Beruflich Dokumente
Kultur Dokumente
Including statistics for GURPS and conversions to Shadowrun and Dark Conspiracy
Sub-Machine-Guns and Machine Pistols 43 Springfield Trapdoor . . . . . . .
Machine Pistols . . . . . . . . . . . . . Winchester . . . . . . . . . .
Beretta R . . . . . . . . . . . . Lebel . . . . . . . . . . . . .
Steyr Tactical MP . . . . . . . . . No. SMLE . . . . . . . . . . . .
H&K MPK . . . . . . . . . . . . Winchester . . . . . . . . . .
Jati-Matic . . . . . . . . . . . . . Mauser . . . . . . . . . . . . .
Glock . . . . . . . . . . . . . . M Carbine . . . . . . . . . . . .
H&K PDW . . . . . . . . . . . .
Garand . . . . . . . . . . . . . .
Spectre M . . . . . . . . . . . .
H&K SL . . . . . . . . . . . . .
MAC M . . . . . . . . . . . . .
Sub-Machine Guns . . . . . . . . . . . Ruger Mini- . . . . . . . . . . .
Bergmann MP /I . . . . . . . . Sako TRG-S . . . . . . . . . . . .
Thompson SMG . . . . . . . . . Sniper Rifles . . . . . . . . . . . . . . .
Maschinenpistole / . . . . . . Dragunov SVD . . . . . . . . . .
PPSh- . . . . . . . . . . . . . . VSS Vintorez . . . . . . . . . .
Sten . . . . . . . . . . . . . . . . WA- . . . . . . . . . . . . .
Uzi . . . . . . . . . . . . . . . . . Sako TRG- . . . . . . . . . . .
H&K MP . . . . . . . . . . . . . Galil Sniper . . . . . . . . . . . .
American . . . . . . . . . . . H&K MSG . . . . . . . . . . .
FN P . . . . . . . . . . . . . . H&K G/SG . . . . . . . . . . .
Izmash Bizon . . . . . . . . . . . H&K PSG- . . . . . . . . . . . .
H&K UMP . . . . . . . . . . . . MA . . . . . . . . . . . . . . .
Beretta PM-S . . . . . . . . . . MA . . . . . . . . . . . . . .
Colt Model . . . . . . . . . .
Arctic Warfare . . . . . . . . . . .
Galil Micro . . . . . . . . . . . .
H&K SG/ . . . . . . . . . . .
Ruger MP . . . . . . . . . . . .
Steyr AUG Para . . . . . . . . . . Barrett MA . . . . . . . . . . .
Windrunner . . . . . . . . . . . .
Shotguns 59 Assault Rifles & Carbines . . . . . . . .
Non-Repeating Shotguns . . . . . . . . Izhmash AK- . . . . . . . . . .
Winchester . . . . . . . . . . Rheinmetall FG- . . . . . . . .
Winchester . . . . . . . . . . Haenel MP- . . . . . . . . . . .
Ithaca Double . . . . . . . . . . . Izhmash AN- . . . . . . . . . .
Repeating Shotguns . . . . . . . . . . . IMI Galil . . . . . . . . . . . . .
Browning Auto- . . . . . . . . . Fabrique Nationale FAL . . . . .
Remington . . . . . . . . . . Fabrique Nationale FNC . . . . .
Franchi SPAS- . . . . . . . . . .
GIAT FA MAS . . . . . . . . . . .
Mossberg . . . . . . . . . . .
Colt M- . . . . . . . . . . . . .
H&K CAWS . . . . . . . . . . . .
Heckler & Koch G . . . . . . . .
Ithaca Stakeout . . . . . . . . .
Pancor Jackhammer . . . . . . . Heckler & Koch HK . . . . . .
Benelli M . . . . . . . . . . . . . Heckler & Koch G . . . . . . .
Franchi SPAS- . . . . . . . . . . Heckler & Koch G . . . . . . .
Remington . . . . . . . . . . Heckler & Koch G . . . . . . . .
Winchester M . . . . . . . . Steyr-Mannlicher AUG . . . . . .
Benelli M . . . . . . . . . . . . SIG SG- . . . . . . . . . . . .
USAS- . . . . . . . . . . . . . . SIG SG- . . . . . . . . . . . .
Saiga- . . . . . . . . . . . . . . Enfield SA- . . . . . . . . . . .
Armalite AR- . . . . . . . . . .
Rifles 68 Beretta AR-/ . . . . . . . . .
Hunting and Sport Rifles . . . . . . . .
