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Credits
Game Design:
Jason Hawronsky
Game Overview Co-Designer:
Thomas Kohler & Matthew Whitaker
Experience all of the elements of the classic Mega Man
video games in an exciting new format: Mega Man The Model Sculpts:
Board Game! Race against your opponents to clear each Ben Misnear & Hector Moran
stage then battle the mighty Robot Masters to gain their Box Artwork:
powers but watch out! Players control their own hero Eduardo Bromhbley
AND control Dr. Wilys minions to keep their opponents Interior Artwork:
from completing their challenges! Do you have what it Archie Comics, CAPCOM & Eduardo Bromhbley
takes to gain the Robot Masters powers and defeat the
Graphic Design:
Nefarious Dr. Wily?
Jason Hawronsky, A.J. Murray
Core Game: 2-6 players (Time Man and Oil Man Special Thanks to:
Expansion adds 2 additional players)
The goal of the game is to reach the final stage and defeat
9 2930
CREATIVE
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Dr. Wily and his Robot Masters. If you are the first to reach
the final stage and beat Dr. Wily, you are the victor of the
Southern Hobby Supply (Rush and Roll)
game and take all the spoils of a true hero.
Coolstuffinc.com (Proto Man)
Ryan Miller
Cheese Boy Comics
Storm Crow Games
Family and Friends of Jasco Games
3
Challenge Requirements:
Action Resource
PointCost Spend 1 Weapon Energy: Symbol
If you pass this challenge, Mega Man
move forward 1 additional Action
space. Challenge
Requirements
SHORTCUT
Boss
Battle
Deal 4 damage. Ability
Card Title Resource
Symbol
this challenge.
requirements to pass
addition to the challenge Dr. Wily
roll at least 1 in Action
Your opponent must
Action 4
PointCost
2015 Jasco Games LLC CAPCOM
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Other Components:
Dice Minion Tokens
Dice, also referred to as Threat, are used to pass challenges, Minions represent the various creatures scattered
fight Minions and defeat Bosses throughout the course of throughout the stage that are attempting to stop the
the game. Below is anMainexplanation
Game Diceof each die face: characters from reaching the Robot Master. Each Minion
has a damage value and a special ability.
Hit This symbol represents the buster shot from
Mega Mans Mega Buster. It is used to deal damage to Minion Token Diagram
Bosses and Minions, pass challenges and fulfill other Damage
special requirements.
Main Game Dice
DAMAGE: 4 Value
Alternate Special Game Dice Special: Lose 1 Weapon Special
Energy Pellet This symbol represents energy pellets Energy. Rule
that are collected along your journey. Each energy pellet
that you roll during a challenge can restore your Health
by 2, and aid you in passing challenges and fulfilling
other special
Alternate requirements.
Special Game Dice
Note: Players cannot gain Health from energy pellets Octopus Name
during a Boss Battle. Battery
Main Game Dice
The Turn Sequence D. You may pass priority to the Dr. Wily player
to your left.
During your turn, follow the steps below:
You must continue playing abilities until all players pass.
1. Reveal a Challenge
Each stage has its own Challenge Deck with enemies and 3. Make Your Challenge Roll
other obstacles unique to that stage. As you overcome A Challenge Roll is made in order to pass a challenges
challenges on the stage, youll advance closer towards that specific requirements, unless you have activated a special
stages Robot Master, where youll try to defeat him and ability to get around this. To make a Challenge Roll, you
gain his power! will spend any number of Threat dice to roll against
the stage requirements. The fewer Threat you can get
Flip over the top card of the Challenge Deck. This is the
away with rolling, the better chance you have of moving
challenge you must overcome to advance to the next space
further through the stage because you have more dice to
on the stage. Each Challenge Card has its own special
roll later on.
abilities that will go into effect when stated on the card.
Note: The challenge roll is only considered complete when
Now you must decide how you will handle the challenge you declare that you are not spending any more Weapon
and the obstacles your opponents have in store for you! Energy for re-rolls. See Scoring Dice.
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4. Resolve Damage and Effects After a card is played, activate its effects and add it to the
Once you have completed your Challenge Roll, you will discard pile, then draw a new card if you have fewer than 4
activate any remaining effects from the Challenge Card cards in hand.
and your roll results. These effects vary from stage abilities,
to dealing damage, to gaining Health, to Dr. Wily dice face How To Play Action Cards During
penalties and more. Your Opponents Turn
5. Press On or Pass Your Turn During your opponents turn, you take on the role of Dr.
Wilys agents and try to thwart him in his mission! You do
Lastly, check to see if you passed the challenge. If you this by playing the Dr. Wily side of your Action Cards from
managed to roll all of the requirements listed on the your hand.
