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Central Game Engines

Central features include all features made for business or proper opportunities with
the best options and quality for paying users. It includes the engine for 3D, 2D, AR,
VR, Holo3D and Holo2D Game development for the community. Users can develop
and share with one another using the share display option which projects the exact
copy over to our server, to where our server will then project it towards the users
screen. The engine is made on 2 different platforms. Platform 1 is a cloud platform
that links everyone into one massive server environment with an integrated chat
room for others to communicate. There is also the master server inside the engine
for the admin who created the room may manage everything from one protected
server. Many sub-servers attach to it making it possible for teams to work together
in a team room. There can be no limit to master servers and no limit to sub-servers
on the network while using the central game engine on cloud mode. The cloud will
run on WiFi of course, but our server will be supplying the power for it to run. All you
need is a connection for it to run. The Cloud platform may also interact with Holo-
technology as well to use holographic user interfaces to control the engine and
games from the Holo-GUI while it is on the screen of the desktop. The Holo-GUI can
interact with not only the controls for the engine, but for the game as well by
integrating commands from the game into the holographic GUI through
programming. There will be a custom language built into it as well coming directly
from our server that people can access and use on the game engine called the
EdgeLore Central Language System. Some options built into this system is a 3D
environment for the user to create things in a 3D view. You can use the normal
mouse and keyboard or the HoloGUI to make this work. There will be different
features built into this engine that allow you to do multitudes of things such as,
paint textures and materials in a full brush with any size, sculpt and mold any
terrain or mesh together to build either characters or land for a video game. You can
also create a network server for the clients to use and adjust for multitudes of
emulations and simulations at once on the same network. This feature will be built
into the holographic GUI as well. The max is 50 users in beta. After it hits alpha it
will maximize at about 2000 users on one server. There will be a limit to 2000
licenses out in beta at one time after which we can upgrade to 60,000 licenses. All
features will be built into a Holo-driver if you decide to buy Holotech and integrate it
into our server. Now onto the brushes. The brushes will be in different sizes and
shapes. There will be multitudes of different kinds of strokes that all work on every
object. Other mesh extensions can be integrated as well to include other types of
meshes or bitmaps for other terrain creations. You can also note that there will be
settings for adjusting shape size input feed output feed. The 3D environment can
also integrate with 2D mode as well. You can toggle between axis to project the
screen from multiple perspective views. There will be a built in animator that goes
frame by frame to produce the sensory based on actual code input. The coding will
be what powers the animation. The VR option will integrate any work into the
EdgeLore VR headsets and also the normal headsets as 2 different types of VR.
There will be full immersion VR output and normal VR output to the server. There
will be possibility of using a Holo-GUI to control headsets like the HTC Vive and also
integrate it into Oculus as well with driver manipulation techniques. Using another
driver in the engine, that driver will adjust to another VR headset and produce a
new driver by taking the original driver deconstructing its code and reconstructing
with the new code for the new VR headsets. This will not be integrated till after later
alpha stage. 2d mode will have many options such as sprite modifier and graphics
controls to draw add images and paint your own 2D world. Finally we will discuss
Holo3D tech, that allows the user to create a game directly from Holographics alone
by creating projected figures the same way that you create a 3d figure in game
mode. This includes arenas that would create creatures that would fight each other
based on holographic stats as an example that will be early alpha stage though. And
to finish it off, you can saave all of your work onto an offline editor for only that
registered computer

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