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TYRANT
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
MOV E

6" Ogor Pistols 12" 2 4+ 3+ -1 D3


U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


8 4+
SAV E

Club, Basher or Slicer 1" 6 3+ 3+ -1 2


WO

8
BR A ERY
Massive Ogor Club 2" 4 3+ 3+ -2 3
V
Great Gutgouger 3" 3 3+ 3+ -2 3

DESCRIPTION ABILITIES
A Tyrant is a single model. Some Tyrants Big Name: Before setting this model up, Club em then Club em Again: All
fight with a massive, double-handed Ogor roll a dice to discover its big name: Tyrants know that two clubs are better
Club, or a Great Gutgouger to carve their than one. You can re-roll failed hit rolls for
way through the toughest foes. Other Result Name a Tyrant armed with more than one Club,
Tyrants prefer to wield a Club, Basher or 1 Deathcheater: The Tyrant has 9 Basher or Slicer.
Slicer in each hand, laying waste to entire Wounds instead of 8.
infantry regiments in their anger. It is not Gutgouger: Any wound roll of 6 or more
uncommon for a Tyrant to have, tucked 2 
Brawlerguts: You can add 1 to made with a Great Gutgouger inflicts
into his belt, a large Ogor Pistol (or two) to wound rolls for this Tyrant in the doubleDamage.
pick off any enemies that are too frightened combat phase if it charged in the
to approach within hittingdistance. same turn.
COMMAND ABILITY
3 
Fateseeker: The Tyrant has a Save Bully of the First Degree: If a Tyrant uses
of 3+ instead of 4+. this ability, pick one Gutbusters unit
from your army within 6". That unit suffers
4 Longstrider: The Tyrant has a D3 mortal wounds but does not then have
Move of 8" instead of 6". to take battleshock tests for the rest of the
battle whilst this Tyrant is alive and on
5 Giantbreaker: If any of the thebattlefield.
Tyrants weapons targets a
Monster, add 1 to itsDamage.

6 Choose the result.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, HERO, TYRANT


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BUTCHER
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6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

7 5+
SAV E

Butchers Cleaver or Tenderiser 1" 2 4+ 3+ -1 D3


WO

Stump Blades 1" 2D6 4+ 3+ - 1


8
BR A ERY
V

DESCRIPTION MAGIC
A Butcher is a single model armed with Great Cauldron: A Butcher that is lashed A Butcher is a wizard. He can attempt
a Butchers Cleaver or Tenderiser. Some to a great cauldron can reach inside once to cast one spell in each of his own hero
Butchers instead fight with a pair of Stump during each of their hero phases, dragging phases, and unbind one spell in each
Blades, hacking apart their foes whilst out the bloodied remains of a former foe enemy hero phase. He knows the Arcane
dragging a great cauldron into battle into and gobbling it down in order to unleash Bolt, Mystic Shield and Voracious Maw
which they collect the severed body parts gastromanctic powers. If he does so, roll a spells.
of theirvictims. dice and consult the table below to find out
what happens: VORACIOUS MAW
The Butchers great hunger manifests
ABILITIES Result Effect itself, and the ground splits to reveal a
Bloodgruel: Roll a dice each time a 1  Bad Meat: The Butcher suffers from toothlined, bottomless pit that hungrily
Butcher successfully casts or unbinds a a violent bout of indigestion and snaps and snarls. Voracious Maw has a
spell (roll after resolving the effects of the suffers D3 mortal wounds. casting value of 7. If successfully cast,
spell). On a 2 or more, the Butcher heals 1 pick a unit within 18" that is visible to the
wound. On a roll of 1, however, the Butcher 2 
Troggoth Guts: The Butcher gobbles caster. That unit suffers D3 mortal wounds.
chokes on whatever gobbet of flesh he was down the slippery innards of a Roll a dice after resolving any damage; on
ramming down his throat and suffers 1 Troggoth to transfer the beasts a 1, 2 or 3 the maw emits a satisfied burp
mortalwound. uncanny healing powers upon and then disappears. On any other roll it
himself and his allies. The Butcher chomps again, inflicting another D3 mortal
heals D3 wounds and all other wounds on the unit. Keep repeating this
friendly Ogor models within 14" process until either the maw is satisfied or
heal asingle wound. all models in the unit have beeneaten!

3-4 
Spinemarrow: The Butcher sucks
out the marrow from a gory spinal
column, empowering his allies.
Select an Ogor unit within 14".
Until your next hero phase, you can
add 1 to all hit rolls made by that
unit in the combat phase.

