0 by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Background About OPR
The Forces of Havoc are comprised of the most fanatical OPR (onepagerules) is the home of many free games which warriors from the northern tribes, guided by the almighty are designed to be fast to learn and easy to play. This project hands of the havoc gods. Amongst their ranks one can find was made by gamers for games and it can only exist thanks to anything from barbarians to daemons, all ready to destroy all the generous support of our awesome community! others relentlessly. If youd like to support the continued development of our The northern tribes used to be split into many little factions games you can donate on patreon.com/onepagerules. warring endlessly against each other. Seeing their potential as mighty yet susceptible warriors, the havoc gods slowly began Find more of our games at onepagerules.wordpress.com. to infest their sorcerers minds with promises of great power, Join the community by following us here: at the modest cost of spilling blood. Facebook: facebook.com/onepagerules This way the havoc gods were able to form their own grand Reddit: reddit.com/r/onepagerules army, and are now taking over Tyria one province at a time Twitter: twitter.com/OnePageRules
Strategy If you want to give us your feedback or have any questions
feel free to contact us: The Forces of Havoc are a very powerful army, with some of the best line troops in the game. They rely on brute force and Forum: onepagerules.proboards.com aggressive magic to take out their enemies and offer a lot of E-Mail: onepageanon@gmail.com variety by making units disciples of the various havoc gods. Thank you for playing and happy wargaming! Whilst units of warriors can easily hold the center of the board by themselves the army lacks in ranged power, and so Gaetano Ferrara (onepageanon) you are going to have to adapt. You should focus on building a reliable flanking force to hold far off objectives and take out enemy ranged units before they can inflict damage.
When building your force try to match the disciple upgrades
you take with the intended role of each unit. For example you can give horsemen poison attacks to take out high defense units or make trolls fast for a deadly flanking unit.
The Forces of Havoc can be easily customized to fit your own
strategy, and are great for both beginners and veterans. Age of Fantasy Forces of Havoc v1.0 by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Lord [1] 3+ 5+ Hand Weapon (A4, AP(1)) Hero, Tough(3) A, B 50pts Sorcerer [1] 3+ 5+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) A, C 50pts Daemon Champion [1] 3+ 6+ Daemon Sword (A5, AP(2)) Fearless, Hero, Monster, Tough(3) A, D 80pts Barbarians [10] 4+ 3+ Hand Weapons (A1) - E, F, G 80pts Warriors [10] 3+ 6+ Hand Weapons (A2) - E, F, H 170pts Mutated Warriors [10] 3+ 5+ Mutated Limbs (A2) Fearless, Furious, Mutations E 225pts Ogres [3] 4+ 4+ Hand Weapons (A3) Fear, Impact(D3), Tough(3) E, F, L 105pts Havoc Trolls [3] 4+ 3+ Hand Weapons (A3, AP(1)) Fear, Impact(1), Tough(3), Regeneration O 130pts Drake-Centaurs [3] 3+ 5+ Hand Weapons (A3, AP(1)) Fear, Impact(1), Tough(3) M 140pts Daemon Spawn [1] 4+ 4+ Claws (A4) Fast, Fear, Fearless, Impact(1), Tough(3) A 40pts Havoc Hounds [5] 4+ 3+ Claws (A1) Fast, Strider I 65pts Barbarian Horsemen [5] 4+ 3+ Hand Weapons (A1) Fast E, J 55pts Snake-Beast Riders [5] 4+ 2+ Spears (A1, AP(1), Impact(1), Poison) Fast, Fear, Fearless F 100pts Havoc Knights [5] 3+ 6+ Hand Weapons (A2) Fast, Fear E, F, K 115pts Brass Beast Knights [3] 3+ 6+ Hand Weapons (A2), Hooves (A3, AP(1)) Fast, Fear, Furious, Impact(1), Tough(3) F, N 190pts Horse [-] - - Hooves (A1) Fast - - Snake-Beast of Lust [-] - - Claws (A1, Poison) Fast, Fear - - Disc of Change [-] - - Sharp Edge (A3) Fast, Fear, Strider - - Daemon Mount [-] - - Claws (A2, AP(1)) Fast, Fear, Impact(1), Tough(3) - - Throne of Plague [1] - - Hand Weapons (A6) Fear, Tough(3) - - Brass Beast of War [-] - - Hooves (A3, AP(1)) Fast, Fear, Impact(1), Tough(3) - - Manticore [1] - - Claws (A4, AP(1)) Flying, Monster, Tough(3) - - Havoc Dragon [-] - - Fire Breath, Claws (A6, AP(2)) Defense +3, Flying, Monster, Tough(6) - -
