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THE PHYSICIAN P n the silent forest a young halfling concentrates, holding his hands up to a wounded ealf, mending it with gentle words and the weave of his magic. White ‘motes of light all from his expert hands, dancing along the body of the infant creature infront of him and returning toi its mobility tanding nobly upon the battlefield an experienced hum clad in blood stained robes raises a bell carrying staf into th air its sharp peals retarning health and vigor tothe broken knights that surround her. In contrast, her s ‘opponents are stained with a debilitating sickly pallor strength fails them and their grip grows wealk. With book in hand and a glowing creature at his side, bespectacled elf combs through the ruins of a desolated town, searching for survivors. His ight bearing partner searches 100, crawling into places its master could not otherwise reach to find someone who needs aid. Physicians are magic users ofa diflerent sort than most Whereas others may cast theie spells for their own utility ta harm, the physician focuses their magic on healing and) improving the lives ofthose around them. Their work lies independent of service to any deity; instead, they draw th healing power from the very earth and soil they walk pom tapping into the life-eece that swirls around all living creatures in order to repairand to mend ‘Tue Art oF Puysick “The magie of a physician is not divine in origin by any means This form of magic isknown as *Physick”. Though its source can be atributed to any deity ofthe earth or of fertliyit actually draws its poster from the very life that created the physician in the first place. Theis is not an order of combat, but one of healing and mending. While a physician may be seen on the battlefield their role is simply to support those ‘with the strength to fight, This isnot to say thatthe physician is incapable of self-defense, but that their central focus isa nigh absolute dedicaton to provide aid wherever itis needed. A Sacrep OatH or HUMANITY The act of becoming a physician is a hallowed and respected choice. However, it is not a simple one. While there exists those that are born wth an inherent "talent" for physick, the vast majority of physicians come from colleges and schools dedicated to the practice. There, a fledgling physician must swear an oath that has been passed down through generations upon generations of physicians before him. This oath ealls for respect for those that came before him it alls for a promise to do all that necessary forthe sickand those that need care, and it calls, sympathy for his fellow man, whether sick or heathy. This cath must be sworn by all those who wish to become physicians recognized by the Grand Academies and thus gain access to the knowlecge they keep, as well asthe ability © lavrfully make coin by physick. THE PHYSICIAN Level Proficiency Bonus Features Ist +2 Spelicasting, Succor 2nd +2 Healer's Art 3rd 2 = 4th 42. Ability Score Improvement sth 3 S 6th 3 7th 8 = 8th 3 Healer’s Art Feature Ability Score Improvement Sth +4 = Voth +4 uth 4 = 12th +4 Ability Score improvement 13th s > v4tth +5 15th s 16th + Ability Score Improvement 17th +6 = 18th +6 — 19th 46 Ability Score improvement +6 Preceptor of Physick Healer's Art Feature Healer’s Art Feature Benediction. CREATING A PHYSICIAN While creating a physician, ics important to decide upon just hhow they came across the art of physick. Since physick is not ‘very common magical source, your physician needs to have some way of discovering or connecting to it. Were you born with a connection to a strange source of magic you have yet, {ofind in anyone else? Or are you a student in one of the Grand Academies of Physik that exist in the Realms? Perhaps you are the child of some former physician who now passes their legacy upon their child? How do you use Physick? Are you a wandering doctor, helping people wherever you find them? Or are you a scholar working long into the night to improve your eraft? Perhaps. ‘you take a less selfless view of your skill. and instead offer ‘your services to the highest bidder? Do you do your work in uiet, or amid the hustle and bustle of cities? What is your end goal? Quick Burp You can make a physician quickly by following these instructions. First, Wisdom should be your highest ability score, followed by Dexterity or Constitution. Then take the Sage background Third, choose the Soothe, Guidance, and ‘Spare the Dying cantsips, along with