Sie sind auf Seite 1von 21

17 Fallout Shelter Tips,

Tricks, Cheats &


Strategies
JOSH SMITH07/14/2016

Here are the most important Fallout Shelter tips and tricks to level up faster, get more dwellers
and unlock new building types.

Well also explain how to get free Caps and Lunchboxes just by playing Fallout Shelter with a
purpose. Finally, we look at what you need to know about Fallout Shelter Hacks and Cheats.

Fallout Shelter is an iPhone, iPad, Android, Xbox and PC game that lets users build and manage
a vault from the popular Fallout game. This is not Fallout 4 for the iPhone and there is no tie in
with stats or in-game bonuses for the Fallout 4 game on consoles.

Fallout Shelter is free to play with the option to spend up to $19.99 on in app purchases that
deliver items, caps, resources and new dwellers. You can play this game without spending any
real money, and this is easier if you use the Fallout Shelter tips below.

The latest Fallout Shelter 1.10 update adds in more quests, including;

o Turn a Dweller into a Secret Agent as they discover and foil a dastardly plot against your
Vault!

o Love is in the air this Valentines Day! Send your Dwellers out to find that special
someone!

o Who are the Horsemen of the Post-Apocalypse?

o Additional tuning to the simulation capacitors to address the unexpected Vault shut-down
issues some Overseers were experiencing

What you need to know about Fallout Shelter hacks and the Fallout Shelter tips to get more
dwellers and resources,.

There is no one right way to play Fallout Shelter. You can manage your vault as you see fit, but
with these tricks you will be able to add more dwellers and unlock added rooms faster that will
make your dwellers happier and add to their skills.
Here are the Fallout Shelter Tips you need to build a bigger shelter, attract more dwellers and
prepare for raiders and Radroaches. Before you try to use any Fallout Shelter cheats we
recommend reading to the end.

Build with a Purpose


As you start to build, think about the layout of your vault.

Its not until after you build a few rooms that the game tells you the biggest secret in where to
place your rooms. If you build two rooms of the same kind next to each other they join and offer
better performance.

You can also place three of a room next to each other to link up those, but you dont get as much
of a bonus across the board when you do this.

As you plan where to build, make sure you leave room to connect your rooms to one of the same
type.

If you build two rooms next door and they dont link, you will need to make sure they are
upgraded to the same level. Keep in mind that adding rooms requires more electricity output.

Place Dwellers in the Right


Rooms
Make sure dwellers go in the right rooms.

When you start bringing dwellers into the your vault, you will need to make sure they are in the
right rooms. This boosts production and will keep them happy. Tap on any dweller to see their
attributes and what they are best at. Each room does best with a specific attribute.

Rather than try to remember the specials that help each room, you can just zoom in to the room
to see which special does best there. The Small letter in a circle shows you which special
attribute will boost production.

You can also drag the dweller from room to room to see where they will fit best. The letter and a
positive or negative number will show on-screen when you do this. Drop them in the right room
for better production.

If you add someone with luck to a room it will increase the chance of success on a Rush.
Upgrade Your Rooms
Upgrade for better output.

You dont need to build a sprawling underground vault right away. You can also upgrade rooms
to increase output and storage. This will help you meet the needs of your growing population
without the need to constantly add a new power or water station.

Tap on a room and then on the upgrade arrow in the upper right to upgrade. This will show you
the cost and the increased output and storage. Adding a second room that combines to make one
bigger is a better idea in some cases, so youll have to decide when to upgrade and when to
expand.

Keep Everyone Happy


Happy dwellers mean better output.

One of your tasks as the overseer is to keep the dwellers happy. This increases output, which
makes the game easier overall. You can see your overall happiness score on the face in the upper
left of the screen.

You can also tap on an individual dweller to see their happiness. You can manage happiness by
keeping resources above the minimum, placing dwellers into a job they like and by giving them
breaks in lounges or in the living quarters.

Place an unhappy dweller in the living quarters with one of the opposite sex and eventually they
will have sex. This results in 100% happiness for both characters and the woman is at 100%
happiness for the length of the pregnancy.

Rush with Caution


A failed rush can mean roaches or fire.

You can rush any production to meet the immediate needs of the vault, but there is a risk. When
you tap on Rush youll see how likely an accident is. This can mean Radroaches or a fire that
will hamper production and hurt your dwellers.

