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Bronnen

Bron 1
Pokemon Go is sweeping the globe, but not everyone is a fan. In fact, some governments
and religious authorities are outlawing the hot virtual gameor, in other cases,
concocting bizarre conspiracy theories to dissuade players. Here are some of the places
where the smash hit is definitely not welcome.

Saudi Arabia
You can get in big trouble if you play Pokemon Go in Saudi Arabia. Just recently, Saudi
Arabias religious authority declared that Pokemon Go is forbidden in the country, stating
that the popular smartphone game is covered by a fatwa that Saudi Arabia declared on
the Pokemon franchise in 2001.

The fatwa, or Islamic law, dictates that the game encourages gambling and polytheism.
Back in 2001, when the fatwa only applied to the Pokemon cards and other games, Saudi
Arabian religious authorities accused the immensely popular franchise of possessing the
minds of children while also promoting Zionism, since most of the cards figure six-
pointed stars, a symbol of international Zionism and the state of Israel, said Saudi
Arabias high priest in a statement aired on Qatars Al Jazeera TV in 2001. It warned
Muslim parents to keep their children away from anything related to the Pokemon
franchise.

Egypt
Saudi Arabia was not the first country to ban Pokemon Go. The game was forbidden by
Islamic authorities in Egypt on July 14. They declared that the game is un-Islamic, making
the augmented reality game as illicit as drinking alcohol in Egypt. Officials in the country
said that the game negatively influences the mind and harms the player or others
without being aware of that, and that people become obsessive, neglecting their
obligations at work and worship.

Russia
Russian authorities have also weighed in on Pokemon Go, saying that it resembles
Western intelligence agencies and the Devil himself. To be exact, Franz Klintsevich, the
first deputy chairman of the Federal Councils Committee on Defense, said: Theres the
feeling that the Devil has arrived through this mechanism, and hes simply trying to ruin
us spiritually, from within.

This game has also inspired election conspiracy theories in Russia. Deputy Evygeny
Fedorov, from the political party United Russia, recently said: The game appeared in
Russia in the context of elections. The party behind this game is located abroad, and this
partys goal is destabilization, or potential destabilization.

Indonesia
Governor Made Mangku Pastika of the Indonesian island of Bali has prohibited public
officials from using the augmented reality game. Pastika recently told the Tribun Bali, If
they [public officials] jump on the Pokmon bandwagon, then theres no need for them to
ever come back to the office again.

Australia
Australian authorities have declared that I was collecting Pokemon is not a legal
defense for people charged with trespassing.

The Australian police also urged Pokemon players to stop trying to catch Sandshrew in
the Darwin Police Station. For those budding Pokemon Trainers out there using Pokemon
Gowhilst the Darwin Police Station may feature as a Pokestop, please be advised that
you dont actually have to step inside in order to gain the pokeballs, they wrote on
Facebook.
Portugal
As part of list of commonsense rules for playing Pokemon Go, the Portuguese police have
warned Pokemon trainers not to hunt Pokemons while driving, since its too hard to do
two things at once. On their Facebook page, the police also posted a message saying:
Dont go hunting alone and dont enter private property, its a crime.

Bosnia
Authorities in Bosnia dont want Pokemon Go players to catch em all .. in minefields,
that is. And with good reason. The war in Bosnia from the 1990s left the the country
flooded with landmines. A local anti-landmine charity said in a Facebook post: Today, we
receive information that some players go into areas which are a risk for mines to find
Pokmon, and that citizens are urged not to do so, to respect demarcation signs of
dangerous mine fields and not to go into unknown areas.

Turkey
A union of imams in Turkey have called for a ban of Pokemon Go in the country. Mehmet
Bayraktutar, head of the union, stated that Pokemon Go undermines the prominence and
significance of mosques, which are the most beautiful worship places in Islam. I want it to
be banned in Turkey, referring to how some of the games Pokestops and Gyms are
located within mosques.

Bron 2
It's hard to honestly quantify just how much of a pop culture sensation Pokemon was
when it first launched twenty years ago.

