Beruflich Dokumente
Kultur Dokumente
Junyou Huang
2010/7/23
recent years, it has shown more and more super power. Sometimes it plays a
very positive role: the campus network construction, online studying and
Considering the popularity of video games, an early research had reported that
100% of elementary school and high school students surveyed had ever
played video games (Chambers and Ascione 1987). That was even more than
20 years ago. There is an obvious mark that video games have already got
into the mainstream media, and the rapid internet development has been
Now there is no doubt online video games had a tremendous impact on young
student‟s growing, and the question become how we can treat the impact. Is
video game totally a bad thing, and absolutely harmful to our students; or it can
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have a positive effect on youths, either physical health or psychological. In fact,
not only few people, especially in China, can only think of its negative part
because we have seen or heard about so many case that good student had
high school graduate Xiaoyu just finished college entrance exam in July 2006.
After that, he spent almost all the time on playing online games like crazy,
more than 10 hours a day on average, which led to retinal hole (People‟s Daily
2006). Right now, Internet has become an important part of their lives,
especially in summer holiday, and young students are in contact with online
games inevitably.
David Gentile, the Iowa State University psychologist conducted a study about
video game addiction, which said that 8.5 percent of thousands children ages
However, not only these current students play video games, those graduates
from high schools or colleges are also the main force. “2007 China Online
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Video Games Survey”, which released by a national famous game website
17173 reported that nearly 60% of the players‟ age focused on 20s (17173
News 2007). The mainly players‟ standard of education was high school (35%),
and most player spent 3-6 hours per day on video games (38%).
So many reports from all over the world continue to pass such a message to us:
students in studying, and those players could not get very high culture degree
on average. We all know that situation can be no longer ignored, but are their
individual behaviors the only problems? Definitely no, so is there any problem
side. In fact, game and study can always be combined together. We can recall
when we were kids and learning to talk and to walk, to associate with people,
to understand the world, none of the knowledge or skills can be learnt without
“playing”. But when we grow up, the games are more and more replaced by
well as adults do. We have to admit that playing is always an enjoyment of our
lives.
So we should not simply see video games as “demons”. Even though they do
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have bad effects which cannot be underestimated, we don‟t have to “scared”.
As long as parents and educators can correctly understand and properly guide,
we are able to not only avoid the negative impact, but also make them work for
students‟ development.
Video game is a new channel of moral education in this information age. Swiss
everything is a moral system that includes many different rules. The essence
of every morality is that individuals learn to follow the rules (Piaget 1932).
Every one of the video games have rules, the process of playing games is also
a process of following rules. Players‟ compliance with the rules will extended to
daily life.
thinking, and reasoned judgments (Sheff, 1994). Many of these skills are
abstract and require high level thinking, which schools do not often teach
children. To a certain extent, some of the best games also have high
intelligence value. For example, some of the schools used “The Sims” as a
geography teaching tool, and produced a good result (Sanford and Madill
2007).
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Video game is a relatively new content in sports. With the development of
society, people are familiar with the concept of digit sports. Electronic sports,
many countries‟ official sports items and has been evaluated for listing as
Olympic sport (Morris 2006). E-sports not only can train player‟s physical
coordination, but also has the function of mental education. It can even serve
Currently, the virtual world which created by online games is certainly true to
similar to our real world. When it passes though ages and ages, the virtual
world also needs enlightenment. If not, there will be quite a mess. Once we
understand this truth, it is not hard to come to a conclusion that young student
loves video games, and need healthy video games. They look forward to video
games, to the virtual world. Virtual world itself is wonderful and has nothing
developments. We cannot just simply say that video game is harmful, what we
need is a positive view of point. It is necessary that parents and teachers can
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play an active role in young students‟ game selection, gaming or game
behavior. If the whole society can treat online games right, handle this hobby
well, online video game is just a tool of entertainment. Everyone plays it and
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Works Cited
www.people.com.cn.
Shute, N. (2009). Is your kid a video-game addict? Health, U. S. News & World
Report LP.
17173 News (2007). 2007 China online video games suvey. www.17173.com.
Piaget, J. (1932). The Moral Judgment of the Child. London: Kegan Paul,
Sheff, D. (1994). Video Games: A Guide for Savvy Parents. New York:
Random House.
Sanford, K., and Madill, L. (2007). Understanding the power of new literacies
through video game play and design. Canadian Journal of Education, Vol. 30,
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Morris, C. (2006). Video games push for Olympic recognition.
CNNMoney.com.
Webster, Andrew. (2009). 7 games for a bad mood. Green pixels, IGN
Entertainment, Inc.