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// To use this file, rename it to GameModes_Server.

txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

"maxplayers" "24" // Note that max


players doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd li
ne.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt
.
"exec" "server_last.cfg
"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}

}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{

"maxplayers" "30"
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP" // List
of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
}

}}}"gungame"{"gameModes"{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{

"maxplayers" "10"
// These are the configs that get executed when a game mode of t
his type is created
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{

"maxplayers" "10"
// These are the configs that get executed when a game mode of t
his type is created
"exec"
{
"exec" "server_last.cfg
"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}

}}}}
////////////////////////////////////////////////////////////////////////////////
//////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Ded
icated_Servers
////////////////////////////////////////////////////////////////////////////////
//////////////

"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}

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