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Autodesk Revit 2017 (R1)
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Architecture Fundamentals
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Student Guide
Metric - 2nd Edition
Cover Page
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Authorized Publisher
ASCENT - Center for Technical Knowledge
Autodesk Revit 2017 (R1)
Architecture Fundamentals
Metric - 2nd Edition
Prepared and produced by:

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ASCENT Center for Technical Knowledge
630 Peter Jefferson Parkway, Suite 175
Charlottesville, VA 22911

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866-527-2368

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www.ASCENTed.com

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Lead Contributor: Martha Hollowell
Copyright

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ASCENT - Center for Technical Knowledge is a division of Rand Worldwide, Inc., providing custom
developed knowledge products and services for leading engineering software applications. ASCENT is
focused on specializing in the creation of education programs that incorporate the best of classroom
learning and technology-based training offerings.

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We welcome any comments you may have regarding this student guide, or any of our products. To contact
us please email: feedback@ASCENTed.com.

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ASCENT - Center for Technical Knowledge, 2016
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All rights reserved. No part of this guide may be reproduced in any form by any photographic, electronic,
mechanical or other means or used in any information storage and retrieval system without the written
permission of ASCENT, a division of Rand Worldwide, Inc.
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The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the
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USA and other countries: 123D, 3ds Max, Alias, ATC, AutoCAD LT, AutoCAD, Autodesk, the Autodesk logo, Autodesk
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123D, Autodesk Homestyler, Autodesk Inventor, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSketch,
AutoSnap, AutoTrack, Backburner, Backdraft, Beast, BIM 360, Burn, Buzzsaw, CADmep, CAiCE, CAMduct, Civil 3D,
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DWG TrueConvert, DWG TrueView, DWGX, DXF, Ecotect, Ember, ESTmep, FABmep, Face Robot, FBX, Fempro, Fire,
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HumanIK, i-drop, ImageModeler, Incinerator, Inferno, InfraWorks, Instructables, Instructables (stylized robot design/logo),
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Inventor, Inventor HSM, Inventor LT, Lustre, Maya, Maya LT, MIMI, Mockup 360, Moldflow Plastics Advisers, Moldflow
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(design/logo), MPX, Mudbox, Navisworks, ObjectARX, ObjectDBX, Opticore, P9, Pier 9, Pixlr, Pixlr-o-matic,
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Productstream, Publisher 360, RasterDWG, RealDWG, ReCap, ReCap 360, Remote, Revit LT, Revit, RiverCAD, Robot,
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NASTRAN is a registered trademark of the National Aeronautics Space Administration.
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All other brand names, product names, or trademarks belong to their respective holders.
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General Disclaimer:
Notwithstanding any language to the contrary, nothing contained herein constitutes nor is intended to constitute an offer,
inducement, promise, or contract of any kind. The data contained herein is for informational purposes only and is not
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represented to be error free. ASCENT, its agents and employees, expressly disclaim any liability for any damages, losses
or other expenses arising in connection with the use of its materials or in connection with any failure of performance, error,
omission even if ASCENT, or its representatives, are advised of the possibility of such damages, losses or other
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expenses. No consequential damages can be sought against ASCENT or Rand Worldwide, Inc. for the use of these
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The information contained herein is intended to be of general interest to you and is provided "as is", and it does not
address the circumstances of any particular individual or entity. Nothing herein constitutes professional advice, nor does
it constitute a comprehensive or complete statement of the issues discussed thereto. ASCENT does not warrant that the
document or information will be error free or will meet any particular criteria of performance or quality. In particular (but
without limitation) information may be rendered inaccurate by changes made to the subject of the materials (i.e. applicable
software). Rand Worldwide, Inc. specifically disclaims any warranty, either expressed or implied, including the warranty
of fitness for a particular purpose.

AS-RAR1701-FND2MT-SG // IS-RAR1701-FND2MT-SG
C o n t e n ts

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Preface ............................................................................................................ ix

In this Guide ................................................................................................... xi

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Practice Files ................................................................................................. xv

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Introduction to BIM and Autodesk Revit .................................................. xvii
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Chapter 1: Introduction to BIM and Autodesk Revit ................................. 1-1
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1.1 BIM and Autodesk Revit ................................................................. 1-2
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Workflow and BIM ............................................................................. 1-3


Revit Terms....................................................................................... 1-4
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Revit and Construction Documents................................................... 1-5


1.2 Overview of the Interface ............................................................... 1-6
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1.3 Starting Projects ........................................................................... 1-19


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Opening Projects............................................................................. 1-20


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Starting New Projects...................................................................... 1-22


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Saving Projects ............................................................................... 1-23


1.4 Viewing Commands ...................................................................... 1-25
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Zooming and Panning ..................................................................... 1-25


Viewing in 3D .................................................................................. 1-27
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Visual Styles.................................................................................... 1-31


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Practice 1a Open and Review a Project ............................................. 1-33


Chapter Review Questions................................................................... 1-39
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Command Summary ............................................................................. 1-41


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Chapter 2: Basic Sketching and Modify Tools........................................... 2-1


2.1 Using General Sketching Tools ..................................................... 2-2
Draw Tools ........................................................................................ 2-2
Drawing Aids ..................................................................................... 2-5
Reference Planes.............................................................................. 2-8

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Autodesk Revit 2017 (R1) Architecture Fundamentals

2.2 Editing Elements ............................................................................. 2-9


Selecting Multiple Elements ............................................................ 2-12
Filtering Selection Sets ................................................................... 2-13
Practice 2a Sketch and Edit Elements ............................................... 2-16
2.3 Working with Basic Modify Tools................................................ 2-21

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Moving and Copying Elements ....................................................... 2-21
Rotating Elements........................................................................... 2-23

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Mirroring Elements .......................................................................... 2-25

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Creating Linear and Radial Arrays .................................................. 2-26

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Practice 2b Work with Basic Modify Tools ........................................ 2-29

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2.4 Working with Additional Modify Tools........................................ 2-37
Aligning Elements ........................................................................... 2-37
Splitting Linear Elements ................................................................ 2-39

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Trimming and Extending ................................................................. 2-40

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Offsetting Elements......................................................................... 2-41

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Practice 2c Work with Additional Modify Tools ................................ 2-43
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Command Summary ............................................................................. 2-51
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Chapter 3: Setting Up Levels and Grids ..................................................... 3-1


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3.1 Setting Up Levels ............................................................................ 3-2


Modifying Levels ............................................................................... 3-4
Creating Plan Views.......................................................................... 3-6
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Practice 3a Set Up Levels...................................................................... 3-7


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3.2 Creating Structural Grids ............................................................. 3-10


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Modifying Grid Lines ....................................................................... 3-11


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3.3 Adding Columns ........................................................................... 3-12


Modifying Columns.......................................................................... 3-15
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3.4 Linking and Importing CAD Files ................................................ 3-17


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Practice 3b Add Structural Grids and Columns ................................ 3-21


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Chapter Review Questions................................................................... 3-26


Command Summary ............................................................................. 3-28
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Design Development Phase ......................................................................... 29

Chapter 4: Modeling Walls........................................................................... 4-1


4.1 Modeling Walls ................................................................................ 4-2
4.2 Modifying Walls............................................................................... 4-5
Wall Joins.......................................................................................... 4-6
Wall Openings................................................................................... 4-7

ii 2016, ASCENT - Center for Technical Knowledge


Contents

Practice 4a Model the Exterior Shell .................................................. 4-10


Practice 4b Add Interior Walls ............................................................ 4-16
Chapter Review Questions................................................................... 4-24
Command Summary ............................................................................. 4-27

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Chapter 5: Working with Doors and Windows........................................... 5-1

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5.1 Inserting Doors and Windows ....................................................... 5-2

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Practice 5a Insert Doors and Windows ................................................ 5-8

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5.2 Loading Door and Window Types from the Library................... 5-14

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5.3 Creating Additional Door and Window Sizes ............................. 5-17
Practice 5b Load and Create Door Types .......................................... 5-19

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Chapter Review Questions................................................................... 5-23

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Command Summary ............................................................................. 5-25

