water Psychic Experience


cost Type move name Experience
cost Type move name #103 Exeggutor Type: Grass Psychic Experience
cost Type move name Experience
cost Type move name
0 Rock Wide Guard 0 Water Bubble Grass Seed Bomb Normal Barrage
Strength Strength
0 Ground Mud Sport 5 Normal Vice Grip Psychic Hypnosis Psychic Confusion
Dexterity 14 Dexterity
9 Normal Leer Normal Harden Normal Stomp Psychic Psyshock
Vitality 19 Water Bubble Beam 23 Ground Mud Shot Vitality Normal Egg Bomb Grass Wood Hammer
Special 28 Steel Metal Claw 32 Normal Stomp Special Grass Leaf Storm Ghost Nightmare
36 Normal Protect 41 Normal Guillotine Grass Grassy Terrain Ghost Curse
Insight Insight
45 Normal Slam 49 Water Brine

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 403 60kg / 132 lbs 54 Water Crabhammer 58 Normal Flail 2m / 607 120kg / 264 lbs
HP: HP:
Abilities:
? Psychic Agility ? Steel Iron Defense
Abilities:
49
Pincer Pokmon Coconut Pokmon
Its pincers grow peculiarly large. If it Hyper Cutter & Shell Armor ? Normal Mimic
Originally from tropical areas. Chlorophyll
lifts the pincers too fast, it may lose Exeggutors heads grow larger with Evolution: Final Form.
Evolution: Final Form.
its balance and stagger. If one of its strong sunlight. Each head thinks
pincers is damaged, it will detach it independently. They are friendly
from its body. It will regrow after a and provide their shade to other
few days.. #098 #099 Pokmon. #102 #103

Experience
cost Type move name Experience
cost Type move name #100 Voltorb Type: Electric Experience
cost Type move name Experience
cost Type move name #104 Cubone Type: Ground
0 Electric Charge 5 Normal Tackle Normal Growl Normal Tail Whip
Strength Strength
8 Normal Sonic Boom 10 Electric Eerie Impulse Ground Bone Club Normal Headbutt
15 Dexterity Dexterity
12 Electric Spark Rock Rollout Normal Leer Normal Focus Energy
19 Normal Screech 22 Electric Charge Beam Vitality Ground Bonemerang Normal Rage Vitality
26 Psychic Light Screen 29 Electric Electro Ball Special Normal False Swipe Normal Thrash Special
33 Normal Self Destruct 36 Normal Swift Dark Fling Ground Bone Rush
Insight Insight
40 Electric Magnet Rise 43 Steel Gyro Ball Normal Endeavor Normal Double Edge

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal Explosion 50 Psychic Mirror Coat
0.5m / 108 10kg / 22 lbs Normal Retaliate Steel Iron Defense 0.4m / 104 6kg / 14 lbs
HP: HP:
? Normal Endure ? Dark Sucker Punch Fight Double Kick Fight Detect
Ball Pokmon Abilities: Lonely Pokmon Abilities:
? Dark Foul Play They live near factories and electric Soundproof & Static Cubone wears a skull helmet it Rock Head & Lightningrod
generators. It bears an uncanny never removes. It is said to be from
Evolution: First Stage. Evolution: First Stage.
and unexplained resemblance to Evolves after a terrible temper tantrum. its mother or someone dear to it. Evolves after overcoming its loss.
a Pokball. Since it explodes at the Lives in the mountains where it cries
slightest provocation, even veteran at night due to the sadness it feels.
trainers treat it with caution. #100 #101 It is distrustful of humans. #104 #105

108 109
Kanto Pokdex Kanto Pokdex

#105 Marowak Type: Ground Experience


cost Type move name Experience
cost Type move name #109 Koffing Type: Poison Experience
cost Type move name Experience
cost Type move name
Normal Growl Normal Tail Whip Poison Poison Gas Normal Tackle
Strength Strength
Ground Bone Club Normal Headbutt Poison Smog Normal Smokescreen
Dexterity Dexterity Dark Assurance Poison Clear Smog
Normal Leer Normal Focus Energy
Vitality Ground Bonemerang Normal Rage Vitality Poison Sludge Normal Self Destruct
Special Normal False Swipe Normal Thrash Special Ice Haze Steel Gyro Ball
Dark Fling Ground Bone Rush Poison Sludge Bomb Normal Explosion
Insight Insight
Normal Endeavor Normal Double Edge Ghost Destiny Bond Poison Belch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Retaliate Dragon Outrage Dark Memento Poison Toxic Spikes
1m / 303 45kg / 99 lbs HP: 0.6m / 200 1kg / 2 lbs HP:
Normal Perish Song Fight Detect Normal Pain Split Rock Rollout
Bone Keeper Pokmon Abilities: Poison Gas Pokmon Abilities:
Its rough past has hardened its Rock Head & Lightningrod
 It is drawn to the smog and fumes Levitate
heart. Now tenacious and violent, of the cities. It fills its body with toxic
Evolution: Final Form. Evolution: First Stage.
this Pokmon will use its Bone club as gases to float like a balloon. When Evolves after reaching certain size.
a weapon against foes. Marowaks it gets nervous it releases a sickly
den is usually full of the bones it has green gas. Breathing this gas will
collected. #104 #105 give you a bad case of sniffles. #109 #110

Experience
cost Type move name Experience
cost Type move name #106 Hitmonlee Type: Fight Experience
cost Type move name Experience
cost Type move name #110 Weezing Type: Poison
Fight Double Kick Fight Revenge Poison Poison Gas Normal Tackle
Strength Strength
Psychic Meditate Fight Rolling Kick Poison Smog Normal Smokescreen
Dexterity Dark Assurance Poison Clear Smog
Dexterity
Fight Jump Kick Fight Brick Break
Normal Focus Energy Normal Feint Vitality Poison Sludge Normal Self Destruct Vitality
Fight High Jump Kick Normal Mind Reader Special Ice Haze Normal Double Hit Special
Normal Foresight Rock Wide Guard Poison Sludge Bomb Normal Explosion
Insight Insight
Fire Blaze Kick Normal Endure Ghost Destiny Bond Poison Belch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Mega Kick Fight Close Combat Dark Memento Poison Toxic Spikes
1.5m / 500 50kg / 110 lbs HP: 1.2m / 400 9kg / 20 lbs HP:
Fight Reversal Flying Bounce Normal Pain Split Psychic Psybeam
Kicking Pokmon Abilities: Poison Gas Pokmon Abilities:
Normal Rapid Spin Fight Mach Punch Its legs freely stretch and contract. Limber & Reckless They are considered a pest in
 Levitate
It bowls over foes with devastating urban areas. They wait until night to

Evolution: Final Form. Evolution: Final Form.
kicks. It is very disciplined and trains Evolved by maxing out Strength. roam and eat from the trash cans in
every day. It is very rare in the wild, the neighborhood. If it finds a filthy
and it is mostly found in urban areas. and unkept house it will make its
#236 #106 #107 #237 nest in there. #109 #110

#107 Hitmonchan Type: Fight Experience


cost Type move name Experience
cost Type move name #111 Rhyhorn Type: Ground Rock Experience
cost Type move name Experience
cost Type move name
Fight Revenge Normal Comet Punch Normal Horn Attack Normal Tail Whip
Strength Strength
Psychic Agility Dark Pursuit Normal Stomp Normal Fury Attack
Dexterity Dexterity
Fight Mach Punch Steel Bullet Punch Normal Scary Face Rock Rock Blast
Vitality Normal Feint Fight Vaccum Wave Vitality Ground Bulldoze Normal Chip Away
Special Fight Quick Guard Electric Thunder Punch Special Normal Take Down Ground Drill Run
Ice Ice Punch Fire Fire Punch Rock Stone Edge Ground Earthquake
Insight Insight
Fight Sky Uppercut Normal Mega Punch Normal Horn Drill Bug Megahorn

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Fight Detect Fight Focus Punch 1m / 303 115kg / 253 lbs Electric Thunder
Ground Dig Fang Ice
Normal Ice Fang
Slash
1.4m / 407 50kg 110 lbs HP: HP:
Fight Counter Fight Close Combat Ground
Fire Earthquake
Fire Fang
Punching Pokmon Abilities: Spikes Pokmon Abilities:
It specializes in punching as fast as Keen Eye & Iron Fist Normal Rapid Spin Fight Drain Punch It lives in grasslands and rough Rock Head & Lightningrod
it can. Using a corkscrew motion, Fight High Jump Kick terrains. It is covered with a thick Evolution: First Stage.
Evolution: Final Form.
it can even drill through concrete Evolved by maxing out Vitality. hide and it tramples any threats by Evolves after reaching certain age.
with its bare hands. This Pokmon running towards them. It is not very
takes its training very seriously. smart, though. It can keep trampling
Its very rare to see one in the wild. #236 #106 #107 #237 things for hours just because. #111 #112 #464

Experience
cost Type move name Experience
cost Type move name #108 Lickitung Type: Normal Experience
cost Type move name Experience
cost Type move name #112 Rhydon Type: Ground Rock
Ghost Lick Normal Supersonic Normal Horn Attack Normal Tail Whip
Strength Strength
Normal Defense Curl Dark Knock Off Normal Stomp Normal Fury Attack
Normal Normal Dexterity Dexterity
Wrap Stomp Normal Scary Face Rock Rock Blast
Normal Disable Normal Slam Vitality Ground Bulldoze Normal Chip Away Vitality
Rock Rollout Normal Chip Away Special Normal Take Down Fight Hammer Arm Special
Normal Me First Normal Refresh Ground Drill Run Rock Stone Edge
Insight Insight
Normal Screech Grass Power Whip Ground Earthquake Normal Horn Drill

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Wring Out Normal Belly Drum Normal
Bug Megahorn Dragon Dragon Rush
1.2m / 400 65kg / 144 lbs HP: 1.9m / 603 240kg / 528 lbs HP:
Water Aqua Tail Psychic Zen Headbutt Normal Skull Bash Fight Superpower
Licking Pokmon Abilities: Drill Pokmon Abilities:
Its tongue is twice longer than its Own Tempo & Oblivious It has a horn that serves as a drill Rock Head & Lightningrod
body and it is used for everything, for destroying rocks and boulders.

Evolution: First Stage. Evolution: Second Stage.
from capturing prey to feeling its Evolves after mastering Rollout. Rhydon occasionally goes for a swim Evolves after being Traded holding an item.
surroundings and cleaning itself. It in rivers and even magma pools. Its
really dislikes sour and bitter flavors. great resistance prevents it from
#108 #463 taking any damage. #111 #112 #464

110 111
Kanto Pokdex Kanto Pokdex

#113 Chansey Type: Normal Experience


cost Type move name Experience
cost Type move name #117 Seadra Type: Water Experience
cost Type move name Experience
cost Type move name
Normal Double-Edge Normal Defense Curl Water Water Gun Normal Smokescreen
Strength Strength
Normal Pound Normal Growl Normal Leer Water Bubble
Dexterity Dexterity Normal
Normal Refresh Normal Double Slap Focus Energy Water Bubble Beam
Vitality Normal Softboiled Normal Bestow Vitality Psychic Agility Dragon Twister
Special Normal Minimize Normal Take Down Special Water Brine Water Hydro Pump
Normal Sing Dark Fling Dragon Dragon Dance Dragon Dragon Pulse
Insight Insight
Psychic Heal Pulse Normal Egg Bomb Ice Aurora Beam Bug Signal Beam

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Psychic Light Screen Normal
Psychic Healing Wish Water Octazooka
1.1m / 307 34kg / 76 lbs HP: 1.2m / 400 25kg / 55 lbs HP:
Normal Heal Bell Fight
Normal SeismicOut
Wring Toss
Egg Pokmon Abilities: Dragon Pokmon Abilities:
There are only females in this species. Natural Cure & Serene Grace Normal Present The poisonous barbs all over its body Swift Swim & Sniper
Chansey lays a nutritive egg every are highly valued as ingredients for
Evolution: Second Stage. Evolution: Second Stage.
day. These eggs are fed to the sick Evolves with Happiness. making traditional medicine. Evolves after being Traded holding an item.
to give them strength. It is a loving It will show no mercy if anything
and smart Pokmon, but its pretty approaches its nest. Its back fin has
rare and elusive in the wild. #440 #113 #242 a numbing substance #116 #117 #230

Experience
cost Type move name Experience
cost Type move name #114 Tangela Type: Grass Experience
cost Type move name Experience
cost Type move name #118 Goldeen Type: Water
Normal Constrict Grass Ingrain Flying Peck Water Water Sport
Strength Strength
Grass Sleep Powder Grass Vine Whip Normal Supersonic Normal Horn Attack
Grass
Dexterity Water Water Pulse Normal Flail Dexterity
Absorb Poison Poison Powder
Normal Bind Normal Growth Vitality Water Aqua Ring Normal Fury Attack Vitality
Grass Mega Drain Dark Knock Off Special Water Waterfall Normal Horn Drill Special
Grass Stun Spore Normal Natural Gift Psychic Agility Water Soak
Insight Insight
Grass Giga Drain Rock Ancient Power Bug Megahorn Flying Bounce

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Slam Normal Tickle Ground Mud Sport Ground Drill Run 0.6m / 200 15kg / 33 lbs
1m / 303 35kg / 77 lbs HP: HP:
Normal Wring Out Grass Grassy Terrain
Vine Pokmon Abilities: Goldfish Pokmon Abilities:
Grass Power Whip Psychic Amnesia It blends with foliage on jungle and Chlorophyll & Leaf Guard Goldeen loves swimming wild and Swift Swim & Water Veil
Psychic Confusion Normal Substitute forest areas. Its vines snap off easily free in rivers and ponds. If one of

Evolution: First Stage. Evolution: First Stage.
and painlessly if they are grabbed, Evolves after contact with Primal Forces. these Pokmon is placed in an Evolves after reaching certain age.
allowing it to make a quick getaway. aquarium, it will shatter the glass
The lost vines are replaced by new with its horn and make its escape.
growth the very next day. #114 #465 #118 #119

#115 Kangaskhan Type: Normal Experience


cost Type move name Experience
cost Type move name #119 Seaking Type: Water Experience
cost Type move name Experience
cost Type move name
Normal Comet Punch Normal Leer Poison Poison Jab Normal Tail Whip
Strength Strength
Normal Fake Out Normal Tail Whip Flying Peck Water Water Sport
Dexterity Dark
Dexterity Normal Supersonic Normal Horn Attack
Bite Normal Double Hit
Vitality Normal Rage Normal Mega Punch Vitality Water Water Pulse Normal Flail
Special Normal Chip Away Normal Dizzy Punch Special Water Aqua Ring Normal Fury Attack
Dark Crunch Normal Endure Water Waterfall Normal Horn Drill
Insight Insight
Dragon Outrage Dark Sucker Punch Psychic Agility Water Soak

7 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Fight Reversal Water Aqua Tail Bug Megahorn Flying Bounce
2.2m / 703 420kg / 926 lbs HP: 1.4m / 403 60kg / 132 lbs HP:
Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight Ground Mud Sport Ground Drill Run
Parent Pokmon Abilities: Goldfish Pokmon Abilities:
A female only species. It raises its Early Bird & Scrappy In the autumn, Seaking males can Swift Swim & Water Veil
offspring in its belly pouch. The be seen doing courtship dances to Evolution: Final Form.
Evolution: Final Form.
young leaves once it learns to find females. After getting a mate both
its own food. In the wild, mothers will be seen swimming powerfully up
and daugthers fiercly defend rivers and creeks to make their nest.
eachother. #115 #118 #119

Experience
cost Type move name Experience
cost Type move name #116 Horse Type: Water Experience
cost Type move name Experience
cost Type move name #120 Staryu Type: Water
Water Water Gun Normal Smokescreen Normal Tackle Normal Harden
Strength Strength
Normal Leer Water Bubble Water Water Gun Normal Rapid Spin
Normal
Dexterity Recover Camouflage Dexterity
Focus Energy Water Bubble Beam Normal Normal
Psychic Agility Dragon Twister Vitality Normal Swift Water Bubble Beam Vitality
Water Brine Water Hydro Pump Special Normal Minimize Steel Gyro Ball Special
Dragon Dragon Dance Dragon Dragon Pulse Psychic Light Screen Water Brine
Insight Insight
Ice Aurora Beam Bug Signal Beam Normal Reflect Type Rock Power Gem

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Water Octazooka 0.4m / 104 8kg / 17 lbs Psychic Cosmic Power Water Hydro Pump
HP: 0.8m / 207 34kg / 76 lbs HP:
Abilities:
Electric Thunder Wave Bug Signal Beam
Dragon Pokmon Starshape Pokmon Abilities:
It makes its nest in the shade of Swift Swim & Sniper Dragon Twister They come out to the shore in Illuminate & Natural Cure
corals in shallow parts of the sea. great numbers when the sky is full

Evolution: First Stage. Evolution: First Stage.
If it senses danger, it spits a murky Evolves after reaching certain age. with stars. The core at its center Evolves with a Water Stone.
ink and flees. It has been seen glows to communicate with others.
shooting down flying bugs to eat If a part of its body is injured it can
them. #116 #117 #230 regrow it in a few days. #120 #121

112 113
Kanto Pokdex Kanto Pokdex

#121 Starmie Type: Water Psychic Experience


cost Type move name Experience
cost Type move name #125 Electabuzz Type: Electric Experience
cost Type move name Experience
cost Type move name
Water Hydro Pump Water Water Gun Normal Quick Attack Normal Leer
Strength Strength
Normal Rapid Spin Normal Recover Electric Thunder Shock Fight Low Kick
Dexterity Normal Swift Ghost Confuse Ray Dexterity Normal Swift Electric Shock Wave
Vitality Electric Thunder Wave Bug Signal Beam Vitality Electric Thunder Wave Electric Electro Ball
Special Dragon Twister Special Psychic Light Screen Electric Thunder Punch

Insight Electric Discharge Normal Screech


Insight
Electric Thunderbolt Electric Thunder

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 80kg / 176 lbs HP: 1.1m / 307 30kg / 66 lbs Dragon Dual Chop Ice Ice Punch
HP:
Abilities:
Psychic Meditate
Mysterious Pokmon Electric Pokmon Abilities:
This Pokmon has been given the Illuminate & Natural Cure A violent Pokmon. It searches for Static
nickname the gem of the sea. It spots where it can feed on electricity
Evolution: Final Form. Evolution: Second Stage.
swims through water by spinning and has been seen absorbing light- Evolves after being Traded holding an item.
its star-shaped body as if it were a ning from the sky.
propeller on a ship. The core at the Its competitive and aggressive with
center glows with different colors. #120 #121 others. #239 #125 #466

Experience
cost Type move name Experience
cost Type move name #122 Mr. Mime Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #126 Magmar Type: Fire
Fairy Misty Terrain Grass Magical Leaf Poison Smog Normal Leer
Strength Strength
Fight Quick Guard Rock Wide Guard Fire Ember Normal Smokescreen
Psychic Psychic Guard Swap Dexterity Dexterity
Power Swap Dark Feint Attack Fire Fire Spin
Psychic Barrier Psychic Confusion Vitality Poison Clear Smog Fire Flame Burst Vitality
Normal Copycat Psychic Meditate Special Ghost Confuse Ray Fire Fire Punch Special
Normal Double Slap Normal Mimic Fire Lava Plume Fire Sunny Day
Insight Insight
Psychic Psywave Normal Encore Fire Flamethrower Fire Fire Blast

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Psychic Light Screen Psychic Reflect Fire Heat Wave Fight Karate Chop
1.3m / 403 54kg / 120 lbs HP: 1.3m / 403 44kg / 98 lbs HP:
Psychic Psybeam Normal Substitute Dragon Dual Chop
Barrier Pokmon Abilities: Spitfire Pokmon Abilities:
Normal Recycle Psychic Trick You dont find this Pokmon, it finds Soundproof & Filter It can be found living in volcanic Flame Body
Psychic Psychic Psychic Role Play you. It is really smart and amuses areas. In battle, Magmar blows out

Evolution: Final Form. Evolution: Second Stage.
Normal Baton Pass Normal Safeguard itself by showing people its power intense flames all over its body Evolves after being Traded holding an item.
to create barriers with pantomime. to intimidate the opponent. This
Ghost Confuse Ray Normal Fake Out It creates an invisible box and flees creates heat waves that ignite
Dark Nasty Plot when you try to figure out the exit. #439 #122 grass and trees in the surroundings. #240 #126 #467

#123 Scyther Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #127 Pinsir Type: Bug Experience
cost Type move name Experience
cost Type move name
Normal Quick Attack Normal Leer Normal Vice Grip Normal Focus Energy
Strength Strength
Fight Vacuum Wave Normal Focus Energy Normal Bind Fight Seismic Toss
Dexterity Dark Pursuit Normal False Swipe Dexterity
Normal Harden Fight Revenge
Vitality Psychic Agility Flying Wing Attack Vitality Fight Brick Break Fight Vital Throw
Special Bug Fury Cutter Normal Slash Special Fight Submission Bug X-Scissor
Normal Razor Wind Normal Double Team Fight Storm Throw Normal Thrash
Insight Insight
Bug X-Scissor Dark Night Slash Normal Swords Dance Fight Superpower

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Double Hit Flying Air Slash Normal Guillotine Steel Iron Defense
1.5m / 500 56kg / 123 lbs HP: 1.5m / 500 55kg 120 lbs HP:
Normal Swords Dance Normal Feint Rock Stealth Rock Dark Feint Attack
Mantis Pokmon Abilities: Stagbeetle Pokmon Abilities:
Its pretty rare but a few swarms Swarm & Technician Flying Tailwind Steel Steel Wing Their pincers are strong enough Hyper Cutter & Mold Breaker

have been seen in the grasslands. Fight Quick Guard to shatter thick logs. Because they
Evolution: First Stage. Evolution: Final Form.
It tears and shreds prey with its Evolves after being Traded holding an item. dislike cold, Pinsirs burrow and sleep
wickedly sharp scythes and very under the ground on chilly nights.
rarely spreads its wings to fly. This They like to eat sap and honey,
pokemon is stealthy and aggressive. #123 #212 but they are aggressive by nature. #127

Experience
cost Type move name Experience
cost Type move name #124 Jynx Type: Ice Psychic Experience
cost Type move name Experience
cost Type move name #128 Tauros Type: Normal
Fairy Draining Kiss Normal Perish Song Normal Tackle Normal Tail Whip
Strength Strength
Normal Pound Ghost Lick Normal Rage Normal Horn Attack
Normal
Dexterity Normal Dark Dexterity
Lovely Kiss Ice Powder Snow Scary Face Pursuit
Normal Double Slap Ice Ice Punch Vitality Psychic Rest Dark Payback Vitality
Psychic Heart Stamp Normal Mean Look Special Normal Work Up Psychic Zen Headbutt Special
Dark Fake Tears Fight Wake-Up Slap Normal Take Down Normal Swagger
Insight Insight
Ice Avalanche Normal Body Slam Normal Thrash Normal Giga Impact

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Wring Out Ice Blizzard 1.4m / 407 41kg / 89 lbs Steel Iron Head Dragon Outrage 1.4m / 407 176kg /388 lbs HP:
HP:
Normal Fake Out Dark Nasty Plot Normal Sleep Talk
Humanshape Pokmon Abilities: Wild Bull Pokmon Abilities:
Normal Hyper Voice It is not common outside cold areas. Oblivious & Forewarn This is a Male species. They travel in Intimidate & Anger Point
This Pokmon is female only. Its cries herds around the plains and fight

Evolution: Final Form. Evolution: Final Form.
sound like human speech. However, each other by locking horns. The
it is impossible to tell what it is trying herds protector takes pride in its
to say. The way it moves and talks battle-scarred horns. Miltank is the
induce others to dance. #238 #124 female of this species. #128

114 115
Kanto Pokdex Kanto Pokdex

#129 Magikarp Type: Water Experience


cost Type move name Experience
cost Type move name #133 Eevee Type: Normal Experience
cost Type move name Experience
cost Type move name
Normal Splash Normal Tackle Normal Helping Hand Normal Growl
Strength Strength
Normal Flail Flying Bounce Normal Tackle Normal Tail Whip
Dexterity Dexterity Baby-Doll Eyes
Ground Sand Attack Fairy
Vitality Vitality Normal Swift Normal Quick Attack
Special Special Dark Bite Normal Refresh
Normal Covet Normal Take Down
Insight Insight
Fairy Charm Normal Baton Pass

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 211 10kg / 22 lbs Normal Double-Edge Normal Last Resort
HP: 0.3m / 100 6kg / 14 lbs HP:
Normal Trump Card Normal Wish
Wring Out
Fish Pokmon Abilities: Evolution Pokmon Abilities:
Magikarp is a pathetic excuse of a Swift Swim This Pokmon is extremely rare to Run Away & Adaptability Normal Tickle Dark Fake Tears
Pokmon that is not even good to find. Eevee has an unstable genetic
Evolution: First Stage. Its not possible Evolution: First Stage. Evolves through
eat. Its only capable of flopping and to know what makes it evolve. makeup that suddenly mutates to stones, happiness, and special conditions.
splashing. However, it can survive in fit its environment. Radiation from
any body of water no matter how various stones causes this Pokmon
polluted it is. #129 #130 to evolve. #133

Experience
cost Type move name Experience
cost Type move name #130 Gyarados Type: Water Flying Experience
cost Type move name Experience
cost Type move name #134 Vaporeon Type: Water
Normal Thrash Dark Bite Normal Tackle Normal Helping Hand
Strength Strength
Dragon Dragon Rage Normal Leer Normal Tail Whip Ground Sand Attack
Dragon Twister Ice Ice Fang
Dexterity Water
Dexterity
Water Gun Normal Quick Attack
Water Aqua Tail Water Rain Dance Vitality Water Water Pulse Ice Aurora Beam Vitality
Water Hydro Pump Dragon Dragon Dance Special Water Aqua Ring Poison Acid Armor Special
Normal Hyper Beam Electric Thunder Wave Ice Haze Water Muddy Water
Insight Insight
Dragon Outrage Ground Bounce
Flying Fissure Normal Last Resort Water Hydro Pump

21 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
6.5m / 2104 235kg / 518 lbs Normal Wish Ice Icy Wind 1m / 303 29kg / 63 lbs
HP: HP:
Normal Yawn
Atrocious Pokmon Abilities: Bubble Jet Pokmon Abilities:
Its rarely seen in the wild. This huge Intimidate Vaporeon underwent through a
 Water Absorb
and vicious Pokmon is known strange mutation, it grew fins and

Evolution: Final Form. Evolution: Final Form
for the destruction it leaves in its gills that allow it to live underwater. Evolved with a Water Stone.
wake. In ancient literature, there is a This Pokmon has the ability to
record of a Gyarados that razed a become translucid when it dives
village when violence flared. #129 #130 underwater. #133 #134

#131 Lapras Type: Water Ice Experience


cost Type move name Experience
cost Type move name #135 Jolteon Type: Electric Experience
cost Type move name Experience
cost Type move name
Normal Sing Normal Growl Normal Tackle Normal Helping Hand
Strength Strength
Water Water Gun Ice Mist Normal Tail Whip Ground Sand Attack
Dexterity Dexterity Electric
Ghost Confuse Ray Ice Ice Shard Thunder Shock Normal Quick Attack
Vitality Water Water Pulse Normal Body Slam Vitality Fight Double Kick Electric Thunder Fang
Special Water Rain Dance Normal Perish Song Special Bug Pin Missile Psychic Agility
Ice Ice Beam Water Brine Electric Thunder Wave Electric Discharge
Insight Insight
Normal Safeguard Water Hydro Pump Normal Last Resort Electric Thunder

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.5m / 802 132kg / 292 lbs Ice Sheer Cold Dragon Dragon Dance 0.8m / 207 24kg / 54 lbs Normal Wish Electric Magnet Rise
HP: HP:
Ice Freeze-Dry Dragon Outrage Normal Endure
Transport Pokmon Abilities: Lightning Pokmon Abilities:
People have driven Lapras near the Shell Armor & Water Absorb This Pokmon evolved after being Volt Absorb
point of extinction. In the evenings, affected by electric radiation.
Evolution: Final Form. Evolution: Final Form.
this Pokmon is said to sing as it Every hair on its body starts to stand Evolved with a Thunder Stone.
seeks what few others of its kind sharply if it becomes charged with
still remain. Their gentle nature has electricity. It shoots lightning from all
made them easy to lure and catch. #131 around its body. #133 #135

Experience
cost Type move name Experience
cost Type move name #132 Ditto Type: Normal Experience
cost Type move name Experience
cost Type move name #136 Flareon Type: Fire
Normal Transform Normal Tackle Normal Helping Hand
Strength Strength
Normal Tail Whip Ground Sand Attack
Dexterity Fire
Dexterity
Ember Normal Quick Attack
Vitality Dark Bite Fire Fire Fang Vitality
Special Fire Fire Spin Normal Scary Face Special
Poison Smog Fire Lava Plume
Insight Insight
Normal Last Resort Fire Flare Blitz

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 4kg / 8 lbs Normal Wish Fight Detect 0.9m / 211 25kg / 55 lbs
HP: HP:
Fire Heat Wave
Transform Pokmon Abilities: Flame Pokmon Abilities:
This Pokmon is quite common but Limber A few have been seen in volcanic Flash Fire
its pretty difficult to spot. It can areas but just like its counterparts

Evolution: Final Form. Evolution: Final Form.
transform into any other Pokmon is more common to see it being the Evolved with a Fire Stone.
and imitate their behavior. When it pet of wealthy people. Its flaming
sleeps, it changes into a stone to fur is most appreciated for its warm
avoid being attacked. #132 glow and silky touch. #133 #136

116 117
Kanto Pokdex Kanto Pokdex

#137 Porygon Type: Normal Experience


cost Type move name Experience
cost Type move name #141 Kabutops Type: Rock Water Experience
cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2 0 Dark Night Slash 0 Normal Feint
Strength Strength
Normal Tackle Normal Sharpen 0 Normal Scratch 0 Normal Harden
Dexterity Dexterity 0
Psychic Psybeam Psychic Agility 0 Grass Absorb Normal Leer
Vitality Normal Recover Electric Magnet Rise Vitality 16 Ground Mud Shot 21 Ground Sand Attack
Special Bug Signal Beam Normal Recycle Special 26 Normal Endure 31 Water Aqua Jet
Electric Discharge Normal Lock-On 36 Grass Mega Drain 40 Normal Slash
Insight Insight
Normal Tri Attack Psychic Magic Coat 45 Steel Metal Sound 54 Rock Ancient Power

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 36kg / 80 lbs Electric Zap Cannon Electric
Fight Close Combat
Electro Web 1.3m / 403 40kg / 13 lbs 63 Normal Wring Out ? Steel Iron Defense
HP: HP:
Fire
Dark Fire
FoulBlast
Play Ghost
Normal Grudge
Pain Split ? Rock Stealth Rock ? Ghost Confuse Ray
Virtual Pokmon Abilities: Shellfish Pokmon Abilities:
The first case of a man-made
 Trace & Download Kabutops swarmed underwater Swift Swim & Battle Armor
Pokmon created as computer to hunt for prey. It was apparently
Evolution: First Stage. Evolution: Final Form.
data. It is capable of reverting itself Evolves in the next software update. evolving from being a water dweller
into a program in order to enter the to living on land. Its evident from
cyberspace. Its software has a fire- the changes in its gills and legs.
wall so it cannot be copied. #137 #233 #474 Its fossils suggests it was aggressive. #140 #141

Experience
cost Type move name Experience
cost Type move name #138 Omanyte Type: Rock Water Experience
cost Type move name Experience
cost Type move name #142 Aerodactyl Type: Rocl Flying
Normal Constrict Water Withdraw 0 Steel Iron Head 0 Ice Ice Fang
Strength Strength
Dark Bite Water Water Gun 0 Fire Fire Fang 0 Electric Thunder Fang
Rollout Leer Dexterity 0 Dexterity
Rock Normal 0 Flying Wing Attack Normal Supersonic
Ground Mud Shot Water Brine Vitality 0 Dark Bite 0 Normal Scary Face Vitality
Normal Protect Rock Ancient Power Special 9 Normal Roar 17 Psychic Agility Special
Normal Tickle Rock Rock Blast 33 Dark Crunch 41 Normal Take Down
Insight Insight
Normal Shell Smash Water Hydro Pump 49 Flying Sky Drop 65 Normal Hyper Beam

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Poison Toxic Spikes Ground Spikes 0.4m / 104 7kg / 16 lbs 73 Rock Rock Slide 81 Normal Giga Impact
1.8m / 600 120kg /260 lbs HP:
HP:
Steel Iron Defense
Abilities:
? Dragon Dragon Breath ? Flying Roost
Abilities:
Spiral Pokmon Fossil Pokmon
One of the ancient and extinct Swift Swim & Shell Armor ? Water Aqua Tail A vicious Pokmon from the distant Rock Head & Pressure
Pokmon that have been revived past. It appears to have flown by

Evolution: First Stage. Evolution: Final Form.
from fossils by science. If attacked, Evolves after reaching certain age. spreading its wings and gliding.
it withdraws into its hard shell. It is One has been revived from a fossil.
not found in the wild anymore, but Its very dangerous; it attacks with
fossils can be found in the sea. #138 #139 the intent to tear apart its victims. #142

#139 Omastar Type: Rock Water Experience


cost Type move name Experience
cost Type move name #143 Snorlax Type: Normal Experience
cost Type move name Experience
cost Type move name
Normal Constrict Water Withdraw 0 Normal Tackle 4 Normal Defense Curl
Strength Strength
Dark Bite Water Water Gun 9 Psychic Amnesia 12 Ghost Lick
Dexterity Rollout Leer Dexterity 20
Rock Normal 17 Normal Chip Away Normal Yawn
Vitality Ground Mud Shot Water Brine Vitality 25 Normal Body Slam 28 Psychic Rest
Special Normal Protect Rock Ancient Power Special 28 Normal Snore 33 Normal Sleep Talk
Normal Spike Cannon Normal Tickle 36 Rock Rollout 41 Normal Block
Insight Insight
Rock Rock Blast Normal Shell Smash 44 Normal Belly Drum 49 Dark Crunch

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 35kg / 72 lbs Water Hydro Pump Poison Toxic Spikes 2.1m / 700 460kg /1014 lbs HP: 50 Steel Heavy Slam 57 Normal Giga Impact
HP:
Abilities:
Ground Spikes Steel Iron Defense
Abilities:
49
? Poison Gunk
Dragon Shot
Outrage ? Poison Gunk Shot
Spiral Pokmon Sleeping Pokmon
An Omastar used its tentacles to Swift Swim & Shell Armor Snorlaxs typical day consists of Immunity & Thick Fat ? Normal Self-Destruct
ensnare and capture its prey. It is eating and sleeping. It is such a
Evolution: Final Form. Evolution: Final Form.
believed to have become extinct docile Pokmon that children use
because the shell grew too large, its big belly as a place to play. It only
making it slow and ponderous. attacks when its awoken harshly.
It is not found in the wild anymore. #138 #139 Fortunately it is a heavy sleeper. #446 #143

Experience
cost Type move name Experience
cost Type move name #140 Kabuto Type: Rock Water Experience
cost Type move name Experience
cost Type move name #144 Articuno Type: Ice Flying
Normal Scratch Normal Harden NO DATA
Strength Strength
Grass Absorb Normal Leer
Ground Mud Shot Ground Sand Attack Dexterity Dexterity
Normal Endure Water Aqua Jet Vitality Vitality
Grass Mega Drain Steel Metal Sound Special Special
Rock Ancient Power Normal Wring Out
Insight Insight
Ghost Confuse Ray Rock Stealth Rock

3 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Steel Iron Defense 0.5m / 108 11kg / 25 lbs ?m / ??? ???kg / ??? lbs
HP: HP:
Shellfish Pokmon Abilities: Pokdex has no data. Abilities:
Kabuto is a Pokmon that has Swif Swim & Battle Armor Rumor has it that one appeared Pressure & Snow Cloak
Plot Device
been regenerated from a fossil. during a blizzard in front of two lost

Evolution: First Stage. Evolution: Unknown.
However, in extremely rare cases, Evolves after reaching certain age. hikers who followed its glistening
living specimens have been found. trail until they found the main road.
The Pokmon has not changed at Others say its silhouette can be
all for 300 million years. #140 #141 seen during raging snow storms. #144

118 119
Kanto Pokdex Kanto Pokdex

#145 Zapdos Type: Electric Flying Experience


cost Type move name Experience
cost Type move name #149 Dragonite Type: Dragon Flying Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Fire Fire Punch 0 Electric Thunder Punch
Strength Strength
0 Flying Roost 0 Normal Wrap
Dexterity Dexterity
0 Normal Leer 0 Electric Thunder Wave
Vitality Vitality 0 Dragon Twister 15 Dragon Dragon Rage
Special Special 21 Normal Slam 25 Psychic Agility

Insight Insight 33 Dragon Dragon Tail 39 Water Aqua Tail


47 Dragon Dragon Rush 53 Normal Safeguard

? 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Flying Wing Attack 61 Dragon Dragon Dance
?m / ??? ???kg / ??? lbs HP: 2.2m / 703 210kg / 463lbs HP:
67 Dragon Outrage 75 Normal Hyper Beam
Pokdex has no data. Abilities: Dragon Pokmon Abilities:
The myth tells of a bird who lived Pressure & Static Very few people have ever seen this Inner Focus 81 Flying Hurricane ? Normal Extreme Speed
Plot Device
inside the thunderstorms of the
Evolution: Unknown.
Pokmon. Its intelligence matches
Evolution: Final Form.
? Dragon Draco Meteor ? Flying Tailwind
region. It covered itself in lightning that of humans. There are records of
while flying in the dark clouds. A news a Pokmon with a similar description
report said it was involved in the that helped rescue a ship full of
closure of an energy plant. #145 people during a hurricane. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #146 Moltres Type: Fire Flying Experience
cost Type move name Experience
cost Type move name #150 Mewtwo Type: Psychic Poison
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ?m / ???? ??kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
The legend speaks of a bird who Pressure & Flame Body Pressure & Unnerve
Plot Device Plot Device
came flying from the south. Its fiery An article in a science magazine

Evolution: Unknown. Evolution: Unknown.
body melted the snow and brought talked about how much the cloning
the spring along. A childrens book research was progressing, but...
depicts a similar Pokmon living could it be?
inside of a volcano. #146 #150

#147 Dratini Type: Dragon Experience


cost Type move name Experience
cost Type move name #151 Mew Type: Psychic Ice Experience
cost Type move name Experience
cost Type move name
0 Normal Wrap 0 Normal Leer NO DATA
Strength Strength
5 Electric Thunder Wave 11 Dragon Twister
Dexterity Dexterity
15 Dragon Dragon Rage 21 Normal Slam
Vitality 25 Psychic Agility 31 Dragon Dragon Tail Vitality
Special 35 Water Aqua Tail 41 Dragon Dragon Rush Special
45 Normal Safeguard 51 Dragon Dragon Dance
Insight Insight
55 Dragon Outrage 61 Normal Hyper Beam

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.7m / 511 3kg / 7 lbs HP: ? Water Aqua Jet ? Normal Extreme Speed ? m / ??? ???kg / ??? lbs HP:
Abilities:
? Ice Mist
Pokdex has no data. Abilities:
Dragon Pokmon
Up until recently its existence was Shed Skin Recent investigations declare that Synchronize
Plot Device
debated as being a mere legend, this Pokmon could be the common
Evolution: First Stage. Evolution: Unknown..
then a small colony was found Evolves after reaching certain size. ancestor of all actual Pokmon, but
underwater. It is still extremely rare it has been extinct for centuries.
to find. It sheds skin and grows larger Some people claim to have seen
every day. #147 #148 #149 one to get their 15 minutes of fame. #151

Experience
cost Type move name Experience
cost Type move name #148 Dragonair Type: Dragon Poison Legendary Pokmon
0 Normal Wrap 0 Normal Leer Legendary Pokmon are completely
Strength
0 Electric Thunder Wave 0 Dragon Twister You may have noticed that some Pokmon do not Plot Driven.
15 Dragon Dragon Rage 21 Normal Slam
Dexterity have any data written in their Pokdex entry, this All their Attributes, Skills, Moves
25 Psychic Agility 33 Dragon Dragon Tail Vitality is because they are what we know as Legendary and Abilities are Plot Devices.
39 Water Aqua Tail 47 Dragon Dragon Rush Special Pokmon.
53 Normal Safeguard 61 Dragon Dragon Dance
Insight
67 Dragon Outrage 75 Normal Hyper Beam They are extremely rare and extremely strong. They

13 may be benevolent or destructive, all depending on


Height: Weight: Base Disobedience:
? Water Aqua Jet ? Normal Extreme Speed 4m / 1301 16kg / 36 lbs HP: Legendary Pokmon, Plot Deviced
? the story thats being told.
Ice Mist
Dragon Pokmon Abilities: Abilities and Moves cannot be
It is said to live in seas and lakes. Shed Skin replicated by Pokmon who copy
They are not meant to be captured as they are
Even though it has no wings, it has Abilities, Moves, or Pokmon.
Evolution: Second Stage.
been depicted flying. There were Evolves after reaching certain age. usually the only ones of their kind, but they are able
legends of this Pokmon controlling to be your allies as their intelligence level is equal if
the weather and ending the storms not superior to that of a human.
to leave a rainbow behind. #147 #148 #149

120 121
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #152 Chikorita Type: Grass Experience
cost Type move name Experience
cost Type move name #156 Quilava Type: Fire
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Normal Leer
Strength Strength
6 Grass Razor Leaf 9 Poison Poison Powder 0 Normal Smokescreen 10 Fire Ember
Dexterity Dexterity
12 Grass Synthesis 17 Psychic Reflect 13 Normal Quick Attack 20 Fire Flame Wheel
20 Grass Magical Leaf 23 Normal Natural Gift Vitality 24 Normal Defense Curl 31 Normal Swift Vitality
28 Normal Sweet Scent 31 Psychic Light Screen Special 35 Fire Flame Charge 42 Fire Lava Plume Special
34 Normal Body Slam 39 Normal Safeguard 46 Fire Flamethrower 53 Fire Inferno
Insight Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam 57 Rock Rollout 64 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Heal Pulse ? Grass Grass Pledge 0.9m / 211 6kg / 14 lbs 68 Fire Eruption ? Fire Fire Pledge 0.9m / 211 19kg / 41 lbs
HP: HP:
? Grass Grassy Terrain ? Normal Howl ? Fight Double Kick
Leaf Pokmon Abilities: Volcano Pokmon Abilities:
It is docile and loves to bathe in the Overgrow It intimidates foes with intense gusts Blaze
sunlight. It waves its leaf around of flames and superheated air.

Evolution: First Stage.
Evolution: Second Stage.
to keep foes at bay. The sweet Evolves after reaching a certain age. Beware if Quilava turns its back, it is Evolves after reaching a certain age.
fragrance from its leaf, has a strong planing on using a fire move.
calming and relaxing effect on
people and Pokmon. #152 #153 #154 #155 #156 #157

#153 Bayleef Type: Grass Experience


cost Type move name Experience
cost Type move name #157 Typhlosion Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Steel Gyro Ball 0 Normal Tackle
Strength Strength
0 Grass Razor Leaf 0 Poison Poison Powder 0 Normal Smokescreen 0 Normal Leer
Dexterity Dexterity
12 Grass Synthesis 18 Psychic Reflect 0 Fire Ember 13 Normal Quick Attack
Vitality 22 Grass Magical Leaf 26 Normal Natural Gift Vitality 20 Fire Flame Wheel 24 Normal Defense Curl
Special 32 Normal Sweet Scent 36 Psychic Light Screen Special 31 Normal Swift 35 Fire Flame Charge
40 Normal Body Slam 46 Normal Safeguard 43 Fire Lava Plume 48 Fire Flamethrower
Insight Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam 56 Fire Inferno 61 Rock Rollout

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 311 30kg / 64 lbs ? Psychic Heal Pulse ? Grass Grass Pledge 1.7m / 507 79kg / 175 lbs 69 Normal Double-Edge 74 Fire Eruption
HP: HP:
Abilities:
? Grass Grassy Terrain
Abilities:
? Electric Thunder Punch ? Fire Blast Burn
Leaf Pokmon Volcano Pokmon
A spicy fragance emanates from Overgrow Very rare to see in the wild. It hides Blaze ? Psychic Extrasensory
around its neck that makes it feisty behind a shimmering heat haze
Evolution: Second Stage.
Evolution: Final Form.
and impetuous. It sheds its leaves Evolves after reaching a certain age. created using its fire.
every couple of weeks after the Typhlosion can create eruptions
aroma diminishes and its mood also and explosive blasts that can burn
becomes calmer.  #152 #153 #154 everything to the ground. #155 #156 #157

Experience
cost Type move name Experience
cost Type move name #154 Meganium Type: Grass Experience
cost Type move name Experience
cost Type move name #158 Totodile Type: Water
0 Grass Petal Blizzard 0 Normal Tackle 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Normal Growl 0 Grass Razor Leaf 6 Water Water Gun 8 Normal Rage
Dexterity 15 Dexterity
0 Poison Poison Powder 12 Grass Synthesis 13 Dark Bite Normal Scary Face
18 Psychic Reflect 22 Grass Magical Leaf Vitality 20 Ice Ice Fang 22 Normal Flail Vitality
26 Normal Natural Gift 32 Grass Petal Dance Special 27 Dark Crunch 29 Normal Chip Away Special
34 Normal Sweet Scent 40 Psychic Light Screen 34 Normal Slash 36 Normal Screech
Insight Insight
46 Normal Body Slam 60 Grass Aromatherapy 41 Normal Thrash 43 Water Aqua Tail

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
66 Grass Solar Beam ? Grass Frenzy Plant 1.8 m / 600 200kg /440 lbs HP: 48 Fight Superpower 50 Water Hydro Pump
0.6m / 200 9kg / 20 lbs HP:
40
? Normal
Rock Body Slam
Ancient Power ?
43 Fairy
Grass Grassy Terrain
Moonlight ? Water Aqua Jet ? Dark Fake Tears
Herb Pokmon Abilities: Big Jaw Pokmon Abilities:
Meganiums breath has the power Overgrow ? Water Water Pledge Despite its small body, Totodiles
 Torrent
to revive dead grass and plants. jaws are very powerful. While it may

Evolution: Final Form.
Evolution: First Stage.
The aroma that comes from its think it is just playfully nipping, its Evolves after reaching a certain age.
petals contains a substance that bite has enough strength to cause
calms aggressive feelings and helps a serious injury. It needs proper
others to restore health. #152 #153 #154 discipline to control its biting urges. #158 #159 #160

#155 Cyndaquil Type: Fire Experience


cost Type move name Experience
cost Type move name #159 Croconaw Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
6 Normal Smokescreen 10 Fire Ember 0 Water Water Gun 8 Normal Rage
Dexterity Dexterity Normal
13 Normal Quick Attack 19 Fire Flame Wheel 13 Dark Bite 15 Scary Face
Vitality 22 Normal Defense Curl 28 Fire Flame Charge Vitality 21 Ice Ice Fang 24 Normal Flail
Special 31 Normal Swift 37 Fire Lava Plume Special 30 Dark Crunch 33 Normal Chip Away
40 Fire Flamethrower 46 Fire Inferno 39 Normal Slash 42 Normal Screech
Insight Insight
49 Rock Rollout 55 Normal Double-Edge 48 Normal Thrash 51 Water Aqua Tail

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Fire Eruption ? Fire Fire Pledge 1.1m / 307 25kg / 55 lbs 57 Fight Superpower 60 Water Hydro Pump
0.5m / 108 8kg / 17 lbs HP: HP:
? Normal Howl ? Fight Double Kick ? Water Aqua Jet ? Dark Fake Tears
Fire Mouse Pokmon Abilities: Big Jaw Pokmon Abilities:
A shy and elusive Pokmon. Blaze This Pokmon is really tenacious.
 Torrent ? Water Water Pledge
The flames from its back protect it. Once it bites something it wont let
First Stage. Evolution: Second Stage.
Theyll burn vigorously if Cyndaquil Evolution:
Evolves after reaching a certain age. go until it tears it down - even if its Evolves after reaching a certain age.
is angry otherwise theyll remain trainer is ordering to let go. If it loses
unlit. It lives in hot dens inside of any of its fangs, theyll regrow in a
mountains and volcanos. #155 #156 #157 few days. Its a very wild Pokmon. #158 #159 #160

122 123
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #160 Feraligatr Type: Water Experience
cost Type move name Experience
cost Type move name #164 Noctowl Type: Normal Flying
0 Normal Scratch 0 Normal Leer 0 Flying Sky Attack 0 Normal Tackle
Strength Strength
0 Water Water Gun 0 Normal Rage 0 Normal Growl 0 Normal Foresight
15 Dexterity Dexterity
13 Dark Bite Normal Scary Face 0 Psychic Hypnosis 9 Flying Peck
21 Ice Ice Fang 24 Normal Flail Vitality 13 Normal Uproar 17 Psychic Reflect Vitality
30 Psychic Agility 32 Dark Crunch Special 22 Psychic Confusion 27 Normal Echoed Voice Special
37 Normal Chip Away 45 Normal Slash 32 Normal Take Down 37 Flying Air Slash
Insight Insight
50 Normal Screech 58 Normal Thrash 42 Psychic Zen Headbutt 47 Psychic Synchronoise

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
63 Water Aqua Tail 71 Fight Superpower
2.3m / 707 176kg /390 lbs HP: 52 Psychic Extrasensory 57 Psychic Psycho Shift 1.6m / 503 60kg / 133 lbs HP:
76 Water Hydro Pump ? Dragon Dragon Dance 62 Flying Roost 67 Psychic Dream Eater
Big Jaw Pokmon Abilities: Owl Pokmon Abilities:
? Water Hydro Cannon ? Steel Metal Claw While in the water, it opens its big Torrent ? Ghost Night Shade ? Dark Feint Attack It can hunt in full darkness without Insomnia & Keen Eye
jaw to intimidate anyone comming
Final Form.
? Psychic Agility fail. All Noctowls owe their success
Final Form.
Evolution: Evolution:
close. Whenever it bites, it shakes to their superior vision - that allows
its head and savagely rolls to tear them to see in minimal light, and to
up its prey. It is a very dangerous their agile and silent wings. They are
Pokmon. Approach with caution. #158 #159 #160 very intelligent and critic Pokmon. #163 #164

#161 Sentret Type: Normal Experience


cost Type move name Experience
cost Type move name #165 Ledyba Type: Bug Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Foresight 0 Normal Tackle 6 Normal Supersonic
Strength Strength
4 Normal Defense Curl 7 Normal Quick Attack 9 Normal Comet Punch 14 Psychic Light Screen
Dexterity 16 Dexterity 14
13 Normal Fury Swipes Normal Helping Hand Psychic Reflect 14 Normal Safeguard
Vitality 19 Normal Follow Me 25 Normal Slam Vitality 17 Fight Mach Punch 22 Normal Baton Pass
Special 28 Psychic Rest 31 Dark Sucker Punch Special 25 Bug Silver Wind 30 Psychic Agility
36 Psychic Amnesia 39 Normal Baton Pass 33 Normal Swift 38 Normal Double-Edge
Insight Insight
42 Normal Me First 47 Normal Hyper Voice 41 Bug Bug Buzz ? Grass Giga Drain

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 6kg / 13 lbs HP: ? Normal Slash ? Fairy Charm 1m / 303 10kg / 23 lbs HP: ? Normal Screech ? Flying Tailwind

Abilities:
? Normal Assist
Scout Pokmon Five Star Pokmon Abilities:
It lives underground with its family. It Run Away & Keen Eye These timid Pokmon swarm in
 Swarm & Early Bird
is cautious and nervous by nature. groups to keep each other warm
Evolution: First Stage.
Evolution: First Stage.
Sentret is always vigilant for any Evolves after reaching a certain age. during the winter. It communicates Evolves while still young.
threat. It is very friendly among its with others through a special scent.
kind and suffers a lot if separated They often appear covered in the
from its pack. #161 #162 morning dew. #165 #166

Experience
cost Type move name Experience
cost Type move name #162 Furret Type: Normal Experience
cost Type move name Experience
cost Type move name #166 Ledian Type: Bug Flying
0 Normal Scratch 0 Normal Foresight 0 Normal Tackle 6 Normal Supersonic
Strength Strength
0 Normal Defense Curl 0 Normal Quick Attack 9 Normal Comet Punch 14 Psychic Light Screen
17 Dexterity Dexterity
13 Normal Fury Swipes Normal Helping Hand 14 Psychic Reflect 14 Normal Safeguard
21 Normal Follow Me 28 Normal Slam Vitality 17 Fight Mach Punch 24 Normal Baton Pass Vitality
32 Psychic Rest 36 Dark Sucker Punch Special 29 Bug Silver Wind 36 Psychic Agility Special
42 Psychic Amnesia 46 Normal Baton Pass 41 Normal Swift 48 Normal Double-Edge
Insight Insight
50 Normal Me First 56 Normal Hyper Voice 53 Bug Bug Buzz ? Grass Giga Drain

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Slash ? Fight Reversal 1.8m / 600 48kg / 100 lbs HP: ? Flying Air Cutter ? Psychic Psybeam 1.4m / 407 35kg / 78 lbs HP:
? Steel Iron Tail
Abilities: Abilities:
Long Body Pokmon Five Star Pokmon
It lives along its Sentret family and Run Away & Keen Eye When the stars flicker in the night Swarm & Early Bird
acts as the hunter and caregiver of sky, it flutters about scattering a

Evolution: Final Form.
Evolution: Final Form.
the pack. It can move really fast. If glowing powder. The spot patterns
it is cornered, it will squirm through on its back grow larger or smaller at
even the narrowest of gaps to night depending on the number of
escape safe and sound.  #161 #162 stars in the sky. #165 #166

#163 Hoothoot Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #167 Spinarak Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Poison Poison Sting 0 Normal String Shot
Strength Strength
0 Normal Foresight 5 Psychic Hypnosis 5 Normal Scary Face 8 Normal Constrict
Dexterity 13 Dexterity
9 Flying Peck Normal Uproar 12 Bug Leech Life 15 Ghost Night Shade
Vitality 17 Psychic Reflect 21 Psychic Confusion Vitality 19 Ghost Shadow Sneak 22 Normal Fury Swipes
Special 25 Normal Echoed Voice 29 Normal Take Down Special 26 Dark Sucker Punch 29 Bug Spider Web
33 Flying Air Slash 37 Psychic Zen Headbutt 33 Psychic Agility 36 Bug Pin Missile
Insight Insight
41 Psychic Synchronoise 45 Psychic Extrasensory 40 Psychic Psychic 43 Poison Poison Jab

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 21kg / 46 lbs 49 Psychic Psycho Shift 53 Flying Roost
0.5m / 108 8kg / 18 lbs 47 Poison Cross Poison 50 Bug Sticky Web
HP: HP:
57 Psychic Dream Eater ? Ghost Night Shade ? Poison Toxic Spikes ? Electric Electro Web
Owl Pokmon Abilities: String Spit Pokmon Abilities:
A nocturnal Pokmon found in dark Insomnia & Keen Eye ? Dark Feint Attack ? Flying Feather Dance It sets a trap by spinning a web of Swarm & Insomnia ? Flying Bounce
forests. It has an internal organ that thin but strong silk. Then it waits
Evolution: First Stage.
Evolution: First Stage.
senses the earths rotation. Evolves after reaching a certain age. for the prey to arrive. It recognizes Evolves while still young.
By using this special organ a Hoot- what kind of prey has fallen on its
hoot begins hooting at precisely web by the vibrations received by
the same time every day. #163 #164 each one of its eight legs. #167 #168

124 125
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #168 Ariados Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #172 Pichu Type: Electric
0 Poison Venom Drench 0 Bug Fell Stinger 0 Electric Thunder Shock 0 Fairy Charm
Strength Strength
0 Bug Bug Bite 0 Poison Poison Sting 5 Normal Tail Whip 10 Fairy Sweet Kiss
Dexterity Dexterity
0 Normal String Shot 0 Normal Scary Face 13 Electric Thunder Wave 18 Dark Nasty Plot
0 Normal Constrict 12 Bug Leech Life Vitality ? Electric Charge ? Fairy Disarming Voice Vitality
15 Ghost Night Shade 19 Ghost Shadow Sneak Special ? Normal Fake Out Special
23 Normal Fury Swipes 28 Dark Sucker Punch
Insight Insight
32 Bug Spider Web 37 Psychic Agility

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Bug Pin Missile 46 Psychic Psychic
1.1m / 307 33kg / 73 lbs 0.3m / 100 2kg / 4 lbs
HP: HP:
50 Poison Poison Jab 55 Poison Cross Poison
Long Leg Pokmon Abilities: Tiny Mouse Pokmon Abilities:
58 Bug Sticky Web ? Electric Electro Web This Pokmon is silent and stealthy. Swarm & Insomnia Its cheek pouches are not fully
 Static
? Dark Night Slash ? Flying Bounce It comes out at night. After attaching
Final Form.
developed yet. Pichu gets startled
First Stage.
Evolution: Evolution:
some silk to its prey, it sets it free. if its cheeks release electricity jolts. Evolves with Happiness.
Later, it tracks the silk back to the It needs a friendly environment to
prey and its friends. It can form big grow happy. It can be a quite the
colonies in caves. #167 #168 rascal, though. #172 #025 #026

#169 Crobat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name #173 Cleffa Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Poison Cross Poison 0 Normal Screech 0 Normal Pound 0 Fairy Charm
Strength Strength
0 Bug Leech Life 0 Normal Supersonic 4 Normal Encore 7 Normal Sing
Dexterity Dexterity
0 Ghost Astonish 12 Dark Bite 10 Fairy Sweet Kiss 13 Normal Copycat
Vitality 15 Flying Wing Attack 19 Ghost Confuse Ray Vitality 16 Grass Magical Leaf ? Dark Fake Tears
Special 24 Normal Swift 28 Flying Air Cutter Special ? Psychic Wonder Room ? Normal Tickle

Insight 33 Flying Acrobatics 38 Normal Mean Look


Insight
42 Poison Poison Fang 47 Ice Haze

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Flying Air Slash ? Flying Brave Bird
1.8m / 600 75kg / 165 lbs HP: 0.3m / 100 3kg / 6 lbs HP:
Abilities:
? Dark Nasty Plot ? Fire Heat Wave
Abilities:
Bat Pokmon Star Shape Pokmon
Very rare in the wild. People have Inner Focus An extremely elusive Pokmon. A
 Cute Charm & Magic Guard
called it a vampire. It sneaks up on few have appeared when the night
Evolution: Final Form.
Evolution: First Stage.
its intended prey using wings that skies are filled with shooting stars - Evolves with Happiness.
barely make a sound. Crobat is a but they always disappear at dawn.
surprisingly loyal Pokmon. Friendship and love allow it to go
#041 #042 #169 into the next step of life. #173 #035 #036

Experience
cost Type move name Experience
cost Type move name #170 Chinchou Type: Water Electric Experience
cost Type move name Experience
cost Type move name #174 Igglybuff Type: Normal Fairy
0 Water Water Gun 0 Normal Supersonic 0 Normal Sing 0 Fairy Charm
Strength Strength
6 Electric Thunder Wave 9 Normal Flail 5 Normal Defense Curl 9 Normal Pound
Dexterity Dexterity
12 Water Bubble 17 Ghost Confuse Ray 13 Fairy Sweet Kiss 17 Normal Copycat
20 Electric Spark 23 Normal Take Down Vitality ? Normal Perish Song ? Flying Bounce Vitality
28 Electric Electro Ball 31 Water Bubble Beam Special ? Normal Hyper Voice Special
34 Bug Signal Beam 39 Electric Discharge
Insight Insight
42 Water Aqua Ring 45 Water Hydro Pump

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Electric Ion Deluge 50 Electric Charge 0.5m / 108 12kg / 26 lbs HP: 0.3 m / 100 1kg / 2 lbs HP:
? Psychic Agility ? Water Soak
Angler Pokmon Abilities: Balloon Pokmon Abilities:
? Psychic Psybeam In the dark ocean floor, its only mean Volt Absorb & Illuminate It has a very light body that makes Cute Charm & Competitive
of communication is to constantly it float and bounce. If you are not
Evolution: First Stage. Evolution: First Stage.
flash its lights. It is a clumsy but Evolves after reaching certain age. careful it can bounce away without Evolves with Happiness.
friendly Pokmon. Its antennae can control. After being bottlefed it will
be used to power up small electric not bounce but wiggle around.
appliances. #170 #171 It gets cranky if it doesnt take a nap. #174 #039 #040

#171 Lanturn Type: Water Electric Experience


cost Type move name Experience
cost Type move name #175 Togepi Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Electric Eerie Impulse 0 Water Water Gun 0 Normal Growl 0 Fairy Charm
Strength Strength
0 Normal Supersonic 0 Electric Thunder Wave 5 Normal Metronome 9 Fairy Sweet Kiss
Dexterity Dexterity
9 Normal Flail 12 Water Bubble 13 Normal Yawn 17 Normal Encore
Vitality 17 Ghost Confuse Ray 20 Electric Spark Vitality 21 Normal Follow Me 25 Normal Bestow
Special 23 Normal Take Down 27 Normal Stockpile Special 29 Normal Wish 33 Rock Ancient Power
27 Normal Swallow 27 Normal Spit Up 37 Normal Safeguard 41 Normal Baton Pass
Insight Insight
30 Electric Electro Ball 35 Water Bubble Beam 45 Normal Double-Edge 49 Normal Last Resort

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 400 44kg / 98lbs HP: 40 Bug Signal Beam 47 Electric Discharge 0.3m / 100 1.5kg / 3 lbs 53 Normal After You ? Normal Lucky Chant
HP:
52 Water Aqua Ring 57 Water Hydro Pump ? Dark Nasty Plot ? Psychic Extrasensory
Light Pokmon Abilities: Spike Ball Pokmon Abilities:
It is known for its soft light glow. They Volt Absorb & Illuminate 60 Electric Ion Deluge 64 Electric Charge This Pokmon stores all the kindness Hustle & Serene Grace
are not aggressive Pokmon. If you ? Psychic Agility ? Water Soak and good feelings inside of its shell
Evolution: Final Form.
Evolution: First Stage.
look into the dark sea at night you ? Psychic Psybeam and shares them with others, when Evolves with Happiness.
can sometimes see this Pokmons the shell is full it becomes so happy
light rising from the depths, making that it finally evolves. It is said that
the sea look like a starry night. #170 #171 itll bring good fortune to its trainer. #175 #176 #468

126 127
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #176 Togetic Type: Fairy Flying Experience
cost Type move name Experience
cost Type move name #180 Flaafy Type: Electric
0 Grass Magical Leaf 0 Normal Growl 0 Normal Tackle 0 Normal Growl
Strength Strength
0 Fairy Charm 0 Normal Metronome 4 Electric Thunder Wave 8 Electric Thunder Shock
Dexterity 16 Dexterity
0 Fairy Sweet Kiss 13 Normal Yawn 11 Grass Cotton Spore Electric Charge
14 Fairy Fairy Wind 17 Normal Encore Vitality 20 Normal Take Down 25 Electric Electro Ball Vitality
21 Normal Follow Me 25 Normal Bestow Special 29 Ghost Confuse Ray 34 Rock Power Gem Special
29 Normal Wish 33 Rock Ancient Power 38 Electric Discharge 43 Grass Cotton Guard
Insight Insight
37 Normal Safeguard 41 Normal Baton Pass 47 Bug Signal Beam 52 Psychic Light Screen

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Double-Edge 49 Normal Last Resort
0.6m / 200 3kg / 7 lbs 56 Electric Thunder ? Psychic Agility 0.8m / 207 26kg / 58 lbs
HP: HP:
53 Normal After You ? Normal Lucky Chant ? Electric Magnet Rise ? Normal Heal Bell
Happiness Pokmon Abilities: Wool Pokmon Abilities:
? Dark Nasty Plot ? Psychic Extrasensory Although there have been very Hustle & Serene Grace Its wool quality changes so that Static
few sightings of this Pokmon in it can generate a higher amount

Evolution: Second Stage.
Evolution: Second Stage.
the wild, it is known to appear Evolves with a Shiny Stone. of static electricity with a smaller Evolves after overcharging its wool.
before kind hearted people and amount of wool. The bare and slick
grant them happiness. parts of its hide are shielded with
It is very energetic and friendly. #175 #176 #468 small electric impulses. #179 #180 #181

#177 Natu Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name #181 Ampharos Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer 0 Electric Magnetic Flux 0 Electric Ion Deluge
Strength Strength
6 Ghost Night Shade 9 Psychic Teleport 0 Dragon Dragon Pulse 0 Fire Fire Punch
Dexterity Dexterity 0
12 Normal Lucky Chant 17 Psychic Miracle Eye 0 Normal Tackle Normal Growl
Vitality 20 Normal Me First 23 Ghost Confuse Ray Vitality 4 Electric Thunder Wave 8 Electric Thunder Shock
Special 28 Normal Wish 33 Psychic Psycho Shift Special 11 Grass Cotton Spore 16 Electric Charge
36 Psychic Future Sight 39 Psychic Stored Power 20 Normal Take Down 25 Electric Electro Ball
Insight Insight
44 Ghost Ominous Wind 47 Psychic Power Swap 29 Ghost Confuse Ray 30 Electric Thunder Punch

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 008 2kg / 4 lbs 47 Psychic Guard Swap 50 Psychic Psychic 1.4m / 407 61kg / 135 lbs 35 Rock Power Gem 40 Electric Discharge
HP: HP:
42
? Fire
Normal Fire
PainBlast
Split 44
? Ghost
Dragon Grudge
Twister 46 Grass Cotton Guard 51 Bug Signal Beam
Little Bird Pokmon Abilities: Light Pokmon Abilities:
It lives close to the deserts. Its wings Synchronize & Early Bird 47
? Normal
Ice Captivate
Haze Its not common to see it in the wild. Static 57 Psychic Light Screen 62 Electric Thunder
are not fully developed so it hops The tip of its tail shines brightly and
Final Form.
? Normal Heal Bell ? Electric Magnet Rise
Evolution: First Stage. Evolution:
to trees and cactus to peck some- Evolves after making an eerie prophecy. in the old days, people sent light ? Dragon Outrage
thing to eat. If you find one it will signals with the help of this Pokmon.
hold your stare, if you get closer it It has a good disposition towards
might disappear in an instant. #177 #178 people in general. #179 #180 #181

Experience
cost Type move name Experience
cost Type move name #178 Xatu Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #182 Bellossom Type: Grass
0 Flying Peck 0 Normal Leer 0 Grass Leaf Blade 0 Grass Mega Drain
Strength Strength
6 Ghost Night Shade 9 Psychic Teleport 0 Normal Sweet Scent 0 Grass Stun Spore
17 Dexterity 23 Dexterity
12 Normal Lucky Chant Psychic Miracle Eye 0 Fire Sunny Day Grass Magical Leaf
20 Normal Me First 23 Ghost Confuse Ray Vitality 50 Grass Petal Blizzard 53 Grass Leaf Storm Vitality
27 Flying Tailwind 30 Normal Wish Special 32
? Psychic
Normal Rest Dance
Teeter 3?6 Dark
Normal Sucker Punch
Swords Dance Special
37 Psychic Psycho Shift 42 Psychic Future Sight 42
? Psychic
Fight Amnesia
Drain Punch
Insight Insight
47 Psychic Stored Power 54 Ghost Ominous Wind

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
54 Psychic Power Swap 59 Psychic Guard Swap
1.5m / 500 30kg / 66 lbs 0.4m / 104 5kg / 12 lbs
HP: HP:
66 Psychic Psychic 4?5 Fire
Normal FlareSplit
Pain Blitz
Mystic Pokmon Abilities: Flower Pokmon Abilities:
45
? Dragon Mimic
Normal Twister 4?8 Normal
Fire HyperWave
Heat Voice
Xatu is known to stand motionless Synchronize & Early Bird They are plentiful in tropical areas. Chlorophyll
while staring at the sun all day long. The beauty of the flowers on its

Evolution: Final Form.
Evolution: Final Form.
Some people revere it as a mystical head depends on how stinky it Evolved with a Sun Stone.
Pokmon out of their belief that was as a Gloom. Lots of sunshine
Xatus have the power to see into will make the skirt leaves swirl in a
the future. #177 #178 beautiful and rythmic dance. #043 #044 #045 #182

#179 Mareep Type: Electric Experience


cost Type move name Experience
cost Type move name #183 Marril Type: Water Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Water Water Gun
Strength Strength
4 Electric Thunder Wave 8 Electric Thunder Shock 2 Normal Tail Whip 5 Water Water Sport
Dexterity 15 Dexterity
11 Grass Cotton Spore Electric Charge 7 Water Bubble 10 Normal Defense Curl
Vitality 18 Normal Take Down 22 Electric Electro Ball Vitality 10 Rock Rollout 13 Water Bubble Beam
Special 25 Ghost Confuse Ray 29 Rock Power Gem Special 16 Normal Helping Hand 20 Water Aqua Tail
32 Electric Discharge 36 Grass Cotton Guard 23 Normal Double-Edge 28 Water Aqua Ring
Insight Insight
39 Bug Signal Beam 43 Psychic Light Screen 31 Water Rain Dance 37 Fight Superpower

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs HP: 46 Electric Thunder ? Psychic Agility 0.4m / 104 8kg / 18 lbs 40 Water Hydro Pump 45 Fairy Play Rough
HP:
? Electric Magnet Rise ? Normal Heal Bell ? Normal Belly Drum ? Water Aqua Jet
Wool Pokmon Abilities: Aquamouse Pokmon Abilities:
Its fluffy coat of wool builds a static Static Marills tail acts like a floater. Thick Fat & Huge Power ? Ice Ice Punch
charge, the more static electricity, Seeing its tail bobbing on the waters
Evolution: Second Stage.
the more brightly the lightbulb at Evolves
Evolution: First Stage.
after overcharging its wool. surface is a sure indication that this Evolves after reaching a certain age.
the tip of its tail glows. Farmers shed Pokmon is diving to feed on algae
their wool by the summer but it and aquatic plants. This Pokmon is
grows back quickly. #179 #180 #181 curious towards humans. #298 #183 #184

128 129
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #184 Azumarril Type: Water Fairy Experience
cost Type move name Experience
cost Type move name #188 Skiploom Type: Grass Flying
0 Normal Tackle 0 Water Water Gun 0 Normal Splash 4 Grass Synthesis
Strength Strength
0 Normal Tail Whip 0 Water Water Sport 6 Normal Tail Whip 8 Normal Tackle
Dexterity Dexterity
7 Water Bubble 10 Normal Defense Curl 10 Fairy Fairy Wind 12 Poison Poison Powder
10 Rock Rollout 13 Water Bubble Beam Vitality 14 Grass Stun Spore 16 Grass Sleep Powder Vitality
16 Normal Helping Hand 21 Water Aqua Tail Special 20 Grass Bullet Seed 24 Grass Leech Seed Special
25 Normal Double-Edge 31 Water Aqua Ring 28 Grass Mega Drain 32 Flying Acrobatics
Insight Insight
35 Water Rain Dance 42 Fight Superpower 36 Bug Rage Powder 40 Grass Cotton Spore

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Fairy Play Rough 44 Bug U-Turn 48 Grass Worry Seed
0.6m / 200 1kg / 2 lbs
0.8m / 207 28kg / 62 lbs HP: HP:
? Normal Belly Drum ? Water Aqua Jet 52 Grass Giga Drain 56 Flying Bounce
Aquarabbit Pokmon Abilities: Cottonweed Pokmon Abilities:
? Ice Ice Punch It stays in water virtually all day long. Thick Fat & Huge Power 60 Dark Memento ? Bug Silver Wind It blooms when the weather is warm. Chlorophyll & Leaf Guard
Its blue fur makes it difficult to spot ? Grass Seed Bomb ? Grass Aromatherapy If the weather gets cold the bloom
Second Stage.

Evolution: Final Form. Evolution:
when submerged. Azumarril uses its will close and it will stop flying. Evolves during the autumn.
sensitive ears to locate prey even This is not an aggressive Pokmon
underwater. They are not aggressive but it can cause allergies if it floats
and even get close to humans. #298 #183 #184 directly above you. #187 #188 #189

#185 Sudowoodo Type: Rock Experience


cost Type move name Experience
cost Type move name #189 Jumpluff Type: Grass Flying Experience
cost Type move name Experience
cost Type move name
0 Grass Wood Hammer 0 Normal Copycat 0 Normal Splash 4 Grass Synthesis
Strength Strength
0 Normal Flail 0 Rock Rock Throw 6 Normal Tail Whip 8 Normal Tackle
Dexterity Dexterity
8 Fight Low Kick 15 Normal Mimic 10 Fairy Fairy Wind 12 Poison Poison Powder
Vitality 15 Normal Slam 19 Dark Feint Attack Vitality 14 Grass Stun Spore 16 Grass Sleep Powder
Special 22 Rock Rock Tomb 26 Normal Block Special 20 Grass Bullet Seed 24 Grass Leech Seed
29 Rock Rock Slide 33 Fight Counter 29 Grass Mega Drain 34 Flying Acrobatics
Insight Insight
36 Dark Sucker Punch 40 Normal Double-Edge 39 Bug Rage Powder 44 Grass Cotton Spore

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 311 38kg / 83 lbs HP: 43 Rock Stone Edge 47 Fight Hammer Arm 0.8m / 207 3kg / 6 lbs 49 Bug U-Turn 54 Grass Worry Seed
HP:
Abilities:
? Normal Self-Destruct ? Fire Fire Punch 59 Grass Giga Drain 64 Flying Bounce
Imitation Pokmon Cottonweed Pokmon Abilities:
Sudowoodo camouflages itself as Sturdy & Rock Head ? Rock Stealth Rock It flies along the wind and spreads Chlorophyll & Leaf Guard 69 Dark Memento ? Grass Cotton Guard
a tree to avoid being attacked by
Evolution: Final Form.
its cotton-like spores all over the
Final Form.
? Grass Grassy Terrain ? Normal Swords Dance
Evolution:
enemies. However, because its arms world to make more offspring. It is
remain green throughout the year, always looking for warm places, if
this Pokmon is easy to identify in it gets caught by a cold front it will
winter. Its a little wary of humans. #438 #185 land to find shelter. #187 #188 #189

Experience
cost Type move name Experience
cost Type move name #186 Politoed Type: Water Experience
cost Type move name Experience
cost Type move name #190 Aipom Type: Normal
0 Water Bubble Beam 0 Psychic Hypnosis 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
0 Normal Double Slap 0 Normal Perish Song 4 Ground Sand Attack 8 Ghost Astonish
Dexterity Dexterity
27 Normal Swagger 37 Flying Bounce 11 Normal Baton Pass 15 Normal Tickle
48 Normal Hyper Voice 24
? Normal Baton
Ground Pass
Mud Shot Vitality 18 Normal Fury Swipes 22 Normal Swift Vitality
?
29 Bug
Ice Icy Wind
Silver Wind 3?6 Psychic Refresh
Normal Agility Special 25 Normal Screech 29 Psychic Agility Special
Insight 32 Normal Double Hit 36 Dark Fling
Insight
39 Dark Nasty Plot 43 Normal Last Resort

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Fake Out 5?0 Electric
Dark Charge
Beat Up
1.1m / 307 33kg / 74 lbs HP: 0.8m / 207 11kg / 25 lbs HP:
Abilities:
? Fight Quick Guard
Abilities:
Frog Pokmon Long Tail Pokmon
It lives with Poliwags an Poliwhirls Water Absorb & Damp It lives at the top of tall trees in Run Away & Pick Up
near ponds and lakes, but theres forests and jungles. It uses its
Evolution: Final Form.
Evolution: First Stage.
rarely more than one. Politoed is the It was holding a Kings Rock. tail tip as a third hand. However, Evolves after mastering multitasking.
leader and acts as the king of the because the Pokmon uses its tail
group. It is an easy-going but proud so much, its real hands become
Pokmon. #060 #061 #062 #186 rather clumsy. It is very playful. #190 #429

#187 Hoppip Type: Grass Flying Experience


cost Type move name Experience
cost Type move name #191 Sunkern Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Splash 4 Grass Synthesis 0 Grass Absorb 0 Normal Growth
Strength Strength
6 Normal Tail Whip 8 Normal Tackle 4 Grass Ingrain 7 Grass Grass Whistle
Dexterity 12 Dexterity
10 Fairy Fairy Wind Poison Poison Powder 10 Grass Mega Drain 13 Grass Leech Seed
Vitality 14 Grass Stun Spore 16 Grass Sleep Powder Vitality 16 Grass Razor Leaf 19 Grass Worry Seed
Special 19 Grass Bullet Seed 22 Grass Leech Seed Special 22 Grass Giga Drain 25 Normal Endeavor
25 Grass Mega Drain 28 Flying Acrobatics 28 Grass Synthesis 31 Normal Natural Gift
Insight Insight
31 Bug Rage Powder 34 Grass Worry Seed 34 Grass Solar Beam 37 Normal Double-Edge

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Grass Giga Drain 46 Flying Bounce 40 Fire Sunny Day 43 Grass Seed Bomb
0.4m / 104 0.5kg / 1 lbs HP: 0.3m / 100 2kg / 4 lbs HP:
46 Dark Memento ? Bug Silver Wind ? Normal Swords Dance ? Normal Endure
Cottonweed Pokmon Abilities: Seed Pokmon Abilities:
This Pokmon drifts away by floating Chlorophyll & Leaf Guard ? Grass Seed Bomb ? Grass Aromatherapy They suddenly appear after a cold Chlorophyll & Solar Power ? Grass Grassy Terrain
in the wind. Even the weakest winter. They survive by drinking only
Evolution: First Stage.
Evolution: First Stage.
current can lift them up. By the end Evolves during the spring. dewdrops from under the leaves Evolves with a Sun Stone.
of the winter you can see them flying of plants. It tries not to move a lot
above cities and fields. This means since lots of bird Pokmon prey on
that spring is coming soon. #187 #188 #189 them. #191 #192

130 131
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #192 Sunflora Type: Grass Experience
cost Type move name Experience
cost Type move name #196 Espeon Type: Psychic
0 Fairy Flower Shield 0 Grass Absorb 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
0 Normal Pound 0 Normal Growth 0 Normal Helping Hand 5 Ground Sand Attack
Dexterity Dexterity
4 Grass Ingrain 7 Grass Grass Whistle 9 Psychic Confusion 13 Normal Quick Attack
10 Grass Mega Drain 13 Grass Leech Seed Vitality 17 Normal Swift 20 Psychic Psybeam Vitality
16 Grass Razor Leaf 19 Grass Worry Seed Special 25 Psychic Future Sight 29 Normal Psych Up Special
22 Grass Giga Drain 25 Grass Bullet Seed 33 Normal Morning Sun 37 Psychic Psychic
Insight Insight
28 Grass Petal Dance 31 Normal Natural Gift 41 Normal Last Resort 45 Psychic Power Swap

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
34 Grass Solar Beam 37 Normal Double-Edge 0.8m / 207 8kg / 18 lbs HP: ? Normal Wish ? Normal Heal Bell 0.9m / 211 26kg / 58 lbs HP:
40 Fire Sunny Day 43 Grass Leaf Storm ? Psychic Stored Power
Sun Pokmon Abilities: Sun Pokmon Abilities:
50 Grass Petal Blizzard ? Normal Swords Dance Sunfloras live in flower patches.They Chlorophyll & Solar Power Espeon is extremely loyal to the Synchronize
? Normal Morning Sun ? Normal Endure convert solar energy into nutrition trainer it considers worthy. It is said

Evolution: Final Form.
Evolution: Final Form.
and are highly active in the warm to have developed precognitive Evolved with Happiness and Sunlight.
daytime but suddenly stop moving powers to protect its trainer from
as soon as the sun sets, closing their harm. The orb on its forehead glows
petals to cover their face. #191 #192 whenever it uses psychic energy. #133 #196

#193 Yanma Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #197 Umbreon Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Foresight 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
6 Normal Quick Attack 11 Normal Double Team 0 Normal Helping Hand 5 Ground Sand Attack
Dexterity Dexterity
14 Normal Sonic Boom 17 Fight Detect 9 Dark Pursuit 13 Normal Quick Attack
Vitality 22 Normal Supersonic 27 Normal Uproar Vitality 17 Ghost Confuse Ray 20 Dark Feint Attack
Special 30 Dark Pursuit 33 Rock Ancient Power Special 25 Dark Assurance 29 Normal Screech
38 Psychic Hypnosis 43 Flying Wing Attack 33 Fairy Moonlight 37 Normal Mean Look
Insight Insight
46 Normal Screech 49 Bug U-Turn 41 Normal Last Resort 45 Psychic Guard Swap

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 400 38kg / 83 lbs 54 Flying Air Slash 57 Bug Bug Buzz
1m / 303 27kg / 59 lbs ? Normal Wish ? Ghost Curse
HP: HP:
Abilities:
? Normal Feint ? Dark Faint Attack
Moonlight Pokmon
4?2 Fire
Dark Fire
FoulBlast
Play
Clear Wing Pokmon Abilities:
It lives near water sources. Speed Boost & Compoundeyes ? Flying Tailwind Umbreon evolved from exposure to Synchronize
Its eyes can see 360 degrees without the moons energy pulses. It lurks in
Evolution: First Stage. Evolution: Final Form.
even moving. Yanma is a great flyer Evolves after contact with Primal Forces. darkness and waits for its foes to Evolved with Happiness and Moonlight.
capable of making sudden stops move. The rings on its body glow
and turning midair to quickly chase when it leaps to attack. Its fur is
down targeted prey. #193 #469 drenched with a light poison. #133 #197

Experience
cost Type move name Experience
cost Type move name #194 Wooper Type: Water Ground Experience
cost Type move name Experience
cost Type move name #198 Murkrow Type: Dark Flying
0 Water Water Gun 0 Normal Tail Whip 0 Flying Peck 0 Ghost Astonish
Strength Strength
5 Ground Mud Sport 9 Ground Mud Shot 5 Dark Pursuit 11 Ice Haze
Dexterity 21 Dexterity
15 Normal Slam 19 Ground Mud Bomb 15 Flying Wing Attack Ghost Night Shade
23 Psychic Amnesia 29 Normal Yawn Vitality 25 Dark Assurance 31 Dark Taunt Vitality
33 Ground Earthquake 37 Water Rain Dance Special 35 Dark Feint Attack 41 Normal Mean Look Special
43 Ice Mist 43 Ice Haze 45 Dark Foul Play 50 Flying Tailwind
Insight Insight
47 Water Muddy Water ? Ghost Curse 55 Dark Sucker Punch 61 Dark Torment

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Ancient Power ? Ice Ice Punch 0.4 m / 104 8kg / 18 lbs HP: 65 Dark Quash ? Flying Drill Peck 0.5m / 108 2kg / 4 lbs HP:
? Flying Roost 4?5 Fire
Normal Flare
PerishBlitz
Song
Water Fish Pokmon Abilities: Darkness Pokmon Abilities:
Inhabits cold water sources and
 Water Absorb & Damp Murkrows are feared and loathed Insomnia & Super Luck
only comes out during the evening as the alleged bearers of ill fortune.
Evolution: First Stage.
Evolution: First Stage.
when the land has cooled, to find Evolves after a sudden climate change. This Pokmon will steal anything Evolves with a Dusk Stone.
something to eat. Under this ideal that sparkles. They are infamous for
environment it has rarely been seen luring people and get them lost in
at its evolved stage. #194 #195 the mountains. #198 #430

#195 Quagsire Type: Water Ground Experience


cost Type move name Experience
cost Type move name #199 Slowking Type: Water Psychic Experience
cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Normal Tail Whip 0 Rock Power Gem 0 Normal Hidden Power
Strength Strength
0 Ground Mud Sport 9 Ground Mud Shot 0 Ghost Curse 0 Normal Yawn
Dexterity Dexterity 5
15 Normal Slam 19 Ground Mud Bomb 0 Normal Tackle Normal Growl
Vitality 24 Psychic Amnesia 31 Normal Yawn Vitality 9 Water Water Gun 14 Psychic Confusion
Special 36 Ground Earthquake 41 Water Rain Dance Special 19 Normal Disable 23 Normal Headbutt
48 Ice Mist 48 Ice Haze 28 Water Water Pulse 32 Psychic Zen Headbutt
Insight Insight
53 Water Muddy Water ? Ghost Curse 36 Dark Nasty Plot 41 Normal Swagger

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Ancient Power ? Ice Ice Punch 2m / 607 160kg /175 lbs HP: 45 Psychic Psychic 49 Normal Trump Card
1.4m / 407 75kg / 175 lbs HP:
54 Normal Psych Up 58 Psychic Heal Pulse
Water Fish Pokmon Abilities: Royal Pokmon Abilities:
Youll find its home at the bottom Water Absorb & Damp It is extremely rare. The Shellder on Oblivious & Own Tempo ? Psychic Future Sight ? Dark Foul Play
of the river. It hunts by leaving its its head injects a poison that made ? Water Brine
Final Form.
mouth wide open in water and
Evolution: Final Form. it super intelligent. It takes a lot of ItEvolution:
was holding a Kings Rock.
waiting for its prey to get in. interest in learning about Pokmon
Because it doesnt move a lot, it lore and legends. But if Shellder is
does not get very hungry. #194 #195 knocked out it will forget everything. #079 #080 #199

132 133
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #200 Misdreavus Type: Ghost Experience
cost Type move name Experience
cost Type move name #204 Pineco Type: Bug
0 Normal Growl 0 Psychic Psywave 0 Normal Protect 0 Normal Tackle
Strength Strength
5 Ghost Spite 10 Ghost Astonish 6 Normal Self Destruct 9 Bug Bug bite
Dexterity 17 Dexterity
14 Ghost Confuse Ray 19 Normal Mean Look 12 Normal Take Down Normal Rapid Spin
23 Ghost Hex 28 Psychic Psybeam Vitality 20 Normal Bide 23 Normal Natural Gift Vitality
32 Normal Pain Split 37 Dark Payback Special 28 Ground Spikes 31 Dark Payback Special
41 Ghost Shadow Ball 46 Normal Perish Song 34 Normal Explosion 39 Steel Iron Defense
Insight Insight
50 Ghost Grudge 55 Rock Power Gem 42 Steel Gyro Ball 45 Normal Double-Edge

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Shadow Sneak ? Ice Icy Wind ? Rock Stealth Rock ? Normal Secret Power
0.6m / 200 7kg / 16 lbs
0.7m / 204 1kg / 2 lbs HP: HP:
? Dark Nasty Plot ? Bug Pin Missile
Abilities:
Screech Pokmon Abilities: Bagworm Pokmon
Misdreavus frightens people with a Levitate Pineco looks just like a regular pine Sturdy
creepy, sobbing cry. It uses the red cone. It adds layers of treebark as
Evolution: First Stage.
Evolution: First Stage.
spheres on its neck to absorb fear Evolves with a Dusk Stone. a shield from harm. It waits for bugs Evolves by enduring harsh conditions.
as nutrition. to eat while hanging from branches.
It takes a wicked pleasure in startling If anyone shakes its tree, it falls
and scaring people. #200 #429 down and explodes. Be very careful. #204 #205

#201 Unown Type: Psychic Experience


cost Type move name Experience
cost Type move name #205 Forretress Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Hidden Power 0 Bug Bug Bite 0 Steel Heavy Slam
Strength Strength
0 Electric Magnet Rise 0 Normal Protect
Dexterity Dexterity
0 Normal Self Destruct 0 Normal Tackle
Vitality Vitality 0 Poison Toxic Spikes 0 Electric Zap Cannon
Special Special 12 Normal Take Down 17 Normal Rapid Spin
20 Normal Bide 23 Normal Natural Gift
Insight Insight
28 Ground Spikes 31 Steel Mirror Shot

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 5kg / 11lbs HP: 1.2m / 400 252kg /555 lbs HP: 32 Steel Autotomize 36 Dark Payback

Abilities:
42 Normal Explosion 46 Steel Iron Defense
Symbol Pokmon Bagworm Pokmon Abilities:
There are depictions of it in ancient Levitate It can be found completely rooted Sturdy 50 Steel Gyro Ball 56 Normal Double-Edge
ruins. When Unowns are gathered to huge tree trunks. It protects ? Rock Stealth Rock ? Psychic Power Trick
Evolution: Final Form. Evolution: Final Form.
together, it is said that a strange itself and its tree by scattering ? Normal Endure
power capable of anything emerges. spiked pieces from its shell and
They are all shaped like letters, each turning its home into a fortress that
one of them with a unique power. #201 wont go down without a fight. #204 #205

Experience
cost Type move name Experience
cost Type move name #202 Wobbuffet Type: Psychic Experience
cost Type move name Experience
cost Type move name #206 Dunsparce Type: Normal
0 Fight Counter 0 Ghost Destiny Bond 0 Normal Defense Curl 0 Normal Rage
Strength Strength
0 Psychic Mirror Coat 0 Normal Safeguard 4 Rock Rollout 7 Ghost Spite
Dexterity 13 Dexterity
0 Normal Struggle 10 Dark Pursuit Normal Screech
Vitality 16 Normal Yawn 19 Rock Ancient Power Vitality
Special 22 Normal Take Down 25 Flying Roost Special
28 Normal Glare 31 Ground Dig
Insight Insight
34 Normal Double-Edge 37 Poison Coil

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Normal Endure 43 Ground Drill Run
1.3m / 403 28kg / 62 lbs HP: 1.5m / 500 28kg / 80 lbs HP:
46 Normal Endeavor 49 Normal Flail
Patient Pokmon Abilities: Land Snake Pokmon Abilities:
Wobbuffet looks somewhat deflated Shadow Tag ? Psychic Magic Coat ? Psychic Agility
If seen, Dunsparce is quick to Run Away & Serene
 Grace
until it senses an agressor, ? Normal Trump Card escape by boring into the ground

Evolution: Final Form. Evolution: Final Form.
then it inflates. It will do nothing with its drill tail. It can float slightly
besides endure and counter attacks. with its wings. It is almost blind
It always keeps its black tail hidden, but finds its way in the huge
the reasons are still a mystery. #360 #201 underground mazes where lives. #206

#203 Girafarig Type: Psychic Normal Experience


cost Type move name Experience
cost Type move name #207 Gligar Type: Ground Flying Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Psychic Confusion 0 Poison Poison Sting 4 Ground Sand Attack
Strength Strength
0 Normal Growl 0 Psychic Guard Swap 7 Normal Harden 10 Dark Knock Off
Dexterity 0 Dexterity
0 Psychic Power Swap Normal Tackle 13 Normal Quick Attack 16 Bug Fury Cutter
Vitality 5 Normal Odor Sleuth 10 Normal Stomp Vitality 19 Dark Feint Attack 22 Flying Acrobatics
Special 14 Psychic Agility 19 Psychic Psybeam Special 27 Normal Slash 30 Bug U-turn
23 Normal Baton Pass 28 Dark Assurance 35 Normal Screech 40 Bug X-Scissor
Insight Insight
32 Normal Double Hit 37 Psychic Psychic 45 Fight Sky Uppercut 50 Normal Swords Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 123kg /273lbs 41 Psychic Zen Headbutt 46 Dark Crunch 55 Normal Guillotine ? Steel Iron Tail
HP: 1.1m / 307 65kg / 143 lbs HP:
? Normal Hyper Voice ? Dark Sucker Punch ? Poison Poison Tail ? Normal Feint.
Long Neck Pokmon Abilities: Fly Scorpion Pokmon Abilities:
Its tail is a head on its own, it bites Early Bird & Inner Focus ? Psychic Future Sight It hangs from cliffs waiting for its Hyper Cutter & Sand Veil
if anything comes close and never prey. It flies straight at the targets
Evolution: Final Form. Evolution: First Stage.
rests. Some say that the sum of its face, grapples the victim with its Evolves by using a Razor Fang for a long time.
two heads grant it psychic powers. pincers and clawed hind legs, lastly,
Even if thats true, the tail isnt very it injects poison with its tail. Gligar
bright, but it is quite vicious. #203 can glide without making any noise. #207 #472

134 135
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #208 Steelix Type: Steel Ground Experience
cost Type move name Experience
cost Type move name #212 Scizor Type: Bug Steel
0 Normal Bind 0 Fire Fire Fang 0 Steel Bullet Punch 0 Normal Feint
Strength Strength
0 Normal Harden 0 Ice Ice Fang 0 Normal Leer 0 Normal Quick Attack
Dexterity 9 Dexterity
0 Ground Mud Sport 0 Electric Thunder Fang 5 Normal Focus Energy Dark Pursuit
4 Ghost Curse 7 Rock Rock Throw Vitality 13 Normal False Swipe 17 Psychic Agility Vitality
10 Rock Rock Tomb 13 Normal Rage Special 21 Steel Metal Claw 25 Bug Fury Cutter Special
16 Rock Stealth Rock 19 Steel Autotomize 29 Normal Slash 33 Normal Razor Wind
Insight Insight
20 Steel Gyro Ball 22 Rock Smack Down 37 Steel Iron Defense 41 Bug X-Scissor

30 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
25 Dragon Dragon Breath 28 Normal Slam 49 Dark Night Slash 50 Normal Double Hit 1.8m / 600 118kg /260lbs
9.2m / 3002 1 ton /2205 lbs HP: HP:
31 Normal Screech 34 Rock Rock Slide 57 Steel Iron Head 61 Normal Swords Dance
Abilities:
Iron Snake Pokmon Abilities: Pincer Pokmon
37 Dark Crunch 40 Steel Iron Tail ? Steel Steel Wing ? Dark Knock Off
Swarm & Technician
When an Onix lives underground Rock Head & Sturdy Its pincers appear to be two more
43 Ground Sandstorm 46 Ground Dig for 100 years, its body accumulates ? Fight Superpower heads and its wings are not for
Evolution: Final Form.

Evolution: Final Form.
49 Rock Stone Edge 52 Normal Double-Edge iron and becomes hard as steel. flying, but to regulate its body It was holding a Metal Coat.
Steelix lives further underground, temperature. Scizors body can
? Rock Ancient Power ? Water Aqua Tail
tempered by high pressure and shrug off most attacks and its
? Dragon Twister heat. It can see in the darkness. #095 #208 pincers can crush almost any object. #123 #212

#209 Snubbull Type: Fairy Experience


cost Type move name Experience
cost Type move name #213 Shuckle Type: Bug Rock Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Normal Bide 0 Normal Constrict
Strength Strength
5 Fairy Charm 5 Normal Scary Face 0 Rock Rollout 0 Bug Sticky Web
Dexterity Dexterity 5
5 Fire Fire Fang 5 Ice Ice Fang 0 Water Withdraw Normal Encore
Vitality 5 Electric Thunder Fang 7 Dark Bite Vitality 9 Normal Wrap 12 Bug Struggle Bug
Special 13 Ghost Lick 19 Normal Headbutt Special 16 Normal Safeguard 20 Psychic Rest
25 Normal Roar 31 Normal Rage 23 Rock Rock Throw 27 Poison Gastro Acid
Insight Insight
37 Fairy Play Rough 43 Dark Payback 31 Psychic Power Trick 34 Normal Shell Smash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs 49 Dark Crunch ? Normal Heal Bell
0.6m / 200 20kg / 45 lbs 38 Rock Rock Slide 42 Bug Bug Bite
HP: HP:
? Normal Present ? Dark Fake Tears 45 Psychic Guard Split 45 Psychic Power Split
Fairy Pokmon Abilities: Mold Pokmon Abilities:
It may look frightening but it is a Intimidate & Run Away Shuckle is a very peaceful and Gluttony & Sturdy 49 Rock Stone Edge ? Bug Infestation
loving and caring creature, active patient gooey worm. The fluids ? Rock Stealth Rock ? Normal Acupressure
Evolution: First Stage. Evolution: Final Form.
and playful. Snubbulls are easily Evolves by learning to be brave. secreted by its toes can make holes
scared. When threatened by bigger in rocks. It hides inside those hallow
foes they run away or make scary stones and wears them as a shell.
faces, that makes them sad though. #209 #210 It is known for storing berries inside. #213

Experience
cost Type move name Experience
cost Type move name #210 Granbull Type: Fairy Experience
cost Type move name Experience
cost Type move name #214 Heracross Type: Bug Fight
0 Fairy Charm 0 Fire Fire Fang 0 Fight Arm Thrust 0 Grass Bullet Seed
Strength Strength
0 Ice Ice Fang 0 Normal Scary Face 0 Normal Endure 0 Normal Horn Attack
Dexterity 0 Dexterity
0 Normal Tackle 0 Normal Tail Whip 0 Normal Leer Dark Night Slash
0 Electric Thunder Fang 7 Dark Bite Vitality 0 Normal Tackle 7 Normal Fury Attack Vitality
13 Ghost Lick 19 Normal Headbutt Special 10 Flying Aerial Ace 16 Normal Chip Away Special
27 Normal Roar 35 Normal Rage 19 Fight Counter 25 Fight Brick Break
Insight Insight
43 Fairy Play Rough 51 Dark Payback 28 Normal Take Down 31 Bug Pin Missile

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Dark
Water Crunch 67 Dragon Outrage 1.4m / 47 48kg / 107 lbs 34 Fight Close Combat 37 Normal Feint 1.5m / 500 54kg / 120 lbs
HP: HP:
? Normal Super Fang ? Water Water Pulse 43 Fight Reversal 46 Bug Megahorn
Fairy Pokmon Abilities: Single Horn Pokmon Abilities:
? Fight Close Combat
Granbull is usually a timid creature Intimidate & Quick Feet ? Rock Rock Blast ? Fight Vacuum Wave A docile creature that loves honey. Guts & Swarm
that is easily spooked. Its fangs are ? Steel Iron Defense They batter down trees with

Evolution: Final Form.
Evolution: Final Form.
extremely powerful and scary so no their powerful horn and chase off
one dares to mess with it or its loved anyone who gets close to their
ones. It will use its giant fangs to prized honey. Not many Pokmon
attack if it needs to. #209 #210 dare to mess with it in the wild. #214

#211 Qwilfish Type: Water Poison Experience


cost Type move name Experience
cost Type move name #215 Sneasel Type: Dark Ice Experience
cost Type move name Experience
cost Type move name
0 Ghost Destiny Bond 0 Bug Fell Stinger 0 Normal Leer 0 Normal Scratch
Strength Strength
0 Normal Supersonic 0 Poison Poison Sting 0 Dark Taunt 8 Normal Quick Attack
Dexterity 0 Dexterity 14
0 Ground Spikes Normal Tackle 10 Dark Feint Attack Ice Icy Wind
Vitality 0 Water Water Gun 9 Normal Harden Vitality 16 Normal Fury Swipes 20 Psychic Agility
Special 9 Normal Minimize 13 Water Bubble Special 22 Steel Metal Claw 25 Dark Hone Claws
17 Rock Rollout 21 Poison Toxic Spikes 29 Dark Beat Up 32 Normal Screech
Insight Insight
25 Normal Stockpile 25 Normal Spit Up 35 Normal Slash 40 Dark Snatch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 4kg / 9 lbs 29 Fight Revenge 33 Water Brine 0.9m / 211 28kg / 62 lbs 44 Dark Punishment 47 Ice Ice Shard
HP: HP:
37 Bug Pin Missile 41 Normal Take Down ? Ice Ice Punch ? Normal Crush Claw
Balloon Pokmon Abilities: Sharp Claw Pokmon Abilities:
It swallows water to inflate its body Poison Point & Swift Swim 45 Water Aqua Tail 49 Poison Poison Jab It drives weaker Pokmon from their Inner Focus & Keen Eye ? Normal Fake Out
to appear bigger than its foes. 60 Water Hydro Pump ? Water Aqua Jet homes and eats their eggs. They

Evolution: Final Form.
Evolution: First Stage.
Qwilfish must swallow 2 gallons of ? Normal Self-Destruct ? Normal Swords Dance are vicious and cunning. They wait Evolves by using a Razor Claw for a long time.
water to be able to shoot its stings. for prey hidden in the darkness and
The poison produced by Qwilfish is enjoy slashing their foes until they
known to cause fainting. #211 get tired or the foe stops moving. #215 #461

136 137
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #216 Teddiursa Type: Normal Experience
cost Type move name Experience
cost Type move name #220 Swinub Type: Ice Ground
0 Fairy Baby-Doll Eyes 0 Normal Covet 0 Normal Odor Sleuth 0 Normal Tackle
Strength Strength
0 Dark Fake Tears 0 Dark Fling 5 Ground Mud Sport 8 Ice Powder Snow
Dexterity 14 Dexterity
0 Ghost Lick 0 Normal Scratch 11 Ground Mud Slap Normal Endure
8 Normal Fury Swipes 15 Dark Feint Attack Vitality 18 Ground Mud Bomb 21 Ice Icy Wind Vitality
22 Normal Sweet Scent 25 Normal Play Nice Special 24 Ice Ice Shard 28 Normal Take Down Special
29 Normal Slash 36 Fairy Charm 35 Ice Mist 37 Ground Earthquake
Insight Insight
43 Psychic Rest 43 Normal Snore 40 Normal Flail 44 Ice Blizzard

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Thrash ? Fairy Play Rough 48 Psychic Amnesia ? Ice Freeze-Dry
0.4m / 104 6kg / 14 lbs
0.6m / 200 18kg / 39 lbs HP: HP:
? Normal Defense Curl ? Normal Yawn ? Rock Stealth Rock ? Normal Body Slam
Little Bear Pokmon Abilities: Pig Pokmon Abilities:
If they find honey, their crescent
 Pick Up & Quick Feet They rub their snout on the icy Oblivious & Snow Cloak
moon mark glows. They hoard food ground to find food and hot springs.

