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Computer Vision, Pattern Recognition,

Computer Graphics, Computer Games,


Virtual Reality and Augmented Reality
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This section of the library was updated on 18 October 2015.
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(available at:
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Professor Joseph Vaisman
Department of Computer Science and Engineering, NYU-Poly
jv@competitive-learning.org
Table of Contents
Mathematical Tools and Methods
Geometry and Computing
Computer Vision
Pattern Recognition
Computer Graphics
Android Game Development
iOS Game Development
Computer Games: Early Days
Computer Games
Virtual Reality and Augmented Reality
Legal Matters
Reference Material
Additional Web Resources
Odds & Ends
Mathematical Tools and Methods =========
Foundation Mathematics for Computer Science:
A Visual Approach
John Vince
Springer, 2015, ISBN 978-3-319-21437-5
http://dx.doi.org/10.1007/978-3-319-21437-5

Mathematical Structures for Computer Graphics


Steven J. Janke
Wiley, 2015, ISBN 9781118712191
*** Search on the ISBN number above ***
http://library.books24x7.com/

Mathematics for Computer Graphics, Fourth Edition


John Vince
Springer, 2014, ISBN 978-1-4471-6290-2
http://dx.doi.org/10.1007/978-1-4471-6290-2

Matrix Transforms for Computer Games and Animation


John Vince
Springer, 2012, ISBN 978-1-4471-4321-5
http://dx.doi.org/10.1007/978-1-4471-4321-5

Essential Mathematics for Games and Interactive


Applications, Second Edition
James M. Van Verth and Lars M. Bishop
Elsevier, 2008, ISBN 978-0-12-374297-1
http://www.sciencedirect.com/science/book/9780123742971

Mathematical and Computer Programming Techniques for


Computer Graphics
Peter Comninos
Springer, 2006, ISBN 978-1-84628-292-8
http://dx.doi.org/10.1007/978-1-84628-292-8

Implicit Curves and Surfaces:


Mathematics, Data Structures and Algorithms
Abel J.P. Gomes, Irina Voiculescu, Joaquim Jorge,
Brian Wyvill, and Callum Galbraith
Springer, 2009, SBN 978-1-84882-406-5
http://dx.doi.org/10.1007/978-1-84882-406-5

Innovations for Shape Analysis: Models and Algorithms


Michael Breub, Alfred Bruckstein, and Petros Maragos
(Editors)
Springer, 2013, ISBN 978-3-642-34141-0
http://dx.doi.org/10.1007/978-3-642-34141-0

Digital Functions and Data Reconstruction:


Digital-Discrete Methods
Li M. Chen
Springer, 2013, ISBN 978-1-4614-5638-4
http://dx.doi.org/10.1007/978-1-4614-5638-4

Discrete Calculus:
Applied Analysis on Graphs for Computational Science
Leo J. Grady and Jonathan R. Polimeni
Springer, 2010, ISBN 978-1-84996-290-2
http://dx.doi.org/10.1007/978-1-84996-290-2

Mastering the Discrete Fourier Transform in One, Two or


Several Dimensions: Pitfalls and Artifacts
Issav Amidror
Springer, 2013, ISBN 978-1-4471-5167-8
http://dx.doi.org/10.1007/978-1-4471-5167-8

Fourier Analysis and Imaging


Ronald Bracewell
Springer, 2003, ISBN 978-1-4419-8963-5
http://dx.doi.org/10.1007/978-1-4419-8963-5

Applied Graph Theory in Computer Vision and Pattern


Recognition
Abraham Kandel, Horst Bunke, and Mark Last (Editors)
Springer, 2007, ISBN 978-3-540-68020-8
http://dx.doi.org/10.1007/978-3-540-68020-8

Probabilistic Graphical Models: Principles and Applications


Luis Enrique Sucar
Springer, 2015, ISBN 978-4471-6699-3
http://dx.doi.org/10.1007/978-1-4471-6699-3

The graph matching problem


Lorenzo Livi and Antonello Rizzi
Pattern Analysis and Applications,
Volume 16, Number 3 (August 2013)
http://dx.doi.org/10.1007/s10044-012-0284-8

Handbook of Mathematical Methods in Imaging


Otmar Scherzer (Editor)
Springer, Live Reference Constantly updated,
ISBN 978-3-642-27795-5
http://dx.doi.org/10.1007/978-3-642-27795-5

Finite Topology as Applied to Image Analysis


V. A. Kovalevsky
Computer Vision, Graphics, and Image Processing,
Volume 46, Number 2 (May 1989)
http://dx.doi.org/10.1016/0734-189X(89)90165-5

On Topology as Applied to Image Analysis


Gabor T. Herman
Computer Vision, Graphics, and Image Processing,
Volume 52, Number 2 (December 1990)
http://dx.doi.org/10.1016/0734-189X(90)90084-9

Finite Topology and Image Analysis


V. A. Kovalevsky
Advances in Electronics and Electron Physics,
Volume 84 (1992)
http://dx.doi.org/10.1016/S0065-2539(08)61037-9

Topology of Digital Images:


Visual Pattern Discovery in Proximity Spaces
James F. Peters
Springer, 2014, ISBN 978-3-642-53845-2
http://dx.doi.org/10.1007/978-3-642-53845-2

Image and Video Compression:


Fundamentals, Techniques, and Applications
Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandwate,
Halyani A. Joshi, and Shilpa P. Metkar
CRC Press, 2015, ISBN 978-1-4822-2823-6
http://dx.doi.org/10.1201/b17738

Mathematics of Digital Images:


Creation, Compression, Restoration, Recognition
S. G. Hoggar
Cambridge University press, 2006, ISBN 9780511810787
http://dx.doi.org/10.1017/CBO9780511810787

Geophysical Data Analysis: Discrete Inverse Theory,


Third Edition MATLAB Edition
William Menke
Elsevier, 2012, ISBN 978-0-12-397160-9
http://www.sciencedirect.com/science/book/9780123971609

Rethinking Quaternions: Theory and Computation


Ron Goldman
Morgan & Claypool, 2010, ISBN 9781608454211
http://dx.doi.org/10.2200/S00292ED1V01Y201008CGR013
Quaternions for Computer Graphics
John Vince
Springer, 2011, ISBN 978-0-85729-760-0
http://dx.doi.org/10.1007/978-0-85729-760-0

Markov Models for Pattern Recognition:


From Theory to Applications, Second Edition
Gernot A. Fink
Springer, 2014, ISBN 978-1-4471-6308-4
http://dx.doi.org/10.1007/978-1-4471-6308-4

Random Graphs for Statistical Pattern Recognition


David J. Marchette
Wiley, 2004, ISBN 9780471722090
http://dx.doi.org/10.1002/047172209X

Probability on Trees and Networks


Russell Lyons with Yuval Peres
http://php.indiana.edu/~rdlyons/prbtree/prbtree.html

Physics for JavaScript Games, Animation, and Simulations:


With HTML5 Canvas
Dev Ramtal and Adrian Dobre
Springer, 2014, ISBN 978-1-4302-6338-8
http://dx.doi.org/10.1007/978-1-4302-6338-8

Physics for Game Programmers


Grant Palmer
Springer, 2005, ISBN 978-1-4302-0021-5
http://dx.doi.org/10.1007/978-1-4302-0021-5

Enclosing trees
Ernesto Bribiesca, Adolfo Guzman, and Luis A. Martinez
Pattern Analysis and Applications,
Volume 15, Number 1 (February 2012) Pages 1-17
http://dx.doi.org/10.1007/s10044-011-0240-z

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=======================================

Geometry and Computing ================


Digital Geometry:
Geometric Methods for Digital Picture Analysis
Reinhard Klette and Azriel Rosenfeld
Elsevier, 2004, ISBN 978-1-55860-861-0
http://www.sciencedirect.com/science/book/9781558608610

