Sie sind auf Seite 1von 3

Age of Fantasy Forces of Havoc v1.

0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


The Forces of Havoc are comprised of the most fanatical OPR (onepagerules) is the home of many free games which
warriors from the northern tribes, guided by the almighty are designed to be fast to learn and easy to play. This project
hands of the havoc gods. Amongst their ranks one can find was made by gamers for games and it can only exist thanks to
anything from barbarians to daemons, all ready to destroy all the generous support of our awesome community!
others relentlessly.
If youd like to support the continued development of our
The northern tribes used to be split into many little factions games you can donate on patreon.com/onepagerules.
warring endlessly against each other. Seeing their potential as
mighty yet susceptible warriors, the havoc gods slowly began Find more of our games at onepagerules.wordpress.com.
to infest their sorcerers minds with promises of great power,
Join the community by following us here:
at the modest cost of spilling blood.
Facebook: facebook.com/onepagerules
This way the havoc gods were able to form their own grand
Reddit: reddit.com/r/onepagerules
army, and are now taking over Tyria one province at a time
Twitter: twitter.com/OnePageRules

Strategy If you want to give us your feedback or have any questions


feel free to contact us:
The Forces of Havoc are a very powerful army, with some of
the best line troops in the game. They rely on brute force and Forum: onepagerules.proboards.com
aggressive magic to take out their enemies and offer a lot of E-Mail: onepageanon@gmail.com
variety by making units disciples of the various havoc gods.
Thank you for playing and happy wargaming!
Whilst units of warriors can easily hold the center of the
board by themselves the army lacks in ranged power, and so Gaetano Ferrara (onepageanon)
you are going to have to adapt. You should focus on building a
reliable flanking force to hold far off objectives and take out
enemy ranged units before they can inflict damage.

When building your force try to match the disciple upgrades


you take with the intended role of each unit. For example you
can give horsemen poison attacks to take out high defense
units or make trolls fast for a deadly flanking unit.

The Forces of Havoc can be easily customized to fit your own


strategy, and are great for both beginners and veterans.
Age of Fantasy Forces of Havoc v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Havoc Lord [1] 3+ 5+ Hand Weapon (A4, AP(1)) Hero, Tough(3) A, B 50pts
Sorcerer [1] 3+ 5+ Hand Weapon (A2) Hero, Tough(3), Wizard(1) A, C 50pts
Daemon Champion [1] 3+ 6+ Daemon Sword (A5, AP(2)) Fearless, Hero, Monster, Tough(3) A, D 80pts
Barbarians [10] 4+ 3+ Hand Weapons (A1) - E, F, G 80pts
Warriors [10] 3+ 6+ Hand Weapons (A2) - E, F, H 170pts
Mutated Warriors [10] 3+ 5+ Mutated Limbs (A2) Fearless, Furious, Mutations E 225pts
Ogres [3] 4+ 4+ Hand Weapons (A3) Fear, Impact(D3), Tough(3) E, F, L 105pts
Havoc Trolls [3] 4+ 3+ Hand Weapons (A3, AP(1)) Fear, Impact(1), Tough(3), Regeneration O 130pts
Drake-Centaurs [3] 3+ 5+ Hand Weapons (A3, AP(1)) Fear, Impact(1), Tough(3) M 140pts
Daemon Spawn [1] 4+ 4+ Claws (A4) Fast, Fear, Fearless, Impact(1), Tough(3) A 40pts
Havoc Hounds [5] 4+ 3+ Claws (A1) Fast, Strider I 65pts
Barbarian Horsemen [5] 4+ 3+ Hand Weapons (A1) Fast E, J 55pts
Snake-Beast Riders [5] 4+ 2+ Spears (A1, AP(1), Impact(1), Poison) Fast, Fear, Fearless F 100pts
Havoc Knights [5] 3+ 6+ Hand Weapons (A2) Fast, Fear E, F, K 115pts
Brass Beast Knights [3] 3+ 6+ Hand Weapons (A2), Hooves (A3, AP(1)) Fast, Fear, Furious, Impact(1), Tough(3) F, N 190pts
Horse [-] - - Hooves (A1) Fast - -
Snake-Beast of Lust [-] - - Claws (A1, Poison) Fast, Fear - -
Disc of Change [-] - - Sharp Edge (A3) Fast, Fear, Strider - -
Daemon Mount [-] - - Claws (A2, AP(1)) Fast, Fear, Impact(1), Tough(3) - -
Throne of Plague [1] - - Hand Weapons (A6) Fear, Tough(3) - -
Brass Beast of War [-] - - Hooves (A3, AP(1)) Fast, Fear, Impact(1), Tough(3) - -
Manticore [1] - - Claws (A4, AP(1)) Flying, Monster, Tough(3) - -
Havoc Dragon [-] - - Fire Breath, Claws (A6, AP(2)) Defense +3, Flying, Monster, Tough(6) - -

