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K I N G D O M

H E A R T S

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1. Version History

2. Using this Guide

3. Walkthrough

Destiny Islands
Traverse Town
Wonderland
Olympus Coliseum
Deep Jungle
Traverse Town
100 Acre Wood
Traverse Town
Olympus Coliseum

Agrabah
Traverse Town
Monstro
100 Acre Wood
Olympus Coliseum
Atlantica
Neverland
Halloween Town

Traverse Town
100 Acre Wood
Olympus Coliseum
Hollow Bastion

Traverse Town
100 Acre Wood
Olympus Coliseum
End of the World
Destiny Islands

4. Trinity Section

Green Trinity
Red Trinity
Blue Trinity
Yellow Trinity
5. Optional Quests

The Postcards
The Dalmations
Optional Bosses

6. Synthesis

Basic Synthesis
Intermediate Synthesis

7. Frequently Asked Questions

8. Credits

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- - -

Kingdom Hearts Game Guide


By Aaron Busch

Version: C
Created: Wednesday, March 8th, 2006
Platform: Playstation 2

E-mail: Undernet01@Shaw.ca

Primary Source: http://www.gamefaqs.com

(C) 2006 - 2007 - Kingdom Hearts Game Guide


Created by Aaron "Aaron21" Busch

- - -

I. VERSION HISTORY

Version A1 X01 (Updated 10:55 PM 08/03/2006)

- Started Kingdom Hearts Game Guide.

With the release of Kingdom Hearts II, I've decided to create a Game
Guide for Kingdom Hearts.

Version A1 X02 (Updated 3:54 PM 11/03/2006)


- Updated Walkthrough.

Game Guide has been completed up to and including the Pegasus Cup.

- Updated Trinity Section.

Completed the Trinity Section up to and including Monstro. I have also


given the Trinity Section a whole new layout.

- Added a Gummi Section.

Gummies for Dummies has been added to the Game Guide. Read the Gummies
for Dummies section to find all the locations of various Gummi Ships
in Kingdom Hearts.

- Updated the Using this Guide Section.

Make sure you read the Using this Guide Section for quick acces to the
various sections throughout this Game Guide.

Version A1 X03 (Updated: 10:20 PM 14/03/2006)

- The Walkthrough for Kingdom Hearts has been completed.

- Updated Trinity Section.

- Postcard Section has been completed.

- Boss Sections have received a new layout.

Version A1 X04 (Updated: 3:36 PM 19/03/2006)

- Updated the strategy for the Ice Titan in the Optional Bosses Section.

- Added a lengthly strategy for Kurt Zisa of Agrabah.

- Added a lenghtly strategy for The Phantom of Neverland.

- Added a lengthly stategy for Sephiroth in the Optional Bosses Section.

Version A1 X05 (Updated: 12:30 AM 21/03/2006)

- Updated the Game Guide.

I have redesigned, and practically re-written the entire Game Guide. I


have also fixed many margin errors.

- Removed the Gummi Ship Section.

Version B1 X01 (Updated: 9:06 PM 18/04/2006)

- Completed the Item Synthesis Section.


- Fixed some errors in the Version History Section.

Version C (Updated: 6:59 PM 22/11/2007)

- Updated Contact Information.

- - -

II. USING THIS GUIDE

Within this Game Guide, each new section for the Walkthrough will be spaced
out. For example, "Agrabah" will be written as "A g r a b a h". You will be
able to skip all the stuff in between and head straight for this section if
you do the following.

INTERNET EXPLORER / MOZILLA FIREFOX USERS

= Select 'Edit', located on the toolbar at the top of your


screen.

= Select 'Find, or simply hold Ctrl, then hit the F Key.

= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.

NETSCAPE USERS

= Select 'Edit', located on the toolbar at the top of your


screen.

= Select 'Find in This Page', or simply hit Ctrl, then the


F Key.

= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.

Basically, this means that when you want to head straight to one section in
particular, such as "Agrabah", you would type "A g r a b a h" in the search
parameters, then select 'Find Next'.

Remember, because of the game mechanics for Kingdom Hearts, there will be a
few occasions where you will be visiting the same place more than once. For
example, when returning to the Olympus Coliseum for the second time, you'll
type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather
than once.

If the location has more than one word, such a "Traverse Town", or "Olympus
Coliseum", add the spaces between the letters as usual, and then add three
spaces between the word. This is much less confusing than it sounds. Now go
have some fun playing Kingdom Hearts.
- - -

III. WALKTHROUGH

SNOW WHITE PLATFORM

The first platform is designed to build your character, leading you through
a series of steps that will instruct you through the basic commands of this
game. Move to the center of the platform to raise three pedestals. You will
not see these pedestals until you have entered into the light.

The Sword Raises Strength. Increases Attack Power.

The Staff Raises Intellect. Increases Mana and Magic Power.

The Shield Raises Defense. Increases Attack Reduction.

Once you have selected an ability, you must then select an ability that you
must sacrifice in return. You will have three options to choose from. After
selecting a power you wish to sacrifice, you will be asked to confirm. When
you confirm the path you seek, you will not be able to change your mind.

The Sword Sacrifice Strength for Defense / Intellect.

The Staff Sacrifice Magic Power for Attack Power / Defense.

The Shield Sacrifice Defense for Strength / Intellect.

CINDERELLA PLATFORM

You are now placed on the Cinderella Platform to begin the battle tutorial.
You'll want to read through the on-screen instructions to get a basic idea
of how to battle your opponents in Kingdom Hearts.

Press the X Button to attack, and watch the green gauge, found in the lower
right-hand corner. The green gauge displays your current Hit Points (HP).
Should the green gauge be depleted, you will be taken to the continue scren
where you can either select to return to an area just before the battle, or
return to the last Save Point.

Each time you defeat an enemy, you can claim several rewards. You will find
experience from each enemy you defeat, including HP Balls / MP Balls used
to restore lost health or mana. Most enemies will drop Munny, or even items
used to help in Sora's travels. Some items may not be used until you open
the Synthesis Shop in Traverse Town.

Another feature that will definitely come in handy is the Target Lock. This
can be used by pressing R1, and automatically targets the closest Heartless
in the area. While locked on to a target, press L2 or R2 to switch the lock
to a different target. You'll be able to remove the target lock at any time
simply by pressing R1 a second time.

THREE HEARTS PLATFORM

Approach, and then examine the door directly ahead. You will not be able to
open this door just yet, as it's currently invisible. After you've examined
the door, a treasure chest appears behind you.

Open the treasure chest behind you to reveal a crate. You will then need to
move the crate. You can do this simply by standing next to the crate, then
walking in the direction you want to move it. Once you have moved the crate
attack it with your keyblade to break it. This will yield a Potion and also
remove the first invisible seal on the nearby door.

Next, press the R1 Button to target the barrel. If you are locked on to the
door intead of the barrel, press either the L2 or R2 to move your lock onto
the barrel. Lift the barrel, then walk in any direction to remove the final
invisible seal from the door. Proceed towards the door, and then select the
'Examine' option to exit the Three Hearts Platform.

DESTINY ISLANDS

Here you will encounter Tidus, Selphie, and Wakka. They will each ask you a
multiple choice question that will effect you in such a way that it changes
when and how certain abilities will be learned.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Adventure Begins / Dawn | | Difficulty: Easy |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Adventure Begins / Midday | | Difficulty: Medium |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Adventure Begins / Night | | Difficulty: Hard |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O

SLEEPING BEAUTY PLATFORM

You must now put your battle skills to use. Approach the stream of light to
initiate a battle against several Heartless. You'll activate a Save Point
once you have defeated all the Heartless. Step into the Save Point and save
your progress.

Ascend the stairs to the Beauty and the Beast Platform once you've defeated
all the Heartless.

BEAUTY AND THE BEAST PLATFORM

Proceed into the stream of light to initiate your first Boss Battle. A Boss
Battle will work the same as a normal battle. Typically, a Boss Battle will
either mean or follow an important event. They also require strategic moves
to defeat your oppoonent.
_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Darkside |
| |
| HP: 240 |
| EXP: 18 ITEM: N/A |
| |
| |
| Start by avoiding any of Darkside's basic attacks. You will be |
| able to avoid the blasts of energy emanating from his chest by |
| running around the platform. You'll be able to attack Darkside |
| when he lowers his hand into the ground. |
| |
| Once Darkside has lowered his hand into the ground, attack the |
| Heartless for HP Balls, and strike at Darkside's hand, as this |
| is one of the only few ways to defeat him. |
| |
| Your second option is to wait until the blasts of energy start |
| to emanate from Darkside's chest. Use your sword to strike the |
| ball of energy shortly before you get hit. The attack will now |
| reflect off of your sword and hit Darkside. |
| |
| You will need to time your attack correctly, otherwise it will |
| not work. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

O - = - = - = - = - = - = - = - = - = - = - = O
D E S T I N Y I S L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O

There are several things you can do on Destiny Islands upon awakening. For
starters, you can either duel Riku, Wakka, Tidus, and Selphie, or continue
with the story.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Wakka |
| |
| HP: ? |
| EXP: 1 ITEM: N/A |
| |
| |
| When Wakka throws his blitzball at you, strike back to reflect |
| his attack. You need to time your strike carefully, and attack |
| just before the blitzball hits you. If timed correctly, you'll |
| rebound the attack and hit Wakka. He should now be temporarily |
| dazed, giving you the opportunity to attack. |
| |
| Run up to Wakka and attack him as many times as you can before |
| he regains his focus. At that time you will want to back off. |
| Don't get too close to Wakka, as he will quickly back away and |
| throw his blitzball at you. This can be difficult to evade. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Selphie |
| |
| HP: ? |
| EXP: 1 ITEM: N/A |
| |
| |
| Listen for when Selphie says, "You ready?". She will step back |
| and run towards you waving here whip. Once Selphie is within a |
| close enough range, you will need to strike her whip with your |
| sword. If timed correctly, you should deflect Selphie's attack, |
| causing her whip to hit her, rather than you. |
| |
| This is where Selphie becomes temporarily stunned. Now is your |
| chance to deliver as many blows as you can, before she regains |
| her concentration. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Tidus |
| |
| HP: ? |
| EXP: 1 ITEM: N/A |
| |
| |
| The idea for Tidus is to keep moving. Try to keep behind Tidus, |
| as he is extremely quick. You will have enough time to see him |
| attack, and then quickly move out of the way to avoid damage. |
| |
| I'd suggest attacking Tidus a couple of times, then stand back, |
| make your way around to his backside, and then attack again. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Riku |
| |
| HP: ? |
| EXP: 5 ITEM: N/A |
| |
| |
| Riku is on average about equal to Sora. Riku shouldn't be that |
| difficult unless you are an inexperienced gamer. Here's what I |
| would recommend. |
| |
| First, Riku will frequently jump behind Sora and attack. It is |
| a bit to dodge, mainly because you do not have your Dodge Roll |
| or Guard abilities as of yet. Should you manage to attack Riku |
| with a combo finish, you will knock him onto his back. You may |
| want to move out of the way at this point, as this immediately |
| prompts a powerful counterattack that will deal quite a bit of |
| damage. |
| |
| You cannot simply attack Riku. Strike at him, and then get out |
| of the way, or move to Riku's backside and strike back. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Destiny Islands: Day 1 |
O =-=-=-=-=-=-=-=-=-=-=-=- O

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain Two Logs |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Underneath the bridge leading to Riku. You'll find it on


the shore.

= On the small island where Riku awaits.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain One Cloth |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Make your way up the enormous tree. You can find a piece
of cloth hanging off the wall inside the treehouse.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain One Rope |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Directly behind Tidus.

O =-=-=-=-=-=-=-=-=-=-=-=- O

Once you have obtained all four materials, return to Kairi. She will
give you a Hi-Potion for your efforts.
O =-=-=-=-=-=-=-=-=-=-=-=- O
| Destiny Islands: Day 2 |
O =-=-=-=-=-=-=-=-=-=-=-=- O

You will now be able to access the second part of the island through
the door where Kairi previously stood. This brings you to the Cove.
Speak to Riku on your right, then select a name used for your vessel
known as a Gummi Ship. The Gummi Ship will be explained later in the
Game Guide, and Kingdom Hearts.

Before continuing with the scavenger hunt, cross over the bridge and
look to you left. Here you'll see a cave above you, but unforunately
the cave is too high to reach from where you're standing.

Opposite of the cave, near the stairs is a crate. Lift the crate and
throw it towards the cave behind you. This will allow you to jump to
the cave above. Inside is a treaure chest containing a Protect Chain.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain Two Coconuts |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Yellow coconuts that are randomized throughout the palm


trees in the Cove or the Beach.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain Three Fish |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Randomly placed on the beach. You will see them swimming


around in the shallow water.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain a Seagull Egg |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= On top of the right palm tree, near the entrance to the


Seaside Shack (Upper Level).

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain a Jug of Water |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Obtain the empty bottle from Kairi in the Cove, and then
continue to the waterfall next to the Secret Place. Next,
just approach the waterfall.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Obtain Three Mushrooms |
O =-=-=-=-=-=-=-=-=-=-=-=- O

= Left side of the ladder that leads to the lookout tower.


= Behind the rock guarding a small cave, next to Kairi and
the raft.

= Inside the Secret Place. Wakka will point it out to you.

O =-=-=-=-=-=-=-=-=-=-=-=- O

You can now return to Kairi. Make sure you've finished everything on
Destiny Islands that you need to do. You'll receive a Hi-Potion once
you have handed in all the supplies.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Destiny Islands: Day 3 |
O =-=-=-=-=-=-=-=-=-=-=-=- O

You'll be unable to do anything else on Destiny Islands. Return back to the


island where Riku was hanging out on day one. Ignore the Heartless, as they
cannot be killed with a mere wooden sword. To defeat the Heartless, we must
first obtain what is known as the Keyblade.

After the cutscene, you will have the keyblade in your possession. Now head
towards the Secret Place.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Darkside |
| |
| HP: 240 |
| EXP: 18 ITEM: N/A |
| |
| |
| Start by avoiding any of Darkside's basic attacks. You will be |
| able to avoid the blasts of energy emanating from his chest by |
| running around the platform. You'll be able to attack Darkside |
| when he lowers his hand into the ground. |
| |
| Once Darkside has lowered his hand into the ground, attack the |
| Heartless for HP Balls, and strike at Darkside's hand, as this |
| is one of the only few ways to defeat him. |
| |
| Your second option is to wait until the blasts of energy start |
| to emanate from Darkside's chest. Use your sword to strike the |
| ball of energy shortly before you get hit. The attack will now |
| reflect off of your sword and hit Darkside. |
| |
| You will need to time your attack correctly, otherwise it will |
| not work. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

You will eventually find yourself in Traverse Town. You'll be in the alley
behind the Item Shop. Exit the alley, then continue to the Accessory Shop.
Enter the Accessory Shop, and then speak to Cid. Access the treasure chest
on the cupboard to obtain a Mythril Shard.

Exit the Accessory Shop, continue up the stairs to the right, and then head
to the left to find the entrance to the Second District.

Traverse Town - Second District

You'll immediately be ambushed by several Heartless that you must fight in


the Second District. Any door you enter through triggers an entrance from
Donald and Goofy, but you won't encounter either of them until your second
visit to the Third District.

For now, defeat all the Heartless in the Second District, then trigger all
of Donald and Goofy's entrances. Once you have done this, head through the
alley across from the hotel to reach the Third Distric.

Traverse Town - Third District

Scout the entire area for Heartless. After defeating all the Heartless in
the Third District, return to the First District.

Traverse Town - First District

All the Heartless have now infested the First District. Defeat all of them,
and then enter the Accessory Shop. Speak to Cid, and then access the Save
Point. Once you've exited the Accessory Shop, you'll encounter a familiar
character outside.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Leon |
| |
| HP: 120 |
| EXP: 18 ITEM: N/A |
| |
| |
| Squall jumps around quite a bit, and packs quite a punch. When |
| you see his hand light up, quickly move out of the way. He can |
| deal a crippling blow to your health if the attack hits you. |
| |
| Leon can be quite difficult at this stage of the game. However, |
| the battle is completely optional. |
| |
| Simply attack when you find Leon is too close, and try to stay |
| behind him, rather than in front. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Traverse Town - Second District

Access the treasure chest to obtain an Elixir, and then speak to Leon when
you are ready to leave. Once you are outside, head through the alley until
you reach a dead end. Locate a treasure chest in the corner, and then open
it to receive a Potion.

Once back in the Second District, make your way back to the Third District.
Start down the staircase to encounter Donald and Goofy. This will initiate
a cutscene, followed by a battle through several Heartless.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Guard Armor |
| |
| HP: 700 |
| EXP: 110 ITEM: Brave Warrior |
| |
| |
| First, remove the Guard Armor's hands, then his feet, and then |
| the torso. If you run low on health, Donald and Goofy can heal |
| you, but don't rely on them. Use your best judgement, and then |
| back off. |
| |
| You will receive HP Ball by destroying the Guard Armor's hands |
| and feet. When you destroy the Torso, you will have completed |
| the battle. If you're finding this battle too difficult, then |
| return to the Second District and gain a few levels. |
| |
| Simply attack when you find Leon is too close, and try to stay |
| behind him, rather than in front. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Traverse Town - First District

There are several Trinities and Postcards in Traverse Town. There are also
several Dalmations you can find throughout the different worlds of Kingdom
Hearts. For more information on this, Read the 'Optional Quests' Section.

Exit Traverse Town through the front entrance, known as the World Exit. It
will bring you to your Gummi Ship, and the world selection screen. You can
now select one of two different worlds.

Read through Donald's navigation instructions to learn how to control your


Gummi Ship.
O - = - = - = - = - = - = - = - = - = - = - = O
W O N D E R L A N D
O - = - = - = - = - = - = - = - = - = - = - = O

Upon arriving in Wonderland, you will see the White Rabbit rush past. Exit
the Rabbit Hole to enter the Bizarre Room, then examine the wooden door to
enter the Bizarre Room.

You will see the White Rabbit enter through another door. Examine the door
to initiate a cutscene, and then push the bed on the left side of the room
into the wall. This grants you access to the Queen's Castle.

Drink the potion on the table, then continue into the Queen's Castle. When
the cutscene has finished, you need to bring proof of Alice's innocence.
You must find at least one piece of evidence, everything else is optional.

Start by clearing Lotus Forst of all the Heartless. This will make all the
work so much easier.

= Clue #1: Antenna

Head down the path until you find three large mushrooms that are
grouped together. Jump atop the middle mushroom, and then to the
green leaf support on the right. Examine the box and you'll find
the Antenna.

Jump to the leaf support in the distance, and then to the nearby treasure
chest. Open the chest to obtain a Thunder-G. Backtrack to the three large
mushrooms, and then jump on top of the leaf support to the left. Here you
will find Dalmations 16, 17, & 18.

