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Here are the most important Fallout Shelter tips and tricks to level up faster, get more dwellers
and unlock new building types.
Well also explain how to get free Caps and Lunchboxes just by playing Fallout Shelter with a
purpose. Finally, we look at what you need to know about Fallout Shelter Hacks and Cheats.
Fallout Shelter is an iPhone, iPad, Android, Xbox and PC game that lets users build and manage
a vault from the popular Fallout game. This is not Fallout 4 for the iPhone and there is no tie in
with stats or in-game bonuses for the Fallout 4 game on consoles.
Fallout Shelter is free to play with the option to spend up to $19.99 on in app purchases that
deliver items, caps, resources and new dwellers. You can play this game without spending any
real money, and this is easier if you use the Fallout Shelter tips below.
The latest Fallout Shelter 1.10 update adds in more quests, including;
o Turn a Dweller into a Secret Agent as they discover and foil a dastardly plot against your
Vault!
o Love is in the air this Valentines Day! Send your Dwellers out to find that special
someone!
o Additional tuning to the simulation capacitors to address the unexpected Vault shut-down
issues some Overseers were experiencing
What you need to know about Fallout Shelter hacks and the Fallout Shelter tips to get more
dwellers and resources,.
There is no one right way to play Fallout Shelter. You can manage your vault as you see fit, but
with these tricks you will be able to add more dwellers and unlock added rooms faster that will
make your dwellers happier and add to their skills.
Here are the Fallout Shelter Tips you need to build a bigger shelter, attract more dwellers and
prepare for raiders and Radroaches. Before you try to use any Fallout Shelter cheats we
recommend reading to the end.
Its not until after you build a few rooms that the game tells you the biggest secret in where to
place your rooms. If you build two rooms of the same kind next to each other they join and offer
better performance.
You can also place three of a room next to each other to link up those, but you dont get as much
of a bonus across the board when you do this.
As you plan where to build, make sure you leave room to connect your rooms to one of the same
type.
If you build two rooms next door and they dont link, you will need to make sure they are
upgraded to the same level. Keep in mind that adding rooms requires more electricity output.
When you start bringing dwellers into the your vault, you will need to make sure they are in the
right rooms. This boosts production and will keep them happy. Tap on any dweller to see their
attributes and what they are best at. Each room does best with a specific attribute.
Rather than try to remember the specials that help each room, you can just zoom in to the room
to see which special does best there. The Small letter in a circle shows you which special
attribute will boost production.
You can also drag the dweller from room to room to see where they will fit best. The letter and a
positive or negative number will show on-screen when you do this. Drop them in the right room
for better production.
If you add someone with luck to a room it will increase the chance of success on a Rush.
Upgrade Your Rooms
Upgrade for better output.
You dont need to build a sprawling underground vault right away. You can also upgrade rooms
to increase output and storage. This will help you meet the needs of your growing population
without the need to constantly add a new power or water station.
Tap on a room and then on the upgrade arrow in the upper right to upgrade. This will show you
the cost and the increased output and storage. Adding a second room that combines to make one
bigger is a better idea in some cases, so youll have to decide when to upgrade and when to
expand.
One of your tasks as the overseer is to keep the dwellers happy. This increases output, which
makes the game easier overall. You can see your overall happiness score on the face in the upper
left of the screen.
You can also tap on an individual dweller to see their happiness. You can manage happiness by
keeping resources above the minimum, placing dwellers into a job they like and by giving them
breaks in lounges or in the living quarters.
Place an unhappy dweller in the living quarters with one of the opposite sex and eventually they
will have sex. This results in 100% happiness for both characters and the woman is at 100%
happiness for the length of the pregnancy.
You can rush any production to meet the immediate needs of the vault, but there is a risk. When
you tap on Rush youll see how likely an accident is. This can mean Radroaches or a fire that
will hamper production and hurt your dwellers.
Use this option when you need it, but be aware that it can backfire and slow you down in the
long run.
You should attempt to bring in dwellers with high Luck power to rooms you need to rush often
as this will increase your chances fohr success
14 TIPS FOR A THRIVING FALLOUT
SHELTER
By Will Fulton Updated May 8, 2017 7:56 am
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Whether youre new to the game, a veteran returning from the wasteland,
or a longtime overseer looking to get the most out of your vault dwellers,
weve put together a few pointers to help you get off to a good start and
build a thriving vault that will be the envy of scavengers and super
mutants around your post-apocalyptic neighborhood.
