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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
Untrained Bonus Synergy Bonus Penalty
CON CON CON 1 2 3 4 5
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
INVENTORY
Value Weight Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Carried Items lb
Swim STR -1 per 5lb
carried - x2
Weapons, Ammo, Scrolls, Potions lb
Tumble DEX -
Armour, Shield, Protective Items lb
Use Magic Device CHA
Total Weight
Use Rope DEX
lb
Light Load Medium Load Heavy Load
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
lb lb lb
Knowledge (engineering) INT
MONEY LANGUAGES
Knowledge (geography) INT
cp
, Knowledge (history) INT
, , sp Knowledge (local) INT
, , gp
Knowledge (nature) INT
Profession - WIS
Knowledge - INT

Knowledge (nobility) INT


, , pp
Knowledge (planes) INT
, , . Knowledge (psionics) INT
Knowledge (religion) INT
Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Armour
Ranks / Skill Class Skills Ranks Feats, Misc Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA
Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
INT
Profession - WIS
Knowledge - INT

Knowledge (nobility)
Knowledge (planes) INT
Knowledge (psionics) INT
LANGUAGES

Knowledge (religion) INT


Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign CLASSES Skill Ranks Hit Die Level
Level
1 d Adjustment
XP
2 d
ABILITIES 3 d
Ability Item Ability Temp Temp 4 d Effective
Score Bonus Modier Bonus Modier Character
5 d Level
STR STR STR 6 d
DEX DEX DEX 7 d
CON CON CON SKILLS
Max = ECL + 3 Racial, Favoured Armour
/ Skill Class Skills Ranks Feats, Misc Enemy Check
INT INT INT Ranks
Bonus 1 2 3 4 5 6 7 Synergy Bonus Penalty
WIS WIS WIS Appraise INT
CHA CHA CHA Balance DEX -
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Bluff CHA
Climb STR -
FEATS & SPECIAL ABILITIES
Concentration CON
Decipher Script INT
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX + size
mod x4 -
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Profession - WIS
Knowledge - INT

Knowledge (local) INT


Knowledge (nature) INT
Knowledge (nobility) INT
LANGUAGES

Knowledge (planes) INT


Perform - CHA
Other skills:

INT
Craft - INT

Knowledge (psionics)
Knowledge (religion) INT
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS 4 Misc
Ammo Special Ammo

Attack
= + 4 + STR +

Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modier
Deflection
Modier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modiers

AC
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

#
Chest

# Properties

#
Belts
#
Properties
Carried Items lb
Light Load

lb Weapons, Ammo lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , .
SCROLLS POTIONS

WANDS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

#
Chest

# Properties

#
Belts
#
Properties
Carried Items lb
Light Load

lb Weapons, Ammo lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , .
SCROLLS POTIONS

WANDS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp

Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d x SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d x BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d x Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d x Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d x
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS x4 Misc
Ammo Special Ammo

Attack
= + x 4 + STR +

Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modier
Deflection
Modier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

EFFECTS AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAPSIONICS COMBAT ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head

Properties Properties

Type Max Speed Max AC DEX

ft sq Face
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Neck / Throat
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Shoulders

Properties

Arms / Wrists

Properties

Body

Properties

Torso

Properties
Light Load Carried Items lb
lb
Weapons, Ammo lb
Medium Load
Hands Waist
lb Armour, Shield lb
Heavy Load Properties Properties
Worn Items lb
lb Scrolls, Potions,
Wands, Components lb
Max Load
lb Total Weight lb POWER STONES TATTOOS
1
MONEY
2
Copper , cp
3
Silver , , sp 4
Gold , , gp 5

Platinum 6
, , pp
7
Total , , , .
8
DORJES 9
10
CHARGES

# 11
12
13
CHARGES

# 14
15
16
CHARGES

# 17
18
19
CHARGES

# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign
CLASSES Skill Ranks Hit Die Level Level

XP 1 Barbarian d
Adjustment

2 d
Effective
ABILITIES 3 d Character
Ability Item Ability RAGE! Fatigue Level
Score Bonus Modier Modier Modier 4 d

STR STR + - 5 d
SKILLS
DEX DEX + Max = ECL + 3
Racial, Forbidden Armour
/ Skill Class Skills Ranks Feats, Misc During Check
CON CON - Ranks
Bonus 1 2 3 4 5 Synergy RAGE! Penalty
Appraise INT X
INT INT
Balance DEX -
WIS WIS Bluff CHA X

CHA CHA Climb STR -


Ability Modier = (Total Ability Score - 10) 2 (Round down)
Concentration CON X

BARBARIAN
Decipher Script INT X
Barbarian Diplomacy CHA X

{
Level Fast Movement
1 Illiteracy
Disable Device INT X
RAGE! 1/day Disguise CHA X
2 Uncanny Dodge Escape Artist DEX -
Forgery INT X
3 Trap Sense +1
Gather Information CHA X
4 Rage 2/day Handle Animal CHA X
5 Improved Uncanny Dodge Heal WIS
6 Trap Sense +2
Hide DEX + size
mod x4 X -
Intimidate CHA + size
diff x4
7 Damage Reduction 1/
Jump STR -
8 Rage 3/day Listen WIS
9 Trap Sense +3 Move Silently DEX X -
Open Lock DEX X
10 Damage Reduction 2/
Ride DEX
11 Greater RAGE! Search INT
12 { Rage 4/day
Trap Sense +4
Sense Motive
Sleight of Hand
WIS
DEX X -
13 Damage Reduction 3/ Spellcraft INT X

14 Indomitable Will Spot WIS


Survival WIS
15 Trap Sense +5
Swim STR -1 per 5lb
- x2
{
carried
Rage 5/day
16 Tumble DEX X -
Damage Reduction 4/
Use Magic Device CHA X
17 Tireless RAGE!
Use Rope DEX X
18 Trap Sense +6 Knowledge (arcana) INT X

19 Damage Reduction 5/
Knowledge (dungeoneering) INT X
INT
{
Knowledge (engineering) X
Mighty RAGE!
20 Rage 6/day Knowledge (geography) INT X
Knowledge (history) INT X
FEATS & SPECIAL ABILITIES
Knowledge (local) INT X
Knowledge (nature) INT X
INT
Profession - WIS
Knowledge - INT

Knowledge (nobility) X
Knowledge (planes) INT X
Knowledge (psionics) INT X
LANGUAGES

Knowledge (religion) INT X


Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d x SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq

+ 10 to speed Swim Speed Fly Speed


unless wearing
Range Type Attack Bonus Damage Critical heavy armour ft sq ft sq

ft sq d x BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d x Temp Attack
Bonus Buffs Nerfs RAGE! Fatigued

+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
ft sq d x Bonus Buffs Nerfs RAGE! Fatigued

+ = - + -
Range Type Attack Bonus Damage Critical

ft sq d x
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS x4 Misc
Ammo Special Ammo

Attack
# # = + x 4 + STR +

Base
RAGE! HEALTH
RAGE! RAGE! Temporary Total CON HIT POINTS Wounds Dying Stable Non-lethal Unconscious RAGE!
Today Hit Points Level Increase
PER DAY
hp hp hp + hp
+ hp =
ARMOUR CLASS
RAGE! DURATION Natural Size Deflection

rds = CON + 3 (Use adjusted CON)


ARMOUR CLASS Armour AC Shield AC Armour Modier Modier Misc

RAGE! +4 Strength +4 Constitution +2 Will -2 AC


AC = 10 + DEX + + + - + +
Greater RAGE! +6 Strength +6 Constitution +3 Will -2 AC FLAT-FOOTED ARMOUR CLASS
Mighty RAGE! +8 Strength +8 Constitution +4 Will -2 AC
AC = 10 / + + + - + +
Fatigued -2 Strength -2 Dexterity Cant charge or run
TOUCH ARMOUR CLASS
SAVES AC = 10 + DEX / / / - + +
FORTITUDE SAVE Base Misc Temp RAGE!
Temp AC Spell Resistance Uncanny Dodge Improved Uncanny Dodge Conditional Modiers
FORT = CON + + + +
AC
REFLEX SAVE Fatigued

REF = DEX + + + - -2 RAGE!


AC Penalty
WILL SAVE RAGE! Damage Reduction

WILL = WIS + + + + /
Evasion Improved Evasion Trap FEATS SPECIAL ABILITIES
Endurance Imdomitable Will Sense
RAGE!
EFFECTS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BARD
Bard PREPARED SPELLS
KNOWN SPELLS
Level

Level
Bonus
+ Caster
Level
0
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0 1

CHA
1
2
3
4 2
5
6
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD 3


Bards can wear light armour without risking
% spell failure.

BARDIC KNOWLEDGE
BARDIC KNOWLEDGE Bard
Misc
Level
BONUS
4
= INT + +

BARD
Bard Perform
Level Ranks
Courage Bonus 5
{
Inspire Courage
1 3 Countersong
Fascinate

3 6 Inspire Competence

6 9 Suggestion 6
Number of
9 12 Inspire Greatness
Affected Allies

12 15 Song of Freedom

Number of
15 18 Inspire Heroics
Affected Allies

18 21 Mass Suggestion

FASCINATE
AUDIENCE Bard
MAX FASCINATED Level

= ( +1 )3

WANDS SCROLLS POTIONS


CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cleric PREPARED SPELLS
PREPARED SPELLS
CLERIC Level
Caster
Level
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
Domain Spell

TI
C
DOMAINS
Domain Domain
1
Granted Power Granted Power

Domain Spell

1 2
2
3
4 Domain Spell

5
6
3
7
8 Domain Spell

9
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
Domain Spell
WIS - 12
WIS - 4
WIS - 8

0
WIS

1 5
2
3 Domain Spell
4
5 6
6
7 Domain Spell
8
9 7
Spell Save DC = 10 + WIS + Spell Level
TURN / REBUKE UNDEAD
Domain Spell
Good Cleric Evil Cleric
8
LA
OD

Turn, Halt, Rebuke, Halt, Awe,


GO

FU
L

Rout and Control, Dispel Turning


CH
}

IL
AO

EV

Destroy Undead and Bolster Undead


TI
C

Domain Spell
TURNS / REBUKES PER DAY Misc Today
9
= 3 + CHA +
SCROLLS POTIONS
1 TURNING CHECK
Synergy

= d20 + CHA +

2 TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 + ( ) -4

3 TO DESTROY CREATURE MAX HIT DICE


Cleric Level

= 2 (Round down)

4 CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
Bonus
+
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

WIS - 12
WIS - 4
WIS - 8
0

WIS
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day Times Today 4

Current Shape

WANDS
9
CHARGES

#
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WILD SHAPE Druid
Level
ATTACKS WILD SHAPE Druid
Level
ATTACKS
Creature Type Creature Type

Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
Size Size Size Size
Modier ft sq Modier ft sq

ABILITIES ABILITIES
Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modier Attack Bonus Damage Critical Score Bonus Bonus Modier Attack Bonus Damage Critical
Range Range

STR STR ft sq STR STR ft sq

DEX DEX DEX DEX


CON CON Range
Attack Bonus Damage Critical CON CON Range
Attack Bonus Damage Critical

Ability Modier = (Total Ability Score - 10) 2 Ability Modier = (Total Ability Score - 10) 2
ft sq ft sq
COMBAT COMBAT
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative
Attack Bonus Damage Critical Attack Bonus Damage Critical
INIT = DEX + Range INIT = DEX + Range

SPEED Temp Speed ft sq SPEED Temp Speed ft sq


ARMOUR CLASS ARMOUR CLASS
ft sq ft sq ft sq ft sq
Natural Size Misc Natural Size Misc
Size ARMOUR CLASS Armour Modier Modier Size ARMOUR CLASS Armour Modier Modier
GRAPPLE BONUS Modier x4 Misc GRAPPLE BONUS Modier x4 Misc
AC = 10 + DEX + - + AC = 10 + DEX + - +
Attack

Attack
Base

Base
= + STR + x 4 + = + STR + x 4 +
FLAT-FOOTED ARMOUR CLASS FLAT-FOOTED ARMOUR CLASS
SAVES AC = 10 / + - + SAVES AC = 10 / + - +
Base Misc Temp Base Misc Temp
FORTITUDE SAVE TOUCH ARMOUR CLASS FORTITUDE SAVE TOUCH ARMOUR CLASS