Discrete Differential Geometry and Its Applications to Imaging


and Graphics (special issue)
Emil Saucan and David Gu (Editors)
Axioms, Volume 3, Number 4 (2014)
http://www.mdpi.com/journal/axioms/special_issues/imaging-
graphics
Foundations of Geometric Algebra Computing
Dietmar Hildenbrand
Springer, 2013, ISBN 978-3-642-31794-1
http://dx.doi.org/10.1007/978-3-642-31794-1

Geometric Algebra:
An Object-Oriented Approach for Computer Science
Leo Dorst, Daniel Fontijne, and Stephen Mann
Elsevier, 2007, ISBN 978-0-12-374942-0
http://www.sciencedirect.com/science/book/9780123749420

Geometric Algebra Computing: in Engineering and Computer


Science
Eduardo Bayro-Corrochano and Gerik Scheuermann (Editors)
Springer, 2010, ISBN 978-1-84996-108-0
http://dx.doi.org/10.1007/978-1-84996-108-0

Geometric Algebra for Computer Graphics


John Vince
Springer, 2008, ISBN 978-1-84628-997-2
http://dx.doi.org/10.1007/978-1-84628-997-2

Geometry for Computer Graphics


John Vince
Springer, 2005, ISBN 978-1-84628-116-7
http://dx.doi.org/10.1007/b138852

Geometric Methods and Applications:


For Computer Science and Engineering, Second Edition
Jean Gallier
Springer, 2011, ISBN 978-1-4419-9961-0
http://dx.doi.org/10.1007/978-1-4419-9961-0

Geometric Methods in Signal and Image Analysis


Hamid Krim and A. Ben Hamza
Cambridge University Press, 2015, ISBN 9781139523967
http://dx.doi.org/10.1017/CBO9781139523967

Guide to Computational Geometry Processing:


Foundations, Algorithms, and Methods
Jacob Andreas Baerentzen, Jens Gravesen, Francois Anton,
and Henrik Aanaes
Springer, 2012, ISBN 978-1-4471-4075-7
http://dx.doi.org/10.1007/978-1-4471-4075-7

Multiple View Geometry in Computer Vision, Second Edition


Richard Hartley and Andrew Zisserman
Cambridge University Press, 2003, ISBN 9780511811685
http://dx.doi.org/10.1017/CBO9780511811685

Numerical Geometry of Images:


Theory, Algorithms, and Applications
Ron Kimmel
Springer, 2004, ISBN 978-0-387-21637-9
http://dx.doi.org/10.1007/978-0-387-21637-9

Rotation Transforms for Computer Graphics


John Vince
Springer, 2011, ISBN 978-0-85729-154-7
http://dx.doi.org/10.1007/978-0-85729-154-7

A Short Course in Computational Geometry and Topology


Herbert Edelsbrunner
Springer, 2014, ISBN 978-3-319-05957-0
http://dx.doi.org/10.1007/978-3-319-05957-0

Topology for Computing


Afra J. Zomorodian
Cambridge University Press, 2005, ISBN 978-0-511-54694-5
http://dx.doi.org/10.1017/CBO9780511546945

Voronoi Diagrams and Their Uses (Chapter 19)


Mark L. Burkey, Joy Bhadury, and H. A. Eiselt
http://dx.doi.org/10.1007/978-1-4419-7572-0_19
Foundations of Location Analysis
H. A. Eiselt and Vladimir Marianov (Editors)
Springer, 2011, ISBN 978-1-4419-7572-0
http://dx.doi.org/10.1007/978-1-4419-7572-0

Voronoi Diagrams A Survey of a Fundamental Geometric


Data Structure
Franz Aurenhammer
ACM Computing Surveys,
Volume 23, Number 3 (September 1991)
http://dx.doi.org/10.1145/116873.116880
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=======================================

Computer Vision =======================


Also see:
the Vision shelf in the
Biophysics, Bioinformatics, section.
Computer Vision: A Reference Guide
Katsushi Ikeuchi (Editor)
Springer, 2014, ISBN 978-0-387-31439-6
http://dx.doi.org/10.1007/978-0-387-31439-6

Machine Vision Handbook


Bruce G. Batchelor (Editor)
Springer, 2012, ISBN 978-1-84996-169-1
http://dx.doi.org/10.1007/978-1-84996-169-1

Concise Computer Vision:


An Introduction into Theory and Algorithms
Reinhard Klette
Springer, 2014, ISBN 978-1-4471-6320-6
http://dx.doi.org/10.1007/978-1-4471-6320-6

Real-Time Computer Vision with OpenCV


Kari Pulli, Anatoly Baksheev, Kirill Kornyakov,
and Victor Eruhimov
Communications of the ACM,
Volume 55, Number 6 (June 2012)
http://dx.doi.org/10.1145/2184319.2184337

Computer and Machine Vision:


Theory, Algorithms, Practicalities; Fourth Edition
E. R. Davies
Elsevier, 2012, ISBN 978-0-12-386908-1
http://www.sciencedirect.com/science/book/9780123869081

Computer Vision: Models, Learning, and Inference


Simon J.D. Prince
Cambridge University Press, 2012, ISBN 9780511996504
http://dx.doi.org/10.1017/CBO9780511996504

Machine Vision
Wesley E. Snyder and Hairong Qi
Cambridge University Press, 2010 (2004),
ISBN 9781139168229
http://dx.doi.org/10.1017/CBO9781139168229

Computer Vision: Algorithms and Applications


Richard Szeliski
Springer, 2011, ISBN 978-1-84882-935-0
http://dx.doi.org/10.1007/978-1-84882-935-0

Computer Vision for X-Ray Testing:


Imaging, Systems, Image Databases, and Algorithms
Domingo Mery
Springer, 2015, ISBN 978-3-319-20747-6
http://dx.doi.org/10.1007/978-3-319-20747-6

Computer Vision Metrics: Survey, Taxonomy, and Analysis


Scott Krig
Springer, 2014, ISBN 978-1-4302-5930-5
http://link.springer.com/book/10.1007/978-1-4302-5930-5

Vision-Based Interaction
Matthew Turk and Gang Hua
Morgan & Claypool, 2014, ISBN 9781628452422
http://dx.doi.org/10.2200/S00536ED1V01Y201309COV005

Visual Saliency Computation: A Machine Learning Perspective


Jia Li and Wen Gao
Springer, 2014, ISBN 978-3-319-05642-5, LNCS 8408
http://dx.doi.org/10.1007/978-3-319-05642-5

Communicating Pictures: A Course in Image and Video Coding


David R. Bull
Elsevier, 2014, ISBN 978-0-12-405906-1
http://www.sciencedirect.com/science/book/9780124059061

Guide to Signals and Patterns in Image Processing:


Foundations, Methods and Applications
Apurba Das
Springer, 2015, ISBN 978-3-319-14172-5
http://dx.doi.org/10.1007/978-3-319-14172-5

Computer Vision for X-Ray Testing:


Imaging, Systems, Image Databases, and Algorithms
Domingo May
Springer, 2015, ISBN 978-3-319-20747-6
http://dx.doi.org/10.1007/978-3-319-20747-6

Architectures for Computer Vision:


From Algorithm to Chip with Verilog
Hong Jeong
Wiley, 2014, ISBN 9781118659199
http://dx.doi.org/10.1002/9781118659199

Guide to Signals and Patterns in Image Processing:


Foundations, Methods and Applications
Apurba Das
Springer, 2015, ISBN 978-3-319-14172-5
http://dx.doi.org/10.1007/978-3-319-14172-5

Introduction to Video and Image Processing:


Building Real Systems and Applications
Thomas B. Moeslund
Springer, 2012, ISBN 978-1-4471-2503-7
http://dx.doi.org/10.1007/978-1-4471-2503-7

