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- Quickstart -
as soundsources:
two oscillators with two waves with 8 waveforms each and option to modify the waveshape plus one
oscillator with 5 waveforms, the latter one can be frequency modulated which is synced to osc. 2 thus FM will
result in getting harmonic content;
as modifiers:
one 24dB Lowpass filter with resonance per synthvoice
one Spook fx as global fx
one Color fx can be seen as 'simple' EQ to enhance lower or upper frequencies
one BassEnhancer to enhance low frequencies (works indenpendently from Color signal)
one delay synced to bpm;
All in all Solar Orbit is capable of producing quite a variety of sounds among most noticeable are stunning
sync sounds, fairly unique pads and fx sounds plus. With a good response on the lower frequency range one
might achieve quite 'huge' and deep sounds too.
Plu: internal Patch Select, Patch (re-)name, & manage (load/save fxb/fxp)
There are 14 Tutorial patches to get familiar with specific features of Solar Orbit:
the patchnames provide info what to change in order to notice how the sound is affected
Tut:SyncFM-move EG4 Sus Slider then EG4-/+Knob
Tut:Spook-move SpookMod then Density then Spook1
Tut:Spook-move SpookMod then EG3 Sus then SpookMod
Tut:Color-move Color knob
Tut:Osc1-move ShapeMod knob and change waveform
Tut:Osc3 PW-Mod-move that knob
Tut:Spook-move EG4 Dec slider hit key again (and repeat)
Tut:SynFM-Play Legato and non legato change Atk&Dec (repeat hitting key)
Tut:Detune-press Detune on/off move knob
Tut:SupMod-move ball then press Auto Off/On only 4 dest. used
Tut:Filter-move Filt EG Sus slider then LFO:EG knob
Tut:Pan&Delay-press Label L<P>R and move knob above
Tut:Velocity > Cutoff-hit key listen then lower value (and repeat)
Tut:Byp:Filt-move knob later change mod source
This will help you to understand better how each of these features can be used to create your sound.
Besides this practical access to the features of Silver Orbit a few additional words to some sections.
X/Y Supermodulation
There is pitch related LFO (PLO) for use with Mod Wheel but this LFO can also be selected
elsewise. Next to this is an SLFO which is a very slow LFO up to 24 bars for one cycle.
LFO 3 offfers a different set of waves to be selected and these waves can be modified in
shape similar to Osc 1 and 2
Sample & Hold has different modes selectable as sample source and also a knob for
variation for the sample source
LFO4 offers a set of some mor complex waveforms with it's rate (or speed) to be adjusted
by a dedicated knob.
The Oscillator section
Osc. 1 and 2 provide two waves selectable with shape modulation which can be
modulated by different sources. Next to the octave selector is a semitone
selector for Osc. 1. Output of both oscillators can be balanced by knob above
Osc 1:2
Detune provides a slight adjustable detune between Osc 1 and 2 which results
in a more vivid sound.
Portamento can be set to on or off with adjustable time controlled by the resp.
knob.
Spook provides a fairly flexible way to modify the sound adding e.g. some kind of
'metallic' timbre or even to some flanger like fx. please check related tutorial patches
for it's detailed effect on the sound.
Color allows to enhance lower or higher frequencies (like a simple EG) while
BassEnhance is an independant option to increase the bass response with it's signal
present on both channels without panning. Pan works in two ways: normal or with
delay to opposite direction (see image showing the latter case and the label being
used as switch)
Delay can be switched on/off and delay time is linked to several bpm related settings.
Feedback and delay level are adjustable.
Some more general hints:
Using long release settings will increase CPU-usage - remedy: lower release at filter ADSR, lower release at
ADSR in master section and raise delay Lvl instead. So in most cases a release just below half way up of the
slider will be sufficient to get a fading on the sound. Also fast LFO settings at many destinations consume a
lot more CPU than one efficiently set at the most significant target which is in fact in most cases sonically
even more efficient for a more pronounced sound.
Switching between patches might lead to some sound artefacts by Delay when done while sound is still
playing. In order to have a clean switching the sound of current patch should have faded to zero level before
switching to next patch. Or, have delays set at the same Delay parameter value.
As of MIDI implementation all assigned MIDI CCs are shown on the GUI as soon as a slider, knob or switch
is moved with the current value shown too..
Changing these default MIDI CC assignments will affect the Lazy System please keep this in mind.
Some credits:
Silver Orbit 2011 was made with SynthEdit by Jeff McClintock by HG Fortune
Patches done by Dimitri Schkoda and HG Fortune
Homepage: www.hgf-synthesizer.de
H. G. Fortune
G. Hager
Almaweg 49
53347 Alfter
0228/642997
Germany
email: fortune@flomo-art.de
You are not allowed to distribute, transfer license or sell this software. You are allowed to
run the program on different computers as long as You are the only person having access
to and using the program.
The software is supplied as is. Use this program on Your own risk and Your own
responsibility.