CETME Model L . . . . . . . . .
Holland & Holland Double Express
Steyr-Mannlicher ACR . . . . . .
Martini-Henry . . . . . . . . . .
Remington Creedmore . . . . . . Sako/Valmet M- . . . . . . . .
Sharps .- . . . . . . . . . . . Valmet M- . . . . . . . . . . .
Notes and Abbreviations
The statistics presented here are for use with the universal roleplaying system GURPS by Steve Jack-
son Games, a highly recommendable, flexible and elegant system. A short introduction can be found
at http://www.sjgames.com/gurps/lite/.
Malf. Malfunction. A number indicates the skill roll number from which upwards the weapon fails
to operate. crit. means that the weapon malfunctions on a rolled critical miss, ver. requires a
second skill roll, the weapon fails if the second roll is also a failure (not necessarily a critical
failure).
Dmg. Damage. The amount of damage the weapon does. A is used for large-caliber weapons
(approx. more than mm), multiply the remaining damage after substracting armor by ..
A is used for small-caliber rounds at low velocities (most pistol rounds with a caliber of less
than . mm), multiply the remaining damage by ..
A number in parenthesis is used for armor-piercing shaped-warhead rounds. Divide the armor
rating by that number before substracting it from the damage.
SS Snaphot Number. The eective skill required to fire the weapon without prior aiming. An indi-
cator for the weapons manageability or usefulness in close-quarters. - to skill if the Snapshot
Number is higher than the eective skill.
Acc Accuracy. The weapons inherent accuracy. Added to the skill when the weapon is aimed. A +
indicates some kind of sight enhancement such as a rifle scope.
1/2Dmg. Half-Damage Range. The range in meters at which the weapons accuracy drops to zero and
damage is halved.
Max. Maximum Range. The maximum range the wepon can fire at the most ecient angle under
normal conditions (earth gravity, normal atmosphere, etc.).
Wt. Weight. The weapons loaded weight in kilograms. The ammunition including magazine weighs
approximately .. kg for pistols and .. kg for rifles/SMGs.
RoF Rate of Fire. The weapons rate of fire in shots per second. A fraction means a single-shot
weapon requiring multiple turns of loading. A RoF of , or indicates a semi-automatic
weapon capable of firing up to that many single shots per turn. A RoF of or more without
the means a fully-automatic weapon that fires the listed number of rounds per turn. A
* indicates a selective-fire weapon that can either fire its RoF on automatic or at RoF on
semi-automatic.
ST Minimum Strength. The minimum strength needed to avoid additional recoil poenalties. Double
recoil for each point of strength below the ST of the weapon.
Rcl. Recoil. The weapons felt recoil. For single-shot or semi-automatic weapons apply the recoil
to the second and subsequent shot unless there is a one-second pause between shots. For
automatic weapons, apply recoil to the first burst of up to four rounds. Each subsequent burst
increases the recoil by itself (Rcl. -: - for the first burst, - for the second, - for the third,
etc.).
Cost The cost of the weapon when it was first introduced. Antique weapons may cost up to
times the original price as collectors weapons.
HO Holdout. The bonus (+) or penalty () the weapon causes to the users holdout skill to hide
the weapon. Generally a high penalty indicates a very large or unwieldy weapon and a bonus
indicates a small weapon that is easy to conceal.
Conversion to statistics for Dark Conspiracy
The following describes the conversion of the weapons statistics for use with Dark Conspiracy (st
Ed.):
Rate of Fire Use the following table to get the correct RoF for Dark Conspiracy:
1 either Single Shot (SS), Bolt Action (BA) or Lever Action (LA)
2 to 3 either Semi-Automatic (SA), Double Action Revolver (DAR) or Pump-Action (PA)
4 or more listed RoF0.4, rounded down
Damage Multiply the amount of damage dice with . (rounded up) to get the damage value for
DC. To reflect the more cinematic damage levels in Dark Conspiracy you can further reduce
the damage of larger weapons (d and up) by one or two levels.
Penetration The base penetration value is for small arms with caliber mm or less and for a
caliber of more than mm. However, the maximum penetration is damage minus one, so
weapons with a damage of have penetration nil. Penetration increases by one for each
range increment (i.e. after short) up to the maximum, after which it is nil. Pistols generally
only penetrate at short ranges, assault rifles up to medium ranges and only powerful sniper
rifles penetrate at long ranges.