Rooms require more power to operate the further they are from a power
plant, so be sure to space your reactors out evenly to maximize their
efficiency. Dont build too fast, though! Diners and water treatment
facilities use power even if no one is operating them, so building facilities
you cant utilize yet is a waste of precious power. Even if you do have the
personnel, sometimes it is better to focus on training them to work more
efficiently in the rooms you do have instead of building new ones. Power
generating rooms are the exception, though. If you are producing surplus
of electricity, you can safely build more facilities to increase your storage
capacity without putting a strain on your resources.
SPECIAL snowflakes
All of your dwellers have the main Fallout games SPECIAL stats, standing
for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and
Luck. These abilities correspond to how effective the dweller will be in a
particular room, so let them guide where you assign them to work.
Strength increases production in power plants, Perception helps at the
water treatment facility, endurance helps them survive longer in the
wasteland, charisma helps them breed more quickly in the living quarters
and attract new followers with the radio station, intelligence aids in
producing StimPaks and RadAway, and Agility aids in producing food at
the diner and garden.
Luck helps dwellers in any job be more likely to succeed when you rush
production, and also increases the odds of your wanderers finding good
loot. Once you gain access to the training rooms, buff up dwellers
strongest stat to maximize their efficacy in a given job. Luck is a good
second stat to focus on for anyone, followed by Charisma to make
repopulating faster for everyone.
Busy bees
You can sort the list of your vault dwellers by different columns, including
their current job. Anyone on Coffee Break isnt taking a breather from
the power plantits just a euphemism for unemployment. Without a job
your dwellers are just soaking up food and water, so be sure to
periodically check and make sure everyone is busy either working or
training. They are happier when they are busy, so you have no reason not
to strive for full employment. When assigning dwellers to rooms, holding
them over a given room shows the net change (either positive or
negative) on its efficiency. This is an easy way to make sure your dweller
assignments are the most impactful, especially when trying to fulfill the
objective of assigning dwellers to the proper room.
Guard duty
Raiders will occasionally harry your vault, but a little preparedness goes a
long way. You can assign two vault dwellers to your entrance in order to
guard against attacks, but this is often unnecessary, since they are
otherwise not producing anything or improving at all. Put two of your
more powerful weapons with dwellers who work in the room nearest the
entrance on the first floor and then upgrade the vault doors health early
on. When raiders come knocking, simply move your two designated
guards from the nearby room to the entrance to fend off the attack. You
dont even have to drag them back afterwards once the raiders are put
down, your guards will run back to their previous job unprompted.
As you dig deeper, more challenging threats like feral ghouls and
deathclaws will also come knocking. If you find your attackers are beating
your guards to the door, upgrading your vault door will buy you extra time
so they can get into place before the enemy breaches.
Medic!
Accidents happen, and sometimes your dwellers will take a beating from
raiders, radroaches, or fires. They will gradually heal back up to full if left
alone after the problem is resolved, but sometimes a series of unfortunate
events or a poorly-armed room means that a few may be gravely
wounded in the course of duty. Rather than paying caps to revive them
after the fact (since no one ever dies permanently), it is much more
effective to select dwellers that you see running low on health and
immediately apply Stimpaks, which restore a substantial portion of their
health instantaneously. Radiation reduces their maximum health (as
indicated by a red bar that grows from the right), so be sure to use
RadAway before wasting Stimpaks on your irradiated dwellers. If they do
kick the bucket, dont despair! Anyone who dies, whether at home or
wandering the wasteland, can be revived. Its expensive, but its better
than losing your favorite citizens forever.
The rotating three objectives you have at any given time are a great way
to supplement your income. They will never run out, so if there is a low-
value objective you wont be easily completing any time, feel free to give
up on it in the hope of a better option. Goals that ask you to equip
weapons or outfits are easy to achieve once you have a decent supply,
since you can just strip and re-equip your dwellers to fulfill the
requirements. Objectives that reward lunchboxes are far and away the
most valuable, since they will often include more caps in addition to other
resources, weapons, and occasionally rare dwellers with exceptionally
high SPECIAL stats.
