Beruflich Dokumente
Kultur Dokumente
OTHER VIRTUES
Fuchi Kamuy rarely leaves her assigned duties long Aka: Tenan-Tomgin, Tulugaak, Big-Raven, Moshirikara
enough to sire a Scion of her own, she tends to Kamuy
prefer the adoptive route. When she does appear in Associated Powers: Epic Stamina, Animal (Raven),
the World, she manifests in the role of an entrenched Forge, Guardian, Illusion, Magic
household servant. Fuchi Kamuys Scions are Associated Abilities: Craft, Larceny, Occult, Science,
diplomats, negotiators, and mediators as often as Stealth, Survival
they are domestic servants and guardians. Rivals: Odin, Apollo, The Morrigan, Raven
directly involved with the affairs of mortals and other
Nanook Gods alike. He once played a more active role in
Lord of the hunt across the icy plains of the frozen managing his pantheon, but he has withdrawn since
tundra, Nanook takes the form most often of a giant his falling-out with his daughter, Sedna.
polar bear which is his namesake. The bear was a
sacred animal to the Inuit people, both as a powerful Introspective and aloof, NuTenut rarely leaves his
hunter itself and suitable prey to those who were celestial house of iron. When he does, he appears
worthy. It was Nanook who decided if the people as an authority figure a quiet but efficient CEO,
had properly followed the taboos associated with a judge, or a nobleman. NuTenuts Scions often
hunting the noble beast. Those who did not faced hold similar positions of judicial or executive
the wrath of the great bear himself. power over others, and tend to be quiet, behind-
the-scenes leaders and manipulators. Converse
Often when he manifests in the World, he still retains to his interactions with the World and the rest of
the appearance of a great bear. Though capable of his pantheon NuTenut often micro-manages his
appearing in the form of a man, his preferred form Scions, showing them attention to a degree that
is still his natural one, even among humans. When is overwhelming and somewhat uncomfortable.
he does choose to show a human face, however Some of his fellow Gods have speculated that he is
(such as when wooing a female to sire his young) overcompensating for his estrangement from Sedna,
he typically appears in the guise of a great hunter, but none have been able to get the two to reconcile.
wearing the skins of slain polar bears and carrying a
spear even today. Most might pass this off as simply Aka: Anguta, Ginon-Kanon, Numi-Toruni, Kandakoro
being a man of the wilderness. Nanook does it Kamuy
because he sees no reason to adapt to the times. Associated Powers: Epic Charisma, Epic
Manipulation, Epic Intelligence, Earth, Moon, Sky,
His Scions are similarly stuck in the past and Star, Sun
traditional ways. Many of them are born of Associated Abilities: Command, Empathy, Fortitude,
traditional Inuit villages, though such locations are Integrity, Politics, Presence
rapidly growing less and less numerous. When he Rivals: Zeus, Horus, Izanagi, Huitzilopochtli, Huang
does go outside his traditional people, its usually to Di, Perun, Mithra, Glooscap
find women who will give him sons that are soldiers
and warriors. His children often fight for their cause Pugu
with an almost fanatical loyalty. But they always Most prominently worshipped among the Yukaghir,
remember to follow the rules, rarely breaking the Pugu is a God of justice and the sun. He is well-
taboos associated with their field of conflict. known to be a defender of the oppressed and a
patron of law and good manners. He slays demons
Aka: Nanuq, Kim-un Kamuy and kelet with his sun-flail.
