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LORD RHAMIREZ’S
MASTERCLASS
Fleet Tactics
by Liam (who never sent us his second name!)
Welcome back to Masterclass all you budding admirals and ship captains out there. OK, so
John Lambshead did a similar tactics article not long ago, but I think some of the tactics that
he gave us are good in principle, but a little rigid. The tactics I prefer are those which make for
fluid moves and dramatic encounters – not rigid lines of ships moving on a steady heading.
I've tried to put down tried and tested tricks and hints, which have worked well for me.
Hopefully they’ll work for you as well.
Assembling the Fleet Fairly obvious I think you’ll agree, but it still
surprises me that so many players are making
‘Contrary to what you may have been told, a this mistake.
fleet will do well no matter who is in
Also remember who you’ll be fighting – against
command, provided its component vessels are
Eldar, go for massed batteries rather than
the right ones for the job.’
lances or torpedoes, and max out on the
Here is a common enough mistake amongst carriers. Against Orks, nova cannons (if you can
fleet admirals – taking a fleet with the hit with them) might be a good idea. Against
minimum number of cheap cruisers he can, Chaos, anything goes... up to a point.
taking a small number of escorts to fill a few
spare points, and then depend upon the
biggest battleship he can get his hands on. (NB OK, I'm going to go through each section of the
Chaos players have been really going to town fleet list, and tell you my method of selecting a
with this ‘strategy’, since the Planet Killer was fleet. Oh, and if anyone's wondering, I
released.) Then the player using this horror personally use a fleet of 1,000 –1,500 points in
wonders how he lost. He thinks: I've got this my games, depending upon my opponent, so
awesome battleship, loads of guns, and I totally you will need to adapt these pointers if you
smashed what I shot – so what happened?' play with 3000 points a side!
What would Rhamirez say about this? Probably Escorts - Fast and Deadly
something along the lines of:
‘The smaller the ship, the easier it is ignored –
‘It is vital to have a balance of power and Escorts are the bane of every commander who
speed, combined with strength of numbers.’ does so.’
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I use as many escorts as I can – particularly docks and you’ll see what I mean. Those who
Cobras. All escorts can be quite useful, even like the idea of having their fleets ripped apart
against larger foes, if used in medium or larger by assault boats can feel free to ignore this
sized squadrons and in the right way. Cobras warning.
are, quite frankly, the best escort class available
My own fleet has my two clear favourites – the
to you – fast and very deadly indeed. I use
Lunar class and the Dominator class, but I also
squadrons of four: bunched together and
have a Dauntless, a Mars and a Dictator. This
launching torpedo salveos off as often as
way, I've got some attack craft, plenty of gun
possible. The Firestorm is also good in force –
batteries and a good few torpedoes and lances.
use them with a Dauntless and you’ve got
As a bonus, these also happen to be the models
enough lances to rip through just about
that I like the most.
anything. The Swords I favour less, but used in
support of larger vessels, they can still earn There is one cruiser in particular that’s worth a
some respect. Plus, Firepower 4 batteries for 35 special mention – the Gothic class. These are
points can’t be all that bad, especially against ‘fleet support ships’, surely – designed to back
Eldar whose holofields make the other escorts’ up other ships? Four lances per flank is fine,
weapons look like a bad joke! but on average only 50% of those will hit –
that's only two points of damage, which a
Never ever forget – escorts die like mayflies –
cruiser sized vessel will shrug off with its
especially if they go off alone. Escorts should
shields. If you take a Gothic class, think
keep together, and stay out of trouble.
carefully about its role within the fleet. I would
Cruisers - Workhorses of the Fleet attach it to another ship as direct support.
‘The noble cruiser, the most versatile vessel a Battleships – Hand of the Emperor
commander will ever attain.’
‘The battleships are the naval equivalent to the
I never go into battle without plenty of artillery gun – slow and cumbersome, but
cruisers. At bare minimum, half of your fleet's with terrible firepower.’
points value should comprise of cruisers.
In my opinion these really aren’t as good as
The next thing to think about is 'which one'? everyone seems to think. They’re too
There are eight different classes of cruiser, expensive to be worthwhile in small fleets, and
battlecruiser and light cruiser open to you –- in larger fleets they’ll probably end up in
each with its own strengths and weaknesses. flames with a flotilla of enemy vessels at their
Everyone has his or her own likes and dislikes tail. Having said that, I have found them useful
so just choose whichever ships you love the on occasion. I mean, all those guns! Just think
most. So what if they’re not the most powerful what damage you can do to the scum you’re
you can have? Mind you, for defensive fighting... ahem!
purposes it’s always worth getting one ship
Do not use a battleship just because you like
with launch bays. Leave them at the orbital
the model – I would recommend them only for
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