The same can be said for the launch of Pokemon GO, the gaming app developed by a
small studio that spun out from Google in 2015. The idea came from Google's so-called
Ideas Man, John Hanke. His gaming credentials and reputation were undoubtedly solid.
Hanke helped to start up one of the world's first MMORPG (Massively Multiplayer Online
Role-Playing Games) games with two other developers. The game, known as Meridian 59,
was set in a typical sword and fantasy world, but what it made it stood out was the fact
that players largely governed themselves and ordered justice to those who either fell
outside of the game's parameters or attempted to upset the balance. The game beats its
rival, Ultima Online, to market by a whole year and launched in 1996.

In 2001, Hanke set up Keyhole Inc., which developed geospatial data and visualisations
and was used by news organisations during the Iraq War for roving reports. By 2004, the
company was bought by Google Inc. and Hanke was brought into the fold. Pretty soon, he
transformed the company into Google's Geo division and spearheaded Google Maps,
Google Earth and negotiated a deal with Apple to include Google Maps on the iPhone.
Before long, StreetView began and Hanke was given resources by Google to set up a
gaming division known internally as Niantic Labs.

Hanke quickly got to work on making a game that mixed both his gaming background and
his work with geo-data. Thus, Ingress was born in 2013 and shares a huge amount of
commonality with Pokemon GO. By 2015, the game had over 7,000,000 players. Niantic
Labs then spun out from Google and, in order to raise capital for its growth, partnered
with Nintendo and the Pokemon Company to create an app with a similar build to Ingress.

Nintendo was changing and needed to grow with the times. Its days as the console leader
were long behind them and flagging stock prices meant that Nintendo had to evolve or
die. By bringing on mobile gaming, the 127-year old company was finally moving with the
times. Tsunekazu Ishihara, one of the leaders of the Pokemon Company, was a fan of
Ingress and helped to develop a sort of April Fool's joke that became the basis of
Pokemon GO. A fake advert was made that more or less covered the basic principles of
the game. The advert amassed - as of writing - 19,541,377 views.

On July 6th, Niantic Labs released Pokemon GO to the Australian, New Zealand and the
U.S. markets. The demand was such that server outages and technical glitches were
commonplace. Workarounds became popular with players finding ways to cheat their
mobile devices into appearing in countries where the game was available. Hell, we even
published a how-to guide on the thing. It was crazy. Nintendo's stock price soared to a
high of 215 per share. It was the fastest app to reach the top of Apple's App Store. By
July 15th, 1.3 million phones in Holland had installed the game - even though it wasn't
officially released there. In just over a month - 33 days, to be exact - the game has
surpassed over 100,000,000 downloads on Google Play alone. Pokemon GO was here to
stay.

Until it wasn't.

First, there was the endless server outages that plagued the early adopters of the game.
While this might have been a happy problem for Niantic Labs, it became off-putting for
players whose attention span - especially when it came to gaming - was particularly
small. Once these issues were covered, then came the GPS-spoofers. Essentially, spoofing
in Pokemon GO puts a player in a location they're not actually at. Remember Ingress, the
game Niantic Labs made first? The studio used all its location data from that as a base for
Pokemon GO. Players knew where PokeStops and PokeGyms were and had the ability to
trick their phone into thinking they were at that specific location. Players could take over
a gym with little or no issue, either because Pokemon GO hadn't fully launched in that
country or because they had much stronger Pokemon at their arsenal.

Next came the drudgery of stomping around areas, trying to find Pokemon. Players,
particularly in Dublin, reported that the same types of Pokemon - Drowzees, most usually
- were exceptionally common. You couldn't walk from one end of a street to another
without seeing one. So how did players combat this? Tracking services like PokeVision.
These managed to locate exactly where Pokemon were and how long they were there.
They lasted about a month before Niantic Labs shut them down.

After that came the harsh reality that there wasn't much of an endgame with Pokemon
GO. While some players might argue that a MMORPG - if you can call Pokemon GO that -
doesn't need one. After all, it's meant to be an endless game and perfection through
amassing stats is the goal. Filling out the Pokedex, sure, but since PokeVision and other
trackers were shut down, the reality of catching Mewtwo or Charizard next to the Black
Lion in Inchicore was highly unlikely.