FORT = CON + + AC = 10 + DEX / - + FORT = CON + + AC = 10 + DEX / - +


REFLEX SAVE Temp AC Spell Resistance Damage Reduction REFLEX SAVE Temp AC Spell Resistance Damage Reduction

REF = DEX + + AC / REF = DEX + + AC /


PORTRAIT SPECIAL ABILITIES PORTRAIT SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Monk MONK
MONK Level
Monk
Level

FLURRY ATTACK BONUS


FLURRY OF BLOWS
1 { Flurry of Blows
Unarmed Strike
Use a full attack action for more attacks
Treat hands as weapons

2 Evasion Avoid all damage on successful reflex

WHOLENESS OF BODY 3 Still Mind +2 to saves against enchantments

HEALING POINTS
PER DAY Monk Level 4 { Ki Strike (magic)
Slow Fall 20 ft
Treat unarmed attacks as magic weapons
Reduce effective falling height using wall

= 2 5 Purity of Body Immune to all diseases

Points Healed 6 Slow Fall 30 ft

7 Wholeness of Body Heal wounds

8 Slow Fall 40 ft
hp
9 Improved Evasion Take only half damage even on failed reflex

CASTER LEVEL
ABUNDANT STEP
Monk Level
10 { Ki Strike (lawful)
Slow Fall 50 ft
Treat unarmed attacks as lawful weapons

= 2 (Round down) 11 { Diamond Body


Greater Flurry
Immune to all poisons

{
DIAMOND SOUL Abundant Step Use dimension door once per day
SPELL RESISTANCE Monk Level 12 Slow Fall 60 ft

= 10 + 13 Diamond Soul Spell resistance

QUIVERING PALM 14 Slow Fall 70 ft


QUIVER DAYS Monk Level
15 Quivering Palm Delayed death by days equal to monk level, once a week

{
= Ki Strike (adamantine) Treat unarmed attacks as adamantine weapons
16 Slow Fall 80 ft
SAVE DC Monk Level

= 10 + ( 2 ) + WIS 17 { Timeless Body


Tongue of the Sun and Moon
No age penalties or articial aging
Speak with any living creature

EMPTY BODY 18 Slow Fall 90 ft


ETHERIAL
ROUNDS Monk Level Rounds Today 19 Empty Body Assume ethereal state

rds = 20 { Perfect Self


Slow Fall any distance
Treated as outsider

PERFECT SELF
Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/magic

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Paladin
PALADIN Level
SPECIAL MOUNT
LA
OD

W
GO

FU
Name
L Paladin Caster
CH

2=
IL
AO

EV
TI

Level Level
C

Mount Type Summoned


DEITY Mount Today

LA
OD

W
GO

FU
L
CH
PREPARED SPELLS

IL
AO

EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS

1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD 3
TURNS PER DAY Misc Today

= 3 + CHA +
4
1 TURNING CHECK
Synergy

= d20 + CHA + SMITE EVIL


SMITINGS
PER DAY
2 TO TURN CREATURE MAX HIT DICE Smitings Today
Paladin Level
Turning
= Check 3 + ( - ) 7
SMITING ATTACK
BONUS Weapon Attack Bonus
3 TO DESTROY CREATURE MAX HIT DICE
Paladin Level = + CHA
= ( - 3 ) 2 Round down Weapon
SMITING DAMAGE Damage Paladin
BONUS
4 CREATURES AFFECTED TOTAL HIT DICE Bonus Level
Paladin Level
+ = + +
= 2d6 + CHA + -3
LAY ON HANDS
HEALING POINTS Paladin
PER DAY Level Misc

hp = ( CHA )+
Healing Points

hp

WANDS
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Ranger
RANGER Level
PREPARED SPELLS

Level Ranger Caster


Bonus
+ Level
2= Level 1
FAVOURED ENEMIES
Favoured Enemy Bonus
FAVOURED ENEMY 2 4 6 8 10 12
2

WILD EMPATHY
WILD EMPATHY BONUS Ranger Level Misc

= CHA + +
SPELLS
From Level 4
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells

2
3
4
Spell Save DC = 10 + WIS + Spell Level

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
SORCERER Level
+
Bonus
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
2

3 1
4
5
6
7
8
9 2
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
SCROLLS

POTIONS

WANDS
7
CHARGES

8
CHARGES

#
CHARGES

#
9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
SORCERER
METAMAGIC SPECIALIST Level
+
Bonus
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
2

3 1
4
5
6
7
8
9 2
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
INSTANT METAMAGIC
INSTANT METAMAGIC
USES PER DAY Misc Uses Today 3
= 3 + INT +

SCROLLS

5
POTIONS

WANDS

8
CHARGES

#
CHARGES

#
9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WIZARD
Caster PREPARED SPELLS
PREPARED SPELLS
Level

Level
Bonus
+
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS

SPELLS
Spell Spells Base Specialist Bonus
= + +
Save DC per day Spells Spell Spells
Speciality Spell

INT - 12
INT - 4
0 INT - 8
INT

1
2 2
3
4
5
Speciality Spell
6
7

8
3
9
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Speciality Spell
%

SCROLLS
4

Speciality Spell

POTIONS
Speciality Spell

Speciality Spell

7
WANDS
Speciality Spell
CHARGES

# 8

Speciality Spell
CHARGES

9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
WIZARD Level

Level
FOCUSED SPECIALIST +
Bonus
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell

PROHIBITED SCHOOLS Speciality Spell

Speciality Spell
1

Speciality Spell
SPELLS
Spell Spells Base Specialist Bonus Speciality Spell
= + +
Save DC per day Spells Spells Spells Speciality Spell
INT - 12
INT - 4
INT - 8

0 2
INT

1
2
3
Speciality Spell
4
Speciality Spell
5
Speciality Spell
6
3
7

8
9
Speciality Spell
Spell Save DC = 10 + INT + Spell Level
Speciality Spell
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
% 4
SCROLLS

Speciality Spell

Speciality Spell

Speciality Spell
5

Speciality Spell

Speciality Spell
POTIONS
Speciality Spell
6

Speciality Spell

Speciality Spell

Speciality Spell
7
WANDS
Speciality Spell

Speciality Spell
CHARGES

# 8
Speciality Spell

Speciality Spell
CHARGES

#
Speciality Spell

Speciality Spell 9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
BEGUILER Level 0
Dancing Lights Daze Detect Magic Ghost Sound
+ Message Open / Close Read Magic
Bonus

SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells Charm Person Colour Spray Comprehend Languages Detect Secret Doors
1 Disguise Self Expeditious Retreat Hypnotism Mage Armour

INT - 12
INT - 4
INT - 8
0
Obscuring Mist Rouse Silent Image Sleep

INT
1 Undetectable Alignment Whelm
2
3
4 Blinding Colour Surge Blur Daze Monster Detect Thoughts
Fog Cloud Glitterdust Hypnotic Pattern Invisibility
5 2 Knock Minor Image Mirror Image Misdirection
6 See Invisibility Silence Spider Climb Stay the Hand
7 Touch of Idiocy Vertigo Whelming Blast

8
9
Arcane Sight Clairaudience / Clairvoyance Crown of Veils
ARCANE SPELL FAILURE THRESHOLD Deep Slumber Dispel Magic Displacement Glibness
%
Beguilers can wear light armour 3 Halt Haste Hesitate Hold Person
without risk of spell failure
Inevitable Defeat Invisibility Sphere Legion of Sentinals Major Image
CLOAKED CASTING Nondetection Slow Suggestion Vertigo Field
Spell Spell Cloaked
Zone of Silence
Save DC
= 10 + INT + Level
+ Casting Bonus

SPELL DC +2 to overcome Charm Monster Confusion Crushing Despair Freedom of Movement


From Level 8:
BONUS Spell Resistance 4 Greater Invisibility Greater Mirror Image Locate Creature Mass Whelm
Always overcome Phantom Battle Rainbow Pattern Solid Fog
+ From Level 20:
Spell Resistance

Break Enchantment Dominate Person Feeblemind Friend to Foe


5 Hold Monster Incite Riot Mind Fog Rarys Telepathic Bond
Seeming Sending Swift Etherealness

Greater Dispel Magic Mass Suggestion Mislead Overwhelm


6 Repulsion Shadow Walk True Seeing Veil

Ethereal Jaunt Greater Arcane Sight Mass Hold Person Mass Invisibility
7
Phase Door Power Word Blind Project Image Spell Turning

Demand Discern Location Mind Blank Moment of Prescience


WANDS
8
Power Word Stun Scintillating Pattern Screen

Dominate Monster Etherealness Foresight Mass Hold Monster


9
CHARGES

#
Power Word Kill Time Stop

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dragon
PREPARED SPELLS
TOTEM DRAGON
DRAGON SHAMAN Shaman
Level

Copper
Bronze

Green

White
Brass

Silver
Black

Gold
Blue
DRACONIC AURA

Red
AURAS KNOWN Alignment
Acid Electricity
Fire Cold

LA
OD

W
Other:

GO

FU
L
Auras

CH

IL
AO
Known

EV
TI
C
PLAYERS HANDOOK 2
DRACONIC ADAPTATION
Energy 2 pts returned energy damage
From Level 3:
Shield (when hit in mele)

Endure Elements
Water Breathing

Water Breathing

Water Breathing

Water Breathing

Treasure Seeker
Activate

Ventriloquism
(always active)

(always active)

(always active)

(always active)

(always active)
Power ability

Spider Climb
Mele damage

Feather Fall
(skill bonus)

Ice Walker
From Level 13:
Presence Bluff, Diplomacy, Share effect

(at will)

(at will)

(at will)

(at will)
Intimidate with allies
within 30 ft
Resistance 5 Resistance to selected
energy type Equivalent Level 1 1 2 1
Save DC = 10 + CHA
Senses Listen, Spot, Initiative
+ Equivalent level
Toughness Damage reduction /magic BREATH WEAPON
Vigour Hit points of fast healing

Line of Electricity

Line of Electricity
(when under half hit points)

Cone of Cold

Cone of Cold
Cone of Acid
Cone of Fire

Cone of Fire
Line of Acid

Line of Acid
Line of Fire
DRAGON MAGIC

Energy DC on selected energy type

Insight Decipher Script, Knowledge


and Spellcraft From level 4: 30 ft From level 4: 15 ft
Power Caster level to overcome Range From level 12: 60 ft From level 12: 30 ft
spell resistance From level 20: 120 ft From level 20: 60 ft
Resolve Concentration, saves against Dragon Dragon
fear, paralysis and sleep effects BREATH WEAPON Shaman REFLEX Shaman
DAMAGE Level SAVE DC Level
Stamina Constitution checks;
Fortitude saves
d6 = ( 2 ) = 10 + ( 2 ) + CON
{
Climb, Jump, Swim
Swiftness (Round down)
5 Climbing, flying and
TOUCH OF VITALITY
swimming speeds
Dragon
HEALING Shaman
PER DAY Level Misc

hp = (2 CHA )+
Points Healed

AURA BONUS Dragon Shaman


MULTIPLIER Level
Healing Effects Cost (healing points)
= ( 5 )+1 (Round
down)
Dazed, Fatigued, Sickened 5
Exhausted, Nauseated, Poisoned, Stunned 10
WANDS Blinded, Deafened, Diseased 20
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DUSKBLADE PREPARED SPELLS
KNOWN SPELLS

Level
Bonus
+
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells

INT - 12
INT - 4
INT - 8
0

INT
1
2
1
3
4
5

Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Duskblades can use light armour and
% light shields without risk of spell failure. 2
From level 4: Can wear medium armour
From level 7: Can use heavy shield

ARCANE ATTUNEMENT
ATTUNEMENTS
PER DAY Misc

= 3 + INT +
3
Dancing Lights Detect Magic Flare
Ghost Sound Read Magic

QUICK CAST
QUICK CAST Duskblade Quick Cast
PER DAY Level Spells Today

= 5 4
SPELL POWER
CASTER LEVEL Duskblade
CHECK BONUS Level 6 to 10 +2

+ = ( :
11 to 15
16 to 17


+3
+4 )
18 up +5
when you injure an opponent with a mele attack 5

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Ninja NINJA
Level
NINJA KI POWER
PER DAY
Ninja
Level
Ki Power
Used Today

( )
Ki powers can only be used if
a ninja is wearing no armour
= WIS + 2 and is unencumbered.
SUDDEN STRIKE
DAMAGE BONUS
Sudden Ki
Applies whenever the target is Ninja Acrobatics
Strike Power
d6 denied a DEX bonus to AC. Level Bonus
Bonus Cost
Sudden Strike stacks with Sneak Attack.
1 1d6 Trapnding
KI DODGE
MISS CHANCE
2 Ghost Step Invisible (1 round) 1

This effect is negated by True Seeing but not


3 2d6 Poison Use Apply poison without risk of poisoning yourself
% by See Invisibility. The effect of Ki Dodge does
not stack with Blink or Displacement.
4 Great Leap +4 to Jump, no run-up
GHOST MIND
5 3d6
CASTER LEVEL Ninja
CHECK DC Level 6 +2 Ki Dodge 20% miss chance (1 round) 1

= 20 + 7 4d6 Speed Climb

Attempting to scry on the ninja prompts a caster level check. 8 Ghost Strike Strike incorporeal and ethereal 1
Failure renders the ninja undetectable.
9 5d6 Improved Poison Use Apply poison as move action

10 Ghost Step (Ethereal) 1

11 6d6
12 +4 Evasion

13 7d6
14 Ghost Mind Resist Scrying

15 8d6
16 Ghost Sight See invisible and ethereal

17 9d6
18 +6 Greater Ki Dodge 50% miss chance (1 round) 1

19 10d6
20 Ghost Walk Enter the ethereal plane 2

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELLTHIEF
Spellthief PREPARED SPELLS
KNOWN SPELLS
Level

SPELLS 1
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells CHA
1
2
3 2
4
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Spellthiefs can cast their own spells while wearing
% light armour without risk of spell failure, but not 3
those stolen from arcane casters.

