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Bob Ajob (Order #11449479)

ION GUARD

Bob Ajob (Order #11449479)


CREDITS
Author
Colin Chapman

Extra Material
Dave Bezio

Editors
Dave Bezio, Tom Cadorette

Artist
Jess Jennings
Layout
Jeremy Jagosz

Cover Designer
Jo Wilding

Consultant
Chris Rutkowsky

Special Thanks
The Fearsome Five: Dave, Jeremy, Jess,
Jo, and Tom, as well as Chris BASHMAN!
Rutkowsky

http://radioactiveapedesigns.com
colin@radioactiveapedesigns.com

Copyright 2010 by Radioactive Ape Designs. All Rights Reserved. This material is protected by the copyright
laws of the United Kingdom. Any reproduction or unauthorized use of the material or artwork contained herein
is prohibited without the express consent of Radioactive Ape Designs, except for the purposes of reviews.

BASH! and Basic Action Super Heroes Ultimate Edition are trademarks of Chris Rutkowsky, published
exclusively by Basic Action Games. This product has been published for use with BASH! Ultimate Edition
under license. See http://www.bashrpg.com for more information on the third party publishing license.

Bob Ajob (Order #11449479)


INTRODUCTION

Welcome to ION Guard, the first issue of ION Space, a series of licensed supplements
for BASH! Ultimate Edition by Basic Action Games! ION Space will introduce alien
species and empires, interplanetary organizations, and galactic empires, and cosmic
threats. Each ION Space issue may be slotted into your existing BASH! campaign
individually, or woven together to provide a vast and expanding outer space setting for
your heroes to exploreand defend!

CONTENTS
Overview ..........................................................page 5
Symbol ............................................................page 5
Origins .............................................................page 6
History ......................................................... page7-8
Objectives .................................................. page 9-10
- Jurisdiction .................................................page 10
Organization ............................................ page 11-12
- High Guards .................................................page 12
- Numbers & Sectors ......................................page 12
Recruitment ............................................ page 13-14
- Hand-Picked ................................................page 13
Training .........................................................page 15
ION Guard Oath ...............................................page 16
ION Prime ................................................. page 17-22
- Academy .....................................................page 18
- Core & Databank .................................... page 18-20
- Cosmic Singularity .......................................page 20
- Forcells .......................................................page 21
- Hall of Light ..................................................page 21

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- ION Council ...................................................page 22
- ION Ring .......................................................page 22
Resources ................................................ page 23-26
- ION Fist .......................................................page 23
- Removing The Fist .......................................page 24
- Core Powers .......................................... page 24-25
- Weakness vs. Magic .....................................page 25
- Intergalactic Flight ......................................page 25
- Uniforms .....................................................page 26
- Uses for Omnipotence Power ........................page 26
Creating An ION Guard .............................. page 27-29
- Example of Creation ............................... page 30-31
- ION Guard Advantages & Disadvantages .......page 29
Adventure Seeds ...................................... page 32-33
Sample Guardsmen .................................. page 35-41
- Caine Carston ........................................ page 36-37
- Maug ..................................................... page 38-39
- Tamari .................................................. page 40-41
Villains .................................................... page 42-53
- Maniacus............................................... page 42-43
- Sinister Sorcerers of Skathros ............... page 44-45
- Infinitus & His Thralls............................. page 46-53
- Asterox .......................................................page 49
- Komett .......................................................page 50
- Nebulea .......................................................page 51
- Starr ...........................................................page 52
- Thrall Bios ....................................................page 53
Typical Vehicles..............................................page 54
Sketch gallery .......................................... page 55-58

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ION GUARD
MANUAL

OVERVIEW To be a Guardsman is to serve


the Universe and a cause far greater
The Intergalactic Ordinance Network than any one individual. To be a
(ION) Guard is a heroic peacekeeping Guardsman is to wield incredible
organization that has served to protect power with awesome responsibility.
and defend the intelligent species of To be a Guardsman is to bravely face
the many sectors of the Universe for tremendous foes and staggering odds,
the last billion years. no matter how overwhelming, when
Dedicated to protecting sapient fighting the good fight.
races against disaster, villainy, and Let evil fear the ION Guard!
intergalactic criminality, the ION Guard
is a force for justice with an illustrious
history, whose members have acted SYMBOL
as investigators, peacekeepers, law The symbol of the ION Guard is
enforcers, mediators, defenders, and comprised of a golden eight-pointed
aid workers throughout the Universe. star on a black circle, flanked on either
side by a silver-white crescent. In
Each Guardsman wearing the
combination, these elements form an
iconic golden ION Fist that has become eye with a star-shaped iris, representing
synonymous with justice for many the intergalactic vigilance of the Guard.
intergalactic inhabitants is a cosmic The individual parts also have meaning
powerhouse, capable of bringing the as well: the central star represents the
vast forces of an artificially harnessed forces of light, banishing darkness, as
singularity to bear against the enemies well as the stars that provide so much
of peace, justice, and life. energy and life to the cosmos; the
crescents represent moons, but also
Throughout the Universe they strive
protective hands that cup the life-giving
against evil and darkness. Though stars.
powerful, they are spread all too thin:
Vigilance, protection, life, and the
they are but small lights, beacons of universe: all are represented by the
hope in the vast darkness enfolding the symbol of the ION Guard.
stars.

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ORIGINS
Noi, last of the Ancients, bore witness to the he built around it. Noi then embedded his
self-destruction of his race, its civilization very essence into the construct, uploading
powerful beyond any reckoning, brought himself into the crystalline matrix
low by its own cosmic technologies and surrounding the singularity, to become a
hubris. At the end of a terrible war that planet-sized entity that was both a living
spanned millennia, fought with supernovae being and the ultimate supercomputer
and black holes as weapons, only Noi he became ION Prime.
remained, a lone wanderer amidst the As part of his plan to bring stability and
stars. peace to the Universe and combat evil,
As untold eons passed, Noi watched ION Prime created the ION Fists, artifacts
in mournful silence as countless races linked to the singularity and capable of
rose and fell, and witnessed millions of channeling its power. These first ION Fists
worlds die in the shadowed clutches of were then launched out into the Universe,
villainy and war. Sickened by the endless scattered across the manifold galaxies,
cycle of destruction, of so many sparks of designed to seek potential champions
greatness flickering brightly only to snuff among the young races who possessed
themselves out just as quickly, Noi made the necessary awareness, will, and desire
a momentous decision to intervene by for justice to wield the artifacts power.
creating a Universe-wide peacekeeping Drawn back to ION Prime, these diverse
force: the Intergalactic Ordinance Network beings were given the choice to use the
(ION). power of the ION Fist to fight intergalactic
Using his nearly unlimited powers, Noi villainy and to bring peace to the universe,
harnessed a cosmic singularity at the or to return home to live a mundane life.
center of the universe, setting it as the Those that accepted the challenge and
core of an artificially constructed planet donned the ION Fist became the first
of astounding technological construction ION Guardsmen and the Universe was
forever changed!

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HISTORY

Timeline
A billion years have elapsed since ION liberated, the Sorcerers escape to places
Prime came into being and the ION Guard unknown, shrouded in magic, periodically
was born. This vast expanse of time has reappearing to plague the ION Guard.
seen the ION Guardsmen engaged in 62 Years Ago: ION Guard intervention
constant struggle across the Universe in the Vorcha-Loglai War brings an
against the forces of war, destruction, end to five millennia of conflict that
and injustice. Listing even their greatest engulfed the two star systems. Brokering
exploits would fill an entire databank, but a peace accord between the two
here are a few key points of their more races, the ION Guard also assist in the
recent history, the highs and lows of the rebuilding efforts, and herald a new age
ION Guards last century. of peace, prosperity, and cooperation
89 Years Ago: ION Guards investigate between the once-bitter enemies.
the destruction of a dozen life-bearing 44 Years Ago: A pair of ION Guardsmen,
planets in the Eagle Nebula. Ravaged and investigating distress calls from Ao, the
barren, the planets are devoid of all life, as home planet of a blue-skinned race of
if scoured right down to the microscopic scientist-mystics, encounter an immense,
level. Ancient legends of such incidents cosmically powerful entity attacking the
bear the name of Infinitus, the World planet. In their brief and garbled emergency
Vampire. transmission, only the word Infinitus!
75 Years Ago: First encounter with is clear. More Guardsmen are instantly
the Sinister Sorcerers of Skathros. The dispatched to the planet, but when they
ruling caste on their own planet, the arrive all they discover is a stripped and
Sorcerers begin a campaign of occult lifeless rock. The original two ION Guards
conquest, attempting to forge an empire by are never found.
subjugating the local systems of Quintara 21 Years Ago: Manis, the ION Guardsman
and Gordania. ION Guardsmen fight of Helox IV, abuses the powers of his ION
hard to protect Quintara and Gordania, fist to seize control of his home world and
but the struggle is nearly lost due to the declare himself Supreme Ruler, imposing
weakness of the ION Fist against magic. his despotic will upon its helpless citizens.
Although Quintara and Gordania are finally After several weeks of conflict, a team of

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ION Guardsmen finally defeat and capture the ION Guard, never resting until he has
Manis, stripping him of his ION Fist, freeing destroyed them and ION Prime itself.
the planet from his tyranny. Returning Maniacus has been a relentless nemesis
Manis back to ION Prime to stand trial for of the ION Guard ever since.
his crimes, the unit is inexplicably sucked 3 Years Ago: ION Guardsmen foil the
into a Chaos Vortex and disappears. planned invasion of Earth by a strange
Given the unremittingly hostile nature of species of fungal-insectoid aliens using
the Chaos Dimension, Manis is presumed Pluto as their launching point. The alien
dead. mothership is destroyed in the battle
17 Years Ago: When Ithora, the sun of before the invasion can begin. Strangely,
the densely populated Vanthic System the databanks of ION Prime provide no
begins to go supernova, ION Guardsmen insight into these mysterious aliens or their
help organize and lead a successful origins.
multi-planetary evacuation and relocation 1 Year Ago: ION Guardsmen operate to
to Talas II. successfully prevent the illegal poaching of
13 Years Ago: The Ebon Eye, a star dragons during their migration through
wandering black hole, passes close to ION the Protoss Expanse.
Prime, causing massive disruptions and
fluctuations to ION Fist powers, as well
strange energy surges throughout the
Universe.
12 Years Ago: A large force of ION
Guardsmen join forces with Vanguard, an One BILLION Years?!
intergalactic superhero team, to protect the Yep, thats a LOT of history, but only
crystalline planet Diamos from the ravages some of the key events of the last century
of Infinitus and his cosmic-powered or so have been mentioned. A lengthier,
servitors, the Thralls of Infinitus. Many die more detailed history would have taken
protecting Diamos and its silicon-based up a lot of space, and most of it probably
citizens before forcing Infinitus and his wouldnt see game usage, as only the
Thralls to retreat in their dimensional ark. most recent events are likely to have
8 Years Ago: Manis, fallen ION Guard and any tie to or impact on current events,
tyrant, reappears on Helox IV, grotesquely and Narrators usually end up making
changed by the Chaos Dimension. Twisted up their own stuff (which is great!). The
and malformed, his right arm and hand upside of having so much history left
have become a chitinous claw covered unsaid, of course, is that it only has
in blinking alien eyes, a mockery of the to be as detailed as the Narrator feels
ION Fist he once bore. Calling himself is important. This allows the Narrator
Maniacus and clearly more unhinged than unlimited flexibility in terms of linking
ever before, he channels horrific powers of adventures to ION Guard history as she
Chaos to slay Shanit, the ION Guardsman or he chooses or creates!
assigned to the Helox sector, and then
begins to lay waste to the planet of his
birth. An ION Guard unit dispatched to
Helox IV arrives too late, finding the planet
in ruins, with some survivors Maniacus
left to deliver a chilling message to the
ION Guard: he has vowed revenge upon

