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Virtual reality is proving to play an important role in the education of nursing staff
both in the UK and overseas. It is used to create simulations of nursing scenarios
where the trainee has to carry out a series of tasks, for example, checking a
patients vital signs. But it is also used to train how to react in an emergency, e.g.
cardiac arrest.
Controlled environment
Pros
Cons
Plus there is a realisation that todays nurses have grown up with technology and
are avid users of social networking and other similar tools. They spend a great deal
of time online and are comfortable doing so. Technology plays an important part in
their lives and will continue to do so.
All of this has led to the inclusion of virtual reality alongside clinical instruction and
other traditional forms of teaching. The adoption of new forms of technology does
not mean we should dispense with current methods of teaching as these have been
invaluable over the years.
But technologies such as virtual reality can play an important role in teaching
clinical skills to the next generation of nurses and without causing harm to their
patients. Plus it can instruct them in new types of procedures.
There are two ways of using virtual reality in the classroom: the first involves a
traditional desktop set up in which the student explores a virtual environment using
a computer, keyboard and mouse. Or use some other input device, e.g. controller
(similar to the Wii remote controller).
The second set up is fully immersive and requires the student to wear a head
mounted display (HMD) and data glove for interaction within a virtual
environment. This environment may take the form of a series of large screens or a
complete CAVE virtual reality system.
The fully immersive set up will include a tracking system which is included in the
HMD that records and analyses the students movements in a virtual space. This
also has an effect on what they see as any movement of their head will cause a shift
in perception due to the tracking device. They will see images which show the
illusion of depth that only adds to the experience.
So what we are saying is that virtual reality can be used in many areas of the
curriculum. This includes maths, English, science, history, geography, languages
and newer subjects such as design technology.
Plus there are students who respond to computer generated learning than
traditional methods of teaching. In these cases virtual reality learning is an ideal
way of engaging these students with a particular subject in a manner they are
comfortable with.
Students can touch and manipulate objects within a virtual environment in order to
generate a greater understanding of them. But this doesnt only apply to objects;
students are able to interact with data sets, complex formulae and abstract
concepts that they may have previously found inaccessible. For some students,
learning by doing is easier than learning by listening.