Bulk Use the following table to convert holdout values into bulk values for Dark Conspiracy:
+2, +1, 0 1
-1, -2 2
-3, -4 3
-5, -6 4
-7 and up 5
Recoil The base recoil for single shots is damage+, for burst fire (damage+). The final values
are modified by the following table:
Range Multiply the weapons accuracy by six (rounded to the nearest convenient number) to get
the short range category for Dark Conspiracy in meters.
Examples:
Weapon RoF Damage Penetration Bulk Recoil Range
Izhmekh PSM SA 1 nil 1 2 6
Walther P99 SA 1 nil 2 2 12
Taurus M454 DAR 3 2-nil 3 4 12
Thompson Contender SS 4 1-nil 3 5 40
H&K MP5 4 2 nil 3 2/3 45
AK-47 4 3 2-nil 4 3/5 40
H&K G3 4 5 2-3-nil 4 4/6 60
Arctic Warfare Magnum SS 6 2-3-4-nil 4 6 80
Conversion to Shadowrun statistics
To use the statistics presented here with Shadowrun (rd Edition), a bit of conversion has to be done.
Power Power Level = (number of d of damage ) , rounded up. Add one to the power level
for large caliber rounds () and substract one for small-caliber weapons ().
Damage Damage Level = (number of d of damage) ., rounded up. Take the result and set
the damagel level according to the following table:
Result Damage Level
12 Light
34 Moderate
56 Serious
7+ Deadly
Firing Modes Any weapon with a RoF of counts as single-shot (SS) for Shadowrun. Any semi-
automatic weapon () is exactly the same in Shadowrun (SA). A weapon with a RoF of
or more without the tilde of the asterisk counts as fully automatic (FA in SR) capable of firing
that many rounds per phase. A weapon with a RoF of or more with an asterisk counts both
fully automatic and burst-fire (BF) capable.
Range Use the normal range tables for Shadowrun weapons. Pistols with d of damage count as
Hold-Out Pistols, up to d counts as a Medium Pistol, pistols with damage of d or more are
Heavy Pistols in Shadowrun. Alternatively consider pistols with a positive holdout-modifier as
Hold-Outs, pistols with a HO of zero to - as Medium Pistols and pistols with HO of - and
less as Heavy Pistols.
Concealability Use plus the holdout-modifier as concealability in Shadowrun. Add one for rifles
and larger weapons.
Notes:
Light Pistols: If the Power Level is less then , multiply the Power Level by for purposes of deter-
mining the eective Level. If less then (but more than ) then multiply by ., rounded up. Dont
add caliber modifiers after multiplying.
Anything else, such as legality, street index and availability is up to the GM. Use common sense!
Examples:
Weapon Type Conceal Mode Damage
Izhmekh PSM Hold-Out Pistol 9 SA 4L
Walther P99 Medium Pistol 7 SA 6L
Taurus M454 Heavy Pistol 5 SA 7M
Thompson Contender Heavy Pistol 4 SS 8M
H&K MP5 SMG 4 SA/BF/FA 5M
AK-47 Assault Rifle 4 SA/FA 8M
H&K G3 Assault Rifle 3 SA/BF/FA 10S
Arctic Warfare Magnum Sniper Rifle 3 SS 14D
Revolvers and Pistols
Revolvers
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Non-Repeating Pistols
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Semi-Automatic Pistols
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K Mark 23 (SOCOM) ver. 2d+2 10 5 175 1 700 1.3 3 12+1 10 -1 1 600B
C -1
.45 ACP
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
.44 Auto Mag crit. 3d+2 12 4 240 2 200 1.6 3 8+1 13 -3 1 000B
C -3
.44 Magnum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Sub-Machine-Guns and Machine Pistols
Machine Pistols
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K MP5K crit. 2d+2 10 4 160 1 900 2.25 15 15+1 9 -3 650 B
C -2
919 mm Parabellum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Sub-Machine Guns
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
American 180 16 1d+2 11 7 175 1 500 4.4 30 177 9 -1/2 1 500B
C -6
.22 Long Rifle
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K UMP crit. 2d+2 10 8 170 1 700 2.8 10 25+1 10 -1 875B
C -4
.45 ACP
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Colt Model 635 crit. 3d-1 11 8 160 1 900 2.9 15 32+1 9 -1 600B
C -4
919 mm Parabellum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Galil Micro ver. 3d+1 10 7 300 2 400 4.0 12 35+1 9 -2 1 500B
C -4
5.56 45 mm
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Ruger MP9 crit. 2d+2 10 6 160 1 900 2.3 10 32+1 10 -1 600B
C -4
919 mm Parabellum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Steyr AUG Para crit. 3d-1 11 9 160 1 900 3.8 12 32+1 9 -1 600B
C -5
919 mm Parabellum
Shotguns
Non-Repeating Shotguns
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Repeating Shotguns
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
In , Remington brought
out the Model as an im-
proved pump-action shotgun
that rapidly became the best-
selling scattergun of all time.
