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Virtues: Conviction 5, Courage 5, Endurance 5, Valor 5

Adalbert
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16
Calling: Military Commander. Nature: Bravo accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy,
12L, Parry 55, Speed 4. Horsebreaker: 18 accuracy, 25L, Parry 55,
Pantheon: Tyrantian. Role: God of the Battlefield Speed 6. Skull Cleaver: 20 accuracy, 20L, Parry 55, Speed 3.
Warriors Bow: 19 accuracy, 15L, Range 40, Speed 3.
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 8,
Manipulation 10, Appearance 5, Perception 9, Intelligence 5, Wits 12 Health Levels: -0 x52/Incapacitated
Abilities: Animal Ken 3, Athletics 5, Awareness 5, Brawl 5, History: Adalbert is the Tyrantian god of the battlefield
Command 5, Control (war horse) 3, Empathy 3, Fortitude 4, Integrity (effectively god of war, but he liked the other title better) and, aside
4, Investigation 3, Marksmanship 5, Melee 5, Presence 4, Stealth 3, from Tyrantus himself, is the greatest warrior in the pantheon. When
Survival 3, Thrown 4 the time comes to launch Tyrantus invasion, Adalbert will be the one
leading the charge. Adalberts skill in combat is matched only by his
Join Battle: 17. Willpower: 10. Legend: 12. Legend ruthlessness and the sheer damage he dishes out. The Skull Cleaver
Points: 144 is enough to get the job done, but his favorite weapon is the
Horsebreaker. The Horsebreaker is a very large sword nearly the
DV: Dodge: 15 length of Adalberts body (close to 6 and a half feet in length) and
nearly two feet wide. It got its name from bystanders witnessing
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Adalbert cleaving both a horse and its rider in half with the sword in
Epic Stamina 11, Epic Charisma 7, Epic Manipulation 7, Epic a single stroke on multiple occasions. As such, the Horsebreaker is
Appearance 5, Epic Perception 7, Epic Wits 11, Animal one of the most feared (and sought) weapons in history.
Communication (wolf), Animal Command (wolf), Animal Aspect
(wolf), Animal Feature (wolf), Animal Form (wolf), Create Animal Favored Abilities: Athletics, Awareness, Brawl, Command,
(wolf), Sabot, Safely Interred, Earth Armor, Earth Travel, Earth Marksmanship, Melee
Body, Landslide, Fire Immunity, Bolster Fire, Fires Eye, Blazing
Weapon, Flame Travel, Inferno, Devil Body, Control Fire, Ifrit, Rain Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
of Fire, Avatar of Fire, Vigil Brand, Aegis, Ward, Unseen Shield, Epic Wits, Fire, Psychopomp, War, Prophesy, Subjugation
Smoking Mirror, Tidal Interference, Phase Cloak, Phase Body,
Rivals: Ares, Hachiman, Ragrn, Aniketos, Halvdan, Thor
Unerring Orientation, Where Are You?, Unbarred Entry, Come
Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge, Ride
Along, Otherworldly Portal, Co-Location, Avatar of Psychopomp,
Skys Grace, Winds Freedom, Storm Augmentation, Wind Grapple,
Levin Fury, Tornado Tamer, Weather Husbandry, Blessing of Aedan
Bravery, Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army
of One, Colossus Armor, Blessing of Ammunition, Follower Army, Calling: Biker. Nature: Rogue/Rebel
Surreal Draft, Avatar of War, Prophesy 11, Aura of Leadership,
Direct Command, Obedience, Threatening Presence, Absolute Order,
Pantheon: Tuatha De Dannan. Role: God of Brawlers
Forced Order, Fear Me and Obey, Mass Obedience, Threat of Death, Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 7,
Iron Fist Manipulation 5, Appearance 8 (intimidating), Perception 12,
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Intelligence 7, Wits 12
Stamina, and Epic Wits. Inspirational Figure, Blessing of Abilities: Athletics 5, Awareness 4, Brawl 5, Command 4, Control
Importance, Never Say Die, Preach On, Pied Piper, Divine (motorcycle) 5, Craft (modify/repair motorcycle) 5, Empathy 3,
Figurehead, Borrowed Credibility, Overt Order, Blurt It Out, Gods Fortitude 4, Integrity 4, Investigation 3, Larceny 4, Marksmanship 5,
Honest, Hard Sell, Instant Hypnosis, Mass Hypnosis, Secondhand Melee 5, Presence 4, Stealth 3, Thrown 4
Persuasion, Serpents Gaze, Compelling Presence, My Eyes Are Up
Here, Detail Variation, Tailor Made, Perfect Pitch, Refined Palate, Join Battle: 17. Willpower: 10. Legend: 12. Legend
Subliminal Warning, Broad-Spectrum Reception, Environmental Points: 144.
Awareness, Telescopic Senses, Parallel Attention
DV: Dodge: 61 (107)
Birthrights: Avatar 5. Sanctum 1: Impregnable Stronghold. Relic
5: Generals Helmet (grants access to the Animal, Chaos, Earth, Fire, Supernatural Powers: Epic Strength 11, Epic Dexterity 11,
and Guardian purviews). Relic 5: Warlords Gauntlets (grants access Epic Stamina 11, Epic Charisma 5, Epic Manipulation 4, Epic
to the Moon, Psychopomp, Sky, War, and Prophesy purviews). Relic Appearance 6, Epic Perception 11, Epic Intelligence 3, Epic Wits 11,
5: Horsebreaker (+5L). Relic 5: Skull Cleaver (-3 speed, +2 Eye of the Storm, Hornets Nest, Paralyzing Confusion, Sabot,
accuracy). Relic 5: Warriors Bow (-3 speed, +2 accuracy). Relic 5: Recurring Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck
Full Plate (+5 soak). Followers 5: 20 grunt soldiers. Followers 5: 15 Fate, Unintended Purpose, Avatar of Chaos, Safely Interred, Earth
experienced soldiers. Armor, Earth Body, Fire Immunity, Blazing Weapon, Inferno, Devil
Body, Control Fire, Ifrit, Rain of Fire, Unerring Orientation, Where
Note: Although the Horsebreaker is a sword (albeit a very large Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon
sword), it uses the Labrys stats, as does the Skull Cleaver which is an
Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, Co-
ax. The Warriors Bow uses the Daikyu stats. The Full Plate uses
Location, Avatar of Psychopomp, Skys Grace, Storm Augmentation,
the Riot Gear stats.
Levin Fury, Tornado Tamer, Weather Husbandry, Blessing of
Soak: 71B/62L/21A (Full Plate: +13B/10L/10A) Bravery, Battle Cry, Warrior Ideal, Riastrad, Morale Failure, Mortal
Stroke, Army of One, Colossus Armor, Blessing of Ammunition,
Follower Army, Surreal Draft, Avatar of War Command 4, Empathy 1, Fortitude 5, Integrity 5, Investigation 3,
Larceny 3, Marksmanship 4, Melee 4, Occult 3, Politics 3, Presence
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic 5, Stealth 3, Survival 3, Thrown 3
Stamina (except for Extended Youth and Solipsistic Well-Being),
Epic Perception, and Epic Wits. Inspirational Figure, Never Say Die, Join Battle: 8. Willpower: 8. Legend: 7. Legend
Preach On, Boys Will Be Boys, Hapless Cool, Overt Order, Blurt It Points: 49
Out, Advantageous Circumstances, Kill the Messenger, Serpents
Gaze, Compelling Presence, My Eyes Are Up Here, Doin Fine, DV: Dodge: 25 (41)
Detail Variation, Tailor Made, Language Mastery, Instant
Translation, Fast Learner Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
Stamina 6, Epic Manipulation 4, Epic Perception 5, Epic Intelligence
Note: When Angus activates Riastrad the following knacks and 3, Epic Wits 5, Eye of the Storm, Paralyzing Confusion, Sabot,
boons are activated at the same time for a total of 5 willpower and 37 Crawling Chaos, Night Eyes, Afraid of the Dark, Shadow Refuge,
Legend: Lightening Sprinter (1 Legend), Warrior Ideal (1 Legend), Shadow Step, Unerring Orientation, Marathon Sprinter, Skys Grace,
Body Armor (1 Legend), Untouchable Opponent (1 Legend), Storm Augmentation, Penetrating Glare, Warrior Ideal, Battle Map,
Crawling Chaos (1 Willpower and 3 Legend), Earth Body (3 Legend Morale Failure, Mortal Stroke, Magic 6
and 1 Willpower), Devil Body (3 Legend and 1 Willpower), and
Colossus Armor (1 Willpower and 10 Legend), Impenetrable, Spells: Ariadnes Thread, The Unlidded Eye, Measured Foe, Bona
Disfiguring Attack (5 Legend), Damage Conversion (1 Legend), Fortuna, Evil Eye, Trading Fates, Legendary Surge, Deus Ex
Divine Damage Conversion (5 Legend) Machina, Fateful Connection, Fate Prison, Fate and Switch

Birthrights: Avatar 5. Sanctum 1: Bikers Bar. Relic 5: Bikers Knacks: Crushing Grip, Divine Wrath, Holy Rampage, Holy
Boots (grants access to the Chaos, Earth, Psychopomp, Sky, and War Bound, Divine Rampage, Uplifting Might, Untouchable Opponent,
purviews). Relic 5: Biker Gear (+5 soak). Relic 5: Brawlers Brass Lightening Sprinter, Cats Grace, Trick Shooter, Monkey Climber,
Knuckles (-1 speed, +2 accuracy, and +2 damage to unarmed Divine Balance, Escape Artist, Damage Conversion, Self Healing,
attacks). Relic 5: Desert Eagle (-2 speed, +3 accuracy). Relic 5: Regeneration, Body Armor, Holy Fortitude, Divine Fortitude (food,
Crowbar (1-dot unique: deals lethal damage. +2 accuracy, +2L). sleep, and water), Advantageous Circumstances, Overt Order, Hard
Relic 5: Mossberg (-2 speed, +3 accuracy). Relic 1: Flame Tattoo Sell, Instant Hypnosis, Between the Folds, Telescopic Senses, Scent
(grants access to the Fire purview). Followers 5: 25 biker thugs. the Divine, Perfect Pitch, Broad Spectrum Reception, Perfect
Memory, Fast Learner, Star Pupil, Opening Gambit, Adaptive
Note: Angus Crowbar uses the Kama stats. Fighting, Monkey in the Middle, Instant Assessment, Talent Mirror

Soak: 65B/57L/16A (Biker Gear: +7B/5L/5A) Soak: 23B/20L/6A. Virtues: Ambition 5, Malice 3, Rapacity 2,
Zealotry 3
Virtues: Courage 5, Expression 2, Intellect 4, Piety 3
Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 9
Attacks: Clinch: 19 accuracy, 14L, Speed 5. Unarmed, Heavy: 18 accuracy, 10L, Parry 20, Speed 5. Unarmed, Light: 11 accuracy, 7L,
accuracy, 17L, Parry 55, Speed 4. Unarmed, Light: 20 accuracy, Parry 22, Speed 4. Peacemaker: 12 accuracy, 9L, Range 20, Clip 6,
14L, Parry 56, Speed 3. Desert Eagle: 16 accuracy, 17L, Range 50, Speed 5, P.
Clip 7, Speed 3, P. Crowbar: 19 accuracy, 16L, Parry 53, Speed 4.
Mossberg: 16 accuracy, 18L, Range 20, Clip 8, Speed 3, P. Health Levels: -0 x22/Incapacitated
Health Levels: -0 x52/Incapacitated History: Albert Wesker is a recurring antagonist from the Resident
Evil video game series and he first appeared in the original Resident
History: Aedan is the Tuatha De Dannans new god of brawlers. Evil game as the leader of S.T.A.R.S. During the course of the
Formerly known as Angus McBain, Aedan is just as pugnacious and game, it would be revealed that he was actually working for
stubborn as ever. He is a dangerous fighter, especially when he Umbrella and that the S.T.A.R.S. members were being used by him
activates his riastrad boon. Even upon reaching godhood, Aedan still as test subjects for Umbrellas monsters in order to gather
has not bound himself to any geasa, a fact that irritates the other information on their combat abilities. Wesker would eventually be
Tuatha gods. Despite this, Aedan is one of the best, although apparently killed by the Tyrant only to appear again in later games.
reckless, warriors in the pantheon. It was revealed in Resident Evil: The Umbrella Chronicles that he
survived because he injected himself with a special virus created by
Favored Abilities: Athletics, Brawl, Control, Craft, Marksmanship,
William Birkin (apparently secretly as Wesker is the only known
Melee
recipient of this virus). The virus reanimated and revived him
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, without the side effects of the T-Virus, but it did grant him
Epic Perception, Epic Wits, Chaos, Psychopomp, War supernatural powers. The only other side effect is that it turned his
eyes bright yellow. Wesker would go on to become a major
Rivals: Halvdan, Ragrn, Axthauc, Aniketos, Tyrantus, Caratacus, recurring antagonist throughout the rest of the series. In reality
Andrinor the Wise, Anubis, Horus, Osiris, Zeus, Odin, Thor, Loki, (Scion world), Wesker is working for Umbrella and has taken the
Vidar, Tyr, Quetzalcoatl, Amaterasu, Hachiman, Atimos virus, which is currently being studied.

Trophies: Wesker is more or less on of those behind the scenes


Albert Wesker antagonists, but if he should be defeated his sunglasses grant access
to the Chaos, Darkness, Psychopomp, Sky and Sun purviews and his
Attributes: Strength 7, Dexterity 6, Stamina 7, Charisma 4, S.T.A.R.S. uniform grants access to the War and Magic purviews.
Manipulation 6, Appearance 4, Perception 5, Intelligence 4, Wits 5

Abilities: Academics 3, Athletics 4, Awareness 3, Brawl 4, The Ancients


Attributes: Varies depending on the individual Divine Balance, Escape Artist, Monkey Climber, Spider Climber,
Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace,
Abilities: Varies depending on the individual Devourer, Divine Fortitude (sleep, food, and water), Tireless Worker,
Internal Refinery, Regeneration, Charmer, Inspirational Figure,
Legend: 12 Benefit of the Doubt, Blessing of Importance, Never Say Die, BFF,
Crowd Control, Pied Piper, Preach On, Unimpeachable Reference,
Common Powers: Epic Charisma, Epic Manipulation, Guardian. Divine Figurehead, Gods Honest, Takes One to Know One, Stench of
Other powers vary depending on the individual Guilt, Blurt It Out, Advantageous Circumstances, Knowing Glance,
Perfect Pitch, Refined Palate, Subliminal Warning, Unfailing
Knacks: Varies depending on the individual Recognition, Broad-Spectrum Reception, Environmental Awareness,
Spatial Attunement, Telescopic Senses, Clairvoyance, Hear Prayers,
Virtues: Conviction, Duty
Parallel Attention, Rarefied Electromagnetic Reception, Sense
History: The Ancients are a group of beings who have ascended to Fatebond, Fast Learner, Know-It-All, Math Genius, Perfect Memory,
godhood from the TV series Stargate SG-1 and Stargate Atlantis. Teaching Prodigy, Cipher, Language Mastery, Multitasking, Star
They are similar to the Ori in many regards, but have a different Pupil, Wireless Interface, Blockade of Reason, Instant Translation,
philosophy. They believe in free will while the Ori believe that all Speed Reader, Telepathy, Well-Read Virgin, Instant Investigator,
mortals should worship them. They also believe in non-interference Meditative Focus, Eternal Vigilance, Instant Assessment, Monkey in
which is why the Ori still pose a threat, but at the same time are the the Middle, Jack of All Trades, Psychic Profiler, Talent Mirror
ones who have made it impossible (for now) for the Ori to enter the
Birthrights: Sanctum 4: Hermits Peak and mountain range. Relic
Milky Way. Although they will not interfere directly, they sometimes
5: Boots (grants access to the Animal, Chaos, Darkness, Death, and
will offer hints and cryptic advice to those who seek it. If convinced
Earth purviews). Relic 5: Robes (grants access to the Fertility, Fire,
to do so, an Ancient would make a 5-dot guide (albeit a somewhat
Guardian, Health, and Moon purviews). Relic 5: Ring (grants access
unhelpful one).
to the Psychopomp, Sky, Sun, Water, and Mystery purviews). Relic 1:
Sages Staff (grants access to the Prophesy purview).