the 1st level spells Healing Word, Heroism, Mage Armor, and Cure Wounds. Cass FEATURES As a physician, you gain the following class features Hrr Ports Hit Dice: 146 per physician level Hit Points at Ist Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution ‘modifier per physician level after Ist PRoricreNcres ‘Armor: None ‘Weapons: Daggers, darts, slings, quarterstalfs ‘Tools: Herbalism Kit Saving Throws: Dexerity, Wisdom Skills: Choose two from Medicine, Areana, Survival Eguieenr You start with the following equipment, in adlition to the equipment granted by your background: Agquarterstaff (aa component pouch or (b)a medical focus (@a scholar's pack or (b) an explorer's pack ‘© An herbalism kit SPELLCASTING [As an artisan of physick, you have access toa spellbook that ‘contains the knowledge ofa relatively unknown font of magic. Your connection to this source has given you access to the first hints of lf bringing power to which you will soon grow accustomed Sec the end ofthis document for the physician spell ist Canis At Ist level you know three cantrips of your choice from the physician spell list. You learn additional physician cantrips of ‘your choice at higher levels, as shown in the Cantrips Known column ofthe Physician table Your SPELLBOOK The spells that you add to your spellbook as you gain levels reflect the experience you will undoubtedly gain in the medical field. You might find other spells during your adventures. You could discover a spell scrawled 6n a scrollin the annals ofa sanatorium, for example, or in an ancient tome from a long-dead scholar. Copying-a Spell into the Book When you find a physician spell of 1st level or higher, you can add it to your spellbook if it is ofa level for which you have spell Slots and if you can spare the time to decipher and copy it Copying a spell into your spellbook involves reproducing the basic form of the spell, then allowing the general form of the spell to enter your mind. You ‘must practice the spel until you are able to call upon the physick within you using that spell Ther, you must, copy the spell down into your spelbook using your ‘own personal notation. For each level of the spell, the process takes 3 hours. and costs 20 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the materials needed to record the spell into your spellbook. ‘the Book You can copy a spell from your ‘own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is, just lke copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 5 gp for each level of the copied spell. Ifyou lose your spelibook, you can use the same procedure to transcribe the spells that you have Prepared into a new spellbook. Filling out the Femainder of your spelibook requires you to find new spells to do s0, as normal. For this reason, many physicians keep backup spellbooks ina safe place. ‘Their offic, for example. The Book's Appearance. Your spelibook is a unique compilation of spells, withits own decorative flourishes and margin notes. It might be a standard- issue spellbook given to you by your Grand Academy, plain and unremarkable. it might be a large antiquated {textbook your mother possessed that she was unable to.use. It might even be a loose connection of notes after your previous spellbook was ruined in a rather messy operation. Mepical Foci Physicians have their own foci, though there is some ‘overlap between their foci and those of other magical disciplines. Medical Foci are as follows: tem Cost Weight Staff Sep 4ibs Brass Bell 20g Sibs Rod 10 gp lbs Yew Wand 1Ogp 1 Ibs Blooming Mistletoe Sprig Ve = SPELLBOOK, {At Ist evel, you have a spellbook containing four Ist-level physician spells of your choice. PREPARING AND CASTING SPELLS ‘The physician table shows how many spell slots you have to cast your spells of Ist level and higher. To cast one of these spelis, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest You prepare the lst of physician spells that are available for you to cast. To do so. choose a number of physician spells from your spelibook equal to your Wisdom modifier + your physician level (minimum of one spell. The spells must be of level for which you have spel slots. For example, ifyou are a 3rdlevel physician, you have four Istlevel and two 2nct-evel spell slots. With a Wisdom of 16, {your list of prepared spells can include six spells of Ist or 2nd level, in any combination. Ifyou prepare the Lstlevel spell cure wounds, you can cast it using a Istlevel or 2nd- level slot Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish «long rest. Preparing a new list of physician spells requires time studying the spells and re-attuning to the Source of Physick: atleast 1 minute per spell level for each spell on ‘your list, SpELLoasTING ABILITY Wisdom is your spellcasting ability for your Physician spells since you learn them through practice and an internal attunement to healing magic. You use your Wisdom whenever a spell refers to your spellcasting abi. In addition, ou use your Wisdom modifier when setting the saving throw DC fora physician spell you cast and when, ‘making an attack rol with one, Spell Save DC= 8 + your proficieney bonus + your intelligence modifier ‘Spell attack modifier = your proficiency bonus + your intelligence modifier Rrrvat Casino You can cast a physician spell asa ritual if that spell has the ritual tag and you have the spell in your spellbook, You don't need to have the spell prepared. Srettcastinc Focus You can use a medical focus (as seen in the table below) as a spelicasting focus for your physician spells. Sce the Medical Foci note on page 3. LRARNING SPELLS OF 18T LEVEL AND HIGHER Each time you gain a physician level, you can add two physician spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, ‘as show on the Physician table, On your adventure, you may find other spells that you can add to your spellbook. See the jour Spellbook” note on the previous page. Svccor You possess within you the ability to increase the potency of ‘your healing magic. At Ist level you gain the ability to increase the amount of hit points a single spell ean restore, By expending one use of succor, you can treat a healing spell as though you cast ita single level above normal. This effect can increase up to a number equal to your wisdom modifier (minimum of 1) For example, f you use 2 uses of Succor when casting a 1st level spell you can east it as though it wore 3rd level ‘You have 2 uses of Succor before a long rest. The number of uses you have before a long rest inereases to 3 at Sth level at L1th level and 5 at 17th level HeEauer's ART ‘When you reach 2nd level you choose a method of refining, your medical skill. There are three main arts: Restoration, Creation, and Purification, These are ll detailed at the end ofthe class description ‘Your choice grants you features at 2nd level and again at 6th, 10ch, and 14th level ABILITY SCORE IMPROVEMENT ‘When you reach 4th level and again at 8th, 12th, 16th, and 19th level you can increase one ability seare of your choice by 2 or you can increase two ability scores of your choice by 1.As normal you cant increase an ability score above 20 ‘using this feature. BENEDICTION Starting at 15th level when you would normally eo one or more dice to restore hit points with a spell you can instcad use the highest number possible foreach die. This can be done ater a use of Succor For example, instead of rolling 248 to restore hit points, you simply use 16. PRECEPTOR OF PHYSICK. Starting at 20th level your internal connection to Physick has become an unconscious fixture of your very spirit. Whenever {you east a spell that restores hit points, you treat it as though ithad a single use of Succor already applied to it. This works with any Healer's Art features that use Suceor asa trigger. In addition, whenever you enter an encounter with n0 Succor in your reserve, you gain one use of it that disappears at the end of the encounter if not used HEALER'S ARTS Since the first discovery of Physick, physicians have been making great strides in the development and application of this medical thaumaturgy: In the numerous Grand Academies that dot the Realms, Physick is studied rigorously and thoroughly. Physicians always seek to improve their craft. ‘The applications of Physick are spit up into three main studies, known as the "Healer's Ants" collectively. Countless physicians have devoted the entirety oftheir lives to the refinement of these arts, As such, there are numerous tomes dedicated to the subject. In certain areas, one Art may dominate the entire medical field, with a stigma in place towards the others, Elsewhere, the three Arts may coexist in ‘harmony, thus bettering the lives oftheir neighbors. Even in solitude, a would-be physician may find some tome that belongs to the art and thus instruct himself in the practice. Since each Art requires. different manner of attuning ‘oneself to the Source of Physick, itis entirely possible to begin to learn an Art completely by accident. Though, of ‘course, its