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The Mage who commands its power may converse with spirits and travel to their realms
(albeit with difficulty).
Specialty: Dreamspeakers
1 – Spirit Senses
2 – Touch Spirit
3 – Pierce Gauntlet
4 – Rend and Repair Gauntlet, Bind Spirits
5 – Forge Ephemera, Outward Journeys
Spirit is the study of ephemeral Patterns, or ‘spirit-stuff’. These Patterns are commonly
found in the beings of the Umbra, although some occasionally foray into the material
world.
Spirit lies somewhere between Prime and physical, the reflections of the other Spheres in
the Umbra, or the spirit worlds. A Mage with this Sphere opens up a new world, worlds
upon worlds in the infinite complexity of the Umbra. There are countless strange and
bizarre spirits in the Umbra, and this Sphere allows a Mage to communicate and interact
with them – and step into the Umbra, removing himself from the boundaries of reality.
Spirit Mages can slip into other dimensions at a whim, speak to the spirits in the world
around them, and command all the realms of existence.
Spirit has many limitations. It cannot affect anything physical on earth – only spirit
patterns in the Umbra. The Umbra is a dangerous place, and many of the spirits there
think in ways that are completely alien to the human mind. The world is surrounded by
the Gauntlet, which makes it difficult to interact with the spirit world. Although Horizon
is already in the Umbra, it has it’s own Penumbra that Mages with Spirit can pass into.
Unfortunately, it also has it’s own powerful Gauntlet, which means that Spirit Mages
cannot pull Umbra-based escapes as easily as they might do on Earth. On the other hand,
Spirit can be infinitely powerful, and a Mage without Spirit can’t be said to truly know
the nature of the universe.