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OBJECTIVES

Objectives
From its very foundation, the ION Guard concerns such as war and invasion. Over
was intended to be a force of good, justice, the millenia, countless ION Guardsmen
and peace in the Universe, to protect and have risked and laid down their lives to
serve the interests of all right-thinking protect others, providing active protection
intergalactic citizens of the ION. against hostile attackers and rogues of all
stripes, but dealing with sapient threats is
The laws of the ION are many, stored in
not the sole way in which the ION engages
vast crystalline repositories, but ultimately
with this objective. The ION Guard also
they all center on the following core
actively works to provide relief and aid
principles:
when disaster strikes, whether natural
Protect The Innocent or otherwise, and this support is not
Apprehend Wrongdoers completely restricted to sapient species
either: the ION Guard has also defended
Aid The Cause of Peace
those intergalactic species recognized
Looking at these principles in more detail as endangered from the depredations
provides a strong insight into how the ION of poachers too. The ION Guard is often
Guard operates on the intergalactic stage, called to protect endangered species,
though it must always be remembered that ecosystems, and entire unspoiled planets
these principles are constrained by the and systems from those who would cause
jurisdiction of the ION at all times. Though them harm.
they sometimes work in cooperation with
planetary authorities, they more frequently Apprehend
operate on their own to tackle those issues
the local authorities might otherwise lack
the resources, reach, or desire to deal In areas where it has jurisdiction, the ION
with. directs much of its energies towards the
apprehension of intergalactic criminals
Protect The Innocent and bringing them to justice. Although
This aspect of the IONs objectives is what actually constitutes a criminal varies
perhaps the most fundamental, as the from planet to planet, the ION Guard does
other two primary objectives exist largely not concern itself with individual planetary
to facilitate this one. The ION Guard strives definitions, but rather a broader, general
to defend decent, law-abiding citizens definition:
of many planets from the depredations An intergalactic criminal is an individual
of criminals and villains, and from larger or organization that causes notable

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suffering, death, and/or environmental or
planetary damage; and/or who engages in
Aid The Cause
the theft of resources material, energy, of Peace
or living either protected, prohibited, or
The ION sends appropriately skilled
lawfully possessed by others, inclusive of
veteran Guardsmen to act as liaisons and
artifacts of power and/or significance; and/
neutral mediators where requested by
or who may or may not engage in piracy,
planetary bodies, to help settle disputes
organized crime, slavery, and/or the use
and broker peace treaties. As necessary
of intimidation and subterfuge to obtain
and when asked to do so, they also
resources and influence for questionable
serve as peacekeepers with enforcement
purposes, whether for themselves, in the
powers, though they only do so where they
employ of others, or in employing others
have appropriate jurisdiction. In this role,
for such a purpose.
the ION Guard must respect and weigh the
goals, opinions, and desires of both sides
that they swear to serve. This is possibly
A Question of the ION Guards greatest challenge, as
Jurisdiction they are often required to walk the neutral
tightrope between war and peace.
Because it respects the rights of planetary
and interplanetary bodies to govern
themselves and manage their own
affairs, the ION Guard rarely intervenes
in internal wars and issues unless these
threaten to spill out into other areas of
their jurisdiction. They also do not act to
remove questionable governing bodies
in their jurisdiction unless the greater
proportion of a populace requests their
assistance and the cause is clearly just. Isnt This All
Though many Guardsmen chafe under
this restriction, they recognize it as
Rather Vague?
necessary in order to avoid jeopardizing Absolutely. Just like similar organizations
the intergalactic acceptance and respect in comics, the actual restrictions and
with which the Guard is treated, which operations of the ION Guard are dictated
would undoubtedly be at risk if they as much by whats cool and interesting
began to act as a force in internal political than the actuality of detailed laws and
and legal affairs outside of their mission. rules. Apart from taking up a lot of pages
For similar reasons, the ION Guard with dry text covering laws, regulations,
publicly restricts its operations to and restrictions ad nauseum, such a
regions of space where they are actively rigid approach would also diminish the
accepted by local authorities, or which Narrators flexibility to devise exciting
are unclaimed by any legitimately and involving adventures. Being able
recognized authorities. The key word to easily tailor the way the ION Guard
here is publicly as ION Guardsmen operates within such broad principles,
will covertly track intergalactic criminals, rather than being burdened with an
even in areas where they lack jurisdiction, overabundance of prescriptions and
keeping tabs on them until they are in a fiddly details, is very much a deliberate
position to be legally apprehended. feature of the ION Space series.

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ORGANIZATION

Organization
The ultimate authority in the ION Guard operations consume much of a High
is ION Prime itself, or rather the uploaded Guards time and energies.
consciousness of Noi. However, ION Everyday operations and procedures
Prime does not become involved in any but are overseen by a 50-strong team of Guard
the most dire of intergalactic emergencies, Commanders, proven and experienced
and even then has a hands-off approach, veterans of ability and wisdom. Each
serving only to alert the High Guard of the Guard Commander is responsible for
organization to the threat, and then provide many sectors of space and coordinating
useful insight, information, and possible any noteworthy inter-sector efforts among
stratagems for dealing with it. those Guardsmen assigned to patrol them.
Of some concern to Guard veterans Where larger or more serious problems
is the fact that ION Prime has become arise, Guard Commanders work together
increasingly uncommunicative over the to direct their subordinates.
last millenium, though it has not elaborated Guard Commanders have the authority
as to why this is the case. to assign Guardsmen as required, in
The High Guard, the five most most cases having them patrol individual
powerful and suitable ION Guard veterans sectors. In very densely populated
as selected by ION Prime, head the sectors, or sectors plagued by a variety
hierarchy that forms the Guard. Each High of problems, teams of Guardsmen may
Guardsman oversees the efforts of ten be assigned. It is not uncommon for
Commanders, but is largely uninvolved in Guardsmen to operate in pairs, threes, or
day-to-day affairs, instead using gathered even in multiple teams of half a dozen in
information to build a broad picture of the most perilous sectors.
intergalactic affairs throughout the many On the frontline, individual Guardsmen
sectors they are responsible for, and by have a great deal of leeway to operate
working with the other High Guards to independently and on their own initiative
create a universal overview. Each High most of the time, only sending weekly
Guardsman is also responsible for an reports to their commanders, or as needed
area of ION Guard operations, providing when the importance or severity of a
overall control, authority, and guidance on situation dictates. Guard Commanders, as
this area for the entire organization. These a rule, do not often initiate communication

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with their subordinates, but when they do,
it is all but certain to bring an issue of great The High Guard
import to their attention that needs to be
The five High Guardsmen and their areas
dealt with.
of control are:
Among themselves, Guardsmen grant
the greatest respect and deference to the Arn An affable, patient Vorcha male
most experienced among them, creating (human-like, forehead ridges, orange skin)
an informal hierarchy, one based on Relations: Establishing and maintaining
admiration and comradeship. In teams of good relations between the ION Guard
Guardsmen, a leader is typically appointed and other parties, including dealing with
by the Guard Commander, selection being visiting diplomats and outsiders, as well as
based on a combination of leadership skill general public relations.
and temperament, though all things being Bo-lak An intense, decisive Cho
equal, seniority often plays a part. female (short, hairless, ape-like, gray skin,
tusks)
Defense: Responsibility for the defense
of ION Prime itself, and the coordination
of any major military efforts, should the
Guard become embroiled in such.
Lorinth A charismatic, dynamic Ullite
female (graceful, luminous, diaphanous
hair)
Recruitment & Training: Responsibility
Numbers & Sectors for recruiting new Guardsmen, ensuring full
Currently, there are approximately and effective vetting and training, including
10,000 Guardsmen on active duty. While the assignment of suitable instructors.
this may sound like a large number, Mzylrt A precise, unemotional Vznt
these individuals are scattered across male (tall, attenuated, bipedal spider)
the known universe in 5,000 sectors. Internal Affairs: Responsibility for
Sectors are large sections of space serious disciplinary actions, internal
centered on galactic areas with relatively policing, and organizing the apprehension
high densities of sapient populations of rogue or renegade Guardsmen.
and civilizations. Each sector is given
a code consisting of three digits and a
Romrad Diligent, tireless Diamosite
genderless (pale crystalline biped,
letter. The sector containing the center
faceless)
of the universe, and thus ION Prime, is
001-A. As sectors are located further Resources: Responsibility for ensuring
and further from ION Prime, the letter any maintenance and upkeep of ION
code increases. The sector containing Prime itself, as well as the allocation and
the Milky Way, and thus Earth, for maintenance of overall Guard resources,
example, is sector 742-T. including the central databank.

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RECRUITMENT

standards of potential Guardsmen, as well


Recruitment as whether or not prospective Guardsmen
ION Guard recruitment is a very serious hail from sufficiently advanced planets.
endeavor, and it is a testament to its Recruitment and training have been
efficiency and thoroughness that in the found to be far easier if the individual in
entirety of the Guards history and the question already comes from a planet with
many millions that have served in its established interplanetary and interspecies
ranks, the number that have gone rogue contact, with the level of technological
or fallen to corruption numbers just under development that implies. While exceptions
a hundred. have been made, primarily among those
Key issues in recruitment include Hand-Picked (see boxed text), the sheer
the physical, mental, and psychological learning curve and culture shock involved

Hand-Picked awareness, psychology, and moral


In situations of the direst emergency, such outlook, at which point it will activate and
as the death of a Guardsman and a risk of make itself known to them, regardless of
the ION Fist falling into hostile hands, the species and jurisdiction; this also occurs
ION Fist will initiate a self-defense protocol. in the case of (3). The chosen individual
It detaches from the dead Guardsman and is given a brief holographic overview
ascertains its safest next course of action, of what the ION Guard is, what the ION
which will be one of the following: Fist itself is capable of, and the option of
Finding an appropriate hiding place donning the Fist and potentially becoming
before going dormant. a Guardsman. Most usually accept, and
Flying back to ION Prime (if doing so with the Fists guidance, make their way to
can be done quickly and safely). ION Prime to undergo training, sometimes
have to deal with whatever opponents
Locating the nearest sapient individual killed the Fists previous wearer along
of appropriate awareness, psychology, the way. These rare individuals, those
and moral outlook. picked by an ION Fist itself, are termed
In the case of (1), the ION Fist will remain the Hand-Picked, are among some of the
dormant until approached by another Guards staunchest, if often unorthodox,
Guardsman or someone of the requisite members.