It was the overwhelming choice of police and security agencies as well as hunters. In the early s,
the Remington was adopted by the US military in the US Marine Corps purchased sev-
eral thousands of the Remington Mk I (along with the Mossberg and the Winchester ).
Military shotguns have extended magazines for or rounds, bayonet mounts, heatshields around
the barrels and non-glare, protective and rust-resistant finishes. It has an exceptionally smooth and
reliable action, good handling and a moderate price. It is available in g, g, g and .. Stats
are for the standard commercial model. As sold o the rack in a sporting goods store, the magazine
is plugged to take only two rounds (a capacity of three shots with one in the chamber). The plug is
easily removed (with the help of an armourer in five minutes). Police shotguns, after , usually
have extended magazines holding seven or eight rounds. The same sort of magazine is available for
civilians for B
C. Additionally, police Remingtons usually have cm or cm barrels with cylinder
or improved cylinder chokes, capable of firing buckshot, slugs and special purpose munitions (tear
gas grenades, non-lethal rubber bullets, etc.). The M may be equipped with rifle-style or ghost-
ring sights, with tactical flashlights or laser sights. Technically, the Remington is a pump-action
shotgun with dual action bars and a tilting breechblock that locks directly into the barrel extension.
The barrel may be exchanged within minutes to fit the situation. Slings, folding stocks, short barrels,
bayonet mounts and exotic sights are also after-market add-ons for the . Short-barreled guns are
Holdout - with a folded stock and Holdout - with the stock extended.
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
A premium-quality tactical
shotgun, the Italian Benelli
M Convertible is operated as
either a recoil-operated semi-
automatic or a pump-action
(much like the SPAS-) by pressing a lever in front of the handguard (RoF in pump-action
mode). The pump-action is important when firing low-energy ammunition such as non-lethal rub-
ber shot, gas or flare rounds. A light and versatile weapon, it can be had with various stocks (in-
cluding a folding stock) or a pistol grip. The most common configuration for police purposes is a
shoulder stock/pistol grip combination for better control (similar to military rifles). The barrel is
threaded for use with chokes and recoil compensators. On the barrel are ghost-ring sights for open-
eyes aiming, rifle sights are also available. The Benelli M is chambered for Magnum rounds () but
can also fire normal . rounds (Rcl. -, Shots +). The M was marketed worldwide by H&K
until when Benelli took over marketing.
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
A conventional pump-action
shotgun with a corrosion-
resistant finish and black syn-
thetic stock, the Winchester
Model Coastal Marine is
made to take the worst environments and still be ready for action. It is chambered for mm rounds
but also accepts mm cartridges (+ shots). The Ms bolt is a four lug rotary lock, similar to
the AR-s. It locks solidly into the chamber of the barrel and keeps pressure trapped in the barrel
through the peak of the firing cycle. Since the receiver does not have to withstand the pressure, and
so can be made from lighter material. It also allows the use of lighter plastic materials in the trigger
guard and some other internal parts. The Winchester is considered to be one of the smoothest
operating and easiest to handle shotguns available for civilians. Also available with a pistol grip in-
stead of a stock (Holdout -, SS, Acc , Rcl -).
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Rifles
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Lebel 1886 crit. 6d+1 15 10 1000 3 900 4.4 1/2 8+2 12 -3 700B
C -7
850 mm Lebel
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Introduced in , the
Ruger Mini- is a simplified,
scaled-down version of the
WW-era M Garand and
M rifles, chambered for the
. (. mm) round. It is a gas-operated, rolling block weapon and sports a positive safety
switch in front of the trigger guard. Originally intended for the military market, the Mini- has
become a police and civilian favourite. It is perhaps one of the most popular . mm semi-automatic
rifles available. The most popular model of the Mini- has a walnut stock and blued steel parts, but
it is also available in stainless steel. There also exists a folding stock model, and a fully-automatic
model (Mini-GB). The Mini- can use -, - and -round magazines. In , Ruger developed
the Mini- version of the semi-automatic Mini-, chambered in . mm cartridge. All
Mini-s and Mini-s are known as reliable rifles, but accuracy is sub-par, compared to M/AR-
series.