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Chapter 6: Working with Curtain Walls ...................................................... 6-1
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6.1 Creating Curtain Walls.................................................................... 6-2
Creating Storefronts .......................................................................... 6-4
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6.2 Adding Curtain Grids...................................................................... 6-6


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Modifying Curtain Grids..................................................................... 6-7


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Practice 6a Work with Curtain Walls .................................................... 6-9


6.3 Working with Curtain Wall Panels ............................................... 6-13
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Creating a Curtain Wall Panel......................................................... 6-15


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6.4 Attaching Mullions to Curtain Grids............................................ 6-17


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Modifying Mullions........................................................................... 6-18


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Practice 6b Add Mullions and Panels to Curtain Walls .................... 6-19


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Chapter Review Questions................................................................... 6-25


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Command Summary ............................................................................. 6-27


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Chapter 7: Working with Views ................................................................... 7-1


7.1 Setting the View Display................................................................. 7-2
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Hiding and Overriding Graphics ........................................................ 7-3


View Properties ................................................................................. 7-8
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7.2 Duplicating Views ......................................................................... 7-13


Duplication Types............................................................................ 7-13
Practice 7a Duplicate Views and Set the View Display..................... 7-16
7.3 Adding Callout Views ................................................................... 7-20
Modifying Callouts........................................................................... 7-21

2016, ASCENT - Center for Technical Knowledge iii


Autodesk Revit 2017 (R1) Architecture Fundamentals

Practice 7b Add Callout Views............................................................ 7-23


7.4 Elevations and Sections............................................................... 7-29
Elevations........................................................................................ 7-30
Sections .......................................................................................... 7-31
Modifying Elevations and Sections ................................................. 7-33

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Practice 7c Create Elevations and Sections...................................... 7-37

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Chapter Review Questions................................................................... 7-44
Command Summary ............................................................................. 7-47

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Chapter 8: Adding Components.................................................................. 8-1

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8.1 Adding Components....................................................................... 8-2
Loading Components ........................................................................ 8-3
8.2 Modifying Components .................................................................. 8-7

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Working with Host Elements ............................................................. 8-7
Purging Unused Elements ................................................................ 8-8

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Practice 8a Add Components ............................................................... 8-9
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Command Summary ............................................................................. 8-17
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Chapter 9: Modeling Floors ......................................................................... 9-1


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9.1 Modeling Floors .............................................................................. 9-2


Modifying Floors................................................................................ 9-5
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Joining Geometry .............................................................................. 9-7


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Practice 9a Model Floors ....................................................................... 9-8


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9.2 Creating Shaft Openings .............................................................. 9-18


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9.3 Creating Sloped Floors................................................................. 9-19


Creating Multiple Slopes for Drainage ............................................ 9-20
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Practice 9b Add an Elevator Shaft and Slope Floors to Floor Drains 9-22
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Chapter Review Questions................................................................... 9-26


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Command Summary ............................................................................. 9-27


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Chapter 10: Modeling Ceilings .................................................................. 10-1


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10.1 Modeling Ceilings ......................................................................... 10-2


Sketching Ceilings........................................................................... 10-4
Modifying Ceiling Grids ................................................................... 10-5
10.2 Adding Ceiling Fixtures................................................................ 10-6
Practice 10a Model Ceilings and Add Ceiling Fixtures..................... 10-9
10.3 Creating Ceiling Soffits .............................................................. 10-12

iv 2016, ASCENT - Center for Technical Knowledge


Contents

Practice 10b Create Ceiling Soffits................................................... 10-14


Chapter Review Questions................................................................. 10-20
Command Summary ........................................................................... 10-22

Chapter 11: Modeling Roofs ...................................................................... 11-1

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11.1 Modeling Roofs ............................................................................. 11-2

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11.2 Creating Roofs by Footprint ........................................................ 11-3
Attaching Walls to Roofs ................................................................. 11-5

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Practice 11a Create Roofs by Footprint ............................................. 11-7

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11.3 Establishing Work Planes .......................................................... 11-13

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11.4 Creating Roofs by Extrusion...................................................... 11-16
Joining Roofs ................................................................................ 11-18

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Practice 11b Create Roofs by Extrusion .......................................... 11-20
Chapter Review Questions................................................................. 11-23

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Command Summary ........................................................................... 11-25
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Chapter 12: Modeling Stairs, Railings, and Ramps................................. 12-1
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12.1 Creating Component Stairs.......................................................... 12-2
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Creating Runs ................................................................................. 12-3


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Creating Other Types of Runs ........................................................ 12-6


Creating Landings ........................................................................... 12-9
Adding Supports.............................................................................. 12-9
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12.2 Modifying Component Stairs ..................................................... 12-10


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Practice 12a Create Component Stairs ............................................ 12-13


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12.3 Working with Railings................................................................. 12-20


Modifying Railings ......................................................................... 12-22
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Practice 12b Modify and Add Railings ............................................. 12-26


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12.4 Sketching Custom Stairs............................................................ 12-31


Editing Sketched Stairs ................................................................. 12-33
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12.5 Creating Ramps........................................................................... 12-34


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Practice 12c Sketch Custom Stairs and Ramps.............................. 12-36


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Chapter Review Questions................................................................. 12-41


Command Summary ........................................................................... 12-43

2016, ASCENT - Center for Technical Knowledge v


Autodesk Revit 2017 (R1) Architecture Fundamentals

Construction Documents Phase ................................................................. 45

Chapter 13: Creating Construction Documents ...................................... 13-1


13.1 Setting Up Sheets ......................................................................... 13-2
Sheet (Title Block) Properties ......................................................... 13-4

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13.2 Placing and Modifying Views on Sheets..................................... 13-5
Practice 13a Create Construction Documents ................................ 13-11

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13.3 Printing Sheets............................................................................ 13-17

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Printing Options............................................................................. 13-17

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Chapter Review Questions................................................................. 13-21

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Command Summary ........................................................................... 13-23

Chapter 14: Annotating Construction Documents .................................. 14-1

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14.1 Working with Dimensions ............................................................ 14-2
Modifying Dimensions ..................................................................... 14-5

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Setting Constraints.......................................................................... 14-8
e ENPractice 14a Add Dimensions ........................................................... 14-13
14.2 Working With Text....................................................................... 14-17
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Editing Text ................................................................................... 14-19
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Spell Checking .............................................................................. 14-23


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Creating Text Types...................................................................... 14-24


14.3 Adding Detail Lines and Symbols ............................................. 14-26
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Using Symbols .............................................................................. 14-27


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Practice 14b Annotate Construction Documents............................ 14-28


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14.4 Creating Legends........................................................................ 14-36


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Practice 14c Create Legends ............................................................ 14-39


Chapter Review Questions................................................................. 14-41
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Command Summary ........................................................................... 14-43


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Chapter 15: Adding Tags and Schedules................................................. 15-1


15.1 Adding Tags .................................................................................. 15-2
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Tagging in 3D Views ....................................................................... 15-8


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Practice 15a Add Tags ....................................................................... 15-10


15.2 Adding Rooms and Room Tags................................................. 15-14
Practice 15b Add Rooms and Room Tags ....................................... 15-18
15.3 Working with Schedules............................................................. 15-24
Modifying Schedules ..................................................................... 15-25
Modifying a Schedule on a Sheet ................................................. 15-26

vi 2016, ASCENT - Center for Technical Knowledge


Contents

Practice 15c Work with Schedules ................................................... 15-28


Chapter Review Questions................................................................. 15-32
Command Summary ........................................................................... 15-34

Chapter 16: Creating Details...................................................................... 16-1

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16.1 Setting Up Detail Views ................................................................ 16-2
Referencing a Drafting View ........................................................... 16-4

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Saving Drafting Views ..................................................................... 16-5

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16.2 Adding Detail Components .......................................................... 16-8

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Detail Components.......................................................................... 16-8

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Repeating Details.......................................................................... 16-10
16.3 Annotating Details ...................................................................... 16-12
Creating Filled Regions................................................................. 16-12

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Adding Detail Tags........................................................................ 16-15

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Practice 16a Create a Detail Based on a Section Callout ............... 16-17