5-6 
Bonecrusher: The Butcher shovels
great mouthfuls of ribs and skulls
into his mouth. As he chews, the
enemys bones begin to snap and
break. Roll a dice for each enemy
unit within 7" of the Butcher. On
a 4 or more, that unit suffers D3
mortalwounds.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, HERO, WIZARD, BUTCHER


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OGORS
MOV E

6"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 5+
SAV E

Ogor Club or Blade 1" 3 4+ 3+ - 2


WO

6
BR A ERY
V

DESCRIPTION ABILITIES
A unit of Ogors has 3 or more models. Bull Charge: You can re-roll wound rolls Tribal Banner: You can re-roll dice rolls of
Some units are equipped with Ogor of 1 for an Ogor unit if it made a charge 6 when taking battleshock tests for a unit
Clubs or Blades in one hand and a spiked move in the same turn. If the unit also that includes any Tribal Banners.
gauntlet called an Iron Fist in the other, has 10 or more models, you can re-roll all
which they use to bat aside an enemys failed wound rolls instead. Lookout Grot: Roll a dice whenever a unit
blows before punching them in the face. with a Lookout Grot suffers a wound or
Others instead prefer to wield an Ogor Ogor Clubs and Blades: All Ogors know mortal wound from a missile weapon. On a
Club or Blade in each meaty hand. that two clubs are better than one. You can 6, the Lookout Grot screeches a warning in
re-roll hit rolls of 1 for an Ogor armed with time and that wound is ignored.
CRUSHER more than one Ogor Club or Blade.
The leader of this unit is a Crusher.
ACrusher makes 4 attacks rather than 3. Iron Fists: Each time you make a
successful save roll of 6 or more for a unit
BELLOWER of Ogors armed with Iron Fists, and the
Models in this unit may be Bellowers, who attacking unit is within 1", the attacking
roar at the foe with incredible volume. unit suffers 1 mortal wound after all of its
Subtract 1 from the Bravery of enemy units attacks have been made.
that are within 6" of any Bellowers.
Great Beast Skull: Roll a dice whenever an
ICON BEARER enemy model flees whilst its unit is within
Models in this unit may be Icon Bearers. 6" of any Great Beast Skulls from your
Some Icon Bearers hold aloft a Great Beast army. On a 6, another model immediately
Skull, whilst others carry a Tribal Banner. flees from thatunit.
Some Tribal Banners also sport makeshift
crows nests in which Lookout Grots give
warning of incoming fire.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS


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LEADBELCHERS
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6" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Leadbelcher Gun 12" D3 4+ 3+ -1 1


4 5+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

6
BR A ERY
Leadbelcher Gun 1" 2 4+ 3+ -1 2
V

DESCRIPTION ABILITIES
A unit of Leadbelchers has 3 or more BELLOWER Thunderous Blasts of Hot Metal: As long
models. They are armed with heavy Models in this unit may be Bellowers, who as no enemy models are within 3" of this
Leadbelcher Guns that can be used both roar at the foe with incredible volume. unit and it did not move in the movement
to shoot at the enemy and batter them to Subtract 1 from the Bravery of any enemy phase of the same turn, its Leadbelcher
death in close combat! units that are within 6" of any Bellowers Guns make D6 attacks in the shooting
from your army. phase instead of D3.
THUNDERFIST
The leader of this unit is a Thunderfist. A
Thunderfist makes 3 attacks rather than 2
when it uses its Leadbelcher Gun to batter
the enemy in the combat phase.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, LEADBELCHERS


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IRONGUTS
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6"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 4+
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Mighty Bashing Weapon 2" 3 4+ 3+ -1 3


WO

7
BR A ERY
V

DESCRIPTION ABILITIES
A unit of Ironguts has 3 or more models. RUNE MAW BEARER Down to the Ironguts: Once during the
Units of Ironguts are armed with an Models in this unit may be Rune Maw battle, in your hero phase, Ironguts can
assortment of Mighty Bashing Weapons. Bearers. Roll a dice whenever an enemy attempt to batter their way to victory. They
model flees whilst its unit is within 6" of can only do this after at least one Ogor
GUTLORD any Rune Maw Bearers from your army. model from your army has fled from the
The leader of this unit is a Gutlord. A On a 6, another model immediately flees battle. When the Ironguts use this ability,
Gutlord makes 4 attacks rather than 3. from that unit. In addition, the Rune Maw you can re-roll hit, wound and save rolls
has a voracious appetite and can even of 1 for models in this unit until your next
BELLOWER consume magic. Roll a dice if an enemy herophase.
Models in this unit may be Bellowers. spell affects an Ironguts unit with any
Subtract 1 from the Bravery of enemy units Rune Maw Bearers. On a roll of a 6, that
that are within 6" of any Bellowers. spell has no affect on the Ironguts (but it
will affect other unitsnormally).