Finally came the fact that the game itself wasn't really all that interesting. Playing
Pokemon GO fully was a grind. You had to walk to incubate eggs. You had to hang out in
the cold in order to beat a gym and the fighting system itself was completely not up to
scratch. Moreover, randomisation or luck played a huge part in it. Top this all off with the
fact that the app drained batteries and, before long, Pokemon GO's sheen began to fade
with players. By the end of August, the game lost close to 15,000,000 players in the
space of a single month. By October, close to ten updates had altered some aspects of
the game and tweaked them, but the reality is that the game is now only played by
hardcore fans. More to the point, the learning curve for entering the game now is so steep
that players now have no way to win a gym or reach past Level 20.

It's hard to point to one specific reason why Pokemon GO's popularity has cratered out.

It might just be because the game doesn't lend itself to repeated playing. It could be
Niantic's obstinance to trackers and zero-tolerance approach to cheaters. More likely,
however, is the fact that mobile gaming has a serious issue with player retention. 40% of
players return after a single session in a free-to-play game. Nobody really knows why that
is; it could be just down to the fact that the player doesn't exchange money for the game
and values it less than something they paid for. Yet, Pokemon GO has a huge range of in-
app purchases and earned - at its height, anyway - $10 million daily from Android and iOS
users. That figure's probably gone down now.

Either way, one thing is for sure - Pokemon GO is no longer the pop culture sensation it
once was. Its brief time in the spotlight was fascinating to watch, even from an outsider's
perspective, but that time is long gone.
Bron 3
Engagement and Active Users Down Substantially From Peak

Earlier this week, data from Axiom Capital Management showed that the meteoric
popularity of the Pokmon Go mobile game plateaued in mid-Julyonly two weeks after
its earth-shattering debutand has declined steadily since then. Daily active users and
user engagement are both down by roughly 30% from their peak.

A deep analysis by Ars Technica found that the games initial retention was worse than
that of comparable mobile games. Analysts went so far as to tell Bloomberg that
downward trends cast doubt on the long-term viability of the entire augmented reality
category.

Get Data Sheet, Fortunes technology newsletter.

But thats jumping the gun. Huge initial interest in Pokmon Go was clearly motivated in
part by a fleeting nostalgia among twentysomethings, but also by a fascination with the
novelty of playing a digital game by moving around in the real world. If Pokmon Go has
failed to capitalize on that fascination, its not because augmented reality isnt viable. Its
because, based on what Ive experienced in several weeks with the game, Niantic and
Nintendos joint foray is fundamentally half-baked.

The flaws in Pokmon Go are multiple, and range from small details to all-encompassing
philosophical shortcomings (and Im just talking about design, not the games various
technical problems). For new players, theres no introduction to basic principles and
gameplay. Some have argued that this has actually encouraged players to work together,
and anyone who has seen crews of college students or young families gallivanting around
with their phones out can attest that the sense of group effort was key to the games
initial appeal.

But to what end? The big, glaring problem highlighted by Pokmon Gos declining
engagement is that, while the actual hunting of pocket monsters is fun, theres very, very
little to do with them. The gameplay proper centers on capturing gyms scattered around
the world, but to even try their hand at that, players have to have leveled their monsters
quite a bitmost gyms Ive checked out are held by monsters of over 1,000 combat
power, which I havent managed to build up over more than a month of casual but fairly
consistent play.

And leveling can only be accomplished by collecting monsters, since there are no quests
or other content. Players cant even directly fight each other, which seems like a massive
missed opportunity.

Even if you do find a gym you can contest, the games combat mechanics are as
simultaneously basic and opaque as all of its other elements. You try to dodge attacks by
sliding left and right, and I think you attack by tapping on your opponent. But my few
tries were over so quickly, and the controls so unclear and unresponsive, that Im not
entirely sure.