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Practice 16b Create a Detail in a Detail View ................................... 16-23
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16.4 Keynoting and Keynote Legends .............................................. 16-27
Keynote Legends .......................................................................... 16-30
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Practice 16c Create an Additional Detail.......................................... 16-32
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Practice 16d Create a Detail Based on a CAD File .......................... 16-33


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Chapter Review Questions................................................................. 16-40


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Command Summary ........................................................................... 16-42


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Appendix A: Introduction to Worksets .......................................................A-1


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A.1 Introduction to Worksets................................................................A-2


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Saving Workset- Related Files.......................................................... A-4


Command Summary ...............................................................................A-6
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Appendix B: Additional Tools .....................................................................B-1


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B.1 Reusing Selection Sets ..................................................................B-2


B.2 Editing Wall Joins ...........................................................................B-5
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B.3 Wall Sweeps and Reveals ..............................................................B-7


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B.4 Creating Curtain Wall Types with Automatic Grids ...................B-10


B.5 Enhancing Views...........................................................................B-13
Splitting Faces................................................................................. B-14
Applying Materials........................................................................... B-15
Adjusting Linework .......................................................................... B-17
Editing Plan and Section Profiles .................................................... B-18

2016, ASCENT - Center for Technical Knowledge vii


Autodesk Revit 2017 (R1) Architecture Fundamentals

B.6 Creating Dormers..........................................................................B-19


B.7 Working with Guide Grids on Sheets..........................................B-22
B.8 Revision Tracking .........................................................................B-24
Issuing Revisions ............................................................................ B-28

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B.9 Annotating Dependent Views ......................................................B-29
Annotating Views ............................................................................ B-30

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B.10 Importing and Exporting Schedules ...........................................B-33

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B.11 Creating Building Component Schedules ..................................B-35

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Schedule Properties........................................................................ B-42

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B.12 Creating a Repeating Detail .........................................................B-43
Command Summary .............................................................................B-45

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Appendix C: Autodesk Revit Architecture Certification

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Exam Objectives ...........................................................................................C-1

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Index ...................................................................................................... Index-1
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Preface

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The Autodesk Revit software is a powerful Building Information Modeling (BIM)
program that works the way architects think. The program streamlines the design
process through the use of a central 3D model, where changes made in one view

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update across all views and on the printable sheets.

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This student guide is designed to teach you the Autodesk Revit functionality as

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you would work with it throughout the design process. You begin by learning about
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the user interface and basic drawing, editing, and viewing tools. Then you learn
design development tools including how to model walls, doors, windows, floors,
ceilings, stairs and more. Finally, you learn the processes that take the model to
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the construction documentation phase.
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Since building projects are extremely complex, the Autodesk Revit software is
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also complex. The objective of the Autodesk Revit 2017 (R1) Architecture
Fundamentals student guide is to enable students to create full 3D architectural
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project models and set them up in working drawings. This student guide focuses
on basic tools that the majority of users need.
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Topics Covered:
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Understanding the purpose of Building Information Management (BIM) and


how it is applied in the Autodesk Revit software.
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Navigating the Autodesk Revit workspace and interface.


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Working with the basic drawing and editing tools.


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Creating Levels and Grids as datum elements for the model.


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Creating a 3D building model with walls, curtain walls, windows, and doors.
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Adding floors, ceilings, and roofs to the building model.


Creating component-based and custom stairs.
Adding component features, such as furniture and equipment.
Setting up sheets for plotting with text, dimensions, details, tags, and
schedules.
Creating details.

2016, ASCENT - Center for Technical Knowledge ix


Autodesk Revit 2017 (R1) Architecture Fundamentals

Note on Software Setup

This student guide assumes a standard installation of the software using the
default preferences during installation. Lectures and practices use the standard
software templates and default options for the Content Libraries.

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Students and Educators can Access Free Autodesk Software and

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Resources

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Autodesk challenges you to get started with free educational licenses for

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professional software and creativity apps used by millions of architects,

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engineers, designers, and hobbyists today. Bring Autodesk software into your
classroom, studio, or workshop to learn, teach, and explore real-world design
challenges the way professionals do.

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Get started today - register at the Autodesk Education Community and download
one of the many Autodesk software applications available.

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Visit www.autodesk.com/joinedu/

Note: Free products are subject to the terms and conditions of the end-user
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license and services agreement that accompanies the software. The software is
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for personal use for education purposes and is not intended for classroom or lab
use.
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Lead Contributor: Martha Hollowell


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Martha incorporates her passion for architecture and education into all her
projects, including the training guides she creates on Autodesk Revit for
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Architecture, MEP, and Structure. She started working with AutoCAD in the early
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1990s, adding AutoCAD Architecture and Autodesk Revit as they came along.
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After receiving a B.Sc. in Architecture from the University of Virginia, she worked
in the architectural department of the Colonial Williamsburg Foundation and later
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in private practice, consulting with firms setting up AutoCAD in their offices.


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Martha has over 20 years' experience as a trainer and instructional designer. She
is skilled in leading individuals and small groups to understand and build on their
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potential. Martha is trained in Instructional Design and has achieved the Autodesk
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Certified Instructor (ACI) and Autodesk Certified Professional designations for


Revit Architecture.

Martha Hollowell has been the Lead Contributor for Autodesk Revit Architecture
Fundamentals since its initial release in 2003.

x 2016, ASCENT - Center for Technical Knowledge


In th is Gu id e

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The following images highlight some of the features that can be found in this
Student Guide.

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Practice Files
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The Practice Files page tells


you how to download and install
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the practice files that are


provided with this student guide.
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FTP link for practice files


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Chapters
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Each chapter begins with a brief


introduction and a list of the
chapters Learning Objectives.
Learning Objectives for
the chapter

2016, ASCENT - Center for Technical Knowledge xi


Autodesk Revit 2017 (R1) Architecture Fundamentals

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Instructional Content
Each chapter is split into a
series of sections of

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instructional content on specific

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topics. These lectures include
the descriptions, step-by-step

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Side notes procedures, figures, hints, and
Side notes are hints or information you need to achieve

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additional information for the chapter's Learning
the current topic. Objectives.

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Practice Objectives
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Practices
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Practices enable you to use the


software to perform a hands-on
review of a topic.
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Some practices require you to


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use prepared practice files,


which can be downloaded from
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the link found on the Practice


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Files page.
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Chapter Review Questions


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Chapter review questions,


located at the end of each
chapter, enable you to review
the key concepts and learning
objectives of the chapter.

xii 2016, ASCENT - Center for Technical Knowledge


In this Guide

Command Summary
The Command Summary is

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located at the end of each
chapter. It contains a list of the
software commands that are

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used throughout the chapter,

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and provides information on
where the command is found in

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the software.

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Appendix
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This appendix includes a list of
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the topics and objectives for the


Autodesk Certification exams,
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and the chapter and section in


which the relevant content can
be found.
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Icons in this Student Guide


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The following icons are used to help you quickly and easily find helpful
information.
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Indicates items that are new in the Autodesk Revit 2017 (R1) software.
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2017
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Indicates items that have been enhanced in the Autodesk Revit 2017 (R1)
software.
2017

2016, ASCENT - Center for Technical Knowledge xiii


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Introduction to BIM and

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Autodesk Revit

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This student guide is divided into three sections: Introduction to BIM and Autodesk
Revit, Design Development, and Construction Documents.
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The first section provides an overview of using Building Information Modeling


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(BIM) with the Autodesk Revit software, working with the software interface,
how to use the basic drawing and modify tools, and incorporating datum
elements.
an b
d

This section includes the following chapters:


ng e
yi vid

Chapter 1: Introduction to BIM and Autodesk Revit

Chapter 2: Basic Sketching and Modify Tools


op ro

Chapter 3: Setting Up Levels and Grids


lc p
Al ple
m
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2016, ASCENT - Center for Technical Knowledge


Chapter

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Introduction to BIM and

tly r
Autodesk Revit

ric fo
st T
e EN
Building Information Modeling (BIM) and the Autodesk Revit software work
us C
hand in hand to help you create smart, 3D models that are useful at all stages in
the building process. Understanding the software interface and terminology
re S

enhances your ability to create powerful models and move around in the various
d yA

views of the model.

