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The ecology of
lmera
o

'4*

by Ed Greenwood ir
Elminster sighed. "Well, it's one of the as a foe, and they could not b" -or. *.ofg
'classical' monsters, sung ofby every bard I've found only one report in my library
and written of by every sage and too many that is correct and you wil note that it is
-
correct only because it is so vague and
others pretending to sagacity, so I'm not
surprised you asked about it." He waved his incornplete."
pipe at me. "Now mind, there's the chi- Elminster then read me the following
mera proper, and its crossbreeds, ofwhich report. The added footnotes represent the
many types are rumored, but only two conclusions drawn by the author from
confirmed: the gorgimera and the thes- Elminster's derailed additions, comments,
salmera." and explanations, for the study of chimerae
"Thessalmera?" I repeated, astonished. was a hobby of his in the days when he
"There is such a thing as the offspring of a worked with the late Laelun of Tshendale. A chimera is a stupid beast, but it needs
chimera and a thessalhydra?" little finesse to survive with the powers it
"Aye And a more ug ungainly, and From the De Naturis Rerum ("About the possesses. It seldom cooperates with other
deadly creature you cannot imagine. Things of Nature") of Alaphonda Sage creatures, but only rarely does one chimera
Thankfuly, they cannot breed." The sage Most Learned of the Royal Court of King fght with another A chimera ranges widely
sucked on his pipe and considered. "You'll Cormyr: while hunting, trusting to its powers to keep
be wanting a story, ofcourse, and all that I Of the weird and misbegotten creatures it safe from harm, avoiding only large cities
can recal are untrue." At my questioning of nature , most repellent and infamous to or the lairs of creatures that have bested it
eyebrow he continued: "All of the ballads men, one of the most ungainly and terribe before, It is a clumsy, fie' able to use its
and folktales concerning chimerae are al- is the thankfully rare chimera. fiery breath, or on\, one of its heads, or its
ways either simple, bloody fights with them, Chimeras (or "chimerae") have three claws, in aeria combat. It prefers to pounce
heads: a goat head wel equipped for crop- from fight or high ground onto prey, using
and this or that hero prevailing
- or they ping grass and the eating of all manner of its bulk to drive its victim to the ground,
involve heroes and heroines too weak to
fight a chimera, who overcame it and slew rotting vegetables and the ike; a lion head where it can rake with its lionlike foreclaws
it, stole lrom it, or escaped from it b' set- admiraby suited for battling and devouring and bite unhampered.'
ting its various heads to arguing among game and a dragon head that can roast Chimeras are omnivorous, but prefer to
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flesh and subdue even the strongest prcy: dine on raw flesh. They kil their prev
themselves.
"This is pure piffle. Chimerae arc too man himself It is an old and cruel joke that themselves, rather than scavenging or hunt-
stupid to argue They know only when to thc chimea is thc only' beast that cooks its ing with other creatures. They are largely
attack and eat weak opponents or withdrarv repast to thc desired degree before partak- soitary, banding logether with others of
when badly hurt. Instinct tells them what is ing old men roasted well done, but their own kind only for short periods to
-
voung ont:s only toasted medjum lare. undertake specific hunts or to mate Chime-
good to eat, what is too hot or too cold lor
comfort, and whe n to mate Most sages Much else is said. often wrongll', about this ras take no permanent companions, but
think of chimerae as somewhat lcss cunning monster nrost lcrul. so herein I clo se dou'n often mate u,ith anothel of their own kind
than dragons, but otherwise about thc same thc record straight upon first encounter.'

24 FEBRUARY 1985
These beasts havc awesornc powers of positional adr antzrgc over a grouncl-based fire 4 times pe r day At 4 months of age the y
r itality and re generation.r In a month, one opponcnt A chimca wil amost never strike out on their own, and 2 months latcr
can grow a new head to replace one that is vountariv errgage in aerial combat with they reach lull adult size (9 HD) and
Iosr or badly damaged. The creature can, ol rnothcr flving crcature, not cven one as powes Therealter rhey may slowly gain
irs own will, cut olf'the blood suppll' to a ungainlv as itscll' weight with age and heavy eating. Chime-
damaged head. Then it will ram and rub ras sometimes mate with gorgons (see Mon-
against rocks to remove the wounded ap- 2 'f he fierv brcath ol a chimera does as ster N4anual I[, "Gorgime ra") or
pendage, or sometimes bargain with an- much as l-24 points of damage to a target thessalhydrae (see below).
orher creature to devour or remove thc rvithin a 5 " distance from its dragon head,
useless Ilesh. If a chimera loses its dragon in a cone-shaped area 2 " in diameter at thc THESSALMERA
hcad, ir will hide in its lair until thc head lrthest point. Against a formidable loe, it
qrous back end thc ( rcaturc l't'gains ils rvill use this attack as frequently as possible FREQUENCY Very rare
(as often as once per round, up to 6 rimes NO APPEARING: 1