Jump on top of the tree branch, then down below. There is an entrance that
leads to the Bizarre Room on the other side of the tree. Leap

= Clue #2: Stench

Enter the Bizarre Room via the side of the tree to reach another
box
that contains the Stench.

Head back to Lotus Forest. Now you've probably noticed several flowers in
the area. Locate the yellow flower near the entrance to the Queen's Castle,
and then give it a Potion to make Sora grow. Stemp on the stump, and then
examine the acorn on top of the branch. If you cannot see the branch, you
will need to strike the tree with your keyblade.

Eat the acorn to return to normal size, and then search for the red flower
near the entrance to the Queen's Castle. Enter the small area on the right.

= Clue #3: Footprints


Lying in the corner is a box holding the Footprints.

Jump on top of the nearby mushroom, and proceed along the leaf supports to
an alternate entrance of the Bizarre Room. This isn't the one found on the
side of the tree.

= Clue #4: Claw Marks

You will land on a faucet above an urn engraved in the floor. Now
jump to the nearby cupboard to find a box holding the Claw Marks.

Return to the Queen's Castle and speak to the Two of Hearts. You'll now be
asked to select one of five boxes. Four of the boxes hold Sora's evidence,
while another holds the Queen of Heart's evidence.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cards / Tower |
| |
| HP: N/A |
| EXP: 100 ITEM: N/A |
| |
| |
| The difficulty of this battle will be solely based on both the |
| amount of evidence you have collected, and the contents inside |
| the box you selected. You will either fight this battle alone, |
| or with Donald and Goofy. Either way you start the battle, you |
| will want to avoid fighting the cards. |
| |
| Since the cards can only be temporarily incapacitated, you'll |
| want to focus on destroying the tower. You need to attack the |
| wooden wheels on each side of the tower. Once they have been |
| destroyed, attack the roof of the tower to finish the battle. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

After the battle, return to Lotus Forst and you will find the Cheshire Cat
once again. After the cutscene, give the yellow flower a potion to make
Sora grow. Push the rock into the pond, and then use the leaf supports to
find an alternate route to the Queen's Castle. Here you will find a chest.
Head back to Lotus Forest.

Remember the route you took to access the alternate entrance to the Bizarre
Room? We need to go back there, as now the gravity has shifted. Once inside
the Bizarre Room, turn the faucet, and then proceed through the vase.

You should now be back at the Queen's Castle. Here you will find a treasure
chest containing Dalmations 58, 59, & 60. Head back to Lotus Forest, then
back to the Bizarre Room. You should still be on the side wall. Head over
to the fireplace, as this will bring you to the wall on the other side of
the Bizarre Room.

Deafeat the Heartless and light the two torches, then open the nearby chest
to obtain a Defense Up. Examine the picture that just appeared to return to
Lotus Forest. Here you will find several flowers and a White Trinity.

Use the flowers to restock on items, health, and mana, then return into the
Bizarre Room. Head to the teddy bear in the corner and strike it with your
keyblade. Head back to the Bizarre Room so you are right-side up. Drink the
Potion to grow large, then locate the teddy bear and select 'Move'.

Next, move the clock out of the way to access a hidden passage into the Tea
Party Garden. Return to normal size and proceed through the door where the
clock used to be to enter the Tea Party Garden.

Open the Treasure Chest to obtain an Aeroga-G, jump down below, examine the
note beside the picture of Mad Hatter twice, then sit down in various seats
to receive some MP Balls, HP Balls, Munny, and Items.

Head into the house to return to the Bizarre Room, only this time you'll be
on the roof. Here you will need to defeat all the Heartless, and then light
the torches to bring out the Trickmaster.

Release the latch on the other side of the room. This opens up a passage to
the Queen's Castle. Continue to the Queen's Castle, then open up the nearby
treasure chest containing Dalmations 13, 14, & 15. Head back to the Bizarre
Room via the entrance next to the Save Point at the Queen's Castle. Jump up
on the table and get ready to fight the Trickmaster.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Trickmaster |
| |
| HP: 600 |
| EXP: 150 ITEM: Ifrit's Horn |
| |
| |
| This battle gets somewhat technical. The Trickmaster will only |
| receive incoming attacks in one place. You can lock onto the |
| Trickmaster to see where it must be attacked. You can't attack |
| anywhere beneath that point. |
| |
| Jump up on to the table, and then towards the Trickmaster. Now |
| while you in the air, attack the Trickmaster as best you can. |
| Doing this will eventually stun the Trickmaster, giving you an |
| opportunity to strike from the ground. This is all you need to |
| know. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Return to the Gummi Ship, as you can now visit one of two new worlds. Go
back to Traverse Town, and then navigate to the Olympus Coliseum.

O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O

You've arrived just in time for the tournament. Unfortunately, you're not
invited, so you will need to do some work before Phil will allow you to
enter.

Start towards the Coliseum Lobby, and look under the right guard statue to
find a Blue Trinity containing Dalmations 22, 23, & 24. You will be coming
to the Coliseum quite a bit.

Talk to Phil, and then head over to the pedestal. Attempt to move it, then
return to Phil and speak to him once again. Following the cutscene, speak
to Phil once more to start the trials.

DESTROY THE BARRELS - BEGINNER

This first test is rather easy. You have a certain amount of time to break
all the barrels in the area. You shouldn't have any difficulties with the
first trial.

DESTROY THE BARRELS - ADVANCED

The next round is a little more advanced. Here you'll need to concentrate
by using one barrel to destroy a group of others, and you must be quick
about it. This might take several attempts to complete, but don't give up.

Once you have completed both training exercises, head back to the Coliseum
Gates to speak to Hades. After receiving the ticket to the Preliminaries,
head back to the Coliseum Lobby and speak to Phil once again to start the
Preliminaries.

O - = - = - = - = - = - = - = - = - = - = - = O
P R E L I M I N A R I E S
O - = - = - = - = - = - = - = - = - = - = - = O

= Round 1: Shadow Scout = Round 6: Big One

(4) Soldier (1) Large Body


(3) Blue Rhapsody (4) Red Nocturne
(4) Blue Rhapsody

= Round 2: Sinisters = Round 7: Cloud

(3) Blue Rhapsody (1) Cloud


(10) Soldier
= Round 3: Heat & Freeze

(5) Blue Rhapsody


(5) Red Nocturne

= Round 4: Shadow Platoon

(3) Blue Rhapsody


(3) Red Nocturne
(2) Shadow
(2) Soldier

Round 5: Blue Revenge

(10) Blue Rhapsody

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cloud |
| |
| HP: 300 |
| EXP: 80 ITEM: N/A |
| |
| |
| Similar to Leon, you don't need to defeat Cloud to continue the |
| story. Regardles of who wins, the real battle will come after |
| Cloud. Here is the strategy to defeating Cloud. |
| |
| First, when Cloud jumps in the air to do his Braver attack, you |
| will need to back off, as his impact will cause a shockwave. It |
| can deal quite a bit of damage. |
| |
| Second, Cloud will charge through you several times. Should you |
| have Guard, you can use it to interrupt Cloud from charging, or |
| simply dodge roll to evade the attack. Here's how Cloud will go |
| down. Wait for Cloud's Braver, then jump in the air in the same |
| direction where Cloud landed. |
| |
| Quickly strike at Cloud while he pulls his weapon out from the |
| ground, and then back off. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cerberus |
| |
| HP: 600 |
| EXP: 80 ITEM: Inferno Band |
| |
| |
| This is by no means an easy battle. Fortunately, this battle is |
| optional, so walk out of the Coliseum with your head held high. |
| |
| But where is the fun in that? You will need to keep moving, as |
| Cerberus has one of several attacks that will hit you directly, |
| should you stop for a brief amount of time. |
| |
| First, Cerberus will spew out enormous fireballs that, and will |
| thereafter follow you until you either dodge roll out of sight, |
| or reflect it back towards Cerberus. |
| |
| Next is Cerberus's Shadow Breath attack. This will cause quite |
| a few dark auras to burst out of the ground beneath Sora. You |
| will see it the attack coming once Cerberus begins to inhale a |
| black substance. You will then need to start running. |
| |
| This is where Cerberus makes a third attack. Cerberus makes an |
| aggressive stance on the ground. This is where you can either |
| decide to run up and start attacking, or play it safe and stay |
| back. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Head back to the Coliseum Gates and speak to Cloud. Exit through the World
Exit once you have finished, as there is nothing else you will be able to
do here at the present time. You'll now have one more place to visit until
you can return to Traverse Town.

O - = - = - = - = - = - = - = - = - = - = - = O
D E E P J U N G L E
O - = - = - = - = - = - = - = - = - = - = - = O

This is the last stop before we need to return to Traverse Town. After you
have landed in the Deep Jungle, you'll be seperated from Donald and Goofy,
and then thrown into an immediate battle.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sabor |
| |
| HP: N/A |
| EXP: 15 ITEM: N/A |
| |
| |
| Sabor cannot be killed right now. You will only be able to stun |
| him momentarily before he retreats to recover. A good plan of |
| action is to continuously attack Sabor until you knock him to |
| the ground. Once he is down on the ground, dodge roll to Sabor |
| quickly and attack again. |
| |
| This makes it somewhat difficult for Sabor to strike back, and |
| will make the battle much easier for you. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

It's time to take a nasty fall. Follow Tarzan and jump off the tree house
to the area below. Accesss the Save Point, then look for a ledge near the
Save Point. Jump to the ledge directly above it to find a treasure chest.
Open it to obtain a Mega-Ether.

Continue through the door to reach the Treetop. Walk straight ahead to the
Climbing Trees. Look for a hole in the ground leading to Vines 2, and then
read through the on-screen instructions so you are aware of how to make it
through this area.

Swing your way through to the next area. There's some more vines here. You
will also find a treasure chest containing a Mythril. Start swinging along
the vines, then climb down the vine ahead to the Hippos' Lagoon.

Next, jump across the first pond using the hippo in the water, and then to
the second pond, making your way to the ledge on your left. Here you will
find a bunch of small trees you can climb up, leading to two chests. Open
the first to obtain a Mega-Potion.

The second, though a bit difficult to reach contains an Esuna-G. Jump back
down to the hippo below to reach the last treasure chest in the area. Open
it to obtain Dalmations 25, 26, & 27. Next, use the nearby vine to return
to the vines above, and then swing across to find a treasure chest holding
Dalmations 28, 29, & 30.

Jump back down to the Hippos' Lagoon. Locate a cave across from a vine that
leads to the vines above. This will take you to the camp.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Collect the Slides |
O =-=-=-=-=-=-=-=-=-=-=-=- O

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #1: Hollow Bastion |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Use the crates on the right side of the orange tent to reach the
top. Slide #1 is at the top of the orange tent.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #2: Proposal |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Underneath the white canopy on top of the dresser.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #3: Gorilla |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Next to the blackboard with a drawing of Tarzan.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #4: Boat |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Look on top of the several nearby crates.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #5: Swordplay |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

On top of the white canopy. Use the orange tent to reach it.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
| Slide #6: Woman |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

At the top of a stack of crates on the right side of the orange


tent.

This next part is completely optional. You'll need to find two recipe cards
in the Camp. One is at the base of the flag pole, while the other is inside
the grandfather clock, near the entrance to the Bamboo Thicket. You'll find
a stove near the blackboard.

Strike the stove with your keyblade, then light it using Fire, then examine
the stove to receive a Hi-Potion. If this didn't work, it means you do not
have a Potion in your inventory.

Enter the tent to see Goofy and Donald. A Mythril Shard can be found inside
the nearby treasure chest. Now you should already have the slides with you.
If not, scroll up and read through the locations of the six slides. Examine
the projector to see the images on those slides. Leave the tent when you've
finished.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sabor |
| |
| HP: N/A |
| EXP: 15 ITEM: N/A |
| |
| |
| Sabor cannot be killed right now. You will only be able to stun |
| him momentarily before he retreats to recover. A good plan of |
| action is to continuously attack Sabor until you knock him to |
| the ground. Once he is down on the ground, dodge roll to Sabor |
| quickly and attack again. |
| |
| This makes it somewhat difficult for Sabor to strike back, and |
| will make the battle much easier for you. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Enter the Bamboo Thicket, then the Cliff. Here you'll encounter a familiar
opponent.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sabor |
| |
| HP: N/A |
| EXP: 15 ITEM: N/A |
| |
| |
| Sabor cannot be killed right now. You will only be able to stun |
| him momentarily before he retreats to recover. A good plan of |
| action is to continuously attack Sabor until you knock him to |
| the ground. Once he is down on the ground, dodge roll to Sabor |
| quickly and attack again. |
| |
| This makes it somewhat difficult for Sabor to strike back, and |
| will make the battle much easier for you. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Continue to the Cliff, only to come to a dead-end. There are two chests in
the area. One contains a Mega-Potion, while the other contains a Mythril
Shard. Return to the Bamboo Thicket, and then back towards the Camp. There
is a Blue Trinity in the Camp next to the stack of crates. This reveals a
treasure chest containing Dalmations 34, 35, & 36. Continue to the Hippos'
Lagoon, then climb up the ivy to to the vines above. Once there, swing to
Vines 2 to initiate a cutscene. You'll then be prompted to continue to the
Tree House.

Following the cutscene at the tree house, return to the Camp to initiate a
battle.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sabor |
| |
| HP: N/A |
| EXP: 15 ITEM: N/A |
| |
| |
| Sabor cannot be killed right now. You will only be able to stun |
| him momentarily before he retreats to recover. A good plan of |
| action is to continuously attack Sabor until you knock him to |
| the ground. Once he is down on the ground, dodge roll to Sabor |
| quickly and attack again. |
| |
| This makes it somewhat difficult for Sabor to strike back, and |
| will make the battle much easier for you. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Enter the orange tent to intiate a cutscene, then return outside to see the
Heartless have arrive. You must now clear several areas in the Deep Jungle
to rescue the gorillas. Start at the Camp, then head to the Bamboo Thicket,
then the Cliffs, and finally the Tree House. Look for a Blue Trinity in the
Climbing Trees to find a treasure chest with Dalmations 31, 32, & 33.

Defeat the Heartless in the Tree House, and then return to the Camp. Speak
to Jane, and then head towards the Cliffs.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sabor |
| |
| HP: N/A |
| EXP: 15 ITEM: N/A |
| |
| |
| This will be the last time that you need to fight Sabor before |
| you kill him. This time, Sabor will use the Bamboo Thicket to |
| hide. Sabor will then randomly jump out any side of the Bamboo |
| Thicket. |
| |
| You'll want to keep a lock on Sabor at all times, and head over |
| to the center of the area when Sabor retreats into the thicket. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Retirm to the Camp, and then enter the tent. Use the Save Point, and then
head back to the Cliff.
_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Clayton / Stealth Sneak |
| |
| HP: 250 / 750 |
| EXP: 240 / 30 ITEM: Mega-Potion |
| |
| |
| First, you will want to defeat the Heartless surrounding this |
| area, as they will only present problems. Once they are dead, |
| start focusing your attacks on Clayton. He will use a shotgun, |
| and will have incredible aim. |
| |
| Fortunately, Sora seems to be impervious to bullets. Just keep |
| attacking Clayton, and don't let him strike back. After you've |
| dealt enough damage, this part of the battle will be completed. |
| Clayton will then call out Stealth Sneak. |
| |
| It's invisible, so you will need to lock on to it. Clayton can |
| and will still attack with his shotgun, only this time, you're |
| not going to be able to attack Clayton until the Stealth Sneak |
| becomes incapacitated. |
| |
| The Stealth Sneak will only be stunned momentarily, but we can |
| now attack Clayton, so ignore the Stealth Sneak, and focus on |
| Clayton, as he will not return back to the Stealth Sneak once |
| he is off. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

You'll now be able to access the area beyond in the waterfall, beyond the
cliff. Make your way through the cave to several treasure chests in here.
Their only importance is basic synthesis and Gummi Ship design. You will
need to ascend the cave to reach the top, where you will find a cave that
leads to the heart of the waterfall.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

Now might be a good time to restock on items and accessories, as you'll be


diving into much deeper waters from this point onward. However, we cannot
leave Traverse Town until we seal the keyhole. Bring the Gummi you picked
up from Deep Jungle to Cid, and then head to the Second District.

Traverse Town - Second District

Head to the alley behind the hotel and look for a barred sewers with a Red
Trinity. Use the Red Trinity to gain access to the sewers, and then speak
to Leon twice. Head through the door between the two braziers and locate a
treasure chest on the left. Open the treasure chest to release Dalmations
10, 11, & 12. Return to the First District and speak to Cid.

Traverse Town - First District

Speaking to Cid will give you access to the 100 Acre Wood, and quite a few
more worlds outside of Traverse Town. You'll also hear the bell on top of
the Gizmo Shop begin to ring, which means it's time to seal Traverse Town.
Head back to the Second District.

Traverse Town - Second District

Continue through the Gizmo Shop and out the door on the other side. Climb
the ladder to reach the roof, then use the Red Trinity. Now examine the
string next to the bell, and ring it three times. Return to the surface
at the bottom of the Second District and approach the fountain to begin a
battle.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Guard Armor > Opposite Armor |
| |
| HP: 900 |
| EXP: 390 ITEM: N/A |
| |
| |
| You will start off fighting the Guard Armor, which eventually |
| transforms to the Opposite Armor. First, take out the hands, |
| then the feet, and then the torso. You'll receive HP Balls by |
| destroying the hands and feet. There are two attacks to keep |
| note of, being it's energy cannon and torso spin. |
| |
| The Opposite Armor will spin frequently which will deal damage |
| to anyone nearby. The Opposite Armor will also detach certain |
| parts of it's body. This will create an energy cannon that can |
| shoot massive energy balls. You'll need to dodge roll out of |
| the way to avoid this attack. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Traverse Town - First District

Before heading to the Accessory Shop, there are two more things that we'll
need to do. First, back to the alley behind the Item Shop is a Red Trinity
on the wall leading to the alley in the Second District. Here you can find
a treasure chest containing Dalmations 4, 5, & 6.

Traverse Town - Third District


Now it's time to head to the Magician's Study in the Third District. You'll
be able to access this either through the sewers where Leon trains, or head
back to the Third District, and then enter the Magician's Study through the
Mystical House Entrance.

Speak to Merlin regarding the Old Book that was given to you, then speak to
the Fairy Godmother to obtain Simba. Examine the book on the table to enter
100 Acre Wood.

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O

Right now you can only visit the empty meadow. Here you'll find Winnie the
Pooh. Follow Pooh back out to gain access to Pooh's House. It shouldn't be
too difficult to find, as it's the only other area that you can access.

