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Name

Affiliation

 

Age

Height

Weight

Name Affiliation Age Height Weight ® Character Recor d Sheet THIRD EDITION ATTRIBUTES Value Mod. Max.

®

Character Recor d Sheet

THIRD EDITION

ATTRIBUTES Value Mod. Max. Strength Body Dexterity Reflexes Intelligence Willpower Charisma Edge Social Standing
ATTRIBUTES
Value
Mod.
Max.
Strength
Body
Dexterity
Reflexes
Intelligence
Willpower
Charisma
Edge
Social Standing
SKILLS Name Bonus
SKILLS
Name
Bonus
TRAITS
TRAITS
COMBAT INFORMATION HIT LOCATION DIAGRAM Armor Fill in Armor Type (A, B, C, D) and Wounds
COMBAT INFORMATION
HIT LOCATION DIAGRAM
Armor
Fill in Armor Type (A, B, C, D)
and Wounds per Location
Type A:
AV (M/B/E/X)
20
Type B:
AV (M/B/E/X)
Head
Type C:
AV (M/B/E/X)
Type D:
AV (M/B/E/X)
9-11
14-15
Chest
7-8
R. Arm
L. Arm
Fatigue
Fatigue≤ WIL
+1 TN per Fatigue> WIL
12-13
Unconscious if Fatigue > (2 x WIL)
Abdomen
Wounds
17-18
4-5
R. Leg
L. Leg
Grazing Wounds (WV 1):
16
6
R. Hand
L. Hand
Minor Wounds (WV 2):
Serious Wounds (WV 4):
Critical Wounds (WV 8):
Deadly Wounds (WV 16):
+1 TN ea.
+2 TN ea.
+3 TN ea.
Knockout
Total Wound Value of all Wounds:
*
19
3
* If total Wound Value > (BOD+WIL), Dying
R. Foot
L. Foot
Hit Location roll of 2 = Critical Hit AV–1
Weapons
AP•Dmg
Type
Range
Shots
Notes
MISCELLANEOUS EQUIPMENT AND INFORMATION Movement (W/R/S): Experience Points:
MISCELLANEOUS EQUIPMENT AND INFORMATION
Movement (W/R/S):
Experience Points:

Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation

Name

Player

Name Player ® ATTRIBUTES Thresh- Value/ Min. Hold Max. Cost Strength Body Dexterity Reflexes Intelligence Willpower

®

ATTRIBUTES Thresh- Value/ Min. Hold Max. Cost Strength Body Dexterity Reflexes Intelligence Willpower Charisma Edge Social
ATTRIBUTES
Thresh-
Value/
Min.
Hold Max.
Cost
Strength
Body
Dexterity
Reflexes
Intelligence
Willpower
Charisma
Edge
Social Standing
LIFE PATHS AND EVENTS Affiliation: Early Childhood Age: 10 Path: Late Childhood Age: 16 Path: Higher
LIFE PATHS AND EVENTS
Affiliation:
Early Childhood
Age: 10
Path:
Late Childhood
Age: 16
Path:
Higher Education & Real Life
Path 3:
Years:
Path 4:
Years:
Path 5:
Years:
Path 6:
Years:
Path 7:
Years:
Path 8:
Years:

STANDARD SKILL POINT TO SKILL BONUS

1

3

7

13

21

31

43

57

73

91

111

+0 +1 +2

+3

+4

+5

+6

+7

+8

+9

+10

Character W orksheet THIRD EDITION TRAITS: FILL IN TRAITS AND POINT COSTS/VALUES SKILLS: FILL IN SKILLS
Character W orksheet
THIRD EDITION
TRAITS: FILL IN TRAITS AND POINT COSTS/VALUES
SKILLS: FILL IN SKILLS AND SKILL POINTS EARNED
Skill
Skill Points Accumulated
Skill Bonus
Points Remain
Total Skill Point Remainder:

Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation