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DCS: A-10C Warthog


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A-10C Warthog

DCS: A-10C Warthog is a PC simulation of the U.S. premier Close Air Support attack aircraft.
This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar
even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern
fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon
systems. You also have the option to play Warthog in "Game" mode for a casual game
experience. Fly missions in the Caucasus region of the Black Sea against and with a wide array
of air, land and sea forces with new and improved intelligence. Create your own missions and
campaigns with the included Mission and Campaign Editors, and fly with and against friends
online using the included online game browser.

07:33

Release: 04-10-2010
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BUY (/EN/SHOP/MODULES/DCS_A10C_WARTHOG/)
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Introduction

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The A-10C is an enhanced version of the famous A-10A that served as a major close air
support aircraft for the U.S. Air Force, Air National Guard, and Reserves for almost 30 years.
A-10C has been upgraded to meet 21 st century standards, using systems such as Multi-
Function Color Displays (MFCD), GPS-guided weapons, and data-link support. Retaining all
the features of older A-10A, the A-10C has turned into a true precision strike fighter with the
most modern navigation systems, precision attack weapons (Maverick, JDAM, WCMD, and
laser-guided bombs), and an integrated countermeasures system.

The A-10C has participated in operations over Iraq and Afghanistan and proved to be a
precise and effective weapon in the "War on Terrorism". Its advanced equipment has greatly
reduced the number of "friendly fire" incidents - thanks largely to the Situational Awareness
Datalink (SADL) and the ability to better identify targets with using the Litening II AT targeting
pod.

The A-10C of course retains its ability to do what it was originally designed to do: kill tanks in
a conventional force-on-force battlefield.

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Despite the fact that many of the computer and weapon systems are new in the A-10C, most
of the remaining systems are retained from the A-10A. Engines, fuel, electrical, hydraulic and
emergency systems, communications, and lighting do not differ from those in the latest
versions of A-10A/A-10A+. As with previous versions, the A-10C - very easy to fly and is a
stable and survivable weapons platform. For those familiar with DCS: Black Shark, we feel that
the A-10C will be much easier to fly.

A-10C Cockpit

The DCS A-10C cockpit is a 100% six-degrees of freedom (6 DOF) cockpit that allows
complete freedom of movement around the cockpit. Each panel is reproduced in exacting
detail to match operational A-10Cs (Suite 3.1). This includes all panels, switches, dials, buttons
being animated, rendered in the 3D, and with high-resolution textures. Both day, night, and
Night Vision Goggle (NVG) lighting is available.
When the mouse is hovered over a cockpit control, a tool tip is displayed to indicate the
controls function.

A-10C Model

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As with the cockpit, the 3D model of the A-10C is highly detailed with complete animation of
control surfaces, multiple-texture maps, normal and specular maps, and 100,000 polygon
construction.
Several USAF A-10C active duty, Air National Guard, and Reserve unit squadrons are included
with accurate markings.
The A-10C model has an integrated, highly-detailed damage model that can range from a few
bullet holes to entire sections of the aircraft being blown off.

A-10C Systems
The front dash of the A-10C sports two MFCDs that can display data from various aircraft sub-
systems (DTS, TAD, DSMS, TGP, MSG, STAT, and video from Maverick missiles). They allow a
much more rapid and intuitive way to convey to the pilot the necessary information and input
data. Each MFCD is 5x5 inches (12.7h 12.7w cm) and has 5 buttons on each of the 4 sides. The
functions of these Option Select Buttons (OSB) depend on the context of the selected MFCD
page.

Tactical Awareness Display (TAD)

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The TAD displays a top view of the current tactical situation using symbols that represent your
current position (Ownship), mission anchor point (Bullseye), Sensor Point of Interest (SPI),
waypoints, flight route, and datalink symbols of friendly air and ground units. The TAD may be
set as the Sensor Of Interest (SOI) that allows the TAD to be interacted with including using
the slew control on the HOTAS throttle to slew the TAD cursor. Other functions are also
controlled by the HOTAS. Using the TAD cursor, you can designate (hook) symbols on the
TAD and set them as your SPI and get additional information about them.

All of this data can be overlaid on real air navigation charts of various types depending on the
TAD display scale (ONC, TPC, JOG, etc.). Map will be available for both the Black Sea and
Nevada theaters.
When receiving a digital 9-line briefing from a Joint Terminal Attack Controller, the assigned
target is marked on the TAD for easy target locating.

Digital Stores Management System (DSMS)

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The DSMS replaces the A-10A Armament Control Panel (ACP) that was located on the front
left panel. All weapon setting controls are now performed using the DSMS. Basic functions of
the DSMS include the main Status page, selecting and editing weapon release profiles,
inventory management, missile management (AGM-65 and AIM-9), and selective stores
jettison.
The DSMS provides the pilot an overview of how the aircraft is loaded with stores, gun
ammunition remaining, weapon status, the selected weapon profile, and release setting (SAFE,
ARMED, TRAIN).
The DSMS also contains a sub-page that gives the pilot the ability to browse profiles, sel ect
and edit profiles and parameters for the use of weapons, set fuzing for each weapon profile,
and set the interval and the number of weapons in ripple release. Each of the combinations of
these parameters is called a profile. These profiles can be selected either fr om the DSMS, the
Up Front Control (UFC), or using the HOTAS.
The DSMS provides the ability to selectively reset the loading on any pylon or rail when in
TRAIN mode.

Targeting Pod (TGP)

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The Litening II AT targeting pod allows the pilot to detect, identify, track, and engage targets
day or night. The TGP has two camera modes: optical (from CCD) and infrared (FLIR) in white-
hot and black-hot modes.
The main modes of TGP include "Air-Ground" (AG), "Air-Air" (AA) and "Standby" (STBY). Each
of these modes has a corresponding Control (CNTL) page, making it possible to adjust
functional parameters of the TGP. Thus, the TGP has 6 different MFCD pages.

The TGP has both Wide and Narrow field of views in addition to digital zoom. The tracking
modes include INR (inertial), AREA, and POINT.
In addition to the camera functions, the TGP can also laser designate and detect and track a
laser designation in Laser Spot Search (LSS) and Laser Spot Track (LST) modes.
When in Air-Air mode, the TGP can be used to lock onto another aircraft and automatically
track it. You can also lock a target and skew the AIM-9 to the target.
The TGP can also have its line of sight slaved to the SPI. Conversely, you can use the TGP to
create the SPI and slave other weapons and sensors to it.

Message Page (MSG)

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Using the SADL system, players can send and receive text messages between flight members.
The Message system is also used to received digital 9-line briefings from Joint Terminal Attack
Controllers (JTAC).

Maverick (MAV)

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When a Maverick is loaded and selected for display on one of the MFCD, video from the
seeker can be displayed either in SENSOR or WEAPON modes. Accurate Maverick functions
for the A-10C are included: centroid track mode, force correlate track mode, break lock mode,
boresight setting mode, slew rate adjustment, and tracking procedures.

Status Page (STAT)

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The STAT MFCD page allows the pilot to view the status of all stations and Line Replaceable
Units (LRU). The STAT page is a useful page for diagnosing system problems. This page can
also be used to adjust slew rates for the TDC/TAD/TGP cursor.

Data Transfer System (DTS)

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When a mission is created/edited in the Mission Editor/Mission Planner, the navigation and
weapons data needs to be "virtually" loaded into the jet from a Data Transfer Cartridge when
performing a ramp start. This MFCD page allows the pilot to select what data to load/re-load.

Embedded GPS INS (EGI)

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The EGI is the main navigation system of A-10C and it provides the ability to accurately
determine coordinates (including altitude and spatial orientation) anywhere in the world.
There are two main panels that are used to interface with the EGI: The Control Display Unit
(CDU) and the Auxiliary Avionics Panel (AAP). Many of these panel functions can also be
duplicated on the Up Front Controller (UFC) and MFCDs.

As a backup to the EGI, the HARS navigation system is also modeled.


