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AGNA ROLES

RANGER CLASS DECK

FEMALE DWARF RANGER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d10 +1 +2 +3 +4 AGNA (AGGRESSOR)
MELEE: STRENGTH +2 Wielding a weapon in each hand, an aggressor can hit you coming or going.
DEXTERITY d8 +1 +2 +3
CONSTITUTION d6 +1 +2 POWERS
INTELLIGENCE d4 +1 +2 HAND SIZE 5 6 7
WISDOM d8 +1 +2 PROFICIENT WITH Light Armors Weapons
PERCEPTION: WISDOM +3
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
SURVIVAL: WISDOM +3
CHARISMA d6 +1 +2 You may recharge a card that has the Offhand trait to add 1d6 (+1) (+2) (+3)
(+4) and that card's traits to your combat check.
POWERS At the ( start or) end of your turn, you may examine the top ( or bottom) card of
HAND SIZE 5 6 7 your location deck.
PROFICIENT WITH Light Armors Weapons
Before you act, if you have no cards in your hand, you may draw 1 card ( or 2 cards).
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (+1) and that cards traits When you play a weapon that has the Offhand trait, add 1d6 to your combat checks
to your combat check. during that encounter.
At the end of your turn, you may examine the top ( or bottom) card of your location deck. When you play a blessing to add to your Dexterity check, you may add a d12 instead
of the normal die.
CARDS LIST FAVORED CARD TYPE: ALLY
WEAPON 4 5 6
SPELL 1
AGNA (BEAST MASTER)
These rangers commune with the animals of the world.
ARMOR 1 2
ITEM 2 3 POWERS
ALLY 4 5 6 7 HAND SIZE 5 6 7 8
BLESSING 4 5 6 PROFICIENT WITH Light Armors Weapons
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
Dwarves laboring in the mines of Kalsgard have limited exposure to the animals of the forest,
but Agna has trained in the wilderness, and shes introduced many beasts to the lands below You may recharge a card that has the Offhand trait to add 1d6 (+1) (+2) and that
the earth. Ready to fight with a weapon in either hand, Agna can make you think shes your card's traits to your combat check.
biggest threatright before a trained bear attacks you from behind. If you hear the cry of an At the end of your turn, you may examine the top ( or bottom) card of your location deck.
eagle in a dungeon, expect Agna to be close at hand.
Add 2 ( 4) to your check to acquire a boon that has the Animal trait.
You may reveal an ally that has the Animal trait to add 1d4 (+1) (+2) to your check.
When you play a blessing that adds to your Wisdom check, you may add a d12 instead
of the normal die.

2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Eva Widermann.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
ARABUNDI ROLES
RANGER CLASS DECK

MALE HUMAN RANGER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d6 +1 +2 ARABUNDI (NATURE ADEPT)
DEXTERITY d8 +1 +2 +3 +4 Nature adepts defend the land against those who would despoil it.
RANGED: DEXTERITY +3
CONSTITUTION d10 +1 +2 POWERS
INTELLIGENCE d6 +1 +2 HAND SIZE 6 7 8
KNOWLEDGE: INTELLIGENCE +2 PROFICIENT WITH Light Armors Weapons
WISDOM d8 +1 +2 +3 You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ( 2).
DIVINE: WISDOM +1
CHARISMA d4 +1 +2 Add 2 ( 4) to your check to acquire ( or recharge) a spell that has the Divine trait.
You may recharge a card to add 1d4 (+1) to a combat check by a character at another location.
POWERS If your check has the Attack trait, add +2 (+3) to it.
HAND SIZE 6 7 8
PROFICIENT WITH Light Armors Weapons When you succeed at a check to recharge a spell, you may draw a card.
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ( 2). When you would recharge a spell, you may shuffle it into your deck ( or put it on
top of your deck) instead.
Add 2 ( 4) to your check to acquire a spell that has the Divine trait.
At the end of your turn, you may examine the top card of your location deck. If it is
You may recharge a card to add 1d4 to a combat check by a character at another location.
not a spell, you may shuffle it into the deck.

CARDS LIST FAVORED CARD TYPE: WEAPON OR SPELL


WEAPON 4 5 ARABUNDI (MAGE HUNTER)
SPELL 2 3 4 Evil wizards who come across the mage hunters rarely come across anything else.
ARMOR 1 2 3 POWERS
ITEM 2 3 4 HAND SIZE 6 7 8
ALLY 2 3 PROFICIENT WITH Light Armors Weapons
BLESSING 4 5 6 You may reveal a spell ( or weapon) to reduce Acid, Cold, Electricity, or Fire ( or
any) damage dealt to you by 1 ( 2).
To Arabundi, being a man of nature means being opposed to the arcane. After a wizards duel
Add 2 ( 4) to your check to acquire a spell that has the Divine trait.
ignited a forest fire that destroyed a sacred grove, this Fangwood ranger rallied the creatures
of the earth against any evil mages who would despoil the land. Hes still willing to work with You may recharge a card to add 1d4 (+1) to a combat check by a character at another location.
sorcerers and wizards, but only if they agree to respect the world around themand he keeps When you are dealt damage before you act on your turn, you may add the number
a sharp eye out for violations of his strict code. of cards you discarded as damage to your next combat check.
At the end of your turn, you may examine the top card of your location deck. ( If it
is a boon, you may shuffle the deck.)
When you play a Basic blessing ( or any blessing) on your non-combat check, you may
recharge a random spell from your discard pile.