The Essential Guide to Image Processing


Al Bovik (Editor)
Elsevier, 2009, ISBN 978-0-12-374457-9
http://www.sciencedirect.com/science/book/9780123744579

The Essential Guide to Video Processing


Al Bovik (Editor)
Elsevier, 2009, ISBN 978-0-12-374456-2
http://www.sciencedirect.com/science/book/9780123744562

Emerging Trends in Image Processing, Computer Vision,


and Pattern Recognition
Leonidas Deligiannidis and Hamid R. Arabnia (Editors)
Elsevier, 2015, ISBN 978-0-12-802045-6
http://www.sciencedirect.com/science/book/9780128020456

Fundamentals of Multimedia, Second Edition


Ze-Nian Li, Mark S. Dreew, and Jiangchuan Liu
Springer, 2014, ISBN 978-3-319-05290-8
http://dx.doi.org/10.1007/978-3-319-05290-8

Interactive 3D Multimedia Content:


Models for Creation, Management, Search and Presentation
Wojciech Cellary and Krxysztof Walczak (Editors)
Springer, 2012, ISBN 978-1-4471-2497-9
http://dx.doi.org/10.1007/978-1-4471-2497-9

Multimedia Image and Video Processing, Second Edition


Ling Guan, Yifeng He, and Sun-Yuan Kung (Editors)
CRC Press, 2012, ISBN 978-1-4398-3087-1
http://dx.doi.org/10.1201/b11716
Semantic Multimedia Analysis and Processing
Evaggelos Spyrou, Dimitris Iakovidis, and Phivos Mylonas
(Editors)
CRC Press, 2014, ISBN 978-1-4665-7550-9
http://www.crcnetbase.com/doi/book/10.1201/b17080

Topology of Digital Images:


Visual Pattern Discovery in Proximity Spaces
James F. Peters
Springer, 2014, ISBN 978-3-642-53845-2
http://dx.doi.org/10.1007/978-3-642-53845-2

50 Years of object recognition: Directions forward


Alexander Andreopoulos and John K. Tsotsos
Computer Vision and Image Understanding,
Volume 117, Number 8 (August 2013) Pages 827-891
http://dx.doi.org/10.1016/j.cviu.2013.04.005

Object Class Detection: A Survey


Xin Zhang, Yee-Hong Yang, Zhiguang Han, Hui Wang,
and Chao Gao
ACM Computing Surveys,
Volume 46, Number 1 (October 2013)
http://dx.doi.org/10.1145/2522968.2522978

Foundations of Image Understanding


Larry S. Davis (Editor)
Springer, 2001, ISBN 978-1-4615-1529-6
http://dx.doi.org/10.1007/978-1-4615-1529-6
Special theme: Image Understanding
ERCIM NEWS, Number 95 (October 2013)
*** Click on This issue in pdf ***
http://ercim-news.ercim.eu/en95

Textural Features for Image Classification


Robert M. Haralick, K. Shanmugam, and Itshak Dinstein
IEEE Transactions on Systems, Man and Cybernetics,
Volume 3, Number 6 (November 1973)
http://dx.doi.org/10.1109/TSMC.1973.4309314
Home Page of Robert M. Haralick (Publications)
http://haralick.org/

What are Textons?


Song-Chun Zhu, Cheng-En Guo, Yizhow Wang and Zijian Xu
Texture Analysis and Synthesis (special issue)
International Journal of Computer Vision,
Volume 62, Number 1/2, (April 2005)
http://dx.doi.org/10.1023/B:VISI.0000046592.70770.61

Morphological Image Analysis: Principles and Applications,


Second Edition
Pierre Soille
Springer, 2004, ISBN 978-3-662-05088-0
http://dx.doi.org/10.1007/978-3-662-05088-0

Cognitive Techniques in Visual Data Interpretation


Lidia Ogiela and Marek R. Ogiela
Springer, 2009, ISBN 978-3-642-02693-5
http://dx.doi.org/10.1007/978-3-642-02693-5

Computer Vision for Visual Effects


Richard J. Radke
Cambridge University Press, 2013, ISBN 9781139019682
http://dx.doi.org/10.1017/CBO9781139019682

3D Computer Vision: Efficient Methods and Applications,


Second Edition
Christian Wohler
Springer, 2013, ISBN 978-1-4471-4150-1
http://dx.doi.org/10.1007/978-1-4471-4150-1

3C Vision: Cues, Context and Channels


Virginio Cantoni, Stefano Levialdi, and Bertrand Zavidovique
Elsevier, 2011, ISBN 978-0-12-385220-5
http://www.sciencedirect.com/science/book/9780123852205

Encyclopedia of Color Science and Technology


Ronnier Luo (Editor)
Springer, Live Reference Constantly updated,
ISBN 978-3-642-27851-8
http://dx.doi.org/10.1007/978-3-642-27851-8

Color in Computer Vision: Fundamentals and Applications


Theo Gevers, Arjan Gijsenij, Joost van de Weijer,
and Jaqn-Mark Geusebroek
Wiley, 2012, ISBN 9781118350089
http://dx.doi.org/10.1002/9781118350089

Advanced Color Image Processing and Analysis


Christine Fernandez-Maloigne (Editor)
Springer, 2013, ISBN 978-1-4419-6190-7
http://dx.doi.org/10.1007/978-1-4419-6190-7

Feature Extraction & Image Processing for Computer Vision,


Third Edition
Mark S. Nixon and Alberto S. Aguado
Elsevier, 2012, ISBN 978-0-12-396549-3
http://www.sciencedirect.com/science/book/9780123965493

Visual Texture: Accurate Material Appearance Measurement,


Representation and Modeling
Michal Haindl and Jiri Filip
Springer, 2013, ISBN 978-1-4471-49026
http://dx.doi.org/10.1007/978-1-4471-4902-6

Visibility Algorithms in the Plane


Subir Kumar Ghosh
Cambridge University Press, 2007, ISBN 978-0-511-54334-0
http://dx.doi.org/10.1017/CBO9780511543340

Guide to Medical Image Analysis: Methods and Algorithms


Klaus D. Toennies
Springer, 2012, ISBN 978-1-4471-2751-2
http://dx.doi.org/10.1007/978-1-4471-2751-2
Computer Vision Using Local Binary Patterns
Matti Pietikainen, Abdenour Hadid, Guoying Zhao,
and Timo Ahonen
Springer, 2011, ISBN 978-0-85729-748-8
http://dx.doi.org/10.1007/978-0-85729-748-8

Local Binary Patterns: New Variants and Applications


Sheryl Brahnam, Lakhmi C. Jain, Loris Nanni,
and Alessandra Lumini (Editors)
Springer, 2014, ISBN 978-3-642-39489-4
http://dx.doi.org/10.1007/978-3-642-39289-4

Multidimensional Signal, Image, and Video


Processing and Coding, Second Edition
John W. Woods
Elsevier, 2012, ISBN 978-0-12-381420-3
http://www.sciencedirect.com/science/book/9780123814203

Video Surveillance for Sensor Platforms:


Algorithms and Architectures
Mayssaa Al Najjar, Milad Ghantous, and Magdy Bayoumi
Springer, 2014, ISBN 978-1-4614-1857-3
http://dx.doi.org/10.1007/978-1-4614-1857-3

