Beruflich Dokumente
Kultur Dokumente
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
Untrained Bonus Synergy Bonus Penalty
CON CON CON 1 2 3 4 5
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
INVENTORY
Value Weight Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4
Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Carried Items lb
Swim STR -1 per 5lb
carried - x2
Weapons, Ammo, Scrolls, Potions lb
Tumble DEX -
Armour, Shield, Protective Items lb
Use Magic Device CHA
Total Weight
Use Rope DEX
lb
Light Load Medium Load Heavy Load
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
lb lb lb
Knowledge (engineering) INT
MONEY LANGUAGES
Knowledge (geography) INT
cp
, Knowledge (history) INT
, , sp Knowledge (local) INT
, , gp
Knowledge (nature) INT
Profession - WIS
Knowledge - INT
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modier
C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Armour
Ranks / Skill Class Skills Ranks Feats, Misc Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA
Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4
Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
INT
Profession - WIS
Knowledge - INT
Knowledge (nobility)
Knowledge (planes) INT
Knowledge (psionics) INT
LANGUAGES
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modier
C
Campaign CLASSES Skill Ranks Hit Die Level
Level
1 d Adjustment
XP
2 d
ABILITIES 3 d
Ability Item Ability Temp Temp 4 d Effective
Score Bonus Modier Bonus Modier Character
5 d Level
STR STR STR 6 d
DEX DEX DEX 7 d
CON CON CON SKILLS
Max = ECL + 3 Racial, Favoured Armour
/ Skill Class Skills Ranks Feats, Misc Enemy Check
INT INT INT Ranks
Bonus 1 2 3 4 5 6 7 Synergy Bonus Penalty
WIS WIS WIS Appraise INT
CHA CHA CHA Balance DEX -
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Bluff CHA
Climb STR -
FEATS & SPECIAL ABILITIES
Concentration CON
Decipher Script INT
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4
Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Profession - WIS
Knowledge - INT
INT
Craft - INT
Knowledge (psionics)
Knowledge (religion) INT
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc
ft sq d SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed
ft sq d BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d Bonus Bonus Buffs Nerfs Attack
+ = + - +
ft sq d
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS 4 Misc
Ammo Special Ammo
Attack
= + 4 + STR +
Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious
FORT = CON + + + + hp hp hp
AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modiers
AC
EFFECTS Damage Reduction
/
METAMAGIC COMBAT ABILITIES
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
#
Chest
# Properties
#
Belts
#
Properties
Carried Items lb
Light Load
lb Weapons, Ammo lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb
Copper , cp
Platinum , , pp
Total , , , .
SCROLLS POTIONS
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
#
Chest
# Properties
#
Belts
#
Properties
Carried Items lb
Light Load
lb Weapons, Ammo lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb
Copper , cp
Platinum , , pp
Total , , , .
SCROLLS POTIONS
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Properties Properties
Properties Properties
Ring Feet
Properties Properties
Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc
ft sq d x SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed
ft sq d x BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d x Bonus Bonus Buffs Nerfs Attack
+ = + - +
ft sq d x
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS x4 Misc
Ammo Special Ammo
Attack
= + x 4 + STR +
Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious
FORT = CON + + + + hp hp hp
EFFECTS AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modiers
AC
Damage Reduction
/
METAPSIONICS COMBAT ABILITIES
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head
Properties Properties
ft sq Face
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties
SHIELD
Neck / Throat
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Properties
Light Load Carried Items lb
lb
Weapons, Ammo lb
Medium Load
Hands Waist
lb Armour, Shield lb
Heavy Load Properties Properties
Worn Items lb
lb Scrolls, Potions,
Wands, Components lb
Max Load
lb Total Weight lb POWER STONES TATTOOS
1
MONEY
2
Copper , cp
3
Silver , , sp 4
Gold , , gp 5
Platinum 6
, , pp
7
Total , , , .
8
DORJES 9
10
CHARGES
# 11
12
13
CHARGES
# 14
15
16
CHARGES
# 17
18
19
CHARGES
# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modier
C
Campaign
CLASSES Skill Ranks Hit Die Level Level
XP 1 Barbarian d
Adjustment
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability RAGE! Fatigue Level
Score Bonus Modier Modier Modier 4 d
STR STR + - 5 d
SKILLS
DEX DEX + Max = ECL + 3
Racial, Forbidden Armour
/ Skill Class Skills Ranks Feats, Misc During Check
CON CON - Ranks
Bonus 1 2 3 4 5 Synergy RAGE! Penalty
Appraise INT X
INT INT
Balance DEX -
WIS WIS Bluff CHA X
BARBARIAN
Decipher Script INT X
Barbarian Diplomacy CHA X
{
Level Fast Movement
1 Illiteracy
Disable Device INT X
RAGE! 1/day Disguise CHA X
2 Uncanny Dodge Escape Artist DEX -
Forgery INT X
3 Trap Sense +1
Gather Information CHA X
4 Rage 2/day Handle Animal CHA X
5 Improved Uncanny Dodge Heal WIS
6 Trap Sense +2
Hide DEX + size
mod x4 X -
Intimidate CHA + size
diff x4
7 Damage Reduction 1/
Jump STR -
8 Rage 3/day Listen WIS
9 Trap Sense +3 Move Silently DEX X -
Open Lock DEX X
10 Damage Reduction 2/
Ride DEX
11 Greater RAGE! Search INT
12 { Rage 4/day
Trap Sense +4
Sense Motive
Sleight of Hand
WIS
DEX X -
13 Damage Reduction 3/ Spellcraft INT X
19 Damage Reduction 5/
Knowledge (dungeoneering) INT X
INT
{
Knowledge (engineering) X
Mighty RAGE!
20 Rage 6/day Knowledge (geography) INT X
Knowledge (history) INT X
FEATS & SPECIAL ABILITIES
Knowledge (local) INT X
Knowledge (nature) INT X
INT
Profession - WIS
Knowledge - INT
Knowledge (nobility) X
Knowledge (planes) INT X
Knowledge (psionics) INT X
LANGUAGES
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc
ft sq d x SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
ft sq d x BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
ft sq d x Temp Attack
Bonus Buffs Nerfs RAGE! Fatigued
+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
ft sq d x Bonus Buffs Nerfs RAGE! Fatigued
+ = - + -
Range Type Attack Bonus Damage Critical
ft sq d x
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS x4 Misc
Ammo Special Ammo
Attack
# # = + x 4 + STR +
Base
RAGE! HEALTH
RAGE! RAGE! Temporary Total CON HIT POINTS Wounds Dying Stable Non-lethal Unconscious RAGE!
Today Hit Points Level Increase
PER DAY
hp hp hp + hp
+ hp =
ARMOUR CLASS
RAGE! DURATION Natural Size Deflection
WILL = WIS + + + + /
Evasion Improved Evasion Trap FEATS SPECIAL ABILITIES
Endurance Imdomitable Will Sense
RAGE!