Soak: 58B/52L/11A. Virtues: Duty 5, Harmony 5, Intellect 5,


Order 5
Andrinor the Wise Attacks: Practically none as he is not a combatant.
Calling: Hermit Sage. Nature: Pedagogue Loner. Health Levels: -0 x52/Incapacitated
Pantheon: Unknown. Role: God of Knowledge and Prophesy History: Andrinor the Wise is the god of knowledge and prophesy.
It is unknown who his divine parent is or even which pantheon he
Attributes: Strength 7, Dexterity 8, Stamina 12, Charisma 12,
belongs to. He may know, but he has yet to reveal that information.
Manipulation 7, Appearance 6, Perception 12, Intelligence 12, Wits 12
He appears to be an old man in his late 70s with long white hair and a
Abilities: Academics 5 (all), Animal Ken 4, Athletics 3, Awareness white bushy beard. Andrinor is a hermit sage who seems to know
5, Brawl 1, Command 4, Empathy 4, Integrity 4, Investigation 3, everything, whether it has happened or not. However, when asked for
Medicine 5, Occult 5, Politics 5, Presence 4, Science 5 (all), Stealth 3, information he often speaks in riddles instead of answering the
Survival 4 question directly. He does this because he feels that if they cant
figure it out themselves then they are not worthy of knowing. He is
Join Battle: 17. Willpower: 10. Legend: 12. Legend unique among the gods in that he does not make his home in the
Points: 144 Overworld. Instead, he lives in a Terra Incognita in the World. The
entrance to sanctuary is somewhere in the Himalayas. Once one finds
DV: Dodge: 35 (57) the way in, they find themselves at the base of a mountain range more
hostile than even Mount Olympus. The entire range is bitter cold, well
Supernatural Powers: Epic Dexterity 7, Epic Stamina 11, Epic below freezing, and covered with snow and ice and blizzards occur on
Charisma 11, Epic Manipulation 6, Epic Perception 11, Epic almost an hourly basis. In addition, dangers creatures live on the
Intelligence 11, Epic Wits 8, Animal Communication, Animal mountain and will attack anybody they encounter. Andrinor lives at
Command, Animal Aspect, Ride Animal, Animal Feature, Animal the very top of Hermits Peak, the tallest mountain of the range.
Form, Create Animal, Epic Enhancement, Hybrid Chimera, Protean Hermits Peak is at the far end of the mountain range and is three
Understanding, Avatar of Animal, Eye of the Storm, Recurring times as tall as Mount Everest. Those who wish to speak with
Distraction, Shuck Fate, Night Eyes, Shadow Mask, Shadow Refuge, Andrinor must brave the dangers of his mountain range and climb up
Death Senses, Summon Ghost, Mothers Touch, Exorcism, Open Hermits Peak. And they must do so on foot as he will refuse to assist
Underworld Portal, Ghost Control, Strike Dead/Deny Death, Safely anybody who flies or uses any of the Psychopomp boons in order to
Interred, Earth Travel, Earth Body, Property Infusion, Natural get there faster. Only those who can survive the trip (or are willing to
Camouflage, Fire Immunity, Bolster Fire, Fires Eye, Rain of Fire, try) are worthy of his knowledge. Andrinor has lived here for who
Aegis, Ward, Unseen Shield, Assess Health, Blessing of Health/Curse knows how long. As such, he has built up his stamina and epic
of Frailty, Heal/Infect, Cradlesong, Control Aging, Restore/Wither, stamina over the years in order to withstand the harsh environment. In
Holy Font/Epidemic, Human Clay, Human Hybrid, Plague/Cure, fact, he is now practically immune to the cold.
Avatar of Health, Smoking Mirror, Tidal Interference, Phase Cloak,
Lunacy, Eclipse Halo, Phase Body, Unerring Orientation, Unbarred Note: Any Scion who can convince him to do so can take Andrinor
Entry, Come Along, Terra Incognita, Rainbow Bridge, Otherworldly the Wise as a 5-dot guide.
Portal, Skys Grace, Weather Husbandry, Penetrating Glare, Water Favored Abilities: Academics, Awareness, Medicine, Occult, Politics,
Breathing, Magic 11, Mystery 11, Prophesy 11 Science
Knacks: Cats Grace, Untouchable Opponent, Lightening Sprinter, Associated Powers: Epic Stamina, Epic Charisma, Epic Perception,
Epic Intelligence, Epic Wits, Animal, Health, Mystery, Prophesy 5: Boots (grants access to the Animal, Chaos, Darkness, Death, and
Earth purviews). Relic 5: Robes (grants access to the Fertility, Fire,
Rivals: Kronos Benton, Tyrantus
Guardian, Health, and Moon purviews). Relic 5: Ring (grants access
to the Psychopomp, Sky, Sun, Water, and Mystery purviews). Relic
1: Sages Staff (grants access to the Prophesy purview).

Andrinor the Wise Soak: 58B/52L/11A. Virtues: Duty 5, Harmony 5, Intellect 5,


Order 5
Calling: Hermit Sage. Nature: Pedagogue Loner.
Attacks: Practically none as he is not a combatant.
Pantheon: Unknown. Role: God of Knowledge and Prophesy
Health Levels: -0 x52/Incapacitated
Attributes: Strength 7, Dexterity 8, Stamina 12, Charisma 12,
Manipulation 7, Appearance 6, Perception 12, Intelligence 12, Wits History: Andrinor the Wise is the god of knowledge and prophesy.
12 It is unknown who his divine parent is or even which pantheon he
belongs to. He may know, but he has yet to reveal that information.
Abilities: Academics 5 (all), Animal Ken 4, Athletics 3, Awareness He appears to be an old man in his late 70s with long white hair and
5, Brawl 1, Command 4, Empathy 4, Integrity 4, Investigation 3, a white bushy beard. Andrinor is a hermit sage who seems to know
Medicine 5, Occult 5, Politics 5, Presence 4, Science 5 (all), Stealth everything, whether it has happened or not. However, when asked
3, Survival 4 for information he often speaks in riddles instead of answering the
question directly. He does this because he feels that if they cant
Join Battle: 17. Willpower: 10. Legend: 12. Legend figure it out themselves then they are not worthy of knowing. He is
Points: 144 unique among the gods in that he does not make his home in the
Overworld. Instead, he lives in a Terra Incognita in the World. The
DV: Dodge: 35 (57) entrance to sanctuary is somewhere in the Himalayas. Once one
finds the way in, they find themselves at the base of a mountain
Supernatural Powers: Epic Dexterity 7, Epic Stamina 11, Epic range more hostile than even Mount Olympus. The entire range is
Charisma 11, Epic Manipulation 6, Epic Perception 11, Epic bitter cold, well below freezing, and covered with snow and ice and
Intelligence 11, Epic Wits 8, Animal Communication, Animal blizzards occur on almost an hourly basis. In addition, dangers
Command, Animal Aspect, Ride Animal, Animal Feature, Animal creatures live on the mountain and will attack anybody they
Form, Create Animal, Epic Enhancement, Hybrid Chimera, Protean encounter. Andrinor lives at the very top of Hermits Peak, the tallest
Understanding, Avatar of Animal, Eye of the Storm, Recurring mountain of the range. Hermits Peak is at the far end of the
Distraction, Shuck Fate, Night Eyes, Shadow Mask, Shadow Refuge, mountain range and is three times as tall as Mount Everest. Those
Death Senses, Summon Ghost, Mothers Touch, Exorcism, Open who wish to speak with Andrinor must brave the dangers of his
Underworld Portal, Ghost Control, Strike Dead/Deny Death, Safely mountain range and climb up Hermits Peak. And they must do so
Interred, Earth Travel, Earth Body, Property Infusion, Natural on foot as he will refuse to assist anybody who flies or uses any of
Camouflage, Fire Immunity, Bolster Fire, Fires Eye, Rain of Fire, the Psychopomp boons in order to get there faster. Only those who
Aegis, Ward, Unseen Shield, Assess Health, Blessing of can survive the trip (or are willing to try) are worthy of his
Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging, knowledge. Andrinor has lived here for who knows how long. As
Restore/Wither, Holy Font/Epidemic, Human Clay, Human Hybrid, such, he has built up his stamina and epic stamina over the years in
Plague/Cure, Avatar of Health, Smoking Mirror, Tidal Interference, order to withstand the harsh environment. In fact, he is now
Phase Cloak, Lunacy, Eclipse Halo, Phase Body, Unerring practically immune to the cold.
Orientation, Unbarred Entry, Come Along, Terra Incognita, Rainbow
Bridge, Otherworldly Portal, Skys Grace, Weather Husbandry, Note: Any Scion who can convince him to do so can take Andrinor
Penetrating Glare, Water Breathing, Magic 11, Mystery 11, Prophesy the Wise as a 5-dot guide.
11
Favored Abilities: Academics, Awareness, Medicine, Occult,
Knacks: Cats Grace, Untouchable Opponent, Lightening Sprinter, Politics, Science
Divine Balance, Escape Artist, Monkey Climber, Spider Climber, Associated Powers: Epic Stamina, Epic Charisma, Epic Perception,
Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Epic Intelligence, Epic Wits, Animal, Health, Mystery, Prophesy
Devourer, Divine Fortitude (sleep, food, and water), Tireless Worker,
Internal Refinery, Regeneration, Charmer, Inspirational Figure, Rivals: Kronos Benton, Tyrantus
Benefit of the Doubt, Blessing of Importance, Never Say Die, BFF,
Crowd Control, Pied Piper, Preach On, Unimpeachable Reference,
Divine Figurehead, Gods Honest, Takes One to Know One, Stench
of Guilt, Blurt It Out, Advantageous Circumstances, Knowing
Glance, Perfect Pitch, Refined Palate, Subliminal Warning, Unfailing Anguirus
Recognition, Broad-Spectrum Reception, Environmental Awareness,
Spatial Attunement, Telescopic Senses, Clairvoyance, Hear Prayers, Attributes: Strength 70, Dexterity 18, Stamina 70, Charisma 0,
Parallel Attention, Rarefied Electromagnetic Reception, Sense Manipulation 0, Appearance 2, Perception 10, Intelligence 2, Wits 8
Fatebond, Fast Learner, Know-It-All, Math Genius, Perfect Memory,
Teaching Prodigy, Cipher, Language Mastery, Multitasking, Star Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100,
Pupil, Wireless Interface, Blockade of Reason, Instant Translation, Presence 5, Survival 10
Speed Reader, Telepathy, Well-Read Virgin, Instant Investigator,
Join Battle: 18. Willpower: 10. Legend: 10. Legend
Meditative Focus, Eternal Vigilance, Instant Assessment, Monkey in
the Middle, Jack of All Trades, Psychic Profiler, Talent Mirror Points: 100

Birthrights: Sanctum 4: Hermits Peak and mountain range. Relic DV: Dodge: 59 (96)
Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic Epic Wits 3, Eye of the Storm, Hornets Nest, Paralyzing Confusion,
Stamina 9, Epic Perception 9, Battle Cry Unerring Orientation, Where Are You?, Unbarred Entry, Skys
Grace, Storm Augmentation, Blessing of Bravery, Battle Cry,
Spiked Carapace: Anguirus back and sides are covered by a spiked Warrior Ideal
carapace which adds +20B/15L/15A to soak. In addition, anybody
who hits him with an unarmed attack automatically takes 20L dice of Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon,
damage. Cats Grace, Lightening Sprinter, Monkey Climber, Damage
Conversion, Self-Healing, Holy Fortitude, Inspirational Figure,
Spiked Ball Attack: Anguirus can curl up into a ball and propel
himself at an enemy with incredible speed. This attack uses the Never Say Die, Overt Order, Blurt It Out, Between the Folds,
Opening Gambit, Instant Assessment, Monkey in the Middle
following stats: +10 accuracy, 25L, Speed 5.
Tough Hide: All kaiju double their bashing and lethal soak obtained Birthrights: Relic 4: Bikers Boots (grants access to the Chaos,
from stamina before epic stamina is applied. Psychopomp, Sky, and War purviews). Relic 5: Biker Gear (+5
soak). Relic 5: Brawlers Brass Knuckles (-1 speed, +2 accuracy,
Tough to Kill: Because they are so large, all Kaiju have 5 times the and +2 damage to unarmed attacks). Relic 5: Desert Eagle (-2 speed,
normal health levels before adding epic stamina +3 accuracy). Relic 5: Crowbar (1-dot unique: deals lethal damage.
+2 accuracy, +2L). Followers 2: 10 biker thugs.
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Stamina (except for Extended Youth and Solipsistic Well-Being), and Note: Angus Crowbar uses the Kama stats.
Epic Perception.
Soak: 16B/12L/8A (Biker Gear: +7B/5L/5A)
Soak: 197B/122L/24A (Spiked Carapace: +20B/15L/15A).
Virtues: Courage 3, Expression 1, Intellect 2, Piety 1
Virtues: Courage 5, Endurance 5, Valor 5
Attacks: Clinch: 11 accuracy, 7L, Speed 5. Unarmed, Heavy: 10
Attacks: 83 accuracy, 70L, Speed 6. Unarmed, Heavy: 30 accuracy, accuracy, 10B, Parry 8, Speed 4. Unarmed, Light: 12 accuracy, 7B,
73L, Parry 52, Speed 5. Unarmed, Light: 32 accuracy, 70L, Parry 53, Parry 10, Speed 3. Desert Eagle: 10 accuracy, 8L, Range 50, Clip 7,
Speed 4. Spiked Ball Attack: 41 accuracy, 95L, Speed 5. Speed 3, P. Crowbar: 9 accuracy, 9L, Parry 8, Speed 4.