Open the cupboard in the corner to receive an Elixir, and then exit Pooh's
House. Return to the empty meadow before you leave. You'll see a treasure
chest underneath the log that contains a Mythril Shard. Return to the map
and use the glimmer of light to return to the Magician's Study.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

Return to the Third District, and then continue up the stairs leading back
towards the Second District. Enter into the house near the entrance to the
Second District, and then return to the First District.

Speak to Cid outside the upper level entrance to the Accessory Shop. We'll
call this the Synthesis Shop entrance from this point onward. You will now
be able to buy parts for your Gummi Ship. Head back to the World Exit when
you are ready to leave Traverse Town.

O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O

Returning to the Olympus Coliseum gives you access to the Phil Cup. You'll
have to go through nine rounds this time, rather than seven.

O - = - = - = - = - = - = - = - = - = - = - = O
P H I L C U P
O - = - = - = - = - = - = - = - = - = - = - = O

= Round 1: Jungle Vice = Round 6: Hard Hitters

(4) Power Wild (4) Shadow


(3) Soldier (3) Rhapsody
(1) Gauntlets
= Round 2: Monkey & Magic = Round 7: Indomitable

(3) Power Wild (2) Large Body


(10) Green Requiem (6) Green Requiem
(2) Red Nocturne
(5) Yellow Opera

= Round 3: Big Feet = Round 8: Wild Corp

(4) Power Wild (1) Gauntlets


(1) Hammer Legs (1) Hammer Legs
(4) Power Wild

= Round 4: Magic Alert = Round 9: Shadow Battalion

(5) Red Nocturne (1) Armored Torso


(5) Yellow Opera (4) Blue Rhapsody
(4) Yellow Opera

Round 5: Nightwalkers

(1) Large Body


(5) Power Wild

O - = - = - = - = - = - = - = - = - = - = - = O
A G R A B A H
O - = - = - = - = - = - = - = - = - = - = - = O

To reach Agrabah, you must have the modification added to your Gummi Ship.
You will have to successfully seal Traverse Town, Wonderland, and the Deep
Jungle prior to Agrabah.

There's two treasure chests in the first area. First, jump on to the stack
of crates to the right to reach the upper balcony. Open the treasure chest
to obtain a Mega-Ether.

Open the second treasure chest near the entrance to the Storage Room. This
will give you a Mega-Potion. Enter the Storage Room, then break a barrel
near the Save Point, then open the treasure chest to receive a Mega-Potion.
Return to the Plaza, and then head for the Main Street.

Look for a vase with a wooden board on top. Jump on to the vase, and then
the several nearby platforms. Head to the red canopy, then jump across to
a treasure chest containing a Mega-Ether. Drop down, and then look for an
entrance with a wooden pole.

Climb up the wooden pole to enter Aladdin's House, and locate the treasure
chest to release Dalmations 37, 38, & 39. Locate the trapped carpet nearby
and move the object out of the way.

Follow the carpet back to the Main Street, then enter the Alley and you'll
find Jasmine. Clear the Heartless, and then jump to the upper balcony. Now
open the treasure chest to obtain a Mega-Potion.

Use the nearby keyhole to unlock a door on the Main Street. Use the nearby
shutters to reach the other side of the alley, then take the upper balcony
back to Main Stret. Head back to the Plaza, and then exit to the Desert.
Talk to Carpet to be taken to Aladdin. You will then need to clear out all
the Heartless before you can rescue Aladdin.

Upon returning to Agrabah you will encounter a new Heartless that is a bit
similiar Large Body. The main entrance to Main Street is blocked, so you
will need to enter through the Alley. Use the shutters once again to reach
entrance to Main Street, and then enter Aladdin's House.

Following the scene, exit Aladdin's House, and then jump to the red canopy.
Jump across, and then enter the Bazaar. Use the stack of crates to reach a
balcony above, then cross the Bazaar using the shutters to reach a balcony
on the other side. Open the nearby treasure chest to obtain a Shell-G, and
then use the stack of crates to reach th balcony above.

Jump across to the ledge on the other side and open the treasure chest for
a Fira Ring. Unlock the door on Main Street using the nearby keyhole, and
then jump down to the balcony below. Head back to Main Street, then return
to Aladdin's House (Upper Level).

Jump across to the yellow canopy to the Palace Gates. Jump down to Jafar
to initiate a cutscene.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Pot Centipede |
| |
| HP: 600 |
| EXP: 250 ITEM: Ray of Light |
| |
| |
| Here you will be dealing with several Pot Spiders. You won't |
| need to worry about Jasmine, as she eventually disappears no |
| matter how hard you try to save her. Once detached don't let |
| the Pot Spiders get too close to the Pot Centipede. This can |
| make the Pot Centipede re-attach itself. |
| |
| After the Pot Spiders have all been detached, Start attacking |
| the Pot Centipede until it has been eliminated. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Head back to the upper level of the Palace Gates and jump to the wooden
support. You'll find a treasure chest on the upper ledge, on the other
side of this area that contains a Protera Chain. Exit the Palace Gates
and return to the Desert.
_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cave of Wonders |
| |
| HP: 380 |
| EXP: 400 ITEM: N/A
|
| |
| |
| First, the Cave of Wonders will emit lasers from it's eyes. It |
| can either be reflected, or simply avoided. To attack the Cave |
| of Wonders, you need to climb up it's side, and then strike it |
| |
| You do not want to be down where Donald and Goofy are, as the |
| Cave of Wonders will be exhaling fire quite a bit. If you do |
| not find it easy to climb up the side of the Cave of Wonders, |
| then wait until it dives it's head down into the ground. Once |
| this happens, climb up the back of it's head. |
| |
| Should you run low on health, you can kill some of the nearby |
| Heartless for some HP Balls. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Agrabah - Cave of Wonders

This is where the Heartless get much more annoying. You'll be inside the
Cave of Wonders upon entering through it's mouth, however, the Heartless
seem to occupy this space as well. They will do their best to make you
fall into the Relic Chamber below. Use melee attacks when they are not
too close to the ledge, then use magic when they try to steer your down
into the Relic Chamber below

Jump up on to the ledge and open the treasure chest and you will receive
a Mega-Ether. In the next room, continue down the corridor. Here you can
find a barrel located just before the wall totems.

Jump on top of this barrel, and then to the platform above. Here you can
obtain an Elxir from the nearby treasure chest. Jump down to reach the
lower platform in the distance. Follow this platform to the other side,
then locate the treasure chest in the dark alcove to the left. Open the
treasure chest to obtain a Mythril Shard, then drop to the ground below.
Look for the two lit braziers and continue down the stairs to the Silent
Chamber.

There are several directions you can travel from the Silent Chamber. Start
down the stairs to the left, and enter the Hidden Room. There is a pillar
within this chamber you can either break using fire magic, or jump towards
it and slash it with the keyblade.

Head back to the Silent Chamber, then return up the stairs. Head into the
water, then enter into the Dark Chamber. Climb up to access the Save Point,
and then jump across to the nearby platform holding a treasure chest. You
will need to strike your keyblade while in the air to gain an extra boost
from you jump, or you will not reach the ledge. You will find a Torn Page
in the tresure chest used for 100 Acre Wood.

Before leaving the Dark Chamber, access the Save Point, and then switch to
Aladdin. There is one more treasure chest in this area, but that too will
be temporarily unreachable. Continue into the Relic Chamber to find a few
more treasure chests. Once containing a Thundara Ring can be reached very
easily, the other chest can be accessed by using the same strategy as you
used back in the Dark Chamber. Open this chest to obtain a Mythril.

Jump back into the water and proceed to the stairs that leads back to the
entrance. Use Aladdin to call Abu, which will open an alternate entrance
to the Dark Chamber. Jump across to the treasure chest holding a Dispel-G.
Swim up the waterfall to the second part of the Dark Chamber. Call on Abu
to lower the platform behind you. Open the chest to find a Protega Chain.

Continue throught he next toom, and then look to your right. You will see
a waterfall leading to another part of the Silent Chamber. Now touch the
statue to open a door in the Silent Chamber. You'll be able to acces this
at a later point in the game. Return to the Hall and enter the Bottomless
Pit.

Continue through the next room, and then up the waterfall leading into a
different part of the Silent Chamber. Touch the statue to open a door in
the Silent Chamber. Return to the Hall, then enter the Bottomless Hall
on your right. Use the wall totem to reach the upper platform. You will
see a nearby treasure chest containing a Cottage. Make sure the area is
clear of Heartless before attempting this next part.

From the upper platform, lift the barrel, then throw it down to the area
below. This barrel needs to be near the edge of the pit that leads down
to the Silent Chamber. Jump on top of the barrel, and then jump over to
the pillar holding the treasure chest. Open the treasure chest to obtain
an Elixir.

Return to the surface on the other side, then follow the corridor until
you reach the Treasure Room. Approach the statue to call Abu. You must
still have Aladdin in your party to do this. You will be thrown on top
of the gold pile holding a treasure chest that contains a Mythril Shard.
Use the nearby stone ledges to reach another treasure chest containing
a Shell-G, and then jump back down to the surface below.

On the opposite side of the statue is another which can be accessed by


calling Abu. This will send you on top of a second gold pile holing a
treasure chest that contains Dalmations 52, 53, & 54.

Stand in front of the stone fireplace and jump to the ledge above. Here
you will find a treasure chest containing a Defense Up. Head back down
to the surface below, and then continue into the Lamp Chamber to start
a battle.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Jafar |
| |
| HP: 500 |
| EXP: 600 ITEM: N/A
|
| |
| |
| Keep your focus on Jafar, because Genie is invincible, and can |
| attack when you get too close. Listen to Jafar closely, while |
| also keeping out from the central area, because it is going to |
| be a death trap throughout the battle. |
| |
| Follow Jafar to whatever platform he is on, and attack until he |
| begins to hover in the air. At this point you will need to wait |
| until Jafar lands on another platform before striking again. If |
| Genie gets too close, he will attack. However, Genie also drops |
| several HP Balls upon doing this. |
| |
| When you see a sparkle of blue light emit from Jafar's staff, |
| it's time to back off, as Jafar sends out a shockwave that is |
| pretty powerful. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Whew! The battle is finally over, the keyhole as been locked, and Agrabah
is once again safe from Jafar's evil reign of terror. After speaking to
Jasmine, Sora seals the keyhole, keeping the Heartless frome devouring it.
After the cutscene...

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Genie Jafar |
| |
| HP: 750 |
| EXP: 730 ITEM: N/A
|
| |
| |
| Oops! Did I say the battle was over? I meant it's just getting |
| started. You'll need to jump down into the pit to fight Genie |
| Jafar. However, Jafar is invincible in this battle, so you are |
| unable to directly deal damage to him. |
| |
| Jafar's attacks HURT! Avoid the large boulders that he throws |
| in your direction, as well as the impact from his fist should |
| you get too close to Jafar. Do not worry about the lava below, |
| as the magical fields surrounding this area prevent you from |
| falling into it. Cast Aero on yourself, then start attacking |
| Jafar's lamp. You'll see Iago carrying it around. Once you've |
| weakened the lamp enough, you can return Genie Jafar into the |
| lamp. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Similar to the movie, and all the games that went with it, you must now
escape from the Cave of Wonders. It's quite simple, just avoid all the
falling debris. The carpet will do most of the work, you will just need
to steer clear of the several obstacles.

Agrabah - Aladdin's House

Back in Aladdin's House, you will receive the Tree Wishes Keyblade, and the
use of the Green Trinity. Look in the nearby treasure chest for a
Megalixir,
and then return to the Gummi Ship.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

Back in Traverse Town, return to the Accessory Shop, and then use the Green
Trinity to access the Synthesis Shop. Head up the Synthesis Shop, and then
open the two treasure chests to obtain a Mythril Shard, and Dalmations 7,
8,
& 9. For more information on Item Synthesis, visit the Synthesis Section.

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O

Head to the tall, curious tree buzzing with bees. You will then encounter
Piglet. Work your way clockwise around the tree, because Piglet will hide
if he sees you coming towrads him.

Following the cutscene, the next mini-game will begin. You will need keep
the bees away from Pooh while he makes his way up the Honey Tree. Use the
Rush command to quickly get to Pooh and swat the bees away from Pooh with
your keyblade.

Use the Rush command to quickly get to Pooh and swat the bees away if you
feel that you cannot get to him in time. You'll receive a Naturespawn for
your efforts. Head back to the Fairy Godmother to turn this into Bambi.

Once you have finished what you need to do in Traverse Tower, return back
to the Gummi Ship.

O - = - = - = - = - = - = - = - = - = - = - = O
M O N S T R O
O - = - = - = - = - = - = - = - = - = - = - = O

Your next destination is Monstro. This should be to the left of Agrabah. It


should come flying by your ship and swallow you whole. Once inside, head in
a bit deeper to initiate a cutscene. Almost every treasure chest within the
area will be currently unreachable. You'll be able to access them after you
obtain the High Jump ability.

Enter through the passage into Chamber 1 to initiate a cutscene. Proceed to


Chamber 3, and then open the treasure chest to obtain a Mega-Ether. Proceed
back to Chamber 1. Jump up to the surface above, and then enter Chamber 2.

First, you need to be careful not to fall down to the area below. Before we
enter into Chamber 5, you can jump across to the ledge in the distance, and
then to a second nearby ledge holding a treasure chest. Open thest chest to
obtain a Megalixir.

Use the nearby barrels to reach the surface you just came from. Proceed to
Chamber 5, then Chamber 6. Use the nearby barrel to throw against the wall
on the surface above. Jump on the barrel to reach the ledge above.

Here you will find a treasure chest that contains a Torn page. Continue to
the bottom of this chamber to find a treasure chest. Open up the treasure
chest to find a Dispel-G. Enter into Chamber 5 to find two more chest that
contain a Dispel-G and Mega-Ether.

Further up are two more treasure chests. Obtain a Mythril from the one on
the ledge, while the other on top of the barrel contains Dalmations 79,
80, & 81. You will need to use a barrel to reach both the treasure chests.
Enter Chamber 4, and then enter into the Bowels.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Parasite Cage |
| |
| HP: 450 |
| EXP: 500 ITEM: N/A
|
| |
| |
| You'll be getting some help from Riku for this battle. It's a |
| very easy battle, just keep attacking, and watch out for when |
| the Parasite Cage swings it's arms. You'll need to attack the |
| Parasite Cage from the front, as you will not deal any damage |
| attacking from behind. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Defeating the Parasite Cage will lower the water level significantly. Open
the treasure chest on Geppetto's vessel to obtain the High Jump ability.
We have a few treasure chests we can collect now.

Head to the front of Monstro's mouth, and then to a platform on the left.
It should be at water level, marked with a Blue Trinity. Turn so you are
facing the central wooden pillar, then jump up on to the nearby support
Jump up on to the one directly above you, then turn around. Here you'll
find find another reachable support nearby. Jump to the top of the tower
and open the treasure chest to obtain a Watergleam Summon Gem. Jump back
down into the water, then return to Geppetto's ship.

Near the stairs on the side of the ship is another platform. Use this to
to reach a series of platforms that will take you to a treasure chest.
Open it to release Dalmations 73, 74, & 75, then turn to the left. Jump
to the central support, and then turn counter-clockwise to see a series
of ledges against the wall. Continue up the series of ledges to find a
treasure chest containing a Cottage, and then head back onto Geppetto's
Ship.

On the bow of the ship is a plank. Step on to the plank, turn clockwise,
and then jump over to board by the nearby tower. Turn counter-clockwise
so you are facing towards Monstro's mouth, then look for a ledge that's
sticking out of the wall. It's somewhat easy to miss.

Jump onto the ledge, then to the top of this tower to find a chest that
contains a Tornado-G. Before proceeding to the boss battle ahead, enter
Chamber 3 either through Chamber 1 ir Chamber 6. Once the area has been
cleared of Heartless, find a treasure chest that contains Dalmations 55,
56, & 57. Head to the platform on the other side, and then High Jump to
the ledge above the entrance to Chamber 2.

Inside, open the treasure chest that contains Dalmations 76, 77, & 78.
Return to Monstro's Mouth.

Directly above where you entered the mouth is an entrance to the Throat.
It's above the entrance to Chamber 1. Jump from ledge to ledge to reach
the top. The Heartless seem to make that impossible, but you can simply
avoid them.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Parasite Cage |
| |
| HP: 900 |
| EXP: 1000 ITEM: N/A
|
| |
| |
| Round two against the Parasite Cage, only this time, Riku will |
| not be helping you. As before, stay away from it's arms, and |
| stay off the acid, otherwise you will lose your health rapidly. |
| |
| When you hit the Parasite Cage enough times, it's mouth open to |
| reveal a dark orb. Attack the dark orb for HP Balls. |
| |
| The Parasite Cage has one new attack which can be hard to avoid |
| in a cramped space. It will breathe corrosive acid over your |
| entire party, so you will need to heal, or quickly jump to the |
| side. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Return to Traverse Town before doing anything else, as you now have a Torn
Page, and a new Summon Gem (Dumbo). You can also speak to Merlin for a new
Keyblade (Spellbinder).

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O

This time you are heading to the broad expanse of vegetable fields. After
you have control of Sora, head towards Rabbit's house. You can't get in
through the front entrance, so go around to the back. Return to the front
entrance, then enter Rabbit's house. Once inside, locate the jar of honey
hiding in the ceiling.

Examine it to get Rabbit's attention, then head around the back of Rabbit's
house and attempt to exit back to the Map. Piglet will come running out in
a panic, saying that Pooh is in trouble.

You'll now be back inside Rabbit's house. Exit outside, then talk the Pooh.
Now get ready to have some fun with T-I-Double-Guh-RR! Just watch Tigger's
shadow, and follow it so he bounces off of Sora, rather than the carrots.

If Tigger hits a certain carrot twice, then it won't be rescuable. Keep in


mind of the Rush Command. Return to Rabbit's house once you have finished
at the carrot patch. You're done this part of the 100 Acre Wood. Return to
Traverse Town, and then to the Gummi Ship.

O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O

Returning to the Olympus Coliseum gives you access to the Pegasus Cup. You
will have nine rounds to complete in the Pegasus Cup.