Smart Cameras
Ahmed Nabil Belbachir (Editor)
Springer, 2010, ISBN 978-1-4419-0953-4
http://dx.doi.org/10.1007/978-1-4419-0953-4
Vision-Realistic Rendering
Brian A. Barsky
http://dx.doi.org/10.1007/978-3-642-25382-9_1
Decoding 1-D Barcode from Degraded Images
Using a Neural Network
A. Zamberletti, I. Gallo, M. Carullo, and E. Binaghi
http://dx.doi.org/10.1007/978-3-642-25382-9_3
ZoomTree: Unrestricted Zoom Paths in
Multiscale Visual Analysis of Relational Databases
Baoyuan Wang, Gang Chen, Jiajun Bu, and Yizhou Yu
http://dx.doi.org/10.1007/978-3-642-25382-9_21
Computer Vision, Imaging and Computer Graphics: Theory and
Applications, International Joint Conference, VISIGRAPP 2010
Paul Richard and Jose Braz (Editors)
Springer, 2011, ISBN 978-3-642-25382-9
http://dx.doi.org/10.1007/978-3-642-25382-9

Where computer vision needs help from computer science


William T Freeman
http://www.siam.org/proceedings/soda/2011/SODA11_063_fr
eemanw.pdf
Proceedings of the Twenty-Second Annual ACM-SIAM
Symposium on Discrete Algorithms, SODA 2011
http://www.siam.org/proceedings/soda/2011/soda11.php
Proceedings, Society for Industrial and Applied Mathematics
http://www.siam.org/proceedings/

Structural Information Theory: The Simplicity of Visual Form


Emanuel Leeuwenberg and Peter A. van der Helm
Cambridge University Press, 2013, ISBN 9781139342223
http://dx.doi.org/10.1017/CBO9781139342223

The Joy of Visual Perception: A Web Book


Peter K. Keiser
http://www.yorku.ca/eye/

Simplicity in Vision:
A Multidisciplinary Account of Perceptual Organization
Peter A. van der Helm
Cambridge University Press, 2014, ISBN 9781139538268
http://dx.doi.org/10.1017/CBO9781139538268

Perception, Sensations and Cortical Function:


Helmholtz to Singer
http://dx.doi.org/10.1002/9781118394267.ch1
History of Cognitive Neuroscience
M. R. Bennett and P. M. S. Hacker
Wiley, 2013, ISBN 9781118394267
http://dx.doi.org/10.1002/9781118394267

Circuits in the Brain:


A Model of Shape Processing in the Primary Visual Cortex
Charles R. Legendy
Springer, 2009, ISBN 978-0-387-88849-1
http://dx.doi.org/10.1007/978-0-387-88849-1

Plasticity in Sensory Systems


Jennifer K. E. Stevens and Laurence R. Harris (Editors)
Cambridge University Press, 2013, ISBN 9781139136907
http://dx.doi.org/10.1017/CBO9781139136907

Introduction to the Senses: From Biology to Computer Science


Terry R.J. Bossomaier
Cambridge University Press, 2012, ISBN 9781139016001
http://dx.doi.org/10.1017/CBO9781139016001

Human-Centric Interfaces for Ambient Intelligence


Hamid Aghajan, Juan Carlos Augusto,
and Ramon Lopez-Cozar Delgado (Editors)
Elsevier, 2010, ISBN 978-0-12-374708-2
http://www.sciencedirect.com/science/book/9780123747082

Machine Learning for Computer Vision


Roberto Cipolla, Ssebastiano Battiato,
and Giovanni Maria Farinella (Editors)
Springer, 2013, ISBN 978-3-642-28661-2
http://dx.doi.org/10.1007/978-3-642-28661-2

Plan, Activity, and Intent Recognition: Theory and Practice


Gita Sukthankar, Christopher Gelb, Hung Bui, Favid Pynadath,
and Robert P. Goldman (Editors)
Elsevier, 2014, ISBN 978-0-12-398532-3
http://www.sciencedirect.com/science/book/9780123985323

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=======================================

Pattern Recognition =====================


Pattern Recognition and Classification: An Introduction
Geoff Dougherty
Springer, 2013, ISBN 978-1-4614-5323-9
http://dx.doi.org/10.1007/978-1-4614-5323-9

Pattern Recognition: An Algorithmic Approach


M. Narashimha Murty and V. Susheela Devi
Springer, 2011, ISBN 978-0-85729-495-1
http://dx.doi.org/10.1007/978-0-85729-495-1

Pattern Recognition, Fourth Edition


Konstantinos Koutroumbas and Sergios Theodoridis
Elsevier, 2009, ISBN 978-1-59749-272-0
http://www.sciencedirect.com/science/book/9781597492720

Introduction to Pattern Recognition: A MATLAB Approach


Sergios Theodoridis, Aggelos Pikrakis,
Konstantinos Koutroumbas, and Dionisis Gavouras
Elsevier, 2010, ISBN 978-0-12-374486-9
http://www.sciencedirect.com/science/book/9780123744869

Internet-Scale Pattern Recognition:


New Techniques for Voluminous Data Sets and Data Clouds
Anang Hudaya Muhamad Amin, Asad I. Khan,
and Benny B. Nasution
CRC Press, 2013, ISBN 978-1-4465-1097-5
http://dx.doi.org/10.1201/b12989

Pattern Recognition, Machine Intelligence and Biometrics


Patrick S.P. Wang (Editor)
Springer, 2011, ISBN 978-3-642-22407-2
http://dx.doi.org/10.1007/978-3-642-22407-2

Rough-Fuzzy Pattern Recognition:


Applications in Bioinformatics and Medical Imaging
Pradipta Maji and Sankar K. Pal
Wiley, 2012, ISBN 9781118119723
http://dx.doi.org/10.1002/9781118119723

Kernel Learning Algorithms for Face Recognition


Jun-Bao Li, Shu-Chuan Chu, and Jeng-Shyang Pan
Springer, 2014, ISBN 978-1-4614-0161-2
http://dx.doi.org/10.1007/978-1-4614-0161-2

Emotion Recognition: A Pattern Analysis Approach


Amit Konar and Aruna Chakraborty (Editors)
Wiley, 2015, ISBN 9781118910566
http://dx.doi.org/10.1002/9781118910566

Handbook of Face Recognition, Second Edition


Stan Z. Lee and Anil K. Jain (Editors)
Springer, 2011, ISBN 978-0-85729-932-1
http://dx.doi.org/10.1007/978-0-85729-932-1

Face Detection and Recognition on Mobile Devices


Haowei Liu
Elsevier, 2015, ISBN 978-0-12-417045-2
http://www.sciencedirect.com/science/book/9780124170452

Visual Analysis of Humans: Looking at People


Thomas B. Moeslund, Adrian Hilton, Volker Kruger,
and Leonid Sigal (Editors)
Springer, 2011, ISBN 978-0-85729-997-0
http://dx.doi.org/10.1007/978-0-85729-997-0

A Review on Video-Based Human Activity Recognition


Shian-Ru Ke, Hoang Le Uyen Thuc, Yong-Jin Lee, Jeng-Neng
Hwang, Jang-Hee Yoo, and Kyong_ho Choi
Computers, Volume 2, Number 2(June 2013)
http://www.mdpi.com/2073-431X/2/2/88

Visual Analysis of Behaviour: From Pixels to Semantics


Shaogang Gong and Tao Xiang
Springer, 2011, ISBN 978-0-85729-670-2
http://dx.doi.org/10.1007/978-0-85729-670-2

Pattern Recognition and Signal Analysis in Medical Imaging,


Second Edition
Anke Meyer-Baese and Volker Schmid
Elsevier, 2014, ISBN 978-0-12-409545-8
http://www.sciencedirect.com/science/book/9780124095458

Scalable Pattern Recognition Algorithms:


Applications in Computational Biology and Bioinformatics
Pradipta Maji and Sushmita Paul
Springer, 2014, ISBN 978-3-319-05630-2
http://dx.doi.org/10.1007/978-3-319-05630-2

Learning about meetings


Been Kim and Cynthia Rudin
Data Mining and Knowledge Discovery,
Volume 28, Number 5-6 (September 2014) Pages 1134-1157
http://dx.doi.org/10.1007/s10618-014-0348-z