Health Levels: -0 x67/Incapacitated Health Levels: -0 x6/Incapacitated


History: Anguirus is a kaiju who has made an appearance in several History: Angus McBain is an interesting person. Although he is a
Godzilla films. His first appearance was in Godzilla Raids Again (the Scion of the Tuatha De Dannan, he is of Scottish decent (ironic
second Godzilla movie) as an enemy monster for Godzilla to fight. considering the history between Ireland and Scotland). He is a
Almost every other appearance after that has been as Godzillas ally, rebellious rogue of a biker and is not known for staying on the good
except for Godzilla Final Wars (this time under mind control). side of the law. In fact, he has been arrested multiple times for being
Anguirus is not as powerful as some of the other kaiju, but he makes drunk in public, disturbing the peace, brawling in bars, and
up for his lack of power in sheer determination. He takes on any destruction of property among other things. Angus is often seen
challenge, even if there is no chance for him to win, and never retreats smoking a cigar or drinking beer when hes not fighting or riding his
until he has sustained serious injuries (he attacked Mechagodzilla and motorcycle. He enjoys fighting and has never been one to back
didnt back down until Mechagodzilla broke his jaw). Anguirus is one down or retreat, even when it seems like he is about to lose. His
of the Worlds Guardian Monsters. For a picture of Anguirus see tenacity has helped him win many bar fights. One time, he fought
HYPERLINK "http://en.wikipedia.org/wiki/Anguirus" Anguirus - three men at one time and was beaten up pretty badly. In fact, he had
Wikipedia, the free encyclopedia to be hospitalized after the fight, but refused to back down even in
this condition and managed to take the three men down before
collapsing (granted he had some help from a pair of brass knuckles
and a crowbar, but the fact that he won is still pretty impressive).
Angus McBain And all this happened before his visitation. He received his
visitation while in the hospital. Although the Dagda is not fond of
Calling: Biker. Nature: Rogue/Rebel Angus lawlessness, he is impressed with his fighting skills and
revealed his true nature to him because he would make an excellent
Pantheon: Tuatha De Dannan. God: The Dagda warrior in the war. His decision was the right choice. Angus has
proven to be a valuable asset against the Titanspawn. He does have
Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 3, some difficulty in remaining with a band for long because of his
Manipulation 2, Appearance 2 (intimidating), Perception 3, personality and behavior. More than once he has gotten drunk and
Intelligence 2, Wits 4 beaten up a fellow bandmate. Unlike other Tuatha Scions, Angus
does not have any geasa placed on him, mostly because he has not
Abilities: Athletics 3, Awareness 3, Brawl 4, Command 2, Control asked for one nor has he taken any Enech boons. Angus is still not
(motorcycle) 4, Craft (modify/repair motorcycle) 2, Empathy 1, staying on the laws good side either. Not only has he been arrested
Fortitude 3, Integrity 3, Investigation 2, Larceny 3, Marksmanship 3, a few times since his visitation, but he has used his Unbarred Entry
Melee 3, Presence 2, Stealth 2, Thrown 2 boon to escape from jail. He does make a small effort to remain on
his fathers good side (which he plans to continue until he becomes a
Join Battle: 7. Willpower: 6. Legend: 4. Legend god. Then, he doesnt care what his father might think).
Points: 16.
DV: Dodge: 10
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Angus McBain (demigod)
Stamina 3, Epic Charisma 2, Epic Manipulation 2, Epic Perception 1, Calling: Biker. Nature: Rogue/Rebel
Pantheon: Tuatha De Dannan. God: The Dagda very many friends either. Any other Scions in the area usually get as
Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 6, far from him as possible when this boon is activated as they know that
Manipulation 3, Appearance 5 (intimidating), Perception 7, this means trouble. Angus still has not taken any geasa because he
Intelligence 5, Wits 8 doesnt want to be bound to or forbidden any type of behavior.
Abilities: Athletics 4, Awareness 4, Brawl 5, Command 3, Control
(motorcycle) 5, Craft (modify/repair motorcycle) 3, Empathy 1,
Fortitude 4, Integrity 4, Investigation 2, Larceny 4, Marksmanship 5, Aniketos
Melee 5, Presence 2, Stealth 2, Thrown 2
Join Battle: 12. Willpower: 8. Legend: 8. Legend Calling: Marine. Nature: Judge.
Points: 64.
Pantheon: Pesedjet. Role: God of Judgment and Execution
DV: Dodge: 32 (54)
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 6,
Stamina 7, Epic Charisma 3, Epic Manipulation 3, Epic Perception 7, Manipulation 12, Appearance 7, Perception 7, Intelligence 6, Wits 9
Epic Wits 7, Eye of the Storm, Hornets Nest, Paralyzing Confusion,
Sabot, Recurring Distraction, Crawling Chaos, Instant Riot, Safely Abilities: Athletics 5, Awareness 5, Brawl 5, Command 3, Control
Interred, Earth Armor, Earth Body, Fire Immunity, Blazing Weapon, (jeep) 5, Empathy 1, Fortitude 4, Marksmanship 5, Melee 5, Occult
Inferno, Devil Body, Unerring Orientation, Where Are You?, Unbarred 2, Presence 2, Survival 4, Thrown 4
Entry, Come Along, Terra Incognita, Marathon Sprinter, Rainbow
Bridge, Skys Grace, Storm Augmentation, Levin Fury, Tornado Join Battle: 14. Willpower: 10. Legend: 12. Legend
Tamer, Blessing of Bravery, Battle Cry, Warrior Ideal, Riastrad, Points: 144
Morale Failure, Mortal Stroke, Army of One, Colossus Armor
Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon, DV: Dodge: 61 (107)
Divine Wrath, Holy Rampage, Divine Rampage, Knockback Attack,
Cats Grace, Lightening Sprinter, Monkey Climber, Untouchable Supernatural Powers: Epic Strength 11, Epic Dexterity 11,
Opponent, Ricochet Symphony, Whirlwind Shield, Divine Balance, Epic Stamina 11, Epic Manipulation 11, Epic Appearance 5, Epic
Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Perception 7, Epic Wits 7, Eye of the Storm, Hornets Nest,
Body Armor, Devourer, Divine Fortitude (water), Inspirational Figure, Paralyzing Confusion, Sabot, Recurring Distraction Crawling Chaos,
Never Say Die, Preach On, Overt Order, Blurt It Out, Advantageous Instant Riot, Insanity, Shuck Fate, Unintended Purpose, Avatar of
Circumstances, Between the Folds, Subliminal Warning, Chaos, Night Eyes, Shadow Mask, Shadow Refuge, Strike Blind,
Environmental Awareness, Broad-Spectrum Reception, Telescopic Oubliette, Death Senses, Euthanasia, Unquiet Corpse, Summon
Senses, Spatial Attunement, Predatory Focus, Opening Gambit, Instant Ghost, Mothers Touch, Exorcism, Haunted Mists, Open Underworld
Assessment, Monkey in the Middle, Eternal Vigilance, Social Portal, Ghost Control, Strike Dead/Deny Death, Avatar of Death,
Chameleon, Perfect Imposter, Jack of All Trades Fire Immunity, Bolster Fire, Fires Eye, Blazing Weapon, Flame
Travel, Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Avatar
Note: When Angus activates Riastrad the following knacks and of Fire, Judgment, Guilt Apparitions, Shield of Righteousness,
boons are activated at the same time for a total of 5 willpower and 26
Dream Wrack, Scarlet Letter, Sympathy Pains, Psychic Prison,
Legend: Lightening Sprinter (1 Legend), Warrior Ideal (1 Legend),
Sanctify Oath, Overworld Judgment, Divine Enforcement, Avatar of
Body Armor (1 Legend), Untouchable Opponent (1 Legend), Crawling
Justice, Skys Grace, Winds Freedom, Levin Fury, Tornado Tamer,
Chaos (1 Willpower and 3 Legend), Earth Body (3 Legend and 1
Weather Husbandry, Flare Missile, Burn, Inexorable Gravity,
Willpower), Devil Body (3 Legend and 1 Willpower), and Colossus
Blessing of Bravery, Battle Cry, Morale Failure, Battle Map, Morale
Armor (1 Willpower and 10 Legend)
Failure, Army of One, Colossus Armor, Blessing of Ammunition,
Birthrights: Relic 5: Bikers Boots (grants access to the Chaos, Follower Army, Surreal Draft, Avatar of War, Water Breathing, Water
Earth, Psychopomp, Sky, and War purviews). Relic 5: Biker Gear (+5 Vortex, Tsunami, Heku 10
soak). Relic 5: Brawlers Brass Knuckles (-1 speed, +2 accuracy, and
+2 damage to unarmed attacks). Relic 5: Desert Eagle (-2 speed, +3 Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
accuracy). Relic 5: Crowbar (1-dot unique: deals lethal damage. +2 Stamina (except Extended Youth), and Epic Manipulation. Between
accuracy, +2L). Relic 5: Mossberg (-2 speed, +3 accuracy). Relic 1: the Folds, Serpents Gaze, Compelling Presence, Blinding Visage,
Flame Tattoo (grants access to the Fire purview). Followers 5: 25 Center of Attention, My Eyes Are Up Here, Perfect Pitch, Refined
biker thugs. Palate, Predatory Focus, Supernal Hunter, Telescopic Senses,
Note: Angus Crowbar uses the Kama stats. Clairvoyance, Parallel Attention, Instant Investigator, Opening
Soak: 16B/12L/8A (Biker Gear: +7B/5L/5A) Gambit, Rabbit Reflexes, Cobra Reflexes, Monkey in the Middle,
Virtues: Courage 5, Expression 2, Intellect 3, Piety 2 Instant Assessment, Psychic Profiler
Attacks: Clinch: 15 accuracy, 10L, Speed 5. Unarmed, Heavy: 14 Birthrights: Avatar 5. Sanctum 2: Ultimate Marine Boot Camp.
accuracy, 13L, Parry 29, Speed 4. Unarmed, Light: 16 accuracy, 10L, Relic 5: Combat Boots (grants access to the Chaos, Darkness, Death,
Parry 29, Speed 3. Desert Eagle: 16 accuracy, 13L, Range 50, Clip 7, Fire, and Justice purviews). Relic 4: Bulletproof Vest (grants access
Speed 3, P. Crowbar: 15 accuracy, 12L, Parry 29, Speed 4. Mossberg: to the Sky, Sun, War, and Water purviews. +1 soak). Relic 5: Labrys
16 accuracy, 13L, Range 20, Clip 8, Speed 3, P. (-3 speed and +2 accuracy). Relic 5: Peacemaker (-2 speed, +1
Health Levels: -0 x28/Incapacitated accuracy, +2 damage). Relic 5: Remington (-3 speed, +2 accuracy).
History: Angus McBain has proven to be quite the mighty warrior Followers 5: 15 experienced soldiers
in his career as a Scion. He has taken the fight to powerful
Titanspawn on multiple occasions and come out on top. He has also Soak: 61B/55L/14A (+3B/3L/3A). Virtues: Conviction 5,
learned the value of a good defense, having nearly been killed on Harmony 1, Order 5, Piety 2
many occasions, prompting him to learn the untouchable opponent
knack. He is still somewhat reckless in fights though and just as Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16
stubborn, refusing to back down even when his bandmates insist that accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy,
retreating is necessary. Learning the riastrad boon hasnt made him 12L, Parry 55, Speed 4. Labrys: 20 accuracy, 20L, Parry 54, Speed
3. Peacemaker: 20 accuracy, 18L, Range 20, Clip 6, Speed 3, P. troublemakers, but there are a few on the side of the Titans.
Remington: 22 accuracy, 19L, Range 200, Clip 4, Speed 3, P. Trophy: Anime Imps melt into a puddle of paint when they die,
leaving only their claws behind. Each claw can channel one purview
Health Levels: -0 x52/Incapacitated of the following choices: Chaos, Darkness, Fire, Sky, and Sun.
Note: 5 Anime Imps can be taken as 3-dot followers
History: Formerly known as Hamilton Conner, Aniketos is a Scion
of Set and the Pesedjets new god of judgment and execution.
Always quick to judge for his entire life, Aniketos has decided that
his judgment is the only judgment that matters. If he believes Arachnarid Hatchling
someone is guilty of something then they are guilty no matter what
and must be executed. If others do not agree with his assessment Attributes: Strength 7, Dexterity 8, Stamina 5, Charisma 1,
then he will also be the executioner. Anybody who gets in his way Manipulation 1, Appearance 1 (frightening), Perception 9,
will also face execution for obstructing justice (in his view). He Intelligence 2, Wits 4
does not believe in second chances or redemption. As such, he is
still set on killing Hiroto as well as Halvdan (formerly known as Abilities: Animal Ken 2, Athletics 3, Awareness 2, Brawl 1,
James Wakuta) for allowing Hiroto to live as long as he has. Hes Empathy 1, Fortitude 1, Integrity 2, Marksmanship 2 (webbing
not completely sure, but he may have to pass judgment on both only), Presence 1, Stealth 3, Survival 4
Athanas (formerly Dr. Jerry Fredericks) and Citlalmina (formerly
Lillian Masterson) as they do not seem to fully support his view on Join Battle: 6. Willpower: 6. Legend: 4. Legend
Hiroto. Aniketos is a ruthless judge and an even more ruthless Points: 16
executioner. Even the other gods in the pantheon (including Set) are
careful around him. Not so much because they are afraid of him (far DV: Dodge: 12 (16)
from it. If he tries to pass judgment on one god he will have to deal
with all of them), but because they dont want to have to kill one of Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
their own. Stamina 3, Epic Appearance 1, Epic Perception 3, Animal
Communication (spiders), Animal Command (spiders), Paralyzing
Favored Abilities: Athletics, Awareness, Brawl, Control, Confusion, Night Eyes, Shadow Refuge, Penetrating Glare
Marksmanship, Melee
Webbing: All Arachnarids can shoot webbing out of their mouths at
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, an enemy. It does not damage, but is sufficient to apply massive
Epic Manipulation, Chaos, Death, Fire, Justice, War, and Heku. movement penalties as the victim becomes heavily wrapped in it.
Eventually the victim becomes incapacitated in that they have so
Rivals: Athanas, Hiroto, Citlalmina, Gravely, Kaijuta, Aedan, much of the silk wrapped around them that they cant move.
Tyrantus, Caratacus, Set, Loki, Kalfu, Raiden, pretty much the entire
Atzlanti, Atimos Poisonous Bite: The bite of an Arachnarid is venomous (use
Titanspawn venom)

Knacks: Holy Bound, Uplifting Might, Holy Rampage, Monkey


Anime Imp Climber, Spider Climber, Untouchable Opponent, Damage
Conversion, Self-Healing, Holy Fortitude, Dreadful Mien,
Attributes: Strength 3, Dexterity 5, Stamina 2, Charisma 1, Telescopic Senses, Broad-Spectrum Reception, Parallel Attention
Manipulation 1, Appearance 3, Perception 4, Intelligence 2, Wits 3
Abilities: Animal Ken 1, Athletics 4, Awareness 3, Brawl 3, Soak: 9B/7L/3A. Virtues: Titan-loyal: Ambition 1, Malice 3,
Empathy 2, Fortitude 1, Integrity 2, Larceny 3, Melee 2, Occult 2, Rapacity 3, Zealotry 1. God-loyal: Conviction 3, Duty 3, Harmony
Presence 2, Stealth 5, Survival 2, Thrown 2 3, Intellect 1
Join Battle: 6. Willpower: 5. Legend: 2. Legend
Attacks: Bite: 10 accuracy, 9L + Poison, Speed 5. Webbing: 15
Points: 4 accuracy, Speed 3.
DV: Dodge: 7 (8)
Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic Health Levels: -0 x6/Incapacitated
Perception 1, Epic Wits 1, Eye of the Storm, Night Eyes, Fire
Immunity, Skys Grace, Penetrating Glare History: The Arachnarids are a sentient species of giant spiders
Claws: Anime Imps have claws that add +2L to all unarmed attacks. (and yes they can talk). Some serve the Titans while others are
Knacks: Holy Bound, Untouchable Opponent, Telescopic Senses, aligned with the gods. Those that serve the Titans are destroyers of
Monkey in the Middle life while those who fight the Titans are protectors of nature. A
hatchling is about the size of a small dog.
Soak: 2B/1L.
Virtues: God-loyal: Duty 1, Expression 2, Harmony 3, Loyalty 2 Note: A single god-loyal Hatchling Arachnarid can be taken as a 4-
Titan-loyal: Ambition 1, Malice 3, Rapacity 2, Zealotry 1 dot creature.
Attacks: Clinch: 8 accuracy, 3L, Speed 6. Unarmed, Heavy: 7
accuracy, 6L, Parry 4, Speed 5. Unarmed, Light: 9 accuracy, 3L, Parry
6, Speed 4.
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Arachnarid Adult
History: Anime Imps are a new type of Lesser Immortal whose Attributes: Strength 9, Dexterity 10, Stamina 7, Charisma 3,
origins are unknown. They are short creatures, less than three feet tall, Manipulation 2, Appearance 4 (frightening), Perception 9, Intelligence
and are quite skinny and lanky. They are most often red in color but 3, Wits 5
have also been seen as blue, green, purple, yellow, orange, black, Abilities: Animal Ken 4, Athletics 5, Awareness 4, Brawl 3,
white, and pink. They actually look like they should be in an anime. Empathy 3, Fortitude 3, Integrity 4, Marksmanship 4 (webbing only),
While they can be annoying, most Anime Imps are relatively harmless Presence 3, Stealth 4, Survival 5
Join Battle: 9. Willpower: 6. Legend: 5. Legend Titanspawn venom)
Points: 25
DV: Dodge: 17 (24) Knacks: Holy Bound, Uplifting Might, Holy Rampage, Divine
Rampage, Shockwave, Monkey Climber, Spider Climber,
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic Untouchable Opponent, Escape Artist, Roll With It, Damage
Stamina 4, Epic Appearance 1, Epic Perception 4, Animal
Conversion, Self-Healing, Holy Fortitude, Regeneration, Body
Communication (spiders), Animal Command (spiders), Paralyzing
Armor, Dreadful Mien, Telescopic Senses, Broad-Spectrum
Confusion, Night Eyes, Shadow Refuge, Shadow Step, Penetrating
Reception, Parallel Attention, Perfect Pitch
Glare
Webbing: All Arachnarids can shoot webbing out of their mouths at Soak: 31B/21L/5A. Virtues: Titan-loyal: Ambition 4, Malice 4,
an enemy. It does not damage, but is sufficient to apply massive Rapacity 4, Zealotry 1. God-loyal: Conviction 4, Duty 4, Harmony
movement penalties as the victim becomes heavily wrapped in it. 4, Intellect 1
Eventually the victim becomes incapacitated in that they have so
much of the silk wrapped around them that they cant move. Attacks: Bite: 16 accuracy, 17L + Poison, Speed 5. Webbing: 20
Poisonous Bite: The bite of an Arachnarid is venomous (use accuracy, Speed 3.
Titanspawn venom)
Knacks: Holy Bound, Uplifting Might, Holy Rampage, Divine Health Levels: -0 x17/Incapacitated
Rampage, Monkey Climber, Spider Climber, Untouchable Opponent,
Escape Artist, Damage Conversion, Self-Healing, Holy Fortitude, History: The Arachnarids are a sentient species of giant spiders
Regeneration, Dreadful Mien, Telescopic Senses, Broad-Spectrum (and yes they can talk). Some serve the Titans while others are
Reception, Parallel Attention, Perfect Pitch aligned with the gods. Those that serve the Titans are destroyers of
Soak: 14B/11L/4A. Virtues: Titan-loyal: Ambition 1, Malice 3, life while those who fight the Titans are protectors of nature. The
Rapacity 3, Zealotry 1. God-loyal: Conviction 3, Duty 3, Harmony 3, queens are the leaders of the colony and constantly lay eggs to keep
Intellect 1 the colony going. A queen is enormous: about 5 times the size of a
normal adult arachnarid. Also, several Nemean and Typhonian
Attacks: Bite: 15 accuracy, 11L + Poison, Speed 5. Webbing: 19 Arachnarids serve the Titans.
accuracy, Speed 3.
Health Levels: -0 x13/Incapacitated
History: The Arachnarids are a sentient species of giant spiders
(and yes they can talk). Some serve the Titans while others are
aligned with the gods. Those that serve the Titans are destroyers of
Ascus
life while those who fight the Titans are protectors of nature. An adult Calling: Slayer of the Undead. Nature: Survivor
arachnarid is about the size of a sports car. Adult arachnarids serve as
both attendants to the queen and as warriors. Also, several Nemean Pantheon: Dodekatheon. Role: God of Undead Eradication
and Typhonian Arachnarids serve the Titans.
Note: A single god-loyal Adult Arachnarid can be taken as a 5-dot Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 7,
creature. Manipulation 6, Appearance 7, Perception 12, Intelligence 7, Wits 12

Abilities: Athletics 5, Awareness 4, Brawl 5, Control (car) 3, Control


Arachnarid Queen (deathcoaster) 3, Craft (deathcoaster) 5, Craft (Macgyver-like devices)
5, Empathy 1, Fortitude 5, Integrity 3, Investigation 2, Marksmanship
5, Melee 5, Occult 3, Science (chemistry) 3, Stealth 1, Survival 2,
Attributes: Strength 15, Dexterity 10, Stamina 20, Charisma 8, Thrown 1
Manipulation 7, Appearance 9 (frightening), Perception 9,
Intelligence 8, Wits 8 Join Battle: 12. Willpower: 10. Legend: 12. Legend
Points: 144
Abilities: Animal Ken 5, Athletics 5, Awareness 4, Brawl 5,
Empathy 5, Fortitude 3, Integrity 4, Marksmanship 5 (webbing DV: Dodge: 61 (107)
only), Presence 5, Stealth 5, Survival 5
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Join Battle: 13. Willpower: 8. Legend: 6. Legend Stamina 11, Epic Charisma 2, Epic Manipulation 1, Epic Appearance
Points: 36 5, Epic Perception 11, Epic Intelligence 4, Epic Wits 11, Eye of the
Storm, Hornets Nest, Sabot, Shuck Fate, Unintended Purpose, Night
DV: Dodge: 27 (38) Eyes, Death Senses, Exorcism, Vigil Brand, Aegis, Ward, Unseen
Shield, Come Running, Confer Knack, Confer Immunity,
Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Avatar of
Stamina 5, Epic Appearance 1, Epic Perception 4, Animal Guardian, Penetrating Glare, Divine Radiance, Heavenly Flare, Flare
Communication (spiders), Animal Command (spiders), Paralyzing Missile, Burn, Solar Prominence, Sun Chariot, Inexorable Gravity,
Confusion, Night Eyes, Shadow Refuge, Shadow Step, Penetrating Bleach, Solar Crown, Avatar of Sun, Blessing of Bravery, Battle Cry,
Glare Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus
Webbing: All Arachnarids can shoot webbing out of their mouths at Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Arete
an enemy. It does not damage, but is sufficient to apply massive (Brawl) 10, Arete (Craft) 10, Arete (Marksmanship) 10, Arete (Melee)
movement penalties as the victim becomes heavily wrapped in it. 10
Eventually the victim becomes incapacitated in that they have so
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
much of the silk wrapped around them that they cant move.
Stamina (except Extended Youth), Epic Perception (except
Poisonous Bite: The bite of an Arachnarid is venomous (use Environmental Awareness), and Epic Wits (except for Eternal
Vigilance). Charmer, Crowd Control, Advantageous Circumstances,
Serpents Gaze, Compelling Presence, My Eyes Are Up Here, Detail
Variation, Tailor Made, Language Mastery, Instant Translation, Barrier, Influence Ba, Heart Scarab, Khaibit Trap, Awakening the
Multitasking, Telepathy Akh, Ka Repository, Khaibit Guide, Ren Theft, Magic 5
Birthrights: Relic 5: Boomstick (+4 accuracy, grants access to the Spells: The Unlidded Eye, Bona Fortuna, Deus Ex Machina,
War purview). Relic 5: Slayers Boots (grants access to the Chaos, Fateful Connection, Fate Prison
Darkness, Death, Guardian, and Sun purviews). Relic 5: Chainsaw
(+5 accuracy). Relic 5: Gauntlet Hand (+2 accuracy and +3 damage Knacks: Holy Bound, Trick Shooter, Untouchable Opponent, Cats
on unarmed attacks). Followers 5: 15 undead slayers (use Grace, Lightening Sprinter, Divine Balance, Roll With It,
Experienced Soldier stats). Followers 5: 15 undead slayers. Avatar 5. Omnidexterity, Damage Conversion, Self-Healing, Regeneration,
Solipsistic Well Being, Divine Damage Conversion, Holy Fortitude,
Charmer, Benefit of the Doubt, Pied Piper, Instant Seminar, Boys
Notes: Although the chainsaw was once connected to his arm, he Will Be Boys, Blame James, Engender Love, Hapless Cool, Never
now uses his gauntlet hand instead and wields the chainsaw with his Say Die, Inspirational Figure, Divine Figurehead, Serpents Gaze,
hands. The Boomstick uses the Mossberg stats. The Chainsaw uses Between the Folds, Refined Palate, Perfect Pitch, Meditative Focus,
the following stats: -2 accuracy, +6L, -1 Parry, Speed 5, P. Parallel Attention, Telescopic Senses, Clairvoyance, Broad-Spectrum
Reception, Rarefied Electromagnetic Perception, Real McCoy,
Soak: 30B/26L/7A. Virtues: Expression 1, Intellect 1, Valor 5, Spatial Attunement, Perfect Memory, Language Mastery,
Vengeance 5 Multitasking, Fast Learner, Star Pupil, Instant Translation, Blockade
Attacks: Clinch: 65 accuracy, 15L, Speed 6. Unarmed, Heavy: 64 of Reason, Axiom, Speed Reader, Telepathy, Teaching Prodigy
accuracy, 18L, Parry 54, Speed 5. Unarmed, Light: 66 accuracy, 15L, Birthrights: Relic 5: Stethoscope (grants access to the Chaos,
Parry 55, Speed 4. Boomstick: 67 accuracy, 18L, Range 20, Clip 8, Death, Fertility, Guardian, and Health purviews). Relic 2: Medical
Speed 5, P. Chainsaw: 66 accuracy, 18L, Parry 54, Speed 5, P. Degree (grants access to the Moon and Magic purviews). Relic 5:
GPA Strike Team Armor (+5 soak). Avatar 5. Sanctum 2: Ultimate
Health Levels: -0 x52/Incapacitated
Hospital
History: Ascus, formerly known as Ash Williams, is the
Dodekatheons new god of Undead Eradication.
Soak: 37B/30L/16A (GPA Strike Team Armor: +13B/10L/10A)

Favored Abilities: Athletics, Brawl, Craft, Fortitude, Marksmanship, Virtues: Conviction 4, Duty 3, Intellect 4, Loyalty 2
Melee
Attacks: Clinch: 9 accuracy, 5B, Speed 6. Unarmed, Heavy: 8
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, accuracy, 8B, Parry 26, Speed 5. Unarmed, Light: 10 accuracy, 5B,
Epic Perception, Epic Wits, Guardian, Sun, War, and Arete Parry 27, Speed 4. Desert Eagle: 11 accuracy, 17L, Range 50, Clip
7, Speed 5, P. Remington: 14 accuracy, 19L, Range 200, Clip 4,
Rivals: Gravely, Persephone, Hades, Hel, Simcha, Anubis, Osiris, Speed 6, P.
Miclantecuhlti, Izanami, Baron Samedi
Health Levels: -0 x22/Incapacitated
History: Formerly known as Simo Filip, Asibu is the god of
Asibu modern medicine. He brought a vast knowledge of medicine and
modern medical technology to the Pesedjet until he left to join the
Calling: Medic/Doctor. Nature: Gallant Daikamikaiju pantheon. However, his primary loyalty remains with
the GPA and Team 201.
Pantheon: Daikamikaiju. Role: God of Modern Medicine Favored Abilities: Academics, Awareness, Empathy, Integrity,
Attributes: Strength 5, Dexterity 8, Stamina 8, Charisma 12, Medicine, Science
Manipulation 5, Appearance 6, Perception 12, Intelligence 12, Wits 8 Associated Powers: Epic Charisma, Epic Perception, Epic
Intelligence, Health, Guardian, Kaijuisei
Abilities: Academics 5, Animal Ken 2, Athletics 3, Awareness 5,
Brawl 1, Command 1, Empathy 5, Fortitude 3, Integrity 5, Rivals: Caratacus, Tyrantus, Apollo, Set, Ares, Aedan, Aniketos
Investigation 2, Marksmanship 3, Medicine 5, Melee 1, Presence 2,
Science (biology) 5