Use this option when you need it, but be aware that it can backfire and slow you down in the
long run.

You should attempt to bring in dwellers with high Luck power to rooms you need to rush often
as this will increase your chances fohr success
14 TIPS FOR A THRIVING FALLOUT
SHELTER
By Will Fulton Updated May 8, 2017 7:56 am
158
393
Subscribe
Share

Subscribe on YouTube

DON'T FALL BEHIND


Stay current with a recap of today's Tech News from Digital Trends

Sign Up

Popular on DT

Civilization VI player pushes game to its limit with


dystopian

Booze and boobs net Breath of the Wild series-first ratings


Nerf this! Blizzard rolls out a slew of balance tweaks to the

The Carbon SUV e-bike is basically a powered mountain bike


on
By
Fallout Shelter came as a pleasant surprise when Bethesda announced it
alongside Fallout 4 at E3 2015. Although a simple resource management
sim is a major departure for a studio best known for sprawling RPGs such
as The Elder Scrolls V: Skyrim and Fallout 3, Bethesda has put its own
spin on the genre, making what feels an equally sprawling management
game. In the years since launch, the game has come to PC and Xbox One,
and the team has added new enemies, rooms, and even a novel questing
system.

Whether youre new to the game, a veteran returning from the wasteland,
or a longtime overseer looking to get the most out of your vault dwellers,
weve put together a few pointers to help you get off to a good start and
build a thriving vault that will be the envy of scavengers and super
mutants around your post-apocalyptic neighborhood.

Build for the future


In the beginning its easy to build new rooms haphazardly as they become
available. Scroll down and see how deep your vault can run, however, to
see how much room there is to expand as your population booms. Larger,
connected rooms are more efficient than an equal total of smaller rooms
of the same type. Because rooms max out at three across, always leave
space for them to expand. Extending the initial elevator directly down
leaves you room for three-wide rooms on either side. It may be a little
more expensive to build elevators down instead of using more of the
horizontal space, but the long-term efficiency of this simple, two-column
structure cant be beat.

Rooms require more power to operate the further they are from a power
plant, so be sure to space your reactors out evenly to maximize their
efficiency. Dont build too fast, though! Diners and water treatment
facilities use power even if no one is operating them, so building facilities
you cant utilize yet is a waste of precious power. Even if you do have the
personnel, sometimes it is better to focus on training them to work more
efficiently in the rooms you do have instead of building new ones. Power
generating rooms are the exception, though. If you are producing surplus
of electricity, you can safely build more facilities to increase your storage
capacity without putting a strain on your resources.
SPECIAL snowflakes

All of your dwellers have the main Fallout games SPECIAL stats, standing
for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and
Luck. These abilities correspond to how effective the dweller will be in a
particular room, so let them guide where you assign them to work.
Strength increases production in power plants, Perception helps at the
water treatment facility, endurance helps them survive longer in the
wasteland, charisma helps them breed more quickly in the living quarters
and attract new followers with the radio station, intelligence aids in
producing StimPaks and RadAway, and Agility aids in producing food at
the diner and garden.

Luck helps dwellers in any job be more likely to succeed when you rush
production, and also increases the odds of your wanderers finding good
loot. Once you gain access to the training rooms, buff up dwellers
strongest stat to maximize their efficacy in a given job. Luck is a good
second stat to focus on for anyone, followed by Charisma to make
repopulating faster for everyone.

Busy bees
You can sort the list of your vault dwellers by different columns, including
their current job. Anyone on Coffee Break isnt taking a breather from
the power plantits just a euphemism for unemployment. Without a job
your dwellers are just soaking up food and water, so be sure to
periodically check and make sure everyone is busy either working or
training. They are happier when they are busy, so you have no reason not
to strive for full employment. When assigning dwellers to rooms, holding
them over a given room shows the net change (either positive or
negative) on its efficiency. This is an easy way to make sure your dweller
assignments are the most impactful, especially when trying to fulfill the
objective of assigning dwellers to the proper room.