Learning Objectives in this Chapter


an b
d

Describe the concept and workflow of Building Information Modeling in relation to the
ng e

Autodesk Revit software.


yi vid

Navigate the graphic user interface, including the ribbon (where most of the tools are found),
the Properties palette (where you make modifications to element information), and the
Project Browser (where you can open various views of the model).
op ro

Open existing projects and start new projects using templates.


lc p

Use viewing commands to move around the model in 2D and 3D views.


Al ple
m
Sa

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Autodesk Revit 2017 (R1) Architecture Fundamentals

1.1 BIM and Autodesk Revit


Building Information Modeling (BIM) is an approach to the entire
building life cycle, including design, construction, and facilities
management. The BIM process supports the ability to

n. nly
coordinate, update, and share design data with team members
across disciplines.

de o
The Autodesk Revit software is a true BIM product as it enables

id w
you to create complete models and the associated views of

rb ie
those models. It is considered a Parametric Building Modeler:

fo rev
Parametric: A relationship is established between building
elements; when one element changes other related elements
change as well.

tly r
ric fo
Building: The software is designed for working with buildings,

st T
as opposed to gears or roads.
e EN Modeler: A project is built in a single file around the 3D
building model, as shown on the left in Figure 11. All views,
us C
such as plans (as shown on the right in Figure 11),
re S

elevations, sections, details, and reports such as schedules,


as well as construction documents, are generated based on
d yA

the model.
an b

When a change is made


anywhere in the model,
d

all of the views update


ng e

automatically. For
yi vid

example, if you add an


element in a plan view, it
op ro

displays in all of the


other views as well.
lc p
Al ple
m
Sa

Figure 11

The Autodesk Revit software includes tools for


architectural, mechanical, electrical, plumbing, and structural
design.

It is important that everyone works in the same version and


build of the software.

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Introduction to BIM and Autodesk Revit

Workflow BIM has changed the process of how a building is planned,


budgeted, designed, constructed, and (in some cases) operated
and BIM and maintained.

In the traditional design process, plans create the basis for the
model, from which you then create sections and elevations, as

n. nly
shown in Figure 12. Construction Documents (CDs) can then
be created. In this workflow, changes are made at the plan level

de o
and then coordinated with other documents in the set.

id w
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fo rev
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ric fo
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e EN
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Figure 12
d yA

In BIM, the design process revolves around the model, as shown


in Figure 13. Plans, elevations, and sections are simply 2D
versions of the 3D model. Changes made in one view
an b

automatically update in all views. Even Construction Documents


d

update automatically with callout tags in sync with the sheet


ng e

numbers. This is called bidirectional associativity.


yi vid

By creating complete
models and associated
op ro

views of those models,


lc p

the Autodesk Revit


software takes much of
Al ple

the tediousness out of


producing a building
m

design.
Sa

Figure 13

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Autodesk Revit 2017 (R1) Architecture Fundamentals

Revit Terms As you start working with the Autodesk Revit software, you
should know the typical terms used to describe items. There are
several types of elements (as shown in Figure 14) as described
in the following table.

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Host

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Annotation

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Datum

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Hosted
Component

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ric fo
Stand-alone
Component

st T
e EN Elevation View
Figure 14
us C
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Host Model elements (such as floors, walls, roofs, ceilings,


d yA

stairs, and ramps) that can support other elements. They


can stand alone in the project.

Components Elements that need to be attached to host elements (such


an b

as doors, windows, and railings), as well as stand-alone


d

items (such as furniture and equipment).


ng e

Views Enables you to display and manipulate the project. For


yi vid

example, you can view and work in floor plans, ceiling


plans, elevations, sections, schedules, and 3D views.
You can change a design from any view. All views are
op ro

stored in the project.


lc p

Datum Elements that define the project context. These include


Al ple

levels for the floors, column grids, and reference planes


that help you model.
m

Annotation 2D elements that are placed in views to define the


information modeled in the project. These include
Sa

dimensions, text, tags, and symbols. The view scale


controls their size and they only display in the view in
which they are placed.

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Introduction to BIM and Autodesk Revit

The elements that you create in the software are smart


elements: the software recognizes them as walls, columns,
ducts or lighting fixtures. This means that the information
stored in their properties automatically updates in schedules,
which ensures that views and reports are coordinated across

n. nly
an entire project, generated from a single model.

de o
Revit and In the traditional workflow, the most time-consuming part of the
project is the construction documents. With BIM, the base views

id w
Construction of those documents (i.e., plans, elevations, sections, and

rb ie
Documents schedules) are produced automatically and update as the model

fo rev
is updated, saving hours of work. The views are then placed on
sheets that form the construction document set.

For example, a floor plan is duplicated to create a Life Safety

tly r
ric fo
Plan. In the new view, certain categories of elements are toggled
off (such as grids and section marks) while furniture elements

st T
are set to halftone. Annotation is added as required. The plan is
e EN then placed on a sheet, as shown in Figure 15.
us C
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d
ng e
yi vid
op ro
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Al ple

Figure 15
m

Work can continue on a view and is automatically updated on


Sa

the sheet.

Annotating views in the preliminary design phase is often not


required. You might be able to wait until you are further along
in the project.

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Autodesk Revit 2017 (R1) Architecture Fundamentals

1.2 Overview of the Interface


The Autodesk Revit interface is designed for intuitive and
efficient access to commands and views. It includes the ribbon,
Quick Access Toolbar, Application Menu, Navigation Bar, and

n. nly
Status Bar, which are common to most of the Autodesk
software. It also includes tools that are specific to the Autodesk

de o
Revit software, including the Properties Palette, Project Browser,

id w
and View Control Bar. The interface is shown in Figure 16.

rb ie
fo rev
tly r
ric fo
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e EN 1 5 4 9
us C
3
re S
d yA

6
an b

8
7
d
ng e
yi vid

2 10
op ro
lc p
Al ple

Figure 16
m

1. Quick Access Toolbar 6. Properties Palette


Sa

2. Status Bar 7. Project Browser

3. Application Menu 8. View Window

4. Ribbon 9. Navigation Bar

5. Options Bar 10. View Control Bar

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Introduction to BIM and Autodesk Revit

1. Quick Access Toolbar

The Quick Access Toolbar includes commonly used commands,


such as Open, Save, Undo and Redo, Dimension, and 3D
View, as shown in Figure 17.

n. nly
de o
Figure 17

id w
Hint: Customizing the Quick Access Toolbar

rb ie
Right-click on the Quick Access Toolbar to change the docked

fo rev
location of the toolbar to be above or below the ribbon, or to
add, relocate, or remove tools on the toolbar. You can also
right-click on a tool in the ribbon and select Add to Quick

tly r
ric fo
Access Toolbar, as shown in Figure 18.

st T
e EN
us C
re S
d yA

Figure 18
an b

The Quick Access Toolbar also hosts the InfoCenter (as shown
in Figure 19) which includes a search field to find help on the
d

web as well as access to the Subscription Center,


ng e

Communication Center, Autodesk A360 sign-in, and other help


yi vid

options.
op ro
lc p

Click here to collapse the search


field to save screen space.
Al ple

Figure 19
m
Sa

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Autodesk Revit 2017 (R1) Architecture Fundamentals

2. Status Bar

The Status Bar provides information about the current process,


such as the next step for a command, as shown in Figure 110.

n. nly
de o
Figure 110

id w
Other options in the Status Bar are related to Worksets and

rb ie
Design Options (advanced tools) as well as selection

fo rev
methods and filters.

tly r
ric fo
Hint: Shortcut Menus
Shortcut menus help you to work smoothly and efficiently by

st T
enabling you to quickly access required commands. These
e EN menus provide access to basic viewing commands, recently
used commands, and the available Browsers, as shown in
Figure 111. Additional options vary depending on the element
us C
or command that you are using.
re S
d yA
an b
d
ng e
yi vid
op ro
lc p

Figure 111
Al ple

3. Application Menu
m

The Application Menu provides access to file commands,


Sa

settings, and documents, as shown in Figure 112. Hover the


cursor over a command to display a list of additional tools.