For more on Pokmon Go watch our video:

In short, Pokmon Go feels like a game made as a homework assignment by a Niantic


team who would rather have been doing something cooler. Taking a look at Niantics
Ingress, the technical precursor to Pokmon Go, only drives this sense homewith its
black and neon colors and cyber-punk storyline, its like the raw and energetic basement
tape to Pokmon Gos washed-out compromise of a major label debut album.

But the shortcomings of one game dont mean that augmented reality itself is a flopif
anything, Pokmon Go has whetted audience hunger for a more developed take on
gaming that integrates real-world movement and social interaction. Let me take this
opportunity to personally lobby developers to make an AR dungeon crawler or detective
game.
Just be sure to make it an actual game.

Bron 4
Pokemon GO players have decreased significantly for the past few months alone. But
Niantic is not worried over the loss of more than half of its player base.

Pokemon GO Rise to Popularity

Pokemon GO was no doubt the most popular game when it was released on July 2016.
Player population was estimated to be in the millions. Niantic servers would crash several
because it could hardly keep up with the demand. By the second week of July, Pokemon
GO was downloaded and played by more than 40 million people. Most of these player are
located in the US, Australia, New Zealand Canada since it was not available to many
countries yet.

Pokemon GO - Players Losing Interest

Pokemon GO is now available in almost every part of the world. But the number players
are not increasing. In fact, millions are leaving the game since its popularity peaked in
mid-July, according to Gamerant. Boredom and lack of features are the most common
reason cited by those who left Pokemon GO.

Pokemon GO: Most Profitable Mobile Game

Industry observers estimate that around 70 to 80 percent of Pokemon GO's peak player
base have either left or stopped playing the game. However, these large numbers does
not worry Niantic one bit. It is possible that such huge player base is simply too much to
handle. The developer is also planning to roll additional features to Pokemon GO. The
addition of new contents can be an incentive for players to return to Pokemon GO.

But the real reason why Niantic is not worried is because Pokemon GO continues to rake
in big profits to the company. Intelligence Slice reported that Pokemon GO accounts for
almost 30 percent of all mobile game revenues in the month of August alone. Majority of
the players may have left but many of the big spenders opted to stay with Pokemon GO.

Bron 5
De servers zijn nauwelijks te bereiken, er gaan malafide versies rond en er gebeuren
allerlei ongelukken. De lancering van de mobiele game Pokmon Go wordt overschaduwd
door problemen, maar ondanks dat is het spel wel een megahype.

Jarenlang zaten jongeren in de jaren negentig aan de buis gekluisterd voor nieuwe
afleveringen van de Japanse serie Pokmon, waarin mensen fictieve schepsels - de
Pokmon - trainen en tegen elkaar laten vechten. De serie was een enorm succes,
voornamelijk omdat je met onder andere kaarten en een spel voor Nintendo's Gameboy
ook zelf Pokmon-trainer kon worden.

Anno 2016 brengt Nintendo Pokmon naar telefoons en tablets. Daarvoor schakelde
Nintendo de hulp in van Niantic, een gameontwikkelaar die in 2013 de succesvolle game
Ingress op de markt bracht. Pokmon Go en Ingress lijken veel op elkaar: ze maken beide
gebruiken van de 'echte wereld' om mensen te laten gamen.

Zo werkt Pokmon Go

Bij Pokmon Go wordt de camera van je smartphone ingeschakeld om Pokmon in de


echte wereld te vangen. Je loopt rond, de game ziet waar je bent en op het scherm
verschijnt dan een Pokmon die je kunt vangen en trainen. In de stad vind je andere
Pokmon dan in het bos of op het strand, en in de nacht verschijnen er andere type
Pokmon dan overdag.

Tijdens het vangen van Pokmon (er zijn er 'maar' 150) vind je op verschillende plekken
zogeheten Gyms en Pokstops. Eerstgenoemde zijn punten die je kunt overnemen door je
sterke Pokmon te laten vechten tegen een Pokmon van een andere speler. Hoe langer
je zo'n Gym met jouw Pokmon behoudt, hoe meer beloningen - bijvoorbeeld munten om
power-ups te kopen - je krijgt. Bij een Pokstop vind je voorwerpen zoals Pokballs,
waarmee je Pokmon vangt.