Associated Powers: Epic Strength, Epic Stamina, Epic
Perception, Animal (Bear), Justice Pugu is very active in the World, risking Fatebonding
Associated Abilities: Animal Ken, Brawl, Fortitude, whenever possible in order to answer the call of the
Integrity, Survival, Thrown oppressed in need of a rescuer or a titanspawn in
Rivals: Haokah, TsulKalu, Artemis, Freyr need of killing. His Scions inherit a similar crusader-
style mentality, and continue their divine fathers
NuTenut work in the World as beat cops, pro-bono defense
NuTenut is the chief God of the Arctic. Most attorneys, and even exorcists.
creation myths credit Kutkhu with the creation of
the world, but note that his work was done only by Aka: Ignirtoq, Issitoq, Kun, Kun-Toyon, Akycha
NuTenuts authority and command. NuTenut dwells Associated Powers: Epic Strength, Epic Charisma,
in a house of iron in the heavens, attended by both Guardian, Justice, Sun
celestial and terrestrial spirits. NuTenut is the most Associated Abilities: Command, Integrity,
distant of the Vairgit deities, becoming the least Investigation, Melee, Politics, Presence
Rivals: Horus, Apollo, Tyr, Shango, Nuada, Guan Yu food, and often with the sea. They are whalers or
environmental activists opposed to their hunting;
Sedna fishers and farmers or warlords who steal resources
Sedna is unattainably beautiful, the true ice queen of for themselves.
the Northern waters. She is haughty and arrogant,
desired by many but had by no one. She holds Aka: Anky-Kele, Keretkun, Repun Kamuy
others to impossibly high standards when her Associated Powers: Epic Perception, Animal (Crab,
father NuTenut tried to marry her off to the men of Orca), Fertility, Water
her village, none were good enough for her so she Associated Abilities: Animal Ken, Athletics,
married a dog to spite them all. When her father Awareness, Brawl, Control, Survival
found out, he threw her over the edge of his kayak Rivals: Susano-o, Poseidon, Mananaan Mac Lir, Njord
and into the freezing waters. When she tried to cling
to the side of the boat, NuTenut cut off the fingers Xargi
of her hand one by one until she let go. With that, Xargi is a guardian of the dead and the bear-brother
she sank to the bottom of the sea and her fingers of NuTenut some say that he is the chief Gods
became the first seals, walruses, and whales. Tornak ascended to the status of a God himself.
Shamans hold him as a common ancestor. In
While not a god associated with Death, Sedna dwells addition to carrying prayers of remembrance from
in the Underworld as its guardian. Already cast out the living to the dead, he searches the Underworld
of the world of the living she rarely leaves to walk for the shadow-soul of the dead in order to deliver
among them, preferring the company of the dead. them to Anapel for reincarnation. Xargi has many
She has about as much use for the other gods who animal associations, notably bears, seals, snakes, and
may be found there. spiders. He manifests either as a bear or a tall, one-
armed man.
Sedna never dallies with mortal lovers, what few
Scions she does take are adopted from other gods. Xargi is an Underworld deity who is perfectly
While she most often accepts Scions from other content to move among the living. As a seeker
Vairgit when they arent wanted, she also has a great of souls, he travels freely where he chooses. As a
interest in taking the Scions of the gods of death or bearer of prayers and memories, he takes his duties
water from other pantheons as well. seriously, but with good spirits and good humor.
Xargi appears in the World as an estate lawyer,
Aka: Arnarkuagsak, Sanna, Arnarquagssaq, Nerrivik, a missing person or homicide detective, and a
Nuliajuk medium.
Associated Powers: Epic Appearance, Epic Stamina,
Animal (Dog, Seal), Frost, Water Aka: Mangi, Tornarsuk, Torngarsuk, Ulu-Toyon,
Associated Abilities: Awareness, Command, Integrity, Nusakoro Kamuy
Melee, Occult, Presence Associated Powers: Epic Perception, Animal (Bear),
Rivals: Masauwu, Raven, Hel, Hades, Mictlantecuhtli, Death, Guardian, Health, Psychopomp
Izanami, Agwe, Xargi Associated Abilities: Awareness, Fortitude,
Investigation, Medicine, Occult, Survival
TokoYoto Rivals: Yanluo, Izanami, Masauwu, Hades, Sedna
Tokoyoto is the crab god of the sea and creator of
the Pacific ocean. He shares mastery of this domain
with Sedna, holding power over life and death in the
form of the food supply.