STEAL SPELL
SNEAK ATTACK Spellthief
BONUS Level

d6 = ( +3 )4 (Round down)
4
Forgo 1d6 of bonus for Steal Spell, Steal Spell Effect,
Steal Energy Resistance or Steal Spell-Like Ability on a successful
sneak attack; or forgo 3d6 of bonus for Steal Spell Resistance;
or take from a willing target. PREPARED SPELLS
STOLEN SPELLS
Spellthief Spell / Spell-Like Ability Level / Cost
MAX STOLEN
SPELL LEVEL Level 1

= 2 2
(Minimum 1)
3
STOLEN SPELL Spellthief
CAPACITY Level 4

= 5
6
STEAL SPELL EFFECT
7
MAX CASTER Spellthief
LEVEL Level 8
= + CHA 9

MAX EFFECT Spellthief 10


DURATION Level
11

mins = 12

STEAL ENERGY RESISTANCE 13


Energy Resistance Stolen from
14
15
16
17
From level 3: Energy Resistance 10 Duration 1 min 18
From level 11: Energy Resistance 20
From level 19: Energy Resistance 30 19

STEAL SPELL RESISTANCE 20


From level 15: Spell Resistance stolen from 21
22
SPELL Spellthief
RESISTANCE Level 23
(No greater than targets 24
= +5 own spell resistance)
25
RESISTANCE
DURATION 26

rds = CHA 27
28
SWIFT ACTIONS
From level 2: 29
DETECT MAGIC Detect Magic
30
PER DAY Today
31
= CHA (Minimum 1) 32
From level 9:
Arcane Sight 33
ARCANE SIGHT
PER DAY Today 34
= CHA (Minimum 1)
Level 0 spells take up point of capacity. Total Stolen
All other spells take up their level points of capacity. Spell Points
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Scout
SCOUT Level
Skirmish Skirmish Battle Fast
SCOUT

SKIRMISH Level Damage AC Bonus Fortitude Movement


1 1d6 Trapnding
Damage bonus to all attacks made on your turn,
provided you move at least 10ft during your turn. 2 +1 Uncanny dodge
Does not apply to undead, constructs, oozes, plants, incorporeal
3 +1 +10ft Trackless step
creatures, and creatures immune to extra damage from critical hits.
Applies to ranged attacks within 30ft. 4 Bonus feat

Level 5 2d6 Evasion


AC bonus provided you moved at least 10ft this turn.
3 6 Flawless stride
BONUS FEATS 7 +2
Acrobatic Agile Alertness 8 Camoflage, Bonus feat
Blind-ght Brachiation Combat expertise
Danger sense Dodge Endurance 9 3d6
Far shot Great fortitude Hear the unseen 10 Blindsense 30ft
Improved initiative Improved swimming
11 +3 +2 +20ft
Iron will Lightning reflexes Mobility
Point blank shot Precise shot Quick draw 12 Bonus feat

Quick reconnoiter Rapid reload Shot on the run 13 4d6


Skill focus Spring attack Track
14 Hide in plain sight
BATTLE FORTITUDE
15 +4
Level
Bonus to Fortitude saves and initiative checks. Bonus feat
2 16

FLAWLESS STRIDE 17 5d6


Level Move without penalty or taking damage through any 18 Free movement
6 terrain that doesnt require a Climb or Swim check.
19 +5
FREE MOVEMENT
Level 20 +3 Blindsight 30ft, Bonus feat
Slip out of bonds, grapples and conning spells easily.
18 Lose access to Skirmish, Battle Fortitude, Fast Movement, Flawless Stride, Camouflage, Hide in Plain Sight, and
Free Movement abilities when wearing medium or heavy armour, or carrying a medium or heavy load.

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARLOCK
Warlock PREPARED SPELLS
INVOCATIONS
Level
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
ELDRITCH BLAST
Least
DAMAGE Lesser
Greater
d6
Dark
FIENDISH RESILIENCE Invocations
Known 1 2 2 3 3 4 4 5 5 6 7 7 8 8 9 10 10 11 11 12
Duration 2 mins
Used Today Invocation Equivalent Invocation
Invocation
Level Spell Level Save DC
FAST HEALING
PER ROUND Warlock Level 1

( )
8 to 12 1
= : 13 to 17 2 2
18+ 5
3
ENERGY RESISTANCE
From level 10:
4
Energy Type Energy Resistance 5
1 5 10 6

2 5 10 7
8
Energy Resistance increases to 10 at level 20
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level

ARCANE SPELL FAILURE THRESHOLD

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARMAGE Warmage PREPARED SPELLS
KNOWN SPELLS
Level
0 Acid Splash Disrupt Undead Light Ray of Frost
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA Accuracy Burning Hands Chill Touch Fist of Stone
Hail of Stone Lesser Orb of Acid Lesser Orb of Cold Lesser Orb of Electricity
1
1
2 Lesser Orb of Fire Lesser Orb of Sound Magic Missile Shocking Grasp
True Strike
3
4
5
Blades of Fire Continual Flame Fire Trap Fireburst
6
2 Flaming Sphere Ice Knife Melfs Acid Arrow Pyrotechnics
7 Scorching Ray Shatter Whirling Blade
8
9
Spell Save DC = 10 + CHA + Spell Level
Fire Shield Fireball Flame Arrow Gust of Wind
ARCANE SPELL FAILURE THRESHOLD 3 Ice Storm Lightning Bolt Poison Ring of Blades
Warmages can use light armour and shields Sleet Storm Stinking Cloud
% without penalty. From level 8, this includes
medium armour.

WARMAGE EDGE
EXTRA DAMAGE
Blast of Flame Contagion Evards Black Tentacles Orb of Acid
INT 4 Orb of Cold Orb of Electricity Orb of Fire Orb of Force
Orb of Sound Phantasmal Killer Shout Wall of Fire

Arc of Lightning Cloudkill Cone of Cold Flame Strike


5 Greater Fireburst Mass Fire Shield Prismatic Ray

Acid Fog Blade Barrier Chain Lightning Circle of Death


6 Disintegrate Fire Seeds Otilukes Freezing Sphere
Tensers Transformation

Delayed Blast Fireball Earthquake Finger of Death Firestorm


7
Mordenkainens Sword Prismatic Spray Sunbeam Waves of Exhaustion

8 Greater Shout Horrid Wilting Incendiary Cloud


Prismatic Wall Scintillating Pattern Sunburst Polay Ray

Elemental Swarm Implosion Meteor Swarm Prismatic Sphere


9 Wail of the Banshee Weird
WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Wu Jen PREPARED SPELLS
PREPARED SPELLS
Level
WU JEN Caster
Level
0
Elemental Level
Mastery Bonus +2 Bonus
+

ELEMENTAL MASTERY

1
Earth Fire Metal Water Wood

SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells

INT - 12
INT - 4
0 INT - 8
2
INT

1
2
3
4
5 3
6
7

8
9
4
Spell Save DC = 10 + INT + Spell Level

WU JEN SPELLS Wu Jen


KNOWN Level

= INT + 3 + ( 2 ) 5
Wu Jen know all 0-level Wu Jen spells.
At each level, a Wu Jen learns two spells of any level they can cast.
Wu Jen can learn other spells they nd.

ARCANE SPELL FAILURE THRESHOLD 6


%

SPELL SECRET
Wu Jen Spell Modication
Level
7
3

12

15 8
18
TABOOS
9
SCROLLS POTIONS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAVOURED SOUL Soul Level
Favoured PREPARED SPELLS
KNOWN SPELLS

DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spells Spell Spells Base Bonus
= +
Known Save DC per day Spells Spells

WIS - 12
WIS - 4
WIS - 8
0

WIS
1
2
1
3
4
5
6
7
8 2
9
Spell Save DC = 10 + WIS + Spell Level
ENERGY RESISTANCE
Favoured
Energy Type Energy Resistance
Soul Level
5 10
3
10 10
15 10
SCROLLS

6
POTIONS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Shugenja PREPARED SPELLS
KNOWN SPELLS
Level
SHUGENJA Caster
Level
0
SHUGENJA ORDER

FAVOURED ELEMENT
Earth Air Fire Water

1
Earth Air Fire Water
FORBIDDEN ELEMENT

1
2
3
2
4
5
6
7
8
9
3
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8

1+ + 0
CHA

1+ + 1
1+ + 2 4
1+ + 3
1+ + 4

1+ + 5
1+ + 6
1+ + 7 5
1+ + 8
1+ + 9

Shugenja Order Spells


Favoured Element Spells
Other Spells
Spell Save DC = 10 + CHA + Spell Level 6
ARCANE SPELL FAILURE THRESHOLD

%
SENSE ELEMENTS
SENSE ELEMENTS Shugenja
Uses Today
PER DAY Level
7
= 3 +( 5)
Shugenja
MAX RANGE Level

ft sq = 10 ft 2 sq + ( 5 ft 1 sq ) 8

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Spirit SPIRIT SHAMAN
SPIRIT Shaman
Level Spirit Shaman
SHAMAN Caster
Level
Level 1 Wild empathy Influence an animal
2 Chastise spirits Harm spirits, 1d6 /level, within 30ft
SPIRIT GUIDE
3 Detect spirits Sense nearby spirits at will
4 Blessing of the spirits Protect self against spirits, casting time 10 mins

Spirit Guide Type


5 Follow the guide Retry failed enchantment save on next round
6 Ghost warrior Resist incorporeal, ghost touch weapon
7 Warding of the spirits Protect party against spirits, lasts 10 mins / level

SPELLS 9 Spirit form 1 /day Become incorporeal for 1 min


Spells Bonus
10 Guide magic Let guide concentrate on spell
Spell Spells Base
Retrieved = +
Save DC per day Spells Spells 11 Recall spirit Restore life to -1 hp, within 1 round of death
per day
13

WIS - 12
Exorcism Expel possessing spirit
WIS - 4
WIS - 8
0 WIS
15 Spirit form 2 /day
1 16 Weaken spirits Swap 3d6 of chastise damage, weaken for 1 round
2 17 Spirit journey Enter the spirit world

3 19 Favoured of the spirits Lose 1000 xp, receive Heal on reaching 0 hp

4
20 Spirit form 3 /day; Spirit who walks Become fey, gain damage reduction 5 /cold iron

5 PREPARED SPELLS
RETRIEVED SPELLS
6
7
0
8
9

Spell Save DC = 10 + CHA + Spell Level


1
ARCANE SPELL FAILURE THRESHOLD

%
WILD EMPATHY

WILD EMPATHY
Spirit
Shaman
2
BONUS Level

= CHA +
CHASTISE SPIRITS
CHASTISE SPIRITS
3
PER DAY Uses Today

= 3 + CHA
Spirit
WILL SAVE
DC
Shaman
Level
4
= 10 + CHA +
EXORCISM
Spirit
EXORCISM Shaman 5
BONUS Level