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in becoming aware of intergalactic society Mind of 2). Though the high level of
and its myriad species adds a massive awareness certainly plays its part in aiding
extra burden to an already tough process. potential ION Guards when it comes to
Although the Guard demands loyalty to noticing peril, spotting clues, or instinctively
itself above and beyond loyalty to existing getting a good idea of what is happening
ties of planet, family, and species, it is not before an analysis is made, it is not the
so nave to expect such ties to simply fall by main reason for the requirement. Rather,
the wayside. For this reason, and the fear an ION Fist simply will not operate for
of letting spies enter its midst, the Guard anyone below such a level of awareness;
is also reluctant to accept candidates of the ION Fist needs a powerful awareness
species and intergalactic bodies that do to work with, one it can open up even
not recognize its jurisdiction, or worse, further in order to wield the cosmic power
actively oppose it. Such Guardsmen will it channels. In terms of intelligence and
face testing above and beyond anything will, the ION Guard cant afford to employ
else other recruits endure, and will have fools, nor those deficient in reasoning and
to prove themselves thoroughly before full deduction, and it certainly cant afford
duty and trust are bestowed them. to employ those likely to crumple under
pressure, or who are too easily swayed
Fortunately for the Guard, many
from their tasks.
planets within its jurisdiction consider it
a great honor to join, and well-publicized Potential Guardsmen are rigorously
recruitment drives do much to enhance the tested with interviews and scans before
public image of the organization. even being admitted to basic training.
They must demonstrate moral fortitude,
Very few individuals meet even the
determination, and self-control. Individuals
most basic requirements of ION Guard
displaying unnecessary aggression,
membership: an astounding level of
a tendency to buckle under pressure,
awareness combined with a reasonable
questionable restraint, or flexible morals
level of intelligence, and above-average
are quickly weeded out as unfit for service.
drive and mental resilience (a minimum

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TRAINING

TRAINING
The potential recruits that are accepted By virtue of this painstakingly difficult
into basic training face continual testing process, only 10% of recruits make it
throughout their induction. They are through basic training. If they do, they have
constantly drilled, given instruction on the much to be proud of, as they progress to
fundaments of ION Fist use, and learn to the final stage of training: fieldwork.
work independently or as part of a team, Rookies that make it through basic
both in active exercises and in theory. Flying, training are assigned to accompany
lifting things with focused ION Fist beams, veteran Guardsmen on active patrol, but
uniform generation, blasting targets, are recognizable because their generated
creating a force field, and maintaining life uniforms do not yet feature the symbol of
support are core skills but channeling the ION Guard. They learn the ropes, pick
cosmic energy effectively for non-standard up useful tips and hands-on experience,
uses also features. Automated training frequently experiencing their first taste of
halls run robot-enhanced holographic real-life action and pressure in the process.
simulations where rookies perform
under the ever-vigilant gaze of seasoned After a year of fieldwork, they return to
instructors, and any undesirable traits not ION Prime to take their final oath to the
already picked up on are swiftly noted ION Guard in a ceremony in the main hall
for correction or as possible grounds for of the Academy. As their recitation of the
expulsion. ION Guard oath finishes, the symbol of the
ION Guard appears on the chest of their
Apart from powers use, recruits are also uniform, marking their final acceptance and
instructed in common intergalactic law and graduation. Now fully-fledged Guardsmen,
basic investigative techniques, given vital they can enjoy a very brief respite of
information pertaining to the sector they off-duty celebration and reflection before
will be assigned to patrol, and trained in being assigned to their own patrol sector
various unarmed combat techniques. as an active-duty ION Guardsman.
Throughout the process, tests, interviews,
and scans are continuously performed

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ION GUARD
OATH

With golden light


I fight for right
Bear ION Fist
Against the night
This I swear
With spirit hard
Let evil fear
The ION Guard!

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ION PRIME

From Space
The size of a small planet, ION Prime is parks. Sources of golden light pervade
an artificial world of silver-gray coryllite, ION Base, making even the nighttime well
surrounded by an orbiting ring of linked lit.
cylindrical towers of titanic size. Its smooth The only vehicles to be seen are the few
surface appears gently punctuated, like a spacecraft of visiting dignitaries docked
mirror ball, by a multiplicity of colossally on platforms at tower suites that house
large lenses, all glowing with golden light them and their entourages while they
quite similar, in fact, to those found in stay and the occasional Pod Transport,
miniature on the back of every ION Fist. a spherical silver aircraft with yellow
ION Prime itself is actually a massive lens-like front windows, used to transport
transmitter unit for the power of the cosmic bulk materials, raw recruits, and those
singularity at its core, and the lenses upon unable to fly.
its surface serve to refract, focus, and At all times, day and night, the sky is
channel the energies of the singularity crossed by the massive ring of defensive
outwards into the Universe, powering ION towers that encircles the planet, creating
Fists throughout. a visually stunning band of pale silver and
golden lights in the dark of night.
Training halls equipped with robots and
Planetside solid-light holograms, gravity-functioned
On closer inspection, ION Prime is a gymnasia, individual apartments, mess
largely seamless and bare surface, except halls, pools, holographic entertainment
for a large developed area on its north suites, and gardens outdoor and
pole. This area, ION Base, is covered with covered make up most of the buildings
wide-open streets, cylindrical towers, and in ION Base, though a few do stand out
a maze of walkways linking the towers as particularly noteworthy (see Key
at all levels. The air is crisp, unpolluted, Locations below). Most of the time, ION
and Guardsmen of a bewildering array of Base is only very lightly occupied. Perhaps
species can be seen flying from place to a hundred or so trainees of varying grades,
place about their business, walking with a hundred trained ION Guard veterans
compatriots, or relaxing in the many small many largely retired from more active

17
Bob Ajob (Order #11449479)
roles, involved in instruction and training, those who excel in their training. It is also
or guarding the forcells and the Guard where the graduation ceremony is held, in
Command and High Guard make up the which rookie Guardsmen, back from their
more stable numbers. Another hundred fieldwork training, are granted full status
or so active Guardsmen are visiting or and given the right to bear the symbol of
enjoying some well-deserved R&R at any the ION Guard.
given time, making the typical population The levels above the hall are study
of ION Base around 300 to 500, although rooms and lecture halls, with the uppermost
it can host many times that number should levels being the offices of various trainers
emergency require it. and lecturers. Those responsible for the
training and education of recruits live in
individual apartments located within the
Inside the Buildings three smaller towers branching off the top
Furnishings and dcor in ION Base are of the Academy.
simple and elegant, if spartan, giving the
buildings an open-air feel. Only those Core & Databank
carefully watched and guarded towers
assigned as accommodation for visitors The most secure location on ION Prime is
are heavily furnished or luxurious. the Core, arguably even more secure than
the subterranean forcells that house many
At key points in every building, small
intergalactic miscreants. The Core is the
clusters of crystalline rods can be found,
very heart of ION Prime, as well as the
bristling up around polished golden lenses.
source of power for the entire ION Guard.
These consoles provide basic, low-level
Occupying nearly the entirety of the
access to ION Primes databanks and
Core is the immeasurably powerful
internal communications for those not yet
fully versed in ION Fist usage. Similarly,
many tower levels are served with
Training Robot
crystalline tubes and silver elevation disks Brawn 1 Agility 1 Mind 1
to carry non-fliers between the bases 7 Mental
many levels. 7 Attack 7 Defense
Defense
50 Hits / 5 Soak
Key Locations
Unliving, Non-Sentience
The Academy Notes:Training robots can be programmed
The Academy lies at the heart of ION Guard to display Brawn, Agility, or Mind stats to
training and testing, a tall cylindrical tower suit the role they play in simulations, as
topped with a golden hologram of the ION well as the general level of aptitude of the
symbol, a trio of smaller towers branching individuals they are fighting. Some are
off the top of it, each emblazoned with the programmed to play the part of innocent
symbol of the ION. bystanders or individuals in need of
rescue, while others are programmed to
At the center of the Academy is a huge
operate as thugs, soldiers, or criminals.
hall and gravity-elevated stage, as well
During training, the robots are overlaid
as several individual levitating rostrums.
with holographic imaging to make them
It is here that new recruits are greeted
more realistic. Although programmed not
en masse, where announcements to
to kill, some robots are armed with stun
the whole recruit body are made, and
pistols or rifles (x3-4 Damage, Range 20
assemblies held at the start of each day to
or 40, Unlimited Ammo), or may brawl or
inspire and recognize the achievements of
wrestle with trainees.

18
Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
cosmic singularity. Surrounding it, like a forms one of the greatest archives of
huge, delicate, latticework eggshell, is the the most important information in the
Databank, a crystalline matrix that houses Universe. Access to secret or sensitive
the consciousness and knowledge of Noi. in the Databank is restricted to only ION
The Databank also contains the power Guard members, and it has thus far proven
of the singularity, preventing it from impossible to hack, no doubt because of
destroying the artificial planet crafted its synergy with the consciousness of Noi,
around it. It serves as the repository of all of one of the greatest minds in existence.
the knowledge collected by the ION Guard Access to the Core itself can only be
in its billion years of existence, and all the granted by a majority decision of the High
laws, records, and files pertaining to the Guard; only they possess the requisite
millions of cultures, worlds, and important authority and secret knowledge of how to
and/or nefarious individuals throughout the reach it, and the reasons for them doing so
Universe. In total, ION Primes Databank must be dire indeed.

The Cosmic Singularity


Apart from sounding impressive and energies, disintegrated, or crushed
being a cosmic power source, defining into a infinitesimally small, superdense
the cosmic singularity is entirely up molecule.
to the Game Master. Here are some Your consciousness is ripped from
possibilities: your body and added to ION Primes
What it is: databanks.
A black hole. You are driven mad, your mind
The birth of a universe, halted. overwhelmed by glimpses of all time and
universes.
A micro-universe.
You are transformed into a godlike
A rift or gateway in space-time, linked
being of energy, ascending to higher
to alternate universes.
levels and realms, no longer concerned
What it looks like: with the physical universe.
A black hole. You are cast into a random point
A golden nebula, complete with of history, alternate universe, location
billions of stars. elsewhere in this universe, or into another
A vast iridescent sphere covered in dimension.
arcs of golden lightning. Your consciousness is swapped with
A coruscating ball of golden energy. that of another being from history, this
universe, an alternate universe (perhaps
A morphic golden gemstone of an alternate self), or another dimension.
staggering size, constantly changing its
configuration. Any of these are possibilities, and can
either be chosen by the Game Master, or
What happens if you enter it: randomly selected with a die roll. Alterna-
You are destroyed by its raw tively, the Game Master might have their
own ideas as to what happens.

20
Bob Ajob (Order #11449479)
Forcells Robot Sentry
Several hundred forcells are located in the Brawn 2 Agility 2 Mind 1
bowels of ION Prime, isolated from ION 7 Mental
Base and the Core by hundreds of miles 14 Attack 14 Defense
Defense
and a several-miles thick layer of coryllite.
30 Hits / 10 Soak
The sole entry to the forcells is a single
tunnel, guarded by a specially trained Unliving, Non-Sentience
contingent of twenty Guardsmen, along Attacks
with innumerable robotic sentries, multiple Stun Rifle (Range 40, x4 Dmg, unlimited
alarm systems, scanners, sensors, and a Ammo)
dozen fortified robotically armed security Wrestling x2
checkpoints, all sealed within force fields.
The forcells themselves are Notes: Sentry robots are programmed
power-negating prison cells, each of which to issue a warning to any non-ION
also maintains the life of the imprisoned personnel detected in the forcells, unless
individual without need of nourishment. such individuals have been issued
These small, featureless cells hold only a appropriate passes by a High Guard or
bed and chair extruded from the coryllite Guard Commander. Should someone
of the floor itself, but provide basic warned fail to surrender immediately,
entertainment in the form of holographic they will open fire with their stun rifles.
vid news, games, and other edited content. If disarmed, they will attempt to wrestle
Although they do not have doors in the opponents.
physical sense, each cell is sealed with
a translucent golden force field of great
power.
Just How Tough
Are Forcells?
In those few cases where extremely
Each forcell displays the following
powerful prisoners cannot be held or
properties:
have their powers inhibited by the forcells,
these individuals have been placed into Brawn Agility Mind 3
suspended animation within a forcell which Material Strength: 160 Hits 40 Soak
are constantly monitored. (coryllite)
To date, no inmate has ever escaped Force Field 5 (150 Hits, 10 Soak). A new
from the forcells of ION Prime. Force Field is generated at the beginning
of each page that the previous one was
Hall of Light damaged.
Immunity 2 (occupant is immune to
This vast, golden coryllite dome is Starvation, Thirst)
surrounded by a large, tranquil garden area. Nullify 10
Inside, countless small niches cover the
walls, each projecting a small holographic Forcells equipped to place subjects
image, bathing the entire interior in golden in suspended animation also have
light. These images are the likenesses of Immobilize 3 (escape 30) LINKED with
all those who have faithfully served the Daze [Enhancement: Extended Duration]
ION Guard down through the ages, but to Freeze target in time and place them
who are now lost to death. This tribute in suspended animation (aging at only
to the selflessness and sacrifice of these 100th the normal rate).
heroes serves as an inspiration to all.

21
Bob Ajob (Order #11449479)
ION Council Sensor Systems
Located at the center of ION Base, the The forcell areas in-built sensors have
ION Council is a star-shaped golden tower Scan 4 for all listed areas of detection,
set within perfectly sculpted grounds and unless it serves a storyline otherwise.
immaculately landscaped gardens that
appear as the ION Guard symbol when
viewed from above. This is where the High
Guard and Guard Commanders conduct
their affairs, and also holds the personal
offices, meeting rooms, and war rooms of
the ION Council. Given the importance of
the ION Council, it is protected by defenses
every bit as formidable as those guarding
the forcells, including its own force field
generator, reinforced walls, guards, and
sensors.