Machine Learning for Audio, Image and Video Analysis:


Theory and Applications; Second Edition
Francesco Camastra and Alessandro Vinciarelli
Springer, 2015, ISBN 978-1-4471-6735-8
http://dx.doi.org/10.1007/978-1-4471-6735-8

Statistical Learning and Pattern Analysis for Image and Video


Processing
Nanning Zheng and Jianru Xue
Springer, 2009, ISBN 978-1-84882-312-9
http://dx.doi.org/10.1007/978-1-84882-312-9

Back to the Table of Contents


=======================================
Computer Graphics =====================
An Introduction to Computer Graphics for Artists,
Second Edition
Andrew Paquette
Springer, 2013, ISBN 978-1-4471-5100-5
http://dx.doi.org/10.1007/978-1-4471-5100-5

Introduction to Computer Graphics: Using Java 2D and 3D,


Second Edition
Frank Klawonn
Springer, 2012, ISBN 978-1-4471-2733-8
http://dx.doi.org/10.1007/978-1-4471-2733-8

Learning Processing: A Beginners Guide to


Programming Images, Animation, and Interaction;
Second Edition
Daniel Shiffman
Elsevier, 2015, ISBN 978-0-12-394443-6
http://www.sciencedirect.com/science/book/9780123944436

Processing: Creative Coding and Computational Art


Ira Greenberg
Springer, 2007, ISBN 978-1-4302-0310-0
http://dx.doi.org/10.1007/978-1-4302-0310-0
Processing: Creative Coding and Generative Art in Processing 2
Ira Greenberg, Dianna Xu, and Deepak Kumar
Springer, 2013, ISBN 978-1-432-4465-3
http://dx.doi.org/10.1007/978-1-4302-4465-3

Algorithms and Data Structures:


With Applications to Graphics and Geometry
Jurg Nievergelt and Klaus Hinrichs
The Global Text Project, 2011
http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId=
150

Combinatorial Maps: Efficient Data Structures for


Computer Graphics and Image Processing
Guillaume Damiand and Pascal Lienhardt
CRC Press, 2015, ISBN 978-1-4822-0653-1
http://dx.doi.org/10.1201/b17403

The History of Visual Magic in Computers:


How Beautiful Images are Made in CAD, 3D, VR and AR
Jon Peddie
Springer, 2013, ISBN 978-1-4471-4932-3
http://dx.doi.org/10.1007/978-1-4471-4932-3

Digital Media: A Problem-solving Approach for Computer


Graphics
Rimon Elias
Springer, 2014, ISBN 978-3-319-05137-6
http://dx.doi.org/10.1007/978-3-319-05137-6

Computer Animation: Algorithms and Techniques,


Third Edition
Rick Parent
Elsevier, 2012, ISBN 978-0-12-415842-9
http://www.sciencedirect.com/science/book/9780124158429

Disney Stories: Getting to Digital


Newton Lee and Krystina Madej
Springer, 2012, ISBN 978-1-4614-2102-6
http://dx.doi.org/10.1007/978-1-4614-2101-6

Crowd Simulation, Second Edition


Daniel Thalmann and Soraia Raupp Musse
Springer, 2013, ISBN 978-1-4471-4450-2
http://dx.doi.org/10.1007/978-1-4471-4450-2

The Computer Graphics Manual


David Salomon
Springer, 2011, ISBN 978-0-85729-886-7
http://dx.doi.org/10.1007/978-0-85729-886-7

Material Appearance Modeling: A Data-Coherent Approach


Yue Dong, Stephen Lin, and Baining Guo
Springer, 2013, ISBN 978-3-642-35777-0
http://dx.doi.org/10.1007/978-3-642-35777-0
Digital Design of Nature: Computer Generated Plants and
Organics
Oliver Deussen and Bernd Lintermann
Springer, 2005, ISBN 978-3-540-27104-8
http://dx.doi.org/10.1007/b138606

Introductory Tiling Theory for Computer Graphics


Craig S. Kaplan
Morgan & Claypool, 2009, ISBN 9781608450183
http://dx.doi.org/10.2200/S00207ED1V01Y200907CGR011

Wang Tiles in Computer Graphics


Ares Lagae
Morgan & Claypool, 2009, ISBN 9781598299663
http://dx.doi.org/10.2200/S000179ED1V01Y200903CGR009

Information Theory Tools for Computer Graphics


Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover,
and Ivan Viola
Morgan & Claypool, 2009, ISBN 9781598299304
http://dx.doi.org/10.2200/S00208ED1V01Y200909CGR012]

Back to the Table of Contents


=======================================

Android Game Development =============


Also see:
the Android Development shelf in the
Programming, section.
Pro Android Games, Third Edition
Massimo Nardone and Vladimir Silva
Springer, 2015, ISBN 978-1-4842-0587-7
http://dx.doi.org/10.1007/978-1-4842-0587-7

Beginning Android Games, Second Edition


Mario Zechner and Robert Green
Springer, 2012, ISBN 978-1-4302-4678-7
http://dx.doi.org/10.1007/978-1-4302-4678-7

Android Game Recipes


J. F. DiMarzio
Springer, 2013, ISBN 978-1-4302-5765-3
http://dx.doi.org/10.1007/978-1-4302-5765-3

Beginning Android C++ Game Development


Bruce Sutherland
Springer, 2013, ISBN 978-1-4302-5831-5
http://dx.doi.org/10.1007/978-1-4302-5831-5

Beginning Android 3D Game Development


Robert Chin
Springer, 2014, ISBN 978-1-4302-6548-1
http://dx.doi.org/10.1007/978-1-4302-6548-1
Back to the Table of Contents

=======================================

iOS Game Development =================


Beginning Swift Games Development for iOS
James Goodwill and Wesley Matlock
Springer, 2015, ISBN 978-1-4842-0400-9
http://dx.doi.org/10.1007/978-1-4842-0400-9

Learn Sprite Kit for iOS Game Development


Leland Long
Springer, 2014, ISBN 978-1-4302-6440-8
http://dx.doi.org/10.1007/978-1-4302-6440-8

Back to the Table of Contents


=======================================

Computer Games: Early Days =============


What is a Game?
Wolfgang Kramer
http://www.thegamesjournal.com/articles/WhatIsaGame.shtm
l
Non-Predatory Games
Kate Jones
http://www.thegamesjournal.com/articles/Nonpredatory.shtm
l
My Entire Waking Life
Kevin Maroney
http://www.thegamesjournal.com/articles/MyEntireWakingLif
e.shtml
The Games Journal A Magazine About Boardgames
http://www.thegamesjournal.com/

I Have No Words & I Must Design


Greg Costikyan (1994)
http://www.costik.com/nowords.html
Home Page of Greg Costikyan (Publications)
http://www.costik.com/index.html

Career Guide Feature Story


(Put Your Game Development Education to Work:
How to Choose Coursework for Your Game Career)
****
MDA Framework for Game Design
(MDA: A Formal Approach to Game Design and Game
Research)
****
Home Page of Robin Hunicke (Publications)
http://www.cs.northwestern.edu/~hunicke/pubs/

The Golden Age of Video Games:


The Birth of the Multi-Billion Dollar Industry
Roberto Dillon
CRC Press, 2011, ISBN 978-1-4398-7324-3
http://dx.doi.org/10.1201/b10818

Ready: A Commodore 64 Retrospective


Roberto Dillon
Springer, 2015, ISBN 978-981-287-341-5
http://dx.doi.org/10.1007/978-981-287-341-5

Transactions of the DiGRA


http://todigra.org/index.php/todigra/index
DiGRA Digital Games Research Association
http://www.digra.org/

Gamasutra The Art & Business of Making Games


http://www.gamasutra.com/

Game Studies The International Journal of Computer


Game Research
http://gamestudies.org/

Biblography
http://gamification-research.org/bibliography/
Gamification Research Network
http://gamification-research.org/