EFFECTS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BARD
Bard PREPARED SPELLS
KNOWN SPELLS
Level
Level
Bonus
+ Caster
Level
0
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 1
CHA
1
2
3
4 2
5
6
Spell Save DC = 10 + CHA + Spell Level
BARDIC KNOWLEDGE
BARDIC KNOWLEDGE Bard
Misc
Level
BONUS
4
= INT + +
BARD
Bard Perform
Level Ranks
Courage Bonus 5
{
Inspire Courage
1 3 Countersong
Fascinate
3 6 Inspire Competence
6 9 Suggestion 6
Number of
9 12 Inspire Greatness
Affected Allies
12 15 Song of Freedom
Number of
15 18 Inspire Heroics
Affected Allies
18 21 Mass Suggestion
FASCINATE
AUDIENCE Bard
MAX FASCINATED Level
= ( +1 )3
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cleric PREPARED SPELLS
PREPARED SPELLS
CLERIC Level
Caster
Level
0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
Domain Spell
TI
C
DOMAINS
Domain Domain
1
Granted Power Granted Power
Domain Spell
1 2
2
3
4 Domain Spell
5
6
3
7
8 Domain Spell
9
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
Domain Spell
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3 Domain Spell
4
5 6
6
7 Domain Spell
8
9 7
Spell Save DC = 10 + WIS + Spell Level
TURN / REBUKE UNDEAD
Domain Spell
Good Cleric Evil Cleric
8
LA
OD
FU
L
IL
AO
EV
Domain Spell
TURNS / REBUKES PER DAY Misc Today
9
= 3 + CHA +
SCROLLS POTIONS
1 TURNING CHECK
Synergy
= d20 + CHA +
= 2 (Round down)
= 2d6 + CHA +
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
Bonus
+
0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day Times Today 4
Current Shape
WANDS
9
CHARGES
#
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WILD SHAPE Druid
Level
ATTACKS WILD SHAPE Druid
Level
ATTACKS
Creature Type Creature Type
Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
Size Size Size Size
Modier ft sq Modier ft sq
ABILITIES ABILITIES
Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modier Attack Bonus Damage Critical Score Bonus Bonus Modier Attack Bonus Damage Critical
Range Range
Ability Modier = (Total Ability Score - 10) 2 Ability Modier = (Total Ability Score - 10) 2
ft sq ft sq
COMBAT COMBAT
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative
Attack Bonus Damage Critical Attack Bonus Damage Critical
INIT = DEX + Range INIT = DEX + Range
Attack
Base
Base
= + STR + x 4 + = + STR + x 4 +
FLAT-FOOTED ARMOUR CLASS FLAT-FOOTED ARMOUR CLASS
SAVES AC = 10 / + - + SAVES AC = 10 / + - +
Base Misc Temp Base Misc Temp
FORTITUDE SAVE TOUCH ARMOUR CLASS FORTITUDE SAVE TOUCH ARMOUR CLASS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Monk MONK
MONK Level
Monk
Level
HEALING POINTS
PER DAY Monk Level 4 { Ki Strike (magic)
Slow Fall 20 ft
Treat unarmed attacks as magic weapons
Reduce effective falling height using wall
8 Slow Fall 40 ft
hp
9 Improved Evasion Take only half damage even on failed reflex
CASTER LEVEL
ABUNDANT STEP
Monk Level
10 { Ki Strike (lawful)
Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
{
DIAMOND SOUL Abundant Step Use dimension door once per day
SPELL RESISTANCE Monk Level 12 Slow Fall 60 ft
{
= Ki Strike (adamantine) Treat unarmed attacks as adamantine weapons
16 Slow Fall 80 ft
SAVE DC Monk Level
PERFECT SELF
Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/magic
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Paladin
PALADIN Level
SPECIAL MOUNT
LA
OD
W
GO
FU
Name
L Paladin Caster
CH
2=
IL
AO
EV
TI
Level Level
C
LA
OD
W
GO
FU
L
CH
PREPARED SPELLS
IL
AO
EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS
1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD 3
TURNS PER DAY Misc Today
= 3 + CHA +
4
1 TURNING CHECK
Synergy
hp = ( CHA )+
Healing Points
hp
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Ranger
RANGER Level
PREPARED SPELLS
WILD EMPATHY
WILD EMPATHY BONUS Ranger Level Misc
= CHA + +
SPELLS
From Level 4
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
2
3
4
Spell Save DC = 10 + WIS + Spell Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
SORCERER Level
+
Bonus
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3 1
4
5
6
7
8
9 2
Spell Save DC = 10 + CHA + Spell Level
%
SCROLLS
POTIONS
WANDS
7
CHARGES
8
CHARGES
#
CHARGES
#
9
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
SORCERER
METAMAGIC SPECIALIST Level
+
Bonus
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3 1
4
5
6
7
8
9 2
Spell Save DC = 10 + CHA + Spell Level
%
INSTANT METAMAGIC
INSTANT METAMAGIC
USES PER DAY Misc Uses Today 3
= 3 + INT +
SCROLLS
5
POTIONS
WANDS
8
CHARGES
#
CHARGES
#
9
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WIZARD
Caster PREPARED SPELLS
PREPARED SPELLS
Level
Level
Bonus
+
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS
SPELLS
Spell Spells Base Specialist Bonus
= + +
Save DC per day Spells Spell Spells
Speciality Spell
INT - 12
INT - 4
0 INT - 8
INT
1
2 2
3
4
5
Speciality Spell
6
7
8
3
9
Spell Save DC = 10 + INT + Spell Level
SCROLLS
4
Speciality Spell
POTIONS
Speciality Spell
Speciality Spell
7
WANDS
Speciality Spell
CHARGES
# 8
Speciality Spell
CHARGES
9
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
WIZARD Level
Level
FOCUSED SPECIALIST +
Bonus
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
Speciality Spell
1
Speciality Spell
SPELLS
Spell Spells Base Specialist Bonus Speciality Spell
= + +
Save DC per day Spells Spells Spells Speciality Spell
INT - 12
INT - 4
INT - 8
0 2
INT
1
2
3
Speciality Spell
4
Speciality Spell
5
Speciality Spell
6
3
7
8
9
Speciality Spell
Spell Save DC = 10 + INT + Spell Level
Speciality Spell
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
% 4
SCROLLS
Speciality Spell
Speciality Spell
Speciality Spell
5
Speciality Spell
Speciality Spell
POTIONS
Speciality Spell
6
Speciality Spell
Speciality Spell
Speciality Spell
7
WANDS
Speciality Spell
Speciality Spell
CHARGES
# 8
Speciality Spell
Speciality Spell
CHARGES
#
Speciality Spell
Speciality Spell 9
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
BEGUILER Level 0
Dancing Lights Daze Detect Magic Ghost Sound
+ Message Open / Close Read Magic
Bonus
SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells Charm Person Colour Spray Comprehend Languages Detect Secret Doors
1 Disguise Self Expeditious Retreat Hypnotism Mage Armour
INT - 12
INT - 4
INT - 8
0
Obscuring Mist Rouse Silent Image Sleep
INT
1 Undetectable Alignment Whelm
2
3
4 Blinding Colour Surge Blur Daze Monster Detect Thoughts
Fog Cloud Glitterdust Hypnotic Pattern Invisibility
5 2 Knock Minor Image Mirror Image Misdirection
6 See Invisibility Silence Spider Climb Stay the Hand
7 Touch of Idiocy Vertigo Whelming Blast
8
9
Arcane Sight Clairaudience / Clairvoyance Crown of Veils
ARCANE SPELL FAILURE THRESHOLD Deep Slumber Dispel Magic Displacement Glibness
%
Beguilers can wear light armour 3 Halt Haste Hesitate Hold Person
without risk of spell failure
Inevitable Defeat Invisibility Sphere Legion of Sentinals Major Image
CLOAKED CASTING Nondetection Slow Suggestion Vertigo Field
Spell Spell Cloaked
Zone of Silence
Save DC
= 10 + INT + Level
+ Casting Bonus
Ethereal Jaunt Greater Arcane Sight Mass Hold Person Mass Invisibility
7
Phase Door Power Word Blind Project Image Spell Turning
#
Power Word Kill Time Stop
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dragon
PREPARED SPELLS
TOTEM DRAGON
DRAGON SHAMAN Shaman
Level
Copper
Bronze
Green
White
Brass
Silver
Black
Gold
Blue
DRACONIC AURA
Red
AURAS KNOWN Alignment
Acid Electricity
Fire Cold
LA
OD
W
Other:
GO
FU
L
Auras
CH
IL
AO
Known
EV
TI
C
PLAYERS HANDOOK 2
DRACONIC ADAPTATION
Energy 2 pts returned energy damage
From Level 3:
Shield (when hit in mele)
Endure Elements
Water Breathing
Water Breathing
Water Breathing
Water Breathing
Treasure Seeker
Activate
Ventriloquism
(always active)
(always active)
(always active)
(always active)
(always active)
Power ability
Spider Climb
Mele damage
Feather Fall
(skill bonus)
Ice Walker
From Level 13:
Presence Bluff, Diplomacy, Share effect
(at will)
(at will)
(at will)
(at will)
Intimidate with allies
within 30 ft
Resistance 5 Resistance to selected
energy type Equivalent Level 1 1 2 1
Save DC = 10 + CHA
Senses Listen, Spot, Initiative
+ Equivalent level
Toughness Damage reduction /magic BREATH WEAPON
Vigour Hit points of fast healing
Line of Electricity
Line of Electricity
(when under half hit points)
Cone of Cold
Cone of Cold
Cone of Acid
Cone of Fire
Cone of Fire
Line of Acid
Line of Acid
Line of Fire
DRAGON MAGIC
hp = (2 CHA )+
Points Healed
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DUSKBLADE PREPARED SPELLS
KNOWN SPELLS
Level
Bonus
+
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
INT - 12
INT - 4
INT - 8
0
INT
1
2
1
3
4
5
ARCANE ATTUNEMENT
ATTUNEMENTS
PER DAY Misc
= 3 + INT +
3
Dancing Lights Detect Magic Flare
Ghost Sound Read Magic
QUICK CAST
QUICK CAST Duskblade Quick Cast
PER DAY Level Spells Today
= 5 4
SPELL POWER
CASTER LEVEL Duskblade
CHECK BONUS Level 6 to 10 +2
+ = ( :
11 to 15
16 to 17
+3
+4 )
18 up +5
when you injure an opponent with a mele attack 5
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Ninja NINJA
Level
NINJA KI POWER
PER DAY
Ninja
Level
Ki Power
Used Today
( )
Ki powers can only be used if
a ninja is wearing no armour
= WIS + 2 and is unencumbered.