Evolution: First Stage.
Evolution: First Stage.
for winter and concoct their own Evolves after reaching a certain age. Their favorite food is a mushroom Evolves after reaching a certain age.
honey by mixing fruits and pollen that grows under frozen grass. They
collected by Beedrills. They live in recognize everything by smell as
forests with their mothers. #216 #217 ther eyes cant see very well. #220 #221 #473

#217 Ursaring Type: Normal Experience


cost Type move name Experience
cost Type move name #221 Piloswine Type: Ice Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Covet 0 Dark Fake Tears 0 Rock Ancient Power 0 Ground Mud Sport
Strength Strength
0 Fight Hammer Arm 0 Normal Leer 0 Normal Odor Sleuth 0 Flying Peck
Dexterity 0 Dexterity
0 Ghost Lick Normal Scratch 0 Ice Powder Snow 11 Ground Mud Slap
Vitality 8 Normal Fury Swipes 15 Dark Feint Attack Vitality 14 Normal Endure 18 Ground Mud Bomb
Special 22 Normal Sweet Scent 25 Normal Play Nice Special 21 Ice Icy Wind 24 Ice Ice Fang
29 Normal Slash 38 Normal Scary Face 28 Normal Take Down 33 Normal Fury Attack
Insight Insight
47 Psychic Rest 49 Normal Snore 37 Ice Mist 41 Normal Thrash

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 600 252kg /555 lbs 58 Normal Thrash ? Normal Swords Dance
1.1m / 307 105kg/231 lbs 46 Ground Earthquake 52 Ice Blizzard
HP: HP:
? Dark Night Slash ? Poison Gunk Shot 58 Psychic Amnesia ? Ice Freeze-Dry
Hibernator Pokmon Abilities: Swine Pokmon Abilities:
They are incredibly strong, great
 Guts & Quick Feet Their long hair obscure their sight, Oblivious & Snow Cloak ? Normal Body Slam ? Ice Avalanche
climbers and posses an amazing but theyre sensitive to sound and
Evolution: Final Form.
Evolution: Second Stage.
sense of smell. They snap trees and smells. Piloswines rugged hooves Evolves after contact with Primal Forces.
feed on their fruit as they eat quite prevent it from slipping on icy
a lot. A forest full of scratched trees terrains. Amazingly, their tusks are
marks the territory of Ursarings. #216 #217 made of solid ice. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #218 Slugma Type: Fire Experience
cost Type move name Experience
cost Type move name #222 Corsola Type: Water Rock
0 Poison Smog 0 Normal Yawn 0 Normal Tackle 4 Normal Harden
Strength Strength
5 Fire Ember 10 Rock Rock Throw 8 Water Bubble 10 Normal Recover
19 Dexterity 13 17 Dexterity
14 Normal Harden Normal Recover Normal Refresh Water Bubble Beam
23 Fire Flame Burst 28 Rock Ancient Power Vitality 20 Rock Ancient Power 23 Normal Lucky Chant Vitality
32 Psychic Amnesia 37 Fire Lava Plume Special 27 Normal Spike Cannon 29 Steel Iron Defense Special
41 Rock Rock Slide 46 Normal Body Slam 31 Rock Rock Blast 35 Normal Endure
Insight Insight
50 Fire Flamethrower 55 Ground Earth Power 38 Water Aqua Ring 41 Rock Power Gem

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Poison Acid Armor ? Normal Smokescreen 45 Psychic Mirror Coat 47 Ground Earth Power
0.7m / 204 35kg / 77 lbs HP: 0.6m / 200 5kg / 11 lbs HP:
? Fire Heat Wave 50 Normal Flail ? Rock Head Smash
Lava Pokmon Abilities: Coral Pokmon Abilities:
They are extremely common in
 Flame Body & Magma Armor ? Normal Screech ? Water Whirlpool People and Pokmon build their Hustle & Natural Cure
volcanic areas where they group communities on top of reefs of

Evolution: First Stage. Evolves after
Evolution: Final Form.
together. They are made of molten 1000 years near volcanoes. these creatures which shine with
magma instead of blood and flesh. seven colors in sunlight. Their corals
Slugmas replenish parts of their have healing qualities and their
body by absorbing molted rocks. #218 #219 presence wards against disasters. #222

#219 Magcargo Type: Fire Rock Experience


cost Type move name Experience
cost Type move name #223 Remoraid Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ground Earth Power 0 Fire Ember 0 Water Water Gun 6 Normal Lock-On
Strength Strength
0 Rock Rock Throw 0 Poison Smog 10 Psychic Psybeam 14 Ice Aurora Beam
Dexterity 14 Dexterity
0 Normal Yawn Normal Harden 18 Water Bubble Beam 22 Normal Focus Energy
Vitality 19 Normal Recover 23 Fire Flame Burst Vitality 26 Water Water Pulse 30 Bug Signal Beam
Special 28 Rock Ancient Power 32 Psychic Amnesia Special 34 Ice Ice Beam 38 Grass Bullet Seed
37 Fire Lava Plume 38 Normal Shell Smash 42 Water Hydro Pump 46 Normal Hyper Beam
Insight Insight
44 Rock Rock Slide 52 Normal Body Slam 50 Water Soak ? Ground Mud Shot

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 55kg /121 lbs 59 Fire Flamethrower ? Fire Inferno
0.6m / 200 12kg / 26 lbs ? Water Dive ? Normal Supersonic
HP: HP:
? Rock Stealth Rock ? Normal Self Destruct
Lava Pokmon Abilities: Jet Pokmon Abilities:
Their shell is molten body that Flame Body & Magma Armor
 Remoraid has a remarkable aim with Hustle & Sniper
cooled off and hardened, it may its water gun. This ability is used to
Evolution: Final Form.
Evolution: First Stage.
appear solid, but it may burst into hunt down flying enemies above Evolves after a big change of environment.
flames with a single touch. the sea. They can be seen clinging
Water vaporizes on contact and into Mantines to travel faster.
rain turns into a cloud of steam. #218 #219 #223 #224

138 139
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #224 Octillery Type: Water Experience
cost Type move name Experience
cost Type move name #228 Houndour Type: Dark Fire
0 Ice Aurora Beam 0 Normal Constrict 0 Fire Ember 0 Normal Leer
Strength Strength
0 Poison Gunk Shot 0 Psychic Psybeam 4 Normal Howl 8 Poison Smog
Dexterity 16 Dexterity
0 Rock Rock Blast 0 Water Water Gun 13 Normal Roar Dark Bite
18 Water Bubble Beam 22 Normal Focus Energy Vitality 20 Normal Odor Sleuth 25 Dark Beat Up Vitality
25 Water Octazooka 28 Normal Wring Out Special 28 Fire Fire Fang 32 Dark Feint Attack Special
34 Bug Signal Beam 40 Ice Ice Beam 37 Dark Embargo 40 Dark Foul Play
Insight Insight
46 Grass Bullet Seed 52 Water Hydro Pump 44 Fire Flamethrower 49 Dark Crunch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Normal Hyper Beam 64 Water Soak 52 Dark Nasty Plot 56 Fire Inferno 0.6m/ 200 11kg / 24 lbs
0.9m / 300 28kg / 62 lbs HP: HP:
? Water Water Spout ? Poison Acid Spray ? Normal Super Fang ? Fight Reversal
Jet Pokmon Abilities: Dark Pokmon Abilities:
? Water Dive Octillery sprays ink, traps their foes Sniper & Suction Cups ? Normal Feint They hunt in coordinated packs to Early Bird & Flash Fire
with its tentacles then hits them corner their prey. They howl at dawn

Evolution: Final Form.
Evolution: First Stage.
with its rock-hard head. If the to announce that this is their territory Evolves after reaching a certain age.
enemy is too strong, they escape. and bark to communicate tactics.
They can be found inside rocky Their teamwork is very efficient and
holes deep in the sea floor. #223 #224 they rarely welcome strangers. #228 #229

#225 Delibird Type: Ice Flying Experience


cost Type move name Experience
cost Type move name #229 Houndoom Type: Dark Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Present 5 Normal Fake Out 0 Fire Ember 0 Normal Howl
Strength Strength
10 Ice Icy Wind 15 Ground Spikes 0 Normal Leer 0 Poison Smog
Dexterity 35 Dexterity
20 Ice Ice Ball Ice Freeze-Dry 0 Normal Howl 0 Electric Thunder Fang
Vitality 45 Psychic Future Sight ? Flying Bounce Vitality 13 Normal Roar 16 Dark Bite
Special ? Ice Ice Shard ? Flying Sky Attack Special 20 Normal Odor Sleuth 26 Dark Beat Up

Insight Insight 30 Fire Fire Fang 35 Dark Feint Attack


41 Dark Embargo 45 Dark Foul Play

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Fire Flamethrower 56 Dark Crunch
0.9m / 400 16kg / 35lbs HP: 1.4m / 407 35kg / 77 lbs HP:
60 Dark Nasty Plot 65 Fire Inferno
Delivery Pokmon Abilities: Dark Pokemon Abilities:
Delibird is always carrying food for Hustle & Vital Spirit It is said the pain from its flames never Early Bird & Flash Fire ? Ghost Spite ? Ghost Destiny Bond
its chicks and people in need. They goes away. Long ago, their howl ? Dark Sucker Punch
Evolution: Final Form.
Evolution: Final Form.
are related to the image of Santa was thought to be the call of the
Claus since they always carry grim reaper. Pokmon and people
presents for their good and naughty who hear it, will always shiver in fear.
kids in their bag-looking tail. #225 They are pack leaders, not followers. #228 #229

Experience
cost Type move name Experience
cost Type move name #226 Mantine Type: Water Flying Experience
cost Type move name Experience
cost Type move name #230 Kingdra Type: Dragon Water
0 Water Bubble 0 Water Bubble Beam 0 Water Bubble 0 Dragon Dragon Pulse
Strength Strength
0 Grass Bullet Seed 0 Psychic Psybeam 0 Normal Leer 0 Normal Smokescreen
0 Dexterity Dexterity
0 Bug Signal Beam Normal Supersonic 0 Water Water Gun 0 Normal Yawn
0 Normal Tackle 11 Ghost Confuse Ray Vitality 14 Normal Focus Energy 18 Water Bubble Beam Vitality
14 Flying Wing Attack 16 Normal Headbutt Special 23 Psychic Agility 26 Dragon Twister Special
19 Water Water Pulse 23 Rock Wide Guard 30 Water Brine 40 Water Hydro Pump
Insight Insight
27 Normal Take Down 32 Psychic Agility 48 Dragon Dragon Dance ? Dragon Draco Meteor

7 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Flying Air Slash 39 Water Aqua Ring ? Dragon Dragon Breath ? Water Muddy Water
2.1m / 700 220kg /485lbs HP: 1.8m / 600 152kg /335lbs HP:
46 Flying Bounce 49 Water Hydro Pump
Kite Pokmon Abilities: Dragon Pokmon Abilities:
? Dragon Twister ? Psychic Mirror Coat Mantine swims under water and Swift Swim & Water Absorb Kingdra sleeps on the seafloor Sniper & Swift Swim
? Ground Mud Sport over the waves, gliding for 300 ft where it is otherwise devoid of

Evolution: Final Form. Evolution: Final Form.
in the air. They are intelligent and life. When a storm arrives, it is said When holding a Dragon Fang.
docile, traveling elegantly in groups. to awaken and wander about in
Remoraids can be seen hanging search of prey. They are known for
from their fins from time to time. #458 #226 creating twisters in the sea. #116 #117 #230

#227 Skarmory Type: Steel Flying Experience


cost Type move name Experience
cost Type move name #231 Phanpy Type: Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Flying Peck 0 Normal Defense Curl 0 Normal Growl
Strength Strength
6 Ground Sand Attack 9 Normal Swift 0 Normal Odor Sleuth 0 Normal Tackle
Dexterity 17 Dexterity 10
12 Psychic Agility Normal Fury Attack 6 Normal Flail Normal Take Down
Vitality 20 Normal Feint 23 Flying Air Cutter Vitality 15 Rock Rollout 19 Normal Natural Gift
Special 28 Ground Spikes 31 Steel Metal Sound Special 24 Normal Slam 28 Normal Endure
34 Steel Steel Wing 39 Steel Autotomize 33 Fairy Charm 37 Normal Last Resort
Insight Insight
42 Flying Air Slash 45 Normal Slash 42 Normal Double-Edge ? Fairy Play Rough

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Night Slash ? Flying Brave Bird 0.5m / 108 33kg / 74 lbs ? Ice Ice Shard ? Ground Mud Slap
1.7m / 507 101kg /222lbs HP: HP:
? Ghost Ominous Wind ? Dark Pursuit
Armor Bird Pokmon Abilities: Long Nose Pokmon Abilities:
Their wings are hollow and light. Keen Eye & Sturdy They are affectionate and playful, Pick Up
They nest inside bramble bushes, but their snout is so strong that
growing harder from scratches Evolution: Final Form.
Evolution: First Stage.
they may hurt others while playing. Evolves after reaching a certain age.
made by thorns. Their wings were They dig pits at the edge of rivers
used as swords and knives in old and mark them so everyone knows
times. Beware of their sharp beak. #227 that place is taken. #231 #232

140 141
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #232 Donphan Type: Ground Experience
cost Type move name Experience
cost Type move name #236 Tyrogue Type: Fight
0 Ground Bulldoze 0 Normal Defense Curl 0 Normal Fake Out 0 Normal Foresight
Strength Strength
0 Fire Fire Fang 0 Normal Growl 0 Normal Helping Hand 0 Normal Tackle
0 Dexterity Dexterity
0 Normal Horn Attack Electric Thunder Fang ? Normal Work Up ? Psychic Role Play
6 Normal Rapid Spin 10 Dark Knock Off Vitality ? Fight Seismic Toss Vitality
15 Rock Rollout 19 Ground Magnitude Special Special
24 Normal Slam 25 Normal Fury Attack
Insight Insight
31 Dark Assurance 39 Normal Scary Face

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Ground Earthquake 54 Normal Giga Impact 1.1m / 307 120kg /264lbs 0.7 m / 204 21kg / 46 lbs
HP: HP:
? Fight Counter ? Ice Ice Shard
Armor Pokmon Abilities: Scuffle Pokmon Abilities:
? Ground Fissure Strong enough to knock down a Sturdy Tyrogue is an energetic, competitive Guts & Steadfast
house. They like to attack by rolling and fearless Pokmon thats always

Evolution: Final Form. Evolution: First Stage.
as a ball at high speed, however looking to get stronger, fighting Evolves by maxing out certain attributes.
once they start rolling, they have a any enemies even if it looses. They
hard time stopping. Some may keep attack anyone, anyday, anytime,
their loving Phanpy nature. #231 #232 everyday, without warning. #236 #106 #107 #237

#233 Porygon 2 Type: Normal Experience


cost Type move name Experience
cost Type move name #237 Hitmontop Type: Fight Experience
cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2 0 Fight Revenge 0 Fight Rolling Kick
Strength Strength
Normal Tackle Normal Defense Curl 6 Normal Focus Energy 10 Dark Pursuit
Dexterity Dexterity 19
Psychic Psybeam Psychic Agility 15 Normal Quick Attack Fight Triple Kick
Vitality Normal Recover Electric Magnet Rise Vitality 24 Normal Rapid Spin 28 Fight Counter
Special Bug Signal Beam Normal Recycle Special 33 Normal Feint 37 Psychic Agility
Electric Discharge Normal Lock-On 42 Steel Gyro Ball 46 Fight Quick Guard
Insight Insight
Normal Tri Attack Psychic Magic Coat 46 Fight Wide Guard 50 Fight Detect

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 32kg / 72 lbs Electric Zap Cannon 67 Normal
Fight Close Combat
Hyper Beam 55 Fight Close Combat 60 Normal Endeavor
HP: 1.4m / 407 48kg / 106 lbs HP:
Abilities:
? Fire
Psychic Fire Blast
Gravity ? Ghost
Normal Grudge
Pain Split ? Fight Mach Punch ? Fight High Jump Kick
Virtual Pokmon Handstand Pokmon Abilities:
This manmade Pokmon is an Download & Trace ? Electric Shock Wave They launch high speed kicks while Intimidate & Technician ? Dragon Twister
upgraded version of Porygon. Used spinning so fast that they get drilled
Evolution: Second Stage. Evolution: Final Form.
for space exploration and planetary Evolves in the next software update. into the ground. They move quicker Evolved by maxing out Strength & Vitality.
development, boasting the power by spinning than they do walking.
of science. Its AI software allows it They are very smart and like to
to learn on its own. #137 #233 #474 perform dance-like kicks. #236 #106 #107 #237

Experience
cost Type move name Experience
cost Type move name #234 Stantler Type: Normal Experience
cost Type move name Experience
cost Type move name #238 Smoochum Type: Ice Psychic
0 Normal Me First 0 Normal Tackle 0 Normal Pound 5 Ghost Lick
Strength Strength
3 Normal Leer 7 Ghost Astonish 8 Fairy Sweet Kiss 11 Ice Powder Snow
13 Dexterity Dexterity
10 Psychic Hypnosis Normal Stomp 15 Psychic Confusion 18 Normal Sing
16 Ground Sand Attack 21 Normal Take Down Vitality 21 Psychic Heart Stamp 25 Ghost Mean Look Vitality
23 Ghost Confuse Ray 27 Psychic Calm Mind Special 28 Dark Fake Tears 31 Normal Lucky Chant Special
33 Psychic Role Play 38 Psychic Zen Headbutt 35 Ice Avalanche 38 Psychic Psychic
Insight Insight
43 Fight Jump Kick 49 Psychic Imprison 41 Normal Copycat 45 Normal Perish Song

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Captivate ? Normal Disable 48 Ice Blizzard ? Normal Fake Out
1.5m / 500 142kg/ 313lbs HP: 0.4m / 104 6kg / 13 lbs HP:
? Bug Megahorn ? Normal Thrash ? Normal Helping Hand ? Psychic Magic Coat
Bighorn Pokmon Abilities: Kiss Pokmon Abilities:
Their antlers create a distortion in Frisk & Intimidate They examine their surroundings Forewarn & Oblivious
space that causes confusion. They with their lips. They love to smooch,

Evolution: Final Form.
Evolution: First Stage.
were hunted for their magnificent but Pokmon dislike their kisses. Evolves after reaching a certain age.
antlers that were traded at high Smoochums are always running
prices. This drove Stantlers close to excitedly, but they are clumsy and
extintion. #234 end up stumbling and crying. #238 #124

#235 Smeargle Type: Normal Experience


cost Type move name Experience
cost Type move name #239 Elekid Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Sketch 11 Normal Sketch 0 Normal Leer 0 Normal Quick Attack
Strength Strength
21 Normal Sketch 31 Normal Sketch 5 Electric Thunder Shock 8 Fight Low Kick
Dexterity 51 Dexterity 15
41 Normal Sketch Normal Sketch 12 Normal Swift Electric Shock Wave
Vitality 61 Normal Sketch 71 Normal Sketch Vitality 19 Electric Thunder Wave 22 Electric Electro Ball
Special 81 Normal Sketch 91 Normal Sketch Special 26 Psychic Light Screen 29 Electric Thunder Punch
33 Electric Discharge 36 Normal Screech
Insight Insight
40 Electric Thunderbolt 43 Electric Thunder

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 311 58kg / 128 lbs 0.6m / 200 23kg / 52 lbs ? Psychic Meditate ? Fight Karate Chop
HP: HP:
? Normal Uproar
Painter Pokmon Abilities: Electric Pokmon Abilities:
A special ink oozes from its tail to Own Tempo & Technician They can be found following thunder Static
mark its territory. They are skilled storms. Elekids rotate their arms
Evolution: Final Form.
Evolution: First Stage.
artists, known for painting action constantly to charge electricity. Evolves after reaching a certain age.
scenes from great battles. If they Beware, there is an electric current
study their painting for a long time, between their horns that may zap
they learn those moves. #235 you it you touch them. #239 #125 #466

142 143
Johto Pokdex Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #240 Magby Type: Fire Experience
cost Type move name Experience
cost Type move name #244 Entei Type: Fire
0 Normal Leer 0 Poison Smog NO DATA
Strength Strength
5 Fire Ember 8 Normal Smokescreen
15 Dexterity Dexterity
12 Dark Feint Attack Fire Fire Spin
19 Poison Clear Smog 22 Fire Flame Burst Vitality Vitality
26 Ghost Confuse Ray 29 Fire Fire Punch Special Special
33 Fire Lava Plume 36 Fire Sunny Day
Insight Insight
40 Fire Flamethrower 43 Fire Fire Blast

3 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fight Karate Chop ? Poison Belch 0.7m / 204 21kg / 47 lbs ? m / ??? ???kg / ??? lbs
HP: HP:
? Normal Screech
Live Coal Pokmon Abilities: Pokdex has no data. Abilities:
They inhale and exhale embers Flame Body Pressure & Flash Fire
Plot Device
from their mouth and nostrils. Their Johto Legends tell about a Pokmon

Evolution: First Stage.
Evolution: Unknown.
body temperature is so hot, they Evolves after reaching a certain age. so powerful, its bark makes volcanos
may ignite anything they touch and erupt, traveling the lands cloaked in
the floor they walk. Magby can be a cloud of volcanic smoke.
found in volcanos. #240 #126 #467 #244

#241 Miltank Type: Normal Experience


cost Type move name Experience
cost Type move name #245 Suicune Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl NO DATA
Strength Strength
5 Normal Defense Curl 8 Normal Stomp
Dexterity Dexterity
11 Normal Milk Drink 15 Normal Bide
Vitality 19 Rock Rollout 24 Normal Body Slam Vitality
Special 29 Psychic Zen Headbutt 35 Normal Captivate Special
41 Steel Gyro Ball 48 Normal Heal Bell
Insight Insight
50 Fight Wake-Up Slap ? Poison Belch

4 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 400 150kg /166 lbs ? Normal Helping Hand ? Normal Mega Kick ? m / ??? ???kg/ ???lbs
HP: HP:
Milk Cow Pokmon Abilities: Pokdex has no data. Abilities:
Their male counterpart is Tauros. A Scrappy & Thick Fat Pressure & Water Absorb
Plot Device
Miltanks milk is full of nutrients that Johto Legends tell about a Pokmon
Evolution: Final Form.
Evolution: Unknown.
may heal the sick and the injured, that carries the north winds, sailing
and they can produce up to 5 above the clouds as the aurora,
gallons a day. Healing serious injuries purifying water fountains, pools and
may require a lot of milk. #241 rivers. #245

Experience
cost Type move name Experience
cost Type move name #242 Blissey Type: Normal Experience
cost Type move name Experience
cost Type move name #246 Larvitar Type: Rock Ground
0 Normal Defense Curl 0 Normal Double-Edge 0 Dark Bite 0 Normal Leer
Strength Strength
0 Normal Growl 0 Normal Pound 5 Rock Sandstorm 10 Normal Screech
5 9 Dexterity 19 Dexterity
Normal Tail Whip Normal Refresh 14 Normal Chip Away Rock Rock Slide
12 Normal Double Slap 16 Normal Soft-Boiled Vitality 23 Normal Scary Face 28 Normal Thrash Vitality
20 Normal Bestow 23 Normal Minimize Special 32 Dark Dark Pulse 37 Dark Payback Special
27 Normal Take Down 31 Normal Sing 41 Dark Crunch 46 Ground Earthquake
Insight Insight
34 Dark Fling 38 Psychic Heal Pulse 50 Rock Stone Edge 55 Normal Hyper Beam

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Normal Egg Bomb 46 Psychic Lightscreen ? Rock Stealth Rock ? Ghost Spite
1.5m / 411 47kg / 103 lbs HP: 0.6 m / 200 72kg / 159 lbs HP:
50 Psychic Healing Wish ? Fight Seismic Toss ? Normal Focus Energy
Happiness Pokmon Abilities: Rock Skin Pokmon Abilities:
? Normal Last Resort ? Normal Metronome Whoever takes a bite on a Blisseys Natural Cure & Serene Grace Born deep underground, they dont Guts
egg becomes loving and caring to emerge until theyve eaten a whole

Evolution: Final Form. Evolution: First Stage.
everyone. They are compassionate, mountain of soil. Only the strongest Evolves after reaching a certain age.
healing anyone whos injured. Their and more ferocious ever come out
presence makes everyone smile. An to roam about.
intelligent and empathic Pokmon. #440 #113 #242 They hate being disturbed. #246 #247 #248

#243 Raikou Type: Electric Experience


cost Type move name Experience
cost Type move name #247 Pupitar Type: Rock Ground Experience
cost Type move name Experience
cost Type move name
Strength
NO DATA 0 Dark Bite 0 Normal Leer
Strength
0 Rock Sandstorm 0 Normal Screech
Dexterity Dexterity
14 Normal Chip Away 19 Rock Rock Slide
Vitality Vitality 23 Normal Scary Face 28 Normal Thrash
Special Special 34 Dark Dark Pulse 41 Dark Payback
47 Dark Crunch 54 Ground Earthquake
Insight Insight
60 Rock Stone Edge 67 Normal Hyper Beam

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: 1.2m / 311 152kg /335 lbs ? Dragon Dragon Dance ? Steel Iron Defense
HP:
Abilities:
? Normal Focus Energy
Pokdex has no data. Hard Shell Pokmon Abilities:
Johto Legends tell about a Pokmon Pressure & Volt Absorb Even in their shell, they are fast, Shed Skin
Plot Device
born from lightning, with barks like agressive, and extremely destructive.
Evolution: Unknown.
Evolution: Second Stage.
crashing thunder, soaring the lands, They never stay still. This pupa Evolves after reaching a certain age.
sending resounding shockwaves as propels itself using a jet of pressurized
it walks. gas. It is bad tempered and very
#243 aggressive. #246 #247 #248

144 145
Johto Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #248 Tyranitar Type: Rock Dark Experience
cost Type move name Experience
cost Type move name #252 Treecko Type: Grass
0 Fire Fire Fang 0 Electric Thunder Fang 0 Normal Leer 0 Normal Pound
Strength Strength
0 Ice Ice Fang 0 Dark Bite 6 Grass Absorb 11 Normal Quick Attack
Dexterity 21 Dexterity
0 Normal Tackle 0 Normal Leer 16 Dark Pursuit Normal Screech
0 Rock Sandstorm 0 Normal Screech Vitality 26 Grass Mega Drain 31 Psychic Agility Vitality
14 Normal Chip Away 19 Rock Rock Slide Special 36 Normal Slam 41 Fight Detect Special
23 Normal Scary Face 28 Normal Thrash 46 Grass Giga Drain 50 Grass Energy Ball
Insight Insight
34 Dark Dark Pulse 41 Dark Payback ? Steel Iron Tail ? Grass Bullet Seed

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Dark Crunch 54 Ground Earthquake
2m / 607 202kg /445 lbs HP: ? Grass Grass Pledge
0.5m / 108 5kg / 11 lbs HP:
63 Rock Stone Edge 73 Normal Hyper Beam
Armor Pokmon Abilities: Wood Gecko Pokmon Abilities:
82 Normal Giga Impact ? Dragon Dragon Dance Its body is hardly damaged by
 Sand Stream They climb trees with their spiked Overgrow
? Dragon Outrage ? Fight Superpower any attack, so its always eager to feet. They remain cool under

Evolution: Final Form.
Evolution: First Stage.
fight. They are extremely strong, stress, calmed under pressure and Evolves after reaching a certain age.
their rage can change landscapes. collected when endangered. They
Tyranitars are insolents, rebels, and are found protecting the trees
they care about no one. #246 #247 #248 ferociously. #252 #253 #254

#249 Lugia Type: Flying Psychic Experience


cost Type move name Experience
cost Type move name #253 Grovyle Type: Grass Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Grass Absorb 0 Normal Leer
Strength Strength
0 Normal Pound 0 Normal Quick Attack
Dexterity Dexterity 17
16 Bug Fury Cutter Dark Pursuit
Vitality Vitality 23 Normal Screech 29 Grass Leaf Blade
Special Special 35 Psychic Agility 41 Normal Slam
47 FIght Detect 53 Normal False Swipe
Insight Insight
59 Grass Leaf Storm ? Fight Drain Punch

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ??? kg / ??? lbs 0.9m / 211 21kg / 47 lbs ? Dragon Dragon Breath ? Grass Grass Pledge
HP: HP:
Pokdex has no data. Abilities: Wood Gecko Pokmon Abilities:
Known as the Guardian of the Sea. Pressure & Multiscale Their leaves provide camouflage in Overgrow
Plot Device
It used to live in the Brass Tower, the jungles. They appear to fly from
Evolution: Unknown. Evolution: Second Stage.
where Pokmon awoke. Lugias tree to tree, jumping huge lengths Evolves after reaching a certain age.
Myth is linked to the idea that with amazing speed. Its almost
those whose death was pure will be impossible to catch them once they
reborn in the sea. #249 start running away.. #252 #253 #254

Experience
cost Type move name Experience
cost Type move name #250 Ho-oh Type: Fire Flying Experience
cost Type move name Experience
cost Type move name #254 Sceptile Type: Grass
NO DATA 0 Grass Absorb 0 Grass Leaf Storm
Strength Strength
0 Normal Leer 0 Dark Night Slash
Dexterity 0 Dexterity
0 Normal Pound Normal Quick Attack
Vitality 16 Bug X-Scissor 17 Dark Pursuit Vitality
Special 23 Normal Screech 29 Grass Leaf Blade Special
35 Psychic Agility 43 Normal Slam
Insight Insight
51 Fight Detect 59 Normal False Swipe

? 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ??? kg / ??? lbs ? Dragon Dragon Pulse ? Electric Thunder Punch
1.7m / 507 52kg / 115 lbs
HP: HP:
? Grass Frenzy Plant
Pokdex has no data. Abilities: Forest Pokmon Abilities:
Ho-oh inhabited the Bell Tower, Pressure Plot & Regenerator
Device
They raise trees with love and care Overgrow
where Pokmon were said to rest. and protect the jungles with their

Evolution: Unknown.
Evolution: Final Form.
Ho-ohs Myth talks about a creature lives. Their tails can restore a plants
that brought eternal rest for those beauty. Sceptiles power is truly
whose time was right, and also gave unmatched in their habitats. They
back life if death was premature. #250 are very proud, though. #252 #253 #254

#251 Celebi Type: Grass Psychic Experience


cost Type move name Experience
cost Type move name #255 Torchic Type: Fire Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Normal Growl 11 Normal Scratch
Strength Strength
21 Normal Focus Energy 31 Fire Ember
Dexterity Dexterity
41 Flying Peck 51 Ground Sand Attack
Vitality Vitality 61 Fire Fire Spin 71 Normal Quick Attack
Special Special 81 Normal Slash 91 Flying Mirror Move

Insight 81 Fire Flamethrower ? Fight Counter


Insight
? Flying Feather Dance ? Fire Fire Pledge

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: 0.4m / 104 2kg / 5lbs HP:
Balloon
PokdexPokmon
has no data. Abilities: Chick Pokmon Abilities:
Guardian
IIts s hell is of
a sthe Forest.
hard as a nCelebi is said
iron slab. A Natural Cure They walk clumsily, but follow their Blaze
Plot Device
Metapod
to be able doesto not move
travel very much
through time, trainers wherever they go. Torchics
Evolution: Unknown. Evolution: First Stage.
because
amending it is mistakes
preparing its soft innards
from people have a flame sac in their belly - Evolves after reaching a certain age.
for
whoevolution
hurt theinside land,t he
ands hell. I t is
crafting burning all the time. If you hug them,
known
a bright as future
one of the fastestwho
for those evolving live they feel warm, if you squeez them,
Pokmon
nearby. in the world. #251 they may spit fire. #255 #256 #257

146 147
Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #256 Combusken Type: Fire Fight Experience
cost Type move name Experience
cost Type move name #260 Swampert Type: Fire Ground
0 Fire Ember 0 Normal Focus Energy 0 Normal Growl 0 Fight Hammer Arm
Strength Strength
0 Normal Growl 0 Normal Scratch 0 Ground Mud Slap 0 Normal Tackle
17 Dexterity 15 Dexterity
16 Fight Double Kick Flying Peck 0 Water Water Gun Normal Bide
21 Ground Sand Attack 28 Fight Bulk Up Vitality 16 Ground Mud Shot 20 Normal Foresight Vitality
32 Normal Quick Attack 39 Normal Slash Special 25 Ground Mud Bomb 31 Normal Take Down Special
43 Flying Mirror Move 50 Fight Sky Uppercut 39 Water Muddy Water 46 Normal Protect
Insight Insight
54 Fire Flare Blitz ? Fight Counter 52 Ground Earthquake 61 Normal Endeavor

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Flying Feather Dance ? Fire Fire Pledge 0.9m / 211 20kg / 43 lbs ? Rock Wide Guard ? Water Hydro Cannon 1.5 m / 411 102kg /224 lbs
HP: HP:
? Ice Avalanche
Young Fowl Pokmon Abilities: Mud Fish Pokmon Abilities:
Once Torchic toughned up its legs Blaze They have an incredible sight that Torrent
and thighs, they like to run and love allows them to see in muddy water.

Evolution: Second Stage. Evolution: Final Form.
to kick. They have an offensive Evolves after reaching a certain age. They nest in beaches, and shield
instinct to keep attacking no matter their young with their strong arms.
what. They sqwak loudly every When a storm is coming, Swamperts
morning when they start to train. #255 #256 #257 build a fort with big rocks. #258 #259 #260

#257 Blaziken Type: Fire Fight Experience


cost Type move name Experience
cost Type move name #261 Poochyena Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Fire Fire Punch 0 Normal Tackle 5 Normal Howl
Strength Strength
0 Normal Focus Energy 6 Normal Growl 9 Ground Sand Attack 13 Dark Bite
Dexterity 15 Dexterity
10 Fight High Jump Kick Normal Scratch 17 Normal Odor Sleuth 21 Normal Roar
Vitality 19 Fight Double Kick 24 Flying Peck Vitality 25 Normal Swagger 29 Dark Assurance
Special 28 Ground Sand Attack 33 Fight Bulk Up Special 33 Normal Scary Face 37 Dark Taunt
37 Normal Quick Attack 42 Fire Blaze Kick 41 Dark Embargo 45 Normal Take Down
Insight Insight
46 Normal Slash 49 Flying Brave Bird 49 Dark Sucker Punch 53 Dark Crunch

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
57 Fight Sky Uppercut 66 Fire Flare Blitz ? Fire Fire Fang ? Ice Ice Fang
1.9m / 603 85kg / 187 lbs HP: 0.5m / 108 13kg / 30 lbs HP:
? Dragon Dual Chop ? Dark Night Slash ? Electric Thunder Fang
Blaze Pokmon Abilities: Bite Pokmon Abilities:
They can jump indredible heights.
 Blaze ? Fire Blast Burn Poochyena will bite anything that Quick Feet & Run Away
As they grow older, their feathers moves. They will chase people and
Evolution: Final Form. Evolution: First Stage.
combust as new feathers grow back. other Pokmon for dozens of miles Evolves by perfecting its biting.
They are courageous fighters and without loosing track. This Pokmon
expert martial artists. Their wrists light is persistent and tenacious. In the
in flames when its about to attack. #255 #256 #257 wild, they form small hunting packs. #261 #262

Experience
cost Type move name Experience
cost Type move name #258 Mudkip Type: Water Experience
cost Type move name Experience
cost Type move name #262 Mightyena Type: Dark
0 Normal Growl 5 Normal Tackle 0 Dark Bite 0 Dark Crunch
Strength Strength
8 Ground Mud Slap 11 Water Water Gun 0 Normal Howl 0 Ground Sand Attack
18 Dexterity 0 17 Dexterity
15 Normal Bide Normal Foresight Normal Tackle Normal Odor Sleuth
21 Ground Mud Sport 25 Normal Take Down Vitality 22 Normal Roar 27 Normal Swagger Vitality
28 Water Whirlpool 31 Normal Protect Special 32 Dark Assurance 37 Normal Scary Face Special
35 Water Hydro Pump 38 Normal Endeavor 42 Dark Taunt 47 Dark Embargo
Insight Insight
? Ice Ice Ball ? Water Aqua Tail 52 Normal Take Down 57 Dark Thief

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Water Water Pledge
0.4m / 104 8kg / 17 lbs 62 Dark Sucker Punch ? Fairy Play Rough
1m / 303 37kg / 81 lbs
HP: HP:
? Poison Poison Fang ? Dark Snatch
Mud Fish Pokmon Abilities: Bite Pokmon Abilities:
The fin on its head is a radar to Torrent They attack savagely, travel in packs Intimidate & Quick Feet
sense movement underwater. They and hunt in groups. They will only

Evolution: First Stage. Evolution: Final Form.
bury themselves under the mud Evolves after reaching a certain age. obey trainers that show superior
at the waters edge and at the skills, which they recognize as the
bottom of rivers. They never back alpha leader. They are extremely
away even if their foe is bigger. #258 #259 #260 obedient once they find a master. #261 #262

#259 Marshtomp Type: Water Ground Experience


cost Type move name Experience
cost Type move name #263 Zigzagoon Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ground Mud Slap 0 Normal Growl 0 Normal Tackle
Strength Strength
0 Normal Tackle 0 Water Water Gun 5 Normal Tail Whip 9 Normal Headbutt
Dexterity 16 Dexterity 13
15 Normal Bide Ground Mud Shot 11 Fairy Baby-Doll Eyes Ground Sand Attack
Vitality 20 Normal Foresight 25 Ground Mud Bomb Vitality 17 Normal Odor Sleuth 21 Ground Mud Sport
Special 31 Normal Take Down 37 Water Muddy Water Special 25 Bug Pin Missile 29 Normal Covet
42 Normal Protect 46 Ground Earthquake 33 Normal Bestow 37 Normal Flail
Insight Insight
53 Normal Endeavor ? Ice Ice Punch 41 Psychic Rest 45 Normal Belly Drum

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 28kg / 62 lbs ? Water Water Pledge ? Fight Dynamic Punch 0.4m / 104 17kg / 38 lbs 49 Dark Fling ? Normal Helping Hand
HP: HP:
? Grass Seed Bomb ? Psychic Trick
Mud Fish Pokmon Abilities: Tiny Raccoon Pokmon Abilities:
A sticky film allows them to live out Torrent They are extremely curious and Gluttony & Pick Up
of water. They are seen playing in want to know all about everything.

Evolution: Second Stage. Evolution:First Stage.
the mud at beaches to rehydrate Evolves after reaching a certain age. Due to their innate curiosity, they Evolves after reaching a certain age.
their dry bodies. They are slow usually find hidden objects.
runners and swimmers but they can Sometimes they play dead to avoid
be fast sliding through the mud. #258 #259 #260 being attacked. #263 #264

148 149
Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #264 Linoone Type: Normal Experience
cost Type move name Experience
cost Type move name #268 Cascoon Type: Bug
0 Normal Growl 0 Normal Headbutt 0 Normal Harden ? Steel Iron Defense
Strength Strength
0 Fairy Play Rough 0 Ground Rototiller ? Electric Electroweb
0 0 Dexterity Dexterity
Dark Switcheroo Normal Tackle
0 Normal Tail Whip 13 Ground Sand Attack Vitality Vitality
17 Normal Odor Sleuth 23 Ground Mud Sport Special Special
29 Normal Fury Swipes 35 Normal Covet
Insight Insight
41 Normal Bestow 47 Normal Slash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Psychic Rest 59 Normal Belly Drum
0.5m / 108 32kg / 71 lbs 0.7m / 204 11kg / 25 lbs
HP: HP:
65 Dark Fling ? Normal Extreme Speed
Rushing Pokmon Abilities: Cocoon Pokmon Abilities:
? Normal Super Fang ? Grass Seed Bomb Linoones are always running at full Gluttony & Pick Up They hide between huge leaves Shed Skin
speed, but they can only do so in and gaps between branches, if they

Evolution: Final Form. Evolution: Second Stage.
straight lines. They find very difficult were to move, their evolution would Evolves after 10 days.
dealing with any curved road. They be weaker. Due to this, Cascoon will
excell at hunting but tend to eat a remain motionless. If Wrumple lived in
lot to recover from their tiring runs. #263 #264 a dark place, it evolves to Cascoon. #265 #266 #267 #268 #269

#265 Wurmple Type: Bug Experience


cost Type move name Experience
cost Type move name #269 Dustox Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Bug String Shot 0 Normal Tackle 0 Psychic Confusion 13 Flying Gust
Strength Strength
5 Poison Poison Sting 15 Bug Bug Bite 17 Normal Protect 20 Fairy Moonlight
Dexterity Dexterity
? Electric Electroweb ? Normal Snore 24 Psychic Psybeam 27 Normal Whirlwind
Vitality Vitality 31 Psychic Light Screen 34 Bug Silver Wind
Special Special 38 Poison Toxic 41 Bug Bug Buzz
45 Bug Quiver Dance ? Flying Air Cutter
Insight Insight
? Normal Swift ? Dragon Twister

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: 1.2m / 311 31kg / 70 lbs HP:
Worm Pokmon Abilities: Poison Moth Pokmon Abilities:
It uses the spikes on its rear to peel Shield Dust They travel in big groups during
 Shield Dust
the trees and feed on their sap. the night, attracted to bright lights
Evolution: First Stage. Evolution: Final Form.
Their feet have suction pads to Evolves while still young. and big cities. Their flight releases a
climb easily. Wurmples are plentiful poisonous shining dust that causes
and live in forests, but they are mayhem in towns., for this reason
often attacked by bird Pokmon. #265 #266 #267 #268 #269 people dislike them. #265 #266 #267 #268 #269

Experience
cost Type move name Experience
cost Type move name #266 Silcoon Type: Bug Experience
cost Type move name Experience
cost Type move name #270 Lotad Type: Grass Water
0 Normal Harden ? Steel Iron Defense 0 Ghost Astonish 3 Normal Growl
Strength Strength
? Electric Electroweb 5 Grass Absorb 7 Normal Nature Power
Dexterity 11 15 Normal Natural Gift
Dexterity
Ice Mist
Vitality 19 Grass Mega Drain 25 Water Bubble Beam Vitality
Special 31 Psychic Zen Headbutt 37 Water Rain Dance Special
45 Grass Energy Ball ? Grass Leech Seed
Insight Insight
? Normal Flail ? Normal Sweet Scent

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6 m / 200 10kg / 22 lbs HP: 0.5 m / 108 2kg / 5 lbs HP:
Cocoon Pokmon Abilities: Water Weed Pokmon Abilities:
They tether themselves to tree Shed Skin They live in ponds and lakes, floating Rain Dish & Swift Swim
branches while they wait to evolve. atop the water. The big leaf on their

Evolution: Second Stage. Evolution: First Stage.
Sometimes they peek from a small Evolves after 10 days. head is known to act as a ferry for Evolves after reaching a certain size.
hole in the cocoon. Silcoons feed smaller Pokmon. The leaf is delicate
only on raindrops. If Wrumple lived and needs constant watering or
among flowers, it evolves to Silcoon. #265 #266 #267 #268 #269 else Lotad will grow sick. #270 #271 #272

#267 Beautifly Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #271 Lombre Type: Grass Water Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 13 Flying Gust 0 Ghost Astonish 3 Normal Growl
Strength Strength
17 Grass Stun Spore 20 Normal Morning Sun 5 Grass Absorb 7 Normal Nature Power
Dexterity 27 Dexterity 15
24 Grass Mega Drain Normal Whirlwind 11 Normal Fake Out Normal Fury Swipes
Vitality 31 Normal Attract 34 Bug Silver Wind Vitality 19 Water Water Sport 25 Water Bubble Beam
Special 38 Grass Giga Drain 41 Bug Bug Buzz Special 31 Psychic Zen Headbutt 37 Normal Uproar
45 Bug Quiver Dance ? Normal Swift 45 Water Hydro Pump ? Ice Ice Punch
Insight Insight
? Flying Defog ? Normal Captivate ? Fire Fire Punch ? Electric Thunder Punch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 28kg /62 lbs HP: 1.2m / 311 32kg / 71 lbs HP:
Butterfly Pokmon Abilities: Jolly Pokmon Abilities:
They cant resist the pollen of flowers, Swarm This nocturnal Pokmon has a
 Rain Dish & Swift Swim
if you leave one in the window, a mischievous and impish personality.
Evolution: Final Form. Evolution: Second Stage.
Beautifly is sure to come. Despite While playing pranks on people, Evolves with a Water Stone.
their appearence, they are agressive, Lombres are commonly mistaken for
they drain living creatures of their human children. It enjoys to startle
fluids just as they do with flowers. #265 #266 #267 #268 #269 unaware swimmers. #270 #271 #272

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Experience
cost Type move name Experience
cost Type move name #272 Ludicolo Type: Grass Water Experience
cost Type move name Experience
cost Type move name #276 Tailow Type: Flying Normal
0 Ghost Astonish 0 Normal Growl 0 Normal Growl 0 Flying Peck
Strength Strength
0 Grass Mega Drain 0 Normal Nature Power 4 Normal Focus Energy 7 Normal Quick Attack
Dexterity Dexterity
? Normal Teeter Dance ? Grass Giga Drain 13 Flying Wing Attack 19 Normal Double Team
? Normal Entrainment Vitality 26 Normal Endeavor 34 Flying Aerial Ace Vitality
Special 43 Psychic Agility 53 Flying Air Slash Special
? Flying Brave Bird ? Normal Rage
Insight Insight
? Normal Refresh

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 55kg / 121 lbs HP: 0.3m / 100 2kg / 5 lbs HP:
Carefree Pokmon Abilities: Tiny Swallow Pokmon Abilities:
Ludicolo starts dancing at the Rain Dish & Swift
 Swim They are brave and noble, facing Guts
sound of music. Pokmon and bigger foes whoever they might be.

Evolution: Final Form. Evolution: First Stage.
people will dance as well. They are However, being just a child, it usually Evolves after reaching a certain age.
said to appear when children sing. feels lonely and cries at night. They
They love festive places and parties. can be seen migrating south in the
#270 #271 #272 winter. #276 #277

#273 Seedot Type: Grass Experience


cost Type move name Experience
cost Type move name #277 Swellow Type: Flying Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 3 Normal Harden 0 Flying Air Slash 0 Normal Focus Energy
Strength Strength
7 Normal Growth 13 Normal Nature Power 0 Normal Growl 0 Flying Peck
Dexterity 31 Dexterity 0
21 Grass Synthesis Fire Sunny Day 0 Flying Pluck Normal Quick Attack
Vitality 43 Normal Explosion ? Grass Bullet Seed Vitality 13 Flying Wing Attack 19 Normal Double Team
Special ? Grass Grassy Terrain ? Grass Worry Seed Special 28 Normal Endeavor 38 Flying Aerial Ace
49 Psychic Agility ? Normal Refresh
Insight Insight
? Flying Sky Attack ? Flying Roost

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5 m / 108 4kg / 9 lbs HP: 0.7m / 204 20kg / 44 lbs HP:
Acorn Pokmon Abilities: Swallow Pokmon Abilities:
They attach to tree branches to Chlorophyll & Early Bird They are vain Pokmon, acting with Guts
suck moisture from them. While grace and elegance. Swellows are
Evolution: First Stage. Evolution: Final Form.
immobile, the young are identical to Evolves after reaching a certain size. seen circling the skies looking for
real acorns. They enjoy scaring other prey. They can be incredibly fast.
Pokmon, especially Pidgeys. If they If two Swellows meet, they will clean
fall they are at risk of being eaten. #273 #274 #275 each others wings as a sign of peace. #276 #277

Experience
cost Type move name Experience
cost Type move name #274 Nuzleaf Type: Grass Dark Experience
cost Type move name Experience
cost Type move name #278 Wingull Type: Water Flying
0 Normal Pound 0 Grass Razor Leaf 0 Normal Growl 0 Water Water Gun
Strength Strength
3 Normal Harden 7 Normal Growth 6 Normal Supersonic 9 Flying Wing Attack
19 Dexterity 17 Dexterity
13 Normal Nature Power Normal Fake Out 14 Ice Mist Water Water Pulse
25 Dark Torment 31 Dark Feint Attack Vitality 22 Normal Quick Attack 26 Flying Roost Vitality
37 Normal Razor Wind 43 Normal Swagger Special 30 Dark Pursuit 33 Flying Air Cutter Special
49 Psychic Extrasensory ? Grass Bullet Seed 38 Psychic Agility 42 Flying Aerial Ace
Insight Insight
? Grass Leech Seed ? Dark Foul Play 46 Flying Air Slash 49 Flying Hurricane

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 28kg / 61 lbs ? Water Aqua Ring ? Ice Icy Wind 0.6m / 200 9kg / 20 lbs
HP: HP:
? Dark Knock Off
Wily Pokmon Abilities: Seagull Pokmon Abilities:
They live inside holes on big trees. Chlorophyll & Early Bird They carry prey and precious items Keen Eye
Their leaves are played like flutes in their beaks, hiding them in strange

Evolution: Second Stage. Evolution: First Stage.
to strike fear and discomfort in lost Evolves with a Leaf Stone. locations. They nest in sheer cliffs at Evolves after reaching a certain age.
peoples hearts. They like to go out the seas edge. They often harass
and startle people. Their noses are fishing boats to steal an easy meal
really sensitive and frail. #273 #274 #275 for themselves. #278 #279

#275 Shiftry Type: Grass Dark Experience


cost Type move name Experience
cost Type move name #279 Pelipper Type: Water Flying Experience
cost Type move name Experience
cost Type move name
0 Dark Feint Attack 0 Dark Nasty Plot 0 Normal Growl 0 Water Soak
Strength Strength
0 Grass Razor Leaf 0 Normal Whirlwind 0 Water Water Sport 0 Flying Tailwind
Dexterity 49 Dexterity 0
19 Grass Leaf Tornado Grass Leaf Storm 0 Water Water Gun Flying Wing Attack
Vitality ? Grass Seed Bomb ? Normal Self-Destruct Vitality 6 Normal Supersonic 14 Ice Mist
Special ? Dark Sucker Punch Special 17 Water Water Pulse 22 Dark Payback
25 Normal Protect 28 Flying Roost
Insight Insight
34 Water Brine 34 Normal Swallow

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 403 60kg / 132 lbs 1.2m / 311 28kg / 62 lbs 39 Normal Spit Up 39 Normal Stockpile
HP: HP:
46 Dark Fling 58 Water Hydro Pump
Wicked Pokmon Abilities: Water Bird Pokmon Abilities:
Feared as protectors of the forest. Chlorophyll & Early Bird Pelipper has been seen carrying Keen Eye 63 Flying Hurricane ? Electric Shock Wave
They are said to live atop towering eggs and other Pokmon inside its ? Rock Wide Guard ? Poison Gunk Shot
Evolution: Final Form. Evolution:Final Form.
trees dating back thousands of massive bill, protecting them from
years, creating terrible wind storms. predators and storms, transporting
It is said they can read peoples the young through the great seas.
minds to prey on their fears. #273 #274 #275 #278 #279

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Experience
cost Type move name Experience
cost Type move name #280 Ralts Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #284 Masquerain Type: Bug Flying
0 Normal Growl 6 Psychic Confusion 0 Water Bubble 0 Bug Bug Buzz
Strength Strength
10 Normal Double Team 12 Psychic Teleport 0 Ghost Ominous Wind 0 Normal Quick Attack
21 Dexterity 0 0 Dexterity
17 Normal Lucky Chant Grass Magical Leaf Bug Quiver Dance Normal Sweet Scent
22 Fairy Draining Kiss 23 Psychic Heal Pulse Vitality 0 Water Water Sport 0 Flying Whirlwind Vitality
28 Psychic Calm Mind 32 Psychic Psychic Special 22 Flying Gust 26 Normal Scary Face Special
34 Psychic Imprison 39 Psychic Future Sight 33 Grass Stun Spore 40 Bug Silver Wind
Insight Insight
43 Fairy Charm 45 Psychic Hypnosis 47 Flying Air Slash ? Bug Fell Stinger

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
49 Psychic Dream Eater 54 Psychic Stored Power
0.4m / 104 6kg / 14 lbs ? Grass Giga Drain ? Psychic Psybeam 0.8 m / 207 3kg / 8lbs
HP: HP:
? Normal Helping Hand ? Psychic Telekinesis
Feeling Pokmon Abilities: Eyeball Pokmon Abilities:
? Normal Mean Look They sense the emotions of people Synchronize Their antennas look like terrifying Intimidate
and Pokmon, usually sharing the eyes. Masquerains can fly in any
Evolution: First Stage. Evolves after a Evolution: Final Form.
mood of anyone nearby. They powerful and happy moment. direction like a helicopter, but their
show if they feel joy and cheer, but wings are soft and fragile, so they
hide if they sense hostility. They cant fly when its raining. They cling
dislike fighting and negativity. #280 #281 #282 #475 to trees at night to sleep. #283 #284

#281 Kirlia Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name #285 Shroomish Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 0 Normal Double Team 0 Grass Absorb 5 Normal Tackle
Strength Strength
0 Normal Growl 0 Psychic Teleport 9 Grass Stun Spore 13 Grass Leech Seed
Dexterity Dexterity 21
17 Normal Lucky Chant 22 Grass Magical Leaf 17 Grass Mega Drain Normal Headbutt
Vitality 25 Psychic Heal Pulse 31 Psychic Calm Mind Vitality 25 Poison Poison Powder 29 Grass Worry Seed
Special 36 Psychic Psychic 39 Psychic Imprison Special 33 Normal Growth 37 Grass Giga Drain
45 Psychic Future Sight 50 Fairy Charm 41 Grass Seed Bomb 50 Grass Spore
Insight Insight
53 Psychic Hypnosis 59 Psychic Dream Eater ? Fairy Charm ? Grass Bullet Seed

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 20kg /44 lbs 64 Psychic Stored Power ? Normal Mean Look 0.4m / 104 4kg / 10 lbs ? Dark Fake Tears
HP: HP:
? Normal Helping Hand ? Psychic Magic Room
Emotion Pokmon Abilities: Mushroom Pokmon Abilities:
When they use their powers, their Synchronize & Trace They live in damp soil in forests, Effect Spore & Poison Heal
surroundings are distorted with surrounded by moss. They suddenly
Evolution: Second Stage. Evolution:First Stage.
mirages and illusory sceneries from Evolves differently for males and females. release toxic spores and wilt plants. Evolves after reaching a certain size.
the future and the past. These spores cause serious pain if
Kirlias like to dance and dislike to be inhaled. They grow with moisture
bossed around. #280 #281 #282 #475 and heat. #285 #286

Experience
cost Type move name Experience
cost Type move name #282 Gardevoir Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #286 Breloom Type: Grass Fight
0 Psychic Confusion 0 Normal Double Team 0 Grass Absorb 0 Grass Leech Seed
Strength Strength
0 Normal Growl 0 Fairy Misty Terrain 0 Grass Stun Spore 0 Normal Tackle
0 Teleport 17 Dexterity 17 21 Headbutt
Dexterity
Psychic Normal Wish Grass Mega Drain Normal
17 Grass Magical Leaf 25 Psychic Heal Pulse Vitality 23 Fight Mach Punch 25 Fight Counter Vitality
33 Psychic Calm Mind 40 Psychic Psychic Special 29 Fight Force Palm 33 Fight Sky Uppercut Special
45 Psychic Imprison 53 Psychic Future Sight 37 Normal Mind Reader 41 Grass Seed Bomb
Insight Insight
60 Normal Captivate 65 Psychic Hypnosis 45 Fight Dynamic Punch ? Bug Fury Cutter

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
73 Psychic Dream Eater 80 Psychic Stored Power
1.6m / 503 48kg / 106 lbs ? Electric Thunder Punch ? Fight Drain Punch 1.2m / 400 39kg / 86 lbs
HP: HP:
80 Psychic Stored Power 85 Fairy Moonblast
Embrace Pokmon Abilities: Mushroom Pokmon Abilities:
? Psychic Skill Swap ? Ghost Grudge If they sense danger, Gardevoir Synchronize & Trace Their flexible arms and quick foot- Effect Spore & Poison Heal
? Psychic Wonder Room unleash a wave of psychic energy. work can put good fighters to

Evolution: Final Form. Evolution: Final Form.
They can distort this dimension, Female Kirlia evolved with a Shiny Stone. shame. The seeds on their tail and
defy the laws of matter and physics. the cap on their head release poison
They risk their lives to protect their spores. They love humid and hot
fellows. #280 #281 #282 #475 climates. #285 #286

#283 Surskit Type: Bug Water Experience


cost Type move name Experience
cost Type move name #287 Slakoth Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 7 Normal Quick Attack 0 Normal Scratch 0 Normal Yawn
Strength Strength
13 Normal Sweet Scent 19 Water Water Sport 7 Normal Encore 13 Normal Slack Off
Dexterity 31 Dexterity 25
25 Water Bubble Beam Psychic Agility 19 Dark Feint Attack Psychic Amnesia
Vitality 37 Ice Haze 37 Ice Mist Vitality 31 Normal Covet 37 Normal Chip Away
Special 43 Normal Baton Pass 46 Bug Sticky Web Special 43 Fight Counter 49 Normal Flail
? Bug Signal Beam ? Ground Mud Shot 53 Fairy Play Rough ? Normal After You
Insight Insight
? Water Hydro Pump ? Normal Endure ? Normal Sleep Talk

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 1kg / 2 lbs HP: 0.8m / 207 24kg / 52 lbs HP:
Pond Skater Pokmon Abilities: Slacker Pokemon Pokmon Abilities:
Surskit secretes oil from its feet to Swift Swim They laze around 20 hours a day Truant
skate on water. It may be found on barely eating. Slakoths remain
Evolution: First Stage. Evolution: First Stage.
ponds, lakes and puddles in towns. Evolves while still young. motionless no matter what. Evolves after being full of energy.
The tip of its head produces a Its rare to see this Pokmon
delicious sugary syrup often used in doing something, most of them
desserts and sweets. #283 #284 never even bother to evolve. #287 #288 #289

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Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #288 Vigoroth Type: Normal Experience
cost Type move name Experience
cost Type move name #292 Shedinja Type: Bug Ghost
0 Normal Encore 0 Normal Focus Energy 0 Normal Harden 0 Normal Scratch
Strength Strength
0 Fight Reversal 0 Normal Scratch 5 Bug Leech Life 9 Ground Sand Attack
0 19 Dexterity 19 Dexterity
Normal Uproar Normal Fury Swipes 14 Normal Fury Swipes Normal Mind Reader
24 Normal Endure 31 Normal Slash Vitality 25 Ghost Spite 31 Ghost Confuse Ray Vitality
37 Fight Counter 43 Normal Chip Away Special 38 Ghost Shadow Sneak 43 Ghost Grudge Special
49 Fight Focus Punch ? Normal Crush Claw 47 Ghost Phantom Force 50 Psychic Heal Block
Insight Insight
? Dark Sucker Punch ? Dark Night Slash 59 Ghost Shadow Ball ? Fight Final Gambit

4 1
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 407 46kg / 102 lbs ? Dark Feint Attack ? Bug X-Scissor 0.8m / 207 1kg / 2 lbs
HP: HP:
Wild Monkey Pokmon Abilities: Shed Pokmon Abilities:
They are always agitated, anxious, Vital Spirit On extremely rare occasions; when Wonder Guard
excited or upset, rampaging over Nincada evolves, the empty cocoon

Evolution: Second Stage. Evolves if Evolution: Final Form.
anything. They cant be still and they are encouraged to be lazy. comes to life. They dont move, they
they cant sleep. They get angry if only float unnaturally around.
they get bored and violent if there It is said that it will steal the soul of
is no activity for them. #287 #288 #289 anyone looking directly at them. #290 #291 #292

#289 Slaking Type: Normal Experience


cost Type move name Experience
cost Type move name #293 Whismur Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Encore 0 Dark Fling 0 Normal Pound 5 Normal Uproar
Strength Strength
0 Fight Hammer Arm 0 Dark Punishment 11 Ghost Astonish 15 Normal Howl
Dexterity Dexterity
0 Normal Scratch 0 Normal Slack Off 21 Normal Supersonic 25 Normal Stomp
Vitality 0 Normal Yawn 0 Normal Encore Vitality 31 Normal Screech 35 Normal Roar
Special 19 Dark Feint Attack 25 Psychic Amnesia Special 41 Psychic Synchronoise 45 Psychic Rest
31 Normal Covet 36 Normal Swagger 45 Normal Sleep Talk 50 Normal Hyper Voice
Insight Insight
37 Normal Chip Away 43 Fight Counter ? Fairy Disarming Voice ? Dark Fake Tears

7 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.1m / 700 390kg /861 lbs 49 Normal Flail ? Normal Block 0.6m / 200 16kg / 35 lbs ? Normal Snore
HP: HP:
? Fight Focus Punch ? Poison Gunk Shot
Lazy Pokmon Abilities: Whisper Pokmon Abilities:
They spend all day sleeping and Truant Their timid voice is barely audible, Soundproof
eating grass that grows within their however, if it senses danger, they
Evolution: Final Form. Evolution: First Stage.
reach. Sometimes they live beneath start crying loud enough to deafen Evolves after reaching a certain age.
trees, waiting for fruits to fall. They anyone nearby. Their own noise
dislike intruders on their territory but scares them even more, so they cry
rarely do anything about them. #287 #288 #289 harder until their ear covers shut. #293 #294 #295

Experience
cost Type move name Experience
cost Type move name #290 Nincada Type: Bug Ground Experience
cost Type move name Experience
cost Type move name #294 Loudred Type: Normal
0 Normal Harden 0 Normal Scratch 0 Ghost Astonish 0 Normal Howl
Strength Strength
5 Bug Leech Life 9 Ground Sand Attack 0 Normal Pound 0 Normal Uproar
14 19 Dexterity Dexterity
Normal Fury Swipes Normal Mind Reader 20 Dark Bite 23 Normal Supersonic
25 Normal False Swipe 31 Ground Mud Slap Vitality 29 Normal Stomp 37 Normal Screech Vitality
38 Steel Metal Claw 45 Ground Dig Special 43 Normal Roar 51 Psychic Synchronoise Special
? Bug Silver Wind ? Grass Giga Drain 57 Psychic Rest 57 Normal Sleep Talk
Insight Insight
? Normal Endure 65 Normal Hyper Voice ? Electric Shock Wave

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 5kg / 12 lbs ? Water Water Pulse ? Ice Icy Wind
1m / 303 40kg / 89 lbs
HP: HP:
Trainee Pokmon Abilities: Big Voice Pokmon Abilities:
They live underground for decades, Compound Eyes Their ears work as loudspeakers Soundproof
absorbing nutrients from roots and capable of breaking glass or even

Evolution: First Stage. Evolution: Second Stage.
waiting for evolution. Nincadas Evolves during the summer. blowing apart a wooden house. Evolves after reaching a certain age.
are nearly blind and cannot stand When it finishes shouting, even they
bright lights. They only come out to are deafened for a while. They have
make a cocoon to evolve. #290 #291 #292 noisy competitions in their packs. #293 #294 #295

#291 Ninjask Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #295 Exploud Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Bug Bug Bite 0 Normal Harden 0 Ghost Astonish 0 Fire Fire Fang
Strength Strength
0 Bug Leech Life 0 Ground Sand Attack 0 Normal Howl 0 Ice Ice Fang
Dexterity Dexterity
0 Normal Scratch 14 Normal Fury Swipes 0 Normal Pound 0 Electric Thunder Fang
Vitality 19 Normal Mind Reader 20 Normal Double Team Vitality 0 Normal Uproar 20 Dark Bite
Special 20 Bug Fury Cutter 20 Normal Screech Special 23 Normal Supersonic 29 Normal Stomp
25 Normal Swords Dance 31 Normal Slash 37 Normal Screech 40 Dark Crunch
Insight Insight
38 Psychic Agility 45 Normal Baton Pass 45 Normal Roar 55 Psychic Rest

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 12kg / 26 lbs 52 Bug X-Scissor ? Bug Silver Wind 1.5m / 411 84kg / 185 lbs 55 Psychic Synchronoise 63 Normal Sleep Talk
HP: HP:
? Dark Night Slash ? Fight Final Gambit 71 Normal Hyper Voice 79 Normal Hyper Beam
Ninja Pokmon Abilities: Loud Noise Pokmon Abilities:
Due to their speed and stealthiness, Speed Boost It is said that some tremors are
 Soundproof 85 Normal Boom Burst ? Dragon Outrage
this Pokmon was believed to be caused by the roars of this Pokmon. ? Fight Circle Throw ? Water Whirlpool

Evolution: Final Form. Evolution: Final Form.
invisible. They refuse to obey people They communicate with soft noises,
and cry continuously if forced. raising their voice only in battle.
People burn their cocoons as they They can emit many different kinds
are said to be cursed. #290 #291 #292 of sounds. #293 #294 #295

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Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #296 Makuhita Type: Fight Experience
cost Type move name Experience
cost Type move name #300 Skitty Type: Normal
0 Normal Focus Energy 0 Normal Tackle 0 Normal Fake Out 0 Normal Growl
Strength Strength
4 Ground Sand Attack 7 Fight Arm Thrust 0 Normal Tackle 0 Normal Tail Whip
13 Dexterity 8 Dexterity
10 Fight Vital Throw Normal Fake Out 4 Normal Foresight Normal Attract
16 Normal Whirlwind 19 Dark Knock Off Vitality 11 Normal Sing 15 Normal Double Slap Vitality
22 Normal Smelling Salts 25 Normal Belly Drum Special 18 Normal Copycat 22 Normal Assist Special
28 Fight Force Palm 31 Fight Seismic Toss 25 Fairy Charm 29 Dark Feint Attack
Insight Insight
34 Fight Wake-Up Slap 37 Normal Endure 32 Fight Wake-Up Slap 36 Normal Covet

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Fight Close Combat 43 Fight Reversal
1m / 33 86kg / 190 lbs 39 Normal Heal Bell 42 Normal Double-Edge 0.6m / 200 11kg / 24 lbs
HP: HP:
46 Steel Heavy Slam ? Electric Thunder Punch 46 Normal Captivate 49 Fairy Play Rough
Guts Pokmon Abilities: Kitten Pokmon Abilities:
? Fire Fire Punch ? Fight Detect A tenacious Pokmon that will get Guts & Thick Fat ? Normal Wish ? Normal Tickle They are fascinated by moving Cute Charm & Normalize

back up no matter how many times ? Dark Fake Tears objects, even chasing their own tail

Evolution: First Stage. Evolves after Evolution: First Stage.
he gets knocked down. They have being knocked down many times. without hesitation. They are cute Evolves with a Moon Stone.
a tireless spirit, and never give up by nature, and popular pets, but its
hope. Makuhitas put all their hearts hard to earn their trust in the wild.
into everything they do. #296 #297 They are quite affectionate. #300 #301

#297 Hariyama Type: Fight Experience


cost Type move name Experience
cost Type move name #301 Delcatty Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Fight Arm Thrust 0 Water Brine 0 Normal Attract 0 Normal Double Slap
Strength Strength
0 Normal Focus Energy 0 Ground Sand Attack 0 Normal Fake Out 0 Normal Sing
Dexterity 10 Dexterity
0 Normal Tackle Normal Vital Throw ? Normal Baton Pass ? Normal Wish
Vitality 13 Normal Fake Out 16 Normal Whirlwind Vitality ? Psychic Cosmic Power
Special 19 Dark Knock Off 22 Normal Smelling Salts Special
27 Normal Belly Drum 32 Fight Force Palm
Insight Insight
37 Fight Seismic Toss 42 Fight Wake-Up Slap

7 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.3m / 707 253kg /560 lbs 47 Normal Endure 52 Fight Close Combat
1.1m / 307 32kg / 72 lbs
HP: HP:
57 Fight Reversal 62 Steel Heavy Slam
Arm Thrust Pokmon Abilities: Prim Pokmon Abilities:
They may appear fat, but they
 Guts & Thick Fat ? Ice Ice Punch ? Steel Bullet Punch They like to live without restrictions, Cute Charm & Normalize
are pure muscle. Hariyamas have ? Rock Wide Guard spending their time eating and
Evolution: Final Form. Evolution: Final Form.
the habit of challenging big look- sleeping whenever they feel like it.
ing creatures to tests of strength, Popular among females. Delcatties
sometimes mistaking cars and love clean places, good food and to
machines for real Pokmon. #296 #297 groom themselves. #300 #301

Experience
cost Type move name Experience
cost Type move name #298 Azurill Type: Normal Fairy Experience
cost Type move name Experience
cost Type move name #302 Sableye Type: Dark Ghost
0 Normal Splash 0 Water Water Gun 0 Normal Leer 0 Normal Mean Look
Strength Strength
2 Normal Tail Whip 5 Water Water Sport 0 Normal Scratch 0 Psychic Zen Headbutt
10 Dexterity 8 Dexterity
7 Water Bubble Fairy Charm 4 Normal Foresight Ghost Night Shade
13 Water Bubble Beam 16 Normal Helping Hand Vitality 11 Ghost Astonish 15 Normal Fury Swipes Vitality
20 Normal Slam 23 Flying Bounce Special 18 Normal Fake Out 22 Fight Detect Special
? Normal Tickle ? Normal Sing 25 Ghost Shadow Sneak 29 Dark Knock Off
Insight Insight
? Dark Fake Tears 32 Dark Feint Attack 36 Dark Punishment

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 008 2kg / 4 lbs 39 Ghost Shadow Claw 43 Rock Power Gem 0.5m / 108 11kg / 24 lbs
HP: HP:
46 Ghost Confuse Ray 50 Dark Foul Play
Polka Dot Pokmon Abilities: Darkness Pokmon Abilities:
They use their tail as a lasso. When Huge Power & Thick Fat 57 Ghost Shadow Ball ? Fairy Moonlight Feared for stealing the souls of Keen Eye & Stall
they throw their ball, Azurills get ? Normal Mean Look ? Dark Nasty Plot men with their sinister eyes glowing
Evolution: First Stage.
dragged along with it. They are Evolves with Happiness. in the dark. They lurk deep inside Evolution: Final Form.
commonly seen bouncing and caves, eating rocks, gemstones and
playing with other Pokmon in the crystals. Luckily, Sableyes are rarely
beach. They love fruit paps. #298 #183 #184 seen. They love jewels and treasure. #302

#299 Nosepass Type: Rock Experience


cost Type move name Experience
cost Type move name #303 Mawile Type: Steel Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Harden 0 Ghost Astonish 0 Fairy Fairy Wind
Strength Strength
8 Normal Block 11 Rock Rock Throw 0 Normal Growl 0 Dark Snatch
Dexterity 18 Dexterity 6
15 Electric Thunder Wave Rock Rock Blast 0 Dark Taunt Dark Fake Tears
Vitality 22 Psychic Rest 25 Electric Spark Vitality 11 Dark Bite 16 Normal Sweet Scent
Special 29 Rock Rock Slide 32 Rock Power Gem Special 21 Normal Vice Grip 26 Dark Feint Attack
36 Rock Sandstorm 39 Electric Discharge 26 Normal Baton Pass 36 Dark Crunch
Insight Insight
43 Ground Earth Power 46 Rock Stone Edge 41 Steel Iron Defense 46 Dark Sucker Punch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 97kg / 213 lbs 50 Normal Lock-On 50 Electric Zap Cannon
0.6m / 200 11kg / 25 lbs 50 Normal Stockpile 50 Normal Spit Up
HP: HP:
? Rock Stealth Rock ? Normal Self Destruct 50 Normal Swallow 56 Steel Iron Head
Nosepass Pokmon Abilities: Deceiver Pokmon Abilities:
Their magnetic nose always point Magnet Pull & Sturdy ? Psychic Magic Coat They appear to be cute and docile, Hyper Cutter & Intimidate 60 Fairy Play Rough ? Fire Fire Fang
to the north. They were thought luring their prey and lowering their ? Poison Poison Fang ? Normal Super Fang
Evolution: First Stage. Evolution: Final Form.
to be immobile, but it was recently Evolves around a strong Magnetic Field. guards, then, Mawile chomps the
revealed that they actually move prey with huge steel jaws. They are
3/8 of an inch every year. They get a very rare, though. Only a few have
little crazy when magnets are close. #299 #476 been seen in Hoenns Victory Road. #302

158 159
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Experience
cost Type move name Experience
cost Type move name #304 Aron Type: Steel Rock Experience
cost Type move name Experience
cost Type move name #308 Medicham Type: Fight Psychic
0 Normal Harden 0 Normal Tackle 0 Normal Bide 0 Psychic Confusion
Strength Strength
4 Ground Mud Slap 8 Normal Headbutt 0 Fight Detect 0 Fire Fire Punch
11 15 Iron Defense
Dexterity 0 Ice Ice Punch 0 Electric Thunder Punch
Dexterity
Steel Metal Claw Steel
18 Normal Roar 22 Normal Take Down Vitality 0 Psychic Meditate 0 Psychic Zen Headbutt Vitality
25 Steel Iron Head 29 Normal Protect Special 15 Normal Hidden Power 18 Normal Mind Reader Special
32 Steel Metal Sound 36 Steel Iron Tail 22 Normal Feint 25 Psychic Calm Mind
Insight Insight
39 Steel Autotomize 43 Steel Heavy Slam 29 Fight Force Palm 32 Fight High Jump Kick

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Steel Metal Burst 36 Normal Psych Up 42 Normal Acupressure
0.4m / 104 60kg / 132 lbs HP: 1.3 m / 403 31kg / 69 lbs HP:
? Normal Screech ? Normal Endeavor 49 Psychic Power Trick 55 Fight Reversal
Iron Armor Pokmon Abilities: Meditate Pokmon Abilities:
? Rock Rollout They can be seen feeding on iron Rock Head & Sturdy 62 Normal Recover 53 Fight Counter They are thought to posses a sixth Pure Power
ore in the mountains or causing ? Fight Drain Punch ? Psychic Gravity sense. Some of them can hide

Evolution: First Stage. Evolution: Final Form.
trouble by eating rails, bridges and Evolves after reaching a certain age. ? Normal Baton Pass their presence by lowering their
vehicles. When they evolve, Arons ki. Medichams fight with expert
shed their steel armors and develop yoga moves, foretelling their foes
a stronger one. #304 #305 #306 attacks and sensing their thoughts. #307 #308

#305 Lairon Type: Steel Rock Experience


cost Type move name Experience
cost Type move name #309 Electrike Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle 0 Normal Tackle 4 Electric Thunder Wave
Strength Strength
0 Ground Mud Slap 0 Normal Headbutt 9 Normal Leer 12 Normal Howl
Dexterity 15 Dexterity
11 Steel Metal Claw Steel Iron Defense 17 Normal Quick Attack 20 Electric Spark
Vitality 18 Normal Roar 22 Normal Take Down Vitality 25 Normal Odor Sleuth 28 Dark Bite
Special 25 Steel Iron Head 29 Normal Protect Special 33 Electric Thunder Fang 36 Normal Roar
34 Steel Metal Sound 40 Steel Iron Tail 41 Electric Discharge 44 Electric Charge
Insight Insight
45 Steel Autotomize 51 Steel Heavy Slam 49 Electric Wild Charge 52 Electric Thunder

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Normal Double-Edge 62 Steel Metal Burst
0.6m / 200 15kg / 33 lbs ? Ice Ice Fang ? Electric Eerie Impulse
0.9m / 211 120kg /264 lbs HP: HP:
Abilities:
? Rock Rollout ? Normal Endeavor
Abilities:
? Dark Crunch
Iron Armor Pokmon Lightning Pokmon
Their armors gets stronger by eating Rock Head & Sturdy ? Normal Screech Their fur stores electricity, leaving Lightning Rod & Static
iron ores and drinking mineral spring a trail of sparks as they run. By
Evolution: Second Stage. Evolution:First Stage.
water, usually nesting close to ponds. Evolves after reaching a certain age. stimulating their legs with voltage, Evolves after reaching a certain age.
Lairons often attack human miners. Electrikes speed and power is
They are territorial creatures, greatly increased. They are not very
incredibly stubborn and resilient. #304 #305 #306 common, though. #309 #310

Experience
cost Type move name Experience
cost Type move name #306 Aggron Type: Steel Rock Experience
cost Type move name Experience
cost Type move name #310 Manectric Type: Electric
0 Normal Harden 0 Normal Tackle 0 Electric Electric Terrain 0 Fire Fire Fang
Strength Strength
0 Ground Mud Slap 0 Normal Headbutt 0 Normal Howl 0 Normal Leer
11 Metal Claw 15 Steel Iron Defense Dexterity 0 0 Thunder Wave
Dexterity
Steel Normal Tackle Electric
18 Normal Roar 22 Normal Take Down Vitality 17 Normal Quick Attack 20 Electric Spark Vitality
25 Steel Iron Head 29 Normal Protect Special 25 Normal Odor Sleuth 30 Dark Bite Special
34 Steel Metal Sound 40 Steel Iron Tail 37 Electric Thunder Fang 42 Normal Roar
Insight Insight
48 Steel Autotomize 57 Steel Heavy Slam 49 Electric Discharge 54 Electric Charge

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
65 Normal Double-Edge 74 Steel Metal Burst 61 Electric Wild Charge 66 Electric Thunder
2.1m / 700 360kg /793 lbs HP: 1.5m / 500 40kg / 88 lbs HP:
? Rock Head Smash ? Dragon Dragon Rush ? Ice Ice Fang ? Electric Magnet Rise
Iron Armor Pokmon Abilities: Discharge Pokmon Abilities:
? Fight Superpower Aggron claims ownership of entire Rock Head & Sturdy ? Dark Crunch
Their manes are constantly releasing Lightning Rod & Static
mountains, mercilessly beating up dangerous sparks that often end

Evolution: Final Form. Evolution: Final Form.
anything that crosses their path. up in forest fires. When they get in
Aggrons are violent and patrol their battle, thunderclouds show up with
territory at all times, but also plant them. They are extremely rare to
trees, stop fires and protect nature. #304 #305 #306 see in the wild. #309 #310

#307 Meditite Type: Fight Psychic Experience


cost Type move name Experience
cost Type move name #311 Plusle Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 4 Psychic Meditate 0 Normal Entrainment 0 Normal Growl
Strength Strength
8 Psychic Confusion 11 Fight Detect 0 Dark Nasty Plot 0 Electric Nuzzle
Dexterity Dexterity
15 Normal Hidden Power 18 Normal Mind Reader 0 Fairy Charm 3 Electric Thunder Wave
Vitality 22 Normal Feint 25 Psychic Calm Mind Vitality 7 Normal Quick Attack 10 Normal Helping Hand
Special 29 Fight Force Palm 32 Fight High Jump Kick Special 15 Electric Spark 17 Normal Encore
36 Normal Psych Up 39 Normal Acupressure 24 Normal Copycat 29 Electric Electro Ball
Insight Insight
43 Psychic Power Trick 46 Fight Reversal 31 Normal Swift 35 Dark Fake Tears

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 11kg / 24 lbs 50 Normal Recover 55 Fight Counter
0.4m / 104 4kg / 9 lbs 38 Electric Charge 42 Electric Thunder
HP: HP:
? Normal Foresight ? Psychic Guard Swap 44 Normal Baton Pass 48 Psychic Agility
Meditate Pokmon Abilities: Cheering Pokmon Abilities:
Deep in the mountains they train Pure Power ? Psychic Power Swap They are often seen cheerleading Plus 50 Normal Last Resort ? Fairy Sweet Kiss
their mind to increase their spiritual their friends. When someone they ? Normal Wish ? Normal Mimic
Evolution: First Stage. Evolution:Final Form.
power, however they lack focus Evolves by learning to focus its powers. like does a great job, they shower
and get distracted easily. As part of the field with sparks, but when they
their training, Meditites barely eat. lose, Plusle cries loudly. This Pokmon
#307 #308 drains power from telephone poles. #311

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Experience
cost Type move name Experience
cost Type move name #312 Minun Type: Electric Experience
cost Type move name Experience
cost Type move name #316 Gulpin Type: Poison
0 Normal Entrainment 0 Normal Growl 0 Normal Pound 6 Normal Yawn
Strength Strength
0 Dark Nasty Plot 0 Electric Nuzzle 9 Poison Poison Gas 14 Poison Sludge
3 Dexterity Amnesia Dexterity
0 Fairy Charm Electric Thunder Wave 17 Psychic 23 Normal Encore
7 Normal Quick Attack 10 Normal Helping Hand Vitality 28 Poison Toxic 34 Poison Acid Spray Vitality
15 Electric Spark 17 Normal Encore Special 39 Normal Stockile 39 Normal Spit Up Special
24 Normal Copycat 29 Electric Electro Ball 39 Normal Swallow 40 Poison Belch
Insight Insight
31 Normal Swift 35 Dark Fake Tears 44 Poison Sludge Bomb 49 Poison Gastro Acid

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
38 Electric Charge 42 Electric Thunder
0.4 m / 104 4kg / 9 lbs 54 Normal Wring Out 59 Poison Gunk Shot
HP: 0.4m / 104 10kg / 22 lbs HP:
44 Normal Baton Pass 48 Psychic Agility ? Poison Venom Drench ? Grass Seed Bomb
Cheering Pokmon Abilities: Stomach Pokmon Abilities:
50 Normal Trump Card ? Normal Mimic They will cheer their friends with Minus ? Water Water Pulse Gulpins body is a huge stomach Liquid Ooze & Sticky Hold
? Normal Wish ? Fairy Sweet Kiss their lives and will keep on cheering capable of swallowing anything of

Evolution: Final Form. Evolution: First Stage.
to their last breath. If a partner is in their size. Their fluids can digest Evolves after reaching a certain size.
trouble, this Pokmon will create a even metal. This Pokmon realeases
curtain of sparks on its friends side hideous and vile gases while it is
to boost its spirit. #312 digesting. #316 #317

#313 Volbeat Type: Bug Experience


cost Type move name Experience
cost Type move name #317 Swalot Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Flash 0 Normal Tackle 0 Normal Yawn 0 Poison Poison Gas
Strength Strength
5 Normal Double Team 9 Ghost Confuse Ray 0 Normal Pound 0 Poison Sludge
Dexterity Dexterity 17
13 Fairy Moonlight 17 Normal Quick Attack 0 Normal Wring Out Psychic Amnesia
Vitality 21 Bug Tail Glow 25 Bug Signal Beam Vitality 23 Normal Encore 26 Normal Body Slam
Special 29 Normal Protect 33 Normal Helping Hand Special 30 Poison Toxic 38 Poison Acid Spray
37 Psychic Zen Headbutt 41 Bug Bug Buzz 45 Normal Stockpile 45 Normal Spit Up
Insight Insight
45 Normal Double-Edge ? Normal Dizzy Punch 45 Normal Swallow 46 Poison Belch

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 17kg / 39 lbs ? Flying Tailwind ? Bug Silver Wind
1.7m / 507 80kg / 176 lbs 52 Poison Sludge Bomb 59 Poison Gastro Acid
HP: HP:
63 Normal Wring Out 70 Poison Gunk Shot
Firelfy Pokmon Abilities: Poison Bag Pokmon Abilities:
The male of its species. Illuminate & Swarm Swalots spurt toxic fluids from their Liquid Ooze & Sticky Hold ? Normal Block ? Poison Venom Drench
Their tail shines bright during the pores, and once the prey is weak, ? Normal Self Destruct
Evolution: Final Form. Evolution: Final Form.
night, drawing geometric shapes it gets swallowed whole since they
in the sky. Volbeats live in swarms have no teeth. They may eat
around clean ponds. They are anything up to the size of a cars
attracted to Illumises sweet aroma. #313 tire. Do not get too close to them. #316 #317

Experience
cost Type move name Experience
cost Type move name #314 Illumise Type: Bug Experience
cost Type move name Experience
cost Type move name #318 Carvanha Type: Water Dark
0 Normal Play Nice 0 Normal Tackle 0 Dark Bite 0 Normal Leer
Strength Strength
5 Normal Sweet Scent 9 Fairy Charm 6 Normal Rage 8 Normal Focus Energy
Dexterity 16 Dexterity
13 Fairy Moonlight 17 Normal Quick Attack 11 Normal Scary Face Ice Ice Fang
19 Bug Struggle Bug 21 Normal Wish Vitality 18 Normal Screech 21 Normal Swagger Vitality
25 Normal Encore 29 Dark Flatter Special 26 Dark Assurance 28 Dark Crunch Special
33 Normal Helping Hand 37 Psychic Zen Headbutt 31 Water Aqua Jet 36 Psychic Agility
Insight Insight
41 Bug Bug Buzz 45 Normal Covet 38 Normal Take Down ? Normal Super Fang

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Bug Silver Wind ? Flying Tailwind
0.6m / 200 17kg / 39 lbs ? Water Dive ? Flying Bounce
0.8m / 207 20kg / 46 lbs
HP: HP:
? Normal Captivate
Abilities: Abilities:
Firefly Pokmon Savage Pokmon
They attract swarms of Volbeat with Oblivious & Tinted Lens Anything near a Carvanha school Rough Skin
their sweet fragrance and organize will be swarmed, attacked and tore
Evolution: Final Form. Evolution: First Stage.
the swarm into drawing geometric to bits. However, they are very timid Evolves by living in salt water for too long.
shapes made of light. Illumises gain when they are on their own. They
rank in their group if they make an live in rivers in the jungle and dislike
amazing performance. #314 salt water. #318 #319

#315 Roselia Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #319 Sharpedo Type: Water Dark Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 4 Normal Growth 0 Dark Bite 0 Normal Feint
Strength Strength
7 Poison Poison Sting 10 Grass Stun Spore 0 Normal Focus Energy 0 Normal Leer
Dexterity 16 Dexterity 0
13 Grass Mega Drain Grass Leech Seed 0 Dark Night Slash Normal Rage
Vitality 19 Grass Magical Leaf 22 Grass Grass Whistle Vitality 11 Normal Scary Face 16 Ice Ice Fang
Special 25 Grass Giga Drain 28 Poison Toxic Spikes Special 18 Normal Screech 21 Normal Swagger
31 Normal Sweet Scent 34 Grass Ingrain 26 Dark Assurance 28 Dark Crunch
Insight Insight
37 Grass Petal Dance 40 Poison Toxic 30 Normal Slash 34 Water Aqua Jet

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs 43 Grass Aromatherapy 46 Grass Synthesis 1.8m / 600 177kg /391 lbs HP: 34 Poison Poison Fang 40 Dark Taunt
HP:
50 Grass Petal Blizzard ? Grass Worry Seed 45 Psychic Agility 50 Normal Skull Bash
Thorn Pokmon Abilities: Brutal Pokmon Abilities:
They live among rose bushes, Natural Cure & Poison Point
 ? Ground Spikes ? Psychic Extrasensory Known as the Bully of the Sea, Rough Skin ? Water Hydro Pump ? Water Dive
shooting sharp poisonous thorns widely feared for its cruelty, malice ? Ghost Spite
Evolution: Second Stage. Evolution: Final Form.
to anyone who tries to steal one Evolves with a Shiny Stone. and gangster attitude. They hurt
of their flowers. Their aroma brings Pokmon for fun and sink boats for
serenity. They need clean water to sport. Sharpedos are among the
grow beautiful. #406 #315 #407 fastest swimmers. #318 #319

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Experience
cost Type move name Experience
cost Type move name #320 Wailmer Type: Water Experience
cost Type move name Experience
cost Type move name #324 Torkoal Type: Fire
0 Normal Splash 4 Normal Growl 0 Fire Ember 4 Poison Smog
Strength Strength
7 Water Water Gun 11 Rock Rollout 7 Water Withdraw 12 Ghost Curse
17 Dexterity 17 20 Dexterity
14 Water Whirlpool Ghost Astonish Fire Fire Spin Normal Smokescreen
21 Water Water Pulse 24 Ice Mist Vitality 23 Fire Flame Wheel 25 Normal Rapid Spin Vitality
27 Psychic Rest 31 Water Brine Special 28 Fire Flamethrower 33 Normal Body Slam Special
34 Water Water Spout 37 Psychic Amnesia 36 Normal Protect 39 Fire Lava Plume
Insight Insight
41 Water Dive 44 Flying Bounce 44 Steel Iron Defense 49 Psychic Amnesia

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Water Hydro Pump 50 Steel Heavy Slam 2m / 607 260kg /572 lbs 52 Normal Flail 55 Fire Heat Wave
0.5m / 108 80kg / 177 lbs
HP: HP:
? Water Soak ? Poison Clear Smog 60 Fire Inferno 65 Normal Shell Smash
Ball Whale Pokmon Abilities: Coal Pokmon Abilities:
? Normal Defense Curl Wailmer has a playful nature. They Oblivious & Water Veil ? Poison Clear Smog ? Fight Superpower They constatly search for coal to White Smoke
can store water inside their body to ? Ground Fissure add to their shell, digging mountains

Evolution: First Stage. Evolution: Final Form.
inflate like a ball and bounce, then Evolves after reaching a certain age. tirelessly because it is the source of
startle people by snorting the water their power. If they run out of coal,
from their nostrils. This Pokmon they grow weak. They are commonly
needs lots of food everyday. #320 #321 found in abandoned coal mines. #324

#321 Wailord Type: Water Experience


cost Type move name Experience
cost Type move name #325 Spoink Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Splash 0 Normal Growl 0 Normal Splash 7 Psychic Psywave
Strength Strength
0 Water Water Gun 0 Rock Rollout 10 Normal Odor Sleuth 14 Psychic Psybeam
Dexterity Dexterity Psych Up Confuse Ray
14 Water Whirlpool 17 Ghost Astonish 15 Normal 18 Ghost
Vitality 21 Water Water Pulse 24 Ice Mist Vitality 21 Psychic Magic Coat 26 Psychic Zen Headbutt
Special 27 Psychic Rest 31 Water Brine Special 29 Psychic Rest 33 Rock Power Gem
34 Water Water Spout 37 Psychic Amnesia 38 Psychic Psyshock 40 Dark Payback
Insight Insight
46 Water Dive 54 Flying Bounce 44 Psychic Psychic 50 Flying Bounce

47 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
14.5m / 4707 1 ton/ 2205 lbs HP: 62 Water Hydro Pump 70 Steel Heavy Slam
0.7m / 204 30kg / 67 lbs HP: ? Psychic Role Play ? Bug Signal Beam
? Water Soak ? Poison Clear Smog ? Psychic Extrasensory
Float Whale Pokmon Abilities: Bounce Pokmon Abilities:
The largest Pokemon known to date. Oblivious & Water Veil ? Normal Defense Curl They are always bouncing with their Thick Fat & Own Tempo
Wailords weight is really light so they tail. If they ever stop, their heart
Evolution: Fina Form. Evolution: First Stage.
can dive amost 10,000 feet with wouldnt beat anymore. Spoinks Evolves by learning to control its powers.
one breath. They live in open ocean balance a pearl from Clamperl on
herding fish to swallow in one gulp. their head, if its lost, they wont be
They are used to be free. #320 #321 able to control their psychic powers. #325 #326

Experience
cost Type move name Experience
cost Type move name #322 Numel Type: Fire Ground Experience
cost Type move name Experience
cost Type move name #326 Grumpig Type: Psychic
0 Normal Growl 0 Normal Tackle 0 Normal Splash 7 Psychic Psywave
Strength Strength
5 Fire Ember 8 Ground Magnitude 10 Normal Odor Sleuth 14 Psychic Psybeam
15 Flame Burst
Dexterity Psych Up Ghost Confuse Ray Dexterity
12 Normal Focus Energy Fire 15 Normal 18
19 Psychic Amnesia 22 Fire Lava Plume Vitality 21 Psychic Magic Coat 26 Psychic Zen Headbutt Vitality
26 Ground Earth Power 29 Ghost Curse Special 29 Psychic Rest 29 Normal Snore Special
31 Normal Take Down 36 Normal Yawn 32 Normal Teeter Dance 35 Rock Power Gem
Insight Insight
40 Ground Earthquake 43 Fire Flamethrower 42 Psychic Psyshock 46 Dark Payback

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal Double-Edge ? Ground Mud Bomb
0.7m / 204 24kg / 52 lbs 52 Psychic Psychic 60 Flying Bounce 0.9m / 300 71kg / 157 lbs
HP: HP:
? Normal Growth ? Normal Endure ? Fight Drain Punch ? Psychic Future Sight
Numb Pokmon Abilities: Manipulate Pokmon Abilities:
An incredibly dim-witted Pokmon. Oblivious & Simple ? Psychic Trick Grumpigs control their foes with Rock Head & Sturdy
They dont notice being hit. If they their psychic powers amplified by
Evolution: First Stage. Evolution: Final Form.
get hungry they faint. Numels body Evolves after reaching certain age. the pearls on their head and a
is a cauldron of boiling magma. In hypnotic dance. However, when
rainy days, the magma cools and its they use their powers, they have a
speed is lowered. #322 #323 difficult time breathing. #325 #326

#323 Camerupt Type: Fire Ground Experience


cost Type move name Experience
cost Type move name #327 Spinda Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tackle 0 Normal Tackle 5 Normal Uproar
Strength Strength
0 Fire Ember 0 Ground Magnitude 10 Normal Copycat 14 Dark Feint Attack
Dexterity 15 Flame Burst Dexterity Psychic
12 Normal Focus Energy Fire 19 Psybeam 23 Psychic Hypnosis
Vitality 19 Psychic Amnesia 22 Fire Lava Plume Vitality 28 Normal Dizzy Punch 32 Dark Sucker Punch
Special 26 Ground Earth Power 29 Ghost Curse Special 37 Normal Teeter Dance 41 Normal Psych Up
31 Normal Take Down 33 Rock Rock Slide 46 Normal Double-Edge 50 Normal Flail
Insight Insight
39 Normal Yawn 46 Ground Earthquake 50 Normal Thrash ? Normal Encore

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Fire Eruption 59 Ground Fissure ? Normal Fake Out ? Normal Helping Hand
1.9m / 603 220kg /485 lbs HP: 1.1m / 307 12kg / 26 lbs HP:
? Rock Stealth Rock ? Normal Self-Destruct
Eruption Pokmon Abilities: Spot Panda Pokmon Abilities:
Sometimes the humps on their back Magma Armor & Solid Rock ? Fire Heat Wave Spindas move while stumbling in Own Tempo & Tangled Feet

make an eruption when they get dizziness. This teeter dance causes
Evolution: Final Form.
really angry, otherwise theyd only a severe confusion on whoever Evolution: Final Form.
erupt every 10 years. Camerupts is looking. They are shy towards
live inside the craters of volcanoes. humans, but sometimes they appear
They are indifferent to humans. #322 #323 in towns looking really disoriented. #327

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Experience
cost Type move name Experience
cost Type move name #328 Trapinch Type: Ground Experience
cost Type move name Experience
cost Type move name #332 Cacturne Type: Grass Dark
0 Dark Bite 4 Ground Sand Attack 0 Fight Revenge 0 Poison Poison Sting
Strength Strength
7 Dark Feint Attack 10 Ground Sand Tomb 0 Normal Leer 0 Grass Absorb
Dexterity Growth 13 Leech Seed Dexterity
13 Ground Mud Slap 17 Normal Bide 0 Normal Grass
21 Ground Bulldoze 25 Rock Rock Slide Vitality 17 Ground Sand Attack 21 Bug Pin Missile Vitality
29 Ground Dig 34 Dark Crunch Special 25 Grass Ingrain 29 Dark Feint Attack Special
39 Ground Earth Power 44 Rock Sandstorm 35 Ground Spikes 41 Dark Sucker Punch
Insight Insight
49 Normal Hyper Beam 55 Ground Earthquake 47 Dark Payback 53 Grass Needle Arm

