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Juniper Networks - How many Packets per Second per port are needed to achieve Wire-Speed?

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How many Packets per Second per port are needed to achieve Wire- User ID (e.g. pat@abc.net)

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SUMMARY:

When evaluating or measuring an Ethernet device's (switches, routers, firewalls) performance capabilities, the main

indicator that most will consider is the raw bandwidth that the device backplane can provide.
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However it is also important to make sure that the device has the capacity or the ability to switch/route as many packets
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as required to achieve wire rate performance. This metric is called the Packets per Second or PPS for short.

This article details how to calculate how many packets per second processing capabilities is required from a port to Ask
achieve wire-rate performance.

PROBLEM OR GOAL:

SOLUTION: Knowledge Center Home


Note: This article focuses on Ethernet; other mediums such as ATM will have other considerations for calculating PPS. Browse Popular Content
To calculate the amount of packets per second a port must be able to handle to achieve wire-rate performance we need
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to take into consideration the fact that the IP protocol allows for variable payload sizes which in turn plays a part in our
PPS calculation. Browse All
The smaller the packet passing on the wire the more packets that need to be switched to achieve wire-rate performance;
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while on the other hand, larger packets will require less PPS throughput to achieve wire-rate. As such to calculate how
many PPSneeded to achievewire-speed we need only be concerned with small packet sizes since they will be the most J-Net Search
taxing for the switch and will yield the larger PPS number. Naturally we will assume that no collisions occur on the
medium. PR Search

We need to see how much space each packet will occupy so we will look at theframe size in which the smallest packet Create a Support Case
will be encapsulated, as well as the inter-frame gap, and the preamble since they occupy space in between frames.
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Figure 1: Space Occupied by the smallest packet



As seen in figure 1, a packet will occupy at least 84 bytes on the wire. So taking the example of a 1G port we first have to
convert the speed into bytes:
1Gbps = 1,000,000,000 bits/s = (1,000,000,000 bits/s) / (8 bits/byte)= 125,000,000 About Juniper
bytes/s Investor Relations
Then we can calculate how many packets per second need to be processed if the port is to transmit at wire speed: Press Releases
PPS = (125,000,000 bytes/s) / (84 bytes/packet) = 1,488,095 pps. Newsletters
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Similarly this same calculation can be extended to different port speeds: Resources
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Table 1: PPS Calculation
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From the above table we see how many packets per second an Ethernet device must be able to handle per port in order Knowledge Base (KB)
to achieve wire speed. The above calculation however does not take into consideration additional tags that might be Software Downloads
available in an Ethernet frame such as VLAN tags or MPLS labels. These will be covered in the following sections. Product Licensing
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VLAN Tags
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VLAN Tagging or Trunking is used to carry multiple VLANs over one physical wire. To do so we need a distinguisher for
the different VLANs traversing the link. There are multiple methods to perform the VLAN identification but for the scope of

file:///E|/...0Networks%20-%20How%20many%20Packets%20per%20Second%20per%20port%20are%20needed%20to%20achieve%20Wire-Speed%20%20-%20Knowledge%20Base.htm[02/01/2015 10:46:04 AM]


Juniper Networks - How many Packets per Second per port are needed to achieve Wire-Speed? - Knowledge Base

this article we will only look at the standards based method which is the IEEE 802.1q.
The IEEE 802.1q standard states that Ethernet ports in trunk mode will insert a 32bit field between the Source MAC
address and the Type field. Consequently our minimum frame will have the following appearance on the wire:

Figure 2: 802.1Q tagged minimum frame


As we can see the minimum frame has increased in size by 4 bytes. Lets examine how this will affect the calculations we Site Map / RSS Feeds / Careers /
have performed above since the minimum space that a frame will occupy has increased from 84 bytes to 88 bytes while Accessibility / Feedback / Privacy &
taking the wire speed of 1Gbps as an example: Policy / Legal Notices
1Gbps = 1,000,000,000 bits/s = (1,000,000,000 bits/s) / (8 bits/byte)= 125,000,000 Copyright 1999-2012 Juniper
bytes/s
Networks, Inc. All rights reserved.
PPS = (125,000,000 bytes/s) / (88 bytes/packet) = 1,420,454 pps.
From the above calculation, it is apparent that the amount of packets that the wire can pass per second has decreased
slightly. This is to be expected since the wire now has to carry more information for every packet processed.

The above table is shown below with the values recalculated for 802.1Q tagged packets.

Table 2: PPS Calculation (802.1Q)


It is worth noting that within the 802.1Q standard, there is a concept of a Native VLAN. This means that dot1Q will not
tag the frame egressing the trunk port for one select VLAN. For these particular frames, the first calculation will apply
since they do not contain the dot1Q tag.

Q-in-Q
An amendment to the 802.1Q standard is the 802.1ad or otherwise known as Q-in-Q. The purpose of this amendment
was to create a method for users to run their own VLANs inside the VLANs offered by a Metro Ethernet Service Provider.
To achieve this goal a second tag is inserted in the Ethernet frame to distinguish the customer VLANs as shown below:

Figure 3: 802.1ad tagged frame


For the purposes of our calculation this second tag will increase the space a single frame will occupy by another 4 bytes.
As such the smallest frame size will increase again from 88 bytes to 92 bytes total. Therefore our speeds/PPS table will
look as follows:

Table 3: PPS Calculation (802.1ad)

As it is becoming readily noticeable, the more information we encode in the packet the more the maximum number of
packets per second limit drops for each wire speed.

MPLS
Another Ethernet technology which alters the frame on the wire is Multi Protocol Label Switching (MPLS). MPLS operates
between Layers 2 and 3 of the OSI model and is frequently referred to as a Layer 2.5 protocol. MPLS works by prefixing
packets with an MPLS header, containing one or more 'labels'. These labels are used for deciding where the traffic will go
to next in the network. Each label is 32 bits in length.

MPLS labels can be stacked in one frame to allow more flexibility in MPLS packet handling. From the frame point of view,
our PPS calculation will depend on how many labels are stacked in the frame. The maximum number of labels that can
be placed on one frame depends on factors affecting the processing of the frame such as MTU size for that segment and
the capability of the device to process frames with that amount of labels in them.

For our example we will look at a packet with 3 labels placed in it:

Figure 4: MPLS tagged frame


As you can see, each label will occupy 4 more bytes of space on our wire. As such for the 3 label example the total size

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Juniper Networks - How many Packets per Second per port are needed to achieve Wire-Speed? - Knowledge Base

of the frame on the wire will be 96 bytes. The formula for calculating wire packets per second should be apparent by now
and it will result in the following speeds for the 3 label example shown above:

Table 4: PPS for a 3 label MPLS packet


References:

http://en.wikipedia.org/wiki/Wire_speed

http://en.wikipedia.org/wiki/Interframe_gap

http://www.erg.abdn.ac.uk/users/gorry/course/lan-pages/mac.html

http://en.wikipedia.org/wiki/IEEE_802.1Q

http://en.wikipedia.org/wiki/IEEE_802.1ad-2005

http://en.wikipedia.org/wiki/Multiprotocol_Label_Switching

http://www.ietf.org/rfc/rfc3032.txt

PURPOSE:
Specifications

RELATED LINKS:

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