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Dystopian Wars
Core Nation Quick Guides
We asked the rules guys to provide a breakdown of our Core Nation play styles so to help give
people an idea of what to expect on the table top. Youll the acronym MAR used, which stands for
Model Assigned Rule and this is a an important mechanic in Dystopian Wars for making models
operate differently on the table top. So here goes with our snapshot guide to our seven Core Nations:
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A quick guide to the Dystopian Wars Core Seven Nations
Empire of the Blazing Sun (EotBS): target with a mixture of incendiary and armour
Key Words: The Firestarters piercing effects.
Capital models have the Retardant Armour MAR
EoBS models tend to have a tougher outer shell which negates most munitions upgrades on enemy
meaning that doing heavy damage to their vessels is weaponry. This can cause consternation in foes
far more difficult for their enemies. as their exciting and esoteric weapons lose their
You will see that Capital models in the EOBS tend potency! This nullification extends to enemy genera-
to have a high degree of Incendiary weaponry. Obvi- tors as most RoF Capital models will also have access
ously being on fire is very bad news for an enemy to (the imaginatively named) Nullification Gener-
ship at sea not that it is much better being on fire ator... Which can short out Generators within range.
in the air either! This is most useful during a battle!
A key weapon system of the EOBS are Rocket Gunnery and Mortar weapons for this nation will
Batteries that can devastate unsuspecting enemies often make use of corrosive munitions to bring even
from extreme range. And guess what? These rockets the most rugged of vessels down to size, literally
often have incendiary warheads too! decaying the vessel from within!
Players who wish a force that can do a bit of Players who seek to thwart and confound their
everything, with no pronounced weaknesses should foes with clouding effects, corrosive and microwave
opt for the EOBS.... Pyromaniacs should also opt for weaponry will love the RoF... nobody stops you in your
this force. tracks like the French.
The COA have access to some of the most weird The Russian Coalitions machines of war deliver
and wonderful Dystopian technologies, such as tele- the largest amount of direct firepower at short range
portation, energy weapons, drone aircraft and even of any of the factions - most of which will concuss
Time flow Generators! Yes, the Covenant can stop the enemy, making them quite literally shake apart as
the flow of time! rivets pop loose under the percussive impacts.
Capital models in the force have the Inventive Capital models have the Ablative Armour MAR,
Scientists MAR, meaning the plethora of Generators meaning they can shrug off all but the most focused
available to the nation (...they have as about 8!) run of enemy gunnery as they close to within range.
far more efficiently during combat. Russian forces have access to many unique Gener-
COA Aerial forces are unique and have the ators designed to confuse and befuddle the enemy.
distinction of being the most agile of all the factions. These range from Jammer Generators that affect the
Players who enjoy playing with lots of technology guidance systems of rockets and torpedoes, to Mimic
should opt for the Covenant... They are finding more Generators that can steal technology from the enemy,
and more all the time as they delve deeper into the and even Ice Generators that can cripple targets
mysterious Vault in Antarctica! under the grip of winter... oh, and did we mention they
can drop iceberg-mines?!
Republique of France (RoF): On the surface the Russian Coalition might seem
Key Words: The Levellers simple to use, but it will take a strategic thinker to
bring their full strength to bear in combat (...no pun
French forces make extensive use of a micro- intended)... the Russians are the strategic masters of
wave-based weapon called a Heat Lance. Whilst the game board.
short ranged, this weapon quite literally cooks a
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A quick guide to the Dystopian Wars Core Seven Nations
KoB sample model images - top to bottom Naval, Aerial and Armoured
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A quick guide to the Dystopian Wars Core Seven Nations
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A quick guide to the Dystopian Wars Core Seven Nations
CoA sample model images - top to bottom Naval, Aerial and Armoured
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A quick guide to the Dystopian Wars Core Seven Nations
RoF sample model images - top to bottom Naval, Aerial and Armoured
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A quick guide to the Dystopian Wars Core Seven Nations
Russian Coalition sample model images - top to bottom Naval, Aerial and Armoured
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A quick guide to the Dystopian Wars Core Seven Nations
FSA Sample model images - top to bottom Naval, Aerial and Armoured
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A quick guide to the Dystopian Wars Core Seven Nations
Blaziing Sun Sample model images - top to bottom Naval, Aerial and Armoured