New dwellers are a rare commodity if you just wait for them to show up at
your door. That means you will need to encourage the population you do
have to grow from within. SPECIAL stats of the parents effect the resulting
children, so you will generally want to breed your very best for a stronger
next generation. Thumbing its nose at conventional genetics wisdom, this
also applies to stats that have been raised through training. The rare
dwellers that show up from lunchboxes, with their naturally high stats,
make for the best breeders then. Since the vast majority of unique
characters are (problematically) men, the easiest way to do this is bring
one to a living quarters, and fill the rest of the available slots with women
for them to successively knock up.
Be sure to put them back to work once done, since they arent doing any
good just wandering around the bunks once pregnant. The game wont let
parents make babies with their own children, so youll have to rotate
studs a bit when you end up with too many direct relatives. Your dwellers
are not especially picky beyond that, however, so dont think too closely
about the relationships youre creating.
Unless you plan on buying a lot of lunchboxes, you will need to send
dwellers out to explore the wasteland and bring back precious weapons
and outfits. They are essentially playing a conventional Fallout game for
you, reduced to a passive stream of descriptive updates. No dwellers can
survive forever out in the wasteland, but you will want to push them as
far as they can go to get the most out of every trip. Endurance is the most
important stat for survival, but any other high SPECIAL seems to help.
Higher level characters also tend to stay alive for longer. Load them up
with Stimpaks and RadAways to help them stay alive as long as possible,
but periodically check in to make sure they arent near death. Once their
healing supply runs out, bring them back home to collect their findings.
No one gets hurt on their way home, so you can safely use all of their
healing supplies before recalling them.
No matter how efficiently they use their healing items over the course of
an entire day, dwellers inevitably seemed to die if left out overnight (IRL).
We found a good rhythm in sending out dwellers first thing in the
morning, checking on them occasionally throughout the day, then calling
them back before going to sleep at night. They do not take on additional
damage or radiation while returning home, and will probably be back just
in time in the morning for you to collect what they found and send them
back out again for another day of hunting. As time goes on and you have
some high level dwellers and weapons, you can start to let them stay out
longer, even for a few days at a time. The longer your dwellers are out,
the harder the challenges and the greater the rewards.
Also, these quests also typically require several hours of travel time
before and after the actual mission: If you need your wasteland-
wandering heroes back quickly, you can call them back with Nuka-Cola
Quantum obtained from quests, lunchboxes, or the real-money store
you can make this process instant. We suggest you use these sparingly,
but they can help in a pinch.
Once your Vault-Dwellers have completed their mission and return home,
make sure you reassign them to their previous rooms or their talents can
quickly go to waste.
As such, there are three stats that youll want to maximize in quest-bound
characters: Agility affects the the speed of their attacks; while both
perception and luck improve their critical hits. Raising a dwellers
perception slows down the icon you need to tap during a critical hit,
making it easier to land critical hits. Lucky dwellers will get more chances
to try and land a critical hit.
When the stranger arrives, youll hear mysterious a three-note tune: The
louder the tune, the closer he is to the room or dweller youre currently
examining. If the music is loud, do a quick sweep around the rooms
adjacent to where youre looking, if its softer, zoom out and look at room
in the other areas of your vault. You only have a few seconds to find him,
so make sure to keep your eyes and ears open at all times.
We will go through all the factors that can affect your Vault dwellers happiness rating.
The list is ranked by the highest priority all the way to the lowest. We will provide a
resource boost based on happiness chart at the end of this guide.
Please also check out our complete walkthrough for Fallout Shelter if you have found
this guide helpful!
You do not have to necessary heal your dwellers with Stimpak or RadAway if they are
injured or have Radiation (Red HP bar) damage. Simply keeping all resource above the
green is sufficient.
However, sometimes it can be hard to tell for dwellers with stats all low. In that case you
will have to zoom into them while working, sometimes they will give you clues on the
jobs that they truly want to do. For example, a dweller worker may be talking about
Food while working in Water related buildings.
Depending on your Fallout Shelters Average, your entire Vault will also earn some
resource production bonus. For every 10% of rounded down happiness score, you get
an extra 1% per 10% plus 1% production boost. For example, if you have 85%
happiness rating, your entire Fallout Shelter vault will get an additional 8% + 1% for a
total of 9% production boost.