Arnuat (Angakoonek 8)
Dice Pool: Charisma + Craft
Cost: 5 Legend
You can leave a residue of your power in any
object that you touch. For one day per success,
you can designate an object to be a sacred amulet,
functioning as an Arnuat (see Birthright Relics
below) and providing access to all Purviews in which
you have an 8th-level or higher Boon.
Niqipiaq (Angakoonek 9)
Dice Pool: Charisma + Occult
Cost: 1 Willpower
Niqipiaq is an Inuit word for food, a concept that
the Siberian and Inuit tribes were acutely aware
BIRTHRIGHTS Siberian concept of witchcraft providing a difficulty
penalty equal to the bearers Legend to any harmful
Magic spells used on him.
RELICS Nusa
(Relic 1 Birthright Link)
The Spear of Nanook Nusa are sacred carved wands used by the Ainu
(Relic 5 1 Purview, 4 Item Enhancements) in rituals to represent gods and spirits. Nusa can
Nanook, great bear hunter of the Inuit people, often channel Purviews, but are most typically used as a
prefers to fight with his bare hands rather than any link to Guides, Creatures, or Followers.
weapon. However, he does still possess a mighty
spear which he is known to use on more than one Pok
occasion. Its still not his preferred weapon though, (Relic 3 1 Unique Power)
and its not unheard of for a Scion of Nanook to be A pok is a bag made of the skin of a particular kind of
leant the use of the spear for a time. The spear takes animal. A Scion that bears one of these can acquire
the shape of a long haft, at least six feet in length, the shape of that animal for the rest of the scene by
with a the spearhead formed form the mandible of spending a point of Legend.
a great beast. The sharp and jagged teeth still line
one edge of the jawbone which is sharpened at the Mammoth Ivory
end, allowing for both slashing and stabbing. The
weapon uses the stats for a tepoztopilli with an
(Relic 3-5 1-3 Purviews, 1 Birthright Con-
additional +4 to Damage. It also allows access to the nection (Creature), 1 Unique Power)
War Purview. Siberian oral tradition remembers the wooly
mammoth. Preserved remains of the great beast
are sometimes still found frozen in glacial ice. In
Pugus Sun-Flail
some stories, sighting a mammoth is an ill omen,
(Relic 5 2 Purviews, 1 Unique Power, 2 in others it can be of great benefit. In one tale,
Item Enhancements) some hunters found across a frozen mammoth,
Pugus favorite weapon rarely leaves his side, but performed the proper rituals of respect, and brought
he has been known to lend its use to particularly its meat back to the village. When they returned to
valorous Scions. Pugus flail appears as a simple the site the next morning, they found the carcass
farming tool composed of two sticks joined with bones mended and meat renewed. Powerful
hemp, bearing a bronze weight on one end. When taboos surround carving mammoth ivory, so a
wielded in battle, the bronze striking weight burns Relic made from it is valuable in more ways than
with the light of the sun and its bearers Legend. one. A mammoth ivory carving can be made into
Pugus Flail channels the Sun and Justice Purviews, a suitable Birthright to channel the Magic, Frost, or
deals +2 damage over the nunchaku template, and is Animal (Mammoth) Purviews. If a Scion is gifted
capable of striking intangible ghosts and spirits like with a Nemean Mammoth as a Creature Birthright,
the Celestial Bureaucracys exorcists sword. the ivory can serve as a Birthright Link. Lastly, the
ivory may have a power like the one in the story; by
Arnuat spending a point of Legend, you can renew the meat
(Relic 2-5 1-4 Purviews, 1 Unique Power) from the bones of a consumed meal as long as it is
Arnuat are amulets, small articles carried on a left alone overnight.