= CHA +
Targets Targets
EXORCISM Hit Dice CHA 6
DC

= 10 + +
7

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester KNOWN POWERS
Level
LA
OD

W ARDENT POWERS MAX POWER POWER POINTS Manifester


GO

FU
L Level KNOWN LEVEL MAX COST Level
+
CH

IL
AO

EV

Bonus
TI
C

=
DEITY

LA
OD

W
GO
Power Level Cost

FU
L
1

CH

IL
AO

EV
TI
C
MANTLES
2
3
PRIMARY

4
5
6
SECONDARY

7
8
9
10
PSIONICS 11
POWER POINTS Base Bonus
PER DAY Points Points
Racial Misc 12
= + + + 13
14
15
Bonus Points Manifester
Level 16
= WIS 2 (Round down)
17
Power Points 18
19
20
21
22
POWER LEVELS 23
Power Point Power
Level Cost Save DC 24
1 1 25
2 3 POWER STONES TATTOOS
3 5 1

4 7 2
5 9 3
6 11 4
7 13 5
8 15 6
9 17 7
Power Save DC = 10 + CHA + Power Level 8
DORJES 9
10
11
CHARGES

#
12
13
14
CHARGES

#
15
16
CHARGES

# 17
18
19
CHARGES

# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PSYCHIC AURA
OD

LA
DIVINE Level
W
AURA MAX 1 hour meditation
GO

FU
L
MIND Level
+
RANGE AURAS Standard action
CH

CHANGE
IL
AO

EV

Bonus
TI

AURAS Move action


C

ft sq Swift action
DEITY

LA
OD

W
GO

FU
Divine

L
Active Bonus Mind

CH

IL
AO

EV
TI
Aura Aura Affects Bonus Level

C
MANTLES 1 Attack Attack and damage = 1 + 5
2 Defence Armour class = 1 + 5
3 Perception Initiative, Listen and Spot = 2 + 5
4 = +
5 = +
PSIONICS 6 = +
POWER POINTS Base Bonus Wild Talent 5 = +
PER DAY Misc
Points Points Reserve
6 = +
= + + + 2
KNOWN POWERS
POWERS MAX POWER POWER POINTS Manifester
KNOWN LEVEL MAX COST Level
Bonus Points Manifester
Level =
= WIS 2 (Round down) Power Level Cost
Power Points 1
2
3
4
5
POWER LEVELS
Power Point Power 6
Level Cost Save DC
7
1 1
8
2 3
9
3 5
10
4 7
5 9
11

6 11 12

Power Save DC = 10 + CHA + Power Level 13


DIVINE GRACE 14
SAVING THROW 15
BONUS
POWER STONES TATTOOS
+ = CHA 1
2
DORJES
3
4
CHARGES

# 5
6
7
CHARGES

#
8
9
10
CHARGES

#
11
12
CHARGES

# 13
14
15
CHARGES

# 16
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester LURK AUGMENTS
Level
LA
OD
Extra
W LURK
GO

FU
Lurk Available Basic Extra
L Level Point
+ Level Augments Benet Benet
CH

IL
AO

Cost
EV

Bonus
TI
C

1 Additional Sneak Attack Damage +1d6 2 Damage +1d6


LURK
Psionic Unfocusing Strike Lose psionic focus; Will DC = 10 + INT 2 DC +1
Lurk
Sneak 3 Solid Strike Damage +1 1 Damage +1
Level
Attack
1 Lurk Augment Stunning Strike Stunned 1 round, Fort DC = 10 + INT 2 DC +1
Activate an augment to bolster your attacks
5 Ignore Concealment Ignore miss chance
2 Psionic Sneak Attack 1d6 Mental Assault Intelligence or Wisdom nerf -2 points 2 Nerf -1
While psionically focused, sneak attack
unsuspecting enemies. 8 Deceptive Strike Deny DEX bonus to AC

6 Initiative Boost Sneak Attack Undead Allow sneak attack, if applicable


Add your INT to initiative.
11 Ghost Touch Strike incorporeal creatures
7 2d6 Power Drain Steal power points = half of damage
9 Evasion Aligned Attack Overcome DR/good or DR/evil
Take no damage on a successful Reflex save.
14 Sneak Attack Constructs Allow sneak attack, if applicable
10 Lurk Augment
Two at once Stygian Weapon 1d4 negative levels, 1 round 4 Duration +1 round

12 3d6 17 Planar Attack Damage +2d6 to good/evil creatures 1 Damage +1d6

Slippery Mind Synaptic Disconnect Prevent magic, psionics and abilities 2 DC +1


15 Will DC = 10 + INT
If you fail a save against enchantment,
try again next round. 20 Greater Power Drain Steal power points = all of damage

17 4d6
18 Lurk Augment
Three at once

LURK AUGMENTS
AUGMENTS MAX EXTRA Lurk
AT ONCE POINT BUY Level KNOWN POWERS
POWERS MAX POWER POWER POINTS Manifester
= KNOWN LEVEL MAX COST Level
AUGMENTS Lurk
PER DAY Level
=

= + INT Power Level Cost


1
Augments Today
2
3
4
PSIONICS 5
POWER POINTS Base Bonus
Racial Misc 6
PER DAY Points Points
7
= + + +
8
9
Bonus Points Manifester
Level
10

= INT 2 11
(Round down)
12
Power Points
13
14
15
16
POWER LEVELS 17
Power Point Power
Level Cost Save DC
18
1 1 19
2 3 20
3 5 21
4 7 22
5 9 23
6 11 24
Power Save DC = 10 + INT + Power Level 25
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
HEXBLADE Hexblade
Level
HEXBLADES CURSE
LA
OD

W
GO

FU
CURSES Curses WILL SAVE Hexblade
L Hexblade Caster Today Level
CH

PER DAY DC
2=
IL
AO

( ) + CHA
EV
TI

Level Level
C

= 10 + 2
ARCANE RESISTANCE
(Round down)
SAVING THROW

}
BONUS ATTACK DAMAGE
PENALTY PENALTY
HEXBLADES
+ = CHA (From level 2) CURSE
- - PENALTY
METTLE
SAVING THROW SKILL
Negate the lesser effect on a successful saving throw PENALTY PENALTY
= -
Does not apply while sleeping or unconscious
(From level 3) - -
FAMILIAR
Name
PREPARED SPELLS
PREPARED SPELLS

Creature Type
1
(From level 4)

SPELLS
Spells Spell Spells
=
Base
+
Bonus Spells 2
Known Save DC per day Spells CHA

1
2
3
3
4

Spell Save DC = 10 + CHA + Spell Level (From level 4)

BONUS FEATS 4
Combat Casting
Spell Focus: Enchantment AURA OF UNLUCK
AURAS Hexblade Auras Today
Greater Spell Focus: Enchantment Level Misc
PER DAY

( )+
Spell Focus: Necromancy 12 1
= : 16 2
Greater Spell Focus: Necromancy 20 3
AURAS UNLUCKY MISS
Spell Focus: Transmutation DURATION CHANCE
Greater Spell Focus: Transmutation
rds = 3 + CHA % = 20 %
Spell Penetration
Greater Spell Penetration

WANDS
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
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Battle
BATTLE DANCER
BATTLE DANCER Dancer
Level Battle Tumble
Dancer Ranks
Level
DANCE OF RECKLESS BRAVERY
BONUS
1 Unarmed Strike Treat hands as weapons
DURATION
Dance of Reckless Bravery Move action while within opponents threatened space
2 5 to grant allies within 30ft. +4 bonus vs. fear effects
rds
= 5 + CHA
Tumble at normal speed, use tumble to move full speed
DANCERS STRIKE 5 8 Dance of the Vexing Snake
without penalty
Battle
Dancer Unarmed strikes count as... Standard action to treat hands as magic for overcoming
Level 6 Dancers Strike (magic)
damage reduction
6 Magic,
Begin on rm surface and dance across any liquid without
8 11 Dance of the Floating Step
12 and falling or taking damage; must end on rm surface

18 11 14 Dance of the Springing Tiger DC 20 Tumble check to to make full attack after charging
AURA
DURATION Strikes treated as aligned for overcoming damage
12 Dancers Strike (alignment)
reduction

rds = 5 + CHA
DC 25 Tumble check to enter opponents space and attack,
14 17 Dance of the Crushing Python if successful, opponent takes -2 AC penalty and cant make
TUMBLE attacks of opportunity until the start of your next turn
DC MODIFIERS Gain fly speed equal to normal speed, +4 to attack/+2
Subsequent enemies... +2 17 20 Dance of the Soaring Eagle damage when making aerial charge in place of normal
Each enemy being bypassed after charging modiers. Can be combined with Dance of the
the rst; cumulative Springing Tiger

Choose one material to treat unarmed strikes as for


Surface is... 18 Dancers Strike (any)
overcoming damage reduction
Lightly obstructed +2
Scree, light ruble, shallow bog, undergrowth Full-round action; DC 35 Tumble check to deal +2d6
20 23 Dance of Deaths Embrace damage on each hit against designated target and have
Severely obstructed critical threats automatically conrmed until the end of
Natural cavern floor, dense rubble, dense +5 your next turn
undergrowth

Lightly slippery +2
Wet floor

Severely slippery +5
Ice sheet

Sloped or angled +2

Accelerated tumbling...
Move through enemies squares/threatened -10
on check
space at full speed

WANDS

SCROLLS POTIONS
CHARGES

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CHARGES

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CHARGES

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CHARGES

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CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DM PREPARED SPELLS
PREPARED SPELLS
DEATH MASTER Level
Level Caster
Bonus
+ Level
0
SPELLS
Spell Spells = Base + Bonus Spells
Save DC per day Spells INT
1
2
1
3
4
5
6
7
2
8
9
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Death Masters can negate the somatic 3
% components of spells by using a vial of blood
while casting the spell

MASTER OF THE DEAD


WILL Death Master
SAVE DC Level

= 10 + ( 2 ) + CHA
4
Undead must succeed on save or
be unable to attack you for 24 hours
unintelligent undead automatically fail.
Use this DC for Sustenance of the
Dead as well

SUSTENANCE OF THE DEAD


5
Temporary Undeads
Total Applies to undead under
Hit Points
Hit Dice control within 60 ft. If the
creature saves it is no
+ hp = 2 longer under control

6
LICH ABILITIES

SAVE DC Hit Dice

= 10 + ( 2 ) + CHA
Use this DC for the damage will (halves) save, 7
the Fear Aura will (negates) save, and
the Paralyzing Touch fortitude (negates) save

REBUKE UNDEAD
REBUKES PER DAY Misc
8
= 3 + CHA +

1 REBUKING CHECK
9
= d20 + CHA
SCROLLS POTIONS
2 TO REBUKE CREATURE Death Master
Level
MAX HIT DICE

= ( Rebuking
Check 3 ) +

3 TO DESTROY CREATURE
MAX HIT DICE
Death Master
Level

= 2 (Round down)

4 CREATURES REBUKED Death Master


TOTAL HIT DICE Level

= 2d6 + CHA +
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
JESTER
Jester PREPARED SPELLS
KNOWN SPELLS
Level

Level
Bonus
+ Caster
Level
0
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0 1

CHA
1
2
3
4 2
5
6
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD 3


%
JESTER
Jester Perform Dodge Bonus
Level (Comedy) (Up to CHA) 4
{
Ranks Jesters Audacity
1 3 Inspiring Quip
Fascinate

2 5 Deflect Arrows

3 6 Taunt
5
6 9 { Calming Performance
Snatch Arrows

9 12 Buffoonery

10 Bone Rattler 6
12 15 Vicious Lampoon

15 18 Vexing Dialogue FASCINATE


Morale Penalty AUDIENCE Jester
Level Misc
MAX FASCINATED

( )3 +
18 21 Mass Suggestion
CHA
= +1
JESTERS PERFORMANCE CALMING PERFORMANCE
WILL
Jester Level FRIENDLY ATTITUDE
SAVE DC Jester Level Misc
DURATION
= 10 + ( 2 ) + CHA +
mins = 10
Use this DC for the Fascinate, From
Taunt, Buffoonery, Vicious Affect intelligent
Lampoon, Vexing Dialogue
level 10: undead (they
and Scathing Wit receive a +2
will (negates) save to save)