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
61 Normal Feint 67 Fight Superpower 59 Grass Cotton Spore 65 Rock Sandstorm 1.3 m / 403 77kg / 170 lbs
0.7m / 204 15kg / 33 lbs HP: HP:
73 Ground Fissure ? Bug Bug Bite 71 Ghost Destiny Bond ? Fight Drain Punch
Ant Pit Pokmon Abilities: Scarecrow Pokmon Abilities:
? Normal Headbutt ? Grass Giga Drain Their nest is like a bowl pit dug in Hyper Cutter & Arena Trap ? Ghost Spite ? Grass Seed Bomb They only move during the night. Sand Veil
sand. Trapinches wait for prey to If they spot a traveler, Cacturnes
First Stage.
tumble down their pit, later to be
Evolution:
Evolves after reaching a certain age. will stalk them in groups, waiting for Evolution: Final Form.
crushed between this Pokemons the exhausted creatures to sleep
jaws. Beware of them as their bite before attacking. Their insides are
can cause a serious damage. #328 #329 #330 actually sand. #331 #332

#329 Vibrava Type: Ground Dragon Experience


cost Type move name Experience
cost Type move name #333 Swablu Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Sonic Boom 0 Ground Sand Attack 0 Flying Peck 0 Normal Growl
Strength Strength
0 Dark Feint Attack 0 Ground Sand Tomb 4 Ghost Astonish 8 Normal Sing
Dexterity Dexterity
13 Ground Mud Slap 17 Normal Bide 10 Normal Fury Attack 13 Normal Safeguard
Vitality 21 Ground Bulldoze 25 Rock Rock Slide Vitality 15 Fairy Disarming Voice 15 Ice Mist
Special 29 Normal Supersonic 34 Normal Screech Special 18 Normal Round 21 Normal Natural Gift
35 Dragon Dragon Breath 39 Ground Earth Power 25 Normal Take Down 29 Normal Refresh
Insight Insight
44 Rock Sandstorm 48 Ground Earthquake 34 Flying Mirror Move 39 Grass Cotton Guard

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 15kg / 33 lbs 49 Normal Hyper Beam 53 Normal Boomburst
0.4m / 104 1kg / 2 lbs 42 Dragon Dragon Pulse 48 Normal Perish Song
HP: HP:
? Dragon Dragon Pulse ? Poison Toxic 50 Fairy Moonblast ? Flying Roost
Vibration Pokmon Abilities: Cotton Bird Pokmon Abilities:
This Pokmons vibrations can cause Levitate ? Flying Tailwind Their wings are made of cotton
 Natural Cure ? Flying Feather Dance ? Psychic Agility
severe headaches or even fainting. clouds. They are friendly creatures
Evolution: Second Stage. Evolution: First Stage.
If their prey faints, they proceed to Evolves after reaching a certain age. that love to be near humans, usually Evolves after reaching certain size.
melt them with acid. Vibravas wings sitting on their heads as cotton
are still growing, making it a clumsy hats. They travel in flocks and live
flier with low endurance. #328 #329 #330 near towns during the Spring. #333 #334

Experience
cost Type move name Experience
cost Type move name #330 Flygon Type: Ground Dragon Experience
cost Type move name Experience
cost Type move name #334 Altaria Type: Dragon Flying
0 Normal Sonic Boom 0 Ground Sand Attack 0 Flying Pluck 0 Flying Peck
Strength Strength
0 Dark Feint Attack 0 Ground Sand Tomb 0 Normal Growl 0 Ghost Astonish
17 Dexterity Dexterity
13 Ground Mud Slap Normal Bide 0 Normal Sing 10 Normal Fury Attack
21 Ground Bulldoze 25 Rock Rock Slide Vitality 13 Normal Safeguard 15 Fairy Disarming Voice Vitality
29 Normal Supersonic 34 Normal Screech Special 15 Ice Mist 18 Normal Round Special
35 Dragon Dragon Breath 39 Ground Earth Power 21 Normal Natural Gift 25 Normal Take Down
Insight Insight
42 Dragon Dragon Tail 44 Rock Sandstorm 29 Normal Refesh 34 Dragon Dragon Dance

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Ground Earthquake 48 Normal Uproar
2m / 607 82kg / 180 lbs 35 Dragon Dragon Breath 42 Grass Cotton Guard
1.1m / 307 20kg / 45 lbs
HP: HP:
49 Normal Hyper Beam 55 Dragon Dragon Claw 48 Dragon Dragon Pulse 57 Normal Perish Song
Mystic Pokmon Abilities: Humming Pokmon Abilities:
61 Dragon Dragon Rush ? Dragon Outrage Known as the Elemental Spirit of Levitate 60 Fairy Moonblast 64 Flying Sky Attack Seen as dancing clouds in the sky, Natural Cure
? Fire Heat Wave ? Dragon Draco Meteor the Desert. Their wings create a ? Psychic Power Swap ? Dragon Draco Meteor Altarias sing melodies in their sweet
Final Form.
cloud of dust that surrounds this
Evolution:
voices, evoking wonder, beauty and Evolution: Final Form.
? Dragon Dragon Rush
Pokmon while flying, while their dreams to the listeners. They live far
flapping produces a sound that away from people and throw colorful
resembles a woman singing. #328 #329 #330 fireballs at uninvited guests. #333 #334

#331 Cacnea Type: Grass Experience


cost Type move name Experience
cost Type move name #335 Zangoose Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
5 Grass Absorb 9 Normal Growth 5 Normal Quick Attack 6 Bug Fury Cutter
Dexterity Grass Dexterity Dark Pursuit 15 Normal Slash
13 Leech Seed 17 Ground Sand Attack 12
Vitality 21 Bug Pin Missile 25 Grass Ingrain Vitality 19 Dark Embargo 22 Normal Crush Claw
Special 29 Dark Feint Attack 33 Ground Spikes Special 26 Fight Revenge 29 Normal False Swipe
37 Dark Sucker Punch 41 Dark Payback 33 Fight Detect 36 Bug X-Scissor
Insight Insight
45 Grass Needle Arm 49 Grass Cotton Spore 40 Dark Taunt 43 Normal Swords Dance

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 51kg / 113 lbs 53 Rock Sandstorm 57 Ghost Destiny Bond 1.3m / 403 40kg / 88 lbs 50 Fight Close Combat ? Dark Night Slash
HP: HP:
? Poison Acid ? Dark Switcheroo ? Normal Fury Swipes ? Steel Metal Claw
Cactus Pokmon Abilities: Cat Ferret Pokmon Abilities:
They release a strong and sweet Sand Veil ? Fight Drain Punch The sole desire to battle Sevipers is Immunity
aroma to attract prey, if they get embedded in their genes, they have
Evolution: First Stage.
closer, Cacneas shoot sharp thorns Evolves by doing evil deeds. been rivals since forever. Zangoose Evolution: Final Form.
to bring them down. They resemble is a very agile quadrupede, standing
cactuses and hide among them. up in two legs only when its ready
#331 #332 to fight. #335

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Experience
cost Type move name Experience
cost Type move name #336 Seviper Type: Poison Experience
cost Type move name Experience
cost Type move name #340 Wishcash Type: Water Ground
0 Normal Wrap 0 Normal Swagger 0 Psychic Zen Headbutt 0 Normal Tickle
Strength Strength
5 Dark Bite 9 Ghost Lick 0 Ground Mud Slap 6 Ground Mud Sport
Dexterity Dexterity
12 Poison Poison Tail 16 Normal Screech 6 Water Water Sport 10 Water Water Gun
20 Poison Venoshock 23 Normal Glare Vitality 14 Ground Mud Bomb 18 Psychic Amnesia Vitality
27 Poison Poison Fang 28 Poison Venom Drench Special 22 Water Water Pulse 26 Ground Magnitude Special
31 Dark Night Slash 34 Poison Gastro Acid 33 Psychic Rest 33 Normal Snore
Insight Insight
38 Ice Haze 42 Poison Poison Jab 39 Water Aqua Tail 43 Ground Earthquake

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Dark Crunch 46 Poison Belch
2.7m / 810 52kg / 115 lbs 45 Water Muddy Water 51 Psychic Future Sight
0.9m / 300 46kg /101 lbs
HP: HP:
48 Poison Coil 50 Normal Wing Out 57 Ground Fissure ? Dragon Dragon Dance
Fang Snake Pokmon Abilities: Whiskers Pokmon Abilities:
? Water Aqua Tail ? Grass Giga Drain Their hate for the Zangoose has Shed Skin ? Flying Bounce ? Electric Spark Dangerous and territorial, they claim Oblivious & Anticipation
? Steel Iron Tail been boiling for so long its now a entire ponds as their homes and will
Evolution: Final Form. Evolution: Final Form.
basic instinct. They battle using crush with earthquakes whoever
their sword-edged poisonous tail, dares to dive in. They eat anything
hiding in tall grass until an unwary alive in their pond or swamp. They
prey gets close enough. #336 learn to foretell real tremors. #339 #340

#337 Lunatone Type: Rock Psychic Experience


cost Type move name Experience
cost Type move name #341 Corphish Type: Water Experience
cost Type move name Experience
cost Type move name
0 Rock Rock Throw 0 Normal Tackle 0 Water Bubble 7 Normal Harden
Strength Strength
0 Normal Harden 0 Psychic Confusion 10 Normal Vice Grip 13 Normal Leer
Dexterity 13 Dexterity
9 Psychic Hypnosis Rock Rock Polish 20 Water Bubble Beam 23 Normal Protect
Vitality 17 Psychic Psywave 21 Dark Embargo Vitality 24 Normal Double Hit 26 Dark Knock Off
Special 25 Rock Rock Slide 29 Psychic Cosmic Power Special 32 Dark Taunt 35 Dark Night Slash
33 Psychic Psychic 37 Psychic Heal Block 38 Water Crab Hammer 41 Water Razor Shell
Insight Insight
41 Rock Stone Edge 45 Psychic Future Sight 44 Normal Swords Dance 47 Dark Crunch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 168kg /370 lbs 49 Normal Explosion 50 Fairy Moonblast
0.6m / 200 11kg / 25 lbs 53 Normal Guillotine ? Steel Metal Claw
HP: HP:
53 Psychic Magic Room ? Psychic Trick Room ? Normal Endeavor ? Normal Chip Away
Meteorite Pokmon Abilities: Ruffian Pokmon Abilities:
First found where a meteorite fell. Levitate ? Psychic Magic Coat ? Psychic Skill Swap Corphish were originally foreign Hyper Cutter & Shell Armor
For this reason its believed it came Pokmon that were imported as
Final Form. Evolution: First Stage.
from space. Its eyes fill people with Evolution: pets. They eventually turned up in Evolves after reaching a certain age.
dread and lure them to sleep. They the wild and reproduced a lot. They
become very active and extremely are resilient and can live in polluted
powerful during full moons. #337 water. Beware of their pincers. #341 #342

Experience
cost Type move name Experience
cost Type move name #338 Solrock Type: Rock Psychic Experience
cost Type move name Experience
cost Type move name #342 Crawdaunt Type: Water Dark
0 Rock Rock Throw 0 Normal Tackle 0 Water Bubble 0 Normal Harden
Strength Strength
0 Normal Harden 0 Psychic Confusion 0 Normal Vice Grip 0 Normal Leer
Dexterity Dexterity
9 Fire Fire Spin 13 Rock Rock Polish 20 Water Bubble Beam 23 Normal Protect
17 Psychic Psywave 21 Dark Embargo Vitality 24 Normal Double Hit 26 Dark Knock Off Vitality
26 Rock Rock Slide 29 Psychic Cosmic Power Special 32 Dark Taunt 35 Dark Night Slash Special
33 Psychic Psychic 37 Psychic Heal Block 38 Water Crab Hammer 41 Water Razor Shell
Insight Insight
41 Rock Stone Edge 45 Grass Solar Beam 44 Normal Swords Dance 47 Dark Crunch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
49 Normal Explosion 53 Psychic Wonder Room
1.2m / 400 154kg /339 lbs 53 Normal Guillotine ? Fight Superpower
1.1m / 307 33kg / 72 lbs
HP: HP:
? Psychic Magic Coat ? Psychic Zen Headbutt ? Dragon Dragon Dance ? Ground Mud Sport
Meteorite Pokmon Abilities: Rogue Pokmon Abilities:
? Psychic Skill Swap People say it came from space.
 Levitate Crawdaunt is extremely violent and Hyper Cutter & Shell Armor
They release the purest light when territorial. The ponds where it lives

Evolution: Final Form. Evolution: Final Form.
they get angry. Usually found look like desolated places due
absorbing solar light during the day, to them attacking anything that
Solrocks can emit blinding lights and comes close. It sheds its shell once a
burning heat while spinning. #338 year, this weakens it for a few days. #341 #342

#339 Barboach Type: Water Ground Experience


cost Type move name Experience
cost Type move name #343 Baltoy Type: Psychic Ground Experience
cost Type move name Experience
cost Type move name
0 Ground Mud Slap 6 Ground Mud Sport 0 Psychic Confusion 0 Normal Harden
Strength Strength
6 Water Water Sport 10 Water Water Gun 4 Normal Rapid Spin 7 Ground Mud Slap
Dexterity Dexterity 13
14 Ground Mud Bomb 18 Psychic Amnesia 10 Rock Rock Tomb Psychic Psybeam
Vitality 22 Water Water Pulse 26 Ground Magnitude Vitality 17 Psychic Power Trick 21 Rock Ancient Power
Special 31 Psychic Rest 31 Normal Snore Special 25 Normal Self Destruct 28 Psychic Extrasensory
35 Water Aqua Tail 39 Ground Earthquake 31 Psychic Cosmic Power 34 Psychic Guard Split
Insight Insight
42 Water Muddy Water 43 Psychic Future Sight 34 Psychic Power Split 37 Ground Earth Power

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Ground Fissure ? Water Dive 0.5m / 108 21kg / 47 lbs 41 Rock Sandstorm 45 Psychic Heal Block
0.4m / 104 2kg / 5 lbs HP: HP:
? Normal Flail ? Ground Mud Shot 49 Normal Explosion ? Bug Signal Beam
Whiskers Pokmon Abilities: Clay Doll Pokmon Abilities:
Their whiskers work as a super Oblivious & Anticipation
 They spin on their center to move Levitate ? Psychic Trick ? Psychic Gravity
sensitive radar. They hide in the around. When a group of them
Evolution: First Stage. Evolution:
mud with only their whiskers Evolves after reaching a certain age. gathers they create a horrible, to know whatFirst Stage. Its not possible
makes it evolve.
exposed, waiting for prey to come. If head-ache inducing noise at unison.
the mud dries, they move back into Old paintings describe them living
the water. #339 #340 with people in ancient times. #343 #344

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Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #344 Claydol Type: Psychic Ground Experience
cost Type move name Experience
cost Type move name #348 Armaldo Type: Rock Bug
0 Psychic Confusion 0 Normal Harden 0 Normal Crush Claw 0 Normal Harden
Strength Strength
0 Normal Rapid Spin 0 Psychic Teleport 0 Ground Mud Sport 0 Normal Scratch
7 10 Dexterity 0 19 Dexterity
Ground Mud Slap Rock Rock Tomb Water Water Gun Steel Metal Claw
13 Psychic Psybeam 17 Psychic Power Trick Vitality 25 Normal Protect 31 Rock Ancient Power Vitality
21 Rock Ancient Power 25 Normal Self Destruct Special 37 Bug Fury Cutter 46 Normal Slash Special
28 Psychic Extrasensory 31 Psychic Cosmic Power 49 Rock Smack Down 53 Water Brine
Insight Insight
34 Psychic Guard Split 34 Psychic Power Split 55 Rock Rock Blast 73 Bug X-Scissor

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Normal Hyper Beam 40 Ground Earth Power ? Poison Cross Poison ? Water Aqua Tail
1.5m /500 108kg /238 lbs HP: 1.5m / 500 68kg / 150 lbs HP:
47 Rock Sandstorm 54 Psychic Heal Block ? Steel Iron Defense
Clay Doll Pokmon Abilities: Plate Pokmon Abilities:
61 Normal Explosion 62 Psychic Imprison It is made entirely of clay. The first Levitate When the waters receded, this Battle Armor
? Rock Stealth Rock ? Psychic Wonder Room one was discovered in ruins from Pokmon was forced to evolve to

Evolution: Final Form. Evolution: Final Form.
? Psychic Telekinesis 20,000 years ago. A strange light is live on land. Evidence suggests that
said to be the source of its life and its claws could extend to reach the
psychic abilities. Its eight eyes are prey that was far or underwater. Its
always alert and always watching. #343 #344 tough shell made it very resilient. #347 #348

#345 Lileep Type: Rock Grass Experience


cost Type move name Experience
cost Type move name #349 Feebas Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Normal Constrict 0 Normal Splash 15 Normal Tackle
Strength Strength
8 Poison Acid 15 Grass Ingrain 30 Normal Flail ? Water Brine
Dexterity 29 Dexterity
22 Ghost Confuse Ray Psychic Amnesia ? Ground Mud Sport ? Water Dive
Vitality 36 Poison Gastro Acid 43 Rock Ancient Power Vitality
Special 50 Grass Energy Ball 57 Normal Spit Up Special
57 Normal Stockpile 57 Normal Swallow
Insight Insight
64 Normal Wring Out ? Ground Earth Power

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 23kg / 52 lbs ? Rock Stealth Rock ? Normal Tickle 0.6m / 200 7kg / 16 lbs
HP: HP:
Sea Lily Pokmon Abilities: Fish Pokmon Abilities:
Over 100 million years ago, Lileep Suction Cups This Pokmon tastes awful, it is Swift Swim
used to attach themselves to incredibly ugly, smelly, kind of dumb,
Evolution: First Stage. Evolution: First Stage. Evolves by
rocks at the bottom of the sea. A Evolves after reaching a certain size. and a terrible fighter. To make reaching 5 Points on Beauty.
catastrophe led them all to extintion things worse, it is actually extremely
A few fossils were found and some rare. For those reasons, people tend
were revived by scientists. #345 #346 to avoid it and its usually ignored. #349 #350

Experience
cost Type move name Experience
cost Type move name #346 Cradily Type: Rock Grass Experience
cost Type move name Experience
cost Type move name #350 Milotic Type: Water
0 Poison Acid 0 Ghost Astonish 0 Water Water Gun 0 Normal Wrap
Strength Strength
0 Normal Constrict 0 Grass Ingrain 4 Water Water Sport 7 Normal Refresh
0 Spit Up 0 Normal Stockpile Dexterity 11 14 Twister
Dexterity
Normal Fairy Disarming Voice Dragon
0 Normal Swallow 0 Normal Wring Out Vitality 17 Water Water Pulse 21 Water Aqua Ring Vitality
22 Ghost Confuse Ray 29 Psychic Amnesia Special 24 Normal Captivate 27 Dragon Dragon Tail Special
36 Rock Ancient Power 46 Poison Gastro Acid 31 Normal Recover 34 Water Aqua Tail
Insight Insight
56 Grass Energy Ball ? Grass Worry Seed 37 Normal Attract 41 Normal Safeguard

5 20
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Stealth Rock ? Grass Seed Bomb
1.5m / 500 60kg / 133 lbs 44 Poison Coil 47 Water Hydro Pump
6.2m / 2004 162kg /357 lbs HP:
HP:
51 Water Rain Dance ? Dragon Dragon Pulse
Barnacle Pokmon Abilities: Tender Pokmon Abilities:
Cradily moves slowly at the bottom Suction Cups ? Psychic Hypnosis ? Psychic Magic Coat Milotic is considered to be one of Competitive & Marvel Scale
of the sea. It uses its body as an the most beautiful Pokmon in

Evolution: Final Form. Evolution: Final Form.
anchor and its tentacles as arms to existence. It has inspired music,
catch prey. Their foes are melted paintings and statues. It has the
with a potent acid before being power to calm the anger and
consumed. #345 #346 hostility of its foes. #349 #350

#347 Anorith Type: Rock Bug Experience


cost Type move name Experience
cost Type move name #351 Castform Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Scratch 0 Normal Tackle 10 Fire Ember
Strength Strength
7 Ground Mud Sport 13 Water Water Gun 10 Ice Powder Snow 10 Water Water Gun
Dexterity Dexterity
19 Steel Metal Claw 25 Normal Protect 15 Normal Headbutt 20 Ice Hail
Vitality 31 Rock Ancient Power 37 Bug Fury Cutter Vitality 20 Water Rain Dance 20 Fire Sunny Day
Special 39 Bug Bug Bite 41 Water Brine Special 20 Normal Weather Ball 40 Ice Blizzard
43 Normal Slash 49 Rock Rock Blast 40 Fire Fire Blast 40 Water Hydro Pump
Insight Insight
55 Normal Crush Claw 61 Bug X-Scissor 45 Flying Hurricane ? Normal Last Resort

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 12kg / 27 lbs ? Dark Knock Off ? Normal Rapid Spin
0.3m / 100 1kg / 2 lbs ? Psychic Future Sight ? Normal Reflect Type
HP: HP:
Abilities:
? Water Aqua Jet
Abilities:
Old Shrimp Pokmon Weather Pokmon
This ancient Pokmon is thought to Battle Armor This Pokmon reacts to the weather Forecast
be the common ancestor of many by changing its type and looks. It

Evolution: First Stage. Evolution:Final Form.
modern Bug Pokmon. The fossils Evolves after reaching a certain age. can also change the weather at will.
show it lived in big schools and it When there is a drought, farmers
preferred warm waters. Anoriths lure them with small hanging dolls to
used their claws to catch small prey. #347 #348 ask them for rain. #351

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Experience
cost Type move name Experience
cost Type move name #352 Kecleon Type: Normal Experience
cost Type move name Experience
cost Type move name #356 Dusclops Type: Ghost
0 Dark Thief 0 Normal Tail Whip 0 Normal Bind 0 Normal Disable
Strength Strength
0 Ghost Astonish 0 Ghost Lick 0 Fire Fire Punch 0 Psychic Gravity
Bind Dexterity Dexterity
0 Normal Scratch 4 Normal 0 Ice Ice Punch 0 Normal Leer
7 Ghost Shadow Sneak 10 Normal Feint Vitality 0 Electric Thunder Punch 0 Ghost Night Shade Vitality
13 Normal Fury Swipes 16 Dark Feint Attack Special 9 Normal Foresight 14 Ghost Astonish Special
18 Psychic Psybeam 21 Rock Ancient Power 17 Ghost Confuse Ray 22 Ghost Shadow Sneak
Insight Insight
25 Ghost Shadow Sneak 30 Normal Camouflage 25 Dark Pursuit 30 Ghost Curse

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
33 Ghost Shadow Claw 38 Normal Screech 1m / 303 22kg / 48 lbs 33 Fire Will-O-Wisp 37 Ghost Shadow Punch
HP: 1.6m / 503 30kg / 67 lbs HP:
42 Normal Substitute 46 Dark Sucker Punch 42 Ghost Hex 49 Normal Mean Look
Color Swap Pokmon Abilities: Beckon Pokmon Abilities:
50 Psychic Synchronoise ? Normal Fake Out They are able to change their colors Color Change 58 Dark Payback 61 Psychic Future Sight Its body is hollow. Some paranormal Pressure
? Dark Snatch ? Psychic Trick to blend with their surroundings. ? Dark Dark Pulse ? Dark Memento experts say there is a spectral
Evolution:
Final Form. Evolution: Second Stage. Evolves after
The only part of its body that cant ? Normal Pain Split energy ball inside them but it is not being Traded holding certain item.
change its the red zigzag line on its confirmed. If it absorbs an object
belly. Kecleon is very sneaky, smart or a creature theres the risk that
and kind of insolent. #352 nothing wil come back out. #355 #356 #477

#353 Shuppet Type: Ghost Experience


cost Type move name Experience
cost Type move name #357 Tropius Type: Grass Flying Experience
cost Type move name Experience
cost Type move name
0 Dark Knock Off 4 Normal Screech 0 Normal Bestow 0 Flying Gust
Strength Strength
7 Ghost Night Shade 10 Ghost Spite 0 Normal Leer 0 Normal Natural Gift
Dexterity Dexterity 11
13 Fire Will-O-Wisp 16 Ghost Shadow Sneak 7 Normal Growth Grass Razor Leaf
Vitality 19 Ghost Curse 22 Dark Feint Attack Vitality 17 Normal Stomp 21 Flying Sweet Scent
Special 26 Ghost Hex 30 Ghost Shadow Ball Special 27 Normal Whirlwind 31 Grass Magical Leaf
34 Dark Sucker Punch 38 Dark Embargo 37 Normal Body Slam 41 Grass Synthesis
Insight Insight
42 Dark Snatch 46 Ghost Grudge 47 Grass Leaf Tornado 50 Flying Air Slash

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 2kg / 5 lbs 50 Psychic Trick 54 Ghost Phantom Force
2m / 607 200kg /440 lbs HP: 61 Grass Solar Beam 71 Grass Leaf Storm
HP:
? Ice Icy Wind ? Psychic Role Play ? Flying Tailwind ? Dragon Twister
Puppet Pokmon Abilities: Fruit Pokmon Abilities:
They feed on dark emotions such Frisk & Insomnia ? Ghost Destiny Bond It is very common in humid and hot Chlorophyll & Solar Power ? Dragon Outrage
as envy, jealousy and vengefulness. regions. It can grow back the fruit
Evolution: First Stage. Evolves when it Evolution: Final Form.
If they sting you, theyll fill you with finds a discarded doll to posess. it has eaten. Mothers prefer Tropius
a vindictive desire. They dont have fruits to feed their children as it is
bodies under their blanket and they more nutritive and sweet. They are
are looking for a body to posess. #353 #354 mellow and friendly Pokmon. #350

Experience
cost Type move name Experience
cost Type move name #354 Banette Type: Ghost Experience
cost Type move name Experience
cost Type move name #358 Chimecho Type: Psychic
0 Ghost Curse 0 Dark Knock Off 0 Psychic Healing Wish 0 Normal Wrap
Strength Strength
0 Ghost Night Shade 0 Normal Screech 6 Normal Growl 9 Ghost Astonish
10 13 Dexterity 17 Dexterity
Ghost Spite Fire Will-O-Wisp 14 Psychic Confusion Normal Uproar
16 Ghost Shadow Sneak 19 Ghost Curse Vitality 22 Normal Take Down 25 Normal Yawn Vitality
22 Dark Feint Attack 26 Ghost Hex Special 30 Psychic Psywave 33 Normal Double-Edge Special
30 Ghost Shadow Ball 34 Dark Sucker Punch 38 Normal Heal Bell 41 Normal Safeguard
Insight Insight
40 Dark Embargo 46 Dark Snatch 46 Psychic Extrasensory 49 Psychic Heal Pulse

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Ghost Grudge 58 Psychic Trick 52 Psychic Synchronoise ? Normal Recover
1.1m / 307 12kg / 27 lbs HP: 0.6m / 200 1kg / 2 lbs HP:
64 Ghost Phantom Force ? Psychic Role Play ? Psychic Cosmic Power ? Psychic Stored Power
Marionette Pokmon Abilities: Wind Chime Pokmon Abilities:
? Ghost Destiny Bond ? Ice Icy Wind Its body is usually a discarded doll or Frisk & Insomnia They have seven different cries that Levitate
toy. Its spirit is made of dark feelings resound with the wind. They can

Evolution: Final Form. Evolution: Final Form.
and is overrun by the desire of create ultrasonic waves when they
revenge towards the kid that threw are in danger. Using the suction
the toy. If you open its mouth, all the cup on their head, they hang to
cursed energy will escape. #353 #354 branches on windy days. #433 #358

#355 Duskull Type: Ghost Experience


cost Type move name Experience
cost Type move name #359 Absol Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ghost Night Shade 0 Fight Detect 0 Normal Feint
Strength Strength
6 Normal Disable 9 Normal Foresight 0 Normal Me First 0 Normal Razor Wind
Dexterity 17 Dexterity 0
14 Ghost Astonish Ghost Confuse Ray 0 Normal Scratch Dark Taunt
Vitality 22 Ghost Shadow Sneak 25 Dark Pursuit Vitality 4 Normal Leer 9 Normal Quick Attack
Special 30 Ghost Curse 33 Fire Will-O-Wisp Special 12 Dark Pursuit 20 Dark Bite
38 Ghost Hex 41 Normal Mean Look 25 Normal Double Team 28 Normal Slash
Insight Insight
46 Dark Payback 49 Psychic Future Sight 33 Normal Swords Dance 36 Psychic Future Sight

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 15kg / 33 lbs ? Ice Icy Wind ? Ghost Spite
1.2m / 311 47 kg / 103 lbs HP: 41 Dark Night Slash 47 Psychic Psycho Cut
HP:
? Psychic Wonder Room 50 Dark Sucker Punch 65 Normal Perish Song
Requiem Pokmon Abilities: Disaster Pokmon Abilities:
They wander at night. They can Levitate It is said that this Pokmon can live Pressure & Super Luck ? Ghost Hex ? Fairy Play Rough
make themselves invisible and they for 100 years. It has a bad reputation: ? Ghost Spite
Evolution: First Stage. Evolves after Evolution: Final Form,
follow travelers all night until dawn scaring hundreds of people. whenever one is seen, a disaster is
breaks. It loves the crying of little soon to follow - earthquakes, forest
children, they can be seen scaring fires and tidal waves. Absols lead a
kids who misbehaved during the day. #355 #356 #477 lonely life. #359

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Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #360 Wynaut Type: Psychic Experience
cost Type move name Experience
cost Type move name #364 Sealeo Type: Ice Water
0 Fairy Charm 0 Normal Encore 0 Normal Defense Curl 0 Normal Growl
Strength Strength
0 Normal Splash 15 Fight Counter 0 Ice Powder Snow 0 Water Water Gun
Dexterity 0 Encore 13 Ice Ball Dexterity
15 Ghost Destiny Bond 15 Psychic Mirror Coat Normal Ice
15 Normal Safeguard Vitality 19 Normal Body Slam 21 Water Brine Vitality
Special 25 Ice Aurora Beam 31 Ice Hail Special
37 Normal Swagger 43 Psychic Rest
Insight Insight
43 Normal Snore 47 Ice Blizzard

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Ice Sheer Cold ? Water Water Pulse
1.1m / 307 87kg / 193lbs
0.6m / 200 14kg / 31 lbs HP: HP:
? Water Aqua Ring ? Normal Super Fang
Bright Pokmon Abilities: Ball Roll Pokmon Abilities:
Its face always appears to be happy, Shadow Tag They play with the Spheal in the Ice Body & Thick Fat
but Wynaut can be deceitful. Only herd by spinning them with their

Evolution: First Stage. Evolution: Second Stage.
through its tail that youll know its Evolves after reaching a certain size. noses. When they are not in the wild Evolves after reaching a certain age.
true emotions. They live together in theyll spin almost any round object,
caves and bump into eachother to even Pokballs. Sealeos are great
gain strength. #360 #202 hunters underwater. #363 #364 #365

#361 Snorunt Type: Ice Experience


cost Type move name Experience
cost Type move name #365 Walrein Type: Ice Water Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ice Powder Snow 0 Dark Crunch 0 Normal Encore
Strength Strength
4 Normal Double Team 10 Dark Bite 0 Normal Growl 0 Ice Powder Snow
Dexterity Dexterity 13
13 Ice Icy Wind 19 Normal Headbutt 0 Water Water Gun Ice Ice Ball
Vitality 22 Normal Protect 28 Ice Ice Fang Vitality 19 Normal Body Slam 21 Water Brine
Special 31 Dark Crunch 35 Ice Frost Breath Special 25 Ice Aurora Beam 31 Ice Hail
37 Ice Ice Shard 40 Ice Hail 32 Normal Swagger 43 Psychic Rest
Insight Insight
46 Ice Blizzard ? Normal Weather Ball 43 Normal Snore 44 Ice Ice Fang

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 17kg / 37 lbs ? Water Water Pulse ? Dark Fake Tears
1.4m / 407 300kg/664 lbs 52 Ice Blizzard 65 Ice Sheer Cold
HP: HP:
? Normal Belly Drum ? Ground Fissure
Snow Hat Pokmon Abilities: Ice Break Pokmon Abilities:
This friendly Pokmon lives in cold Ice Body & Inner Focus The leader of the herd is a powerful Ice Body & Thick Fat ? Water Aqua Tail
mountains and deserted snowlands. Walrein. They are very aggressive

Evolution: First Stage. Evolution: Final Form.
It survives by eating snow and ice. Evolves differently for males and females. and will protect their herd even at
They form small groups to protect the cost of their lives. Their tusks
themselves from predators. If you can shatter giant blocks of ice. It is
take their hat off, they will get angry. #361 #362 #478 relentless and unpredictable. #363 #364 #365

Experience
cost Type move name Experience
cost Type move name #362 Glalie Type: Ice Experience
cost Type move name Experience
cost Type move name #366 Clamperl Type: Water
0 Dark Bite 0 Normal Double Team 0 Water Clamp 0 Steel Iron Defense
Strength Strength
0 Normal Leer 0 Ice Powder Snow 0 Water Water Gun 0 Water Whirlpool
13 19 Dexterity 50 Shell Smash Dexterity
Ice Icy Wind Normal Headbutt Normal ? Normal Refresh
22 Normal Protect 28 Ice Ice Fang Vitality ? Normal Endure ? Ground Mud Sport Vitality
31 Dark Crunch 35 Ice Frost Breath Special Special
37 Ice Ice Beam 40 Ice Hail
Insight Insight
42 Ice Freeze-Dry 51 Ice Blizzard

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Ice Sheer Cold ? Normal Weather Ball
1.5m / 500 256kg /565 lbs HP: 0.4m / 104 52kg / 115 lbs HP:
? Rock Rollout ? Steel Iron Head
Face Pokmon Abilities: Bivalve Pokmon Abilities:
Its body is so hard it was thought Ice Body & Inner Focus It is protected by a sturdy shell Shell Armor
to be made of rock. They can be which is used to catch its prey.

Evolution: Final Form. Male Snorut Evolution: First Stage. Evolves after
aggressive if provoked. When they evolved by becoming unmeltable. Clamperl will produce a magnificent being Traded holding certain item.
hunt, they freeze their prey solid pearl once in a lifetime. That pearl
before eating it. They can live in is said to increase psychic powers
warm places without trouble. #361 #362 #478 and will sell for a lot of money. #366 #367 #368

#363 Spheal Type: Ice Water Experience


cost Type move name Experience
cost Type move name #367 Huntail Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Normal Growl 0 Water Whirlpool 6 Dark Bite
Strength Strength
0 Ice Powder Snow 0 Water Water Gun 10 Normal Screech 15 Water Water Pulse
Dexterity 13 Dexterity 24
7 Normal Encore Ice Ice Ball 19 Normal Scary Face Ice Ice Fang
Vitality 19 Normal Body Slam 21 Water Brine Vitality 28 Water Brine 33 Normal Baton Pass
Special 25 Ice Aurora Beam 31 Ice Hail Special 34 Dark Sucker Punch 37 Water Dive
37 Psychic Rest 37 Normal Snore 42 Dark Crunch 46 Water Aqua Tail
Insight Insight
43 Ice Blizzard 49 Ice Sheer Cold 48 Poison Coil 50 Water Hydro Pump

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 39kg / 87 lbs ? Water Dive ? Rock Rollout
1.8 m / 600 27kg / 59 lbs ? Water Muddy Water ? Normal Bind
HP: HP:
? Normal Endure ? Normal Super Fang
Clap Pokmon Abilities: Deep Sea Pokmon Abilities:
They live in big herds with their Ice Body & Thick Fat It lives at extreme depths of the Swift Swim
families. They are bad swimmers sea. Their eyes can see perfectly in
but good floaters. To move on land, Evolves
Evolution: First Stage.
after reaching a certain age.
Evolution: Final Form.
complete darkness. Huntails light up It was holding the Fang of a Pokmon.
they roll like balls instead of walking. their tail to attract their prey, then
When they are happy they clap and swallow them whole with a single
squeal, so they can be really noisy. #363 #364 #365 bite. #366 #367 #368

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Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #368 Gorebyss Type: Water Experience
cost Type move name Experience
cost Type move name #372 Shelgon Type: Dragon
0 Water Whirlpool 6 Psychic Confusion 0 Dark Bite 0 Normal Headbutt
Strength Strength
10 Psychic Agility 11 Fairy Draining Kiss 0 Normal Leer 0 Normal Rage
Dexterity 20 Normal 25 Dexterity
15 Water Water Pulse 19 Psychic Amnesia Focus Energy Fire Ember
24 Water Aqua Ring 28 Normal Captivate Vitality 30 Normal Protect 32 Dragon Dragon Breath Vitality
33 Normal Baton Pass 37 Water Dive Special 37 Psychic Zen Headbutt 43 Normal Scary Face Special
42 Psychic Psychic 46 Water Aqua Tail 50 Dark Crunch 55 Dragon Dragon Claw
Insight Insight
48 Poison Coil 50 Water Hydro Pump 60 Fire Flamethrower 61 Normal Double-Edge

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Confuse Ray ? Normal Bind ? Water Hydro Pump ? Dragon Dragon Pulse
1.1m / 307 110kg /243 lbs
1.8m / 600 22kg / 50 lbs HP: HP:
? Water Muddy Water ? Steel Iron Defense
Abilities:
South Sea Pokmon Abilities: Endurance Pokmon
Found in the depths of the southern Swift Swim The body is covered in a powerful Rock Head
seas. Their body is built to withstand armor that resembles bones. It hides

Evolution: Final Form. Evolution: Second Stage.
the sea pressure. While it appears It was holding the Scale of a Pokmon. in caves awaiting evolution, enduring Evolves after reaching a certain age.
to be beautiful and harmless, it is a hunger and harm while its cells
cruel and deceitful creature. prepare for its final transformation.
#366 #367 #368 #371 #372 #373

#369 Relicanth Type: Rock Water Experience


cost Type move name Experience
cost Type move name #373 Salamence Type: Dragon Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle 0 Dark Bite 0 Normal Double-Edge
Strength Strength
0 Ground Mud Sport 8 Water Water Gun 0 Fire Fire Fang 0 Normal Headbutt
Dexterity 22 Dexterity
15 Rock Rock Tomb Normal Yawn 0 Normal Leer 0 Normal Rage
Vitality 29 Normal Take Down 36 Rock Ancient Power Vitality 0 Electric Thunder Fang 20 Normal Focus Energy
Special 41 Psychic Rest 50 Normal Double-Edge Special 25 Fire Ember 30 Normal Protect
57 Water Dive 43 Normal Ancient Power 32 Dragon Dragon Breath 37 Psychic Zen Headbutt
Insight Insight
50 Normal Double-Edge 57 Water Dive 43 Normal Scary Face 50 Flying Fly

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 23kg / 51 lbs 71 Water Hydro Pump 78 Rock Head Smash 53 Dark Crunch 61 Dragon Dragon Claw
HP: 1.5m / 500 102kg /226 lbs HP:
? Normal Skull Bash ? Water Aqua Tail 62 Fire Flamethrower 80 Dragon Dragon Tail
Longevity Pokemon Abilities: Dragon Pokmon Abilities:
It has remained unchanged for Rock Head & Swift Swim ? Ground Magnitude After a lifetime of struggling for a Intimidate ? Dragon Outrage ? Dragon Dragon Dance
millions of years. Relicanth was dream, it finally grew its wings. ? Dragon Draco Meteor
Evolution: Final Form. Evolution: Final Form.
discovered in a deep sea expedition. Salamence, however, is extremely
It feeds on plankton. Their scales dangerous, it scorches entire fields
are like craggy rocks, they can and mountains. Its easily angered
endure the deep pressure of the sea. #369 and completely uncontrollable. #371 #372 #373

Experience
cost Type move name Experience
cost Type move name #370 Luvdisc Type: Water Experience
cost Type move name Experience
cost Type move name #374 Beldum Type: Steel Psychic
0 Normal Tackle 4 Fairy Charm 0 Normal Take Down ? Steel Iron Head
Strength Strength
7 Water Water Gun 9 Psychic Agility ? Normal Headbutt
14 15 Draining Kiss
Dexterity Dexterity
Normal Take Down Fairy
17 Normal Lucky Chant 22 Water Water Pulse Vitality Vitality
27 Normal Attract 31 Normal Flail Special Special
37 Fairy Sweet Kiss 40 Water Hydro Pump
Insight Insight
46 Water Aqua Ring 50 Normal Captivate

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Normal Safeguard ? Normal Swift
0.6m / 200 8kg / 19 lbs 0.6m / 200 95kg / 210 lbs
HP: HP:
? Psychic Heal Pulse ? Normal Captivate
Rendezvous Pokmon Abilities: Iron Ball Pokmon Abilities:
Luvdisc is a symbol of romance. Swift Swim Beldum uses magnetic pulses to
 Clear Body
It lives in shallow seas, swimming float and comunicate. When it finds

Evolution: Final Form. Evolution: First Stage.
after couples, bringing them closer others, they move in perfect unison. Evolves by developing two brains.
and promising eternal love. During It needs to develop a new brain to
their spawning season, the waters evolve; two of them may merge or it
around them turn pink.  #370 could develop a new one with time. #374 #375 #376

#371 Bagon Type: Dragon Experience


cost Type move name Experience
cost Type move name #375 Metang Type: Steel Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Rage 5 Dark Bite 0 Psychic Confusion 0 Electric Magnet Rise
Strength Strength
10 Normal Leer 16 Normal Headbutt 0 Steel Metal Claw 0 Normal Take Down
Dexterity Dexterity 26
20 Normal Focus Energy 25 Fire Ember 23 Dark Pursuit Psychic Miracle Eye
Vitality 31 Dragon Dragon Breath 35 Psychic Zen Headbutt Vitality 29 Psychic Zen Headbutt 32 Steel Bullet Punch
Special 40 Normal Scary Face 46 Dark Crunch Special 35 Normal Scary Face 38 Psychic Agility
50 Dragon Dragon Claw 54 Fire Flamethrower 41 Psychic Psychic 44 Steel Meteor Mash
Insight Insight
55 Normal Double-Edge ? Dragon Dragon Rage 47 Steel Iron Defense 50 Normal Hyper Beam

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 42kg / 93 lbs ? Normal Mimic ? Normal Endure
1.2m / 311 202kg /446 lbs HP: ? Electric Thunder Punch ? Ice Ice Punch
HP:
? Normal Self-Destruct
Rock Head Pokmon Abilities: Iron Claw Pokmon Abilities:
Bagons dream of soaring the sky. Rock Head Its two brains are joined by a Clear Body
This leads to a lot frustration that magnetic nervous system. This
Evolution: First Stage. Evolution:Second Stage.
makes them dive off cliffs in an Evolves by sheer willpower. allows Metang to use psychokinetic Evolves by developing two more brains.
attempt to fly. Their head is tough powers. It is able to float and move in
enough to survive the fall. They are midair at 60 mph. To evolve further
very ill tempered and violent. #371 #372 #373 it will need more brain power. #374 #375 #376

176 177
Hoenn Pokdex Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #376 Metagross Type: Steel Psychic Experience
cost Type move name Experience
cost Type move name #380 Latias Type: Dragon Psychic
0 Psychic Confusion 0 Electric Magnet Rise NO DATA
Strength Strength
0 Steel Metal Claw 0 Normal Take Down
23 Pursuit 26 Miracle Eye Dexterity Dexterity
Dark Psychic
29 Psychic Zen Headbutt 32 Steel Bullet Punch Vitality Vitality
35 Normal Scary Face 38 Psychic Agility Special Special
41 Psychic Psychic 44 Steel Meteor Mash
Insight Insight
45 Fight Hammer Arm 53 Steel Iron Defense

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
62 Normal Hyper Beam ? Normal Self-Destruct
1.6m / 503 550kg /1212 lbs HP: ? m / ??? ???kg /??? lbs HP:
? Normal Block ? Psychic Telekinesis
Iron Leg Pokmon Abilities: Pokdex has no data. Abilities:
It has four powerful brains that allow Clear Body The legend tells about two Pokmon PLOT DEVICE
it to react at the speed of a super that could take human shapes, use
Evolution: Final Form. Evolution: Unknown.
computer. It pins its prey under its psychic powers and become invisible.
massive body, then eats it using They were raised by an old couple as
the large mouth on its stomach. A their own children. The little girl had a
powerful and ruthless Pokmon. #374 #375 #376 red dress. #380

#377 Regirock Type: Rock Experience


cost Type move name Experience
cost Type move name #381 Latios Type: Dragon Psychic Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP: ?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
Clear Body & Sturdy The legend tells about two Pokmon PLOT DEVICE
Plot Device
It is said to be an immortal being that could take human shapes, use
Evolution: Unknown. Evolution: Unknown.
the size of the peak of a mountain. psychic powers and become invisible.
Could he be a remnant from the They were raised by an old couple
most ancient times of this world? as their own children. The boy was
#377 the oldest and weared a blue shirt. #381

Experience
cost Type move name Experience
cost Type move name #378 Regice Type: Ice Experience
cost Type move name Experience
cost Type move name #382 Kyogre Type: Water
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP: ?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
Clear Body & Ice Body Kyogre is named in mythology as Drizzle
Plot Device Plot Device
It is said to be undistinguishable the God that expanded the seas
Evolution: Unknown. Evolution: Unknown.
from a gigantic iceberg. Its myth and oceans with torrential waters
says its body cant be melted even if and huge tidal waves. He is the
submerged in magma. Regice could mortal enemy of Groudon.
freeze the air to bring a new ice age. #378 #382

#379 Registeel Type: Steel Experience


cost Type move name Experience
cost Type move name #383 Groudon Type: Ground Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP: ?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
Clear Body & Light Metal Described in mythology as the Drought
Plot Device Plot Device
His body was indestructible. A God creator of lands, mountains,
Evolution: Unknown. Evolution: Unknown.
flexible metal out of this world that volcanoes and continents. Any
can shrink, expand, made solid water or clouds evaporate in his
or liquid at the speed of thought. presence. He is the mortal enemy of
Could the myths be true? #379 Kyogre. #383

178 179
Hoenn Pokdex Sinnoh Pokdex

Experience
cost Type move name Experience
cost Type move name #384 Rayquaza Type: Dragon Flying #387 Turtwig Type: Grass Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Normal Tackle 5 Water Withdraw
Strength Strength
9 Grass Absorb 13 Grass Razor Leaf
Dexterity Dexterity 21
17 Ghost Curse Dark Bite
Vitality Vitality 25 Grass Mega Drain 29 Grass Leech Seed
Special Special 33 Grass Synthesis 37 Dark Crunch
41 Grass Giga Drain 45 Grass Leaf Storm
Insight Insight
? Ground Mud Slap ? Grass Seed Bomb

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 10kg / 22 lbs ? Grass Grass Pledge
?m / ??? ???kg / ??? lbs HP: HP:
Pokdex has no data. Abilities: Tiny Leaf Pokmon Abilities:
PLOT DEVICE It makes its home close to lakes, Overgrow
The legend tells how Rayquaza lived although it is rare to find one. The
Evolution: Unknown. Evolution: First Stage.
in the outer layer of this world. It shell on its back is made of hardened Evolves after reaching a certain age.
came to end the quarrell between soil, and should be moist for it to be
Groudon and Kyogre. Granted the healthy. It uses photosynthesis to
world with blue skies and left. #384 get energy. #387 #388 #389

#385 Jirachi Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #388 Grotle Type: Grass
NO DATA 0 Normal Tackle 0 Water Withdraw
Strength Strength
9 Grass Absorb 13 Grass Razor Leaf
Dexterity 17 22 Bite
Dexterity
Ghost Curse Dark
Vitality 27 Grass Mega Drain 32 Grass Leech Seed Vitality
Special 37 Grass Synthesis 42 Dark Crunch Special
47 Grass Giga Drain 52 Grass Leaf Storm
Insight Insight
? Fight Superpower ? Grass Grassy Terrain

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs ? Grass Grass Pledge
1m / 307 97kg / 213 lbs
HP: HP:
Pokdex has no data. Abilities: Grove Pokmon Abilities:
It is said that every 1000 years, a Serene Grace Other Pokmon harass Grotle when Overgrow
Plot Device
shooting star appears in the sky for the bushes on its back have berries
Evolution: Unknown. Evolution: Second Stage.
7 days, granting wishes for those of or fruit. It patiently waits for others Evolves after reaching a certain age.
pure heart. to finish eating before moving.
Another common saying is: It loves clear water and its good at
Be careful what you wish for #385 finding cool ponds and springs. #387 #388 #389

Experience
cost Type move name Experience
cost Type move name #386 Deoxys Type: Psychic #389 Torterra Type: Grass Ground Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Grass Absorb 0 Grass Razor Leaf
Strength Strength
0 Normal Tackle 0 Water Withdraw
Dexterity Dexterity 17
0 Grass Wood Hammer Ghost Curse
Vitality Vitality 22 Dark Bite 27 Grass Mega Drain
Special Special 32 Ground Earthquake 33 Grass Leech Seed
39 Grass Synthesis 45 Dark Crunch
Insight Insight
51 Grass Giga Drain 57 Grass Leaf Storm

? 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs 2.2m / 703 620kg /1366 lbs HP: ? Dragon Outrage ? Rock Wide Guard
HP:
Abilities: Abilities:
? Grass Frenzy Plant
Pokdex has no data. Continent Pokemon
A space expedition had to be Pressure Torterras travel in groups, mistaken Overgrow
Plot Device
aborted due to an emergency. The as moving forests. Many pokmon

Evolution: Unknown. Evolution: Final Form.
astronauts told about a creature make their nest on its back and live
mutating and attacking them. They there for their entire lives.
all gave different descriptions of the Ancient people thought that they
attacker. #386 lived on the back of a giant Torterra. #387 #388 #389

Form Variations Experience


cost Type move name Experience
cost Type move name #390 Chimchar Type: Fire
If you have a Pokmon that has 0 Normal Leer 0 Normal Scratch
Strength
different forms, they may adapt A few Pokmon have different looks even when 7 Fire Ember 9 Dark Taunt
Dexterity
to different situations. Choose the they are the same species. Sometimes this change 15 Normal Fury Swipes 17 Fire Flame Wheel
one you like the most. is merely aesthetic, other times they evolve into a 23 Dark Nasty Plot 25 Dark Torment Vitality
variant and cannot change back. Most of the time 31 Normal Facade 33 Fire Fire Spin Special
the change is reversible. 39 Flying Acrobatics 41 Normal Slack Off
Insight
47 Fire Flamethrower ? Normal Helping Hand

3
Height: Weight: Disobedience:
You may use your own discretion The different forms may change their attribute ? Normal Fake Out ? Fire Fire Pledge
0.5m / 108 6kg / 13 lbs
Base
HP:
as to what triggers the changes on Limit distribution, grant them a new power and/or
Chimp Pokmon Abilities:
certain Pokmon. It may be an Item, change their Type. They climb sheer cliffs to live at the Blaze
energy or perhaps they are able to top of the mountains. Small groups of
Evolution: First Stage.
change at will. Be sure to read carefully the entries on the different them tend to visit human campings Evolves after reaching a certain age.
Form Variations of these Pokmon. to steal food and objects. They are
playful and will wreak havoc if they
want to have fun. #390 #391 #392

180 181
Sinnoh Pokdex Sinnoh Pokdex

#391 Monferno Type: Fire Fight Experience


cost Type move name Experience
cost Type move name #395 Empoleon Type: Water Steel Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Normal Leer 0 Water Bubble 0 Normal Growl
Strength Strength
0 Normal Scratch 9 Dark Taunt 0 Normal Tackle 11 Normal Swords Dance
Dexterity 16 Dexterity 16
14 Fight Mach Punch Normal Fury Swipes 15 Flying Peck Steel Metal Claw
Vitality 19 Fire Flame Wheel 26 Normal Feint Vitality 19 Water Bubble Beam 24 Normal Swagger
Special 29 Dark Torment 36 Fight Close Combat Special 28 Normal Fury Attack 33 Water Brine
39 Fire Fire Spin 46 Flying Acrobatics 36 Water Aqua Jet 39 Water Whirlpool
Insight Insight
49 Normal Slack Off 56 Fire Flare Blitz 46 Ice Mist 52 Flying Drill Peck

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 211 22kg / 48 lbs ? Fire Fire Punch ? Electric Thunder Punch
1.7m / 507 126kg /279 lbs HP: 59 Water Hydro Pump ? Steel Iron Defense
HP:
? Fire Fire Pledge ? Water Aqua Ring ? Water Hydro Cannon
Playful Pokmon Abilities: Emperor Pokmon Abilities:
It bounces off walls and ceilings to Blaze They are regal and arrogant. Their Torrent
launch aerial attacks. They live in beaks slice apart the drifting ice
Evolution: Second Stage. Evolution: Final Form.
packs in distant mountains. The size Evolves after reaching a certain age. while swimming as fast as a jet boat.
of their flame and the blue pattern They avoid unnecessary fights, but
on their faces determine their rank. will crush and cleave anyone that
They are small but very strong. #390 #391 #392 hurts or threatens its pride. #393 #394 #395

Experience
cost Type move name Experience
cost Type move name #392 Infernape Type: Fire Fight Experience
cost Type move name Experience
cost Type move name #396 Starly Type: Flying Normal
0 Fire Ember 0 Fire Flare Blitz 0 Normal Growl 0 Normal Tackle
Strength Strength
0 Normal Leer 0 Normal Scratch 5 Normal Quick Attack 9 Flying Wing Attack
14 Dexterity 17 Dexterity
0 Dark Taunt Fight Mach Punch 13 Normal Double Team Normal Endeavor
16 Normal Fury Swipes 19 Fire Flame Wheel Vitality 21 Normal Whirlwind 25 Flying Aerial Ace Vitality
26 Normal Feint 29 Dark Punishment Special 29 Normal Take Down 33 Psychic Agility Special
36 Fight Close Combat 42 Fire Fire Spin 37 Flying Brave Bird 41 Fight Final Gambit
Insight Insight
52 Flying Acrobatics 58 Psychic Calm Mind ? Ghost Astonish ? Normal Work Up

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Endure ? Dragon Dual Chop
1.2m / 311 55kg / 121 lbs ? Normal Uproar
0.3m / 100 2kg / 4 lbs
HP: HP:
? Fire Blast Burn
Flame Pokmon Abilities: Starling Pokmon Abilities:
Its fire crown showcases its proud Blaze They flock in dozens because they Keen Eye
and fiery nature. Infernape wont are very weak on their own. They

Evolution: Final Form. Evolution: First Stage.
hesitate to fight bigger foes and will live around mountains and fields, Evolves after reaching a certain age.
take on any challenge they face. chasing bug pokmon. Everyone
Once Infernape enters a battle, it hates their annoying and strident
wont back down until it wins. #390 #391 #392 singing. #396 #397 #398

#393 Piplup Type: Water Experience


cost Type move name Experience
cost Type move name #397 Staravia Type: Flying Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Pound 4 Normal Growl 0 Normal Growl 0 Normal Tackle
Strength Strength
8 Water Bubble 11 Water Water Sport 0 Normal Quick Attack 9 Flying Wing Attack
Dexterity Dexterity 18
15 Flying Peck 18 Water Bubble Beam 13 Normal Double Team Normal Endeavor
Vitality 22 Normal Bide 25 Normal Fury Attack Vitality 23 Normal Whirlwind 28 Flying Aerial Ace
Special 29 Water Brine 32 Water Whirlpool Special 33 Normal Take Down 38 Psychic Agility
36 Ice Mist 39 Flying Drill Peck 43 Flying Brave Bird 48 Fight Final Gambit
Insight Insight
43 Water Hydro Pump ? Ice Icy Wind ? Fight Revenge ? Normal Uproar

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs ? Normal Flail ? Water Water Pledge
0.6m / 200 15kg / 34 lbs ? Fight Detect
HP: HP:
Penguin Pokmon Abilities: Starling Pokmon Abilities:
Piplups are extremely proud. They Torrent They lead a huge flock and fight Intimidate
wont take anything from anyone other flocks for territory. If you leave
Evolution: First Stage. Evolution: Second Stage.
nor accept being taken care of. Evolves after reaching a certain age. it alone, it will start to make a horrible Evolves after reaching a certain age.
It lives along shores in northern noise. It is a fierce but bad-mannered
countries. It is a good swimmer but Pokmon. When they are too weak
terrible at walking, it trips over often. #393 #394 #395 they abandon their flocks. #396 #397 #398

Experience
cost Type move name Experience
cost Type move name #394 Prinplup Type: Water Experience
cost Type move name Experience
cost Type move name #398 Staraptor Type: Flying Normal
0 Normal Growl 0 Normal Tackle 0 Normal Growl 0 Normal Tackle
Strength Strength
8 Water Bubble 11 Water Water Sport 0 Normal Quick Attack 0 Flying Wing Attack
15 16 Dexterity 18 Dexterity
Flying Peck Steel Metal Claw 13 Normal Double Team Normal Endeavor
19 Water Bubble Beam 24 Normal Bide Vitality 23 Normal Whirlwind 28 Flying Aerial Ace Vitality
28 Normal Fury Attack 33 Water Brine Special 33 Normal Take Down 34 Fight Close Combat Special
37 Water Whirlpool 42 Ice Mist 41 Psychic Agility 49 Flying Brave Bird
Insight Insight
46 Flying Drill Peck 50 Water Hydro Pump 57 Fight Final Gambit ? Dragon Twister

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Flying Feather Dance
0.8m / 207 23kg / 50 lbs ? Flying Roost ? Steel Steel Wing
1.2m / 311 24kg / 54 lbs
HP: HP:
? Water Water Pledge
Abilities: Abilities:
Penguin Pokmon Predator Pokmon
Prinplups hunt in icy seas. They live Torrent Staraptor is a savage creature.
 Intimidate
solitary lives because they cannot They will never stop attacking even
Evolution: Second Stage. Evolution: Final Form.
stand company and will never form Evolves after reaching a certain age. if they get injured, and will fight foes
a group or a team. They believe they bigger than themselves. They are
are the most important thing in the known to leave their flock to live on
world, its almost irritating. #393 #394 #395 their own when they evolve. #396 #397 #398

182 183
Sinnoh Pokdex Sinnoh Pokdex

#399 Bidoof Type: Normal Experience


cost Type move name Experience
cost Type move name #403 Shinx Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Growl 0 Normal Tackle 5 Normal Leer
Strength Strength
9 Normal Defense Curl 13 Rock Rollout 9 Electric Charge 11 Fairy Baby-Doll Eyes
Dexterity Dexterity 17
17 Normal Headbutt 21 Normal Hyper Fang 13 Electric Spark Dark Bite
Vitality 25 Normal Yawn 29 Psychic Amnesia Vitality 21 Normal Roar 24 Normal Swagger
Special 33 Normal Take Down 37 Normal Super Fang Special 29 Electric Thunder Fang 33 Dark Crunch
41 Fight Superpower 45 Ghost Curse 37 Normal Scary Face 41 Electric Discharge
Insight Insight
? Water Water Sport ? Ground Mud-Slap 45 Electric Wild Charge ? Dark Fake Tears

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 20kg / 24 lbs ? Normal Last Resort 0.5m / 108 9kg / 20 lbs HP: ? Ice Ice Fang ? Fire Fire Fang
HP:
Plump Mouse Pokmon Abilities: Flash Pokmon Abilities:
Steady as a mountain, Bidoof has Simple & Unaware Its body transforms the energy of its Rivalry & Intimidate
nerves of steel so nothing can own muscles into electricity. When
Evolution: First Stage. Evolution: First Stage.
disturb its focus. It is agile, active Evolves after reaching maturity. in danger, their whole furs shine in a Evolves after reaching a certain age.
and a great team worker. They live flash to blind the foes.
in huge packs alongside rivers - The They live with their parents and
dams they build are incredibly sturdy. #399 #400 sibilings in small prides. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #400 Bibarel Type: Normal Water Experience
cost Type move name Experience
cost Type move name #404 Luxio Type: Electric
0 Normal Growl 0 Ground Rototiller 0 Normal Tackle 5 Normal Leer
Strength Strength
0 Normal Tackle 9 Normal Defense Curl 9 Electric Charge 11 Fairy Baby-Doll Eyes
15 Dexterity Dexterity
13 Rock Rollout Water Water Gun 13 Electric Spark 18 Dark Bite
18 Normal Headbutt 23 Normal Hyper Fang Vitality 23 Normal Roar 28 Normal Swagger Vitality
28 Normal Yawn 33 Psychic Amnesia Special 33 Electric Thunder Fang 38 Dark Crunch Special
38 Normal Take Down 43 Normal Super Fang 43 Normal Scary Face 48 Electric Discharge
Insight Insight
48 Fight Superpower 53 Ghost Curse 53 Electric Wild Charge ? Normal Howl

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Water Aqua Tail ? Rock Stealth Rock
1m / 303 31kg / 69 lbs ? Ice Ice Fang ? Fire Fire Fang 0.9m / 211 30kg / 67 lbs
HP: HP:
? Fight Focus Punch
Abilities:
Beaver Pokmon Spark Pokmon Abilities:
Bibarels build dam streams with bark Simple & Unaware Female Luxios stay with the pride Rivalry & Intimidate
and mud. It is known as an industrious but males roam in marauding
Evolution: Final Form. Evolution: Second Stage.
worker. Their constructions are very groups, trying to become strong Evolves after reaching a certain age.
appreciated by people because a enough to make their own pride. Its
river dammed by Bibarel will never claws and teeth are charged with
overflow. #399 #400 electricity, approach with caution. #403 #404 #405

#401 Kricketot Type: Bug Experience


cost Type move name Experience
cost Type move name #405 Luxray Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Bide 0 Electric Electric Terrain 0 Normal Tackle
Strength Strength
6 Bug Struggle Bug 16 Bug Bug Bite 0 Normal Leer 0 Electric Charge
Dexterity Dexterity
? Normal Uproar ? Ground Mud Slap 13 Electric Spark 18 Dark Bite
Vitality ? Bug String Shot Vitality 23 Normal Roar 28 Normal Swagger
Special Special 35 Electric Thunder Fang 42 Dark Crunch
49 Normal Scary Face 56 Electric Discharge
Insight Insight
63 Electric Wild Charge ? Electric Magnet Rise

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP: 1.4m / 407 84kg / 184 lbs HP: ? Dark Night Slash ? Fight Superpower

Cricket Pokmon Abilities: Gleam Eyes Pokmon Abilities:


If you hear a xilophone-like sound Shed Skin It is said that it can see through Rivalry & Intimidate
at night it means that this Pokmon walls. This Pokmon can easily find
Evolution: First Stage. Evolution: Final Form.
is roaming close. It communicates Evolves while still Young. hiding prey and locate its young.
by making rythmic sounds with its Male Luxrays can be found roaming
antennae. It is not aggressive and alone, patrolling their territoy, the
feeds on honey and tree sap. #401 #402 Females hunt in groups. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #402 Kricketune Type: Bug Experience
cost Type move name Experience
cost Type move name #406 Budew Type: Grass Poison
0 Normal Growl 0 Normal Bide 0 Grass Absorb 4 Normal Growth
Strength Strength
10 Bug Fury Cutter 14 Bug Leech Life 7 Water Water Sport 10 Grass Stun Spore
22 Dexterity Dexterity
18 Normal Sing Normal Focus Energy 13 Grass Mega Drain 16 Grass Worry Seed
26 Normal Slash 30 Bug X-Scissor Vitality ? Ground Spikes 2?4 Normal Baton
Psychic Pass
Extrasensory Vitality
32
34 Psychic
Normal Rest
Screech 366
3 Dark
Bug Sucker
Fell Punch
Stinger Special 2?9 Bug
Normal Endure
Silver Wind Special
42
38 Psychic
Dark Amnesia
Taunt 426
4 Normal
Dark BatonSlash
Night Pass
Insight Insight
44
50 Bug
Normal Sticky
Me Web
First 466
5 Bug
Normal Bug Buzz
Hyper Voice

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Perish Song ? Normal Hyper Voice 1m / 303 25kg / 56 lbs HP: 0.2m / 008 1kg / 2 lbs HP:
? Bug Silver Wind ? Ground Mud Slap
Abilities: Abilities:
Cricket Pokmon Bud Pokmon
It can make all kind of sounds with Shed Skin It blossoms near clear ponds. Budew Natural Cure & Poison Point
its antennae, arms and mouth. needs nurturing and care to grow
Evolution: Final Form. Evolution: First Stage.
It signals emotions with different healthy and beautiful, otherwise its Evolves with Happiness and Sunlight.
tunes but scientists still cannot bud will never bloom.
define what they mean. If threatened, they will reveal their
They immitate the songs they hear. #401 #402 small but poisonous thorns. #406 #315 #407

184 185
Sinnoh Pokdex Sinnoh Pokdex

#407 Roserade Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #411 Bastiodon Type: Rock Steel Experience
cost Type move name Experience
cost Type move name
0 Poison Venom Drench 0 Grass Grassy Terrain 0 Normal Tackle 0 Normal Protect
Strength Strength
0 Normal Weather Ball 0 Poison Poison Sting 0 Dark Taunt 0 Steel Metal Sound
Dexterity Dexterity
0 Grass Mega Drain 0 Grass Magical Leaf 15 Normal Take Down 19 Steel Iron Defense
Vitality 0 Normal Sweet Scent ? Psychic Extrasensory Vitality 24 Normal Swagger 28 Rock Ancient Power
Special ? Grass Leaf Storm ? Bug Pin Missile Special 30 Normal Block 36 Normal Endure
43 Steel Metal Burst 51 Steel Iron Head
Insight Insight
58 Steel Heavy Slam ? Psychic Guard Split

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 300 30kg / 66 lbs 1.3m / 403 600kg /1322 lbs HP: ? Rock Wide Guard ? Ground Fissure
HP:
Cottonweed Pokmon Abilities: Shield Pokmon Abilities:
Luring prey with a sweet scent, it Natural Cure & Poison Point They lived in herds, millions of years Sturdy
uses the poison on its thorn-filled ago. They would line together to
Evolution: Final Form. Evolution: Final Form.
arm-whips to poison, bind and finish shield their young. Despite its rough
off the prey. It has a dangerous and scary exterior, this Pokmon is
appeal mixed with a graceful calm, gentle natured and a strict
personality. Its very rare in the wild. #406 #315 #407 hervibore. #410 #411

Experience
cost Type move name Experience
cost Type move name #408 Cranidos Type: Rock Experience
cost Type move name Experience
cost Type move name #412 Burmy Type: Bug
0 Normal Hedbutt 0 Normal Leer 0 Normal Protect 10 Normal Tackle
Strength Strength
6 Normal Focus Energy 10 Dark Pursuit 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Normal Scary Face ? Electric Electroweb ? Bug String Shot
24 Dark Assurance 28 Normal Chip Away Vitality Vitality
33 Rock Ancient Power 37 Psychic Zen Headbutt Special Special
42 Normal Screech 46 Rock Head Smash
Insight Insight
? Fight Superpower ? Steel Iron Head

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fight Hammer Arm 0.9m / 300 31kg / 69 lbs HP: 0.2m / 008 3kg / 7 lbs HP:
Head Butt Pokmon Abilities: Bagworm Pokmon Abilities:
It was resurrected from an iron
 Mold Breaker This Pokmon has adapted to live in Shed Skin
ball-like fossil. It downs prey with the forests, deserts and in the city.
Evolution: First Stage. Evolution: First Stage.
headbutts, and tramples trees and Evolves after reaching a certain age. It makes a cloak with the materials Evolves differentyly for males and females.
walls with ease. They were plentiful close to it to protect itself from the
100 million years ago. You cant find weather. Males evolve into a Mothim
one nowdays except as a fossil. #408 #409 and Females into a Wormadam. #412 #413 #414

#409 Rampardos Type: Rock Experience


cost Type move name Experience
cost Type move name #413 Wormadam Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Leer 0 Normal Tackle 10 Normal Protect
Strength Strength
6 Normal Focus Energy 10 Dark Pursuit 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Normal Scary Face 23 Psychic Confusion 26 Grass Razor Leaf
Vitality 24 Dark Assurance 28 Normal Chip Away Vitality 29 Normal Growth 32 Psychic Psybeam
Special 30 Normal Endeavor 36 Rock Ancient Power Special 35 Normal Captivate 38 Normal Flail
43 Psychic Zen Headbutt 51 Normal Screech 41 Normal Attract 44 Psychic Psychic
Insight Insight
58 Rock Head Smash ? Fight Superpower 47 Grass Leaf Storm ? Electric Electro Web

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 503 204kg /552 lbs HP: ? Steel Iron Head ? Dragon Outrage 0.5m / 108 6kg / 14 lbs HP: ? Grass Synthesis ? Dark Sucker Punch

Head Butt Pokmon Abilities: Bagworm Pokmon Abilities:


Its skull withstands any magnitude Mold Breaker When Burmy evolved, its grass cloak Anticipation
of impact. As a result, its brain never became a part of its body, for this
Evolution: Final Form. Evolution: Final Form. Female Burmy.
gets the chance to grow, this may reason there are many variations in Evolved after reaching maturity.
have been the cause of its extintion. body and type. It is a calm Pokmon
It is capable of rolling a truck over that loves flowers.
with a single strike. #408 #409 This Pokmon is female only. #412 #413 #414

Experience
cost Type move name Experience
cost Type move name #410 Shieldon Type: Rock Steel #413 Wormadam Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Protect 0 Normal Tackle 10 Normal Protect
Strength Strength
6 Dark Taunt 10 Steel Metal Sound 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Steel Iron Defense 23 Steel Mirror Shot 29 Steel Metal Sound
24 Normal Swagger 28 Rock Ancient Power Vitality Vitality 32 Psychic Psybeam 35 Normal Captivate
33 Normal Endure 37 Steel Metal Burst Special Special 38 Normal Flail 41 Normal Attract
42 Steel Iron Head 46 Steel Heavy Slam 44 Psychic Psychic 47 Steel Iron Head
Insight Insight
? Psychic Guard Split ? Rock Wide Guard ? Electric Electro Web ? Grass Synthesis

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Electric
Fight Ion Deluge
Counter Electric Charge ? Dark Sucker Punch
? 50 0.5m / 108 57kg / 125 lbs HP: 0.5m / 108 6kg / 14 lbs HP:
Shield Pokmon Abilities: Bagworm Pokmon Abilities:
It was cloned from a fossil dug out Sturdy When Burmy evolved, its Trash cloak Speed Boost & Compoundeyes
from a layer of clay. It is outstan- became a part of its body, for this
Evolution: First Stage. Evolution: Final Form. Female Burmy.
dingly armored. As a result, it can eat Evolves after reaching a certain age. reason there are many variations in Evolved after reaching maturity.
grass and berries without having body and type. It is a calm Pokmon
to fight many Pokmon who would that loves foil wrapping.
dare to prey on it. #410 #411 This Pokmon is female only. #412 #413 #414

186 187
Sinnoh Pokdex Sinnoh Pokdex

#413 Wormadam Type: Bug Ground Experience


cost Type move name Experience
cost Type move name #417 Pachirisu Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Normal Protect 0 Normal Growl 0 Normal Bide
Strength Strength
15 Bug Bug Bite 20 Normal Hidden Power 5 Normal Quick Attack 9 Fairy Charm
Dexterity Dexterity
23 Psychic Confusion 26 Rock Rock Blast 13 Electric Spark 17 Normal Endure
Vitality 29 Normal Harden 32 Psychic Psybeam Vitality 19 Electric Nuzzle 21 Normal Swift
Special 35 Normal Captivate 38 Normal Flail Special 25 Electric Electro Ball 29 Fairy Sweet Kiss
41 Normal Attract 44 Psychic Psychic 33 Electric Thunder Wave 37 Normal Super Fang
Insight Insight
47 Ground Fissure ? Electric Electro Web 41 Electric Discharge 45 Normal Last Resort

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 6kg / 14 lbs ? Grass Synthesis ? Dark Sucker Punch 0.4m / 104 4kg / 8 lbs HP: 49 Normal Hyper Fang ? Normal Follow Me
HP:
? Grass Seed Bomb ? Dark Fake Tears
Bagworm Pokmon Abilities: EleSquirrel Pokmon Abilities:
When Burmy evolved, its Sand cloak Speed Boost & Compoundeyes It lives on top of the trees, gathering Run Away & Pick Up
became a part of its body, for this food for the cold winter months.
Evolution: Final Form. Female Burmy. Evolution: Final Form.
reason there are many variations in Evolved after reaching maturity. It keeps warm by making fur balls
body and type. It is a calm Pokmon charged with static electricity. Like
that loves odd-shaped stones. other electric rodents, it stores
This Pokmon is female only. #412 #413 #414 electricity on its cheek pouches. #417

Experience
cost Type move name Experience
cost Type move name #414 Mothim Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #418 Buizel Type: Water
0 Normal Tackle 15 Bug Bug Bite 0 Normal Sonic Boom 4 Normal Growl
Strength Strength
20 Normal Hidden Power 23 Psychic Confusion 7 Water Water Sport 11 Normal Quick Attack
Dexterity Dexterity
26 Flying Gust 29 Poison Poison Powder 15 Water Water Gun 18 Dark Pursuit
32 Psychic Psybeam 35 Normal Camouflage Vitality 21 Normal Swift 24 Water Aqua Jet Vitality
38 Bug Silver Wind 41 Flying Air Slash Special 27 Normal Double Hit 31 Water Whirlpool Special
44 Psychic Psychic 47 Bug Bug Buzz 35 Normal Razor Wind 38 Water Aqua Tail
Insight Insight
50 Bug Quiver Dance ? Electric Electro Web 41 Psychic Agility 45 Water Hydro Pump

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Dragon Twister ? Grass Giga Drain 0.9 m / 300 23kg / 51 lbs HP: ? Ice Ice Punch ? Normal Tail Slap 0.7m / 204 29kg / 65 lbs HP:
? Water Aqua Ring
Moth Pokmon Abilities: Sea Weasel Pokmon Abilities:
It flies near the mountains in search Swarm It is usually seen close to streams and Swift Swim
of honey. It is an opportunist and rivers. Buizel swims by rotating its two
Evolution: Final Form. Male Burmy. Evolution: First Stage.
wont gather any honey by itself, Evolved after reaching maturity. tails like a screw, the sack around Evolves after reaching a certain age.
instead Mothim steals from Combee its neck swells to help it float or
hives and other Pokmon. deflates to dive underwater and
This Pokmon is male only. #412 #413 #414 catch prey. #418 #419

#415 Combee Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #419 Floatzel Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Sweet Scent 0 Flying Gust 0 Ice Ice Fang 0 Dark Crunch
Strength Strength
13 Bug Bug Bite 29 Bug Bug Buzz 0 Normal Sonic Boom 0 Normal Growl
Dexterity Dexterity
? Flying Tailwind ? Normal Swift 0 Water Water Sport 0 Normal Quick Attack
Vitality ? Normal Endeavor Vitality 15 Water Water Gun 18 Dark Pursuit
Special Special 21 Normal Swift 24 Water Aqua Jet
29 Normal Double Hit 35 Water Whirlpool
Insight Insight
41 Normal Razor Wind 46 Water Aqua Tail

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 5kg / 12 lbs 1.1m / 607 33kg / 73 lbs 51 Psychic Agility 57 Water Hydro Pump
HP: HP:
Abilities: Abilities:
? Ice Ice Punch ? Steel Iron Tail
Tiny Bee Pokmon Sea Weasel Pokmon
It forms hives around trees. It flies all Honey Gather It floats using its well-developed
 Swift Swim ? Water Aqua Ring
day sipping the nectar from flowers sack. They roam close to fishing
Evolution: First Stage. Evolution: Final Form.
to make honey. It is usually born a Females evolve after reaching maturity. spots to steal an easy meal. People
male, if a female is born it will grow allow them to hang around their
into a Vespiqueen and start its own boats because they help whenever
Hive. #415 #416 a person falls into the water. #418 #419

Experience
cost Type move name Experience
cost Type move name #416 Vespiqueen Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #420 Cherubi Type: Grass
0 Bug Fell Stinger 0 Ghost Destiny Bond 0 Normal Morning Sun 0 Normal Tackle
Strength Strength
0 Normal Sweet Scent 0 Flying Gust 7 Normal Growth 10 Grass Leech Seed
Dexterity 19 Dexterity
0 Poison Poison Sting 0 Ghost Confuse Ray 13 Normal Helping Hand Grass Magical Leaf
5 Bug Fury Cutter 9 Dark Pursuit Vitality 22 Fire Sunny Day 28 Grass Worry Seed Vitality
13 Normal Fury Swipes 17 Bug Defend Order Special 31 Normal Take Down 37 Grass Solar Beam Special
21 Normal Slash 25 Rock Power Gem 40 Normal Lucky Chant 47 Grass Petal Blizzard
Insight Insight
29 Bug Heal Order 33 Poison Toxic ? Psychic Heal Pulse ? Normal Weather Ball

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
37 Flying Air Slash 41 Normal Captivate 1.2m / 400 38kg / 84 lbs HP: ? Normal Nature Power 0.4m / 104 3kg / 7 lbs HP:
45 Bug Attack Order 49 Normal Swagger
Beehive Pokmon Abilities: Cherry Pokmon Abilities:
? Bug Signal Beam ? Normal Endure This Pokmon is female only. Pressure It hides on bushes while absorbing Chlorophyll
? Ghost Ominous Wind It raises grubs in the holes in its the sunlight. Their small heads store
Evolution: Final Form. Evolution: First Stage.
body and secretes pheromones to the energy needed for evolution, but Evolves after it becomes ripe.
control Combee to fight and gather this small head is frequently eaten
honey for her. It is a royal Pokmon by other Pokmon and people so
that wont take orders from anyone. #415 #416 its hard for them to evolve. #420 #421

188 189
Sinnoh Pokdex Sinnoh Pokdex

#421 Cherrim Type: Grass Experience


cost Type move name Experience
cost Type move name #425 Drifloon Type: Ghost Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Morning Sun 0 Normal Tackle 0 Normal Constrict 0 Normal Minimize
Strength Strength
0 Normal Growth 10 Grass Leech Seed 4 Ghost Astonish 8 Flying Gust
Dexterity 19 Dexterity
13 Normal Helping Hand Grass Magical Leaf 13 Normal Focus Energy 16 Dark Payback
Vitality 22 Fire Sunny Day 25 Grass Petal Dance Vitality 20 Ghost Ominus Wind 25 Normal Stockpile
Special 30 Grass Worry Seed 35 Normal Take Down Special 27 Ghost Hex 32 Normal Swallow
43 Grass Solar Beam 48 Normal Lucky Chant 32 Normal Spit Up 36 Ghost Shadow Ball
Insight Insight
50 Grass Petal Blizzard ? Grass Aromatherapy 40 Psychic Amnesia 44 Normal Baton Pass

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 9kg / 20 lbs HP: ? Psychic Heal Pulse ? Grass Synthesis 0.4m / 104 1kg / 2 lbs HP: 50 Normal Explosion ? Normal Disable
? Normal Weather Ball ? Dark Sucker Punch
Blossom Pokmon Abilities: Balloon Pokmon Abilities:
Cherrims bloom during times of Flower Gift A Pokmon formed by the spirits of Aftermath & Unburden
strong sunlight, their petals open lost people and Pokmon. Children
Evolution: Final Form. Evolution: First Stage.
fully and radiant. If the sun is not who mistake it for a real balloon Evolves by filling up with lost spirits.
visible it will remain as a closed bud, often end up missing. Because it
barely moving trying to preserve its floats aimlessly, an old folktale calls it
energy. #420 #421 the Signpost for Wandering Spirits. #425 #426

Experience
cost Type move name Experience
cost Type move name #422 Shellos Type: Water Ground Experience
cost Type move name Experience
cost Type move name #426 Drifblim Type:
0 Ground Mud Slap 2 Ground Mud Sport 0 Normal Constrict 0 Normal Minimize
Strength Strength
4 Normal Harden 7 Water Water Pulse 0 Ghost Astonish 0 Flying Gust
16 Dexterity Dexterity
11 Ground Mud Bomb Normal Hidden Power 13 Normal Focus Energy 16 Dark Payback
22 Water Rain Dance 29 Normal Body Slam Vitality 20 Ghost Ominus Wind 25 Normal Stockpile Vitality
37 Water Muddy Water 46 Normal Recover Special 27 Ghost Hex 34 Normal Swallow Special
42
? Psychic
Poison Amnesia
Acid Armor 4?6 Psychic Baton Pass
Amnesia 34 Normal Spit Up 40 Ghost Shadow Ball
Insight Insight
50
? Ground
Normal Me First
Earth Power 46 Psychic Amnesia 52 Normal Baton Pass

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 6kg / 12 lbs 60 Normal Explosion 65 Ghost Phantom Force 1.2m / 400 15kg / 33 lbs HP:
HP:
? Dark Sucker Punch ? Electric Shockwave
Sea Slug Pokmon Abilities: Blimp Pokmon Abilities:
Its shape and coloration change Sticky Hold & Storm Drain ? Ice Icy Wind They float in groups in the evenings, Aftermath & Unburden
depending on its habitat of salt or sometimes carrying people or
Evolution: First Stage. Evolution: Final Form.
sweet water. Their body is very soft Evolves after reaching a certain age. Pokmon. If you notice them, they
and squishy but they can stretch suddenly vanish. No one knows
long lenghts. It releases a purple where they go at night, and those
liquid from its body if threatened. #422 #423 who follow them never return. #425 #426

#423 Gastrodon Type: Water Ground Experience


cost Type move name Experience
cost Type move name #427 Buneary Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Ground Mud Slap 0 Ground Mud Sport 0 Normal Defense Curl 0 Normal Splash
Strength Strength
0 Normal Harden 0 Water Water Pulse 0 Normal Pound 0 Normal Foresight
Dexterity 16 Dexterity
11 Ground Mud Bomb Normal Hidden Power 6 Normal Endure 10 Fairy Baby-Doll Eyes
Vitality 22 Water Rain Dance 29 Normal Body Slam Vitality 13 Normal Frustration 16 Normal Quick Attack
Special 41 Water Muddy Water 54 Normal Recover Special 23 Fight Jump Kick 26 Normal Baton Pass
? Poison Acid Armor ? Fight Counter 33 Psychic Agility 36 Normal Dizzy Punch
Insight Insight
? Ground Fissure 43 Normal After You 46 Fairy Charm

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 300 30kg / 66 lbs 0.4m / 104 5kg / 12 lbs 50 Normal Entrainment 56 Flying Bounce
HP: HP:
63 Psychic Healing Wish ? Psychic Cosmic Power
Sea Slug Pokmon Abilities: Rabbit Pokmon Abilities:
It has a pliable body without any Sticky Hold & Storm Drain Lives in forest, grasslands and even Run Away & Klutz ? Normal Fake Out ? Fairy Sweet Kiss
bones. If any part of its body is torn snowy mountains. It forms burrows
Evolution: Final Form. Evolution: First Stage.
off, it will grow back in minutes. and uses its soft fur to make nests Evolves with Happiness.
There is evidence that in prehistoric and keep warm. You can see how it
times it had a hard shell on its back feels for the position of its ears.
for protection. #422 #423 They are easily scared by humans. #427 #428

Experience
cost Type move name Experience
cost Type move name #424 Ambipom Type: Normal Experience
cost Type move name Experience
cost Type move name #428 Lopunny Type: Normal
0 Normal Scratch 0 Ground Sand Attack 0 Flying Bounce 0 Ground Rototiller
Strength Strength
0 Normal Tail Whip 0 Ghost Astonish 0 Psychic Mirror Coat 0 Psychic Magic Coat
15 Dexterity Dexterity
11 Normal Baton Pass Normal Tickle 0 Normal Defense Curl 0 Normal Splash
18 Normal Fury Swipes 22 Normal Swift Vitality 0 Normal Pound 0 Normal Foresight Vitality
25 Normal Screech 29 Psychic Agility Special 6 Normal Endure 13 Normal Return Special
32 Normal Double Hit 36 Normal Fling 16 Normal Quick Attack 23 Fight Jump Kick
Insight Insight
39 Dark Nasty Plot 43 Normal Last Resort 26 Normal Baton Pass 33 Psychic Agility

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Fake Out ? Grass Seed Bomb 1.2m / 400 20kg / 44 lbs 36 Normal Dizzy Punch 43 Normal After You
1.2m / 400 33kg / 73 lbs
HP: HP:
? Ice Ice Punch 46 Fairy Charm 53 Normal Entrainment
Long Tail Pokmon Abilities: Rabbit Pokmon Abilities:
They live in large colonies on the Technician & Pick Up 63 Psychic Healing Wish ? Normal Fake Out Lopunny is extremely cautious, it Cute Charm & Klutz
tallest trees, linking their tails to ? Psychic Cosmic Power ? Normal Teeter Dance quickly bounds off when it senses
Evolution: Final Form. Evolution: Final Form.
show friendship among herd mates. danger. If they are touched roughly,
It loves fresh fruit. Ambipom uses its they throw kicks and jump away.
two tails better than its own arms to Keep the fur it sheds as its highly
swing around. #190 #429 valued to make quality yarn. #427 #428

190 191
Sinnoh Pokdex Sinnoh Pokdex

#429 Mismagius Type: Ghost Experience


cost Type move name Experience
cost Type move name #433 Chingling Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Rock Power Gem 0 Ghost Phantom Force 0 Normal Wrap 6 Normal Growl
Strength Strength
0 Normal Lucky Chant 0 Grass Magical Leaf 9 Ghost Astonish 14 Psychic Confusion
Dexterity Dexterity
0 Normal Growl 0 Psychic Psywave 17 Normal Uproar 22 Normal Last Resort
Vitality 0 Ghost Spite 0 Ghost Astonish Vitality 25 Normal Entrainment ? Psychic Cosmic Power
Special ? Dark Nasty Plot ? Psychic Wonder Room Special ? Normal Recover ? Psychic Future Sight

Insight ? Dark Foul Play


Insight

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 300 4kg / 9 lbs HP: 0.2m / 008 0.6kg / 1 lbs HP:
Magical Pokmon Abilities: Bell Pokmon Abilities:
Extremely rare. Their cries sound like Levitate It has a ball inside its mouth that Levitate
incantations, hearing them gives you makes a ringing sound when it hops
Evolution: Final Form. Evolution: First Stage.
bad headaches and hallucinations. around. To defend itself, it will emit Evolves with Happiness.
It is said that some Mismagius are low frequency cries that deafen
benevolent and have granted good its foes. However this sound is not
fortune to people they like. #200 #429 audible to humans. #433 #358

Experience
cost Type move name Experience
cost Type move name #430 Honchkrow Type: Dark Flying Experience
cost Type move name Experience
cost Type move name #434 Stunky Type: Poison Dark
0 Dark Night Slash 0 Dark Sucker Punch 0 Normal Scratch 0 Normal Focus Energy
Strength Strength
0 Dark Pursuit 0 Ghost Astonish 4 Poison Poison Gas 7 Normal Screech
Dexterity Dexterity
0 Ice Haze 0 Flying Wing Attack 10 Normal Fury Swipes 14 Normal Smokescreen
25 Normal Swagger 35 Dark Nasty Plot Vitality 18 Normal Feint 22 Normal Slash Vitality
45 Dark Foul Play 65 Dark Quash Special 27 Poison Toxic 32 Poison Acid Spray Special
75 Dark Dark Pulse ? Normal Perish Song 37 Dark Night Slash 43 Dark Memento
Insight Insight
? Fire Heat Wave ? Flying Air Cutter 46 Poison Belch 49 Normal Explosion

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 300 27kg / 60 lbs HP: ? Fairy Play Rough ? Dark Sucker Punch 0.4 m / 104 19kg / 42 lbs HP:
Abilities:
? Fire Flame Burst
Big Boss Pokmon Skunk Pokmon Abilities:
It lets out a deep cry to summon Insomnia & Super Luck Over the years they have moved Stench & Aftermath
Murkrows, they bring food and shiny closer to towns and other human
Evolution: Final Form. Evolution: First Stage.
objects to Honchkrow. It is, however, settlements. They release a foul Evolves by becoming super stinky.
a tyrant to the Murkrow. It only goes liquid from their rear that stinks for
out at night to carry out evil deeds. days to scare away predators.
#198 #430 But sometimes they do it just for fun. #434 #435

#431 Glameow Type: Normal Experience


cost Type move name Experience
cost Type move name #435 Skuntank Type: Poison Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Fake Out 5 Normal Scratch 0 Normal Scratch 0 Normal Focus Energy
Strength Strength
8 Normal Growl 13 Psychic Hypnosis 4 Poison Poison Gas 7 Normal Screech
Dexterity Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes 10 Normal Fury Swipes 14 Normal Smokescreen
Vitality 25 Fairy Charm 29 Normal Assist Vitality 18 Normal Feint 22 Normal Slash
Special 32 Normal Captivate 37 Normal Slash Special 27 Poison Toxic 32 Poison Acid Spray
41 Dark Sucker Punch 44 Normal Attract 34 Fire Flamethrower 41 Dark Night Slash
Insight Insight
48 Dark Hone Claws 50 Fairy Play Rough 51 Dark Memento 56 Poison Belch

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 4kg / 8 lbs HP: ? Dark Foul Play ? Dark Fake Tears
1m / 303 38kg / 53 lbs 61 Normal Explosion ? Dark Sucker Punch
HP:
? Normal Super Fang ? Fairy Play Rough ? Normal Scary Face
Catty Pokmon Abilities: Skunk Pokmon Abilities:
It is plentiful in urban areas, as it is Limber & Own Tempo It sprays a reeking fluid from its tail. Stench & Aftermath
a popular pet. It has a very fickle The fluid smells worse the longer it

Evolution: First Stage. Evolution: Final Form.
nature, purring in happiness one Evolves by feeding its vanity. is allowed to fester. It is vulneable
second, then hooking its claws to attacks that come from above
into its trainers nose. It loves to be due to its exhuberant tail. When its
admired and pampered. #431 #432 relaxed it doesnt smell bad. #434 #435

Experience
cost Type move name Experience
cost Type move name #432 Purgugly Type: Normal Experience
cost Type move name Experience
cost Type move name #436 Bronzor Type: Steel Psychic
0 Normal Fake Out 5 Normal Scratch 0 Normal Tackle 0 Psychic Confusion
Strength Strength
8 Normal Growl 13 Psychic Hypnosis 5 Psychic Hypnosis 9 Psychic Imprison
Dexterity Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes 11 Ghost Confuse Ray 15 Psychic Psywave
25 Fairy Charm 29 Normal Assist Vitality 19 Steel Iron Defense 21 Dark Feint Attack Vitality
32 Normal Captivate 37 Normal Slash Special 25 Normal Safeguard 29 Psychic Future Sight Special
38 Normal Swagger 45 Normal Body Slam 31 Steel Metal Sound 35 Steel Gyro Ball
Insight Insight
52 Normal Attract 60 Dark Hone Claws 39 Psychic Extrasensory 41 Dark Payback

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Hyper Voice 1m / 303 43kg / 96 lbs 45 Psychic Heal Block 49 Steel Heavy Slam
60kg / 133 lbs
HP: 0.5m / 108 HP:
? Fight Wake-Up Slap
Abilities:
? Rock Stealth Rock ? Rock Ancient Power
Abilities:
Tiger Cat Pokmon Bronze Pokmon
It becomes wilder and aggressive Thick Fat & Own Tempo
 ? Bug Signal Beam They are found in ancient tombs Levitate & Heatproof
after evolving. It is known to claim and temples. Objects shaped like
Evolution: Final Form. Evolution: First Stage.
other Pokmon nests as its own. Bronzor have been found within It is unknown what triggers its Evolution.
It will make itself appear bigger and the vaults. Bronzors reflect images
glare with piercing eyes to achieve like mirrors, people say that this
dominance over someone. #431 #432 reflection shows the future. #436 #437

192 193
Sinnoh Pokdex Sinnoh Pokdex

#437 Bronzong Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name #441 Chatot Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Fire Sunny Day 0 Water Rain Dance 0 Normal Hyper Voice 0 Flying Chatter
Strength Strength
0 Normal Tackle 0 Psychic Confusion 0 Normal Confide 0 Dark Taunt
Dexterity Dexterity 5
0 Psychic Hypnosis 0 Psychic Imprison 0 Flying Peck Normal Growl
Vitality 11 Ghost Confuse Ray 15 Psychic Psywave Vitality 9 Flying Mirror Move 13 Normal Sing
Special 19 Steel Iron Defense 21 Dark Feint Attack Special 17 Normal Fury Attack 29 Normal Round
25 Normal Safeguard 29 Psychic Future Sight 33 Normal Mimic 37 Normal Echoed Voice
Insight Insight
31 Steel Metal Sound 33 Normal Block 41 Flying Roost 45 Normal Uproar

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 403 374kg /824 lbs 36 Steel Gyro Ball 42 Psychic Extrasensory 0.5m / 108 2kg / 4 lbs 49 Psychic Synchronoise 50 Flying Feather Dance
HP: HP:
46 Dark Payback 52 Psychic Heal Block ? Psychic Agility ? Normal Boomburst
Bronze Bell Pokmon Abilities: Music Note Pokmon Abilities:
Ancient people revered Bronzong Levitate & Heatproof 58 Steel Heavy Slam ? Rock Ancient Power It mimics the cries of other Pokmon Keen Eye & Tangled Feet ? Dark Nasty Plot
for bringing the rain and sun at will.
Evolution: Final Form.
? Steel Iron Head ? Psychic Skill Swap to trick them into thinking its one of
Evolution: Final Form.
One became a news sensation them, this way they wont attack it.
recently when it was dug up at a Chatots that live with humans learn
construction site after a 2000-year words and phrases but its unknown
sleep. #436 #437 it they really know their meaning. #441

Experience
cost Type move name Experience
cost Type move name #438 Bonsly Type: Rock Experience
cost Type move name Experience
cost Type move name #442 Spiritomb Type: Ghost Dark
0 Dark Fake Tears 0 Normal Copycat 0 Ghost Curse 0 Dark Pursuit
Strength Strength
5 Normal Flail 8 Fight Low Kick 0 Ghost Confuse Ray 0 Ghost Spite
15 Dexterity 7 Dexterity
12 Rock Rock Throw Normal Mimic 0 Ghost Shadow Sneak Dark Feint Attack
19 Dark Feint Attack 22 Rock Rock Tomb Vitality 13 Psychic Hypnosis 19 Psychic Dream Eater Vitality
26 Normal Block 29 Rock Rock Slide Special 25 Ghost Ominous Wind 31 Dark Sucker Punch Special
33 Fight Counter 36 Dark Sucker Punch 37 Dark Nasty Plot 43 Dark Memento
Insight Insight
40 Normal Double-Edge ? Ground Sand Tomb 49 Dark Dark Pulse ? Ghost Destiny Bond

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Rock Head ? Dark Foul Play 0.5m / 108 15kg / 33 lbs HP: ? Psychic Telekinesis ? Psychic Imprison 1m / 303 108kg /238 lbs HP:
Bonsai Pokmon Abilities: Forbidden Pokmon Abilities:
They thrive in arid places. It looks like Sturdy & Rock Head A legend from 500 years ago tells Pressure
its crying all the time but its actually how it got bound into an Odd Key-
Evolution: First Stage. Evolution: Final Form.
adjusting the moisture of its body Evolves after learning to Mimic others. stone after cursing an entire town.
and releasing excess water. Over Two have been found in recent
time they become excellent at times. It is said that its vortex has
impersonating trees. #438 #185 more than 100 haunted souls. #442

#439 Mime Jr. Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name #443 Gible Type: Dragon Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Tickle 0 Psychic Barrier 0 Normal Tackle 3 Ground Sand Attack
Strength Strength
0 Psychic Confusion 4 Normal Copycat 7 Dragon Dragon Rage 13 Rock Sandstorm
Dexterity 11 Dexterity 19
8 Psychic Meditate Normal Double Slap 15 Normal Take Down Ground Sand Tomb
Vitality 15 Normal Mimic 18 Normal Encore Vitality 25 Normal Slash 27 Dragon Dragon Claw
Special 22 Psychic Light Screen 22 Psychic Reflect Special 31 Ground Dig 37 Dragon Dragon Rush
25 Psychic Psybeam 29 Normal Substitute ? Normal Scary Face ? Dragon Draco Meteor
Insight Insight
32 Normal Recycle 36 Psychic Trick ? Steel Iron Head

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 13kg / 28 lbs 39 Psychic Psychic 43 Psychic Role Play 0.7m / 204 20kg / 45 lbs
HP: HP:
46 Normal Baton Pass 50 Normal Safeguard
Mime Pokmon Abilities: Land Shark Pokmon Abilities:
It likes places where people gather Soundproof & Filter ? Normal Teeter Dance ? Dark Nasty Plot It digs tunnels and follows prey while Sand Veil
and imitates their expressions to try ? Fight Wake-Up Slap burrowed underground. If you see
Evolution: First Stage. Evolution: First Stage.
to understand their feelings. Evolves after learning to Mimic others. the fin on its back comming out Evolves after reaching a certain age.
It mimics foes, confuses them, then the ground it means it is about to
it escapes. It doesnt take long to attack. Its very aggressive but kind
become a master mime. #439 #122 of clumsy. Beware of its big jaws. #443 #444 #445

Experience
cost Type move name Experience
cost Type move name #440 Happiny Type: Normal Experience
cost Type move name Experience
cost Type move name #444 Gabite Type: Dragon Ground
0 Normal Pound 0 Fairy Charm 0 Normal Tackle 0 Ground Sand Attack
Strength Strength
5 Normal Copycat 9 Normal Refresh 7 Dragon Dragon Rage 13 Rock Sandstorm
Dexterity 19 Dexterity
12 Fairy Sweet Kiss ? Normal Helping Hand 15 Normal Take Down Ground Sand Tomb
? Normal Present ? Fight Drain Punch Vitality 24 Dragon Dual Chop 28 Normal Slash Vitality
Special 33 Dragon Dragon Claw 40 Ground Dig Special
49 Dragon Dragon Rush ? Normal Scary Face
Insight Insight
? Steel Metal Claw ? Dragon Draco Meteor

