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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
CON CON CON Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
Untrained Bonus Synergy Bonus Penalty
DEX DEX DEX 1 2 3 4 5
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
INVENTORY
Value Weight Diplomacy CHA
Disable Device DEX
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX - size
mod x4 -
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search WIS
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Carried Items lb
Swim STR -1 per 5lb
carried - x2
Weapons, Ammo, Scrolls, Potions lb
Tumble DEX -
Armour, Shield, Protective Items lb
Use Magic Device CHA
Total Weight lb
Use Rope DEX
Light Load Medium Load Heavy Load Max Load
lb lb lb lb

MONEY LANGUAGES

, cp

, , sp

, , gp
Profession - WIS
Knowledge - INT

, , pp

, , .
Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
BEGUILER Level 0
Dancing Lights Daze Detect Magic Ghost Sound
+ Message Open / Close Read Magic
Bonus

SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells Charm Person Colour Spray Comprehend Languages Detect Secret Doors
1 Disguise Self Expeditious Retreat Hypnotism Mage Armour

INT - 12
INT - 4
INT - 8
0
Obscuring Mist Rouse Silent Image Sleep

INT
1 Undetectable Alignment Whelm
2
3
4 Blinding Colour Surge Blur Daze Monster Detect Thoughts
Fog Cloud Glitterdust Hypnotic Pattern Invisibility
5 2 Knock Minor Image Mirror Image Misdirection
6 See Invisibility Silence Spider Climb Stay the Hand
7 Touch of Idiocy Vertigo Whelming Blast

8
9
Arcane Sight Clairaudience / Clairvoyance Crown of Veils
ARCANE SPELL FAILURE THRESHOLD Deep Slumber Dispel Magic Displacement Glibness
%
Beguilers can wear light armour 3 Halt Haste Hesitate Hold Person
without risk of spell failure
Inevitable Defeat Invisibility Sphere Legion of Sentinals Major Image
CLOAKED CASTING Nondetection Slow Suggestion Vertigo Field
Spell Spell Cloaked
Zone of Silence
Save DC
= 10 + INT + Level
+ Casting Bonus

SPELL DC +2 to overcome Charm Monster Confusion Crushing Despair Freedom of Movement


From Level 8:
BONUS Spell Resistance 4 Greater Invisibility Greater Mirror Image Locate Creature Mass Whelm
Always overcome Phantom Battle Rainbow Pattern Solid Fog
+ From Level 20:
Spell Resistance

Break Enchantment Dominate Person Feeblemind Friend to Foe


5 Hold Monster Incite Riot Mind Fog Rarys Telepathic Bond
Seeming Sending Swift Etherealness

Greater Dispel Magic Mass Suggestion Mislead Overwhelm


6 Repulsion Shadow Walk True Seeing Veil

Ethereal Jaunt Greater Arcane Sight Mass Hold Person Mass Invisibility
7
Phase Door Power Word Blind Project Image Spell Turning

Demand Discern Location Mind Blank Moment of Prescience


WANDS
8
Power Word Stun Scintillating Pattern Screen

Dominate Monster Etherealness Foresight Mass Hold Monster


9
CHARGES

#
Power Word Kill Time Stop

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level Level Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BINDER Binder VESTIGES
LA
OD
Level
W
GO

FU
VESTIGE NAME VESTIGE NAME
L Binder Prestige Effective
CH

IL
AO

EV

Class Levels Binder Level


TI
C

Vestige Level Binding DC Vestige Level Binding DC


BINDER
Max
Binder Sign Sign
Vestiges Vestige

n
tio
Level

at
Level

ta
Fe
en
1 1 1

s
gm
Special Requirements Special Requirements

nu
Au

Bo
2 Suppress Sign
3 2
4 Granted Abilities Granted Abilities
5 3
6 Soul Guardian
(immune to fear)
7 4
8 2
Soul Guardian
9 (slippery mind)
10 5
11 VESTIGE NAME VESTIGE NAME
12 6
Soul Guardian
13 (immune to energy Vestige Level Binding DC Vestige Level Binding DC
14 3 drain and
negative levels) Sign Sign
15 7
16
17 8 Special Requirements Special Requirements

18
Soul Guardian
19 (mind blank)
20 4 Granted Abilities Granted Abilities

SOUL BINDING
BINDING CHECK Binder Level

= CHA +
Binding time: 1 minute If rushed, take a -10 penalty
Good Bad
1 Bind Bind VESTIGE NAME VESTIGE NAME
Good Bad
2 Bind Bind
Good Bad
3 Bind Bind
Vestige Level Binding DC Vestige Level Binding DC
Good Bad
4 Bind Bind Sign Sign
PACT AUGMENTATION
+5 Hit Points +1 Saving Throws Special Requirements Special Requirements
Energy resistance: 5 /acid Damage Reduction 1/
5 /cold +1 Armour Class
5 /electricity +1 Attack Rolls
5 /re +1 Damage Granted Abilities Granted Abilities
5 /sonic +1 Initiative

BONUS FEATS
Armour Prociency (medium)
Armour Prociency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability VESTIGE NAME VESTIGE NAME
Expel Vestige
Extend Supernatural Ability
Vestige Level Binding DC Vestige Level Binding DC
Favoured Vestige
Favoured Vestige Focus
Sign Sign
Rapid Recovery
Ignore Special Requirements
Improved Binding Special Requirements Special Requirements
Investigator
Martial Weapon Prociency
Negotiator
Persuasive Granted Abilities Granted Abilities
Rapid Pact Making
Shield Prociency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
VESTIGES
VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.