ION Ring
The artificial ring of linked towers
surrounding ION Prime, the ION Ring is
a defense network, capable of projecting
a golden force field around the tiny planet
and its atmosphere. Each tower also
contains a dozen independently operating
singularity cannons, and the tower ring
is capable of rotating rapidly around
ION Prime in any direction, providing a
devastatingly punishing barrage of fire
against any incoming hostile vehicles. The
ION Ring cannot direct its fire inside its
perimeter.

Firepower!
Rather than trying to work out just how
many attacks a given invader suffers,
simply assume that every attacking
vehicle suffers 1-6 attacks each panel,
each with x2 Hit, x10 Damage.
Attacking figures of human-size or
smaller cannot be effectively targeted by
the ION Ring, and must be dealt with by
ION Guardsmen if the attacker manages
to breach the force field.

22
Bob Ajob (Order #11449479)
RESOURCES

ION Fist
Casually known as the Golden Gauntlet,
the ION Fist is the source of each
Guardsmans powers, as well as a symbol
of authority and justice throughout the
Universe.
Created by Noi/ION Prime, using the
technology of the Ancients, each ION Fist
is a marvel of ultra-advanced engineering,
an almost indestructible gauntlet of
crystallized nano-matrix coryllite, with
an interwoven latticework of ditranium
connected to an amplification lens. This
lens, mounted on the back of the Fist,
constantly flows with power, illuminated
with drifting motes and energy clouds.
Displaying morphic properties, the ION
Fist adjusts its size and configuration to fit
its bearer, almost regardless of species,
though the general appearance is always
consistent. It always resembles a golden
gauntlet, glove, or extremity-sheath of
polished gold, with a large lens on its back
and circuit-like patterns surrounding it.
The ION Fist acts as both a conduit of
and control device for the cosmic power of
the singularity housed at the core of ION
Prime; without it, a Guardsman cannot
access their powers.

23
Bob Ajob (Order #11449479)
through an atmosphere or outer
Removing the Fist space and also enables them to hover
effortlessly. In dangerous situations, or in
The removal of an ION Fist is never an atmosphere, a Guardsman can reach
accidental, never the result of a simple speeds approaching Mach 3.2 (2,200
grab in combat or out of it, as it resists mph), capable of matching pace with all
being separated from an active wearer. but the fastest anti-aircraft missiles, and
Of course, the wearer of an ION Fist can outpacing nearly every military aircraft on
remove it at any time, as can anyone Earth. In space, when focused travel over
with the full and just authority of ION huge distances is required, a Guardsman
Prime, though they may certainly have flies through transwarp space, traversing
to defeat a bearer unwilling to relinquish huge intergalactic distances in anything
the artifact in such cases. The same is from moments to days (this uses the
true of villains depriving Guardsmen of Space enhancement to Flight using the
their ION Fists the Guardsman must Omnipotence ability of the ION Fist).
first be thoroughly defeated.
Flight is so intrinsic to the way that ION
Any removal of an ION Fist by anyone
Guards operate that they all learn aerial
save its wearer or an authority of ION
maneuvering and combat techniques as
Prime should be an incredibly rare
part of their basic training, and are capable
event, and likely the focus of a following
of fighting in three dimensions.
adventure with the retrieval of the Fist
as the main objective. As in the comics, Another standard ION Guard power
removing a heros power source should is the personal energy sheath. The ION
be extremely rare, even if real world Fist automatically projects a form-fitting
logic dictates that villains would actively force field around its wearer as necessary.
attempt to remove such an artifact at This sheathe of golden light surrounds
the first opportunity; the removal should the Guardsman in a slender aura and
be a powerfully dramatic event, e.g., the can resist major impacts, explosions, and
villain holds the battered and defeated energy-based attacks, up to the power of
ION Guardsman aloft in triumph before a small missile. It counts as the Armor
stripping their Fist from them, and then power and also provides protection against
casts the broken hero aside. Of course, the ambient hazards of space travel
this should serve as a story hook for (suffocation and radiation).
the next adventure, in which the hero The ION Fist is capable of manipulating
proves that, despite her lack of powers, energy for use as a grasping power,
she is far from defeated and sets out to capable of lifting, moving, and holding
reclaims what is rightfully hers from the objects. A beam of solid light is projected
overconfident and incredulous villain. from the ION Fist at the desired target,
Should anyone attempt to destroy an and it can then be lifted, moved, held, or
ION Fist, it has 160 Hits, 40 Soak. thrown, similar to Telekinesis. The beam
is strong enough to handle objects up to
the size of a small passenger jet and a
Core Powers weight of up to 100 tons.
The ION Fist can also project beams
A handful of powers form the core
of coruscating golden force, enabling
repertoire of an ION Guardsman. The most
the Guardsman to blast enemies and
ubiquitous power is Flight: the energies
obstacles at a distance. The power with
of the ION Fist can propel a Guardsman
which the beam strikes (Special Attack)

24
Bob Ajob (Order #11449479)
can be varied by the Guardsman, but at its cuts through an ION Fist force field as if
top end it can deliver as much destructive it wasnt there. A blast of energy from an
power as the main cannon of a tank. This ION Fist fizzles harmlessly when it strikes
power can also be used to shape weapons enchanted armor. A magical entity can
of any sort with glowing golden energy. walk unimpeded through the solid light
The most subtle power provided by the telekinesis of an ION Fist.
ION Fist is that of life support. While worn, This weakness only affects physical
the ION Fist sustains the Guardsman, interactions, however; a blinding flash
obviating the need for food and water, produced by an ION Fist can still potentially
and also provides whatever atmospheric blind a magical foe, for example, and the
needs the Guardsman requires in terms ION Fist can still use its sensors to detect
of breathing, temperature, and pressure. the presence of arcane forces at work.
Given the routine operations of Guardsmen Dealing with magical foes requires a great
in space and alien atmospheres, it also deal of creativity and ingenuity on the
protects against extremes of cold, heat, part of a Guardsman, usually calling for
pressure, radiation, and toxins. This is by the use of the ION Fists powers to affect
using the Omnipotence ability of the ION the environment around a magical foe,
Fist. for instance. Little wonder, then, that the
Instantaneous communications with Sinister Sorcerers of Skathros have vexed
other ION Guards in the same dimension the ION Guard terribly in the past, and
is also provided by the ION Fist, regardless remain a very dangerous threat to this day.
of distance. These communications Guardsmen have posited many theories
include visual and auditory elements, with as to why the ION Fist possesses such a
the lens functioning either as a viewscreen weakness, the main rationale being that the
or a golden light hologram projector. scientific forces of the Fist are diametrically
The final core power, and one few opposed to the occult powers of sorcery. In
individuals outside of the Guard itself truth, no one knows for certain.
realize is a power, is that of Uniform
Creation. At any time while worn, the ION
Fist can create the Guardsmans uniform,
instantly transforming any clothes worn
Intergalactic Flight?
or simply creating the fabrics using its While BASH! Ultimate Edition has
own cosmic energies. This means that a rules regarding Space Flight to travel
Guardsman needs never carry a uniform across the galaxy, such travel is more
or worry about replacing one, and that plot device than power. If the Narrator
damage to a uniform can be repaired in wants the characters to reach a certain
a moment with but a thought. Creating location in time, they do. If the Narrator
a garment that is not obviously an ION wants them to arrive too late, they do.
Guard uniform, however, would require Crossing interstellar distances from
using the Conjuring power of the ION Fist, A to B is less important than what the
and any clothes created in this fashion will characters actually do when theyre at
be golden in hue. those points and the dramatic needs of
the adventure being run. However, if
Weakness vs. Magic you are using Grids to run a combat in
For all its might, the ION Fist has a serious space, you should use the Flight (with
flaw: it is vulnerable to magic. The occult Space Enhancement) to determine how
forces of a magical dart, for example, far each character moves in a page.

25
Bob Ajob (Order #11449479)
light centered on the ION Fist to Daze an
Uniforms opponent. Others have used the solid light
ION Guardsmen have some flexibility aspect of their cosmic energies to form
in designing their uniforms to suit their rings of energy that coil around opponents,
personal tastes within the following to Immobilize them. A few creative
restrictions: individuals have modified their force fields
The uniform must be black and white, with at times, extruding ridges and spikes from
gold as an accent color. Black elements them that form a Damage Shield.
on the torso/abdomen must feature a ION Guards also use it for extra
starfield effect of white, twinkling stars, protection when needed, adding a Level
like the deep of space. to Armor and if needed, an additional
The uniform must feature the ION Guard Immunity. For instance on a planet where
symbol prominently displayed on its the surface is lava, Immunity 1 (Heat) can
front, atop the starfield. Trainees are not be added. If the ION Guard is hungry or
permitted to bear the symbol of the ION thirsty, they can either use Conjuration
Guard until they graduate. to make food or water, or they can use
Omnipotence to grant them Immunity 2
Guard Commander uniforms are black
(Hunger, Thirst) which will act as if theyd
and gold, with white as an accent color.
just eaten and drank water.
High Guard uniforms are gold and
white, with black as an accent color. In order to safeguard themselves
against influence and control, Guardsmen
have used the cosmic energies to form a
Uses for Mind Shield. Others have wielded these
same energies to perform acts of Healing
Omnipotence Power 1 [Enhancement: Usable on others], or
Beyond the core powers that account for recover their own injuries with Healing 2.
99% of what an ION Fist is capable of, the The ION Fist is also a highly useful tool
cosmic energies channeled can also be for their investigations. It can be used to
wielded in many other ways as well, though Scan, to give the wearer Super Senses,
this requires creativity and determination to gain Mastery over a computer system
on the part of the wearer. to interface with it, and for various other
The Omnipotence Power of the ION abilities that enhance the senses. Such
Fist is extremely adaptable to the will and Detection can yield valuable traces and
needs of its user, allowing them to mimic 2 clues, as well as helping in unearthing
Levels of any non-cosmic category power shapeshifted or disguised opponents.
or enhancement from BASH! Ultimate The Omnipotence Power of the ION Fist
Edition. becomes truly amazing when multiple ION
This is commonly used to add the Space Guards use it together, making it possible
enhancement and another level to Flight, to add the Annihilation enhancement to an
enabling them to fly millions of miles an attack to destroy an asteroid or move a
hour, even to distant stars. Space is also moon.
often added to Force Fields to create
There are many other unconventional
shields to defend a planet (with multiple
uses of the ION Fist that have been
guardsmen being able to completely
recorded, most so rare as to be nearly
enclose a large planet).
unique.
One of the most common offensive
uses is to simply create a burst of golden

26
Bob Ajob (Order #11449479)
CREATING AN
ION GUARD

CREATING AN Agility of 2, while some species may be


ION GUARD slightly different. If youre playing an alien,
Creating an ION Guard is a straightforward confer with your Narrator as to what the
points-based process with certain range for Stats is for your species.
limitations and specified powers. Before Because ION Guards must have a
you begin building a character, think about strong Mind, the very minimum for an ION
an origin. Is the character from Earth or Guard is 2. Mind is not usually limited by
another planet? What did they do before Species, but some humanoids may have a
they joined the ION Guard? What major Maximum below 5.
event occurred that caused them to join
Unless the ION Guard is a member of
the ION Guard? Not only will this help you
some alien species that has an inherent
flesh out your back-story, it can give you
weakness (such as an aquatic alien having
some insight into what your Stats, Powers,
to spend 1 hour a day in water, or one from
Skills, and Advantages will be.
an icy planet having a weakness to heat)
Scale they do not take a Weakness.

