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by David Edward Martin tures into itself. A Red Psyche FEAT allows
this to occur. In such a case, the addition
The Ultimate
may have the effect of increasing the
Collective Masss primary abilities.
In an Earth-based Marvel Universe cam-
paign, the Collective Mass has the ability to
transform itself into a human likeness by
Addendas
making a Psyche FEAT. However, the visual
appearance of the individual bodies does
not change; a disguise is needed if the
Collective Mass is to impersonate a normal
human.
90 JUNE 1988
are limited to the hero and those beings hero can reassign the basic value of his means of a Green FEAT. He can transfer a
and objects within the immediate vicinity various abilities to enhance other abilities. number of Karma Points equal to his
(i.e., the same area). Rule powers include In effect, the player has the ability to power rank between either allies or oppo-
the following: rewrite his heros abilities and powers at nents. Unscrupulous PCs can use this
R1/Attribute Change: The hero has will. The rule powers rank is used to power to siphon Karma from civilian NPCs
the ability to temporarily increase the make this FEAT. The effect initially lasts 1- (onlookers, passers-by, etc.); this is consid-
rank of a specific ability or power by the 10 game turns; beyond that, he must make ered a villainous act since it is akin to
rule powers rank. He can automatically a successful Psyche FEAT each turn to Vampirism.
retain the enhanced rank for 1-10 game maintain the rearrangement. R7/Initiative Change: The player can
turns, but he must make a Psyche FEAT R4/Award Change: The player can temporarily alter the order of play, decid-
each turn beyond that to retain the temporarily increase the size of the Karma ing who plays in what order if he makes a
enhancement. For example, Cosmic Dash- game award previously given his or successful Green FEAT. A Red FEAT can be
er possesses Incredible Attribute Change. anothers character. The player can used to either take away another charac-
He uses it to increases his normally increase his heros Karma by this powers ters turn or to instate a turn at a time
Amazing Hyperspeed with an additional rank by means of a Green FEAT. The play- when the affected player would otherwise
burst of energy, thus attaining Unearthly er can increase the size of an allys Karma be unable to roll.
speed. with a Yellow FEAT. A Red FEAT can either R8/Power Combination: This power
R2/Attribute Pool: The hero is able to increase or decrease an opponents Karma. normally occurs only during the Character
directly combine his powers or abilities Such changes occur in the same turn the Creation process. Rolling this rule power
ranks with those of other heroes. The power is used and last for 1-10 turns; after requires the player to combine two of his
combined energy can then be channeled that, the hero must make a Psyche FEAT heros already existing powers into a new
into a specific power or attribute shared to maintain the effects. hybrid form. The new hybrid power per-
by the affected characters and then used R5/Award Pool: In the MARVEL manently replaces the affected powers.
to perform a specific action. A Green FEAT SUPER HEROES game, this is called Karma Power Combination enables the player to
is needed to perform this. In game terms, Pooling. The player can temporarily pool create some really peculiar, unique charac-
the players add their characters ranks of his award value with that of other player ters. High-ranked NPCs may possess a
the chosen ability; the sum is then tempo- characters, then use that increased special form of this power with which
rarily reassigned as a new rank for each reward to perform a group function. The they can alter another characters powers
member of the group. For example, pooling lasts for 10 turns plus a number of at any time. However, the powers use is
Cyber1, Cyber2, and Cyber3 pool their turns equal to the number of PCs partici- limited to once per day and only in non-
Excellent, Remarkable, and Amazing pating in the pool. combative situations. In this way, the
Strengths together; they each then achieve R6/Award Rearrangement: The Judge can create character-transforming
an effective rank of Unearthly Strength. player can temporarily reassign the Karma incidents to enliven, confuse, or rearrange
R3/Attribute Rearrangement: The values of other players characters by the existing campaign.
DRAGON 91