Beruflich Dokumente
Kultur Dokumente
FORTITUDE
Knowledge (engineering) +11 INT (6) 2
+3 = +3
(CONSTITUTION) Knowledge (geography) +11 INT (6) 2
REFLEX +4 = +3 +1 Knowledge (history) +13 INT (6) 4
(DEXTERITY)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Feats Experience & Wealth
Wizard Weapon Proficiencies Experience Points: 75001/105000
You are proficient with the Dagger, Crossbow (Light and Heavy) and Quarterstaff.
Current Cash: 5 pp, 3 gp, 9 sp, 5 cp
Reputation: Fame: 11, PP: 11, 200 miles.
Traits
Hedge Spell-Like Abilities
Magic item gp costs -5%.
Rich Parents Detect Scrying (Constant)
Your starting cash increases to 900gp.
Diviner's Fortune +4 (9/day) (Sp)
Gear
Tracked Resources
Total Weight Carried: 29/70 lbs, Medium Load Arcane Bond (Ring) (1/day) (Sp)
(Light: 23 lbs, Medium: 46 lbs, Heavy: 70 lbs)
Artisan's outfit (Free) - Crossbow
Bracers of armor +1 1 lb
Chronicler's kit <In: Dropped to ground (5 @ 37.94 4.5 lbs
lbs)>
Crossbow bolts x20 0.1 lbs
1 lb Holy
Explorer's outfit <In: Dropped to ground (5 @ 37.94 8 lbs Oil of magic weapon
lbs)> of
Goblet 1 lb
Handy haversack 5 lbs Potion of cure light wounds
Headband of vast intelligence +2 (Spellcraft) 1 lb silver crossbow bolts
Holy water x2 1 lb
Ioun -
Light 4 lbs
Mapmaker's kit 2 lbs
<In: Dropped to ground (5 @ 37.94 lbs)> 0.44 lbs
Oil of magic weapon -
Pathfinder's <In: Dropped to ground (5 @ 37.94 22 lbs
lbs)> of cure light wounds
Potion -
-
- Universal solvent
Scroll of comprehend languages, feather fall, magic missile, - Wand of acid arrow
magic of
Scroll missile,
detectprotection
magic (CLfrom
3rd),evil
enlarge person (CL 3rd) -
Scroll of mage armor (CL 3rd) -
Scroll of shield (CL 3rd) -
silver crossbow bolts x50 0.1 lbs
Spell component 2 lbs
Spellbook <In: Dropped to ground (5 @ 37.94 lbs)> 3 lbs
Sunrod x2 1 lb Wand of summon monster I
Tindertwig x2 -
Travelling spellbook 1 lb
Universal solvent -
Wand of acid arrow -
Wand of summon monster I -
Special Abilities Languages
Arcane Bond (Ring) (1/day) (Sp) Abyssal Dwarven
Wizards who select a bonded object begin play with one at no cost. Objects that
are the subject of an arcane bond must fall into one of the following categories: Azlanti Elven
amulet, ring, staff, wand, or weapon. These objects are always masterwork Common Hwan
quality. Weapons acquired at 1st level are not made of any special material. If the
object is an amulet or ring, it must be worn to have effect, while staves, wands,
Diviners are masters
Daemonic Infernal
and weapons must beofheld
remote viewing,
in one hand. prophecies, and using
If a wizard attempts to magic
cast a to explore
spell
the world.
without his bonded object worn or in hand, he must make a concentration check Draconic
or lose the spell.4The
Forewarned DC for this check is equal to 20 + the spell's level. If the
(Su)
object
You is a
can ring oract
always amulet,
in the itsurprise
occupies the ring
round evenorifneck slottoaccordingly.
you fail make a Perception roll
to notice a foe, but you are still considered flat-footed until you take an action. In
A bondedyou
addition, object can be
receive used once
a bonus per daychecks
on initiative to castequal
any one spell
to 1/2 yourthat the wizard
wizard level
has in his spellbook
(minimum +1). At 20thand is capable
level, anytime ofyou
casting, even if the
roll initiative, spell is
assume not
the prepared.
roll resulted in
This
a spell20.
natural is treated like any other spell cast by the wizard, including casting time,
duration,
You mustandspend other
2 slots
effects
to cast
dependent
spells from
on the thewizard's
Illusionlevel.
school.
This spell cannot be
modified
Note: ThebyL20metamagic feats or
fixed initiative other
has abilities.
not been The bonded
implemented object cannot be used
yet.
to cast spells from the wizard's opposition schools (see arcane school).
You must spend 2 slots to cast spells from the Necromancy school.
Scrying Adept
A wizard can add additional magic abilities to his bonded object as if he has the
required
+1 item creation
to familiarity feats and
when scrying, -10 if he meets
to save the levelvery
if already prerequisites
familiar. of the feat. For
example, a wizard with a bonded dagger must be at least 5th level to add magic
abilities to the dagger (see the Craft Magic Arms and Armor feat in Chapter 5). If
the bonded object is a wand, Hero Lab it losesand the Hero Lab
its wand logo are
abilities whenRegistered Trademarks
its last charge is of LWD Technology, Inc. Free download at http://www.wolflair.com
consumed, but it is not destroyed Pathfinder and associated
and it retains all of its marks
bonded and logosproperties
object are trademarks of Paizo Publishing, LLC, and are used under license.
and can be used to craft a new wand. The magic properties of a bonded object,
including any magic abilities added to the object, only function for the wizard who
owns it. If a bonded object's owner dies, or the item is replaced, the object reverts
toabeing
If
wizard
can
plus
replaced
previous
bonded
except
drawbacks
Note:
there
magicbonded
be
the
are an
Iftab. ordinary
prepares
that
replaced
item.
your
cost
bonded
in
power-less
of
this
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bonded
This
becoming
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way
the
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item.masterwork
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ismasterwork
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do
damaged,
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object
1Anot
week
awizard
bonded
item
Ifpossess
does
inthe
in
of
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itretains
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the
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is
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special
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same the
restored
any
designate
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This
have
of appropriate
ofritual
wayabilities
an
ritual
any
the
staff,
to
arcane
asan
additional
full
that
other
takes
replacing
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existing
while
hit
costs
bond
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points
and
8 hours
gaining
enchantments
200
aamulet
magic
islost
the
lost
or
gp
toproperties
the
next
or
complete.
or
item
per
available
destroyed
destroyed,
benefits
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Items
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Spells & Powers
Diviner spells memorized (CL 9th; concentration +15)
Melee Touch Ranged Touch
5thdungeonsight, permanency, teleport
4thball lightning APG (DC 20), locate creature, stoneskin,
summon monster IV
3rddispel magic , harrowingISWG , haste, keen edge ,
communal spider climb UC
2ndfox's cunning , hideous laughter (DC 18), locate
object, scorching ray, scorching ray, see invisibility ,
spontaneous immolation UC (DC 18)
1stabundant ammunition UC , enlarge person (DC 17),
gravity bow APG, identify, mage armor , magic missile,
shield
0th (at will) detect magic , light, mage hand , open/close
(DC 16)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.