The Narrator will decide what Scale the Step 2: Powers


game will be set at, but it is recommended
First consider if the Hero would have
that it be between World Class and Cosmic,
any powers before getting the ION Fist.
about 50 points, with the expectation that
Some may have some intense training
the Heroes will have at least 5 points
powers, and alien species potentially could
left over. This will enable ION Guards to
have powers (such as the Grommoxians
have enough Hero Points to shine in the
power of Burrowing). Once those powers
campaign. If the Hero is an ION Guard
are bought, it is time to add the ION Fist
in an earth-bound World Class game, the
powers:
Narrator may want to set the cap around
45 points for determining Hero Points, as ION Fist Powers
the ION Guard will likely be among the
more powerful Heroes in the campaign. The ION Fist provides the following
abilities:
Step 1: Stats
Energy Sheath: Armor 2 LINKED with
ION Guards come from all over the Immunity 2 (Radiation, Suffocation)
cosmos, but most humanoid species have [Limitation: No Effect vs. Magic] 4pts
a maximum Brawn of 2 and a maximum

27
Bob Ajob (Order #11449479)
Flight 4 (20 Squares) 4pts In addition they get the Mentor Advantage
Conjuration 5 [Limitation: All things made for free, as they can be counseled by the
of golden energy] 4pts High Guard and get information from the
Databank, or possibly be contacted by
Omnipotence 10 (Mimics 2 levels in any Noi. These three Advantages are offset by
powers or enhancements) [Limit: No Effect required Disadvantages that all members
vs. Magic] 8pts of the ION Guard also have: Arch-Enemy
Combat Multi-Power 6pts (Maniacus) and Rogues Gallery (Sinister
Sorcerers of Skathros). ION Guards also
Golden Energy Attack: Special Attack 4
have the new Disadvantage: Duty: the
[Enhancement: Variable; Limit: No effect
ION Guard. Neither these Advantages
vs. Magic]
or Disadvantages count towards the
Force Field 4 [Enhancement: Varable; maximum amount allowed by the Narrator
Limit: No Effect vs. Magic] they are a part of the package that all
Telekinesis 5 [Limit: No Effect vs. Magic] ION Guards have.
25pts In addition to these required Advantages
and Disadvantages, you may choose
Note: because it cannot be easily taken, Advantages offset by Disadvantages.
is nigh-indestructible, and has a nearly This is a good way to personalize your
inexhaustible power supply, it doesnt character. See the sidebar on Advantages
count as a Gadget Limitation.
Optional: Recruits with a Mind of less than
4 can have special ION Guard Training
Step 5: Hero Points
that gives them Boost 1-3 Mind, raising or Setbacks
their effective Mind for using the ION Fist
up to a 5. Total up the ION Guards Character Points.
Subtract this from the cap that the Narrator
Step 3: Skills had placed at character creation. The
difference is how many Hero Points or
First, consider what Skills the ION Guard Setbacks the character has. If the Narrator
should have had from their life before chooses, he may tell the players one cap
joining the Guard. ION Guards should at character creation, and then set it higher
have the Athletics skill with a specialty in for the actual game (thus ensuring the
Aerobatics if possible, as this will greatly player will get Hero Points).
aid them in using Flight.
- Finishing Touch: Mental Malfunction
If you think your ION Guard needs more
Common Mental Malfunctions possessed
skills than Agility and Mind give, consider
by ION Guardsmen include feelings
going back to Step 2 and adding the Skillful
of Responsibility such as protect the
power, or adding the Jack of All Trades
innocent, apprehend wrongdoers, and
Advantage in Step 4.
aid the cause of peace. However even
Step 4: Advantages though they are loyal to the guard, there
are occasionally members who are more
& Disadvantages ornery and rough-around-the-edges, with
a chip on their shoulder and a bad attitude.
All ION Guard members get the Police
Powers, and Headquarters Advantages
for free, as they function as interstellar
police, and all share a base on ION Prime.

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Bob Ajob (Order #11449479)
ION Guard Advantages and Disadvantages
are unusual colors, etc. As long as they
Advantages are around human size with comparable
In addition to automatic Advantages, ION bilateral symmetry, Freak does not apply.
Guards also have some recommended The galaxy is a very diverse place.
Advantages.
Beyond such common Advantages and
Even though the Omnipotence power of Disadvantages, ION Guardsmen may also
the ION Gauntlet is very impressive and have more personal ones too.
adaptable to numerous situations, some
ION Guards are so creative in its use that Inappropriate
they have the Versatile Advantage as well, Advantages &
allowing them to perform a free power stunt Disadvantages
each issue.
There are also some Advantages and
Because they act as an interstellar police Disadvantages from BASH! Ultimate
force, the ION Guard are likely to have Edition that are not appropriate for an ION
Contacts that can give them information Guard based campaign (but may fit in a
about criminal enterprises going on in the campaign based on Earth were one of the
galaxy. Heroes is an ION Guard).
Disadvantages Instant Change: While this may seem
appropriate that you can instantly make
In addition to the automatic Disadvantages
your uniform appear on you -- if you dont
that are part of the package ION Guards
have your ION Fist, you cannot do that.
get, there are several commonly occurring
Instead, you use the gauntlets Conjuring
Disadvantages ION Guards can select as
power to make the uniform appear on you.
personal choices.
Outsider: Because the ION Guard is
Most ION Guards have the Normal
made up of a vast array of alien species
disadvantage, because they are powerless
working together, theyve pretty much seen
without ION Fist. However, those of alien
it all. Everyone who comes to ION Prime
origin with powers and abilities beyond
is overwhelmed at first, but eventually they
ordinary humanoid species wont have
will adapt.
this. They may however have the Freak
Disadvantage, if they are especially weird- Public ID: The ION Guard are interstellar
looking (most members are species that police, most of whom do not wear masks
are humanoid, but there are many that of any kind. They use their real names
clearly stand out and wouldnt be able to when talking to one another, and Villains
blend in with the locals of a planet, even use their real names when calling them
with a disguise). If the campaign is focused out. With no expectation of having a secret
on the ION Guard, and not based on some identity by members of the ION Guard, the
planet, the Freak Disadvantage will not Disadvantage of having a Public ID is not
apply to most species, even those that really appropriate.

Duty: the ION Guard


You owe your allegiance to the ION Guard
and your fellow guardsmen. You obey the
orders of your superiors, and will give aid
to your fellow guardsmen, even at the peril
of your own life.

29
Bob Ajob (Order #11449479)
Example of Creation
Jess has decided that he wants to play Grommoxians have a natural ability that
an alien ION Guard, one that has a real gives them Burrowing 1. After adding
background hook to use in play, and is Burrowing, Jess adds his ION Fist powers.
also something of a bruiser. Although he Jess also decides that while a 2 Mind fits
could simply make up the appearance, the character, he wants Maug to be more
background, and personality of an alien effective when using the ION Fist, and
species himself (its a big universe, and adds ION Fist Training: Boost Mind 2,
a Player can easily create their own giving him an effective 4 Mind when using
alien race and planet), he talks with his the ION Fist. Jess totals up all the powers
Narrator to see if any alien species already and gets 27 pts.
detailed in the campaign, fit the concept. Step 3
Fortunately for him, one species does: the
Grommoxians. These powerful brutes lived Realizing that ION Guards should have
a peaceful and primitive life in their burrows Athletics/Aerobatics, Jess gives this skill
on Grommox until they were enslaved by to Maug. He also wants Maug to have
the militant Taishar Star Empire centuries something that makes him stand out,
ago. They continue to toil beneath the lash something that may belie his hulking
of their cruel, arrogant masters as laborers appearance, and represent his upbringing.
and drudges. He picks Perform/Singing, as Maug has
his mothers gift for song (he has an
Jess likes the idea of a former slave, impressive and operatic basso profundo
escaped to join the ION Guard, a big, singing voice). For Mental Skills, Jess
normally peaceful brute with the desire to decides that in order to help explain his life
one day see his people freed from slavery. of slavery and eventual escape, Outdoor/
Theres plenty of scope for future trials and Survival and Streetwise/Shortcuts would
tribulations there given that the Tai-Shar be fitting.
Star Empire (and thus Grommox) is not
within ION Guard jurisdiction. Step 4
Jess takes the package of Advantages
Scale and Disadvantages that all ION Guards
get (Headquarters, Mentor, and Police
The Narrator tells Jess hes got 45
Powers offset by Arch-Enemy, Rogues
Character Points to spend. Even though
Gallery, and Duty: ION Guard). In
hes planning to run a 50 point game, the
addition, he decides that Maugs tenacious
Narrator wants to make sure Jess will have
ability to cling to hope while others had
some Hero Points to spend.
accepted their fates would give him Never
Step 1 Surrender. He offsets this by taking
The Narrator tells Jess that Grommoxians Freak, which the Narrator has informed
are much stronger than humans, so he can him all Grommoxians have, as they are
have a Brawn as high as 3. Jess decides unusually large and have an abnormally
to have Brawn 3, Agility 2, Mind 2 for his shaped head.
Grommoxian, who he has decided to name Step 5
Maug. Jess totals up the cost of these
After tallying his Character Points, Jess
stats and gets 14 Character Points.
figures Maugs build cost 41 points. The
Step 2 Narrator tells him that this issue will be a
Before figuring his ION Fist powers, 50 point game, so he gets 9 Hero Points.
Jess is informed by the Narrator that

30
Bob Ajob (Order #11449479)
Finishing Touch: Mental Malfunction
While Maug may be a gentle giant, he does
have a mean streak when it comes to slavers,
and has a long-term goal of ending slavery
altogether. Jess notes all this in Maugs
Mental Malfunction.
Jess notes with great interest that Jo is
creating her ION Guard, and is making a
renegade Tai-Shar Amazon! This will create
an interesting team dynamic for sure!
The fully completed write-up of Maug can
be seen later.

31
Bob Ajob (Order #11449479)
Adventure
Seeds

ADVENTURE SEEDS
The following outlines can provide the move recorded and broadcast live. The
inspiration or core concepts behind a media hounds intrude everywhere, get
number of ION Guard-related adventures. underfoot, and endanger themselves and
None of these name a specific planet or others when several incidents occur that
location, and so can be set anywhere in the ION Guardsmen must deal with.
the Universe.

One Of Our
Defend the President! Planets Is Missing!
The ION Guardsmen have been invited Investigating the strange silence and
in to serve as bodyguards for a powerful odd reports reaching them regarding the
interplanetary official during a visit to planet, the ION Guardsmen find out that
another planet or space station. The official the planet has literally disappeared! Who
is responsible for bringing much peace has stolen the planet, how, and to what
and stability to their region of space, but end?
has attracted much hatred from several
concerns with an interest in destabilizing
the region including extremist factions Magic Bullet!
and criminal syndicates. His visit is to be
the focal point of several assassination Several ION Guardsmen have been
attempts by different groups, and the slain recently while confronting wanted
Guardsmen are in the line of fire. criminals, criminals that do not possess the
power or resources to take a Guardsman
down. When investigated, it turns out that
Live On some kind of magic blaster or gun has
Pangalactic News! been used in each case, of identical power
and effect. Someone is manufacturing
The ION Guard makes periodic recruitment magical weapons and selling them on the
drives to seek strong candidates for intergalactic black market as an anti-ION
membership. Working as part of such a Guard weapon! The manufacture and
drive, the ION Guardsmen find themselves trade has to be stopped!
hounded by planetary media, their every

32
Bob Ajob (Order #11449479)
Super Soldiers! Worldstorm!
Despite the best efforts of ION Guard Strange, unnatural storms have beset
mediators, two planetary factions are the planet! When the ION Guardsmen
set on war! Each blames the other for investigate, it becomes clear some outside
assorted treacheries, and things are about agency is using advanced technology or
to get extremely ugly as both sides have magics to corrupt and control the planets
also created super soldier programs! As weather, creating chaos and confusion!
total war breaks out, the ION Guardsmen Worse, the attacks are so intense that
receive a tip-off that the treacheries are the planet faces potential annihilation in a
part of some elaborate scheme to foster matter of days! They only have 48 hours to
the war. They must brave the wartorn save the world!
world, trapped between two armies of
super-powered soldiers, to uncover the
truth. Is it a warmongering planetary
faction, or an outside agency, and will either
side listen when the truth is uncovered?
Using Existing
The Maze! Adventures
Its entirely possible to use existing
The ION Guardsmen find themselves
adventures set on modern-day Earth for
teleported inside a strange cell. Worse,
space-supers like the ION Guard. Simply
when they attempt to use their ION Fists,
change the locations and trappings
they find they are non-functional! They, and
to make them more exotic, alien, and
their greatest foes, have been transported
science fiction, and upscale things where
to a cyclopean maze by a cosmic being
necessary. Take a simple bank heist in
intent on observing the worth of lesser
New York by a minor power-armored
beings. They are given basic melee
villain who tries to escape with a bag
weapons and armor, and set forth into
full of money by flying through rush hour
the trap-laden maze where they face their
traffic, for example. In Ion Space that
similarly powerless enemies and other
would become an assault on the orbital
strange creatures. How will they fare, and
Theed Consortium Vault by a small
how will their actions influence the strange
troop of power-armored Xanbrakians
cosmic being observing it all?
attempting to secure ditrillium crystals,
who then try to escape by flying through
a stream of commercial spacecraft!