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 24kg / 53 lbs HP: 1.4m / 407 56kg / 123 lbs HP:
Playhouse Pokmon Abilities: Cave Pokmon Abilities:
It is not common to see Happinies. Natural Cure & Serene Grace It hoards a small treasure of sparkly Sand Veil
This baby Pokmon cannot
 things back on its cave. It will react
Evolution: First Stage. Evolution: Second Stage.
produce eggs yet, so she searches Evolves with an Oval Stone. aggressively towards any potential Evolves after reaching a certain age.
for white stones and carries them thief. It is also an excellent hunter,
on its pouch. It likes to look pretty capable of running, swimming and
and tries to always be adorable. #440 #113 #242 gliding extremely fast. #443 #444 #445

194 195
Sinnoh Pokdex Sinnoh Pokdex

#445 Garchomp Type: Dragon Ground Experience


cost Type move name Experience
cost Type move name #449 Hippopotas Type: Ground Experience
cost Type move name Experience
cost Type move name
0 Fire Fire Fang 0 Normal Tackle 0 Normal Tackle 0 Ground Sand Attack
Strength Strength
0 Ground Sand Attack 0 Rock Sand Storm 7 Dark Bite 13 Normal Yawn
Dexterity Dexterity
7 Dragon Dragon Rage 15 Normal Take Down 19 Normal Take Down 19 Ground Dig
Vitality 19 Ground Sand Tomb 24 Dragon Dual Chop Vitality 25 Ground Sand Tomb 31 Dark Crunch
Special 28 Normal Slash 33 Dragon Dragon Claw Special 37 Ground Earthquake 44 Normal Double-Edge
40 Ground Dig 48 Dark Crunch 50 Ground Fissure ? Normal Stockpile
Insight Insight
55 Dragon Dragon Rush ? Dragon Draco Meteor ? Normal Slack Off ? Water Water Pulse

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.9m / 603 142kg /313 lbs HP: ? Water Aqua Tail ? Dragon Outrage 0.8m / 207 50kg / 110 lbs HP:
Mach Pokmon Abilities: Hippo Pokmon Abilities:
Garchomps are scarce in the wild Sand Veil It lives in arid places where joins
 Sand Stream
and very dangerous. It folds its arms small groups. It closes its nostrils and
Evolution: Final Form. Evolution: First Stage.
and uses its fins to fly extremely submerges under the sand to rest. Evolves after reaching a certain age.
fast at low heights. Territorial and Females have a different coloration,
aggressive it will not rest until it usually a darker and duller color.
catches any daring traspasser. #443 #444 #445 #449 #450

Experience
cost Type move name Experience
cost Type move name #446 Munchlax Type: Normal Experience
cost Type move name Experience
cost Type move name #450 Hippowdon Type: Ground
0 Dark Snatch 0 Ghost Lick 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
0 Normal Metronome 0 Normal Odor Sleuth 0 Electric Thunder Fang 0 Normal Tackle
Dexterity Dexterity
0 Normal Tackle 4 Normal Defense Curl 0 Ground Sand Attack 0 Dark Bite
9 Psychic Amnesia 17 Normal Chip Away Vitality 0 Normal Yawn 19 Normal Take Down Vitality
20 Normal Screech 25 Normal Body Slam Special 19 Ground Dig 25 Ground Sand Tomb Special
28 Normal Stockpile 33 Normal Swallow 31 Dark Crunch 40 Ground Earthquake
Insight Insight
36 Rock Rollout 41 Dark Fling 50 Normal Double-Edge 60 Ground Fissure

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
44 Normal Belly Drum 49 Normal Natural Gift 0.6m / 200 105kg /231 lbs HP: ?
47 Electric
Normal Ion Deluge
Slack Off 5?0 Electric
Steel Charge
Iron Head 2m / 607 600kg /1320 lbs HP:
57 Normal Last Resort ? Fairy Charm ? Fight Revenge
Big Eater Pokmon Abilities: Heavyweight Pokmon Abilities:
? Poison Belch ? Psychic Zen Headbutt A Munchlaxs appetite is never
 Pick Up & Thick Fat It becomes territorial and aggressive Sand Stream
really satisfied, it can eat its weight after evolving. Its open mouth
Evolution: First Stage. Evolution: Final Form.
in food and will almost never care Evolves with Happiness. stands over 7 ft. tall.
about what it is eating. They tend to There are records of one that came
pick up anything that looks endible out of the sand and crushed a truck
and save it for later. #446 #143 that was passing over its territory. #449 #450

#447 Riolu Type: Fight Experience


cost Type move name Experience
cost Type move name #451 Skorupi Type: Poison Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Foresight 0 Normal Quick Attack 0 Dark Bite 0 Poison Poison Sting
Strength Strength
0 Normal Endure 6 Fight Counter 0 Normal Leer 5 Dark Knock Off
Dexterity Dexterity
11 Normal Feint 15 Fight Force Palm 9 Bug Pin Missile 13 Normal Acupressure
Vitality 19 Normal Copycat 24 Normal Screech Vitality 16 Dark Pursuit 20 Bug Bug Bite
Special 29 Fight Reversal 47 Dark Nasty Plot Special 23 Poison Poison Fang 27 Poison Venoshock
50 Fight Final Gambit ? Fire Blaze Kick 30 Dark Hone Claws 34 Poison Toxic Spikes
Insight Insight
? Psychic Agility ? Fight Aura Sphere 38 Dark Night Slash 41 Normal Scary Face

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 20kg / 44 lbs HP: 0.8m / 207 12kg / 26 lbs HP: 45 Dark Crunch 47 Bug Fell Stinger
49 Poison Cross Poison ? Psychic Agility
Emanation Pokmon Abilities: Scorpion Pokmon Abilities:
Scarce in the wild but they have Steadfast & Inner Focus It lives in deserts and arid regions. It Battle Armor & Sniper ? Water Aqua Tail ? Poison Poison Tail
been seen in the mountains. It has buries itself under the sand waiting
Evolution: First Stage. Evolution: First Stage.
the ability to see the auras of others, Evolves with Loyalty. for an unsuspecting prey to come Evolves after its poison becomes deadly.
through this power it is capable of nearby, it will then sting the prey
sensing emotions, it wont get close and cling to it tenaciously until the
to those with selfish intentions. #447 #448 poison takes effect. #451 #452

Experience
cost Type move name Experience
cost Type move name #448 Lucario Type: Fight Steel Experience
cost Type move name Experience
cost Type move name #452 Drapion Type: Poison Dark
0 Fight Detect 0 Steel Metal Claw 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
0 Normal Foresight 0 Normal Quick Attack 0 Electric Thunder Fang 0 Dark Bite
Dexterity Dexterity
6 Fight Counter 11 Normal Feint 0 Poison Poison Sting 0 Normal Leer
15 Fight Power-Up Punch 19 Normal Swords Dance Vitality 0 Dark Knock Off 9 Bug Pin Missile Vitality
24 Steel Metal Sound 29 Ground Bone Rush Special 13 Normal Acupressure 16 Dark Pursuit Special
33 Fight Quick Guard 37 Normal Me First 20 Bug Bug Bite 23 Poison Poison Fang
Insight Insight
42 Fight Aura Sphere 47 Psychic Calm Mind 27 Poison Venoshock 30 Dark Hone Claws

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
51 Psychic Heal Pulse 55 Fight Close Combat
1.2m / 400 54kg / 119 lbs 34 Poison Toxic Spikes 38 Dark Night Slash 1.3m / 403 61kg / 135 lbs
HP: HP:
60 Dragon Dragon Pulse 65 Normal Extreme Speed 43 Normal Scary Face 49 Dark Crunch
Aura Pokmon Abilities: Ogre Scorp Pokmon Abilities:
? Steel Iron Defense ? Fight Vaccum Wave This Pokmon is completely loyal Steadfast & Inner Focus 53 Bug Fell Stinger 57 Poison Cross Poison This Pokmon is very aggressive. It Battle Armor & Sniper
? Normal Mind Reader to its trainer. It has the ability not ? Psychic Agility ? Water Aqua Tail can completely rotate its head over
Evolution: Final Form. Evolution: Final Form.
only to see the auras but also to ? Poison Poison Tail its body, because of this, Drapion
manipulate them into energy. It has no blind spots. Its venom is
is also capable of understanding deadly and it wont hesitate to
human speech. #447 #448 use it. #451 #452

196 197
Sinnoh Pokdex Sinnoh Pokdex

#453 Croagunk Type: Poison Fight Experience


cost Type move name Experience
cost Type move name #457 Lumineon Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 3 Ground Mud Slap 0 Normal Pound 0 Water Water Gun
Strength Strength
8 Poison Poison Sting 10 Dark Taunt 0 Normal Attract 0 Flying Gust
Dexterity Dexterity
15 Dark Pursuit 17 Dark Feint Attack 13 Water Rain Dance 22 Water Water Pulse
Vitality 22 Fight Revenge 24 Normal Swagger Vitality 26 Normal Captivate 29 Normal Safeguard
Special 29 Ground Mud Bomb 31 Dark Sucker Punch Special 35 Water Aqua Ring 42 Water Whirlpool
36 Poison Venoshock 38 Dark Nasty Plot 48 Bug U-Turn 53 Flying Bounce
Insight Insight
43 Poison Poison Jab 45 Poison Sludge Bomb 59 Bug Silver Wind 66 Water Soak

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 23kg / 50 lbs 47 Poison Belch 50 Dark Flatter
1.2m / 400 24kg / 52 lbs ? Psychic Agility ? Water Brine
HP: HP:
? Normal Fake Out ? Fight Drain Punch 4?2 Ice
Fire Fire Blast
Aurora Beam
Toxic Mouth Pokmon Abilities: Neon Pokmon Abilities:
It is commonly found in marshes. It Anticipation & Dry Skin ? Fight Quick Guard It lives in the deep-sea bottom. Swift Swim & Storm Drain
inflates the sacks on its cheeks and It attracts prey by flashing the
Evolution: First Stage. Evolution: Final Form.
makes croaking sounds. Evolves after its poison becomes deadly. patterns on its tail fins. In the wild it
The fluid squeezed from its fingers competes against Lanturn for food.
is poisonous, but it is a common Its main predators are Tentacruel
ingredient in medicinal ointments. #453 #454 and Sharpedo. #456 #457

Experience
cost Type move name Experience
cost Type move name #454 Toxicroak Type: Poison Fight Experience
cost Type move name Experience
cost Type move name #458 Mantyke Type: Water Flying
0 Ghost Astonish 0 Ground Mud Slap 0 Normal Tackle 0 Water Bubble
Strength Strength
0 Poison Poison Sting 10 Dark Taunt 3 Normal Supersonic 7 Water Bubble Beam
Dexterity 14 Dexterity
15 Dark Pursuit 17 Dark Feint Attack 11 Ghost Confuse Ray Flying Wing Attack
22 Fight Revenge 24 Normal Swagger Vitality 16 Normal Headbutt 19 Water Water Pulse Vitality
29 Ground Mud Bomb 31 Dark Sucker Punch Special 23 Rock Wide Guard 27 Normal Take Down Special
36 Poison Venoshock 41 Dark Nasty Plot 32 Psychic Agility 36 Flying Air Slash
Insight Insight
49 Poison Poison Jab 54 Poison Sludge Bomb 39 Water Aqua Ring 46 Flying Bounce

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Poison Belch 62 Dark Flatter
1.3 m / 403 44kg / 97 lbs 49 Water Hydro Pump ? Dragon Twister 1m / 303 65kg / 143 lbs
HP: HP:
? Normal Fake Out ? Fight Drain Punch ? Normal Helping Hand 4?5 Fire
Flying Flare Blitz
Tailwind
Toxic Mouth Pokmon Abilities: Kite Pokmon Abilities:
? Dragon Dual Chop The toxin made in its poison sacs Anticipation & Dry Skin When it swims close the oceans Swift Swim & Water Absorb

is pumped into the knuckle claws surface people aboard ships are
Evolution: Final Form. Evolution: First Stage.
through tubes down its arms. Its able to observe the pattern on its Evolves when a Remoraid attaches to it.
toxines are so powerful that even a back as it is different in every region.
scratch from its knuckles could be Mantyke is an intelligent and friendly
fatal in a few hours. #453 #454 Pokmon that rarely attacks others. #458 #226

#455 Carnivine Type: Grass Dark Experience


cost Type move name Experience
cost Type move name #459 Snover Type: Grass Ice Experience
cost Type move name Experience
cost Type move name
0 Normal Bind 0 Normal Growth 0 Ice Powder Snow 0 Normal Leer
Strength Strength
7 Dark Bite 11 Grass Vine Whip 5 Grass Razor Leaf 9 Ice Icy Wind
Dexterity Dexterity 17
17 Normal Sweet Scent 21 Grass Ingrain 13 Grass Grass Whistle Normal Swagger
Vitality 27 Dark Feint Attack 31 Grass Leaf Tornado Vitality 21 Ice Mist 26 Ice Ice Shard
Special 37 Normal Stockpile 37 Normal Spit Up Special 31 Grass Ingrain 36 Grass Wood Hammer
37 Normal Swallow 41 Dark Crunch 41 Ice Blizzard 46 Ice Sheer Cold
Insight Insight
47 Normal Wring Out 50 Grass Power Whip ? Normal Growth ? Grass Seed Bomb

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 27kg / 59 lbs HP: ? Bug Rage Powder ? Poison Gastro Acid 1m / 303 50kg / 111 lbs HP: ? Water Water Pulse

Abilities:
? Grass Seed Bomb
Abilities:
Bug Catcher Pokmon Frosted Tree Pokmon
It binds itself to trees in marshes. It Levitate During cold seasons, it migrates to Snow Warning
attracts prey with its sweet-smelling the mountains lower reaches and
Evolution: Final Form. Evolution: First Stage.
drool and gulps them down in one returns to the summit in the spring. Evolves after reaching certain size.
bite. It can take it a whole day to They are rarely in contact with
digest a single prey but It wont humans but are sought for the
need to eat for at least a week. #455 frozen berries they grow. #459 #460

Experience
cost Type move name Experience
cost Type move name #456 Finneon Type: Water Experience
cost Type move name Experience
cost Type move name #460 Abomasnow Type: Grass Ice
0 Normal Pound 6 Water Water Gun 0 Ice Ice Punch 0 Ice Powder Snow
Strength Strength
10 Normal Attract 13 Water Rain Dance 0 Normal Leer 0 Grass Razor Leaf
Dexterity 13 Dexterity
17 Flying Gust 22 Water Water Pulse 0 Ice Icy Wind Grass Grass Whistle
26 Normal Captivate 29 Normal Safeguard Vitality 17 Normal Swagger 21 Ice Mist Vitality
33 Water Aqua Ring 38 Water Whirlpool Special 26 Ice Ice shard 31 Grass Ingrain Special
42 Bug U-Turn 45 Flying Bounce 36 Grass Wood Hammer 47 Ice Blizzard
Insight Insight
49 Bug Silver Wind 54 Water Soak 58 Ice Sheer Cold ? Normal Growth

3 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Fairy Sweet Kiss 0.4m / 104 7kg / 15 lbs HP: ? Ice Avalanche ? Dragon Outrage 2.2m / 703 135kg /298 lbs HP:
? Ice Aurora Beam
Wing Fish Pokmon Abilities: Frosted Tree Pokmon Abilities:
The way its two-tail-fins flutter Swift Swim & Storm Drain
 There was a legend for a long
 Snow Warning
while it swims has earned Finneon time that called this Pokmon The
Evolution: First Stage. Evolution: Final Form.
the nickname Beautifly of the Sea. Evolves after reaching a certain age. Ice Monster. Now we know it is a
The line running down its side can Pokmon that can cover everything
store sunlight and glow brightly at around with deep snow. It likes quiet
night. #456 #457 places and only attacks if provoked. #459 #460

198 199
Sinnoh Pokdex Sinnoh Pokdex

#461 Weavile Type: Dark Ice Experience


cost Type move name Experience
cost Type move name #465 Tangrowth Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Dark Embargo 0 Fight Revenge 0 Normal Block 0 Grass Ingrain
Strength Strength
0 Dark Assurance 0 Normal Scratch 0 Normal Constrict 4 Grass Sleep Powder
Dexterity 0 Dexterity
0 Normal Leer Dark Taunt 7 Grass Vine Whip 10 Grass Absorb
Vitality 8 Normal Quick Attack 10 Dark Feint Attack Vitality 14 Poison Poison Powder 17 Normal Bind
Special 14 Ice Icy Wind 16 Normal Fury Swipes Special 20 Normal Growth 23 Grass Mega Drain
20 Dark Nasty Plot 22 Steel Metal Claw 27 Dark Knock Off 30 Grass Stun Spore
Insight Insight
25 Dark Hone Claws 28 Dark Fling 33 Normal Natural Gift 36 Grass Giga Drain

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 34kg / 75 lbs 32 Normal Screech 35 Dark Night Slash
2m / 607 256kg /563 lbs 40 Rock Ancient Power 43 Normal Slam
HP: HP:
40 Dark Snatch 44 Dark Punishment 46 Normal Tickle 49 Normal Wring Out
Sharp Claw Pokmon Abilities: Vine Pokmon Abilities:
They live in cold regions, forming Pressure 47 Dark Dark Pulse ? Ice Icicle Crash While it remains still, it appears to be Chlorophyll & Leaf Guard 50 Grass Grassy Terrain 53 Grass Power Whip
groups of four that hunt prey ? Normal Fake Out ? Fight Low Kick a large shrub. Unsuspecting prey ? Normal Nature Power ? Psychic Confusion
Evolution: Final Form. Evolution: Final Form.
with impressive coordination. They that wander near get ensnared by ? Psychic Amnesia
leave claw marks and patternss to its vines. In the summer months, its
indicate their territory. It is devious vines grow so large that you cant
and loves to cause trouble. #215 #461 even see its eyes. #114 #465

Experience
cost Type move name Experience
cost Type move name #462 Magnezone Type: Electric Steel Experience
cost Type move name Experience
cost Type move name #466 Electivire Type: Electric
0 Electric Magnetic Flux 0 Psychic Mirror Coat 0 Electric Electric Terrain 0 Electric Ion Deluge
Strength Strength
0 Psychic Barrier 0 Normal Tackle 0 Fire Fire Punch 0 Normal Quick Attack
0 Dexterity Dexterity
0 Normal Supersonic Normal Sonic Boom 0 Normal Leer 0 Electric Thunder Shock
7 Electric Thunder Shock 11 Electric Electric Terrain Vitality 0 Fight Low Kick 12 Normal Swift Vitality
15 Electric Thunder Wave 18 Steel Magnet Bomb Special 15 Electric Shock Wave 19 Electric Thunder Wave Special
21 Electric Spark 25 Steel Mirror Shot 22 Electric Electro Ball 26 Psychic Light Screen
Insight Insight
29 Steel Metal Sound 34 Electric Electro Ball 29 Electric Thunder Punch 36 Electric Discharge

5 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
39 Steel Flash Cannon 45 Normal Screech
1.2m / 400 180kg /396 lbs 42 Normal Screech 49 Electric Thunderbolt 1.8m / 600 138kg /305 lbs
HP: HP:
51 Electric Discharge 56 Normal Lock-On 55 Electric Thunder 62 Normal Giga Impact
Magnet Area Pokmon Abilities: Thunderbolt Pokmon Abilities:
62 Electric Magnet Rise 67 Steel Gyro Ball Magneton only evolves in very
 Magnet Pull & Sturdy ? Fight Hammer Arm ? Ice Ice Punch This Pokmon is reckless and has a Motor Drive
73 Electric Zap Cannon ? Steel Iron Defense specific areas of the globe. It has ? Dragon Dual Chop short temper. As its electric charge
Evolution: Final Form. Evolution: Final Form.
? Psychic Gravity ? Bug Signal Beam the ability to repel itself from the amplifies, blue sparks begin to It was holding an electric charger.
ground using magnetism. If it is crackle between its horns. It has
nervous it pulls all the pieces of registered charge levels of over
metal around until it relaxes. #081 #082 #462 20,000 Volts. #239 #125 #466

#463 Lickilicky Type: Normal Experience


cost Type move name Experience
cost Type move name #467 Magmortar Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Ghost Lick 5 Normal Supersonic 0 Electric Thunder Punch 0 Poison Smog
Strength Strength
9 Normal Defense Curl 13 Dark Knock Off 0 Normal Leer 0 Fire Ember
Dexterity 21 Dexterity
17 Normal Wrap Normal Stomp 0 Normal Smokescreen 12 Dark Feint Attack
Vitality 25 Normal Disable 29 Normal Slam Vitality 15 Fire Fire Spin 19 Poison Clear Smog
Special 33 Rock Rollout 37 Normal Chip Away Special 22 Fire Flame Burst 26 Ghost Confuse Ray
41 Normal Me First 45 Normal Refresh 29 Fire Fire Punch 36 Fire Lava Plume
Insight Insight
49 Normal Screech 53 Grass Power Whip 42 Fire Sunny Day 49 Fire Flamethrower

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.7m / 507 280kg /616 lbs 57 Normal Wring Out 61 Steel Gyro Ball
1.6m / 503 136kg/ 299 lbs 55 Fire Fire Blast 62 Normal Hyper Beam
HP: HP:
Abilities:
? Normal Belly Drum ? Water Aqua Tail
Abilities:
? Dragon Dual Chop ? Normal Belly Drum
Licking Pokmon Blast Pokmon
It uses its tongue as an stretchable Own Tempo & Oblivious ? Fight Hammer Arm Magmortar is extremely rare, if Flame Body ? Fire Heat Wave
arm. It wil wrap prey with it and then youre lucky you can find one living
Evolution: Final Form. Evolution: Final Form.
proceed to eat it. Its saliva causes directly on volcanic craters. It rises It was holding some molten lava.
numbness. Try not to touch its the temperature of its body at will
tongue, it might try to eat you by to the point of bursting into flames.
reflex. #108 #463 The fire it produces is almost white. #240 #126 #467

Experience
cost Type move name Experience
cost Type move name #464 Rhyperior Type: Ground Rock Experience
cost Type move name Experience
cost Type move name #468 Togekiss Type: Fairy Flying
0 Poison Poison Jab 0 Normal Horn Attack 0 Normal After You 0 Flying Sky Attack
Strength Strength
0 Normal Tail Whip 0 Normal Stomp 0 Normal Extreme Speed 0 Fight Aura Sphere
19 Dexterity Dexterity
0 Normal Fury Attack Normal Scary Face 0 Flying Air Slash ? Psychic Extrasensory
23 Rock Rock Blast 30 Normal Chip Away Vitality ? Normal Lucky Chant ? Water Water Pulse Vitality
41 Normal Take Down 42 Fight Hammer Arm Special Special
47 Ground Drill Run 56 Rock Stone Edge
Insight Insight
62 Ground Earthquake 71 Normal Horn Drill

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
77 Bug Mega Horn 86 Rock Rock Wrecker
2.4m / 710 564kg /1240 lbs HP: 1.5m / 500 76kg / 167 lbs HP:
? Psychic Guard Split ? Normal Skull Bash
Abilities: Abilities:
Drill Pokmon Jubilee Pokmon
? Dragon Dragon Rush They have rarely been seen in the Lightningrod & Solid Rock Sightings of these Pokmon have Serene Grace & Hustle
wild and only in the tallest mountains. become rare nowadays. They used
Evolution: Final Form. Evolution: Final Form.
It has holes on its hands which are It was holding protective gear. to visit peaceful regions, bringing
used like canons to shoot boulders. them gifts of kindness and great
Be careful, they are very aggressive blessings. But they appear to have
but not very smart. #111 #112 #464 vanished in this times of conflict. #175 #176 #468

200 201
Sinnoh Pokdex Sinnoh Pokdex

#469 Yanmega Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #473 Mamoswine Type: Ice Ground Experience
cost Type move name Experience
cost Type move name
0 Dark Night Slash 0 Bug Bug Bite 0 Normal Scary Face 0 Rock Ancient Power
Strength Strength
0 Normal Tackle 0 Normal Foresight 0 Flying Peck 0 Normal Odor Sleuth
Dexterity Dexterity
0 Normal Quick Attack 0 Normal Double Team 0 Ground Mud Sport 0 Ice Powder Snow
Vitality 14 Normal Sonic Boom 17 Fight Detect Vitality 11 Ground Mud Slap 14 Normal Endure
Special 22 Normal Supersonic 27 Normal Uproar Special 18 Ground Mud Bomb 21 Ice Hail
30 Dark Pursuit 33 Rock Ancient Power 24 Ice Ice Fang 28 Normal Take Down
Insight Insight
38 Normal Feint 43 Normal Slash 33 Normal Double Hit 37 Ice Mist

6 8
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.9m / 603 51kg / 113 lbs 46 Normal Screech 49 Bug U-Turn
2.5m / 802 873kg 1920 lbs 41 Normal Thrash 46 Ground Earthquake
HP: HP:
54 Flying Air Slash 57 Bug Bug Buzz 52 Ice Blizzard ? Ground Fissure
Ogre Darner Pokmon Abilities: Twin Tusk Pokmon Abilities:
It goes back to its prehistoric roots. Speed Boost & Tinted Lens ? Grass Giga Drain ? Fight Reversal It was everywhere during the ice Oblivious & Snow Cloak ? Ice Icicle Crash ? Ice Avalanche
It is a lot more violent than its
Evolution: Final Form.
? Flying Tailwind age but its population declined
Evolution: Final Form.
pre-evolved form. Its jaw power is afterwards. This Pokmon uses
incredible and it is adept at biting strong tusks to remove the soil and
apart foes while flying by at high snow and dig up roots and plants to
speed. This Pokmon can be brutal. #193 #469 eat. It has a bad temper. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #470 Leafeon Type: Grass Experience
cost Type move name Experience
cost Type move name #474 Porygon-Z Type: Normal
0 Normal Tackle 0 Normal Tail Whip 0 Psychic Trick Room 0 Normal Conversion
Strength Strength
0 Normal Helping Hand 5 Ground Sand Attack 0 Normal Conversion2 0 Normal Tackle
Dexterity Dexterity
9 Grass Razor Leaf 13 Normal Quick Attack 0 Dark Nasty Plot 7 Psychic Psybeam
17 Grass Grass Whistle 20 Grass Magical Leaf Vitality 12 Psychic Agility 18 Normal Recover Vitality
25 Grass Giga Drain 29 Normal Swords Dance Special 23 Electric Magnet Rise 29 Bug Signal Beam Special
33 Grass Synthesis 37 Fire Sunny Day 34 Dark Embargo 40 Electric Discharge
Insight Insight
41 Normal Last Resort 45 Grass Leaf Blade 45 Normal Lock-On 50 Normal Tri Attack

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Wish 5?0 Electric
Grass Charge
Seed Bomb 1m / 303 25kg / 56 lbs 56 Psychic Magic Coat 62 Electric Zap Cannon
0.9 m / 303 34kg / 75 lbs
HP: HP:
? Normal Flail
Abilities:
67 Normal Hyper Beam ? Electric Electro Web
Abilities:
Verdant Pokmon Virtual Pokmon
Eevee evolves to Leafeon when its Leaf Guard ? Normal Pain Split ? Psychic Trick A software to explore another Downlad & Adaptability
living near a special kind of moss. dimension was installed on Porygon.

Evolution: Final Form. Evolution: Final Form.
Its cells are capable of performing Evolved after contact with Special Moss. However, it began acting oddly
photosynthesis. It is a calm Pokmon due to glitches in the code. Since
and does not usually fight but its then, it has a fondness for videos of
leaves are sharp and strong. #133 #470 Meowth and Skitty on the internet. #137 #233 #474

#471 Glaceon Type: Ice Experience


cost Type move name Experience
cost Type move name #475 Gallade Type: Psychic Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Grass Leaf Blade 0 Dark Night Slash
Strength Strength
0 Normal Helping Hand 5 Ground Sand Attack 0 Normal Leer 0 Psychic Confusion
Dexterity Dexterity
9 Ice Icy Wind 13 Normal Quick Attack 0 Normal Double Team 0 Psychic Teleport
Vitality 17 Dark Bite 20 Ice Ice Fang Vitality 17 Bug Fury Cutter 22 Normal Slash
Special 25 Ice Ice Shard 29 Psychic Barrier Special 25 Psychic Heal Pulse 31 Normal Swords Dance
33 Psychic Mirror Coat 37 Ice Hail 36 Psychic Psycho Cut 39 Normal Helping Hand
Insight Insight
41 Normal Last Resort 45 Ice Blizzard 45 Normal Feint 50 Normal False Swipe

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 25kg / 56 lbs ? Normal Wish ? Normal Captivate 1.6m / 503 52kg / 114 lbs 53 Normal Protect 59 Fight Close Combat
HP: HP:
Abilities:
? Dark Fake Tears
Abilities:
64 Psychic Stored Power ? Ghost Shadow Sneak
Fresh Snow Pokmon Blade Pokmon
Eevees that are forced to live in
 Snow Cloak This Pokmon is male only. He has Steadfast ? Electric Thunder Punch ? Fight Drain Punch
freezing temperatures evolve into an extreme sense of courtesy. In
Evolution: Final Form. Evolution: Final Form.
this Pokmon. It can control its body Evolved after living in low temperatures. a battle, it uses the blades on his Male Kirlia evolved with a Shiny Stone.
temperature to below zero, freezing arms as if they were swords. It is a
its fur and making it extremely loyal Pokmon and wont doubt to
tough. #133 #471 fiercely protect its trainer. #280 #281 #282 #475

Experience
cost Type move name Experience
cost Type move name #472 Gliscor Type: Ground Flying Experience
cost Type move name Experience
cost Type move name #476 Probopass Type: Rock Steel
0 Electric Thunder Fang 0 Fire Fire Fang 0 Electric Magnet Rise 0 Psychic Gravity
Strength Strength
0 Ice Ice Fang 0 Poison Poison Jab 0 Normal Tackle 0 Steel Iron Defense
Dexterity Dexterity
0 Ground Sand Attack 0 Normal Harden 0 Normal Block 0 Steel Magnet Bomb
0 Dark Knock Off 13 Normal Quick Attack Vitality 15 Electric Thunder Wave 18 Rock Rock Blast Vitality
16 Bug Fury Cutter 19 Dark Feint Attack Special 22 Psychic Rest 25 Electric Spark Special
22 Flying Acrobatics 27 Dark Night Slash 29 Rock Rock Slide 32 Rock Power Gem
Insight Insight
30 Bug U-Turn 35 Normal Screech 36 Rock Sand Storm 39 Electric Discharge

6 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Bug X-Scissor 45 Fight Sky Uppercut 2.1m / 607 84kg / 184 lbs 43 Ground Earth Power 46 Rock Stone Edge 1.5m / 500 680kg /1496 lbs HP:
HP:
50 Normal Swords Dance 55 Normal Guillotine
Abilities: 50 Normal Lock-On 50 Electric Zap Canon
Abilities:
Fang Scorp Pokmon Compass Pokmon
? Psychic Agility ? Steel Metal Claw Its flight is soundless. It uses its Hyper Cutter & Sand
 Veil ? Rock Wide Guard ? Steel Iron Head It exudes strong magnetism from Sturdy & Magnet Pull
? Poison Cross Poison lengthy tail to carry off its prey, then ? Rock Ancient Power all over. It controls three small
Evolution: Final Form. Evolution: Final Form.
uses its long fangs to do the rest. units called Mini-Noses that float
It is more playful than aggressive
 around and act as arms. It usually
but it is dangerous if you get close stays motionless unless attacked or
to the enormous claws. #451 #472 provoked. #299 #476

202 203
Sinnoh Pokdex Sinnoh Pokdex

#477 Duknoir Type: Ghost Experience


cost Type move name Experience
cost Type move name #479 Rotom Fan Type: Electric Flying Experience
cost Type move name Experience
cost Type move name
0 Fire Fire Punch 0 Ice Ice Punch 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Punch 0 Psychic Gravity 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity Dexterity 8
0 Normal Bind 0 Normal Leer 0 Ghost Confuse Ray Normal Uproar
Vitality 0 Ghost Night Shade 0 Normal Disable Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 9 Normal Foresight 14 Ghost Astonish Special 29 Ghost Ominous Wind 36 Normal Substitute
17 Ghost Confuse Ray 22 Ghost Shadow Sneak 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
25 Dark Pursuit 30 Ghost Curse 57 Electric Charge 64 Electric Discharge

7 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.2m / 703 106kg /235 lbs 33 Fire Will-O-Wisp 37 Ghost Shadow Punch
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP: HP:
42 Ghost Hex 49 Normal Mean Look ? Fire Overheat ? Grass Leaf Storm
Gripper Pokmon Abilities: Plasma Pokmon Abilities:
This feared Pokmon is said to travel Pressure 58 Dark Payback 61 Psychic Future Sight A Desk fan posessed by a Rotom. Levitate 0 Flying Air Slash
to the other world. Some even ? Psychic Imprison ? Ghost Ominous Wind It uses Wind powers and scatters

Evolution: Final Form. Evolution: Final Form.
believe that it takes lost spirits along It was holding the grim reapers clothes. ? Dark Sucker Punch everything around with terrible air
with it. It uses the antenna on its currents.
head to recive messges from the While on this form it can use the
deceased. #355 #356 #477 move: Air Slash. #479

Experience
cost Type move name Experience
cost Type move name #478 Froslass Type: Ice Ghost #479 Rotom Mow Type: Electric Grass Experience
cost Type move name Experience
cost Type move name
0 Ghost Destiny Bond 0 Ice Powder Snow 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Normal Leer 0 Normal Double Team 0 Electric Thunder Wave 0 Electric Thunder Shock
13 Dexterity Dexterity 8
0 Ghost Astonish Ice Icy Wind 0 Ghost Confuse Ray Normal Uproar
19 Ghost Confuse Ray 22 Ghost Ominous Wind Vitality Vitality 15 Normal Double Team 22 Electric Shock Wave
28 Fight Wake-Up Slap 31 Normal Captivate Special Special 29 Ghost Ominous Wind 36 Normal Substitute
37 Ice Ice Shard 40 Ice Hail 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
51 Ice Blizzard ? Ghost Hex 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Spite ? Normal Weather Ball 1.3m / 403 26kg / 58 lbs 0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP: HP:
Abilities:
? Fire Overheat 0 Grass Leaf Storm
Snow Land Pokmon Plasma Pokmon Abilities:
This Pokmon is female only. Snow Cloak A Lawnmower posessed by a Levitate ? Flying Air Slash
Legends in snowy regions say that Rotom. It uses Grass powers, mows
Evolution: Final Form.
Evolution: Final Form.
a woman who was lost at an icy Female Snorut evolved with a Dawn Stone. awful patterns on the grass and
mountain was reborn as Froslass. It chases people with the blades out.
appears during blizzards to take lost While on this form it can use the
people away. #361 #362 #478 move: Leaf Storm. #479

#479 Rotom Type: Electric Ghost Experience


cost Type move name Experience
cost Type move name #479 Rotom Frost Type: Electric Ice Experience
cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Wave 0 Electric Thunder Shock 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8 Dexterity 8
0 Ghost Confuse Ray Normal Uproar 0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
57 Electric Charge 64 Electric Discharge 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
0.3m / 100 0.3kg / 0.7 lbs 0 Ice Blizzard ? Water Hydro Pump
HP: HP:
? Fire Overheat ? Grass Leaf Storm ? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Abilities: Plasma Pokmon Abilities:
Its electric-like body can enter some Levitate ? Flying Air Slash
A refrigerator posessed by a Rotom. Levitate ? Flying Air Slash
kinds of machines and take control It uses Ice powers, traps people
Evolution: Final Form. Evolution: Final Form.
of them in order to cause mischief.  inside and freezes them in solid ice
It changes its form to that of the blocks.
electric appliance, allowing it to While on this form it can use the
become more powerful. #479 move: Blizzard. #479

#479 Rotom Heat Type: Electric Fire Experience


cost Type move name Experience
cost Type move name #479 Rotom Wash Type: Electric Water Experience
cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Wave 0 Electric Thunder Shock 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8 Dexterity
0 Ghost Confuse Ray Normal Uproar 0 Ghost Confuse Ray 8 Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
57 Electric Charge 64 Electric Discharge 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump ? Ice Blizzard 0 Water Hydro Pump
HP: 0.3m / 100 0.3kg / 0.7 lbs HP:
Abilities:
0 Fire Overheat ? Grass Leaf Storm ? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Plasma Pokmon Abilities:
A Microwave posessed by a Rotom. Levitate ? Flying Air Slash A Washing machine posessed by Levitate ? Flying Air Slash
It uses Fire powers and burns the a Rotom. It uses Water powers

Evolution: Final Form.
Evolution: Final Form.
food of unsuspecting people. and floods the houses with torrents
of water.
While on this form it can use the While on this form it can use the
move: Overheat. #479 move: Hydro Pump. #479

204 205
Sinnoh Pokdex Sinnoh Pokdex

Experience
cost Type move name Experience
cost Type move name #480 Uxie Type: Psychic Experience
cost Type move name Experience
cost Type move name #484 Palkia Type: Water Dragon
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE PLOT DEVICE
about three beings that came out A fantasy book describes a place
Evolution: Unknown.
Evolution: Unknown.
from the same egg, the yellow one where space bends in impossible
was the being of knowledge. ways and the master of that site
Together they shaped the human was a Pokmon with a similar
race to be complete. #480 appearance. #484

#481 Mesprit Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name #485 Heatran Type: Fire Steel Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: ? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE Flash Fire & Flame Body
Plot Device
about three beings that came out An old painting showed a similar
Evolution: Unknown. Evolution: Unknown.
from the same egg, the pink one Pokmon standing atop of an
was the being of emotion. erupting Volcano.
Together they shaped the human
race to be complete. #481 #485

Experience
cost Type move name Experience
cost Type move name #482 Azelf Type: Psychic Steel Experience
cost Type move name Experience
cost Type move name #486 Regigigas Type: Normal Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: ? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE PLOT DEVICE
about three beings that came out Evolution: A very old legend tells about the
Unknown. Evolution: Unknown.
from the same egg, the blue one King of Giants, who could crush a
was the being of willpower. mountain with its grip and mold
Together they shaped the human living titans from the rubble.
race to be complete. #482 #486

#483 Dialga Type: Steel Dragon Experience


cost Type move name Experience
cost Type move name #487 Giratina Type: Ghost Dragon Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: ? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Abilities:
PLOT DEVICE PLOT DEVICE
In some religions there is a being PLOT DEVICE.
Evolution: Unknown. Evolution: Unknown.
called The God of Time whose
first roar brought future, present
and past.
#483 #487

206 207
Sinnoh Pokdex Sinnoh Pokdex

Experience
cost Type move name Experience
cost Type move name #488 Cresselia Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #492 Shaymin Type: Grass Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: ? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
The embodiment of dreams comes PLOT DEVICE There are old traces of gigantic Natural Cure & Serene Grace
Plot Device
to life during the crescent moon trees that once grew all over the
Evolution: Unknown. Evolution: Unknown.
nights. You will be blessed with earth. They were called the Trees
peaceful bedtimes If you keep one of Life and their flowers granted
of its feathers. Or so they say. the power of flight to the kind-
#488 hearted, or so the legend says. #492

#489 Phione Type: Water Flying Experience


cost Type move name Experience
cost Type move name #493 Arceus Type: Normal Ground Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: ? m / ???? ??kg / ??? lbs HP:
Pokdex has no data. Abilities: Abilities:
There have been sightings of Hydration PLOT DEVICE
Plot Device
small groups of similar Pokmon
Evolution: Unknown. PLOT DEVICE. Evolution: Unknown.
but its existance has never been
confirmed. It is said to be the
offspring of Manaphy.
#489 #493

Experience
cost Type move name Experience
cost Type move name #490 Manaphy Type: Water Flying Some Pokmon are so rare that
NO DATA
Strength NPCs may believe they dont exist.
If you are using rare or legendary
Dexterity
Pokmon in your story, give them
Vitality the spotlight they deserve. You must study a lot and have
Special an extensive Lore Knowledge to
Insight be able to recognize a legendary
Pokmon.
? Before you use any of the Legendary
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: Pokmon in your story, be sure to
Pokdex has no data. Abilities:
Hydration read: Myths and Legends from
It is said that after the war for land
and sea was over, a tiny Pokmon
Plot Device the Pokmon World. Page 372.
Evolution: Unknown.
was born from the bottom of
the ocean to bond with all the
creatures as a sign of peace.
#490 A Note on Breeding Pokmon
When two Pokmon love each other very very much, theyll play together and suddenly a Pokmon Egg will
#491 Darkrai Type: Dark Bug Experience
cost Type move name Experience
cost Type move name appear. This is not just a tale that the adults tell children; no one really knows how these eggs come into
NO DATA existence. It is one of the many mysteries in the world of Pokmon.
Strength
Dexterity What is known, however, is that Baby Pokmon need a lot of nurturing and love to grow happy and strong.
Vitality
Special All Pokmon can fall in love regardless of their species. The baby will often come out as the First-stage
species of the mother. Due to this, Baby Pokmon may show traits that their species doesnt normally have
Insight
thanks to having a parent with a different set of powers.

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: If the players get their hands on a Pokmon egg, remember that its not just time and heat what will make it
Pokdex has no data. Abilities:
hatch, it is only through love and kindness that the baby Pokmon will come out.
All around the world, young children PLOT DEVICE
have depicted a similar figure in
their drawings.
Evolution: Unknown. It may take a few weeks or a few months but when the shell begins to crack itll be a big moment of happiness!
They call it The Boogeyman. Be ready to change diapers and bottle-feed your new bundle of joy.
People say it will make all your
nightmares come true. #491

208 209
Unova Pokdex Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #494 Victini Type: Experience
cost Type move name Experience
cost Type move name #498 Tepig Type: Fire
NO DATA 0 Normal Tackle 3 Normal Tail Whip
Strength Strength
7 Fire Ember 4 Normal Odor Sleuth
Dexterity 15 Dexterity
13 Normal Defense Curl Fire Flame Charge
Vitality 19 Poison Smog 21 Rock Rollout Vitality
Special 25 Normal Take Down 27 Fire Heat Crash Special
31 Dark Assurance 33 Fire Flamethrower
Insight Insight
37 Rock Head Smash 39 Normal Roar

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP: 43 Fire Flare Blitz ? Fire Fire Pledge 0.5m / 108 10kg / 21 lbs HP:
? Normal Body Slam 4?5 Fire
Dark Flare
Sucker Blitz
Punch
Pokdex has no data. Abilities: Fire Pig Pokmon Abilities:
On tournament days, Trainers eat a PLOT DEVICE It blows fire through its nose. When Blaze
V shaped apple as a sign of good it catches a cold, the fire becomes
Evolution: Unknown. Evolution: First Stage.
luck. It is unknown if it has anything pitch-black smoke instead. Evolves after reaching a certain age.
to do with this Pokmon. Tepig loves to eat roasted berries
and its keen sense of smell allows it
#494 to find them easily. #498 #499 #500

#495 Snivy Type: Grass Experience


cost Type move name Experience
cost Type move name #499 Pignite Type: Fire Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Leer 0 Normal Tackle 3 Normal Tail Whip
Strength Strength
7 Grass Vine Whip 10 Normal Wrap 7 Fire Ember 4 Normal Odor Sleuth
Dexterity Dexterity 15
13 Normal Growth 16 Grass Leaf Tornado 13 Normal Defense Curl Fire Flame Charge
Vitality 19 Grass Leech Seed 22 Grass Mega Drain Vitality 17 Fight Arm Thrust 20 Poison Smog
Special 25 Normal Slam 28 Grass Leaf Blade Special 23 Rock Rollout 28 Normal Take Down
31 Poison Coil 34 Grass Giga Drain 31 Fire Heat Crash 36 Dark Assurance
Insight Insight
37 Normal Wring Out 40 Poison Gastro Acid 39 Fire Flamethrower 44 Rock Head Smash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs 43 Grass Leaf Storm ? Grass Grass Pledge 1m / 303 55kg / 122 lbs 47 Normal Roar 52 Fire Flare Blitz
HP: HP:
Abilities:
? Grass Synthesis ? Dragon Twister
Abilities:
? Fire Fire Pledge ? Normal Body Slam
Grass Snake Pokmon Fire Pig Pokmon
It is very intelligent and independent, Overgrow Whatever it eats becomes fuel for Blaze ? Dark Sucker Punch
although it seems calm it doesnt the flame on its stomach. When
Evolution: First Stage. Evolution: Second Stage.
like being bossed around. Evolves after reaching a certain age. it is angered, the intensity of the Evolves after reaching a certain age.
Being exposed to lots of sunlight flame increases. It is not common to
makes its movements swifter. The see them the wild. They are mostly
tail drops if it is not feeling well. #495 #496 #497 found living in warm places. #498 #499 #500

Experience
cost Type move name Experience
cost Type move name #496 Servine Type: Grass Experience
cost Type move name Experience
cost Type move name #500 Emboar Type: Fire Fight
0 Normal Tackle 0 Normal Leer 0 Fight Hammer Arm 0 Normal Tackle
Strength Strength
0 Grass Vine Whip 0 Normal Wrap 0 Normal Tail Whip 0 Fire Ember
Dexterity 13 Dexterity
13 Normal Growth 16 Grass Leaf Tornado 0 Normal Odor Sleuth Normal Defense Curl
20 Grass Leech Seed 24 Grass Mega Drain Vitality 15 Fire Flame Charge 17 Fight Arm Thrust Vitality
28 Normal Slam 32 Grass Leaf Blade Special 20 Poison Smog 23 Rock Rollout Special
36 Poison Coil 40 Grass Giga Drain 28 Normal Take Down 31 Fire Heat Crash
Insight Insight
44 Normal Wring Out 48 Poison Gastro Acid 38 Dark Assurance 43 Fire Flamethrower

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Grass Leaf Storm ? Grass Grass Pledge 0.8m / 207 16kg / 35 lbs 50 Rock Head Smash 55 Normal Roar
1.6m / 503 300kg /660 lbs
HP: HP:
? Grass Synthesis ? Dragon Twister 62 Fire Flare Blitz ? Fire Blast Burn
Grass Snake Pokmon Abilities: Mega Fire Pig Pokmon Abilities:
It moves along the ground by sliding. Overgrow ? Steel Heavy Slam ? Electric Thunder Punch Although it has a scary exterior, it is Blaze
Its swift movements befuddle its a very gentle Pokmon that cares
Evolution: Second Stage. Evolution: Final Form.
foes, then attacks with a vine whip. Evolves after reaching a certain age. deeply for family and friends.
It always keeps itself clean and It can burst its punches and beard
it demands care from its trainer, on fire, it also shows proficiency on
otherwise it will misbehave. #495 #496 #497 martial arts like Judo. #498 #499 #500

#497 Serperior Type: Grass Experience


cost Type move name Experience
cost Type move name #501 Oshawott Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Tackle 5 Normal Tail Whip
Strength Strength
0 Grass Vine Whip 0 Normal Wrap 7 Water Water Gun 11 Water Water Sport
Dexterity Dexterity 17
13 Normal Growth 16 Grass Leaf Tornado 13 Normal Focus Energy Water Razor Shell
Vitality 20 Grass Leech Seed 24 Grass Mega Drain Vitality 19 Bug Fury Cutter 23 Water Water Pulse
Special 28 Normal Slam 32 Grass Leaf Blade Special 25 Fight Revenge 29 Water Aqua Jet
38 Poison Coil 44 Grass Giga Drain 31 Normal Encore 35 Water Aqua Tail
Insight Insight
50 Normal Wring Out 56 Poison Gastro Acid 37 Normal Retaliate 41 Normal Swords Dance

10 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
3.3m / 1010 126kg /277 lbs HP: 62 Grass Leaf Storm ? Grass Frenzy Plant 0.5m / 108 6kg / 13 lbs HP: 43 Water Hydro Pump ? Water Water Pledge

Abilities:
? Grass Synthesis ? Dragon Dragon Pulse
Abilities:
? Flying Air Slash ? Fight Detect
Regal Pokmon Sea Otter Pokmon
It stops enemies dead in their tracks Overgrow It is only seen close to the sea in a Torrent
with just one intense glare. It is a few places in the world.
Evolution: Final Form. Evolution: First Stage.
noble and proud Pokmon. Oshawott uses the scalchop on its Evolves after reaching a certain age.
It is not aggressive but it can be very chest as a tool for multiple purposes
stubborn. It takes a really strong foe and as a weapon to slash and fight.
for it to take the fight seriously. #495 #496 #497 It is small but brave and daring. #501 #502 #503

210 211
Unova Pokdex Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #502 Dewott Type: Water Experience
cost Type move name Experience
cost Type move name #506 Lillipup Type: Normal
0 Normal Tackle 5 Normal Tail Whip 0 Normal Leer 0 Normal Tackle
Strength Strength
7 Water Water Gun 11 Water Water Sport 5 Normal Odor Sleuth 8 Dark Bite
17 Dexterity Dexterity
13 Normal Focus Energy Water Razor Shell 10 Fairy Baby-Doll Eyes 12 Normal Helping Hand
20 Bug Fury Cutter 25 Water Water Pulse Vitality 15 Normal Take Down 19 Normal Work Up Vitality
28 Fight Revenge 33 Water Aqua Jet Special 22 Dark Crunch 26 Normal Roar Special
36 Normal Encore 41 Water Aqua Tail 29 Normal Retaliate 33 Fight Reversal
Insight Insight
44 Normal Retaliate 49 Normal Swords Dance 36 Normal Last Resort 40 Normal Giga Impact

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Water Hydro Pump ? Water Water Pledge 0.8m / 207 24kg / 54 lbs HP: 45 Fairy Play Rough ? Ghost Lick 0.4m / 104 4kg / 9 lbs HP:
? Flying Air Slash ? Fight Detect ? Normal Endure ? Normal Yawn
Discipline Pokmon Abilities: Puppy Pokmon Abilities:
It isolates itself from others and
 Torrent Good with children and old people, Vital Spirit & Pick Up
trains every day to perform a double this gentle Pokmon is a favorite
Evolution: Second Stage. Evolution: First Stage.
scalchop slash technique. Evolves after reaching certain age. to keep as pet. It is very brave and Evolves with Loyalty.
This Pokmon takes itself very smart and will protect its trainer
seriously and wont back down from against any threat. It uses the hair
any challenge. #501 #502 #503 on its head to feel its surroundings. #506 #507 #508

#503 Samurott Type: Water Experience


cost Type move name Experience
cost Type move name #507 Herdier Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Bug Megahorn 0 Normal Tackle 0 Normal Leer 4 Normal Tackle
Strength Strength
0 Normal Tail Whip 0 Water Water Gun 6 Normal Odor Sleuth 8 Dark Bite
Dexterity 13 Dexterity
0 Water Water Sport Normal Focus Energy 10 Normal Helping Hand 12 Normal Take Down
Vitality 17 Water Razor Shell 20 Bug Fury Cutter Vitality 14 Normal Work Up 16 Dark Crunch
Special 25 Water Water Pulse 28 Fight Revenge Special 19 Normal Roar 22 Normal Retaliate
33 Water Aqua Jet 36 Normal Slash 25 Fight Reversal 28 Normal Last Resort
Insight Insight
38 Normal Encore 45 Water Aqua Tail 31 Normal Giga Impact 34 Fairy Play Rough

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 94kg / 208 lbs 50 Normal Retaliate 57 Normal Swords Dance
0.9m / 300 14kg / 32 lbs ? Ghost Lick ? Normal Endure
HP: HP:
Abilities:
62 Water Hydro Pump ? Water Hydro Cannon ? Normal Yawn
Formidable Pokmon Loyal Dog Pokmon Abilities:
It uses the horn on its head and Torrent ? Dark Night Slash ? Fight Detect It loyally follows its Trainers orders. Intimidate & Sand Rush
both seamitars attached to its For ages, they have helped Trainers
Evolution: Final Form. Evolution: Second Stage.
front legs as weapons. In the late to raise well behaved Pokmon. Evolves with Loyalty.
spring and fall, they gather on cold It has black, cape-like fur that is very
beaches and fight each other. The hard and keeps it protected from
winner lets out an intimidating roar. #501 #502 #503 the weather. #506 #507 #508

Experience
cost Type move name Experience
cost Type move name #504 Patrat Type: Normal Experience
cost Type move name Experience
cost Type move name #508 Stoutland Type: Normal
0 Normal Tackle 0 Normal Leer 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
6 Dark Bite 8 Normal Bide 0 Electric Thunder Fang 0 Normal Leer
13 Dexterity Dexterity
11 Fight Detect Ground Sand Attack 0 Normal Tackle 5 Normal Odor Sleuth
16 Dark Crunch 18 Psychic Hypnosis Vitality 8 Dark Bite 12 Normal Helping Hand Vitality
21 Normal Super Fang 23 Normal After You Special 15 Normal Take Down 20 Normal Work Up Special
26 Normal Work Up 28 Normal Hyper Fang 24 Dark Crunch 29 Normal Roar
Insight Insight
31 Normal Mean Look 33 Normal Baton Pass 36 Normal Retaliate 42 Fight Reversal

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Normal Slam ? Normal Screech 0.5m / 108 11kg / 25 lbs 51 Normal Last Resort 59 Normal Giga Impact
1.2m / 400 61kg / 134 lbs
HP: HP:
? Grass Seed Bomb ? Water Aqua Tail
Abilities:
63 Fairy Play Rough ? Normal Endure
Abilities:
Scout Pokmon Big-Hearted Pokmon
They live in grass fields in big groups. Run Away & Keen Eye ? Steel Iron Head ? Fight Superpower For many years this Pokmon has Intimidate & Sand Rush
One of them is always looking out helped with rescue missions in hostile
Evolution: First Stage. Evolution: Final Form.
for predators. The group gathers Evolves while its still young. places. Its outer coat is hard on the
food they store on their cheeks to exterior but soft and silky on the
bring it back home. They are wary inside. They keep people safe and
and alert all the time. #504 #505 warm while help is on the way. #506 #507 #508

#505 Watchog Type: Normal Experience


cost Type move name Experience
cost Type move name #509 Purrloin Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Ground Rototiller 0 Normal Tackle 0 Normal Scratch 3 Normal Growl
Strength Strength
0 Normal Leer 0 Dark Bite 6 Normal Assist 10 Ground Sand Attack
Dexterity Dexterity
0 Fight Low Kick 8 Normal Bide 12 Normal Fury Swipes 15 Dark Pursuit
Vitality 11 Fight Detect 13 Ground Sand Attack Vitality 19 Dark Torment 21 Normal Fake Out
Special 16 Dark Crunch 18 Psychic Hypnosis Special 24 Dark Hone Claws 28 Dark Assurance
20 Ghost Confuse Ray 22 Normal Super Fang 30 Normal Slash 33 Normal Captivate
Insight Insight
25 Normal After You 29 Normal Psych Up 37 Dark Night Slash 39 Dark Snatch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 27kg / 59 lbs 32 Normal Hyper Fang 36 Normal Mean Look 0.4m / 104 10kg / 22 lbs 42 Dark Nasty Plot 46 Dark Sucker Punch
HP: HP:
39 Normal Baton Pass 43 Normal Slam 49 Fairy Play Rough ? Psychic Trick
Lookout Pokmon Abilities: Devious Pokmon Abilities:
Their fur has a luminicent property. Run Away & Keen Eye ? Fire Fire Punch ? Electric Thunder Punch They have adapted to live in the Limber & Unburden ? Dark Fake Tears ? Normal Pay Day
They make the patterns on their ? Fight Revenge streets of big cities. They steal for
Evolution: Final Form. Evolution: First Stage.
bodies glow in order to threaten fun but their victims cant help but Evolves by being surrounded by riches.
predators. Their keen eyesight forgive them. Their cute act is a
allows them to see in the dark. They ruse. People who keep them as pets
are also good diggers. #504 #505 often regret it. #509 #510

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Experience
cost Type move name Experience
cost Type move name #510 Liepard Type: Dark Experience
cost Type move name Experience
cost Type move name #514 Simisear Type: Fire
0 Normal Scratch 0 Normal Growl 0 Normal Leer 0 Ghost Lick
Strength Strength
0 Normal Assist 0 Ground Sand Attack 0 Normal Fury Swipes 0 Fire Flame Burst
Dexterity Dexterity
12 Normal Fury Swipes 15 Dark Pursuit ? Poison Gunk Shot ? Fight Superpower
19 Dark Torment 22 Normal Fake Out Vitality ? Fire Heat Wave Vitality
26 Dark Hone Claws 31 Dark Assurance Special Special
34 Normal Slash 38 Dark Taunt
Insight Insight
43 Dark Night Slash 47 Dark Snatch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Nasty Plot 55 Dark Sucker Punch
1.1m / 307 37kg / 82 lbs 1m / 303 28kg / 61 lbs
HP: HP:
58 Fairy Play Rough ? Fairy Charm
Cruel Pokmon Abilities: Ember Pokmon Abilities:
? Dark Fake Tears ? Psychic Trick Its difficult to see one in the Limber & Unburden A flame burns on top of its head. It Gluttony
wild. These Pokmon vanish and scatters embers from its head and
Evolution: Final Form. Evolution: Final Form.
appear attacking unexpectedly. tail to sear its opponents. It loves
Many Trainers are drawn to their sweets and is not afraid to go near
beautiful fur and elegant appeal. humans to try to get some candy
But they can be quite dangerous. #509 #510 by begging or by stealing. #513 #514

#511 Pansage Type: Grass Experience


cost Type move name Experience
cost Type move name #515 Panpour Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice 0 Normal Scratch 0 Normal Play Nice
Strength Strength
4 Normal Leer 7 Ghost Lick 4 Normal Leer 7 Ghost Lick
Dexterity Dexterity
10 Grass Vine Whip 13 Normal Fury Swipes 10 Water Water Gun 13 Normal Fury Swipes
Vitality 16 Grass Leech Seed 19 Dark Bite Vitality 16 Normal Water Sport 19 Dark Bite
Special 22 Grass Seed Bomb 25 Dark Torment Special 22 Water Scald 25 Dark Taunt
28 Dark Fling 31 Flying Acrobatics 28 Dark Fling 31 Flying Acrobatics
Insight Insight
34 Grass Grass Knot 37 Normal Recycle 34 Water Brine 37 Normal Recycle

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 10kg / 23 lbs 40 Normal Natural Gift 43 Dark Crunch 0.6m / 200 40 Normal Natural Gift 43 Dark Crunch
HP: 13kg / 29 lbs HP:
Abilities:
? Grass Grass Whistle ? Dark Nasty Plot
Abilities:
? Dark Nasty Plot ? Water Aqua Tail
Grass Monkey Pokmon Spray Pokmon
Pansage is a friendly Pokmon. It
 Gluttony ? Grass Giga Drain It does not thrive in dry climates. Gluttony ? Fairy Disarming Voice
is good at finding berries and will It keeps itself damp by shooting

Evolution: First Stage. Evolution: First Stage.
share them with other Pokmon. Evolves with a Leaf Stone. the water stored in its head tuft. Evolves with a Water Stone.
The leaves on its head have Its water is valued by gardeners
medicinal properties, if it finds a sick and Grass Pokmon breeders as it
Pokmon it will offer some to heal it. #5111 #512 makes plants grow beautiful. #515 #516

Experience
cost Type move name Experience
cost Type move name #512 Simisage Type: Grass Experience
cost Type move name Experience
cost Type move name Simipour Type: Water
0 Normal Leer 0 Ghost Lick 0 Normal Leer 0 Ghost Lick
Strength Strength
0 Normal Fury Swipes 0 Grass Seed Bomb 0 Normal Fury Swipes 0 Water Scald
Dexterity Dexterity
? Grass Synthesis ? Fairy Disarming Voice ? Water Aqua Ring ? Water Hydro Pump
? Poison Gunk Shot Vitality ? Poison Gunk Shot Vitality
Special Special
Insight Insight

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 30kg / 67 lbs HP: 1m / 303 29kg / 63 lbs HP:
Thorn Monkey Pokmon Abilities: Geyser Pokmon Abilities:
It becomes somewhat ill tempered Gluttony It prefers places with clean water. Gluttony
after it evolves. The leaves on its When its tuft runs low, it replenishes

Evolution: Final Form. Evolution: Final Form.
head can be made into a bitter but it by siphoning water up with its tail. Male Kirlia evolved with a Shiny Stone.
effective medicine, however it will It is said that if you see a Simipour
attack anyone trying to take them swiming in a pond, the water is safe
with its thorned tail. #5111 #512 to drink. #515 #516

#513 Pansear Type: Fire Experience


cost Type move name Experience
cost Type move name #517 Munna Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice 0 Psychic Psywave 0 Normal Defense Curl
Strength Strength
4 Normal Leer 7 Ghost Lick 5 Normal Lucky Chant 7 Normal Yawn
Dexterity Dexterity
10 Fire Incinerate 13 Normal Fury Swipes 11 Psychic Psybeam 13 Psychic Imprison
Vitality 16 Normal Yawn 19 Dark Bite Vitality 17 Fairy Moonlight 19 Psychic Hypnosis
Special 22 Fire Flame Burst 25 Psychic Amnesia Special 23 Psychic Zen Headbutt 25 Psychic Synchronoise
28 Dark Fling 31 Flying Acrobatics 29 Ghost Nightmare 31 Psychic Future Sight
Insight Insight
34 Fire Fire Blast 37 Normal Natural Gift 35 Psychic Calm Mind 37 Psychic Psychic

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 11kg / 24 lbs 43 Dark Crunch ? Dark Nasty Plot 0.6m / 200 23kg / 56 lbs 41 Psychic Dream Eater 43 Psychic Telekinesis
HP: HP:
? Fire Fire Spin ? Fairy Disarming Voice 47 Psychic Stored Power ? Normal Heal Bell
High Temp Pokmon Abilities: Dream Eater Pokmon Abilities:
? Normal Pain Split 5?0 Psychic Inferno Wish
Healing
It lives close to volcanic mountains. Gluttony It lurks close to towns and eats the Forewarn & Synchronize
Its very intelligent, it roasts berries dreams of people and Pokmon.

Evolution: First Stage. Evolution: First Stage.
before eating them and helps lost Evolves with a Fire Stone. When it eats a pleasant dream, it Evolves with a Moon Stone.
people. When angered the tuft of expels pink-colored mist. If you
hair on its head and tail can burst forgot what you dreamed, a Munna
into flames. #513 #514 must have eaten your dream. #517 #518

214 215
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Experience
cost Type move name Experience
cost Type move name #518 Musharna Type: Psychic Experience
cost Type move name Experience
cost Type move name #522 Blitzle Type: Electric
0 Normal Defense Curl 0 Normal Lucky Chant 0 Normal Quick Attack 4 Normal Tail Whip
Strength Strength
0 Psychic Psybeam 0 Psychic Hypnosis 8 Electric Charge 11 Electric Shock Wave
Dexterity 18 Dexterity
? Normal Heal Bell ? Normal Pain Split 15 Electric Thunder Wave Fire Flame Charge
? Psychic Healing Wish Vitality 22 Dark Pursuit 25 Electric Spark Vitality
Special 29 Normal Stomp 32 Electric Discharge Special
Insight 36 Psychic Agility 39 Electric Wild Charge
Insight
43 Normal Thrash ? Normal Me First

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 60kg / 133 lbs HP: ? Flying Bounce ? Fight Double Kick 0.8m / 207 58kg / 110 lbs HP:
Drowsing Pokmon Abilities: Electrified Pokmon Abilities:
It communicates with the mist on its Forewarn & Synchronize When storm clouds cover the plains Lightiningrod & Motor Drive
forehead, it can create shapes and you can see them running around
Evolution: Final Form. Evolution: First Stage.
images from dreams it has eaten. chasing the lightnings to absorb Evolves after reaching certain age.
It is said that this Pokmon is a link them on their mane. They form big
between this world and a another herds and use the pattern on their
one made entirely of dreams. #517 #518 skin to confuse predators. #522 #523

#519 Pidove Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #523 Zebstrika Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 4 Normal Growl 0 Electric Ion Deluge 0 Normal Quick Attack
Strength Strength
8 Normal Leer 11 Normal Quick Attack 0 Normal Tail Whip 0 Electric Charge
Dexterity 18 Dexterity 11
15 Flying Air Cutter Flying Roost 0 Electric Thunder Wave Electric Shock Wave
Vitality 22 Fight Detect 25 Dark Taunt Vitality 18 Fire Flame Charge 22 Dark Pursuit
Special 29 Flying Air Slash 32 Normal Razor Wind Special 25 Electric Spark 31 Normal Stomp
36 Flying Feather Dance 39 Normal Swagger 36 Electric Discharge 42 Psychic Agility
Insight Insight
43 Normal Facade 46 Flying Tailwind 47 Electric Wild Charge 53 Normal Thrash

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP: 50 Flying Sky Attack ? Steel Steel Wing 1.6m / 503 158kg /350 lbs HP: ? Flying Bounce ? Fight Double Kick
? Normal Lucky Chant ? Psychic Hypnosis ? Normal Screech
Tiny Pigeon Pokmon Abilities: Thunderbolt Pokmon Abilities:
These Pokmon thrive in the cities. Big Pecks & Super Luck It is very ill tempered and wild, there Lightiningrod & Motor Drive
They are accustomed to people have been very few cases of it being
Evolution: First Stage. Evolution: Final Form.
and they often gather in the parks. Evolves after reaching certain age. succesfully tamed.
They are forgetful and not very It can shoot lightning from its mane
smart, but they always remember in all directions. If you try to mount
the way back home. #519 #520 #521 it without warning it will shock you. #522 #523

Experience
cost Type move name Experience
cost Type move name #520 Tranquil Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #524 Roggenrola Type: Rock
0 Flying Gust 0 Normal Growl 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Normal Leer 0 Normal Quick Attack 7 Ground Sand Attack 10 Normal Headbutt
18 Dexterity 17 Dexterity
15 Flying Air Cutter Flying Roost 14 Rock Rock Blast Ground Mud Slap
23 Fight Detect 27 Dark Taunt Vitality 20 Steel Iron Defense 23 Rock Smack Down Vitality
32 Flying Air Slash 36 Normal Razor Wind Special 27 Rock Rock Slide 30 Rock Stealth Rock Special
41 Flying Feather Dance 45 Normal Swagger 33 Rock Sandstorm 36 Rock Stone Edge
Insight Insight
50 Normal Facade 54 Flying Tailwind 40 Normal Explosion ? Steel Autotomize

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Flying Sky Attack ? Steel Steel Wing 0.6m / 200 15kg / 33 lbs HP: ? Normal Lock-On ? Ground Magnitude 0.4m / 104 18kg / 39 lbs HP:
? Normal Lucky Chant ? Psychic Hypnosis
Wild Pigeon Pokmon Abilities: Mantle Pokmon Abilities:
During war and old times people
 Big Pecks & Super Luck It is made from compressed rock, Sturdy
made use of Tranquils sense of making its body almost as hard as
Evolution: Second Stage. Evolution: First Stage.
location to send letters. It will never Evolves after reaching certain age. steel. It is blind, what looks like its Evolves after reaching certain size.
fail to find its way back home. They eye is really an ear, for this reason
like quiet forests and enjoy to relax it can live in the darkest of caves
in the peace and quiet. #519 #520 #521 feeding on rocks to grow stronger. #524 #525 #526

#521 Unfezant Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #525 Boldore Type: Rock Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Growl 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Normal Leer 0 Normal Quick Attack 7 Ground Sand Attack 10 Normal Headbutt
Dexterity 18 Dexterity 17
15 Flying Air Cutter Flying Roost 14 Rock Rock Blast Ground Mud Slap
Vitality 23 Fight Detect 27 Dark Taunt Vitality 20 Steel Iron Defense 23 Rock Smack Down
Special 33 Flying Air Slash 38 Normal Razor Wind Special 25 Rock Power Gem 30 Rock Rock Slide
44 Flying Feather Dance 49 Normal Swagger 36 Rock Stealth Rock 42 Rock Sandstorm
Insight Insight
55 Normal Facade 60 Flying Tailwind 48 Rock Stone Edge 55 Normal Explosion

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 400 29kg / 63 lbs HP: 66 Flying Sky Attack ? Fire Heat Wave 0.9m / 300 102kg /224 lbs HP: ? Steel Autotomize ? Ground Magnitude

Abilities:
? Dark Night Slash ? Normal Lucky Chant
Abilities:
? Rock Wide Guard
Proud Pokmon Ore Pokmon
Males swing the beautiful plumage Big Pecks & Super Luck It releases the excess of energy in Sturdy
on their heads to threaten others the form of red crystals. It is still blind,
Evolution: Final Form. Evolution: Second Stage.
and to court females. Although less it looks for for water sources inside Evolves after being traded.
visually appealing, females are better underground caves by using echo
at flying. Once they form a pair they location. It is a pacific creature that
are mated for life. #519 #520 #521 keeps to itself most of the time. #524 #525 #526

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Experience
cost Type move name Experience
cost Type move name #526 Gigalith Type: Rock Experience
cost Type move name Experience
cost Type move name #530 Excadrill Type: Ground Steel
0 Normal Tackle 0 Normal Harden 0 Ground Rototiller 0 Normal Scratch
Strength Strength
7 Ground Sand Attack 10 Normal Headbutt 0 Ground Mud Sport 0 Normal Rapid Spin
Dexterity Dexterity
14 Rock Rock Blast 17 Ground Mud Slap 0 Ground Mud Slap 12 Normal Fury Swipes
20 Steel Iron Defense 23 Rock Smack Down Vitality 15 Steel Metal Claw 19 Ground Dig Vitality
25 Rock Power Gem 30 Rock Rock Slide Special 22 Dark Hone Claws 26 Normal Slash Special
36 Rock Stealth Rock 42 Rock Sandstorm 29 Rock Rock Slide 31 Normal Horn Drill
Insight Insight
48 Rock Stone Edge 55 Normal Explosion 36 Ground Earthquake 42 Normal Swords Dance

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Steel Heavy Slam ? Rock Wide Guard 49 Rock Sandstorm 55 Ground Drill Run 0.7m / 204 40kg / 89 lbs
1.7m / 507 520kg /1144 lbs HP: HP:
? Fight Superpower 62 Ground Fissure ? Steel Iron Defense
Abilities:
Compressed Pokmon Abilities: Subterrene Pokmon
It is a serious Pokmon that doesnt Sturdy ? Normal Crush Claw ? Steel Iron Head They build maze-like nests deep Sand Rush & Sand Force
interact with others too much. underground. Humans make use of
Evolution: Final Form. Evolution: Final Form.
It uses the sharp crystals in its body their drilling abilities to dig tunnels
to recharge using the suns energy. for subway trains. This Pokmon
If angered it can bury its foe under does not back out from foes and
giant rock slides or explode at will. #524 #525 #526 can be a formidable opponent. #529 #530

#527 Woobat Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name #531 Audino Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Odor Sleuth 0 Normal Play Nice 0 Normal Pound
Strength Strength
8 Flying Gust 12 Dark Assurance 0 Normal Growl 0 Normal Helping Hand
Dexterity Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison 5 Normal Refresh 10 Normal Double Slap
Vitality 21 Flying Air Cutter 25 Normal Attract Vitality 15 Normal Attract 20 Normal Secret Power
Special 29 Psychic Amnesia 29 Psychic Calm Mind Special 25 Normal Entrainment 30 Normal Take Down
32 Flying Air Slash 36 Psychic Future Sight 35 Psychic Heal Pulse 40 Normal After You
Insight Insight
41 Psychic Psychic 47 Normal Endeavor 45 Normal Simple Beam 50 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 2kg / 4 lbs HP: ? Flying Roost ? Grass Giga Drain 1.2m / 400 31kg / 68 lbs HP: 55 Normal Last Resort ? Fairy Draining Kiss

Abilities:
? Fire Heat Wave
Abilities:
? Normal Heal Bell ? Normal Wish
Bat Pokmon Hearing Pokmon
It lives in dark forests and caves. Unaware & Klutz Its auditory sense is astounding, Healer & Regenerator ? Fight Drain Punch
Emits ultrasonic waves from its nose using the feelers on its ears it can
Evolution: First Stage. Evolution: Final Form.
it learns about its surroundings. The Evolves with Happiness. know the health state of others.
two small eyes it has get covered It is a caring Pokmon with a sweet
by its own fur. It clings to trees and disposition to help, but it is not too
cave walls to sleep at night. #527 #528 common to see in the wild. #531

Experience
cost Type move name Experience
cost Type move name #528 Swoobat Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #532 Timburr Type: Fight
0 Psychic Confusion 4 Normal Odor Sleuth 0 Normal Pound 0 Normal Leer
Strength Strength
8 Flying Gust 12 Dark Assurance 4 Normal Focus Energy 8 Normal Bide
Dexterity Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison 12 Fight Low Kick 16 Rock Rock Throw
21 Flying Air Cutter 25 Normal Attract Vitality 20 Fight Wake-Up Slap 24 Normal Chip Away Vitality
29 Psychic Amnesia 29 Psychic Calm Mind Special 28 Fight Bulk Up 31 Rock Rock Slide Special
32 Flying Air Slash 36 Psychic Future Sight 34 Fight Dynamic Punch 37 Normal Scary Face
Insight Insight
41 Psychic Psychic 47 Normal Endeavor 40 Fight Hammer Arm 43 Rock Stone Edge

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Flying Roost ? Grass Giga Drain 0.9m / 300 10kg / 23 lbs 46 Fight Focus Punch 49 Fight Superpower 0.6m / 200 12kg / 27 lbs
HP: HP:
? Fire Heat Wave ? Normal Foresight ? Fight Mach Punch
Courting Pokmon Abilities: Muscular Pokmon Abilities:
They communicate by emiting Unaware & Klutz ? Fight Detect They carry a big log as a tool and as a Guts & Sheer Force
ultrasonic waves through their weapon. You may see them helping
Evolution: Final Form. Evolution: First Stage.
noses. This sound is not perceived with construction work as they Evolves by increasing its Strength.
by humans but it can affect their strive to challenge their strength.
mood and emotions. It hunts Bug When it can swing the log without
Pokmon and loves fresh fruit. #527 #528 problems it is close to evolve. #532 #533 #534

#529 Drilbur Type: Ground Experience


cost Type move name Experience
cost Type move name #533 Gurdurr Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 5 Ground Mud Sport 0 Normal Pound 0 Normal Leer
Strength Strength
5 Normal Rapid Spin 8 Ground Mud Slap 4 Normal Focus Energy 8 Normal Bide
Dexterity Dexterity
12 Normal Fury Swipes 15 Steel Metal Claw 12 Fight Low Kick 16 Rock Rock Throw
Vitality 19 Ground Dig 22 Dark Hone Claws Vitality 20 Fight Wake-Up Slap 24 Normal Chip Away
Special 26 Normal Slash 29 Rock Rock Slide Special 29 Fight Bulk Up 33 Rock Rock Slide
33 Ground Earthquake 36 Normal Swords Dance 37 Fight Dynamic Punch 41 Normal Scary Face
Insight Insight
40 Rock Sandstorm 43 Ground Drill Run 45 Fight Hammer Arm 49 Rock Stone Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 8kg / 18 lbs HP: 47 Ground Fissure ? Steel Iron Defense 1.2m / 311 40kg / 88 lbs HP: 53 Fight Focus Punch 57 Fight Superpower

Abilities:
? Normal Rock Climb ? Fight Submission
Abilities:
? Normal Foresight ? Fight Mach Punch
Mole Pokmon Muscular Pokmon
They can be found in caves and Sand Rush & Sand Force This Pokmon is very muscular and Guts & Sheer Force ? Fight Detect
wreaking havoc on vegetable farms. strongly built. It likes to show off its
Evolution: First Stage. Evolution: Second Stage.
It makes its way swiftly through the Evolves by drilling hard stone regularly. strength and muscles. Some years Evolves after being Traded.
soil by putting both claws together back a famous wrestler got defeated
and rotating at high speed. It is in just a few seconds by one of
friendly and not afraid of humans. #529 #530 these Pokmon. #532 #533 #534

218 219
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Experience
cost Type move name Experience
cost Type move name #534 Conkeldurr Type: Fight Experience
cost Type move name Experience
cost Type move name #538 Throh Type: Fight
0 Normal Pound 0 Normal Leer 0 Normal Bind 0 Normal Leer
Strength Strength
4 Normal Focus Energy 8 Normal Bide 5 Normal Bide 9 Normal Focus Energy
Dexterity 17 Dexterity
12 Fight Low Kick 16 Rock Rock Throw 13 Fight Seismic Toss Fight Vital Throw
20 Fight Wake-Up Slap 24 Normal Chip Away Vitality 21 Fight Revenge 25 Fight Storm Throw Vitality
29 Fight Bulk Up 33 Rock Rock Slide Special 29 Normal Body Slam 33 Fight Bulk Up Special
37 Fight Dynamic Punch 41 Normal Scary Face 37 Fight Circle Throw 41 Normal Endure
Insight Insight
45 Fight Hammer Arm 49 Rock Stone Edge 45 Rock Wide Guard 48 Fight Superpower

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Fight Focus Punch 57 Fight Superpower 1.4m / 407 87kg / 191 lbs HP: 50 Fight Reversal ? Fire Fire Punch 1.3m / 403 55kg / 122 lbs HP:
? Normal Foresight ? Fight Drain Punch ? Ice Ice Punch 4?5 Fire
Electric Flare BlitzPunch
Thunder
Muscular Pokmon Abilities: Judo Pokmon Abilities:
? Rock Wide Guard They use concrete pillars as walking Guts & Sheer Force When they encounter foes bigger Guts & Inner Focus
canes and swing the pillars freely in than themselves, they try to throw
Evolution: Final Form. Evolution: Final Form.
battle. Anthropology research says them away. In the wild they always
that this Pokmon may have taught travel in packs of five and make
humans how to make concret out of their clothes and belts out of plants
rocks thousands of years ago. #532 #533 #534 and vines. #538

#535 Tympole Type: Water Experience


cost Type move name Experience
cost Type move name #539 Sawk Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl 0 Fight Rock Smash 0 Normal Leer
Strength Strength
5 Normal Supersonic 9 Normal Round 5 Normal Bide 9 Normal Focus Energy
Dexterity Dexterity 17
12 Water Bubble Beam 16 Ground Mud Shot 13 Fight Double Kick Fight Low Sweep
Vitality 20 Water Aqua Ring 23 Normal Uproar Vitality 21 Fight Counter 25 Fight Karate Chop
Special 27 Water Muddy Water 31 Water Rain Dance Special 29 Fight Brick Break 33 Fight Bulk Up
34 Normal Flail 38 Normal Echoed Voice 37 Normal Retaliate 41 Normal Endure
Insight Insight
42 Water Hydro Pump 45 Normal Hyper Voice 45 Fight Quick Guard 48 Fight Close Combat

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 4kg / 9 lbs HP: ? Ground Earth Power ? Normal Refresh 1.4m / 407 2kg / 4 lbs HP: 50 Fight Reversal ? Dragon Dual Chop

Abilities:
? Ice Icy Wind
Abilities:
? Normal Helping Hand ? Normal Block
Tadpole Pokmon Karate Pokmon
They appear in great numbers on Swift Swim & Hydration This Pokmon is entirely dedicated Sturdy & Inner Focus
marshes and ponds after a heavy to becoming stronger. Many have
Evolution: First Stage. Evolution: Final Form.
rainfall. They warn others of danger Evolves after reaching certain age. secluded in the mountains to train
and predators by vibrating their all day. Wild ones make their clothes
cheeks to create a high-pitched out of plants and vines they find.
sound. #535 #536 #537 Sawk and Throh train together. #539

Experience
cost Type move name Experience
cost Type move name #536 Palpitoad Type: Water Ground Experience
cost Type move name Experience
cost Type move name #540 Sewaddle Type: Bug Grass
0 Water Bubble 0 Normal Growl 0 Normal Tackle 0 Bug String Shot
Strength Strength
0 Normal Supersonic 0 Normal Round 8 Bug Bug Bite 15 Grass Razor Leaf
Dexterity Dexterity
12 Water Bubble Beam 16 Ground Mud Shot 22 Bug Struggle Bug 29 Normal Endure
20 Water Aqua Ring 23 Normal Uproar Vitality 31 Bug Sticky Web 36 Bug Bug Buzz Vitality
28 Water Muddy Water 33 Water Rain Dance Special 43 Normal Flail ? Normal Baton Pass Special
37 Normal Flail 42 Normal Echoed Voice ? Normal Camouflage ? Bug Silver Wind
Insight Insight
47 Water Hydro Pump 51 Normal Hyper Voice

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ground Earth Power ? Normal Refresh 0.8m / 207 17kg / 37 lbs HP: 0.3m / 100 2kg / 5 lbs HP:
? Ice Icy Wind
Vibration Pokmon Abilities: Sewing Pokmon Abilities:
It lives both in water and land. Swift Swim & Hydration It is a sweet Pokmon that loves its Swarm & Chlorophyll
It uses its long, sticky tongue to family. It hides its head in the leaf
Evolution: Second Stage. Evolution: First Stage.
capture prey. When they vibrate Evolves after reaching certain age. hood while it is sleeping. The silk they Evolves after reaching certain age.
the bumps on their heads, they can produce its highly valued to make
make waves in the water and even expensive clothing, this makes it a
earthquake-like vibrations on land. #535 #536 #537 popular pet for fashion designers. #540 #541 #542

#537 Seismitoad Type: Water Ground Experience


cost Type move name Experience
cost Type move name #541 Swadloon Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl 0 Grass Grass Whistle 0 Normal Tackle
Strength Strength
0 Normal Supersonic 0 Normal Round 0 Bug String Shot 0 Bug Bug Bite
Dexterity Dexterity 20
12 Water Bubble Beam 16 Ground Mud Shot 0 Grass Razor Leaf Normal Protect
Vitality 20 Water Aqua Ring 23 Normal Uproar Vitality ? Normal Camouflage ? Steel Iron Defense
Special 28 Water Muddy Water 33 Water Rain Dance Special ? Grass Seed Bomb
36 Poison Acid 39 Normal Flail
Insight Insight
44 Fight Drain Punch 49 Normal Echoed Voice

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 124kg /272 lbs 53 Water Hydro Pump 59 Normal Hyper Voice
0.5m / 108 7kg / 16 lbs
HP: HP:
4?2 Fire
Ground Fire
EarthBlast
Power 4?4 Ghost
Flying Grudge
Bounce
Vibration Pokmon Abilities: Leaf-Wrapped Pokmon Abilities:
It is only found in a few marshes, Swift Swim & Poison Touch 4?7 Dark Knock Off Preferring dark and damp places, Leaf Guard & Chlorophyll

and rarely seen on clean water. it spends the entire day inside
Evolution: Final Form. Evolution: Second Stage.
They shoot a paralyzing liquid from rotting logs. It protects itself from Evolves with Happiness.
their head bumps and use the the cold by wrapping up in leaves.
vibrations on their bumps to harm Its kind of moody and it likes to
their foes. #535 #536 #537 remain undisturbed. #540 #541 #542

220 221
Unova Pokdex Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #542 Leavanny Type: Bug Grass Experience
cost Type move name Experience
cost Type move name #546 Cottonee Type: Grass Fairy
0 Normal False Swipe 0 Normal Tackle 0 Grass Absorb 0 Fairy Fairy Wind
Strength Strength
0 Bug String Shot 0 Bug Bug Bite 4 Normal Growth 8 Grass Leech Seed
22 Dexterity Dexterity
0 Grass Razor Leaf Bug Struggle Bug 10 Grass Stun Spore 13 Grass Mega Drain
29 Normal Slash 32 Normal Helping Hand Vitality 17 Grass Cotton Spore 19 Grass Razor Leaf Vitality
34 Bug Fell Stinger 36 Grass Leaf Blade Special 22 Poison Poison Powder 26 Grass Giga Drain Special
39 Bug X-Scissor 43 Normal Entrainment 28 Fairy Charm 31 Normal Helping Hand
Insight Insight
46 Normal Swords Dance 50 Grass Leaf Storm 35 Grass Energy Ball 37 Grass Cotton Guard

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Grass Synthesis 1.2m / 400 20kg / 45 lbs 40 Fire Sunny Day 44 Normal Endeavor 0.3m / 100 0.6kg / 1 lbs
HP: HP:
? Normal Screech 46 Grass Solar Beam ? Dark Beat Up
Nurturing Pokmon Abilities: Cotton Puff Pokmon Abilities:
It is a gentle and caring Pokmon. Swarm & Chlorophyll ? Dark Fake Tears ? Normal Encore They go wherever the wind takes Prankster & Infiltrator
Mostly known for making clothes them. On rainy days they cant
Evolution: Final Form. Evolution: First Stage.
out of leaves and silk for any small float, so they take shelter beneath Evolves with a Sun Stone.
pokmon it finds. It warms and big trees. To defend from predators
protects its eggs making nests of they shed their cotton and leave it
fermenting leaves. #540 #541 #542 as a decoy while they escape. #546 #547

#543 Venipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #547 Whimsicott Type: Grass Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout 0 Normal Growth 0 Grass Leech Seed
Strength Strength
5 Poison Poison Sting 8 Normal Screech 0 Grass Mega Drain 0 Grass Cotton Spore
Dexterity 15 Dexterity
12 Dark Pursuit Normal Protect 10 Flying Gust 28 Flying Tailwind
Vitality 19 Poison Poison Tail 22 Bug Bug Bite Vitality 46 Flying Hurricane 50 Fairy Moonblast
Special 26 Poison Venoshock 29 Psychic Agility Special ? Dark Fake Tears ? Dark Memento
33 Bug Steamroller 36 Poison Toxic ? Normal Encore
Insight Insight
40 Normal Rock Climb 43 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs HP: ? Poison Toxic Spikes ? Ground Spikes 0.7m / 204 6kg / 14 lbs HP:
Abilities:
? Bug Pin Missile
Centipede Pokmon Windveiled Pokmon Abilities:
Incredibly aggressive for a Pokmon Poison Point & Swarm Riding whirlwinds, they appear and Prankster & Infiltrator
that size. It uses the feelers on its disappear. These Pokmon sneak
Evolution: First Stage. Evolution: Final Form.
front and back to locate things Evolves when its Poison becomes Deadly. through even the smallest gaps
around. Its bite injects a potent into houses and cause all sorts of
venom, enough to deter the large mischief the balls of white fluff it
bird Pokmon that try to prey on it. #543 #544 #545 leaves behind reveal its presence.  #546 #547

Experience
cost Type move name Experience
cost Type move name #544 Whirlpede Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #548 Petilil Type: Grass
0 Normal Defense Curl 0 Rock Rollout 0 Grass Absorb 4 Normal Growth
Strength Strength
0 Poison Poison Sting 0 Normal Screech 8 Grass Leech Seed 10 Grass Sleep Powder
Dexterity Dexterity
12 Dark Pursuit 15 Normal Protect 13 Grass Mega Drain 17 Grass Synthesis
19 Poison Poison Tail 22 Steel Iron Defense Vitality 19 Grass Magical Leaf 22 Grass Stun Spore Vitality
23 Bug Bug Bite 28 Poison Venoshock Special 26 Grass Giga Drain 28 Grass Aromatherapy Special
32 Psychic Agility 37 Bug Steamroller 31 Normal Helping Hand 35 Grass Energy Ball
Insight Insight
41 Poison Toxic 43 Poison Venom Drench 37 Normal Entrainment 40 Fire Sunny Day

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Rock Climb 50 Normal Double-Edge
1.2m / 311 58kg / 129 lbs 44 Normal After You 46 Grass Leaf Storm
0.5m / 108 6kg / 14 lbs
HP: HP:
? Poison Toxic Spikes ? Ground Spikes ? Fairy Charm ? Normal Heal Bell
Curlipede Pokmon Abilities: Bulb Pokmon Abilities:
? Bug Pin Missile It is usually motionless, when it is Poison Point & Swarm ? Grass Grass Whistle Since they prefer moist and nutritive Chlorophyll & Own Tempo
attacked, it rotates at high speed Evolution: soil, the areas where Petilil live are
Second Stage. Evolution: First Stage.
and then crashes into its opponent Evolves after a couple of months. known to be good for growing Evolves with a Sun Stone.
with its body full of poison spikes. plants. The leaves on its head can
Inside it is storing energy for evolving, be used for medicinal purposes, but
which normaly takes a few months. #543 #544 #545 they are extra bitter. #548 #549

#545 Scolipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #549 Liligant Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout 0 Normal Growth 0 Grass Leech Seed
Strength Strength
0 Poison Poison Sting 0 Normal Screech 0 Grass Mega Drain 0 Grass Synthesis
Dexterity Dexterity
12 Dark Pursuit 15 Normal Protect 10 Normal Teeter Dance 28 Bug Quiver Dance
Vitality 19 Poison Poison Tail 23 Bug Bug Bite Vitality 46 Grass Petal Dance 50 Grass Petal Blizzard
Special 28 Poison Venoshock 30 Normal Baton Pass Special ? Normal Sweet Scent ? Psychic Healing Wish
33 Psychic Agility 39 Bug Steamroller ? Grass Ingrain
Insight Insight
44 Poison Toxic 47 Poison Venom Drench

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.5m / 802 200kg /442 lbs HP: 50 Normal Rock Climb 55 Normal Double-Edge 1.1m / 307 16kg / 35 lbs HP:
65 Bug Megahorn ? Poison Toxic Spikes
Megapede Pokmon Abilities: Flowering Pokmon Abilities:
Highly aggressive, it uses the claws Poison Point & Swarm ? Water Aqua Tail ? Fight Superpower Even veteran gardeners face a Chlorophyll & Own Tempo

on its neck to immobilize its prey challenge in getting its beautiful
Evolution: Final Form.
and then inject them with poison flower to bloom as it withers with Evolution: Final Form.
to finish them off. Be very careful ease. This Pokmon is popular
around this Pokmon as it will chase among celebrities due to its grace,
you relentlessly until it gets you. #543 #544 #545 ellegance and delicious aroma. #548 #549

222 223
Unova Pokdex Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #550 Basculin Type: Water Experience
cost Type move name Experience
cost Type move name #554 Darumaka Type: Fire
0 Normal Tail Whip 0 Normal Tackle 0 Normal Tackle 3 Rock Rollout
Strength Strength
0 Water Water Gun 4 Normal Uproar 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
7 Normal Headbutt 10 Dark Bite 11 Fire Fire Fang 14 Normal Headbutt
13 Water Aqua Jet 16 Normal Chip Away Vitality 17 Normal Uproar 19 Normal Facade Vitality
20 Normal Take Down 24 Dark Crunch Special 22 Fire Fire Punch 25 Normal Work Up Special
28 Water Aqua Tail 32 Water Soak 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
36 Normal Double-Edge 41 Normal Scary Face 33 Fire Flare Blitz 35 Dark Taunt

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Flail 50 Fight Final Gambit 39 Fight Superpower 42 Fire Overheat
0.6m / 200 37kg / 82 lbs
1m / 300 18kg / 39 lbs HP: HP:
56 Normal Thrash ? Psychic Agility ? Normal Yawn ? Normal Focus Energy
Hostile Pokmon Abilities: Zen Charm Pokmon Abilities:
? Water Muddy Water ? Fight Superpower Two variants exist of the same
 Adaptability & Reckless ? Fire Heat Wave Lives on deserts and arid terrains. Hustle
Pokmon, a blue one and a red one It has a flame inside its body. When
Final Form. Evolution: First Stage.
but they dont get along as they Evolution: the flame burns brightly it becomes Evolves after reaching certain age.
compete for territory and prey. very active running around, when
These Pokmon are very hostile, but the flame is low it falls asleep. Their
also delicious when grilled. #550 droppings double as a bonfire. #554 #555

#551 Sandile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name #555 Darmanitan Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Rage 0 Normal Tackle 3 Rock Rollout
Strength Strength
4 Dark Bite 7 Ground Sand Attack 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
10 Dark Torment 13 Ground Sand Tomb 11 Fire Fire Fang 14 Normal Headbutt
Vitality 16 Dark Assurance 19 Ground Mud Slap Vitality 17 Normal Swagger 19 Normal Facade
Special 22 Dark Embargo 25 Normal Swagger Special 22 Fire Fire Punch 25 Normal Work Up
28 Dark Crunch 31 Ground Dig 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
34 Normal Scary Face 37 Dark Foul Play 33 Fire Flare Blitz 35 Fight Hammer Arm

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 15kg / 33 lbs 40 Rock Sandstorm 43 Ground Earthquake
1.3m / 403 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP: HP:
46 Normal Thrash ? Dark Beat Up 54 Fire Overheat ? Fire Heat Wave
Desert Croc Pokmon Abilities: Blazing Pokmon Abilities:
They live hidden under the desert Intimidate & Moxie ? Electric Thunder Fang ? Water Aqua Tail This Pokmon is shrouded in mystery Sheer Force ? Psychic Zen Headbutt ? Psychic Psychic
sands with only their eyes and nostrils as old writtings and mural paintings
Evolution: First Stage. Evolution: Final Form.
visible. They dont prey on anything Evolves after reaching certain age. describe it as being blue and using
bigger than themselves but can be psychic powers, but years of study
troublesome if they are being leaded have not seen those traits on this
by one of its evolved forms. #551 #552 #553 Pokmon that relies on brute force. #554 #555

Experience
cost Type move name Experience
cost Type move name #552 Krokorok Type: Ground Dark #555 Darmanitan Type: Fire Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Rage 0 Normal Tackle 3 Rock Rollout
Strength Strength
4 Dark Bite 7 Ground Sand Attack 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
10 Dark Torment 13 Ground Sand Tomb 11 Fire Fire Fang 14 Normal Headbutt
16 Dark Assurance 19 Ground Mud Slap Vitality Vitality 17 Normal Swagger 19 Normal Facade
22 Dark Embargo 25 Normal Swagger Special Special 22 Fire Fire Punch 25 Normal Work Up
28 Dark Crunch 32 Ground Dig 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
36 Normal Scary Face 40 Dark Foul Play 33 Fire Flare Blitz 35 Fight Hammer Arm

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
44 Rock Sandstorm 48 Ground Earthquake
1m / 300 33kg / 73 lbs 1.3m / 403 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP: HP:
52 Normal Thrash ? Dark Beat Up 54 Fire Overheat 0 Psychic Psychic
Desert Croc Pokmon Abilities: Blazing Pokmon Abilities:
? Electric Thunder Fang ? Water Aqua Tail The protective membranes shield Intimidate & Moxie Apparently this Darmanitan just
 Zen Mode
their eyes from sandstorms and became a statue after recieving a
Evolution: Second Stage. Evolution: Final Form.
allow them to see in the dark. They Evolves by doing evil deeds. lot of damage. It remained immobile,
can be aggressive and territorial but as soon as its health recovered
and love to destroy things with their it returned to its original state and
fangs. #551 #552 #553 lost its psychic powers. #554 #555

#553 Krookodile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #556 Maractus Type: Grass
0 Normal Leer 0 Normal Rage 0 Flying Peck 0 Grass Absorb
Strength Strength
4 Dark Bite 7 Ground Sand Attack 3 Normal Sweet Scent 6 Normal Growth
Dexterity Dexterity
10 Dark Torment 13 Ground Sand Tomb 10 Bug Pin Missile 13 Grass Mega Drain
Vitality 16 Dark Assurance 19 Ground Mud Slap 15 Grass Synthesis 18 Grass Cotton Spore Vitality
Special 22 Dark Embargo 25 Normal Swagger 22 Grass Needle Arm 26 Grass Giga Drain Special
28 Dark Crunch 32 Ground Dig 29 Normal Acupressure 33 Grass Ingrain
Insight Insight
36 Normal Scary Face 42 Dark Foul Play 38 Grass Petal Dance 42 Dark Sucker Punch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 96kg / 212 lbs HP: 48 Rock Sandstorm 54 Ground Earthquake 45 Fire Sunny Day 48 Grass Petal Blizzard 1m / 303 28kg / 61 lbs HP:
60 Dragon Outrage ? Fire Fire Fang 50 Grass Solar Beam 55 Grass Cotton Guard
Intimidation Pokmon Abilities: Cactus Pokmon Abilities:
A very violent Pokmon. They try to Intimidate & Moxie ? Steel Iron Tail ? Fight Superpower 57 Normal After You ? Fight Drain Punch If you see a Maractus on the desert, Water Absorb & Chlorophyll
clamp down on anything that moves ? Ground Spikes ? Grass Worry Seed follow it, as they make their nests on
Evolution: Final Form. Evolution: Final Form.
in front of their eyes and once water oasis. This pacific Pokmon
grasped they never let the prey makes a sound similar to a maraca
escape. It can be very dangerous to drive away bird Pokmon that
if its not tamed correctly. #551 #552 #553 prey on its seeds and fruit. #556

224 225
Unova Pokdex Unova Pokdex

#557 Dwebble Type: Bug Rock Experience


cost Type move name Experience
cost Type move name #561 Sigilyph Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 5 Rock Rock Blast 0 Flying Gust 0 Psychic Miracle Eye
Strength Strength
7 Water Withdraw 11 Ground Sand Attack 4 Psychic Hypnosis 8 Psychic Psywave
Dexterity Dexterity 14
13 Dark Feint Attack 17 Rock Smack Down 11 Flying Tailwind Normal Whirlwind
Vitality 19 Rock Rock Polish 23 Bug Bug Bite Vitality 18 Psychic Psybeam 21 Flying Air Cutter
Special 24 Rock Stealth Rock 29 Rock Rock Slide Special 24 Psychic Light Screen 28 Psychic Reflect
31 Normal Slash 35 Bug X-Scissor 31 Psychic Synchronoise 34 Flying Mirror Move
Insight Insight
37 Normal Shell Smash 41 Normal Flail 38 Psychic Gravity 41 Flying Air Slash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 14kg / 32 lbs 43 Rock Rock Wrecker ? Steel Iron Defense 1.4m / 407 14kg / 30 lbs 44 Psychic Psychic 48 Psychic Cosmic Power
HP: HP:
? Ground Spikes ? Dark Night Slash 50 Flying Sky Attack ? Psychic Stored Power
Rock Inn Pokmon Abilities: Avianoid Pokmon Abilities:
Their saliva is corrosive and it uses it Sturdy & Shell Armor It is known that they worked as
 Wonder Skin & Magic Guard ? Psychic Telekinesis ? Psychic Psycho Shift
to slowly cut pieces of rock. The rock guards for an acient civilization and
Evolution: First Stage. Evolution: Final Form.
becomes a shelter until it grows too Evolves after reaching certain size. a few can still be seen patroling its
large for it. If the rock breaks, it stays borders, following the same route
anxious and agitated until it finds a for centuries. They attack people
replacement. #557 #558 that sneak through their barriers. #561