The CDU is located on the right console above the AAP and consists of a display widow, six
Function Select Keys (FSK), Line Select Keys (LSK) on either side of the display, an
alphanumeric keyboard, and several other switches and buttons.

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APP is also located below the CDU and is used to control power to the CDU and EGI. It also
consists of a switch and two rotaries.
Working with EGI is based on a set of 2,077 waypoints loaded into the CDU. This database is
usually created in advance in the Mission Editor, but can be edited while in-flight. Using the
EGI CDU the pilot can create and edit flight plans, create new waypoints, set up navigation
parameters, set divert airfields, create mark points, etc.
Other A-10C navigation systems included are TACAN and ILS.

Countermeasure System (CMS)

Although first introduced in late-model A-10A jets, the CMS provides the pilot with much
greater countermeasure flexibility, to include:

OFF, Stand By, Semi-Automatic, and Automatic master modes.


Programmable chaff and flare dispensers (enable and disable programs from HOTAS)
with ability to create and save multiple programs.
Multiple electronic countermeasure programs according to threat type. Self-protection
jammer modeled that stays in Stand By mode unless aircraft is locked by hostile radar.
Fully functional Radar Warning Receiver with Built In Test (BIT).
AAR-47 Missile Warning System.

Radio Communications

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The A-10C uses three radios: one UHF radio, one VHF AM radio, and one VHF FM radio. Each
of these radios is interactive needs to be set accordingly to communicate with other aircraft
and ground elements in the mission (manual and preset frequencies). Each friendly aircraft is
assigned a frequency that a radio must be tuned to in order to communicate with it. This is
also true for the JTAC. When viewing the radio message window, the frequency of recipients is
listed.
The HOTAS Mic switch can be used to select each radio and only the possible recipients on
the modulation and frequency will be listed in the radio dialog menu.

Flight Control System

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Just like the A-10A, the A-10C uses a hydraulic-assisted flight control system. This system is
modeled in detail in this simulation, as are the back-up direct linkage and using the electrical
driven trim tabs (emergency modes). Manual Reversion, the Stability Augmentation System,
Low Altitude Auto Pilot (LAAP), Enhanced Attitude Control (EAC), and the emergency flight
control panel are included.

Armament of the A-10C

The GAU-8/A 30mm cannon can be loaded with three types of ammunition:

TP - Training rounds
HEI - High Explosive Incendiary rounds
CM - Combat Mix that combines HEI and armored piercing rounds

Rocket Types
MK1. Explosive warhead
MK5. Explosive warhead
MK61. Training rocket
M151. Explosive warhead
M156. Smoke warhead with white phosphorus
WTU1B. Training rocket
M274. Smoke warhead
M257. Illumination warhead
M278. Illumination warhead

Unguided Bombs
Mk-82. A 500-pound bomb with 87 kilograms Tritonal is the most widely used A-10C
unguided bomb. It provides a good options against unarmored and lightly armed
targets using shrapnel and blast effects.
Mk-82AIR. This version of the Mk-82 is an aerodynamically retarded BSU-49 / B. This
allows the bomb to quickly slow after release, which enables use at low altitudes. This
bomb can also be dropped in low drag mode depending on the DSMS fuze setting.

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Mk-84. The big brother of the Mk-82, it contains 906kg to 428kg H-6 or Tritonal. It's
most effective against unarmored and soft-skinned targets, the Mk-84 could
nevertheless be effective against armor, if impacting in sufficient proximity.
CBU-87. "Combined Effects Munitions" CBU-87 is a 453-pound cluster bomb. It uses
the SW-65 Tactical Distributor Sub-munitions dispenser that contains 202 BLU-97
cassettes; they are effective against both armored and unarmored objectives.
CBU-97. The CBU-97 consists of an SUU-66/B tactical munitions dispenser that contains
10 BLU-108 submunitions. Each submunition contains four hockey-puck-shaped
sensor-fused projectiles called Skeets. These detect targets, such as tanks, armored
personnel carriers, trucks and other support vehicles, and fire an explosively formed
penetrator.