O - = - = - = - = - = - = - = - = - = - = - = O
P E G A S U S C U P
O - = - = - = - = - = - = - = - = - = - = - = O

= Round 1: Ghost Bandit = Round 6: Toadstool

(2) Search Ghost (3) Black Fungi


(3) Air Soldier
(1) Bandit

= Round 2: Marauders = Round 7: Pots & Barrels

(2) Bandit (5) Pot Spider


(4) Shadow (5) Barrel Spider
= Round 3: Sluggers = Round 8: Giant Impact

(1) Fat Bandit (3) Fat Bandit


(1) Barrel Spider (2) Large Body
(1) Pot Spider
(2) Large Body

= Round 4: Pots & Bolts = Round 9: Leon & Yuffie

(2) Green Requiem (1) Leon


(5) Pot Spider (1) Yuffie
(3) Yellow Opera

= Round 5: The Big Combo

(2) Fat Bandit


(4) Search Ghost

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Leon / Yuffie |
| |
| HP: 600 / 300 |
| EXP: 300 / 300 ITEM: N/A
|
| |
| |
| You will want to focus on Yuffie before Leon. She will only a |
| ranged attack that will pummel you out of the competition. She |
| will attack from a distance, so dodge roll up close to Yuffie, |
| then attack. You will either knock her pretty far back, or she |
| will jump pretty far back. |
| |
| Leon just moves towards you, swinging his sword for no reason. |
| When you see his hand light up, back out of the way. When he |
| runs towards you, move to your right or left. |
| |
| After you have managed to weaken Leon and Yuffie past a certain |
| point, they will power themselves up. This will increase their |
| attack power, making incoming hits much more powerful, so cast |
| Aero. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

O - = - = - = - = - = - = - = - = - = - = - = O
A T L A N T I C A
O - = - = - = - = - = - = - = - = - = - = - = O
Our next stop is Atlantica. To get here, head to the east of Agrabah. You
will immediately thrown into a swarm of Heartless, but first, a tutorial
on swimming. Follow Flounder around the area. Read through the on-screen
instructions as your guide.

Hit the large clam to free Sebastian and Flounder, and then exit out of
this area to the Undersea Valley. Locate a red clam in this area and cast
Fire on it to mind a Mythril Shard. It's amazing that your Thunder & Fire
spells actually work in Atlantica.

Enter the cave behind the red clam to find a white clam containing a Mega-
Ether. Exit the cave, then descend to the bottom of the Undersea Valley.
Locate a white clam down here, then open it to obtain a Mega-Potion. You
can find a well-hidden cave behind you with a white clam that contains a
Mythril. Locate a white clam at the top of the Undersea Valley where you
can find a white clam containing an Elixir.

Ascend back up to the top of the Undersea Valley and follow the tridents
as they lead you towards the Palace.

Just past the trident pointing downwards is a white clam that contains a
Cottage. Turn around to the trident pointing downwards, and then descend
into the chasm. Continue into the Calm Depth, then enter the currennt.
Once in the current, make a hard right, but be careful not to enter into
the large swirling current within this area.

Enter the Undersea Cave, then enter a small alcove to find a white clam.
Open it to obtain a Cottage, then ascend to the Undersea Gorge. Follow
the tridents to a cave leading into Triton's Palace.

Locate a white clam just beneath this cave containing a Mega-Ether. You
will find a boulder to the right leading to Ariel's Grotto. Just keep it
in mind, as you will be returning here shortly.

Left of the Undersea Gorge, facing Triton's Palace is a white clam. Open
it to obtain a Cottage. You can find a second white clam to the right of
the Undersea Gorge, on the opposite side of the second white clam. Open
this clam to obtain a Mega-Either. You'll also find a blue clam, located
in the chasm below. Cast Blizzard on it to obtain a Mythril Shard. Enter
into Triton's Palace.

You'll find two more clams in this area before entering Triton's Throne.
There's a yellow clam on the right side of the palace entrance. You'll
need to cast Thunder on it to open it. Inside this clam is a Mega-Ether.
The other is somewhat hidden on the left side near the palace entrance.
This one contains an Elixir.

Continue to Triton's Throne to initiate a cutscene. Following the scene,


you will be back at the palace entrance. Return to Ariel's Grotto in
the Undersea Gorge. You'll find a few treasure chests in Ariel's Grotto,
only three of which can be opened. One contains a Torn Page, the second
contains a Mega-Potion, and the third contains a Cottage.

Return to the Undersea Gorge to initiate a cutscene. You'll se a dolphin


swimming around the Undersea Gorge, but to access the Calm Depths, you
must clear all Heartless between the Undersea Gorge and the Calm Depths.
Once you have done this, search for the dolphin in the Undersea Valley.
This will take you through the Calm Depth to the Sunken Ship.

Head to the left to reach a small ship with a hole in the bottom. Inside
is a treasure chest containing an Elixir. There's another sunken boat to
the right with a treasure chest directly behidn it. This one contains a
Mythril Shard. Continue towards the large sunken ship. This initiates a
cutscene.

Once inside the sunken ship, approach the treasure chest, but turn down
the volume on your TV first, because if it's loud, this next part will
make you jump out of your skin.

Open the treasure chest to receive the Crystal Trident, but watch out for
the shark. On the other end of the ship is a passage leading down below.
Here you will find a white clam that contains a Mythril. Exit the sunken
ship to encounter the Shark.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Shark |
| |
| HP: 150 |
| EXP: 100 ITEM: N/A
|
| |
| |
| This shark is pretty quick, and will come at you out of nowhere. |
| Cast Aero on yourself for some extra protection, and then start |
| attacking it with everything you've got. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Return to Ariel's Grotto, and then approach the trident symbol on the wall
to initiate a cutscene. Your next destination is Triton's Palace. First,
head to the Undersea Garden to find a Mega-Potion in the Undersea Garden.
You'll find the Undersea Garden within the Undersea Gorge.

From the Undersea Gorge, head back to Triton's Palace to start a cutscene.
Enter Triton's Throne to initiate a cutscene, then return to the Sunken
Ship. Remember, you will need to clear out all the Heartless to reach the
Sunken Ship once again.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | MINI-BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Shark |
| |
| HP: 150 |
| EXP: 100 ITEM: N/A
|
| |
| |
| This shark is pretty quick, and will come at you out of nowhere. |
| Cast Aero on yourself for some extra protection, and then start |
| attacking it with everything you've got. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Near the Calm Depths entrance is a small wrecked boat. Behind it, you will
find a switch that only Sebastian can reach this, and you can only do this
once Ursula has Triton's trident. This will open a chamber to your right,
leading to the Den of Tides. Proceed to the right to enter the Cavern Nook.
In here you will find two white clams. One holds a Save Point, the second
holds a Mega-Ether

Return to the previous area and follow the corridor until the path begins
to split. Follow the corridor to the right to reach the Tidal Abyss. This
will take you into Ursula's Lair.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ursula |
| |
| HP: 450 |
| EXP: 1000 ITEM: N/A
|
| |
| |
| Ursula requires a bit of strategy, and at no point during this |
| battle should you be anywhere near Ursula unless she is stunned. |
| When you come too close to Ursula, she'll start spinning around |
| the room in circles. This can deal quite a bit of damage. |
| |
| If you run out of mana, you can use Jetsam and Flotsam, because |
| you will gradually resotre your mana by attacking them, Jetsam |
| and Flotsam have very little health, and are only incapacitated |
| for a short amount of time. |
| |
| Your task is to pay close attention to the cauldron, located in |
| the center of this room. When the cauldron glows blue, you need |
| to cast Fire. If it glows red, you need to cast Blizzard. |
| |
| You must do this three times to make the cauldron explode. This |
| will deal massive damage to Ursula, and temporarily stun her. |
| This will be your cue to attack. Rinse and repear until she has |
| been defeated. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
You now have the Mermaid Kick ability to use aginst strong currents. Go to
the Calm Depths, and swim against the current. Enter through the cave on
the right to enter the Ocean. Here you will encounter Ursula one more time.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ursula |
| |
| HP: 900 |
| EXP: 1500 ITEM: N/A
|
| |
| |
| Ursula has several new attacks. Fortunately, this time she will |
| be vulnerable throughout the entire fight. They key to winning |
| this battle is to listen to Ursula's voice. You will also need |
| to keep an eye on the streaks of light forming above you. When |
| you see one, you can either take the damage or move out of the |
| way. Here are Ursula's commands. |
| |
| "Get ready for this!" |
| Ursula blows bubbles at you. |
| |
| "You dare to strike me!?", or "Insolent fools!" |
| Ursula exhales a large bright beam of energy. |
| |
| "Time to each you some respect!", or "This won't be pretty!" |
| An enormous circle of lightning forming around Ursula. |
| |
| Any of these attacks can be dangerous, so you will either need |
| to avoid them, or cast Aero and continue attacking Ursula. The |
| good news is that once Ursula uses a strong attack, she will |
| need a moment to catch her breath, giving you a good moment to |
| attack. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Speak with King Triton at Triton's Palace, and then head to Ariel's Grotto
to examine the crystal trident slot. Head back to Traverse Town and enter
the 100 Acre Wood.

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O

Head to the swing that hand from a stout tree to find Piglet and Pooh. You
will need to jump into the water to find Eeyore. Next, target Pooh, then
move towards the swing at the top of the tree. This will thens start the
mini-game.
Owl will guide you through the on-screen instructions. You will basically
need to push Pooh far enough so he lands in the appropriate spot. Watch
Owl, and only push Pooh when he flaps his wings. This mini-game will be
over once you land next to Eeyore.

Return to Traverse Town, and then back to your Gummi Ship. It's now time
to visit the next world.

O - = - = - = - = - = - = - = - = - = - = - = O
N E V E R L A N D
O - = - = - = - = - = - = - = - = - = - = - = O

You will be greeted by several Heartless upon exiting the prison cell. You
will also meet Soria's replica. We'll call him Shadow Sora. Climb up the
ladder, and then enter the room on the right. Next, climb down the to the
freezer to find a ladder on the other side. This brings you to the Galley.

Open the treasure chest in the corner to receive a Dispel-G. Head over to
the back wall, then through the left grate above. This will take you to a
small corridor. Enter the first door on the left and use the Green Trinity
to access the ladder. Get ready to fight a difficult battle.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Shadow Sora |
| |
| HP: 750 |
| EXP: 2500 ITEM: Raven's Claw |
| |
| |
| This battle is extremely difficult regardless of your level, as |
| Shadow Sora can deal crippling damage. Make sure you cast Aero |
| and Cure abilities when needed. What makes the battle difficult |
| is that Shadow Sora will move around similar to a Shadow. |
| |
| This basically means that Shadow Sora will be invulnerable while |
| moving around underneath the floor. It will also bury itself in |
| the ground, then pop out directly beneath you. You'll need to be |
| quick, and dodge roll out of the way to evade the attack. |
| |
| You will definitely want to keep a lock on Shadow Sora. You will |
| also want to have Scan equipped as one of your abilities, as the |
| battle gets more complicating. |
| |
| When he's low on health, he will spawn duplicates of himself. It |
| means you will have three Shadow Soras to deal with. Only one is |
| real, the other two will disperse when you attack them. |
| |
| The two with the least amount of health can be avoided. Use your |
| R2 or L2 to target the real Shadow Sora. Attack it, and then the |
| others should disperse. If you hit Shadow Sora with a combo, he |
| will disappear, then re-appear behind you. You'll need to dodge |
| roll out of the way when this happens. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Open the treasure chest before leaving this room to find Dalmations 88, 89,
& 90. There's a door on the left side of this room leading to the Deck.
This is where you will fight several Heartless, then followed by Captain
Hook.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Captain Hook |
| |
| |
| HP: 3400 |
| EXP: 900 ITEM: N/A
|
| |
| |
| You can destroy the nearby battleships for HP Balls. Each time |
| you do this, a new battleship will emerge. Hook is a master at |
| swordplay, so you will want to cast Aero. |
| |
| Keep track of your health, as Hook has a nasty combo finish if |
| you run low on health. When you are low on health, fly up into |
| the air away from Hook, and heal. Try to stay behind Hook. You |
| can dodge roll up to him and attack to try and keep behind him. |
| |
| You're not safe in the air either, because if Hook can't reach |
| you, he will call the battleship to fire at you. Keep Aero on |
| and give him everything you've got. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Following the battle against Captain Hook, you will arrive in London. Head
around the corner and locate a treasure chest at the far end that contains
Dalmations 43, 44, & 45. You will need to fly down to the bottom where you
will find four clock on each side of the tower.

You can come back here at a later point to battle the Phantom. You'll find
more information on the Phantom in the Optional Bosses Section. Three of
these clocks should show as midnight, while the other will show as 11:45PM.
Head to this side of the clock tower, and then strike to minute hand until
it reaches midnight. This will reveal the keyhole to lock Neverland.

Access the Save Point to return to the Gummi Ship. Return to Captain Hook's
vessel via the Hold, exit the prison cell, and then fly to the top. You'll
find two treasure chests containing Dalmations 82, 83, & 84, and a Shell-G.
Return to the Gummi Ship and continue to Halloween Town.
O - = - = - = - = - = - = - = - = - = - = - = O
H A L L O W E E N T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

Before returning to Traverse Town to install the new Navi-G, we still have
one more world we need to explore.

You'll see several Heartless upon entering Halloween Town, but they won't
attack you. Enter into Guillotine Square, and then up the stairs on the
opposite side to initiate a cutscene. Proceed to the Lab Entryway on the
left side of the graveyard, and then continue into the lab to initiate a
cutscene.

Examine the bookcase on the left-hand side of the lab to find a Torn Page,
and then return to Guillotine Square. Enter Guillotine Gate, and then the
Graveyard. Clear out all the Heartless to find Zero and Sally. Sally will
then give you the Forget-Me-Not. Return to the lab and give the Forget-Me-
Not to Dr. Finkelstein.

Return back to Guillotine Square, and then enter the small graveyard. This
is the one between the larger graveyard and the Lab Entryway.

Ring the bell at the top of the stairs, then look underneath the stairs to
find a treasure chest containing Dalmations 67, 68, & 69. Return back to
the Graveyard where you found Zero and Sally. Proceed to the other side of
the Graveyard and examine the coffin to enter the Cemetery. Here you will
find the Mayor.

Watch the order in which the ghosts come out of the graves behind you, and
then examine the graves in that order. Afterwards, the large pumpkin will
explode, revealing a treasure chest. Open the treasure chest to receive a
Jack-in-the-Box. Return to Dr. Finkelstein.

You will find the exit back to the Graveyard through a large pumpkin tomb.
This takes you to Moonlight Hill. There is a nearby platform you need to
cast Fira on to return to the Graveyard. After returning to the lab, you
will need to head back to Moonlight Hill.

This time you will need to defeat all the Heartless in the area. Head over
to the base of the hill and examine one of the small graves on the left to
extend the hill. Continue to the bridge and clear the area of Heartless.

There's three treasure chests you can obtain in this area. The first under
the bridge contains a Dispel-G. The second is across the bridge and to the
right. This one contains a Defense Up. The third is on the right-hand side,
and contains Dalmations 40, 41, & 42. Continue to Oogie's Manor to start a
cutscene.

Avoid falling down to the area below. Though the Heartless seem to make it
happen quite a bit, just cast magic on them instead of jumping down to the
bottom and taking the bathtub back to the top.

Approach the front door and select 'Examine' to open it. Approach the lift,
then cast Fire to get it moving. Jump on to the lift, then to the upper
ledge. Work your way around the manor until you come to a path that leads
in two seperate directions.

The left path is a dead end, but there is a cage with a small opening just
large enough for you to enter. You need to jump on top of the roof behind
you to reach the inside of the cage. Obtain the Mega-Ether from the chest.
There should be another cage in front of you. You will need Glide to reach
it.

Jump from the roof, and then glide into the small opening on the cage. You
can obtain a Shell-G from the treasure chest. Return to the main path and
follow it to the tower at the top, where Lock, Shock, and Barrel await for
you.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Lock / Shock / Barrel |
| |
| |
| HP: 150 / 120 / 180 |
| EXP: N/A ITEM: N/A
|
| |
| |
| This battle is pathetically easy. One uses magic, and the other |
| two just use regular attacks. One will jump around the room, |
| another will spin around the room, while the third just stands |
| there almost motionless. You can defeat them in any order, it |
| doesn't matter. |
| |
| Defeating them in a certain order will yield a little more EXP, |
| but the amount awarded isn't worth it to get technical in this |
| battle. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Hit the level in this room with your keyblade. This will allow you access
to the Torture Chamber where Oogie Boogie is waiting. Follow the path to
the intersection outside, and then continue down the stairs. Drop down to
the entrance of Oogie's Manor. You'll find a platform to the left of the
main entrance. Jump on to this, and then turn around to see what looks a
little like an elevator. Examine this to reach the area below, and enter
the Torture Chamber on your left.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Oogie Bookie |
| |
| |
| HP: 450 |
| EXP: 2500 ITEM: Holy Circlet |
| |
| |
| Here is another technical battle. You will not be able to simply |
| attack Oogie Boogie. Watch out for the dice that Oogie throws to |
| the area below, as they will explode. Before you can do anything, |
| first defeat all the Heartless roaming around the chamber. After |
| this has been done, several of the switches will light up. |
| |
| You need to get a lock on Oogie and quickly set Sora in front of |
| him. Step on one of the switches to lock both Oogie and Sora in |
| place. Keep in mind, you must be beneath Oogie for this to work. |
| This will raise the platform, allowing you to temporarily attack |
| Oogie until he forced you back down to the bit below. |
| |
| If you miss, Oogie will counter-attack. He will also throw a set |
| of dice down into the pit below, setting off various traps. This |
| can be countered if you can hit all three back at Oogie. |
| |
| Oogie can also restore a partial amount of health. This depends |
| on the roll of the dice. |
| |
| The idea in this battle is to deal as much damage as you can in |
| the enclosed area when you raise the platforms. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Oogie Bookie |
| |
| |
| HP: 40 |
| EXP: 2500 ITEM: Holy Circlet |
| |
| |
| After the battle you will be faced to deal with several dark orbs |
| on Oogie Boogie and his manor. If you have the Glide ability, you |
| can simply jump, and then glide over to the platform on the other |
| side of the cliff. If you don't have the Glide ability, then jump |
| down the cliff to the surface below. Either way, let's start from |
| the bottom of Oogie's Manor. |
| |
| Locate a set of pumpkins. Right behind them is a staircase. This |
| can be used to reach the metal pipe twisted around the base of |
| Oogie Boogie. Jump on the top of the surface to the right, then |
| use the linen cloth on the left to reach the path above. You'll |
| find two dark orbs which can be destroyed. |
| |
| Destroy the one on the left, and then work towards the one on the |
| right. Ascend the path to the right to find another dark orb. The |
| path will begin to shake, so you'll need to be careful, otherwise |
| you will be starting back from the bottom. |
| |
| This path leads to a dead end, but turn around and look up to see |
| a path directly above you leading to another dark orb. After you |
| destroy this one, jump back down to the bottom of the manor. Head |
| a bit counter-clokwise around the manor. You should still see the |
| pumpkins where you originally started. |
| |
| Locate two more pumpkins near the river, then jump on to Oogie's |
| leg nearby. Jump on to the staircase to the right, and then use |
| the series of nearby ledge to reach a dark orb above you. Head to |
| the small room with the pink window, and then to the path on your |
| right. Destroy the dark orb nearby, and then locate a casket. The |
| casket should be on your right. Jump into the casket, and drop to |
| a dark orb below. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

Return to the Guillotine Gate, then back to the Gummi Ship. We've finished
all accessible worlds at the time being. Return to Halloween Tow and enter
Moonlight Hill. There is a small crypt that is shaped like a tree, next to
the platform leading back to the Graveyard. Inside are two treasure chests
containing Dalmations 64, 65, & 66. The other contains a Dispel-G.