Experience
cost Type move name Experience
cost Type move name #558 Crustle Type: Bug Rock Experience
cost Type move name Experience
cost Type move name #562 Yamask Type: Ghost
0 Bug Fury Cutter 0 Rock Rock Blast 0 Ghost Astonish 0 Normal Protect
Strength Strength
0 Water Withdraw 0 Ground Sand Attack 5 Normal Disable 9 Ice Haze
17 Dexterity 17 Dexterity
13 Dark Feint Attack Rock Smack Down 13 Ghost Night Shade Ghost Hex
19 Rock Rock Polish 23 Bug Bug Bite Vitality 21 Fire Will-O-Wisp 25 Ghost Ominous Wind Vitality
24 Rock Stealth Rock 29 Rock Rock Slide Special 29 Ghost Curse 33 Psychic Power Split Special
31 Normal Slash 38 Bug X-Scissor 33 Psychic Guard Split 37 Ghost Shadow Ball
Insight Insight
43 Normal Shell Smash 50 Normal Flail 41 Ghost Grudge 45 Normal Mean Look

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Rock Rock Wrecker ? Steel Iron Defense 1.4m / 407 200kg /449 lbs 49 Ghost Destiny Bond ? Dark Fake Tears 0.5m / 108 1kg / 3 lbs
HP: HP:
? Rock Wide Guard ? Dark Night Slash ? Dark Nasty Plot ? Psychic Role Play
Stone Home Pokmon Abilities: Spirit Pokmon Abilities:
They carry enormous boulders as Sturdy & Shell Armor This Pokmon arose from the spirit of Mummy
a protective shell. When competing a human or a Pokmon that died in

Evolution: Final Form.
Evolution: First Stage.
for territory, Crustle fight viciously. the past and was buried with special Evolves when it finds its own tomb.
The one whose boulder is broken ceremonies. Each one carries a mask
is the loser of the battle. They feed that looks like the face it had in life.
on the moss that grows in their rock. #557 #558 A sad Pokmon that weeps often. #562 #563

#559 Scraggy Type: Dark Fight Experience


cost Type move name Experience
cost Type move name #563 Cofagrigus Type: Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Fight Low Kick 0 Ghost Astonish 0 Normal Protect
Strength Strength
4 Ground Sand Attack 9 Dark Feint Attack 5 Normal Disable 9 Ice Haze
Dexterity 16 Dexterity 17
12 Normal Headbutt Normal Swagger 13 Ghost Night Shade Ghost Hex
Vitality 20 Fight Brick Break 23 Dark Payback Vitality 21 Fire Will-O-Wisp 25 Ghost Ominous Wind
Special 27 Normal Chip Away 31 Fight High Jump Kick Special 29 Ghost Curse 33 Psychic Power Split
34 Normal Scary Face 38 Dark Crunch 33 Psychic Guard Split 34 Normal Scary Face
Insight Insight
42 Normal Facade 45 Normal Rock Climb 39 Ghost Shadow Ball 45 Ghost Grudge

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 11kg / 26 lbs 48 Fight Focus Punch 50 Rock Head Smash
1.7m / 507 76kg / 168 lbs 51 Normal Mean Look 57 Ghost Destiny Bond
HP: HP:
? Normal Fake Out ? Electric Thunder Punch ? Psychic Imprison ? Steel Iron Defense
Shedding Pokmon Abilities: Coffin Pokmon Abilities:
It sheds skin constantly, but keeps Shed Skin & Moxie ? Fire Fire Punch This Pokmon has only been seen Mummy ? Psychic Heal Block
wearing it since the old skin has a few times in the ruins and tombs of

Evolution: First Stage. Evolution: Final Form.
rubber-like texture and it can pull it Evolves by doing evil deeds. ancient civilizations. It curses and
all the way up to its head. It bashes transforms people and Pokmon
foes with headbutts and is known into mummy-like creatures. It is said
for making dirty moves on fights. #559 #560 it feeds on pure gold. #562 #563

Experience
cost Type move name Experience
cost Type move name #560 Scrafty Type: Dark Fight Experience
cost Type move name Experience
cost Type move name #564 Tirtouga Type: Water Rock
0 Normal Leer 0 Fight Low Kick 0 Normal Bide 0 Water Withdraw
Strength Strength
0 Ground Sand Attack 0 Dark Feint Attack 0 Water Water Gun 5 Rock Rollout
16 Dexterity 11 Dexterity
12 Normal Headbutt Normal Swagger 8 Dark Bite Normal Protect
20 Fight Brick Break 23 Dark Payback Vitality 15 Water Aqua Jet 18 Rock Ancient Power Vitality
27 Normal Chip Away 31 Fight High Jump Kick Special 21 Dark Crunch 25 Rock Wide Guard Special
34 Normal Scary Face 38 Dark Crunch 28 Water Brine 31 Rock Smack Down
Insight Insight
45 Normal Facade 51 Normal Rock Climb 35 Ghost Curse 38 Normal Shell Smash

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Fight Focus Punch 65 Rock Head Smash
1.1m / 307 30kg / 66 lbs 41 Water Aqua Tail 45 Rock Rock Slide 0.7m / 204 11kg / 25 lbs
HP: HP:
? Dragon Dragon Dance ? Fight Drain Punch 48 Water Rain Dance 59 Water Hydro Pump
Hoodlum Pokmon Abilities: Prototurtle Pokmon Abilities:
? Steel Iron Defense They form gangs and beat anyone Shed Skin & Moxie ? Rock Stealth Rock ? Steel Iron Defense About 100 million years ago, these Solid Rock & Sturdy
who tresspases their territory. ? Normal Body Slam Pokmon swam in oceans. It is
Final Form. First Stage.
The one with the biggest crest is Evolution: Evolution:
thought they also went on land to Evolves after reaching maturity.
the leader. They throw powerful attack prey. One has been clonned
kicks and their skin is an excellent from a fossil that was found a mile
shield. Be careful around them. #559 #560 deep underwater. #564 #565

226 227
Unova Pokdex Unova Pokdex

#565 Carracosta Type: Water Rock Experience


cost Type move name Experience
cost Type move name #569 Garbodor Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 0 Water Withdraw 0 Normal Pound 0 Poison Poison Gas
Strength Strength
0 Water Water Gun 0 Rock Rollout 0 Normal Recycle 0 Poison Toxic Spikes
Dexterity Dexterity
8 Dark Bite 11 Normal Protect 12 Poison Acid Spray 14 Normal Double Slap
Vitality 15 Water Aqua Jet 18 Rock Ancient Power Vitality 18 Poison Sludge 23 Normal Stockpile
Special 21 Dark Crunch 25 Rock Wide Guard Special 23 Normal Swallow 25 Normal Body Slam
28 Water Brine 31 Rock Smack Down 29 Poison Sludge Bomb 34 Poison Clear Smog
Insight Insight
35 Ghost Curse 40 Normal Shell Smash 39 Poison Toxic 46 Psychic Amnesia

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Water Aqua Tail 51 Rock Rock Slide 1.9m / 603 107kg /236 lbs 49 Poison Belch 54 Poison Gunk Shot
1.2m / 400 162kg /356 lbs HP: HP:
56 Water Rain Dance 61 Water Hydro Pump 59 Normal Explosion ? Fight Drain Punch
Prototurtle Pokmon Abilities: Trash Heap Pokmon Abilities:
They can live both in ocean and Solid Rock & Sturdy ? Steel Iron Defense ? Psychic Guard Split They absorb garbage to make it Stench & Weak Armor ? Ground Spikes ? Rock Rollout
land. It can knock out a foe with a ? Steel Iron Head part of their bodies and use it to
Evolution: Final Form. Evolution: Final Form.
slap from one of its powerful front produce toxic substances from
fins and chew it up whole. their finger tips. They like to remain
Fortunately, only one specimen on undisturbed and produce a terrible
captivity remains. #564 #565 smell to repel others. #568 #569

Experience
cost Type move name Experience
cost Type move name #566 Archen Type: Rock Flying Experience
cost Type move name Experience
cost Type move name #570 Zorua Type: Dark
0 Normal Quick Attack 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Flying Wing Attack 5 Rock Rock Throw 5 Dark Pursuit 9 Dark Fake Tears
Dexterity Dexterity
8 Normal Double Team 11 Normal Scary Face 13 Normal Fury Swipes 17 Dark Feint Attack
15 Flying Pluck 18 Rock Ancient Power Vitality 21 Normal Scary Face 25 Dark Taunt Vitality
21 Psychic Agility 25 Fight Quick Guard Special 29 Dark Foul Play 33 Dark Torment Special
28 Flying Acrobatics 31 Dragon Dragon Breath 37 Psychic Agility 41 Dark Embargo
Insight Insight
35 Dark Crunch 38 Normal Endeavor 45 Dark Punishment 49 Dark Nasty Plot

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Bug U-Turn 45 Rock Rock Slide 0.5m / 104 9kg / 20 lbs 53 Psychic Imprison 57 Dark Night Daze
0.7m / 204 12kg / 27 lbs
HP: HP:
48 Dragon Dragon Claw 50 Normal Thrash ? Psychic Extrasensory ? Fight Detect
First Bird Pokmon Abilities: Tricky Fox Pokmon Abilities:
? Steel Steel Wing ? Flying Bounce Revived from a fossil, this Pokmon Defeatist ? Dark Sucker Punch They are very hard to find as they Illusion
? Dark Knock Off is thought to be the ancestor of all can transform into people and
Evolution: First Stage. Evolution: First Stage.
bird Pokmon. Its flight abilities are Evolves after reaching certain age. other Pokmon. They cannot speak Evolves by doing evil deeds.
poor so it just hops up by jumping. when transformed and their tail
They are ill tempered and will not remains visible. They ruin reputations
eat processed Pokmon food. #566 #567 by creating michief in disguise. #570 #571

#567 Archeops Type: Rock Flying Experience


cost Type move name Experience
cost Type move name #571 Zoroak Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Quick Attack 0 Normal Leer 0 Dark Night Daze 0 Psychic Imprison
Strength Strength
0 Flying Wing Attack 5 Rock Rock Throw 0 Bug U-Turn 0 Normal Scratch
Dexterity Normal Dexterity
8 Normal Double Team 11 Scary Face 0 Normal Leer 0 Dark Pursuit
Vitality 15 Flying Pluck 18 Rock Ancient Power Vitality 0 Dark Hone Claws 13 Normal Fury Swipes
Special 21 Psychic Agility 25 Fight Quick Guard Special 17 Dark Feint Attack 21 Normal Scary Face
28 Flying Acrobatics 31 Dragon Dragon Breath 25 Dark Taunt 29 Dark Foul Play
Insight Insight
35 Dark Crunch 40 Normal Endeavor 30 Dark Night Slash 34 Dark Torment

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 407 32kg / 70 lbs 45 Bug U-Turn 51 Rock Rock Slide 1.6m / 503 81kg / 178 lbs 39 Psychic Agility 44 Dark Embargo
HP: HP:
56 Dragon Dragon Claw 61 Normal Thrash 49 Dark Punishment 54 Dark Nasty Plot
First Bird Pokmon Abilities: Illusion Fox Pokmon Abilities:
They used to form groups that Defeatist ? Steel Iron Defense ? Flying Sky Attack They live in groups, their lairs entrace Illusion ? Psychic Extrasensory ? Fight Detect
cooperated to catch prey. From ? Rock Head Smash is protected with their illusions and ? Dark Sucker Punch
Evolution: Final Form. Evolution: Final Form.
the ground, they used a running mirages. They have been known to
start to take flight. It is believed that fool entire towns with their tricks.
they got extinct due to their poor Their illusions can hide their tails
tolerance to pain. #566 #567 now but they remain mute. #570 #571

Experience
cost Type move name Experience
cost Type move name #568 Trubbish Type: Poison Experience
cost Type move name Experience
cost Type move name #572 Minccino Type: Normal
0 Normal Pound 0 Poison Poison Gas 0 Normal Pound 0 Fairy Baby-Doll Eyes
Strength Strength
3 Normal Recycle 7 Poison Toxic Spikes 7 Normal Helping Hand 9 Normal Tickle
Dexterity Dexterity
12 Poison Acid Spray 14 Normal Double Slap 13 Normal Double Slap 15 Normal Encore
18 Poison Sludge 23 Normal Stockpile Vitality 19 Normal Swift 21 Normal Sing Vitality
23 Normal Swallow 25 Normal Take Down Special 25 Normal Tail Slap 27 Fairy Charm Special
29 Poison Sludge Bomb 34 Poison Clear Smog 31 Fight Wake-Up Slap 33 Normal Echoed Voice
Insight Insight
36 Poison Toxic 40 Psychic Amnesia 37 Normal Slam 39 Normal Captivate

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Poison Belch 45 Poison Gunk Shot
0.6m / 200 31kg / 68 lbs 43 Normal Hyper Voice 45 Normal Last Resort 0.4m / 104 5kg / 12 lbs
HP: HP:
47 Normal Explosion ? Fight Drain Punch
Abilities:
49 Normal After You ? Water Aqua Tail
Abilities:
Trash Bag Pokmon Chinchilla Pokmon
? Ground Spikes ? Rock Rollout The combination of garbage bags Stench & Sticky Hold ? Steel Iron Tail ? Grass Seed Bomb They greet one another by rubbing Cute Charm & Technician
and industrial waste caused the their tails, which are always kept
Evolution: First Stage. Evolution: First Stage.
chemical reaction that created this Evolves after reaching certain size. well groomed and clean. Evolves with a Shiny Stone.
Pokmon. It belches a poison gas, Housewives love to keep them as
breathing it will leave you sick in bed pets because they eagerly help to
for a week. It loves filthy places. #568 #569 clean the house. #572 #573

228 229
Unova Pokdex Unova Pokdex

#573 Cinccino Type: Normal Experience


cost Type move name Experience
cost Type move name #577 Solosis Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Grass Bullet Seed 0 Rock Rock Blast 0 Psychic Psywave 3 Psychic Reflect
Strength Strength
0 Normal Helping Hand 0 Normal Tickle 7 Rock Rollout 10 Dark Snatch
Dexterity Dexterity
0 Normal Sing 0 Normal Tail Slap 14 Normal Hidden Power 16 Psychic Light Screen
Vitality ? Water Aqua Tail ? Steel Iron Tail Vitality 19 Fairy Charm 24 Normal Recover
Special ? Dark Fake Tears Special 25 Psychic Psyshock 28 Normal Endeavor
31 Psychic Future Sight 33 Normal Pain Split
Insight Insight
37 Psychic Psychic 40 Psychic Skill Swap

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 7kg / 16 lbs 0.3m / 100 1kg / 2 lbs 46 Psychic Heal Block 48 Psychic Wonder Room
HP: HP:
4?2 Fire
Poison Fire
AcidBlast
Armor 4?4 Ghost Grudge
Night Shade
Scarf Pokmon Abilities: Cell Pokmon Abilities:
Their fur feels amazing to the touch. Cute Charm & Technician Because their bodies are enveloped Overcoat & Magic Guard ? Ghost Confuse Ray
It produces an oil that repels dust in a special liquid, they can survive
Evolution: Final Form. Evolution: First Stage.
and prevents static electricity from in any environment. They drive Evolves after reaching certain size.
building up. It loves to be groomed away attackers by unleashing their
and pampered. The fur it sheds is psychic power. They communicate
highly valued. #572 #573 with their minds. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #574 Gothita Type: Psychic Experience
cost Type move name Experience
cost Type move name #578 Duosion Type: Psychic
0 Normal Pound 3 Psychic Confusion 0 Psychic Psywave 0 Psychic Reflect
Strength Strength
7 Normal Tickle 8 Normal Play Nice 0 Rock Rollout 0 Dark Snatch
Dexterity Dexterity
10 Dark Fake Tears 14 Normal Double Slap 14 Normal Hidden Power 16 Psychic Light Screen
16 Psychic Psybeam 19 Dark Embargo Vitality 19 Fairy Charm 24 Normal Recover Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special 25 Psychic Psyshock 28 Normal Endeavor Special
28 Dark Flatter 31 Psychic Future Sight 31 Psychic Future Sight 34 Normal Pain Split
Insight Insight
33 Psychic Heal Block 37 Psychic Psychic 39 Psychic Psychic 43 Psychic Skill Swap

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Psychic Telekinesis 46 Fairy Charm
0.4m / 104 5kg / 12 lbs 50 Psychic Heal Block 53 Psychic Wonder Room 0.6m / 200 8kg / 17 lbs
HP: HP:
48 Psychic Magic Room ? Psychic Role Play ? Poison Acid Armor 4?5 Fire
Ghost Flare
Night Blitz
Shade
Fixation Pokmon Abilities: Mitosis Pokmon Abilities:
? Bug Signal Beam ? Dark Snatch They continuosuly observe both Frisk & Competitive ? Ghost Confuse Ray It developed two brains when it Overcoat & Magic Guard

Trainers and Pokmon. Apparently, evolved, due to this it has a split
Evolution: First Stage. Evolution: Second Stage.
they are looking at something that Evolves after reaching certain age. personality. At times it may suddenly Evolves when its two brains synchronize.
only they can see. The ribbon-like try to take two different actions at
feelers on their body increase their once. When the two brains finally
psychic power. #574 #575 #576 synchronize it shows its max power. #577 #578 #579

#575 Gothorita Type: Psychic Experience


cost Type move name Experience
cost Type move name #579 Reuniclus Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Pound 0 Psychic Confusion 0 Psychic Psywave 0 Psychic Reflect
Strength Strength
0 Normal Tickle 0 Normal Play Nice 0 Rock Rollout 0 Dark Snatch
Dexterity Dexterity 16
10 Dark Fake Tears 14 Normal Double Slap 14 Normal Hidden Power Psychic Light Screen
Vitality 16 Psychic Psybeam 19 Dark Embargo Vitality 19 Fairy Charm 24 Normal Recover
Special 24 Dark Feint Attack 25 Psychic Psyshock Special 25 Psychic Psyshock 28 Normal Endeavor
28 Dark Flatter 31 Psychic Future Sight 31 Psychic Future Sight 34 Normal Pain Split
Insight Insight
34 Psychic Heal Block 39 Psychic Psychic 39 Psychic Psychic 41 Normal Dizzy Punch

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 18kg / 39 lbs 43 Psychic Telekinesis 50 Fairy Charm
1m / 303 20kg / 44 lbs 45 Psychic Skill Swap 54 Psychic Heal Block
HP: HP:
53 Psychic Magic Room ? Psychic Role Play 59 Psychic Wonder Room ? Poison Acid Armor
Manipulate Pokmon Abilities: Multiplying Pokmon Abilities:
Starlight is the source of their power. Frisk & Competitive ? Bug Signal Beam ? Dark Snatch These intelligent Pokmon fight by Overcoat & Magic Guard ? Ghost Night Shade ? Ghost Confuse Ray
At night, they mark star positions by controlling their arms with psychic
Evolution: Second Stage. Evolution: Final Form.
using floating stones. According to Evolves after reaching certain age. energy. They have been seen
many old tales, it creates friends for forming networks of many Reuniclus
itself by controlling sleeping children holding hands and unleashing an
on starry nights. #574 #575 #576 incredible psychic wave. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #576 Gothitelle Type: Psychic Experience
cost Type move name Experience
cost Type move name #580 Ducklett Type: Water Flying
0 Normal Pound 0 Psychic Confusion 0 Water Wate Gun 3 Water Water Sport
Strength Strength
0 Normal Tickle 0 Normal Play Nice 6 Flying Defog 9 Flying Wing Attack
Dexterity 15 Dexterity
10 Dark Fake Tears 14 Normal Double Slap 13 Water Water Pulse Flying Aerial Ace
16 Psychic Psybeam 19 Dark Embargo Vitality 19 Water Bubble Beam 21 Flying Feather Dance Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special 24 Water Aqua Ring 27 Flying Air Slash Special
28 Dark Flatter 31 Psychic Future Sight 30 Flying Roost 34 Water Rain Dance
Insight Insight
34 Psychic Heal Block 39 Psychic Psychic 37 Flying Tailwind 41 Flying Brave Bird

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Psychic Telekinesis 54 Fairy Charm
1.5m / 500 44kg / 97 lbs 46 Flying Hurricane ? Ground Mud Sport 0.5m / 108 5kg / 12 lbs
HP: HP:
59 Psychic Magic Room ? Psychic Heal Pulse ? Steel Steel Wing ? Flying Mirror Move
Astral Body Pokmon Abilities: Water Bird Pokmon Abilities:
? Normal Helping Hand ? Dark Dark Pulse They can predict the future from the Frisk & Competitive These bird Pokmon are excellent Keen Eye & Big Pecks
placement and movement of the divers. They swim around in the
Evolution: Final Form. Evolution: First Stage.
stars. They get restless if someone water eating their favorite food, Evolves by becoming really beautiful.
they know will be in danger. They peat moss. They can shoot a spray
are empathic creatures that can mist with their feathers to protect
understand human emotion. #574 #575 #576 from any predator that comes. #580 #581

230 231
Unova Pokdex Unova Pokdex

#581 Swanna Type: Water Flying Experience


cost Type move name Experience
cost Type move name #585 Deerling Type: Normal Grass Experience
cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Water Water Sport 0 Normal Tackle 0 Normal Camouflage
Strength Strength
0 Flying Defog 0 Flying Wing Attack 4 Normal Growl 7 Ground Sand Attack
Dexterity 15 Dexterity
13 Water Water Pulse Flying Aerial Ace 10 Fight Double Kick 13 Grass Leech Seed
Vitality 19 Water Bubble Beam 21 Flying Feather Dance Vitality 16 Dark Feint Attack 20 Normal Take Down
Special 24 Water Aqua Ring 27 Flying Air Slash Special 24 Fight Jump Kick 28 Grass Aromatherapy
30 Flying Roost 34 Water Rain Dance 32 Grass Energy Ball 36 Fairy Charm
Insight Insight
40 Flying Tailwind 47 Flying Brave Bird 41 Normal Nature Power 46 Normal Double-Edge

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 403 24kg / 53 lbs HP: 55 Flying Hurricane ? Ground Mud Sport 0.6m / 200 19kg / 43 lbs HP: 51 Grass Solar Beam ? Psychic Agility
? Normal Lucky Chant ? Flying Mirror Move ? Flying Bounce ? Grass Grass Whistle
White Bird Pokmon Abilities: Season Pokmon Abilities:
Swanna come out to dance at
 Keen Eye & Big Pecks They are born at the beginning of Chlorophyll & Sap Sipper
dusk. The one dancing in the middle the spring. Their coloring changes
Evolution: Final Form. Evolution: First Stage.
is the leader of the flock. Despite according to the season and can Evolves after going through four seasons.
their elegant and frail appearance, be affected by temperature as well.
they can flap their wings strongly It usually stays hidden in tall grass
and fly for thousands of miles. #580 #581 while its mother is away. #585 #586

Experience
cost Type move name Experience
cost Type move name #582 Vanillite Type: Ice Experience
cost Type move name Experience
cost Type move name #586 Sawsbuck Type: NormalG rass
0 Ice Icicle Spear 4 Normal Harden 0 Bug Megahorn 0 Normal Tackle
Strength Strength
7 Ghost Astonish 10 Normal Uproar 0 Normal Camouflage 0 Normal Growl
16 Dexterity Dexterity
13 Ice Icy Wind Ice Mist 0 Ground Sand Attack 10 Fight Double Kick
19 Ice Avalanche 22 Dark Taunt Vitality 13 Normal Leech Seed 16 Dark Feint Attack Vitality
26 Steel Mirror Shot 31 Poison Acid Armor Special 24 Normal Take Down 24 Fight Jump Kick Special
35 Ice Ice Beam 40 Ice Hail 28 Grass Aromatherapy 32 Grass Energy Ball
Insight Insight
44 Psychic Mirror Coat 49 Ice Blizzard 36 Fairy Charm 37 Grass Horn Leech

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Ice Sheer Cold ? Ice Ice Shard 0.4m / 104 5kg / 12 lbs HP: 44 Normal Nature Power 52 Normal Double-Edge 1.9m / 603 184kg /408 lbs HP:
? Steel Autotomize ? Water Water Pulse 60 Grass Solar Beam ? Psychic Agility
Fresh Snow Pokmon Abilities: Season Pokmon Abilities:
This Pokmon were born from icicles Ice Body ? Flying Bounce ? Normal Last Resort The plants growing on its horns Chlorophyll & Sap Sipper

that bathed in the energy of the change according to the season.
Evolution: First Stage. Evolution: Final Form.
morning sun. It uses snow to cover Evolves after a freezing winter. They live in herds that migrate in
its head and protect it from melting. search of grass. The leaders of the
They are playful and love to make herd possess magnificent horns.
snow fall around them. #582 #583 #584 They tend to be paceful creatures. #585 #586

#583 Vanillish Type: Ice Experience


cost Type move name Experience
cost Type move name #587 Emolga Type: Electric Flying Experience
cost Type move name Experience
cost Type move name
0 Ice Icicle Spear 0 Normal Harden 0 Electric Thunder Shock 4 Normal Quick Attack
Strength Strength
0 Ghost Astonish 0 Normal Uproar 7 Normal Tail Whip 10 Electric Charge
Dexterity 16 Dexterity
13 Ice Icy Wind Ice Mist 13 Electric Spark 15 Electric Nuzzle
Vitality 19 Ice Avalanche 22 Dark Taunt Vitality 16 Dark Pursuit 19 Normal Double Team
Special 26 Steel Mirror Shot 31 Poison Acid Armor Special 22 Electric Shock Wave 26 Electric Electro Ball
36 Ice Ice Beam 42 Ice Hail 30 Flying Acrobatics 34 Psychic Light Screen
Insight Insight
47 Psychic Mirror Coat 53 Ice Blizzard 38 Normal Encore 42 Electric Volt Switch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 41kg / 90 lbs 58 Ice Sheer Cold ? Ice Ice Shard 0.4m / 104 5kg / 11 lbs 46 Psychic Agility 50 Electric Discharge
HP: HP:
? Steel Autotomize ? Water Water Pulse
Sky Squirrel Pokmon
? Flying Air Slash ? Flying Roost
Icy Snow Pokmon Abilities: Abilities:
Snowy mountains are this Pokmons Ice Body They live on treetops and glide using Static ? Fairy Charm
habitat. It conceals itself from enemy the inside of a cape-like membrane.
Evolution: Second Stage.
eyes by creating many small ice Evolves after a freezing winter. They discharge electricity to defend Evolution: Final Form.
bundles and hiding around them. from other Pokmon. They carry
It may attach itself to the ceiling of nuts and berries back to their nest
ice caves to hide around the ice. #582 #583 #584 to eat during the winter. #587

Experience
cost Type move name Experience
cost Type move name #584 Vanilluxe Type: Ice Experience
cost Type move name Experience
cost Type move name #588 Karrablast Type: Bug
0 Ice Freeze-Dry 0 Ice Icicle Spear 0 Flying Peck 4 Normal Leer
Strength Strength
0 Normal Harden 0 Normal Astonish 8 Normal Endure 13 Bug Fury Cutter
13 Dexterity Dexterity
0 Normal Uproar Ice Icy Wind 16 Normal Fury Attack 20 Normal Headbutt
16 Ice Mist 19 Ice Avalanche Vitality 25 Normal False Swipe 28 Bug Bug Buzz Vitality
22 Dark Taunt 26 Steel Mirror Shot Special 32 Normal Slash 37 Normal Take Down Special
31 Poison Acid Armor 36 Ice Ice Beam 40 Normal Scary Face 44 Bug X-Scissor
Insight Insight
42 Ice Hail 50 Psychic Mirror Coat 49 Normal Flail 52 Normal Swords Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Ice Blizzard 67 Ice Sheer Cold 1.3m / 403 57kg / 126 lbs 56 Normal Double-Edge ? Dark Feint Attack 0.5m / 108 6kg / 13 lbs
HP: HP:
? Steel Autotomize ? Steel Iron Defense ? Normal Horn Attack ? Dark Pursuit
Snowstorm Pokmon Abilities: Clamping Pokmon Abilities:
? Ice Ice Shard It grew a new head with evolution, Ice Body When they feel threatened, they Swarm & Shed Skin
and they get along really well. They spit an acidic liquid to drive attackers
Evolution: Final Form. Final Form.
need to drink a lot of water in order away. This Pokmon targets Shelmet Evolution:
Evolves by stealing a Shelments shell.
to keep cool outside a gelid weather. as they compete for food. It only
If both heads get angry they will evolves when it has a Shelmets
expel a terrible blizzard around. #582 #583 #584 shell as its new home. #588 #589

232 233
Unova Pokdex Unova Pokdex

#589 Escavalier Type: Bug Steel Experience


cost Type move name Experience
cost Type move name #593 Jellicent Type: Water Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Double-Edge 0 Bug Fell Stinger 0 Normal Wring Out 0 Water Water Spout
Strength Strength
0 Flying Peck 0 Normal Leer 0 Water Bubble 0 Water Water Sport
Dexterity Dexterity
0 Fight Quick Guard 0 Bug Twineedle 0 Grass Absorb 0 Ghost Night Shade
Vitality 16 Normal Fury Attack 20 Normal Headbutt Vitality 13 Water Bubble Beam 17 Normal Recover
Special 25 Normal False Swipe 28 Bug Bug Buzz Special 22 Water Water Pulse 27 Ghost Ominous Wind
32 Normal Slash 37 Steel Iron Head 32 Water Brine 37 Water Rain Dance
Insight Insight
40 Steel Iron Defense 44 Bug X-Scissor 45 Ghost Hex 53 Water Hydro Pump

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 303 33kg / 72 lbs 49 Fight Reversal 52 Normal Swords Dance
2.2m / 703 135kg /297 lbs ? Poison Acid Armor ? Ghost Spite
HP: HP:
56 Normal Giga Impact ? Bug Megahorn ? Ghost Confuse Ray
Cavalry Pokmon Abilities: Floating Pokmon Abilities:
Wearing the shell covering it stole Swarm & Shell Armor ? Ground Drill Run ? Fight Counter Its body is mostly seawater. It feeds Water Absorb & Cursed Body
from a Shelmet, it defends itself and on the life energy of its victims. It is
Evolution: Final Form. Evolution: Final Form.
attacks with two stings. It can fly regal, pompous, and hates orders.
to move around but its wings are The fate of the ships and crew that
too small to carry its weight to high wander into Jellicents territory:
altitudes. #588 #589 All sunken, all lost, all vanished. #592 #593

Experience
cost Type move name Experience
cost Type move name #590 Foongus Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #594 Alomomola Type: Water
0 Grass Absorb 0 Normal Growth 0 Water Hydro Pump 0 Normal Pound
Strength Strength
8 Ghost Astonish 12 Normal Bide 0 Water Water Sport 5 Water Aqua Ring
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Ingrain 9 Water Aqua Jet 13 Normal Double Slap
20 Dark Feint Attack 24 Normal Sweet Scent Vitality 17 Psychic Heal Pulse 21 Normal Protect Vitality
28 Grass Giga Drain 32 Poison Toxic Special 25 Water Water Pulse 29 Fight Wake-Up Slap Special
35 Grass Synthesis 34 Poison Clear Smog 33 Water Soak 37 Normal Wish
Insight Insight
43 Grass Solar Beam 45 Bug Rage Powder 41 Water Brine 45 Normal Safeguard

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Grass Spore ? Grass Seed Bomb 0.2m / 008 1kg / 2 lbs 53 Rock Wide Guard 57 Psychic Healing Wish
1.2m / 400 31kg / 69 lbs
HP: HP:
? Normal Body Slam ? Poison Gastro Acid ? Normal Refresh ? Normal Pain Split
Mushroom Pokmon Abilities: Caring Pokmon Abilities:
The top of fungus takes a pattern Effect Spore ? Normal Endure Floating in the open sea is how they Healer & Hydration
that resembles a predator to protect live. When they find a wounded
Evolution: First Stage. Evolution: Final Form.
itself. In recent times this pattern Evolves after reaching certain size. Pokmon, they embrace it and use
has started to look like a Pokball. their special membrane to heal their
It releases toxic spores in the air wounds. A caring, noble and selfless
that help it move around safely. #590 #591 Pokmon. #594

#591 Amoongus Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #595 Joltik Type: Bug Electric Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Normal Growth 0 Bug String Shot 0 Bug Leech Life
Strength Strength
8 Ghost Astonish 12 Normal Bide 0 Bug Spider Web 4 Electric Thunder Wave
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Ingrain 7 Normal Screech 12 Bug Fury Cutter
Vitality 20 Dark Feint Attack 24 Normal Sweet Scent Vitality 15 Electric Electro Web 18 Bug Bug Bite
Special 28 Grass Giga Drain 32 Poison Toxic Special 23 Poison Gastro Acid 26 Normal Slash
35 Grass Synthesis 43 Poison Clear Smog 29 Electric Electro Ball 34 Bug Signal Beam
Insight Insight
49 Grass Solar Beam 54 Bug Rage Powder 37 Psychic Agility 40 Dark Sucker Punch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 10kg / 23 lbs 62 Grass Spore ? Poison Gastro Acid 0.1m / 004 0.6kg / 1 lbs 45 Electric Discharge 48 Bug Bug Buzz
HP: HP:
? Dark Foul Play ? Normal Endure ? Poison Poison Sting ? Flying Bounce
Mushroom Pokmon Abilities: Attaching Pokmon Abilities:
In ancient times the tip of their caps Effect Spore Since it cant generate its own Compoundeyes & Unnerve
 ? Grass Giga Drain
had two eye-like patterns and it charge, it sticks into larger Pokmon
Evolution: Final Form. Evolution: First Stage. Evolves after
made a swaying motion to lure and absorbs the static electricity learing to produce its own Electricity.
prey to itself, but as they became of their fur. In the cities they suck
Pokball-looking few Pokmon fall electricity from the outlets they find,
for it. It is still very venomous, though. #590 #591 skyrocketting the power bill. #595 #596

Experience
cost Type move name Experience
cost Type move name #592 Frillish Type: Water Ghost Experience
cost Type move name Experience
cost Type move name #596 Galvantula Type: Bug Electric
0 Water Bubble 0 Water Water Sport 0 Bug Sticky Web 0 Bug String Shot
Strength Strength
5 Grass Absorb 9 Ghost Night Shade 0 Bug Leech Life 5 Bug Spider Web
Dexterity Dexterity
13 Water Bubble Beam 17 Normal Recover 9 Electric Thunder Wave 13 Normal Screech
22 Water Water Pulse 27 Ghost Ominous Wind Vitality 17 Bug Fury Cutter 20 Electric Electro Web Vitality
32 Water Brine 37 Water Rain Dance Special 25 Bug Bug Bite 29 Poison Gastro Acid Special
43 Ghost Hex 49 Water Hydro Pump 33 Normal Slash 37 Electric Electro Ball
Insight Insight
55 Normal Wring Out 61 Water Water Spout 41 Bug Signal Beam 45 Psychic Agility

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Poison Acid Armor ? Grass Giga Drain 1.2m / 400 33kg / 72 lbs HP: 46 Dark Sucker Punch 54 Electric Discharge 0.8m / 207 14kg / 31 lbs HP:
? Ghost Confuse Ray 60 Bug Bug Buzz ? Poison Cross Poison
Floating Pokmon Abilities: EleSpider Pokmon Abilities:
If a Frillish is spotted, all beaches Water Absorb & Cursed Body ? Electric Magnet Rise ? Grass Giga Drain They employ an electrically charged Compoundeyes & Unnerve
nearby will be closed for the day. web to trap their prey. While it is
Evolution: First Stage. Evolution: Final Form.
This Pokmon paralizes a swimming Evolves by becoming king of the sea. immobilized by shock, they leisurely
victim and wraps them, dragging consume it. They usually live alone
them to the bottom of the sea. but there have been cases of large
Females have pink shade. #592 #593 swarms living together in caves. #595 #596

234 235
Unova Pokdex Unova Pokdex

#597 Ferroseed Type: Grass Steel Experience


cost Type move name Experience
cost Type move name #601 Klinklang Type: Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden 0 Electric Magnetic Flux 0 Normal Vice Grip
Strength Strength
6 Rock Rollout 9 Ghost Curse 6 Electric Charge 11 Electric Thunder Shock
Dexterity Dexterity 21
14 Steel Metal Claw 18 Bug Pin Missile 16 Steel Gear Grind Normal Bind
Vitality 21 Steel Gyro Ball 26 Steel Iron Defense Vitality 25 Electric Charge Beam 31 Steel Autotomize
Special 30 Steel Mirror Shot 35 Grass Ingrain Special 36 Steel Mirror Shot 40 Normal Screech
38 Normal Self Destruct 43 Steel Iron Head 44 Electric Discharge 48 Steel Metal Sound
Insight Insight
47 Dark Payback 52 Steel Flash Cannon 54 Steel Shift Gear 60 Normal Lock-On

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 18kg / 41 lbs 55 Normal Explosion ? Grass Leech Seed 0.6m / 200 81kg / 178 lbs 66 Electric Zap Cannon 72 Normal Hyper Beam
HP: HP:
4?2 Fire
Ground Fire Blast
Spikes 4?4 Ghost
Grass Grudge
Seed Bomb ? Steel Iron Defense ? Psychic Gravity
Thorn Seed Pokmon Abilities: Gear Pokmon Abilities:
They stick their thorns into cave Iron Barbs The gear with the red core rotates Plus & Minus ? Electric Magnet Rise
walls and absorb the minerals from at high speed for a quick energy
Evolution: First Stage. Evolution: Final Form.
the rocks. When threatened, they Evolves after reaching certain size. charge. The mini gears shoot rays
attack by shooting a barrage of through the spikes around it.
spikes, which gives them a chance This inorganic Pokmon will trap
to escape by rolling away. #597 #598 and crush foes between its gears. #599 #600 #601

Experience
cost Type move name Experience
cost Type move name #598 Ferrothorn Type: Grass Steel Experience
cost Type move name Experience
cost Type move name #602 Tynamo Type: Electric
0 Normal Rock Climb 0 Normal Tackle 0 Normal Tackle 0 Electric Thunder Wave
Strength Strength
0 Normal Harden 0 Rock Rollout 0 Electric Spark 0 Electric Charge Beam
14 Dexterity Dexterity
0 Ghost Curse Steel Metal Claw
18 Bug Pin Missile 21 Steel Gyro Ball Vitality Vitality
26 Steel Iron Defense 30 Steel Mirror Shot Special Special
35 Grass Ingrain 38 Normal Self Destruct
Insight Insight
40 Grass Power Whip 46 Steel Iron Head

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Dark Payback 61 Steel Flash Cannon
1m / 303 110kg /242 lbs 0.2m / 008 0.3kg / 0.7lbs
HP: HP:
67 Normal Explosion 4?5 Fire
Grass Flare Blitz
Leech Seed
Thorn Pod Pokmon Abilities: EleFish Pokmon Abilities:
? Rock Stealth Rock ? Grass Seed Bomb It attaches itself to cave ceilings by Iron Barbs These Pokmon move in schools.
 Levitate
swinging around its spiky feelers. They have an electricity-storing
Evolution: Final Form. Evolution: First Stage. Evolves after
It shoots spikes at targets passing organ at their sides but they cant learing to produce its own Electricity.
beneath. It is incredibly resilient and generate their own power. They
stubborn, it will whip you if you try to only discharge electricity if they are
take its spot in the cave walls.. #597 #598 in danger. #602 #603 #604

#599 Klink Type: Steel Experience


cost Type move name Experience
cost Type move name #603 Eelektrik Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Vice Grip 6 Electric Charge 0 Normal Headbutt 0 Electric Thunder Wave
Strength Strength
11 Electric Thunder Shock 16 Steel Gear Grind 0 Electric Spark 0 Electric Charge Beam
Dexterity 26 Dexterity 19
21 Normal Bind Electric Charge Beam 9 Normal Bind Poison Acid
Vitality 31 Steel Autotomize 36 Steel Mirror Shot Vitality 29 Electric Discharge 39 Dark Crunch
Special 39 Normal Screech 42 Electric Discharge Special 44 Electric Thunderbolt 49 Poison Acid Spray
45 Steel Metal Sound 48 Steel Shift Gear 54 Poison Coil 59 Electric Wild Charge
Insight Insight
50 Normal Lock-On 54 Electric Zap Cannon 64 Poison Gastro Acid 69 Electric Zap Cannon

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 21kg / 46 lbs 57 Normal Hyper Beam ? Steel Iron Defense 1.2m / 400 22kg / 48 lbs 74 Normal Thrash ? Grass Giga Drain
HP: HP:
Abilities:
? Electric Magnet Rise ? Psychic Gravity
Abilities:
? Water Aqua Tail ? Steel Iron Tail
Gear Pokmon EleFish Pokmon
This two strange Pokmon are Plus & Minus These Pokmon have a really big Levitate
merged into one. Interlocking their appetite. When they spot their prey,
Evolution: First Stage. Evolution: Second Stage.
bodies and spinning around will Evolves around a strong Magnetic Field. they coil around it and shock it with Evolves with a Thunder Stone.
generate the energy they need to their electricity-generating organs,
live. Their only way to comunicate is which are the yellow circles on its
through their eyes. #599 #600 #601 skin. #602 #603 #604

Experience
cost Type move name Experience
cost Type move name #600 Klang Type: Steel Experience
cost Type move name Experience
cost Type move name #604 Eelektross Type: Electric
0 Normal Vice Grip 6 Electric Charge 0 Normal Crush Claw 0 Electric Ion Deluge
Strength Strength
11 Electric Thunder Shock 16 Steel Gear Grind 0 Normal Headbutt 0 Poison Acid
26 Dexterity 0 Dexterity
21 Normal Bind Electric Charge Beam 0 Electric Discharge Dark Crunch
31 Steel Autotomize 36 Steel Mirror Shot Vitality 0 Poison Coil 0 Poison Gastro Acid Vitality
40 Normal Screech 44 Electric Discharge Special 75 Electric Zap Cannon 80 Normal Thrash Special
48 Steel Metal Sound 52 Steel Shift Gear ? Normal Super Fang ? Fight Drain Punch
Insight Insight
56 Normal Lock-On 60 Electric Zap Cannon ? Fire Fire Punch

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
64 Normal Hyper Beam ? Steel Iron Defense 0.6m / 200 51kg / 112 lbs HP: 2.1m / 700 80kg / 177 lbs HP:
? Electric Magnet Rise ? Psychic Gravity
Abilities: Abilities:
Gear Pokmon EleFish Pokmon
Minigear and big gear comprise its Plus & Minus They crawl out of the water and Levitate
body. If the minigear is deattached attack anyone on shore by sucking
Evolution: Second Stage. Evolution: Final Form.
it will turn off both gears. Evolves around a strong Magnetic Field. them into their mouths, shoking
It communicates with others by them, and dragging them back into
rotating. When its angry or afraid, it the ocean. They are aggressive and
rotates faster. #599 #600 #601 unpredictable, be very careful. #602 #603 #604

236 237
Unova Pokdex Unova Pokdex

#605 Elgyem Type: Psychic Experience


cost Type move name Experience
cost Type move name #609 Chandelure Type: Ghost Fire Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Growl 0 Normal Pain Split 0 Poison Smog
Strength Strength
8 Psychic Heal Block 11 Psychic Miracle Eye 0 Ghost Confuse Ray 0 Fire Flame Burst
Dexterity Dexterity
15 Psychic Psybeam 18 Normal Headbutt 0 Ghost Hex ? Psychic Power Split
Vitality 22 Normal Hidden Power 25 Psychic Imprison Vitality ? Poison Acid Armor ? Poison Clear Smog
Special 29 Normal Simple Beam 32 Psychic Zen Headbutt Special
36 Normal Psych Up 39 Psychic Psychic Insight
Insight
43 Psychic Calm Mind 46 Normal Recover

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 9kg / 19 lbs HP: 50 Psychic Guard Split 50 Psychic Power Split 1m / 303 34kg / 75 lbs HP:
53 Psychic Synchronoise 56 Psychic Wonder Room
Cerebral Pokmon Abilities: Luring Pokmon Abilities:
This Pokmon was never seen until Telepathy & Synchronize ? Psychic Cosmic Power ? Dark Nasty Plot It consumes the spirits of the living, Flash Fire & Flame Body
it appeared far in the desert about ? Psychic Teleport puts people in a hypnotic trance
Evolution: First Stage. It is not possible Evolution: Final Form.
50 years ago. Rumor has it that it to know what makes it Evolve. and consumes them with fire.
came from space. It uses its strong Being consumed in Chandelures
psychic power to squeeze its foes flame burns up the spirit, leaving
brain, causing awful headaches. #605 #606 only the body behind. #607 #608 #609

Experience
cost Type move name Experience
cost Type move name #606 Beheeyem Type: Psychic Experience
cost Type move name Experience
cost Type move name #610 Axew Type: Dragon
0 Psychic Confusion 0 Normal Growl 0 Normal Scratch 4 Normal Leer
Strength Strength
0 Psychic Heal Block 0 Psychic Miracle Eye 7 Dark Assurance 10 Dragon Dragon Rage
Dexterity Dexterity
15 Psychic Psybeam 18 Normal Headbutt 13 Dragon Dual Chop 16 Normal Scary Face
22 Normal Hidden Power 25 Psychic Imprison Vitality 20 Normal Slash 24 Normal False Swipe Vitality
29 Normal Simple Beam 32 Psychic Zen Headbutt Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
36 Normal Psych Up 39 Psychic Psychic 36 Dark Taunt 41 Dragon Dragon Pulse
Insight Insight
45 Psychic Calm Mind 50 Normal Recover 46 Normal Swords Dance 50 Normal Guillotine

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Psychic Guard Split 58 Psychic Power Split 1m / 303 34kg / 76 lbs HP: 56 Dragon Outrage 61 Normal Giga Impact
0.6m / 200 18kg / 39 lbs HP:
63 Psychic Synchronoise 68 Psychic Wonder Room Abilities:
? Normal Focus Energy ? Fight Counter
Cerebral Pokmon Tusk Pokmon Abilities:
? Psychic Cosmic Power ? Dark Nasty Plot Apparently, it communicates by Telepathy & Synchronize
 ? Dark Night Slash They mark their territory by leaving Rivalry & Mold Breaker
? Psychic Teleport flashing its three fingers, but the
Final Form.
gashes in trees with their tusks. If a
Evolution: Evolution: First Stage.
patterns havent been decoded. It tusk breaks, a new one grows back Evolves by proving its strength.
uses psychic power to control an quickly. They fight eachother to see
opponents brain and tampers with whos got the sharpest tusks. Only
its memories and personality. #605 #606 the strongest ever evolve. #610 #611 #612

#607 Litwick Type: Ghost Fire Experience


cost Type move name Experience
cost Type move name #611 Fraxure Type: Dragon Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Ghost Astonish 0 Normal Scratch 0 Normal Leer
Strength Strength
3 Normal Minimize 5 Poison Smog 0 Dark Assurance 0 Dragon Dragon Rage
Dexterity Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray 13 Dragon Dual Chop 16 Normal Scary Face
Vitality 13 Ghost Night Shade 16 Fire Will-O-Wisp Vitality 20 Normal Slash 24 Normal False Swipe
Special 20 Fire Flame Burst 24 Psychic Imprison Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance
28 Ghost Hex 33 Dark Memento 36 Dark Taunt 42 Dragon Dragon Pulse
Insight Insight
38 Fire Inferno 43 Ghost Curse 48 Normal Swords Dance 54 Normal Guillotine

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs 49 Ghost Shadow Ball 55 Normal Pain Split 1m / 303 36kg / 79 lbs 60 Dragon Outrage 66 Normal Giga Impact
HP: HP:
61 Fire Overheat ? Poison Clear Smog ? Normal Focus Energy ? Fight Counter
Candle Pokmon Abilities: Axe Jaw Pokmon Abilities:
Its flame is usually out, but it starts Flash Fire & Flame Body ? Psychic Trick ? Ice Haze Their tusks can shatter rocks.
 Rivalry & Mold Breaker ? Dark Night Slash
burning whenever it absorbs the Territory battles between Fraxure
Evolution: First Stage. Evolution: Second Stage.
life force from others. They trick lost Evolves when its flame grows too big. can be intensely violent. The tusks Evolves by proving its strength.
people into thinking they are helping dont grow back anymore, if you find
them find their way in the dark but a Fraxure with both tusks whole, it
those who follow them never return. #607 #608 #609 means its one of the strongest. #610 #611 #612

Experience
cost Type move name Experience
cost Type move name #608 Lampent Type: Ghost Fire Experience
cost Type move name Experience
cost Type move name #612 Haxorus Type: Dragon
0 Fire Ember 0 Ghost Astonish 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Normal Minimize 0 Poison Smog 0 Dark Assurance 0 Dragon Dragon Rage
Dexterity Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray 13 Dragon Dual Chop 16 Normal Scary Face
13 Ghost Night Shade 16 Fire Will-O-Wisp Vitality 20 Normal Slash 24 Normal False Swipe Vitality
20 Fire Flame Burst 24 Psychic Imprison Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
28 Ghost Hex 33 Dark Memento 36 Dark Taunt 42 Dragon Dragon Pulse
Insight Insight
38 Fire Inferno 45 Ghost Curse 50 Normal Swords Dance 58 Normal Guillotine

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Ghost Shadow Ball 61 Normal Pain Split 0.6m / 200 13kg / 28 lbs 66 Dragon Outrage 74 Normal Giga Impact
1.8m / 600 157kg /345 lbs
HP: HP:
69 Fire Overheat ? Poison Clear Smog ? Dark Night Slash ? Dragon Draco Meteor
Lamp Pokmon Abilities: Axe Jaw Pokmon Abilities:
? Psychic Power Split ? Ice Haze This ominous Pokmon is very feared. Flash Fire & Flame Body ? Fight Superpower Their sturdy tusks will stay sharp
 Rivalry & Mold Breaker
It always arrives at someones final even if they are used to cut steel.

Evolution: Second Stage.
Evolution: Final Form.
moments and steals their spirit. Evolves with a Dusk Stone. These Pokmon are covered in hard
It hangs close to hospitals and other armor. They incredibly aggressive,
places simply waiting. It is said that if if their territory is trespassed, they
it gets your soul you will never rest. #607 #608 #609 chase and slash mercilessly. #610 #611 #612

238 239
Unova Pokdex Unova Pokdex

#613 Cubchoo Type: Ice Experience


cost Type move name Experience
cost Type move name #617 Accelgor Type: Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow 0 Psychic Power Swap 0 Bug Leech Life
Strength Strength
9 Normal Bide 13 Ice Icy Wind 0 Poison Acid Spray 8 Normal Double Team
Dexterity Dexterity
15 Normal Play Nice 17 Normal Fury Swipes 0 Normal Quick Attack 16 Bug Struggle Bug
Vitality 21 Water Brine 25 Normal Endure Vitality 20 Grass Mega Drain 25 Normal Swift
Special 29 Fairy Charm 33 Normal Slash Special 28 Normal Me First 32 Psychic Agility
36 Normal Flail 41 Psychic Rest 37 Grass Giga Drain 40 Bug U-Turn
Insight Insight
45 Ice Blizzard 49 Ice Hail 44 Bug Bug Buzz 49 Normal Recover

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 8kg / 18 lbs 53 Normal Thrash 57 Ice Sheer Cold
0.8m / 207 25kg / 56 lbs 56 Fight Final Gambit ? Normal Baton Pass
HP: HP:
? Fairy Play Rough ? Normal Yawn 4?2 Fire
Normal Fire
FeintBlast 4?4 Ghost
Dark Grudge
Pursuit
Chill Pokmon Abilities: Shell Out Pokmon Abilities:
They are born by the end of winter Snow Cloak ? Ice Ice Punch Having removed its heavy shell, it Hydration & Sticky Hold
and stay with their mothers for a becomes very light and swift. When
Evolution: First Stage. Evolution: Final Form.
couple of seasons. Their running Evolves after a freezing winter. its body dries out, it weakens. To
nose is used to practice their ice prevent dehydration, it wraps itself
powers. In fact, when they get sick in many layers of a thin membrane.
their nose is completely dry. #613 #614 It is very rare to see one in the wild. #616 #617

Experience
cost Type move name Experience
cost Type move name #614 Beartic Type: Ice Experience
cost Type move name Experience
cost Type move name #618 Stunfisk Type: Ground Electric
0 Fight Superpower 0 Water Aqua Jet 0 Normal Tackle 0 Water Water Gun
Strength Strength
0 Normal Growl 0 Ice Powder Snow 0 Ground Mud Slap 0 Ground Mud Sport
Dexterity 9 Dexterity
0 Normal Bide 0 Ice Icy Wind 5 Normal Bide Electric Thunder Shock
9 Normal Play Nice 17 Normal Fury Swipes Vitality 13 Ground Mud Shot 17 Normal Camouflage Vitality
21 Water Brine 25 Normal Endure Special 21 Ground Mud Bomb 25 Electric Discharge Special
33 Normal Slash 36 Normal Flail 30 Normal Endure 35 Flying Bounce
Insight Insight
37 Ice Icicle Crash 41 Psychic Rest 40 Water Muddy Water 45 Electric Thunderbolt

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Ice Blizzard 53 Ice Hail
2.6m / 806 390kg /858 lbs 50 Fight Revenge 55 Normal Flail 0.7m / 204 11kg / 24 lbs
HP: HP:
59 Normal Thrash 66 Ice Sheer Cold
Abilities:
61 Ground Fissure ? Electric Eerie Impulse
Abilities:
Freezing Pokmon Trap Pokmon
? Ice Avalanche ? Dark Night Slash They love the cold seas if the north Snow Cloak ? Ghost Curse ? Normal Pain Split It conceals itself in the mud of the Static & Limber
? Fairy Play Rough and create pathways across the seashore, then it waits. When prey
Evolution: Final Form. Evolution: Final Form.
ocean waters by freezing their own touch it, it delivers a jolt of electricity.
breath. They dive in cold waters to Its skin is very hard and it can
catch prey. They are not used to position itself to keep unhurt even
humans as they rarely see them. #613 #614 if stepped on by a heavy Pokmon. #618

#615 Cryogonal Type: Ice Experience


cost Type move name Experience
cost Type move name #619 Mienfoo Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Ice Ice Shard 0 Ice Mist 0 Normal Pound 0 Psychic Meditate
Strength Strength
0 Ice Haze 0 Normal Bind 9 Fight Detect 13 Normal Fake Out
Dexterity Dexterity 21
9 Normal Sharpen 13 Normal Rapid Spin 17 Normal Double Slap Normal Swift
Vitality 17 Ice Icy Wind 25 Ice Aurora Beam Vitality 25 Psychic Calm Mind 29 Fight Force Palm
Special 29 Poison Acid Armor 33 Ice Ice Beam Special 33 Fight Drain Punch 37 Fight Jump Kick
37 Psychic Light Screen 37 Psychic Reflect 41 Bug U-Turn 45 Fight Quick Guard
Insight Insight
41 Normal Slash 45 Ghost Confuse Ray 49 Flying Bounce 50 Fight High Jump Kick

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 307 148kg /326 lbs 49 Normal Recover 50 Ice Freeze-Dry
0.9m / 300 20kg / 44 lbs 57 Fight Reversal 61 Fight Aura Sphere
HP: HP:
Abilities:
53 Grass Solar Beam 57 Dark Night Slash
Abilities:
? Psychic Ally Switch ? Normal Feint
Crystallizing Pokmon Martial Arts Pokmon
They are born in snow clouds. Levitate 61 Ice Sheer Cold ? Dark Knock Off They gather in small groups around Inner Focus & Regenerator ? Normal Endure
Using chains made of ice crystals ? Bug Signal Beam ? Psychic Magic Coat the mountains to train and master
Evolution: Final Form. Evolution: First Stage.
they capture prey. If their body new techniches. They use their Evolves by proving its strength.
temperature goes up, they turns sharp claws to damage their foes.
into steam and vanish until it freezes Only those Mienfoo that excel at
and becomes ice again. #615 fighting in the group evolve. #619 #620

Experience
cost Type move name Experience
cost Type move name #616 Shelmet Type: Bug Experience
cost Type move name Experience
cost Type move name #620 Mienshao Type: Fight
0 Bug Leech Life 4 Poison Acid 0 Normal Pound 0 Psychic Meditate
Strength Strength
8 Normal Bide 13 Ghost Curse 0 Fight Detect 0 Normal Fake Out
Dexterity 21 Dexterity
16 Bug Struggle Bug 20 Grass Mega Drain 17 Normal Double Slap Normal Swift
25 Normal Yawn 28 Normal Protect Vitality 25 Psychic Calm Mind 29 Fight Force Palm Vitality
32 Poison Acid Armor 37 Grass Giga Drain Special 33 Fight Drain Punch 37 Fight Jump Kick Special
40 Normal Body Slam 44 Bug Bug Buzz 41 Bug U-Turn 45 Rock Wide Guard
Insight Insight
49 Normal Recover 50 Psychic Guard Swap 49 Flying Bounce 56 Fight High Jump Kick

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Fight Final Gambit ? Psychic Guard Split 0.4m / 104 7kg / 17 lbs 63 Fight Reversal 70 Fight Aura Sphere
1.4m / 407 35kg / 78 lbs
HP: HP:
? Poison Gastro Acid ? Normal Endure
Abilities:
? Dragon Dual Chop ? Normal Helping Hand
Abilities:
Snail Pokmon Martial Arts Pokmon
When attacked, it defends itself by Hydration & Shell Armor ? Normal Endure By the time they evolve they already Inner Focus & Regenerator
closing the lid of its shell or spits a have many years of experience in
Evolution: First Stage. Evolution: Final Form.
sticky, poisonous liquid. It competes Evolves by surviving without its shell. fighting. They use the long fur on
with Karrablast for food and shelter. their arms as a whip to strike their
If it loses its shell the distress may kill opponents and will not stop until
it, only those who survive evolve. #616 #617 the foe is defeated. #619 #620

240 241
Unova Pokdex Unova Pokdex

#621 Druddigon Type: Dragon Experience


cost Type move name Experience
cost Type move name #625 Bisharp Type: Dark Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer 0 Normal Guillotine 0 Steel Metal Burst
Strength Strength
5 Dark Hone Claws 9 Dark Bite 0 Normal Scratch 0 Normal Leer
Dexterity 18 Dexterity
13 Normal Scary Face Dragon Dragon Rage 0 Bug Fury Cutter 0 Dark Torment
Vitality 21 Normal Slash 25 Dark Crunch Vitality 17 Dark Feint Attack 22 Normal Scary Face
Special 27 Dragon Dragon Claw 31 Normal Chip Away Special 25 Steel Metal Claw 30 Normal Slash
35 Fight Revenge 40 Dark Night Slash 33 Dark Assurance 38 Steel Metal Sound
Insight Insight
45 Dragon Dragon Tail 49 Normal Rock Climb 41 Dark Embargo 46 Steel Iron Defense

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 503 139kg /306 lbs 55 Fight Superpower 62 Dragon Outrage
1.6m / 503 70kg / 154 lbs 49 Dark Night Slash 57 Steel Iron Head
HP: HP:
? Fire Fire Fang ? Electric Thunder Fang 63 Normal Swords Dance ? Dragon Dual Chop
Cave Pokmon Abilities: Sword Blade Pokmon Abilities:
It runs through the narrow tunnels Rough Skin & Sheer Force ? Poison Poison Tail It leads a group of Pawniard. It battles Defiant & Inner Focus ? Psychic Psycho Cut ? Fight Low Kick
dug by Excadrill and Onix and uses to become the boss, but will be driven
Evolution: Final Form. Evolution: Final Form.
its sharp claws to catch prey. It is from the group if it loses. They are
cold blooded, and regularly takes ruthless leaders and merciless with
sun baths to keep its energy. They their foes. Weakness has no place
are aggressive and territorial. #621 among them. #624 #625

Experience
cost Type move name Experience
cost Type move name #622 Golett Type: Ground Ghost Experience
cost Type move name Experience
cost Type move name #626 Bouffalant Type: Normal
0 Normal Pound 0 Ghost Astonish 0 Dark Pursuit 0 Normal Leer
Strength Strength
0 Normal Defense Curl 5 Ground Mud Slap 6 Normal Rage 11 Normal Fury Attack
13 Dexterity Dexterity
9 Rock Rollout Ghost Shadow Punch 16 Normal Horn Attack 21 Normal Scary Face
17 Steel Iron Defense 21 Normal Mega Punch Vitality 26 Fight Revenge 31 Normal Head Charge Vitality
25 Ground Magnitude 36 Fight Dynamic Punch Special 36 Normal Focus Energy 41 Bug Mega Horn Special
35 Ghost Night Shade 40 Ghost Curse
Insight 46 Fight Reversal 50 Normal Thrash
Insight
45 Ground Earthquake 50 Fight Hammer Arm 56 Normal Swords Dance 61 Normal Giga Impact

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Fight Focus Punch ? Fire Fire Punch 1m / 303 92kg / 202 lbs HP: ? Normal Skull Bash ? Psychic Zen Headbutt 1.6m / 503 318kg /699 lbs HP:
? Electric Thunder Punch ? Ice Ice Punch ? Dragon Outrage
Automaton Pokmon Abilities: Bash Buffalo Pokmon Abilities:
Very few have been seen in old ruins. Iron Fist & Klutz They form herds on the coldest
 Reckless & Sap Sipper
These Pokmon are thought to plains. They bash and headbutt to
Evolution: First Stage. It is not possible
Evolution: Final Form.
have been created by the science to know what makes it Evolve. attack their foes. The fluffy fur on
of an ancient and mysterious their heads absorbs damage to
civilization. The energy inside of it their skulls. Years ago, a Bouffalant
comes from an unkwown source. #622 #623 derrailed a train with a bash. #626

#623 Golurk Type: Ground Ghost Experience


cost Type move name Experience
cost Type move name #627 Rufflet Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Ghost Phantom Phorce 0 Normal Pound 0 Flying Peck 0 Normal Leer
Strength Strength
0 Ghost Astonish 0 Normal Defense Curl 5 Normal Fury Attack 10 Flying Wing Attack
Dexterity 9 Dexterity
5 Ground Mud Slap Rock Rollout 14 Dark Hone Claws 19 Normal Scary Face
Vitality 13 Ghost Shadow Punch 17 Steel Iron Defense Vitality 23 Flying Aerial Ace 28 Normal Slash
Special 21 Normal Mega Punch 25 Ground Magnitude Special 32 Flying Defog 37 Flying Tailwind
30 Fight Dynamic Punch 35 Ghost Night Shade 41 Flying Air Slash 46 Normal Crush Claw
Insight Insight
40 Ghost Curse 43 Steel Heavy Slam 50 Flying Sky Drop 55 Normal Whirlwind

9 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.8m / 902 660kg /1452 lbs HP: 50 Ground Earthquake 60 Fight Hammer Arm
0.5m / 108 10kg / 23 lbs 59 Flying Brave Bird 64 Normal Thrash
HP:
70 Fight Focus Punch ? Normal Block ? Flying Pluck ? Fight Superpower
Automaton Pokmon Abilities: Eaglet Pokmon Abilities:
It is said that Golurk were ordered Iron Fist & Klutz ? Psychic Zen Headbutt ? Fight Drain Punch This species only has males. They Keen Eye & Sheer Force ? Fire Heat Wave
to protect people and Pokmon by are independent from the moment
Evolution: Final Form. Evolution: First Stage.
the ancient people who created they hatch. They will challenge Evolves after reaching maturity.
them. There are records of only one even strong opponents, without
still alive found on the ruin, the rest fear. Their frequent fights help
are just statues now. #622 #623 them become stronger. #627 #628

Experience
cost Type move name Experience
cost Type move name #624 Pawniard Type: Dark Steel Experience
cost Type move name Experience
cost Type move name #628 Braviary Type: Normal Flying
0 Normal Scratch 0 Normal Leer 0 Flying Peck 0 Normal Leer
Strength Strength
9 Bug Fury Cutter 14 Dark Torment 0 Normal Fury Attack 0 Flying Wing Attack
22 Dexterity Dexterity
17 Dark Feint Attack Normal Scary Face 14 Dark Hone Claws 19 Normal Scary Face
25 Steel Metal Claw 30 Normal Slash Vitality 23 Flying Aerial Ace 28 Normal Slash Vitality
33 Dark Assurance 38 Steel Metal Sound Special 32 Flying Defog 37 Flying Tailwind Special
41 Dark Embargo 46 Steel Iron Defense 41 Flying Air Slash 46 Normal Crush Claw
Insight Insight
49 Dark Night Slash 54 Steel Iron Head 50 Flying Sky Drop 51 Fight Superpower

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
57 Normal Swords Dance 62 Normal Guillotine 0.5m / 108 10kg / 22 lbs 57 Normal Whirlwind 63 Flying Brave Bird
1.5m / 500 82kg / 182 lbs
HP: HP:
? Dark Sucker Punch ? Normal Mean Look 70 Normal Thrash ? Flying Sky Attack
Sharp Blade Pokmon Abilities: Valiant Pokmon Abilities:
? Fight Quick Guard They live in groups commanded by Defiant & Inner Focus ? Fire Heat Wave ? Fight Superpower Brave, strong, loyal, and selfless; this Keen Eye & Sheer Force
Bisharp. They cling to their prey and Pokmon embodies the virtues of

Evolution: First Stage.
Evolution: Final Form.
inflict damage by sinking their Evolves after proving its strength. what a Pokmon companion should
blades. If battling dulls the blades, be. They are very rare and valued
it sharpens them on stones by the not only for their bravery but for
river. It takes them years to evolve. #624 #625 their beautiful feathers. #627 #628

242 243
Unova Pokdex Unova Pokdex

#629 Vullaby Type: Dark Flying Experience


cost Type move name Experience
cost Type move name #633 Deino Type: Dark Dragon Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Leer 0 Normal Tackle 0 Dragon Dragon Rage
Strength Strength
5 Normal Fury Attack 10 Flying Pluck 4 Normal Focus Energy 9 Dark Bite
Dexterity Dexterity
14 Dark Nasty Plot 19 Dark Flatter 12 Normal Headbutt 17 Dragon Dragon Breath
Vitality 23 Dark Feint Attack 28 Dark Punishment Vitality 20 Normal Roar 25 Dark Crunch
Special 32 Flying Defog 37 Flying Tailwind Special 28 Normal Slam 32 Dragon Dragon Pulse
41 Flying Air Slash 46 Dark Dark Pulse 38 Normal Work Up 42 Dragon Dragon Rush
Insight Insight
50 Dark Embargo 55 Normal Whirlwind 48 Normal Body Slam 50 Normal Scary Face

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 108 9kg / 19 lbs 59 Flying Brave Bird 64 Flying Mirror Move
0.8m / 207 17kg / 38 lbs 58 Normal Hyper Voice 62 Dragon Outrage
HP: HP:
? Normal Scary Face ? Dark Fake Tears ? Rock Head Smash ? Electric Thunder Fang
Diapered Pokmon Abilities: Irate Pokmon Abilities:
This is a female-only species. They Big Pecks & Overcoat ? Steel Iron Defense This Pokmon is blind, It bites all it Hustle ? Fire Fire Fang
stay with their Mandibuzz mothers finds to be aware of its surroundings.
Evolution: First Stage. Evolution: First Stage.
from birth until they can finally fly. Evolves after reaching maturity. It constantly bumps into things and Evolves by overcoming its blindness.
They feed on the carrion meat the attacks anything close to it. Their
mothers bring back to the nest and bodies are covered in wounds and
keep the bones to make accessories. #629 #630 they are very aggressive. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #630 Mandibuzz Type: Dark Flying Experience
cost Type move name Experience
cost Type move name #634 Zweilous Type: Dark Dragon
0 Ground Bone Rush 0 Flying Mirror Move 0 Normal Double Hit 0 Dragon Dragon Rage
Strength Strength
0 Flying Gust 0 Normal Leer 0 Normal Focus Energy 0 Dark Bite
Dexterity Dexterity
0 Normal Fury Attack 0 Flying Pluck 12 Normal Headbutt 17 Dragon Dragon Breath
14 Dark Nasty Plot 19 Dark Flatter Vitality 20 Normal Roar 25 Dark Crunch Vitality
23 Dark Feint Attack 28 Dark Punishment Special 28 Normal Slam 32 Dragon Dragon Pulse Special
32 Flying Defog 37 Flying Tailwind 38 Normal Work Up 42 Dragon Dragon Rush
Insight Insight
41 Flying Air Slash 46 Dark Dark Pulse 48 Normal Body Slam 55 Normal Scary Face

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Embargo 57 Normal Whirlwind
1.2m / 400 58kg / 127 lbs 64 Normal Hyper Voice 71 Dragon Outrage
1.4m / 303 50kg / 110 lbs
HP: HP:
63 Flying Brave Bird ? Normal Scary Face ? Rock Head Smash ? Electric Thunder Fang
Bone Vulture Pokmon Abilities: Hostile Pokmon Abilities:
? Dark Fake Tears ? Steel Iron Defense They fly in circles around the sky Big Pecks & Overcoat ? Fire Fire Fang The two heads do not get along Hustle
when they spot prey. They carry with eachother as they compete

Evolution: Final Form.
Evolution: Final Form.
the carcass back to their nest with for food. For this reason , Zweilous Evolves when the two heads get along.
ease. They like to look beautiful usually eats more than it should.
and create ornaments and jewelry Touching it carelessly can get you
using bone pieces. #629 #630 attacked by one or both heads. #633 #634 #635

#631 Heatmor Type: Fire Experience


cost Type move name Experience
cost Type move name #635 Hydreigon Type: Dark Dragon Experience
cost Type move name Experience
cost Type move name
0 Dark Hone Claws 0 Normal Tackle 0 Dragon Outrage 0 Normal Hyper Voice
Strength Strength
0 Fire Incinerate 0 Ghost Lick 0 Normal Tri Attack 0 Dragon Dragon Rage
Dexterity Dexterity
6 Normal Odor Sleuth 11 Normal Bind 0 Normal Focus Energy 0 Dark Bite
Vitality 16 Fire Fire Spin 21 Normal Fury Swipes Vitality 12 Normal Headbutt 17 Dragon Dragon Breath
Special 26 Dark Snatch 31 Fire Flame Burst Special 20 Normal Roar 25 Dark Crunch
36 Bug Bug Bite 41 Normal Slash 28 Normal Slam 32 Dragon Dragon Pulse
Insight Insight
44 Psychic Amnesia 47 Fire Flamethrower 38 Normal Work Up 42 Dragon Dragon Rush

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 407 58kg / 127 lbs 50 Normal Stockpile 50 Normal Swallow 1.8m / 600 160kg /352 lbs 48 Normal Body Slam 55 Normal Scary Face
HP: HP:
50 Normal Spit Up 61 Fire Inferno ? Dragon Draco Meteor ? Fire Heat Wave
Anteater Pokmon Abilities: Brutal Pokmon Abilities:
It draws in air through its tail, then Gluttony & Flash Fire ? Dark Night Slash ? Electric Thunder Punch This brutal Pokmon flies in the sky. Levitate ? Ground Earth Power
transforms it into fire and uses it ? Fire Fire Punch Anything that moves seems like a
Evolution: Final Form. Evolution: Final Form.
like a tongue. You can see them foe to it, triggering its aggression.
defending Durants colonies from The heads on its arms do not have
predators so they can be the only brains. They use all three heads to
ones who can eat them. #631 consume and destroy everything. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #632 Durant Type: Bug Steel Experience
cost Type move name Experience
cost Type move name #636 Larvesta Type: Bug Fire
0 Steel Metal Sound 0 Normal Vice Grip 0 Fire Ember 0 Bug String Shot
Strength Strength
0 Ground Sand Attack 6 Bug Fury Cutter 10 Bug Leech Life 20 Normal Take Down
Dexterity Dexterity
11 Dark Bite 16 Psychic Agility 30 Fire Flame Charge 40 Bug Bug Bite
21 Steel Metal Claw 26 Bug Bug Bite Vitality 50 Normal Double-Edge 60 Fire Flame Wheel Vitality
31 Dark Crunch 36 Steel Iron Head Special 70 Bug Bug Buzz 80 Psychic Amnesia Special
41 Ground Dig 46 Normal Entrainment 90 Normal Thrash 100 Fire Flare Blitz
Insight Insight
51 Bug X-Scissor 56 Steel Iron Defense ? Normal Harden ? Grass Giga Drain

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
61 Normal Guillotine ? Normal Screech 0.3m / 100 33kg / 72 lbs HP: ? Psychic Zen Headbutt 1.1m / 307 28kg / 63 lbs HP:
? Electric Thunder Fang ? Fight Superpower
Iron Ant Pokmon Abilities: Torch Pokmon Abilities:
Durant build complex mazes of Swarm & Hustle Very Rare. The base of volcanoes is Flame Body
tunnels in the mountains. where they make their homes. They
Final Form. First Stage.
Each colony has hundreds of Evolution: Evolution:
shoot fire from their horns to repel Evolves after cocooning for months.
Durant, all playing different roles attacks from enemies. It becomes a
in driving Heatmor away from their flaming cocoon for months before it
nest as it is their only predator. #632 finally evolves. #636 #637

244 245
Unova Pokdex Unova Pokdex

#637 Volcarona Type: Bug Fire Experience


cost Type move name Experience
cost Type move name #641 Tornadus Type: Flying Experience
cost Type move name Experience
cost Type move name
0 Bug Quiver Dance 0 Bug Rage Powder
Strength
NO DATA
Strength
0 Fire Fiery Dance 0 Psychic Amnesia
Dexterity Dexterity
0 Fire Ember 0 Bug String Shot
Vitality 10 Bug Leech Life 20 Flying Gust Vitality
Special 30 Fire Fire Spin 40 Normal Whirlwind Special
50 Bug Silver Wind 60 Fire Heat Wave Insight
Insight
70 Bug Bug Buzz 80 Normal Thrash

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
90 Flying
Fire Hurricane
Fire Blast 100 Fire
Ghost Flare
GrudgeBlitz ?m / ??? ???kg / ??? lbs
1.6m / 503 46kg / 101 lbs HP: 42 44 HP:
? Flying Tailwind ? Normal Morning Sun Abilities:
Sun Pokmon Abilities: Pokdex has no data.
A sea of fire engulfs the surroundings Flame Body ? Electric Magnet Rise Unova suffers from terrible tornados Prankster & Regenerator
Plot Device
of its battles, since it uses six wings and devastating wind currents that
Evolution: Final Form. Evolution: Unknown.
to scatter blazing scales. There are leave houses and buildings in ruins.
stories of how its fire saved villages Some people claim a Pokmon riding
during winter and how it shone like the winds is responsible for all the
the sun over the mountains. #636 #637 devastation. #641

Experience
cost Type move name Experience
cost Type move name #638 Cobalion Type: Steel Fight Experience
cost Type move name Experience
cost Type move name #642 Thundurus Type: Electric Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
There is a story in Unova about four Justified There are constant forest fires all Prankster & Volt Absorb
Plot Device Plot Device
Pokmon that brought justice to through the Unova region. These

Evolution: Unknown.
Evolution: Unknown.
the wrongdoers. Their Leader was fires are always the result of a giant
calm and composed but unforgiving. thunder storm. Forest rangers tell
Its cold stare forced you to obey its about a blue demons shadow that
law. #638 was inside the storm clouds. #642

#639 Terrakion Type: Rock Fight Experience


cost Type move name Experience
cost Type move name #643 Reshiram Type: Dragon Fire Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ???kg / ??? lbs ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
Legends in Unova tell about four Justified PLOT DEVICE
Plot Device
Pokmon that rebelled against the An Incredibly old scroll written in

Evolution: Unknown. Evolution: Unknown.
unfair ruler. One of them trampled an ancient language, tells about a
through the castle walls, destroying world of truth built by purifying fire.
the fortress to free the trapped It also tells about a big dispute. The
Pokmon inside. #639 rest of the scroll is burned... #643

Experience
cost Type move name Experience
cost Type move name #640 Virizion Type: Grass Fight Experience
cost Type move name Experience
cost Type move name #644 Zekrom Type: Dragon Electric
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ???kg / ??? lbs ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
An old tale in Unova mentions four Justified An old rock tablet full of ancient PLOT DEVICE
Plot Device
Pokmon that fought against an evil symbols tells the story of two brothers.

Evolution: Unknown. Unknown.
army. The most beautiful of them One of them wanted a world of Evolution:
was also the most swift and graceful ideals built with the energy of the
in combat, it created an army of young. The rest of the stone is
trees that won the battle. #640 broken as if struck by lightning. #644

246 247
Unova Pokdex Unova Pokdex

#645 Landorus Type: Ground Flying Experience


cost Type move name Experience
cost Type move name #649 Genesect Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: ?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities: Pokdex has no data. Abilities:
Earthquakes and landslides raze Sand Force & Intimidate Fossil revival is now possible with our Download
Plot Device Plot Device
Unova with frequency, but the incredible technology.
Evolution: Unknown. Evolution: Unknown.
places who suffer them are left with Recently, some researchers sparked
a plentiful harvest that year. Feared a controversial debate by altering
by some, revered by others who the original forms of the revived
claim to have seen it. #645 Pokmon through artificial means. #649

Experience
cost Type move name Experience
cost Type move name #646 Kyurem Type: Dragon Ice
Dedicate a part of your session
NO DATA To get the full experience of
Strength to Trainers interacting with their
the world of Pokmon you must
Pokmon. Allow them to have fun
Dexterity befriend your companions and
and relax after a hard encounter
Vitality create relationship with them.
or Gym battle.
Special
Insight

?
Height: Weight: Disobedience:
?m / ??? ???kg / ??? lbs
Base
HP: Tips to befriend your Pokmon
Pokdex has no data. Abilities:
Inside a remote and frozen cave PLOT DEVICE 1. Interact with them. 4. Pamper them.
there are some old paintings. They You should approach them, talk to them, feed them Regular grooming, delicious food, comfy beds and

Evolution: Unknown.
depict a giant dragon being thorn etc. They are not war machines, they are your pets toys to play will make most of them wonder why were
apart into a black shard and a white
and companions. If you ignore and neglect them they they living in a tree trunk or a burrow all this time?
piece. The rest of the picture is now
shattered fragments of ice. #646 wont owe you any loyalty.

2. Fullfil their needs. 5. Dont let them fight until they faint.
#647 Keldeo Type: Water Fight Experience
cost Type move name Experience
cost Type move name Not every Pokmon wants the same. Most Pokmon Fighting is dangerous but your Pokmon is willing to
NO DATA are simple creatures but they all want something to do it to protect you. You should take their safety into
Strength
be happy. Try your best to help them attain it. account and dont allow them to collapse in battle.
Dexterity
Vitality 3. Allow them to roam and have fun. 6. Teach them about the human world.
Special Your Pokmon should not be held captive inside their Pokmon do not understand the world the same
Insight Pokballs all day, every day, only comming out to way than you. You can teach them about it if you
fight. Allow them to be out of the Pokball and have increase their Smart attribute so they can see what
?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs fun. it has to offer.
HP:
Pokdex has no data. Abilities:
Age-old fairy tales of Unova tell the Justified
Plot Device
story of four Pokmon that brought
Evolution: Unknown.
the land to a golden age. The Playing with your characters concept to interact with your Pokmon is always a wonderful idea. Take this
young of the group was brave and example:
naive. It could gallop on the water
surface leaving a rainbow behind. #647
Jeffery is the typical rebel young man, he plays a thug attitude to intimidate others and they tend to keep
out of his way. His Pokmon party consists on Mighthyena, Koffing and Primeape.
Experience
cost Type move name Experience
cost Type move name #648 Meloetta Type: Normal Psychic Together they complement each others attitude and form a great team of tough guys.
NO DATA
Strength
One day, though, they come across an abandoned Pokmon Egg. Jeffery decides to take it home and after a
Dexterity
few days it hatches. A baby Igglybuff is now a member of the team.
Vitality
Special However, Jeffrey has a reputation to keep. He cant be seen around baby-sitting little Igglybuff! If hes going
to make this work, little Igglybuff will need to learn a few things about attitude!
Insight

?
Height: Weight: Disobedience:
Base He gathers his party and through interacting with tough guys and learning their ways, little Igglybuff
?m / ??? ???kg / ??? lbs HP:
evolves into a strong, pink and kind of intimidating Wigglytuff.
Pokdex has no data. Abilities:
Serene Grace
There are old songs about a beautiful
Plot Device Jeffrey is still the bad boy in town, those who dare to look his way will now find two big and menacing blue

Evolution: Unknown.
Pokmon that inspired the hearts eyes ready to chase them away.
of artists through its graceful dance
and singing.
#648

248 249
Kalos Pokdex Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #650 Chespin Type: Grass Experience
cost Type move name Experience
cost Type move name #654 Braixen Type: Fire
0 Normal Tackle 0 Normal Growl 0 Normal Scratch 0 Normal Tail Whip
Strength Strength
5 Grass Vine Whip 8 Rock Rollout 5 Fire Ember 11 Normal Howl
Dexterity Dexterity
11 Dark Bite 15 Grass Leech Seed 14 Fire Flame Charge 18 Psychic Psybeam
18 Bug Pin Missile 27 Normal Take Down Vitality 22 Fire Fire Spin 27 Normal Lucky Chant Vitality
32 Grass Seed Bomb 35 Ground Mud Shot Special 30 Psychic Light Screen 34 Psychic Psyshock Special
39 Fight Bulk Up 42 Normal Body Slam 41 Fire Flamethrower 45 Fire Will-O-Wisp
Insight Insight
45 Normal Pain Split 48 Grass Wood Hammer 48 Psychic Psychic 51 Fire Sunny Day

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Super Fang ? Fight Drain Punch 53 Psychic Magic Room 55 Fire Fire Blast
1m / 303 14kg / 32 lbs
0.4m / 104 9kg / 19 lbs HP: HP:
? Grass Grass Pledge ? Psychic Wonder Room ? Normal Wish
Abilities:
Spiky Nut Pokmon Abilities: Fox Pokmon
A small and curious Pokmon. They Overgrow ? Fire Fire Pledge Using friction from its tail fur, it Blaze
are rare to find but their nests have sets the twig it carries on fire and
Evolution: First Stage.
Evolution: Second Stage.
been found on chesnut trees. Their Evolves after reaching a certain age. launches into battle. The flame on Evolves after reaching a certain age.
heads are covered by spikes and if the twig is used to send signals and
theres a threat they roll into balls to to create patters out of the embers.
protect themselves. #650 #651 #652 It is said the twig is a magic wand. #653 #654 #655

#651 Quilladin Type: Grass Experience


cost Type move name Experience
cost Type move name #655 Delphox Type: Fire Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Psychic Role Play 0 Dark Switcheroo
Strength Strength
5 Grass Vine Whip 8 Rock Rollout 0 Ghost Shadow Ball 0 Fire Mystical Fire
Dexterity Dexterity
11 Dark Bite 15 Grass Leech Seed 0 Normal Scratch 0 Normal Tail Whip
Vitality 20 Bug Pin Missile 26 Grass Needle Arm Vitality 5 Fire Ember 11 Normal Howl
Special 30 Normal Take Down 35 Grass Seed Bomb Special 14 Fire Flame Charge 18 Psychic Psybeam
39 Ground Mud Shot 44 Fight Bulk Up 22 Fire Fire Spin 27 Normal Lucky Chant
Insight Insight
48 Normal Body Slam 52 Normal Pain Split 30 Psychic Light Screen 34 Psychic Psyshock

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 204 29kg / 63 lbs 55 Grass Wood Hammer ? Steel Iron Defense 1.5m / 500 58kg / 127 lbs 42 Fire Flamethrower 47 Fire Will-O-Wisp
HP: HP:
? Fight Drain Punch ? Grass Grass Pledge 51 Psychic Psychic 55 Fire Sunny Day
Spiny Armor Pokmon Abilities: Fox Pokmon Abilities:
It strengthens its lower body by Overgrow It swirls its twig to create amazing Blaze 56 Psychic Magic Room 61 Fire Fire Blast
running into sturdy things. It is a kind
Evolution: Second Stage.
flamethrowers. It gazes into the
Evolution: Final Form.
69 Psychic Future Sight ? Fairy Dazzling Gleam
Pokmon that relies on its sturdy Evolves after reaching a certain age. flame at the tip of its stick to ? Electric Shock Wave ? Fire Blast Burn
shell and sharp quills to deflect any achieve a focused state and
foe trying to attack it. They never rumor says that it can see the
start a fight. #650 #651 #652 future within the glowing ember. #653 #654 #655

Experience
cost Type move name Experience
cost Type move name #652 Chesnaught Type: Grass Fight Experience
cost Type move name Experience
cost Type move name #656 Froakie Type: Water
0 Normal Feint 0 Normal Belly Drum 0 Normal Pound 0 Normal Growl
Strength Strength
0 Normal Tackle 0 Normal Growl 5 Water Bubble 8 Normal Quick Attack
Dexterity Dexterity
5 Grass Vine Whip 8 Rock Rollout 10 Ghost Lick 14 Water Water Pulse
11 Dark Bite 15 Grass Leech Seed Vitality 18 Normal Smokescreen 21 Normal Round Vitality
20 Bug Pin Missile 26 Grass Needle Arm Special 25 Dark Fling 29 Rock Smack Down Special
30 Normal Take Down 35 Grass Seed Bomb 35 Normal Substitute 39 Flying Bounce
Insight Insight
39 Ground Mud Shot 44 Fight Bulk Up 43 Normal Double Team 48 Water Hydro Pump

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Normal Body Slam 52 Normal Pain Split 1.6m / 503 90kg / 198 lbs ? Ground Mud Sport ? Poison Toxic Spikes 0.3m / 100 7kg / 15 lbs
HP: HP:
55 Grass Wood Hammer 60 Fight Hammer Arm ? Water Water Pledge
Spiny Armor Pokmon Abilities: Bubble Frog Pokmon Abilities:
70 Normal Giga Impact 75 Grass Spiky Shield These Pokmon are known for
 Overgrow It protects its skin by covering its Torrent
? Dragon Dual Chop ? Grass Synthesis taking defensive stances instead of body in bubble foeam. Beneath

Evolution: Final Form. Evolution: First Stage.
? Grass Frenzy Plant charging into battle. its happy-go-lucky air, it keeps a Evolves after reaching a certain age.
Many stories tell how during the old watchful eye on its surroundings.
wars, Chesnaught protected their It needs good discipline or it will be
allies using their bodies. #650 #651 #652 bad mannered with others. #656 #657 #658

#653 Fennekin Type: Fire Experience


cost Type move name Experience
cost Type move name #657 Frogadier Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Tail Whip 0 Normal Pound 0 Normal Growl
Strength Strength
5 Fire Ember 11 Normal Howl 5 Water Bubble 8 Normal Quick Attack
Dexterity Dexterity
14 Fire Flame Charge 17 Psychic Psybeam 10 Ghost Lick 14 Water Water Pulse
Vitality 20 Fire Fire Spin 25 Normal Lucky Chant Vitality 20 Normal Smokescreen 23 Normal Round
Special 27 Psychic Light Screen 31 Psychic Psyshock Special 28 Dark Fling 33 Rock Smack Down
35 Fire Flamethrower 38 Fire Will-O-Wisp 38 Normal Substitute 44 Flying Bounce
Insight Insight
41 Psychic Psychic 43 Fire Sunny Day 48 Normal Double Team 55 Water Hydro Pump

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 9kg / 20 lbs 46 Psychic Magic Room 48 Fire Fire Blast
0.6m / 200 10kg / 24 lbs ? Ground Mud Sport ? Poison Toxic Spikes
HP: HP:
? Psychic Hypnosis ? Normal Wish ? Water Water Pledge
Fox Pokmon Abilities: Bubble Frog Pokmon Abilities:
This small and elusive Pokmon Blaze ? Fire Fire Pledge It is incredibly hard to catch. It starts Torrent
intimidates opponents by puffing practicing its skills by throwing foam
Evolution: First Stage.
Evolution: Second Stage.
hot air out of its ears. It likes to keep Evolves after reaching a certain age. covered pebbles at foes. Many Evolves after reaching a certain age.
twigs and sticks nearby to munch trainers find this rebelious stage
them instead of snacks. They make very challenging to handle and end
good pets but they are pretty rare. #653 #654 #655 up being its targets of practice. #656 #657 #658

250 251
Kalos Pokdex Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #658 Greninja Type: Water Dark Experience
cost Type move name Experience
cost Type move name #662 Fletchinder Type: Fire Flying
0 Dark Night Slash 0 Psychic Role Play 0 Normal Tackle 0 Normal Growl
Strength Strength
0 Fight Mat Block 0 Normal Pound 6 Normal Quick Attack 10 Flying Peck
Dexterity 16 Dexterity
0 Normal Growl 5 Water Bubble 13 Psychic Agility Normal Flail
8 Normal Quick Attack 10 Ghost Lick Vitality 17 Fire Ember 25 Flying Roost Vitality
14 Water Water Pulse 20 Normal Smokescreen Special 27 Normal Razor Wind 31 Normal Natural Gift Special
23 Ghost Shadow Sneak 28 Ground Spikes 38 Fire Flame Charge 42 Flying Acrobatics
Insight Insight
33 Dark Feint Attack 36 Water Water Shuriken 46 Normal Me First 51 Flying Tailwind

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Normal Substitute 49 Psychic Extrasensory 1.5m / 500 40kg / 88 lbs 55 Steel Steel Wing ? Dark Snatch 0.7m / 204 16kg / 35 lbs HP:
HP:
52 Normal Double Team 56 Ice Haze ? Fight Quick Guard ? Fire Heat Wave
Ninja Pokmon Abilities: Ember Pokmon Abilities:
60 Water Hydro Pump ? Ice Ice Punch It appears and vanishes with a ninjas Torrent From its beak, it expels embers to Flame Body
? Poison Gunk Shot ? Water Hydro Cannon grace. It toys with its enemies using set tall grass on fire, then it pounces
Evolution: Final Form.
Evolution: Second Stage.
swift movements, then slices them on the bewildered prey that pop Evolves after reaching a certain age.
with throwing sharp water stars. out of the grass. Its body becomes
If it was not properly disciplined, it will engulfed in flames when it starts to
never listen any master. #656 #657 #658 battle. It is a fierce Pokmon. #661 #662 #663

#659 Bunnelby Type: Normal Ground Experience


cost Type move name Experience
cost Type move name #663 Talonflame Type: Fire Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Psychic Agility 0 Fire Flare Blitz 0 Normal Tackle
Strength Strength
0 Normal Leer 7 Normal Quick Attack 0 Normal Growl 0 Normal Quick Attack
Dexterity 13 Dexterity 13
10 Normal Double Slap Ground Mud Slap 0 Flying Peck Psychic Agility
Vitality 15 Normal Take Down 18 Ground Mud Shot Vitality 17 Normal Flail 20 Fire Ember
Special 20 Fight Double Kick 25 Normal Odor Sleuth Special 25 Flying Roost 28 Normal Razor Wind
29 Normal Flail 33 Ground Dig 33 Normal Natural Gift 36 Fire Flame Charge
Insight Insight
38 Flying Bounce 42 Normal Super Fang 38 Flying Acrobatics 45 Normal Me First

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs 47 Normal Facade 49 Ground Earthquake 1.2m / 400 24kg / 54 lbs 50 Flying Tailwind 57 Steel Steel Wing
HP: HP:
Abilities:
? Normal Defense Curl ? Rock Rollout
Abilities:
62 Flying Brave Bird ? Dark Snatch
Digging Pokmon Scorching Pokmon
It uses its ears as shovels, digging Pick Up & Cheek Pouch ? Normal Last Resort They soar over desert canyons. If Flame Body ? Fight Quick Guard ? Fire Heat Wave
holes strengthens them so much they spot prey they launch down at
Evolution: First Stage. Evolution: Final Form.
that they can sever thick roots easily. Evolves while still young. full speed to deliver a finishing blow.
They reproduce quickly and a They are excellent hunters, with
handful of them can ravage a field every wing flap they take, it leaves
of vegetables in just a few hours. #659 #660 a trail of fire dust behind. #661 #662 #663

Experience
cost Type move name Experience
cost Type move name #660 Diggersby Type: Normal Ground Experience
cost Type move name Experience
cost Type move name #664 Scatterbug Type: Bug
0 Ground Rototiller 0 Ground Bulldoze 0 Normal Tackle 0 Bug String Shot
Strength Strength
0 Normal Swords Dance 0 Normal Tackle 6 Grass Stun Spore 15 Bug Bug Bite
0 Dexterity Dexterity
0 Psychic Agility Normal Leer ? Bug Rage Powder
7 Normal Quick Attack 10 Normal Double Slap Vitality Vitality
13 Ground Mud Slap 15 Normal Take Down Special Special
18 Ground Mud Shot 20 Fight Double Kick
Insight Insight
26 Normal Odor Sleuth 31 Normal Flail

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
37 Ground Dig 42 Flying Bounce
1m / 303 42kg / 93 lbs HP: 0.3m / 100 2kg / 5 lbs HP:
48 Normal Super Fang 53 Normal Facade
Digging Pokmon Abilities: Scatterdust Pokmon Abilities:
57 Ground Earthquake 60 Fight Hammer Arm A powerful excavator, its ears can Pick Up & Cheek Pouch The powder that covers its body Shield Dust & Compoundeyes
? Normal Last Resort ? Electric Thunder Punch reduce dense bedrock to rubble. regulates its temperature so it is

Evolution: Final Form. Evolution: First Stage.
? Fire Fire Punch After it has finished digging, it just able to live in any region or climate. Evolves while still young.
lounges lazily. Some of them have Whenever it is under attack it spews
been trained to work at construction a black powder that causes paralysis
sites with good results. #659 #660 on contact. #664 #665 #666

#661 Fletchling Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #665 Spewpa Type: Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Harden 0 Normal Protect
Strength Strength
6 Normal Quick Attack 10 Flying Peck ? Steel Iron Defense ? Electric Electro Web
Dexterity 16 Dexterity
13 Psychic Agility Normal Flail
Vitality 21 Flying Roost 25 Normal Razor Wind Vitality
Special 29 Normal Natural Gift 34 Fire Flame Charge Special
Insight 39 Flying Acrobatics 41 Normal Me First
Insight
45 Flying Tailwind 48 Steel Steel Wing

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs HP: ? Dark Snatch ? Fight Quick Guard 0.3m / 100 8kg / 18 lbs HP:
? Flying Air Cutter
Tiny Robin Pokmon Abilities: Scatterdust Pokmon Abilities:
These cute Pokmon send signals Big Pecks It remains hidden inside old logs.
 Shed Skin
to one another with beautiful chirps When predators attack, it quickly
Evolution: First Stage.
Evolution: Second Stage.
and feather movements. Evolves after reaching a certain age. bristles the fur covering its body to Evolves after 15 days.
But despite the beauty of its lilting scare them. Bird Pokmon have a
voice it is merciless to intruders that hard time trying to eat it with all the
come close to its nest. #661 #662 #663 dust it releases as protection. #664 #665 #666

252 253
Kalos Pokdex Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #666 Vivillon Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #670 Floette Type: Fairy
0 Bug Powder 0 Grass Sleep Powder 0 Normal Tackle 0 Grass Vine Whip
Strength Strength
0 Poison Poison Powder 0 Grass Stun Spore 6 Fairy Fairy Wind 10 Normal Lucky Chant
Dexterity Dexterity
0 Flying Gust 0 Psychic Light Screen 15 Grass Razor leaf 20 Normal Wish
12 Bug Struggle Bug 17 Psychic Psybeam Vitality 25 Grass Magical Leaf 27 Grass Grassy Terrain Vitality
21 Normal Supersonic 25 Fairy Draining Kiss Special 33 Grass Petal Blizzard 38 Grass Aromatherapy Special
31 Grass Aromatherapy 35 Bug Bug Buzz 43 Fairy Misty Terrain 46 Fairy Moonblast
Insight Insight
41 Normal Safeguard 45 Bug Quiver Dance 51 Grass Petal Dance 58 Grass Solar Beam

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Flying Hurricane ? Grass Giga Drain 1.2m / 400 17kg / 37 lbs HP: ? Normal Heal Bell ? Normal Camouflage 0.2m / 008 1kg / 2 lbs HP:
? Electric Electro Web ? Flying Tailwind ? Psychic Magic Coat
Scale Pokmon Abilities: Fairy Pokmon Abilities:
The patterns on this Pokmons
 Shield Dust & Compoundeyes It flutters around flower meadows Flower Veil
wings depend on the climate it and takes care of buds that are
Evolution: Final Form.
Evolution: Second Stage.
grows and the flowers it feeds on. starting to wilt. People who fill their Evolves with a Shiny Stone
A famous Pokmon breeder made gardens with their preferred flower
one develop a Pokball pattern, it recieve its visit every spring. They
was sold for a million dollars. #664 #665 #666 are loyal and caring Pokmon. #669 #670 #671

#667 Litleo Type: Fire Normal Experience


cost Type move name Experience
cost Type move name #671 Florges Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Fairy Disarming Voice 0 Fairy Flower Shield
Strength Strength
5 Fire Ember 8 Normal Work Up 10 Normal Lucky Chant 20 Normal Wish
Dexterity Dexterity
11 Normal Headbutt 15 Normal Noble Roar 25 Grass Magical Leaf 27 Grass Grassy Terrain
Vitality 20 Normal Take Down 23 Fire Fire Fang Vitality 33 Grass Petal Blizzard 38 Grass Aromatherapy
Special 28 Normal Endeavor 33 Normal Echoed Voice Special 43 Fairy Misty Terrain 46 Fairy Moonblast
36 Fire Flamethrower 39 Dark Crunch 51 Grass Petal Dance 58 Grass Grass Knot
Insight Insight
43 Normal Hyper Voice 46 Fire Incinerate ? Normal Heal Bell ? Grass Synthesis