generally only legal to practice these Arts with a license issued by one of the Grand Academies, Art OF RESTORATION ‘The Art of Restoration is the most straightforward of the Healers Arts. Even though it lacks in versatility in certain aspects, it makes up for it its honest dedication to healing the injured When the common folk think of physicians, they {generally think of those that follow the Art of Restoration, Called Menders, these Physicians enhance their application of Physick with energy from the Positive plane. Wherever there might be some terrible catastrophe, and thus {an influx of wounded its good to hope that there isa Mender nearby: Posrrive CONNECTION Beginning when you select this art at 2nd level your internal stores of Physic have Positive energy mixed into them, As a result, ou gain resistance to necrotic damage and attacks that lower your maximum hit points. Convatsscence Starting at 2nd level your healing spells linger around after ‘you east them. When you restore hit points toa ereature that ‘creature continues to gain additional hit points equal to 2+ the spell’ level for a number of tums equal to half your proficiency bonus. This does not work on cantrips. RuspecTeD Practice Starting at 6th level, whenever a sentient ereature has seen {you restore hit points to another. you gain advantage on Persuasion checks as long as they are not hostile to you. This advantage lasts until itis used. Advantage cannot be had on a Persuasion check towards the same creature more than once per day. Buoomine Hearn Starting at 10th level, our learn to improve someone's well: being even after they are as healthy as possible. Whenever ‘you restore hit points to another creature and the amount healed exceeds their maximum hit points the remaining hit points are given to that ereature as temporary hit points. This can be done to yourself as well These temporary hit points last for ten minutes or until replaced or exhausted. Souicrrupe Starting at 14th level you share in the health you give to your allies. Whenever you would restore hit points to a creature with a spell that has Suecor applied to it, half of that amount is restored to you. If you are restoring health to multiple allies, you gain half of the health given toa single ally not the cumulative amount given to all These hit points function with the Blooming Health Art feature. Arr OF CREATION ‘Those that follow the Art of Creation see Physick differently than students of other Arts, While others see it asa life improving force to be used for healing others, students of the [Art of Creation see it asa source of ie that can be used to summon creatures that could aid a physician in her noble practice. After all are not two physicians generally better than one? Called Channeters, these Physicians enhance their application of physick with the creation of familiar that are ‘capable of healing alongside their masters, In hospices, iis a good idea to have at least one Channeler in employ, as they provide a simple way for checking on multiple patients at ‘THERAPEUTIC FAMILIAR Beginning when you select this art at 2nd level you learn the Find Familiar spell and can cast its a ritual When you cast the spell, you ean choose one of the following forms for your familiar: non-yenomous snake, psuedodragon, sprite, bat, cat, hawk, lizard, fish, rat, raven, ‘sea horse, weasel, or fox. Your familiar has the statistics of the chosen form, though itis fey instead of whatever it would be normally. ‘Aclitionally, when you take the Attack action, you can forego one of your own attacks to allow your familiar to make ‘one attack ofits own. ‘Nozsz Pracrrionze ‘Starting at 2nd level you imbue your familiar with a small hhint of your connection to Physick. Your familiar is able to learn one ofthe following cantrips: Soothe, Spare the Dying. (oF Guidance. tis capable of using this eantrip on its own turn. You choose this cantrip the moment the familiar is located. ‘You can change this cantrip, but only by completely ‘changing your Familiar by recasting the Find Familiar spell as described by the Medical Familiar feature, PHYSICIAN'S ASSISTANT ‘Starting at 6th level your familiar begins unconsciously learning your mannerisms and habits as a physician, When you perform any non-standard actions to heal someone, say by performing a surgery orby dressing infected wounds, your familiar will automatically use the Aid action to give you advantage on your Medicine checks. This can only be used, of course, when