Back to the Table of Contents


=======================================

Computer Games =======================


Online Game Pioneers at Work
Morgan Ramsay
Springer, 2015, ISBN 978-1-4302-4186-7
http://dx.doi.org/10.1007/978-1-4302-4186-7

Gamers at Work: Stories Behind the Games People Play


Morgan Ramsey
Springer, 2012, ISBN 978-1-4302-3352-7
http://dx.doi.org/10.1007/978-1-4302-3352-7

The Art of Game Design: A Book of Lenses


Jesse Schell
Elsevier, 2008, ISBN 978-0-12-369496-6
http://www.sciencedirect.com/science/book/9780123694966

Japanese Video Games and Gamers


http://www.soc-eusai2005.org/

Real-Time Visual Effects for Game Programming


Chung-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim,
and Shin-Jin Kang
Springer, 2015, ISBN 978-981-287-487-0
http://dx.doi.org/10.1007/978-981-287-487-0

Playful User Interfaces:


Interfaces that Invite Social and Physical Interaction
Anton Nijholt (Editor)
Springer, 2014, ISBN 978-981-4560-96-2
http://dx.doi.org/10.1007/978-981-4560-96-2

More Playful User Interfaces:


Interfaces that Invite Social and Physical Interaction
Anton Nijholt (Editor)
Springer, 2015, ISBN 978-981-287-546-4
http://dx.doi.org/10.1007/978-981-287-546-4

Game User Experience Evaluation


Regina Bernhaupt (Editor)
Springer, 2015, ISBN 978-3-319-15985-0
http://dx.doi.org/10.1007/978-3-319-15985-0

Playing Along:
Digital Games, YouTube, and Virtual Performance
Kiri Miller
Oxford University Press, 2012, ISBN 9780199753451
http://dx.doi.org/10.1093/acprof:oso/9780199753451.001.000
1

Irresistible Apps: Motivational Design Patterns for Apps,


Games, and Web-based Communities
Chris Lewis
Springer, 2014, ISBN 978-1-4302-6422-4
http://dx.doi.org/10.1007/978-1-4302-6422-4

An Architectural Approach to Level Design


Christopher W. Totten
CRC Press, 2014, ISBN 978-1-4665-8542-3
http://dx.doi.org/10.1201/b17113

Game Magic:
A Designers Guide to Magic Systems in Theory and Practice
Jeff Howard
CRC Press, 2014, ISBN 978-1-4665-6787-0
http://dx.doi.org/10.1201/b16848

The Uncanny Valley


Masahiro Mori
IEEE Robotics & Automation Magazine,
Volume 19, Number 2 (June 2012)
*** Originally published in 1970 ***********
http://dx.doi.org/10.1109/MRA.2012.2192811

The Uncanny Valley in Games & Animation


Angela Tinwell
CRC Press, 2015, ISBN 978-1-4665-8695-6
http://www.crcnetbase.com/isbn/978-1-4665-8694-9

Learn C++ for Game Development


Bruce Sutherland
Springer, 2014, ISBN 978-1-4302-6458-3
http://dx.doi.org/10.1007/978-1-4302-6458-3

Learning C# by Programming Games


Arjan Egges, Jeroen D. Fokker, and Mark H. Overmars
Springer, 2013, ISBN 978-3-642-36580-5
http://dx.doi.org/10.1007/978-3-642-36580-5

HTML5 Game Development Insights


Colt McAnlis, et al.
Springer, 2014, ISBN 978-1-4302-6698-3
http://dx.doi.org/10.1007/978-1-4302-6698-3

Beginning HTML5 Games with CreateJS


Brad Manderscheid
Springer, 2014, ISBN 978-1-4302-6341-8
http://dx.doi.org/10.1007/978-1-4302-6341-8

Advanced Game Design with HTML5 and JavaScript


Rex van der Spuy
Springer, 2015, ISBN 978-1-4302-5801-8
http://dx.doi.org/10.1007/978-1-4302-5801-8

Unity for Absolute Beginners


Sue Blackman
Springer, 2014, ISBN 978-1-4302-6778-2
http://dx.doi.org/10.1007/978-1-4302-6778-2

Pro Unity Game Development with C#


Alan Thorn
Springer, 2014, ISBN 978-1-4302-6745-4
http://dx.doi.org/10.1007/978-1-4302-6745-4

2D Graphics Programming for Games


John Pile
CRC Press, 2013, ISBN 978-1-4665-0190-4
http://dx.doi.org/10.1201/b14871

3D Math Primer for Graphics and Game Development,


Second Edition
Ian Parberry
CRC Press, 2011, ISBN 978-1-4398-6981-9
http://www.crcnetbase.com/isbn/978-1-56881-723-1

Game Invaders:
The Theory and Understanding of Computer Games
Clive Fencott, Mike Lockyer, Jo Clay, and Paul Massey
Wiley, 2012, ISBN 9781118347584
http://dx.doi.org/10.1002/9781118347584

Handbook of Digital Games and Entertainment


Technologies
Ryohei Nakatsu and Matthias Rauterberg (Editors)
Springer, Live Reference Constantly updated,
ISBN 978-981-4560-52-8
http://dx.doi.org/10.1007/978-981-4560-52-8

Handbook of Digital Games


Marios C. Angelides and Harry Agius (Editors)
Wiley, 2014, ISBN 9781118328033
http://dx.doi.org/10.1002/9781118796443

Social Game Design: Monetization Methods and Mechanics


Tim Fields and Brandon Cotton
Elsevier, 2012, ISBN 978-0-240-81766-8
http://www.sciencedirect.com/science/book/9780240817668

Design for Emotion


Trevor van Gorp and Edie Adams
Elsevier, 2012, ISBN 978-0-12-386531-1
http://www.sciencedirect.com/science/book/9780123865311

Game Development Tool Essentials


Alessandro Ardolino et al.
Springer, 2014, ISBN 978-1-4302-6701-0
http://dx.doi.org/10.1007/978-1-4302-6701-0

Gazing at Games: An Introduction to Eye Tracking Control


Vronica Sundstedt
Morgan & Claypool, 2012, ISBN 9781608456505
http://dx.doi.org/10.2200/S00395ED1V01Y201111CGR014

Chapter 14 Human Behavior Analysis in Ambient Gaming


and Playful Interaction
Ben A.M. Schouten, Rob Tieben, Antioine van de Ven,
and David W. Schouten
http://dx.doi.org/10.1007/978-0-85729-994-9_14
Computer Analysis of Human Behavior
Albert Ali Salah and Theo Gevers (Editors)
Springer, 2011, ISBN 978-0-85729-994-9
http://dx.doi.org/10.1007/978-0-85729-994-9

Cultural Diversity for Virtual Characters:


Investigating Behavioral Aspects across Cultures
Brigit Endrass
Springer, 2014, ISBN 978-3-658-04910-2
http://dx.doi.org/10.1007/978-3-658-04910-2

Game Analytics: Maximizing the Value of Player Data


Magy Seif El-Nasr, Anders Drachen, and Alessandro Canossa
(Editors)
Springer, 2013, ISBN 978-1-4471-4769-5
http://dx.doi.org/10.1007/978-1-4471-4769-5

Artificial Intelligence for Computer Games


Pedro Antonio Gonzalez-Calero and Marco Antonio Gomez-
Martin (Editors)
Springer, 2011, ISBN 978-1-4419-8188-2
http://dx.doi.org/10.1007/978-1-4419-8188-2
Introduction to Image Processing Using R:
Learning by Examples
Alejandro C. Frery and Talita Perciano
Springer, 2013, ISBN 978-1-4471-4950-7
http://dx.doi.org/10.1007/978-1-4471-4950-7

Principles of Digital Image Processing:


Fundamental Techniques
Wilhelm Burger and Mark J. Burge
Springer, 2009, ISBN 978-1-84800-191-6
http://dx.doi.org/10.1007/978-1-84800-191-6

Principles of Digital Image Processing: Core Algorithms


Wilhelm Burger and Mark J. Burge
Springer, 2009, ISBN 978-1-84800-195-4
http://dx.doi.org/10.1007/978-1-84800-195-4

Principles of Digital Image Processing: Advanced Methods


Wilhelm Burger and Mark J. Burge
Springer, 2013, ISBN 978-1-84882-919-0
http://dx.doi.org/10.1007/978-1-84882-919-0

Multi-Sensor Data Fusion: An Introduction


H.B. Mitchell
Springer, 2007, ISBN 978-3-540-71559-7
http://dx.doi.org/10.1007/978-3-540-71559-7

Image Fusion: Theories, Techniques and Applications


H.B. Mitchell
Springer, 2010, ISBN 978-3-642-11216-4
http://dx.doi.org/10.1007/978-3-642-11216-4

Music and Game: Perspectives on a Popular Alliance


Peter Moormann (Editor)
Springer, 2013, ISBN 978-3-531-18913-0
http://dx.doi.org/10.1007/978-3-531-18913-0

Creating Games with Unity and Maya:


How to Develop Fun and Marketable 3D Games
Adam Watkins
Elsevier, 2011, ISBN 978-0-240-81881-8
http://www.sciencedirect.com/science/book/9780240818818

Learn Lua for iOS Game Development


Jayant Varma
Springer, 2013, ISBN 978-1-4302-4663-3
http://dx.doi.org/10.1007/978-1-4302-4663-3

Real-World Flash Game Development:


How to Follow Best Practices and Keep Your Sanity, Second
Edition
Christopher Griffith
Elsevier, 2012, ISBN 978-0-240-81768-2
http://www.sciencedirect.com/science/book/9780240817682

Drama Management and Player Modeling for


Interactive Fiction Games
Manu Sharma, Santiago Ontanon, Manish Mehta,
and Ashwin Ram
Computational Intelligence, Volume 26, Number 2 (May 2010)
http://dx.doi.org/10.1111/j.1467-8640.2010.00355.x

Proceedings of the 3rd International Conference on


Fun and Games, Fun and Games 10
**** Click on the Table of Contents ********************
http://dl.acm.org/citation.cfm?id=1823818

Fun with Games - Second International Conference


Panos Markopoulos, Boris de Ruyter, Wijnand IJsselsteijn,
and Duncan Rowland (Editors)
Springer, 2008, ISBN 978-3-540-88322-7, LNCS 5294
http://dx.doi.org/10.1007/978-3-540-88322-7

Making Sense of Space: The design and experience of


virtual spaces as a tool for communication
Iryna Kuksa and Mark Childs
Elsevier, 2014, ISBN 978-1-845334-740-8
http://www.sciencedirect.com/science/book/9781843347408

3D Virtual Worlds and the Metaverse:


Current Status and Future Possibilities
John David N. Dionisio, William G. Burns III,
and Richard Gilbert
ACM Computing Surveys, Volume 45, Number 3 (June 2013)
http://dx.doi.org/10.1145/2480741.2480751
Virtual World Design
Ann Latham Cudworth
CRC Press, 2014, ISBN 978-1-4665-7966-8
http://dx.doi.org/10.1201/b17185

Online Worlds: Convergence of the Real and the Virtual


William Sims Bainbridge (Editor)
Springer, 2010, ISBN 978-1-84882-825-4
http://dx.doi.org/10.1007/978-1-84882-825-4

The Virtual Future


William Sims Bainbridge
Springer, 2011, ISBN 978-0-85729-904-8
http://dx.doi.org/10.1007/978-0-85729-904-8

eGods: Faith versus Fantasy in Computer Gaming


William Sims Bainbridge
Oxford University Press, 2013, ISBN 9780199935819
http://dx.doi.org/10.1093/acprof:oso/9780199935819.001.000
1

Reinventing Ourselves:
Contemporary Concepts of Identity in Virtual Worlds
Anna Peachey and Mark Childs (Editors)
Springer, 2011, ISBN 978-0-85729-361-9
http://dx.doi.org/10.1007/978-0-85729-361-9

The Horde is Evil


Edward Castronova (December 24, 2005)
**** Debate over the significance of avatar choice ****
http://terranova.blogs.com/terra_nova/2005/12/the_horde_is
_ev.html
Terra Nova Blog
http://terranova.blogs.com/terra_nova/

Is Requirements Engineering Useless in Game Development?


Jussi Kasurinen, Andrey Maglyas, and Kari Smolander
http://dx.doi.org/10.1007/978-3-319-05843-6_1
Requirements Engineering: Foundation for Software Quality
20th International Working Conference, REFSQ 2014
Camille Salinesi and Inge van de Weerd (Editors)
Springer, 2014, LNCS 8396, ISBN 978-3-319-05843-6
http://dx.doi.org/10.1007/978-3-319-05843-6

Software engineering research for computer games:


A systematic review
Apostolos Ampatzoglou and Ioannis Stamelos
Information and Software Technology,
Volume 52, Issue 9 (September 2010)
http://dx.doi.org/10.1016/j.infsof.2010.05.004

Augmented Learning:
Research and Design of Mobile Educational Games
Eric Klopfer
MIT Press, 2008, ISBN 97802622113151
http://dx.doi.org/10.7551/mitpress/9780262113151.001.0001
Cognitive Neuroscience of Human Systems:
Work and Everyday Life
Chris Forsythe, Huafei Liao, Michael Trumbo,
and Rogelio E. Cordona-Rivera
CRC Press, 2015, ISBN 978-1-4665-7058-0
http://dx.doi.org/10.1201/b17445

Back to the Table of Contents


=======================================

Virtual Reality and Augmented Reality =====


Immersed in Media:
Telepresence Theory, Measurement & Technology
Matthew Lombard, Frank Biocca, Janathan Freeman,
Wijnand IJsselsteijn, and Rachel J. Schaevitz (Editors)
Springer, 2015, ISBN 978-3-319-10190-3
http://dx.doi.org/10.1007/978-3-319-10190-3

Virtual Realitys Moment


D. Kushner
IEEE Spectrum, Volume 51, Number 1 (January 2014)
http://dx.doi.org/10.1109/MSPEC.2014.6701429

Handbook of Virtual Environments:


Design, Implementation, and Applications, Second Edition
Kelly S. Hale and Kay M. Stanney (Editors)
CRC Press, 2015, ISBN 978-1-4665-1185-9
http://dx.doi.org/10.1201/b17360

Virtual Realities: International Dagstuhl Seminar, 2013


Guido Brunett, Sabine Coquillart, Robert van Liere,
Gregory Walsh, and Libor Vasa (Editors)
Springer, 2015, ISBN 978-3-319-17043-5, LNCS 8844
http://dx.doi.org/10.1007/978-3-319-17043-5

Introduction to Virtual Reality


John Vince
Springer, 2004, ISBN 978-0-85729-386-2
http://dx.doi.org/10.1007/978-0-85729-386-2

Designing Virtual Reality Systems: The Structured Approach


Gerard Jounghy Kim
Springer, 2005, ISBN 978-1-84628-230-0
http://dx.doi.org/10.1007/978-1-84628-230-0

Virtual Reality: Concepts and Technologies


Philippe Fuchs, Guillaume Moreau, and Pascal Gitton (Editors)
CRC Press, 2011, ISBN 978-0-203-80295-3
http://dx.doi.org/10.1201/b11612