SUDDEN STRIKE
DAMAGE BONUS
Sudden Ki
Applies whenever the target is Ninja Acrobatics
Strike Power
d6 denied a DEX bonus to AC. Level Bonus
Bonus Cost
Sudden Strike stacks with Sneak Attack.
1 1d6 Trapnding
KI DODGE
MISS CHANCE
2 Ghost Step Invisible (1 round) 1
Attempting to scry on the ninja prompts a caster level check. 8 Ghost Strike Strike incorporeal and ethereal 1
Failure renders the ninja undetectable.
9 5d6 Improved Poison Use Apply poison as move action
11 6d6
12 +4 Evasion
13 7d6
14 Ghost Mind Resist Scrying
15 8d6
16 Ghost Sight See invisible and ethereal
17 9d6
18 +6 Greater Ki Dodge 50% miss chance (1 round) 1
19 10d6
20 Ghost Walk Enter the ethereal plane 2
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELLTHIEF
Spellthief PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS 1
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells CHA
1
2
3 2
4
Spell Save DC = 10 + CHA + Spell Level
STEAL SPELL
SNEAK ATTACK Spellthief
BONUS Level
d6 = ( +3 )4 (Round down)
4
Forgo 1d6 of bonus for Steal Spell, Steal Spell Effect,
Steal Energy Resistance or Steal Spell-Like Ability on a successful
sneak attack; or forgo 3d6 of bonus for Steal Spell Resistance;
or take from a willing target. PREPARED SPELLS
STOLEN SPELLS
Spellthief Spell / Spell-Like Ability Level / Cost
MAX STOLEN
SPELL LEVEL Level 1
= 2 2
(Minimum 1)
3
STOLEN SPELL Spellthief
CAPACITY Level 4
= 5
6
STEAL SPELL EFFECT
7
MAX CASTER Spellthief
LEVEL Level 8
= + CHA 9
mins = 12
rds = CHA 27
28
SWIFT ACTIONS
From level 2: 29
DETECT MAGIC Detect Magic
30
PER DAY Today
31
= CHA (Minimum 1) 32
From level 9:
Arcane Sight 33
ARCANE SIGHT
PER DAY Today 34
= CHA (Minimum 1)
Level 0 spells take up point of capacity. Total Stolen
All other spells take up their level points of capacity. Spell Points
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Scout
SCOUT Level
Skirmish Skirmish Battle Fast
SCOUT
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARLOCK
Warlock PREPARED SPELLS
INVOCATIONS
Level
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
ELDRITCH BLAST
Least
DAMAGE Lesser
Greater
d6
Dark
FIENDISH RESILIENCE Invocations
Known 1 2 2 3 3 4 4 5 5 6 7 7 8 8 9 10 10 11 11 12
Duration 2 mins
Used Today Invocation Equivalent Invocation
Invocation
Level Spell Level Save DC
FAST HEALING
PER ROUND Warlock Level 1
( )
8 to 12 1
= : 13 to 17 2 2
18+ 5
3
ENERGY RESISTANCE
From level 10:
4
Energy Type Energy Resistance 5
1 5 10 6
2 5 10 7
8
Energy Resistance increases to 10 at level 20
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARMAGE Warmage PREPARED SPELLS
KNOWN SPELLS
Level
0 Acid Splash Disrupt Undead Light Ray of Frost
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA Accuracy Burning Hands Chill Touch Fist of Stone
Hail of Stone Lesser Orb of Acid Lesser Orb of Cold Lesser Orb of Electricity
1
1
2 Lesser Orb of Fire Lesser Orb of Sound Magic Missile Shocking Grasp
True Strike
3
4
5
Blades of Fire Continual Flame Fire Trap Fireburst
6
2 Flaming Sphere Ice Knife Melfs Acid Arrow Pyrotechnics
7 Scorching Ray Shatter Whirling Blade
8
9
Spell Save DC = 10 + CHA + Spell Level
Fire Shield Fireball Flame Arrow Gust of Wind
ARCANE SPELL FAILURE THRESHOLD 3 Ice Storm Lightning Bolt Poison Ring of Blades
Warmages can use light armour and shields Sleet Storm Stinking Cloud
% without penalty. From level 8, this includes
medium armour.
WARMAGE EDGE
EXTRA DAMAGE
Blast of Flame Contagion Evards Black Tentacles Orb of Acid
INT 4 Orb of Cold Orb of Electricity Orb of Fire Orb of Force
Orb of Sound Phantasmal Killer Shout Wall of Fire
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Wu Jen PREPARED SPELLS
PREPARED SPELLS
Level
WU JEN Caster
Level
0
Elemental Level
Mastery Bonus +2 Bonus
+
ELEMENTAL MASTERY
1
Earth Fire Metal Water Wood
SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells
INT - 12
INT - 4
0 INT - 8
2
INT
1
2
3
4
5 3
6
7
8
9
4
Spell Save DC = 10 + INT + Spell Level
= INT + 3 + ( 2 ) 5
Wu Jen know all 0-level Wu Jen spells.
At each level, a Wu Jen learns two spells of any level they can cast.
Wu Jen can learn other spells they nd.
SPELL SECRET
Wu Jen Spell Modication
Level
7
3
12
15 8
18
TABOOS
9
SCROLLS POTIONS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAVOURED SOUL Soul Level
Favoured PREPARED SPELLS
KNOWN SPELLS
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
SPELLS
Spells Spell Spells Base Bonus
= +
Known Save DC per day Spells Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
1
3
4
5
6
7
8 2
9
Spell Save DC = 10 + WIS + Spell Level
ENERGY RESISTANCE
Favoured
Energy Type Energy Resistance
Soul Level
5 10
3
10 10
15 10
SCROLLS
6
POTIONS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Shugenja PREPARED SPELLS
KNOWN SPELLS
Level
SHUGENJA Caster
Level
0
SHUGENJA ORDER
FAVOURED ELEMENT
Earth Air Fire Water
1
Earth Air Fire Water
FORBIDDEN ELEMENT
1
2
3
2
4
5
6
7
8
9
3
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
1+ + 0
CHA
1+ + 1
1+ + 2 4
1+ + 3
1+ + 4
1+ + 5
1+ + 6
1+ + 7 5
1+ + 8
1+ + 9
%
SENSE ELEMENTS
SENSE ELEMENTS Shugenja
Uses Today
PER DAY Level
7
= 3 +( 5)
Shugenja
MAX RANGE Level
ft sq = 10 ft 2 sq + ( 5 ft 1 sq ) 8
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Spirit SPIRIT SHAMAN
SPIRIT Shaman
Level Spirit Shaman
SHAMAN Caster
Level
Level 1 Wild empathy Influence an animal
2 Chastise spirits Harm spirits, 1d6 /level, within 30ft
SPIRIT GUIDE
3 Detect spirits Sense nearby spirits at will
4 Blessing of the spirits Protect self against spirits, casting time 10 mins
WIS - 12
Exorcism Expel possessing spirit
WIS - 4
WIS - 8
0 WIS
15 Spirit form 2 /day
1 16 Weaken spirits Swap 3d6 of chastise damage, weaken for 1 round
2 17 Spirit journey Enter the spirit world
4