Unguided Training Bombs


BDU-50LD. Training version of the Mk-82 with an inert warhead and low drag.
BDU-50HD. Training version of the Mk-82 with an inert warhead and high drag.
BDU-33. A small bomb to simulate on their aerodynamic characteristics of the larger
Mk-82.

Illumination Flares
LUU-2B / B. Illumination in the visible spectrum.
LUU-19. Illumination in the infrared spectrum. Designed to improve the use of night
vision devices.

Laser-Guided Bombs
GBU-10 Paveway II. This laser-guided bomb variant of Mk-84.
GBU-12 Paveway II. This laser-guided bomb variant of Mk-82.

Guided Bombs
GBU-38. The standard Mk-82 with a GPS-guidance set.
GBU-31. The standard Mk-84 with a GPS-guidance set.
CBU-103. Standard CBU-87 with a Wind Corrected Munitions Dispenser (WCMD) INS-
guidance set.
CBU-105. Standard CBU-97 with a Wind Corrected Munitions Dispenser (WCMD) INS-
guidance set.

AGM-65 Maverick
AGM-65D. An infrared seeker and a directional 57kg warhead.
AGM-65G. An infrared seeker and a 136-pound armor-piercing warhead.
AGM-65H. A Charged Coupled Device (CCD) seeker and a 57kg warhead.
AGM-65K. A Charged Coupled Device (CCD) seeker and a 136-pound warhead.
TGM-65D. Training version of AGM-65D with inert motor and warhead.
TGM-65G. Training version of AGM-65G with inert motor and warhead.
CATM-65K. Training version of AGM-65K with inert motor and warhead.
TGM-65H. Training version of AGM-65H with inert motor and warhead.

Pods
Litening II AT targeting pod.
Travel pod.

Air-to-Air Missiles

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AIM-9M. Short-range, infrared homing.


CATM-9M. Training version of the AIM-9M with inert engine and warhead.

Improved Graphics

To further improve the visuals of DCS, we've added several new features that include:
High Dynamic Range (HDR)
Normal Maps
Cirrus cloud layer
3D and Transparent Water
Soft Shadows
Low Altitude Clutter

Operations Theaters
Black Sea Map. The Black Sea map has been expanded eastwards further into Georgia and
now includes the flashpoints of the areas around Tbilisi and South Ossetia. Parts of southern
Russia have also been expanded (Mozdok) and the expanded map includes several new
airfields and several updated ones with greater detail.

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New and Improved AI Units


As the DCS series grows, we've added several new and improved AI-controlled units that
include:
New KC-135 aerial tanker
New F-15E strike fighter
Improved F-15C air superiority fighter
Improved Mi-8MT helicopter
Improved LVTP-7
New SA-3 SAM Site

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Active Pause
With the increased workload of the A-10C cockpit (targeting pod, tactical awareness display,
programming DSMS weapon profiles, radio management, etc.), it can be a bit overwhelming
at times when first learning the systems. For players that wish to use it, the Active Pause
option is now available that halts action during the mission but allows the player to use the
various A-10C systems.

Mission Editor
The Mission Editor of A-10C continues to evolve with the DCS series. In A-10C, the Mission
Editor now includes:

Ability to set Bullseye (Red and Blue sides).

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New ground force formations.

New aircraft formations.

Ability to load multiple maps.

Map coordinate systems now matches in-game coordinate system.

Revised trigger system interface including cloning, trigger re-ordering, and OR rules.