WANDS SCROLLS POTIONS


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CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Mountebank MOUNTEBANK
MOUNTEBANK Level Mountebank

{
Level
PATRON Beguiling Stare Beguile Victim; -2 Will, and -5 Sense Motive, lose DEX to AC

LA
OD

W
Mark of Damnation DC 25 Diplomacy or Bluff check to be resurrected, gain

GO

FU
L
1 bonus equal to half Mountebank level

CH

IL
AO

EV
Bonus Language:

TI
C
BEGUILING STARE 2 Deceptive Attack +1d6 Extra damage on beguiled or feinted opponents
Mountebank
SAVE DC Level 3 Infernal Patron (IP) +2 to saves against enchantments

= 10 + ( 2 ) + CHA 4 IP: Infernal Guise Disguise self as similarily shaped creature

INFERNAL PATRON 5 IP: Disguise the Souls Aspect Use CHA check against opponents Sense Motive check to
project a false alignment reading
USES Mountebank
PER DAY Level 6 Deceptive Attack +2d6

rds = ( 2 ) + CHA
8 IP: Infernal Defense Gain 50% miss chance; self only

{
Uses Today
IP: Infernal Jaunt Teleport short distance; self only
10 Deceptive Attack +3d6

Mountebank 12 IP: Infernal Influence Cause single target to act irrationally


SAVE DC Level
14 Deceptive Attack +4d6
= 10 + ( 2 ) + CHA
16 IP: Infernal Escape Teleport self and familiar only, must expend two uses of IP
MASS BEGUILE
BURST Mountebank 18 Deceptive Attack +5d6
RANGE Level

ft. = 100 + ( 10 ) 20 { IP: Infernal Deception


Aspect of the Damned
Create illusory double and become invisible
Become half-end NPC thrall to infernal patron

INFERNAL GUISE
INFERNAL ESCAPE
ALTER SELF Mountebank TELEPORT Mountebank
DURATION Level Misc
RANGE Level

mins = 10 mi. = 100 +


INFERNAL DEFENSE INFERNAL DECEPTION
MISLEAD: GREATER
DISPLACEMENT Mountebank INVISIBILITY Mountebank Rounds Passed
Level Rounds Passed Level Misc
DURATION DURATION

rds = rds = +

INFERNAL JAUNT ASPECT OF THE DAMNED: HALF-FIEND ABILITIES


Spell-Like Abilities (If INT or WIS is 8 or higher) Smite Good
DIMENSION DOOR Mountebank
RANGE Level Spell-Like Ability Level Uses Save DC Smite Good Used Today
1 Darkness
ft. = 10 + (5 ) 2 Desecrate
2
2 SMITING DAMAGE
Weapon
Damage
Cape of the 3 Unholy Blight 4 BONUS Bonus
+ 100 ft.
Mountebank:
4 Poison 3 + = + + 20
INFERNAL INFLUENCE 5 Contagion 3
Mountebank 6 Blasphemy 7 Outsider Traits
CONFUSION Level Rounds Passed
7 Unholy Aura 8 Immune to Charm Person and other effects
DURATION
8 Unhallow 5
that target non-outsiders.
rds
= Damage reduction 10/magic
9 Horrid Wilting 8

WANDS 10 Summon Monster 9


IX (ends only)
11 Destruction 7
12
CHARGES

# SLA Save DC = 10 + CHA + Spell Level

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SAVANT Savant
Level
2=
Caster
Level
PREPARED ARCANE SPELLS

Divine Arcane
Savant
Level + Level + Level 1
Bonus Bonus

ARCANE SPELLS
From Level 5
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+ INT 2
1
2
3 3
4
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD


4
%
DIVINE SPELLS PREPARED DIVINE SPELLS
From Level 10
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+ WIS 1
1
2
3 2
4
Spell Save DC = 10 + WIS + Spell Level
SAVANT
Savant 3

{
Level Academic Lore
1 Skill Assistance (5 ft.)
Trapnding

2 Talent Lore: 4
3 Sneak Attack +1d6

4 Skill Assistance (10ft.) SKILL ASSISTANCE


ALLIES Balance Climb Listen Move Swim
7 Talent Lore: MAX ASSISTED
Disguise Hide Ride Silently Spot
8 Skill Assistance (15ft.) = INT Other: Other:

9 Sneak Attack +2d6


ACADEMIC LORE
12 { Skill Assistance (20ft.)
Talent Lore: ACADEMIC LORE
BONUS
Savant Level
Misc

15 Sneak Attack +3d6


= INT + +
16 Skill Assistance (25ft.)

17 Talent Lore:

20 Skill Assistance (30ft.)

WANDS SCROLLS POTIONS


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CHARGES

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CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHAIR
Level
+ Caster PREPARED SPELLS
PREPARED SPELLS
Bonus Level

SPELLS
Spells Spell Spells Base Bonus Spells 0
= +
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
2 1
3
4
5
6
2
7

8
9

Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

% 3
SPELL RETRIEVAL
DC 20 Diplomacy check on DIPLOMACY MODIFIERS
behalf of your gen to retrieve... +1 per Shair level
- Any known arcane spell in +2 if spell is in spells known
(1d4 + spell level) rounds category (arcane only)
-2 per level of the desired spell
- Any identied arcane spell in -6 if the spell is an unknown 4
(1d6 + spell level) minutes divine spell
-2 per attempt to retrieve the
- Any divine spell from the Air
same spell in the same day
Chaos, Earth, Fire, Knowledge,
after failing to retrieve it
Law, Luck, Sun, or Water
Domains in (1d6 + spell level)
hours

SHAIR
Shair Level 5
1 Summon Gen Familiar

3 Recognize Genie Works

5 Elemental Protection

7 Call Janni
6
9 Elemental Travel 1/day

11 Call Genie

13 Craft Genie Prison

15 Elemental Travel 2/day 7


18 Elemental Travel (At will)

SCROLLS

WANDS
9

IDENTIFIED SPELLS
CHARGES

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CHARGES

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CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
URBAN DRUID Level
Bonus
+
0
HOME

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + CHA + Spell Level
URBAN SHAPE
Times per day Times Today 4

Current Shape

5
FAVOURED CITY
Favoured City Bonus
FAVOURED CITY 2 4 6 8 10 12

WANDS
9
CHARGES

#
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DRAGONFIRE PREPARED
DRACONIC SPELLS
INVOCATIONS
DFA
Level
ADEPT Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Least
Lesser
DRAGONFIRE ADEPT Greater
Dark
(d n
e po

ct
ag ea
6)

fe
Invocations
m W

Ef
Le FA

1 1 2 2 2 3 3 4 4 4 5 5 6 6 6 7 7 8 8 8
Da ath
Br l

th

Known
D
ve

ea
e

Br

Invocation Equivalent Invocation


Dragontouched (+1 hp, listen, search, Invocation
1 1 Level Spell Level Save DC
spot, saves vs paralysis/sleep, qualify
for draconic feats as sorcerer) 1
2 1 Scales +2 (natural armour bonus) 2
3 2
3
4 Dragonkin (+4 comp bonus vs dragons/
dragonblood when using diplomacy. 4
Treated as dragon vs frightful presence)
5 3 2 5
6 Damage Reduction 2/Magic 6
7 4 7
8 Scales +3
8
9 5
9
10 3 Breath weapon range doubles
10
11 6
12 4 11
13 Scales +4 12
14 7 Invocation Save DC = 10 + CHA + Equivalent Spell Level
15 5
ARCANE SPELL FAILURE THRESHOLD
16 Damage Reduction 5/Magic
17 8 %
18 Scales +5
BREATH EFFECTS
19 Immunities (paralysis, sleep)
Minimum Cool-
20 9 6 Breath Effect DFA Down
Level Rounds
BREATH WEAPON 1
BREATH WEAPON 2
From
DAMAGE 15ft. Cone or
Level 1:
30ft. Line 3
d6 From
30ft. Cone or 4
Level 10:
60ft. Line
5
REFLEX DFA
SAVE DC Level 6
= 10 + ( 2 ) + CON 7

(Round down) 8

WANDS

SCROLLS POTIONS
CHARGES

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CHARGES

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CHARGES

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CHARGES

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CHARGES

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Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Factotum FACTOTUM
FACTOTUM Level
INSPIRATION POINTS Inspiration Points Used
CUNNING KNOWLEDGE
Skills Used Today
INT

Factotum Inspiration
Level Point Cost

{
Cunning Insight Attack, damage or save + INT 1 IP
1 Cunning Knowledge Skill + Factotum Level 1 IP
Trapnding
BRAINS OVER BRAWN
2

}
Arcane Dilettante 1

{
STR = STR + INT
From Level 3 Brains Over Brawn
3 Cunning Defence AC + INT (1 round)
DEX = DEX + INT 1 IP

Applies to strength and dexterity checks,


and strength- and dexterity-based skills
4 { Arcane Dilettante 2
Cunning Strike Damage +1d6 sneak attack 1 IP

OPPORTUNISTIC PIETY 5 Opportunistic Piety Turn Undead, Harm Undead or Heal Injuries 1 IP

TURNS / REBUKES / HEALING Opportunistic


USES PER DAY Piety Modier Misc
7 Arcane Dilettante 3

= 3 + WIS + + 8 Cunning Surge Extra standard action (1 round) 3 IP

HEALING HIT POINTS Uses Today


9 Arcane Dilettante 4
Factotum Level

= INT + ( 2) 10 Opportunistic Piety +1

11 Cunning Breach Overcome spell resistance and damage reduction 2 IP

1 TURNING CHECK Synergy


12 Arcane Dilettante 5

= d20 + CHA + 13 Cunning Dodge Ignore fatal or incapacitating damage 4 IP

2 TO TURN CREATURE MAX HIT DICE 14 Arcane Dilettante 6


Factotum Level
15 Opportunistic Piety +2
= ( Turning
Check 3 )+ -4
16 Improved Cunning Defence AC + INT 0 IP

3 TO DESTROY CREATURE MAX HIT DICE


17 Arcane Dilettante 7
Factotum Level

= 2 19 Cunning Brilliance Activate Extraordinary Ability 4 IP


Round down

4 CREATURES AFFECTED TOTAL HIT DICE


Factotum Level
20 { Arcane Dilettante 8
Opportunistic Piety +3

= 2d6 + CHA + PREPARED


ARCANE SPELLS
DILLETANTE
PREPARED SPELLS PER DAY Max Spell Level
CUNNING BRILLIANCE Spell Spell
Prepared Extraordinary Abilities Save DC = 10 + INT + Level

School

HOLY SYMBOLS Cost Level DC

School

Cost Level DC

School School

Cost Level DC Cost Level DC

School School

Cost Level DC Cost Level DC

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARTIFICER Articer
Level
PREPARED
KNOWN SPELLS
INFUSIONS
Armour Enhancement, Lesser Energy Alteration Enhancement Alteration
Level Articer Caster Identify Inflict Light Damage Light
+ +2=
Bonus Level Level 1 Magic Stone Magic Vestment Magic Weapon
INFUSIONS Repair Light Damage Resistance Item Shield of Faith
Infusion Infusions Base
Bonus Skill Enhancement Spell Storing Item
Level = + Infusions
Save DC per day Infusions Weapon Augmentation, Personal
INT
1
2
3 Align Weapon Armour Enhancement Bears Endurance
Bulls Strength Cats Grace Chill Metal
4 2
Eagles Splendour Foxs Cunning Heat Metal
5 Inflict Moderate Damage Owls Wisdom Repair Moderate Damage
6 Toughen Construct Weapon Augmentation, Lesser

Spell Save DC = 10 + INT + Spell Level


Learning a new infusion requires a Spellcraft check
with DC 20 + Spell Level
Armour Enhancement, Greater Construct Energy Ward Inflict Serious Damage
CRAFT RESERVE
3 Magic Weapon, Greater Metamagic Item Power Surge
CRAFT RESERVE POINTS Repair Serious Damage Stone Construct Suppress Requirement
Craft Reserve points can be spent in place of XP
pts when crafting magic items.
Point are completely replenished each level;
unspent points are lost.
Construct Energy Ward, Greater Globe of Invulnerability, Lesser Inflict Critical Damage
Item Alteration Iron Construct Minor Creation
4 Repair Critical Damage Rusting Grasp Shield of Faith, Legions
Weapon Augmentation

ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE Articer Disrupting Weapon Fabricate Major Creation
BONUS Level 5 Wall of Force Wall of Stone

= INT +
WANDS
Blade Barrier Disable Construct Globe of Invulnerability
6 Hardening Move Earth Total Repair
Wall of Iron Weapon Augmentation, Greater
CHARGES

SCROLLS POTIONS
CHARGES

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CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARCHIVIST
Caster PREPARED SPELLS
PREPARED SPELLS
Level

DEITY

LA
OD

W
GO

FU
0

L
CH

IL
AO

EV
TI
C
SPELLS
Spell Spells Base Bonus
= +
Save DC per day Spells Spells

WIS - 12
WIS - 4
WIS - 8
0

WIS
1 1
2
3
4
5
6
7 2
8
9
Spell Save DC = 10 + INT + Spell Level

DARK KNOWLEDGE
KNOWLEDGE PER DAY Knowledge Today

3
ENCOUNTER Knowledge
KNOWLEDGE Roll
15 to 24 1
=( )

: 25 to 34 2
35+ 3

From Level 8:
Party Attack Encounter Party Damage Encounter
Bonus Knowledge Bonus Knowledge

+ 4
+ = d6 =
From Level 11: From Level 14:
Enemy Dazzled Encounter Encounter
Rounds Knowledge Party AC Bonus Knowledge

= -1 + =
SCROLLS 5

7
POTIONS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dread
Necromancer
KNOWN SPELLS
Level Bane Bestow Wound Cause Fear Chill Touch
DREAD Caster 1 Detect Magic Detect Undead Doom Hide from Undead
NECROMANCER Level Inflict Light Wounds Ray of Enfeeblement Summon Undead I Undetectable Alignment
Level
Bonus
+
SPELLS Blindness / Deafness Command Undead Darkness Death Knell
Spell
Save DC
Spells
per day
= Base + Bonus Spells
Spells CHA
2 False Life Gentle Repose Ghost Touch Inflict Moderate Wounds
Scare Spectal Hand Summon Swarm Summon Undead II
1
2
3
Crushing Despair Death Ward Halt Undead Inflict Serious Wounds
4 3 Ray of Exhaustion Speak with Dead Summon Undead III Vampiric Touch
5
6
7 Animate Dead Bestow Curse Contagion Death Ward
8 4 Dispel Magic Enervation Evards Black Tentacles Fear
Giant Vermin Inflict Critical Wounds Phantasmal Killer Poison
9 Summon Undead IV
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Spell failure does not apply to
Blight Cloudkill Fire in the Blood Greater Dispel Magic
% Dread Necromancer spells
while wearing light armour. 5 Insect Plague Lesser Planar Binding Magic Jar Mass Inflict Light Wounds
Nightmare Oath of Blood Slay Living Summon Undead V
Dread Necromancer
ATTACK DC Level Undeath to Death Unhallow Waves of Fatigue

= 10 + ( 2 ) + CHA
Use this DC for the Negative Energy Burst will save,
Acid Fog Circle of Death Create Undead Eyebite
the Fear Aura will save,
the Scabrous Touch fortitude save 6 Geas/Quest Harm Mass Inflict Moderate Wounds
and the Enervating Touch removal save (Round down) Planar Binding Waves of Exhaustion
CHARNEL TOUCH
NEGATIVE ENERGY DN
DAMAGE Level
Control Undead Destruction Finger of Death Greater Harm
7
= 1d8 + ( 4) Mass Inflict Serious Wounds Song of Discord Vile Death

UNDEAD DN Create Greater Undead Horrid Wilting


HEALING Level 8
Mass Inflict Critical Wounds Symbol of Death

hp = 1+( 4) (Round
down)
Energy Drain Imprison Soul Mass Harm Plague of Undead
9
REBUKE UNDEAD Wail of the Banshee
REBUKES PER DAY Misc Today

= 3 + CHA + NEGATIVE ENERGY BURST SCABROUS TOUCH


NEGATIVE ENERGY DN SCABROUS TOUCH PER DAY
Level
1 REBUKING CHECK DAMAGE

= d20 + CHA d4 =
UNDEAD MASTERY
STR AND DEX BONUS HIT DIE BONUS
MENTAL BASTION
2 TO REBUKE CREATURE Dread Necromancer
Level MENTAL BASTION + +
MAX HIT DICE
BONUS
Bonus applies to resist MAX ANIMATE UNDEAD Caster
= ( Rebuking
Check 3 ) + -4 sleep, stunning, paralysis,
poison or disease.
TOTAL HIT DICE Level

3 TO DESTROY CREATURE NEGATIVE ENERGY RESISTANCE hd = ( 4 + CHA )


MAX HIT DICE
Dread Necromancer RESISTANCE MAX CONTROL UNDEAD Caster
Level BONUS TOTAL HIT DICE Level
Bonus applies to resist
= ( 2 + CHA )
energy drain, ability drain
= 2 or inflict spells. hd
(Round down)
ENERVATING TOUCH
4 CREATURES REBUKED Dread Necromancer
NEGATIVE LEVELS DN
TOTAL HIT DICE Level
PER DAY Level Negative Levels Today

= 2d6 + CHA + = ( :
12 to 16
17 to 20
level 2
level )
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Incarnate SOULMELDS
Level
SOULMELD CHAKRAS
Meldshaper SHAPES CHAKRA Incarnate
INCARNATE Level PER DAY BINDS Level
2 4 9 14 16 19
Level

Shoulders
Bonus
+

Throat
Hands
Crown

Waist
Invested Soulmeld

Heart
Arms
Brow

Soul
Feet
INCARNUM Essentia Save DC

ESSENTIA Base Racial 1


POOL Essentia Bonus Misc
Properties
= + +
ESSENTIA 2
CAPACITY Meldshaper Expanded Properties
PER SOULMELD
Level Capacity Misc

= ( 6 )+ + 3
Properties
(Round down)

From level 3: Capacity + 1 From level 15: Capacity + 2 4


Constitution Properties
Score

{
MAX SOULMELDS
- 10 5
= The lower of: Soulmeld Properties
Allowance

6
INCARNATE Properties
Incarnate Extended Incarnum Rapid
Level Capacity Radiance Meldshaping
7
1 Aura, detect opposition
Properties
2 Chakra bind: Crown
3 +1 1/day
4 Chakra binds: Feet, Hands
8
5 1/day Properties

6
7 Share Incarnum Radiance 9
8 2/day Properties
9 Chakra binds: Arms, Brow, Shoulders
10 10
11 2/day
Properties
12
13 3/day
11
14 Chakra binds: Throat, Waist
Properties
15 +2
16 Chakra bind: Heart
Misc
17 Share Incarnum Radiance (no fatigue) 3/day
Soulmeld Invested
18 4/day Save DC = 10 + Essentia + WIS +
19 Chakra bind: Soul
MAGIC ITEMS
20 Perfect Meldshaper, True Incarnation
9 1/day
INCARNUM 1/day
RADIANCE 1/day

10
RADIANT 1/day
USES 1/day 1/day Properties
Incarnate
PER DAY Level

= ( +2 )5 (Round down)
Properties
DURATION ROUNDS

= 3 + CON (Minimum 1)
Properties
RADIANCE BONUS:
Incarnate
Level

+ = ( 5 ) Alignment
Bonus
Properties

(Round down)

AC +1 Melee Attack +1 Properties


LA
OD

W
GO

FU
L
CH

Speed +10 ft Melee Damage +2


IL
AO

You cannot wear a magical item over a chakra with a bound soulmeld.
EV
TI
C

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Soulborn
SOULBORN Level
SOULMELD SHAPES
SOULMELDS

Level Soulborn Meldshaper PER DAY CHAKRA BINDS Soulborn


Bonus
+ Level 2= Level Level:
8 14 18

Shoulders
INCARNUM

Throat
Hands
Crown
Invested Soulmeld

Waist
Arms
Brow
Feet
ESSENTIA Base Racial Essentia Save DC
POOL Essentia Bonus Misc
1
= + + Properties
ESSENTIA
CAPACITY Meldshaper
PER SOULMELD
Level Misc
2

( )+
Properties
= 6
(Round down)
3
Constitution Properties

{
Score
MAX SOULMELDS
- 10 4
= The lower of: Soulmeld Properties
Allowance

5
INCARNUM DEFENCE Properties

IMMUNE TO IMMUNE TO
FEAR Misc
LA

PARALYSIS
OD

W
GO

FU

Soulmeld Invested
L

IMMUNE TO IMMUNE TO Save DC = 10 + Essentia + CON +


CH

IL
AO

EV

EXHAUSTION
TI

STRENGTH EFFECTS
C

SMITE OPPOSITION
SMITINGS Smitings
PER DAY Today

Affected
TEMP ATTACK Alignments
BONUS Misc

+
LA
OD

= CHA +
W
GO

FU
L
CH

IL
AO

EV
TI
C

TEMP DAMAGE Soulborn


BONUS Level Misc

+ = +

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Totemist
TOTEMIST Level
SOULMELD SHAPES
SOULMELDS

Level Meldshaper PER DAY CHAKRA BINDS Totemist


Bonus
+ Level Level: 2 5 9 14 17

Shoulders
INCARNUM

Throat
Hands
Crown
Totem
Invested Soulmeld

Waist
Heart
Arms
Brow
Feet
ESSENTIA Base Racial Essentia Save DC
POOL Essentia Bonus Misc
1
= + + Properties
ESSENTIA
CAPACITY Meldshaper
PER SOULMELD
Level Misc
2

( )+
Properties
= 6
Essentia Capacity for soulmelds bound to the (Round down) 3
Totem Chakra is 1 higher; 2 higher from level 15
Properties
Constitution

{
Score
MAX SOULMELDS 4
- 10 Properties
= The lower of: Soulmeld
Allowance
5
Properties

6
Properties

7
Properties

8
Properties

9
Properties

Misc
Soulmeld Invested
Save DC = 10 + Essentia + CON +

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PREPARED SPELLS
KNOWN POWERS
PSION Level
POWERS MAX POWER MAX POINTS Manifester
Level KNOWN LEVEL POWER COST Level
Bonus +
=
DISCIPLINE
Power Level Cost
Clairsentience Metacreativity Psychokinesis
1
Psychometabolism Psychoportation Telepathy
2
PSIONICS
3
POWER POINTS Base Bonus
PER DAY Racial Misc 4
Points Points

= + + + 5
6
7
Bonus Points Manifester
Level 8
= INT 2 (Round down)
9
Power Points 10
11
12
13
14
POWER LEVELS 15
Power Point Power Discipline Power
Level Cost Save DC 16
1 1 17
2 3 18
3 5 19
4 7 20
5 9 21
6 11 22
7 13 23
8 15 24
9 17
25
Power Save DC = 10 + INT + Power Level
26
PSICRYSTAL
27
Name
28
Personality 29
Artiste Liar Resolved
30
Bully Meticulous Sage
Coward Nimble Single-minded
31
Friendly Observant Sneaky 32
Hero Poised Sympathetic 33
34
35
DORJES 36
POWER STONES TATTOOS
1
CHARGES

#
2
3
CHARGES

# 4
5
6
CHARGES

# 7
8
9
CHARGES

# 10
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester PREPARED SPELLS
KNOWN POWERS
PSYCHIC Level
POWERS MAX POWER MAX POINTS Manifester
WARRIOR Level
Bonus +
KNOWN LEVEL POWER COST Level

=
PSIONICS
POWER POINTS Base Power Level Cost
Bonus
Racial Misc
PER DAY Points Points 1
= + + + 2
3

Bonus Points Manifester


4
Level
5
= WIS 2 (Round down) 6
Power Points 7
8
9
10
11
POWER LEVELS
Power Point Power
12
Level Cost Save DC 13
1 1
14
2 3
15
3 5
16
4 7
17
5 9
18
6 11
19
7 13
20
8 15
21
9 17
Power Save DC = 10 + INT + Power Level
22
PSICRYSTAL 23
Name 24
25
Personality
Artiste Liar Resolved
POWER STONES TATTOOS
Bully Meticulous Sage 1
Coward Nimble Single-minded 2
Friendly Observant Sneaky
3
Hero Poised Sympathetic
4
5
6
DORJES 7
8
CHARGES

# 9
10
11
CHARGES

# 12
13
14
CHARGES

#
15
16
CHARGES

# 17
18
19
CHARGES

# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SOULKNIFE Manifester
Level
MIND BLADE
MIND BLADE Soulknife On entering an anti-psionic area, pass a
MIND BLADE ENHANCEMENT BONUS Level Will Save (DC 20) to keep your mind blade
active for this duration:
MIND BLADE SPECIAL ABILITY POINTS
= 4 (Round down) MIND BLADE Soulknife
+ DURATION Level

Special Ability Point Cost


rds =
Defending 1 Base Attack Mind Blade
Bonus Bonus Misc
Keen 1

Lucky 1
+ + STR +
Default Critical Range: 19-20
Mighty Cleaving 1
Range Type Attack Bonus Damage Critical
Psychokinetic 1
ft sq + 2
Sundering 1

Vicious 1
Soulknife Blade Mind Blade Bonus Damage:
Collision 2 Level Shape Adjustment Small Medium Large

Mindcrusher 2 1 Shortsword 1d3 1d6 1d8

Psychokinetic Burst 2 5 Longsword 1d4 1d8 2d6 Mind Blade Psychic Strike
Bonus Charge
Suppression 2 5 Bastard Sword * 1d6 1d10 2d8
+
Wounding 2
5 2 x Shortsword -1 1d3 1d6 1d8
Body Feeder 3
* When using the mind blade in the shape of a From level 3:
Mind Feeder 3 Bastard Sword as a two-handed weapon,
STR bonus to attack is multiplied by 1.
Soul Breaker 3 PSYCHIC
STRIKE Soulknife
The damage type for a mind blade
CAPACITY Level
is Slashing unless altered.