person or inserted into his weapons. Any item that
was believed to be once held by one of the Gods Soul Cutter
retained the touch of their power. Arnuat were (Relic 4 2 Unique Powers, 1 Item En-
typically crafted from animal materials; the spirit hancement)
of the animal would have an effect on the type of Soul Cutter appears to be an amulet or charm
powers that it would supply to its bearer. Arnuat about five inches long carved from walrus ivory in
would also protect their bearers from kusuinek the
the shape of a bladeless knife handle. Only those as any kind of appropriate mortal template with the
who observe the knife with Death Senses or similar following additions: Legend 2, Occult 3, Medicine
powers can see the ghostly, insubstantial blade. 3, Epic Perception at (Legend -1), The Unlidded
While a bladeless knife is not a useful weapon Eye, Death Senses, and Assess Health (the effects
against most corporeal opponents, Soul Cutter is of these Boons are innate powers and do not
able to directly harm insubstantial spirits even if require Birthrights to channel). Imainak ingitsut are
they possess a physical being and without harming inherently resistant to the machinations of what the
the possessed body. Soul Cutter is also effective Siberian and Inuit people perceived as witchcraft;
against those who practice kusuinek, or magic for all uses of Magic, Mystery, and Prophecy against
selfish ends the weapons intangible blade cuts them gain a difficulty equal to their Legend. Imainak
beings that can use the Magic Purview and adds +1 ingitsut have a Follower rating two dots higher than
bonus dice to its damage for every level of Magic the the mortal template (anywhere from generic mortals
target has. Because its blade is invisible as well as to experienced soldiers) that they are based on.
insubstantial it is more difficult to avoid, granting it a Their base Legend can be increased by 1 for each
+1 Accuracy bonus. extra dot added to their Birthright cost.
GUIDES Yara
(Followers 3)
Tunek Yara are spirits of tents and houses (much like
Hidden Folk see Scion: Ragnarok) that will
(Guide 3-5)
maintain and protect their dwelling. If their house is
A tunek (plural: tornit) is an eminent inue of the
abandoned, they turn into kelet (see below).
inland areas of the North. Their dwellings are partly
situated in areas visited by men, but the entrances
are hidden by foliage and soil. Tornit are twice CREATURES
the size of men, but lead the same lifestyle. They
travel to the sea to hunt in foggy weather, but do so Tornak
without kayaks, sitting on the waters surface. They (Creature 4)
are wise men, and know the thoughts of men before A tornak is a spirit assistant. Since Kutkhu was the
they are spoken. Tornit use the traits of a Legend first to teach the Northern people shamanism,
6 Elder Giant with (Legend -2) Epic Manipulation, a tornak is most often represented as a raven
Epic Intelligence, and Epic Wits. They typically have (however, if you identify strongly with another type
(Legend -1) Magic and Mystery as well. of animal spirit, the tornak will take that form). In its
role as an assistant and familiar, a tornak can assist
Aunralit with rituals and Occult rolls (offering a bonus die to
(Guide 1-4) teamwork rolls).
Forests, lakes, rivers, and types of animals are
animated by spirit masters, called aunralit. Aunralit A tornak takes the form of an animal with both
function much like Nymphs or Kunitsukami (see the Nemean and ghost templates with a Legend
Scion: Hero). rating that remains two lower than yours. It gains
five Virtue dots to divide between the Vairgit
Virtues when this Birthright is purchased. Its Epic
FOLLOWERS Attributes do not have to be Physical in nature,
they can be divided however you choose. Due to
Imainak Ingitsut its insubstantial and invisible (without the proper
(Followers 3-5) Knacks or Boons to perceive spirits) nature, a tornak
Imainak ingitsut are not of common kind, not like may be of little direct aid in combat unless one is
other people. They are otherwise normal humans battling evil spirits. In its role as a guardian spirit, a
gifted with special endowments in the service of the tornak can use any and all Guardian Boons that you
people and the Gods. Imainak ingitsut are otherwise know without needing a Birthright to channel them,
but it can only use them on you. creatures Duty in its Virtue rating. The tupilaq hunts
for the sake of indulging in its twisted pleasures, not
Nemean Mammoth out of any real loyalty for its master.