New Trigger Rules. A complete list of Rules now available:


All of coalition in zone
All of coalition out of zone
All of group in zone
All of group out of zone
Coalition has airdrome
Coalition has helipad
Cockpit argument in range
Cockpit highlight is visible
Cockpit indication text is equal to
Cockpit param equal to
Cockpit param in range
Cockpit param is equal to another
Flag is false
Flag is true
Group alive
Group dead
Mission score higher than
Part of coalition in zone
Part of coalition out of zone
Part of group in zone
Part of group out of zone
Player scoress more
Random
Time less
Time more
Time since flag
Unit alive
Unit damaged
Unit dead
Unit inside moving zone
Unit inside zone
Unit outside moving zone
Unit outside zone
Unit's altitude higher than
Unit's altitude lower than
Unit's bank in limits
Unit's heading in limits
Unit's pitch in limits
Unit's speed higher than
Unit's speed lower than
Unit's vertical speed in limits
New Trigger Actions. A complete list of Actions now available:

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Add radio item


Clear flag
Coalition MSG
Coalition SND
Cockpit highlight element
Cockpit highlight indication
Cockpit highlight point
Cockpit param save as
Cockpit perform clickable action
Cockpit remove highlight
Country MSG
Country SND
End mission
Explode unit
Explode WP marker
Explode WP marker or unit
Explosion
Fall in template
Group activate
Group AI off
Group AI on
Group deactivate
Group resume
Group sensors off
Group sensors on
Group stop
Illuminating bomb
Load mission
Message
Play argument
Remove radio item
Set altitude
Set command
Set command with value
Set failure
Set flag
Signal flare
Signal flare on unit
Sound
Start listen CKPT event
Start listen command
Unit AI off
Unit AI on
New TASK, ENROUTE TASK, ACTION, and OPTION group assignments. This new command
system allows a great deal more control and options.

TASK:
No Task
Attack Group
Attack Unit
Orbit
Refueling
FAC - Attack Group

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Fire at Point
Hold
ENROUTE TASK:
No Enroute Task
Engage Targets
Engage Targets in Zone
Engage Group
Engage Unit
CAS
FAC
FAC - Engage Group
ACTION:
No Action
Command
Set Callsign
Set Frequency
Switch Waypoint
Switch Item
Set Formation
Invisible
Immortal
OPTION:
No Option
ROE
Reaction to Threat
Radar Using
Flare Using

Mission Generator
The Mission Generator (MG) is a new feature to the DCS series that allows players to generate
a mission with a single click of the mouse. The MG is based on combination of 100 locations
around the Black Sea map that can be populated with a series of various force templates with
multiple variables that ensure a massive number of possible missions and replayability.

For those that want to tune the missions, options to sel ect difficulty, season, weather, time,
size of forces can be set fr om the MG window.
Users can also use the MG system to create their own battle locations nodes and force

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templates.

Campaign
A-10C includes two campaigns in the Black Sea combat theater that take advantage of the
many new Mission Editor features like commanding friendly air and ground groups. You will
also see such functions as commanding other AI air groups to break orbits and attack and
sending "Go Codes" to ground forces to advance.

Virtual JTAC

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A critical part of the A-10C Close Air Support (CAS) mission is working with a Joint Terminal
Attack Controller (JTAC) to help detect and attack enemy ground forces. A-10C includes the
most detailed and realistic virtual JTAC ever created for the desk top.

Depending on the JTAC location to enemy forces and the time of day, JTAC target
designation can be by sending UTM coordinates, laser designation, mortar smoke marker, or
IR pointer.

In addition to tasking instructions over the radio, a digital tasking can also be requested as a
text message and target location on the TAD moving map.

Improved Ground Force AI


Given the A-10C's mission, ground forces artificial intelligence is critical. Important
improvements include:
Water crossing vehicles will bypass destroyed bridges
Other units will re-route themselves if their route is blocked
If a moving ground group is engaged, the group will disperse and evade
Ground groups will now better use formations and employ new ones
Some groups will pop smoke if engaged

Training

Particularly with such a detailed simulation as "DCS: A-10C Warthog", a step-by-step,


interactive training system makes the job of learning to fly the aircraft monumentally easier.

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The A-10C training system uses a combination of icons, voice messages and sub-titles to walk
the player through each training mission. At each step of the mission, the instructor requests
the player to perform an action, and not until the action is done, will the instructor move on
to the next task. A graphic highlight is used to point out to the player specific cockpit switches
to manipulate to progress to the following step.
The A-10C training module features a syllabus of lessons to progress the player from a
general introduction to the A-10C trough a series of lessons in systems management and
weapons employment.

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