33
Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
Characters

SAMPLE GUARDSMEN
The following trio are all beginning
Guardsmen, and may be played
independently or as a team.

ION Guards
& Other Supers
There is always a chance that not ION Guardsmans place of residence
everyone in your group of players will be and primary area of protection. This can
interested in playing an ION Guardsman, provide some interesting play possibilities
or even playing in a science fiction-based for both the player and the Narrator.
supers campaign. There is likely to be one
The player will likely enjoy being part
player, however, who really likes the idea
of an intergalactic organization that sets
of this type of character and really grooves
him apart from the rest of his Earth-bound
on the setting. Assuming the Narrator
supergroup. He will have knowledge and
approves, that player can use this material
stories of places and times that are beyond
to create an ION Guard character who will
the scope of the other players. In addition,
fit seamlessly into your groups existing
he will have the ION Guard as a support
BASH! campaign.
group and information resource to draw
When incorporating an individual upon in a particularly tough struggle or
ION Guardsman into a campaign, for crisis.
the purposes of the ION Space setting,
the Narrator can assume that he is the This will also give the Narrator a built-in
Guardsman assigned to the planet Earth, opportunity to introduce science fiction
the Solar System, or even the entire Milky elements into her game. An ION Guard
Way Galaxy. This, of course, will depend player gives a perfect reason to drag all
on the size and scope of your groups the characters off to some distant alien
campaign and setting. This character planet, or to add that extra little bit of detail
can either be an Earthling (probably the or style to an alien invasion.
easiest or most desirable choice), or an The supers of the other players should
alien of an existing or even an extinct be built using around 45 points in order to
race. In any case, Earth should be the maintain balance with the ION Guardsman.

35
Bob Ajob (Order #11449479)
Caine Carston
An FBI agent from Earth, Caine Carston met the ION Guard after he was sucked
into a vortex created by a super-villian, which hurtled him through the cosmos.
He awoke in a field of purple grass on a planet with two suns. Hal-0, a local ION
Guard has come to investigate the dimensional anomaly, and took Caine to IOn Prime.
Impressed by Caines awareness, and passion for law and justice, Caine was given a
choice: be transported home or serve law and justice on a greater scale as part
of the ION Guard. He didnt need to be asked twice, and has gone on to become an
exemplary ION Guard

2 2 3
Powers
ON Guard Training: Boost 1 Mind with ION
Fist powers, 1pt
Energy Sheath: Armor 2 LINKED with
Immunity 2 (Radiation, Suffocation)
[Limitation: No Effect vs. Magic] 3pts
Flight 4 (20 Squares) 4pts
Conjuration 5 [Limitation: All things made
of golden energy] 4pts
Omnipotence 10 (Mimics 2 levels in any
powers or enhancements) [Limit: No Effect
vs. Magic] 8pts

Combat Multi-Power 6pts

Golden Energy Attack: Special Attack 4


[Enhancement: Variable; Limit: No effect
vs. Magic]
Force Field 4 [Enhancement: Variable;
Limit: No Effect vs. Magic]
Telekinesis 5 [Limit: No Effect vs. Magic]

Mental Malfunction:
Boyscout: Dedication to uphold law & justice,
and to save the innocent at any cost.

Police Powers, Headquarters (ION Prime), Mentor (High


Guard, Databank), Leadership

Arch Enemy (Maniacus), Rogues Gallery (Sinister Sorcerers


of Skathros), Duty: The ION Guard, Normal (powerless
without the ION Fist)

Athletics x3/Aerobatics, Investigation/Analysis, Streetwise/


Crime, Social Science/Law

14Stats + 26 Powers = 40pts

36
Bob Ajob (Order #11449479)
Caine Carston
Caine was a field agent in the FBI, and a the device, spitting sparks, and green arcs
darned good one at that. He seemed to of lightning flashed upwards! The villain
have an uncanny attentiveness and ability howled in rage as Caine smashed down
to notice even the smallest detail, and was hard onto the device, damaging it further
justifiably proud of his record in solving and fell into the disrupted vortex to the
crimes and tracking down criminals. sound of sirens!
Unfortunately, someone as honorable and When he awoke, he was lying down on
diligent as Caine would inevitably run afoul a bank of what seemed to be purple grass,
of his enemies looking up at an amber sky. A sky with two
It seemed like a normal case; someone suns. When HAL-0, the local ION Guard
had been stealing hi-tech laboratory arrived to investigate the dimensional
components from across the States anomaly that had heralded Caines arrival,
for unknown purposes, and Caine had he found instead a dazed, lone Earthman.
been assigned the task of working out Caine was taken back to ION Prime and
what was going on, and finding who questioned as to what had happened.
was responsible. He worked for months, During questioning, the ION Guardsmen
chasing every lead, unearthing every clue, recognized in Caine that rare awareness
before finally arriving at the abandoned needed in a recruit, coupled with an
warehouse in upstate NY. A warehouse already impressive dedication, deductive
swarming with hired gun-toting thugs. brain, and passion for law and justice.
Caine called in backup, and waited, but Caine was given a choice: be transported
then things went downhill rapidly. As he home or serve law and justice on a greater
watched, a cage was hauled out of a truck scale as part of the ION Guard. He didnt
and into the darkness of the warehouse, need to be asked twice, and has gone on
a cage containing a terrified family. This to become an exemplary ION Guard.
complicated matters considerably, and
Caine had to find out what was going on
before the backup arrived. He crept in
close, and clambered quietly onto the roof
of the warehouse. Looking in through the
broken skylight, he saw what looked to
be a large ring-like device composed of
the stolen laboratory equipment, a device
that hummed with power. He watched as
some costumed freak in a strange lab coat
and goggles rubbed his hands together
gleefully, and flicked a switch; the center of
the ring crackled with a pale green vortex.
One of the thugs dragged a young girl
forward towards the device as the villain
watched on gloating. It was clear they
meant to throw her in, that they meant her
harm, and that he had to act now if there
was to be any chance of saving her! Caine
pulled out his pistol and dove through the
broken skylight, gun blazing! Shots struck

37
Bob Ajob (Order #11449479)
maug
Maug was born into slavery on Shar, the capitol of the Tai-Shar star empire, and
never knew the rocky burrows of his home planet, Grommox. His mother Glau, raised
him with song, with tales of his homeworld, and filled his young head with dreams.
Despite the cruelty of his oppressors, Maug always clung to hope, and when the
chance presented itself, he made a daring escape to kabulos. When confronted
by a gang he showed great restraint defending himself, and caught the notice of
a visiting ION Guardsman, Ableesh, who reccomended him for the ION Guard. He did
not disappoint her.

3 2 2
Powers
Burrowing 1 (6 squares) 1pt
ION FIst Powers
ION Guard Training: Boost 2 Mind with
ION Fist powers 2pts
Energy Sheath: Armor 2 LINKED
with Immunity 2 (Radiation,
Suffocation) [Limitation: No Effect
vs. Magic] 3pts
Flight 4 (20 Squares) 4pts
Conjuration 5 [Limitation: All
things made of golden energy] 4pts
Omnipotence 10 (Mimics 2 levels in
any powers or enhancements) [Limit:
No Effect vs. Magic] 8pts
Combat Multi-Power 6pts

Golden Energy Attack: Special


Attack 4 [Enhancement: Variable;
Limit: No effect vs. Magic]
Force Field 4 [Enhancement:
Variable; Limit: No Effect vs. Magic]
Telekinesis 5 [Limit: No Effect vs.
Magic]

Mental Malfunction:
He normally has a very gentle nature, but Maug is also fiercely
determined to end slavery and has a hatred for slavers.

Police Powers, Headquarters (ION Prime), Mentor (High


Guard, Databank), Never Surrender

Arch Enemy (Maniacus), Rogues Gallery (Sinister Sorcerers


of Skathros), Duty: The ION Guard, Freak (Grommoxians
are extremely large with an abnormally shaped head)

Athletics/Aerobatics, Perform/Singing, Outdoor/Survival, Street-


wise/Shortcuts

41 Pts (14 Stats, 27 Powers)

38
Bob Ajob (Order #11449479)
Maug
Maug was born into slavery on Shar, the
capital of the Tai-Shar Star Empire, and
never knew the rocky burrows of his home
planet, Grommox. His mother, Glau, raised
him with song, with tales of his homeworld,
and filled his young head with dreams.
Dreams that were brutally suppressed by
the lash and oppression of cruel Tai-Shar
masters.
Though peaceful at heart, Maug was
stronger of spirit, mind, watchfulness, and
body than most of his kin, and as he toiled
ceaselessly in the quarries and mines of
Shar, he nurtured something that most
Grommoxians had forgotten: hope.
After centuries of enslavement, the
Grommoxians, a peaceful, placid race,
had all but come to accept their fate as
drudges, but not Maug. When the chance
arose, he did not hesitate to seize it; a
merchantmans ore barge, bound for
Kabulos, a neutral trade planet outside
the Star Empire, was left unduly attended
for a moment. That moment was all Maug
needed to quickly enter and bury himself in
an ore cart. Upon arrival at Kabulos, a swift
punch to the face of the Tai-Shar merchant
was all that Maug needed to secure his
freedom. Unfortunately he was adrift in a
strange world, with no money, no job, and
no friends. It didnt take him long to fall
afoul of some local thugs intent on bringing
down the brainless brute. Maug fought
them valiantly, though fighting was alien
to his nature, and although could have
destroyed them, he fought with restraint.
He did not go unnoticed, for watching the
fight was Ableesh, an ION Guardsman
visiting Kabulos while tracking a criminal.
Ableesh recognized the potential in the
Grommoxian, and befriended him. She
recommended his entry into the ION
Guard, vouching for him. He did not
disappoint her.

39
Bob Ajob (Order #11449479)
Tamari
Tamari, scion of the noble Ul-Hath family, trained Amazon, had it all: wealth,
prestige, luxury, slaves, and more. And she felt lost - secretly loathing the cruel
way her fellow Tai-Shar lived. She made her escape, in a stolen star-yacht but was
attacked by space pirates as she left Tai-Shar space. Though defeat was inevitable,
she fought bravely as the pirates boarded. Then in a golden flash, she was saved
by a Vanthic ION Guard called Orin. Tamari had an epiphany: She wpuld find her
purpose amoung the ION Guard, and now, having done so, she finally feels at ease
with her life.

1 3 2
Powers:
Attack Weak Point 2pts
ION Fist Powers:
ION Guard Training: Boost 2 Mind with ION
Fist powers 2pts
Energy Sheath: Armor 2 LINKED with
Immunity 2 (Radiation, Suffocation)
[Limitation: No Effect vs. Magic] 3pts
Flight 4 (20 Squares) 4pts
Conjuration 5 [Limitation: All things
made of golden energy] 4pts
Omnipotence 10 (Mimics 2 levels in any
powers or enhancements) [Limit: No Effect
vs. Magic] 8pts

Combat Multi-Power 6pts

Golden Energy Attack: Special Attack 4


[Enhancement: Variable; Limit: No effect
vs. Magic]
Force Field 4 [Enhancement: Variable;
Limit: No Effect vs. Magic]
Telekinesis 5 [Limit: No Effect vs. Magic]

Mental Malfunction:
Though she is driven and dedicated, and strives
to prove herself just and true, Tamari is
somewhat arrogant and impetuous. She wants
to forget her past, but honor her heritage.