Challenge Card without losing a Life, you move on to the
next space. Once on the next space, if you still have Threat When your opponent passes game play to you, you spend
available, you may choose to flip over another card and face action points to play a card. This will reduce the number of
the next challenge, or you may pass your turn. If you have action points available to the next Dr. Wily player.
failed the challenge, you do not advance to the next space
and your turn automatically ends. If you have spent all of After a card is played, activate its effects and add it to the
your Threat, you may not attempt a new challenge. discard pile, then draw a new card if you have fewer than 4
cards in hand.
How to Play Action Cards During
Your Turn Play will continue clockwise around the table until all
players either cant play any more cards or choose to pass.
To play an Action Card, place a card from your hand onto
the table (as long as there are sufficient action points Note: When you are playing the Dr. Wily side of your Action
remaining to play it). Action points are NOT shared Cards, you cannot use abilities on your Character Card.
between you and the Dr. Wily players, which means, only
your own cards reduce the number of remaining action
points you have left to play. So, if this challenge has 4
action points available, you may play up to 4 points and
your opponents may also play up to a combined 4 points.
random card.
To pass a challenge, you will decide how much Threat youd Challenge Requirements: Challenge Requirements:
like to spend (see page 11). If you match a die face to every
requirement on the challenge, you successfully pass the
challenge and move forward one space on the stage. You may No Minion 1 Minion
flip over another Challenge Card from the deck and repeat Challenge Challenge
(as long as you have Threat left, you may attempt another
challenge). If a new challenge seems too risky, you may Minion Special Rule
choose not to reveal the next challenge and pass your turn.
All Minions have a special ability that can be triggered by
In addition to the Dr. Wily players doing their best to trump Dr. Wily players. To activate a Minions special ability, Dr.
you with their Action Cards, you will also face challenge Wily players must have played an Action Card that shares
abilities and Dr. Wily effects on each challenge. Challenge a matching symbol to the challenge theyre on. Only one
2015 Jasco Games LLC CAPCOM
abilities will activate immediately, unless it specifically Minions special ability can be activated per challenge.
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Your opponent must
says that there is a pre-requisite to activate the ability. Dr. roll at least 1 in
Wily effects activate each time you roll a and will listSuper
a Cutter Machine addition to the challenge
2 requirements to pass
penalty at the bottom of the Challenge Card.
SHORTCUT
this challenge.
Take 2 damage for each
minion played on this
Action card
challenge.
Example: Challenges 2. You may play Boss Battle abilities from your
The active player has finished playing action cards for the challenge, and now
character card and attached Boss Powers. Each
faces 2 Tackle Fires along with the stage requirement Run & Jump. ability may only be activated once per battle round.
The Tackle Fires each deal 2 damage if they are not defeated, so
hell need to roll at least 2 Hits in addition to the Run & Jump 3. Roll dice equal to your Threat. Note: Your threat
to avoid taking damage from the minions . He spends a total of during a Boss Battle is different from your Threat
6 Threat and rolls Hit, Jump, Energy Pellet, Hit, Wily and during a normalMega
challenge!
Man You will also notice that
Wily enough to defeat the minions but he still needs a you roll the entire Threat value The
andBlue
doBomber
not need to
Run to pass the challenge and he doesnt want to take the save Threat for future rolls as it will automatically
extra penalties from the Wily dice. He Spends 1 Weapon
refresh each Battle Round. 28 3
9. Resource Symbols:
Appendix
Additional Rules Animal Aqua Blitz Explosion Fire Mineral Paradox Powerful Sharp
1. If an ability says you cannot do something and another
ability says you can, the Cant will trump. 10. List of Minions:
2. Play Abilities
3
In Dr. Wilys Castle, it is possible to battle a Robot Master and during boss battles
at any time instead of a normal challenge. When you reveal BATTLE
ABILITIES
STAGE
ABILITIES
Hyper Bomb (0) Action Points:
once youve gained the
Robot Masters Powers
Spend 1 Weapon Energy: Your
a Robot Master Copy, you will proceed to the Boss Battle rolls deal 4 damage to Destroy 1 Minion for each Action
as normal.
Robot Masters, or deal 6 damage to Card youve played on this
Robot Masters this battle roll. challenge. Gain 2 Health for
Spend 1 Weapon Energy: each minion destroyed this way.
Change 1 die to any other
Yellow Devil Space side.
If you have the Yellow Devil expansion, place his game piece Robot Master Battle
on the Yellow Devil Space. You must battle Yellow Devil BOMB MAN
Boss Battle
may have dealt is absorbed before Dr. Wily flips to side 2. Explosives: Deal 2 damage.
2015 Jasco Games LLC CAPCOM