Beruflich Dokumente
Kultur Dokumente
Chapter 7 - 1
Brick Wall n/a 1d8 (T) -
Dumpster +4 1d6+1ap (M) -
Obstacles add difficulty to the rounds Drive check. So avoiding a garbage can on
the above table (+1) would have the same effect as a 45 degree turn.
You pick the entirety of what youre attempting before you make your check.
Each vehicle also has a maneuverability bonus/penalty depending upon how easy it
is the maneuver. In general the larger and more heavily armored a vehicle is the
bigger the penalty, though some of the very fastest vehicles have a similar penalty
due to each of their speed categories being so much faster than other vehicles.
Lumbering:All maneuver complexities and damage dealt to (not taken by)
obstacles and during collisions are multiplied by two. Any check for the driver to
attempt to avoid a collision is cut in half. That penalty does not apply to other
vehicles attempting to avoid the Lumbering vehicle.
If you fail your check by 4 or less youre forced to lower your maneuver by 2
notches, by turning less, slowing more, and/or hitting obstacles.
If you fail your check your check to turn by 5+ on a turn you spin-out. A spin-out
makes you end up facing a random direction. Roll a d8 and designate each of the
eight possible directions a single # to be aimed in and you come to a complete
stop.
If you fail your check by 5+ on obstacle(s) then you hit all said obstacle(s) in order
unless hitting one will stop the vehicle before it hits the latter ones.
Its quite possible to hit obstacles and go into a spin-out at the same time. If that
happens, hit all obstacles up to the turn (unless one stops you) and then spin-out.
When you spin-out, the driver and all passengers take a -8 on all attacks for the
round and the car is at a stop next turn.
Each point of damage from obstacles (after armor) adds +1 to maneuver complexity
the next turn or you spin-out.
Chapter 7 - 2
1 - - -
2 - - 10 DC
3 - 5 DC 15 DC
4 5 DC 10 DC 20 DC
5 10 DC 15 DC 25 DC
6 15 DC 20 DC 30 DC
7 20 DC 25 DC 35 DC
8 25 DC 30 DC 40 DC
9 30 DC 35 DC 45 DC
10 35 DC 40 DC 50 DC
A vehicles passive defense speed is based upon the speed that theyll be at the
following turn.
Any passengers get the speed bonus to their own defenses and as a penalty to their
attack rolls, but they dont get their own agility bonus. They also get the armor of
the vehicle in addition to their own. (said armor stacks)
Collisions:
Whether on purpose or by accident, its not uncommon for a vehicle to end up on a
collision course with either infantry or another vehicle. (For the sake of this section,
the vehicle instigating the collision is referred to as the attacking vehicle.)
Infantry may attempt to avoid being hit by making both an Acrobatics & an
Awareness check, and taking the higher of the two. This is rolled against a DC set
on the below table.
Passing the Awareness check to avoid being hit means that you saw him coming
and were able to step casually away. Passing the Acrobatics check to avoid being
hit and you dodged out of the way at the last instant. Mechanically they have the
same effect.
If the vehicle would end its move where you are, move to the nearest empty square.
A vehicle may attempt to avoid being hit by making a Drive check. A vehicle may
not attempt to avoid being hit if it is at a full stop.
Instead of trying to dodge, either infantry or a vehicle may use their turns action
out of initiative order to make a single shot with a firearm against the vehicle about
to hit them. This shot has no range or cover penalties. If the vehicle is destroyed it
stops d12 spaces away from them, up to a maximum distance of where it started
the turn.
Note: Attacking out of normal order in such a way and a character gives up their
normal action for the turn.
Chapter 7 - 3
If the attacking vehicle is causing the collision intentionally, they may either use the
DC below or make a Drive check which will then be the new DC. This could result in
a lower DC than on the below table.
All collisions with vehicles or obstacles count as Clean Blows which default as wound
damage.
Note: Unlike for maneuvers, there is no speed penalty to Drive checks for collisions,
either intentionally crashing or avoiding a collission.
Chapter 7 - 4
Sedan (mecha scale) An average anti-gravity vehicle for personal transport,
they are probably the most common vehicle type throughout the star-lanes, though
they can vary quite a bit depending upon the species which they were designed for.
Seating: 5 (2 front/3back)
Crew: Driver (front)
Space: 2x3. (long)
Wounds: 10 (mecha scale)
Armor: 1/1
Maneuverability: +5
Speed: 1-30/31-90
Passive Defense: 1+speed rating
Chapter 7 - 5
Speed: 1-25/26-100
Passive Defense: 1+speed rating
Chapter 7 - 6
Heavy Machine Gun (H) (gunner B/left arc)
Heavy Machine Gun (H) (gunner B/right arc)
Chapter 7 - 7