To the right of the two large pumpkins on the wall in Guillotine Square is
a ledge that is unreachable, even with Sora's High Jump.

To the right, directly before the Lab Entryway, you will see another ledge.
Your back should be facing a gate. Jump on the ledge, and then use your
High Jump and Glide abilities to reach the ledge to your left. Once you've
managed to reach and hang from this ledge, you will need to use a jump and
hang routine, moving towards the left to the point where you're standing
on the corner of the ledge. Open the chest to obtain a Power Up.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

You will need to return to Traverse Town to speak to Cid. Since you have
locked every other world, there is nothing left to do for now except for
side-quests and mini-games. After speaking to Cid, you'll watch a pretty
cheesy cutscene.

Traverse Town - Third District

Once in the Third District, head to the Mystical house. Jump and Glide to
the chest behind the Mystical House, and then continue to the book inside
to enter the 100 Acre Wood.

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O
The next place to visit is labeled as a clearing crowded with three stumps.
In this area, Sora encounters Tigger and Roo. Follow the instructions seen
on screen, and then approach Tigger. Talk to Tigger to start the mini-game.
In this mini-game, you must watch where Tigger bounces, then copy each the
pattern exactly the same. If you fall off, you will need to start over.

Once you have done this correctly, speak to Tigger a second time. This one
gets a little confusing, so I'll exaplin what you need to do.

= Jump onto the stump in front of you.

= Jump onto the stump to your right.

= Jump onto the stump you initially started on.

= Jump onto the stump in front of you.

= Jump onto the stump to your left.

= Jump onto the stump next to Tigger.

Wait! Turn around.

= Jump onto the stump directly behind you.

Turn back towards Tigger.

= Jump onto the stump next to Tigger.

= Jump onto the cliff where Tigger is standing.

This will reset you back to the stump where you initially started. Speak
to Tigger once more to begin his last challenge. The last challenge kind
of speaks for itself. This time, the screen doesn't transition following
each of Tigger's jumps. Copy the same moves that Tigger made to complete
his challenge.

Next, speak to Roo to continue with his challenge. Here is how this works.
Roo will constantly be throwing apples in your direction. Your job is to
strike each apple with your keyblade to hit the large base in the center.
During this time, you must leave the stump that you're currently standing
on, otherwise you will have to start over.

Each apple that successfully hits the vase will award you two points. You
need to hit the vase with ten apples to complete the mini-game.

Before you finish, locate Pooh near a tree on the other end of the forest.
Locate a log behind him and slash it in the center with your keyblade. Do
this until it breaks, and then pick up the Mythril. Locate, then speak to
Tigger.

This isn't a challenge, but head over to the seesaw, and ask Tigger or Roo
to be your seesaw partner. Let's start with Tigger. He'll send you soaring
to a branch on the other side of the forest. What you are looking to do up
here is collect as many items within the trees as you can find.

The pink fruits hanging from the trees are rare nuts. Collect one of these,
and then make your way to two treasure chests. One is on top of the nearby
cliff, another is at the top of the tree where Pooh is standing. They both
contain Mythril Shards.

Thes another treasure chest inside the stump where the vase previously was.
Open it to obtain an AP Up. You're now finished in this area. Head back to
Traverse Town and return to the Gummi Ship.

O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O

Returning to the Olympus Coliseum gives you access to the Hercules Cup. You
will have nine rounds to complete in the Pegasus Cup.

O - = - = - = - = - = - = - = - = - = - = - = O
H E R C U L E S C U P
O - = - = - = - = - = - = - = - = - = - = - = O

= Round 1: Dusk Vanguard = Round 6: Cloud

(5) Gargyole (1) Cloud


(3) Shadow

= Round 2: Minions of Horror = Round 7: Dark Squadron

(4) Wight Knight (5) Wight Knight


(3) Barrel Spider (5) Gargoyle
(1) Air Pirate (2) Pirate
(2) Air Pirate

= Round 3: Buccaneers = Round 8: Flying Pirates

(1) Battleship (2) Battleship


(4) Pirates (1) Air Pirate
(2) Pirate

= Round 4: Stray Phantom = Round 9: Hercules

(4) Gargoyle (1) Hercules


(3) Wight Knight

= Round 5: Mad Truffle

(2) Rare Truffle


_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cloud |
| |
| |
| HP: 600 |
| EXP: 500 ITEM: Metal Chocobo |
| |
| |
| Cloud will charge quite a bit more than before, but only after |
| getting too close to him. He will still use his Braver as well, |
| but he isn't much harder than he was before. |
| |
| When he begins to charge at you several times, use your Guard |
| ability to interrupt it completely. You can also render Cloud |
| vulnerable momentarily by doing this. |
| |
| When he runs low on health, he will begin to hover in the air, |
| and strike you down several times. It's like a slower version |
| of his Omnislash ability. During this time, he is invincible. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Hercules |
| |
| |
| HP: 450 |
| EXP: 700 ITEM: Herc's Shield |
| |
| |
| Hercules has an incredible strong punch, and will be invincible |
| throughout most of the fight. Come on, it's Hercules, what were |
| you expecting? You will know when he is about to attack when he |
| shows off his strength, and then winds up his fist. |
| |
| Remember, you cannot attack him while the yellow aura is around |
| him. You will need to pick up a barrel and throw it at him. The |
| impact will leave him temporarily stunned. This will give you a |
| chance to attack. Here are some of the several attacks Herc can |
| use against you. |
| |
| First, Hercules jumps into the air and lands on the ground with |
| a powerful shockwave. Dodge roll out of the way, or jump in the |
| air to avoid this attack. |
| |
| "Try this on for size!" |
| Hercules creates a massive ball of energy that has a wide area |
| of effect. Quickly dodge roll out of the way to avoid it. |
| |
| Third, Hercules will spin around in circles several times. He |
| will then follow Sora until he stops spinning. After this, he |
| becomes disoriented, giving you a chance to attack. |
| |
| Finally, Hercules charges in several directions in an effort to |
| ram into you. Use dodge roll to evade this attack. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

Once you have beated all three competitions, a treasure chest in the lobby
opens revealing the Olympia Keyblade. You also learn the Yellow Trinity.
Access the Yellow Trinity in the Coliseum Lobby to lock Olympus Coliseum.

O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O

Entering Hollow Bastion will initiate a cutscene as usual. You will be able
to walk on the water ahead of you. Follow it beneath the platforms to reach
a treasure chest containing Dalmations 91, 92, & 93.

Head back to the Save Point, and then jump up to the platform on your left.
Continue along the series of platforms to an elevating platform. Ride this
to the top, then jump on to the larger, darker platform nearby. Locate the
bubble on your left, and jump into it to reach the surface under the water.

Locate a nearby treasure chest. You'll only have a short amount of time to
find it before you return to the surface above.

Return to the Save Point, then backtrack to the large platform above. Once
you are back on the larger platform, locate a series of platforms to the
right of the bubble. Follow these platforms to the fountain. This starts a
cutscene. Once it finishes, you are left with a mere wooden sword.

From this point foward, you will not be attacking any enemies. Instead, it
will be up to Beast to defeat the Heartless, while you will be focusing on
casting magic, and keeping Beast at sufficient health.

Before heading to the Castle Gates, there's some more treasure chests that
you can collect on the platforms behind you. Use your High Jump and Glide
abilities to reach them. Inside you will find a Megalixir, Dispel-G, and a
Blizzaga Ring. Return to the platform where you encountered Beast. Proceed
to Castle Gates.

The entrance to Hollow Bastion is currently locked, so you'll need to take


a path to the right. You'll eventually come to a crystal console. Activate
the one on the left, and then the one on the right to reach the base level.
Here you will see two bubble. One will take you into the waterway, and the
other will take you to the ledge above.

Let's start by taking the upper bubble to the ledge above. Next, jump onto
the pedestal, then to the platform above to find a treasure chest. Open it
to obtain a Mythril. Jump to the platform on the left, then open the chest
to obtain a Tornado-G. Examine the crystal console to the right. This will
release one of two nearby platforms.

Jump to the platform on the right, then use the balcony on the left. Cross
over to the ledge in the distance using the platform you just released.
Here you'll find another crystal console that you can release to bring out
another platform.

Cross back over to the balcony and enter teh Waterway on your left. Here's
where things start getting complicating. Locate the barred gate and select
'Call' to have Beast destroy the gate. Open the nearby treasure chest, and
then return outside.

Drop off the balcony and continue through the lower bubble to reach second
part of the Waterway. You'll start off near a Save Point. Call on Beast to
destroy the barred gate, and then head through the bubble to the next area.
Immediately on the left is a weakend wall.

Call on Beast to destroy the wall and gain access to the Dungeon. Here you
will find two treasure chests and a Blue Trinity. You'll find a Float-G in
each of the treasure chests. Return to the Waterway. Proceed around the
corner and find a blue switch on the left wall.

Release this switch to shift a nearby gate. Continue through the gate that
just opened and locate another switch. Press this switch and a gate behind
you should close. You will find another switch on the left wall at the end
of the corridor to the right. Press this switch, and then proceed down the
corridor to locate a switch on the ground. Press this switch to access the
bubble leading deeper into the Waterway.

Press the switch on the wall to access the elevator. Use this elevator and
proceed to the upper landing. Follow the corridor and you'll find one more
switch on the right wall. Return to the elevator and head back to the area
below. Continue through the bubble back to the previous room.

There's two switches on your left. One is directly in front of you. You'll
find the other at the end of the corridor on the left wall.

Release the switch at the end of the hall, and then the one behind you. It
will allow you to exit the Waterway. Return to the Save Point, and exit to
the base level of Hollow Bastion. You should now be outside.

Return to the Castle Gates, and then continue through the main entrance of
Hollow Bastion.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Riku |
| |
| |
| HP: 500 |
| EXP: 2000 ITEM: N/A |
| |
| |
| He is much tougher than he was on Destiny Islands. He's gained |
| a ton of fighting skill and experience. You will want to start |
| by casting Aero and Tinkerbell on yourself. |
| |
| Each attack Riky has can deal a critical amount of damage. He's |
| strong, and fast. They are srong, and fast. They staying behind |
| Riku, and strike at him with everything you've got. |
| |
| If you run low on health, Donald should back you up. Just don't |
| rely on him to deep your health sufficient. Focus on using your |
| dodge roll, and remember to Guard when you see an attack coming. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

Now comes one of the most difficult, and longest puzzles in the game. This
will take some time to complete, but I will help you out as best I can.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Khama: Volume VIII| |
O =-=-=-=-=-=-=-=-=-=-=-=- O

You will find this book on the floor to your left. Pick it
up, and place it in the bookcase behind you.

On your left is a column that you will find plenty of in the library. Turn
this column, and continue turning it until the treasure chest is in front
of you. Open the treasure chest to find an Elixir. Start up the staircase
to the second level. Here you will find two bookcases, as well as two more
columns that hold two treasure chests containing a Mega-Potion and Elixir.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Mava: Volume VI |
O =-=-=-=-=-=-=-=-=-=-=-=- O

On the bookcase next to the door on the second level. This


will be placed in the same bookcase where Mava: Volume III
is placed.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Theon: Volume VIII |
O =-=-=-=-=-=-=-=-=-=-=-=- O

This is next to the Save Point on the desk. Place it on to


the bookcase to the left of the door on the second level.

Placing Theon: Volume III on the bookcase will reveal a switch. This will
unlock the door on the second level. Head over to the chest on the left
side of the library and open it to receive a Dispel-G. Turn around to see
another column holding a treasure chest. Open the chest holding an AP Up.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Azal: Volume III |
O =-=-=-=-=-=-=-=-=-=-=-=- O

This is near the Save Point. You will find a Green Trinity
used to access Azal: Volume III at the top of the bookcase.
This will go to the bookcase near the entrance back on the
first floor.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Nahara: Volume V |
O =-=-=-=-=-=-=-=-=-=-=-=- O

This is past the column with a treasure chest that held an


Elxir. Place it on the bookcase behind the Save Point back
on the second level.

Once you have placed Nahara: Volume V on the bookcase, it reveals a second
bookcase.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Mava: Volume III |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Found in the bookcase behind another when you place Nahara:


Volume V in it's proper bookcase. Head downstairs and make
an immediate left. Continue to the end of the hall to find
a bookcase with two missing books. Put Mava: Volume III in
the bookcase.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Hafet: Volume IV |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Obtained on the table after placing Mava: Volume III & IV


in the rightful bookcase. Put it in the bookcase where you
received Mava: Volume III.

This opens a secret entrance to the Lift Stop. Examine the crystal console
to be taken to a small, magically sealed chamber. There's a treasure chest
on a floating platform above you containing an Ultima-G. You can bring the
platform down by casting Gravity. Use the crystal console to return to the
area below. Continue back to the library, and enter the door on the second
level of the library. You now need to complete a series of tests.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Test 1: Power |
O =-=-=-=-=-=-=-=-=-=-=-=- O

The first statue requires you to break both vases on the


side of the statue with your keyblade.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Test 2: Light |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Throughout the area are several candles that come in sets


of two, all on the wall to the right. Light each of these
candles by casting Fire.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Test 3: Trinity |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Locate a Red Trinity on the left side of the corridor. It


requires Donald and Goofy, so you if you Beast, head back
to a Save Point and switch for Donald or Goofy.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Test 4: Strength |
O =-=-=-=-=-=-=-=-=-=-=-=- O

There is a statue past the Red Trinity that you will need
to move out of the way. Move towards it to push it out of
the way.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Test 5: Magic |
O =-=-=-=-=-=-=-=-=-=-=-=- O

This is a stone on the left side of the corridor that is


etched with a Thunderbolt. Cast Thunder on this to power
the platform in the center.

Continue to the central platform to obtain the Emblem Piece. You will find
another Emblem Piece in the center of the room below. Examine the fountain
for another Emblem Piece. The final Emblem Piece is up the stairs, then to
the right.

Proceed through the central door and to the Lift Stop. Use the red crystal
console on the left side of the Lift Stop, then exit to the Castle Gates.
Once outside, locate the nearby red crystal console. Continue to the right,
then jump and glide to reach a platform on the right.

Above you is a treasure chest on a floating platform. Use Gravity to lower


the platform, and open it to obtain Dalmations 94, 95, & 96. Return to the
platfrom you were previously on, and then examine the blue crystal console.
This will transport you to a large, magically sealed platform.
Defeat the Heartless until the lift stops, then examine, then examine the
red crystal console on the center of the lift. Once on the other side of
the Great Crest, continue up the stairs to a treasure chest containing a
Dispel-G. Enter the Lift Stop, and use the blue crystal console to reach
the upper level.

Exit the Great Crest, then open the treasure chest to your left that holds
an Orichalcum. Access the blue crystal console on the other side to reach
the High Tower. Welcome to the next puzzle of Hollow Bastion.

First, you can find a treasure chest on the floating platform to the left.
Use Gravity to bring the treasure chest down to the ground, and then open
it to obtain a Thundaga Ring.

Examine the red crystal console, and then enter the Lift Stop. Exit out of
the Lift Stop through the High Tower entrance on the other side, and then
access the red crystal console to lower the second platform.

Locate a treasure chest on a floating platform behind you and cast Gravity
to bring it down to the ground. Open the treasure chest to find Dalmations
97, 98, & 99.

Use the two platforms to reach the second level of the High Tower. Locate
a nearby crystal console to gain access to the third level of the High
Tower. Access the crystal console, and then open the treasure chest for a
Megalixir. Return to the second level and enter the Lift Stop. Proceed
down the hall to the Castle Chapel. Inside you will encounter Maleficent.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Maleficent (Phase One) |
| |
| |
| HP: 900 |
| EXP: 6000 ITEM: N/A |
| |
| |
| You will first need to target Maleficent's platform. Though she |
| can be reach by jumping on top of the platform, this battle can |
| be much easier by disabling Maleficent's platform before trying |
| to attack her. |
| |
| Similar to Ursula, you will need to listen to Maleficent, as it |
| will signify what attack she will be making next. |
| |
| "Come out!" |
| Maleficent calls on the Heartless to attack. They can simply be |
| attacked for MP Balls / Munny. |
| |
| "Meteors of heaven, unleash thy fury!" |
| Maleficent will cast several meteors into the Castle Chapel. It |
| will easily strike you down, so cast Aero, and keep your health |
| sufficient. |
| |
| Her third attack will deliver a lightning bolt that will circle |
| around the room. This can easily be avoided. There are two ways |
| you can go with this battle. |
| |
| First, you can jump up to Maleficent's platform, and attack her |
| while Donald and Goofy take care of the Heartless. However, she |
| will throw you off her platform quite a bit. Your second option |
| is to attack Maleficent's platform until you strike it down. At |
| this point, attack Maleficent as much as you can before it once |
| again rises up into the air. |
| |
| Either way you do this, you should cast Aero and Tinkerbell, as |
| you might find yourself in some serious situations throughout |
| this battle. Once you have defeated Maleficent, she will escape |
| through a dark portal. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

Continune through the dark portal that Maleficent entered through to start
Phase 2.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Dragon Maleficent (Phase Two) |
| |
| |
| HP: 900 |
| EXP: 6000 ITEM: N/A |
| |
| |
| Immediately cast Tinkerbell and Aero on Sora, as Maleficent is |
| much tougher this time around. Attack Maleficent, and don't |
| stop. You'll have no problems keeping your mana up, as you will |
| regain a significant amount of mana each time you attack her. |
| |
| You will need to jump and attack for this battle, as you're too |
| low on the ground for the keyblade to reach Maleficent. However, |
| staying in one spot, or getting too close to Maleficent is not |
| a good idea either. She will constantly breathe fire, or stomp |
| her feet when you get too close. |
| |
| This doesn't mean you can just back away from Maleficent either, |
| as Maleficent might thrust herself into the air. When she does |
| this, you will need to jump before she lands to avoid the shock- |
| wave. If you would rather play this battle safe, there's a few |
| places you can stand where you cannot get struck directly from |
| Maleficent. |
| |
| This doesn't mean that you are completely safe, because there's |
| still several flames that can strike you. You'll either need to |
| avoid or reflect these. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

It's almost a shame to write a Game Guide here, as you're about to witness
one of the best cutscenes in Kingdom Hearts. After defeating Maleficent,
continue back through the dark portal, then back into the Castle Chapel to
access the Lift Stop in front of the Save Point.

Enter into the Grand Hall, and then enter through the door in front of you.
Continue up the stairs to Riku.