your familiar is present and available to help you. D1screLe oF VrtALITY Starting at 10th level, your familiar forms.a direct connection ofits own to the Source of Physick. You are able to teach it ‘Some of the spells you yourself know, which it will be able to cast exactly as you would. ‘Whenever you take a long rest, you can teach your familiar a number of spells equal to your Wisdom modifier (minimum of 1). The familiar must have the spell slots to cast it and you must know the spell yourself to be able to teach You are allowed to change these spells every time you take along rest. Whenever you gain a new familiar, you must teach it spells once more, While the number of spells you can teach does not normally change by level, the amount of spell slots your familiar has does change. ‘Your familiar cannot use your stores of Succor unless you cast a spell through it as decribed by the Find Familiar spel FAMILIAR SPELL SLOTS Physician Level Ist and rd 10 2 1 0 4 area ane 1 8 Eee Disstearton ‘Starting at 14th level your familiar becomes more sympathetic to your work as a physician and actually becomes willing to sacrifice itself for your cause. As an action, you can temporarily sever your connection with your familiar, causing them to instantly disappear. When this happens, you gain two uses of Succor and the spel slots the Familiar had in reserve, ‘The next time you cast Find Familiaryou will be able to call back your previous familiar instead of ereating a new ‘one. You can stil locate a new familiar if you wish. ART OF PURIFICATION ‘Students ofthe Art of Purification ae often seen as the more “eccentric” of physicians. They can often be heard talking of humors’ or "imbalances" and other such babble that sounds, like absolute nonsense. They are not afraid of delving into the disgusting world of diseases and malady for the purpose of selFimprovement. Yet, because oftheir experience with maladies that infect and pervade whole nations ata time, they have become experienced with spreading their healing ‘among multiple individuals. Regardless of an individuals personal opinion over the Art, its still clear that it docs what it says it will: it purifies the body of sickness and ills, Called Cleansers, these Physicians use Physick 10 ‘manipulate the intemal energies of foe and ally alike, They can use their spells to heal just as well as they can use them to inflict diseases on their foes. In areas infected with nigh incurable plague, Cleansers siride in confidently with heads held high and staff at the ready. CHAIN Heat Beginning when you select this art at 2nd level your healing is not limited to the individual you are actually treating. When ‘you cast a spell that restores health points toa ereature, any friendly creatures within 5 feet of them gain the spell level + your Wisdom modifier in HP as well This also works with spells that restore hit points to multiple creatures at once. This does not work on cantrips. ‘Accreature ean only benefit from repeat application of this| feature twice. This means that ifyou east a spell that restores hie points to multiple creatures and the creature in question is in range of more than 2 other creatures, they only gain the aforementioned amount twice instead of however many they times they would otherwise. Camarom TrncruRE ‘Starting at 2nd level you learn of the particular methods Physicians use to brew their medicines, The time it takes you tocraft antitoxin and Potions of Healing using your herbalism kit is halved, as isthe cost of making them. IxocuLation ‘Starting at 6th level, your medical experience enhances your body somewhat, Whenever you are exposed to diseases, or toxins that cause the “Sleep” or "Poisoned" status effects, {you gain advantage on the Constitution saving throw to avoid it Ifthe disease is created by a spell, such as Contagion, this does not apply. ‘Vaccination Starting at 10th level your healing no longer simply affects the bods, but it also affects all other aspects ofan individual ‘Whenever you apply a use of Succor toa spell that restores hit points co exeature if that creature is Paralyzed, Deafened, Poisoned, Diseased or Blinded, ican reroll its Saving Throw: Ift succeeds on the saving throw, it becomes immune to any ofthe above conditions for a minute. Ifthe ‘creature isnot afflicted with any ofthe above status effects it gains advantage on Constitution Saving Throws to resist those status effects instead, also for a minute. ‘Heauo Dew/MiasMa Starting at L4th level you