Police Powers, Headquarters (ION Prime), Mentor


(High Guard, Databank)

Arch Enemy (Maniacus), Rogues Gallery (Sinister Sorcerers


of Skathros), Duty: The ION Guard

Athletics/Acrobatics/Aerobatics, Pilot/
Evasion, Military x3/Gunner

41 Pts (12 Stats, 29 Powers)

40
Bob Ajob (Order #11449479)
Tamari
Tamari, scion of the noble Ul-Hath family, As Orin healed her, she recalled tales
trained Amazon, had it all: wealth, prestige, of these meddlesome fools and the
luxury, slaves, and more. And she felt lost. contempt with which her fellow Tai-Shar
It not only bored her, it left her feeling held them for their soft-hearted ways. Yet
uneasy, as if there was something very those tales no longer rang true to her, and
wrong in the arrogant, decadent, and cruel Tamari had an epiphany: she would find
way her fellow Tai-Shar lived. her purpose among the ION Guard, and
now, having done so, she strives to prove
For most of her young life, she tried
herself.
to lock her increasing disquiet away,
tried to ignore it, tried to lose herself in
her Amazonian martial studies. But it
only staved off the inevitable, for as she
watched slaves die in the coliseum for
the amusement of her peers, she finally
realized that she did not agree with the
way her people lived. Certainly, she still
believed that her people were a superior
species, that much was obvious, but
she felt they should instead elevate their
lessers, not grind them into the dust. She
also realized that such talk would cause
a huge scandal and would likely see her
imprisoned in her familys dungeon too.
Unable to face the lifestyle of the Tai-Shar
elite any longer, she determined to leave
and make her own way in the universe.
Stealing one of her familys star yachts,
she made her escape, but soon fell into
peril, for outside of Tai-Shar space, her ship
was attacked by space pirates. Outgunned
and outclassed, her ship was disabled, and
she readied her blade as the space scum
boarded. As outnumbered as she was, she
had no chance of survival, but fought with
grace and flashing blade, laying pirates
low about her. Exhausted, she prepared to
meet death as many more pirates surged
forward, but this was not her time. Golden
beams of light flashed in her eyes, pirates
fell about her, and she was saved by a
warrior-god with a golden halo. A Vanthic
ION Guard called Orin.

41
Bob Ajob (Order #11449479)
Maniacus
4 2 4
Powers
Dimensional Teleportation 1 (Chaos
Dimension) 1pt
Carapace: Armor 1 (x5 Soak) 1pt
Mind Shield 2 (x7 Mental Defense)
2pts
Healing 2 (x2 Dmg) 2pts
Unarmed Technique 2 (+2 Hit) 2pts
360o Vision: Danger Sense (x4 Defense,
+2 Priority) 2pts
Cosmic Chaos: Omnipotence 20 (Mimics 4
Levels in non-cosmic powers or enhance-
ments) [Limit: No Effect on Cosmic Order]
16pts
Immunity 2 (Suffocation, Vacuum) 2pts
Flight 6 [Enhancement: Space] 7pts

Cosmic Chaos Combat Multi-Power 8pts


Force Field 5 [Limitation: No Effect on
Cosmic Order]
Chaos Blast: Special Attack 5 [Enhancement:
Variable: Limitation: No effect vs. Cosmic
Order]
Telekinesis 5 [Limitation: No Effect on Cosmic
Order]

While he occasionally has bouts of self-loathing, as well as unpredictable fits


of madness and rage, Maniacus twisted body and spirit are devoted to causing
suffering to the ION Guard.

Immortality

None

Athletics x3/Aerobatics, Investigation/Questioning, Deception/


Manipulation, Military/Strategy, Science/Chaos Theory

20 Stats + 43 Powers = 63 Pts Total

42
Bob Ajob (Order #11449479)
Maniacus
Manis was a paragon of the ION Guard: regulations and that they would attempt to
strong, capable, unwavering, and dedicated. remove him from power and destroy all that
He was the pride of Helox IV, the only member he had worked for. And so he fought, bringing
of that planet to reach the prestigious heights the Heloxian military forces to bear against
of the ION Guard. But there was a hint of the Guardsmen, before finally engaging
darkness within him, the faintest whisper, of them himself. After weeks of destructive
which perhaps even he was unaware one planet-wide conflict, the Guardsmen finally
that would eventually to grow to consume cornered and defeated Manis, stripping him
him. of his ION Fist and placing him in a stasis
For years he served the ION Guard pod for transport back to ION Prime to be
faultlessly, a hero to his people and a credit tried for his crimes.
to the Guard. But pride and power began Manis remembered little from the moment
to take their toll. It seemed to Manis that no he was put into the stasis pod, save for
matter how hard he worked, he could not awakening in a world of pain and insanity,
completely eradicate crime and corruption, of shifting elements, of terrifically powerful
that for every villain he defeated and storms in hideously twisted skies. He heard
apprehended, more simply arose. What if, only gibbering screams in his head, voices
he began to think, more could be achieved seductive and foul, felt his body impossibly
if he was in control? He was the hero of warped and torn and then something,
his people, was he not, and much loved? someone giving him a choice, a choice
It would be a simple thing to take the reins of life, of power, of revenge a choice he
of power on his planet with an ION grip, to seized without hesitation.
crush villainy and avarice and usher in a new Time seemed both fluid and still in
Golden Age for his people! And thus began that moment, and the being once known
the sad and terrible fall of Manis. as Manis stepped forth from the Chaos
Dimension onto the soil of his homeworld.
By virtue of the power of his ION Fist, Manis
13 years had passed since his capture. The
wrested control from his Helox IVs planetary
ION Guardsman now assigned to Helox
government and quickly dispatched all who
IV arrived to investigate the dimensional
opposed him for the greater good. It
rift caused by the reappearance of Manis,
felt right, he believed, it was the way things
now Maniacus, who began his campaign of
should be. After all, was he not still a hero?
revenge and chaos by effortlessly killing the
Was he not saving his homeworld from
Guardsman.
itself? Was he not more powerful than the
He then turned his attention to Helox IV
weak-willed fools he replaced?
itself, to rid it of the weak-willed scum hed
But Manis quickly became consumed with once sought to save. Maniacus made sure
ultimate power, and following in a long line of that they once again knew terror, despair,
despots throughout the Universe before him, and death, reveling in the glorious gore and
he created a reign of terror, not just among utter destruction he left in his wake. Amidst
the criminals he oppose, but eventually the burning ruins of his world, to those few
among the common people too. He became survivors he left to hear his message, he
a tyrant, and any who stood against him were screamed: Let all who hear this know! I am
eliminated, dismissed as weak and corrupt Maniacus, Chaos Incarnate, and I will not
fools, enemies of his greater vision for the rest until I have brought about the downfall
people of his planet. and doom of the ION Guard!
Months passed before news of Manis reign For the past eight years, Maniacus
of terror reached ION Prime, and a team of has relentlessly haunted the ION Guard,
loyal Guardsmen was sent to apprehend him. appearing at seeming random to attack
Deep within the madness of his despotism, them, to cause them massive anguish and
Manis knew they would not understand, that suffering, and to tear them down and destroy
they would be bound to their petty laws and them.

43
Bob Ajob (Order #11449479)
Sinister Sorcerers of Skathros
1 2 3
Dimensional Teleportation 3 (Any
Dimension) [Limitation: Casting] 2pts

Life Drain Multi-Power 4pts

Life Drain: Continual Damage 4


[Limitation: Casting]
Healing 4 [Limitation: Must follow
successful Life Drain]

Offensive Multi-Power 4pts

Arcane Blast: Special Attack 3


[Enhancement: Variable; Limitation:
Casting]
Arcane Binding: Immobilize 3
[Enhancement: Variable; Limitation:
Casting]

Defensive Multi-Power 4pts

Carapace Spell: Armor 3 (x4


Soak) [Limitation: Casting]
Force Field 3 [Enhancement: Variable;
Limitation: Casting]

Movement Multi-Power 4pts


Flight 4 (20 Squares) [Limitation:
Casting]
Clinging [Limitation: Casting]

Arrogance: The Sinister Sorcerers have made a pact with Unspeakable Entities in
order to make them the Ruling Caste of the cosmos. They also strongly covet
objects of occult power.

Versatile, Devoted Henchmen (Slave Warriors)

None

Athletics/Aerobatics, Stealth/Palming, Occultism/Rituals/


Legends/Artifacts

12 Stats + 18 Powers = 30 Total

44
Bob Ajob (Order #11449479)
Sinister Sorcerers The peaceful planets of Gordania and
Quintara were completely unprepared
of Skathros for the dimensional rifts that ripped
On the outermost edge of the Universe, opened across their lands, and even less
where galaxies and nebulae give way prepared for the waves of screaming pale
to unending darkness, the planet of creatures that swarmed out. The fanatical
Skathros can be found, orbiting a pale, slave armies of Skathros surged across
unnamed sun. both worlds in a tide of savagery, led by
Like Uranus in the Sol system, black-cowled sorcerers and their terrible
Skathros is tipped on its axis 90 degrees, magic. Within a few short days, both
so that its northern pole perpetually planets were conquered, all resistance
faces the sun. It never deviates from mercilessly and swiftly crushed.
this, and as the northern hemisphere The ION Guard responded in force,
is continually blasted by the sun, the with nearly one hundred Guardsmen sent
southern hemisphere knows only the to each world to liberate them. Almost as
frigid cold of constant darkness. Skathros soon as they arrived, the Guardsmen
should never have seen the spawning of were immediately repulsed by the magic
life. But, such as it is, it did. of the Sinister Sorcerers, their powers
In the slender equatorial band of seemingly no match against those of the
twilight between north and south, an Sorcerers, and the Guardsmen fell back
dark and twisted species was born, their to regroup. A bitter struggle ensued, and
hellish world breeding a cruel, vicious, the ION Guardsmen rallied the peoples
merciless people, among whom the of both planets to their banner. They
most cunning unlocked the secrets of the fought with cunning, learning to use their
occult and made pacts with unspeakably powers on the environment to hinder and
alien forces perhaps the very same defeat their foes, ultimately emerging
forces who brought their race into being. victorious. But the battle had been hard
These were the first Sinister Sorcerers, won, and many lives had been lost.
and they became the tyrannical rulers of Worse yet, on the cusp of defeat, the
their world. The populace were quickly Sorcerers themselves vanished, along
bent to their will and to unquestioningly with many of their fanatical followers,
serve them with zeal and fervor. From without a trace, their whereabouts
among the enslaved people, the unknown.
Sorcerers gathered the most apt and Sadly, this was not the last that the
trained them as acolytes, and sacrificed Universe or ION Guard would see of the
untold numbers of the other for their Sinister Sorcerers.
nefarious and mysterious purposes, as
they forged a ruling caste that wielded
great arcane powers, seated upon basalt
Slave Warrior
thrones in colossal temples raised in Attack 14, Defense 7, 30 Hits/5 Soak.
their honor.
Brawn 1 Agility 1 Mind 1
After a thousand years of rule, of
Powers: Weapon Technique 1 (+1 Hit) 1pt
countless deeds too gruesome to
describe, delving into blasphemies Notes: Slave warriors are unthinking
and horrors beyond all imagining, the fanatics, utterly devoted to their sorcerous
Sorcerers turned their soulless eyes masters, and prepared to sacrifice
upon the lights of the neighboring themselves to protect them. They resemble
stars and set their black hearts upon their masters, but are naked save for black
conquest. loincloths. Typical weapons include wicked
swords and axes (x3+5 Damage).

