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Kill Team Roster: Raven Guard

Vanguard Veteran Squad 95


points WS BS S T W I A Ld Sv
4 4 4 4 1 4 2(3) 9 3+

Chapter Tactics: Raven Guard


All models in this force have shrouded on game turn 1, I may add 1
to the dice roll to determine night fighting for turn 1. My models
may use their jump packs in both the movement and assault
phases, they also re-roll failed hammer of wrath attacks
Jump Packs (5) 15
points
Leader:
Power Axe 5 points

Ran S AP Type
ge
- +1 2 Melee
,
Unwie
ldy

Leader Trait: Been there, Seen it, Done it.


Dirty Fighter Specialist: Murderous Blows
Re-rolls failed wound rolls in
combat.

Specialist:
Pair of Lightning Claws 10
points

Rang S AP Type
e
- User 3 Melee
,
Shred

Combat Specialist: Hatred

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Specialist:
Power Sword
Rang S AP Type 5 points
e
- User 2 Melee

Weapon Specialist: Machine Saboteur


When hitting a vehicle in combat,
instead of rolling to penetrate, roll a D6 and use the
following:
1 No Effect, 2-4 Glancing hit, 5-6
Penetrating hit.

Specialist:
Power Lance 5
points

Ran S AP Type
ge
- +1/Us 3/4* Mele
er* e
*Better profile used only when charging
Guerilla Specialist: Hit & Run

Veteran:
Power Sword 5
points Rang S AP Type
e
- User 2 Melee

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Unit Total:
140

Scout Squad 55
points

WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 8 4+

Chapter Tactics: Raven Guard


All models in this force have shrouded on game turn 1, I may add 1
to the dice roll to determine night fighting for turn 1.
Sniper Rifles (5) 5
Range S AP Type points
36 X 6 Heavy
1,
Sniper

Unit Total:
60

Roster Total: 200

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