= ( +1 )4
THROW MIND BLADE
From level 2:
The damage type for a thrown
Base Attack Mind Blade
mind blade is Slashing unless altered.
Bonus Bonus Misc
The default range increment of a
+ + DEX + thrown mind blade is 30 ft / 6 sq.

Range Type Attack Bonus Damage Critical

ft sq + 2

POWER STONES TATTOOS


1
2
3
4
5
6
DORJES
7
8
CHARGES

# 9
10
11
CHARGES

#
12
13
14
CHARGES

#
15
16
CHARGES

# 17
18
19
CHARGES

# 20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester KNOWN POWERS
Level
WILDER Level
POWERS
KNOWN
MAX POWER
LEVEL
POWER POINTS Manifester
MAX COST Level
Bonus +
=
PSIONICS
POWER POINTS Base Power Level Cost
Bonus
Racial Misc
PER DAY Points Points 1
= + + + 2
3

Bonus Points Manifester


4
Level
5
= CHA x 2 (Round down) 6
Power Points used today 7
8
9
10
11
POWER LEVELS
Power Point Power 12
Level Cost Save DC
13
1 1
14
2 3

3 5
15

4 7 16
5 9 17
6 11 18
7 13 19
8 15 20
9 17 ELUDE TOUCH VOLATILE MIND
Power Save DC = 10 + CHA + Power Level From level 2: From level 5:
TOUCH AC POINT COST Wilder
WILD SURGE BONUS ADJUSTMENT Level
MANIFESTER LEVEL
MAX BONUS
Risk of Psychic
Enervation
Manifester
Level Bonus + = CHA + = ( -1 )5
+ % = 5% POWER STONES TATTOOS
1
From level 4: SURGING
Temp Attack EUPHORIA Manifester
2
Bonus DURATION Level Bonus 3

}
+ rds = 4
Surging
Temp Damage Euphoria 5
Bonus Bonus
6
+ =
7
Temp Saving 8
Throw Bonus
9
+
10
11
PSICRYSTAL
12
Name
13
Personality 14
Artiste Liar Resolved
15
Bully Meticulous Sage
Coward Nimble Single-minded 16
Friendly Observant Sneaky 17
Hero Poised Sympathetic 18
19
20
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CRUSADER
Crusader PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels

( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2 (Round down)

Gr ady
Re
an
Manoeuvre Type Range Area Save DC

te
MANOEUVRES KNOWN MANOEUVRES READIED

d
1
2
STANCES KNOWN
3
4
STEELY RESOLVE 5
DELAYED DAMAGE POOL CAPACITY
6
7
Damage Pool
8
9
10
11
FURIOUS COUNTERSTRIKE 12
Attack Bonus

}
Damage 13
1 to 9 1

( )

Pool
+ 10 to 14 2 14
15 to 19 3
Damage Bonus = : 20 to 24 4 15
25 to 29 5

+ 30+ 6 16
17
ZEALOUS SURGE
From level 3: 18
Zealous Surge Used Today 19
SMITE 20
From level 6: From level 18:
STANCES
Smite Used Today Smite Used Today
Stance Range Area Save DC
Ac

Attack Bonus
tiv
e

1
+ = CHA
2
Damage Bonus Crusader Level 3
+ = 4
5
6
7

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SWORDSAGE
Swordsage PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels

( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2

Manoeuvre Type Range Area Save DC

Re

Us
ad

ed
MANOEUVRES KNOWN MANOEUVRES READIED

y
1
2
STANCES KNOWN
3
4
DISCIPLINE FOCUS 5
Swordsage
Discipline 6
Level
7
Weapon Focus 8
1
9

Insightful Strike 10
4
11
12
Defensive Stance
8 13
14
Insightful Strike
12 15
16
Defensive Stance 17
16
18
QUICK TO ACT 19
INITIATIVE Swordsage 20
BONUS Level

( )5
21
+ = +4
(Round down) 22
AC BONUS 23
ARMOUR CLASS 24
BONUS
25
+ = WIS
26
27
28
29
30
STANCES
Ac

Stance Range Area Save DC


tiv
e

1
2
3
4
5
6
7
8
9
10

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARBLADE Warblade PREPARED SPELLS
MANOEUVRES
Level
Martial Adept Martial Prestige Other Class
INITIATOR LEVEL Class Levels Class Levels Levels

( )
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + + 2

Re
Manoeuvre Type Range Area Save DC

Us y
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES Ac

Stance Range Area Save DC


tiv
e

1
2
3
4
5
6
7

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Tome of Battle class Martial Adept PREPARED SPELLS
MANOEUVRES
Class Level INITIATOR Martial Adept Martial Prestige Other Class
LEVEL Class Levels Class Levels Levels
MARTIAL ADEPT
MAX MANOEUVRE LEVEL = 1 2 3 + +( 2)

Re
Manoeuvre Type Range Area Save DC

Us y
ad
ed
MANOEUVRES KNOWN MANOEUVRES READIED
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES Ac

Stance Range Area Save DC


tiv
e

1
2
3
4
5
6
7

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BINDER Binder VESTIGES
LA
OD
Level
W
GO

FU
VESTIGE NAME VESTIGE NAME
L Binder Prestige Effective
CH

IL
AO

EV

Class Levels Binder Level


TI
C

Vestige Level Binding DC Vestige Level Binding DC


BINDER
Max
Binder Sign Sign
Vestiges Vestige

n
tio
Level

at
Level

ta
Fe
en
1 1 1

s
gm
Special Requirements Special Requirements

nu
Au

Bo
2 Suppress Sign
3 2
4 Granted Abilities Granted Abilities
5 3
6 Soul Guardian
(immune to fear)
7 4
8 2
Soul Guardian
9 (slippery mind)
10 5
11 VESTIGE NAME VESTIGE NAME
12 6
Soul Guardian
13 (immune to energy Vestige Level Binding DC Vestige Level Binding DC
14 3 drain and
negative levels) Sign Sign
15 7
16
17 8 Special Requirements Special Requirements

18
Soul Guardian
19 (mind blank)
20 4 Granted Abilities Granted Abilities

SOUL BINDING
BINDING CHECK Binder Level

= CHA +
Binding time: 1 minute If rushed, take a -10 penalty
Good Bad
1 Bind Bind VESTIGE NAME VESTIGE NAME
Good Bad
2 Bind Bind
Good Bad
3 Bind Bind
Vestige Level Binding DC Vestige Level Binding DC
Good Bad
4 Bind Bind Sign Sign
PACT AUGMENTATION
+5 Hit Points +1 Saving Throws Special Requirements Special Requirements
Energy resistance: 5 /acid Damage Reduction 1/
5 /cold +1 Armour Class
5 /electricity +1 Attack Rolls
5 /re +1 Damage Granted Abilities Granted Abilities
5 /sonic +1 Initiative

BONUS FEATS
Armour Prociency (medium)
Armour Prociency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability VESTIGE NAME VESTIGE NAME
Expel Vestige
Extend Supernatural Ability
Vestige Level Binding DC Vestige Level Binding DC
Favoured Vestige
Favoured Vestige Focus
Sign Sign
Rapid Recovery
Ignore Special Requirements
Improved Binding Special Requirements Special Requirements
Investigator
Martial Weapon Prociency
Negotiator
Persuasive Granted Abilities Granted Abilities
Rapid Pact Making
Shield Prociency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
VESTIGES
VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

VESTIGE NAME VESTIGE NAME VESTIGE NAME

Vestige Level Binding DC Vestige Level Binding DC Vestige Level Binding DC

Sign Sign Sign

Special Requirements Special Requirements Special Requirements

Granted Abilities Granted Abilities Granted Abilities

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHADOWCASTER PATHS & MYSTERIES
LA
OD

W
GO

FU
Path Mystery Level Uses per day
L
Shadowcaster
CH

IL
AO

1
EV

Level #
TI
C

Category
2 #

School
SHADOWCASTER
ta
ls 3 #
Shadow
en

s
rie
am

Caster
te
nd

ys

Level #
Fu

1 3 1 Apprentice paths
#
2 2 Bonus feats
#
3 3 Umbral sight (darkvision 30ft)
4 4 4
5 5 Sustaining shadow (eat 1 meal /week) #
6 6 #
7 7 Initiate paths #
Apprentice paths as spell-like abilities
8 5 8
9 9 #
10 10 Sustaining shadow (sleep 1 hour /day) #
11 11 Umbral sight (see in darkness 60ft) #
12 6 12
13 13 Master paths #
Initiate paths as spell-like abilities
Apprentice paths as supernatural abilities
#
14 14 Unlimited use of fundamentals #
15 15 Sustaining shadow
(immune to poison and disease)
#
16 7 16
#
17 17
18 18 #
19 19
20 8 20 Sustaining shadow #
(no need to breathe, eat or sleep)
#
FUNDAMENTALS #
Uses per day
1 # #
2 # #
3 # #
4 #
5 #
#
6 #
#
7 #
#
8 #
9 #
#
10 #
#
11 #
#
12 #
ABILITIES
#
l
s ura

#
tie at
t i e ke

ili rn
ili -li

#
ab pe
s
ab ell

Su
ls
Sp
el
Sp

Affected by antimagic eld


Use provokes attack of opportunity
#
Subject to spell resistance #
Can be dispelled #
Can be counterspelled
Requires somatic components
#
BONUS FEATS
#
BONUS Known
FEATS Paths
#

= 2 (Round down)
#
#
#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
TRUENAMER Truenamer
Level
UTTERANCES
Utterances Max
TRUENAMER LEXICON OF THE EVOLVING MIND Known Level Level
Utterances Known 1
Lexicons
2

ap
d
in

l
True

M
o
3
M

To

ed
ng

Namer
d

ct
te
vi

r fe 4
af
ol

Level
Pe
Ev

Cr

1 1 Know Personal Truename


5
2 2 Knowledge Focus
6
3 3
7
4 4 1
5 5 8
6 6 Truename Research 9
7 7 2 Knowledge Focus
10
8 8 1 Bonus Recitation Feat
11
9 9 See the Named 1 /day
10 10 Knowledge Focus 12
11 11 3 13
12 12 2 14
13 13 Sending 15
14 14 Knowledge Focus
16
15 15 4 Bonus Recitation Feat
17
16 16 3
17 17 Speak unto the masses 18
18 18 19
19 19 5 20
20 20 4 Say my name and I am there
21

TRUESPEAK 22
Targets CR, 23
TRUESPEAK Effective Level
SKILL DC or Hit Dice Modiers
24