discover a use of physick that had not been considered before. You learn the Aura of Life and ‘Aura of Purity spells from the Paladin spel list. These spells ‘count as Physician spells for you and use your spelleasting modifier asa result Ifyou cast Aura of Purity with a spel! slot ‘of Sth level or above and a use of Succor in addition to the 4th level spell slot, you can east Contagion on any unallied Creatures in that radius, expending a use of Suceor or another spell slot of Sth level or above for each new target. MULTICLASS PHYSICIANS ‘The Multiclassing requirement for a Physician isa 13 in Wisdom. Multclassing as a Physician grants you proficiency ‘with an Herbalism CoNcEPTS AND DESIGN * Physician concept and Photoshop done by Gyrowins * DAD Player's Handbook style ereation kit eourtesy ofthe Homebrewery at NaturalCrit + Special thanks to WhiteMageTam, ThatOneBard Mazierai and theStray Art CREDIT * Artist Credit Unknown (Page 1) * Artist Credit Unknown (Page 1) + Josu Hernaiz, Wizards of the Coast, “Healing Hands Magic the Gathering” (Page 4) * AB. Foley Artworks, "Original Snake Art Black Snake Painting” (Page 5) + ALRadeck, "Pei Zin Herbalist” (Page 8) PHysick hnysician spells use a different source of magic than other spells. While a physician may learn the spells of another discipline as others may Tearn the art of Physick, the spells a Physician can learn by default generally do not have much capacity for harming. There area few exceptions where Physick ean be used for harm, but those are not used often in general practice. In fact, many Grand Academies have creeds or ‘ths that can be summarized as three words: "Do No Harm," Ifa physician is reported going against those three words, there isa high likelihood that they will lose their ability to legally practi PHYSICIAN SPELLS ‘Canrerps (0 Lever) Blade Ward Dancing Lights Priends Fire Bolt Guidance Gust Light Magic Stone Mage Hand Mending Ray of Frost Soothe * ‘Spare the Dying ast Lever Animal Friendship (Charm Person Cure Wounds Expeditions Retreat Faerie Fire Healing Word Heroisin Infict Wounds Jump Longstrider Mage Armor Purify Food and Drink Sanctuary Shield Sleep ‘Speak with Animals Unseen Servant np LeveL Aid Alter Self, Barkskin Blindness / Deafness Calm Emotions Enhance Ability Gentle Repose Lesser Restoration Prayer of Healing Protection from Poison ay of Enfeeblement Silence Suggestion Warding Wind Zone of Truth sep Leven, Beacon of Hope Counterspell Daylight Dispel Magic Fear Feign Death Haste Mass Healing Word Plant Growth Protection from Energy Revivily Remove Curse Slow Speak with Dead ‘Vampiric Touch avn Lave. Compulsion Confusion Death Ward Fabricate Fire Shield Freedom of Movement Leomund’s Secret Chest Locate Creature Mordenkainen's Private Sanctum Oriluke's Resilient Sphere Stoneskin Thaumaegis* ora Lever, Animate Objects Creation Contagion Commune with Nature Dream Greater Restoration Mass Cure Wounds Modify Memory Raise Dead Reincarnate Seeming Teleportation Circle ora Laver Arcane Gate Circle of Death Draws Instant Summons Globe of Invulnerability Guards and Wards Harm Heal Primordial Ward “True Seeing 77H Leven Etherealness Force Cage Mordenkainen's Magnificent Mansion Regenerate Resurrection Sequester Simulacrum ern Leven Antimagie Field Clone Feeblemind Gilibness Mind Blank Power Word Stan orn Leven Mass Heal Power Word Heal ‘True Resurrection Wish SPELL DESCRIPTIONS ‘These spells can only be used by Physicians. Soore Evocation cantrip Casting Time: 1 action Range: Touch ‘Components: V, S Duration: Instantaneous ‘You reach out with positive energy and lessen the pain of a recent wound. A creature you touch regains a number of hit points equal to 1d4+ your spelleasting ability modifies. This spell has no effect on undead or constructs. It also has no effect on ereatures with 0 hit points or creatures that are unconscious. This spell can only restore hit points toa creature if they have taken damage during the current round ‘or the previous one. ‘THAUMAxGIs 4th level conjuration Casting Time: 1 action Range: 30 feet ‘Components: V; M,S (a clear mirror worth at least 200 gp. It isnot consumed) Duration: 1 minute Select any ereature within 30 feet. The target and all allied Creatures within 15 feet of it gain temporary hit points equal to.one tenth oftheir maximum hit points, rounded down. Creatures affected by the spell become covered in a shimmering layer of magical energy that represents this spell

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