WARNING: DEFEATING RIKU SIGNIFICANTLY INCREASES THE DIFFICULTY THROUGHOUT


KINGDOM HEARTS.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Riku |
| |
| |
| HP: 900 |
| EXP: 8500 ITEM: N/A |
| |
| |
| This is most likely the most difficult battle that you have had |
| to do so far in Kingdom Hearts. Riku is incredibly powerful and |
| extremely difficult. Furthermore, you are fighting him alone in |
| this battle. |
| |
| You will not be able to Summon. You won't have Donald for Heals. |
| You won't have Goofy to deliver his powerful attacks (Pfft). |
| |
| Riku will jump in the air frequently throughout the battle, and |
| then land on the ground to deliver a powerful shockwave. It's |
| almost impossible to avoid unless you are dead on. Keep a lock |
| on Riku at all times for the duration of this battle. The best |
| way to avoid Riku's attacks would be to either dodge roll out |
| of the way, or Guard with your keyblade. Once you have beaten |
| Riku past a certain point, the screen will dark, and Riku will |
| begin to glow. |
| |
| This is most likely where you are going to have quite a lot of |
| problems, and I'll be receiving the most e-mails. |
| |
| Here is the best information that I can give you. Once Riku has |
| begun this attack, cast Aero and heal yourself before he starts |
| charging around. When he starts charging around, jump up in the |
| air and glide around the area until he stops. |
| |
| If this doesn't work, cast Aero and start using dodge roll once |
| Riku is charging. Another attack Riku will make is a spinning |
| blade of darkness. You can either dodge roll out of the way or |
| use Guard. |
| |
| Either way you look at this, keep Aero up at all times, and do |
| not run below 40% HP. If you rush this battle, you will die. |
| The good news about this battle is that you can farm some Tech |
| Points off of Riku. Simply stand in front of him, wait for his |
| attack, and Guard it. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

You will learn the Ragnarok ability for defeating Riku. Once you appear as
a
Heartless back in the Grand Hall, return to the Lift Stop, and then head
out
to the Castle Chapel. Continue into the Lift Stop, then to the High Tower.

The crystal console will not respond to you as a Heartless, you will need
to
jump off the ledge to the Great Crest. From here, jump off the ledge to the
Castle Gates. Head down the path to the Lift Stop. Proceed into the
Entrance
Hall to find Kairi, Donald, and Goofy.

Approach them near the found below to initiate a cutscene. You'll return to
Traverse Town in a moment.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

Back in Traverse Town, return to the First District and speak to Cid. Take
the alley behind the Item Shop into the Second District. Don't forget to
speak to the Fairy Godmother to change your Fireglow Summon Gem into Mushu.
This will be your final Summon Gem, so you will receive a Lord Fortune for
Donald.

Traverse Town - Second District

Continue through the alley into the sewers where Leon goes to train. Once
in the Secret Waterway, head to the mural on the left to receive a Navi-
Gummi. Turn around and head towards the entrance of the Secret Waterway
to initiate a cutscene.

Traverse Town - First District

Speak to Cid by the Synthesis Shop. Continue to the World Exit, then head
to the Olympus Coliseum. You need to access it through Normal Drive, not
Warp Drive. You will pass a Warp Hole leading the Hollow Bastion. This is
the only way to reach Hollow Bastion at the present time.

O - = - = - = - = - = - = - = - = - = - = - = O
H O L L O W B A S T I O N
O - = - = - = - = - = - = - = - = - = - = - = O

You will be using the exact same route to get back to the Grand Hall. The
only thing that has changed is the difficulty of the Heartless. If you're
lost, scroll up to the section on Hollow Bastion. Once you enter into the
Castle Chapel, speak to the princesses before entering the Grand Hall.

From the Grand Hall, continue up the stairs to the right. There's a chest
halfway up the stairs containing a Flare-G.

Before venturing into the Dark Depthes, face the keyhole, and then turn to
your right. You should see a set of stairs. Glide over to the stairs, then
ascend them to a balcony above. Here you'll find a treasure chest. Open it
to obtain the powerful Oblivion Keyblade.

Continune into the keyhole to enter the Dark Depths. This is where you'll
fight the Behemoth.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Behemoth |
| |
| |
| HP: 1350 |
| EXP: 16,000 ITEM: Omega Arts |
| |
| |
| The behemoth attacks with a lot of shockwaves. The safest place |
| to attack is on top of Behemoth. The weak spot is on Behemoth's |
| horn. |
| |
| The Behemoth has some stong attacks, but fortunately, it's very |
| slow. First, when Behemoth bows it's head, return to the ground |
| and start attacking Behemoth's horn until it's impenetrable. It |
| will only be temporary, but at this time, you will want to cast |
| Aero, or Cure as quickly as possible. |
| |
| Second, Behemoth's horn will start to charge with energy, which |
| calls a massive ball of dark energy from above. This will then |
| release several lasters that can be reflected using Guard. Aero |
| should be kept active at all times in this battle. You may also |
| want to summon Tinkerbell for extra support, because Donald and |
| Goofy are going to get mauled throughout this battle. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

After the battle you will return to the Grand Hall. You can find a treasure
chest on the left side, facing the keyhole. It's rather easy to miss. Open
it to release Dalmations 61, 62, & 63. Return to the Castle Chapel and then
speak to all the princesses. Head back to the Gummi Ship.

Next, you can either head back to various worlds to finish up some optional
quests, or head straigh for the End of the World. Let's finish up the other
important optional quests before venturing to the End of the World. This is
ideal for unlocking the secret ending.

O - = - = - = - = - = - = - = - = - = - = - = O
T R A V E R S E T O W N
O - = - = - = - = - = - = - = - = - = - = - = O

By now you should have rescued all 99 Dalmations. There are no Dalmations
at the End of the Worlds. Once you have rescued all 99 Dalmations, return
to Perdita and Pongo's to receive some very interesting rewards. You will
also receive the last page to the 100 Acre Wood, so let's head over there.

Continue to the Magician's Study in the Third District, and then continue
to the 100 Acre Wood.

O - = - = - = - = - = - = - = - = - = - = - = O
1 0 0 A C R E W O O D
O - = - = - = - = - = - = - = - = - = - = - = O

The last place in the 100 Acre Wood to visit is labeled as a winding, muddy
path. Approach Pooh to initiate a cutscene. Walk around the central area of
the swamp until you see a question mark above Sora's head. Select 'Examine'
and you will see Eeyore. This will immediately promp a mini-game. Lead Pooh
to each of his friends in the 100 Acre Wood.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| R a b b i t |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Near the well, you can find three small openings. Bring Pooh here, and
then wait for Rabbit to come out. Once you see Rabbit, quickly speak
to him before he returns back inside the opening.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| T i g g e r |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Set Pooh by the flowers on the left side of the well. Use the well to
reach the log above where Tigger is bouncing around.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| P i g l e t |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Setting Pooh by the flowers should take him up above. Find the object
hanging from the branch above and cast Thunder to release to object.
After it lands into the log, stand on the other side, and then cast
Thunder to remove the web inside. Bring Pooh past the hollow log, and
then to the flowers on the other side. Piglet is inside the base of a
nearby tree.
O =-=-=-=-=-=-=-=-=-=-=-=- O
| O w l |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Owl is flying around the tree where you found Piglet. You can't speak
to Owl while he is flying around. However, he'll occasionally land to
the left of the tree. This is when you can talk to him.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| R o o |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Roo can be found on a branch to the right of where Pooh's friends are
waiting. Slash the branch with your keyblade, and then speak to Roo.
After finding all of Pooh's friends, you will have completed the mini-
game. You will now have sealed 100 Acre Wood.

O - = - = - = - = - = - = - = - = - = - = - = O
O L Y M P U S C O L I S E U M
O - = - = - = - = - = - = - = - = - = - = - = O

Head back to the World Exit and return to your Gummi Ship. Your next place
to visit is the Olympus Coliseum.

O - = - = - = - = - = - = - = - = - = - = - = O
H A D E S C U P
O - = - = - = - = - = - = - = - = - = - = - = O

= Round 1: Shadow Brothers = Round 6: Yuffie

(3) Soldier (1) Yuffie


(7) Shadow

= Round 2: Wild Dance = Round 7: Outlaws

(3) Wight Knight (3) Bandit


(4) Power Wild (4) Pirate

= Round 3: Terrible Feet = Round 8: Dark Garrison

(1) Hammer Legs (1) Defender


(2) Shadow (2) Soldier
(4) Pirate (3) Wight Knight

= Round 4: Dirty Claws = Round 9: Bad Union

(1) Power Wild (1) Bandit


(8) Pot Spider (2) Power Wild
(1) Large Body
(1) Fat Bandit
(1) Soldier

= Round 5: Mad Truffle = Round 10: Behemoth

(1) Rare Truffle (1) Behemoth

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Yuffie |
| |
| |
| HP: 600 |
| EXP: 600 ITEM: Genji Shield |
| |
| |
| Yuffi is easier without Leon. The only difference this time is |
| that she will throw three blades at you this time, rather than |
| one. Remember, these can easily be deflected. |
| |
| Yuffie will attack from a distance, so dodge roll to Yuffie and |
| attack. You'll either knock her back, or she will jump pretty |
| far back. Like before, Yuffie will power up her weapon when you |
| knock her health down past a certain point. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Behemoth |
| |
| |
| HP: 1500 |
| EXP: 600 ITEM: N/A |
| |
| |
| The behemoth attacks with a lot of shockwaves. The safest place |
| to attack is on top of Behemoth. The weak spot is on Behemoth's |
| horn. |
| |
| The Behemoth has some stong attacks, but fortunately, it's very |
| slow. First, when Behemoth bows it's head, return to the ground |
| and start attacking Behemoth's horn until it's impenetrable. It |
| will only be temporary, but at this time, you will want to cast |
| Aero, or Cure as quickly as possible. |
| |
| Second, Behemoth's horn will start to charge with energy, which |
| calls a massive ball of dark energy from above. This will then |
| release several lasters that can be reflected using Guard. Aero |
| should be kept active at all times in this battle. You may also |
| want to summon Tinkerbell for extra support, because Donald and |
| Goofy are going to get mauled throughout this battle. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

= Round 1: Red Legion = Round 6: Optical Trick

(1) Search Ghost (1) Stealth Sneak


(8) Red Ghost (2) Blue Rhapsody
(4) Green Requiem

= Round 2: Blue Legion = Round 7: Magic Force

(7) Blue Rhapsody (1) Wizard


(2) Gargoyle (4) Yellow Opera
(2) Blue Rhapsody
(2) Red Nocturne

= Round 3: Sorcerous Armor = Round 8: Shadow Summoners

(1) Guard Armor (3) Wizard


(2) Blue Rhapsody (6) Shadow
(2) Red Nocturne

= Round 4: Mad Fungus = Round 9: Mystic Mages

(1) Black Fungus (1) Angel Star


(8) Pot Spider (4) Wizard

= Round 5: Spiders and Magic = Round 10: Cerberus

(3) Red Nocturne (1) Cerberus


(2) Pot Spider
(3) Yellow Opera

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cerberus |
| |
| HP: 1200 |
| EXP: 1000 ITEM: N/A |
| |
| |
| This will be a difficult battle, and don't spend too much time |
| staying idle in one spot. Cerberus has one of several attacks |
| that will hit you directly. Should you stop for a brief amount |
| of time, these attacks will hit you. |
| |
| First, Cerberus will spew out enormous fireballs that, and will |
| thereafter follow you until you either dodge roll out of sight, |
| or reflect it back towards Cerberus. |
| |
| Next is Cerberus's Shadow Breath attack. This will cause quite |
| a few dark auras to burst out of the ground beneath Sora. You |
| will see it the attack coming once Cerberus begins to inhale a |
| black substance. You will then need to start running. |
| |
| This is where Cerberus makes a third attack. Cerberus makes an |
| aggressive stance on the ground. This is where you can either |
| decide to run up and start attacking, or play it safe and stay |
| back. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

= Round 1: Sky Raiders = Round 6: Dark Knights

(4) Air Soldier (1) Opposite Armor


(2) Air Pirate (6) Darkball

= Round 2: Spookies = Round 7: Back Flap

(6) Search Ghost (2) Gargoyle


(3) Air Soldier
(2) Air Pirate

= Round 3: Terrible Fists = Round 8: Night Soarers

(5) Gargoyle (3) Wyvern


(1) Gauntlets (2) Wight Knight
(2) Search Ghost

= Round 4: Shadow Storm = Round 9: Air Corsairs

(?) Shadow (1) Battleship


(4) Darkball
(2) Wyvern

= Round 5: Avengers = Round 10: Cloud & Leon

(1) Bandit (1) Cloud


(1) Wight Knight (1) Leon
(1) Pirate
(1) Solider
(1) Power Wild
_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Cloud / Leon |
| |
| HP: N/A |
| EXP: 1000 / 800 ITEM: Lionheart |
| |
| |
| Cloud will charge quite a bit more than before, but only after |
| getting too close to him. He will still use his Braver as well, |
| but he isn't much harder than he was before. |
| |
| When he begins to charge at you several times, use your Guard |
| ability to interrupt it completely. You can also render Cloud |
| vulnerable momentarily by doing this. |
| |
| When he runs low on health, he will begin to hover in the air, |
| and strike you down several times. It's like a slower version |
| of his Omnislash ability. During this time, he is invincible. |
| |
| Cast Aero and keep your health sufficient. Cloud and Leon have |
| the same skills as when you previously fought them. Both Cloud |
| and Leon have the same skills as when you last fought them. |
| |
| Leon will jump at you, and then deal a powerful shockwave, and |
| as usual both of them will power up when low on health. Defeat |
| Leon before Cloud and you should come through this battle fine. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

= Round 1: The Large Trio = Round 6: Violent Bunch

(3) Large Body (2) Fat Bandit


(2) Wight Knight (1) Invisible
(2) Wizard

= Round 2: Blaze Bandits = Round 7: Heavy Warriors

(3) Fat Bandit (2) Fat Bandit


(4) Red Nocturne (1) Defender
(2) Large Body

= Round 3: False Angels = Round 8: Interceptors

(2) Angel Star (3) Defender


(2) Wyvern
(2) Large Body
= Round 4: Dark Storm = Round 9: Elder Force

(?) Darkball (3) Invisible


(2) Angel Star

= Round 5: Air Brigade = Round 10: Hades

(1) Air Pirate (1) Hades


(1) Air Soldier
(1) Gargoyle
(1) Search Ghost

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Hades |
| |
| HP: 1800 |
| EXP: 3000 ITEM: N/A |
| |
| |
| Hades has quite a few nasty attacks that will send you right to |
| the Coliseum Lobby if you are not careful. First, he will shoot |
| you with a fire blast. It is unavoidable, but does not deal too |
| much damage. |
| |
| "Feel the heat!" |
| You need to listen carefully for Hades to say this. Once you've |
| heard this, cast Aero and Cure quickly, and then get up close |
| to Hades. He'll start spinning a wave of fire around in circles, |
| which mean whatever way the fire is rotating, you need to start |
| dodge rolling that way too. |
| |
| Second is his Flamethrower. Hades will place both of his arms in |
| front of you and start scorching you with fire, so get away from |
| him. |
| |
| Third, Hades will cast his hands on fire and attack, which deals |
| a significant amount of damage. He'll only do this while he's in |
| aggressive form. |
| |
| His aggressive form will begin when the fire on his head turns a |
| bright red. This is when Hades will be most dangerous. |
| |
| Finally, Hades will cast a large ball of fire at you. This is an |
| easy attack to avoid, so just dodge roll out of the way. You can |
| attack Hades in both forms, but he will be invulnerable after he |
| starts spinning around with his double wave of fire. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

= Round 1: Night Rave = Round 6: Twin Mirage


(5) Shadow (2) Stealth Sneak
(3) Darkball
(1) Invisible

= Round 2: The Requiem = Round 7: Shadow Troopers

(2) Red Nocturne (?) Wyvern


(2) Blue Rhapsody (?) Wizard
(2) Yellow Opera (?) Defender
(2) Wizard
(1) Angel Star

= Round 3: Invisible Fear = Round 8: Final Battalion

(1) Stealth Sneak (?) Darkball


(3) Invisible (?) Angel Star
(?) Invisible

= Round 4: Mad Mushroom = Round 9: Rock Titan

(3) White Mushroom (1) Rock Titan

= Round 5: Black Storm

(?) Shadow
(?) Darkball

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Rock Titan |
| |
| HP: 1800 |
| EXP: 3000 ITEM: N/A |
| |
| |
| Currently, you can only attack in one place on the Rock Titan. |
| Keep a lock on the Rock Titan at all times, and just continue |
| attacking it. You will receive a Tech Point each time you hit |
| the Rock Titan. |
| |
| Once it has fallen down, jump on top of the Rock Titan's head. |
| Keep attacking it's head until it gets back up. At that point, |
| you will either fall back down, or if you are lucky, you will |
| remain on top of the Rock Titan. |
| |
| The Rock Titan doesn't really have that many attacks. It just |
| takes some time to defeat. It pretty much just stands there, |
| letting you attack it. However, the Rock Titan will create a |
| shockwave when it lifts it's foot up into the air, then slams |
| it back down on the ground. |
| |
| Though the Rock Titan doesn't really attack, when it manages |
| to hit you either with it's head or foot, it's going to hurt. |
| When you run up to attack it's head, be sure to cast Aero or |
| Cure, otherwise it's going to hurt. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

O - = - = - = - = - = - = - = - = - = - = - = O
E N D O F T H E W O R L D
O - = - = - = - = - = - = - = - = - = - = - = O

Welcome back to Destiny Islands, or what's left of it. Exit the cave, then
follow the path through a series of battles and treasure chests. The small
rocks in the distance will point you in the right direction.

You will encounter Behemoth while in the End of the World, so let me bring
up the strategy in case you forgot.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Behemoth |
| |
| |
| HP: 1500 |
| EXP: 600 ITEM: N/A |
| |
| |
| The behemoth attacks with a lot of shockwaves. The safest place |
| to attack is on top of Behemoth. The weak spot is on Behemoth's |
| horn. |
| |
| The Behemoth has some stong attacks, but fortunately, it's very |
| slow. First, when Behemoth bows it's head, return to the ground |
| and start attacking Behemoth's horn until it's impenetrable. It |
| will only be temporary, but at this time, you will want to cast |
| Aero, or Cure as quickly as possible. |
| |
| Second, Behemoth's horn will start to charge with energy, which |
| calls a massive ball of dark energy from above. This will then |
| release several lasters that can be reflected using Guard. Aero |
| should be kept active at all times in this battle. You may also |
| want to summon Tinkerbell for extra support, because Donald and |
| Goofy are going to get mauled throughout this battle. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

Continnue through the next area to reach the Giant Crevasse. There's quite
a few treasure chests scattered throughout this area that becomes a little
too difficult to explain. Fortunately, you don't need them, as they are of
no value to you for the road ahead.