20 Spirit form 3 /day; Spirit who walks Become fey, gain damage reduction 5 /cold iron
5 PREPARED SPELLS
RETRIEVED SPELLS
6
7
0
8
9
%
WILD EMPATHY
WILD EMPATHY
Spirit
Shaman
2
BONUS Level
= CHA +
CHASTISE SPIRITS
CHASTISE SPIRITS
3
PER DAY Uses Today
= 3 + CHA
Spirit
WILL SAVE
DC
Shaman
Level
4
= 10 + CHA +
EXORCISM
Spirit
EXORCISM Shaman 5
BONUS Level
= CHA +
Targets Targets
EXORCISM Hit Dice CHA 6
DC
= 10 + +
7
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester KNOWN POWERS
Level
LA
OD
FU
L Level KNOWN LEVEL MAX COST Level
+
CH
IL
AO
EV
Bonus
TI
C
=
DEITY
LA
OD
W
GO
Power Level Cost
FU
L
1
CH
IL
AO
EV
TI
C
MANTLES
2
3
PRIMARY
4
5
6
SECONDARY
7
8
9
10
PSIONICS 11
POWER POINTS Base Bonus
PER DAY Points Points
Racial Misc 12
= + + + 13
14
15
Bonus Points Manifester
Level 16
= WIS 2 (Round down)
17
Power Points 18
19
20
21
22
POWER LEVELS 23
Power Point Power
Level Cost Save DC 24
1 1 25
2 3 POWER STONES TATTOOS
3 5 1
4 7 2
5 9 3
6 11 4
7 13 5
8 15 6
9 17 7
Power Save DC = 10 + CHA + Power Level 8
DORJES 9
10
11
CHARGES
#
12
13
14
CHARGES
#
15
16
CHARGES
# 17
18
19
CHARGES
# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PSYCHIC AURA
OD
LA
DIVINE Level
W
AURA MAX 1 hour meditation
GO
FU
L
MIND Level
+
RANGE AURAS Standard action
CH
CHANGE
IL
AO
EV
Bonus
TI
ft sq Swift action
DEITY
LA
OD
W
GO
FU
Divine
L
Active Bonus Mind
CH
IL
AO
EV
TI
Aura Aura Affects Bonus Level
C
MANTLES 1 Attack Attack and damage = 1 + 5
2 Defence Armour class = 1 + 5
3 Perception Initiative, Listen and Spot = 2 + 5
4 = +
5 = +
PSIONICS 6 = +
POWER POINTS Base Bonus Wild Talent 5 = +
PER DAY Misc
Points Points Reserve
6 = +
= + + + 2
KNOWN POWERS
POWERS MAX POWER POWER POINTS Manifester
KNOWN LEVEL MAX COST Level
Bonus Points Manifester
Level =
= WIS 2 (Round down) Power Level Cost
Power Points 1
2
3
4
5
POWER LEVELS
Power Point Power 6
Level Cost Save DC
7
1 1
8
2 3
9
3 5
10
4 7
5 9
11
6 11 12
# 5
6
7
CHARGES
#
8
9
10
CHARGES
#
11
12
CHARGES
# 13
14
15
CHARGES
# 16
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester LURK AUGMENTS
Level
LA
OD
Extra
W LURK
GO
FU
Lurk Available Basic Extra
L Level Point
+ Level Augments Benet Benet
CH
IL
AO
Cost
EV
Bonus
TI
C
17 4d6
18 Lurk Augment
Three at once
LURK AUGMENTS
AUGMENTS MAX EXTRA Lurk
AT ONCE POINT BUY Level KNOWN POWERS
POWERS MAX POWER POWER POINTS Manifester
= KNOWN LEVEL MAX COST Level
AUGMENTS Lurk
PER DAY Level
=
= INT 2 11
(Round down)
12
Power Points
13
14
15
16
POWER LEVELS 17
Power Point Power
Level Cost Save DC
18
1 1 19
2 3 20
3 5 21
4 7 22
5 9 23
6 11 24
Power Save DC = 10 + INT + Power Level 25
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
HEXBLADE Hexblade
Level
HEXBLADES CURSE
LA
OD
W
GO
FU
CURSES Curses WILL SAVE Hexblade
L Hexblade Caster Today Level
CH
PER DAY DC
2=
IL
AO
( ) + CHA
EV
TI
Level Level
C
= 10 + 2
ARCANE RESISTANCE
(Round down)
SAVING THROW
}
BONUS ATTACK DAMAGE
PENALTY PENALTY
HEXBLADES
+ = CHA (From level 2) CURSE
- - PENALTY
METTLE
SAVING THROW SKILL
Negate the lesser effect on a successful saving throw PENALTY PENALTY
= -
Does not apply while sleeping or unconscious
(From level 3) - -
FAMILIAR
Name
PREPARED SPELLS
PREPARED SPELLS
Creature Type
1
(From level 4)
SPELLS
Spells Spell Spells
=
Base
+
Bonus Spells 2
Known Save DC per day Spells CHA
1
2
3
3
4
BONUS FEATS 4
Combat Casting
Spell Focus: Enchantment AURA OF UNLUCK
AURAS Hexblade Auras Today
Greater Spell Focus: Enchantment Level Misc
PER DAY
( )+
Spell Focus: Necromancy 12 1
= : 16 2
Greater Spell Focus: Necromancy 20 3
AURAS UNLUCKY MISS
Spell Focus: Transmutation DURATION CHANCE
Greater Spell Focus: Transmutation
rds = 3 + CHA % = 20 %
Spell Penetration
Greater Spell Penetration
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Battle
BATTLE DANCER
BATTLE DANCER Dancer
Level Battle Tumble
Dancer Ranks
Level
DANCE OF RECKLESS BRAVERY
BONUS
1 Unarmed Strike Treat hands as weapons
DURATION
Dance of Reckless Bravery Move action while within opponents threatened space
2 5 to grant allies within 30ft. +4 bonus vs. fear effects
rds
= 5 + CHA
Tumble at normal speed, use tumble to move full speed
DANCERS STRIKE 5 8 Dance of the Vexing Snake
without penalty
Battle
Dancer Unarmed strikes count as... Standard action to treat hands as magic for overcoming
Level 6 Dancers Strike (magic)
damage reduction
6 Magic,
Begin on rm surface and dance across any liquid without
8 11 Dance of the Floating Step
12 and falling or taking damage; must end on rm surface
18 11 14 Dance of the Springing Tiger DC 20 Tumble check to to make full attack after charging
AURA
DURATION Strikes treated as aligned for overcoming damage
12 Dancers Strike (alignment)
reduction
rds = 5 + CHA
DC 25 Tumble check to enter opponents space and attack,
14 17 Dance of the Crushing Python if successful, opponent takes -2 AC penalty and cant make
TUMBLE attacks of opportunity until the start of your next turn
DC MODIFIERS Gain fly speed equal to normal speed, +4 to attack/+2
Subsequent enemies... +2 17 20 Dance of the Soaring Eagle damage when making aerial charge in place of normal
Each enemy being bypassed after charging modiers. Can be combined with Dance of the
the rst; cumulative Springing Tiger
Lightly slippery +2
Wet floor
Severely slippery +5
Ice sheet
Sloped or angled +2
Accelerated tumbling...
Move through enemies squares/threatened -10
on check
space at full speed
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DM PREPARED SPELLS
PREPARED SPELLS
DEATH MASTER Level
Level Caster
Bonus
+ Level
0
SPELLS
Spell Spells = Base + Bonus Spells
Save DC per day Spells INT
1
2
1
3
4
5
6
7
2
8
9
Spell Save DC = 10 + INT + Spell Level
= 10 + ( 2 ) + CHA
4
Undead must succeed on save or
be unable to attack you for 24 hours
unintelligent undead automatically fail.