(Creature 5)
Apply the Nemean template to an elephant (see While these creatures originate among the
Scion: Hero), then add +2 to Strength and Stamina Inuit people, the Gods of the Inuit people
and the Frost Immunity Boon. Mammoths were look disfavorably upon the creation of these
often a sign of ill fortune due to the powerful monstrosities. They are untrustworthy, unreliable
taboos and rules concerning their remains living and ultimately dangerous. Still, its not unheard of
mammoths are servants of the kelet as often as for a Scion of Sedna to have such a creature in her
they are servants of the Vairgit. Though a Nemean possession, especially in this time of war when no
mammoth is a very powerful ally, its tremendous size advantage can be left unconsidered. They are often
(24 feet at the shoulder!) makes it impractical in any given a small figurine of the tupilaq carved from
situation that requires finesse or subtlety. whale bone or the tusks of narwhals or walruses. In
addition to summoning to tupilaq from the nearest
body of cold water (even a cup of ice water will do as
Tupliaq
the creature claws and scrapes its way from the glass
(Creature 3, Relic 2 1 Purview, 1 Birth- and expands to its full size in a grotesque display of
right Connection) displaced flesh), the figurine also gives access to the
The tupilaq is not a creature that many of the Gods Death Purview.
or Scions are eager to speak about. The creatures
creation is often taboo and the uses for the creature Virtues: Endurance 4, Rapacity 1 (at first), Order 1,
are meant to be kept secret. The tupilaq is an Vengeance 2
avenging creature of Inuit legend that is created Strength 7, Dexterity 4, Stamina 5, Charisma 0,
from using various objects such as body parts (bone, Manipulation 0, Appearance 0, Perception 6,
hair, etc...) and sometimes body parts taken from Intelligence 2, Wits 4
the corpses of children. The resultant creature is an Athletics 3, Awareness 5, Brawl 4, Fortitude 3,
abomination to behold. No two ever look the same, Investigation 4, Presence 4 (Intimidation only),
but all of them are monstrous, with bulging flesh, Stealth 3, Survival 4
emaciated limbs, open, weeping sores and other Supernatural Powers:
disfiguring traits. Epic Attributes - Epic Strength 2 (Crushing Grip, Holy
Rampage), Epic Dexerity 1 (Monkey Climber), Epic
The true horror of the tupilaq however, is that Stamina 2 (Holy Fortitude, Damage Conversion),
despite the fact that it is a skilled hunter and never Epic Perception 2 (Predatory Focus, Supernal Hunter,
gives up its prey once it has it, if it is sent to hunt Telescopic Senses)
down a creature of Legend, the target may redirect
the tupilaq back at its master. This becomes easier Invisibility - The tupilaq must often go places where
as the tupilaq continues to kill unless its owner takes it must go unseen. By spending two Legend, the
steps to ensure that its wickedness does not grow. tupilaq may make itself completely invisible for the
The wickedness of the tupilaq is linked to the actions scene. Beings with supernatural perceptions may
of its summoner. Each time the tupilaq is sent to kill roll Perception + Awareness against the tupilaqs
a target, it gains a Rapacity rating. The higher its Wits + Stealth to notice its arrival.
Rapacity, the more likely it is to turn on its master. Its
Rapacity may be kept in check by having the owner Rapacious Turncoat - If a being of Legend notices the
make public confessions regarding the actions of tupilaq coming for him, he can make a Legend roll
the tupilaq to others. If the act of summoning and (difficulty of the owners Legend minus the tupilaqs
dispatching the tupilaq is made a public spectacle, Rapacity rating, minimum difficulty of 1). If the
the creature does not gain the Rapacity. Regardless, target succeeds, the tupilaq hesitates in its attack
the tupilaq always has at least a Rapacity of 1. It can agains tthe target and then retreats, changings its
never be cleansed fully. This Rapacity replaces the focus to hunting its master instead. If the owner
makes a public confession of the tupilaqs actions to
someone who didnt already know about them, then
the tupilaq will hold off in its attack and revert to
the owners control again. This also causes it to lose
a point of Rapacity as long as this doesnt reduce it
below 1.
Willpower: 6
Legend: 3, Legend Points: 9