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Introduction to BIM and Autodesk Revit

If you click the primary


icon, rather than the
arrow, it starts the
default command.

n. nly
de o
id w
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fo rev
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ric fo
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e EN
us C
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an b
d
ng e
yi vid

Figure 112
op ro

To display a list of recently used documents, click


lc p

(Recent Documents). The documents can be reordered


Al ple

as shown in Figure 113.


m

Click (Pin) next to a


document name to keep
Sa

it available.

Figure 113

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Autodesk Revit 2017 (R1) Architecture Fundamentals

To display a list of open documents and views, click


(Open Documents). The list displays the open documents
and each view that is open, as shown in Figure 114.

You can use the Open

n. nly
Documents list to
change between views.

de o
id w
rb ie
fo rev
Figure 114

tly r
ric fo
Click (Close) to close the current project.

At the bottom of the menu, click Options to open the Options

st T
dialog box or click Exit Revit to exit the software.
e EN
4. Ribbon
us C
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The ribbon contains tools in a series of tabs and panels as


shown in Figure 115. Selecting a tab displays a group of related
d yA

panels. The panels contain a variety of tools, grouped by task.


an b
d
ng e
yi vid

Figure 115
op ro

When you start a command that creates new elements or you


lc p

select an element, the ribbon displays the Modify | contextual


Al ple

tab. This contains general editing commands and command


specific tools, as shown in Figure 116.
m
Sa

Contextual tab
Figure 116

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Introduction to BIM and Autodesk Revit

When you hover over a tool on the ribbon, tooltips display the
tools name and a short description. If you continue hovering
over the tool, a graphic displays (and sometimes a video), as
shown in Figure 117.

n. nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
e EN Figure 117
Many commands have shortcut keys. For example, type AL
us C
for Align or MV for Move. They are listed next to the name of
re S

the command in the tooltips. Do not press <Enter> when


d yA

typing shortcuts.

To arrange the order in which the tabs on the ribbon are


an b

displayed, select the tab, hold <Ctrl>, and drag it to a new


d

location. The location is remembered when you restart the


ng e

software.
yi vid
op ro
lc p
Al ple
m
Sa

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Any panel can be dragged by its title into the view window to
become a floating panel. Click the Return Panels to Ribbon
button (as shown in Figure 118) to reposition the panel in
the ribbon.

n. nly
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id w
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Figure 118

fo rev
Hint: You are always in a command when using the
Autodesk Revit software.

tly r
ric fo
When you are finished working with a tool, you typically default
back to the Modify command. To end a command, use one of

st T
the following methods:
e EN
In any tab on the ribbon, click (Modify).
us C
Press <Esc> once or twice to revert to Modify.
re S

Right-click and select Cancel... once or twice.


d yA

Start another command.


an b

5. Options Bar
d

The Options Bar displays options that are related to the selected
ng e

command or element. For example, when the Rotate command


yi vid

is active it displays options for rotating the selected elements, as


shown at the top in Figure 119. When the Place Dimensions
op ro

command is active it displays dimension related options, as


shown at the bottom in Figure 119.
lc p
Al ple

Options Bar for Rotate Command


m
Sa

Options Bar for Dimension Command


Figure 119

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Introduction to BIM and Autodesk Revit

6. Properties Palette

The Properties palette includes the Type Selector, which enables


you to choose the size or style of the element you are adding or
modifying. This palette is also where you make changes to

n. nly
information (parameters) about elements or views, as shown in
Figure 120. There are two types of properties:

de o
Instance Properties are set for the individual element(s) you

id w
are creating or modifying.

rb ie
Type Properties control options for all elements of the same

fo rev
type. If you modify these parameter values, all elements of
the selected type change.

tly r
The Properties palette is

ric fo
usually kept open while Type Selector
working on a project to

st T
easily permit changes at Filter drop-down
e EN
any time. If it does not
display, in the Modify
us C
tab>Properties panel,
re S

click (Properties) or Instance


d yA

type PP. Properties


an b

Access to Type
d

Properties
ng e
yi vid

Some parameters are


only available when you
are editing an element.
op ro

They are grayed out


lc p

when unavailable.
Al ple
m

Figure 120
Sa

Options for the current view display if the Modify command is


active, but you have not selected an element.

If a command or element is selected, the options for the


associated element display.

You can save the changes by either moving the cursor off of
the palette, or by pressing <Enter>, or by clicking Apply.

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When you start a command or select an element, you can set


the element type in the Type Selector, as shown in
Figure 121.

You can limit what

n. nly
shows in the drop-down Search Box
list by typing in the

de o
search box.

id w
rb ie
fo rev
tly r
ric fo
st T
e EN Figure 121
When multiple elements are selected, you can filter the type
us C
of elements that display using the drop-down list, as shown in
re S

Figure 122.
d yA
an b
d
ng e
yi vid

Figure 122
op ro

The Properties palette can be placed on a second monitor, or


lc p

floated, resized, and docked on top of the Project Browser or


other dockable palettes, as shown in Figure 123. Click the
Al ple

tab to display its associated panel.


m
Sa

Figure 123

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Introduction to BIM and Autodesk Revit

7. Project Browser

The Project Browser lists the views that can be opened in the
project, as shown in Figure 124. This includes all views of the
model in which you are working and any additional views that

n. nly
you create, such as floor plans, ceiling plans, 3D views,
elevations, sections, etc. It also includes views of schedules,

de o
legends, sheets (for plotting), groups, and Autodesk Revit Links.

id w
The Project Browser

rb ie
displays the name of the
active project.

fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b

Figure 124
d

Double-click on an item in the list to open the associated


ng e

view.
yi vid

To display the views associated with a view type, click


op ro

(Expand) next to the section name. To hide the views in


lc p

the section, click (Contract).


Al ple

Right-click on a view and select Rename or press <F2> to


rename a view in the Project Browser.
m

If you no longer need a view, you can remove it. Right-click


Sa

on its name in the Project Browser and select Delete.

The Project Browser can be floated, resized, docked on top


of the Properties palette, and customized. If the Properties
palette and the Project Browser are docked on top of each
other, use the appropriate tab to display the required panel.

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Autodesk Revit 2017 (R1) Architecture Fundamentals

How To: Search the Project Browser


1. In the Project Browser, right-click on the top level Views node
as shown in Figure 125.

n. nly
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id w
rb ie
Figure 125

fo rev
2. In the Search in Project Browser dialog box, type the words
that you want to find, as shown on the left in Figure 126, and
click Next.

tly r
3. In the Project Browser, the first instance of that search

ric fo
displays as shown on the right in Figure 126.

st T
e EN
us C
re S
d yA
an b

Figure 126
d
ng e

4. Continue using Next and Previous to move through the list.


5. Click Close when you are done.
yi vid
op ro
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Al ple
m
Sa

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8. View Window

Each view of a project opens in its own window. Each view


displays a Navigation Bar (for quick access to viewing tools) and
the View Control Bar, as shown in Figure 127.

n. nly
de o
In 3D views you can

id w
also use the ViewCube Navigation Bar

rb ie
to rotate the view.

fo rev
tly r
ric fo
st T
e EN
us C
re S

View Control Bar


d yA

Figure 127
an b

To cycle through multiple views you can use several different


d

methods:
ng e

Press <Ctrl>+<Tab>
yi vid

Select the view in the Project Browser


In the Quick Access Toolbar or View tab>Windows panel,
op ro
lc p

expand (Switch Windows) and select the view from


the list.
Al ple

You can Tile or Cascade views. In the View tab>Windows


m

panel, click (Cascade Windows) or (Tile Windows).


You can also type the shortcuts WC to cascade the windows
Sa

or WT to tile the windows.

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Autodesk Revit 2017 (R1) Architecture Fundamentals

9. Navigation Bar

The Navigation Bar enables you to access various viewing


commands, as shown in Figure 128.

n. nly
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id w
rb ie
fo rev
tly r
ric fo
st T
e EN
Figure 128
us C

10. View Control Bar


re S
d yA

The number of options The View Control Bar (shown in Figure 129), displays at the
in the View Control Bar bottom of each view window. It controls aspects of that view,
an b

change when you are in such as the scale and detail level. It also includes tools that
a 3D view. display parts of the view and hide or isolate elements in the view.
d
ng e
yi vid

Figure 129
op ro
lc p
Al ple
m
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Introduction to BIM and Autodesk Revit

1.3 Starting Projects


File operations to open existing files, create new files from a
template, and save files in the Autodesk Revit software are found
in the Application Menu, as shown in Figure 130.

n. nly
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id w
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fo rev
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ric fo
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e EN
us C
Figure 130
re S

There are three main file formats:


d yA

Project files (.rvt): These are where you do the majority of


your work in the building model by adding elements, creating
an b

views, annotating views, and setting up printable sheets.


d

They are initially based on template files.


ng e
yi vid

Family files (.rfa): These are separate components that can


be inserted in a project. They include elements that can stand
alone (e.g., a table or piece of mechanical equipment) or are
op ro

items that are hosted in other elements (e.g., a door in a wall


lc p

or a lighting fixture in a ceiling). Title block and Annotation


Symbol files are special types of family files.
Al ple

Template files (.rte): These are the base files for any new
m

project or family. They are designed to hold standard


information and settings for creating new project files. The
Sa

software includes several templates for various types of


projects. You can also create custom templates.

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Autodesk Revit 2017 (R1) Architecture Fundamentals

Opening To open an existing project, in the Quick Access Toolbar or

Projects Application Menu click (Open), or press <Ctrl>+<O>. The


Open dialog box opens (as shown in Figure 131), in which you
can navigate to the required folder and select a project file.

n. nly
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id w
rb ie
fo rev
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ric fo
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e EN
us C
re S
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Figure 131
When you first open the Autodesk Revit software, the Startup
an b

Screen displays, showing lists of recently used projects and


d

family files as shown in Figure 132. This screen also


ng e

displays if you close all projects.


yi vid
op ro
lc p
Al ple
m
Sa

Figure 132
You can select the picture of a recently opened project or use
one of the options on the left to open or start a new project
using the default templates.

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Hint: Opening Workset-Related Files


Worksets are used when the project becomes large enough for
multiple people to work on it at the same time. At this point, the
project manager creates a central file with multiple worksets
(such as element interiors, building shell, and site) that are

n. nly
used by the project team members.

de o
When you open a workset related file it creates a new local file
on your computer as shown in Figure 133. Do not work in the

id w
main central file.

rb ie
fo rev
tly r
ric fo
Figure 133

st T
e EN It is very important that everyone working on a project uses
the same software release. You can open files created in
earlier versions of the software in comparison to your own,
us C
but you cannot open files created in newer versions of the
re S

software.
d yA

When you open a file created in an earlier version, the Model


Upgrade dialog box (shown in Figure 134) indicates the
an b

release of a file and the release to which it will be upgraded. If


required, you can cancel the upgrade before it completes.
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

Figure 134

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Autodesk Revit 2017 (R1) Architecture Fundamentals

Starting New projects are based on a template file. The template file
includes preset levels, views, and some families, such as wall
New Projects styles and text styles. Check with your BIM Manager about which
template you need to use for your projects. Your company might
have more than one based on the types of building that you are

n. nly
designing.

de o
How To: Start a New Project

id w
1. In the Application Menu, expand (New) and click

rb ie
(Project) (as shown in Figure 135), or press

fo rev
<Ctrl>+<N>.

tly r
ric fo
st T
e EN
us C
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d yA

Figure 135
2. In the New Project dialog box (shown in Figure 136), select
an b

the template that you want to use and click OK.


d

The list of Template files


ng e

is set in the Options


yi vid

dialog box in the File


Locations pane. It might
op ro

vary depending on the


installed product and
lc p

company standards.
Al ple
m

Figure 136
Sa

You can select from a list of templates if they have been set
up by your BIM Manager.

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You can add (New) to the Quick Access Toolbar. At the

end of the Quick Access Toolbar, click (Customize Quick


Access Toolbar) and select New, as shown in Figure 137.

n. nly
de o
id w
rb ie
Figure 137

fo rev
Saving Projects Saving your project frequently is a good idea. In the Quick

tly r
Access Toolbar or Application Menu click (Save), or press

ric fo
<Ctrl>+<S> to save your project. If the project has not yet been
saved, the Save As dialog box opens, where you can specify a

st T
file location and name.
e EN
To save an existing project with a new name, in the
us C
Application Menu, expand (Save As) and click
re S
d yA

(Project).

If you have not saved in a set amount of time, the software


an b

opens the Project Not Saved Recently alert box, as shown in


Figure 138. Select Save the project. If you want to set
d

reminder intervals or not save at this time, select the other


ng e

options.
yi vid
op ro
lc p
Al ple
m
Sa

Figure 138

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Autodesk Revit 2017 (R1) Architecture Fundamentals

You can set the Save Reminder interval to 15 or 30 minutes,


1, 2, or 4 hours, or to have No reminders display. In the
Application Menu, click Options to open the Options dialog
box. In the left pane, select General and set the interval as
shown in Figure 139.

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id w
rb ie
fo rev
tly r
ric fo
Figure 139

Saving Backup Copies

st T
e EN By default, the software saves a backup copy of a project file
when you save the project. Backup copies are numbered
us C
incrementally (e.g., My Project.0001.rvt, My Project.0002.rvt,
re S

etc.) and are saved in the same folder as the original file. In the
Save As dialog box, click Options... to control how many backup
d yA

copies are saved. The default number is three backups. If you


exceed this number, the software deletes the oldest backup file.
an b

Hint: Saving Workset-Related Projects


d
ng e

If you use worksets in your project, you need to save the project
yi vid

locally and to the central file. It is recommended to save the


local file frequently, just like any other file, and save to the
op ro

central file every hour or so.


lc p

To synchronize your changes with the main file, in the Quick


Al ple

Access Toolbar expand (Synchronize and Modify Settings)


m

and click (Synchronize Now). After you save to the central


file, save the file locally again.
Sa

At the end of the day, or when you are finished with the current

session, use (Synchronize and Modify Settings) to


relinquish the files you have been working on to the central file.

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1.4 Viewing Commands


Viewing commands are crucial to working efficiently in most
drawing and modeling programs and the Autodesk Revit
software is no exception. Once in a view, you can use the Zoom

n. nly
controls to navigate in it. You can zoom in and out and pan in any
view. There are also special tools for viewing in 3D.

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Zooming and Using The Mouse to Zoom and Pan

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Panning Use the mouse wheel (shown in Figure 140) as the main

fo rev
method of moving around the models.

tly r
ric fo
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Mouse
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Wheel
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Figure 140
d

Scroll the wheel on the mouse up to zoom in and down to


ng e

zoom out.
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Hold the wheel and move the mouse to pan.


Double-click on the wheel to zoom to the extents of the
op ro

view.
In a 3D view, hold <Shift> and the mouse wheel and move
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the mouse to rotate around the model.


Al ple

When you save a model and exit the software, the pan and
zoom location of each view is remembered. This is especially
m

important for complex models.


Sa

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Zoom Controls

A number of additional zoom methods enable you to control the


screen display. Zoom and Pan can be performed at any time
while using other commands.

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You can access the Zoom commands in the Navigation Bar
in the upper right corner of the view (as shown in

de o
Figure 141). You can also access them from most shortcut

id w
menus and by typing the shortcut commands.

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(2D Wheel)
provides cursor-specific
access to Zoom and

tly r
Pan.

ric fo
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e EN
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Figure 141
an b

Zoom Commands
d
ng e

Zoom In Region Zooms into a region that you define. Drag the
(ZR) cursor or select two points to define the
yi vid

rectangular area you want to zoom into. This is


the default command.
op ro

Zoom Out(2x) Zooms out to half the current magnification


lc p

(ZO) around the center of the elements.