Second Amendment lovers paradise


After your wanderers start bringing in weapons, the best thing place to
store them is in the hands of every adult citizen you have. Your biggest
and most powerful guns, such as alien blasters and the Fat Man, are best
saved for those wanderers to stay safe out in the wasteland. Most of the
guns you find will be less powerful, like rusty sawed-off shotguns and
pistols. You can sell these for a few caps, or build a storage room to keep
them, but its best first to arm every one of your citizens. Having guns at
least some guns in every single room ensures that they will remain safe in
case of a radroach infestation or if raiders break through your defenses. It
really does embody the NRAs policy position that a populace armed to
the teeth is safer than not.

Dont bother arming your pregnant women, though. When disaster


strikes, pregnant dwellers flee to the bunks in order to wait it out, so guns
wont do them any good. Also dont bother with weapons that only do 0-1
damage. Thats not any better than the damage they will do with their
bare hands, and extra caps are always useful.

Dress for success


Just like with guns, the best place to store the outfits your wanderers
bring back is on the backs of your vault dwellers. Outfits boost particular
combinations of SPECIAL stats, so try and give everyone an outfit that
boosts their strongest stat, corresponding with their job. Endurance and
Strength boosting outfits are best saved for your wanderers to keep them
safe out there. The nightwears Charisma boost is an easy way to help
anyone breed more quickly in the living quarters. For lack of anything
better, the formal wears Luck boost is useful for rushing any room.

Guard duty
Raiders will occasionally harry your vault, but a little preparedness goes a
long way. You can assign two vault dwellers to your entrance in order to
guard against attacks, but this is often unnecessary, since they are
otherwise not producing anything or improving at all. Put two of your
more powerful weapons with dwellers who work in the room nearest the
entrance on the first floor and then upgrade the vault doors health early
on. When raiders come knocking, simply move your two designated
guards from the nearby room to the entrance to fend off the attack. You
dont even have to drag them back afterwards once the raiders are put
down, your guards will run back to their previous job unprompted.

As you dig deeper, more challenging threats like feral ghouls and
deathclaws will also come knocking. If you find your attackers are beating
your guards to the door, upgrading your vault door will buy you extra time
so they can get into place before the enemy breaches.

Medic!
Accidents happen, and sometimes your dwellers will take a beating from
raiders, radroaches, or fires. They will gradually heal back up to full if left
alone after the problem is resolved, but sometimes a series of unfortunate
events or a poorly-armed room means that a few may be gravely
wounded in the course of duty. Rather than paying caps to revive them
after the fact (since no one ever dies permanently), it is much more
effective to select dwellers that you see running low on health and
immediately apply Stimpaks, which restore a substantial portion of their
health instantaneously. Radiation reduces their maximum health (as
indicated by a red bar that grows from the right), so be sure to use
RadAway before wasting Stimpaks on your irradiated dwellers. If they do
kick the bucket, dont despair! Anyone who dies, whether at home or
wandering the wasteland, can be revived. Its expensive, but its better
than losing your favorite citizens forever.

Next Page Continue reading...


Page 2
GO FOR THE LUNCHBOXES

The rotating three objectives you have at any given time are a great way
to supplement your income. They will never run out, so if there is a low-
value objective you wont be easily completing any time, feel free to give
up on it in the hope of a better option. Goals that ask you to equip
weapons or outfits are easy to achieve once you have a decent supply,
since you can just strip and re-equip your dwellers to fulfill the
requirements. Objectives that reward lunchboxes are far and away the
most valuable, since they will often include more caps in addition to other
resources, weapons, and occasionally rare dwellers with exceptionally
high SPECIAL stats.

By no means do you need to buy additional lunchboxes in order to play


successfully, but an injection early on of supplies and special dwellers can
do wonders for setting you on the right path. Given that the game is
otherwise free, I didnt have any qualms about kicking the developers a
few dollars for such a delightful little game, but whether an how much to
pay is obviously a matter of personal preference.

Keeping it in the family

New dwellers are a rare commodity if you just wait for them to show up at
your door. That means you will need to encourage the population you do
have to grow from within. SPECIAL stats of the parents effect the resulting
children, so you will generally want to breed your very best for a stronger
next generation. Thumbing its nose at conventional genetics wisdom, this
also applies to stats that have been raised through training. The rare
dwellers that show up from lunchboxes, with their naturally high stats,
make for the best breeders then. Since the vast majority of unique
characters are (problematically) men, the easiest way to do this is bring
one to a living quarters, and fill the rest of the available slots with women
for them to successively knock up.

Be sure to put them back to work once done, since they arent doing any
good just wandering around the bunks once pregnant. The game wont let
parents make babies with their own children, so youll have to rotate
studs a bit when you end up with too many direct relatives. Your dwellers
are not especially picky beyond that, however, so dont think too closely
about the relationships youre creating.

Out in the morning, in at night

Unless you plan on buying a lot of lunchboxes, you will need to send
dwellers out to explore the wasteland and bring back precious weapons
and outfits. They are essentially playing a conventional Fallout game for
you, reduced to a passive stream of descriptive updates. No dwellers can
survive forever out in the wasteland, but you will want to push them as
far as they can go to get the most out of every trip. Endurance is the most
important stat for survival, but any other high SPECIAL seems to help.
Higher level characters also tend to stay alive for longer. Load them up
with Stimpaks and RadAways to help them stay alive as long as possible,
but periodically check in to make sure they arent near death. Once their
healing supply runs out, bring them back home to collect their findings.
No one gets hurt on their way home, so you can safely use all of their
healing supplies before recalling them.

No matter how efficiently they use their healing items over the course of
an entire day, dwellers inevitably seemed to die if left out overnight (IRL).
We found a good rhythm in sending out dwellers first thing in the
morning, checking on them occasionally throughout the day, then calling
them back before going to sleep at night. They do not take on additional
damage or radiation while returning home, and will probably be back just
in time in the morning for you to collect what they found and send them
back out again for another day of hunting. As time goes on and you have
some high level dwellers and weapons, you can start to let them stay out
longer, even for a few days at a time. The longer your dwellers are out,
the harder the challenges and the greater the rewards.

Quest smarter, not harder

In July of 2016, Fallout Shelter added quests Instead of simply exploring


the wasteland scavenging for supplies, you can send groups of up to
three dwellers to explore buildings and even other vaults. These missions,
like most other tasks in the game, require some planning. The people you
send wont be able to help back at the Vault in the event of a raider
attack or a food shortage. Each quest features certain level- and weapon-
related requirements; generally speaking, youre being pushed to send
your best people, rather than your new, less useful people.
If you dont want to pull extra dwellers away from their work, however, we
recommend sending one or two overqualified characters on a mission,
instead of three people who just barely meet the quests requirements. A
level-50 dweller, for instance, can easily complete a level-10 quest on his
or her own. The other two people who would have tagged along can stay
in the vault safe and sound. If youre sending a smaller team on a quest,
you can also supplement them by pairing them with a pet, which can
add additional support during close encounters.

Also, these quests also typically require several hours of travel time
before and after the actual mission: If you need your wasteland-
wandering heroes back quickly, you can call them back with Nuka-Cola
Quantum obtained from quests, lunchboxes, or the real-money store
you can make this process instant. We suggest you use these sparingly,
but they can help in a pinch.

Once your Vault-Dwellers have completed their mission and return home,
make sure you reassign them to their previous rooms or their talents can
quickly go to waste.

Get the edge in combat


Quest combat varies a little bit from raids and infestations. By clicking on
an enemy character, you can select which enemy you want your Vault-
Dweller to attack first, and lucky characters can land critical hits via a
timing minigame.

As such, there are three stats that youll want to maximize in quest-bound
characters: Agility affects the the speed of their attacks; while both
perception and luck improve their critical hits. Raising a dwellers
perception slows down the icon you need to tap during a critical hit,
making it easier to land critical hits. Lucky dwellers will get more chances
to try and land a critical hit.

A little help from a stranger


AlcoholicAtaxia/Imgur
Imgur/AlcoholicAtaxia
Just like in the main series of Fallout games, you may occasionally run
into a character known as the Mysterious Stranger in Fallout Shelter.
Unlike Fallout 4, where he helps you through a tough fight, the stranger
simply pops up around your vault every now and then, and will give you a
wealth of bottle caps if you happen to find and tap on him.

When the stranger arrives, youll hear mysterious a three-note tune: The
louder the tune, the closer he is to the room or dweller youre currently
examining. If the music is loud, do a quick sweep around the rooms
adjacent to where youre looking, if its softer, zoom out and look at room
in the other areas of your vault. You only have a few seconds to find him,
so make sure to keep your eyes and ears open at all times.