Use this DC for Sustenance of the
Dead as well
6
LICH ABILITIES
= 10 + ( 2 ) + CHA
Use this DC for the damage will (halves) save, 7
the Fear Aura will (negates) save, and
the Paralyzing Touch fortitude (negates) save
REBUKE UNDEAD
REBUKES PER DAY Misc
8
= 3 + CHA +
1 REBUKING CHECK
9
= d20 + CHA
SCROLLS POTIONS
2 TO REBUKE CREATURE Death Master
Level
MAX HIT DICE
= ( Rebuking
Check 3 ) +
3 TO DESTROY CREATURE
MAX HIT DICE
Death Master
Level
= 2 (Round down)
= 2d6 + CHA +
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
JESTER
Jester PREPARED SPELLS
KNOWN SPELLS
Level
Level
Bonus
+ Caster
Level
0
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 1
CHA
1
2
3
4 2
5
6
Spell Save DC = 10 + CHA + Spell Level
2 5 Deflect Arrows
3 6 Taunt
5
6 9 { Calming Performance
Snatch Arrows
9 12 Buffoonery
10 Bone Rattler 6
12 15 Vicious Lampoon
( )3 +
18 21 Mass Suggestion
CHA
= +1
JESTERS PERFORMANCE CALMING PERFORMANCE
WILL
Jester Level FRIENDLY ATTITUDE
SAVE DC Jester Level Misc
DURATION
= 10 + ( 2 ) + CHA +
mins = 10
Use this DC for the Fascinate, From
Taunt, Buffoonery, Vicious Affect intelligent
Lampoon, Vexing Dialogue
level 10: undead (they
and Scathing Wit receive a +2
will (negates) save to save)
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Mountebank MOUNTEBANK
MOUNTEBANK Level Mountebank
{
Level
PATRON Beguiling Stare Beguile Victim; -2 Will, and -5 Sense Motive, lose DEX to AC
LA
OD
W
Mark of Damnation DC 25 Diplomacy or Bluff check to be resurrected, gain
GO
FU
L
1 bonus equal to half Mountebank level
CH
IL
AO
EV
Bonus Language:
TI
C
BEGUILING STARE 2 Deceptive Attack +1d6 Extra damage on beguiled or feinted opponents
Mountebank
SAVE DC Level 3 Infernal Patron (IP) +2 to saves against enchantments
INFERNAL PATRON 5 IP: Disguise the Souls Aspect Use CHA check against opponents Sense Motive check to
project a false alignment reading
USES Mountebank
PER DAY Level 6 Deceptive Attack +2d6
rds = ( 2 ) + CHA
8 IP: Infernal Defense Gain 50% miss chance; self only
{
Uses Today
IP: Infernal Jaunt Teleport short distance; self only
10 Deceptive Attack +3d6
INFERNAL GUISE
INFERNAL ESCAPE
ALTER SELF Mountebank TELEPORT Mountebank
DURATION Level Misc
RANGE Level
rds = rds = +
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SAVANT Savant
Level
2=
Caster
Level
PREPARED ARCANE SPELLS
Divine Arcane
Savant
Level + Level + Level 1
Bonus Bonus
ARCANE SPELLS
From Level 5
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+ INT 2
1
2
3 3
4
Spell Save DC = 10 + INT + Spell Level
{
Level Academic Lore
1 Skill Assistance (5 ft.)
Trapnding
2 Talent Lore: 4
3 Sneak Attack +1d6
17 Talent Lore:
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHAIR
Level
+ Caster PREPARED SPELLS
PREPARED SPELLS
Bonus Level
SPELLS
Spells Spell Spells Base Bonus Spells 0
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 1
3
4
5
6
2
7
8
9
% 3
SPELL RETRIEVAL
DC 20 Diplomacy check on DIPLOMACY MODIFIERS
behalf of your gen to retrieve... +1 per Shair level
- Any known arcane spell in +2 if spell is in spells known
(1d4 + spell level) rounds category (arcane only)
-2 per level of the desired spell
- Any identied arcane spell in -6 if the spell is an unknown 4
(1d6 + spell level) minutes divine spell
-2 per attempt to retrieve the
- Any divine spell from the Air
same spell in the same day
Chaos, Earth, Fire, Knowledge,
after failing to retrieve it
Law, Luck, Sun, or Water
Domains in (1d6 + spell level)
hours
SHAIR
Shair Level 5
1 Summon Gen Familiar
5 Elemental Protection
7 Call Janni
6
9 Elemental Travel 1/day
11 Call Genie
SCROLLS
WANDS
9
IDENTIFIED SPELLS
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
URBAN DRUID Level
Bonus
+
0
HOME
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + CHA + Spell Level
URBAN SHAPE
Times per day Times Today 4
Current Shape
5
FAVOURED CITY
Favoured City Bonus
FAVOURED CITY 2 4 6 8 10 12
WANDS
9
CHARGES
#
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DRAGONFIRE PREPARED
DRACONIC SPELLS
INVOCATIONS
DFA
Level
ADEPT Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Least
Lesser
DRAGONFIRE ADEPT Greater
Dark
(d n
e po
ct
ag ea
6)
fe
Invocations
m W
Ef
Le FA
1 1 2 2 2 3 3 4 4 4 5 5 6 6 6 7 7 8 8 8
Da ath
Br l
th
Known
D
ve
ea
e
Br
(Round down) 8
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Factotum FACTOTUM
FACTOTUM Level
INSPIRATION POINTS Inspiration Points Used
CUNNING KNOWLEDGE
Skills Used Today
INT
Factotum Inspiration
Level Point Cost
{
Cunning Insight Attack, damage or save + INT 1 IP
1 Cunning Knowledge Skill + Factotum Level 1 IP
Trapnding
BRAINS OVER BRAWN
2
}
Arcane Dilettante 1
{
STR = STR + INT
From Level 3 Brains Over Brawn
3 Cunning Defence AC + INT (1 round)
DEX = DEX + INT 1 IP
OPPORTUNISTIC PIETY 5 Opportunistic Piety Turn Undead, Harm Undead or Heal Injuries 1 IP
School
School
Cost Level DC
School School
School School
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARTIFICER Articer
Level
PREPARED
KNOWN SPELLS
INFUSIONS
Armour Enhancement, Lesser Energy Alteration Enhancement Alteration
Level Articer Caster Identify Inflict Light Damage Light
+ +2=
Bonus Level Level 1 Magic Stone Magic Vestment Magic Weapon
INFUSIONS Repair Light Damage Resistance Item Shield of Faith
Infusion Infusions Base
Bonus Skill Enhancement Spell Storing Item
Level = + Infusions
Save DC per day Infusions Weapon Augmentation, Personal
INT
1
2
3 Align Weapon Armour Enhancement Bears Endurance
Bulls Strength Cats Grace Chill Metal
4 2
Eagles Splendour Foxs Cunning Heat Metal
5 Inflict Moderate Damage Owls Wisdom Repair Moderate Damage
6 Toughen Construct Weapon Augmentation, Lesser
ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE Articer Disrupting Weapon Fabricate Major Creation
BONUS Level 5 Wall of Force Wall of Stone
= INT +
WANDS
Blade Barrier Disable Construct Globe of Invulnerability
6 Hardening Move Earth Total Repair
Wall of Iron Weapon Augmentation, Greater
CHARGES
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARCHIVIST
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DEITY
LA
OD
W
GO
FU
0
L
CH
IL
AO
EV
TI
C
SPELLS
Spell Spells Base Bonus
= +
Save DC per day Spells Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 1
2
3
4
5
6
7 2
8
9
Spell Save DC = 10 + INT + Spell Level
DARK KNOWLEDGE
KNOWLEDGE PER DAY Knowledge Today
3
ENCOUNTER Knowledge
KNOWLEDGE Roll
15 to 24 1
=( )
: 25 to 34 2
35+ 3
From Level 8:
Party Attack Encounter Party Damage Encounter
Bonus Knowledge Bonus Knowledge
+ 4
+ = d6 =
From Level 11: From Level 14:
Enemy Dazzled Encounter Encounter
Rounds Knowledge Party AC Bonus Knowledge
= -1 + =
SCROLLS 5
7
POTIONS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dread
Necromancer
KNOWN SPELLS
Level Bane Bestow Wound Cause Fear Chill Touch
DREAD Caster 1 Detect Magic Detect Undead Doom Hide from Undead
NECROMANCER Level Inflict Light Wounds Ray of Enfeeblement Summon Undead I Undetectable Alignment
Level
Bonus
+
SPELLS Blindness / Deafness Command Undead Darkness Death Knell
Spell
Save DC
Spells
per day
= Base + Bonus Spells
Spells CHA
2 False Life Gentle Repose Ghost Touch Inflict Moderate Wounds
Scare Spectal Hand Summon Swarm Summon Undead II
1
2
3
Crushing Despair Death Ward Halt Undead Inflict Serious Wounds
4 3 Ray of Exhaustion Speak with Dead Summon Undead III Vampiric Touch
5
6
7 Animate Dead Bestow Curse Contagion Death Ward
8 4 Dispel Magic Enervation Evards Black Tentacles Fear
Giant Vermin Inflict Critical Wounds Phantasmal Killer Poison
9 Summon Undead IV
Spell Save DC = 10 + CHA + Spell Level
= 10 + ( 2 ) + CHA
Use this DC for the Negative Energy Burst will save,
Acid Fog Circle of Death Create Undead Eyebite
the Fear Aura will save,
the Scabrous Touch fortitude save 6 Geas/Quest Harm Mass Inflict Moderate Wounds
and the Enervating Touch removal save (Round down) Planar Binding Waves of Exhaustion
CHARNEL TOUCH
NEGATIVE ENERGY DN
DAMAGE Level
Control Undead Destruction Finger of Death Greater Harm
7
= 1d8 + ( 4) Mass Inflict Serious Wounds Song of Discord Vile Death
hp = 1+( 4) (Round
down)
Energy Drain Imprison Soul Mass Harm Plague of Undead
9
REBUKE UNDEAD Wail of the Banshee
REBUKES PER DAY Misc Today
= d20 + CHA d4 =
UNDEAD MASTERY
STR AND DEX BONUS HIT DIE BONUS
MENTAL BASTION
2 TO REBUKE CREATURE Dread Necromancer
Level MENTAL BASTION + +
MAX HIT DICE
BONUS
Bonus applies to resist MAX ANIMATE UNDEAD Caster
= ( Rebuking
Check 3 ) + -4 sleep, stunning, paralysis,
poison or disease.