Pokmon vangen bij IS

In een paar dagen tijd is Pokmon Go enorm populair geworden. Ondanks dat de game
alleen nog maar in de VS, Australi en Nieuw-Zeeland beschikbaar is, wordt er ook in
Nederland veel mee gespeeld. Op straat zie je nostalgische twintigers met hun
smartphone rondlopen, te speuren naar Pokmon in de buurt. Met een omweg kan het
spelletje namelijk op je Android-toestel of iPhone worden genstalleerd. Als dat is gelukt,
moeten ook nog de servers meewerken. Door de populariteit van de game zijn ze vaak
overbelast en niet bereikbaar.

Omdat je sommige Pokmon alleen kunt vangen in de buurt van bijvoorbeeld water of
bos, gaan spelers massaal de straat op. Gebieden en gebouwen veranderen in populaire
Pokmon-plaatsen. Soms zijn plekken zo populair dat Pokmon Go wordt verboden, zoals
dit caf in het Overijsselse Albergen doet. Of deze Nederlandse sauna, die bang is dat
mensen met hun telefoon door het gebouw gaan wandelen. En zelfs het Academisch
Medisch Centrum in Amsterdam ondervindt problemen van Pokmon Go: groepjes spelers
gaan in de kelder Pokmon vangen.

Pokmon Go-spelers van over de hele wereld worden naar de gekste plekken gestuurd.
Neem bijvoorbeeld dit Australische politiebureau, waar mensen op zoek gaan naar
Pokballs. Ook worden spelers naar kerken gestuurd en gaan ze tijdens een begrafenis
naar binnen. Een speler ving zelfs Pokmon Go toen zijn vrouw aan het bevallen was: de
vader heeft er naast een Pidgey nu ook een derde dochter bij. En er worden zelfs
Pokmon gevangen tijdens het vechten tegen terreurgroep IS.

Omdat spelers met hun telefoon in hun hand rondlopen op zoek naar Pokmon, zijn er
ook al verschillende ongelukken gebeurd. De Amsterdamse politie waarschuwt spelers
ook dat ze het verkeer om hen heen in de gaten moeten houden. "Er zijn al diverse
ongelukken gebeurd door mensen die zo met het spel bezig waren dat ze niet keken bij
het oversteken", aldus de politie.

Overvallers lokken Pokmon Go-spelers

Maar het blijft niet alleen bij gevaarlijke verkeerssituaties: in de VS zetten overvallers
Pokmon Go in om slachtoffers te lokken. De vier overvallers, die tussen de 16 en 18 jaar
oud waren, ontdekten een Pokstop op een afgelegen parkeerplaats en plaatsen daar een
baken zodat alle spelers de Pokstop kon zien. In hun auto wachtten de overvallers hun
slachtoffers op, die onder dreiging van een pistool alle waardevolle spullen
overhandigden.

Pokmon Go kaart ook een ethische discussie aan: mag je zomaar de camera van je
telefoon op iedereen richten? Een Pokmon vangen in de trein is leuk, maar daarvoor is
het soms nodig om je camera op andere reizigers te richten. De Amsterdamse politie is
hierover duidelijk: "Houd rekening met elkaar en mocht je vragen krijgen over wat je
doet, ook al gebeurt dit 100 keer per dag, blijf beleefd en leg het uit."

Tot grote onvrede van veel Pokmon Go-spelers kun je nog niet andere Pokmon-trainers
uitdagen en tegen hun Pokmon vechten. Ontwikkelaar Niantic overweegt deze functie
wel. Een andere belangrijke functie wordt binnenkort wel aan het spel toegevoegd: het
ruilen van Pokmon met andere spelers, handig als je Pokmon dubbel hebt.

In de tussentijd wordt de hype rondom Pokmon Go alleen nog maar groter. Spelers
zetten zelfs drones in om Pokmon te vangen. Ons advies: stop niet midden op de weg
om een Pokmon te vangen en kijk vooral goed om je heen als je net je favoriete
Pokmon in het wild spot. Want onder een bus komen is een stuk minder leuk dan een
Pikachu vangen.
Bron 6
Niantic is begonnen met het verspreiden van een update voor Pokmon Go, die de
methode waarop spelers gyms trainen aanpast. Ook heeft de ontwikkelaar de animatietijd
van het evolueren van Pokmon verkort, wat het mogelijk maakt om sneller xp te
verdienen.

Android Police meldt dat de nieuwe versie in de Play Store beschikbaar is in sommige
landen en heeft het apk-bestand op zustersite APK Mirror gepubliceerd. De Android-app is
aanbeland bij versienummer 0.41.2 en de iOS-app heeft rugnummer 1.11.2.

Spelers kunnen voortaan bij het sterker maken van gyms zes Pokmon gebruiken en de
combat power van het figuurtje waar ze tegen trainen, wordt zo nodig aangepast. Met het
aangepaste systeem wil Niantic het spel toegankelijker maken voor spelers die nog geen
sterke Pokmon hebben.

Het trainen van gyms, waarmee spelers hun eigen Pokmon in een gym kunnen plaatsen
om coins te verdienen, is na de update gelijk voor spelers van alle levels. Als beginnende
spelers tegen een krachtige Pokmon trainen, wordt de kracht van het figuurtje
aangepast aan de sterkte van de Pokmon van de trainer. Het aanvallen van gyms is niet
gewijzigd.

Volgens gebruikers op Reddit die de update al hebben ontvangen, is de animatietijd van


een evolutie nu vijftien seconden. Daardoor is het mogelijk om in een half uur tijd
negentig tot honderd beestjes te evolueren, voorheen was dat ongeveer zestig. Veel
fanatieke spelers gebruiken in Pokmon Go lucky eggs die een half uur lang voor iedere
actie het dubbele aantal experience points opleveren. In deze periode zoveel mogelijk
Pokmon evolueren, is de meest efficiente manier van xp verdienen in de game. Door de
kortere animatietijd is er na de update meer xp te verdienen, al moeten spelers wel
genoeg Pokmon verzamelen om te evolueren.

De update bevat ook de eerder aangekondigde verandering die het vangen van Pokmon
makkelijker maakt, als spelers meer beestjes van een soort type vangen. Verder zegt
Niantic dat er audioproblemen zijn opgelost en dat er een aantal 'minor fixes' zijn
toegepast. Ook zal het scherm dat de Eggs en Incubators toont op gezette tijden
verversen, zodat spelers het scherm niet te hoeven sluiten en weer openen om de
afgelegde afstand te zien.

Bronnenlijst

1. Marchant de Abreu, C. (2016). Countries are banning Pokmon GO and


spreading weird conspiracy theories about the game. Geraadpleegd op 11
oktober 2016, van http://heatst.com/uncategorized/countries-are-banning-
pokemon-go-and-spreading-weird-conspiracy-theories-about-the-hit-game/

2. Lloyd, B. (2016). The Rise and Fall of Pokmon GO. Geraadpleegd op 11


oktober 2016, van http://entertainment.ie/gaming/The-Rise-and-Fall-of-
Pokemon-GO/386200.htm

3. Morris, D. (2016). Pokmon GO is stalling out. Geraadpleegd op 12 oktober


2016, van http://fortune.com/2016/08/27/pokemon-go-is-stalling-out/

4. De Santos, E. (2016). Pokmon Go Guhe Player Drop Does Not Concern


Niantic; Heres Why. Geraadpleegd op 13 oktober 2016, van
http://www.newseveryday.com/articles/49263/20161012/pokemon-go-
huge-player-base-drop-concern-niantic-why.htm

5. RTL Nieuws (2016). Pokmon GO een megahype (maar zorgt ook voor
problemen), van http://www.rtlnieuws.nl/technieuws/pokemon-go-een-
megahype-maar-zorgt-ook-voor-problemen

6. Huijbregts, J. (2016). Niantic begint met uitbrengen Pokmon GO update


die trainen van gyms aanpast, van
https://tweakers.net/nieuws/116645/niantic-begint-met-uitbrengen-
pokemon-go-update-die-trainen-van-gyms-aanpast.html