per day). In a less challenging situation, the ARMOR CLASS: 5/2/0


creaturc will rely on its claw, hoof, and bite MOVE: 12'718"
attacks and only use its breath weapon on a HIT DICE: /0
507o chance (roll separately for each round % IN LAIR: 40%
olcombat) A target within the area of TREASURE TYPE: All possible, lair only
effect can take only half damage by making NO. OF ATTACKS: See below
a successful saving throw vs breath DAMAGE/ATTACK: 1-6 (x6 ro xB)/
weapon. 1-12 (tail)/2-B/3-12
A chimera's lion head bites for 3-12 SPECIAL AITACKS: Breath weapon;
points of damage, the slash of its goat potson
head's horns can do 1-2 points of damage if SPECIAL DEFENSES: Immune to petri-
a target presents tself, and its dragon head fication and acid
does 2-B points oldamage on every bite that MAGIC RESISTANCE: Standard
hits The lion foreclaws do 1-4 damage INTELLIGENCE: Animal
each, and thc hooves on its rear goat-legs do ALIGNMENT: Neutral evil
1-3 points of damage each from kicking SIZE: L (12' tall, 20' long)
(only possible against targets behind or PSIONIC ABILITY N/
below the chimera) Thc creature's tail and Attack/Defense Modes: lil
wings do no damage, but can buffet, trip,
distract, and sometimes even knock over The very rare thessalmera lairs in
opponents. A chimera is capable of wielding swamps, jungles, or caverns, and can en-
all ol its various appcndages against sepa- dure extremes olclimate with impunity. A
rae I'oes simultaneously. Its scaled, sinuous sterile crossbreed of thessalhydra and chi-
power to brcathe tre (a gas-ploducing
dragon head is armor class 2, its leathery mera, the cunning thessamera is often
internal organ is involr ed) This entire
wings AC 5, and its vast, bulky body (in- found close to civilization (where it can feed
proccss takes bctween two and threc
cuding the lion and goat heads) is AC 6. upon isoated bands of travelers or upon
months
A gorgimera's body is entirely AC 2 livestock, hunting in stealth by night). It
Chimeras speak a grunting, crude form
except for the gorgonlike hindquarters and preys chiefly on the choicest ofred-blooded
ol red dragon language, and sometimes
bull-head, which are AC 5 A thessalmera's creatures: man.
bargain with rcd dragons for prey and aid,
body is AC 0, except for the gorgon-head The thessalmera has the scaled, izardlike
in return for treasurc or spell scrolls. A
(AC 5) and the wings and dragon-head body and pncer-clawed tail of the thes-
chimera hides such treasure (gained l'om
(both AC 2). sahydra, six to eight snakelike heads, a
prev) in irs lair, usually under a concealing
central lion's head, and a red dragonlike
layel of bouders Chimera lairs arc typi-
3. T'hc mating of two chimerae will pro- head. The dragon head can bite for 2-B
caly in caverns, disused mines, or ruined
duce offspr'ing only 30% of the time. When points of damage or (up to 6 times a day)
castles, particularly if the latler structures
it is successful, the mother will give birth to breathe re in a cone up to 5" distant, r/2"
rise high to command a view of the sur-
1-3 small, mewling, helpless young 6-9 wide at its jaws and widening to 2 " across at
rounding terrain
months afterward (The gestation period is maximum range. This breath weapon does
The orign of thc chimera is unknown;
onger when multiple births are involved.) 3-24 points of damage, or half damage if the
some believe it was human experimentation
For a month after giving birth, the mother target makes a save vs. breath weapon
thar initially caused thc interbreeding of a
hunts for the young, dragging her kills back (objects save vs. normal fire). The lion jaws
rcd dlagon, a lion, and a goat. The truth is
lost in the mists of tirnc; it is ony certain
to the lai and then leaves them to fend for bite and rend prey for 3-12 damage. The
themselves. By this time the young can pincerlike tail does 1-12 damage on a hit,
that chimeras are now a stable, if rare,
breathe fire (3 " ranue,2-12 damage, save and can grasp one M-sized or smaller oppo-
species, and carr r'eccl with their own kind
for halldamage, same fi'equency limits as nent, holding that victim immobile (roll less
(to produce chirr,:r'as., with red dragons (to
an adult). A young chimera does 1-6 dam- than Str on d20 to escape, one attempt
produce rnore chimeras), wirh lions (to
age with its lion bite, 1-4 with its dragon allowed per round). The snakelike heads do