Join Battle: 13. Willpower: 8. Legend: 12. Legend


Points: 144
Ass-Blasters
DV: Dodge: 34 (56) Attributes: Strength 5, Dexterity 12, Stamina 3, Charisma 0,
Manipulation 0, Appearance 0, Perception 10, Intelligence 3, Wits 4
Supernatural Powers: Epic Strength 1, Epic Dexterity 7, Epic Abilities: Athletics 6, Awareness 5, Brawl 5, Marksmanship 2 (ass-
Stamina 6, Epic Charisma 11, Epic Appearance 1, Epic Perception
blast only), Stealth 1, Survival 5
11, Epic Intelligence 11, Eye of the Storm, Recurring Distraction,
Euthanasia, Natural Camouflage, Vigil Brand, Aegis, Ward, Unseen Join Battle: 9. Willpower: 8. Legend: 5. Legend Points: 25
Shield, Come Running, Confer Knack, Confer Immunity,
Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Avatar of DV: Dodge: 19 (26).
Guardian, Assess Health, Blessing of Health/Curse of Frailty,
Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy Font, Supernatural Powers: Epic Strength 1, Epic Dexterity 4, Epic
Human Clay, Human Hybrid, Plague/Cure, Avatar of Health, Eclipse Stamina 1, Epic Perception 3, Epic Intelligence 2, Bolster Fire. Ass-
Halo, Tranquility, Finger Moon, Ren Harvest, Sekem Blaze, Sekem Blast: Ass-Blasters have flammable chemicals within their bodies.
When they want to fly, they release these chemicals into the air which
causes a powerful enough explosion (which sounds a lot like a fart) to Come Running, Confer Knack, Confer Immunity, Appropriated Vigil,
launch themselves into the air. They can also use this as a weapon if Divine Resolve, Salvation Sacrifice, Avatar of Guardian, Assess
they choose. Infrared Vision: Ass-Blasters have no eyes and no sense Health, Blessing of Health/Curse of Frailty, Heal/Infect, Cradlesong,
of hearing. However, they have a built in heat sensor and see in Control Aging, Restore/Wither, Holy Font/Epidemic, Human Clay,
infrared. Their infrared vision is more detailed than the Shriekers and Human Hybrid, Plague/Cure, Avatar of Health, Phase Cloak,
covers a wider area. Shriek: When they detect a heat source, Ass- Tranquility, Blessing of Ammunition, Follower Army, Arete
Blasters let out a loud scream to alert any others in the area. While (medicine) 10, Arete (craft) 10, Arete (science) 10, Arete (empathy)
they cannot hear the scream, it emits a lot of heat that the others 10, Arete (command) 10, Arete (academics) 10
detect. Anyone else who hears the shriek is subject to a -2 penalty.
Knacks: All knacks for Epic Charisma, Epic Perception, and Epic
Knacks: Crushing Grip, Cats Grace, Untouchable Opponent, Intelligence. Trick Shooter, Between the Folds, Untouchable
Divine Balance, Whirlwind Shield, Self-Healing, Predatory Focus, Opponent, Cats Grace, Divine Balance, Photographic Penmanship,
Supernal Hunter, Telescopic Senses, Fast Learner, Perfect Memory. And the Crowd Goes Wild, Escape Artist, Damage Conversion, Self-
Healing, Regeneration, Divine Damage Conversion, Holy Fortitude,
Weakness: The chemicals inside the Ass-Blasters are highly Divine Fortitude (all), Tireless Worker, Blurt It Out, Gods Honest,
flammable. If an Ass-Blaster is pierced by a sharp object thats on Overt Order, Hard Sell, Instant Hypnosis, Secondhand Persuasion,
fire, it will explode. Mass Hypnosis, Center of Attention, Lasting Impression, My Eyes Are
Up Here, Detail Variation, Tailor Made, Social Chameleon, Perfect
Soak: 4B/3L/1A. Virtues: Rapacity 5 Imposter, Meditative Focus, Instant Assessment, Jack of All Trades,
Psychic Profiler, Talent Mirror
Attacks: Clinch: 17 accuracy, 5L, Speed 6. Bite: 12 accuracy, 7L,
Speed 5. Ass-Blast: 9 accuracy, 15L, Speed 6. Talons: 18 accuracy, Birthrights: Avatar 5. Sanctum 3. Followers 5: Reprogrammed
7L, Speed 5. Terminator. Followers 5: Terminator (he built it). Followers 5:
Terminator (he built it). Relic 5: Scrubs (grants access to the
Health Levels: -0 x3/-1 x2/-3/Incapacitated Darkness, Earth, Fertility, Guardian, and Health purviews). Relic 2:
History: First appearing in the film Tremors 3, the Ass-Blasters are Doctors Bag (grants access to the Moon purview. 1-dot unique:
unlimited medical supplies). Relic 5: Beretta (+4 accuracy and +2
the third stage of life for this particular species of Titanspawn. Like
damage). Relic 2: Latex Gloves (grants access to the War purview. 1-
Shriekers, Ass-Blasters have a bird-like body and legs ending in
dot unique: self sanitizing).
three-toed feet, and their feet have three slender black talons. They
also have wings and a dorsal sail that extend down their bodies. Ass- Soak: 31B/27L/7A Virtues: Expression 2, Intellect 5, Valor 3,
blasters use these wings to glide through the air. In order to take off, Vengeance 1
they produce an explosion from their rear end, earning them their
name. This is achieved by mixing two chemicals near their colon (by Attacks: Clinch: 10 accuracy, 6B, Speed 6. Unarmed, Heavy: 9
shaking their hind quarters). Also like the Shriekers, Ass-Blasters accuracy, 9B, Parry 26, Speed 5. Unarmed, Light: 11 accuracy, 6B,
have a sensory organ that allows them to see in infrared. Unlike the Parry 28, Speed 4. Beretta: 17 accuracy, 11L, Range 20, Clip 15,
Shriekers, who multiply after eating, Ass-Blasters fall into a coma Speed 4, P.
after they eat a certain amount of food. They also carry a Graboid egg
inside them. Health Levels: -0 x28/Incapacitated
Trophy: The flammable liquid inside the Ass-Blasters can, if not History: Formerly known as Dr. Jerry Fredericks and a Scion of
exposed to air, be gathered up and used later as a powerful explosive. Apollo, Athanas is in a role that he had not anticipated. He knew that
Apollo pretty much had domain of health and medicine (among other
things), but didnt know hed end up as the god of negotiation. He fell

Athanas into this role because he spent the majority of his hero and demigod
career serving as a mediator and negotiator for the arguments between
James Wakuta and Hamilton Conner. Although the issue was never
Calling: Doctor. Nature: Gallant. settled (he knows that even now that Hank/Hiroto is back to his old
self that Hamilton/Aniketos still wants to kill him), he did prevent any
Pantheon: Dodekatheon. Role: God of Negotiation major fights from breaking out between the two. He does give credit
to Lillian Masterson, who helped him keep the two from killing each
Attributes: Strength 6, Dexterity 8, Stamina 9, Charisma 12, other. Since he has attained godhood, he has been assigned to various
Manipulation 7, Appearance 6, Perception 12, Intelligence 12, Wits 8 tasks that require negotiations to occur often succeeding with
outstanding results. Although this doesnt fall under his domain,
Abilities: Academics 5, Athletics 4, Awareness 5, Brawl 2,
Athanas has also become quite the robotics expert thanks to his studies
Command 5, Control (car) 3, Craft (surgery) 4, Craft (Terminators) 4,
of his reprogrammed Terminator. He has been able to replicate
Empathy 5, Fortitude 3, Integrity 4, Marksmanship 4, Medicine 5,
Cyberdynes technology and has even built two Terminators of his
Presence 3, Science (biology) 5, Science (anatomy) 5, Science
own. He has taught this skill to several of the lesser immortals who
(computers) 5, Science (robotics) 5, Stealth 3
live within his sanctum and has even set up a Terminator factory
Join Battle: 13. Willpower: 8. Legend: 12. Legend within it.
Points: 12 Favored Abilities: Academics, Awareness, Command, Empathy,
Medicine, Science
DV: Dodge: 36 (58)
Associated Powers: Epic Charisma, Epic Perception, Epic
Supernatural Powers: Epic Dexterity 7, Epic Stamina 7, Epic Intelligence, Guardian, Health, Arete
Charisma 11, Epic Manipulation 7, Epic Appearance 5, Epic
Perception 11, Epic Intelligence 11, Epic Wits 7, Night Eyes, Earth Rivals: Aniketos, Adalbert, Tyrantus, Caratacus, Hera, Vidar,
Armor, Natural Camouflage, Vigil Brand, Aegis, Ward, Unseen Shield, Amaterasu
Parry 54, Speed 4. Peacemaker: 66 accuracy, 14L, Range 20, Clip 6,
Atimos Speed 5, P.

Calling: Used Car Salesman. Nature: Trickster Health Levels: -0 x52/Incapacitated

Pantheon: Dodekatheon. Role: God of Selfishness and Dishonesty History: Atimos, formerly known as Peter Psycho Pete Rogers, is
the Dodekatheons new God of Selfishness and Dishonesty. Despite
Attributes: Strength 10, Dexterity 11, Stamina 12, Charisma 12, his newfound understanding of the significance of the war, Atimos
Manipulation 12, Appearance 8, Perception 10, Intelligence 8, Wits 12 remains as dishonest and selfish as ever. He will only do something
another god tells him to do if there is something in it for him. There
Abilities: Athletics 4, Awareness 4, Brawl 3, Command 5, Control are three exceptions to this. If Zeus, Hera, or Ares tell him to do
(car) 3, Empathy 3, Fortitude 4, Integrity 5, Investigation 2, Larceny 5, something he will do it. Mostly because he Ares always threatens to
Marksmanship 5, Melee 3, Politics 5 Presence 5 kill him if he doesnt do it and he doesnt want to piss off Zeus or
Hera. Other than that, he doesnt care about anything that doesnt
Join Battle: 16. Willpower: 9. Legend: 12. Legend profit him in any way.
Points: 144
Favored Abilities: Command, Integrity, Larceny, Marksmanship,
DV: Dodge: 60 (106) Politics Presence

Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma,
Stamina 11, Epic Charisma 11, Epic Manipulation 11, Epic Epic Manipulation, Epic Wits, Chaos, Magic, Arete
Appearance 5, Epic Perception 7, Epic Intelligence 4, Epic Wits 11, Rivals: Ragrn, Zeus, Apollo, Hera, Anubis, Horus, Aniketos, Athena,
Eye of the Storm, Hornets Nest, Paralyzing Confusion, Sabot, Aedan, Andrinor the Wise, Frigg, Odin, Thor, Tyr, Vidar,
Recurring Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Huitzilopochtli, Quetzalcoatl, Amaterasu, Susano-o, Tsuki-Yomi,
Fate, Unintended Purpose, Avatar of Chaos, Unbarred Entry, Marathon Ogoun, The Dagda, The Morrigan, Nuada
Sprinter, Rainbow Bridge, Otherworldly Portal, Co-Location, Levin
Fury, Tornado Tamer, Army of One, Colossus Armor, Follower Army,
Surreal Draft, Arete (command) 10, Arete (integrity) 10, Arete
(politics) 10, Arete (presence) 10, Arete (marksmanship) 10, Magic 11 Atlas
Spells: The Unlidded Eye, Bona Fortuna, Evil Eye, Trading Fates,
Deus Ex Machina, Fateful Connection, Fate Prison, Fate and Switch, Favored Purviews: Animal (Flying Animals), Chaos,
Transform Person, Birthright Bond, Scion Adoption Rite, Divine Psychopomp, Sky, Sun
Unweaving
Banned Purviews: Darkness, Earth, Corruption
Knacks: Holy Rampage, Divine Rampage, Holy Bound, Uplifting Atlas has a dice pool of 24 to all actions (except intelligence to which
Might, Divine Bound, Knockback Attack, Knockback Wave, he has a dice pool of 2. He is after all the only person in Greek
Untouchable Opponent, Lightening Sprinter, Trick Shooter, Escape Mythology to have been outsmarted by Hercules) modified by his epic
Artist, Cats Grace, Divine Balance, And the Crowd Goes Wild, attributes. If he were able to put the world down he would favor
Perfect Partner, Photographic Penmanship, Roll With It, Whirlwind physical attributes when dealing with enemies.
Shield, Damage Conversion, Self-Healing, Regeneration, Body
Armor, Holy Fortitude, Divine Fortitude (sleep), Divine Fortitude Virtues: Ambition 4, Malice 5, Rapacity 5, Zealotry 3
(water), Divine Fortitude (food), Divine Damage Conversion,
Impenetrable, Tireless Worker, Charmer, Benefit of the Doubt, Boys Supernatural Powers:
Will Be Boys, Crowd Control, Inspirational Figure, Preach On,
Unimpeachable Reference, Borrowed Credibility, Engender Love, Avatars: The Storm, the Void
Pied Piper, Divine Figurehead, Gods Honest, Advantageous
Boons: Every one- to eight-dot boon from every purview except
Circumstances, Rumor Mill, Overt Order, Blurt It Out, Hard Sell, Darkness, Corruption, and Earth which are forbidden to him. He also
Instant Hypnosis, Implant False Memory, Kill the Messenger, Mass
nine- and ten-dot boons from Animal, Psychopomp, and Sun as well
Hypnosis, Secondhand Persuasion, Center of Attention, Serpents as the avatars of Sky and Chaos.
Gaze, Compelling Presence, My Eyes Are Up Here, Detail Variation,
Between the Folds, Parallel Attention, Refined Palate, Telescopic Epic Attributes: Epic Physical Attributes at the 10-dot level (with all
Senses, Clairvoyance, Broad Spectrum Reception, Rarefied appropriate knacks). All other Epic Attributes at the 8-dot level (with
Electromagnetic Perception, Language Mastery, Instant Translation, all appropriate knacks) except for Epic Intelligence which he does not
Telepathy, Perfect Memory, Social Chameleon, Jack of All Trades, possess.
Opening Salvo, Rabbit Reflexes, Instant Assessment, Perfect Imposter,
Monkey in the Middle, Psychic Profiler, Talent Mirror, Scathing Special: While holding up the world, Atlas has Ultimate Strength
Retort, Opening Gambit permanently activated in order to accomplish his task. If he should
ever drop or put down the world, this ability immediately deactivates
Birthrights: Relic 5: Business Suit (grants access to the Chaos, and can only be restored by picking the world back up.
Psychopomp, Sky, War, and Magic purviews). Followers 5: 50 mortal
salesmen. Relic 5: Peacemaker (+2 accuracy, +3L). Avatar 5. Join Battle: 24.
Sanctum 1: Ultimate Used Car Lot.
Attacks: Clinch: 24 accuracy, 13L, Speed 6, P. Unarmed, Heavy: 23
Soak: 58B/52L/11A. Virtues: Expression 3, Intellect 3, Valor 2, accuracy, 16L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 13L,
Vengeance 2 Parry 59, Speed 4.

Attacks: Clinch: 14 accuracy, 10B, Speed 6. Unarmed, Heavy: 13 Soak: 58B/52L/10A


accuracy, 13B, Parry 52, Speed 5. Unarmed, Light: 15 accuracy, 10B,
Health Levels: -0 x70/Incapacitated the following stats: -2 accuracy, +6L, -1 Parry, Speed 5, P.

Dodge: 64. Willpower: 10. Soak: 9B/7L/3A. Virtues: Expression 1, Intellect 1, Valor 3,
Vengeance 4
Legend: 12. Legend Points: 144
Attacks: Clinch: 14 accuracy, 7L, Speed 6. Unarmed, Heavy: 13
History: Atlas is the former dominant avatar of Ehekatoyaatl (he accuracy, 10B, Parry 8, Speed 5. Unarmed, Light: 15 accuracy, 7B,
took over after Ouranos was castrated and was stripped of his Parry 9, Speed 4. Boomstick: 15 accuracy, 9L, Range 20, Clip 8,
dominant position due to the gods choice of punishment) and is one Speed 5, P. Chainsaw: 14 accuracy, 10L, Parry 8, Speed 5, P.
of the few Titan avatars who was not imprisoned. He was, however,
charged with the task of holding the world on his shoulders as an Health Levels: -0 x6/Incapacitated
alternative to Tartarus. Atlas has been holding up the world for
millennia, knowing full well that every god of every pantheon will History: Ash is the hero from the Evil Dead movie series and a
annihilate him if he should ever drop it. He briefly got to put it down Scion of Ares.
for a while when he handed it to Hercules to get some golden apples
from the garden, but when he tried to weasel out of taking it back was
actually tricked by Hercules (who is not known for his intelligence)
into taking it back. He was even briefly turned to stone (a state that Ash Williams (demigod)
lasted a couple of centuries) to ease his burden. His fellow avatars
have not rescued him from his task mainly due to Huracan (who does Calling: Slayer of the Undead. Nature: Survivor
not wish to give up his dominant position) insisting that he remain
where he is (and that they simply dont care to do so). So Atlas holds Pantheon: Dodekatheon. God: Ares
up the world, waiting for the chance to finally put it down and
Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 5,
challenge Huracan for the position of dominant avatar of
Manipulation 4, Appearance 6, Perception 8, Intelligence 5, Wits 8
Ehekatoyaatl.
Abilities: Athletics 4, Awareness 4, Brawl 5, Control (car) 3, Control
(deathcoaster) 3, Craft (deathcoaster) 5, Craft (Macgyver-like devices)
Ash Williams (hero) 5, Empathy 1, Fortitude 4, Integrity 3, Investigation 2, Marksmanship
5, Melee 5, Occult 3, Science (chemistry) 3, Stealth 1, Survival 2,
Thrown 1
Calling: Slayer of the Undead. Nature: Survivor
Join Battle: 12. Willpower: 10. Legend: 8. Legend
Pantheon: Dodekatheon. God: Ares Points: 64
Attributes: Strength 4, Dexterity 4, Stamina 5, Charisma 3, DV: Dodge: 32 (54)
Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits 5
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic
Abilities: Athletics 3, Awareness 3, Brawl 4, Control (car) 2, Control Stamina 7, Epic Charisma 2, Epic Manipulation 1, Epic Perception 7,
(deathcoaster) 2, Craft (deathcoaster) 3, Craft (Macgyver-like devices)
Epic Wits 7, Eye of the Storm, Hornets Nest, Sabot, Night Eyes,
4, Empathy 1, Fortitude 3, Integrity 2, Investigation 2, Marksmanship
Death Senses, Exorcism, Vigil Brand, Aegis, Ward, Unseen Shield,
3, Melee 3, Science (chemistry) 2, Stealth 1, Survival 2, Thrown 1
Come Running, Confer Knack, Confer Immunity, Penetrating Glare,
Join Battle: 8. Willpower: 7. Legend: 4. Legend Points: 16 Divine Radiance, Heavenly Flare, Flare Missile, Burn, Solar
Prominence, Sun Chariot, Blessing of Bravery, Battle Cry, Warrior
DV: Dodge: 10 (14) Ideal, Battle Map, Morale Failure, Army of One, Colossus Armor,
Arete (Brawl) 7, Arete (Craft) 7, Arete (Marksmanship) 7, Arete
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic (Melee) 7
Stamina 3, Epic Perception 3, Epic Wits 3, Eye of the Storm, Hornets
Nest, Night Eyes, Death Senses, Vigil Brand, Aegis, Ward, Penetrating Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon,
Glare, Divine Radiance, Heavenly Flare, Blessing of Bravery, Battle Divine Wrath, Knockback Attack, Shock Wave, Mighty Heave, Cats
Cry, Warrior Ideal, Arete (Brawl) 3, Arete (Craft) 3, Arete Grace, Trick Shooter, Untouchable Opponent, Monkey Climber,
(Marksmanship) 3, Arete (Melee) 3 Spider Climber, Divine Balance, Escape Artist, Damage Conversion,
Self-Healing, Holy Fortitude, Body Armor, Regeneration, Divine
Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon, Cats Fortitude (sleep), Divine Fortitude (food), Charmer, Crowd Control,
Grace, Trick Shooter, Untouchable Opponent, Damage Conversion, Advantageous Circumstances, Predatory Focus, Subliminal Warning,
Self-Healing, Holy Fortitude, Predatory Focus, Subliminal Warning, Between the Folds, Supernal Hunter, Telescopic Senses, Broad-
Between the Folds, Instant Investigator, Opening Gambit, Rabbit Spectrum Reception, Spatial Attunement, Instant Investigator,
Reflexes Opening Gambit, Rabbit Reflexes, Cobra Reflexes, Instant
Assessment, Monkey in the Middle, Jack of All Trades
Birthrights: Relic 5: Boomstick (+4 accuracy, grants access to the
War purview). Relic 5: Slayers Boots (grants access to the Chaos, Birthrights: Relic 5: Boomstick (+4 accuracy, grants access to the
Darkness, Death, Guardian, and Sun purviews). Relic 5: Chainsaw War purview). Relic 5: Slayers Boots (grants access to the Chaos,
(+5 accuracy). Relic 5: Gauntlet Hand (+2 accuracy and +3 damage Darkness, Death, Guardian, and Sun purviews). Relic 5: Chainsaw
on unarmed attacks). (+5 accuracy). Relic 5: Gauntlet Hand (+2 accuracy and +3 damage
on unarmed attacks). Followers 5: 15 undead slayers (use
Notes: Although the chainsaw was once connected to his arm, he Experienced Soldier stats).
now uses his gauntlet hand instead and wields the chainsaw with his
hands. The Boomstick uses the Mossberg stats. The Chainsaw uses Notes: Although the chainsaw was once connected to his arm, he
now uses his gauntlet hand instead and wields the chainsaw with his
hands. The Boomstick uses the Mossberg stats. The Chainsaw uses 20 grunt soldiers. Followers 5: 15 experienced soldiers. Followers 5:
the following stats: -2 accuracy, +6L, -1 Parry, Speed 5, P. 10 Myrmidons. Followers 5: 15 Spartoi. Follower 5: 1 Minotaur.
Follower 5: 1 Minotaur. Follower 5: 1 Reprogrammed Terminator.
Soak: 30B/26L/7A. Virtues: Expression 1, Intellect 1, Valor 5, Followers 5: 10 Tarkata. Creature 4: Griffin.
Vengeance 5
Note: Axthaucs Full Plate uses the Riot Gear stats. His Longsword
Attacks: Clinch: 37 accuracy, 11L, Speed 6. Unarmed, Heavy: 36 uses the Spatha stats. The Shield is an Aspis.
accuracy, 14L, Parry 28, Speed 5. Unarmed, Light: 38 accuracy, 11L,
Parry 29, Speed 4. Boomstick: 39 accuracy, 14L, Range 20, Clip 8, Soak: 71B/62L/21A (Full Plate: +13B/10L/10A)
Speed 5, P. Chainsaw: 38 accuracy, 14L, Parry 28, Speed 5, P.
Virtues: Expression 2, Intellect 4, Valor 5, Vengeance 3
Health Levels: -0 x28/Incapacitated
Attacks: Clinch: 63 accuracy, 12L, Speed 6. Unarmed, Heavy: 62
History: Ash is the hero from the Evil Dead movie series and a accuracy, 15L, Parry 55, Speed 5. Unarmed, Light: 64 accuracy, 12L,
Scion of Ares. Parry 56, Speed 4. Longsword: 66 accuracy, 16L, Parry 56, Speed 4.

Health Levels: -0 x52/Incapacitated

Axthauc History: Axthauc is a Scion of Ares and the Dodekatheons new god
of leadership. Formerly known as George Carter, Axthauc was a
Calling: Army General. Nature: Survivor soldier in the army who had a special talent for strategy and proved to
be a highly effective leader. He rose through the ranks faster than
Pantheon: Dodekatheon. Role: God of Leadership. most people normally do and was a Colonel within only 10 years. As
a Colonel, he proved that his leadership skills were truly remarkable,
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 12, leading troops into battles with exceptionally high morale and often
Manipulation 12, Appearance 8, Perception 8, Intelligence 7, Wits 12 returning with minimal casualties. He was promoted to general
shortly before his visitation. After discovering his true nature, his
Abilities: Athletics 5, Awareness 4, Brawl 5, Command 5, Control ability to lead improved immensely. He was the leader of his band
(horse) 3, Empathy 3, Fortitude 4, Integrity 5, Investigation 4, (the others had now problem with this) and many of his troops have
Marksmanship 4, Medicine 3, Melee 5, Politics 3, Presence 5, Stealth sworn complete loyalty to him and have accompanied him throughout
3, Survival 4, Thrown 2 his journey. Despite being part of the modern army, Axthauc prefers
more medieval battle tactics. He would rather go toe to toe with a
Join Battle: 16. Willpower: 9. Legend: 12. Legend sword and shield than shoot at someone from far away. Axthauc is
Points: 144 unusual among Scions as he was in his late forties when he received
his visitation.
DV: Dodge: 62 (108 )
Favored Abilities: Athletics, Brawl, Command, Integrity, Melee,
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Presence
Stamina 11, Epic Charisma 11, Epic Manipulation 11, Epic
Appearance 7, Epic Perception 7, Epic Intelligence 4, Epic Wits 11, Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Earth Armor, Natural Camouflage, Fire Immunity, Bolster Fire, Fires Epic Charisma, Epic Manipulation, Epic Wits, Guardian, Moon, War,
Eye, Blazing Weapon, Ifrit, Rain of Fire, Vigil Brand, Aegis, Ward, Arete
Unseen Shield, Come Running, Confer Knack, Confer Immunity, Rivals: Tyrantus, Zargax, Aniketos, Halvdan, Aedan, Adalbert,
Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Avatar of Gottlieb, Caratacus, Set, Zeus, Ares, Loki, Odin, Amaterasu, Atimos
Guardian, Assess Health, Heal/Infect, Restore/Wither, Holy
Font/Epidemic, Smoking Mirror, Tidal Interference, Phase Cloak,
Lunacy, Eclipse Halo, Phase Body, Moon Chariot, Tranquility, Lunar
Estate, Finger Moon, Avatar of Moon, Marathon Sprinter, Rainbow
Bridge, Otherworldly Portal, Co-Location, Blessing of Bravery, Battle
Baby Godzilla
Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Attributes: Strength 10, Dexterity 6, Stamina 8, Charisma 0,
Colossus Armor, Blessing of Ammunition, Follower Army, Surreal
Manipulation 0, Appearance 1 (kind of cute), Perception 8,
Draft, Avatar of War, Arete (Athletics) 10, Arete (Brawl) 10, Arete
Intelligence 2, Wits 5
(Command) 10, Arete (Integrity) 10, Arete (Melee) 10 Arete
(Presence) 10 Abilities: Athletics 2, Awareness 4, Brawl 1, Fortitude 5, Presence 2,
Survival 1
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Stamina (except for Extended Youth), Epic Charisma, Epic Join Battle: 9. Willpower: 5. Legend: 5. Legend Points: 25
Manipulation, and Epic Wits (Except for Eternal Vigilance). Serpents
Gaze, Compelling Presence, My Eyes Are Up Here, Detail Variation, DV: Dodge: 14 (21)
Tailor Made, Undeniable Resemblance, Unusual Alteration, Perfect
Pitch, Refined Palate, Parallel Attention, Telescopic Senses, Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Clairvoyance, Broad-Spectrum Reception, Rarefied Electromagnetic Stamina 4, Epic Perception 4, Night Eyes, Water Breathing
Perception, Language Mastery, Instant Translation, Speed Reader,
Telepathy Psychic Link: Baby Godzilla seems to have a psychic link with
Godzilla. This allows Godzilla to track down and find him no matter
Birthrights: Avatar 5. Sanctum 2: Castle. Relic 5: Shield (grants where he is, especially when Babys eyes glow red (indicating that he
access to the Earth, Fertility, Fire, Guardian, and Health purviews). is scared and calling for help).
Relic 5: Longsword (grants access to the Moon, Psychopomp, and War
purviews. +2 accuracy). Relic 5: Full Plate (+5 soak). Followers 5: Tough Hide: All kaiju, even babies, double their bashing and lethal
soak obtained from stamina before epic stamina is applied. Monkey in the Middle, Eternal Vigilance
Extra Tough: Baby Godzilla doubles his health levels before Epic Soak: 26B/21L/6A. Virtues: Ambition 3, Malice 5, Rapacity 5,
Stamina is applied. Zealotry 1
Knacks: Holy Rampage, Crushing Grip, Divine Rampage, Divine Attacks: Clinch: 13 accuracy, 12L, Speed 6. Unarmed, Heavy: 12
Wrath, Cats Grace, Lightening Sprinter, Divine Balance, Untouchable accuracy, 15L, Parry 28, Speed 5. Unarmed, Light: 14 accuracy, 12L,
Opponent, Damage Conversion, Self-Healing, Regeneration, Divine Parry 29, Speed 4. Flame Sword: 14 accuracy, 16L, Parry 29, Speed
Damage Conversion, Telescopic Senses, Clairvoyance, Subliminal 6. Flame Whip: 16 accuracy, 10L, Parry 29, Speed 3.
Warning, Broad-Spectrum Reception
Note: The Flame Whip uses the following stats: +3 accuracy, +2L,
Soak: 23B/15L/4A. Virtues: None (just a baby) +0 Defense, Speed 3. It can also be used as a means for a ranged
clinch. The Flame Sword uses the Labrys stats.
Attacks: None. Baby usually just flees when in danger and calls to
Godzilla for help. Health Levels: -0 x34/Incapacitated
Health Levels: -0 x19/Incapacitated History: Balrogs are monstrous Titanspawn that live in Middle
Earth. As seen in J.R.R. Tolkiens The Lord of the Rings: Fellowship
History: Baby Godzilla is Godzillas son who first appeared in of the Ring, Balrogs are creatures of fire and shadow so it is unclear as
Godzilla vs. Mechagodzilla 2. He replaced Minya, who hadnt to whether they are spawn of Muspelheim or Soku-No-Kumi. Vicious
appeared since the film Godzillas Revenge (which was technically and highly dangerous, very few have encountered one and lived to tell
part of a different timeline). Called Baby by the people who hatched about it. Fortunately, Balrogs are rare and are usually only found in
him, Baby imprinted himself onto a female Japanese scientist (at least the oldest depths of Middle Earth. There is a rumor that at least one
until Godzilla showed up) and is very friendly toward humans. He (maybe two) has found its way into the World.
would appear again in Godzilla vs. SpaceGodzilla as Little Godzilla
and again in Godzilla vs. Destoroyah as Godzilla Junior. See Trophy: When slain, the Balrogs fire goes out, leaving behind a
HYPERLINK black coal-like corpse. If a chunk is taken off the corpse before it
"http://en.wikipedia.org/.../Image:Little_gojira.jpg" http://en.wikipedia crumbles to dust it can act as a relic that grants access to the Chaos,
.org/.../Image:Little_gojira.jpg for a picture of Baby Godzilla. Darkness, Earth, Fire, and War purviews.

