Sie sind auf Seite 1von 2

Age of Fantasy Dwarves v1.

1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Dwarves are short humanoids that have developed advanced OPR (onepagerules) is the home of many free games which
steam-powered technology and hold a grudge against magic. are designed to be fast to learn and easy to play. This project
They tattoo magic-resistant runes on their bodies and imbue was made by gamers for games and it can only exist thanks to
their weapons with powerful runes, making them some of the the generous support of our awesome community!
most powerful warriors in Tyria.
If youd like to support the continued development of our
A long time ago the Dwarves used to be peaceful traders until games you can donate on patreon.com/onepagerules.
the orcs invaded their homelands and imprisoned them with
savage magic. The Dwarves were enslaved until the creation Find more of our games at onepagerules.wordpress.com.
of the great rift, when they revolted amongst the chaos and
Join the community by following us here:
managed to escape their slavers.
Facebook: facebook.com/onepagerules
Now they have sworn off magic and are ready to take on any
Reddit: reddit.com/r/onepagerules
enemy before being enslaved again.
Twitter: twitter.com/OnePageRules

Strategy If you want to give us your feedback or have any questions


feel free to contact us:
Dwarves have good quality troops and wield powerful ranged
weapons, at the cost of being much slower than other armies. Forum: onepagerules.proboards.com
This forces them to play much more defensively, relying on E-Mail: onepageanon@gmail.com
their shieldwalls to withstand enemy charges.
Thank you for playing and happy wargaming!
Because of this you dont need to worry about being charged
but can instead focus on using the movement you have to Gaetano Ferrara (onepageanon)
capture objectives and block off the enemy. Additionally your
units all have the fearless rule, so they wont waver or rout in
the face of danger.

Dwarves also have some of the best ranged weapons in the


game, with a high range and AP capability. Since your troops
can hold their own in melee you should focus fire on enemy
units that are flanking or grabbing distant objectives.

Whilst the Dwarves are pretty slow, their troops are strong
and resilient, making for a good starting army.
Age of Fantasy Dwarves v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Dwarf Lord [1] 3+ 6+ Hand Weapon (A2) Grudge, Hero, Shieldwall, Slow, Tough(3) A, B, C 40pts
Berserker Lord [1] 3+ 4+ 2x Berserker Axes (A2, AP(1)) Fearless, Hero, Slayer, Slow, Tough(3) - 70pts
Auric Lord [1] 3+ 4+ Hand Weapon (A2) Fearless, Hero, Slow, Tough(3) A, E 30pts
Rune Master [1] 3+ 6+ Hand Weapon (A2) Hero, Shieldwall, Slow, Tough(3) A, Q 35pts
Engineer [1] 3+ 5+ Hand Weapon (A2) Hero, Slow, Tough(3) A, B, D 30pts
Warriors [10] 4+ 5+ Hand Weapons (A1) Shieldwall, Slow F, G 75pts
Veterans [10] 3+ 5+ Hand Weapons (A1) Fearless, Shieldwall, Slow F, G 95pts
Iron Warriors [10] 3+ 6+ Hand Weapons (A1) Fearless, Shieldwall, Slow F, H 125pts
Volcanic Warriors [10] 4+ 4+ Hand Weapons (A1) Fearless, Regeneration, Slow F, J, K 100pts
Flame Warriors [10] 4+ 3+ Great Weapons (A1, AP(2)) Fearless, Regeneration, Slow F, J, L 120pts
Miners [10] 4+ 4+ Great Weapons (A1, AP(2)) Ambush, Slow F, I 120pts
Berserkers [10] 4+ 3+ 2x Berserker Axes (A1, AP(1)) Fearless, Slayer, Slow F 210pts
Elites [10] 3+ 5+ Great Weapons (A2, AP(2)) Fearless, Shieldwall, Slow F 215pts
Marksmen [5] 4+ 4+ Rifles (24, A1, AP(1)) Slow F, M 75pts
Auric Marksmen [5] 4+ 3+ Magma Rifles (12, A2, AP(1)) Fearless, Slow F, N 75pts
Rangers [5] 4+ 4+ Crossbows (30, A1, AP(1)) Scout, Slow F, N 100pts
Drake Marksmen [5] 3+ 6+ Fire Rifles (18, A1, AP(2)) Slow F, O 105pts
Beast Riders [5] 4+ 4+ Hand Weapons (A1) Fearless F 50pts
War-Bear Riders [3] 3+ 6+ Hand Weapons (A1), Claws (A3, AP(1)) Fear, Fearless, Impact(1), Tough(3) F, R 170pts
Attack Helicopter [1] 3+ 6+ Flamethrower (12, A6, AP(1)) Fast, Flying, Tough(3 P 75pts
Bomber Helicopter [1] 3+ 6+ Machinegun (24, A4, AP(1)) Bombing Run, Fast, Flying, Tough(3) - 150pts
Flame Cannon [1] 4+ 6+ Flame Cannon (18, A6, AP(2)) Artillery, Tough(3) - 70pts
Bolt Thrower [1] 4+ 6+ Bolt Thrower (48, A1, AP(4), Deadly) Artillery, Tough(3) - 90pts
Cannon [1] 4+ 6+ Cannon (48, A1, AP(6), Blast(3)) Artillery, Tough(3) - 160pts
Organ Gun [1] 4+ 6+ Organ Gun (30, A12, AP(2)) Artillery, Tough(3) - 195pts
Stone Thrower [1] 4+ 6+ Stone Thrower (48, A1, AP(2), Blast(6), Indirect) Artillery, Tough(3) - 195pts
War-Bear [1] - - Claws (A3, AP(1)) Fear, Impact(1), Tough(3) - -
Ancestral Stone [-] - - - Ancestral Stone - -
Shield Carriers [-] - - Hand Weapons (A2) Defense +2, Tough(3) - -
Magma Dragon [-] - - Fire Breath, Claws (A5, AP(2)) Defense +4, Monster, Tough(6) - -

