Beruflich Dokumente
Kultur Dokumente
1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Whilst the Dwarves are pretty slow, their troops are strong
and resilient, making for a good starting army.
Age of Fantasy Dwarves v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)
A Replace Hand Weapon: G Replace all Hand Weapons: Q Upgrade with any:
Great Weapon (A2, AP(2)) +10pts Great Weapons (A1, AP(2)) +35pts Rune Tattoos +5pts
Pole-Axe (A2, AP(4)) +15pts Weapon Runes +5pts
H Upgrade one model with any:
B Upgrade with one: Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts R Replace all Hand Weapons:
Pistol (12, A1, AP(1)) +5pts 2x Fire Pistols (12, A1, AP(2)) +15pts Axe-Halberds (A1, AP(1)) +5pts
2x Pistol (12, A1, AP(1)) +10pts
Rifle (24, A1, AP(1)) +10pts I Upgrade any model with Special Rules
Crossbow (30, A1, AP(1)) +15pts Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts Ancestral Stone: The hero and his unit pass all
Replace one Great Weapon: morale tests automatically.
C Mount on: Mining Drill (A1, AP(3), Drill) +15pts Attack Bomb: Once per game if this unit moved
War-Bear +50pts over enemy units you may deal 2D6 automatic
Ancestral Stone +50pts J Upgrade all models with: hits with AP(1) to one of them.
Shield Carriers +75pts Throwing Axes (12, A1) +30pts Ballistic Master: When the hero is activated pick
one friendly Artillery unit within 3. That unit gets
K Replace all Hand Weapons: +1 to its shooting rolls until the end of the round.
D Upgrade with any:
Bombing Run: If this unit moved over enemy
Trench +10pts 2x Hand Weapons (A1) +30pts
units you may deal 2D6 automatic hits with AP(1)
Ballistic Master +40pts to one of them.
L Replace all Great Weapons:
Drill: The unit may arrive from Ambush on 3+.
E Upgrade with one: Brazier Axes (A1, AP(3)) +15pts Grudge: The hero and his unit get +1 to their
Throwing Axe (12, A1) +5pts melee rolls when fighting against an enemy unit
Slayer Javelin (12, A1, Deadly) +10pts M Upgrade all models with: that contains a hero.
Upgrade with one: Great Weapons (A1, AP(2)) +15pts Rune Tattoos: The hero and his unit get the
Outburst (Furious) +5pts Replace all Rifles: Regeneration rule against spells.
Unstoppable (Regeneration) +10pts Crossbows (30, A1, AP(1)) +10pts Shieldwall: This unit gets Defense +1 when being
Battle Icon (the hero and his unit get +20pts Replace one Rifle / Crossbow: charged by enemy units.
the Fearless special rule) 2x Pistols (12, A1, AP(1)) Free Slayer: This unit gets AP(+3) when fighting against
Ancient Key (the hero and his unit get +25pts Monster units.
N Upgrade all models with: Trench: After all units have been deployed pick
the AP(1) special rule)
Throwing Axes (12, A1) +15pts one friendly Artillery unit. That unit always counts
Volcano Staff (pick one unit within 12 +45pts as being in cover as long as it does not move.
that is in terrain, and it must take a Weapon Runes: The hero and his unit get the
Dangerous Terrain test) O Upgrade one model with:
AP(1) special rule in melee.
Volcanic Tunneler (the hero and his +50pts Shrapnel Bombs (6,A1,AP(1),Blast(3)) +10pts
unit get the Ambush special rule) Replace one Fire Rifle:
Ultimate Leader (the hero and his unit +50pts 2x Fire Pistols (12, A1, AP(2)) +5pts
may ignore their Slow special rule) Torpedo Rifle (24, A1, AP(4), Deadly) +35pts
Mount on:
Magma Dragon +190pts P Upgrade with any:
Vanguard +5pts
F Upgrade with any: Attack Bomb +15pts
Sergeant +5pts Replace Flamethrower:
Musician +10pts Fire Machinegun (18, A3, AP(2)) Free
Battle Standard +10pts