TOTAL HIT DICE Level
= 2d6 + CHA + = ( :
12 to 16
17 to 20
level 2
level )
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Incarnate SOULMELDS
Level
SOULMELD CHAKRAS
Meldshaper SHAPES CHAKRA Incarnate
INCARNATE Level PER DAY BINDS Level
2 4 9 14 16 19
Level
Shoulders
Bonus
+
Throat
Hands
Crown
Waist
Invested Soulmeld
Heart
Arms
Brow
Soul
Feet
INCARNUM Essentia Save DC
= ( 6 )+ + 3
Properties
(Round down)
{
MAX SOULMELDS
- 10 5
= The lower of: Soulmeld Properties
Allowance
6
INCARNATE Properties
Incarnate Extended Incarnum Rapid
Level Capacity Radiance Meldshaping
7
1 Aura, detect opposition
Properties
2 Chakra bind: Crown
3 +1 1/day
4 Chakra binds: Feet, Hands
8
5 1/day Properties
6
7 Share Incarnum Radiance 9
8 2/day Properties
9 Chakra binds: Arms, Brow, Shoulders
10 10
11 2/day
Properties
12
13 3/day
11
14 Chakra binds: Throat, Waist
Properties
15 +2
16 Chakra bind: Heart
Misc
17 Share Incarnum Radiance (no fatigue) 3/day
Soulmeld Invested
18 4/day Save DC = 10 + Essentia + WIS +
19 Chakra bind: Soul
MAGIC ITEMS
20 Perfect Meldshaper, True Incarnation
9 1/day
INCARNUM 1/day
RADIANCE 1/day
10
RADIANT 1/day
USES 1/day 1/day Properties
Incarnate
PER DAY Level
= ( +2 )5 (Round down)
Properties
DURATION ROUNDS
= 3 + CON (Minimum 1)
Properties
RADIANCE BONUS:
Incarnate
Level
+ = ( 5 ) Alignment
Bonus
Properties
(Round down)
W
GO
FU
L
CH
You cannot wear a magical item over a chakra with a bound soulmeld.
EV
TI
C
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Soulborn
SOULBORN Level
SOULMELD SHAPES
SOULMELDS
Shoulders
INCARNUM
Throat
Hands
Crown
Invested Soulmeld
Waist
Arms
Brow
Feet
ESSENTIA Base Racial Essentia Save DC
POOL Essentia Bonus Misc
1
= + + Properties
ESSENTIA
CAPACITY Meldshaper
PER SOULMELD
Level Misc
2
( )+
Properties
= 6
(Round down)
3
Constitution Properties
{
Score
MAX SOULMELDS
- 10 4
= The lower of: Soulmeld Properties
Allowance
5
INCARNUM DEFENCE Properties
IMMUNE TO IMMUNE TO
FEAR Misc
LA
PARALYSIS
OD
W
GO
FU
Soulmeld Invested
L
IL
AO
EV
EXHAUSTION
TI
STRENGTH EFFECTS
C
SMITE OPPOSITION
SMITINGS Smitings
PER DAY Today
Affected
TEMP ATTACK Alignments
BONUS Misc
+
LA
OD
= CHA +
W
GO
FU
L
CH
IL
AO
EV
TI
C
+ = +
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Totemist
TOTEMIST Level
SOULMELD SHAPES
SOULMELDS
Shoulders
INCARNUM
Throat
Hands
Crown
Totem
Invested Soulmeld
Waist
Heart
Arms
Brow
Feet
ESSENTIA Base Racial Essentia Save DC
POOL Essentia Bonus Misc
1
= + + Properties
ESSENTIA
CAPACITY Meldshaper
PER SOULMELD
Level Misc
2
( )+
Properties
= 6
Essentia Capacity for soulmelds bound to the (Round down) 3
Totem Chakra is 1 higher; 2 higher from level 15
Properties
Constitution
{
Score
MAX SOULMELDS 4
- 10 Properties
= The lower of: Soulmeld
Allowance
5
Properties
6
Properties
7
Properties
8
Properties
9
Properties
Misc
Soulmeld Invested
Save DC = 10 + Essentia + CON +
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PREPARED SPELLS
KNOWN POWERS
PSION Level
POWERS MAX POWER MAX POINTS Manifester
Level KNOWN LEVEL POWER COST Level
Bonus +
=
DISCIPLINE
Power Level Cost
Clairsentience Metacreativity Psychokinesis
1
Psychometabolism Psychoportation Telepathy
2
PSIONICS
3
POWER POINTS Base Bonus
PER DAY Racial Misc 4
Points Points
= + + + 5
6
7
Bonus Points Manifester
Level 8
= INT 2 (Round down)
9
Power Points 10
11
12
13
14
POWER LEVELS 15
Power Point Power Discipline Power
Level Cost Save DC 16
1 1 17
2 3 18
3 5 19
4 7 20
5 9 21
6 11 22
7 13 23
8 15 24
9 17
25
Power Save DC = 10 + INT + Power Level
26
PSICRYSTAL
27
Name
28
Personality 29
Artiste Liar Resolved
30
Bully Meticulous Sage
Coward Nimble Single-minded
31
Friendly Observant Sneaky 32
Hero Poised Sympathetic 33
34
35
DORJES 36
POWER STONES TATTOOS
1
CHARGES
#
2
3
CHARGES
# 4
5
6
CHARGES
# 7
8
9
CHARGES
# 10
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PREPARED SPELLS
KNOWN POWERS
PSYCHIC Level
POWERS MAX POWER MAX POINTS Manifester
WARRIOR Level
Bonus +
KNOWN LEVEL POWER COST Level
=
PSIONICS
POWER POINTS Base Power Level Cost
Bonus
Racial Misc
PER DAY Points Points 1
= + + + 2
3
# 9
10
11
CHARGES
# 12
13
14
CHARGES
#
15
16
CHARGES
# 17
18
19
CHARGES
# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SOULKNIFE Manifester
Level
MIND BLADE
MIND BLADE Soulknife On entering an anti-psionic area, pass a
MIND BLADE ENHANCEMENT BONUS Level Will Save (DC 20) to keep your mind blade
active for this duration:
MIND BLADE SPECIAL ABILITY POINTS
= 4 (Round down) MIND BLADE Soulknife
+ DURATION Level
Lucky 1
+ + STR +
Default Critical Range: 19-20
Mighty Cleaving 1
Range Type Attack Bonus Damage Critical
Psychokinetic 1
ft sq + 2
Sundering 1
Vicious 1
Soulknife Blade Mind Blade Bonus Damage:
Collision 2 Level Shape Adjustment Small Medium Large
Psychokinetic Burst 2 5 Longsword 1d4 1d8 2d6 Mind Blade Psychic Strike
Bonus Charge
Suppression 2 5 Bastard Sword * 1d6 1d10 2d8
+
Wounding 2
5 2 x Shortsword -1 1d3 1d6 1d8
Body Feeder 3
* When using the mind blade in the shape of a From level 3:
Mind Feeder 3 Bastard Sword as a two-handed weapon,
STR bonus to attack is multiplied by 1.
Soul Breaker 3 PSYCHIC
STRIKE Soulknife
The damage type for a mind blade
CAPACITY Level
is Slashing unless altered.
= ( +1 )4
THROW MIND BLADE
From level 2:
The damage type for a thrown
Base Attack Mind Blade
mind blade is Slashing unless altered.