Balrog Bannock
Attributes: Strength 8, Dexterity 8, Stamina 10, Charisma 1, Attributes: Strength 3, Dexterity 6 (in the air) or 1 (on the ground),
Manipulation 1, Appearance 5 (hideous), Perception 6, Intelligence 3, Stamina 2, Charisma 1, Manipulation 1, Appearance 2 (hideous),
Wits 8 Perception 5, Intelligence 2, Wits 3
Abilities: Athletics 4, Awareness 5, Brawl 5, Fortitude 4, Abilities: Animal Ken 2, Athletics 5, Awareness 3, Brawl 3,
Investigation 3, Melee 5, Stealth 2 Empathy 1, Fortitude 2, Integrity 3, Investigation 2, Presence 3,
Stealth 4, Survival 3
Join Battle: 13. Willpower: 10. Legend: 8. Legend
Points: 64 Join Battle: 6. Willpower: 6. Legend: 2. Legend Points: 4
DV: Dodge: 32 (54) DV: Dodge: 9 (11) (in the air) or 6 (8) (on the ground)
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Supernatural Powers: Epic Strength 1, Epic Dexterity 2, Epic
Stamina 6, Epic Appearance 5, Epic Perception 6, Epic Wits 4, Stamina 1, Epic Appearance 1, Epic Perception 2, Epic Wits 1, Animal
Hornets Next, Paralyzing Confusion, Crawling Chaos, Night Eyes, Communication (bats), Night Eyes
Shadow Refuge, Shadow Step, Shadow Shroud, Safely Interred, Echo
Sounding, Fire Immunity, Bolster Fire, Fires Eye, Blazing Weapon, Super Agile: Bannock can have an Epic Dexterity equal to their
Flame Travel, Inferno, Devil Body, Penetrating Glare, Battle Cry, Legend
Morale Failure Super Perceptive: Bannock can have an Epic Perception equal to their
Extra Healthy: Balrogs double their health levels before applying Epic Legend
Stamina Hyper Screech: Like bats, Bannock have the ability to use
Claws: Balrogs deal an additional +4L on unarmed attacks. echolocation. However, the Bannock can turn this screech into a
weapon. When a Bannock wants to use this ability, it simply
Knacks: Crushing Grip, Holy Bound, Holy Rampage, Uplifting screeches loudly at its intended victims and rolls its (Perception +
Might, Devine Rampage, Shockwave, Knockback Attack, Cats Grace, Legend). Its victims are then staggered for a number of ticks equal to
Monkey Climber, Untouchable Opponent, Divine Balance, Spider its successes, taking a penalty to all actions equal to half the successes
Climber, Whirlwind Shield, And the Crowd Goes Wild, Damage rounded up. Those with Epic Perception suffer a worse effect. In
Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Body addition to being staggered, they also take damage. The Bannock
Armor, Devourer, Divine Fortitude (sleep, food, and water), again rolls (Perception + Legend) and the victim takes a number of
Regeneration, Dreadful Mien, Serpents Gaze, Compelling Presence, points of Bashing damage equal to the successes, mitigated by the
Lasting Impression, Inescapable Vision, Perfect Pitch, Predatory victims soak. Being sound waves, this attack is both undodgeable
Focus, Supernal Hunter, Broad-Spectrum Reception, Environmental and unparryable. Only the deaf are immune to it.
Awareness, Telescopic Senses, Opening Gambit, Instant Assessment,
Knacks: Holy Bound, Untouchable Opponent, And the Crowd Goes
Wild, Damage Conversion, Serpents Gaze, Telescopic Senses, Spatial History: Baragon is a kaiju first seen in the Toho film Frankenstein
Attunement, Eternal Vigilance Conquers the World. He has had a few appearances in the Godzilla
films as well. Baragon is known for being a burrower and is one of
Soak: 3B/2L/1A. Virtues: Ambition 1, Malice 3, Rapacity 3, the Guardian Monsters.
Zealotry 1

Attacks: Bite: 10 accuracy, 5L, Speed 5. Claws: 11 accuracy, 7L,


Parry 7, Speed 5. Hyper Screech: 7 accuracy, 7B, Range 50, Speed 6. Baraka
Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated
Attributes: Strength 6, Dexterity 7, Stamina 6, Charisma 1,
History: The Bannock is a species of Titanspawn that appears to be Manipulation 1, Appearance 5 (hideous), Perception 4, Intelligence 4,
half man and half bat. They have a humanoid body, but they have the Wits 5
arms, wings, legs, and head of a bat. They are very quick and agile
while in the air, but somewhat slow and clumsy on the ground. As Abilities: Athletics 5, Awareness 5, Brawl 5, Fortitude 4,
such, they prefer to remain in the air and claw at their victims. Marksmanship 5 (blade spark only), Melee 6, Presence 2, Stealth 3,
Sometimes they fly up and bite a victim, but this leaves them Survival 4
vulnerable to attack so this attack is saved for when they think the
Join Battle: 10. Willpower: 8. Legend: 5. Legend
victim is about to die. Perhaps their most dangerous attack is their
hyper screech, which staggers its victims and causes damage to those Points: 25
with Epic Perception. Multiple uses add on to the time a victim
remains staggered. Like bats, Bannock are nocturnal and can be found
DV: Dodge: 16 (23)
either alone or in large swarms. One Bannock is not too dangerous on Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
its own (unless it uses Hyper Screech), but encountering several is a Stamina 4, Epic Appearance 3, Epic Manipulation 1, Epic Wits 4,
nightmare. They grow more dangerous the more that are there. Also, Night Eyes, Lunacy, Flare Missile, Battle Cry, Warrior Ideal
Bannock are not limited to Legend 2. They can vary along the Legend
spectrum and there have been documented cases of god level Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon,
Bannock. In addition, some Bannock have command over swarms of Divine Wrath, Cats Grace, Untouchable Opponent, Trick Shooter
bats. (blade spark only), Between the Folds (blade spark only), Damage
Conversion, Self-Healing, Body Armor, Regeneration, Advantageous
Trophy: The trophy of the Bannock is its fangs. It has two fangs Circumstances, Dreadful Mien, Lasting Impression, Inescapable
and each one grants access to a single purview: one grants access to Vision, Opening Gambit, Rabbit Reflexes, Instant Assessment,
Animal (bats) and the other grants access to Darkness. Monkey in the Middle.

Soak: 13B/10L/4A. Virtues: Valor 5, Loyalty 4, Malice 4,


Baragon Ambition 2

Attacks: Clinch: 12 accuracy, 6L, Speed 6. Unarmed, Heavy: 11


Attributes: Strength 65, Dexterity 45, Stamina 70, Charisma 0, accuracy, 9L, Parry 12, Speed 5. Unarmed, Light: 13 accuracy, 6L,
Manipulation 0, Appearance, 1, Perception 10, Intelligence 2, Wits 13 Parry 14, Speed 4. Arm Blades: 14 accuracy, 12L, Parry 14, Speed 3.
Blade Spark (uses Beretta/Glock Template): 13 accuracy, 10L, Range
Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100, 20, Speed 4, P.
Presence 5, Survival 10
Health Levels: -0 x13/Incapacitated
Join Battle: 23. Willpower: 10. Legend: 12. Legend
Points: 144 History: Made famous in the Mortal Kombat video game series,
Baraka is the most well known of the Tarkata. Like every other
DV: Dodge: 73 (110) member of his species he is hideously ugly with mouths full of razor
sharp teeth. He is just as fierce of a warrior as any Tarkata. However,
Supernatural Powers: Epic Strength 11, Epic Dexterity 8, Epic he interprets loyalty differently from the rest. Infamous as a turncoat,
Stamina 11, Epic Perception 10, Safely Interred, Earth Travel, Battle Baraka will serve his master loyally until his master is killed. Unlike
Cry. the rest of his species, who remain loyal to their masters even after
their masters deaths, Baraka will pledge his loyalty to the person or
Tough Hide: All kaiju double their bashing and lethal soak obtained
people who killed his master. As such, he is not trusted by the gods
from stamina before epic stamina is applied.
nor the Titans, but both will accept his services knowing that he will
Tough to Kill: Because they are so large, all Kaiju have 5 times the not betray them while they live. As of yet, Baraka has not sworn
normal health levels before adding epic stamina loyalty directly to a Titan as he has not met any of them and the same
goes for the gods. He has, however, served under powerful
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Titanspawn and Scions.
Stamina (except for Extended Youth and Solipsistic Well-Being), and
Epic Perception Trophy: Barakas Arm Blades (using the base Spatha template) act
as 5-dot relics with a +1 accuracy, +2 damage, -1 speed, and granting
Soak: 186B/116L/11A. Virtues: Courage 5, Endurance 5, Valor 5 access to the War purview. His vest acts as a 2-dot relic granting
access to the Fire and Moon purviews.
Attacks: Bite: 59 accuracy, 67L, Speed 5. Tackle: 58 accuracy, 65L,
Speed 5. Note: If a Scion or group of Scions defeats and kills Barakas current
master (and Baraka is still alive), Baraka will swear his loyalty to
Health Levels: -0 x76/Incapacitated them. He is considered a 5-dot follower.
Batman Battra (larva)
Calling: Super Hero. Nature: Gallant. Attributes: Strength 45, Dexterity 40, Stamina 50, Charisma 3,
Manipulation 1, Appearance 3, Perception 20, Intelligence 3, Wits 8
Pantheon: Pesedjet. God: Horus.
Abilities: Athletics 10, Awareness 10, Brawl 12, Empathy 6,
Attributes: Strength 4, Dexterity 4, Stamina 5, Charisma 4, Fortitude 10, Marksmanship (energy beams) 12, Presence 6, Stealth 2,
Manipulation 5, Appearance 4, Perception 4, Intelligence 4, Wits 5 Survival 10
Abilities: Animal Ken 1, Athletics 4, Awareness 4, Brawl 4, Join Battle: 18. Willpower: 10. Legend: 10. Legend
Command 1, Control (Batmobile) 3, Empathy 1, Fortitude 2, Integrity Points: 100.
3, Investigation 4, Larceny 1, Presence 4, Stealth 4, Thrown 4
DV: Dodge: 67 (104)
Join Battle: 9. Willpower: 7. Legend: 4. Legend Points: 16.
Supernatural Powers: Epic Strength 8, Epic Dexterity 9, Epic
DV: Dodge: 10 (14) Stamina 9, Epic Charisma 3, Epic Perception 8, Epic Intelligence 1,
Epic Wits 5, Night Eyes, Safely Interred, Vigil Brand, Aegis, Ward,
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Unseen Shield, Come Running, Confer Knack, Confer Immunity,
Stamina 2, Epic Charisma 1, Epic Manipulation 1, Epic Appearance 1,
Appropriated Vigil, Divine Resolve, Judgment, Shield of
Epic Perception 1, Epic Intelligence 1, Epic Wits 2, Eye of the Storm, Righteousness, Unerring Orientation, Where Are You?, Come Along,
Paralyzing Confusion, Night Eyes, Shadow Refuge, Judgment, Guilt
Penetrating Glare, Blessing of Bravery, Battle Cry.
Apparitions, Shield of Righteousness, Warrior Ideal, Ren Harvest
(Heku 1), Sekem Blaze (Heku 2), Sekem Barrier (Heku 3) Horn: Battra has a large horn on his head that he can use as a battering
ram. The horn uses the following stats: +10 accuracy, +80B, Parry +2,
Knacks: Crushing Grip, Hurl to the Horizion, Uplifting Might, Cats Speed 4.
Grace, Monkey Climber, Untouchable Opponent, Damage
Conversion, Holy Fortitude, Charmer, Blurt It Out, Stench of Guilt, Electrical Blasts: Battra can fire an orange-yellow electrical beam
Serpents Gaze, Predatory Focus, Perfect Memory, Instant from his horn as well as a purple one from his eyes. In his larval form,
Investigator, Opening Gambit he does not yet have control over them so he does not hit very often.
Here are the stats for his electrical blasts (this applies to both horn and
Birthrights: Guide 1: Alfred. Follower 3: Robin (also a Scion). eye beams): -10 accuracy, +40L, Range 80, Speed 5.
Relic 5: Bat Suit (grants access to the Chaos, Darkness, Justice, and
War purviews. 1-dot unique: +1 soak). Note: The Bat Suit uses the Tough Hide: All kaiju double their bashing and lethal soak obtained
Riot Gear stats. Relic 5: Batmobile (+5 mobility). Note: The from stamina before epic stamina is applied.
Batmobile uses the Armored Truck stats. Relic 5: Utility Belt (5-dot
Tough to Kill: Because they are so large, all Kaiju have 5 times the
unique: Always has whatever tool or piece of equipment needed at a
normal health levels before adding epic stamina
given time). Relic 5: Batarang (-2 Speed, +3 accuracy).
Knacks: Uplifting Might, Crushing Grip, Holy Rampage, Divine
Soak: 16B/11L/8A (Bat Suit: +9B/6L/6A).
Rampage, Divine Wrath, Knockback Attack, Knockback Wave,
Virtues: Conviction 4, Harmony 1, Order 3, Piety 1 Making It Look Easy, Lightening Sprinter, Monkey Climber, Divine
Balance, Spider Climber, And The Crowd Goes Wild, Anti-Gravity
Attacks: Clinch: 8 accuracy, 4L, Speed 6. Unarmed, Heavy: 7 Climber, Roll With It, Untouchable Opponent, Whirlwind Shield,
accuracy, 7B, Parry 7, Speed 5. Unarmed, Light: 9 accuracy, 4B, Damage Conversion, Self Healing, Holy Fortitude, Inner Furnace,
Parry 9, Speed 4. Batarang (uses Hankyu stats): 12 accuracy, 6L, Regeneration, Devourer, Divine Damage Conversion, Body Armor,
Range 30, Speed 3 Impenetrable, Blessing of Importance, Inspirational Figure, BFF,
Perfect Pitch, Predatory Focus, Unfailing Recognition, Broad-
Health Levels: -0 x5/-2/Incapacitated Spectrum Reception, Telescopic Senses, Clairvoyance, Hear Prayers,
Supernal Hunter, Telepathy, Instant Investigator, Rabbit Reflexes,
Experience Total: 378. Experience Spent: 378 Monkey in the Middle, Psychic Profiler, Instant Assessment.