A Replace Hand Weapon: G Replace all Hand Weapons: Q Upgrade with any:
Great Weapon (A2, AP(2)) +10pts Great Weapons (A1, AP(2)) +35pts Rune Tattoos +5pts
Pole-Axe (A2, AP(4)) +15pts Weapon Runes +5pts
H Upgrade one model with any:
B Upgrade with one: Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts R Replace all Hand Weapons:
Pistol (12, A1, AP(1)) +5pts 2x Fire Pistols (12, A1, AP(2)) +15pts Axe-Halberds (A1, AP(1)) +5pts
2x Pistol (12, A1, AP(1)) +10pts
Rifle (24, A1, AP(1)) +10pts I Upgrade any model with Special Rules
Crossbow (30, A1, AP(1)) +15pts Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts Ancestral Stone: The hero and his unit pass all
Replace one Great Weapon: morale tests automatically.
C Mount on: Mining Drill (A1, AP(3), Drill) +15pts Attack Bomb: Once per game if this unit moved
War-Bear +50pts over enemy units you may deal 2D6 automatic
Ancestral Stone +50pts J Upgrade all models with: hits with AP(1) to one of them.
Shield Carriers +75pts Throwing Axes (12, A1) +30pts Ballistic Master: When the hero is activated pick
one friendly Artillery unit within 3. That unit gets
K Replace all Hand Weapons: +1 to its shooting rolls until the end of the round.
D Upgrade with any:
Bombing Run: If this unit moved over enemy
Trench +10pts 2x Hand Weapons (A1) +30pts
units you may deal 2D6 automatic hits with AP(1)
Ballistic Master +40pts to one of them.
L Replace all Great Weapons:
Drill: The unit may arrive from Ambush on 3+.
E Upgrade with one: Brazier Axes (A1, AP(3)) +15pts Grudge: The hero and his unit get +1 to their
Throwing Axe (12, A1) +5pts melee rolls when fighting against an enemy unit
Slayer Javelin (12, A1, Deadly) +10pts M Upgrade all models with: that contains a hero.
Upgrade with one: Great Weapons (A1, AP(2)) +15pts Rune Tattoos: The hero and his unit get the
Outburst (Furious) +5pts Replace all Rifles: Regeneration rule against spells.
Unstoppable (Regeneration) +10pts Crossbows (30, A1, AP(1)) +10pts Shieldwall: This unit gets Defense +1 when being
Battle Icon (the hero and his unit get +20pts Replace one Rifle / Crossbow: charged by enemy units.
the Fearless special rule) 2x Pistols (12, A1, AP(1)) Free Slayer: This unit gets AP(+3) when fighting against
Ancient Key (the hero and his unit get +25pts Monster units.
N Upgrade all models with: Trench: After all units have been deployed pick
the AP(1) special rule)
Throwing Axes (12, A1) +15pts one friendly Artillery unit. That unit always counts
Volcano Staff (pick one unit within 12 +45pts as being in cover as long as it does not move.
that is in terrain, and it must take a Weapon Runes: The hero and his unit get the
Dangerous Terrain test) O Upgrade one model with:
AP(1) special rule in melee.
Volcanic Tunneler (the hero and his +50pts Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts
unit get the Ambush special rule) Replace one Fire Rifle:
Ultimate Leader (the hero and his unit +50pts 2x Fire Pistols (12, A1, AP(2)) +5pts
may ignore their Slow special rule) Torpedo Rifle (24, A1, AP(4), Deadly) +35pts
Mount on:
Magma Dragon +190pts P Upgrade with any:
Vanguard +5pts
F Upgrade with any: Attack Bomb +15pts
Sergeant +5pts Replace Flamethrower:
Musician +10pts Fire Machinegun (18, A3, AP(2)) Free
Battle Standard +10pts

Das könnte Ihnen auch gefallen