When you are ready, drop down into the pool of light at the very bottom of
this area. Approach the blue crystal in front of you, and then continue to
the pillar of light.

TRAVERSE TOWN

Defeat all the Heartless, and then open the nearby treasure chest to
obtain a Brave Warrior. Head through the nearby door to exit back to
the World Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

WONDERLAND

Defeat all the Heartless, and then open the nearby treasure chest to
obtain an Inferno Band. Head through the nearby door to exit back to
the World Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

OLYMPUS COLISEUM

Defeat all the Heartless, and then open the nearby treasure chest to
obtain an Ifrit's Horn. Head through the nearby door to exit back to
the World Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

DEEP JUNGLE

Defeat all the Heartless, and then open the nearby treasure chest to
obtain a White Fang. Proceed towards the Camp to return to the World
Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

AGRABAH

Defeat all the Heartless, and then continue to Main Street. Continue
towards the Palace Gates, then jump on to the yellow canopy. Head to
the wooden support on your left, and then jump up a series of wooden
platforms to reach a treasure chest containing a Ray of Light. Start
towards the Desert to return to the World Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

ATLANTICA

Defeat all the Heartless, and then open the nearby treasure chest to
obtain an AP Up. Exit towards the cave marked with a trident to head
back to the World Terminus.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

HALLOWEEN TOWN

Defeat all the Heartless, and then open the nearby treasure chest to
obtain a Holy Circlet. Exit out of the Torture Chamber.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

NEVERLAND

Climb up the ladder, and then enter into the door on your left. Now
defeat the Heartless in this room, and then exit the same way you
came in. Continue to the room on your left to find a treasure chest
containing a Raven's Claw. Return through the prison cell to exit.

Once back in the World Terminus, use the nearby blue crystal to head
to the next pillar of light.

100 ACRE WOOD

Open the treasure chest to obtain a Megalixir, then access the nearby
Save Point to return to the World Terminus. Once you've returned to
the World Terminus, continue through the blue crystal, and then enter
through the final pillar of light.

First, defear the annoying Invisibles in this area, and then continue
through the door on your left. Examine the console, then defeat even
more Invisibles. Open the treasure chest to otain a Megalixir. Return
to the World Terminus, and turn around to see a vortex where you had
previously seen a pillar of light.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Chernabog |
| |
| |
| HP: 1500 |
| EXP: 1500 ITEM: N/A |
| |
| |
| Chernabog seems to be stuck in a volcano, and needs your help to |
| wedge him out. I'm not serious... |
| |
| Regardless, cast Aero for this battle, and when you see a lot of |
| flames start to form, move out of the way. Try and remain behind |
| Chernabog, as you are only assure that you die sooner by staying |
| in front of him. |
| |
| First, Chernabog will breathe fire. This is one reason why you'd |
| want to remaind behind him. Once Chernabog has had enough of you, |
| he will foce you as far away from him as possible. This deals no |
| damage. It just means that you will need to fly back in. |
| |
| When Chernabog is nearly dead, he uses an attack that creates a |
| circle of light. The attack will scatter around, and disappear |
| once it has hit it's target. His final attack is where both his |
| hands start to emit a red glow. Each time he attacks, a ball of |
| energy will follow you, dealing a fair amount of damage. |
| |
| With that said, keep Aero cast, stay behind Chernabog, and keep |
| yourself healed. You should come through this battle just fine. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

After Chernabog has been defeated, you will learn the Superglide ability.
Now enter into the volcano and descend to the bottom. Continue into the
shimmering pool of light to the Volcanic Crater.

You'll eventually come to the Linked Worlds room. You will be battling to
what seems like an endless supply of Heartless, but in fact, all you need
to do is continue kill the groups of Heartless until the barrier over the
door has been removed.

THIS IS THE LAST SAVE POINT IN THE GAME.

When you are sure that there is nothing else you wish to do in this game,
access the Save Point, and then continue through the door. This will now
bring you to Destiny Islands.

O - = - = - = - = - = - = - = - = - = - = - = O
D E S T I N Y I S L A N D S
O - = - = - = - = - = - = - = - = - = - = - = O

Head towards the Secret Place to intiate a cutscene. Approach Riku who is
standing near the shore to initiate a cutscene.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ansem |
| |
| |
| HP: 1500 |
| EXP: 10,000 ITEM: N/A |
| |
| |
| Ansem's first form isn't too difficult. He'll throw a bunch of |
| cutters at you, which can be avoided by dodge rolling out of |
| the way. Cast Aerora or Aeroga at the beginning of this battle. |
| |
| Ansem will call out his guardian for protection. After he does |
| this, you will need to attack him from behind. |
| |
| When Ansem casts Submit, you have a short time to dodge roll in |
| the opposite direction of Ansem. If you become taken over from |
| his Shadow Guardian, you can't attack, or it will freeze you in |
| place. If Ansem and his barrier reach you in that small amount |
| of time, it will inflict a small amount of damage. |
| |
| When he casts Submit, dodge roll out of the way so you are not |
| struck by his Shadow Guardian., Ansem is not that poowerful in |
| this form. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

Oops! We broke Kingdom Hearts. Well not really. Enter into the area where
Ansem awaits. You'll be battling him alone at this point.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Darkside |
| |
| HP: 900 |
| EXP: 8000 ITEM: N/A |
| |
| |
| Start by avoiding any of Darkside's basic attacks. You will be |
| able to avoid the blasts of energy emanating from his chest by |
| running around the platform. You'll be able to attack Darkside |
| when he lowers his hand into the ground. |
| |
| Once Darkside has lowered his hand into the ground, attack the |
| Heartless for HP Balls, and strike at Darkside's hand, as this |
| is one of the only few ways to defeat him. |
| |
| Your second option is to wait until the blasts of energy start |
| to emanate from Darkside's chest. Use your sword to strike the |
| ball of energy shortly before you get hit. The attack will now |
| reflect off of your sword and hit Darkside. |
| |
| You will need to time your attack correctly, otherwise it will |
| not work. |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

After defeating Darkside, you will be fighting Ansem once again. He is the
same as before, only this time you're fighting him without Donald or Goofy.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ansem |
| |
| |
| HP: 1200 |
| EXP: 20,000 ITEM: N/A |
| |
| |
| Ansem's second form isn't too difficult. He will cast a bunch of |
| cutters at you, which can be avoided by dodge rolling out of the |
| way. Cast Aerora or Aeroga at the beginning of this battle. |
| |
| Ansem will call out his guardian for protection. After he does |
| this, you will need to attack him from behind. |
| |
| When Ansem casts Submit, you have a short time to dodge roll in |
| the opposite direction of Ansem. If you become taken over from |
| his Shadow Guardian, you can't attack, or it will freeze you in |
| place. If Ansem and his barrier reach you in that small amount |
| of time, it will inflict a small amount of damage. |
| |
| When he casts Submit, dodge roll out of the way so you are not |
| struck by his Shadow Guardian., Ansem is not that poowerful in |
| this form. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

This will take you down to Ansem's vessel. Here you'll need to rescue both
Donald and Goofy, defeat Ansem, and his vessel.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ansem |
| |
| |
| HP: 1200 |
| EXP: N/A ITEM: N/A |
| |
| |
| You'll be fighting Ansem who is attached to his vessel. He will |
| only attack you with melee attacks, but the balls of energy you |
| see forming behind him will be shooting towards you when you're |
| out of Ansem's reach. |
| |
| Cast Aero for protection, and heal yourself when necessary. You |
| will be fighting this battle alone. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Dark Abyss |
O =-=-=-=-=-=-=-=-=-=-=-=- O

There are a lot of Shadows you need to defeat in this area.


Once they have been defeated, you will see a colored orb
After you destroy this orb, you will return outside of the
vessel.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Ansem's Vessel |
O =-=-=-=-=-=-=-=-=-=-=-=- O

There are several tentacles outside that you'll need to get


rid of. Once they have been destroyed, locate the Portal of
Darkness.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Dark Abyss |
O =-=-=-=-=-=-=-=-=-=-=-=- O

There are a lot of Darkballs you need to defeat in the area.


Once they have been defeated, you will see a colored orb
After you destroy this orb, you will return outside of the
vessel with Goofy.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| The Head |
O =-=-=-=-=-=-=-=-=-=-=-=- O

The head on the front of Ansem's vessel will now need to be


destroyed. Though the beams of light seem to make some part
of this battle a little stressful. You'll want to cast Aero
before attacking the head. It doesn't attack back that much,
but it will form quite a few dark orbs that will cast bolts
of lightning.

It's second attack is where it wil make a silent roat, then


flash a dark orb around it. This will deal a fair amount of
damage, so watch your health. A Portal of Darkness will now
open to the Dark Abyss once it has been defeated.
O =-=-=-=-=-=-=-=-=-=-=-=- O
| Dark Abyss |
O =-=-=-=-=-=-=-=-=-=-=-=- O

There are a lot of Invisibles you'll need to defeat in the


area. Once they have been defeated, you will see a colored
orb. After you destroy this orb, you'll return outside the
vessel with Donald and Goofy.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Heart of the Vessel |
O =-=-=-=-=-=-=-=-=-=-=-=- O

The magical barrier that proetected Ansem's vessel will now


have dispersed. You'll be bale to enter through the magical
barrier.

Eliminate all the tentacles, and then start attacking at the


heart of the vessel. Once that has been destroyed, you'll be
fighting Ansem once more.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ansem |
| |
| |
| HP: 1200 |
| EXP: N/A ITEM: N/A |
| |
| |
| You'll be fighting Ansem who is attached to his vessel. He will |
| only attack you with melee attacks, but the balls of energy you |
| see forming behind him will be shooting towards you when you're |
| out of Ansem's reach. |
| |
| Cast Aero for protection, and heal yourself when necessary. You |
| will now have to endure one new attack from Ansem. This one's a |
| massive energy cannon which takes quite a while to form. |
| |
| After taking some time to charge, the enegy cannon will explode, |
| dealing quite a bit of damage. You will need to cast Aero, then |
| heal before this happens. Just stay behind Ansem and you should |
| be fine. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Secret Ending |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Congratulations. You have beaten Kingdom Hearts. If you have beaten


the Hades Cup, released all 99 Dalmations, and locked all worlds as
this Walkthrough has been formed, you will have unlocked the Secret
Ending.

There are Guides implying to beat the game on Expert Mode to unlock
the Secret Ending. This information is false.

O - = - = - = - = - = - = - = - = - = - = - = O
K I N G D O M H E A R T S
O - = - = - = - = - = - = - = - = - = - = - = O

IV. TRINITY SECTION

You'll see several colorful marks on the ground throughout various worlds
referred to as a Trinity. You can access a Trinity only when Sora, Donald
and Goofy are travelling together.

O =-=-=-=-=-=-=-=--=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
| G r e e n T r i n i t y L o c a t i o n
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
|
|
| Inside the Accessory Shop. Traverse Town
|
|
|
| Inside the fireplace in the Bizarre Room. Wonderland
|
| Near the Save Point in the Rabbit Hole. Wonderland
|
|
|
| Near the brazier, to the right of the World Exit. Olympus Coliseum
|
|
|
| In the Storage Room Agrabah
|
|
|
| In the Cabin before reaching the Neverland
|
|
|
| Library. On the second floor near the Save Point. Hollow Bastion
|
|
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O

O =-=-=-=-=-=-=-=--=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
| R e d T r i n i t y L o c a t i o n
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
|
|
| In the alley behind the Item Shop. Traverse Town
|
|
|
| Next to Call Statue in Treasure Room. Agrabah
|
|
|
| Near entrance inside Oogie's Manor in a small crypt. Halloween Town
|
|
|
| Second level of the Entrance Hall. Hollow Bastion
|
|
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O

O =-=-=-=-=-=-=-=--=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
| B l u e T r i n i t y L o c a t i o n
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
|
|
| Outside of the Item Shop. Traverse Town
|
| 3rd District. To the right of the Mystical House. Traverse Town
|
| Next to the Save Point in the Mystical House. Traverse Town
|
| 1st District. Left of the World Exit. Traverse Town
|
|
|
| In the small area where you found the Footprints. Wonderland
|
| Lotus Forst. By alternate path to Queen's Castle. Wonderland
|
|
|
| Coliseum Gates. Under the left guard statue. Olympus Coliseum
|
| Coliseum Gates. Under the right guard statue. Olympus Coliseum
|
|
|
| Climbing Trees. Near the Tree House. Deep Jungle
|
| By orange tent and stack of crates at Camp. Deep Jungle
|
|
|
| Ground level of the Bazaar. Agrabah
|
| Silent Chamber. Near the entrance to the Hall. Agrabah
|
|
|
| Inside Chamber 5 of Monstro. Monstro
|
| Monstro's Mouth. Water level must be lowered. Monstro
|
| Monstro's Throat. On the ground level. Monstro
|
|
|
| In the Dungeon of the Waterway. Hollow Bastion
|
| Great Crest. Near the entrance to the Lift Stop. Hollow Bastion
|
|
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O

O =-=-=-=-=-=-=-=--=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
| Y e l l o w T r i n i t y L o c a t i o n
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
|
|
| Behind the Mystical House by a stack of crates. Traverse Town
|
|
|
| Next to the pedestal in the Coliseum Lobby. Olympus Coliseum
|
|
|
| Near a small statue in Hall of Cave of Wonders. Agrabah
|
|
|
| Upper level of the Hold. Neverland
|
|
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O

O =-=-=-=-=-=-=-=--=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
| W h i t e T r i n i t y L o c a t i o n
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O
|
|
| Second District. In sewers behind the hotel. Traverse Town
|
|
|
| Light 2 torches in Bizzare Room, then enter mural. Wonderland
|
|
|
| Coliseum Gates. You will see it in the center. Olympus Coliseum
|
|
|
| Waterfall Cavern. In the heart of the waterfall. Deep Jungle
|
|
|
| Entrance inside the Cave of Wonders. Agrabah
|
|
|
| Triton's Palace. Under the enormous barnacle. Atlantica
|
|
|
| Chamber 6. Near the entrance to Chamber 3. Monstro
|
|
|
| On Captain Hook's vessel, near the helm. Neverland
|
|
|
| Moonlight Hill. Facing the hill, it's to the left. Halloween Town
|
|
|
| Rising Falls. In the fountain where you met Beast. Hollow Bastion
|
|
|
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
O

IV. OPTIONAL QUESTS

THE POSTCARDS

Throughout Traverse Town are 10 Postcards. These can be turned into


the mailbox near the Accessory Shop to recieve several rewards.

Postcard #1

- Use the Blue Trinity near the Item Shop to reach the upper balcony.
Open the treasure chest to receive a postcard

Postcard #2

- Near the Synthesis Shop is a blue safe. Open the safe to receive a
postcard.

Postcard #3

- From the top of the Gizmo Shop, continue along the rooftops to an
alternate entrance to the Third District. You will find it on the
corner of the balcony.

Postcard #4

- On top of the Boots & Shoes Shop in the Second District. There's a
nearby lamp post you can use to reach it.

Postcard #5 & 6

- First, activate the Gizmo Shop by going to the Third District. You
will see a switch etched with a lightning symbol. Once you've cast
lightning on this switch, return to the Gizmo Shop. Use the raised
platforms and step on all three switches above. Return below, then
examine the clock to receive two postcards.

Postcard #7

- Behind the chimney, on the roof of the Accessory Shpo.

Postcard #8

- After rescuing Geppetto and Pinocchio, enter Geppetto's House. You


will find it in the First District. Look on the shelf to receive a
postcard.

Postcard #9

- Enter the Item Shop and stand either on the stairs leading outside,
or on the counter. Jump up and slash the fan to receive a postcard.

Postcard #10

- Examine the flyer on the wall, next to the fireplace, found in the
Synthesis Shop.

THE DALMATIONS

Throughout several worlds of Kingdom Hearts are 99 Dalmations you can


return to Pongo and Perdita for some interesting rewards.

# 1 - 3 Behind the Mystical House in Traverse Town.

# 4 - 6 Alley behind the Item Shop in the First District of Traverse


Town. Access the Red Trinity.

# 7 - 9 Obtained from a treasure chest of the Synthesis Shop, found


in Traverse Town.

# 10 - 12 Head over to Leon's training area in the sewers of Traverse


Town. Proceed through the door by the two lit braizers and
open the chest to your left to release the Dalmations.

# 13 - 15 In Wonderland, open the latch to the Queen's Castle. It can


be found on the roof of the Bizarre Room. You will locate a
chest in the Queen's Castle at the end of the hedge.

# 16 - 18 In Lotus Forest of Wonderland. Head to the far end of Lotus


Forest, near the entrance to the Tea Party Garden. There's
three mushrooms nearby that can be used to reach a platform
on the left. Open the nearby treasure chest.

# 19 - 21 Tea Party Garden in Wonderland. Starting at the entrance of


Lotus Forest, enter through the enclosed area on the right.
Jump up the two mushrooms to the platform above. Follow the
platforms until you reach a platform near an entrance to
the Bizarre Room. Turn to your right and locate an entrance
to the Tea Party Garden across the pond. Use Sora's Glide
or Superglide ability to reach the platform with a treasure
chest containing an Orichalcum, and then continue into the
Tea Party Garden. The Dalmations are in the treasure chest
on your left. Must have Glide or Superglide.

# 22 - 24 At the base of the state on the right at the Coliseum Gates


in the Olympus Coliseum.

# 25 - 27 Hippos' Lagoon in the Deep Jungle. It's on the island with


the vine leading to Vines 2.

# 28 - 30 From Dalmations 25, 26, & 27, use the vine to reach Vines 2
in the Hippos' Lagoon of the Deep Jungle. Swing across to a
treasure chest containing 28, 29, & 30.

# 31 - 33 In the Climbing Trees, near the entrance to the Tree House,


located in the Deep Jungle. Must have Blue Trinity.

# 34 - 36 Located in the Camp of the Deep Jungle. Found near a stack


of crates. Must have Blue Trinity.

# 37 - 39 Aladdin's House in Agrabah. Release these Dalmations from a


treasure chest.

# 40 - 42 To the left of the bridge outside Oogie's Manor in Halloween


Town. Can be found inside a treasure chest.

# 43 - 45 In Neverland at the Clock Tower. Land on the nearby walkway


and locate a treasure chest in the corner. You will need to
escape from Captain Hook's vessel first.

# 46 - 48 At the Palace Gates in Agrabah. Must have High Jump, and the
Glide or Superglide ability. First, jump to the roof next to
the yellow canopy, and then on to the wooden support to the
right. Jump up to reach the upper ledge, then again to reach
a treasure chest containing an Aeroga-G. From the red
canopy,
use your Glide or Superglide ability to reach the chest that
contains the three Dalmations.