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 200 13kg / 29 lbs HP: 50 Fire Overheat ? Fire Heat Wave 1.1m / 307 10kg / 22 lbs ? Psychic Magic Coat
HP:
Abilities:
? Normal Helping Hand ? Normal Endure
Lion Cub Pokmon Garden Pokmon Abilities:
Quick on temper and to take on a Rivalry & Unnerve In times long past, castle rulers
 Flower Veil
fight, they use their mane to scorch would invite Florges to create flower
Evolution: First Stage. Evolution: Final Form.
their enemies. Some of them set off Evolves after reaching maturity. gardens to embellish their domains.
from their pride to live alone. Only Florges claim beautiful meadows as
those who develop a full mane get their territories but they are kind
to lead their own pride.  #667 #668 and merciful with visitors. #669 #670 #671

Experience
cost Type move name Experience
cost Type move name #668 Pyroar Type: Fire Normal Experience
cost Type move name Experience
cost Type move name #672 Skiddo Type: Grass
0 Normal Hyper Beam 0 Normal Tackle 0 Normal Tackle 0 Normal Growth
Strength Strength
0 Normal Leer 5 Fire Ember 7 Grass Vine Whip 9 Normal Tail Whip
Dexterity Dexterity
8 Normal Work Up 11 Normal Headbutt 12 Grass Leech Seed 13 Grass Razor Leaf
15 Normal Noble Roar 20 Normal Take Down Vitality 16 Grass Worry Seed 20 Grass Synthesis Vitality
23 Fire Fire Fang 28 Normal Endeavor Special 22 Normal Take Down 26 Ground Bulldoze Special
33 Normal Echoed Voice 38 Fire Flamethrower 30 Grass Seed Bomb 34 Fight Bulk Up
Insight Insight
42 Dark Crunch 48 Normal Hyper Voice 38 Normal Double-Edge 42 Grass Horn Leech

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
51 Fire Incinerate 57 Fire Overheat
1.5m / 500 162kg /356 lbs 45 Grass Leaf Blade 50 Normal Milk Drink 0.9m / 300 31kg / 68 lbs
HP: HP:
? Fire Heat Wave ? Normal Helping Hand
Abilities:
? Psychic Zen Headbutt ? Normal Endure
Abilities:
Royal Pokmon Mount Pokmon
? Normal Endeavor The male with the largest fire mane Rivalry & Unnerve ? Normal Defense Curl Its thought to be one of the first Sap Sipper
is the leader of the pride. The Pokmon to live in harmony with

Evolution: Final Form. Evolution: First Stage.
females have a long mane strip. humans. If it has sunshine and water Evolves after reaching a certain age.
Whenever they roar they also let out it doesnt need to eat - the leaves
a fiery breath. Not many Pokmon on its back will produce the energy
dare to mess with them. #667 #668 for it. #672 #673

#669 Flabb Type: Fairy Experience


cost Type move name Experience
cost Type move name #673 Gogoat Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Grass Vine Whip 0 Normal Tackle 0 Normal Growl
Strength Strength
6 Fairy Fairy Wind 10 Normal Lucky Chant 7 Grass Vine Whip 9 Normal Tail Whip
Dexterity Dexterity
15 Grass Razor leaf 20 Normal Wish 12 Grass Leech Seed 13 Grass Razor Leaf
Vitality 22 Grass Magical Leaf 24 Grass Grassy Terrain Vitality 16 Grass Worry Seed 20 Grass Synthesis
Special 28 Grass Petal Blizzard 33 Grass Aromatherapy Special 22 Normal Take Down 26 Ground Bulldoze
37 Fairy Misty Terrain 41 Fairy Moonblast 30 Grass Seed Bomb 34 Fight Bulk Up
Insight Insight
45 Grass Petal Dance 48 Grass Solar Beam 40 Normal Double-Edge 47 Grass Horn Leech

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.1m / 004 0.1kg / 0.2 lbs HP: ? Normal Heal Bell ? Normal Camouflage 1.7m / 507 182kg /400 lbs HP: 55 Grass Leaf Blade 58 Normal Milk Drink

Abilities:
? Psychic Magic Coat
Mount Pokmon Abilities: 60 Ground Earthquake 65 Flying Aerial Ace
Single Bloom Pokmon
This species is female only. They are Flower Veil In the wild, they inhabit mountain Sap Sipper ? Psychic Zen Headbutt ? Flying Bounce
so tiny it is difficult to spot them in regions with the leader of the herd ? Fight Superpower
Evolution: First Stage. Final Form.
the wild. They pick a flower as soon Evolves with the energy of flowers. decided by a battle of clashing Evolution:
as they are born and it becomes horns. People rely on Gogoat to get
a part of their body. These small them through harsh terrains as it
Pokmon are shy but adorable. #669 #670 #671 always knows where you want to go. #672 #673

254 255
Kalos Pokdex Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #674 Pancham Type: Fight Experience
cost Type move name Experience
cost Type move name Meowstic Type: Psychic
0 Normal Tackle 0 Normal Leer 0 Fight Quick Guard 0 Normal Mean Look
Strength Strength
7 Fight Arm Thurst 10 Normal Work Up 0 Normal Helping Hand 0 Normal Scratch
Dexterity 5 Dexterity
12 Fight Karate Chop 15 Normal Comet Punch 0 Normal Leer Normal Covet
20 Normal Slash 25 Fight Circle Throw Vitality 9 Psychic Confusion 13 Psychic Light Screen Vitality
27 Fight Vital Throw 33 Normal Body Slam Special 17 Psychic Psybeam 19 Normal Fake Out Special
39 Dark Crunch 42 Normal Entrainment 22 Fairy Disarming Voice 25 Psychic Psyshock
Insight Insight
45 Dark Parting Shot 48 Fight Sky Upercut 28 Fairy Charm 31 Psychic Miracle Eye

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ice Ice Punch ? Electric Thunder Punch 0.6m / 200 8kg / 17 lbs 35 Psychic Reflect 40 Psychic Psychic 0.6m / 207 8kg / 18 lbs
HP: HP:
? Fire Fire Punch 43 Psychic Role Play 45 Psychic Imprison
Playful Pokmon Abilities: Constraint Pokmon Abilities:
It lives in bamboo forests. It is very Iron Fist & Mold Breaker 48 Dark Sucker Punch 50 Fairy Misty Terrain The eye patterns on the interior of Keen Eye & Infiltrator
energetic and playful, but wants ? Normal Heal Bell ? Electric Shock Wave its ears emit psychic energy. It keeps
Evolution: First Stage. Evolves after
Evolution: Final Form.
to be taken seriously. It has a hard hanging out with Dark Types. ? Psychic Barrier them tightly covered because the
time due to its cute appearance, for power can be overwhelming.
this reason it may start hanging out Females are white in color and more
with the wrong crowd. #674 #675 aggressive than the males. #677 #678

#675 Pangoro Type: Fight Dark Experience


cost Type move name Experience
cost Type move name #679 Honedge Type: Steel Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Tackle 0 Normal Swords Dance
Strength Strength
7 Fight Arm Thurst 10 Normal Work Up 5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity Dexterity
12 Fight Karate Chop 15 Normal Comet Punch 13 Dark Pursuit 18 Steel Autotomize
Vitality 20 Normal Slash 25 Fight Circle Throw Vitality 20 Ghost Shadow Sneak 22 Flying Aerial Ace
Special 27 Fight Vital Throw 35 Normal Body Slam Special 26 Normal Retaliate 29 Normal Slash
42 Dark Crunch 45 Normal Entrainment 32 Steel Iron Defense 35 Dark Night Slash
Insight Insight
48 Dark Parting Shot 52 Fight Sky Upercut 39 Psychic Power Trick 42 Steel Iron Head

7 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.1m / 200 204kg /448 lbs 57 Fight Hammer Arm 65 Dark Taunt
0.8m / 207 2kg / 4 lbs 47 Fight Sacred Sword ? Ghost Destiny Bond
HP: HP:
70 Fight Low Sweep ? Dragon Outrage ? Ghost Spite ? Rock Wide Guard
Daunting Pokmon Abilities: Sword Pokmon Abilities:
Although this pokemon has a violent Iron Fist & Mold Breaker ? Fight Focus Punch ? Fight Drain Punch During ancient war times this ruthless No Guard
temperament, it wont put up with Pokmon was born from the spirits
Evolution: Final Form. Evolution: First Stage.
bullying. It charges ahead and slams of warriors who died in battle. It is a Evolves by the hand of a worthy weilder.
its opponents like a berserker, totally cursed sword that seeks revenge
disregarding its own safety. and bloodshed. It will drain the life
Its migthy arms can send you flying. #674 #675 energy of anyone that wields it. #679 #680 #681

Experience
cost Type move name Experience
cost Type move name #676 Furfrou Type: Normal Experience
cost Type move name Experience
cost Type move name #680 Doublade Type: Steel Ghost
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Normal Swords Dance
Strength Strength
5 Ground Sand Attack 9 Fairy Baby-Doll Eyes 5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity Dexterity
12 Normal Headbutt 15 Normal Tail Whip 13 Dark Pursuit 18 Steel Autotomize
22 Dark Bite 27 Normal Odor Sleuth Vitality 20 Ghost Shadow Sneak 22 Flying Aerial Ace Vitality
33 Normal Retaliate 35 Normal Take Down Special 26 Normal Retaliate 29 Normal Slash Special
38 Fairy Charm 42 Dark Sucker Punch 32 Steel Iron Defense 36 Dark Night Slash
Insight Insight
48 Grass Cotton Guard ? Normal Hyper Voice 41 Psychic Power Trick 45 Steel Iron Head

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Work Up 1.2m / 400 28kg / 61 lbs HP: 51 Fight Sacred Sword ? Ghost Destiny Bond 0.8m / 207 5kg / 10 lbs HP:
? Ghost Spite ? Rock Wide Guard
Poodle Pokmon Abilities: Sword Pokmon Abilities:
Historically, these Pokmon were
 Fur Coat Both swords share a telepathic link No Guard
the designated guardians of the to coordinate attacks and slash

Evolution: Final Form. Evolution: Second Stage.
kings. They are popular pets now their enemies to shreds. They feed Evolves with a Dusk Stone.
and people love to trim their fur into on the rage of their wielder and
exotic hairstyles. But their protective promise to make him unbetable at
nature has never been lost. #676 the cost of his flesh and soul. #679 #680 #681

#677 Espurr Type: Psychic Experience


cost Type move name Experience
cost Type move name #681 Aegislash Type: Steel Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer 0 Bug Fury Cutter 0 Dark Pursuit
Strength Strength
5 Normal Covet 9 Psychic Confusion 0 Steel Autotomize 0 Ghost Shadow Sneak
Dexterity Dexterity 0
13 Psychic Light Screen 17 Psychic Psybeam 0 Flying Aerial Ace Normal Slash
Vitality 19 Normal Fake Out 22 Fairy Disarming Voice Vitality 0 Steel Iron Defense 0 Dark Night Slash
Special 25 Psychic Psyshock ? Bug Signal Beam Special 0 Psychic Power Trick 0 Steel Iron Head

Insight ? Psychic Barrier ? Normal Yawn


Insight 51 Rock Head Smash 65 Fight Sacred Sword
? Electric Magnet Rise ? Ghost Destiny Bond

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: 1.7m / 507 53kg / 116 lbs HP: ? Ghost Spite

Restraint Pokmon Abilities: Royal Sword Pokmon Abilities:


The organs that emit its intense
 Keen Eye & Infiltrator The legend tells of how this Pokmon Stance Change
psychic power are tucked under its lead the first King of Kalos to victory.
Evolution: First Stage.
Evolution: Final Form.
ears to keep energy from escaping. Evolves by learning to control its powers. A crushing grip can be felt on the
It still does not control its power and arm of the wielder.
could destroy something without While in this form it can only use
realizing it.  #677 #678 Support moves. #679 #680 #681

256 257
Kalos Pokdex Kalos Pokdex

#681 Aegislash Steel Ghost move name Experience


cost move name #685 Slurpuff Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 0 Dark Pursuit 0 Normal Tackle 0 Normal Sweet Scent
Strength Strength
0 Steel Autotomize 0 Ghost Shadow Sneak 5 Fairy Fairy Wind 8 Normal Play Nice
Dexterity Dexterity 13
0 Flying Aerial Ace 0 Normal Slash 10 Dark Fake Tears Normal Round
Vitality 0 Steel Iron Defense 0 Dark Night Slash Vitality 17 Grass Cotton Spore 21 Normal Endeavor
Special 0 Psychic Power Trick 0 Steel Iron Head Special 26 Grass Aromatherapy 31 Fairy Draining Kiss
51 Rock Head Smash 65 Fight Sacred Sword 36 Grass Energy Ball 41 Grass Cotton Guard
Insight Insight
? Electric Magnet Rise ? Ghost Destiny Bond 45 Normal Wish 49 Fairy Play Rough

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Spite 0.8m / 207 5kg / 11 lbs 58 Psychic Light Screen 67 Normal Safeguard
1.7m / 507 53kg / 116 lbs HP: HP:
Abilities:
? Normal Belly Drum ? Fight Drain Punch
Royal Sword Pokmon Abilities: Meringue Pokmon
Those who weild this sword hear Stance Change This Pokmon lives in human cities Sweet Veil ? Normal Copycat
whispers of bloodlust and power. and towns. It has an extremeley
Evolution: Final Form. Evolution: Final Form.
This cursed sword has the souls of keen sense of smell. It was holding a delicious pastry.
those who fell by its blade. It puts its sensitive nose to use by
While in this form it can only use helping bakers and chefs to find
Attack moves. #679 #680 #681 the most delicious ingredients. #684 #685

Experience
cost Type move name Experience
cost Type move name #682 Spritzee Type: Fairy Experience
cost Type move name Experience
cost Type move name #686 Inkay Type: DarkP sychic
0 Normal Sweet Scent 0 Fairy Fairy Wind 0 Normal Tackle 0 Flying Peck
Strength Strength
6 Fairy Sweet Kiss 8 Normal Odor Sleuth 0 Normal Constrict 4 Psychic Reflect
17 Dexterity Dexterity
13 Normal Echoed Voice Psychic Calm Mind 8 Dark Foul Play 12 Normal Swagger
21 Fairy Draining Kiss 25 Grass Aromatherapy Vitality 13 Psychic Psywave 15 Dark Topsy-Turvy Vitality
29 Normal Attract 31 Fairy Moonblast Special 18 Psychic Hypnosis 21 Psychic Psybeam Special
35 Fairy Charm 38 Normal Flail 23 Dark Switcheroo 27 Dark Payback
Insight Insight
42 Fairy Misty Terrain 44 Psychic Skill Swap 31 Psychic Light Screen 35 Flying Pluck

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Psychic Psychic 50 Fairy Disarming Voice 0.2m / 008 0.5kg / 1 lbs 39 Psychic Psycho Cut 43 Normal Slash 0.4m / 104 3kg / 7 lbs
HP: HP:
? Normal Captivate ? Normal Disable 46 Dark Night Slash 48 Fight Superpower
Perfume Pokmon Abilities: Revolving Pokmon Abilities:
? Normal Covet In the past, rather than using a Healer ? Psychic Power Split ? Dark Knock Off It lives at the darkest parts of the Contrary & Suction Cups
perfume, royal ladies had a Spritzee ? Normal Simple Beam sea. The spots on its body flash to
Evolution: First Stage. Evolution: Second Stage.
that would waft a fragrance they Evolves after being Traded holding an item. confuse predators and give it the Evolves after reaching a certain age.
liked. They are popular today for opportunity to scuttle away. From
this same reason. They are said to time to time it likes to float upside
attact the opposite gender to you. #682 #683 down, it means its close to evolving. #686 #687

#683 Aromatisse Type: Fairy Experience


cost Type move name Experience
cost Type move name #687 Malamar Type: Dark Psychic Experience
cost Type move name Experience
cost Type move name
0 Fairy 0 Psychic Heal Pulse 0 Fight Reversal 0 Normal Tackle
Strength Strength
0 Normal Sweet Scent 0 Fairy Fairy Wind 0 Flying Peck 0 Normal Constrict
Dexterity Dexterity
6 Fairy Sweet Kiss 8 Normal Odor Sleuth 4 Psychic Reflect 8 Dark Foul Play
Vitality 13 Normal Echoed Voice 17 Psychic Calm Mind Vitality 12 Normal Swagger 13 Psychic Psywave
Special 21 Fairy Draining Kiss 25 Grass Aromatherapy Special 15 Dark Topsy-Turvy 18 Psychic Hypnosis
29 Normal Attract 31 Fairy Moonblast 21 Psychic Psybeam 23 Dark Switcheroo
Insight Insight
35 Fairy Charm 38 Normal Flail 27 Dark Payback 31 Psychic Light Screen

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 15kg / 34 lbs 42 Fairy Misty Terrain 44 Psychic Skill Swap 1.5m / 500 47kg / 103 lbs 35 Flying Pluck 39 Psychic Psycho Cut
HP: HP:
48 Psychic Psychic 53 Fairy Disarming Voice 43 Normal Slash 46 Dark Night Slash
Fragance Pokmon Abilities: Overturning Pokmon Abilities:
Its scent is so overpowering that
 Healer 57 Psychic Reflect 64 Normal Psych Up It lures prey close with hypnotic Contrary & Suction Cups 48 Fight Superpower ? Psychic Power Split
makes it difficult to simply be in close ? Normal Captivate ? Normal Disable motions, then wraps its tentacles ? Dark Knock Off ? Normal Simple Beam
Evolution: Final Form. Evolution: Final Form.
proximity to it. It emits scents that its It was holding a very fragant item. ? Fight Drain Punch around it before finishing it off to
foes dislike in order to gain an edge eat it. This Pokmon are difficult to
in battle. They can also produce handle as they use their psychic
pleasant and healing aromas. #682 #683 abilities to do evil. #686 #687

Experience
cost Type move name Experience
cost Type move name #684 Swirlix Type: Fairy Experience
cost Type move name Experience
cost Type move name #688 Binacle Type: Rock Water
0 Normal Tackle 0 Normal Sweet Scent 0 Normal Shell Smash 0 Normal Scratch
Strength Strength
5 Fairy Fairy Wind 8 Normal Play Nice 0 Ground Sand Attack 4 Water Water Gun
13 Dexterity Dexterity
10 Dark Fake Tears Normal Round 7 Water Withdraw 10 Normal Fury Swipes
17 Grass Cotton Spore 21 Normal Endeavor Vitality 13 Normal Slash 16 Ground Mud Slap Vitality
26 Grass Aromatherapy 31 Fairy Draining Kiss Special 20 Water Clamp 24 Rock Rock Polish Special
36 Grass Energy Ball 41 Grass Cotton Guard 28 Rock Ancient Power 32 Dark Hone Claws
Insight Insight
45 Normal Wish 49 Fairy Play Rough 37 Bug Fury Cutter 41 Dark Night Slash

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Psychic Light Screen 67 Normal Safeguard 0.4m / 104 3kg / 7 lbs 45 Water Razor Shell 49 Fight Cross Chop
0.5m / 108 31kg / 68 lbs
HP: HP:
? Poison Gastro Acid ? Normal Helping Hand ? Normal Helping Hand ? Rock Stealth Rock
Cotton Candy Pokmon Abilities: Two-Handed Pokmon Abilities:
? Normal Copycat Because it eats nothing but sweet Sweet Veil ? Normal Tickle In the shallow sea, two Binacle live Tough Claws & Sniper
fruit, honey and sugars, its fur is as inside a hollow rock. If they dont
Evolution: First Stage. Evolution: First Stage.
sticky and sweet as cotton candy. Evolves after being Traded holding an item. get along, one of them will move to Evolves when the two heads reproduce.
To entangle its opponents in battle, a different rock. They eat the sea
it extrudes white and sticky threads weed that washes up on the shore
but the foes end up eating them. #684 #685 and help eachother to survive. #688 #689

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#689 Barbaracle Type: Rock Water Experience


cost Type move name Experience
cost Type move name #693 Clawitzer Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Shell Smash 0 Normal Scratch 0 Psychic Heal Pulse 0 Fight Aura Sphere
Strength Strength
0 Ground Sand Attack 4 Water Water Gun 0 Normal Splash 0 Water Water Gun
Dexterity Dexterity
7 Water Withdraw 10 Normal Fury Swipes 7 Water Water Sport 9 Normal Vice Grip
Vitality 13 Normal Slash 16 Ground Mud Slap Vitality 12 Water Bubble 16 Normal Flail
Special 20 Water Clamp 24 Rock Rock Polish Special 20 Water Bubble Beam 25 Normal Swords Dance
28 Rock Ancient Power 32 Dark Hone Claws 30 Water Crabhammer 34 Water Water Pulse
Insight Insight
37 Bug Fury Cutter 44 Dark Night Slash 42 Rock Smack Down 47 Water Aqua Jet

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Water Razor Shell 55 Fight Cross Chop 1.3m / 403 35kg / 77 lbs 53 Water Muddy Water 57 Dark Dark Pulse
1.3m / 403 96kg / 211 lbs HP: HP:
60 Rock Stone Edge 65 Normal Skull Bash 63 Dragon Dragon Pulse ? Ice Icy Wind
Collective Pokmon Abilities: Howitzer Pokmon Abilities:
When they evolve, the two Binacle Tough Claws & Sniper ? Normal Helping Hand ? Dragon Dual Chop They can be seen swimming Mega Launcher ? Normal Helping Hand ? Normal Endure
multiply into seven. They all defend ? Steel Iron Defense backwards using their launcher as
Evolution: Final Form. Evolution: Final Form.
the rock they live in but each one a propulsor, but they usually stay at
has a mind of their own and will the bottom of the sea. Their meat
move independently - They tend to is tough and bitter so people dont
follow the heads orders, though. #688 #689 use them as food anymore. #692 #693

Experience
cost Type move name Experience
cost Type move name #690 Skrelp Type: Poison Water Experience
cost Type move name Experience
cost Type move name #694 Helioptile Type: Electric Normal
0 Normal Tackle 0 Normal Smokescreen 0 Normal Pound 0 Normal Tail Whip
Strength Strength
0 Water Water Gun 5 Dark Feint Attack 6 Electric Thunder Shock 11 Electric Charge
Dexterity Dexterity
9 Normal Tail Whip 12 Water Bubble 13 Ground Mud Slap 17 Normal Quick Attack
15 Poison Acid 19 Normal Camouflage Vitality 22 Normal Razor Wind 25 Electric Parabolic Charge Vitality
23 Poison Poison Tail 25 Water Water Pulse Special 31 Electric Thunder Wave 35 Ground Bulldoze Special
28 Normal Double Team 32 Poison Toxic 40 Electric Volt Switch 45 Electric Electrify
Insight Insight
35 Water Aqua Tail 38 Poison Slugde Bomb 49 Electric Thunderbolt ? Psychic Agility

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Water Hydro Pump 49 Dragon Dragon Pulse
0.5m / 108 7kg / 16 lbs ? Electric Electro Web ? Electric Magnet Rise 0.5m / 108 6kg / 13 lbs
HP: HP:
? Poison Acid Armor ? Poison Toxic Spikes
Mock Kelp Pokmon Abilities: Generator Pokmon Abilities:
? Poison Venom Drench Camouflaged as rotten kelp they Poison Point & Poison Touch They make their home in deserts. Dry Skin & Sand Veil
spray liquid poison on a prey that Using the sun, they can generate
Evolution: First Stage. Evolution: First Stage.
approaches unaware. It needs to Evolves after its poison becomes deadly. their energy by basking their frills Evolves with a Sun Stone.
store a lot of energy to be able to since food is scarce where they live.
evolve so it takes them a long time. They run pretty fast as to not burn
Touching one will give you a fever. #690 #691 themselves with the hot sand. #694 #695

#691 Dragalgae Type: Poison Dragon Experience


cost Type move name Experience
cost Type move name #695 Heliolisk Type: Electric Normal Experience
cost Type move name Experience
cost Type move name
0 Dragon Twister 0 Dragon Dragon Tail 0 Electric Eerie Impulse 0 Electric Charge
Strength Strength
0 Normal Tackle 0 Normal Smokescreen 0 Normal Quick Attack 0 Normal Razor Wind
Dexterity Dexterity
0 Water Water Gun 5 Dark Feint Attack 25 Electric Parabolic Charge 45 Electric Electrify
Vitality 9 Normal Tail Whip 12 Water Bubble Vitality 65 Electric Thunder ? Psychic Agility
Special 15 Poison Acid 19 Normal Camouflage Special ? Normal Hyper Voice ? Fire Fire Punch
23 Poison Poison Tail 25 Water Water Pulse
Insight Insight
28 Normal Double Team 32 Poison Toxic

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 600 81kg / 180 lbs 35 Water Aqua Tail 38 Poison Slugde Bomb
1m / 303 21kg / 46 lbs
HP: HP:
Abilities:
42 Water Hydro Pump 53 Dragon Dragon Pulse
Abilities:
Mock Kelp Pokmon Generator Pokmon
Their poison is strong enough to Poison Point & Poison Touch ? Poison Acid Armor ? Poison Gunk Shot They flare their frills and generate Dry Skin & Sand Veil
eat through the hull of a tanker, ? Dragon Outrage energy. A single Heliolisk is able to
Evolution: Final Form. Evolution: Final Form.
and they spit it indiscriminately at generate enough power to light a
anything that enters their territory. skyscraper. Due to this, electricity
Touching them can be fatal if you companies are investing on breeding
are not treated within a few hours. #690 #691 and research for this species. #694 #695

Experience
cost Type move name Experience
cost Type move name #692 Clauncher Type: Water Experience
cost Type move name Experience
cost Type move name #696 Tyrunt Type: Rock Dragon
0 Normal Splash 0 Water Water Gun 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
7 Water Water Sport 9 Normal Vice Grip 0 Normal Roar 10 Normal Stomp
Dexterity Dexterity
12 Water Bubble 16 Normal Flail 12 Normal Bide 15 Rock Stealth Rock
20 Water Bubble Beam 25 Normal Swords Dance Vitality 17 Dark Bite 20 Fairy Charm Vitality
30 Water Crabhammer 34 Water Water Pulse Special 26 Rock Ancient Power 30 Dragon Dragon Tail Special
39 Rock Smack Down 43 Water Aqua Jet 34 Dark Crunch 37 Dragon Dragon Claw
Insight Insight
48 Water Muddy Water ? Ice Icy Wind 40 Normal Thrash 44 Ground Earthquake

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Helping Hand ? Normal Endure 0.5m / 108 8kg / 18 lbs HP: 49 Normal Horn Drill ? Fire Fire Fang 0.8m / 207 26kg / 57 lbs HP:
Abilities:
? Electric Thunder Fang ? Ice Ice Fang
Abilities:
Water Gun Pokmon Royal Heir Pokmon
They live in beaches and shallow Mega Launcher This Pokmon was restored from a Strong Jaw
waters. They can knock down a fossil. If something happens that it
Evolution: First Stage. Evolution: First Stage.
flying prey by shooting water from Evolves after reaching a certain size. doesnt like, it throws a tantrum and Evolves after a terrible temper tantrum.
their massive claws. Their shell runs wild. Many of the researchers
is very though but their meat is that brought it back were attacked
delicious. #692 #693 by its powerful jaws. #696 #697

260 261
Kalos Pokdex Kalos Pokdex

#697 Tyrantrum Type: Rock Dragon Experience


cost Type move name Experience
cost Type move name #701 Hawlucha Type: Fight Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Fight Detect 0 Normal Tackle
Strength Strength
0 Normal Roar 10 Normal Stomp 0 Dark Hone Claws 4 Fight Karate Chop
Dexterity Dexterity 12
12 Normal Bide 15 Rock Stealth Rock 8 Flying Wing Attack Flying Roost
Vitality 17 Dark Bite 20 Fairy Charm Vitality 16 Flying Aerial Ace 20 Normal Encore
Special 26 Rock Ancient Power 30 Dragon Dragon Tail Special 24 Dark Fling 28 Fight Flying Press
34 Dark Crunch 37 Dragon Dragon Claw 32 Flying Bounce 36 Normal Endeavor
Insight Insight
42 Normal Thrash 47 Ground Earthquake 40 Flying Feather Dance 44 Fight High Jump Kick

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Normal Horn Drill 58 Rock Head Smash 0.8m / 207 21kg / 47 lbs 48 Flying Sky Attack 55 Flying Sky Drop
2.5m / 802 405kg /891 lbs HP: HP:
42
68 Rock
Fire Fire
RockBlast
Slide 754
4 Normal
Ghost Grudge
Giga Impact 60 Normal Swords Dance ? Electric Thunder Punch
Despot Pokmon Abilities: Wrestling Pokmon Abilities:
Nothing could stop this Pokmon Strong Jaw 47
? Normal Captivate
Dragon Dragon Dance 5?0 Fire
Poison Inferno
Poison Fang Although small in size, its proficient Limber & Unburden ? Dragon Dual Chop ? Flying Tailwind
100 million years ago, it was a ? Dragon Outrage fighting skills enable it to keep up
Final Form.
prehistoric king. Thanks to its giant
Evolution: with big bruisers like Machamp and Evolution: Final Form.
jaws, which could shred thick metal Hariyama. Using its wings to attack
plates as if they were paper, this from above allows it to gain an
Pokmon takes orders from no one. #696 #697 edge in battle. #701

Experience
cost Type move name Experience
cost Type move name #698 Amaura Type: Rock Ice Experience
cost Type move name Experience
cost Type move name #702 Dedenne Type: Electric Fairy
0 Normal Growl 0 Ice Powder Snow 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
5 Electric Thunder Wave 10 Rock Rock Throw 7 Electric Thunder Shock 11 Electric Charge
15 Dexterity 17 Dexterity
13 Ice Icy Wind Normal Take Down 14 Fairy Charm Electric Parabolic Charge
18 Ice Mist 20 Ice Aurora Beam Vitality 20 Electric Nuzzle 23 Electric Thunder Wave Vitality
26 Rock Ancient Power 30 Normal Round Special 26 Electric Volt Switch 30 Psychic Rest Special
34 Ice Avalanche 38 Ice Hail 31 Normal Snore 34 Electric Charge Beam
Insight Insight
41 Normal Nature Power 44 Normal Encore 39 Normal Entrainment 42 Fairy Play Rough

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Psychic Light Screen 50 Ice Ice Beam 1.3m / 403 50kg / 110 lbs 45 Electric Thunder 50 Electric Discharge
0.2m / 008 2kg / 4 lbs
HP: HP:
57 Normal Hyper Beam 65 Ice Blizzard ? Normal Super Fang ? Steel Iron Tail
Tundra Pokmon Abilities: Antenna Pokmon Abilities:
? Ground Earth Power ? Rock Stealth Rock This ancient Pokmon was restored Refrigerate ? Electric Eerie Impulse The tail is used to absorb electricity Cheek Pouch & Pick Up
? Water Water Pulse from part of its body that had been from power outlets.
Evolution: First Stage.
frozen for over 100 million years. Evolves after reaching a certain age. They communicate with each other Evolution: Final Form.
This calm Pokmon lived in the by feeling the static on their whiskers.
cold lands where violent predators Its cute and cuddly appearance
like Tyrantrum couldnt reach it. #698 #699 make it a favourite pet. #702

#699 Aurorus Type: Rock Ice Experience


cost Type move name Experience
cost Type move name #703 Carbink Type: Rock Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow 0 Normal Tackle 0 Normal Harden
Strength Strength
5 Electric Thunder Wave 10 Rock Rock Throw 5 Rock Rock Throw 8 Normal Sharpen
Dexterity Dexterity 18
13 Ice Icy Wind 15 Normal Take Down 12 Rock Smack Down Psychic Reflect
Vitality 18 Ice Mist 20 Ice Aurora Beam Vitality 21 Rock Stealth Rock 27 Psychic Guard Split
Special 26 Rock Ancient Power 30 Normal Round Special 31 Rock Ancient Power 35 Normal Flail
34 Ice Avalanche 38 Ice Hail 40 Psychic Skill Swap 46 Rock Power Gem
Insight Insight
43 Normal Nature Power 46 Normal Encore 49 Rock Stone Edge 50 Fairy Moonblast

9 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.7m / 900 900kg /1980 lbs HP: 50 Psychic Light Screen 56 Ice Ice Beam 0.3m / 100 5kg / 12 lbs 60 Psychic Light Screen 70 Normal Safeguard
HP:
63 Normal Hyper Beam 74 Ice Blizzard ? Psychic Gravity ? Steel Iron Defense
Tundra Pokmon Abilities: Jewel Pokmon Abilities:
It produced a freezing cold mist from Refrigerate 77 Ice Freeze-Dry ? Steel Iron Defense Its occasionally found at drilling Clear Body ? Psychic Magic Coat
the crystals on its sides and relied ? Electric Discharge ? Dragon Outrage zones and excavations in caves.
Evolution: Final Form. Evolution: Final Form.
on size to deter predators. It also Born from temperature and pressure
created tall walls of ice to block deep underground, it shoots beams
them. The one restored from the from the stone in its head. They can
fossil is calm and has adapted well. #698 #699 live for hundreds of years. #703

Experience
cost Type move name Experience
cost Type move name #700 Sylveon Type: Fairy Experience
cost Type move name Experience
cost Type move name #704 Goomy Type: Dragon
0 Fairy Disarming Voice 0 Normal Tail Whip 0 Normal Tackle 0 Water Bubble
Strength Strength
0 Normal Tackle 0 Normal Helping Hand 5 Grass Absorb 9 Normal Protect
9 Dexterity 18 Dexterity
5 Ground Sand Attack Fairy Fairy Wind 13 Normal Bide Dragon Dragon Breath
13 Normal Quick Attack 17 Normal Swift Vitality 25 Water Rain Dance 28 Normal Flail Vitality
20 Fairy Draining Kiss 25 Psychic Skill Swap Special 32 Normal Body Slam 38 Water Muddy Water Special
29 Fairy Misty Terrain 33 Psychic Light Screen 42 Dragon Dragon Pulse ? Water Water Pulse
Insight Insight
37 Fairy Moonblast 41 Normal Last Resort ? Poison Acid Armor ? Fight Counter

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Psych Up ? Normal Captivate 1m / 303 23kg / 51 lbs HP: 0.3m / 100 3kg / 6 lbs HP:
? Normal Wish ? Normal Hyper Voice
Abilities: Abilities:
Intertwining Pokmon Soft Tissue Pokmon
This rare and adorable Pokmon Cute Charm The weakest but best tempered Sap Sipper & Hydration
emanates a soothing aura to calm Dragon Pokmon known. It lives in
Evolution: Final Form. Evolution: First Stage.
disturbances. It is said that only the Evolved with Loyalty. damp and shady places, so its body Evolves after reaching a certain age.
Trainers who form an unbreakable doesnt dry out. Its covered in a
bond with their Eevee can ever see slimy membrane that makes things
this Pokmon. #133 #700 slide off of it. #704 #705 #706

262 263
Kalos Pokdex Kalos Pokdex

#705 Sliggoo Type: Dragon Experience


cost Type move name Experience
cost Type move name #709 Trevenant Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Water Bubble 0 Grass Horn Leech 0 Normal Tackle
Strength Strength
5 Grass Absorb 9 Normal Protect 0 Ghost Confuse Ray 5 Ghost Astonish
Dexterity 18 Dexterity
13 Normal Bide Dragon Dragon Breath 8 Normal Growth 13 Grass Ingrain
Vitality 25 Water Rain Dance 28 Normal Flail Vitality 19 Dark Feint Attack 23 Grass Leech Seed
Special 32 Normal Body Slam 38 Water Muddy Water Special 28 Ghost Curse 31 Fire Will-O-Wisp
47 Dragon Dragon Pulse ? Water Water Pulse 35 Grass Forests Curse 39 Ghost Destiny Bond
Insight Insight
? Poison Acid Armor ? Fight Counter 45 Ghost Phantom Force 49 Grass Wood Hammer

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 207 17kg / 38 lbs 1.5m / 500 71kg / 156 lbs 55 Ghost Shadow Claw ? Ghost Grudge
HP: HP:
? Fight Drain Punch ? Psychic Imprison
Soft Tissue Pokmon Abilities: Elder Tree Pokmon Abilities:
It drives away foes by releasing a Sap Sipper & Hydration Using its roots as a nervous system Natural Cure & Frisk
sticky and corrosive liquid. Its eyes it controls the trees in the forest.

Evolution: Second Stage. Evolution: Final Form.
devolved and it became blind, Evolves by becoming stronger in the rain. Its kind to the Pokmon that reside
now it uses its four horns to sense inside its body but it is ruthless to
sounds and smells, rather than anyone that harms its forest, turning
using its ears or nose. #704 #705 #706 them into haunted trees forever. #708 #709

Experience
cost Type move name Experience
cost Type move name #706 Goodra Type: Dragon Experience
cost Type move name Experience
cost Type move name #710 Pumpkaboo Type: Ghost Grass
0 Normal Feint 0 Normal Tackle 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Water Bubble 5 Grass Absorb 0 Ghost Confuse Ray 4 Normal Scary Face
Dexterity Dexterity
9 Normal Protect 13 Normal Bide 6 Ghost Trick-or-Treat 11 Grass Worry Seed
18 Dragon Dragon Breath 25 Water Rain Dance Vitality 16 Grass Razor Leaf 20 Grass Leech Seed Vitality
28 Normal Flail 32 Normal Body Slam Special 26 Grass Bullet Seed 30 Ghost Shadow Sneak Special
38 Water Muddy Water 47 Dragon Dragon Pulse 36 Ghost Shadow Ball 42 Normal Pain Split
Insight Insight
50 Water Aqua Tail 55 Grass Power Whip 48 Grass Seed Bomb ? Dark Dark Pulse

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
63 Dragon Outrage ? Electric Shock Wave 2m / 607 150kg /331 lbs HP: ? Grass Synthesis ? Dark Foul Play 0.8m / 207 15kg / 33 lbs HP:
? Fight Superpower ? Dragon Draco Meteor
Dragon Pokmon Abilities: Pumpkin Pokmon Abilities:
Definitely the friendliest of all Sap Sipper & Hydration You can see them dwelling on farms Pick Up & Frisk
Dragons. This Pokmon will hug its during the autumn season. The
Evolution: Final Form. Evolution: First Stage.
beloved Trainer, leaving them pumpkin body is inhabited by a spirit Evolves after being traded.
covered in sticky slime. In areas with trapped in this world. As the sun
heavy rainfall during the year, one sets, it becomes restless and active.
or two may make an appearance. #704 #705 #706 Dont ever follow their light at night. #710 #711

#707 Klefki Type: Steel Fairy Experience


cost Type move name Experience
cost Type move name #711 Gourgeist Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name
0 Fairy Fairy Lock 0 Normal Tackle 0 Ghost Phantom Force 0 Normal Explosion
Strength Strength
5 Fairy Fairy Wind 8 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Dexterity Dexterity
12 Steel Metal Sound 15 Ground Spikes 0 Ghost Confuse Ray 4 Normal Scary Face
Vitality 18 Fairy Draining Kiss 23 Fairy Crafty Shield Vitality 6 Ghost Trick-or-Treat 11 Grass Worry Seed
Special 27 Dark Foul Play 32 Dark Torment Special 16 Grass Razor Leaf 20 Grass Leech Seed
34 Steel Mirror Shot 36 Psychic Imprison 26 Grass Bullet Seed 30 Ghost Shadow Sneak
Insight Insight
40 Normal Recycle 43 Fairy Play Rough 36 Ghost Shadow Ball 42 Normal Pain Split

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 008 3kg / 6 lbs HP: 44 Psychic Magic Room 50 Psychic Heal Block 1.7m / 507 39kg / 86 lbs HP: 48 Grass Seed Bomb ? Dark Dark Pulse
? Steel Iron Defense ? Dark Switcheroo ? Grass Synthesis ? Dark Foul Play
Key Ring Pokmon Abilities: Pumpkin Pokmon Abilities:
It adapted well to live with humans. Prankster ? Electric Magnet Rise They wander in the town streets Pick Up & Frisk
Klefki jingle the objects they collect every new moon. It wraps its prey
Evolution: Final Form. Evolution: Final Form.
when they are distressed. People on its arms and sings joyfully as it
trust them with their keys to vaults observes the suffering of the victim.
and safes because they are very Hearing it sing will give you horrible
careful with their collection. #707 nightmares. #710 #711

Experience
cost Type move name Experience
cost Type move name #708 Phantump Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name #712 Bergmite Type: Ice
0 Normal Tackle 0 Ghost Confuse Ray 0 Normal Tackle 0 Dark Bite
Strength Strength
5 Ghost Astonish 8 Normal Growth 0 Normal Harden 5 Ice Powder Snow
Dexterity Dexterity
13 Grass Ingrain 19 Dark Feint Attack 10 Ice Icy Wind 15 Normal Take Down
23 Grass Leech Seed 28 Ghost Curse Vitality 20 Normal Sharpen 22 Ghost Curse Vitality
31 Fire Will-O-Wisp 35 Grass Forests Curse Special 26 Ice Ice Fang 30 Ice Ice Ball Special
39 Ghost Destiny Bond 45 Ghost Phantom Force 35 Normal Rapid Spin 39 Ice Avalanche
Insight Insight
49 Grass Wood Hammer 54 Grass Horn Leech 43 Ice Blizzard 47 Normal Recover

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Seed Bomb ? Poison Venom Drench 0.4m / 104 7kg / 15 lbs HP: 49 Normal Double-Edge ? Water Water Pulse 1m / 303 100kg /220 lbs HP:
? Grass Worry Seed ? Psychic Mirror Coat ? Normal Endure
Stump Pokmon Abilities: Ice Chunk Pokmon Abilities:
According to the old tales, these
 Natural Cure & Frisk They live in small herds close to the Own Tempo & Ice Body
Pokmon are stumps possessed by mountains. It blocks attacks with the
First Stage.
Evolution:
the spirits of children who were lost Evolves after being traded. ice that shields its body and uses Evolves
Evolution: First Stage.
after reaching a certain size.
in the forest. They prefer to live in cold air to repair any cracks with
abandoned woods and lure people new ice. They are wary of humans
to the darkness to play with them. #708 #709 as they rarely get to see one. #712 #713

264 265
Kalos Pokdex Kalos Pokdex

#713 Avalugg Type: Ice Experience


cost Type move name Experience
cost Type move name #717 Yveltal Type: Dark Flying Experience
cost Type move name Experience
cost Type move name
0 Steel Iron Defense 0 Dark Crunch
Strength
NO DATA
Strength
0 Normal Tackle 0 Dark Bite
Dexterity Dexterity
0 Normal Harden 5 Ice Powder Snow
Vitality 10 Ice Icy Wind 15 Normal Take Down Vitality
Special 20 Normal Sharpen 22 Ghost Curse Special
26 Ice Ice Fang 30 Ice Ice Ball
Insight
Insight
35 Normal Rapid Spin 42 Ice Avalanche

6 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2m / 607 505kg /1113 lbs 46 Ice Blizzard 51 Normal Recover ?m / ??? ???kg / ??? lbs HP:
HP:
56 Normal Double-Edge 60 Normal Skull Bash Abilities:
Iceberg Pokmon Abilities: Pokdex has no data.
They carry their Bergmite offspring Own Tempo & Ice Body ? Normal Block ? Fight Superpower PLOT DEVICE
on their backs. Its Ice body is hard
Final Form.
? Steel Iron Head A Kalos legend tells about the eternal
Evolution: Unknown.
Evolution:
as steel and its cumbersome frame struggle between life and death.
crushes anything that stands in its The main tale is about a King full of
way. They are capable of swimming grief and hate who built a doomsday
but they move very slowly. #712 #713 machine to kill everyone in the world. #717

Experience
cost Type move name Experience
cost Type move name #714 Noibat Type: Flying Dragon Experience
cost Type move name Experience
cost Type move name #718 Zygarde Type: Dragon Ground
0 Normal Screech 0 Normal Tackle NO DATA
Strength Strength
0 Normal Supersonic 5 Bug Leech Life
Dexterity Dexterity
11 Flying Gust 13 Dark Bite
16 Flying Wing Attack 18 Psychic Agility Vitality Vitality
23 Flying Air Cutter 27 Flying Roost Special Special
31 Normal Razor Wind 35 Flying Tailwind
Insight Insight
40 Normal Whirlwind 43 Normal Super Fang

3 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Flying Air Slash 58 Flying Hurricane
0.5m / 108 8kg / 17 lbs ?m / ??? ???kg / ??? lbs
HP: HP:
? Normal Super Fang ? Dark Dark Pulse
Abilities:
Sound Wave Pokmon Pokdex has no data. Abilities:
? Dragon Outrage They live in dark caves and use
 Frisk & Infiltrator PLOT DEVICE
echolocation to move around. Their Underground tunnels have been
Evolution: First Stage. Evolution: Unknown.
enormous ears can emit ultrasonic Evolves after reaching a certain age. found all over the Kalos Region.
waves that cause dizziness. Groups There are rumors of a creature who
of them can even take on prey lives in them that attacks people
several times their size. #714 #715 damaging the ecosystem. #718

#715 Noivern Type: Flying Dragon Experience


cost Type move name Experience
cost Type move name #719 Diancie Type: Rock Fairy Experience
cost Type move name Experience
cost Type move name
0 Fairy Moonlight 0 Dragon Dragon Pulse NO DATA
Strength Strength
0 Normal Screech 0 Normal Tackle
Dexterity Dexterity
0 Normal Supersonic 5 Bug Leech Life
Vitality 11 Flying Gust 13 Dark Bite Vitality
Special 16 Flying Wing Attack 18 Psychic Agility Special
23 Flying Air Cutter 27 Flying Roost
Insight Insight
31 Normal Razor Wind 35 Flying Tailwind

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 500 85kg / 187 lbs HP: 40 Normal Whirlwind 43 Normal Super Fang ?m / ??? ???kg / ??? lbs HP:
53 Flying Air Slash 62 Flying Hurricane
Sound Wave Pokmon Abilities: Pokdex registers it as #703 Carbink. Abilities:
They fly during the new moon and Frisk & Infiltrator 75 Normal Boomburst ? Dragon Draco Meteor
PLOT DEVICE
attack careless prey. Nothing can ? Flying Sky Attack ? Fire Heat Wave The popular saying goes like this:
Evolution: Final Form. Evolution: Unknown.
beat them in a battle in the dark. If you put a Carbon under pressure
To keep them calm you should feed you will get a Diamond
them fruit or else theyll release But it surely was not refering to a
shocking ultrasonic waves. #714 #715 Pokmon... or was it? #719

Experience
cost Type move name Experience
cost Type move name #716 Xerneas Type: Fairy
NO DATA
Strength
Dexterity
And thats only the beginning...
Vitality
Every day, new Pokmon species are being studied and researched. Every day in which questions
Special are solved, new mysteries are unveiled.
Insight
How many species share this world with humans? How Powerful can they really be?
?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP: As the years pass, people have come to realize that the world of Pokmon still belongs to the
Pokdex has no data. Abilities: Pokmon and most of their mysteries are yet to be solved.
PLOT DEVICE
A Kalos legend tells about the eternal
Evolution: Unknown.
struggle between life and death. In
the story an ancient King tried to
obtain eternal life and the power to
make its loved ones live again. #716

266 267
justasuta
Effect Icons Increase/Decrease Box
The Move will Increase or Decrease the noted Trait.
There are many Icons in this Move Encyclopedia. They Up Arrow means the Attribute is Increased.
Its more important to master the cards youre holding Rules for Moves are a quick reference to whom they target, their Down Arrow means the Attribute is Decreased.
than to complain about the ones your opponents were Blue Icons will modify the Users Traits.
dealt. accuracy, and most importantly, their effects. Most of
There is no limit to the amount of Moves a them are self explainatory. It is a visual aid that youll Strength Strength
-Grimsley
Pokmon can learn. find very useful. X X
Pokmon inhabit the vast majority of this world and Red Icons will modify the Foes Traits.
they protect their habitats with wondrous powers and
A Move can be used only ONCE each round. Category Icon
miraculous blessings. Physical Special Support Accuracy Accuracy
Moves that use a Social Attribute (Cool, X X
Cute, Tough, Smart, Beauty) cant be evaded.
To human eyes, magic runs through this world and shapes The X represents a number, it will tell you how many
our lives right in front of us, from the tiniest puppy to
Moves with All Foes in Range and All Physical Moves are resisted with Defense. They are close points are Increased or Decreased. Sometimes they are
the tallest tree. Soil and rocks, rain and sun, all share a accompanied by a Chance Dice. It will be placed to their
Allies in Range affect a maximum number of range attacks, but some can be long range.
link with Pokmon and they use these powers to support left:
targets equal to the Pokmons Special Special Moves are resisted with Special Defense. They
humans of kind hearts and friendly goals. Defense
Attribute. are always long range.
These powers are known as Moves. Support Moves dont deal any direct Damage. 1
Whos hit by an Area Move is decided by the
Storyteller. You may hit your Allies! For more info, see p.50
Some Moves are used for healing and preservation while
others are tools for devastation and vengeance. Dont be Chance Dice
An Evolved Pokmon cant learn a Move The probability at which a Moves Effect is activated. Modified Damage
tricked by the remarkable strength of a species and their Some Moves and Abilities deal damage and allow to resist
exclusive to its previous stage. The number marked on the Icon is the amount of Chance
outstanding Moves, all Pokmon have a hidden greatness damage in a different way.
that lies dormant. Specially your companions. Dice you will Roll.
Damage

Pokmon will learn new Moves as they grow older,


Reading a Move X
Add the noted number of dice to
the Damage Pool.
however, a well versed Trainer can teach these powers to Damage
All Moves are presented with graphical elements and At least one Chance Dice must come up as , if it
any Pokmon regardless of their age or Level.
text. They are divided in 9 sections. does, the Effect will be triggered. Sometimes a Chance -X Reduce the noted number of Damage.

There are 18 Types of Moves: Dice Icon will be inside a Status Ailment Box to show the
1 Name of the Move chance to inflict that Ailment, heres an example: Damage
Bug Dark Dragon Electric Fairy Fight X Inflict the noted number of Damage
2 Power - Number of Dice added to the Damage Roll.
Fire Flying Ghost Grass Ground Ice
3 Category Icon - Physical, Special or Support.
Reduced Accuracy
Normal Poison Psychic Rock Steel Water Is Not Affected/Is Always Affected Accuracy

Every Type has a unique way of fighting and solving their 4 Type - See The Different Pokmon Types on p.40 X
problems. The most powerful trainers find a Type that
Reduce the noted number of dice from the Moves
matches their way of thinking and face any challenge 5 Accuracy - Traits used to perform this Move. When an effect has this Icon, the target of that effect
Accuracy Roll.
with a mentality that resembles that of their Pokmon. will never be affected.
For more info, see p.49
These trainers bond with their companions with an 6 Damage Pool - Attribute + Power + Modifiers.
amazing ease.
When an effect has this Icon, the target of that effect Target
7 Additional Info - Most Moves have unique effects.
These Icons illustrate wholl be affected by the Move.
All Move descriptions were written by the League and will always be affected.
explain their use in Battle. However, everything can Green Target Icons are used for the User or its Allies:
Effect Icons - They will tell you everything you
be used for survival and convenience; even if it is an 8 These Icons will be inside a Box with an effect. Heres Red Target Icons are used for Foes:
need to know about using this Move in Battle.
attacking Move. Through these powers your Pokmon an example:
User One Ally User & All Allies in Range
shapes the world and so should you, because Battle is
Move Description - It will tell you what you need
just an aspect of what it means to be a Trainer. 9 Always Flinches 1 All
to know about using this Move inside or outside
a Battle.
You are encouraged to use a Move Find creative uses for all your Pokmon Moves.
to your advantage and make it Never Flinches Foe Random Foe All Foes in Range
useful outside of Battle. If you ??? All
doubt the usefulness of a Move, POWER
ask your Storyteller. Thunderbolt 1 2 3 3
Type: Electric 4 Common Dice Pools Area Battlefield*
Accuracy: Dexterity + Fight + Canalize 5 8
Accuracy Rolls have a logic. Damage Pool: Special + 3 6 Physical Attacks: *Moves targeted at the Battlefield
Added effect : Roll 1 Chance Dice to
Attacking Moves use Dexterity. Paralyze the foe. 7 Dexterity + Fight + Brawl cant be evaded.
Non-Attacking Moves that rely on Special Attacks:
energy use Special. Dexterity + Fight + Canalize
Social Moves use Tough, Cute, Power Ups:
Cool, Smart or Beauty. A Strong electric attack that shocks and harms the foe. It can Special + Fight + Canalize.
destroy most kinds of electric equipment. 9
270 271
Block Rampage POWER
Defend Order
Bug
-
Type: Bug
aCCURACY: Tough + Fight + Canalize
Damage Pool: -
The target cant escape and cant be switched back. Declare how many actions the Rampage will last Added effect : User Increases its
(no more than 3). While Rampaging, the User may Defense and Sp. Defense.
Super Effective against: Defense Sp. Def
Charge use this Move many times in the same Round if it is
performing Multiple Actions, but it cannot Evade. The Dark Grass Psychic 1 1
User will be Confused when the Rampage is over.
A swarm of bugs protect this Pokmon from damage.
The User must spend one action charging the Move. The Its Not Very Effective against:
Recoil
Move is used with another action on its next turn. Fairy Fight Fire Flying Ghost Steel
POWER
Fist Based Fell Stinger 1
Bug Moves add a sting to all your attacks. They rely on
The user will be hurt by its own Move. Roll damage Type: Bug
quick, low-power strikes with added effects and swarm aCCURACY: Dexterity + Fight + Brawl
normally against the foe, then roll again each success
tactics. Some Moves can call more Bug Pokmon to Damage Pool: Strength + 1
you scored as damage to the User ignoring its defenses. Added effect : If the foe faints due
The Move requires hands or fists. prevent the foe from escaping while others might help to damage from this attack, Increase the
Strength
you on your actions. users Strength.
Shield 2
Heal Bug Moves dont try to play it safe, they usually go all-out
offensive or dont go at all. If you think these Pokmon
just want to bug you, take a good look, they may have a The Pokmon stings the target , if the foe is too weakened to
lot of friends. move, bsorbs part of its power.
If the Pokemon performs another Shield Move during the
The Move can Heal HP. Sometimes its a fixed number:
same Round, that Moves Accuracy Roll is lowered by -2.
Heal Heal POWER POWER

X X
For more info, see p.53 Attack Order 3 Fury Cutter 1
All Heaing Moves cost 1 Will Point.
Sound Based Type: Bug
aCCURACY:Special + Fight + Canalize
Type: Bug
aCCURACY:Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 1
For more info, see p.52 Added effect : High Critical. Ranged. Added effect : Successive Actions.

Accuracy
High Crit
These Moves bypass Substitute, Light Screen, Reflect, 1
and Cover.
The user calls a swarm of young Combee from the honeycomb The Pokemon mak laws or scythes to land as
The Move can score a Critical Hit with just 4 successes. Status Ailment Box under this Pokmon. The coordinated attack is as strong as many
the commander.
For more info, see p.51
POWER POWER
Lethal Bug Bite 2 Heal Order -
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY:Tough + Survival + Nature
Damage Pool: Strength + 2 Damage Pool: -
Added effect : If the Target Pokmon Added effect : Basic Heal.
The Move inflicts Lethal Damage. For more Info, see p.45 The Move inflicts a Status Ailment. is holding a berry, the user eats it and
Each Status Ailment is described on detail on p.56 gains its effects.

Must Recharge
Succesive Actions
Double Action (2 Attacks) Succesive Action (5 Attacks) oe The Pokmon commands its swarm to bring some healing
will eat it in an instant. It may try to eat almost anything. honey.
After hitting with this Move, the User must rest with its
first action on the next Round. POWER POWER
The Move allows you to perform Multiple Actions in Bug Buzz 3 Infestation 1
Never Fail succession before the foe can act. Type: Bug Type: Bug
For more info, see p.54 aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: Special + 1
Added effect : Sound Based. Roll 1 Added effect : Blocks. Roll 2 Dice of
Weather Chance Dice to reduce foes Sp. Defense.
Sp. Def
Damage against the foe at the end of
If the User scores 0 successes with its Accuracy Roll, this The Move changes the weather to: each Round. Lasts 4 Rounds.
Move still hits with 1 success. The foe may try to Evade. 1
Sunny Rain
Priority/ Low Priority The Po The Pokmon summons a huge swarm of bugs to prevent the
Priority sound waves that harm and affect the target. foe from escaping. Sometimes the swarm may take a while to
arrive. The call extends for a hundred yards.
X The Move ignores Initiative Order and
acts right away.
Hail Sandstorm

Priority For more info, see p.54

XThe Move takes effect at the End of the
Round, even if its used at the beginning.
For more info, see p.53
272 273
POWER POWER POWER POWER
Leech Life 1 Rage Powder - Sticky Web - U-Turn 3
Type: Bug Type: Bug Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidate aCCURACY: Special + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: - Damage Pool: - Damage Pool: Strength + 3
Added effect : The user restores HP Added effect : During this Round, all Added effect : Entry Hazard. Foe Added effect : The user switches out
equal to half the damage dealt, rounded damaging moves from any foe must Pokmon that enter the battlefield get a after dealing damage, the new Pokmon
down. target the User. Priority Dexterity Reduction. Pokemon with the Dexterity arrives ready to fight on the next Round.

2 Levitate ability and Flying Type Pokemon


are immune to this effect.
1
The user attacks a vital spot and sucks away the vitality of its The Pokemon releases an irritating powder that annoys and The Pokmon quickly covers the arena with a sticky web, The user strikes its foe, then quickly goes back to safety while
foe. enrages foes into attacking. newly arrived Foes will have trouble moving with ease. another party Pokmon takes its place.

POWER POWER POWER POWER


Megahorn 5 Signal Beam 3 String Shot - X-Scissor 3
Type: Bug Type: Bug Type: Bug Type: Bug
aCCURACY:Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: Special + 3 Damage Pool: - Damage Pool: Strength +3
Added effect : Lethal Damage. Added effect : Roll 1 Chance Dice to Added effect : Reduce the targets Added effect : -
Confuse the foe. Dexterity.
Accuracy Accuracy Dexterity

2 1 1
The Po oe and The user emits an intense light that harms the foes and may The user shoots a silk string that ties and limits the movement The Po laws as if they were a pair
deal massive damage. leave them dazed like moths. of its foe. of scissors to cut through the foe.

POWER POWER POWER


Pin Missile Silver Wind Struggle Bug
Dark
1 2 1
Type: Bug Type: Bug Strength Dexterity Type: Bug
aCCURACY:Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Ranged. Successive
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 1
Added effect : Reduce foes Special.
Actions. Increase Users Strength, Dexterity,
Accuracy Special Defense Sp. Def Special
Special, Defense and Sp. Defense. Super Effective against:
1 1 1 1 1 Ghost Psychic
The Pokemon show oe with stings or spikes that The Pokemon blows a beautiful silver colored wind that harms The Pokemon la ys on its bac k and struggles with the foe,
pierce like needles. the foe, the performance may give the user a big confidence distrupting the foe's concentration. Its Not Very Effective against:
boost.
Dark Fairy Fight
POWER POWER POWER
Powder - Spider Web - Tail Glow - Dark Types prey on the weak. They rely on hindering the
Type: Bug Type: Bug Type: Bug foe and fighting dirty. These Moves use tricks, lies and
aCCURACY: Dexterity + Fight + Canalize aCCURACY:Special + Survival + Stealth aCCURACY: Special + Fight + Canalize
Damage Pool: - Damage Pool: - Damage Pool: -
negative feelings. Dark Pokmon are vicious and they
Added effect : Add 3 Dice of Damage Added effect : Blocks. Added effect : Increase the Users love it. Sometimes being nasty is way more fun.
to the next Fire Type attack that hits the Special.
Special
target.
3 Dark Types always try to Battle while putting the foes
at a complete disadvantage. Never underestimate the
The foe is fully covered with a flammable powder, a source of The User quietly releases a web on the field. All foes will be The User emits a strong light. This Pokmon will stare at its power of proper planning.
fire might ignite it with explosive results. trapped. brightness to enter a trance.

POWER POWER POWER POWER


Quiver Dance - Steamroller 2 Twineedle 1 Assurance 2*
Type: Bug Type: Bug Type: Bug Type: Dark
Dexterity aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Hit Pool: Beauty + Contest + Perform aCCURACY: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : Increases Dexterity,
1 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Damage Pool: Strength + 1
Added effect : Double action.
Damage Pool: Strength + 2
Added effect : If the User has already
Special and Sp. Defense. Flinch the foe. Ranged. Roll 2 Chance Dice to Poison received damage from the target this
Special Sp. Def the foe per hit. Round, Add 2 Extra Dice to the Damage

1 1 Pool.

A mystical and beautiful dance that boosts a Pokmons The user curls up and rolls at full speed to strike the foe. It may The Pokmon stabs the foe with its sting , claws or spikes The user retaliates against the foe, the rush of adrenaline
dexterity and focus. leave the target swatted on the ground. infused with poison. allows it to hit harder.

274 275
POWER POWER POWER POWER
Beat Up 2* Fake Tears - Hone Claws - Night Slash 3
Type: Dark Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Cute + Contest + Perform aCCURACY: Special + Fight + Brawl aCCURACY: Deterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: - Damage Pool: Strength + 3
Added effect : If the attack is Added effect : Reduce the foes Sp. Added effect : Increase the Users Added effect : Lethal. High Critical.
successful, add 2 Dice of Damage Defense. Strength and Accuracy.
for every ally Pokmon that spends an Sp. Def Strength Accuracy
action to help the user perform this
move, up to 3 allies may join. *
2 1 1
The user calls other Pokemon to aid it in battle, together they The user stops battling and feigns to be crying, disrupting the The Pokmon sharpens its claws to perform more precise The user quickly slashes through the target as soon as it gets
give a beating to the foe. foe's mood to battle and making it lower its guard. attacks. the chance. The intent to end the targets life is frightening.

POWER POWER POWER POWER


Bite 2 Feint Attack 2 Knock Off 2 Parting Shot -
Type: Dark Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidate
Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : Never Fail. Added effect : The target Pokmon Added effect : Reduce foes Strength
Flinch the foe. loses its held item. and Special. The user switches out, the
new Pokmon arrives ready to fight on Strength Special
the next Round.
1 1
The User lands a vicious bite that may leave an ugly bruise. The Pokmon approaches the foe disarmingly then attacks The Pokmon makes a quick tackle that knocks off anything The User threatens the foe, leaving it too scared to pursuit the
suddenly without giving any time to react. the foe was holding. user or overwhelm the ally that just switched in the battlefield.

POWER POWER POWER POWER


Crunch 3 Flatter - Memento - Payback 2*
Type: Dark Type: Dark Type: Dark Type: Dark
Strength Dexterity
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Cool + Contest + Allure aCCURACY: Will aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Lethal. Roll 1 Chance
Damage Pool: -
Added effect : Reduce foes Special.
Damage Pool:
Added effect :
-
The user faints.
2 2 Damage Pool: Strength + 2
Added effect : Add 2 Extra Dice to
Dice to reduce foes Defense. Confuse foe. Reduce foes Strength, Dexterity, the Damage Pool if the target already
Defense Special Special, Defense and Sp. Defense. Special Defense Sp. Def damaged you this Round.
1 1 2 2 2
The Pokemon uses its fangs to viciously tear whatever it is The user starts flattering and admiring its oponent, reducing its The User unleashes all its remaining power to send a wave of The Pokmon tackles the target with hatred and vengeance.
biting. concentration and making it uncertain about what to do next. hopeless thoughts to haunt the foe's mind and soul. The target
will be left in grief.

POWER POWER POWER POWER


Dark Pulse 3 Fling 1* Nasty Plot - Punishment 1*
Type: Dark Dark Type: Dark Type: Dark
???
Type:
aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Canalize aCCURACY: Smart + Survival + Alert aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 1 Damage Pool: - Damage Pool: Strength + 1
Added effect : Targets random foe. Added effect : Ranged. Add up to 4 Added effect : Increase the users Added effect : Add up to 7 Dice to
Roll 2 Chance Dice to Flinch the foe. Dice to the Damage Pool, depending on Special. the Damage Pool for every Increased
Special
the held item thrown. See P. 336 for more info. Attribute the foe has. (i.e Foe has 1
2 Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool
of this attack).
The Pokemon sends a wave of dark feelings that affect those The user takes its held item and throws it at the opponent. The Pokmon starts plotting on how to defeat the enemy. User Takes advantage of its foe's strengths to use them
who are most vulnerable, hurting the foe and leaving it unable You may get it back after the fight. Its evil laugh reveals the bad intentions. against it.
to act.

POWER POWER POWER POWER


Embargo - Foul Play 3 Night Daze 3 Pursuit 2*
Type: Dark Type: Dark Type: Dark Accuracy Type: Dark
aCCURACY: Tough + Contest + Intimidation aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : The target cannot use
Damage Pool: Foes Strength +3
Added effect : S.T.A.B. of the user and
Damage Pool: Special + 3
Added effect : Roll 4 Chance Dice to
1 Damage Pool: Strength + 2
Added effect : If the foe is Switching
its held item, nor its trainer can use items Strength of the foe apply for this moves Reduce foes Accuracy. Accuracy Out or escaping, Add 2 Dice to the
on it. damage. Damage Pool and add Priority to this Priority
1 move.
1
The User quickly takes out the held item of a Pokemon. It also The user feints attacks then tricks the foe who ends up hurting The user forms a pitch black wave that hurts the foe. This The Pokmon chases the foe to deliver a final blow before it
empties the bag of the trainer and forces everyone to stay itself. darkness may remain obstructing the targets vision. escapes.
away from their own properties. Evil doers master this Move.

276 277
POWER POWER POWER
Quash Taunt Dragon Dance
Dragon
- - -
Type: Dark Type: Dark Type: Dragon
aCCURACY: Tough + Contest + Intimidate aCCURACY: Tough + Contest + Intimidate Accuracy: Tough + Contest + Perform
Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : For the rest of the Added effect : The target Pokmon Added effect : Increase the Users
scene, the target will go last in the order can only perform Damaging Moves and Strength and Dexterity.
of Initative. Evasion actions for the next 4 Rounds. Super Effective against: Strength Dexterity

Dragon 1 1
The user represses the foe with intimidation so it has to The user mocks and teases the target to make it attack in a Its Not Very Effective against: The user performs a vigourous and mystical dance that boosts
think twice before acting. raging fury. the fighting spirit and reflexes.
Steel

POWER POWER
No effect against:
POWER
Snarl 2 Thief 2 Fairy Dragon Pulse 3
Type: Dark Type: Dark Type: Dragon
aCCURACY: Dexterity + Fight + Canalize aCCURACY: Dexterity + Survival + Stealth Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2 Damage Pool: Strength + 2 Dragon Types are ferocious and fearsome. They rely on Damage Pool: Special + 3
Added effect : Sound Based. Reduce Added effect : The user steals the high-power attacks to quickly dispatch the foe. Dragon Added effect : -
the foes Special. foe's Held Item.
Accuracy Special Pokmon are eager to fight, easily angered and dont
1 1 show mercy nor respect towards anyone.
They wish to defeat strong opponents, take over large
The Pokmon viciously snarls showing its teeth. Its menacing The Pokmon strikes its foe and takes the opportunity to steal lands, and covet anything they find precious. The user opens its mouth and sends a powerful wave of
look will make the foe cower in fear. whatever the target was holding. These attacks are very powerful and devastating. energy.

POWER POWER POWER


Snatch
POWER
- Topsy-Turvy - Draco Meteor 6 Dragon Rage -
Type: Dark Type: Dark Type: Dragon Accuracy Type: Dragon
aCCURACY: Smart + Survival + Stealth aCCURACY: Smart + Fight + Canalize Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: -
Added effect : Erase any Increase or
Damage Pool: -
Added effect : Any Decreases on the
Damage Pool: Special + 6
Added effect : Lethal. Reduce users
1 Damage Pool: 2 Automatic Damage
Added effect : Set damage.
Decrease on the foes Traits, and place foes Attributes become Increases and Special.
Special Damage
them on the User instead. visce versa.
2 2
The user analyzes the advantages of the foe then makes The user changes the nature of its target, bad things become The Pokmon calls a comet that falls from the sky to deal a A dual colored flame that always leaves the same burn marks
them their own. good and good things become bad. brutal amount of damage. eat demands a lot from the on everything it touches.
user.

POWER POWER
Sucker Punch
POWER
3 Torment
POWER
- Dragon Breath 2 Dragon Rush 4
Type: Dark Type: Dragon Type: Dragon
Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Special + 2 Damage Pool: Strength + 4
Damage Pool: -
Added effect : If the target does not Added effect : Roll 3 Chance Dice to Added effect : Roll 2 Chance Dice to
Added effect : The target cannot use
perform a damaging move, this attack the same Moves it used during the last Paralyze the foe. Flinch the foe.
Priority Accuracy
will fail. Round. Lasts 4 Rounds
1 3
While the foe is preparing its attack, the user takes advantage The user torments and enrages the foe, making it unable to The user lets out a mystical green breath that hinders the The user charges rapidly against the foe. The strike may leave
and strikes. keep using its strategy. movement of anyone it touches. the target gasping for air.

POWER POWER
Switcheroo
POWER
-
Dragon Claw 3 Dragon Tail 2
Type: Dragon Type: Dragon
Type: Dark Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
aCCURACY:
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Damage Pool: -
Added effect : User and Foe switch If your antagonists are using Added effect : - Added effect : Low Priority.
The target is hit and knocked back to its
their Held Item. If only one Pokmon is Dark-Type Moves, allow them trainer, stunned. Forcing the trainer to Accuracy Priority
holding an item it gives it away.
to fight dirty and be mean send another Pokmon. In the wild the
1 1
target is sent away.
before the battle begins.
The Pokemon uses its strong claws to deliver a fierce tearing This powerful tail strike can knockback anyone up to 100 feet
The user quickly switches the held items before the foe can
bl away!
realize what happened.

278 279
POWER POWER POWER POWER
Dual Chop 2 Charge - Electrify - Magnetic Flux -
All
Type: Dragon Type: Electric Type: Electric Type: Electric
Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize Accuracy: Special + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : Double Action. Added effect : Add 2 Dice to the Added effect : The Damage from the Added effect : Increase the Defense
Damage Pool to the next Electric next attack made by the target will be and Sp. Defense of User and all its
Accuracy Damaging move the user performs. Electric Type. Electric and Steel Type Allies. Defense Sp. Def

1 1 1
The Pokmon strikes the foe with two brutal blows. The user concentrates all the electricity in its body to be The user hurls an electric projectile to the target, the foe is The Pokmon bends the magnetic field around itself, this also
released. charged with electricity until it is released by the foes next affects all allies who are sensible to it.
attack.

POWER POWER POWER POWER


Outrage 5 Charge Beam 2 Electro Ball 2* Nuzzle 1
Type: Dragon Type: Electric Type: Electric Type:Electric
Accuracy: Dexterity + Fight + Brawl ??? Accuracy: Dexterity + Fight + Canalize
Accuracy Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Contest + Allure
Damage Pool: Strength + 5
Added effect : Rampage. Targets
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1 Damage Pool: Special + 2
Added effect: The user adds 1 Dice
Damage Pool: Strength + 1
Added effect : Paralyze the foe.
random foe. Increase the Users Special. to the Damage Pool for every Dexterity
Special point the User has that surpasses the

1 foes, Up to 4 Dice may be added.

The user awakens their primal instinct as a dragon and The Pokmon let s out an electric beam then uses the The Pokmon creates a small electricity orb that is hurled at The Pokmon rubs its electrified cheeks against the foe, it
unleashes its uncontrollable fury, destroying everything in its remaining charge to boost its power. the target. If the user is faster, the impact will be bigger. looks very cute but it can be dangerous.
path. After that, the Pokmon is left disoriented and confused.

POWER POWER POWER POWER


Twister 2 Discharge 3 Electroweb 2 Parabolic Charge 2
Type: Dragon Type: Electric Type: Electric Type: Electric
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
All Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
All Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 2 Chance Dice to Added effect : Area Attack. Roll 3 Added effect : All f Added effect : Area Attack. The user
Flinch the fo es. Chance Dice to Paralize those affected. Reduce Dexterity of those affected. restores HP equal to half the damage
Accuracy Dexterity dealt to one target, rounded down.

1 1
The Pokemon lets out a spiral current that surrounds the foes. The user releases its stored electricity in all directions. Shoots an electrified web at all foes to restrict their The Pokemon lets go a big electric charge from its body.
They cant move until they free themselves from this terrible movement. Walking through this web can be painful. The charge comes back to it even bigger.
whirlwind.

POWER POWER POWER


Eerie Impulse Ion Deluge Shock Wave
Electric
- - 2
Type: Electric Type: Electric Type: Electric
Accuracy: Tough + Contest + Intimidate Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: - Damage Pool: Special + 2
Added effect : Reduce foes Special. Added effect : For the rest of the Added effect : Never Fail.
Scene, Normal Type Moves will deal
Super Effective against: Special damage as if they were Electric Type

Flying Water 2 Moves.

Its Not Very Effective against: The user radiates electricity around itself, the foe will think The user amplifies all electrically charged particles in the The user quickly releases jolts of electricity that are too fast
twice about attacking. environment. The results are shocking! for many to react.
Dragon Electric Grass
No effect against:
POWER POWER POWER
Ground Electric Terrain - Magnet Rise - Spark 2
Type: Electric Type: Electric Type: Electric
Accuracy: Special + Fight + Canalize Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Electric Type is rather common inside big cities. They Damage Pool: - Damage Pool: - Damage Pool: Strength + 2
feel attracted to power and technology as a mean to Added effect : For the Next 4 Rounds Added effect : For the Next 4 Rounds Added effect : Roll 3 Chance Dice to
all Electric Attacks will deal 1 Extra Dice of the User gains immunity against Ground Paralyze the foe.
increase their own electric charge. Damage. Type Moves.
Electric Moves will root the foe in place with Paralysis. Anyone on the ground will be cured
from Sleep Status.
They can discharge their electricity with huge area
attacks or affect the rooms ions, electric currents The user electrifies the terrain, making it impossible to get a The Pokmon uses the magnetic field of the earth to repel The user tackles the foe, releasing a powerful spark on
and magnetic fields. They are also able to charge their good night's sleep on it. itself from the ground, allowing it to float for a short period of contact.
energy to release more powerful attacks. time.

280 281
POWER POWER POWER
Thunder Thunderbolt Crafty Shield
Fairy
5 3 -
Type: Electric Type: Electric Type: Fairy
Accuracy: Dexterity + Fight + Canalize
Accuracy
Accuracy: Dexterity + Fight + Canalize Accuracy: Special + Fight + Canalize All
Damage Pool: Special + 5
Added effect : Roll 3 Chance Dice to
3 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: -
Added effect : Priority. The User and
Paralyze foe. If performed under Sunny Paralyze the foe. its Allies are protected from the effects
Weather, Reduce 2 dice from the Super Effective against: of a Support Move. Shield. Priority
Accuracy Roll. If performed under Rain
Weather, Add 3 extra Dice to the
Dark Dragon Fight
3
Accuracy Roll.
The Pokemon commands a tremendous lightning to strike a A Strong electric attack that shocks and harms the foe. It can The Pokmon creates a magic shield to protect everyone from
specific point on the ground. Its quite dangerous. destroy most kinds of electric equipment. Its Not Very Effective against: the bad tricks a foe might have under its sleeve. Under this
shield, everyone can see dishonesty and bad intentions.
Fire Poison Steel
POWER POWER POWER
Thunder Fang 2 Volt Switch 2 Dazzling Gleam 3
Type: Electric Type: Electric Fairy Types are cute, sly and deceitful. Most of their Type: Fairy
Accuracy: Dexterity + Fight + Brawl
Accuracy
Accuracy: Dexterity + Fight + Canalize Moves play with the foes feelings of naivety, sadness, Accuracy: Dexterity + Fight + Canalize All
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1 Damage Pool: Special + 2
Added effect : The user switches out happiness, love and anger. They appear to be harmless
Damage Pool: Special + 3
Added effect : All f
Flinch the foe. Roll 2 Chance Dice to after dealing damage, the new Pokmon while they wait for the moment to strike.
Paralyze the foe. arrives ready to fight on the next Round.
Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look.
When you meet a Fairy in the wild, you should wonder
The user lands an electrified bite on foe. The direct current The User quickly shoots an electricity jolt, then switches The user shines like a powerful flash that hurts the eyes of
may affect the foe greatly. places with an awaiting Pokmon partner at the speed of
the meaning of its lovable smile, it may be as ill-natured everyone watching it.
lightning. as a Dark Type.

POWER POWER POWER POWER


Thunder Punch 3 Volt Tackle 5 Aromatic Mist - Disarming Voice 2
Type: Electric Type: Fairy Type: Fairy
1 All
Type: Electric
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy: Insight + Contest + Allure
Damage Pool: Strength + 3 Damage Pool: Strength + 5 Damage Pool: - Damage Pool: Special + 2
Added effect : Fist Based. Added effect : Recoil. Roll 1 Chance Added effect : Inrease one Allys Added effect : Sound Based.
Roll 1 Chance Dice to Paralyze foe. Dice to Paralyze the Foe. Defense and Sp. Defense Never Fail.
Defense Sp. Def

1 1
An Electrified punch to deal a shocking blow. The user surrounds itself with big bolts of electricity, then it The Pokmon showers an ally in a mist with a revitalizing With a charming and manipulative cry, the user deals emotional
crashes against the foe. aroma. damage to its opponent. This move always makes the targets
feel bad.

POWER POWER POWER POWER


Thunder Shock 2 Wild Charge 3 Baby-Doll-Eyes - Draining Kiss 2
Type: Electric Type: Electric Type: Fairy Type: Fairy
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Cute + Contest + Allure Accuracy: Insight + Contest + Allure
Damage Pool: Special + 2 Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to Added effect : Recoil. Added effect : Priority. Reduce foes Added effect : The User restores
Paralyze the foe. Strength. HP equal to half the damage dealt,
Priority Strength rounded down.
1 1
A Small electric attack that shocks the foe and may leave it The Pokmon surrounds itself with wild bolts of lighting, then Before anyone acts in battle, the user looks at the foe with the The user sends a kiss with a flirty intention, the foe catches
with muscular cramps. Some electric devices hit by this attack tackles recklessly. cutest eyes. the kiss but it ends up draining the targets energy.
will malfunction.

POWER POWER POWER POWER


Thunder Wave - Zap Cannon 5 Charm - Fairy Lock -
Type: Electric Type: Electric Type: Fairy Type: Fairy
Accuracy: Dexterity + Fight + Canalize
Accuracy Accuracy: Cute + Contest + Allure Accuracy: Special + Contest + Perform
Accuracy: Dexterity + Fight +Canalize
Damage Pool: -
Added effect : Paralyze the foe.
Damage Pool: Special + 5
Added effect : Lethal. Paralyze the
5 Damage Pool: -
Added effect : Reduce foes Strength.
Damage Pool: -
Added effect : Blocks. Lasts 1 Round.
Foe.
Strength

2
A tide of bright lightning streams from the floor onto the foe. The user hurls a dreadful bombardment of electric explosions. The Pokmon uses a cute and harmless attitude to make the The user moves as if locking a door. It takes a few moments
The targets body will be cramped for hours. Anyone hit wont be able to move for a very long time. foe less wary and aggressive. before everyone realize they are not really trapped.

282 283
POWER POWER POWER POWER
Fairy Wind 2 Play Rough 3 Aura Sphere 3 Counter *
Type: Fairy Type: Fairy Accuracy Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2
Added effect : -
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Special + 3
Added effect : Never Fails.
Damage Pool: Varies
Added effect : This move only works if
Reduce foes Strength. the foe just used a Physical Attack. Roll the
Strength same Damage Pool as your foes last attack
1 and add 2 Damage Dice.

The Pokmon strikes with a wind covered in fairy dust. The user and the foe start a playful wrestle, it soon The user channels its aura and launches this power in the form The user prepares to receive damage, then returns that same
It causes itching. escalates into something not so pretty. of a sphere. The foes aura is hit, leaving the target damage and more.
unscratched but deeply hurt.

POWER POWER POWER POWER


Flower Shield - Sweet Kiss - Brick Break 3* Cross Chop 4
Type: Fairy Type: Fairy Type: Fight Type: Fight
Accuracy: Special + Survival + Nature Accuracy: Cute + Contest + Allure Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 4
Added effect : Increase the Defense Added effect : Confuse the foe. Added effect : If a Barrier is in place Added effect : High Critical.
of All Grass Type Pokmon on the field. on the foes side (i.e. Light Screen,
Defense Defense Accuracy Reflect) destroy the barrier and add 2 Accuracy

1 1 3
Extra Dice to the Damage Pool, .
2
The Pokemon uses a mysterious power that causes flowers to The Pokmon moves towards the foe and plants a delicate The Pokmon uses its palm or claws to perform a one-armed The user delivers a chop with its arms crossed trying to hit a
bloom beneath every Grass Pokmon nearby. Flora in this field kiss on its cheek, then leaves playfully. The foe struggles to chop that shatters even invisible barriers. weak spot.
is more resilient and beautiful. .
know what it meant.

POWER POWER POWER


Misty Terrain Bulk Up - Detect
Fighting
- -
Type: Fairy Type: Fight Type: Fight
Accuracy: Special + Fight + Canalize Accuracy: Tough + Contest + Intimidate Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : Creatures standing on Added effect : Increase the Users Added effect : Priority. Shield Move.
the battlefield wont be affected by Strength and Defense. Reduce 3 Dice from the foes Damage
Status Ailments. Dragon Type attacks Super Effective against: Strength Defense Pool. Negate effects of Support Moves Priority
wont add their Power to the Damage
Pool. Lasts 4 Rounds.
Ice Normal Rock Steel
1 1 that target the user. Reduce to zero
the set damage from a move the user 5
would take.
The user surrounds the battlefield with a mystical mist that Its Not Very Effective against: The Pokmon show cles with intimidating poses to The user detects the intentions of the attacker and acts out to
feels protective. Mythical Pokemon find something eerie about look bigger and stronger. minimize the damage.
it Bug Fairy Flying Poison Psychic
POWER No effect against: POWER POWER
Moonblast 3 Ghost
Circle Throw 2 Double Kick 2
Type: Fairy Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Canalize Fighting Types battle with honor and face any challenge Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to head-on for the sake of their friends. They will protect Added effect : Low Priority. Added effect : Double Action.
Reduce foes Special. the helpless with all their might. The target is hit and knocked back to its
Accuracy Priority
Special trainer forcing it to send another
Fighting Moves use direct and powerful attacks to defeat
1 their foes with brute strength and masterful martial arts.
Pokemon, in the wild the target is sent
away. 1 1
Their power is only matched by their swiftness.
Summon power directly from the moon. The Pokemon blasts The user throws the target 60 feet out the battefield. The user throws two powerful kicks.
the foe with light.
When used correctly, no one can stand in the way of a
true fighter.

POWER POWER POWER POWER


Moonlight - Arm Thrust 1 Close Combat 5 Drain Punch 3
Type: Fairy Type: Fight Type: Fight Type: Fight
Accuracy: Special + Survival + Nature Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: Strength + 5 Damage Pool: Strength + 3
Added effect : Basic Heal. Added effect : Successive Actions. Added effect : After dealing damage, Added effect : Fist Based. The user
If performed at night, this move Reduce Users Defense and Sp. Defense. restores HP equal to half the damage
Defense Sp. Def
becomes a Complete Heal. dealt, rounded down.
1 1
The user gathers power from the light of the moon, the energy The user quickly throws blows of open-palmed thrusts against The user attacks at a close distance to deal lots of damage. The Pokmon strikes with a powerful punch. Through contact,
absorbed can heal most injuries. the foe. The foe is also close enough to attack. it absorbs some vital energy.

284 285
POWER POWER POWER Use POWER
Dynamic Punch 4 Force Palm 2 Low Kick 1* Quick Guard -
All
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Survival + Alert
Damage Pool: Strength + 4 Damage Pool: Strength + 2 Damage Pool: Strength + 1 Damage Pool: -
Added effect : Fist Based. Confuse Added effect : Roll 3 Chance Dice to Added effect : Add 1 Extra Dice to Added effect : User and Allies.
the foe. Paralyze the foe. the Damage Pool for every 50 kgs. of Shield Move. This move will only protect
Accuracy weight on the foe, up to +4 Extra Dice. against Damaging Moves with Priority Priority

5 and surprise attacks.


3
A punch that hits a small pressure point. It leaves the foe A powerful open palm hit that knocks the foe away and may The user kicks the target making it fall, the bigger the foe the The user reacts instinctively and defends itself and its
disoriented. leave him unable to move. harder the fall. teamates, nullifying the efects of the fastest attacks.

POWER POWER POWER POWER


Final Gambit * Hammer Arm 4 Low Sweep 2 Revenge 2*
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Foe's Remaining HP + 4 Damage Pool: Strength + 4 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Ignore the foes Defenses. Added effect : After dealing damage, Added effect : Reduce Foes Dexterity. Added effect : If the User has already
The user faints after dealing damage. Reduce users Dexterity. received damage this round, add 2 Extra
Accuracy Dexterity Dexterity Dice to the Damage Pool.

1 1 2
The Pokmon uses its last strength into an all-or-nothing A mighty arm thrust that leaves the user quite tired. The Pokmon strikes the foes legs, leaving it unable to walk The Pokmon fights ruthlessly and may retaliate fiercely
attack, after that, it faints. normally or run . against a foe that has hurt the User.

POWER POWER POWER POWER


Flying Press 3 High Jump Kick 5 Mach Punch 2 Reversal 1*
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5 Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : When Dealing damage Added effect : If Accuracy Roll is Added effect : Fist Based. Priority. Added effect : Add 1 Extra Dice to
with this move, it counts as if this move unsuccessful, deal 5 Dice of Damage to the Damage Pool for every missing
was also Flying Type. Accuracy the User. Accuracy Priority
HP the User has. Up to 5 Dices may
1 1 1 be added this Way

The user flies towards the foe from the sky in pure Lucha Libre The user lauches itself up and falls down with a brutal kick. It The user launches a Punch so quickly that its barely seen. The user gathers its mettle to block away the pain and focus
style. might hurt the user if it doesnt hit the target. only on hiting harder.

POWER POWER POWER POWER


Focus Blast 5 Jump Kick 4 Mat Block - Rock Smash 2
All
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 5
Added effect : Roll 1 Chance Dice to
3 Damage Pool: Strength + 4
Added effect : If Accuracy Roll is
Damage Pool: -
Added effect : User and Allies. Shield .
Damage Pool: Strength + 2
Added effect : Roll 5 Chance Dice to
Reduce foes Sp. Defense. unsuccessful, deal 4 Dice of Damage to Reduce foes Defense.
Sp. Def Accuracy Defense
the User.
1 1 1
The user concentrates and releases a blast of energy. The Pokmon jumps and delivers a powerful kick. It might hurt The Pokmon uses a mat or something similar as a shield. A powerful hit that can crush rocks. Used against a foe it is
the user if it doesnt hit the target. sure to leave an awful bruise and a crack on its armor.

POWER POWER POWER


Focus Punch 6 Karate Chop 3 Power-up Punch 2 Rolling Kick
POWER
2
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 6 Damage Pool: Strength + 3 Damage Pool: Strength + 2
Damage Pool: Strength + 2
Added effect : Fist Based. Charge Added effect : High Critical. Added effect : Fist Based. Increase
Added effect : Roll 3 Chance Dice to
Move. The User will flinch if it gets hit Users Strength. Flinch the Foe.
before releasing this attack. Strength Accuracy
1 2
A brutal punch that requires calm and concentration. A basic fighting chop that has been practiced and mastered. The Pokmon uses this punch to test the surface of an object. The user spins in the air landing an impressive kick that may
The user toughens up to deal better blows. daze the target.

286 287
POWER POWER POWER
Sacred Sword Superpower Eruption
Fire
3 5 6*
Type: Fight Type: Fight Type: Fire
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 6
All
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Ignore any Increases to Added effect : Lethal. Reduce Users Added effect : Lethal. Target all foes
the foes Defense. Strength and Defense. in Range. Reduce 1 Dice from the Damage
Strength Defense Super Effective against: Pool for every missing HP the User has.

1 1 Bug Grass Ice Steel


Up to 5 dice may be removed this way.

The user slashes its target with a mighty blade that no armor The Pokemon makes use of all its force to deliver a crushing A fierce burst of lava coming from the user at full force
can stop. strike to the foe, this demands a lot from the user. Its Not Very Effective against: charring whatever comes in contact with it.

Dragon Fire Rock Water


POWER POWER POWER
Seismic Toss * Triple Kick 1* Fiery Dance 3
Type: Fight Type: Fight Fire Moves are among the most powerful and Type: Fire
accuracy: Dexterity + Contest + Perform
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl dangerous attacks. They engulf foes and fields with
Damage Pool Varies Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : A Added effect : Successive Actions.
unyielding flames, turning the room to cinders in a Added effect : Roll 5 Chance Dice to
Damage for every 10 levels of the User Add 1 Extra Dice to the Damage Pool to matter of seconds. Increase the Users Special.
Special
(Example: The damage pool of a level 43 the last kick performed. Accuracy
Fire Types rely on offensive to defeat their enemies at
Pokmon is 4 Dice). Ignore Foes Defenses.
1 long range.
1
These Pokmon and Moves should be used with care since
The target gets launched up then falls face first into the The user throws three or more kicks, leaving the harder blow The user cloaks itself in flames and shoots them while dancing
the people in towns and the creatures in the wild dont gracefully.
ground, the stronger the user the higher the foe will be thrown. for the end.
appreciate their homes being turned to ashes.

POWER POWER POWER POWER


Sky Uppercut 3 Vacuum Wave 2 Blast Burn 6 Fire Blast 5
Type: Fight Type: Fight Type: Fire Type: Fire
Accuracy Accuracy
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : -
Damage Pool: Special + 2
Added effect : Priority.
Damage Pool: Special + 6
Added effect : Lethal. Must Recharge.
1 Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3
Dice to Burn the foe.
Accuracy Priority

1 1
The user attacks with an uppercut, throwing the foe skyward The user pulls the enemy closer using the power of its ki. This The Pokmon uses all of its power to deliver an infernal blast The Pokmon shoots a giant fireball that explodes on contact
with lots of force. traction has a lot of strength and may break anything it pulls. to the foe. The user is left exhausted. with the foe, blasting fire in all directions.

POWER POWER POWER POWER


Storm Throw 2 Vital Throw 2 Blaze Kick 3 Fire Fang 2
Type: Fight Type: Fight Type: Fire Type: Fire
Accuracy
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : If the Accuracy Roll is
Damage Pool: Strength + 2
Added effect :
Damage Pool: Strength + 3
Added effect : High Critical. Roll 2
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
successful this move becomes a Critical Never Fails. Chance Dice to Burn the Foe. Flinch the Foe. Roll 2 Chance Dice to
Hit. Priority Burn the foe.
1
The user impacts a weak spot with a powerful blow. The Pokmon awaits for the perfect moment to strike the foe. The user throws a mighty kick engulfed in fire that may leave a The user breaths fire from its mouth while biting the target.
bad looking burn.

POWER POWER POWER POWER


Submission 3 Wake-up Slap 2* Ember 2 Fire Pledge 2
Type: Fight Type: Fight Type: Fire Type: Fire
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: Special + 2 Damage Pool: Special + 2
Added effect : Recoil. Added effect : If the Foe is sleeping Added effect : Roll 1 Chance Dice to Added effect : All flammable plants
Add 2 Extra Dice to the Damage Pool. The Burn the Foe. and objects in the battlefield are covered
Accuracy foe Wakes up afterwards. in flames. Roll 1 Dice of Fire Damage at

2 the end of every Round against everyone


on the field.

The user recklessly struggles with the foe to pin it to the A powerful slap that makes even the laziest Pokmon be well The user shoots a small flame against the target that may The Pokmon chants to invoke the power of Fire. Its pledge is
ground. awake. cause a first-degree burn. heard, then the flames consume everything around.

288 289
POWER POWER POWER POWER
Fire Punch 3 Flamethrower 3 Inferno 4 Will-o-Wisp -
Type: Fire Type: Fire Type: Fire Type: Fire
Accuracy
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Canalize : Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : Fist Based. Roll 1
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 4
Added effect : Lethal. Burn the Foe.
5 Damage Pool: -
Added effect : Burn the Foe.
Chance Dice to Burn the foe. Burn the foe.
Accuracy

3
The User can ignite its fists for a brief moment without any The user lets out a powerful fire stream that leaves a scorched The Pokmon sets the foe on fire. These flames rise up to 6 The user calls a floating ember to consume the foe.
danger of getting burned. The foe may not be so lucky. trail. feet. A very dangerous Move.

POWER POWER POWER


Fire Spin Flare Blitz Lava Plume
Flying
2 5 3
Type: Fire Type: Fire Type: Fire
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2 Damage Pool: Strength + 5 Damage Pool: Special + 3
Added effect : Blocks. Roll 2 Dice of Added effect : Recoil. Roll 1 Chance Added effect : Area Attack. Roll 3
Damage against the foe at the end of Dice to Burn the foe. Chance Dice to Burn those affected.
Accuracy
each Round. Lasts 4 Rounds. Super Effective against:
2 Bug Fight Grass
The user creates a vortex of fire that remains spinning in the The user sets itself on fire, recklessly charging against the The user shoots up bits of molten lava that fall scattered
battlefield, trapping the foe within. target with a brutal strike. around the field.
Its Not Very Effective against:
Electric Rock Steel
POWER POWER POWER
Flame Burst 3 Heat Crash 2* Mystical Fire 2
Type: Fire Type: Fire Type: Fire Flying Types typically fight with ranged attacks high up in
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize the air so land dwellers dont reach them. They are fast
Damage Pool: Special + 3 Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : After dealing damage, Added effect : Add 1 Extra Dice to the Added effect : Reduce Foes Special.
and accurate and benefit a lot from speed.
the user may roll 1 Dice of Damage Damage Pool for every 50 kgs. of
Special
Flying Pokmon prioritize Evasion above any other trait
against two other Targets. we ight above the targets weight,
and usually flee from danger rather than fighting.
up to +4 Extra Dice.
1
Flying Moves are great for surprise attacks. Ambush
A concentrated flameball that bursts on contact with the foe, The user slams the target with a body engulfed in fire. This mystical fire not only burns the foe, it also drains its
tactics alongside their speed may end the battle before
scattering smaller flames around. power.
it even starts.

POWER POWER POWER POWER


Flame Charge 2 Heat Wave 3 Overheat 6 Acrobatics 4*
Type: Fire Type: Fire
All
Type: Fire Accuracy Type: Flying
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Canalize Accuracy: Dexterity + Survival + Athletic
Damage Pool: Strength + 2
Added effect : Increase the Users
Damage Pool: Special + 3
Added effect : Target all foes in
Damage Pool: Special + 6
Added effect : Lethal. Reduce Users
1 Damage Pool: Strength + 4
Added effect : If the User has a Held
Dexterity. Range. Roll 1 Chance Dice to Burn those Special. Item, remove 2 Dice from the Damage Roll.
Dexterity affected. Accuracy Special

1 1 2
The Pokemon uses its flames as propulsion to strike the foe. The user breathes a giant wave of incandescent air that might A furious wave of scorching fire that will turn to ashes The user makes quick and graceful acrobatic moves to hit the
set fire to whatever it touches. everything it touches, exhausting the user afterwards. foe, it will be swifter if nothing gets in the way.

POWER POWER POWER POWER


Flame Wheel 2 Incinerate 1 Sunny Day - Aerial Ace 2
Type: Fire Type: Fire Type: Fire Type:Flying
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 1
All accuracy: Special + Survival + Nature accuracy : Dexterity + Fight + Brawl
Accuracy
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to Added effect : Target all foes in Added effect : Sunny Weather is Added effect : Never Fail.
Burn the foe. range. Destroy the held Berries of those activated for the next 4 Rounds.
affected.

The user cloaks itself in flames and rolls to tackle the target. The Pokmon releases a blast of fire that instantly consumes The pokmon will raise the temperature along with the sun, it The Pokmon rises, then plommets quickly to attack the
small flammable objects. doesnt work at night, indoors, underground or underwater. opponent.

290 291
POWER POWER POWER POWER
Air Cutter 2 Defog - Hurricane 5 Sky Attack 6
Type: Flying Type: Flying Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Canalize All Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Accuracy
Accuracy: Dexterity + Fight + Brawl
Accuracy
Damage Pool: Special + 2
Added effect : Target all foes in
Damage Pool: -
Added effect : Remove all Barriers
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3 Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
1
Range. High Critical. (i.e. Light Screen, Reflect) and an Dice to Confuse the Foe. If performed Charge Move. Roll 3 Chance Dice to
under Rain Weather, Add 3 Extra Dice to Flinch the foe.
the Accuracy Roll.

The user will send out a wave of sharp wind that will harm A strong current of wind that blows away any fog and even The user attacks by wrapping the opponent in a fierce wind The Pokmon darts from the sky with a graceful and lethal
anything it touches. invisible barriers. that carries the target up into the sky. strike, propelling with the wind, crushing the foe on the ground.

POWER POWER POWER POWER


Air Slash 3 Drill Peck 3 Mirror Move * Sky Drop 2
Type: Flying Type: Flying Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Will Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3 Damage Pool: Same as Copied move. Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to Added effect : Lethal. Added effect : Copies the last Added effect : Charge Move. While
Flinch the foe. Damaging Move the foe has performed. charging this move the Target is flinched.
Flying Type Pokemon are immune to the
Damage of this move. Lifting a target is
restricted by the Strength of the User.

The user will surround the foe with razor-like wind that may The user pierces the foe with its beak used as a drill. A The user concentrates and manages to imitate the last move The user carries the opponent to the sky, then drops the target
knock it down. dangerous move. used by the foe. from that altitude.

POWER POWER POWER POWER


Bounce 3 Feather Dance - Peck 2 Tailwind -
Type: Flying Type: Flying Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Brawl Accuracy: Beauty + Contest + Perform Accuracy: Dexterity+ Fight + Brawl Accuracy: Special + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Strength + 2 Damage Pool: -
Added effect : Charge Move Added effect: Reduce the foes Strength. Added effect : - Added effect : For the Next 4 Rounds,
While charging this Move, the Increase the Dexterity of the User and All
user will be out of range. Roll 3 Strength Allies in the field. Dexterity
Chance Dice to paralyze the foe.
2 2
The Pokmon will jump 30 feet in the air before landing on top A beautiful dance that soothes the hearts of those who watch The Po ab the foe, hurting a User flaps its wings and casts a turbulent wind that helps the
of the foe. The user wont suffer any falling damage. it, reducing their aggressive intentions. little bit. team move significantly faster.