Al ple

Zoom To Fit Zooms out so that the entire contents of the


(ZF or ZE) project only display on the screen in the current
view.
m

Zoom All To Fit Zooms out so that the entire contents of the
Sa

(ZA) project display on the screen in all open views.

Zoom Sheet Zooms in or out in relation to the sheet size.


Size (ZS)

N/A Previous Steps back one Zoom command.


Pan/Zoom (ZP)

N/A Next Pan/Zoom Steps forward one Zoom command if you have
done a Previous Pan/Zoom.

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Viewing in 3D Even if you started a project entirely in plan views, you can
quickly create 3D views of the model, as shown in Figure 142.

There are two types of


3D views: isometric
views created by the 3D

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View command and
perspective views

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created by the Camera

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command.

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fo rev
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Figure 142

ric fo
Working in 3D views helps you visualize the project and position
some of the elements correctly. You can create and modify

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elements in 3D views just as in plan views.
e EN Once you have created a 3D view, you can save it and easily
return to it.
us C
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How To: Create and Save a 3D Isometric View


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1. In the Quick Access Toolbar or View tab>Create panel, click


an b

(Default 3D View). The default 3D Southeast isometric


view opens, as shown in Figure 143.
d

You can spin the view to


ng e

a different angle using


yi vid

the mouse wheel or the


middle button of a
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three-button mouse.
Hold <Shift> as you
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press the wheel or


Al ple

middle button and drag


the cursor.
m
Sa

Figure 143
2. Modify the view to display the building from other directions.
3. In the Project Browser, right-click on the {3D} view and select
Rename...

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4. Type a new name in the Rename View dialog box, as shown


in Figure 144, and click OK.

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Figure 144

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When changes to the default 3D view are saved and you start

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another default 3D view, it displays the Southeast isometric
view once again. If you modified the default 3D view but did

fo rev
not save it to a new name, the Default 3D View command
opens the view in the last orientation you specified.

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ric fo
How To: Create a Perspective View

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1. Switch to a Floor Plan view.
e EN 2. In the Quick Access Toolbar or View tab>Create panel,

expand (Default 3D View) and click (Camera).


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3. Place the camera on the view.
4. Point the camera in the direction in which you want it to shoot
re S

by placing the target on the view, as shown in Figure 145.


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Target
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Camera

Figure 145

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A new view is displayed, as shown in Figure 146.


Use the round controls
to modify the display
size of the view and
press <Shift> + the

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mouse wheel to change
the view.

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id w
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Figure 146

st T
5. In the Properties palette scroll down and adjust the Eye
e EN Elevation and Target Elevation as required.
us C
You can rename perspective views.
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If the view becomes distorted, reset the target so that it is


d yA

centered in the boundary of the view (called the crop region).

In the Modify | Cameras tab>Camera panel, click (Reset


an b

Target).
d

You can further modify a view by adding shadows, as shown


ng e
yi vid

in Figure 147. In the View Control Bar, toggle (Shadows


Off) and (Shadows On). Shadows display in any model
op ro

view, not just in the 3D views.


lc p
Al ple
m
Sa

Figure 147

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Hint: Using the ViewCube


The ViewCube provides visual clues as to where you are in a
3D view. It helps you move around the model with quick access
to specific views (such as top, front, and right), as well as

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corner and directional views, as shown in Figure 148.

ViewCube

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e EN
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Figure 148
re S

Move the cursor over any face of the ViewCube to highlight it.
d yA

Once a face is highlighted, you can select it to reorient the


model. You can also click and drag on the ViewCube to rotate
the box, which rotates the model.
an b
d

(Home) displays when you roll the cursor over the


ng e

ViewCube. Click it to return to the view defined as Home. To


yi vid

change the Home view, set the view as you want it,
right-click on the ViewCube, and select Set Current View
op ro

as Home.
lc p

The ViewCube is available in isometric and perspective


Al ple

views.

If you are in a camera view, you can switch between


m

Perspective and Isometric mode. Right-click on the View


Sa

Cube and click Toggle to Parallel-3D View or Toggle to


Perspective-3D View. You can make more changes to the
model in a parallel view.

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Visual Styles Any view can have a visual style applied. The Visual Style
options found in the View Control Bar (as shown in Figure 149),
specify the shading of the building model. These options apply to
plan, elevation, section, and 3D views.

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Figure 149

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(Wireframe) displays the lines and edges that make up

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elements, but hides the surfaces. This can be useful when
e EN you are dealing with complex intersections.

(Hidden Line) displays the lines, edges, and surfaces of


us C
the elements, but it does not display any colors. This is the
re S

most common visual style to use while working on a design.


d yA

(Shaded) and (Consistent Colors) give you a sense of


the materials, including transparent glass. An example that
an b

uses Consistent Colors is shown in Figure 150.


d
ng e
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Al ple
m
Sa

Figure 150

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(Realistic) displays what is shown when you render the


view, including RPC (Rich Photorealistic Content)
components and artificial lights. It takes a lot of computer
power to execute this visual style. Therefore, it is better to
use the other visual styles most of the time as you are

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working.

de o
(Ray Trace) is useful if you have created a 3D view that

id w
you want to render. It gradually moves from draft resolution to

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photorealistic. You can stop the process at any time.

fo rev
Hint: Rendering
Rendering is a powerful tool which enables you to display a

tly r
photorealistic view of the model you are working on, such as

ric fo
the example shown in Figure 151. This can be used to help
clients and designers to understand a buildings design in better

st T
detail.
e EN
us C
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d yA
an b
d
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Figure 151
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In the View Control Bar, click (Show Rendering Dialog)


Al ple

to set up the options. Show Rendering Dialog is only


available in 3D views.
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Sa

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Practice 1a Open and Review a Project


Practice Objectives
Navigate the graphic user interface.

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Manipulate 2D and 3D views by zooming and panning.
Create 3D Isometric and Perspective views.

de o
Set the Visual Style of a view.

id w
Estimated time for In this practice you will open a project file and view each of the

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completion: 15 minutes various areas in the interface. You will investigate elements,

fo rev
commands, and their options. You will also open views through
the Project Browser and view the model in 3D, as shown in
Figure 152.

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ric fo
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e EN
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d
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Figure 152
Al ple

This is a version of the main project you will work on


throughout the student guide.
m
Sa

Task 1 - Explore the interface.

1. In the Application Menu, expand (Open) and click


(Project).

2. In the Open dialog box, navigate to the practice files folder


and select Modern-Hotel-Final-M.rvt.

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3. Click Open. The 3D view of the modern hotel building opens


in the view window.

If the Project Browser 4. In the Project Browser, expand the Floor Plans node.
and Properties palette Double-click on Floor 1 to open it. This view is referred to as
are docked over each Floor Plans: Floor 1.

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other, use the Project
Browser tab at the 5. Take time to review the floor plan to get acquainted with it.

de o
bottom to display it. 6. Review the various parts of the screen.

id w
7. In the view window, hover the cursor over one of the doors. A

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tooltip displays describing the element, as shown in

fo rev
Figure 153.

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ric fo
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e EN
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Figure 153
d yA

8. Hover the cursor over another element to display its


description.
an b

9. Select a door. The ribbon changes to the Modify | Doors tab.


d
ng e

10. Click in an empty space to release the selection.


yi vid

11. Hold <Ctrl> and select several elements of different types.


The ribbon changes to the Modify | Multi-Select tab.
op ro

12. Click in an empty space to release the selection set.


lc p
Al ple

13. In the Architecture tab>Build panel, click (Wall). The


ribbon changes to the Modify | Place Wall tab and at the end
m

of the ribbon, the Draw panel is displayed. It contains tools


that enable you to create walls. The rest of the ribbon
Sa

displays the same tools that are found on the Modify tab.

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14. In the Select panel, click (Modify) to return to the main


ribbon.

15. In the Architecture tab>Build panel, click (Door). The

n. nly
ribbon changes to the Modify | Place Door tab and displays
the options and tools you can use to create doors.

de o
id w
16. In the Select panel, click (Modify) to return to the main
ribbon.

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fo rev
Task 2 - Look at views.