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Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
Infinitus
& His Thralls

Infinitus & His Thralls


Some heroes and villains wield cosmic at most. Even the most witheringly
forces Infinitus is a cosmic force. destructive nuclear assault will do no
Born of the energies unleashed by more than slow him down, assuming
the Big Bang, Infinitus has existed the near impossibility of such an attack
since the Universe itself sparked into taking him unawares.
creation, a physical incarnation of In his natural state, Infinitus is
entropy, the extinguishing of life, the the size of a mountain, a humanoid
end of existence being of terrifying aspect whose face
Since that time he has traveled vaguely resembles that of whatever
the cosmos, sating his appetite on species views him. He has the ability
the energies of countless life-bearing to grant great powers to mortals, as
worlds, and many worlds bear tales evidenced by his Thralls. He is capable
of the World Vampire, tales counted of constructing technological devices
among myth and legend in the minds of scope and power beyond anything
of many. else in the Universe, including his
Infinitus is not evil, not good moon-sized dimensional ark, and the
indeed, he is above such distinctions life-essence distiller he uses to suck
and concerns. He simply is, and does every iota of life energy from an entire
what he has always done, bearing planet.
no more remorse or pity than most Infinitus can shrink his form down to
humans might when stepping upon an the subatomic level, and can teleport
ant. anything or anyone even entire
In terms of power, Infinitus is beyond planets - across whole galaxies. He can
any force that the most advanced penetrate and read the most guarded of
civilization can muster, and the most minds of any race in the Universe, and
powerful of superheroes are but gnats capable of manipulating any thoughts
to him, minor irritations and distractions and memories found within. He can
control local time, instantly transmute

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Bob Ajob (Order #11449479)
or control matter and energy at the Infinitus is not alone, however. He
atomic level, and even move things allows himself to be served by his
with the power of thought alone. He Thralls, aliens transformed by him into
can resurrect the dead, and is himself powerful super-beings, each marked
immortal if somehow he is slain, by a glowing red heart. The Thralls
he will simply rematerialize again after serve him as scouts and heralds,
an indeterminate time, somewhere seeking planets for him to devour,
else in the Universe. These are only a and as defenders as well, removing
few of the powers he has been know the nuisance of dealing with annoying
to demonstrate, and he undoubtedly lesser beings and their attacks.
has many others which have yet to be Although they frequently operate alone,
revealed. they are also sometimes encountered
in pairs or, more rarely, as a large team
led by Komett (see below).
How Do You
Infinitus has had many Thralls over
Defeat A God? the aeons, and currently there are
Defeating Infinitus is clearly not a four in his service: Asterox, Komett,
case of simply attacking him, all guns Nebulea, and Starr. He treats them as
blazing, and hoping to somehow valuable commodities and pets, and
beat him physically. Even if his should one flee, it is a given that he
Thralls are not there to keep such would pursue them without fail, unto
annoyances as the characters away the end of time itself and reclaim them.
from Infinitus, he can wipe them from
existence with only the barest effort.
The key to his defeat, more likely to
be a case of directing him elsewhere
or convincing him to leave a singular
planet alone, is through plot and
role-playing. Perhaps a timely
quest to explore his dimensional
ark could yield a device capable of
harming him, or at least banishing
him elsewhere for a time? Maybe the
characters can locate a life-bearing
planet nearby with no sapient species
yet evolved, and direct him there?
Infinitus then, is a plot device, a
means of leading the characters into
creative quests and adventures as a
means to halting or redirecting him, if
only for a time.

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Bob Ajob (Order #11449479)
Asterox
5 2 2
Scan 5 [Limitation: Only for Life Energy] 4pts

Flight 4 [Enhancement: Space] 5pts

Stony Body: Density Increase 3 [Limitation: Always On] 3pts

Invulnerability: Armor 3 (x8+15 Soak)

Resistance 2 (Heat, Cold, Radiation, Pressure) 2pts

Immunity 5 (Suffocation, Starvation, Sleep, Poison, Vacuum) 5pts

Healing 3 (x3 Dmg) 3pts

Unarmed Technique 1 (+1 to Hit) 1pt

Relishing in his title as The Juggernaut of Destruction Asterox is an


unthinking brute, and may be susceptible to deception or challenge.

Immortality, Never Surrender, Frightening Presence

Freak, Duty: Thrall of Infinitus, Unskilled

Athletics x3/Aerobatics

18 Stats + 26 Powers = 44 Pts Total

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Bob Ajob (Order #11449479)
KOMETT
2 3 3
Water Form: Ghost Form 2 (Liquid) 2pts
Scan 5 [Limitation: Only for Life Energy] 4pts
Flight 6 [Enhancement: Space] 7pts
Invulnerability: Armor 3 (x5 Soak) 3pts
Resistance 2 (Heat, Cold, Radiation, Pressure) 2pts
Immunity 5 (Suffocation, Starvation, Sleep, Poison, Vacuum) 5pts
Healing 3 (x3 Dmg) 3pts
Stretching 3 (6 squares) 3pts

Water Blast: Special Attack 4 [Enhancement: Variable] 5pts

Purely Analytical: Kormett is completely devoid of emotion and also


completely bound by logic. This can cause him to get distracted, espe-
cially on matters of scientific discourse or logical paradox.

Immortality, Leadership

Duty: Thrall of Infinitus, Freak

Athletics x3/Aerobatics

16 Stats + 34 Powers = 50 Pts Total

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Bob Ajob (Order #11449479)
Nebulea
2 3 2
Gaseous Form: Ghost Form 2 (Gas) 2pts
Blast: Special Attack 5 [Enhancement: Variable] 6pts
Scan 5 [Limitation: Only for Life Energy] 4pts
Flight 5 [Enhancement: Space] 6pts
Invulnerability: Armor 3 (x5 Soak) 3pts
Resistance 2 (Heat, Cold, Radiation, Pressure) 2pts
Immunity 5 (Suffocation, Starvation, Sleep, Poison, Vacuum) 5pts
Healing 3 (x3 Dmg) 3pts

Nebulea is filled with remorse over the choices she has made, and both
hates and fears Infinitus. She wants to save lives, but must do so secretly.

Immortality, Appeal

Freak, Duty: Thrall of Infinitus

Athletics x4/Aerobatics, Stealth/Hide, Social Science/Anthropology,


Humanities/Foreign Cultures

14 Stats + 31 Powers = 45 Pts Total

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Bob Ajob (Order #11449479)
STARR
3 3 2

Damage Aura 5 (x5 Fire Damage) 5pts


Fiery Blast: Special Attack 5 [Enhancement: Variable] 6pts
Scan 5 [Limitation: Only for Life Energy] 4pts
Flight 6 [Enhancement: Space] 7pts
Invulnerability: Armor 3 (x5 Soak) 3pts
Resistance 2 (Heat, Cold, Radiation, Pressure) 2pts
Immunity 5 (Suffocation, Starvation, Sleep, Poison, Vacuum)
5pts
Healing 3 (x3 Dmg) 3pts

As Infinitus living inferno, Starr is an impetuous hot-head. His reck-


lessness can be exploited by his enemies.

Immortality

Duty: Thrall of Infinitus, Freak

Athletics/Aerobatics, Pilot x4/Pursuit,


Military x3/Gunner

16 Stats + 35 Powers = 51 Pts Total

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Bob Ajob (Order #11449479)
ancient civilization, she found an accursed
Asterox volume and artifact, one she briefly wished
Asterox is a near-mindless force of she had not, before her mind was instantly
destruction, an embodiment of raw and inescapably connected to that of
physical power. Before he became Infinitus. In that single moment, she was
Asterox, Neb Mirg was a simple thug on given but a single choice: serve or die. Too
his home planet, who leapt at the chance afraid to face death, she was transformed
to be transformed and serve Infinitus when into Nebulea, a being of cosmic gas,
the World Vampire arrived, without even a energy, and ephemera, a Thrall of Infinitus.
shred of regret as he watched his world She serves Infinitus out of fear, filled
was drained of life. Now he is Asterox, a with shame and remorse. In whatever small
hulking thing of rock, pitted with impact way she can manage, she tries to lessen
craters, a blunt instrument of immense the damage he inflicts, even secretly trying
strength who likes nothing better than to save some small number of lives but
bringing devastation and terror with his they are as nothing compared to the untold
stony fists, or by high-speed impact from billions he extinguishes as she watches
space. on helplessly. She feels utterly alone and
trapped, a servant of the most destructive
Komett force in the Universe, from whom she can
never escape, and to whom she owes
An astrophysicist, Komar Deer was one of
complete obedience.
the most brilliant minds on his homeworld.
When he tried to warn his people of the
approach of Infinitus, they wouldnt listen, Starr
dismissing the World Vampire as mere Innoj Torm was a young starfighter pilot,
myth. a brash and aggressive youth, with a yen
He raced to intercept the approaching for flying and blasting things. In and
World Vampire in a spaceship, and met out of trouble constantly when not in his
an intellect, ancient beyond all reckoning, cockpit, he would have been booted from
greater than anything he could envision. his planets military service if he had been
Entranced by what he found, he offered anything less than the best pilot in the
himself as a Thrall in exchange for Infinitus starfighter corps.
sparing his homeworld. Mildly amused When Infinitus attacked his world,
at Deers temerity, and even slightly Innoj strove to drive him off, watching
impressed by his intelligence, Infinitus in stunned amazement as his entire
granted his request. squadron and his planets starfleet were
Komar was stripped of his feelings, casually and completely destroyed around
leaving only cold logic in its place, matching him. Weaving amid the wreckage, he dove
that of the fluid icy form that became his straight toward Infinitus, plasma cannons
body. The leader of the Thralls, he serves blazing, intent on ramming his starfighter
Infinitus faithfully as Komett it is the only straight into the World Vampires face!
rational choice. Time froze, and Infinitus fixed him with
one great eye. Serve me, a voice as
Nebulea terrible as it was ancient echoed, and your
urges need never be reined in again. Too
Jindra Nasus studied xeno-anthropology weak-willed to resist, Innoj acceded, and
on many worlds, finding the infinite variety in an instant, his starfighter erupted into a
of cultures and sapience fascinating. As brilliant ball of flame, transforming him into
she traveled from world to world, she a being of fire and plasma: Starr, Infinitus
encountered the same myth again and newest Thrall.
again, that of the World Vampire, a deific
destroyer. On Hadron, amid the ruins of an

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Bob Ajob (Order #11449479)
TYPICAL VEHICLES
The following vehicles are generic types, representing those most
commonly encountered by ION Guardsmen, whether operated by
friends, foes, or bystanders.

Gravcar
The typical flying car as used as everyday transport in many hi-tech
civilizations.
B3 A3 M0
Powers:
Size 1 (+5 Brawn & Soak) 1pt, Flight 3 (15 squares) 3pts.
Total: 16 pts

Gravtank
The typical flying tank used by many hi-tech militaries, crewed by 3
(driver, main gunner, commander/support gunner).
B4 A1 M4
Powers:
Size 2 (+10 Brawn & Soak rolls) 2pts, Flight 2 (10 squares) 2pts,
Armor 3 (x7+10 Soak) 3pts, Main Guns: Special Attack 5 (x5
Dmg, Mid Range, Medium Burst) 5pts, Support Gun: Special
Attack 3 (x4 Dmg, Close Range, Medium Burst) 3pts, Immunity 2
(Suffocation, Radiation) 2pts, Radar: Scan 1
Disadvantage: Crew
Total: 35 pts

Starfighter
The typical starfighter as used by many Space Navies the Universe
over.
B3 A5 M3
Powers:
Flight 4 (20 Squares) [Enhancement: Space] 5pts, Super Speed
3 [Limitation: Movement Only] 2pts, Turbo Blasters: Special
Attack 5 (Mid Range, Small Burst, x5 damage). 5pts. Immunity 3:
(Suffocation, Vacuum, Radiation) 3pts, Size 1 (+5 all Brawn & Soak
rolls) 1pt, Radar: Scan 1, 1pt
Advantage: Self Destruct. Disadvantage: Cramped.
Total: 39 pts

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Bob Ajob (Order #11449479)
Sketch
Gallery

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Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
Bob Ajob (Order #11449479)
Coming Soon

Alien Empires

http://radioactiveapedesigns.com

59
Bob Ajob (Order #11449479)

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