POWER POWER POWER POWER


Brave Bird 5 Fly 3 Pluck 2 Wing Attack 2
Type:Flying Type: Flying Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : Charge Move. While Added effect : Never Fail. If the Target Added effect : -
charging this move, the User will be out of is holding a Berry, the User eats it and
range, with the exception of the attacks gains its effects.
Hurricane and Thunder.

The Pokmon flies straight at the foe at full speed, the The user flies up high in one action, then drops and strikes in The user gives a hard peck and may get something tasty out The user flies towards the foe and strikes with its wings.
collision might hurt both of them. the next one. The Pokmon can fly for extremely long periods of the foe.
of time without getting tired.

POWER POWER POWER


Chatter 2 Gust 2 Roost -
Type: Flying Type:Flying Type: Flying
Accuracy: Special + Contest + Perform Accuracy::Dexterity + Fight + Canalize Accuracy: Special + Survival + Nature
Damage Pool: Special + 2 Damage Pool: Special + 2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : - Added effect : Basic Heal. Until the Flying Pokmon soar around
Confuse the foe. Users next action this Pokmon will be the field, but this doesnt
vulnerable to Ground Type moves.
mean they cannot be reached
by physical attacks.
iving orders in human language. The Pokmon flaps its wings to strike the foe with wind. The Pokmon uses its action to land on the ground and relax.
It may be extremely confusing for the foes.

292 293
POWER POWER POWER
Night Shade Shadow Claw
Ghost
- * 3
Type: Ghost Type: Ghost Type: Ghost
Strength accuracy:Dexterity + Fight + Brawl
accuracy: Will accuracy: Special + Fight + Canalize
Damage Pool:
Added effect :
-
Increase the Users
1 Damage Pool
Added effect : A
aries Damage Pool: Strength + 3
Added effect : High Critical.
Strength and Defense. Reduce the Users Damage for every 10 levels of the User
Super Effective against: Speed. Defense Dexterity (Example: The damage pool of a level 43

Ghost Psychic 1 1 Pokmon is 4 Dice). Ignore Foes Defenses.

Its Not Very Effective against: The Pokmon prepares to deal and receive damage by The user casts a shade with a frightening mirage inside that Claws become semi-ethereal and are able to briefly pierce
muttering something not appropiate for kids. torments the target. armor, hide, skin and objects so it can strike the target on any
Dark weak spot.

No effect against: POWER POWER

Normal Destiny Bond


POWER
- Nightmare - Shadow Punch 2
Type: Ghost Type: Ghost Type: Ghost
accuracy: Will accuracy: Insight + Contest + Intimidate accuracy:Dexterity + Fight + Brawl
Ghost Types strike fear and pain on their foes through Damage Pool: - Damage Pool: - Damage Pool: Strength + 2
their otherwordly energies and curses. They lurk in the Added effect : If the user faints this Added effect : Will only work if the Added effect : Fist Based. Never Fail.
Round due to Combat damage, the Target is asleep. Deal 1 Damage to the foe.
shadows, waiting to lunge from the darkness and take Pokemon that dealt the damage will faint Deal 1 Damage again at the beginning of Damage
the living to mysterious places. at the same time. each Round if the target is still asleep.
1
These Moves will allow the Ghost to haunt safely and
inflict banes that will torment the victim for a long time. The Pokmon creates a mystical bond with anyone that The user enters the target's dreams to torment it. The Pokmon punches through its own shadow. The attack
Many people talk about waking up with fresh wounds, causes it harm. Whatever ill falls on the user, it will fall on the comes out from the foes shadows as if it were a portal.
scars and eerie presences following their steps. perpetrator too.

POWER POWER POWER POWER


Astonish 1 Grudge - Ominous Wind 2 Shadow Sneak 2
Type: Ghost Type: Ghost Type: Ghost Type:Ghost
accuracy: Dexterity + Fight + Canalize
Strength Dexterity accuracy:Dexterity + Survival + Stealth
accuracy: Dexterity + Survival + Stealth accuracy: Will
Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to
Damage Pool: -
Added effect : The User Faints. The
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 2
Added effect : Priority.
Flinch the foe. foe gets its Will depleted. The Target may Increase the Users Strength, Dexterity,
make a Loyalty roll, if the result is equal or Special, Defense and Sp. Defense. Special Defense Sp. Def Priority
superior to the Users Grudge Roll, it may
keep 1 point of Will. 1 1 1 1
The user sneaks close and startles the foe. The user leaves an imprinting grudge over the foe, this makes The Pokmon sends out a goosebump-inducing, repulsive wind The user sneaks through darkness and strikes out of the
the target unwilling to fight. It may only keep battling if that might make the user feel an evil rush. target's shadow. The Pokmon can move freely inside shades
something greater is at risk. as if it were incorporeal.

POWER POWER POWER


Confuse Ray - Hex 2* Phantom Force 3 Spite
POWER
-
Type:Ghost Type: Ghost Type: Ghost Type: Ghost
accuracy:Special + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Will
Damage Pool: - Damage Pool: Special + 2 Damage Pool: Strength + 3 Damage Pool: -
Added effect : Confuse the foe. Added effect : If the Target is affected Added effect : Charge Move. While Added effect : Reduce Targets
by a Status Ailment add 2 Extra Dice to charging this Move, other Moves will not temporal Will to 1 point.
the Damage Pool. affect the user. If the Target made a
Shielding Action the shield is destroyed
and wont have any effect.

The user flashes a sinister ray of bright light that leaves the The user casts a terrible hex over the target, the effects will The Pokmon disappears into a dark dimension to infiltrate The target feels overwhelmend by feelings of dread.
the target disoriented and confused. be greater if the target is vulnerable even the most impenetrable defenses. It may reappear during
its next action.

POWER POWER
POWER POWER POWER
Curse - Lick 1 Shadow Ball 3 Trick-or-Treat -
Type: Ghost Type: Ghost Type: Ghost Type: Ghost
accuracy: Will accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Special + Contest + Perform
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: Special + 3 Damage Pool: -
Added effect : Roll half the users HP Added effect : Roll 3 Chance Dice to Added effect : Roll 1 Chance Dice to Added effect : Add the Ghost type to
as damage dice to itself. The target now Paralyze the Foe. Reduce foes Sp. Defense. the Target's Type. (ie. Meowth will now be
Sp. Def
Normal/Ghost Charizard will now be
Dice always land as 1 .
1 Fire/Flying/Ghost) If the Pokmon
already has a third type attached, replace
it.
The user mutters words that become an evil incantation, the The user licks the foe. The saliva can numb the body of most The Pokmon hurls a sphere made of shadow and dark matter The Pokemon takes the target Trick-or-Treating. The target
curse may only be lifted by a medium or through divine creatures. to harm the foe. gets a ghost costume which somehow cannot be removed
intervention. without a mediums help.

294 295
POWER POWER POWER
Cotton Guard Giga Drain Horn Leech
Grass
- 3 3
Type: Grass Type: Grass Type: Grass
accuracy: Special + Survival + Nature accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Increase the Users Added effect : The user restores HP Added effect : The user restores HP
Defense. equal to half the damage dealt, rounded equal to half the damage dealt, rounded
Super Effective against: Defense down. down.

Ground Rock Water


3
The user covers itself in cotton puffs that severely reduce the The Pokmon extracts a great amount of vital energy from The user rams the foe and absorbs some of its vital energy
Its Not Very Effective against: impact of physical attacks. the foes body. with its horns.

Bug Dragon Fire Flying Grass Poison


POWER POWER POWER

Steel
Cotton Spore - Grass Knot 1* Ingrain -
Type: Grass Type: Grass Type: Grass
Grass Types are serene creatures used to endure harsh accuracy: Special + Fight + Canalize accuracy: Special + Survival + Nature accuracy: Special + Survival + Nature
Damage Pool: - Damage Pool: Special + 1 Damage Pool: -
situations. Their Moves use their inner energy to provide Added effect : Reduce Foes Dexterity Added effect : Add 1 Extra Dice to the Added effect : User Heals 1 HP at the
shelter, attack their foes and stop their predators. These Damage Pool for every 50 kgs. of end of every Round. While this move is
Dexterity weight on the foe, up to +4 Extra Dice. active the User cannot flee or switch out Heal
powers are renowned for their ability to drain the foes
energy just as they would absorb the sunbeams. Grass 2 from battle.
1
Moves take the foe down through their vines and spores
or soothing aromas. The Pokemon covers the foe in cotton, disrupting its The user snares the targets feet with grass, making it fall to The Pokemon roots itself to the ground, absorbing the
movement speed. the ground. The bigger the foe the harder the fall. nutrients and recovering health.
These flowers do not like their petals touched.

POWER POWER POWER POWER


Absorb 1 Energy Ball 3 Grass Pledge 2 Leaf Blade 3
Type: Grass Type: Grass Type: Grass Type:Grass
Dexterity accuracy:Dexterity + Fight + Brawl
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 1
Added effect : The user restores HP
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Special +2
Added effect : Reduce the Dexterity
1 Damage Pool: Strength + 3
Added effect : Lethal. High Critical.
equal to half the damage dealt rounded Reduce foes Sp. Defense. of those affected.
down. Sp. Def Dexterity

1 1
The user absorbs the vital energy out of its foe. The Pokemon gathers nature's energy in a ball and hurls it at The Pokmon chants to invoke the power of Grass. Its pledge The Pokmon uses the sharp leaves on its body to cut through
the foe. Trees and bushes may be left opaque and sad. is heard then the soil trembles and the ground crumbles as the foe.
vegetation rises to grapple anyone in the field.

POWER POWER POWER POWER


Aromatherapy - Forests Curse - Grass Whistle - Leaf Storm 6
Type: Grass Type: Grass Type: Grass Type: Grass
accuracy: Special + Survival + Nature
Damage Pool: -
All accuracy: Special + Survival + Nature
Damage Pool: -
accuracy: Cool + Contest + Perform
Damage Pool: -
accuracy: Special + Fight + Canalize
Damage Pool: Special + 6
Added effect : Cure User and Allies Added effect : Add the Grass Type to Added effect : Sound Based. Put the Added effect : Reduce the Users
from Burn, Freeze, Paralysis, Poison or the Target's Type (ie. Nidoran will now be Target to Sleep. Special.
Poison/Grass Heracross will now be Accuracy Accuracy Special
Sleep.
Bug/Fight/Grass) If the Pokmon
already has a third type attached, replace 5 1 2
it.

The Pokmon releases medicinal scents and vapors to The user calls the forest to lay a curse upon the target, making The user plays a beautiful and soothing melody that lulls the A furious storm of sharp leaves swirls and pierces the target.
refresh the user and its allies. it grow vines and vegetation around its whole body. The curse target into a peaceful sleep The user is left exhausted.
will not be easily lifted without a mediums help.

POWER POWER POWER POWER


Bullet Seed 1 Frenzy Plant 6 Grassy Terrain - Leaf Tornado 2
Type: Grass Type: Grass Type: Grass Type: Grass Accuracy
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Survival + Nature accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Succesive
Damage Pool: Special + 6
Added effect : Must Recharge.
Damage Pool: -
Added effect : For the next 4 Rounds,
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1
Actions. User and Allies on the ground Restore 1 Reduce the Foes Accuracy.
Accuracy HP at the end of each round. Add 1 Extra Heal Accuracy

1 Dice to the Damage Rolls of Grass Type


Moves. 1 1
The Pokmon shoots seeds rapidly as if they were bullets. User roots down and calls the plants to grow in a frenzy The Pokmon calls upon the healing power of nature to grow a A bush worth of sharp leaves swirls around the foe making it
around the foe, though it leav xhausted. patch of miraculous grass on its side of the battlefield. harder for it to aim attacks properly.

296 297
POWER POWER POWER POWER
Leech Seed - Petal Dance 5 Solar Beam 5 Vine Whip 2
Type: Grass
???
Type: Grass Type: Grass Type:Grass
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Special + 5 Damage Pool: Special + 5 Damage Pool: Strength + 2
Added effect : At the end of the Added effect : Rampage. Targets Added effect : Charge Move. If there Added effect : -
Round, Roll 1 Dice of Damage to the foe, Random foe. is a Sunny Weather, you skip this Moves
restore 1 HP to the user for every damage Heal Accuracy Charge action. If performed under Rain,
dealt this way. Grass type Pokemon are
immune to this move. 1 1 Sandstorm or Hail Weather, this Move
takes two actions to Charge.

The user plants some seeds on the target, the seeds sprout The Pokmon starts swirling petals around in a true display of The user focuses the sunlight it has absorbed into a The Pokemon uses its slender vines as a whip against the foe.
and restore the users health by absorbing the foes vital natures power, the petals are guided by the wind to strike the powerful and devastating beam of light. They are as long as 20 feet.
energy. foe.

POWER POWER POWER


Magical Leaf
POWER
2 Power Whip 5 Spiky Shield - Wood Hammer 5
Type: Grass Type: Grass Type: Grass Type: Grass
accuracy: Dexterity + Survival + Nature accuracy: Dexterity + Fight + Brawl accuracy: Vitality + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 5 Damage Pool: - Damage Pool: Strength + 5
Added effect : Never Fail. Added effect : - Added effect : Priority. Shield. Added effect : Recoil.
Reduce 3 Damage Dice from the next
Accuracy Priority
attack and deal 2 Damage Dice to the
2 attacker if it used a physical non-ranged
Move.
3
The user sends out a floating leaf that will pursuit the target The Pokmon violently lashes the foe with its vines or a part The Pokmon covers itself with a thorn filled shell, the foe will The Pokmon recklessly slams the foe with a part of its
until it hits. of its body, acting as a powerful whip. be damaged if it hits directly into it. rugged body, the user also gets hurt in the process.

POWER POWER POWER POWER


Mega Drain 2 Razor Leaf 2 Spore - Worry Seed -
Type: Grass Type: Grass
All
Type: Grass Type: Grass
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Contest + Perform
Damage Pool: Special + 2 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added effect : The user restores HP Added effect : Target All Foes in Added effect : Put the Target to Added effect : Until the end of the
equal to half the damage dealt, rounded Range. Ranged. High Critical. Sleep. Scene, Targets Ability is now Insomnia.
down. Accuracy

1
The user absorbs a big amount of vital energry from the The Pokmon shoots one or more sharp leaves that cut A powerful somniferous spore that is shot at the target to The user plants a seed in its foe. It causes a restless
target. through all targets as if they were razors. make it fall asleep. preocupation that wont let it sleep at night.

POWER POWER POWER


Needle Arm Seed Bomb Stun Spore
Ground
2 3 -
Type: Grass Type: Grass Type:Grass
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: Strength + 3 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : Ranged. Added effect : Paralyze the Foe.
Flinch the Foe.
Accuracy Super Effective against:
3 Electric Fire Poison Rock Steel
The Pokemon hits the foe with its flailing arms, some thorns The user throws a big seed that explodes on contact with the A blow of dust that paralyzes the target on the spot and Its Not Very Effective against:
may get stuck on the target like needles. foe. cramps its muscles.
Bug Grass
POWER POWER POWER No effect against:
Petal Blizzard 3 Sleep Powder - Synthesis - Flying
Type: Grass Type: Grass Type: Grass
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Vitality + Nature + Survival
Ground Types are hardy and lonely creatures. Their
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: -
Added effect : Area Attack. Added effect : Put the Target to Added effect : Basic Heal. If Moves are able to to control the battleground using great
Sleep.
Accuracy
performed under Sunny Weather, this area attacks and field Moves that can keep most enemies
move becomes a Complete Heal.
at bay or risk some serious injuries.
3 These powers will slow down most pursuers, trap any
unsuspecting traveler and cut down paths that would
The Pokmon showers the battlefield with a raging blizzard of The user scatters powder around, anyone who comes in The Pokmon uses the sunlight as energy to regain its vitality.
petals and leaves, anyone close to the user will suffer the contact with it will fall asleep. compromise the Pokmons safety.
consecuences. Watch your step, Ground Pokmon can be a walking
landmine.

298 299
POWER POWER POWER POWER
Bone Club 2 Drill Run 3 Mud Bomb 2 Sand Attack -
Type: Ground Type:Ground Type: Ground Type: Ground
Accuracy
accuracy: Dexterity + Fight + Melee accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
2 Damage Pool: -
Added effect : Reduce the foes
Flinch the Foe. Reduce the Foes Accuracy. Accuracy.
Accuracy Accuracy Accuracy Accuracy

2 1 1 1
The user hits the target with a bone, the smack may leave a The user rotates its body imitating a drill and crashes against The Pokmon shoots a ball made of mud that bursts on the The user shoots some sand into the opponent's eyes.
bump on the targets head. the foe. This attack may pierce through walls and floors with target, some mud may get on its eyes.
ease and great precision.

POWER POWER POWER POWER


Bone Rush 1 Earth Power 3 Mud Shot 2 Sand Tomb 2
Type:Ground Type: Ground Type: Ground Type: Ground
accuracy:Dexterity + Fight + Melee accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Special + 3 Damage Pool: Special + 2 Damage Pool: Strength + 1
Added effect : Successive Actions. Added effect : Roll 1 Chance Dice to Added effect : Reduce the Foes Added effect : Ranged. Block. Roll 2
Reduce the foes Sp. Defense. Dexterity. Dice of Damage against the foe at the
Accuracy Sp. Def Accuracy Dexterity end of every Round. Lasts 4 Rounds. Accuracy

1 1 1 1 2
The user quickly strikes the foe with a bone, one blow after The user sends out a subterranean wave that bursts on the The Pokmon shoots a stream of mud that covers the foe, The Pokmon creates a shifting sand pit around the foe,
another. ground bellow the target. It looks like the earth molds to the obstructing its movement. leaving it unable to escape.
Pokmons will.

POWER POWER POWER POWER


Bonemerang 2 Earthquake 4 Mud Slap 1 Spikes -
Type:Ground Type:Ground Type: Ground Type: Ground
accuracy:Dexterity + Fight + Canalize accuracy:Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: Strength + 4 Damage Pool: Special + 1 Damage Pool: -
Added effect : Ranged. Double Action. Added effect : Area Attack. Ranged. Added effect : Reduce the foes Added effect : Foe Pokmon that
Accuracy. enters the battlefield will lose 1 HP, this
Accuracy Accuracy effect does not stack. Pokemon with the

1 1 Levitate ability and Flying Type Pokemon


are immune to this effect.

The Pokemon throws a bone to hit the foe. The bone returns The Pokmon focuses its energy into shaking the ground, The user hurls some mud to the face of the foe, leaving it The Pokmon shoots pointy pebbles or thorns around the field
like a boomerang, striking a second time. everyone around will be thrown like a rag doll. unable to see clearly. that deal damage to anyone coming from that side.

POWER POWER POWER


Bulldoze Fissure Mud Sport
Ice
2 - -
Type: Ground Type: Ground Type: Ground
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added effect : Area Attack. Reduce Added effect : Ranged. Deal damage Added effect : For the next 4 Rounds
the Dexterity of those affected. to the Target equal to their remaining HP. Electric Type attacks won't add their
Dexterity Accuracy Power to the Damage Pool. Super Effective against:
1 7 Dragon Flying Grass Ground
The user stomps and tramples the place, breaking stones, The user tears the ground apart in a monstrous display of The user covers everything with mud, reducing the
trees and everything nearby. force, if the foe falls through the fissure it might need a rescue effectiveness of electric attacks made on the field. Its Not Very Effective against:
team to get it out.
Fire Ice Steel Water
POWER POWER POWER
Dig 3 Magnitude * Rototiller - Ice Types are very rarely seen in most cities and towns.
Type: Ground Type: Ground Type: Ground
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Special Their bodies have unique abilities that freeze everything
accuracy: Strength + Survival + Nature
Damage Pool: Strength + 3
Added effect : Charge Move. While
Damage Pool: Strength + Varies
Added effect : Ranged. Roll 1 Dice to
Damage Pool: - 1 nearby and help them resist harsh environments.
charging this move, the User will be out of determine this Moves Power.
Added effect : Increase the Strength Ice Moves work as powerful and solid single target
and Special of all Grass Type
range. Can be hit by Earthquake, Pokmon in the battlefield. Strength Strength Special attacks, capable of defeating most foes with just a single
1 1 1
Magnitude or a similar Move.
strike and a little bit of luck. These powers can freeze
water, moisture in the air, and living beings alike.
The user digs a tunnel on the ground and attacks while coming The user quakes the ground plates. Some plates will move The Pokmon digs around and moves the soil to make it ideal
out from below. easier than others. for plant growth. Once the enemy is frozen solid, Ice Pokmon might
escape or attack until the opponent faints.

300 301
POWER POWER POWER POWER
Aurora Beam 2 Hail - Ice Punch 3 Mist -
Type: Ice Type: Ice Type: Ice Type: Ice
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
accuracy: Special + Survival + Nature
Damage Pool: -
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
accuracy:
Damage Pool:
Special + Fight + Canalize
-
All
Added effect : Roll 1 Chance Dice to Added effect : Hail Weather is Added effect : Fist Based. Roll 1 Added effect : For the next 4 Rounds,
Reduce foes Strength. activated for the next 4 Rounds. Chance Dice to Freeze the foe. the User and Allies cannot have their
Strength Attributes or Traits reduced.
1
The Pokemon shoots a beautiful rainbow colored beam that The user summons a hailstorm that will stay on the battlefield The Pokmon delivers a strike covered in ice. The users hands The user cloaks itself and its allies within a cold mist with
may leave the foe flabbergasted. for some time. can freeze anything they touch. mystic properties. It may conceal whoever is nearby.

POWER POWER POWER POWER


Avalanche 2* Haze - Ice Shard 2 Powder Snow 2
Type: Ice Type: Ice Type: Ice Type: Ice
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
accuracy: Special + Fight + Canalize
Damage Pool: -
accuracy:Dexterity + Fight + Canalize
Damage Pool: Strength + 2
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
All
Added effect : Low Priority. If the Added effect : Remove all Increased Added effect : Ranged. Priority. Added effect : Target all foes in
If the user received damage from the or Reduced Attributes and Traits on Range. Roll 1 Chance Dice to Freeze
target this Round, Add 2 Extra Dice to the Priority everyone on the Battlefield. Priority those affected.
Damage Pool.
4 1
The user builds up a lot of snow around itself, if anything The user sends out a haze that disturbs all the Pokmon The user quickly freezes some bits of ice and throws them at The user sends out a wind current full of snowflakes that
disturbs the snow, it will fall on the attacker like an avalanche. engaged in battle. It may conceal whoever is inside. the target. freeze whatever they touch. This powder can easily turn a
room to ice.

POWER POWER POWER POWER


Blizzard 5 Ice Ball 1* Icicle Crash 3 Sheer Cold -
Type: Ice Type: Ice Type: Ice Type: Ice
accuracy: Dexterity + Fight + Canalize All accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 5 Damage Pool: Strength + 1 Damage Pool: -
Added effect : Target All Foes in Added effect : Successive Actions. Added effect : Roll 3 Chance Dice to Added effect : Deal damage to the
Range. Roll 1 Chance Dice to Freeze those Add 1 Extra Dice to the Damage Roll of Flinch the Foe. Target equal to its remaining HP.
affected. If performed under Hail Weather Accuracy the last Ice Ball hit the user performs. If Accuracy Accuracy Accuracy
Add 3 Extra Dice to Accuracy and ignore
any Increased Evasion the foes may have. 3 the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 1 7
Roll of every hit.
The user swirls a violent gelid wind around the foes. This The user curls into a snowball, rolling against the foe. The ball The user drops a big icicle over the foe, the impact may leave The user freezes the foe from the inside out. victims of this
blizzard may not last long, but its tremeandously strong. grows bigger as it rolls. the opponent dazed. attack will need urgent medical attention.

POWER POWER POWER


Freeze Dry Ice Beam Icicle Spear
Normal
3 3 1
Type: Ice Type: Ice Type: Ice
accuracy:Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: Special + 3 Damage Pool: Strength + 1
Added effect : Water type Pokemon Added effect : Roll 1 Chance Dice to Added effect : Ranged. Successive
Automatic Damage. Freeze the Foe. Actions.
Its Not Very Effective against:

Rock Steel
The user freezes all moisture in the environment, water type The user shoots a freezing ray that greatly lowers the The user launches a wave of small but pointy icicles towards
Pokmon suffer greatly. temperature of anything it hits. the target. No effect against:
Ghost
POWER POWER POWER
Frost Breath 2 Ice Fang 2 Icy Wind 2
Type: Ice Type: Ice Type: Ice Normal Types have a great versatility and adaptability.
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Accuracy accuracy: Dexterity + Fight + Canalize All These Moves are common in all Pokmon and provide
Damage Pool: Special + 2
Added effect : This Move is always a
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1 Damage Pool: Special + 2
Added effect : Target all foes in basic attacks, impairing effects, support for most
Critical Hit and it gets the proper bonus for Flinch the foe. Roll 2 Chance Dice to Range. Reduce Dexterity of those situations and even some ridiculously powerful Moves
it. Accuracy Freeze the foe. affected. Accuracy Dexterity
able to bring down any Pokmon no matter their strength
1 1 1 or tactic.

The user shoots a gelid breath against the target that sends a The user bites the foe and releases a gelid breath through its A breeze so cold that it chills you to the bone, making it harder
to move.
Never underestimate a Normal Move, it may be the most
chill through the spine. The sudden change of temperature can mouth.
bring anyone to its knees. dangerous of all.

302 303
POWER POWER POWER POWER
Accupressure - Baton Pass - Block - Chip Away 3
Type:Normal Type: Normal Type:Normal Type: Normal
Accuracy: Smart + Survival + Nature Accuracy: Willpower Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: Strength + 3
Added effect Added effect : The User returns to its Added effect : Blocks. Added effect : This attack ignores
Increase a Random Attribute. If this Move Pokball. Any Increased Trait on the User Defense and Evasion modifiers on the
is used again, the previous Attribute Random is passed on to the next Pokmon. That foe.
modifier is removed.
1 Pokmon is ready to fight on the next
Round. The User cant Increase those
Traits again for the rest of the scene.
The user starts pushing its pressure points, releasing the The user stores part of its power on a twig or a stick, anyone The user moves swiftly, blocking the escape routes of the foe. The user looks for an opening and strikes directly there.
energy that was stored in its body. who touch the item will receive its might.

POWER POWER POWER POWER


After You - Belly Drum - Body Slam 3 Comet Punch 1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Cool + Contest + Etiquette
Damage Pool: -
1 Accuracy:
Damage Pool: -
Tough + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : The Target will go first Added effect : Deal Damage equal to Added effect : Roll 3 Chance Dice to Added effect : Successive Actions.
in the order of Initiative. Lasts for the rest half the total HP of the User. Increase the Paralyze the foe.
of this Battle. Users Strength. Strength

3
The user bows and courteously lets an ally or foe use their The Pokmon Roars a war cry while hitting its Belly. The user charges against the foe using its body to knock it The user throws a quick series of punches at the foe.
action first. down, leaving the target stunned.

POWER POWER POWER POWER


Assist - Bestow - Boomburst 6 Confide -
Type: Normal Type: Normal
1
Type:Normal Type: Normal
Accuracy: Smart + Contest + Perform Accuracy: Cool + Contest + Etiquette Accuracy:Dexterity + Fight + Canalize Accuracy: Cool + Contest + Allure
Damage Pool: Varies Damage Pool: - Damage Pool: Special+ 6 Damage Pool: -
Added effect : Choose one Move Added effect : If target is not holding Added effect : Area. Sound Based. Added effect : Reduce the foes
known by a random member of your an Item, the User gives its own. Special.
party. You perform that Move using the Special
Accuracy roll from Assist.
1
The Pokmon hurriedly remembers one action performed by a ers an item, the target will take it The user creates an explosive sound that deafens everyone in The Pokmon tells a secret to the target. The foe loses its
partner. Some Pokmon can even do what a human does and and keep it to be polite. the battlefield. ability to concentrate.
assist him with any tasks.

POWER POWER POWER POWER


Attract - Bide * Camouflage - Constrict 1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Beauty + Contest + Perform Accuracy: Dexterity + Fight + Brawl Accuracy: Smart + Survival + Stealth Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Varies Damage Pool: - Damage Pool: Strength + 1
Added effect : If Successful, Target is Added effect : The User will take the Added effect : The user changes type Added effect : Blocks. Roll 2 Dice of
now In Love. This Move fails if target is next 2 hits. After those two attacks, you to whatever terrain its standing on (i.e. Damage against the foe at the end of
from same gender as the User or may use this Move again to retaliate with User stands on rocks in a cave, becomes each Round. Lasts 4 Rounds.
genderless. Strength + Twice the Damage Received rock type). Lasts for the rest of the
from those 2 hits. scene.

The user makes use of its good looks and attitude to infatuate The user endures the hit then unleashes an attack even The user mimics the environment, it becomes one with the The Pokmon uses its body to hold and constrict the foe.
its foe. greater. surroundings. It won't let go easily.

POWER POWER POWER POWER


Barrage 1 Bind 1 Captivate - Conversion -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Accuracy: Beauty + Contest + Allure
Damage Pool: -
All Accuracy: Smart + Knowledge + Science
Damage Pool: -
Added effect : Ranged. Successive Added effect : Block. Deal 2 dice of Added effect : If the target is from the Added effect : The user changes its
Actions. damage at the end of each Round. Lasts opposite gender, Reduce its Special. type at random.
Accuracy 4 Rounds. Accuracy Special
1 2 2
The Pokmon Throws many round objects at the target, one The Pokmon uses its body to bind the foe, restraining and The Pokmon performs an irresistible flirt, those of the The Pokmon downloads the data of a Move to add it to its
after the other. squeezing it. opposite gender will be unfocused to fight. code.

304 305
POWER POWER POWER POWER
Conversion 2 - Defense Curl - Double Team - Endeavor *
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Smart + Knowledge + Science Accuracy: Vitality + Fight + Brawl Accuracy: Dexterity + Fight + Evasion Accuracy: Will
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : After being dealt Added effect : Increase the Users Added effect : Increase the Users Added effect : Roll Damage equal to
damage, choose a Type resistant to the Defense. Evasion. the Difference between user's Full HP and
Type of that attack. Thats the Type of the Defense Evasion its Current HP (up to 10). User cannot
User until it uses this Move again.
1 2 reduce the target's HP to lower than its
own remaining HP.

The Pokmon downloads the data of a move that was used The user curls like a ball to protect against most threats. The user moves rapidly around the foe, creating illusory copies With pure willpower, the user struggles with its foe despite the
against it. Change the code of the user to a type resistant to pain.
that move.

POWER POWER POWER : Wi POWER


Copycat - Disable - Double-Edge 5 Endure -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Same as copied move Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Will
Damage Pool: Same as copied move Damage Pool: - Damage Pool: Strength + 5 Damage Pool: -
Added effect: Copies the last move the Added effect : The Target cannot use Added effect : Recoil. Added effect .
foe has performed. the last move it performed. Lasts 4 The user cannot be reduced to less
Rounds. than 1 HP due to the next attack. Status Priority
ailments, recoil or self inflicted damage
will still affect it. 5
The user will closely watch the movements of the target and The user hits a nerve on the foe, impeding it from performing The user recklessly slams its foe to deal a lot of damage, but The user gets prepared to receive a fatal blow. It resists the
will imitate them to perfection. its previous action for a short while. pain despite being seriously hurt.

POWER POWER POWER POWER


Covet 2 Dizzy Punch 3 Echoed Voice 2* Entrainment -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Survival + Stealth Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize Accuracy: Cool + Contest + Performance
Damage Pool: Strength + 2 Damage Pool: Strength + 3 Damage Pool: Special + 2 (up to + 8) Damage Pool: -
Added effect : If the user is not holding Added effect : Roll 2 Chance Dice to Added effect: Sound Based. This move Added effect : The targets Ability is
an item, Steal the target's Held Item. Confuse the foe. can be used many times in the same Round. replaced by the Users own Ability.
Add 1 Extra Dice to the Damage Pool for every (i.e. Luvdiscs Swift Swim Ability will
consecutive action the user performs. Up to 8 replace Geodudes Sturdy Ability).
dice may be added this way. If the user
performs another action the damage resets.
The user approaches with caution, deals a quick strike and A swift punch to the jaw that spins the target and may leave it The user shouts loudly and the ec yell The Pokmon dances with a catchy rhythm. The target starts
takes the chance to steal the target's item. quite dizzy and disoriented. louder every time the echo talks back. dancing too and both connect to a very personal lev
this performance.

POWER POWER POWER POWER


Crush Claw 3 Double Hit 2 Egg Bomb 4 Explosion 10
Type: Normal Type:Normal Type: Normal Type: Normal
Accuracy
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect
1 Damage Pool: Strength + 2
Added effect : Double Action.
Damage Pool
Added effect: Ranged.
Damage Pool: Strength + 10
Added effect : After the damage is
Reduce the targets Defense. Lethal. dealt The user faints
Defense Accuracy Accuracy

2 1 3
The user crushes its claws against the foe, it may pierce the The Pokmon uses the classic One-Two to attack the foe. The user throws a big egg with great force against its foe. The user focuses on exploding its body, the explosion deals a
skin of the foe. massive wave of damage. A very dangerous move.

POWER POWER POWER POWER


Cut 2 Double Slap 1 Encore - Extreme Speed 3
Type: Normal Type:Normal Type: Normal Type:Normal
Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl Accuracy: Cool + Contest + Allure Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1 Damage Pool: - Damage Pool: Strength + 3
Added effect : May be used to cut Added effect : Successive Actions. Added effect : For the duration of this Added effect : Priority. Triple the
down trees and clear paths. effect, the target will repeat the exact Pokmon movement speed.
Accuracy Priority Priority
2 The target must have had an action
sequence. Lasts 4 Rounds. 3 2
A slim but precise cut that may slice through anything. The user attacks its foe with two or more slaps in the face. The user claps and cheers at the target to encourage it to The user charges at a blinding speed against the target.
repeat what it just did.

306 307
POWER POWER POWER POWER
Facade 3* Flash - Fury Attack 1 Growth -
Type: Normal Type: Normal Type:Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy:Dexterity + Fight + Brawl Accuracy: Special + Survival + Nature
Damage Pool: Strength + 3 (or + 6) Damage Pool: - Damage Pool: Strength + 1 Damage Pool: -
Added effect : If User's got a Status Added effect : Reduce 1 Dice to the Added effect : Successive Actions. Added effect : Increase the User's
Ailment (paralysis, poison, burn etc.), Add foe's Accuracy. Strength and Special.
3 Dice to the Damage Roll of this move. Accuracy Accuracy Strength Special

1 2 1 1
The Pokmon will make an upfront attack, if the user is The user suddenly emits a blinding light around its body, The Pokmon goes at it with everything its got in a rather The Pokmon expands its body, it grows bigger and stronger.
suffering the attack will be stronger. dazing its opponent in the process. disordered way.

POWER POWER POWER POWER


Fake Out 2 Focus Energy - Fury Swipes 1 Guillotine *
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 1 Damage Pool: -
Added effect : Priority. Flinch the foe. Added effect : All your moves have Added effect : Successive Actions. Added effect : The target is dealt
This move will only work the First Round the High Critical. Lasts for the rest of the damage equal to its remaining HP.
Pokmon is out in battle. From the second Priority scene. Accuracy Accuracy
round on, it will fail automatically.
1 1 7
While still preparing for battle, the user will suddenly attack The Pokmons energy is raised to make all strikes much more The user swiflty uses its claws to strike the foe multiple times. The Pokmon uses the sharpest part of its body to almost
the foe. precise. snap the neck of its foe. It is a devastating attack. The foe
must be lucky to get out of it alive.

POWER POWER POWER POWER


False Swipe 2 Follow Me - Giga Impact 6 Harden -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Cool + Contest + Perform Accuracy: Dexterity + Fight + Brawl Accuracy: Vitality + Survival + Nature
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 6 Damage Pool: -
Added effect : The foe will always Added effect : Foes will target the Added effect : Must Recharge. Added effect : Increase the Users
keep at least one HP when hit by this user this turn. Lethal. Defense.
Move. Priority Accuracy Defense

5 1 1
The user strikes the foe but lowers the power of the blow at The Pokmon will draw everyones attention. All foes are The Pokmon strikes with a brutal force using all its body. The The user stiffens its body and prepares for any incoming
the last second. taunted to do their worse. impact leaves the user somewhat stunned. attack.

POWER POWER POWER POWER


Feint 1 Foresight - Glare - Head Charge 5
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: - Damage Pool: - Damage Pool: Strength + 5
Added effect : Priority. This Move Added effect : Ignore any Increase in Added effect : Paralyze the foe. Added effect : Recoil.
ignores any Shielding Move. the foe's Evasion. Users Normal and
Priority Fighting Moves can affect Ghost Types Accuracy

2 and Ghost Moves can affect Normal


Types. 1
The Pokmon feints a strike, then hits for real even if the foe The Pokmon uses its developed senses and mental ability to The Pokmon uses its intimidating glare to paralyze the foe The Pokmon clashes against the foe using its head as a
attempts to protect itself. foresee the immediate future. with sheer terror. boulder.

POWER POWER POWER POWER


Flail 1* Frustration * Growl - Headbutt 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 (up to + 8)
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 0 (up to + 5)
Accuracy: Tough/Cute + Contest + Perform
Damage Pool: -
All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Add 1 Dice to the Added effect : Add +1 Dice to the Added effect : Reduce the foes Added effect : Roll 3 Chance Dice to
Damage Roll for every lost HP the user Damage Roll for every missing point of Strength. Sound Based. Flinch. May call Random Encounters when
has, up to +8. Happiness on the User. Strength hitting trees.

1
The user flails and struggles to survive, the more weakened it A move that relies on how badly a Pokmon has been treated Either by a menacing attitude or cute demeanor, the foe will be The user strikes the foe with its hard head. Perfect for taking
is the stronger this attack will be. to make it vicious and uncaring. unsure about attacking the user with full force. down fruits from trees or shake Pokmon out of their nests on
treetops.

308 309
POWER POWER POWER POWER
Heal Bell - Howl - Leer - Mean Look -
Type:Normal Type: Normal Type: Normal Type: Normal
Accuracy:Special + Contest + Perform
Damage Pool: -
All Accuracy: Cool + Contest + Intimidate
Damage Pool: -
Accuracy: Tough + Contest + Intimidate
Damage Pool: -
All Accuracy: Tough + Contest + Intimidate
Damage Pool: -
Added effect Added effect : Increase the Users Added effect : All Foes in Range. Added effect : Blocks.
suffering from Status Conditions, they Strength. Reduce the Defense of those affected.
dont need to be on the battlefield to get Strength Defense
this effect. Sound Based.
1 1
The Pokmon chimes a magical bell, legend says the soothing The Pokmon let's out an impressive howl, making it appear a A vicious glare that will make any opponent doubt its own The Pokmon gives a menacing look that freezes the foe on
sound has healing properties. lot more menacing. strength in battle. the spot with intense fear.

POWER POWER POWER POWER


Helping Hand - Hyper Beam 6 Lock-On - Mega Kick 5
Type: Normal
Accuracy: Dexterity + Contest + Perform 1 Type:Normal
Accuracy:Dexterity + Fight + Canalize
Type: Normal
Accuracy: Insight + Survival + Alert
Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Special + 6 Damage Pool: - Damage Pool: Strength + 5
Added effect : Target Pokmon gets : Must Recharge. Lethal. Added effect : The next attack the Added effect : -
2 Extra Dice on its next Skill, Accuracy user performs has 2 automatic
and Damage Rolls.
Priority Accuracy unremovable successes on its Accuracy
5 1 Accuracy Roll.
3
The Pokmon assists an ally. The Pokmon casts an incredible beam that leaves a giant trail The Pokmons eyes zoom at a moving target to ensure that The Pokmon throws a mega powered kick to the foes face.
Together they are stronger. of destruction behind. The user is left exhausted. the next attack will be dealt with precision.

POWER POWER POWER POWER


Hidden Power * Hyper Fang 3 Lovely Kiss - Mega Punch 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Varies Accuracy: Dexterity + Fight + Brawl Accuracy Accuracy: Dexterity + Fight + Brawl
Damage Pool: Varies Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Strength + 3
Added effect : Plot Device. Added effect : Roll 1 Chance Dice to Added effect Added effect : -
Flinch.
Accuracy

2
Every Pokmon has an unknown power that can be released The Pokmon bites hardly into the foe with its powerful fangs. The Pokmon approaches the foe with a kiss. Its ugly face and The Pokmon throws a mega potent hook towards the foe's
with surprising results. awful smooch make the poor creature faint in terror. face.

POWER POWER POWER POWER


Horn Attack 2 Hyper Voice 3 Lucky Chant - Metronome *
All
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
All Accuracy:
Damage Pool: -
Special + Contest + Perform Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special (+ 1 up to +6)
Added effect : - Added effect : Target All Foes in Added effect : User and Allies can Added effect : Roll a dice to
Range. Sound Based. ignore two 1s in all their rolls. If an determine this move's power.
opponent would land a critical hit, it
doesn't. Good things happen at
storytellers discretion.

The Pokmon attacks the foe with its horns, this strike is very The user emits a horrible echoing sound that could burst the The user chants an incantation to the skies, the beautiful The Pokmon waves its hands with rhythm. The energy
painful. ears. performance grants this Pokmon and its allies divine around follows the cadence and manifests with an impressive
protection. attack.

POWER POWER POWER POWER


Horn Drill * Last Resort 6 Me First * Milk Drink -
Type: Normal Type: Normal Type: Normal Type:Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Contest + Perform Accuracy:Vitality + Survival + Nature
Damage Pool: - Damage Pool: Strength + 6 Damage Pool: Same as copied move +1 Damage Pool: -
Added effect : The target is dealt Added effect : It can be used only Added effect : Priority. The User Added effect : Basic Heal.
damage equal to its remaining HP. after the Pokmon has performed all its copies and uses the Move the target was
Accuracy known moves at least once during the intending to use. It must be a damaging Priority
7 battle. Move.
1
The user stabs the target with a horn used like a drill, the foe When everything else fails, the Pokmon gives everything in a The user anticipates the next attack so it can hit the target The Pokmon drinks a glass of its own milk, the rich taste and
is often left in a critical condition. A move to be wary of. last resort attack. with an astounding speed. nutrients revitalize it.

310 311
POWER POWER POWER POWER
Mimic - Nature Power 3 Perish Song - Psych Up -
Type: Normal Type: Normal Type:Normal Type: Normal
Accuracy: Smart + Contest + Perform Accuracy: Dexterity + Fight + Canalize Accuracy:Beauty + Contest + Perform Accuracy: Insight + Fight + Canallize
Damage Pool: - Damage Pool: Special + 3 Damage Pool: - Damage Pool: -
Added effect : Copies the last move Added effect : The type of this move Added effect Added effect : Copy the Target'
the target used until the end of the scene, is determined by the environment. See Pokmon who heard the song is not Modifiers and keep them until the end of
That move replaces Mimic. Nature Power P. 336 for more info. removed from battle, it will receive its the scene.
remaining HP as damage.

Making use of its acting talents, the Pokmon imitates what The Pokmons makes use of the terrain and asks the nature A song of mourning and despair that resonates on the minds The Pokmon mentalizes itself stronger than anyone.
the target just did. for aid in battle. of anyone who listens. Makes you feel like you are on your They feel good. They can win. They. Can. Do. This.
death bed.

POWER POWER POWER POWER


Mind Reader - Noble Roar - Play Nice - Quick Attack 2
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Insight + Fight + Canalize Accuracy: Tough + Contest + Intimidate accuracy: Cute + Contest + Allute Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: Strength + 2
Added effect : This Pokmon gets 2 Added effect : Reduce the foe's Added effect: Reduce the foes Added effect : Priority. Double the
automatic successes on the next Strength and Special. Strength. Pokmons movement speed.
Accuracy Roll or Evasion Roll against Strength Special Strength Priority
the target.
1 1 1 1
The user reads the foe's mind. It knows exactly what to do The Pokmon makes a roar that commands respect and The user starts playing with the foe in a friendly way. This An attack as fast as lightning.
next. authority over anyone listening. makes the foe reconsider its aggressive demeanor.

POWER POWER POWER POWER


Minimize - Odor Sleuth - Pound 2 Rage 1
Type: Normal Type: Normal Type:Normal Type: Normal
Accuracy: Special + Fight + Canalize Accuracy: Insight + Survival + Alert Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : Increase the Users Added effect : Ignore any Increase in Added effect : - Added effect : If the Pokmon
Evasion. the foe's Evasion. Users Normal and receives damage after using this move,
Evasion Fighting Moves can affect Ghost Types Increase the Users Strength +1. Strength
1 1
and Ghost Moves can affect Normal
Types. Add all successful dice to any
Rolls to track the target.
The Pokmon compacts its body, appearing smaller than its The Pokmon uses its keen smell to detect the foe. A decent hit to smash the foes. The user gets angry and throws a tantrum at the foe. If the
normal size. attacker keeps on fighting, it will make the user rage even
harder.

POWER POWER POWER POWER


Morning Sun - Pain Split - Present * Rapid Spin 1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Vitality + Survival + Nature Accuracy: Will Accuracy: Cute + Contest + Allure Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: Strength + 1
Added effect : Basic Heal. This Move Added effect : For the rest of the Added effect : Roll dice with a 50-50 Added effect : If there are Spikes,
only heals half the normal HP during the scene, pool together the Pain Penalizations chance of dealing 2 set damage to the Leech Seed or Stealth Rocks on the field,
night, indoors or underground. Becomes a on the User and the Target, then divide target or recovering 2 HP to the target. Accuracy eliminate them from the battle field.
Complete Heal during Sunny Weather. them evenly between the two. If the result
is an odd number, the foe will get the bigger 1
Pain Penalization. HP remains the same.
The sun shines brightly on the Pokmon and makes it feel The user shares its pain with the foe. After a short while it The user approaches its foe and gives it a lovely present that The Pokmon spins swiflty to strike the foe, anything near will
rejuvenated like early in the morning. becomes excruciating for the target. may be nice or may be a prank. be scattered around.

POWER POWER POWER POWER


Natural Gift 3 Pay Day 2 Protect - Razor Wind 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy : Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy: Dexterity + Fight + Canalize
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3
All
Added effect : User loses its held Added effect : Everytime this Move is Added effect : Priority. Shield. Added effect : High Critical. All Foes
berry. Ranged. See Natural Gift on used to deal damage, a quantity of money Reduce 3 Dice from the foes Damage in Range. Charge.
p.336 for more info. equal to the Users Level will come into its Pool. Negate effects of Support Moves Priority
trainers possesion after the battle. The
money might be scattered or be part of a
that target the user. Reduce to zero
the set damage from a move the user 5
battle reward. would take.
The user throws its berry at the foe, the results can be quite This move grants good fortune, making it more likely to get The user creates an energy shield to deflect a blow. A sharp wind current is unleashed against anyone standing
surprising. more money after each battle. Some Pokmon may even perform an amazing parry to block against this Pokmon.
the incoming attack.

312 313
POWER POWER POWER POWER
Recover - Return 1* Scary Face - Sharpen -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 0 (up to +5) Damage Pool: - Damage Pool: -
Added effect : Basic Heal. May cure Added effect : Add 1 Dice to the Added effect : Reduce the foes Added effect : Increase the Users
Lethal Damage. Damage Roll for every point of Happiness Dexterity. Strength.
on the User. Dexterity Strength
2 1
The Pokmon concentrates on restoring its own cells faster If the Pokmon is treated with care and love, it will return that By making a frightening face, the Pokmon makes others The user cuts down the rough edges of its body to make it as
than anything imaginable. affection by giving all its got in battle. think twice about coming near. sharp as a razor.

POWER POWER
Recycle - Roar
POWER
- Scratch 2 Shell Smash
POWER
-
Type:Normal Type:Normal Type: Normal
Type: Normal
Accuracy:Vitality + Survival + Nature Accuracy:Dexterity + Fight + Brawl
Sp. Def Defense
Accuracy: Tough + Contest + Intimidate Accuracy: Strength + Fight + Brawl
Damage Pool: -
Added effect : The Pokmon reuses
Damage Pool: -
Added effect : Low Priority. In the wild
Damage Pool: Strength + 2
Added effect : -
Damage Pool: Strength + 3
Added effect : Increase the Users
2 2
the battle ends, in an official fight, the Strength, Special, Dexterity. Reduce the
etc.) An Item may not be recycled more Pokmon switches out, if its the last or Priority Users Defense and Special Defense. Strength Dexterity Special
than 5 times. only Pokmon the move fails.
6 2 2 2
One Pokmon's trash is another one's treasure. A mighty roar that scares the foe. The Pokmon uses its sharp claws to scratch the enemy. By breaking its own shell, the user sacrifices defense in
exchange of being free to fight with all its power.

POWER
Reflect Type - Rock Climb
POWER
3 Screech
POWER
- Simple Beam
POWER
-
Type:Normal Type: Normal Type: Normal
Type: Normal
Accuracy: Special + Survival + Stealth Accuracy: Tough + Fight + Canalize
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Fight + Canalize
Damage Pool: - Damage Pool: -
Damage Pool: Strength + 3 Damage Pool: -
Added effect : The Pokmon is now Added effect : Reduce the foes
Added effect : Roll 2 Chance Dice to Added effect : Target Pokmon ability
Confuse the foe. Outside of battle, it may Defense. is now Simple.
Accuracy Defense
be used to climb with ease.

2 2
The Pokmon appears to change its own physiology. This The user climbs on top of the foe. This may be confusing for The user disrupts the fighting stance of its foe by sending a The Pokmon sends a small psychic wave to its target, giving
effect changes the Type of the user to match another some Pokmon. sharp sound to the foes ears. it a simpler point of view about the world.
Pokmon in sight.

POWER
Refresh - Round
POWER
2* Secret Power
POWER
3 Sing
POWER
-
Type: Normal Type: Normal Type: Normal
Type: Normal Accuracy
Accuracy: Vitality + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Contest + Perform Accuracy: Cute + Contest + Perform
Damage Pool: -
Added effect : The user cures itself from
Damage Pool: Special + 2 (up to +5)
Added effect : If the User and an Ally
Damage Pool: Strength + 3
Added effect : Inflicts abnormal
Damage Pool: -
Added effect : Inflict Sleep on the
5
Poison, Burn or Paralysis. effects. See Secret Power P. 336 for more target.
are able to use Round, both may choose
to do it at the same time. Both Pokmon info.
add 3 Dice to the Damage Roll.

The Pokmon takes a few seconds to cool down and get back The user attacks the foe with a song, if a teammate joins the This move absorbs the energy around the user. It may unleash With a charming song, the user lulls its foe to sleep.
in the game. song the attack will be stronger. that power in unexpected ways.

POWER
Retaliate 3* Safeguard
POWER
- Self Destruct
POWER
Sketch
POWER
-
Type: Normal Type: Normal
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 (up to +6)
Accuracy: Special + Fight + Canalize All Accuracy: Special + Fight + Brawl
Damage Pool: Strength + 8
Accuracy: Dexterity + Contest + Perform
Damage Pool: -
Damage Pool: -
Added effect : If an ally fainted during Added effect : After performing this
Added effect : For the next 4 Rounds, Added effect : Permanently copies a
this or the last Round, add 3 Dice to the move, the user receives damage equal to move the target used. Once Copied
the User and its Allies won't be affected
Damage Roll of this Move. its remaining HP.
by Status Ailments (BURN, POISON, Sketch disappears.
SLEEP, CONFUSE). Lasts 4 Rounds. Prior
Status ailments remain.

A powerful attack. It will be even stronger if the user just The Pokmon creates an energy shield that protects everyone The Pokmon makes use of its ability to blow up parts of its The Pokmon draws its foe performing a move, it learns how
suffered a great loss. from harm. own body in an impressive display of power. to perform that move in the process.

314 315
POWER POWER POWER POWER
Skull Bash 5 Smelling Salts 3* Spike Cannon 1 Strength 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 3 (up to +5) Damage Pool: Strength + 1 Damage Pool: Strength + 3
Added effect : Increase the Users : If the target is Added effect : Ranged. Successive Added effect : Outside of battle, using
Defense harge. Paralyzed, add 2 Dice to the Damage Roll,
Added effect Actions. this move allows the Pokmon to lift
Defense cure target's Paralysis afterwards. double the normal w

1
The Pokmon withdraws to its shell then charges against the The Pokmon throws some volatile salts onto the foe's face, a The Pokmon shoots a wave of pointy projectiles at the foe. The Pokmon strains its muscles to go beyond their own
foe. paralyzed Pokmon will get a strong smell. limits.

POWER POWER POWER POWER


Slack Off - Smokescreen - Spit Up 4 Struggle 2
Type:Normal Type: Normal Type: Normal Type: Normal
Accuracy: Missing Vitality Points Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Special + 4 Damage Pool: Strength + 2
Added effect : Basic Heal. Added effect Added effect : Must have used the Added effect : Recoil. This move does
move Stockpile prior to this move, not have a type. By having this move the
Accuracy otherwise it will fail. Lose all Stockpile Pokmon will not faint after depleting its
1 modifiers. Will. Struggle is the only move that can be
used after that.

The Pokmon gets lazy and loafs around instead of fighting. The user covers its foe with a cloud of smoke. After storing power, the Pokmon spits that energy at the foe. Even against all the odds the Pokmon will remain fighting
This makes up for a short rest. Some Pokmon hide inside this screen while others use it as The user returns to its original size. until its last breath.
cover to escape.

POWER POWER POWER POWER


Slam 3 Snore 2 Splash - Substitute -
Type:Normal Type: Normal Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl Accuracy: Strength + Fight + Canalize Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Survival + Stealth
Damage Pool: Strength + 3 Damage Pool: Special + 2 Damage Pool: - Damage Pool: -
Added effect : - Added effect : This move can only be Added effect : - Added effect :
used if the user is asleep. put a decoy with 2 HP with the same
Accuracy Roll 3 Chance Dice to Flinche the foe. Defenses as the user. If the decoy's HP is

3 depleted, it disappears and the user comes


back into the fight. Decoy can only be
affected by damaging moves.
The user slams the foe with its tail, vines, etc. to deal a decent After falling asleep the user lets out a powerful snore, The user just flops splashing some water, this has no effect at The Pokmon dissapears in a poof of smoke. When the smoke
amount of damage. disrupting any focus the foe had. all... vanishes, an object identical to the user remains in its place to
shield it from harm. It looks amazingly real.

POWER POWER POWER POWER


Slash 3 Soft Boiled - Stockpile - Super Fang *
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Survival + Nature Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : High Critical. Added effect : Basic Heal. Added effect : Increase the Users Added effect : Damage Roll is Half of
Defense and Sp. Defense. the Foe's remaining HP (up to 10)
Sp. Def Defense Accuracy

1 1 1
Using parts of its body as a blade the Pokmon pierces and The user boils a freshly layed egg and restores Health with the The Pokmon swells up by storing power with its mouth, this The Pokmon jumps at the foe to crush it with an awful bite.
tears the foe with a vicious force. energy stored within. makes the user a little more resistant to damage.

POWER POWER POWER POWER


Sleep Talk * Sonic Boom * Stomp 2 Supersonic -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Varies
Damage Pool: Varies
??? Accuracy:
Damage Pool: -
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy: Tough + Fight + Canalize
Damage Pool: -
Added effect : While this Pokmon is Added effect : This moves always Added effect : Roll 3 Chance Dice to Added effect : Confuse the foe.
asleep, it may use one of its Moves at inflicts 1 damage. Flinch the foe.
random. Damage Accuracy

1 5
After falling asleep, the Pokmon is still dreaming about the The Pokmon attacks with a small destructive shock that can The Pokmon steps and stomps the foe, the weight may leave The Pokmon emits a series of ultrasonic waves that make
fight. go through armor, thick hide or walls to deal some damage. the target squashed on the floor. the foe dizzy and disoriented.

316 317
POWER POWER POWER POWER
Swagger - Tackle 2 Thrash 5 Uproar 3
Type: Normal Type: Normal Type:Normal Type: Normal
Accuracy:
Damage Pool: -
Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 5
??? Accuracy: Strength + Fight + Canalize
Damage Pool: Special + 3
???
Added effect : Increase the foes Added effect : - Added effect Added effect : For the rest of the
Strength. Inflicts Confusion. Round, no Pokmon can fall asleep. If a
Strength Pokmon was asleep it wakes up.

2
The Pokmon enrages the foe with its arrogant demeanor, A basic attack that consist on charging at an enemy. The Pokmon rampages and starts to attack and destroy The Pokmon shouts and screams and squeaks so hard the
making it lose focus in battle. everything on its path. noise really hurts the ears. Nodbody could get a full night of
sleep with all that ruckus.

POWER POWER POWER POWER


Swallow - Tail Slap 1 Tickle - Vice Grip 2
Type: Normal Type: Normal Type: Normal Type: Normal
Heal
Accuracy: Vitality + Survival + Nature Accuracy: Dexterity + Fight + Brawl Accuracy: Cute + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: - Damage Pool: Strength + 2
Added effect : Must have used the Added effect : Successive Actions. Added effect : Reduce the foes Added effect : -
move Stockpile prior to this Move, Strength and Defense.
otherwise it will fail. User restores 2 Defense Sp. Def Accuracy Defense Strength
Health points. Loses the effects of
stockpile. The Pokmon must rest an hour 1 1 2 1 1
before using Swallow again.
The Pokmon swallows the energy she was storing to restore The Pokmon slaps the foe's face with its strong tail. The Pokmon tickles the foe. The laughter really disturbs the The Pokmon traps the foe with its pincers or jaws and applies
some damage, it recovers its normal size afterwards. foe's fighting stance. pressure that will leave a nasty bruise.

POWER POWER POWER POWER


Sweet Scent - Tail Whip - Transform - Weather Ball 2*
Type: Normal Type: Normal Type: Normal
All
Type: Normal
Accuracy: Special + Survival + Nature
Damage Pool: -
All Accuracy: Cute + Contest + Perform
Damage Pool: -
Accuracy: Will
Damage Pool: -
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2 (or +4)
Added effect : Reduce the foes Added effect : Reduce the foes Added effect : The user transforms Added effect : If the battlefield is
Evasion. Attracts wild Pokmon. Defense. into a copy of its target with same Ability, under a Weather, add +2 to the Damage
Evasion Defense Atributes, Trait Modifiers and Moves. Roll and change the Type of this Move
1 1 Being inside a Pokball breaks the
Transformation.
accordingly: Sun-Fire, Rain-Water, Hail-Ice,
Sandstorm-Rock.

The Pokmon releases an aroma that its enemies will love. The Pokmon moves its tail in such a cute way that the foe The user modifies its own DNA structure to become an The user creates a ball of energy that will use the climate
will easily let its guard down. identical clone of any Pokmon or object it can see. around it to grow in size and power.

POWER POWER POWER POWER


Swift 2 Take Down 3 Tri Attack 3 Whirlwind -
Type: Normal Type: Normal Type: Normal Type:Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Accuracy:Dexterity + Fight + Canalize
Damage Pool: -
Added effect : Never Fail. Added effect : Recoil. Added effect : Roll 2 Chance Dice to Added effect
Paralyze the foe. Roll 2 Chance Dice to the battle ends. In an official fight, the
Accuracy Burn the foe. Roll 2 Chance Dice to Freeze Pokmon switches out. If its the las or Priority

2 the Foe. only Pokmon the move fails.


6
The user shoots a star shaped light beam that hits the target The Pokmon recklessly grapples the foe to smash it on the The user shoots three beams. Each one is charged with a The Pokmon creates a powerful wind current that swirls the
at blinding speed. ground. different kind of energy. enemy around and sends it flying away.

POWER POWER POWER POWER


Swords Dance - Teeter Dance - Trump Card 2* Wish -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Contest + Perform Accuracy: Insight + Contest + Perform Accuracy: Dexterity + Fight + Canalize Accuracy: Will
Damage Pool: - Damage Pool: - Damage Pool: Special + 2 (+3 or +8) Damage Pool: -
Added effect : Increase the Users Added effect : Area. Inflicts Confusion. Added effect : If User's Will is half Added effect : At the beginning of its
Strength. spent add 1 Dice to the Damage Roll, if the next Round, this Move may become a
Strength User's Will is depleted add +8 to the Basic Heal. Some wishes may be

2 Damage Pool. granted.

The Pokmon makes a dance that raises its battle spirit. The user starts dancing around with woobly movements. The more exhausted the user is, the stronger this attack will The Pokmon makes a wish with all its might and somehow it
Friends and foes will get dizzy by trying to follow it. become. When the Pokmon is at the last of its strength this becomes true.
move can be devastating.

318 319
POWER POWER POWER
Work Up Belch Gunk Shot
Poison
- 5 5
Type: Normal Type: Poison Type: Poison
Accuracy: Strength + Survival + Athletic accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 5 Damage Pool: Strength + 5
Added effect : Increase the Users Added effect : The user must eat Added effect : Ranged. Roll 3 Chance
Strength and Special. something before using this Move. Dice to Poison the Foe.
Strength Special Super Effective against: Accuracy Accuracy

1 1 Fairy Grass 1 2
The Pokmon excercises with vigor to be physically and Its Not Very Effective against: The user lets out a horrible belch on the target. The air The Pokmon shoots a stream of corrosive sludge made with
mentally prepared for battle. contains toxins that deal a terrible damage. the most toxic substances it can produce. Just inhaling the
Ghost Ground Poison Rock scent can make you feel very sick.

POWER
No effect against: POWER POWER
Wrap 1 Steel
Clear Smog 2 Poison Fang 2
Type: Normal Type: Poison Type: Poison
Accuracy: Dexterity + Fight + Brawl Poison Types specialize in contamination and inflicting accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : Blocks. Roll 2 Dice of
illness with their attacks. These Pokmon are extremely Added effect : Never Fail. Reset all Added effect : Roll 5 Chance Dice to
Damage against the foe at the end of dangerous in the wild and are the main reason why you Increased or Reduced Attributes and Badly Poison the Foe.
each Round. Lasts 4 Rounds. Accuracy Traits of the foe.
can find Pokmon Centers in the middle of the woods or
1 far away from the roads.
They are able to repel Pokmon, poison rivers or destroy
The Pokmon traps its foe with its body or vines, causing The user sucks all gases to clear away all impurities. The target The Pokmon bites the foe and injects its poison directly
an environment in a matter of days. You may be able to
some damage. is left feeling hurt, but light headed. through its fangs. After that it just waits for the poison to
defeat the Pokmon, but will you defeat the poison? slowly take care of its foe.

POWER POWER POWER POWER


Wring Out 5 Acid 2 Coil - Poison Gas -
Type: Poison Type: Poison
All
Type: Normal Type: Poison
Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize All accuracy: Tough + Contest + Intimidate
Strength
accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength +5 (down to +1)
Added effect : Remove 1 Dice from
Damage Pool: Special + 2
Added effect : Target all foes in
Damage Pool: -
Added effect : Increase the Users
1 Damage Pool: -
Added effect : Target all foes in
the Damage Roll for every missing HP of Range. Roll 1 Chance Dice to Reduce Strength, Defense and Accuracy. Range. Poison those affected.
the Target, leaving a minimun of +1. Sp. Defense to those affected. Sp. Def Defense Accuracy Accuracy

1 1 1 1
The Pokmon literally squeezes the life out of its target, as life The Pokmon showers its foes with a corrosive acid, the The Pokmon curls up its body. In a calm but menacing The Pokmon releases a big cloud of toxic gas, anyone who
is fading, squeezing will be harder. burning sensation ma position it prepares to deliver its strike. takes a breath, will start coughing violently. They should seek
a doctor immediately.

POWER POWER POWER POWER


Yawn - Acid Armor - Cross Poison 3 Poison Jab 3
Type: Normal Type: Poison Type: Poison Type: Poison
Accuracy: Special + Fight + Canalize accuracy: Special + Survival + Nature accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : If the target is not Added effect : Increase the Users Added effect : High Critical. Roll 1 Added effect : Roll 3 Chance Dice to
removed from battle by the start of its next Defense. Chance Dice to Poison the foe. Poison the Foe.
Round, it will fall asleep. Defense

2
The user lets out an infectious yawn that will make anyone A liquid acid substance seeps through this Pokmons body The Pokmon drenches poison into its pincers to slash The Pokmon stabs its foe with a sting or tentacle drenched
drowzy enough to fall asleep pretty soon. turning it into a liquid-like state. The acid deters foes from the enemy in a brutal way. with venom.
touching this Pokmon at full force.

POWER POWER POWER


Acid Spray 2 Gastro Acid - Poison Powder -
Type: Poison Type: Poison Type:Poison
Poison-Type moves will have accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize accuracy:Dexterity + Fight + Canalize
repercutions besides Poison and Damage Pool: Special + 2
Added effect : Reduce the foes
Damage Pool: -
Added effect : Until the end of the
Damage Pool: -
Added effect : Poison the Foe.
Badly Poison. Special. Scene, eliminate any effect the foes
Special Accuracy
Trainers and Pokmon getting Ability would do.

sick because of them is pretty 2 3


common.
The user spits a corrosive substance, the burning The user spits some of its own gastric juices, the The user scatters a small cloud of venomous dust that
sensation doesnt allow it to focus on attacking. acid prevents the foe from using its special abilities. immediately causes coughing and fever.

320 321
POWER POWER POWER
Poison Sting Smog Barrier
Psychic
1 1 -
Type: Poison Type: Poison Type: Psychic
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: Special + 1 Damage Pool: -
Added effect : Ranged. Roll 3 Chance Added effect : Roll 4 Chance Dice to Added effect : Increase the Users
Dice to Poison the Target. Poison the Foe. Defense.
Accuracy Super Effective against: Defense

3 Fight Poison 2
The user shoots a small sting that injects venom into the foe. The target is attacked with a discharge of filthy gases. Its Not Very Effective against:

Psychic Steel
No effect against: POWER
Poison Tail
POWER
2 Toxic
POWER
- Dark
Calm Mind -
Type:Poison Type: Psychic
Type: Poison
accuracy: Dexterity + Fight + Brawl accuracy:Dexterity + Fight + Canalize Psychic Types are smart creatures. Some rare species accuracy: Insight + Fight + Canalize
Damage Pool: - Damage Pool: -
Damage Pool: Strength + 2
Added effect : Badly Poison the Foe.
may posses a human-like intelligence. Despite that, Added effect : Increase the Users
Added effect : High Critical. Roll 1
Chance Dice to Poison the Foe. these Pokmon are very misunderstood. They shape the Special and Sp. Defense.
Sp. Def Special
Accuracy
world using their minds to control matter, energy and
1 the thoughts of the living. Due to their powerful minds, 1 1
they rarely obey orders from humans.
The tail of this Pokmon is sharp like a blade, it attacks with With a disgusting diet and training, the user learns how to turn The user quietly calms its spirit to strengthen its mind and
Psychic Moves gaze into the future, strike with psychic body.
slashing movements and may release some poison through it. its fluids into a deadly toxin.
waves, confuse the foes and trick the weak of mind.

POWER
Sludge
POWER
2 Toxic Spikes
POWER
- Agility
POWER
- Confusion 2
Type: Poison Type: Psychic Type: Psychic
Type: Poison
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Survival + Athletic accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: - Damage Pool: Special + 2
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Added effect : Roll 3 Chance Dice to Added effect : Foe Pokmon that Added effect : Increase the Users
enter the battlefield become Poisoned. Dexterity. Confuse the foe.
Poison the Foe.
Roll 1 Chance Dice for the Poison to Dexterity
become Badly Poison instead.
2
The foe is covered with a disgusting sludge, the fumes and The user lays a trap of scattered poison spikes that attach to The user relaxes and lightens its body to move faster. The targets mind is hit by a weak psychic force that leaves
toxins on it can make anyone feel sick. the opponent's feet leaving them with a bad case of fever. them wondering if they were hit by an invisible enemy.
Sometimes the foe is left seeing things that arent really there.

POWER
Sludge Bomb
POWER
3 Venom Drench
POWER
- Ally Switch
POWER
- Cosmic Power -
Type: Psychic
1
Type: Poison Type: Psychic
All
Type: Poison Strength accuracy: Special + Fight + Canalize
accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Special + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Damage Pool: -
Added effect : Target all Foes in
1 Damage Pool: -
Added effect : User switches back.
Damage Pool: -
Added effect : Increase the Users

Poison the Foe. Range. If an affected foe is poisoned or Choose another Pokmon to take its Defense and Sp. Defense.
becomes poisoned in the same Round Special Dexterity place. It will be ready to fight on the next
Sp. Def Defense
you used this Move, Reduce its Strength,
Special and Dexterity. 1 1 Round.
1 1
The user hurls a ball of toxic sludge that explodes on contact Foes are drenched in an odd poisonous liquid that targets their The user teleports, switching its place with someone. The user absorbs power from space. This Pokemon glows
and covers the target. weakened immune systems. faintly with energy afterwards.

POWER POWER POWER POWER


Sludge Wave 3 Venoshock 2* Amnesia - Dream Eater 4
Type: Poison Type: Poison Type: Psychic Type: Psychic
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Insight + Survival + Alert accuracy: Special + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: Special + 2 Damage Pool: - Damage Pool: Special + 4
Added effect : Area Attack. Roll 1 Added effect : If the Foe is already Added effect : Increase the Users Added effect : The user restores HP
Chance Dice to Poison those affected. poisoned, add 2 Extra Dice to the Damage Sp. Defense. equal to half the damage dealt, rounded
Sp. Def down. The target must be asleep, this
2 move will fail otherwise.

The Pokmon creates a large wave of watery ooze that soaks The Pokmon shoots a special kind of toxin that reacts As a fine example of mind over matter, the user temporarily The user eats the dreams of a sleeping target. When the foe
everything around. The smell is really unpleasant. violently if the foe is already weakened with poison. empties its mind to make it more resilient. wakes up, it will feel weak and empty.

322 323
POWER POWER POWER POWER
Extrasensory 3 Heal Block - Hypnosis - Magic Room -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
Accuracy
accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Insight + Contest + Allure accuracy: Special + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: -
Added effect : No one can regain any
Damage Pool: -
Added effect : Put the target to sleep.
4 Damage Pool: -
Added effect : No one can use their
Flinch the foe. lost HP. Dark-Type Pokmon are affected by Held Item nor any other Item.
this move. Lasts 4 Rounds.

The user attacks with an odd, almost invisible power. The user forces everyones wounds to stay open by using its Employ an hypnotic suggestion to make the target feel drowsy Inside the effects of Magic Room, technology, tools and items
immense psychic power. and fall into a deep slumber. Works better on a target that is that require manual use do not work. Automated technology
not in danger. will function as normal.

POWER POWER POWER POWER


Future Sight 5 Heal Pulse - Imprison - Meditate -
Type: Psychic
1
Type: Psychic Type: Psychic Type: Psychic
accuracy: Dexterity + Fight + Canalize accuracy: accuracy: Smart + Fight + Canalize accuracy: Insight + Survival + Alert
Damage Pool: Special + 5 Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : Strikes at the end of Added effect: One ally. Basic Heal. Added effect : The foe cannot use any Added effect : Increase the Users
the next Round. It bypasses any Shield Moves known by the User. Lasts for a Strength.
Move and cover. If the target retires or day. Strength
switches out from battle, the damage
will be dealt to the next opponent or to 1
one of its allies.
The Pokmon foresees something terrible happening to the The user emits a pulse of energy that heals the wounds of its This move blocks specific parts of the memory the user is well The Pokmon meditates to unleash a power thats been
target. It may see images from its own future without any allies. aware of. Be it moves, techniques, names, places, people or sleeping deep inside the user.
risk. situations. The target wont be able to recall those memories.

POWER POWER POWER POWER


Gravity - Healing Wish - Kinesis - Miracle Eye -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
accuracy: Special + Fight + Canalize
Damage Pool: -
accuracy:
Damage Pool :
Special + Fight + Canalize 1 accuracy: Special + Fight + Canalize
Damage Pool: -
accuracy: Insight + Survival + Alert
Damage Pool: -
Added effect : Flying and Levitating Added effect : The User faints. One Added effect : Lower the foes Added effect : The User may hit Dark
Pokmon can be hit by Ground Type Ally is completely healed from all damage Accuracy. Type Pokmon with Psychic Moves. The
Moves. and status ailments.
Accuracy Pokmon ignores Evasion modifiers.

1 Opponents cant reduce the Users


Accuracy.

The gravity is intensified, bringing everyone to their knees. The power of ultimate love and sacrifice. The user wishes to A basic psychic power to exert force on objects. You can The users sight transcends the flesh and can look directly into
Flying Pokmon are slammed to the ground. completely heal all injuries, diseases and ailments to save touch, move, press and affect simple objects to create the innermost mental pressence of everyone around. Hidden
someones life at the cost of ones own health. distractions.

POWER POWER
Guard Split
POWER
- Heart Stamp
POWER
2 Light Screen - Mirror Coat *
Type: Psychic Type: Psychic
Type: Psychic
accuracy: Special + Fight + Canalize
Type: Psychic
accuracy: Insight + Contest + Allure
accuracy: Special + Fight + Canalize
Damage Pool: -
All accuracy: Dexterity + Fight + Canalize
Damage Pool: Varies
Damage Pool: - Damage Pool: Strength +2
Added effect : Average your Defense Added effect : User and Allies will Added effect : This move only works
Added effect : Roll 3 Chance Dice to
and Sp. Defense with your target. Flinch the foe. receive 1 less Damage from Special if the foe just used a Special Attack. Roll
Attacks. Lasts 4 Rounds. the same Damage Pool as your foes
last attack and add 2 Extra Damage Dice.

The user employs its psychic power to average its resilience This move controls the emotions of the target, making it feel The user manifests its mental power on the world, creating The user canalizes the damage received by energies and
with the foe. They both feel like theyre equals in terms of loved and safe. The user may strike immediately. walls and floors of light that help prevent the passing of bounce them back to their source.
toughness. energies.

POWER POWER
Guard Swap
POWER
- Heart Swap
POWER
- Magic Coat - Mist Ball 3
Type: Psychic Type: Psychic
Type: Psychic Type: Psychic
accuracy: Special + Fight + Canalize accuracy: Insight + Contest + Allure accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Varies Damage Pool: Special + 3
Damage Pool: - Damage Pool: -
Added effect: Priority. Redirect the Added effect : Roll 5 Chance Dice to
Added effect : Switch your Defense Added effect : Switch any Trait
and Sp. Defense with your foe. Increase/Decrease with the target. effects of a Support Move that would Reduce the foes Special.
affect the user or its side of the battle Priority Special
field towards the foes. (IE. The foe used
Stealth Rock, with Magic Coat it will now 1
affect the foes side instead of yours).

The Pokmon employs its psychic power to make the The user and the target swap their feelings of power and The user quickly creates a barrier that reflects any minor Throw an illusory ball that explodes on contact, leaving the
opponent feel like its got your frailty and make the user feel weakess, insecurity and courage, love and hate. Boosts are attack, status condition, or dirty trick the foe might have target surrounded in a mental mist that makes it feel
like it got the targets resilience. also swapped. wanted to use. weakened.

324 325
POWER POWER POWER POWER
Power Split - Psycho Cut 3 Rest - Telekinesis -
Type:Psychic Type:Psychic Type: Psychic Type: Psychic
accuracy:Special + Fight + Canalize accuracy:Dexterity + Fight + Brawl accuracy: Vitality + Nature + Survival accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Strength + 3 Damage Pool: - Damage Pool: -
Added effect : Av Added effect : High Critical. Added effect : Complete Heal. The Added effect : All attacks against the
and Special with the target. User must Sleep for 2 whole Rounds target have Never Fail. The target is
(from Round Start to Round End). immune to Ground Moves. Lasts 2
Rounds.

The user employs its psychic power to average its capabilities Create blades of psychic energy to tear down foes. The user falls asleep. During this period the body benefits from The user can manipulate objects and creatures with his mind.
with the foe. They both feel like theyre equals in terms of a super accelerated healing process. Po
strength. movements are restrained.

POWER POWER POWER POWER


Power Swap - Psycho Shift - Role Play - Teleport -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
accuracy: Special + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Smart + Contest + Perform accuracy: Special + Fight + Canalize
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : Switch your Strength Added effect : Transfer the Users Added effect : Copy the targets Added effect : In the wild, the battle
and Special with your foe. Status Ailments to the target. Ability. The abilities: Flower Gift, Illusion, ends. In official battles, it counts as the
Imposter, Stance Change, Wonder Guard, Pokmon being recalled. Teleportation
and Plot Device; cannot be copied. distances depend on Special and
Storytellers discretion.

The Pokmon employs its psychic power to make the With psychic suggestion, the target feels afflicted by the same The user mimics the target and takes on the most basic Teleport the user and one more creature to a place of
got your weaknesses and make the user feel lik status problems as the user. features from that character. tranquility and high psychic resonance such as Pokemon
got the targets strength. Centers. Ceilings and walls block this move from working.

POWER POWER POWER POWER


Power Trick - Psyshock 3 Skill Swap - Trick -
Type: Psychic Type:Psychic Type: Psychic Type: Psychic
accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Smart + Contest + Perform accuracy: Special + Contest + Allure.
Damage Pool: - Damage Pool: Special + 3 Damage Pool: - Damage Pool: -
Added effect : Switch the Users Added effect : Deals Physical Damage. Added effect : Switch Abilities with Added effect : The foe and the user
Strength with its Defense and the Users the foe. The abilities: Flower Gift, Illusion, swap Held Items.
Special with its Sp. Defense. Imposter, Stance Change, Wonder Guard,
and Plot Device; cannot be switched.

The users mind is tricked into thinking that strength comes Materialize a psychic wave that pushes the target with real The user swaps its identity with the target, making both feel Control the targets mind to perform a simple non-hostile
from their vitality, and their vitality is their power. physical force. like they are from each others species. action, such as walking or handing an item.

POWER POWER POWER POWER


Psybeam 2 Psywave * Stored Power 1* Trick Room -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize
Damage Pool: Special + 2 Damage Pool : Varies Damage Pool: Special + 1 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : A Added effect : Add 1 Extra Dice of Added effect : Invert the order of
Confuse the foe. Damage for every 10 levels of the User Damage for each Increased Trait the Initiative. Lasts 4 Rounds.
(Example: The damage pool of a level 43 user has (IE.
. Clefairy has 1 increased Point
Pokmon is 4 Dice). Ignore Foes Defenses. in Defense and 1 in Evasion. Stored Power
will have 2 Extra dice on the Damage
Pool). Up to 7 Dice may be added.
Attack with a beam of psychic energy that hits the mind of the Releases the inner power of the mind to emanate psychic This move allows the user to release its power. If the user has This reality altering move can manipulate time, so slow
target. waves that hurt the target. any boosts, the damage is increased. creatures are fast, and fast creatures are slow.

POWER POWER POWER POWER


Psychic 3 Reflect - Synchronoise 5 Wonder Room -
Type: Psychic Type: Psychic Type: Psychic
All
Type: Psychic
accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: - Damage Pool: Special + 5 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : User and Allies will Added effect : Sound Based. Area Added effect : Defense and Sp.
Reduce the foes Sp. Defense. receive 1 less Damage from Physical Attack. Choose a Type (Fire, Poison, Defense will be calculated with Insight
Sp. Def Attacks. Lasts 4 Rounds. Steel, etc.) This move only affects instead of Vitality. Lasts 4 Rounds.

1 those with that Type.

The users telekinetic force is enough to cause severe harm to The user manifests its mental power on the world, creating The user vibrates with any particular energy Type he chooses. Inside the Wonder Room, a strong mind makes a strong body
their target. This telekinesis is not subtle. event the passing of objects. All nearby creatures and objects of that Type are hurt. and a resilient body makes a resilient mind. However, if the
mind is weak, the body will be weak and vice versa.

326 327
POWER POWER POWER POWER
Zen Headbutt 3 Power Gem 3 Rock Tomb 2 Stealth Rock
Type: Psychic Type:Rock Type: Rock Type: Rock
-
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Survival + Stealth
Damage Pool: Strength + 3 Damage Pool: Special + 3 Damage Pool: Strength + 2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : - Added effect : Ranged. Reduce Foes Added effect : Entry Hazard. Foe
Flinch the foe. Dexterity. Pokmon that enter the battlefield lose 1
Accuracy Dexterity HP, this effect does not stack.

1 1
The user f ke with a headbutt. The user attacks with a ray of light that comes out of the gem The Pokmon covers the foe in gravel and rocks, leaving it The Pokmon hides sharp and pointy rocks all over the foes
on its body. unable to move freely. side of the battlefield.

POWER POWER POWER


Rock Blast Rock Wrecker Stone Edge
Rock
1 6 4
Type: Rock Type: Rock Type: Rock
Accuracy Accuracy
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Succesive
Damage Pool: Strength + 6
Added effect : Ranged. Must
1 Damage Pool: Strength + 4
Added effect : Ranged. High Critical.
2
Actions. Recharge. Lethal. Lethal.
Super Effective against: Accuracy

Bug Fire Flying Ice 1


The user shoots a huge boulder as if it were a cannon ball that The user hurls sharp stones at the foe. The speed and weight
Its Not Very Effective against: can even go through thick walls. This however requires a lot of of the stones deals a severe amount of damage.
energy from the user.
Fight Ground Steel
POWER POWER POWER
Rock Polish - Rollout 1* Wide Guard -
Rock Types are as resilient as the mountains they live in.
All
Type: Rock Type: Rock Type: Rock
These Pokmon are aged veterans of the wild, showing accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: -
their cracks as scars, they are respected or feared by Added effect : Increase Users Added effect : Successive Actions. Added effect : Priority. Shield.
those who roam near. Dexterity. Add 1 Extra Dice to the Damage Roll of User and Allies. Reduce 3 Dice from the
Dexterity the last Rollout hit the user performs. If Accuracy foes Damage Pool. Priority
Rock Moves are slow but extremely powerful, able to
crush any foe beneath a pile of rubble. Ranged physical 2 the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 3
Roll of every hit.
attacks are their specialty.
The user polishes the rough ends of its rock body for easier The user curls up into a ball and starts rolling towards its foe, The Pokmon uses its whole body to provide coverage and
If you are bold enough to confront a Rock, you may be
and faster movement. trampling everything in its way. protection to its allies against an incoming attack.
running full speed to crash into a wall.

POWER POWER POWER


Ancient Power Rock Slide Sandstorm
Steel
2 3 -
Type: Rock
All
Strength Dexterity Type: Rock Type: Rock
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize accuracy: Special + Survival + Nature
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 3
Added effect : All Foes in Range.
Damage Pool: -
Added effect : Sandstorm Weather is
Increase the Users Strength, Dexterity, Ranged. Roll 3 Chance Dice to Flinch activated for the next 4 Rounds.
Special, Defense and Sp. Defense. Special Defense Sp. Def those affected. Accuracy Super Effective against:
1 1 1 1 Fairy Ice Rock
The Pokmon calls upon an energy from acient times that The Pokmon creates a slide of falling rocks against its foes The Pokemon casts a fierce wind that carries millions of rough
strikes the foe and may infuse the user with a primal strength. that may leave them crushed below the rubble. sand particles. Its Not Very Effective against:
Electric Fire Steel Water
POWER POWER POWER
Head Smash 6 Rock Throw 2 Smack Down 2
Type:Rock Type:Rock Type: Rock Steel Types act like machines: cold, serious and
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize insensitive. They are not evil nor dishonest, on the
Damage Pool: Strength + 6 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : Ranged. Added effect : Ranged. Remove the
contrary, they are reliable because Steel Pokmon are
foes Immunity to Ground-Type Attacks. used to follow commands and programmed agendas.
Accuracy Accuracy
Taming them, however, could be incredibly hard.
2 1 Steel Moves include brutal attacks that Increase
the Pokmons power or lower the foes attributes.
The user charges head first to attack the foe, the strike is The user picks up a rock or pebble and throws it at the foe. The user hurls a projectile, usually a heavy rock that sends the
A prolongued battle will always benefit these creatures.
devastating for both. foe down to the ground, leaving it unable to take off the
ground afterwards. As the fight goes on, the enemy will grow weaker while
the Steel grows sharper.

328 329
POWER POWER POWER POWER
Autotomize - Heavy Slam 1* Magnet Bomb 2 Mirror Shot 2
Type: Steel Type: Steel Type:Steel Type: Steel
accuracy: Dexterity + Survival + Athletic accuracy: Dexterity + Fight + Brawl accuracy:Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: Special + 2 Damage Pool: Special + 2
Added effect : Increse the Users Added effect : Add 1 Extra Dice to the Added effect : Never fails. Added effect : Roll 3 Chance Dice to
Dexterity. Users weight is halved for the Damage Pool for every 50 kgs. of weight Confuse the foe.
rest of the Scene. Weight Dexterity above the targets weight, up to +4 Extra Accuracy

2 Dice.
2
The Pokmon sheds pieces and starts rotating other parts of The user slams the foe using its whole body weight. Smaller The Pokmon hurls a metal bomb that is attracted to the The user dazes the foe with a beam of light. Those who have
its body for easier and lighter movement. foes will be deeply affected. target like a magnet. The moment it touches the foe, it will experienced it describe it as: Being in a mirror labyrinth
explode.

POWER POWER POWER POWER


Bullet Punch 2 Iron Defense - Metal Burst * Shift Gear -
Type:Steel Type: Steel Type: Steel Type: Steel
accuracy:Dexterity + Fight + Brawl accuracy: Vitality + Fight + Canalize accuracy: Special + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Varies Damage Pool: -
Added effect : Fist Based. Priority. Added effect : Increase the Users Added effect : This Move only works Added effect : Increase the Users
Defense. if the foe just used an attack. Roll the Strength and Dexterity.
Priority Defense same Damage Pool as your foes last Strength Dexterity

1 2 attack and add 2 Extra Damage Dice.


1 2
The user launches itself against the foe to strike it with an iron The Pokmon hardens its body surface as if it was made from After receiving damage, the user bursts the tiny but sharp The Pokmon has its gears rotate quickly. Working like a
fist. the strongest iron around. metal pieces that came loose because of the foes attack. The powerful machine.
greater the impact the more metal it will shoot.

POWER POWER POWER


Flash Cannon 3 Iron Head
POWER
3 Metal Claw 2 Steel Wing 3
Type: Steel Type: Steel Type: Steel
Type: Steel Accuracy Accuracy
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
Reduce the foes Sp. Defense. Flinch the foe. Increase the users Strength. Increase the Users Defense.
Sp. Def Strength Defense

1 1 1
The Pokmon absorbs the reflecting light on its body, releases The Pokmon charges at the foe with a brutal headbutt that The Pokmon attacks using its sharp claws, the friction may The Pokmon uses its sharp feathers as if they were razors.
a powerful beam against the foe. may leave the target knocked down on the ground. leave them even sharper.

POWER POWER POWER


Gear Grind Iron Tail Metal Sound
Water
2 4 -
Type:Steel Type: Steel Type: Steel
Accuracy
accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Smart + Fight + Canalize
Damage Pool: Strength + 2
Added effect : Double action.
Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to
3 Damage Pool: -
Added effect : Sound Based. Reduce
Reduce the foes Defense. the foes Special Defense.
Accuracy Defense Sp. Def Super Effective against:
2 1 2 Fire Ground Rock
The user traps the foe between its gears and crushes it with The user hits the foe with its hardened tail. The target is The user produces a horrible noise that impedes the foe from
two painful grinds. left vulnerable against subsequent attacks. focusing on the fight, leaving it vulnerable to attacks. Its Not Very Effective against:
Dragon Grass Water
POWER POWER POWER
Gyro Ball 1* Kings Shield - Meteor Mash 3 Water Type is common and dangerous, even more if
Type: Steel Type: Steel
Priority Type: Steel Accuracy faced in the open sea or inside the depths of the ocean.
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to the
Damage Pool: -
Added effect : Priority
3 Damage Pool: Strength + 3
Added effect : Fist Based. Roll 2
1 Fortunately, some species are easily domesticated and
incredibly helpful for protection.
Damage pool for every point of Dexterity oe was using a Physical Chance Dice to Increse the Users
the Foe has that surpases the users. Up Move, Reduce the foes Strength. Strength Strength. Strength Water Moves act as the opposite of Fire. However, they
to 5 dices may be added this way.
2 1 both share a great potential for devastation. Water
attacks can produce floods that may wipe out human and
The user curls up in a ball and spins against the target at a The Pokmon uses a ghostly shield to protect itself. If the foe The user charges with a strong fist and strikes like a meteor. Pokmon homes.
high speed. managed to touch it, the user will drain some of its lifeforce. Some of these Pokmon cant live on land because they
cant breath outside a pool of water. Whatever time they
get in the fight, put it to good use.

330 331
POWER POWER POWER POWER
Aqua Jet 2 Bubble Beam 3 Hydro Pump 5 Scald 3
Type:Water Type: Water Type:Water Type: Water
Accuracy:Special + Fight + Brawl Accuracy: Dexterity + Fight + Canalize Accuracy:Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: Special + 3 Damage Pool: Damage Pool: Special + 3
Added effect : Priority. Added effect : Roll 1 Chance Dice to Added effect : - Added effect : Roll 3 Chance Dice to
Reduce the foes Dexterity. Burn the foe.
Priority Dexterity Accuracy

1 1 2
The user propels itself with a blast of water and strikes at high A long stream of bubbles hits the foe, the bubble foam may The user builds up pressure inside its body and then releases The user shoots a torrent of boiling water, it may leave the foe
speed. prevent the target from moving freely. a tremendous amount of water at the target. sopping with burns.

POWER POWER POWER POWER


Aqua Ring - Clamp 2 Muddy Water 3 Soak -
All
Type: Water Type: Water Type: Water Type: Water
Accuracy
Accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: -
Added effect : At the end of each
Damage Pool: Strength + 2
Added effect : Block. Deal 2 dice of
Damage Pool: Special + 3
Added effect : All Foes in Range.
2 Damage Pool: -
Added effect : Change the targets
Round, recover 1 HP damage at the end of each Round. Lasts Roll 3 Chance Dice to Reduce the Type to Water.
4 Rounds. Accuracy Accuracy of those affected. Accuracy

2 1
The user coats itself in a special flowing water that lessens The user tra ck and The user fills its mouth with dirt and spits a torrent of mud at The user shoots a stream of water and moisture that clings to
the pain. sturdy shell. the foes. This mud may get in the eyes of the enemies. the foes body as an overcoat.

POWER POWER POWER POWER


Aqua Tail 3 Crabhammer 3 Octazooka 2 Surf 3
Type: Water Type: Water Type: Water Type: Water
Accuracy Accuracy
Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize Accuracy:Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
1 Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
2 Damage Pool: Special + 3
Added effect : Area Attack.
Flinch the foe. Reduce the foes Accuracy.
Accuracy Accuracy

1 1
The user s we wave in a A large pincer strikes with the power of a hammer. The The user sprays ink at the target's face to obstruct its vision. A giant wave of water sweeps the area while the user swims
raging storm. demolition power is incredible. on top of it.

POWER POWER POWER POWER


Brine 2* Dive 2 Rain Dance - Water Gun 2
Type:Water Type: Water Type: Water Type: Water
Accuracy:Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Contest + Perform Accuracy:Special + Fight + Canalize
Damage Pool: Special + 2 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Special +2
Added effect : If the foe is at half HP, Added effect : Charge Move. While Added effect : Rain Weather is Added effect : -
add 3 Extra Dice to the Damage Pool. charging this move, the User will be out of activated for the next 4 Rounds.
range. Allows the pokemon to swim into
Deep Waters.

The user blast the foe with extremely dense water, if the The user submerges into the water and continues diving at an The user performs a curious mystic dance that summons a The user learns to shoot water with enough force to hurt the
target is tired he may be swept away easily by the pressure. insane speed. heavy rainfall. foe.

POWER POWER POWER POWER


2 Hydro Cannon 6 Razor Shell 3 Water Pledge 3
Type: Water Type: Water Type: Water
All
Type: Water Accuracy
Accuracy: Dexterity + Fight + Canalize Accuracy:Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 6
Added effect : Must Recharge.
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Special + 3
Added effect : Create a rainbow that
Reduce the foes Dexterity. Reduce the foes Defense. adds 2 Dice to all Chance Dice rolls. This
Dexterity Accuracy Defense effects lasts 4 turns.

1 1 1
A spray of bubbles flies around the enemies, some of the The Pokmon blasts the foe with a water surge that could The Pokmon uses its sharp shell as a weapon to cut the The Pokmon chants to invoke the power of Water. Moisture in
bubbles stick to their bodies hindering their movement. bring down a house. The user needs to rest afterwards. target's fur, armor or anything protecting its body. the air bends the light to create an inspiring rainbow. Everyone
in the field is sure to give its best.

332 333
POWER POWER POWER
Water Pulse Whirlpool Ambush Why Moves that Target All Foes/Allies in Range
2 2 - are limited by my Pokmons Special?
Type: Water Type: Water
Accuracy Type: None With a greater power, comes a wider range. A Pokmon
accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Survival + Stealth
Damage Pool: Special + 3
Added effect: Roll 3 Chance Dice to
Damage Pool: Special + 2
Added effect : Block. Deal 2 dice of
2 Damage Pool: None
Additional info: The user rolls against an
with low Special cant make big displays of power.
If all your opponents are completely clumped together,
Confuse the foe. damage at the end of each Round. Lasts unsuspecting foes Insight + Survival + Alert,
4 Rounds. If the user wins the roll it gets a free action against it. at Storyteller discretion, you may hit a couple more
targets.
POWER

The Pokemon attacks with a pulsing blast of water, this leaves Trap the foe inside a violent swirling whirlpool that make the Cover an Ally - Whats the meaning of Ready to Fight?
the foe feeling dizzy. foe unable to escape the battle. When a Pokmon switches in, it suffers huge penaliza-
Type: None
Accuracy: None
1 tions to its actions until it stays in the field from the
Damage Pool: None Begining of a Round to the End of that same Round.
POWER POWER
Water Shuriken 1 Withdraw -
Additional Info: The user is more
likely to get attacked. It may provide
At that time, the Pokmon is finally Ready to Fight and
Cover against ranged attacks, according those penalizations go away. For more info see p.44
Type: Water Type: Water to the size of the User. See p.44.
accuracy: Dexterity + Fight + Canalize Accuracy:Dexterity + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: - Some Moves like Volt Switch and U-Turn say Choose
Added effect: Ranged. Priority. Added effect :
POWER another Pokmon [...] it will be ready to fight on the
Successive Actions.
Priority Defense Stabilize an Ally - next Round, this allows the next Pokmon you send to
1 1 switch in Ready to Fight, or in other words: without
Type: None Accuracy
1 those penalizations.
The Pokmon quickly throws sharp jets of water in the shape The user hides inside its hard shell to protect itself from
Accuracy: Dexterity + Knowledge + Medicine
Damage Pool: None 3 Be careful with these Moves because you wont have a
Additional info: The User applies CPR and/
of a shuriken. incoming attacks. or first aid to an unconcious Ally. Pokmon until the next Round. You may be alone and
It wont receive Lethal Damage each hour
anymore.
unprotected.
POWER
Water Sport - If I send my Pokmon at the middle of a Round,
Type: Water
will it be Ready to Fight the next Round?
No, it wont, remember it must be in the field from the
Battle Manuevers Technical Machines (Optional)
Accuracy: Special + Fight + Canalize
Damage Pool: -
Added effect : For the next 4 Rounds
Begining of a Round to the End of that same Round.
Fire Type attacks won't add their Power Though, you may send a Pokmon at the Beginning of a
to the Damage Pool. Not every attack is a Move. Sometimes Pokmon will If youre lucky you can find/buy discs containing guides
Round.
fight with simple Battle Manuevers, and so will humans. to teach any Move to certain Pokmon.
If my Pokmon fainted, will my next Pokmon
The user soaks the battlefield with moisture, making it harder They are considered typeless, so anyone can perform Which Move is contained in the disc, which Pokmon may
be Ready to Fight?
for fire attacks to ignite. any of these basic maneuvers: learn from it, and how long it will take, is up to the
Yes. When your Pokmon faints your turn is over. You may
Storyteller.
send your next Pokmon at the Beginning of the next
POWER Round and it will be Ready to Fight.
Water Spout 6* Strike
POWER
1
Whoever wrote these guides is amazingly creative,
astonishingly smart, and too much of a Pokmon expert.
Whats the meaning of Out of Range?
All
Type: Water
Accuracy: Special + Fight + Canalize Type:None Some moves like Fly or Dig take the Pokmon out of
Damage Pool: Special + 6 Accuracy: Dexterity + Fight + Brawl
Added effect : All Foes in Range. Damage Pool: Strength + 1
range of the fight. When a Pokmon is out of range, it is
Remove 1 Dice of Damage for every unaffected by attacks and Moves of any kind. As always,
missing HP of the User. Frequently Asked Questions there may be exceptions depending on the situation.
POWER
Knockdown 0 Can I Target an Ally with a Move that Targets a If my Pokmon moves away during its turn, is
The Pokmon builds up an amazing pressure and releases a
Type: None
Foe? it still in range of the foe?
huge columnar vortex of water that could even reach the
Accuracy: Strength + Fight + Brawl Yes, you can. Very rarely youll find a use to it, but Yes. Fights are not static, people and Pokmon dont stay
clouds. Damage Pool: Strength + 0
sometimes its worth the effort, such as with Swagger or rooted the whole scene exchanging blows until someone
Additional Info: Push the target away
POWER from the User. The foe falls prone. It must an Electric Move on a Pokmon with Volt Absorb. falls unconscious. Pokmon Battles are dynamic, everyone
Waterfall 3 spend an action if it wants to get back up.
is constantly moving even if theyre not explicitly saying
Type: Water Can my Pokmon Target itself with a Move so. If you decide to run away, the Battle may end.
Accuracy: Dexterity + Fight + Brawl
POWER that Targets an Ally or a Foe?
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Grapple - No, you cant. Most Moves that target an Ally or a Foe are Can I use the Move Dig to escape from a building
Flinch the foe. just impossible to be employed on the User, such as After or a cave?
Type: None
You or Helping Hand, you need another target to benefit Definetly. However, it may take some time depending on
Accuracy: Strength + Fight + Brawl
Damage Pool: None from this power. Now, if youre talking about hitting your the terrain.
Additional Info: The foe cannot move
own Pokmon with its own attack, dont expect your Use common sense.
The Pokmon may swim with such strength that it may away from the battle, but it can attack.
The foe breaks free if it has more Pokemon to comply.
even swim upwards in a waterfall. Strength or Dexterity than the User.