Bonus Bonus Misc
The default range increment of a
+ + DEX + thrown mind blade is 30 ft / 6 sq.
ft sq + 2
# 9
10
11
CHARGES
#
12
13
14
CHARGES
#
15
16
CHARGES
# 17
18
19
CHARGES
# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester KNOWN POWERS
Level
WILDER Level
POWERS
KNOWN
MAX POWER
LEVEL
POWER POINTS Manifester
MAX COST Level
Bonus +
=
PSIONICS
POWER POINTS Base Power Level Cost
Bonus
Racial Misc
PER DAY Points Points 1
= + + + 2
3
3 5
15
4 7 16
5 9 17
6 11 18
7 13 19
8 15 20
9 17 ELUDE TOUCH VOLATILE MIND
Power Save DC = 10 + CHA + Power Level From level 2: From level 5:
TOUCH AC POINT COST Wilder
WILD SURGE BONUS ADJUSTMENT Level
MANIFESTER LEVEL
MAX BONUS
Risk of Psychic
Enervation
Manifester
Level Bonus + = CHA + = ( -1 )5
+ % = 5% POWER STONES TATTOOS
1
From level 4: SURGING
Temp Attack EUPHORIA Manifester
2
Bonus DURATION Level Bonus 3
}
+ rds = 4
Surging
Temp Damage Euphoria 5
Bonus Bonus
6
+ =
7
Temp Saving 8
Throw Bonus
9
+
10
11
PSICRYSTAL
12
Name
13
Personality 14
Artiste Liar Resolved
15
Bully Meticulous Sage
Coward Nimble Single-minded 16
Friendly Observant Sneaky 17
Hero Poised Sympathetic 18
19
20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CRUSADER
Crusader PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels
( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2 (Round down)
Gr ady
Re
an
Manoeuvre Type Range Area Save DC
te
MANOEUVRES KNOWN MANOEUVRES READIED
d
1
2
STANCES KNOWN
3
4
STEELY RESOLVE 5
DELAYED DAMAGE POOL CAPACITY
6
7
Damage Pool
8
9
10
11
FURIOUS COUNTERSTRIKE 12
Attack Bonus
}
Damage 13
1 to 9 1
( )
Pool
+ 10 to 14 2 14
15 to 19 3
Damage Bonus = : 20 to 24 4 15
25 to 29 5
+ 30+ 6 16
17
ZEALOUS SURGE
From level 3: 18
Zealous Surge Used Today 19
SMITE 20
From level 6: From level 18:
STANCES
Smite Used Today Smite Used Today
Stance Range Area Save DC
Ac
Attack Bonus
tiv
e
1
+ = CHA
2
Damage Bonus Crusader Level 3
+ = 4
5
6
7
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SWORDSAGE
Swordsage PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels
( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2
Re
Us
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
y
1
2
STANCES KNOWN
3
4
DISCIPLINE FOCUS 5
Swordsage
Discipline 6
Level
7
Weapon Focus 8
1
9
Insightful Strike 10
4
11
12
Defensive Stance
8 13
14
Insightful Strike
12 15
16
Defensive Stance 17
16
18
QUICK TO ACT 19
INITIATIVE Swordsage 20
BONUS Level
( )5
21
+ = +4
(Round down) 22
AC BONUS 23
ARMOUR CLASS 24
BONUS
25
+ = WIS
26
27
28
29
30
STANCES
Ac
1
2
3
4
5
6
7
8
9
10
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARBLADE Warblade PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels
( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2
Re
Manoeuvre Type Range Area Save DC
Us y
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES Ac
1
2
3
4
5
6
7
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Tome of Battle class Martial Adept PREPARED SPELLS
MANOEUVRES
Class Level INITIATOR Martial Adept Martial Prestige Other Class
LEVEL Class Levels Class Levels Levels
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + +( 2)
Re
Manoeuvre Type Range Area Save DC
Us y
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES Ac
1
2
3
4
5
6
7
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BINDER Binder VESTIGES
LA
OD
Level
W
GO
FU
VESTIGE NAME VESTIGE NAME
L Binder Prestige Effective
CH
IL
AO
EV
n
tio
Level
at
Level
ta
Fe
en
1 1 1
s
gm
Special Requirements Special Requirements
nu
Au
Bo
2 Suppress Sign
3 2
4 Granted Abilities Granted Abilities
5 3
6 Soul Guardian
(immune to fear)
7 4
8 2
Soul Guardian
9 (slippery mind)
10 5
11 VESTIGE NAME VESTIGE NAME
12 6
Soul Guardian
13 (immune to energy Vestige Level Binding DC Vestige Level Binding DC
14 3 drain and
negative levels) Sign Sign
15 7
16
17 8 Special Requirements Special Requirements
18
Soul Guardian
19 (mind blank)
20 4 Granted Abilities Granted Abilities
SOUL BINDING
BINDING CHECK Binder Level
= CHA +
Binding time: 1 minute If rushed, take a -10 penalty
Good Bad
1 Bind Bind VESTIGE NAME VESTIGE NAME
Good Bad
2 Bind Bind
Good Bad
3 Bind Bind
Vestige Level Binding DC Vestige Level Binding DC
Good Bad
4 Bind Bind Sign Sign
PACT AUGMENTATION
+5 Hit Points +1 Saving Throws Special Requirements Special Requirements
Energy resistance: 5 /acid Damage Reduction 1/
5 /cold +1 Armour Class
5 /electricity +1 Attack Rolls
5 /re +1 Damage Granted Abilities Granted Abilities
5 /sonic +1 Initiative
BONUS FEATS
Armour Prociency (medium)
Armour Prociency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability VESTIGE NAME VESTIGE NAME
Expel Vestige
Extend Supernatural Ability
Vestige Level Binding DC Vestige Level Binding DC
Favoured Vestige
Favoured Vestige Focus
Sign Sign
Rapid Recovery
Ignore Special Requirements
Improved Binding Special Requirements Special Requirements
Investigator
Martial Weapon Prociency
Negotiator
Persuasive Granted Abilities Granted Abilities
Rapid Pact Making
Shield Prociency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
VESTIGES
VESTIGE NAME VESTIGE NAME VESTIGE NAME
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHADOWCASTER PATHS & MYSTERIES
LA
OD
W
GO
FU
Path Mystery Level Uses per day
L
Shadowcaster
CH
IL
AO
1
EV
Level #
TI
C
Category
2 #
School
SHADOWCASTER
ta
ls 3 #
Shadow
en
s
rie
am
Caster
te
nd
ys
Level #
Fu
1 3 1 Apprentice paths
#
2 2 Bonus feats
#
3 3 Umbral sight (darkvision 30ft)
4 4 4
5 5 Sustaining shadow (eat 1 meal /week) #
6 6 #
7 7 Initiate paths #
Apprentice paths as spell-like abilities
8 5 8
9 9 #
10 10 Sustaining shadow (sleep 1 hour /day) #
11 11 Umbral sight (see in darkness 60ft) #
12 6 12
13 13 Master paths #
Initiate paths as spell-like abilities
Apprentice paths as supernatural abilities
#
14 14 Unlimited use of fundamentals #
15 15 Sustaining shadow
(immune to poison and disease)
#
16 7 16
#
17 17
18 18 #
19 19
20 8 20 Sustaining shadow #
(no need to breathe, eat or sleep)
#
FUNDAMENTALS #
Uses per day
1 # #
2 # #
3 # #
4 #
5 #
#
6 #
#
7 #
#
8 #
9 #
#
10 #
#
11 #
#
12 #
ABILITIES
#
l
s ura
#
tie at
t i e ke
ili rn
ili -li
#
ab pe
s
ab ell
Su
ls
Sp
el
Sp
= 2 (Round down)
#
#
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
TRUENAMER Truenamer
Level
UTTERANCES
Utterances Max
TRUENAMER LEXICON OF THE EVOLVING MIND Known Level Level
Utterances Known 1
Lexicons
2
ap
d
in
l
True
M
o
3
M
To
ed
ng
Namer
d
ct
te
vi
r fe 4
af
ol
Level
Pe
Ev
Cr
TRUESPEAK 22
Targets CR, 23
TRUESPEAK Effective Level
SKILL DC or Hit Dice Modiers
24
(2 )+
25
= 15 + Utterances Max
LEXICON OF THE CRAFTED TOOL Known Level Level
Pass a Truespeak skill check each time to use an
utterance or recitation. 1
DC MODIFIERS 2
Subsequent truespeak checks +2 3
The same utterance on the same day
Failed utterances dont count
4
5
Speaking a personal truename +2
If successful, gain a +2 to utterance save DC and 6
caster level check to overcome targets spell resistance
7
Speaking your own truename
8
Gain a +4 competence bonus to Truespeak check
9
Utter defensively +5
Prevents attacks of opportunity Utterances Max
Apply for each enemy in range LEXICON OF THE PERFECTED MAP Known Level Level
= 10 + ( 2 ) + CHA +
DC increases by +2 when
using a personal truename
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CLERIC Class PREPARED SPELLS