produce lions), with sorgons (to produce the
bite, and 1 point of damage apiece with any 1-6 damage per bite , plus an extra 1-6 on
sterile gorgimela), or with thessalhydrae (to
of its claw or- hoof attacks. Immature chime- each hit from the creature's acidic venom
produce rhe sterile thessalmera)
ras are size S (2' at shoulder), can move 9 " (unless the victim saves vs. poison). The
Notes on land but only fly at 12" (l9r a maximum thessalmera cannot spit its acidic venom like
i ,\ chimera is ol rrrneur.crability class of 2 rounds at a time before nceding to rest a thessalhydra can
l:. as are its cousins the gorgirncra and lr 1 round). They have 3 HD and have
thcssalrnera The creature's bodv is very AC figurcs of B/7 /4. 4. Chimerac, gorgimerae, and thessalme-
l;ulki so even its towerful rlragon-wings For 3 months after being left alone, the rae can all regenerate 2 hit points ofdamage
can do lirtle more than kcep the chimera yotrng will hunt together out of mutual every 24 hours, regardless of activities
alol; high speed and abrupt sharp turns are necessity. At the end of this time they will engaged in during that time They are also
rrut of the question, which is why the beast have grown to 7 HD and acquired full adult all resistant to fire (.1 on saving throws vs.
r,lrlr uses flight as A ilreans to gain a powers, except that they can only breathe all types of heat and fire) and immune to
Dnncoru 25
petrification, and the thessalmera (like its never falls into a complete, deep sleep;
thessalhydra parent) is also immune to the rathel one or two of its heads will nap at
llldtc on! effects ofany sort ofacid. The natural one time while the third remains watchful,
lifespans of these three creatures ar.e un- able to bring the whole beast awake and
Got a question about an article? A known, but are thought to be more than 30
subject you'd like us to cover alert in an instant.
or
nof cover? What do you think oI- the years rn every case. The hit dice of a marure gorgimera ar,
A mature chimera has t hit dice, distrib- distributed identically to those of a chimera,
magazine you're reading? Drop us a
uted as follows: dragon head 2, lion head 2, except that the gorgon head has 2 hit dice,
line at "Out on a Limb," P.O. Box
goat head 1, wings tlz each, and body 3. Its
llO, Lake Geneva WI 53147. We'tl whereas the chimera's goat head has only 1,
read every letter we get, and we'll dragon head can swivel 360 degrees about and the creature sleeps in a like manner.
select certai letters of general in- to attack creatures behind, above, or below A thessalmera (see above) has hit dice as
terest for publication maybe even the chimera, and its long, scaled neck can follows: dragon head 2, lion head 2, ail 1,
yours I
- dart with great speed (in 1 segment) up to body 5. The snakelike heads can be severed
1 " outward, or around corners, etc., to by deaing them 12 points of damage each,
breathe fire at opponents. The chimera but harming or severing one or more of
them does not diminish the HP total of the
rest of the creature. The venom of the thes-
salmera loses its efficacy upon the death of
rl the creature, and has not yet been success-
fully duplicated or preserved by alchemists.
Chimerae and gorgimerae are too stupid
for their heads to argue among themselves,
,2 and are in any case immune to their own
I breath weapons. A thessalmera is always
STT IN A FANTASY WORID, EARTHWOOD 15 A STRATECIC P8M CA^4E
ASSUMT THT ROLES OF KINCS, WIZARDs, OR MICHTY HEROTS WITH
WHERT
.HE
COAI
, controlled by its lion head unless it is de-
INC ALL EARTHWOOD, EITHIR BY CONQUISI TACT OR ALLIANCT stroyed or damaged, whereupon the dragon
THOUSANDS OF PLAYERS ATRIADY ENROLLTD NTW CAMTS STARTINC head takes over; if that is also destroyed, a
2 WEIK TURN-AROUND. $3/ TURN. RIC|STRAT|ON Frr STttL $10 - rNctuDts ES thessalmera will become a semi-intelligent,
MAP, AND 15T 2 IURNS TRET ! (RUIE5 ONTY $5} frenzied killing machine, fearlessly and
The saga continues recklessly attacking all living creatures it
can perceive and reach. When all such
creatures are slain and eaten, it will seek a

Tr{r-A*, ox 431166
Miami, Fla 33243-1166
lair and remain hidden therein until irs lion
and dragon heads have regenerated. f
RELEAST
- sEE 30s-25s -

D TM

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