(2 )+
25
= 15 + Utterances Max
LEXICON OF THE CRAFTED TOOL Known Level Level
Pass a Truespeak skill check each time to use an
utterance or recitation. 1
DC MODIFIERS 2
Subsequent truespeak checks +2 3
The same utterance on the same day
Failed utterances dont count
4
5
Speaking a personal truename +2
If successful, gain a +2 to utterance save DC and 6
caster level check to overcome targets spell resistance
7
Speaking your own truename
8
Gain a +4 competence bonus to Truespeak check
9
Utter defensively +5
Prevents attacks of opportunity Utterances Max
Apply for each enemy in range LEXICON OF THE PERFECTED MAP Known Level Level

Overcome spell resistance +5 1


Voluntary 2
Speak unto the masses +2 3
For each additional target beyond the rst
4
RECITATIONS 5
1 6
2 7
3 8
4 9
5 UTTERANCE Truenamer
SAVE DC Level Misc

= 10 + ( 2 ) + CHA +
DC increases by +2 when
using a personal truename

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CLERIC Class PREPARED SPELLS
Level

Caster
Level
0
DEITY

LA
OD

W
GO

FU
L
CH
Domain Spell

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

WIS - 12
WIS - 4
WIS - 8
0

WIS
1 Domain Spell
2
3
2
4
5
6 Domain Spell
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level Domain Spell
TURN / REBUKE UNDEAD
Good Cleric Evil Cleric
4
LA
OD

Turn, Halt, Rebuke, Halt, Awe,


GO

FU
L

Rout and Control, Dispel Turning


CH

IL
AO

EV

Destroy Undead and Bolster Undead


TI

Domain Spell
C

TURNS / REBUKES PER DAY Misc Today


5
= 3 + CHA +

1 TURNING CHECK Domain Spell

= d20 + CHA
6
2 TO TURN CREATURE MAX HIT DICE
Cleric Level
Turning
= Check 3 + ( ) -4 Domain Spell

3 TO DESTROY CREATURE MAX HIT DICE 7


Cleric Level

= 2 (Round down)
Domain Spell
4 CREATURES AFFECTED TOTAL HIT DICE
Cleric Level 8
= 2d6 + CHA +
Domain Spell

CLERIC DOMAINS
Domain Domain Domain Domain

Granted Power Granted Power Granted Power Granted Power

1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
8 8 8
9 9 9
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PALADIN Paladin SPECIAL MOUNT
Level
LA
OD

W
GO

FU
Name
L Caster
CH

IL
AO

EV
TI

Level
C

Mount Type Summoned


DEITY Mount Today

LA
OD

W
GO

FU
L
CH
PREPARED SPELLS

IL
AO

EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS

1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD 3
Good Paladin Evil Paladin
LA
OD

Turn, Halt, Rebuke, Halt, Awe,


GO

FU
L

Rout and Control, Dispel Turning


CH

IL
AO

EV

Destroy Undead and Bolster Undead


TI

4
C

TURNS PER DAY Misc Today

= 3 + CHA + SMITE EVIL


SMITINGS
PER DAY Smitings Today
1 TURNING CHECK
Synergy

= d20 + CHA +
SMITING ATTACK
BONUS Weapon Attack Bonus
2 TO TURN CREATURE MAX HIT DICE
Paladin Level
= + CHA
Turning
= Check 3 + ( - ) 7
Weapon
SMITING DAMAGE Damage Paladin
3 TO DESTROY CREATURE MAX HIT DICE BONUS Bonus Level
Paladin Level
+ = + +
= ( - 3 ) 2 Round down
LAY ON HANDS
4 CREATURES AFFECTED TOTAL HIT DICE HEALING POINTS Paladin
Paladin Level PER DAY Level Misc

= 2d6 + CHA + -3 hp = ( CHA )+


Healing Points

hp

WANDS
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD Level
W
GO

FU
L
CH

IL
AO

EV
TI

0
C

SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells

0
1
2

3 1
4
5
6
7
8
9 2
ARCANE SPELL FAILURE THRESHOLD

3
SCROLLS

POTIONS

WANDS
8

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Class PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO

FU
L
CH

IL
AO

EV
TI
C

0
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells

1
2 1
3
4
5
6
7
8 2
9

ARCANE SPELL FAILURE THRESHOLD

SCROLLS

POTIONS

WANDS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Other Class SPELLS
LA
OD
Level
W
GO

FU
L
CH

IL
AO

1
EV
TI
C

SPELLS
Spell Spells Base
= + Bonus Spells
Save DC per day Spells

1 2
2
3
4
3
Spell Save DC = 10 + Stat + Spell Level
4

WANDS

SCROLLS POTIONS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Dening Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
LYCANTHROPE Creature Type Size
LYCANTHROPE Creature Type Size
HYBRID FORM Modier ANIMAL FORM Modier

ABILITIES ATTACKS ABILITIES ATTACKS


Base Animal Modier Temp Base Animal Modier Temp

STR STR + 2 STR STR STR + 2 STR


Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
DEX DEX DEX DEX DEX DEX
ft sq ft sq
CON CON + 2 CON CON CON + 2 CON
INT INT INT INT INT INT
Attack Bonus Damage Critical Attack Bonus Damage Critical
Range Range
WIS WIS + 2 WIS WIS WIS + 2 WIS
ft sq ft sq
CHA CHA - 2 CHA CHA CHA - 2 CHA
Use your base or animal score, whichever is higher Use your base or animal score, whichever is higher
SPEED Temp Speed Attack Bonus Damage Critical SPEED Temp Speed Attack Bonus Damage Critical
Range Range

ft sq ft sq ft sq ft sq ft sq ft sq ft sq ft sq
Swim Fly Climb Swim Fly Climb

ft sq ft sq ft sq ft sq ft sq ft sq
Attack Bonus Damage Critical Attack Bonus Damage Critical
Range Range

GRAPPLE ft sq GRAPPLE ft sq
Base Size Modier Base Size Modier
GRAPPLE BONUS Attack Bonus 4 Misc GRAPPLE BONUS Attack Bonus 4 Misc

= BAB + 4 + STR + = BAB + 4 + STR +


ARMOUR CLASS SAVES ARMOUR CLASS SAVES
Natural Size Misc Base Misc Temp Natural Size Misc Base Misc Temp
ARMOUR CLASS Armour Modier Modier FORTITUDE SAVE ARMOUR CLASS Armour Modier Modier FORTITUDE SAVE

AC = 12 + DEX + - + FORT = CON + + AC = 12 + DEX + - + FORT = CON + +


FLAT-FOOTED ARMOUR CLASS WILL SAVE FLAT-FOOTED ARMOUR CLASS WILL SAVE
AC = 12 / + - + WILL = WIS + + AC = 12 / + - + WILL = WIS + +
TOUCH ARMOUR CLASS TOUCH ARMOUR CLASS
LYCANTHROPE LYCANTHROPE
AC = 12 + DEX / - +
+2 WIS and -2 CHA in all three forms.
AC = 12 + DEX / - +
CHANGE SHAPE
Temp AC Spell Resistance Damage Reduction NATURAL LYCANTHROPE Temp AC Spell Resistance Damage Reduction Equipment does not meld between Humanoid and
Hubrid forms, but does with Animal form.
Damage Reduction: 10 / silver
AC / silver AC / silver
Change shape as a move action. CURSE OF LYCANTHROPY
SPECIAL ABILITIES SPECIAL ABILITIES A natural lycanthropes bite afflicts the victim with
AFFLICTED LYCANTHROPE afflicted lycanthropy.
Damage Reduction: 5 / silver DC 15 to negate
Change shape as a full-round action, Full A dose of wolfsbane grants another fortitude save.
given a fortitude save: Moon
to Hybrid or Animal form: DC 15 DC 10 LYCANTHROPIC EMPATHY
to Humanoid form: DC 20 DC 25 Can communicate with related animals.
Revert to base form at dawn or after 8 hrs rest. +4 to Diplomacy to alter an animals attitude
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PARTY INVENTORY
Value Weight PARTY FUNDS
Cash , , .
Copper , cp Inventory , , .
Silver , , sp Debts , , .
Gold , , gp Valuables , , .
Platinum , , pp Other items , , .

Total , , , Total , , , .
QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Value Weight Value Weight

Total Weight lb Total Weight lb


Max Weight lb Max Weight lb
NOTES

Total Weight lb
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed MAP
AC AC AC TOKEN
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or
face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed MAP
AC AC AC TOKEN
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or
face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment

Range Attack Bonus Damage Critical INIT = DEX +


Creature Type Subtype Weight
lb Effective ft sq SPEED
LA
OD

Hit die
GO

FU

Level
L

Size Height BASIC SPEED Swim Speed Fly Speed


Size
CH

FEMALE
IL
AO

MALE
EV

Modier d
TI
C

Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance
Ability Item Ability Temp Climb
+ +
Score Bonus Modier Bonus Attack Bonus Damage Critical
Range
Escape Artist
STR STR ft sq
Hide
DEX DEX GRAPPLE
Jump Size
Attack Bonus GRAPPLE BONUS Modier Misc
CON CON Listen Range Damage Critical

Attack
Base
= + STR + x 4 +
INT INT Move Silently ft sq
Search HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive
CHA CHA hp hp
Spot hp
Ability Modier = (Total Ability Score - 10) 2
Survival SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track
FORTITUDE SAVE ARMOUR CLASS Armour Modier Modier
Swim
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS

REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +

PORTRAIT Temp AC Spell Resistance Damage Reduction

AC /
EFFECTS
SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Owners
Level
PSICRYSTAL SKILLS HEALTH
Crystal Name Skill Owners HIT POINTS Wounds
Untrained Bonus Ranks Misc
Appraise hp hp
INT
PERSONALITY Autohypnosis WIS COMBAT ATTACKS
Artiste Observant Balance DEX BASE ATTACK Temp Attack Temp Damage
Bully Poised
Coward Resolved
Bluff CHA + + Range
Attack Bonus Damage Critical
Climb DEX +8
Friendly Sage
Concentration CON ft sq
Hero Single-minded
Decipher Script INT
Liar Sneaky
Meticulous Sympathetic Diplomacy CHA Attack Bonus Damage Critical
INITIATIVE with Self-propulsion: with Flight: Range
Nimble Disable Device INT BONUS Basic Speed Fly Speed
Disguise ft sq
ABILITIES CHA
INIT 30 ft 6 sq 50 ft 10 sq
Ability Ability Temp Escape Artist DEX
Size
Score Modier Bonus Forgery INT GRAPPLE BONUS Attack Bonus
Modier Misc Damage Critical
Range
STR Gather Information

Attack
STR CHA

Base
= + STR - 12 + ft sq
Handle Animal CHA
CON CON ARMOUR
Heal WIS SAVING THROWS
INT Natural Size Misc
DEX Bonus DEX Hide DEX
Owners
ARMOUR CLASS Armour Modier Modier
Base Save Misc Temp
INT INT Intimidate CHA FORTITUDE SAVE
AC = 10 + DEX + +4+
Jump STR FORT = CON + +
WIS WIS FLAT-FOOTED ARMOUR CLASS
Listen WIS REFLEX SAVE
CHA CHA AC = 10 / + +4+
Move Silently DEX REF = DEX + + TOUCH ARMOUR CLASS
Ability Modier = (Total Ability Score - 10) 2 Open Lock DEX
WILL SAVE AC = 10 + DEX / +4+
PSICRYSTAL Psicraft INT
Owners Granted Natural INT Ride DEX WILL = WIS + + Power Resistance Damage Reduction
Temp AC
Level Abilities Armour Bonus Search INT Evasion Improved Trap
Alertness * Endurance Evasion Sense AC /
Sense Motive WIS
Improved Evasion
Self-propulsion Sleight of Hand DEX
1 Shared Powers +0 +0 Spellcraft INT
Sighted
COMBAT ABILITIES
Telepathic Link Spot WIS
3 Deliver Touch Powers +1 +1 Survival WIS EFFECTS
5 Telepathic Speech +2 +2 Track Trained SURVIVAL

7 +3 +3 Swim STR
9 Flight +4 +4 Tumble DEX
11 Power Resistance +5 +5 Use Magic Device CHA
13 Sight Link +6 +6 Use Psionic Device CHA
15 Channel Power +7 +7 Use Rope DEX
17 +8 +8 Knowledge: Psionics INT
19 +9 +9
* Applies to owner when within 5 ft
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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