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Sako TRG-S crit. 9d+1 15 12 1 200 5 500 4.0 1/2 3+1 14 -4 1 500B
C -6
.338 Lapua Magnum
Sniper Rifles
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Introduced in , the
WA-, produced by
Carl Walther Waenfabrik,
Germany, is a highly sophis-
ticated sniper rifle. Unlike
many other sniper rifles of
that period, the WA- was
not a conversion of a sporting
or hunting rifle, but an entirely new design. It is a gas-operated semi-automatic bullpup rifle, with
a heavy free-floating barrel in a rigid frame. The barrel is fluted externally and lies in a straight line
with the shoulder to counter muzzle rise. Chambered for the . WinMag (according to Walther it
was the most accurate round commercially available), no detail has been overlooked in designing the
WA-: even the -round box magazine is designed to protect the rounds from scraping which
could aect accuracy. Usually oered with a Schmidt & Bender .- variable scope, the Walther
WA- is also fitted with a large muzzle brake and a folding bipod. However, the WA- is a bit
too sophisticated for combat use. Its heavy weight and need of constant tuning and careful handling
makes it more suitable for police, internal security and counterterrorism sniping than military duty,
which is why it is not in widespread use, in addition to its high price tag. The WA- is also
available in . mm NATO and . mm Swiss (both Dmg. d+).
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Sako TRG-41 crit. 9d 16 13+3 1 400 5 400 5.4 1/2 5+1 13 -3 8 000B
C -6
.338 Lapua Magnum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Galil Sniper ver. 7d 14 9+3 1 100 4 600 7.4 3 20+1 10B -1 2 900B
C -6
7.6251 mm
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K G3SG/1 crit. 7d 12 12+2 1 200 4 600 6.2 10* 20+1 10 -2 2 200B
C -6
7.6251 mm
H&K HK33SG/1 crit. 5d 12 11+2 600 3 800 4.8 11* 25+1 9 -1 3 200B
C -6
5.5645 mm
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K 94SG/1 crit. 3d-1 11 9+2 200 1 900 3.5 3 15+1 9 -1 2 800B
C -5
919 mm Parabellum
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Assault Rifles & Carbines
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
A descendant of the FN
FAL, the FNC (Fabrique
Nationale Carbine) was
introduced in the mid-s.
It was meant to replace the
earlier FN CAL (Carbine
Automatique legre light
automatic carbine), a . mm rifle, which did not sell. The gas-operated FNC fires from a closed
bolt and uses -round magazines, though magazines for the M are also interchangeable. The
FNC was adopted by the Belgian army and the Swedish armed forces under the designation AK
(Automatkarbin - automatic carbine). The normal version of the FNC is a select-fire weapon,
single shot, -round bursts and fully-automatic fire settings are possible. A special law-enforcement
variant is single-shot only. An optional scope mount is available. There are two buttstock choices,
the traditional and a folding buttstock in the so-called Para models (SS , Acc. , Rcl. -, HO -
when folded). A lighter carbine version of the FNC is also available with a folding stock as FNC-S
(for Short; Rcl. - when folded).
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
H&K G36 ver. 5d 11 10+1 500 3 800 3.6 12* 30+1 9 -1 800B
C -6
H&K G36K ver. 4d 11 9+1 400 3 000 3.4 12* 30+1 9 -1 890B
C -5
H&K G36C ver. 3d+2 10 8 360 2 500 2.9 12* 30+1 9 -1 1 020B
C -4
5.5645 mm NATO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Steyr ACR ver. 4d(2) 11 11+1 600 4 000 4.0 8 24 9 -1/2 2 700B
C -5
5.56 mm Synthetic Cased Flchettes (1.58 mm Darts)
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Sako M-92 ver. 5d+1 12 10 400 3 000 4.5 11* 30+1 10 -2 650B
C -6
7.6239 mm Bloc
Weapon Malf. Dmg. SS Acc. 1/2Dmg. Max. Wt. RoF Shots ST Rcl. Cost HO
Valmet M-62 crit. 5d+1 12 9 400 3 000 4.5 10* 30+1 10 -2 780B
C -6
7.6239 mm Bloc
GURPS is by Steve Jackson Games
Shadowrun is by FanPro GmbH
Dark Conspiracy is too old to have anyone remember whose it really is.
I did not intend to infringe ony anyones intellerctual property. If you have any objections to
anything, let me know.