334 335
Can I use the Move Teleport to travel short Fling/Natural Gift Relationship between
distances or escape? Attributes and Moves
Yes, you can. But the Pokmon must have line of sight This Moves Type and Power can vary wildly.
and cant go through a space where its body wouldnt
As you probably noticed, the effectiveness of some Moves
normally fit. It wont be escaping a cage anytime soon. Power
is greatly influenced by your Attributes. Some of them Each point in the Athletic Specialty
Foul Berries arent very strong, but
allow you to run faster, such as Quick Attack or Extreme adds 1.4 mi / 2km per hour to the
delicious Berries are quite powerful.
Speed, while others require you to lift certain weight, Maximum Speed.
My Pokmon is able to float/fly is it still Power ranges from +0 to +3.
such as Sky Drop or Rock Throw. But just how fast or how Pain Penalizations reduce your Speed:
affected by Ground-Type Moves? strong is your Pokmon? At -1 your Speed is halved;
If your Pokmon does not have the ability Levitate, the Flavor - Type At -2 you can only walk;
Flying type or any other stated immunity to Ground, it Spicy - Fire
The following charts describe the maximum Lifting At -3 you can only crawl.
will be affected. It simply wont get high enough to avoid Juicy - Water
Capacity and maximum Speed for humans and most
getting hit. Fresh - Grass
Pokmon. Please note that some species may lift more Lifting someone or something halves
Sour - Electric
or less weight, or move faster or slower. As always the your Speed, unless you can lift twice
I ordered my Pokmon to attack but the foe Oily - Fighting
Storyteller has the final word on this topic. the weight of what youre carrying.
used a priority Move to attack me first, can I Frozen - Ice
change the order into an Evasion? Rotten - Poison
Yes. As long as your Pokmon wasnt able to resolve its Dry - Ground
Strength Chart (Lifting Capacity)
original action, you may order it to do something else. Effervescent - Flying
Numbing - Psychic
Half eaten - Bug
40 lb/18 kg Environment Challenges (Optional)
Can Fire Pledge, Grass Pledge, Water Pledge, Tough - Rock 100 lb/45 kg
be evaded? Withered - Ghost 250 lb/113 kg This is a game oriented to drama and adventure, if you
Those Moves target everyone, including Allies and the Uneatable - Dragon 400 lb/181 kg wish to add more challenge to your Pokmon Battles, we
field. The damage portion of the Move can be evaded, Bitter - Dark previously suggested you use a live environment as part
650 lb/294 kg of the fight.
but the Added Effects will always affect everyone in the Salty - Steel
field. Sugary - Fairy 800 lb/362 kg Here are some examples you can apply into your battles
900 lb/408 kg to spice them up:
1000 lb/453 kg
Is it possible to extend the duration of effects Falling/Situational Damage
Secret Power/Nature Power 1200 lb/544 kg If a fall or situation would end up hurting a Character,
such as Rain Dance or Lucky Chant?
Yes, at Storytellers discretion. If the User spends a 1500 lb/680 kg roll from 1 to 10 dice of damage, minus the Characters
The Pokmon absorbs and redirects the properties of
point of Will and certain amount of time performing Vitality. If a Character falls from a height that would
its environment onto the target. In the case of Nature
the Move (with a duration), it may extend the duration result in someone normally dying, use common sense.
Power, the move also changes type accordingly at story-
for double the time spent or even a day. The effects, Each point in the Athletic Specialty Flying/Levitating Pokmon dont receive falling damage.
tellers discretion.
however, will stay rooted in that same place. It wont adds 8 lb / 4 kg to the Lifting Capacity.
rain wherever you go, just in the place you performed Close to a Building:
the Move. Redirect the electric current to inflict Paralysis. Lifting Capacity is affected Underwater Fighting
by Pain Penalizations. If the body of a Pokmon is not built to live or fight
I want to mount on my Pokmon, do I need to Close to a Cave: underwater, they might get in huge trouble suffering the
teach it a special move to do it? Redirect the rubble to hit and Flinch the foe. following handicaps:
No, you dont. If your Pokmon is strong enough to carry -Physical Attacks inflict 2 less dice of damage.
your weight and its still able to move, you can use Close to a Desert or Road: Dexterity Chart (Maximum Speed) -Physical actions get a -2 Penalization on Accuracy.
it to go through land, water or air. Some moves can Rediret the dust on the terrain to Reduce 1 dice -Ranged Physical attacks have their range greatly
make this task easier. Theres always the risk of from the Accuracy of the target. reduced.
falling if you dont hang on tightly. 6 mph/10 kmph Also
Close to Grass: 12 mph/20 kmph
-Fire Type Moves do not work.
Can I stack Attribute Increases on my Redirect the bug and grass powder left in the -Ground Type Moves might not work.
15 mph/25 kmph -Abilities like Swift Swim, Hydration, Rain Dish etc. are
Pokmon? terrain to inflict Sleep.
Moves that increase the same Attribute wont stack, but 18 mph/30 kmph triggered just as if the Pokmon were under Rain Weather,
take the higher increase into account instead. Close to Snow: 24 mph/40 kmph including all other benefits from Rain.
They dont stack with Items either, only with Abilities. Redirect the cold wind to Freeze the Foe. Use common sense when determining if something would
31 mph/60 kmph work or not underwater.
Can Protect/Detect/Wide Guard and the like Close to Water: 49 mph/80 kmph
stack with each other? Redirect a pool of water to engulf the foe, reducing 62 mph/100 kmph These kinds of challenges are
No. 1 point to the Strength of the target as it tries to good to give variety and for
80 mph/130 kmph
fight underwater. promoting creative thinking
99 mph/160 kmph during battle from your players.
Can I change the Type of the Moves?
Only if you are using another Move that states that as its Have fun creating your own.
effect. Otherwise, No.

336 337
Anger Point
Along with their amazing powers, Pokmon are born with The Pokmon will easily get aggressive. Little to no provocation is needed for
special Abilities that define their species.
Any Ability can be made into a it to start throwing a tantrum. Strength
Plot Device ability. After receiving
These Abilities may affect their personality, skill sets,
You may use them on Legendary If a foe lands a Critical Hit on this Pokmon, increase 3 Points to its Strength
3 a Critical Hit.
and give them advantages in-and-out of battle.
Pokmon, the Elite, Champion and Attribute.
Always consider the Ability of your Pokmon to aid you
other special Pokmon in your story.
in any situation.

Pokmon sometimes have more than one ability to


Anticipation
choose from. Hidden Abilities The Pokmon is always alert for threats and rarely sits to relax. If it perceives a Alerts of:
At the beginning of your game session, you must tell potential danger it will get anxious and start shuddering. Super
& Effective
your storyteller which Ability your Pokemon will be Some of these Abilities are not assigned to Moves
using for the day. It cannot be changed once the game If a foe knows a move that would deal Lethal or Super Effective damage
any Pokmon. These powerful Abilities are
has started, but you may choose a different one the next against this Pokmon, it will alert its Trainer.
to be used as plot devices or at Storytellers
session.
discretion.
Arena Trap
Most Abilities have effects in-and- Its up to the Storyteller to determine which
out of battle. Pokmon will obtain a certain ability. Talk The ground around this Pokmon becomes really soft and hard to walk on.
Choose the one you feel appropiate to him or her to know how your Pokmon When in danger, it will sink the ground around itself creating a shifting sand pit.
All
for your Pokmon and the situation may obtain the Hidden Ability you want.
you are in. Foe Pokmon on the ground becomes Blocked, it cannot escape or be
switched out for as long as this Pokmon is in the field.

Adaptability Aroma Veil


The Pokmon will easily adapt to its surroundings, it will travel with ease This Pokmon lets off a nice smell that helps you to stay relaxed even under Immunity to:
- Taunt
no matter the terrain. Damage When using an
Attack of the
stressful situations. All - Torment
- Encore
same Type.
Whenever this Pokmon uses a Damaging Move that matches its Type, User and Allies are immune to the effects of the moves: Taunt, Torment (p. - Disable
- Heal Block
Add 1 Dice to the Damage pool of that attack. 278) Attract (p. 304), Disable (p. 306), Encore (p. 307), and Heal Block (p.324). - Attract

Aerilate Battle Armor


The Pokmon never touches the ground, a wind current can be felt Become The Skin of the Pokmon is covered by plates of a very resistant material, like
surrounding it. Flying
rock, steel or an exoskeleton. Bonus
Normal
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage
If a Foe lands a Critical Hit on this Pokmon, it will not get any Bonus Dice for it.
Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage
For Critical Hit
to Flying moves.

Aftermath Big Pecks


When hurt or upset, the Pokmon will prepare to burst. If hit hard enough, it When this Pokmon This tenacious Pokmon uses its beak to cover its weak spots.
Faints due to:
will explode on contact. Damage Defense

If this Pokmon faints due to a Non-Ranged Physical Attack , the user of that
2 This Pokmon cannot have its Defense reduced.
attack is dealt 2 Damage.

Analytic Blaze
When this Pokmon has lower
The Pokmon will never charge recklessly, it will take a moment to think about initiative than its foe: The Fire on this Pokmons body will burn incredibly fierce just before fading.
the best decision to make in any situation. Damage Damage
Fire
gets on Moves
If this Pokmon has a lower initiative than its target, Add 1 Dice to all of its When this Pokmon is low on HP, its Fire-Type Moves get dice added to their
Damage Pools. Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

338 339
Bulletproof Compound Eyes
Ranged
The armor on this Pokmons body protects it from projectiles and small This Pokmon has a peripheral vision that allows it to locate its targets with When a move has:
explosions. Damage great precision. Accuracy Accuracy

Reduce by 1 all damage from Special and Ranged Physical Attacks done to
-1 This Pokmon gets 2 Bonus Dice on the Accuracy Pool of any move with
this Pokmon. Reduced Accuracy.

Cheek Pouch Contrary


The Pokmon is able to store food and objects inside its stretchy cheeks Most of the time this Pokmon will want to do the opposite of what you want. Becomes
for later consumption. Heal After using its Sometimes it even contradicts itself. Attribute Attribute
Held Berry
This Pokmon restores 2 HP whenever it eats a berry with no HP healing
2 to cure a
Status condition If anything would Decrease an Attribute of this Pokmon, Increase it instead.
X X
effect. (e.g. Pecha Berry, Lum Berry) If anything would Increase an Attribute of this Pokmon, Decrease it instead.

Chlorophyll Cursed Body


The Pokmon synthesizes sunlight to get energy, if its kept in a sunny This Pokmon carries a curse within itself. Harming this Pokmon is not a good
environment it will rarely need to eat. Dexterity idea. Disable

If Sunny Weather is in effect, Increase 2 Points to this Pokmons Dexterity


2 Whenever this Pokmon is dealt damage with a move, Roll 3 Chance Dice to
Attribute. Disable that move. More than one move may be disabled this way.

Clear Body Cute Charm


The Pokmon is completely aware of all its body surroundings, trying to sneak It may be its twinkly eyes or its rosy cheeks, but other people and Pokmon will When this Pokmon
is hit with:
on it will be incredibly difficult.. Attribute Attribute try to win this Pokmons heart.

Other Pokmon cannot Increase or Decrease the Attributes of this Pokmon. If a foe hits this Pokmon with a Non-Ranged Physical Attack, roll 3 Chance
This Pokmon can still Increase or Decrease its own Attributes. Dice to make the foe fall in Love.

Cloud Nine Damp


No Pokmon can
This Pokmon will easily feel pleased, and its prone to be happier than others. The Pokmon gathers the humidity in the air around itself. Lighting a spark or use the moves:
No matter if its sunny or rainy it will never feel gloomy. keeping a fire on, will be almost impossible close to it. - Self-Destruct
Immune to:
- Explosion
Negate the effects of Weather Conditions on this Pokmon. No ally or foe will be able to use the moves Explosion (p. 307) or Self-Destruct
(p. 315) in an area around this Pokmon.

Color Change Defeatist


When its HP is at half
This Pokmon can change its color and energy to camouflage and merge This Pokmon is a pessimist by nature. When things get difficult, it will be the or lower it may get:
with the surroundings. first to give up. Strength Special
Changes
When this Pokmon is dealt damage it will temporarily change its type to Type
If this Pokmon is at half or less of its total HP, roll this Pokemons Loyalty every 2 2
match the type of the move that just hit it. The effect ends if the Pokmon Equal to action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for
is removed from battle. attack it was hit with.
that action. If its successful it may keep its attributes unchaged.

Competitive Defiant
This Pokmons determination grows in the face of adversity. It is always trying When it gets: This Pokmon will not yield, the harder the situation gets, the higher its fighting When it gets:
to compete with those around it. Special Attribute spirit will grow. It may, however, be a bit of a rebel. Strength Attribute

The first time this Pokmon gets an Attribute reduced by a foe during a battle,
2 The first time this Pokmon has an Attribute reduced during a battle, Increase
2
Increase 2 Points to its Special. 2 Points to its Strength.

340 341
Download Flame Body
This Pokmon is able to scan and access the digital data within computers When this Pokmon
This Pokmon can willingly ignite its body on flames, receiving no harm from is hit with:
and download the info into itself. Too much data might make it feel heavy. Strength Special doing it. Objects that come in contact with this Pokmon may catch fire.
When this Pokmon comes out it will scan its foes and provide information 1 or
1 When hit by a Non-Ranged Physical Attack, this Pokmon rolls 3 Chance Dice
about them. It will then Increase 1 Point to either Strength or Special Attribute to burn the foe.
at Storytellers discretion.

Drizzle Flare Boost


The sky will keep raining in an apparent never-ending storm for as long as this Pokmon with this Ability benefit from the extreme heat produced by fire.
Pokmon wants to. Special

When this Pokmon comes out, it automatically starts the effects of Rain If this Pokmon gets any Burn condition, Increase 2 points to its Special
3
Weather. The effects end when the Pokmon leaves the battle. (In case of attribute.
stalemate the Pokmon with higher Special will keep the dominant weather)

Drought Flash Fire


Immune to
The Sunlight will be harshly bright, and the heat almost unbearable for as long This Pokmon is capable of consuming other fire sources and adding them to damage from:
as this Pokmon wants to. its own, burning brighter and stronger. Damage
when
hit by Fire
When this Pokmon comes out, it automatically starts the effects of Sunny The first time this Pokmon is hit by a Fire-Type move, add 1 Bonus dice to
Weather. The effects end when the Pokmon leaves the battle. (In case of the Damage Pool of Fire-type Moves this Pokmon uses until the end of the To Fire-Type
stalemate the Pokmon with higher Special will keep the dominant weather) scene. Fire-type moves do not deal damage to this Pokmon. Moves.

Dry Skin Damage


Flower Gift
The skin of this Pokmon will need special care, constant hydration and deals 1 to This Pokmon petals radiate full of energy when the sun shines bright. The
protection against heat. Damage energy irradiated makes those around feel stronger. Strength Sp. Def
All
If Sunny Weather is in effect, this Pokmon will receive 1 damage at the end of
Fire deals
1 to
If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense
2 2
each round. Fire attacks will deal 1 additional Damage to this Pokmon. Heal
Attribute of the user and its allies.
Water attacks may heal 1 HP to this Pokmon instead of dealing damage.
Water
1

Early Bird Flower Veil


Pokmon with this ability are light sleepers that will easily rise from slumber. This Pokmon makes flowers grow in gardens and near other Pokmon to
They wake up full of energy with just a couple hours of sleep.
All
protect them from harm. Status
Attribute

Condition

The time this Pokmon would be asleep is reduced by half, it will only need to User and allies cant have their Attributes reduced.
score 2 successes on its Insight roll to wake up in battle. User and allies cant have any Status Condition inflicted on them.
This effect does not apply for the move Rest Previously inflicted Attribute reductions and/or ailmments remain.

Effect Spore When this Pokmon is hit with:


Forecast
Changes Depending
When stressed, this Pokmon will leak spores through its body that scatter in This Pokmon can absorb the elements around its environment to adapt and Type on weather:
the air causing severe allergies. Randomly: survive even under extreme conditions.
Fire Ice
If hit by a Non-Ranged Physical Attack, the Pokmon rolls 3 Chance Dice to The Type of this Pokmon will change depending on the active weather.
Poison, Paralize or Sleep the foe at random. Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand. Water Rock

Filter When its hit by a


Forewarn
Super Effective move: Alerts of:
This Pokmon uses an invisible energy field to filter away harmful energies and This Pokmon may read bad intentions in others and mentally warn its trainer.
substances. Damage The trainer must make a roll of Insight to understand the message.
??? & High Power
If a foe uses a move that would deal Super Effective Damage to this Pokmon,
-1 In battle, this Pokmon will warn about the strongest move one of its foes has.
moves

reduce by 1 the total Damage from that attack. Storyteller has to reveal it to the trainer of this Pokmon in secret.

342 343
Friend Guard Guts
When this Pokmon
The Pokmon is adorable and wakes the parental instincts in others. All of its is hit by: This Pokmon dares to do everything no one else dares to, and wont lose its
allies will seek to protect it all the time. Damage
1 determination easily, it may be a little reckless, though. Status
Condition Strength

If this Pokmon is hit by a move performed by an ally, Reduce by 2 the


-2 2
While affected by any Status Condition, Increase 2 Points to this Pokmons
damage dealt to it. Strength Attribute.

Frisk Harvest
This Pokmon can see the items others may be carrying, even if they are This Pokmon will naturally produce fruits in a short period of time, if fed with
hidden.
??? Reveal Held Item
berries it will start growing them too.
Regrows Berries.
When this Pokmon enters the battlefield, Storyteller must reveal its trainer If this Pokmon uses a berry as a held item during a fight, the berry will grow
the held item of one foe. back at the end of the day.

Fur Coat Healer


This Pokmons fluffy exterior is cuddly, soft, hypoallergenic, and also serves as When this Pokmon The Pokmon has healing powers, and will use them without hesitation to aid
is hit with:
a cushion against powerful blows. others.
1
Damage Cure
Status

Reduce by 2 the Damage dealt to this Pokmon by Ranged and Non-Ranged


-2 If an Ally in the battlefield has a Status Ailment, at the end of the round this
Physical Attacks. Pokmon rolls 3 Chance Dice to heal it.

Gale Wings Heatproof


This Pokmons wings are perfectly designed to ride the roughest winds This Pokmon can resist very high temperatures without trouble.
effortlessly. Priority
Flying
Add Priority to all Flying-Type Moves of this Pokmon.
1 to Moves
Burn 1 deals no Damage to this Pokmon. Damage
If this Pokmon is hit by a Fire-Type Attack, Reduce the damage dealt by 2. Fire Deals
-2 to

Gluttony Heavy Metal


This Pokmon eats all day long, and usually has no problem finding The metal covering the body of the Pokmon is so thick that it easily doubles
food sources. Food and Medicine the normal weight of the Pokmon. Weight
have no negative
This Pokmon will eat any food or medicine without negative effects. effects Moves with damage based on weight get their damage pool modified
accordingly.

Gooey Honey Gather


This Pokmons sticky ooze will rub onto anyone that touches it. This may When this Pokmon The Pokmon produces its own honey, you can get a small barrel of high
is hit with:
become quite a burden. On the bright side, it is a natural and organic glue. Dexterity quality honey every day.
Gives you Honey.
The first time an opponent hits this Pokmon with a Non-Ranged Physical
1 A small barrel of honey can be sold for $50.
Attack, reduce 1 Point to its Dexterity Attribute. Honey attracts wild Pokmon and feeding a Pokmon with it will make it happy.

Grass Pelt Huge Power


This Pokmon has a lush coat of grass to protect its body, even if you cut it, The Pokmon has an unnatural source of Strength beyond its physical
it will regrow in a few days. Defense When appearance.
Can lift double
If the effects of the move Grassy Terrain (p. 297) are active, Increase 2 Points
2 Grassy Terrain
is active. This Pokmon is able to lift up to double the weight it should be able to, the weight.
to this Pokmons Defense Attribute. according to the Strength Chart (p. 337) This ability stacks with moves like
Strength (p. 317).

344 345
Hustle Imposter
The Pokmon will perform everything in a hurry, usually being kind of sloppy. This Pokmon can alter its own cell structure extremely fast to transform into
Accuracy Damage
a copy of another being. Uses Transform
Gets: on automatically
This Pokmon gets an extra Reduced Accuracy and 2 Extra Dice to the 1 As soon as it enters to battle, this Pokmon will be under the effects of the
damage pool for all its Physical Attacks. move Transform (p. 319).

Hydration Infiltrator
The Body of the Pokmon absorbs water and uses its moisture to maintain a The Pokmon is very stealthy with its movements, it is naturally harder to Ignores:
healthy state. Cure
Status detect than others. - Light Screen
& - Reflect
- Safeguard
When Rain weather is in effect, this Pokmon will cure any status ailment it has Shield Moves, Safeguard (p. 314), Substitute (p. 317), Light Screen (p. 325) and - Substitute
at the end of the round. Reflect (p. 326) are ignored by this Pokmon.

Hyper Cutter Inner Focus


The claws of this Pokmon are very sharp and cant be dulled. The Pokmon is extremely serious and focused on everything it does.
Strength It remains calm and never backs down, even if its getting severly injured.

This Pokmon cannot have its Strength Attribute reduced by any means. This Pokmon does not Flinch.

Ice Body Insomnia


The Pokmons body is almost frozen, it feels at home when temperatures are The Pokmon does not need to sleep, it will be awake no matter the hour.
below zero. Heal

If Hail Weather is in effect you may restore 1 HP to this Pokmon at the end of
1 This Pokmon is not affected by the Sleep Status.
the round. This Pokmon is immune to damage from Hail weather.

Illuminate Intimidate
The Pokmon naturally produces light through its body. Other Pokmon This Pokmon has an overwhelming presence that inspires both fear and
approach curiously when they see this light.
Attracts wild
respect from others.
All Strength

Increases the chance of random Wild Pokmon encounters.


Pokmon.
When this Pokmon comes into battle, Reduce 1 Point to the Strength of all
1
foes in range. This effect will last for as long as this Pokmon is out.

Illusion Iron Barbs


The Pokmon casts an illusion on itself to look like another creature it has This Pokmon is covered with sharp steel quills that hurt anyone who may When this Pokmon
is hit with:
seen. The illusion is undistinguishable from the real one. Changes its touch them carelessly. Damage
appearance.
When this Pokmon comes out, it will have the form of another Pokmon in Whenever this Pokmon is hit with a Non- Ranged Physical Attack, Roll 1 Dice
the party, it will regain its original form if it receives damage. of damage against the attacker.
When taking a human form it cannot speak and its tail may remain visible.

Immunity Iron Fist


The Pokmon has a very strong immune system and will rarely get sick. It could The hands of this Pokmon are very strong and heavy, when curled into fists
even eat rotten food without getting sick. they can go through anything. Damage
on:
Poison and Badly Poison Status deal no damage to this Pokmon. Add 1 Dice to the Damage Pool of Fist Based moves.

346 347
Justified Limber
This Pokmon has an innate sense of justice, wrong doings will make them The muscles of this Pokmon are incredibly flexible and elastic. Easing their
really angry. Strength movement, agility and grace.
Dark
The first time this Pokmon is hit by a Dark-Type Attack or if it has witnessed
Moves 1 This Pokmon is not affected by the Paralysis Status.
something it considers unjust, Increase 1 Point to its Strength Attribute.

Keen Eye Liquid Ooze


This Pokmon has an exceptional sight, locating small or far away objects will The Pokmon produces a pestilent and toxic ooze within its body. Do not
be a lot easier. Accuracy attempt to eat it. Deal damage to
foes trying to
This Pokmon cannot have its Accuracy trait reduced by any means. If hit by a move that would asborb this Pokemons vital energy (Leech seed, absorb HP
Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.

Klutz Magic Bounce


This Pokmon does not understand how to use tools correctly. The Pokmon will psychically call its foe to indirecly harm itself, making it look Bounce back:
like magic.
Immune to Held to
Item effects.
Held items wont have any effect on this Pokmon. All Support moves that target this Pokmon or its side of the battlefield will
have its effects redirected into the foes instead.

Leaf Guard Magic Guard


The leaves on this Pokmon expand with the sun to cover its body. The Pokmon is covered by a faint energy that stops any minor harm that Immune to
damage from:
Status
Condition may come its way. - Status Conditions
- Recoil
- Held Items
If Sunny weather is in effect, this Pokmon cant have any Status Conditions This Pokmon wont receive damage from Status Conditions, Recoil, Held Items - Weather
inflicted. Previously inflicted conditions remain. or Weather Conditions.

Levitate Magician
The Pokmon floats to move around without touching the ground. Immune to: This Pokmon excells at performing simple magic tricks that amaze others,
such as conjuring and vanishing objects nearby in the blink of an eye.
Ground Steals Held Item of
Ground-Type moves and effects on the ground dont affect this Pokmon. the foe.
This Pokmon will steal the Held Item of a foe it just hit.
If this Pokmon uses a move that binds it to the ground the effects are lost For information on multiple Held Items see p. 75.
until it is free again.

Light Metal Magma Armor


The Material covering its body will be light as a feather, causing this Pokmon The body of the Pokmon is always hot to the touch, it can heat a large room
to weight from 50% to 75% less than it is supposed to. Weight just by standing inside.

Moves with damage based on weight get their damage pool modified This Pokmon is not affected by the Frozen Status.
accordingly.

Lightning Rod Magnet Pull


Electric redirected to:
This Pokmon will attract lightning and electricity to itself to charge its power. This Pokmon can activate a magnetic field around itself to attract all kinds
Special of metals.
Steel
If anyone uses an Electric-Type move with a Single target, it will be redirected
Electric
1
All Steel-Type Pokmon on the field are Blocked.
to this Pokmon; it is immune to damage from them. The first time this Pokmon immune to Electric
is hit by an Electric-Type move, Increase 1 Point to this Pokemons Special. damage from:

348 349
Marvel Scale Multiscale
The beautiful scales of this Pokmon will harden when its body is under stress. This Pokmon is covered by two layers of hard scales, if one layer is damaged
Status
Condition Defense it will be shed and regrown later. Damage
If this Pokmon
If this Pokmon has a Status Ailment, Increase 2 points to its Defense Attribute.
2 If this Pokmon was at full health, reduce 1 damage dealt by the attack.
-1 had a full HP.

Mega Launcher Mummy


The cannons on this Pokmons body allow it to fire extremely powerful This Pokmon will curse whoever dares to inflict harm upon them, the curse When this Pokmon
hits/is hit with:
attacks. Damage may even last for generations and will need the aid of a medium to lift it.
Change
Ability
Add 2 Dice to the Damage pool/Healing Pool of moves with the keyword When this Pokmon hits or gets hit with a Non-Ranged Physical Attack, the
Pulse and Aura on their name. On moves with the foes ability is changed to Mummy.
keyword: Pulse & Aura

Minus Natural Cure


This Pokmon has a natural Negative charge. It will attract Positive charge This Pokmons body will generate substances to heal itself. They can be used
and repel other negative charge. Special in medicine. Cure
Status
If an ally has the

If an ally Pokmon on the field has the ability Plus, Increase 2 Points to the
2 ability: Minus
At the end of the round, if this Pokmon has a Status Ailment, it Rolls 3 Chance
Special Attribute of this Pokmon. Dice to heal itself.

Mold Breaker No Guard


This Pokmon will find unusual ways to achieve its goals. This Pokmon can focus on attacking perfectly but will be open to the Ignores:
attacks of its foes as it wont focus on anything but its precision. Accuracy
Ignore Immunities of But cannot
other Pokmon. Evade.
If a foe Pokmon has a type, an immunity, or an ability that would prevent this You can declare you wont make any Evasion Action at the start of the Round.
Pokmon from attacking with a certain Move, ignore it. If you do, roll all the moves of this Pokmon as if they had no reduced accuracy.

Moody Normalize
The Pokmon will have some severe mood swings, and be temperamental Randomly: The Pokmons actions are never impressive, always dull and never seem Become
Normal
most of the time. Attribute Attribute to accomplish anything exceptional.

At the end of each round, reset Attributes modified by Moody, then Reduce 1
1 1 All the moves known by this Pokmon are considered Normal Type. Affecting
All Types
Damage

Point to a random Attribute and Increase 1 Point to another random Attribute. STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all
Normal Moves.

Motor Drive Oblivious


Dexterity
This Pokmon absorbs electricity and stores it as energy to run faster. This Pokmon will rarely have a satisfactory social interaction. Itll be too self-
Electric
1 absorbed to take the hints of what is expected from it.
The first time this Pokmon is hit by an Electric-type move, Increase 1 Point to immune to Electric
This Pokmon is not affected by the Love Status. It is immune to the effects
its Dexterity Attribute. This Pokmon doesnt receive damage from Electric- damage from: of moves that affect its feelings such as Taunt (p.278) Charm (p.283) and
type moves. Captivate (p.305) etc.

Moxie Overcoat
This Pokmon is naturally fierce and will try to get to a position of power by The Pokmon will have a protective coat surrounding its body that allows it to
defeating the alphas in the pack. Strength After this live under extreme weather conditions.
If a foe faints because of an attack dealt by this Pokmon, Increase 1 Point to
1 Pokmon
faints a foe. Immune to damage from:
This Pokmon wont be damaged by weather conditions.
its Strength Attribute.

350 351
Overgrow Poison Heal
When this Pokmon is hurt, it will grow huge plants in its body to defend itself, The Pokmon has an immunity to any poison and also assimilates that venom
this plants are very strong but wither quickly. Damage as an energy source.
Grass Heal
gets on
When this Pokmon is low on HP, its Grass-Type Moves get dice added to their If this Pokmon becomes poisoned or badly poisoned. It will Heal 1 HP at the
or
1
Damage Pool equal to their Pain Penalizations. Equal to end of each round instead of receiving damage. The Poison will be completely
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization. absorbed after 3 Rounds.

Own Tempo Poison Point


This Pokmon will do everything at its own pace, external influences The pointy thorns and scales on this Pokmon release poison that will When this Pokmon
will be ignored. infect anyone who touches them roughly. is hit with:

This Pokmon is not affected by the Confused Status. If this Pokmon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to
Poison the foe.

Parental Bond Poison Touch


The Pokmon and its young are really close to each other, they do everything Venomous substances will ooze through the body of this Pokmon, youll When this Pokmon
hits with:
together. Roll Damage twice, become very sick if you get touched.
choose highest roll.
All of the Damage Pools of this Pokmon get rolled twice. Choose the highest If this Pokmon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance
roll to deal damage to the foe. Dice to Poison the foe.

Pick Up Prankster
This Pokmon will often gather objects and keep a small hoard of treasure it This Pokmon will always have a michievous twinkle on its eyes, no one around
may share with you. will be safe from its pranks. Priority
Gets you an item at
If this Pokmon was out of its Pokball, at the end of the scene see what it
the end of a Scene.
Add Pritority +1 to all Support moves of this Pokmon.
1 to

found for you at Storytellers discretion.

Pickpocket Pressure
The Pokmon will instinctively steal from others. It takes whatever it can when Steals Held Item after this
Pokmon uses: Being around this Pokmon will be very stressing and demanding, even the
people are not looking. bravest will feel themselves faltering.
All Will

If this Pokmon is not holding an Item it will steal the held Item of the foe it just
While this Pokmon is out, reduce the total Will Points of all foes by half,
hit with a Non-Ranged Physical Attack. For information on multiple Held Items rounded down.
see p. 75.

Pixilate Protean
This Pokmon scatters fairy dust that brings happy thoughts to the mind. Becomes This Pokmons versatile body gives it proficiency on practically everything it
Fairy
Everything it does looks incredibly adorable. sets out to do. Changes
Normal Type
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage Whenever this Pokmon uses a move, first change its type to that of the
Fairy-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage move. If the move is an attack and deals damage, use the appropriate STAB.
Equal to the move
to Fairy moves. its about to perform.

Plus Pure Power


This Pokmon has a natural Positive charge. It will attract negative charge The Pokmon makes use of its Psychic powers to move objects several times
and repel other positive charge. Special bigger.
If an ally has the Can lift double
If an ally Pokmon has the ability Minus, Increase 2 Points to the Special
2 ability: Plus
This Pokmon is able to lift up to double the weight it should be able to, the weight.
Attribute of this Pokmon. according to the Strength Chart (p. 337) This ability stacks with moves like
Strength (p. 317).

352 353
Quick Feet Rock Head
Most of the time this Pokmon will seem to be in a hurry. When pressured, it will The head and body of the Pokmon are so resistant that they barely feel
move faster than normal. Status
Condition Dexterity anything.
Immune to
While affected by any Status Condition, Increase 2 Points to this Pokmons
2 This Pokmon will not receive damage from Recoil.
damage from:

Dexterity Attribute. This Ability prevents the effects of the Paralyze condition.

Rain Dish Rough Skin


The Pokmon will store rain water for drink and nourishment. Use protection on your hands when touching this Pokmon. Its body is When this Pokmon
is hit with:
Heal covered by sharp scales that get hooked into the skin. Damage

If Rain weather is in effect, you may restore 1 HP to this Pokmon at the end
1 Whenever this Pokmon is hit with a Non-Ranged Physical Attack, Roll 1 Dice of
of each Round. damage against the attacker.

Rattled Run Away


Bug
When this Pokmon becomes startled or scared it will make haste to get away This Pokmon is the master of escape. It will be difficult to catch and may Immune to:
from danger. Dexterity even squeeze through the tiniest gaps to get away.
Dark
1
The first time this Pokmon is hit by a Bug, Dark, or Ghost-Type Attack, This Pokmon cannot be Blocked.
Increase 1 Point to its Dexterity Attribute. Ghost It may also obtain bonus dice to escape from battle at Storytellers discretion.

Reckless Sand Force Damage


The Pokmon will often get into risky situations in order to get what it wants. The Pokmon controls the particles of sand around the battlefield to give a
Damage boost to its attacks.
on on
When this Pokmon performs a move with Recoil, Add 2 Dice to the Damage If Sandstorm Weather is in effect when this Pokmon deals damage using
Ground, Steel or Rock-Type attacks, add 1 Dice to the damage pool of that Ground Steel Rock
Pool of that move. Moves Moves Moves
attack. The Pokmon is immune to damage from Sandstorm Weather.

Refrigerate Sand Rush


Dexterity
This Pokmons body works akin to a freezer, it can freeze things just by Becomes While sand whips across the battlefield, the Pokmon can paddle through it
touching them. Ice
as if it was water. 1
Normal
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage
If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attibute of
Ice-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage to Immune to
this Pokmon. The Pokmon is immune to damage from Sandstorm Weather. damage from:
Ice moves.

Regenerator Sand Stream


The body of this Pokmon will regenerate from damage really quick, wounds The Pokmon can activate a raging sandstorm around itself that will last for
that would take days to heal will get better in a few hours. Heal Heal as long as it wants.
or
This Pokmon may Heal up to 4 Damage or up to 2 Lethal Damage on its own
4 2 When this Pokmon comes out, it automatically starts the effects of Sandstorm
every day. The Pokmon must be out of combat to benefit from this effect. Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

Rivalry Sand Veil


Same Different Evasion
The Pokmon will be very competitive with others to prove its position as the Gender: Gender: The Pokmons body is easily concealed by sand particles on the air.
alpha of the group, however, it will try to gain the favor of possible mates. Strength Strength 1
If this Pokmon has a foe of the same gender, Increase 1 Point to its Strength 1 1 If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this
Attribute. Pokmon. The Pokmon is immune to damage from Sandstorm weather.
Immune to
damage from:
If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.

354 355
Sap Sipper Shield Dust
Strength
This Pokmons diet consists strictly of plants, it is particularly fond of sweet This Pokmon constantly generates specs of dust to shield and protect itself.
sap for nourishment.
Grass
1 Immune to
additional effects
The first time this Pokmon is hit by a Grass-type attack, Increase 1 Point to its If this Pokmon is hit by an attack with chance dice for an additional effect, it from Chance Dice.
Strength Attribute instead of dealing damage. Immune to: Grass
wont be affected by said effects.
Grass-type moves do not deal damage to this Pokmon.

Scrappy Simple
This Pokmon is extremely determined when facing the unknown. This Pokmons ingenuous mind is easily swayed by not only its own, but also
outside influences. It often finds ways to simplify things. Attribute Attribute
Can
This Pokmon has the ability to hit Ghost-type Pokmon with Normal-type
Normal Fight
hit: Ghost
If this Pokmon gets an Attribute reduced, reduce 1 more Point.
-1 1
and Fighting-type moves, dealing Regular Damage. Apply the right resistances If this Pokmon gets an Attribute increased, increase 1 more Point.
or weaknesses to the foe if it has a secondary type.

Serene Grace Skill Link


This Pokmon will bring good luck as if it was blessed by the heavens. This Pokmon can proficiently chain a flurry of attacks. It also enjoys repetition When using:
Its presence is soothing, it makes you feel calm and full of joy. and sequences. Accuracy

Add 2 Extra Chance Dice to all effects done by this Pokmon. (e.g. A move has Add 2 Dice to the Accuracy roll of Successive Actions.
3 Chance Dice to Flinch the foe, instead roll 5 Dice with this Pokmon)

Shadow Tag Sniper


The Pokmon steps on the opponents shadow, preventing them from This Pokmon will stealthily locate itself in an advantageous position to strike
moving too far.
All its foes weak spots. Bonus

All foes become Blocked. If this Pokmon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool
Ghost-type Pokmon are immune to this effect. of its attack instead of the regular 2. For Critical Hits.
Pokmon with the same ability are immune to this effect.

Shed Skin Snow Cloak


Evasion
This Pokmons body is constantly growing skin anew and molting the old one This Pokmons skin blends well with the surrounding snow and hail, you can
when it becomes too damaged. Cure
Status barely see it.
1
At the end of the round. If this Pokmon has a Status Condition, it rolls 3 If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokmon. Immune to
Chance Dice to heal itself. The Pokmon is immune to damage from Hail weather. damage from:

Sheer Force Snow Warning


This Pokmon is only interested in showing off its incredible battle prowess.
The Pokmon is able to call a terrible hailstorm at will. Snow will cover the
Damage
Ignores Chance battlefield and balls of ice will come plummeting from the sky.
Dice to get:
Whenever this Pokmon uses an attack with a chance dice for an additional When this Pokmon comes out, it automatically starts the effects of Hail
effect, you may ignore those chance dice and add 2 Dice to its damage pool. Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with highest Special will keep the dominant weather)

Shell Armor Solar Power


This Pokmons shell protects its vulnerable spots from its opponents. The Pokmon is capable of overcharging itself with energy from the sun,
Bonus making it more powerful but also taking a toll on its body. Damage Special

If a foe lands a Critical Hit on this Pokmon, it will not get its Extra Damage While Sunny Weather is in effect, Increase 2 Points to this Pokmons Special 1 2
Dice for that attack. For Critical Hit Attribute. If Sunny weather is in effect, this Pokmon will receive 1 damage at
the end of the round.

356 357
Solid Rock When its hit by a
Stench
This Pokmons body is composed of extremely hard rock, protecting it from Super Effective move:
This Pokmon can emit a smell so unpleasant it repels other people When this Pokmon
everything, even its own weaknesses. is hit with:
Damage and Pokmon.

If this Pokmon is hit by a move dealing Super-Effective Damage, reduce 1


-1 Reduces the chance of random Wild Pokmon encounters.
Damage dealt to it. Whenever this Pokmon hits its foe with a Physical Attack, it Rolls 1 Chance
Dice to Flinch the foe.

Soundproof Sticky Hold


This Pokmons body is structured to protect it from noises that might disturb Immune to: This Pokmons body is always oozing adhesive substances, if something gets
its current state. glued, it will be very difficult to remove.
Held Item cannot be
Stolen/Exchanged.
This Pokmon is immune to the damage and effects of all Sound-based This Pokmons Held Item cannot be removed or swapped by moves or
moves. abilities.

Speed Boost Storm Drain


Water redirected to:
This Pokmon will start maneuvering at an accelerated rate, it will move as if The Pokmon absorbs moisture and liquids like a sponge, then uses them to
it blinked from place to place. Dexterity increase its power and last more time out of the water. Special

At the end of the first round, Increase 1 Point to this Pokmons Dexterity
1 If anyone uses a Water-Type move with a Single target, it will be redirected to
Water
1
Attribute. this Pokmon; it is immune to damage from them. The first time this Pokmon immune to Water
is hit by a Water-Type move, Increase 1 Point to this Pokemons Special. damage from:

Stall Strong Jaw


This Pokmon is indecisive and always lets others act first before making its The Pokmons strong jaw gives it tremendous biting power. Its teeth can tear
mind on what action to take. through almost anything. Damage
Always goes last in
the initiative order.
This Pokmon always goes last in the the initiative order. If this Pokmon uses a move with the Keywords Fang, Bite or Crunch, add 1
Dice to the Damage Pool of that Move. Moves with keyword:
Fang, Bite & Crunch.

Stance Change Sturdy


This Pokmons can change forms and become a migthy shield or a powerful This Pokmons body is extremely resistant to damage, it can withstand
blade. Its attributes switch upon a change of stance. Changes between a almost anything.
Will hang at 1HP
At the beginning of the round choose a stance. While in Sword Stance, use Aegislashs limits from Sword and a Shield. instead of fainting.
The first time this Pokmon would faint due to a Damaging move, it will remain
p. 258, it can only use Attack moves. While in Shield Stance, use Aegislashs limits from p.257, it
at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to
can only use Support Moves. Vitality/Strength, Insight/Special Limits get switched accordingly.
Aegislash doesnt benefit from overtrained points when they exceed its current Limits.
faint. The pokmon must rest for an hour before benefiting from Sturdy again.

Static Suction Cups


This Pokmons body is always ready to let off a jolt of static electricity at the When this Pokmon This Pokmons limbs contain suckers that allow it to stay rooted in place.
is hit with:
slightest touch. It can stick to any kind of surface, even upside down. Immune to be
switched out by
Whenever this Pokmon is hit with a Non-Ranged Physical Attack, roll 3 Chance The Pokmon is immune to effects that force switches. moves and effects.
Dice to Paralyze its foe.

Steadfast Super Luck


This Pokmon becomes even more dependable when adversity strikes. This Pokmon has an incredible good luck, good things happen to it regularly.
Dexterity

The first time this Pokmon is affected by Flinch, Increase 1 Point to its Dexterity
1 Add High Critical to all the Attack moves of this Pokmon.
Attribute. If a move already has the High Critical property, this Pokmon will only need 3
Successes on the Accuracy roll to land a Critical instead of 4.

358 359
Swarm Telepathy
The Pokmon enters a hive mind state when its life is on the line, becoming This Pokmon is able to communicate using telepathy, it can send messages
more feral and aggressive.
gets
Damage
on Bug
to others but it cannot receive messages back. Immune to
damage from:
1
When this Pokmon is low on HP, its Bug-Type Moves get dice added to their This Pokmon wont receive damage from moves performed by its allies.
Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Sweet Veil Thick Fat


This Pokmons delicious aroma will wake the appetite of all Pokmon nearby. This Pokmons body has a thick layer of blubber that protects it against harsh
All temperatures. Damage

The Pokmon and its allies are immune to the Sleep status. Reduce by 1 the damage taken from Fire and Ice-Type moves.
Fire Ice
-1

Swift Swim Tinted Lens


The Pokmon will move faster on water than on land, even a puddle covered This Pokmons goggle-like eyes can find the good side in every bad situation,
roadway will allow it to use its full speed. Dexterity even when there is none.
Ignores 1 Resistance
If Rain Weather is in effect, Increase 2 Points to this Pokmons Dexterity
2 If a foe has a resistance against an attack performed by this Pokmon, make of the foe.
that attack deal Regular Damage instead. If the foe has a double resistance,
Attribute. make the attack as if the foe had only one.

Symbiosis Torrent
This Pokmon enjoys forming a beneficial relationship with any ally it teams This Pokmon builds up pressure to shoot water streams. When that pressure
up with. 1 Gives its Held Item to
cannot be held in, it is released through uncontrollable torrents. Damage
Water
an ally. gets on
If an ally loses or spends its Held Item, this Pokmon will immediately give the When this Pokmon is low on HP, its Water-Type Moves get dice added to
one its holding to the ally. their Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Synchronize Tough Claws


The Pokmon can share its mood, feelings and sensations with whoever This Pokmons claws are so sturdy, they can tear through almost anything.
Status
caused those afflictions. Condition Damage
Gets the same: on
If a foe inflicts a Status Condition to this Pokmon, the same condition is Whenever this Pokmon uses a Non-Ranged Physical Attack, Add 1 Dice to its
inflicted into the foe unless it is immune to the effect. damage pool.

Tangled Feet Toxic Boost


When this
The Pokmon moves in a very strange and particular way when dizzy or Pokmon is: The blood of this Pokmon boils and goes into a powerful rampage whenever
confused, this usually works to its advantage. Accuracy it is afflicted by Poison. Strength

While this Pokmon is Confused, Add an extra Reduced Accuracy to all


3 If this Pokmon gets the Poison or Badly Poison Status, Increase 2 Point to its
2
the foes Moves which target this Pokmon. Strength Attribute.

Technician Trace
This Pokmon is meticulous and precise in tasks that everyone else would This Pokmon mimics the special characteristics of the foes, making them its
perform roughly and without care. own.
Damage
Change to the
Ability same of:
???
Add 1 dice to the Damage pool of all Moves with Power 2 or less. This Pokmon copies the ability of one random foe when it comes out.
On moves with Effect ends if this Pokmon is removed from the battle. Flower Gift, Illusion,
Power 1 & 2. Imposter, Stance Change, Wonder Guard and Plot Device abilities wont be copied.

360 361
Truant Water Veil
This Pokmon is extremely lazy, it wont make even the tiniest effort and often This Pokmon is always wet and producing water to keep itself moist. Thanks
loafs off even in the heat of battle. May lose every other to this, the Pokmon can stay away from a body of water for a long time.
action.
Roll this Pokemons Loyalty every other turn. If the roll fails this Pokmon The Pokmon is immune to any of the Burn status.
refuses to act. If it is successful it may act normally.

Unaware Weak Armor


The Pokmon is oblivious to many details in its surroundings, it will not notice Ignores: This Pokmons protective outer layers can come off, allowing it to move freely When this Pokmon
is hit with:
any sudden bursts of strength or weakness on its foes. Attribute Attribute and be more agile.
Dexterity Defense

This Pokmon ignores any of the opponents Attribute increases or The first time this Pokmon is hit by any Physical Attack, Increase 1 Point to its 1 1
decreases. Both when attacking and taking damage. Dexterity Attribute and Reduce 1 Point to its Defense.

Unburden White Smoke


This Pokmon is most comfortable when it is freed from having to carry stuff The Pokmon is constantly releasing fumes of white smoke making it difficult
around. It loves to be able to move without restrictions. Dexterity After losing or to be seen. It uses the smoke to conceal itself. Attribute

The first time this Pokmon loses or spends its held item and is no longer
2 spending its
Held Item. Foes cannot reduce the Attributes of this Pokmon. However, it can still lower
holding any, Increase 2 Points to its Dexterity Attribute. its own Attributes.

Unnerve Wonder Guard


It may be its powerful gaze or its menacing presence, but others near this This Pokmons body is protected by an incredible otherworldly aura. Most
Pokmon become really nervous to the point where they lose their appetite. things get through as if nothing was there. Immune to all damage
Cant eat their sources except
held berries. Super Effective
This Pokmon only receives damage from Status Conditions, and moves that Damage.
Opponents may not consume their held berry while this Pokmon is in the
deal Super Effective damage against it. This Pokmon is immune to damage
field.
from other sources like weather conditions and entry hazards.

Vital Spirit Wonder Skin


The Pokmon is incredibly active and energetic. It needs constant activities or The skin of this Pokmon is covered by a thin protective veil that allows it to
else it will act destructive. It hardly ever sleeps. come unharmed from dangerous situations.

The Pokmon is immune to the Sleep status. Reduce 2 Dice from the foes Chance Dice against this Pokmon. (Example:
The move Ember has 1 Chance Dice to Burn the foe, against this Pokmon it
has zero Chance Dice).

Volt Absorb Zen Mode


Heal
This Pokmons body is practically a battery that is always happy to become
charged to full capacity.
Electric
1 Under extreme stress, this Pokmon will unlock its hidden psychic abilities
through the power of meditation. Changes form and
Only Darmanitan may have a Zen Mode form. When at half or less of its total gains the Psychic
Whenever this Pokmon is hit by an Electric-Type Move, you may Heal 1 HP Type.
instead of receiving damage. Immune to: Electric HP, it changes to Zen Mode form at the start of its next turn. Switch its Strength with
its Special Attribute. Increases/reductions on them switch as well.
Electric-type moves do not deal damage to this Pokmon.
Gain the Psychic Type. It will return to normal after recovering to full HP.

Water Absorb
Heal
If you need to, write down the
The Pokmons body is mostly made of water, it stores water inside itself and
uses it for nourishment.
Water
1 effects of your Pokmons ability
Keep in mind the abilities of your
Players Pokemon in order to create
so you dont forget when and how unique challenges for them.
Whenever this Pokmon is hit by a Water-Type Move, you may Heal 1 HP you can use it.
instead of receiving damage. Immune to: Water
Water-type moves do not deal damage to this Pokmon.

362 363
There are many challenges for a Trainer within the world
The Myths and Legends of the
of Pokmon.
Pokmon World
In this section of the book, well give you some ideas and
Enough with humans and their affairs. If you want real
frameworks for episodic tales and campaigns. Use them
action, thrill, and danger; you must follow the rumor
as inspiration for your games with your friends.
and lore and go deep into corners of the world where
no human has ever gone. There you will find an
These are some settings you can choose for your Role
ungraspable power. Can you face it? Can you tame it?
playing sessions:
Each Legendary Pokmon could sustain a whole
campaign on their own.
Episode of the week From a casual clue about their existence, to the greatest
finding of your generation.
A whole adventure in a single session. It can be
some light hearted fun about helping people in need
Legendary Pokmon are not mindless beasts to be final
with the aid of your Pokmon, an evening exploring
bosses at the bottom of a dungeon. They all have a
a cave and its secrets, an exhausting Training session,
defined personality and their own motivations.
or the search for a specific Pokmon to complete your
Their power is brutal at the weakest and infinite at the
Pokmon encyclopedia.
strongest.
They are not humans and they are not regular Pokmon,
This format is simple and good for beginners. You can
they are beyond this plane and its concerns.
use the random encounter format we provide later in
this section or you can create your own encounters
Are they allies or foes? That will depend on your story.
appropiate for your players as a way to test their abilities.

For inspiration you may take a look at short fables or at


Pokmon League Challenge
the Pokmon TV series. You may even reenact one of its
episodes and see the different outcome you have with
The League offers various challenges to their trainers,
your friends!
some of them are:
Keep it simple but meaningful.
Everything in the adventure must come full circle by the
Gym Leader Challenge
end of the session.
A novice trainer can go against a Gym leader with the
right strategy, while a veteran trainer will have to prove
he has what it takes to earn its last badge.
Defeat the Evil Team You can play the specific matches or embark on the whole
journey. Traveling to the next Gym can be an adventure
There are criminal groups in every region, who knows
on its own.
what kind of mayhem they could be up to.
Annual Tournament Challenge
You and your players can also take the episode of the
If you manage to obtain 8 Gym Badges within a year, you
week format to defeat the evil teams in the different
will be invited to participate in the Annual Tournament
regions. It may go from a casual encounter with one of its
of the region. In there, youll be given the title of Ace
grunts, to working alongside the police to uncover their
Trainer. You can battle against the strongest Pokmon in
evil plans and bring them to justice once and for all.
the region. Official matches in shifting scenarios with a
big crowd cheering or booing at your battle. Be sure to
Its up to you to decide the length of the conflict
give your best as only the winner may take the trophy
between trainers and evil teams.
home.
You may find them in one session and not see them again
until 2 or 3 sessions later or it may be a recurring theme
Victory Road Challenge
appearing in all sessions trying to ruin the Trainers day.
If you get to the Top 5 on the famous Annual Tournament
Challenge you are now allowed to take the Victory Road,
You may even choose to run a campaign with the single
a treacherous labrynth full of hazards. It is a very long
objective of stoping the criminal team before they do
journey through the regions most dangerous area.
something terrible or unleash their big bad plan.
You may also add your own League Challenges to create
Within the Random Encounters section youll find some
unique experiences for your players.
Pokmon made specifically for Criminal Teams and some
of the common picks for grunts.

365
Random Encounters You are encouraged to design your
Random Encounters add an unexpected challenge to own Random Encounters with their
your adventures, they showcase the dangers of the unique Pokmon and Event Tables.
wilderness and the daily risks of a journey. They Be creative and share your Random
are a great way to experience this world and catch Encounters with the community.
new Pokmon for your team. To use a Random
Encounter follow these three steps:
EVENT TABLE B
1.- Roll one Dice for the Event of the Random
Encounter. Depending on the result, read from
A Pokmon is following you stealthily with the
one of the Tables in this page or an Habitat page.
intention of stealing your bag.

2.- Then Roll two Dice and add the results to find A hungry Pokmon approaches you looking for
out what Pokmon you encountered from the some food. It appears weaker than usual.
Habitat Sheets in the next pages.
A Pokmon is trying to tell you something
urgently. Its family or Trainer is in trouble!
3.- Roleplay the scene.
You fall into the trap of a Pokmon, getting
Move Effects are abbreviated, if you want to know more debuffed, afflicted with an ailment or attacked.
about their effects see their entry, Effect Icons, and
Storyteller Tips regarding Accuracy on p.282 A trainer tells you a Pokmon grabbed his items.
He/She will reward you if you get the stuff back.
Numbers between asterisks are Chance Dice. Example:
Bite (Str+2, Flinch *3*), since its a physical Move, its Your find a lost and abandoned Pokmon. It looks
Accuracy Roll would be Dexterity + Fight + Brawl. wary.

For Easy, Hard and Deadly Encounters, add or subtract


points from the Pokmons Traits, you may even use EVENT TABLE C
Evolved Stages.
A trainer claims to have supernatural powers that
go according to the Pokmon.
Add Disobedience to the Pokmon of
A trapped Pokmon is crying for help.
Hard and Deadly encounters,
regardless of their species.
Some of these Pokmon may be A wild Pokmon is bullying a weak trainer.
almost impossible to control.

A mean trainer is bullying a Pokmon.


Roll for Random Encounters after
minutes, hour or days, depending on A boy/girl carrying a rare Pokmon wants to fight.
how populated the area is. Highly He/She may tell you where to find one if you win.
populated places may involve battles
against Multiple Pokmon at the same The Regions Champion is nearby and accepting
time instead of Singles coming often. friendly challenges.

EVENT TABLE A EVENT TABLE D

A Pokmon wants to fight! You find a grunt red-handed trying to steal a


Pokmon.

A Pokmon is looking at you from an unreachable A storm is coming. The shelter you find is a hideout
place. It appears to be holding an Item. for the local Team of criminals.

A Pokmon is doing exactly what is stated in its A Trainer challenges you to a fight. If you win, you
Pokdex entry. get invited to join the local Team of criminals.

The area is devastated by an aggressive A Trainer is lost. He will reward you if you help him.
Pokmon. Its Encounter Level is Deadly.
A Trainer wants to trade one of his Pokmon. He
You enter the home of this territorial Pokmon. wants a (select one) Cute, Cool, Smart, Tough or
It may get a surprise round to attack you. Beautiful Pokmon in exchange.

A member from the regional criminal organization A shady looking guy tries to sell you a rare
wants to bully you. He is a strong trainer. Pokmon.

366
FOREST PLAINS
LOCATION DATA EVENT TABLE LOCATION DATA EVENT TABLE

A trainer asks for your help to catch a Pokmon. He A Pokmon wants to fight!
offers a reward. Plains are a preferred land for agriculture. They
Forests are huge habitats with a high density
are broad and flat fields that occur on valleys and
of trees and Pokmon. Very few people reside A powerful Pokmon just crushed many foes and A trainer is looking to try out a strong Pokmon he
youre next. Its Encounter Level is Deadly. plateaus. just caught.
permanently on these areas, however they are
a preferred place for Pokmon Training and
You step inside a magnificent Pokmon home. In this lands you will find farms and many wild A Pokmon starts running away as soon as you
catching new species. Some eggs are lying around. see it.
Pokmon that run free along these areas. Most of
these creatures live and travel in groups to ensure
Forests may extend for miles and miles, but You get surrounded by many angered Pokmon. You just looked into another trainers eyes.
Five times more enemies. safety. He wants to fight.
direction signs can be found without much
trouble, some will get you to safe resting areas,
Your presence scared a recently born Pokmon. Humans are a common sight on Plains, usually some A group of Pokmon is following you stealthily with
others may guide you to the next city, while Their parents arrive to fight you. the intention of stealing your items.
lonely peasant, rancher or breeder. Most of them
others point to dangerous places from old tales.
Many Pokmon gather in front of you as if youre
are looking to hire some hands. A trainer is looking for someone to trade a Pokmon.
not welcome. Leave the area or else... He wants a specific Type.

2 3 4 5 2 3 4 5
#204 Pineco #010 Caterpie #128 Tauros #023 Ekans
Ability: Sturdy Ability: Shield Dust Ability: Anger Point/ Intimidate Ability: Intimidate/Shed Skin
Type: Grass Type: Bug Type: Normal Type: Poison

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 3 DEXTERITY BHP: 3 DEXTERITY BHP: 4 DEXTERITY BHP: 6
VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 6 VITALITY Will: 5
SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2
INSIGHT INSIGHT INSIGHT INSIGHT

Normal Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1)
Self-Destruct (Str+8, Area, User Faints) Psychic Zen Headbutt (Str+3, Acc-1, Flinch *2*)
Normal
Bug Bite (Str+2, eat foes Berry) Poison Poison Sting (Str+1, Poison *3*)
Spikes (1 damage to enemies who get in battle)
Bug
Normal Horn Attack (Str+2)
Ground
Bug String Shot (Foes Dex -1) Dark Bite (Str+2, Flinch *3*)
Protect (Priority, Shield Move, +3 Def & Sp.Def against one attack) Dark Pursuit (Str+2, +2 dmg vs fleeing foes)
Normal
Normal Tackle (Str+2) Normal Glare (Paralyze foe)
Bug Bug Bite (Str+2, eat foes Berry) Normal Work Up (Users Str & Spe+1)

#016 Pidgey #043 Oddish #029 Nidoran #027 Sandshrew

6 7 Ability: Keen Eye


Type: Flying/Normal
8 9 Ability: Chlorophyll
Type: Grass/Poison
6 7 Ability: Poison Point/Rivalry
Type: Poison
8 9 Ability: Sand Veil
Type: Ground

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 3 DEXTERITY BHP: 3 DEXTERITY BHP: 3 DEXTERITY BHP: 4
VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3
SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2
INSIGHT INSIGHT INSIGHT INSIGHT

Ground Sand Attack (Foes Acc-1) Grass Mega Drain (Spe+2, Heal half dmg done)
Normal Scratch (Str+2) Normal Defense Curl (Users Def +1)
Normal Tackle (Str+2) Grass Absorb (Spe+1, Heal half dmg done)
Poison Poison Sting (Str+1, Poison *3*) Ground Sand Attack (Foes Acc-1)
Flying Gust (Spe+2) Grass Sleep Powder (Inflict Sleep, Acc-3)
Normal Tail Whip (All Foes, Foes Def-1) Normal Scratch (Str+2)
Normal Quick Attack (Str+2, Priority) Fairy Moonlight (Heal Move, Heal half HP)
Poison Toxic Spikes (Poison enemies who get in battle) Ground Dig (Str+3, Charge, Out of range while charging)

11
#585 Deerling #709 Trevenant

11
#048 Rhyhorn #077 Ponyta

10 Ability: Chlorophyll/Sap Sipper


Type: Grass/Normal
12 Ability: Natural Cure/Frisk
Type: Ghost/Grass
10 Ability: Rockhead/Lightning Rod
Type: Rock/Ground
12 Ability: Runaway/Flash Fire
Type: Fire

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 3 DEXTERITY BHP: 5 DEXTERITY BHP: 3 DEXTERITY BHP: 3
VITALITY Will: 5 VITALITY Will: 10 VITALITY Will: 5 VITALITY Will: 6
SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2 SPECIAL Skills: 2
INSIGHT INSIGHT INSIGHT INSIGHT

Normal Horn Attack (Str+2) Fire Flame Wheel (Str+2, Burn *1*)
Normal Camouflage (Change Type to match the environment) Grass Forests Curse (Target becomes Grass Type) Normal Stomp (Str+2, Flinch *3*) Normal Stomp (Str+2, Flinch *3*)
Fairy Charm (Foes Str -2) Ghost Confuse Ray (Confuse foe) Ground Bulldoze (Str+2, Area, Foes Dex-1) Psychic Agility (Users Dex+2)
Fight Double Kick (Str+2, Double Action, Acc-1 ) Grass Horn Leech (Str+3, Heal half dmg done) Normal Scary Face (Foes Dex-2) Fire Fire Spin (Spe+2, Traps 4 rounds, , deal 2 dmg dice each round, Acc-2)
Normal Take Down (Str+3, Recoil, Acc-2) Ghost Shadow Claw (Str+3, High Critical)

368 369
Team Grunt Team Grunt
TEAM #053 Persian
TEAM #097 Hypno TEAM #606 Beheeyem TEAM #338 Solrock
ROCKET Ability: Limber/Technician ROCKET Ability: Insomnia/Forewarn GALACTIC Ability: Telepathy/Synchronize GALACTIC Ability: Levitate
Type: Normal Type: Psychic Type: Normal Type: Rock/Psychic

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 4 DEXTERITY BHP: 5 DEXTERITY BHP: 4 DEXTERITY BHP: 4
VITALITY Will: 3 VITALITY Will: 6 VITALITY Will: 8 VITALITY Will: 6
SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3
INSIGHT INSIGHT INSIGHT INSIGHT

Normal Growl (All foes in range, Foes Str-1) Psychic Future Sight (Spe+5, hits at the end of the next round) Psychic Psychic (Spe+3, Foes SpDef-1 *1*) Psychic Psychic (Spe+3, Foes SpDef-1 *1*)
Dark Bite (Str+2, Flinch *3*) Psychic Confusion (Spe+2, Confuse *1*) Psychic Psybeam (Spe+2, Confuse *1*) Fire Fire Spin (Spe+2, Traps 4 rounds, , deal 2 dmg dice each round, Acc-2)
Normal Fury Swipes (Str+1, Acc-2, Successive) Psychic Hypnosis (Inflict Sleep, Acc-5) Psychic Confusion (Spe+2, Confuse *1*) Grass Solar Beam (Spe+5, Charge)
Normal Pay Day (Str+2, More likely to get more money) Ghost Nightmare (Inflict 1 damage vs Sleeping foes each Round) Psychic Miracle Eye (Ignore Immunity to Psychic, see anyone hiding) Psychic Cosmic Power (Users Def & SpDef+1)
Dark Taunt (Target can use only attacking Moves) Dark Nasty Plot (Users Spe+2) Psychic Imprison (Target cant use the same Moves as the User, Erase memories) Dark Embargo (Target and its trainer cant use Items,)

TEAM #319 Sharpedo TEAM #342 Crawdaunt TEAM #625 Bisharp TEAM #552 Krokorok

AQUA Ability: Rough Skin


AQUA Ability: Hyper Cutter/Shell Armor
PLASMA Ability: Defiant/Inner Focus
PLASMA Ability: Intimidate/Moxie
Type: Water/Dark Type: Water/Dark Type: Dark/Steel Type: Dark/Ground

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 6 DEXTERITY BHP: 4 DEXTERITY BHP: 5 DEXTERITY BHP: 4
VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3
SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3
INSIGHT INSIGHT INSIGHT INSIGHT

Dark Torment (Foe can only use attacking Moves) Dark Torment (Foe can only use attacking Moves)
Dark Crunch (Str+3, Foes Def-1 *2*) Dark Crunch (Str+3, Foes Def-1 *2*)
Dark Embargo (Target and its trainer cant use Items) Dark Embargo (Target and its trainer cant use Items)
Dark Bite (Str+2, Flinch *3*) Normal Vice Grip (Str+2)
Steel Metal Claw (Str+2, Users Str+1 *1*) Ground Dig (Str+3, Charge, out of range while charging)
Water Aqua Jet (Str+2, Priority+1) Normal Harden (Users Def+1)
Steel Iron Head (Str+3, Flinch *3*) Dark Crunch (Str+3, Foes Def-1 *2*)
Normal Scary Face (Foes Dex-2) Normal Leer (All foes in range, Foes Def-1)
Dark Feint Attack (Str+2, Never Miss) Ground Sand Tomb (Str+2, Traps 4 rounds, deal 2 dmg dice each round, Acc-2)
Normal Rage (Str+2, Users Str+1 if damaged this round) Water Bubble (Spe+2, All foes in range, Foes Dex-1 *1*)

TEAM #323 Camerupt


TEAM #219 Magcargo
TEAM #310 Manectric
TEAM #229 Houndoom

MAGMA MAGMA FLARE FLARE


Ability: Magma Armor/Solid Rock Ability: Magma Armor/Flame Body Ability: Static/Lightning Rod Ability: Early Bird/Flash Fire
Type: Fire/Ground Type: Fire/Rock Type: Electric Type: Dark/Fire

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 6 DEXTERITY BHP: 4 DEXTERITY BHP: 5 DEXTERITY BHP: 4
VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 6
SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3
INSIGHT INSIGHT INSIGHT INSIGHT

Fire Lava Plume (Spe+3, Area, Burn 2 *3*)


Fire Lava Plume (Spe+3, Area, Burn 2 *3*) Electric Thunder Fang (Str+2, Flinch *2*, Paralyze *2*, Acc-1) Dark Embargo (Target and its trainer cant use Items)
Ground Earth Power (Spe+3, Foes SpDef-1 *1*)
Ground Ancient Power (Spe+2, All the Users Attributes+1 *1*) Fire Fire Fang (Str+2, Flinch *2*, Burn 1 *2*, Acc-1) Dark Nasty Plot (Users Spe+2, Dark)
Fire Ember (Spe+2, Burn 1 *1*) Poison Smog (Spe+1, Poison *4*, Acc-3) Electric Electric Terrain (+1 dmg dice to Electric Moves, Prevents Sleep, Lasts 4 rounds) Dark Beat Up (Str+2, +2 dmg dice for each ally joining the beating up to 3 allies)
Psychic Amnesia (Users SpDef+2) Normal Recover (Heal half HP) Normal Odor Sleuth (Ignore increases to Evasion, Track foes easily) Fire Flamethrower (Spe+3, Burn 2 *1*)
Normal Growl (All foes in range, Foes Str-1)
Normal Harden (Users Def+1) Normal Roar (Foe flees from battle) Poison Smog (Spe+1, Poison *4*, Acc-3)

COMMON #024 Arbok


COMMON #262 Mightyena
COMMON #336 Seviper
COMMON #510 Liepard

PICK PICK PICK PICK


Ability: Intimidate/Shed Skin Ability: Intimidate/Quick Feet Ability: Shed Skin Ability: Limber, Unburden
Type: Poison Type: Dark Type: Poison Type: Dark

STRENGTH STRENGTH STRENGTH STRENGTH


DEXTERITY BHP: 11 DEXTERITY BHP: 4 DEXTERITY BHP: 8 DEXTERITY BHP: 4
VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3 VITALITY Will: 3
SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3 SPECIAL Skills: 3
INSIGHT INSIGHT INSIGHT INSIGHT

Normal Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1) Dark Crunch (Str+3, Foes Def-1 *2*) Normal Wrap (Str+1, Traps 4 rounds, deal 2 dmg dice each round, Acc-1)
Dark Pursuit (Str+2, +2 dmg vs fleeing foes)
Poison Poison Sting (Str+1, Poison *3*) Dark Thief (Str+2, Steal the foes Held Item) Poison Poison Fang (Str+2, Badly Poison *5*)
Normal Fury Swipes (Str+1, Successive, Acc-2)
Dark Bite (Str+2, Flinch *3*) Dark Embargo (Target and its trainer cant use Items) Poison Poison Tail (Str+2, Poison *1*, High Critical)
Normal Assist (Use a Move from another party member,
Normal Glare (Paralyze foe) Normal Roar (Foe flees from battle) Normal Glare (Paralyze foe) Some human actions can be copied)
Dark Taunt (Target can use only attacking Moves)

NE DO NOT CROSS POLICE LINE DO NOT CROSS POLICE LINE DO NOT CROSS POLICE LINE DO NOT CROS POLICE LINE DO NOT CROSS POLICE LINE DO NOT CROSS POLICE LINE DO NOT CROSS POLICE LINE
Myths and Legends
A long time ago on an island called
Alto Mare, there lived an old man
from the Pokmon World Legendary Pokmon and a woman. One day, they found
two wounded children on the seaside. Long ago, the Legendary Pokemon
As you embark on your first journey, Pokmon: The Despite being Plot Devices, Legendary Pokmon should
Kyogre and Groudon
Role Playing Game will deal with some ordinary affairs always be treated with great care. When building a story
With the old couples careful nursing, created the land and sea
and peoples everyday lives, their customs, their arc revolving around these creatures always take these
the children got better quickly. of the Hoenn region.
aspirations, the relevance of Pokmon and your own in tips into consideration:
But then suddenly an evil monster
this beautiful and innocent world. appeared and attacked the city.
Their presence actively modifies everything Both fought each other
Its a time to learn about teamwork, leadership, happening around them. The island was instantly swallowed up in a catastrophic battle.
friendship, camaraderie and valor. A journey about by the monster. But then,
pursuing your dreams, climbing to the top, and realizing They cannot be caught or contained before the mans and the womans eyes,
that you are able to do anything you want if you in any Pokball. the children transformed.
persevere and work together. Rayquaza eventually came
Most of them should be more intelligent and wiser and calmed the two.
There is, however, another side to this world. A realm than humans.
of legends and gods. Beings who molded the landscapes They were the mirage Pokemon
and gave birth to humans and Pokmon. Creatures They know any number of Moves that Latias and Latios.
older than this world to which death means nothing. may match their Types or not. n and
The Blue and Red Orbs put Groudo
Pokmon who rule the vast ocean, the clear skies or the only
Their Moves work anyway they want. Kyogre into a slumber that could
wide continents you inhabit. again.
The two of them called their friends be ended should the Orbs be used
from the sky. They brought the power
Famous libraries and old tablets talk about creatures They dont have an Attribute Limit.
to drive away the evil darkness.
out of the ordinary, even by Pokmon standards. Most That power was a jewel called the
believe these are nothing but tales from another era, Their HP doesnt depend on their Size or
Soul Dew.
but maybe eventually youll bear witness to something Vitality.
simply unexplainable. This is the first time youll be
Some of them may be able to talk, either with Peace returned to the island.
facing Plot Deviced Pokmon.
telepathy or rough voices. And after that, Latias and Latios often
PAID visit, where the Soul Dew is. Three PokEmon there were.
Into the lakes they dove.
Myths They cannot be defeated in Battle, unless there is
Deep, deep, drawing no breath.
a very good explanation for it.
Deeper, deeper they dove.
We know you want to use a couple of Legendaries to
There is only one of each. Although some may The island was never attacked again by Into suffocating depths they dove.
spice up your Chronicle, and thats completely fine. They
have powers that allow them to copy themselves. the evil monster. Deeper, then deepest they alight.
can turn a simple story into a quest that will change the
characters lives, forever.
Legendary Pokmon are found in the Pokdex Chapter.
A Myth is your main tool to build up the importance From the lake floor they rise.
Their entry is empty and only the Storyteller can fill the
of a Legendary Pokmon, to reveal the first clue to a blanks as he chooses.
mysterious happening, or answer the many questions Bearing with them the power to make
about this amazing technology. Legendaries arent regular Pokmon
vast lands, they rise again.
and they are not human.
Peoples eyes are veiled in a cloak of ignorance and They shouldnt think nor act as such. kemons eyes.
comfort. Before revealing the truth behind a Myth, make Look not into the Po
All of their actions are beyond ull have no
sure to inspire an air of ancient eras, when gods walked good and evil. At most they may be In but an instant, yo
you are.
the lands in times long forgotten. recollection of who w?
caring or uncaring. Return home, but ho

to remember? Many myths were heard from a homeless
When there is nothing man roaming Kalos. There is no reason to
believe any of his words are true,
Pokemons body. except he was 9 feet (3 m) tall,
Dare not touch the which is quite abnormal.
ys, all emotions
In but three short da
will drain away.

l, harm not Sinnoh Champion Cynthia has many


Above all, above al the Pokemon.
interpretations about old tales, legends
, the offender and ancient texts found in ruins.
In a scant five days
in entirety. Some believe she travels the world in
will grow immobile
search of occult knowledge.

372 373
, from
Before the beginning of everything
.
a vortex of chaos emerged an egg
,
Pick clean the bones of PokEmon When Arceus hatched from this egg
nd
caught in the sea or stream. it shaped the universe with its thousa
Thank them for the meals they arms and created the land of Sinn
oh. Long ago, when Sinnoh had just been made,
provide, and pick their bones clean. PokEmon and humans led
uteak separate lives.
When the bones are as clean as can 700 years ago, the people of Ecr Arceus then created the PokEmon
of time,
the hopes
be, set them free in the water from built two nine-tier towers with the PokEmon of space That is not to say they did not help
pe between
which they came. of fostering friendship and ho and the PokEmon of antimatter. each other. No, indeed they did.
The PokEmon will return, fully PokEmon and humans.
fleshed, and it begins anew. They supplied ONE ANOTHER
west, Eventually, people began to inhabit with goods.
They were the Brass Tower in the new A PokEmon proposed to the others
on, Sinnoh. Arceus then created three
which was said to awaken PokEm
PokEmon to give humans knowledge
, to always help humans.
and the Bell Tower in the east,
where PokEmon were said to res
t. emotions, and willpower.
It asked that PokEmon be ready to
Both towers became the roost appear before MEn AND WOMEN.

A young man, callow and foolish
in of powerful flying PokEmon, bit Thus, to this day, PokEmon appear
d. Lugia and Ho-Oh. These three PokEmon are said to inha
innocence, came to own a swor
lakes in the land of Sinnoh. to us if we venture into tall grass.
ich gav e
With it, he smote Pokemon, wh ing bolt
sustenance, with carefree abando
n. However, 150 years ago, a lightn
engulfed
struck the Brass Tower. It was
Those not taken as food, he days.
ht. in flames that raged for three
discarded, with no afterthoug
The following year, no Pokemon Blaze,
A sudden downpour put out the
appeared. Larders grew bare. ground. gy comes fro
m the There lived a PokEmon in a fo
but it had already burnt to the A stone w ho se en er
es. rest.
The young man, seeking the mis
sing Three nameless PokEmon perish
ed in the fire. gods themselv It shed its hide
sky
Pokemon, journeyed afar. But Ho-Oh descended from the to sleep as a human.
chosen
Long did he search. And far and
wide,
and resurrected them. e c ho se n po kemon and the n
until one he did find.
Shall th
ea sh its po w er, the pokemo Awakened, the human dons the
human unl wer.
The PokEmon are said to embod
y three
c o m e fo r th with a godly po PokEmon hide to roam villag
es.
Asked he, Why do you hide? the tower, will
powers: the lightning that struck
To which the Pokemon replied... the fire that burned the tower,
and the rain
ng
If you bear your sword to bri that put out the fire.
harm upon us, with claws and
fangs, we will exact a toll. When the PokEmon appeared, the
y struck
rise. The three
terror in those who saw their
wer, fled,
From your kind we will take it, PokEmon, knowing their own po
grassland.
for it must be done. running like the wind off into the
lves
Done it must be to guard ourse
and for it, I apologize.
uted
To the skies, the young man sho
his dismay.
e
In having found the sword, I hav The god of fire, god of lightning, and
lost so much. god of ice must not be touched.
d
Gorged with power, I grew blin
to Pokemon being alive.
I will never fall savage again. Else, heaven and earth will be angered
sake. and the world will face destruction.
This sword I denounce and for
The god of the sea will appear
I plead for forgiveness, to stop the Catastrophe.
for I was but a fool. But, it will not prevent IT.
the
So saying, the young man hurled
ng it.
sword to the ground, snappi
Unless an exceptional human appears to
calm the wrath of the gods....
eared
Seeing this, the Pokemon disapp
to a place beyond see ...
ing

374 375
Conquering the Pokmon League Annual Tournament Victory Road They are crazy strong and wield powers beyond your
comprehension.
Every Trainers dream is to participate at least Whoever got to the Top 5 in the Annual Pokmon League The attribute limit does not apply to these trainers or
There is nothing like the Pokmon League Tournament,
once in the intense adventure that is the Pokmon Tournament earns the right to go through the most their Pokmon. An Elite can wipe a Gym Leader with a
this is the only place and event of the year where people
League Challenge. A grand scale journey across an dangerous test in the region and probably one of the single Pokmon and they always carry a party of six.
can watch the highest level battles, final evolutions and
entire region to train and prove your skills. All of the most deadly places in the entire world: The Victory Road.
extremely rare Pokmon in a parade of moves they may
greatest trainers have made this journey and it is said to As soon as you reach the end of the Victory Road, you
have never seen before.
be the only way to become the strongest. This is the final testing ground, only amazingly powerful will find yourself looking right into the lights and glory
trainers may go inside due to the tremendously strong of the Elite Four Facilities. Within, there is a Pokmon
Some of the trainers youll find here may be as strong
During the Pokmon League Challenge you will face a wild Pokmon that dwell in there. This place is a maze- healing machine, a transfer PC, a store and someone to
as some of the Gym Leaders, although most people get
great amount of danger to test your skills as a trainer, like dungeon, wide as a city, dark as a cave, perilous as welcome you. Soon after you heal you will take your last
their badges by taking advantage of a Gyms preferred
the power of your Pokmon, your own survival ability, war. Here you will be alone with your Pokmon, crawling few steps and go after some real monsters. Once you get
type. They will be smart, resourceful and you should not
and your intelligence and wits. in enemy territory, surrounded by massive and aggressive in, theres no turning back, no backing down, and you
take them lightly.
Sometimes your body and mind will be put to their limits. Pokmon gathered by unknown forces. cannot surrender, you must fight the Elites until either
Although many try to beat it, only the migthy will endure The Victory Road can extend for miles and this journey all your Pokmon loose consciousness or you win it all.
In this tournament, Pokmon Trainers battle each other
this journey. may last for days or weeks without food, Pokmarts The odds suggest you wont beat the first Elite, but if you
using 3 Pokmon in a single battle where switching is
or a Pokmon Center. You have to endure, you have to manage to defeat him or her, youll have to move on to
allowed. The Battle arenas are themed, they range from
survive, you have to reach the end, and you have to hurry. the next one barely catching a breath.
a simple forest-like field to the inside of a house or a
Pokmon Gyms Challenge sci-fi set. This is mainly to add more challenges for the
Whatever entities reside in these dark corners of the
planet will let you know that you are not welcome. Heres the Challenge, you have to defeat them all, one
participants and to give more variety and entertainment
The main objective of the Pokmon League Challenge is by one, without rest or hesitation. Basically, you must
to the public.
to make you and your Pokmon grow in skill and power. Going through the Victory Road is not an easy task, most beat their twenty four super strong Pokmon preferably
To test your progress, the League has eight testing arenas people give up after a few hours inside, once they realize using just four of yours. Save at least two Pokmon, you
The semifinals usually change the battle to a full party
called Pokmon Gyms, where powerful Trainers abound there is no way of healing besides the potions you carry. will need them to face the Champion.
of 6 Pokmon in single-battle while the Grand Final may
under the tutelage of one of the strongest and renowned The Pokmon center is a gift you learn to respect.
be different altogether. The Final match always comes as
Trainer in the region, this person is called a Gym Leader. Life is short and humans are weak, here you will realize Sometimes Elites show legendary capabilities. If they do,
a surprise, and may have lots of different scenarios and
the feebleness of your power as nature is a force to be you cant win. They are out of your league.
added challenges to the fight.
They will test your skills in battle as a result of your reckoned with.
training talent and the relationship between you and Whoever goes through the Victory Road is now in a whole These battles are not broadcasted and there is no
Apart from the battles between Ace Trainers, the League
your companions. new level. audience. Everything is extremely confidential.
shows special events in this tournament such as fights
Their Pokmon vary in power, depending on whos between Gym Leaders, Elite Four and even the Champion
challenging them and how many badges the Trainer has of the region. They are broadcasted on TV.
won. They usually focus on a single type of Pokmon. Elite Four Challenge Becoming Champion
Their fights are friendly matches and most people dont
If you manage to beat them, youll be rewarded with a Are you ready to lose? Your League challenge ends One look at you tells me many things about you.
realize this, but during this tournament the Elites and
badge to prove your skill. Badges may also be bought for with me, Red! - Elite Four Lance Together, you and your Pokmon overcame all the
Champion do not show their full power.
incredibly high amounts of money. challenges you faced, however difficult.
There comes a time when everyone must look directly It means that youve triumphed over any personal
To participate in the League Tournament is a great honor.
Defeating the eight Gym Leaders and getting the into the eyes of Destiny. For a trainer, this is It. The last weaknesses, too. The power you earned... I can feel
After months of enduring hardships, facing great danger,
eight badges, allows you to participate in the most steps, the final confrontation of power. it emanating from you.
battling wild Pokmon, competing against powerful
exciting and gigantic event of the year: The Annual Thats enough talking. Lets get on with why youre
trainers, challenging Gym Leaders, surviving in the wild,
Tournament! Where Trainers compete and do their best! The Elite Four are the ultimate league of badasses and here. I, Cynthia, accept your challenge as the Pokmon
eating from nature, taming your newly caught Pokmon
they will smite you with unmatched fury and great League Champion! There wont be any letup from me!
and overcoming your own fears; you are finally known
Just remember that you have less than a year to defeat vengeance. - Pokmon Champion Cynthia
as a formidable Ace Trainer. Whether you win or lose,
the eight Gym Leaders, otherwise youll have to start this is the end of the journey for a regular person.
over for the next years challenge. Get prepared and The rules are simple, you must defeat the four strongest A great arena suited for kings extends in front of you,
train hard. trainers in the region, each of them was able to beat all tall and strong, built as a fortress to withstand your last
gyms, go through the Victory Road, and has faced and battle. A booming sound of power fills the room and its
defeated one or more Elites. not a Pokmon but a human, frightening and wise, with an
unbreakable force of will thats more resilient than these
walls.

376 377
She comes down on you as a mountain and with eyes that These extraordinary individuals have already proved
have seen all there is to know about Pokmon and their their worth, usefulness and resourcefulness to great
legends, myths, and gods. Could she have witnessed the creatures, allowing them to perform true feats of
same phenomenons as you? legends.

If you reached this Stage, you are probably not an You must defeat the Champion in an Item-Holding,
ordinary human anymore, neither ordinary are the Medicine-Allowed, Previously-Boosted Single Battle.
Pokmon youre carrying. If you prevail, you will receive the Title of Champion
If by some miracle you defeated the Elite Four without and gain access to the Hall of Fame, where you and your
the help of a mythical being, the Champion will put an Pokmon will be recorded to be remembered forever.
end to your luck streak. Many new paths are revealed as you draw the attention
of many unnatural people and unravel the deepest Final Words
All champions and their Pokmon, knowingly or not, secrets of this universe. We have struggled to bring you the best game we could create. Between contained emotions,
are beyond any natural ability. They work the same as inspiring words, silent prayers, friends, and a community hoping to walk through the paths of their
facing legendary Pokmon and their Moves are so strong A Champion, a Master, a Legend. This is only your first childhood memories. We wish you enjoy this game as much as we enjoyed creating it.
that they are considered Plot Deviced versions. step inside the Marvelous World of Pokmon.
They may show powers related to Pokmon deities and All the best We want to hear from you!
demi-deities. Pokerole Project Team If you have any comment or suggestion feel free to
contact us!

378
pokerole.project@gmail.com
Glossary
Confused: See Status Condition. p. 56 Fight Type: Pokmon Type based on L Pokball: A small and portable storage Success: An action accomplished.
A Contest: See Pageant. brawlers and martial artists. p. 40 Legendary Pokmon: Creatures of legend device. Used to carry Pokmon and Items Successive Actions: Multiple actions
Ability: A Pokmon trait to gain an edge Contest Skill: A skill to determine ones Fire Type: Pokmon Type based on with incredible powers. p. 121 & 372 p. 61 & 72 unleashed in a single turn. p. 54
on combat. p. 338 social or performing capability. p. 21 flames and extreme heat. p. 40 Lethal Damage: Severe damage that Pokdex: A digital encyclopedia with Survival Specialty: Capacity to survive
Accuracy: The precision of a move or Cover: A protection for the body to Firearms: Guns and other armery. p. 17 puts life at risk. p. 45 basic information of Pokmon species. with a minimum of resources. p. 21
attack. Its equal to Dexterity + Fight + lower damage intake. p. 49 Flare, Team: Criminal team on the Kalos Level: A grade to measure of power of a p. 83 Switching Pokemon: The act of changing
Brawl/Canalize/Melee. p. 49 Crafts Specialty: A skill to define ones Region. p.16 Pokmon. p. 66 Pokmon: A fantastic creature with the an active Pokmon in the middle of the
Ace Trainer: A Trainer who has obtained ability to create something. p. 21 Flinched: See Status Condition. p. 56 License: A permit provided by the ability to use incredible powers. p. 08 battle. p. 44
at least eight gym badges. Critical Hit: A hit so precise that will add Flying Type: Pokmon Type based on wind league to qualified Trainers. Pokmon Battle: The main sport of this
Action: The process of being active. bonus dice to the damage pool. p. 51 currents and winged creatures. p. 40 Life Chronicle: A form of storytelling. A world. T
Performing in combat. p. 42 & 48 Cute: Social attribute that defines a Frozen Solid: See Status Condition. p. 56 compendium of short stories. p. 35 Pokmon Center: A health care facility Target: The objective to where a move
Alert Specialty: Skill to define the Pokmons adorable and harmless Foe: An opponent in battle. Limits: The maximum score one can get for humans and Pokmon. p. 12 is pointed at. p. 271
awareness to ones surroundings. p. 21 demeanor. p.20 Form Variations: Change on a Pokmons in an Attribute. p. 66 Pokmon League: Organization that Technical Machine: TM. A guide to
Allure Specialty: A Pokmons skill to morphology. p. 180 Lore Specialty: Determines the level of regulates everything related to Pokemon teach moves to a Pokmon. p. 336
define its charm and appeal. p 21. D knowledge of myths and folklore about Training and Battles. p. 12 Throw Specialty: A Humans aim. p. 20
Ally: A person or Pokmon associated to Damage: Harm on the character that G Pokmon. p. 21 Poison: See Status Condition. p. 56 Tough: Social Attribute to determine
you with a common purpose. reduces Health Points. p. 44 Galactic, Team: Criminal team on the Loyalty: Attribute to determine a Poison Type: Pokmon Type based on ones rough and brash attitude. p. 19
Annual Tournament: Grand event of the Dark Type: Pokmon Type based on bad Sinnoh Region. p.16 Pokmons allegiance to its Trainer. p. 32 venom and toxins. p. 40 Tournament: Series of matches between
Pokmon League. p. 376 emotions and filthy tactics. p. 40 Game Session: Period of time in which a Luck Dice: A Dice to be rolled when the Priority: The bypassing of regular competitors.
Antagonist: Adversary. An individual that Death: A Characters demise. group of friends plays the game. Dice Pool is reduced to zero by Pentalies initiative order. p. 53 Trading Machine: A machine used to
opposes or competes against the players. Defense: Resilence towards Physical Gary: was here, Ash is a loser. p. 25 or Pain Penalizations. p. 24 Psychic Type: Pokmon Type based in trade Pokmon between trainers. p.63
p. 14 Moves, is equal to the Vitality score.p. 18 Ghost Type: Pokmon Type based in the power of the mind. p. 40 Trainer: A Person who captures and
Aqua, Team: Criminal team on the Dexterity: Attribute to determine ones creatures of terror and fear. p. 40 M teaches Pokmon. p. 16 & 26
Hoenn Region. p.15 agility and coordination. p. 18 Grass Type: Pokmon Type based on Magma, Team: Criminal team on the R Training Session: A period in which the
Athletic Specialty: Skill to define ones Dice: Six-sided game tool to perfom rolls. plants and nature. p. 40 Hoenn Region. p.16 Recoil: Damage for the user dealt by trainer teaches new things to his or her
physical fitness. p. 21 Dice Pool: Group of dice representing Grooming: Cleaning and pampering of a Medicine: A remedy for pain, injury or certain moves. p. 272 Pokmon. p. 64
different attributes, skills, etc. Pokmon. p. 73 sickness. p. 69 Resistance: The attack received will be Turn: The moment in which a character
B to perform an action or deal damage. Ground Type: Pokmon Type based on Medicine Specialty: Proficiency to treat Not very effective. p. 40 has its action in the round.
Badly Poison: See Status Condition. p. 56 Disabled: See Status Condition. p. 56 earth movements. p. 40 wounds and knowledge of curative Rock Type: Pokmon Type based in ore
Badge: A token to prove the defeat of a Disobedience: Attribute to determine a Gym: Pokmon Leagues facility to train substances. p. 22 and rubble. p. 40 U
certain Gym Leader. p. 12 & 376 Pokmons rebell ion . p. 32 and get counseling. p. 12 Melee Specialty: rait to define ones Rocket, Team: Criminal team on the Unova: Region on the Pokmon World. p. 11
Base HP: See Health Points. p. 22 Dragon Type: Pokmon Type based on Gym Leader: Person in charge of a Gym. armed combat skill. p. 20 Kanto and Johto Regions. p.16 User: He who is performing the action.
Basic Heal: A healing move that will reptilian creatures of legend. p. 40 p. 12 Money: Currency to buy goods. p. 68 Role: A character to be portrayed.
cure up to half the HP of the user. p. 52 Moves: Pokmons powers. p. 270 Role-Play: The performance and V
Battlefield: Scenario in where the battle E H Multiple Actions: The performing of portrayal of a character. Vitality: Attribute that determines
is taking place. Effect Icon: Symbol that illustrates Habitat: Place where a Pokmon lives. various actions in a single round. p. 47 Roll: The act of rolling the dice. ones vigor, health and resilence. p. 18
Beauty: Social attribute to define physical the consequences of a move, ability, or Happiness: Attribute to determine a Round: A section of the battle. p. 42
appeal. p. 19 item. p.271 Pokmons Joy. p. 32 N W
Block: Condition in which the subject Electric Type: Pokmon Type based on Heal: The act of restoring health. Narrative: The accounting of events on S Water Type: Pokmon Type based on the
cant escape from the battle. p. 273 electricity and magnetism. p. 40 Health Points: Score that indicates the the story. Science Specialty: Knowledge about the sea and water sources. p. 40
Brawl Specialty: Trait to define ones Elite: Second highest rank the Pokmon over all resistance and healthy status of Nature: The escence and personality of different branches of science. p. 22 Weather Condition: A weather effect
unarmed combat skill. p. 20 League gives to a Trainer. p. 14 the body. p. 22 a Character. p. 78 Shiny Pokmon: A sparkly colored taking place in the battlefield. p. 54
Breeding: The act of producing and Elite Four: Group of Elites that conform Held Item: Object for a Pokmon to Nature Specialty: Knowledge about how Pokmon. p. 60 Weakness: The attack received will be
hatching a Pokmon Egg. p. 209 one of the Leagues Challenge. p. 14 carry and possibly use in-battle. p. 75 to use the forces of nature for your Sinnoh: Region on the Pokmon World. p. 11 Super Effective. p. 41
Bug Type: A Pokmon type based on Empathy Specialty: Skill that allows one Hoenn: Region on the Pokmon World. p. 11 benefit. p. 21 Skills: A compendium of various applied Will Points: Score that measures ones
insect-like creatures. p.40 to create emotional conections. p. 21 Normal Type: Pokmon Type based on knowledges. p. 20 inner strength. p. 24
Burn: See Status Condition. p. 56 Episode: A form of storytelling. A short I the common and mundane. p. 40 Sleep: See Status Condition. p. 56
story told in a single session. p. 35 Ice Type: Pokmon Type based on cold NPC: Non-Player Character. A character Smart: Social Attribute to determine the
C Etiquette Specialty: Skill to determine and freeze. p. 40 controlled by the storyteller. cognitive prowess of a Pokmon. p. 19
Canalize Specialty: A Pokemons aim.p. 20 good manners and class. p. 21 Imagination: Main tool of the game. Special: Attribute that determines the
Catch: The act of gaining ownership of a Evasion: The act of dodging an incoming Immunity: A Pokmon not being affected O size of a Pokmons displays of power. p. 18
Pokmon. p. 60 attack. p. 49 by a certain kind of energy or attack. p. 40 Order: To command a Pokmon. Special Defense: Resilence towards
Champion: Highest rank the Pokmon Evasion Specialty: Skill to determine ones In Love: See Status Condition. p. 56 Overgrown Pokmon: Pokmon that are Special Moves, is equal to the Vitality
League gives to a Trainer. p. 14 ability to dodge away from harm. p. 20 Initiative: The first step of combat that bigger than the average of their species. score.p. 18
Chance Dice: A dice or group of dice Evolution: Sudden metamorphosis of a determines the order of turns. p. 42 p. 60 Specialty: A refined skill. p. 20
that determine if an effect comes into Pokmon to become stronger. p. 08 Insight: Attribute that determines the Species: A division for Pokmon of the
play or not. p.271 Evolutionary Stage: The current phase perception and understanding. p. 18 P same family and evolutive stage.
Character: A role in the game. It may be of a Pokmon. First, Second or Final. Intelligence: Social Attribute that Pageant: A show exibition with many STAB: Same-Type Attack Bonus. Bonus to
a Trainer, a Pokmon or someone else. Evolutionary Stone: A rock infused with defines the sharpness of mind. p. 19 participants. the damage pool of a Pokmon performing
Character Sheet: A paper sheet to keep energy that triggers Evolution in some Intimidate Specialty: (Not to be confused Pain Penalization: The amount of pain a move of a matching type. p.49
record of the character traits. p. 28 & 31 Pokmon. p. 75 with the ability) It determines the power the body is in. p. 45 Starter: The first Pokmon of a Trainer.
Charge: A move that requires to gather Experience Points: Score that determines of manipulation based on threat. p. 21 Paralysis: See Status Condition. p. 56 Status Condition: Ailment that impairs
energy before being unleashed. p. 272 learnings, practice and struggles of a Items: Variety of objects. p. 68 Party: A group of up to six Pokmon. the normal function of the body. p. 56
Chronicle: A form of storytelling. A long Character; it is used to buy more Perform Specialty: The ability to play a Stealth Specialty: Ability to go around
story with a recurring theme. p. 35 attributes, skills, moves, etc. p.25 & 66 J convincing act. p. 21 unnoticed. p. 21
Cool: Social attribute that defines ones Johto: Region on the Pokmon World. p. 10 Penalty: Added difficulty to perform due Steel Type: Pokmon Type based on iron
charismatic appeal. p.19 F to the circumstances. p. 23 and machinery. p. 40
Combat: A battle in which two or more Failure: A failed action. K Plasma, Team: Criminal team on the Story: A compendium of situations the
stand fighting. p.42 Fainting: Losing conciousness. p. 44 Kalos: Region on the Pokmon World. p. 11 Unova Region. p.16 characters go through. p.35
Combat Maneuver: An action to take in Fairy Type: Pokmon Type based in Kanto: Region on the Pokmon World. p. 10 Player: A person playing the Game. Storyteller: The person directing the
combat. p. 337 pixies and playful sprites. p. 40 Knowledge: Skill that determines the Plot: The storyline of the game. players through the story. p. 37
Complete Heal: A healing move that will Fight Skill: Skill that determines ones grade of learning and/or education of a Plot Device: A point for the story to go Strength: Determines physical prowess
cure up to the full HP of the user. p. 52 ability to fend in combat. p. 20 character. p. 21 forward. to lift weight and deal damage. p. 18
Trainer
Step 1. Cut one of the character sheets.

LOCATION DATA EVENT TABLE Character Sheet


_____________________________________________________________________ ___________________________________________________________
Outside
_____________________________________________________________________ ___________________________________________________________ Step 2. Fold it carefully by the middle.
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ ___________________________________________________________
_____________________________________________________________________ __________________________________________________________
_____________________________________________________________________ __________________________________________________________

2 3 4 5
Name: ______________________________________________________________ Name: ______________________________________________________________
Ability: ______________________________________________________________ Ability: ______________________________________________________________
Type: _______________________________________________________________ Type: _______________________________________________________________

STRENGTH STRENGTH
DEXTERITY BHP: ___ DEXTERITY BHP: ___
VITALITY Will: ___ VITALITY Will: ___
SPECIAL Skills:___ SPECIAL Skills:___
INSIGHT INSIGHT

__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________

Name: ______________________________________________________________ Name: ______________________________________________________________

6 7 Ability: ______________________________________________________________
Type: _______________________________________________________________
8 9 Ability: ______________________________________________________________
Type: _______________________________________________________________

STRENGTH STRENGTH
DEXTERITY BHP: ___ DEXTERITY BHP: ___
VITALITY Will: ___ VITALITY Will: ___
SPECIAL Skills:___ SPECIAL Skills:___
INSIGHT INSIGHT

__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________

10 11
Name: ______________________________________________________________

12
Name: ______________________________________________________________
Ability: ______________________________________________________________ Ability: ______________________________________________________________
Type: _______________________________________________________________ Type: _______________________________________________________________

STRENGTH STRENGTH
DEXTERITY BHP: ___ DEXTERITY BHP: ___
VITALITY Will: ___ VITALITY Will: ___
SPECIAL Skills:___ SPECIAL Skills:___
INSIGHT INSIGHT

__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________
Trainer Step 1. Cut one of the character sheets.
Pokmon
Step 1. Cut one of the character sheets.

Character Sheet Character Sheet


Inside Outside Step 2. Fold each section carefully towards the center.
Step 2. Fold it carefully by the middle.

Front View Back View


Pokmon
Step 1. Cut one of the character sheets.

Character Sheet
Inside Step 2. Fold each section carefully towards the center.

Front View Back View

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