A Upgrade with one: F Upgrade with any: Special Rules
Disciple of War +5pts Sergeant +5pts Dark Blessing: When this unit is activated pick 3 (+1A in melee when charging) Musician +10pts friendly units within 12, which get Quality +1 or Disciple of Lust +5pts Battle Standard +10pts Defense +1 until the end of the round (pick one). (moves +3 when using Advance and Mutations: When fighting in melee roll one die +6 when using Rush/Charge actions) G Replace all Hand Weapons: and consult the following: Disciple of Change (Regeneration) +10pts Great weapons (A1, AP(2)) +30pts 1-2: Unit gets AP(1) 3-4: Unit gets Poison Disciple of Plague (Poison in melee) +10pts H Replace all Hand Weapons: 5-6: Unit gets Regeneration B Replace Hand Weapon: Halberds (A2, AP(1)) +40pts 2x Hand Weapons (A2) +80pts Wizard Spells Halberd (A4, AP(2)) +10pts Corruption (2+): Target enemy unit within 12 Great Weapon (A4, AP(3)) +15pts Great weapons (A2, AP(2)) +80pts takes D6 automatic hits. 2x Hand Weapon (A4, AP(1)) +25pts Upgrade all models with: Lash (4+): Target enemy unit within 24 takes D3 Mount on: Chosen (Fearless) +10pts automatic hits with AP(1). Horse +10pts Frenzy (4+): Target friendly unit within 24 gets Snake-Beast of Lust +15pts I Upgrade with any: Furious until the end of the round. Disc of Change +20pts Vanguard +10pts Pestilence (5+): Target enemy unit within 18 Daemon Mount +45pts Poison in Melee +15pts gets -1 to melee rolls until the end of the round. Throne of Plague +50pts J Replace all Hand Weapons: Treason (5+): Target enemy unit within 24 gets Brass Beast of War +50pts Spears (A1, Impact(1)) +15pts -1 to its morale rolls until the end of the round. Manticore +65pts Great weapons (A1, AP(2)) +15pts Magical Fire (6+): Target enemy unit within 24 Havoc Dragon +145pts Upgrade all models with one: takes D6 automatic hits with AP(2). C Upgrade Wizard(1): Throwing Axes (6, A1) +10pts Wizard(2) +20pts Javelins (12, A1) +15pts Mount on: Snake-Beast of Lust +15pts K Replace all Hand Weapons: Disc of Change +20pts Lances (A2, Impact(2)) +30pts Throne of Plague +50pts Brass Beast of War +50pts L Replace all Hand Weapons: 2x Hand Weapons (A3) +25pts D Upgrade with one: Great weapons (A3, AP(2)) +25pts Wizard(1) +20pts Wizard(2) +40pts M Replace all Hand Weapons: Wizard(3) +60pts Halberds (A3, AP(2)) +20pts Upgrade with: Great weapons (A3, AP(3)) +35pts Wings +10pts 2x Hand Weapons (A3, AP(1)) +55pts
E Upgrade with one: N Replace all Hand Weapons:
Disciples of War +15pts Lances (A2, Impact(2)) +20pts (+1A in melee when charging) Disciples of Change (Regeneration) +30pts O Replace all Hand Weapons: Disciples of Lust +30pts 2x Hand Weapons (A3, AP(1)) +40pts (moves +3 when using Advance and +6 when using Rush/Charge actions) Disciples of Plague (Poison in melee) +45pts Age of Fantasy Forces of Havoc v1.0 by Gaetano Ferrara (http://onepagerules.wordpress.com/)
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Disciple of War +5pts (+1A in melee when charging) Disciple of Lust +10pts (moves +3 when using Advance and +6 when using Rush/Charge actions) Disciple of Change (Regeneration) +15pts Disciple of Plague (Poison in melee) +20pts
B Upgrade with any:
Fire Breath +10pts Regeneration +10pts Toxic Bile (Poison in melee) +25pts
C Replace Hand Weapon:
Great Weapon (A5, AP(4)) +20pts 2x Hand Weapon (A5, AP(2)) +40pts