Level
Caster
Level
0
DEITY
LA
OD
W
GO
FU
L
CH
Domain Spell
IL
AO
EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 Domain Spell
2
3
2
4
5
6 Domain Spell
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level Domain Spell
TURN / REBUKE UNDEAD
Good Cleric Evil Cleric
4
LA
OD
FU
L
IL
AO
EV
Domain Spell
C
= d20 + CHA
6
2 TO TURN CREATURE MAX HIT DICE
Cleric Level
Turning
= Check 3 + ( ) -4 Domain Spell
= 2 (Round down)
Domain Spell
4 CREATURES AFFECTED TOTAL HIT DICE
Cleric Level 8
= 2d6 + CHA +
Domain Spell
CLERIC DOMAINS
Domain Domain Domain Domain
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
8 8 8
9 9 9
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PALADIN Paladin SPECIAL MOUNT
Level
LA
OD
W
GO
FU
Name
L Caster
CH
IL
AO
EV
TI
Level
C
LA
OD
W
GO
FU
L
CH
PREPARED SPELLS
IL
AO
EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS
1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD 3
Good Paladin Evil Paladin
LA
OD
FU
L
IL
AO
EV
4
C
= d20 + CHA +
SMITING ATTACK
BONUS Weapon Attack Bonus
2 TO TURN CREATURE MAX HIT DICE
Paladin Level
= + CHA
Turning
= Check 3 + ( - ) 7
Weapon
SMITING DAMAGE Damage Paladin
3 TO DESTROY CREATURE MAX HIT DICE BONUS Bonus Level
Paladin Level
+ = + +
= ( - 3 ) 2 Round down
LAY ON HANDS
4 CREATURES AFFECTED TOTAL HIT DICE HEALING POINTS Paladin
Paladin Level PER DAY Level Misc
hp
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD Level
W
GO
FU
L
CH
IL
AO
EV
TI
0
C
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
0
1
2
3 1
4
5
6
7
8
9 2
ARCANE SPELL FAILURE THRESHOLD
3
SCROLLS
POTIONS
WANDS
8
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Class PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU
L
CH
IL
AO
EV
TI
C
0
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
1
2 1
3
4
5
6
7
8 2
9
SCROLLS
POTIONS
WANDS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Other Class SPELLS
LA
OD
Level
W
GO
FU
L
CH
IL
AO
1
EV
TI
C
SPELLS
Spell Spells Base
= + Bonus Spells
Save DC per day Spells
1 2
2
3
4
3
Spell Save DC = 10 + Stat + Spell Level
4
WANDS
SCROLLS POTIONS
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER ORIGINS
Parents
BACKGROUND
LA
OD
W
GO
FU
L
Name FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Origin
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
PORTRAIT AFFILIATIONS
Religion
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Employer
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Afliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Afliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
Age Height Weight FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Eyes Hair
LA
OD
W
GO
FU
L
Dening Features FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
PERSONALITY FRIENDLY
CH
IL
AO
EV
TI
C
Motivations HOSTILE
LA
OD
W
GO
FU
L
FRIENDLY
CH
Fears
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
Likes FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
Dislikes
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Quirks
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
LYCANTHROPE Creature Type Size
LYCANTHROPE Creature Type Size
HYBRID FORM Modier ANIMAL FORM Modier
ft sq ft sq ft sq ft sq ft sq ft sq ft sq ft sq
Swim Fly Climb Swim Fly Climb
ft sq ft sq ft sq ft sq ft sq ft sq
Attack Bonus Damage Critical Attack Bonus Damage Critical
Range Range
GRAPPLE ft sq GRAPPLE ft sq
Base Size Modier Base Size Modier
GRAPPLE BONUS Attack Bonus 4 Misc GRAPPLE BONUS Attack Bonus 4 Misc
Total , , , Total , , , .
QUEST ITEMS
Item Attained Carried by / given to
CONTAINER CONTAINER
Total Weight lb
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level
School School
Cost Cost
School School
Cost Cost
School School
Cost Cost
School School
Cost Cost
School School
Cost Cost
School School
Cost Cost
School School
Cost Cost
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER
MAP FIGURE
STATS DISPLAY
Name
Name
Name
AC AC AC
BASE ATTACK GRAPPLE
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
AC AC AC
BASE ATTACK GRAPPLE
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
MAP FIGURE
STATS DISPLAY
Name
Name
Name
AC AC AC
BASE ATTACK GRAPPLE
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
AC AC AC
BASE ATTACK GRAPPLE
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
BAB
SAVING THROWS
Fortitude Reflex Will
INITIATIVE
Hit die
GO
FU
Level
L
FEMALE
IL
AO
MALE
EV
Modier d
TI
C
Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance
Ability Item Ability Temp Climb
+ +
Score Bonus Modier Bonus Attack Bonus Damage Critical
Range
Escape Artist
STR STR ft sq
Hide
DEX DEX GRAPPLE
Jump Size
Attack Bonus GRAPPLE BONUS Modier Misc
CON CON Listen Range Damage Critical
Attack
Base
= + STR + x 4 +
INT INT Move Silently ft sq
Search HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive
CHA CHA hp hp
Spot hp
Ability Modier = (Total Ability Score - 10) 2
Survival SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track
FORTITUDE SAVE ARMOUR CLASS Armour Modier Modier
Swim
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS
REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +
AC /
EFFECTS
SPECIAL ABILITIES
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Owners
Level
PSICRYSTAL SKILLS HEALTH
Crystal Name Skill Owners HIT POINTS Wounds
Untrained Bonus Ranks Misc
Appraise hp hp
INT
PERSONALITY Autohypnosis WIS COMBAT ATTACKS
Artiste Observant Balance DEX BASE ATTACK Temp Attack Temp Damage
Bully Poised
Coward Resolved
Bluff CHA + + Range
Attack Bonus Damage Critical
Climb DEX +8
Friendly Sage
Concentration CON ft sq
Hero Single-minded
Decipher Script INT
Liar Sneaky
Meticulous Sympathetic Diplomacy CHA Attack Bonus Damage Critical
INITIATIVE with Self-propulsion: with Flight: Range
Nimble Disable Device INT BONUS Basic Speed Fly Speed
Disguise ft sq
ABILITIES CHA
INIT 30 ft 6 sq 50 ft 10 sq
Ability Ability Temp Escape Artist DEX
Size
Score Modier Bonus Forgery INT GRAPPLE BONUS Attack Bonus
Modier Misc Damage Critical
Range
STR Gather Information
Attack
STR CHA
Base
= + STR - 12 + ft sq
Handle Animal CHA
CON CON ARMOUR
Heal WIS SAVING THROWS
INT Natural Size Misc
DEX Bonus DEX Hide DEX
Owners
ARMOUR CLASS Armour Modier Modier
Base Save Misc Temp
INT INT Intimidate CHA FORTITUDE SAVE
AC = 10 + DEX + +4+
Jump STR FORT = CON + +
WIS WIS FLAT-FOOTED ARMOUR CLASS
Listen WIS REFLEX SAVE
CHA CHA AC = 10 / + +4+
Move Silently DEX REF = DEX + + TOUCH ARMOUR CLASS
Ability Modier = (Total Ability Score - 10) 2 Open Lock DEX
WILL SAVE AC = 10 + DEX / +4+
PSICRYSTAL Psicraft INT
Owners Granted Natural INT Ride DEX WILL = WIS + + Power Resistance Damage Reduction
Temp AC
Level Abilities Armour Bonus Search INT Evasion Improved Trap
Alertness * Endurance Evasion Sense AC /
Sense Motive WIS
Improved Evasion
Self-propulsion Sleight of Hand DEX
1 Shared Powers +0 +0 Spellcraft INT
Sighted
COMBAT ABILITIES
Telepathic Link Spot WIS
3 Deliver Touch Powers +1 +1 Survival WIS EFFECTS
5 Telepathic Speech +2 +2 Track Trained SURVIVAL
7 +3 +3 Swim STR
9 Flight +4 +4 Tumble DEX
11 Power Resistance +5 +5 Use Magic Device CHA
13 Sight Link +6 +6 Use Psionic Device CHA
15 Channel Power +7 +7 Use Rope DEX
17 +8 +8 Knowledge: Psionics INT
19 +9 +9
* Applies to owner when within 5 ft
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