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, IRONGUTS


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GORGERS
MOV E

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 6+
SAV E

Long Claws 1" 4 4+ 3+ - 2


WO

Distensible Jaw 1" 1 4+ 3+ -1 D3


8
BR A ERY
V

DESCRIPTION ABILITIES
A unit of Gorgers has any number of Ambushing Hunters: Instead of setting up Insatiable Hunger: Gorgers can charge
models. They attack with their filthy Long this unit on the battlefield normally, you even if they made a run move in the
Claws and terrible Distensible Jaws. can place it to one side. If you do so, then sameturn.
in your first movement phase set up this
unit anywhere on the battlefield and more
than 12" from any enemy models. This is
the units move for that movementphase.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, GORGERS


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GROTS
MOV E

5" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Sharp Stuff 8" 1 4+ 6+ - 1


1 6+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

4
BR A ERY
Motley Assortment of Weapons 1" 1 5+ 5+ - 1
V

DESCRIPTION ABILITIES
A unit of Grots has 10 or more models. Screeching Horde: A Grot makes 2 attacks
They are armed with a Motley Assortment rather than 1 if its unit has 20 or more
of Weapons to use in close combat, and models. It makes 3 attacks instead if its
carry a variety of Sharp Stuff to hurl at unit has 30 or more models.
nearby enemies.
Trappers: Many Grots specialise in
GROINBITER fighting dirty and laying traps. Roll a
The leader of this unit is a Groinbiter. You dice each time an enemy unit finishes a
can add 1 to hit rolls made for aGroinbiter. charge move within 3" of a unit of Grots;
on a 6 that unit immediately suffers D3
mortalwounds.

KEYWORDS DESTRUCTION, GROT, GUTBUSTERS


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IRONBLASTER
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

7" Cannon of the Sky-Titans 6"-22" 1 4+ 2+ -2 D6


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MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


9 4+
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Ironblaster Gunners Club 1" 3 4+ 3+ - 2


WO

6
BR A ERY
Rhinoxs Sharp Horns 1" 1 4+ 3+ -1 D3
V
Grot Scrappers Jagged Blade 1" 1 5+ 5+ - 1

DESCRIPTION ABILITIES
An Ironblaster is a single model. It is Rhinox Charge: Add 1 to the damage
armed with a Cannon of the Sky-Titans inflicted by the Rhinoxs attack if it made a
that is crewed by an Ironblaster Gunner charge move in the same turn.
and a Grot Scrapper. The Gunner fights
in close combat with a weighty Club, Cannon Shell: You can re-roll failed hit
while the Grot Scrapper lashes out with its rolls for a Cannon of the Sky-Titans if the
Jagged Blade. The Ironblaster is pulled into target unit has 10 or more models.
battle by a ferocious Rhinox that attacks
any enemy foolish enough to approach
with its wickedly Sharp Horns.

KEYWORDS DESTRUCTION, OGOR, GUTBUSTERS, IRONBLASTER


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GROT SCRAPLAUNCHER
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
7" Scraplauncher 10"-33" 1 3+ 4+ - D3
U N DS

9 4+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

Grot Scrappers Weapons 1" 7 5+ 5+ - 1


5
BR A ERY
V Rhinoxs Sharp Horns 1" 1 4+ 3+ -1 D3

DESCRIPTION ABILITIES
A Grot Scraplauncher is a single model. Rhinox Charge: You can add 1 to the
The Scraplauncher itself is a ramshackle damage inflicted by the Rhinoxs attack if
catapult, and is crewed by seven Grot it made a charge move in the same turn.
Scrappers. The Scraplauncher is pulled into
battle by a ferocious Rhinox that attacks Deadly Rain of Scrap: A Scraplauncher
any enemy foolish enough to get in its way can shoot targets that are not visible to it. If
with its wickedly Sharp Horns. the Scraplauncher hits a unit that has 10 or
more models, increase its Damage to D6.
If it hits a unit that has 20 or more models,
increase its Damage to2D6 instead.

KEYWORDS DESTRUCTION, GROT, GUTBUSTERS, GROT SCRAPLAUNCHER

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