Sex and radio are the opiates of the masses

Happy vault dwellers are productive vault dwellers (increasing their


rooms outputs), so its always in your best interest to keep smiles on
everyones faces. Having enough food and water and a well-matched job
are the basic requirements for happiness. When that isnt enough, there
are a few other ways to turn those frowns upside-down. A radio station
will help attract new dwellers from out in the wasteland, but it also serves
the secondary function of keeping your population at home happy. Assign
your most charismatic dwellers here to entertain the masses.
The second (and perhaps obvious) method of boosting your
populations happiness? Get them laid! Stick your depressed dwellers in
the living quarters with someone of the opposite sex, maybe throw on
some sexy nightwear, and let nature take its course. No ones foul mood
can survive a little dancing and repopulating.
Did you receive objective quests in Fallout Shelter to boost your Vault Dwellers
happiness rating? Although Happiness is briefly discussed in the game help file, they
do not cover all the grounds for the Happiness rating. Are you stumped that you cannot
get them to become happier? This is the perfect guide for you to help you bring your
entire Vaults happiness level higher.

We will go through all the factors that can affect your Vault dwellers happiness rating.
The list is ranked by the highest priority all the way to the lowest. We will provide a
resource boost based on happiness chart at the end of this guide.

Please also check out our complete walkthrough for Fallout Shelter if you have found
this guide helpful!

Keep Your Dwellers Healthy


First and far most important factor to gain happiness rating above 70 is to keep them
fed and radiation free. Make sure that you run an efficient Vault buildings with Food and
Water way above the Green line.

You do not have to necessary heal your dwellers with Stimpak or RadAway if they are
injured or have Radiation (Red HP bar) damage. Simply keeping all resource above the
green is sufficient.

Assign Dwellers Jobs that They Enjoy


When you first get a dweller either as a newcomer or as a child growing into adult, they
have preset jobs that they like naturally. These preset jobs usually coincide with their
default SPECIAL values, for example, people who enjoy POWER naturally will have
slightly higher S stats.

However, sometimes it can be hard to tell for dwellers with stats all low. In that case you
will have to zoom into them while working, sometimes they will give you clues on the
jobs that they truly want to do. For example, a dweller worker may be talking about
Food while working in Water related buildings.

Dating and Having Babies


Couples will usually reach 100% happiness rating after they date and after the woman
get pregnant to have babies in Fallout Shelter. Follow the linked baby guide to find out
more about how to start and manage the dating process easily.

Successful Rush or Failure to Rush Resource Buildings


Your Vault dwellers within a working building will gain happiness whenever Rush is a
success. However, they will also lose happiness rating when rush fails. In general, you
should avoid rushing buildings unless you have at least 30% chance of success. Since
it can hurt your happiness rating more when you fail, and it can take some time to gain
those happy factor back.

Radio Room Happiness Boost


Radio room when fully equipped with dwellers can improve the happiness rating of your
entire Vault. Like the resource buildings, functioning Radio Room will take some
cooldown time before the effects take place. Thus, you should always keep at least 1
dweller in your Radio room to receive that boost. However, you should employ more
dwellers if your Vault economy allows.

New Comers and Childs Default 50% Happiness Rating


This can be an important factor not to have too many new comers and child, since they
start with a default 50% happiness score. And children cannot boost their happiness
level until they are adults. It can be one of the factor to avoid getting too many new Vault
dwellers at once.

Rest in Living Quarters


In most cases, simply placing the dwellers in Living Quarters without job will increase
their happiness rating. However, this is a bad method as they are not being productive
to your entire Vaults economy and well being.

Clear Any Corpses Inside the Vault


If you have any dead dwellers inside your Fallout Shelter Vault, it is best to clear them
up by either revival or removal. As the dead bodies will make any survivor within the
room really unhappy.

Placing Male and Female in One Room


You can gain some minor happiness score boost when you place male and female
dwellers in the work environment. You should not force this factor however, the main
deciding factor should still be based on their SPECIAL stat.

Happiness and Resource Production Bonus


You will earn some CAPS based on the average happiness rating for the entire vault at
the end of the day.

Depending on your Fallout Shelters Average, your entire Vault will also earn some
resource production bonus. For every 10% of rounded down happiness score, you get
an extra 1% per 10% plus 1% production boost. For example, if you have 85%
happiness rating, your entire Fallout Shelter vault will get an additional 8% + 1% for a
total of 9% production boost.

Das könnte Ihnen auch gefallen