You might need to 1. In the Project Browser, verify that the Floor Plans node is

tly r
ric fo
widen the Project open. Double-click on the Floor 1 - Furniture Plan view.
Browser to display the
2. The basic floor plan displays with the furniture, but without

st T
full names of the views.
the annotations that were displayed in the Floor 1 view.
e EN 3. Open the Floor 1 - Life Safety Plan view by double-clicking
us C
on it.
re S

4. The walls and furniture display, but the furniture is grayed out
d yA

and red lines describing important life safety information


display.
an b

This view is referred to 5. In the Project Browser, scroll down and expand Elevations
as Elevations (Building Elevation). Double-click on the East elevation to
d

(Building Elevation): open the view.


ng e

East view.
yi vid

6. Expand Sections (Building Section) and double-click on the


East-West Section to open it.
op ro

7. At the bottom of the view window, in the View Control Bar,


lc p

click (Visual Style) and select Shaded. The elements in


Al ple

the section are now easier to read.

8. In the Project Browser, scroll down to the Sheets (all) node


m

and expand the node.


Sa

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9. View several of the sheets. Some have views already


applied, (e.g., A2.3 - 2nd-8th Floor Plan (Typical) as shown
in Figure 154).

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e EN
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Figure 154
d

10. Which sheet displays the view that you just set to Shaded?
ng e
yi vid

Task 3 - Practice viewing tools.


op ro

1. Return to the Floor Plans: Floor 1 view.


lc p

2. In the Navigation Bar, click and select Zoom In Region


Al ple

or type ZR. Zoom in on one of the stairs.


m

3. Pan to another part of the building by holding and dragging


the middle mouse button or wheel. Alternatively, you can use
Sa

the 2D Wheel in the Navigation Bar.

4. Double-click on the mouse wheel to zoom out to fit the


extents of the view.

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5. In the Quick Access Toolbar, click (Default 3D View) to


open the default 3D view, as shown in Figure 155.

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e EN
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Figure 155
d yA

6. Hold <Shift> and use the middle mouse button or wheel to


rotate the model in the 3D view.
an b

7. In the View Control Bar, change the Visual Style to


d

(Shaded). Then try (Consistent Colors). Which one


ng e

works best when you view the back of the building?


yi vid

8. Use the ViewCube to find a view that you want to use.


op ro

9. In the Project Browser, expand 3D Views and right-click on


lc p

the {3D} view and select Rename.... In the Rename View


dialog box type in a useful name.
Al ple

10. Review the other 3D views that have already been created.
m

11. Press <Ctrl>+<Tab> to cycle through the open views.


Sa

12. In the Quick Access Toolbar, expand (Switch Windows)


and select the Modern-Hotel-Final-M.rvt - Floor Plan:
Floor 1 view.

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13. In the Quick Access Toolbar, click (Close Hidden


Windows). This closes all of the other windows except the
one in which you are working.

14. In the Quick Access Toolbar, expand (Default 3D View)

n. nly
and click (Camera).

de o
15. Click the first point near the Lobby room name and click the

id w
second point (target) outside the building, as shown in
Figure 156.

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e EN
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1st Point 2nd Point


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Figure 156
an b

16. The furniture and planters display although they did not
display in the floor plan view.
d
ng e

This file is not set up to 17. In the View Control Bar, set the Visual Style to (Realistic).
yi vid

work with Raytrace.


18. In the Project Browser, right-click on the new camera view
op ro

and select Rename... In the Rename View dialog box, type


Lobby Seating Area and click OK.
lc p
Al ple

19. In the Quick Access Toolbar, click (Save) to save the


project.
m
Sa

20. In the Application Menu, click (Close). This closes the


entire project.

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Chapter Review Questions


1. When you create a project in the Autodesk Revit software, do
you work in 3D (as shown on the left in Figure 157) or 2D

n. nly
(as shown on the right in Figure 157)?

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id w
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e EN
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Figure 157
an b

a. You work in 2D in plan views and in 3D in non-plan views.


b. You work in 3D almost all of the time, even when you are
d

using what looks like a flat view.


ng e
yi vid

c. You work in 2D or 3D depending on how you toggle the


2D/3D control.
op ro

d. You work in 2D in plan and section views and in 3D in


isometric views.
lc p

2. What is the purpose of the Project Browser?


Al ple

a. It enables you to browse through the building project,


similar to a walk through.
m

b. It is the interface for managing all of the files that are


Sa

required to create the complete architectural model of the


building.
c. It manages multiple Autodesk Revit projects as an
alternative to using Windows Explorer.
d. It is used to access and manage the views of the project.

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3. Which part(s) of the interface changes according to the


command you are using? (Select all that apply.)
a. Ribbon
b. View Control Bar

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c. Options Bar
d. Properties Palette

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4. The difference between Type Properties and Properties (the

id w
ribbon location is shown in Figure 158) is...

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Type Properties

Properties

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Figure 158

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a. Properties stores parameters that apply to the selected
e EN individual element(s). Type Properties stores parameters
that impact every element of the same type in the project.
us C
b. Properties stores the location parameters of an element.
re S

Type Properties stores the size and identity parameters of


an element.
d yA

c. Properties only stores parameters of the view. Type


Properties stores parameters of model components.
an b

5. When you start a new project, how do you specify the base
d

information in the new file?


ng e
yi vid

a. Transfer the base information from an existing project.


b. Select the right template for the task.
op ro

c. The Autodesk Revit software automatically extracts the


lc p

base information from imported or linked file(s).


Al ple

6. What is the main difference between a view made using

(Default 3D View) and a view made using (Camera)?


m

a. Use Default 3D View for exterior views and Camera for


Sa

interiors.
b. Default 3D View creates a static image and a Camera
view is live and always updated.
c. Default 3D View is isometric and a Camera view is
perspective.
d. Default 3D View is used for the overall building and a
Camera view is used for looking in tight spaces.

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Command Summary
Button Command Location
General Tools

n. nly
Modify Ribbon: All tabs>Select panel
Shortcut: MD

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New Quick Access Toolbar (Optional)

id w
Application Menu

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Shortcut: <Ctrl>+<N>
Open Quick Access Toolbar

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Application Menu
Shortcut: <Ctrl>+<O>

tly r
Open Application Menu

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Documents
Properties Ribbon: Modify tab>Properties panel

st T
Shortcut: PP
e EN Recent
Documents
Application Menu

Save Quick Access Toolbar


us C
Application Menu
re S

Shortcut: <Ctrl>+<S>
d yA

Synchronize Quick Access Toolbar


and Modify
Settings
an b

Synchronize Quick Access Toolbar>expand


d

Now/ Synchronize and Modify Settings


ng e

Type Properties Ribbon: Modify tab>Properties panel


yi vid

Properties palette
Viewing Tools
op ro

Camera Quick Access Toolbar> Expand


Default 3D View
lc p

Ribbon: View tab>Create panel>


Al ple

expand Default 3D View


Default 3D View Quick Access Toolbar
Ribbon: View tab>Create panel
m

Home VewCube
Sa

N/A Next Pan/Zoom Navigation Bar


Shortcut Menu
N/A Previous Navigation Bar
Pan/Zoom Shortcut Menu
Shortcut: ZP
Shadows View Control Bar
On/Off

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Show View Control Bar


Rendering Ribbon: View tab>Graphics panel
Dialog/ Render
Shortcut: RR
Zoom All to Fit Navigation Bar
Shortcut: ZA

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Zoom in Region Navigation Bar
Shortcut Menu

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Shortcut: ZR

id w
Zoom Out (2x) Navigation Bar

rb ie
Shortcut Menu
Shortcut: ZO

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Zoom Sheet Navigation Bar
Size Shortcut: ZS

tly r
Zoom to Fit Navigation Bar

ric fo
Shortcut Menu
Shortcut: ZF, ZE

st T
Visual Styles
e EN Consistent
Colors
View Control Bar
us C
Hidden Line View Control Bar
re S

Shortcut: HL
Ray Trace View Control Bar
d yA

Realistic View Control Bar


an b

Shaded View Control Bar


d

Shortcut: SD
ng e

Wireframe View Control Bar


yi vid

Shortcut: WF
op ro
lc p
Al ple
m
Sa

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