# 49 - 51 In the Entrance Hall of the Cave of Wonders in Agrabah. This


can be reached by standing on the platform near the entrance
to the Hall. Turn around to find a platform near that stands
over the pit. Jump and Glide over to the platform, then open
the treasure chest to release the Dalmations. You must have
the Glide or Superglide ability.
# 52 - 54 In the Treasure Room of the Cave of Wonders in Agrabah. Use
the statue to be blown next to a treasure chest on top of a
money pile.

# 55 - 57 Inside Monstro, Chamber 3. Either enter from Chamber 1 and


and High Jump up to the ledge to the right, or enter from
Chamber 6. The Dalmations can be found in the chest.

# 58 - 60 From the Bizarre Room in Wonderland, enter the vase that is


filled with water from the faucet above. This will take you
on top of a hedge in the Queen's Castle. Here you will find
a treasure chest containing the Dalmations.

# 61 - 63 In the Grand Hall of Hollow Bastion. Return there after you


have defeated Riku. Face towards the keyhole, then look for
a treasure chest on the left side. It's rather easy to miss.

# 64 - 66 Head to Halloween Town, enter the Graveyard, then Moonlight


There's a small crypt shaped like a tree, found next to the
platform that goes to the Graveyard. Release the Dalmations
from the treasure chest.

# 67 - 69 In Halloween Town between the Lab and the Graveyard. Locate


the nearby crypt and proceed up the staircase. Pull on the
chain to hear a soft scream. This will reveal a chest under
the staircase containing the Dalmations.

# 70 - 72 This one is difficult to locate, and difficult to describe.


To the right of the two large pumpkins in Guillotine Square
of Halloween Town is a ledge that's unreachable with Sora's
High Jump. To the right, just before the Lab Entryway, you
will find a second ledge. Your back should be facing a gate.
Jump on to this ledge, then use Sora's High Jump and Glide
abilities to reach the ledge on your left. When you manage
to successfully reach and hang from the ledge, you'll need
to use a jump and hang routine, moving towards the left to
the point where you're standing, rather than hanging off of
the ledge. Open the chest to find a Power Up. Next, look to
your right, and locate a nearby building that's shaped like
a monster with jaws. You will notice some dead trees on top.
Glide over to this building and enter through it's mouth to
find two treasure chests within it's mouth. Open a treasure
chest to release the Dalmations.

# 73 - 75 Inside Monstro's mouth, stand near the stairs of Geppetto's


vessel and you will see a series of platforms off to the
side. Follow these platforms to a treasure chest containing
the Dalmations.

# 76 - 78 Inside Chamber 3 of Monstro. Locate a platform right above


the entrance to Chamber 2. On top is a treasure chest that
contains the Dalmations.

# 79 - 81 In Chamber 5 of Monstro. You will find it on top of a barrel


between the entrances to Chamber 3 and Chamber 6. You'll see
some barrels in this area that you will need to use to reach
it if you do not yet have High Jump.
# 82 - 84 On Captain Hook's vessel in Neverland. From the Gummi Ship,
enter into the Hold.

# 85 - 87 In the Hold of Captain Hook's vessel in Neverland. Must have


Yellow Trinity.

# 88 - 90 Found in the Captain's Quarters where you fought Shadow Sora


on Captain Hook's vessel in Neverland.

# 91 - 93 At the Rising Falls in Hollow Bastion. There is a chest that


can be found underneath several platforms. You'll find it by
the Save Point.

# 94 - 96 Once all four Emblem Pieces have been collected, you will be
able to access the Lift Stop. Next, examine the red crystal
console on the left side of the Lift Stop, then exit to the
Castle Gates. Examine the red crystal console outside, then
continue to the right. You'll see an orange platform in the
distance, rather difficult to see. Use the Glide ability to
reach it. Above you is a treasure chest floating on a small
platform. Use Gravity to bring down the platform, then open
the treasure chest to release the Dalmations.

# 97 - 99 The last three Dalmations can be found in the High Tower of


Hollow Bastion. Once you've exited the Lift Stop, you'll be
at the High Tower. Access the nearby red crystal console to
lower a platform. Locate a floating platform behind you and
cast Gravity to lower the platform. Open the treasure chest
to release the Dalmations.

# 100, 101 Pongo and Perdita in the Second District of Traverse Town.
You don't need to find them.

OPTIONAL BOSSES

There's several optional bosses throughout Kingdom Hearts tha can present
quite a challenge.

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Ice Titan |
| |
| |
| HP: 1600 |
| EXP: 5000 ITEM: N/A |
| |
| |
| The Ice Titan is rather easy, but requires quite a bit of either |
| healing, or moving out of the way. The Ice Titan can be accessed |
| after completing the Hades Cup. Here's what you need to do. |
| |
| First, you need be prepared. Equip Aerial Sweep. Second, you'll |
| want to equip as many MP Rage abilities as you have. Third, you |
| will need to equip Hi-Potions. |
| |
| Don't stand down where the Ice Titan is. Instead, remain on the |
| stands and use Guard to deflect the Ice Titan's a icicles. Like |
| Cerberus, you need to keep moving in this battle. Each time the |
| Ice Titan slams it's fist to the ground, icicles will start to |
| form beneath you. When this happens, start running towrads the |
| other side of the Olympus Coliseum. |
| |
| Deflect the icicles enough times and it will stun the Ice Titan |
| momentarily, allowing you to briefly run down and attack. After |
| you have pissed it off enough times, the ice titan will then be |
| spamming his icicles all over the place. Get up close to it and |
| start spamming your Guard ability. Make sure you're in front of |
| it, or you'll get crippled by it's shockwaves. |
| |
| After a few moments, back off to the stands and heal, as the Ice |
| Titan will exhale a breath of frost that freezes you in place. |
| |
| But wait, there's more! Eventually you'll see ice boulders start |
| to form above you. These don't deal too much damage, but they'll |
| interrupt your spellcasting quite a bit. These boulders may come |
| down more frequently, and the Ice Titan's icicles may eventually |
| grow to a point where they cannot be reflected. |
| |
| The idea is to remaind behind the Ice Titan at all times, making |
| this battle a lot easier. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Sephiroth |
| |
| |
| HP: 1800 |
| EXP: 18,000 ITEM: N/A |
| |
| |
| Preperations: Equip MP Rage, Elixirs, Hi-Potions, and Ethers. As |
| for Accessories, add anything that adds to HP and Defense. Equip |
| Sora with Strike Raid, as it will come in handy for Phase 2. |
| |
| Sephiroth is about as difficult as the Phantom and the Ice Titan |
| combined. You can access Septhiroth via the Platinum Match in |
| the Olympus Coliseum. Sephiroth's weapon has quite a reach, and |
| can deal some heavy damage. I would suggest casting Aeroga from |
| the start of the battle. |
| |
| Sephiroth will also disappear, should you hit him enough times, |
| and then re-appear behind you. This means you'll need to dodge |
| roll out of the way, or get a lock on him while he's invisible, |
| and strike him before he strikes you. |
| |
| I highly recommend using Guard when Sephiroth strikes you with |
| a regular attack. It's easy to tell when Sephiroth is about to |
| attack. It can be seen practically from a mile away. |
| |
| His second attack summond three enormous flame pillar, that can |
| inflict quite a bit of damage. When Sephiroth casts this attack, |
| dodge roll out of the way. The idea is to not stay too close to |
| Sephiroth. When you get too close, he'll strike you to oblivion. |
| |
| Once weakend enough, Sephiroth enters Phase 2. This is where the |
| Hi-Potions and Elixirs come in handy. Sephiroth casts an instant |
| attack spell that can take your health down to a next-to-nothing |
| state. |
| |
| This is where you either need to get into your inventory and use |
| a Hi-Potion or Elixir, or run up to Sephiroth and hit him before |
| he finishes the attack. If he finishes the attack, you will need |
| to use an Elxiir or Hi-Potion. If you are not fast enough, he'll |
| teleport behind you and strike you down. |
| |
| At this time you will need to be a lot quicker on your feet, or |
| Sephiroth is going to waste your inventory down to nothing. The |
| next attack Sephiroth makes is similar to Cloud's Omnislash. At |
| one point, Sephiroth will be a lot quicker on his feet. He will |
| also start mass teleporting, making this battle quite tougher. |
| |
| If you manage to get past Phase 2,Phase 3 will begin. This will |
| be Sephiroth's most difficult phase. |
| |
| First, Sephiroth will summon several dark orbs that form around |
| him. He'll head towards you and starting attacking. Those dark |
| orbs around Sephiroth will start attacking as well. These orbs |
| can be avoided by using dodge roll, but if one hits you, you'll |
| lose any of your casting time, making Cure almost impossible. A |
| short time after, Sephiroth will summon a massive meteor shower |
| that forms around Sephiroth. These meteors circle Sephiroth, and |
| during this time, he will be invincible. |
| |
| Use dodge roll to stay out of Sephiroth's reach. You'll want to |
| Cure and Aeroga when needed. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Kurt Zisa |
| |
| |
| HP: 1500 |
| EXP: 20,000 ITEM: N/A |
| |
| |
| You will need to make some prepertions before you venture off to |
| the desert to battle Kurt Zisa. First, buy plenty of Hi-Potions, |
| as any magic related spell will not be allowed throughout quite |
| a few parts of the battle. |
| |
| You'll also want to equip anything that adds to your defense and |
| health. Once you have done this, equip everyone with MP Rage and |
| MP Gift. Now speak to Carpet to head off into the desert. |
| |
| Cast Aeroga or Tinkerbell as fast as you can, as you will not be |
| allowed to cast magic at the beginning of this battle. Kurt Zisa |
| holds two dark orbs in it's hands as a sorce of power. Knock out |
| the dark orbs to stun Kurt Zisa. This will only last breifly. It |
| also means you can start casting magic again. |
| |
| At this time, cast Aeroga and heal any lost health. You will can |
| also restore health by destroying the dark orb. Kurt Zisa is now |
| incapacitated, but it will only last for a short amount of time. |
| |
| Once Kurt Zisa regains it's motor functions, it will cast itself |
| into the air and create an impenetrable shield. At this time, it |
| will only be weakend by magic. This means to keep a lock on Kurt |
| Zisa and hit it with your strongest magical spells. When you run |
| low on mana, either use a magic restoring item, summon Bambi, or |
| pick up several of the MP Balls that Kurt Zisa drops. |
| |
| However, at this time, tornados may form around you. After this |
| happens, you need to quickly dodge roll out of the way to avoid |
| getting struck. |
| |
| Kurt Zisa's second attack in this phase will cast several balls |
| of energy on the field. You will need to dodge roll out of the |
| way when you see these, as they will explode. Once it's shield |
| has been destroyed, Kurt Zisa loses it's motor functions again, |
| allowing you to quickly attack it's head. It'll then return to |
| Phase 1. |
| |
| You'll once again lose all your magic-related abilities, so you |
| need to cast Aeroga again. Destroy the energy orbs again, and |
| Kurt Zisa will lose it's motor functions, allowing you to start |
| attacking at it's head once again. |
| |
| When you have weakend Kurt Zisa enough, it will enter into Phase |
| 3, spinning around the desert with it's blades, violently. These |
| attacks can be tricky to avoid. If it spins at you horizontally, |
| you need to jump over it. If it spins at you vertically, you'll |
| need to dodge roll out of the way. |
| |
| Phase 2 eventually gets much more difficult. The balls of energy |
| that Kurt Zisa unleashes in the second phase eventually start to |
| move towards you. This means you need to dodge roll to avoid the |
| orbs. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

_______________
| |
O =-=-=-=-=-=-=-=-=-=-=-=-= | BOSS BATTLE | =-=-=-=-=-=-=-=-=-=-=-=-= O
| |_______________| |
| |
| Boss Name: Phantom |
| |
| |
| HP: 14,000 |
| EXP: 9999 ITEM: N/A |
| |
| |
| To access the Clock Tower, you'll need to have Peter Pan in your |
| party. To do this, access the Cabin from your Gummi Ship, then |
| speak to Tinkerbell in the corner of the Cabin. |
| |
| Save before heading to the clock tower. In case you don't come |
| out successful the first time, you can restart the game so you |
| don't lose those Ethers and Elixirs. Now to set up some of the |
| abilities. |
| |
| Head into your ability meny and equip anything that you do not |
| need. This means abilities that help you find treasures. Equip |
| MP Rage and MP Gift, Second Chance, they should be equipped to |
| all your characters. |
| |
| Second, enter the customization screen and set Stopra and Cure |
| as two abilities. Now on to the strategy. |
| |
| Here is what makes this battle seem almost impossible. You are |
| not able to attack the Phantom with regular attacks. You will |
| only be able to use magic. |
| |
| The Phantom uses a skill known as Doom, which can be devestating. |
| This immediately kills the targeted character as the clock tower |
| counts down how long that character has left to live. So you may |
| be asking yourself, "Well if someone in my party dies, I'll just |
| cast Cure, right?"... Wrong. |
| |
| Once a character in your party is dead, he is gone for the rest |
| of the battle. Here is what you need to do. |
| |
| Fly over to any side of the clock tower and lock onto the minute |
| hand. Immeidately cast Stopra, regardless of whether or not it's |
| ticking, because once it starts ticking, one of your characters |
| is seconds closer to instant death. |
| |
| Look underneath the Phantom, as you will see a colorful orb. It |
| is known as the Phantom's weak point. You'll be striking it with |
| magic power. |
| |
| Yellow: Cast Thunder Red: Cast Fire |
| Blue: Cast Blizzard White: Strike with Keyblade. |
| |
| If you do not see an orb underneath the Phantom, it means it is |
| invincible. You need to alternate between the L2 and R2 buttons |
| on your controller. Cast Stopra on the clock tower, then target |
| the Phantom and cast magic on it until the orb disappears. |
| |
| Once it has disappeared, target the clock tower once again, then |
| cast Stopra. If you happen to run out of magic, let the Phantom |
| attack you a few times. MP Rage should fill you up on mana. This |
| needs to be equipped for this battle. If it's not equipped, then |
| you need to restart the battle. If you have not yet learned this |
| ability, then you are not ready for the Phantom. |
| |
| However, the Phantom hits pretty hard. Fortunately, Peter Pan & |
| Donald should back you up on healing. Here's where Second Chance |
| comes in handy. The Phantom will release a purple ball of energy |
| that will bring your health down to almost nothing. Don't let it |
| hit you. Ascend, descend, or fly into the clock tower so you can |
| avoid the attack. |
| |
| Once you have hit the Phantom's orb enough times, you will have |
| defeated the Phantom. |
| |
O =-=-=-=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=- O

IV. SYNTHESIS

Item Synthesis comes into play after defeating Jafar and unlocking Agrabah.
You will not be able to access the Synthesis Shop before this.

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Basic Synthesis |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Cottage - Bright Shard x2 [ ]


- Blaze Shard x3 [ ]

Elixir - Bright Shard x2 [ ]


- Blaze Shard x2 [ ]
- Thunder Shard x2 [ ]
- Mythril Shard x4 [ ]

Guard Earring - Spirit Shard x2 [ ]


- Thudner Shard x3 [ ]
Energy Bangle - Power Shard x2 [ ]
- Frost Shard x1 [ ]

Power Chain - Spirit Shard x2 [ ]


- Power Shard x2 [ ]

Dark Ring - Lucid Shard x2 [ ]


- Bright Shard x2 [ ]
- Mythril Shard x2 [ ]

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Intermediate Synthesis |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Mega-Potion - Blaze Gem x1 [ ]


- Frost Gem x1 [ ]
- Thunder Gem x1 [ ]
- Mythril Shard x1 [ ]

Angel Bagle - Spirit Shard x3 [ ]


- Power Shard x3 [ ]
- Bright Gem x3 [ ]

Golem Chain - Power Shard x3 [ ]


- Power Gem x1 [ ]
- Lucid Gem x1 [ ]

AP UP - Spirit Shard x3 [ ]
- Spirit Gem x2 [ ]
- Mythril x3 [ ]

Magic Armlet - Blaze Shard x3 [ ]


- Frost Shard x3 [ ]
- Thunder Shard x3 [ ]
- Mythril x2 [ ]

Master Earring - Lucid Shard x3 [ ]


- Lucid Gem x2 [ ]
- Spirit Gem x2 [ ]

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Advanced Synthesis |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Mega-Ether - Blaze Gem x3 [ ]


- Frost Gem x3 [ ]
- Thunder Gem x3 [ ]
- Bright Shard x5 [ ]
- Bright Crystal x1 [ ]

Gaia Bangle - Power Shard x5 [ ]


- Power Gem x3 [ ]
- Bright Crystal x1 [ ]

Heart Guard - Spirit Shard x3 [ ]


- Power Shard x3 [ ]
- Power Crystal x1 [ ]

Defense Up - Lucid Shard x5 [ ]


- Lucid Gem x3 [ ]
- Lucid Crystal x1 [ ]
- Mystery Goo x1 [ ]

Rune Armlet - Blaze Gem x2 [ ]


- Frost Gem x2 [ ]
- Thunder Gem x2 [ ]
- Mythril x3 [ ]

Three Stars - Blaze Shard x3 [ ]


- Frost Shard x3 [ ]
- Thunder Shard x3 [ ]
- Orichalcum x1 [ ]
- Shiny Crystal x1 [ ]

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Expert Synthesis |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Megalixir - Bright Gem x3 [ ]


- Shiny Crystal x1 [ ]
- Gale x2 [ ]
- Bright Shard x5 [ ]
- Bright Crystal x1 [ ]

Power Up - Power Shard x5 [ ]


- Power Gem x3 [ ]
- Power Crystal x1 [ ]
- Mystery Goo x1 [ ]
- Orichalcum x2 [ ]

Atlas Armlet - Gale x1 [ ]


- Mystery Goo x1 [ ]
- Orichalcum x3 [ ]
- Shiny Crystal x2 [ ]

Titan Chain - Spirit Shard x5 [ ]


- Spirit Gem x3 [ ]
- Lucid Crystal x1 [ ]

Crystal Crown - Lucid Crystal x3 [ ]


- Power Crystal x3 [ ]
- Shiny Crystal x3 [ ]
- Bright Crystal x3 [ ]

Ribbon - Blaze Gem x5 [ ]


- Frost Gem x5 [ ]
- Thunder Gem x5 [ ]
- Bright Gem x5 [ ]
- Gale x3 [ ]

O =-=-=-=-=-=-=-=-=-=-=-=- O
| Master Synthesis |
O =-=-=-=-=-=-=-=-=-=-=-=- O

Ultima Weapon - Lucid Gem x5 [ ]


- Power Gem x5 [ ]
- Thunder Gem x5 [ ]
- Mystery Goo x3 [ ]
- Gale x3 [ ]

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