Virtual Reality Technology and Applications


Matjaz Mihelj, Domen Novak, and Samo Begus
Springer, 2014, ISBN 978-94-007-6910-6
http://dx.doi.org/10.1007/978-94-007-6910-6
Virtual Reality in Medicine
Robert Riener and Matthias Harders
Springer, 2012, ISBN 978-1-4471-4011-5
http://dx.doi.org/10.1007/978-1-4471-4011-5

Virtual Reality and Animation for MATLAB and Simulink


Users: Visualization of Dynamic Models and Control
Simulations
Nassim Khaled
Springer, 2012, ISBN 978-1-4471-2330-9
http://dx.doi.org/10.1007/978-1-4471-2330-9

Haptics for Virtual Reality and Teleoperation


Matjaz Mihelj and Janez Podobnik
Springer, 2012, ISBN 978-94-007-5718-9
http://dx.doi.org/10.1007/978-94-007-5718-9

Haptic Interaction: Perception, Devices and Applications


Hiroyuki Kajimoto, Hideyuki Ando, and Ki-Uk Kyung (Editors)
Springer, 2015, ISBN 978-4-431-55690-9
http://dx.doi.org/10.1007/978-4-431-55690-9

Product Engineering: Tools and Methods Based on Virtual


Reality
Doru Talaba and Angelos Amditis
Springer, 2008, ISBN 978-1-4020-8200-9
http://dx.doi.org/10.1007/978-1-4020-8200-9
Mixed Reality: A Survey
Enrico Costanza, Andreas Kunz, and Morten Fjeld
http://dx.doi.org/10.1007/978-3-642-00437-7_3
Human Machine Interaction: Research Results of the MMI
Program
Denis Lalanne and Jurg Kohlas (Editors)
Springer, 2009, ISBN 978-3-642-00437-7
http://dx.doi.org/10.1007/978-3-642-00437-7

The Engineering of Mixed Reality Systems


Emmanuel Dubois, Philip Gray, and Laurence Nigay
Springer, 2010, ISBN 978-1-84882-733-2
http://dx.doi.org/10.1007/978-1-84882-733-2

Digital Realities: Dagstuhl Seminar 2008


Sabine Coquillart, Guido Brunett, and Greg Welch (Editors)
Springer, 2011, ISBN 978-3-211-99178-7
http://dx.doi.org/10.1007/978-3-211-99178-7

Human Walking in Virtual Environments:


Perception, Technology, and Applications
Frank Steinicke, Yon Visell, Jennifer Campos,
and Anatole Lecuyer (Editors)
Springer, 2013, ISBN 978-1-4419-8432-6
http://dx.doi.org/10.1007/978-1-4419-8432-6

Handbook of Augmented Reality


Borko Furht (Editor)
Springer, 2011, ISBN 978-1-4614-0064-6
http://dx.doi.org/10.1007/978-1-4614-0064-6

Understanding Augmented Reality:


Concepts and Applications
Alan B. Craig
Elsevier, 2013, ISBN 978-0-240-82408-6
http://www.sciencedirect.com/science/book/9780240824086

Augmented Reality: An Emerging Technologies Guide to AR


Gregory Kipper and Joseph Rampolla
Elsevier, 2013, ISBN 978-1-59749-733-6
http://www.sciencedirect.com/science/book/9781597497336

A Survey of Augmented Reality


Ronald T. Azuma
Presence: Teleoperators and Virtual Environments,
Volume 6, Number 4 (August 1997)
http://www.ronaldazuma.com/publications.html

A Survey of Augmented Reality Technologies,


Applications and Limitations
D.W.F. van Krevelen and R. Poelman
International Journal of Virtual Reality, Volume 9, Number 2
(2010)
http://scholar.google.com/citations?user=4dIxTCwAAAAJ&hl=e
n
Merging the Real and the Synthetic in Augmented 3D Worlds:
A Brief Survey of Applications and Challenges (Chapter 3)
Athanasios M. Demiris
http://dx.doi.org/10.1007/978-1-4614-8373-1_3
3D Future Internet Media
Ahmet Kondoz and Tasos Dagiuklas (Editors)
Springer, 2014, ISBN 978-1-4614-8373-1
http://dx.doi.org/10.1007/978-1-4614-8373-1

Pro Android Augmented Reality


Raghav Sood
Springer, 2012, ISBN 978-1-4302-3946-8
http://dx.doi.org/10.1007/978-1-4302-3946-8

Recent Trends of Mobile Collaborative Augmented Reality


Systems
Leila Alem and Weidong Huang (Editors)
Springer, 2011, ISBN 978-1-4419-9845-3
http://dx.doi.org/10.1007/978-1-4419-9845-3

Mobile Augmented Reality for Human Scale Interaction with


Geospatial Models: The Benefit for Industrial Applications
Gerhard Schall
Springer, 2013, ISBN 978-3-658-00197-1
http://dx.doi.org/10.1007/978-3-658-00197-1

Human Factors in Augmented Reality Environments


Weidong Huang, Leila Alem, and Mark A. Livingston (Editors)
Springer, 2013, ISBN 978-1-4614-4205-9
http://dx.doi.org/10.1007/978-1-4614-4205-9

Virtual, Augmented and Mixed Reality: Applications of Virtual


and Augmented Reality; 6th International Conference, VAMR
2014
Randall Shumaker and Stephanie Lackey (Editors)
Springer, 2014, ISBN 978-3-319-07464-1, LNCS 8526
http://dx.doi.org/10.1007/978-3-319-07464-1

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Legal Matters ==========================


Augmented Reality Law, Privacy, and Ethics:
Law, Society, and Emerging AR Technologies
Brian D. Wassom
Elsevier, 2015, ISBN 978-0-12-800208-7
http://www.sciencedirect.com/science/book/9780128002087

Security and Privacy for Augmented Reality Systems


Franciska Roesner, Tadayoshi Kohno, and David Molnar
Communications of the ACM,
Volume 57, Number 4 (April 2014)
http://dx.doi.org/10.1145/2580723.2580730
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=======================================

Reference Material =====================


Image Processing Handbook, The; Sixth Edition
John C. Russ
CRC Press, 2011, ISBN 978-1-4398-4063-4
http://dx.doi.org/10.1201/b10720

Lossless Compression Handbook


Khalid Sayood
Elsevier, 2003, ISBN 978-0-12-620861-0
http://www.sciencedirect.com/science/book/978012620
8610

Mathematical Methods in Imaging, Handbook of


Otmar Scherzer (Editor)
Springer, Live Reference Constantly updated,
ISBN 978-3-642-27795-5
http://dx.doi.org/10.1007/978-3-642-27795-5

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Additional Web Resources ===============
The Battle for Wesnoth free, turn-based tactical strategy
game
http://www.wesnoth.org/

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=======================================

Odds & Ends ===========================


Fusion of Smart, Multimedia and Computer Gaming
Technologies: Research, Systems and Perspectives
Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain,
and Robert J. Howlett (Editors)
Springer, 2015, ISBN 978-3-319-14645-4
http://dx.doi.org/10.1007/978-3-319-14645-4

Mobile Services for Toy Computing


Patrick C. K. Hung (Editor)
Springer, 2015, ISBN 978-3-319-21323-1
http://dx.doi.org/10.1007/978-3-319-21323-1
Gamification in Education and Business
Torsten Reiners and Lincoln C. Wood (Editors)
Springer, 2015, ISBN 978-3-319-10208-5
http://dx.doi.org/10.1007/978-3-319-10208-5

Transforming Learning and IT Management through


Gamification
Edmond C. Prakash and Madhusudan Rao
Springer, 2015, ISBN 978-3-319-18699-3
http://dx.doi.org/10.1007/978-3-319-18699-3

Exploratory Data Analysis Using Fisher Information


B. Roy Frieden and Robert A. Catenby (Editors)
Springer, 2007, ISBN 978-1-84628-777-0
http://dx.doi.org/10.1007/978-1-84628-777-0

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