2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Nadia Enis.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
HARSK ROLES
RANGER CLASS DECK

MALE DWARF RANGER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d6 +1 +2 +3 HARSK (ARBALIST)
DEXTERITY d10 +1 +2 +3 When arbalists draw a bead on their foes, their bolts punch through armor as if it was paper.
RANGED: DEXTERITY +3
POWERS
CONSTITUTION d10 +1 +2 +3
HAND SIZE 5 6 7
FORTITUDE: CONSTITUTION +2
INTELLIGENCE d6 +1 +2 PROFICIENT WITH Light Armors Weapons
WISDOM d6 +1 +2 +3 When you would discard a weapon that has the Ranged trait for its power, recharge it
PERCEPTION: WISDOM +1 ( or put it on top of your deck) instead.
SURVIVAL: WISDOM +1 At the ( start or) end of your turn, you may examine the top card of your location deck.
CHARISMA d4 +1 You may recharge a card to add 1d4 (+1) (+2) (+3) to a combat check by a
character at another location ( or your location).
POWERS At the start of your turn, if you have no weapons in your hand, you may draw 1 card
HAND SIZE 5 6 7 ( or 2 cards).
PROFICIENT WITH Light Armors Weapons
Add 2 to your check to acquire a weapon.
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
You gain the skill Divine: Wisdom +1.
At the ( start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (+1) to a combat check by a character at another location.
HARSK (VANGUARD)
CARDS LIST FAVORED CARD TYPE: WEAPON The outriders of any good force, vanguards find danger before it finds them.
WEAPON 5 6
POWERS
SPELL 1 2
HAND SIZE 5 6 7
ARMOR 1 2 PROFICIENT WITH Light Armors Weapons
ITEM 3 4 5
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
ALLY 1 2 3 4
At the ( start or) end of your turn, you may examine the top ( or bottom) card of
BLESSING 5 6 your location deck.
Harsk has always been an unusual sort of dwarf, preferring open skies to cramped underground You may recharge a card to add 1d4 (+1) to a combat check by a character at another
location.
halls, the flexibility of a crossbow to the sturdiness of an axe, and tea to aleit keeps his
senses sharp. A gruff and driven dwarf, he left his home to fulfill a vow of justice to avenge his When you move during your move step, you may examine the top card of your new
brothers death at the hands of raiding giants. He has since learned much of the world, its lands, location deck ( and shuffle it into that deck).
its beasts, and its vast array of people and places worth protecting. When a monster deals damage to you before ( or after) you act, reduce that
damage to 0.
When you would put a barrier faceup on top of a location deck, you may shuffle it
facedown into the deck ( or put it facedown on the bottom of the deck) instead.
You gain the skill Divine: Wisdom +1.
2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
WRATHACK ROLES
RANGER CLASS DECK

FEMALE HALF-ORC RANGER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d12 +1 +2 +3 +4 WRATHACK (DOOMBRINGER)
MELEE: STRENGTH +1 Whatever comes into the doombringers home plane is unwelcome, and they make this
DEXTERITY d6 +1 +2 is known across the multiverse.
CONSTITUTION d8 +1 +2 +3
FORTITUDE: CONSTITUTION +2 POWERS
INTELLIGENCE d4 +1 +2 HAND SIZE 4 5 6 7
WISDOM d6 +1 +2 PROFICIENT WITH Light Armors Weapons
SURVIVAL: WISDOM +3
When you defeat a monster, you may examine the bottom card ( or bottom 2 cards)
CHARISMA d6 +1 +2 of its location deck.
POWERS You may recharge a weapon that has the 2-Handed trait to add 1d4 (+1) (+2) to a
HAND SIZE 4 5 6 combat check by a character at your location.
PROFICIENT WITH Light Armors Weapons You gain the skill Diplomacy: Charisma +2.
When you defeat a monster, you may examine the bottom card ( or bottom 2 cards) of When you would discard a weapon that has the 2-Handed trait for its power, you
its location deck.
may recharge it ( or shuffle it into your deck) instead.
You may recharge a weapon that has the 2-Handed trait to add 1d4 (+1) to a combat
check by a character at your location. Add 1d8 (+1) to your check to defeat a bane that has the Outsider (or Undead) trait.

CARDS LIST FAVORED CARD TYPE: WEAPON


WEAPON 5 6 7 8
WRATHACK (SENTRY)
These powerful guardians are found on every city wall thats expected to stay upright.
SPELL 1
ARMOR 2 3 4 POWERS
ITEM 3 4 HAND SIZE 4 5 6 7
ALLY 1 2 3 PROFICIENT WITH Light Armors Weapons
BLESSING 4 5 When you defeat ( or another character at your location defeats) a monster, you may
examine the bottom card ( or bottom 2 cards) of its location deck ( and return
A half-orc through and through, Wrathack has memorized the entire collection of heroic poems them in any order).
called the Gorumskagat. She can expound on its bloodsoaked merits in great detail. She
You may recharge a weapon that has the 2-Handed trait to add 1d4 (+1) (+2) to a
doesnt tolerate preaching about goodness or the benign nature of the gods. Her clothing is
combat check by a character at your location.
decorated with bloody feathers plucked from the wings of angels. These trophies serve as a
warning to any who dare speak lies about hope, kindness, or salvation. Wrathack is the reason You gain the skill Perception: Wisdom +2.
why we cant have nice things. When you start your turn with no cards in your hand, you may draw 1 card
(or 2 cards).
After you close a location, you may move.

2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Nadia Enis.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.

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