A Upgrade with one: F Upgrade with any: Special Rules


Disciple of War +5pts Sergeant +5pts Dark Blessing: When this unit is activated pick 3
(+1A in melee when charging) Musician +10pts friendly units within 12, which get Quality +1 or
Disciple of Lust +5pts Battle Standard +10pts Defense +1 until the end of the round (pick one).
(moves +3 when using Advance and Mutations: When fighting in melee roll one die
+6 when using Rush/Charge actions) G Replace all Hand Weapons: and consult the following:
Disciple of Change (Regeneration) +10pts Great weapons (A1, AP(2)) +30pts 1-2: Unit gets AP(1)
3-4: Unit gets Poison
Disciple of Plague (Poison in melee) +10pts
H Replace all Hand Weapons: 5-6: Unit gets Regeneration
B Replace Hand Weapon: Halberds (A2, AP(1)) +40pts
2x Hand Weapons (A2) +80pts
Wizard Spells
Halberd (A4, AP(2)) +10pts
Corruption (2+): Target enemy unit within 12
Great Weapon (A4, AP(3)) +15pts Great weapons (A2, AP(2)) +80pts
takes D6 automatic hits.
2x Hand Weapon (A4, AP(1)) +25pts Upgrade all models with:
Lash (4+): Target enemy unit within 24 takes D3
Mount on: Chosen (Fearless) +10pts
automatic hits with AP(1).
Horse +10pts
Frenzy (4+): Target friendly unit within 24 gets
Snake-Beast of Lust +15pts I Upgrade with any:
Furious until the end of the round.
Disc of Change +20pts Vanguard +10pts
Pestilence (5+): Target enemy unit within 18
Daemon Mount +45pts Poison in Melee +15pts
gets -1 to melee rolls until the end of the round.
Throne of Plague +50pts
J Replace all Hand Weapons: Treason (5+): Target enemy unit within 24 gets
Brass Beast of War +50pts
Spears (A1, Impact(1)) +15pts -1 to its morale rolls until the end of the round.
Manticore +65pts
Great weapons (A1, AP(2)) +15pts Magical Fire (6+): Target enemy unit within 24
Havoc Dragon +145pts
Upgrade all models with one: takes D6 automatic hits with AP(2).
C Upgrade Wizard(1): Throwing Axes (6, A1) +10pts
Wizard(2) +20pts Javelins (12, A1) +15pts
Mount on:
Snake-Beast of Lust +15pts K Replace all Hand Weapons:
Disc of Change +20pts Lances (A2, Impact(2)) +30pts
Throne of Plague +50pts
Brass Beast of War +50pts L Replace all Hand Weapons:
2x Hand Weapons (A3) +25pts
D Upgrade with one: Great weapons (A3, AP(2)) +25pts
Wizard(1) +20pts
Wizard(2) +40pts M Replace all Hand Weapons:
Wizard(3) +60pts Halberds (A3, AP(2)) +20pts
Upgrade with: Great weapons (A3, AP(3)) +35pts
Wings +10pts 2x Hand Weapons (A3, AP(1)) +55pts

E Upgrade with one: N Replace all Hand Weapons:


Disciples of War +15pts Lances (A2, Impact(2)) +20pts
(+1A in melee when charging)
Disciples of Change (Regeneration) +30pts O Replace all Hand Weapons:
Disciples of Lust +30pts 2x Hand Weapons (A3, AP(1)) +40pts
(moves +3 when using Advance and
+6 when using Rush/Charge actions)
Disciples of Plague (Poison in melee) +45pts
Age of Fantasy Forces of Havoc v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Giant [1] 4+ 4+ Giant Club (A6, AP(2)) Fearless, Monster, Tough(6) A 90pts
Slaughter Beast [1] 4+ 6+ Claws (A4, AP(3)) Monster, Tough(6) - 90pts
Chimera [1] 3+ 6+ Claws (A8, AP(2)) Flying, Monster, Tough(3) B 105pts
Drake-Centaur Giant [1] 3+ 6+ Hand Weapon (A5, AP(2)) Fearless, Monster, Tough(6) C 110pts
Vortex Beast [1] 4+ 6+ Vortex (18, A3), Claws (A6, AP(1)) Monster, Regeneration, Tough(6) - 120pts
Havoc Chariot [1] 4+ 7+ Halberds (A4, AP(1)), Hooves (A2) Chariot, Tough(3) A 75pts
Gorebrute Chariot [1] 3+ 8+ Halberds (A4, AP(1)), Claws (A3, AP(1)) Fear, Chariot, Impact(D6), Tough(6) A 165pts
Havoc Shrine [1] 3+ 6+ Hand Weapons (A8) Dark Blessing, Fear, Chariot, Regeneration, A 165pts
Tough(6)
Cannon Monster [1] 3+ 6+ Cannon (48, A1, AP(6), Blast(3)), Artillery, Fear, Fearless, Monster, Regeneration, - 295pts
Claws (A5, AP(1)) Tough(6)

A Upgrade with one:


Disciple of War +5pts
(+1A in melee when charging)
Disciple of Lust +10pts
(moves +3 when using Advance and
+6 when using Rush/Charge actions)
Disciple of Change (Regeneration) +15pts
Disciple of Plague (Poison in melee) +20pts

B Upgrade with any:


Fire Breath +10pts
Regeneration +10pts
Toxic Bile (Poison in melee) +25pts

C Replace Hand Weapon:


Great Weapon (A5, AP(4)) +20pts
2x Hand Weapon (A5, AP(2)) +40pts

Das könnte Ihnen auch gefallen