History: Made famous by the Batman comics, movies, and TV Soak: 137B/87L/9A. Virtues: Conviction 5, Duty 4, Malice 5,
shows, Batman is actually a real person. In fact, he is a Scion of Zealotry 5
Horus. Interestingly, Horus is actually the original Thomas Wayne
(Batmans father), but created a mortal copy of himself when he had to Attacks: Clinch: 52 accuracy, 45L, Speed 6. Bite: 53 accuracy, 47L,
return to the Overworld. After Batmans parents were murdered, and Speed 5. Horn: 62 accuracy, 125B, Parry 61, Speed 4. Electrical
Bruce Wayne had grown up, Horus revealed to him his true nature and Beams: 42 accuracy, 100L, Range 80, Speed 5.
his purpose. Having found the cave under his mansion and having
several encounters with the bats that lived their, Bruce Wayne became Health Levels: -0 x67/Incapcitated
Batman during his visitation when Horus presented him with the
Batsuit and the Batmobile, which he left in the cave. Over the years, History: Battra is a kaiju from the Godzilla series appearing in the
Batman has gone back and forth between being a solo crime fighter film Godzilla and Mothra: The Battle for Earth and is basically an evil
and having a side kick (solo between Robins, 4 of which have been Mothra. Even as a larva, Battra is a vicious fighter and will not back
with him). down unless he feels that the fight is truly hopeless. Unlike Mothra,
he does not need a cocoon to transform into adulthood, but will
instead just change instantaneously. See HYPERLINK
"http://en.wikipedia.org/wiki/Image:G_vs_battra.jpg" http://en.wikipe
dia.org/wiki/Image:G_vs_battra.jpg to see a picture of Battra in his
larval form.
The Big Brain
Battra (adult) Attributes: Strength 0, Dexterity 15, Stamina 5, Charisma 2,
Manipulation 2, Appearance 0, Perception 4, Intelligence 20, Wits 5
Attributes: Strength 90, Dexterity 80, Stamina 56, Charisma 6, Abilities: Athletics 3, Awareness 5, Command 5, Empathy 5,
Manipulation 1, Appearance 3, Perception 30, Intelligence 6, Wits 16
Integrity 4, Marksmanship (intelligence drain) 5, Presence 5
Abilities: Athletics 20, Awareness 15, Brawl 16, Empathy 12, Join Battle: 10. Willpower: 10. Legend: 6. Legend: 36
Fortitude 20, Marksmanship (silk spit and energy beam) 16, Presence
12, Stealth 2, Survival 10 DV: Dodge: 23 (34)
Join Battle: 31. Willpower: 10. Legend: 12. Legend Supernatural Powers: Epic Dexterity 5, Epic Stamina 5, Epic
Perception 5, Epic Intelligence 5, Epic Wits 3.
Points: 144. Flight: The Big Brain can fly. Intelligence Drain:
DV: Dodge: 102 (148) The Big Brain drains the intelligence of every living being within
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Legend x10 miles with an Intelligence + Empathy + Legend roll.
Stamina 11, Epic Charisma 3, Epic Perception 11, Epic Intelligence 1, Anybody with no legend or lower legend automatically has an
Epic Wits 5, Shuck Fate, Night Eyes, Safely Interred, Vigil Brand, effective intelligence of 1. Those of equal or higher legend can resist
Aegis, Ward, Unseen Shield, Come Running, Confer Knack, Confer with a Willpower + Legend roll. Additionally, they can target a
Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice, specific person with an Intelligence + Marksmanship roll. Trapped in
Avatar of Guardian, Judgment, Shield of Righteousness, Unerring Illusionary Adventure: The Big Brain can use his powers to trap a
Orientation, Where Are You?, Come Along, Marathon Sprinter, Skys number of victims equal to his legend inside the fantasy world of
Grace, Storm Augmentation, Levin Fury, Weather Husbandry, whatever novels are nearby with an Intelligence + Presence + Legend
Penetrating Glare, Blessing of Bravery, Battle Cry. roll against the victims Willpower + Legend roll. However, he must
Prism Beam: Battra can fire an energy beam from his three tiny horns be there to keep them in the illusionary world and must appear in the
about as powerful as Godzillas neon-blue atomic ray inflicting illusionary world.
(Perception + Legend +20 + bonus success from epic perception) dice Knacks: Cats Grace, Divine Balance, Untouchable Opponent,
of damage. The attack roll is (Perception + Athletics), adding a Whirlwind Shield, Escape Artist, Solipsistic Well-Being, Damage
number of automatic successes equal to Mothras Legend and Epic Conversion, Self-Healing, Regeneration, Body Armor, Subliminal
Perception. Warning, Environmental Awareness, Spatial Attunement, Perfect
Tough Hide: All kaiju double their bashing and lethal soak obtained Pitch, Predatory Focus, Know-It-All, Cipher, Perfect Memory, Math
from stamina before epic stamina is applied. Genius, Wireless Interface, Opening Gambit, Meditative Focus,
Tough to Kill: Because they are so large, all Kaiju have 5 times the Monkey in the Middle
normal health levels before adding epic stamina
Weakness: Cognitive Thought: Because the Big Brain is just a
Knacks: Uplifting Might, Crushing Grip, Holy Rampage, Divine floating brain, he can detect the thoughts of living creatures (and some
Rampage, Divine Wrath, Knockback Attack, Knockback Wave, plants). When someone thinks about something in great depth, his
Making It Look Easy, Hurl to the Horizon, Mighty Heave, Hurl to the thoughts screech at him and cause him intense and debilitating pain
Moon, Lightening Sprinter, Monkey Climber, Divine Balance, Spider (8B/action).
Climber, And The Crowd Goes Wild, Anti-Gravity Climber, Roll With
Soak: 16B/14L/5A Virtues: Ambition 2, Malice 4, Rapacity 3,
It, Untouchable Opponent, Whirlwind Shield, Perfect Partner, Escape
Zealotry 1
Artist, Damage Conversion, Self Healing, Holy Fortitude, Inner
Furnace, Regeneration, Devourer, Divine Damage Conversion, Body Attacks: Brain Drain: 25 accuracy, 15B, Range 20, Speed 5.
Armor, Impenetrable, Internal Refinery, Solipsistic Well-Being, Health Levels: -0 x17/Incapacitated
Blessing of Importance, Inspirational Figure, BFF, Perfect Pitch, History: The Big Brain is the leader of the Brainspawn and as such
Predatory Focus, Unfailing Recognition, Broad-Spectrum Reception, is more dangerous than the others. As long as one can resist his
Telescopic Senses, Clairvoyance, Hear Prayers, Supernal Hunter, intelligence draining ability (or even be immune to it, which is rare
Parallel Attention, Rarefied Electromagnetic Perception, Sense considering those who are immune lack a certain brainwave), the Big
Fatebond, Telepathy, Instant Investigator, Rabbit Reflexes, Monkey in Brain isnt too difficult to defeat (tougher than the other Brainspawn,
the Middle, Psychic Profiler, Instant Assessment. but still not too tough).
Soak: 158B/102L/11A. Virtues: Conviction 5, Duty 5, Harmony 5, Trophy: The Big Brain himself is the trophy. If one was to eat him
Valor 5 after he was dead, their intelligence will be effectively 5 higher for the
Attacks: Clinch: 96 accuracy, 90L, Speed 6. Bite: 97 accuracy, 92L, scene. If properly preserved, he can be saved for later.
Speed 5. Prism Beam: 96 accuracy 62L, Speed 6.
Health Levels: -0 x76/Incapcitated
History: Battra is a kaiju from the Godzilla series appearing in the
Biollante (rose form)
film Godzilla and Mothra: The Battle for Earth and is basically an evil Attributes: Strength 50, Dexterity 30 (rooted into ground), Stamina
Mothra. Even as a larva, Battra is a vicious fighter and will not back 46, Charisma 2, Manipulation 1, Appearance 5, Perception 40,
down unless he feels that the fight is truly hopeless. Unlike Mothra, Intelligence 2, Wits 10
he does not need a cocoon to transform into adulthood, but will Abilities: Athletics 4, Awareness 7, Brawl 20, Empathy 10,
instead just change instantaneously. In his adult form, Battra no Fortitude 5, Marksmanship (Vine Sap Spit) 20, Presence 5
longer has the large horn on his head. In actuality, Battra is a Join Battle: 17. Willpower: 8. Legend: 8. Legend
Guardian Monster who was corrupted by the Titans and was replaced Points: 64
by Mothra as a result of his destructive actions. Mothra was
DV: Dodge: 25 (29)
eventually able to turn Battra back to the gods side during a fight with
Godzilla, but Battra was killed during the fight. Now, Battra is back Supernatural Powers: Epic Strength 7, Epic Dexterity 3, Epic
and is serving as a Guardian Monster, but his corruption continues to Stamina 7, Green Thumb, Cleanse, Bless or Blight, Natural
taint his actions. It is possible to redeem Battra, but he seems to be Camouflage, Twist Plants, Accelerate Growth, Verdant Creation, Vigil
slipping back into the Titans grasp. Brand, Aegis, Ward, Unseen Shield, Confer Knack, Confer Immunity,
Penetrating Glare, Divine Radiance, Heavenly Flare, Battle Cry,
Morale Failure. from stamina before epic stamina is applied.
Attack Vines: Biollante has numerous vines on her body that she can Tough to Kill: Because they are so large, all Kaiju have 5 times the
attack with. Using her vines, she can make up to 8 attacks per action normal health levels before adding epic stamina
with no penalty. Some of them can spit a corrosive sap at her enemies. Corrosive Sap Spit: Biollante can now spit a highly corrosive sap
Spore Retreat: If badly injured in battle, Biollante can dissolve into capable of eating through nearly anything. The attack roll is Dexterity
thousands of spores made of golden energy. When she takes on this + Marksmanship, adding a number of automatic successes equal to
form, she retreats to space to recover. She will take on this form if Biollantes Legend and Epic Dexterity and deals damage equal to her
reduced to one fourth of her health levels or automatically if (Perception + Legend + 30) dice of damage plus bonuses from Epic
incapacitated. Perception.
Immortal: Biollante cant die. If something happens that should kill Knacks: Crushing Grip, Hurl to the Horizon, Uplifting Might,
her, she will immediately use Spore Retreat and return to space to Divine Wrath, Knockback Attack, Mighty Heave, Shock Wave, Holy
recover Bound, Disfiguring Attack, Making It Look Easy, Knockback Wave,
Tough Hide: All kaiju double their bashing and lethal soak obtained Untouchable Opponent, Whirlwind Shield, Escape Artist, Cats Grace,
from stamina before epic stamina is applied. Lightening Sprinter, Divine Balance, And the Crowd Goes Wild, Roll
Hard to Kill: In her rose form Biollante is not yet a true kaiju (not With It, Monkey Climber, Spider Climber, Anti-Gravity Climber,
fully formed yet anyway). As such, she only multiplies her health Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace,
levels by 3 before adding bonuses from Epic Stamina. Body Armor, Regeneration, Devourer, Divine Damage Conversion,
Knacks: Crushing Grip, Hurl to the Horizon, Uplifting Might, Impenetrable, Internal Refinery, Divine Fortitude (sleep), Predatory
Divine Wrath, Knockback Attack, Mighty Heave, Shock Wave, Focus, Unfailing Recognition, Supernal Hunter, Broad-Spectrum
Untouchable Opponent, Whirlwind Shield, Escape Artist, Damage Reception, Telescopic Senses, Subliminal Warning, Environmental
Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Body Awareness, Spatial Attunement, Clairvoyance, Rarefied
Armor, Regeneration, Devourer Electromagnetic Perception, Parallel Attention, Opening Gambit,
Soak: 114B/68L/7A. Virtues: Conviction 4, Harmony 4, Loyalty 4, Instant Assessment, Monkey in the Middle, Psychic Profiler, Talent
Valor 4 Mirror, Jack of all Trades
Attacks: Clinch: 50 accuracy, 50L, Speed 6. Bite: 51 accuracy, 52L, Soak: 246B/146L/11A. Virtues: Conviction 5, Harmony 5, Loyalty
Speed 5. Vine Bite: 52 accuracy, 51L, Speed 5. Vine Sap Spit: 50 5, Valor 5
accuracy, 50L. Speed 6 Attacks: Clinch: 135 accuracy, 100L, Speed 6. Bite: 136 accuracy,
Health Levels: -0x40/Incapacitated 102L, Speed 5. Vine Bite: 137 accuracy, 101L, Speed 5. Vine Sap
History: Made famous by the film Godzilla vs. Biollante, Biollante Spit: 135 accuracy, 50L. Speed 6. Corrosive Sap: 135 accuracy, 122L,
is very real. She is one of the Worlds Guardian Monsters and a Speed 6.
powerful ally for Scions. She was created through genetic engineering Health Levels: -0 x76/Incapacitated
combining plant, human, and Godzilla cells (how this is done in your History: Made famous by the film Godzilla vs. Biollante, Biollante
story is up to the Storyteller), resulting in a giant rose with teeth inside is very real. She is one of the Worlds Guardian Monsters and a
the bud and a multitude of vines. Biollantes rose form in weaker than powerful ally for Scions. She was created through genetic engineering
most kaiju. At some point, a conflict with Godzilla is inevitable combining plant, human, and Godzilla cells (how this is done in your
story is up to the Storyteller), resulting in a giant rose with teeth inside
the bud and a multitude of vines. After an encounter with Godzilla in
Biollante (monster form) which she was badly injured and retreated to space, Biollante went
Attributes: Strength 100, Dexterity 95, Stamina 100, Charisma 2, through a transformation, which changed her physical appearance and
Manipulation 1, Appearance 5, Perception 80, Intelligence 3, Wits 40 increased her power level. She now looks like a large green mass of
plant and animal mixture with a large crocodile-like head, two rows of
Abilities: Athletics 10, Awareness 10, Brawl 40, Empathy 10,
sharp teeth with six tusks jutting out the sides of her mouth, a rather
Fortitude 5, Marksmanship (Vine Sap Spit and Corrosive Spit) 40,
large and bulky body with plate-like plant spines, several vines, and
Presence 5
four stubby root-like legs. Despite her large and bulky appearance,
Join Battle: 50. Willpower: 10. Legend: 12. Legend Biollante is actually very quick on her feet. In this form, she has
Points: 144 defeated Godzilla (couldnt kill him though). Along with Mothra, she
DV: Dodge: 105 (151) is probably Earths most dedicated Guardian Monster. She is always
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic an ally for Scions working for the gods.
Stamina 11, Epic Perception 11, Epic Wits 6, Green Thumb, Cleanse,
Bless or Blight, Natural Camouflage, Twist Plants, Accelerate Growth,
Verdant Creation, Eternal Bloom, Endless Season, Vigil Brand, Aegis, Black Knight
Ward, Unseen Shield, Come Running, Confer Knack, Confer Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1,
Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Manipulation 2, Appearance 3 (frightening), Perception 3, Intelligence
Avatar of Guardian, Penetrating Glare, Divine Radiance, Heavenly 2, Wits 3
Flare, Inexorable Gravity, Battle Cry, Morale Failure. Abilities: Athletics 3, Awareness 2, Brawl 3, Command 2, Fortitude
Attack Vines: Biollante has numerous vines on her body that she can 3, Integrity 2, Marksmanship 1, Melee 3, Presence 2
attack with. Using her vines, she can make up to 8 attacks per action
Join Battle: 5. Willpower: 7. Legend: 2. Legend Points: 4
with no penalty. Some of them can spit a corrosive sap at her enemies.
Spore Retreat: If badly injured in battle, Biollante can dissolve into DV: Dodge: 5 (7)
thousands of spores made of golden energy. When she takes on this Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
form, she retreats to space to recover. She will take on this form if Stamina 1, Epic Perception 1, Eye of the Storm, Night Eyes, Blessing
reduced to one fourth of her health levels or automatically if of Bravery
incapacitated. Knacks: Crushing Grip, Untouchable Opponent, Damage
Immortal: Biollante cant die. If something happens that should kill Conversion, Telescopic Senses
her, she will immediately use Spore Retreat and return to space to Soak: 14B/9L/6A (Full Plate: +8B/5L/5A)
recover Virtues: Ambition 1, Malice 4, Rapacity 2, Zealotry 3
Tough Hide: All kaiju double their bashing and lethal soak obtained
Attacks: Clinch: 7 accuracy, 4L, Speed 6. Unarmed, Heavy: 5 Trophies: The trophy of the Blood Knight is its sword, which grants
accuracy, 7B, Parry 3, Speed 5. Unarmed, Light: 7 accuracy, 4B, a +3 to accuracy and +2L and grants access to the War purview. They
Parry 5, Speed 4. Spatha: 7 accuracy, 8L, Parry 5, Speed 4. also wear e full plate armor with the stats of Riot Gear that gives a +3
Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated to soak and grants access to the Chaos purview.
History: The Black Knight, in this case, is a type of enemy
originally seen in the first Diablo game. In actuality, the Black Knight Brainspawn
is the lowest rank of Diablos Oblivion Knights. The Oblivion Attributes: Strength 0, Dexterity 10, Stamina 4, Charisma 2,
Knights fall under four categories: Black Knight, Doom Guard, Steel Manipulation 2, Appearance 0, Perception 4, Intelligence 12, Wits 5
Lord, and Blood Knight. All four of these are the same species of Abilities: Athletics 3, Awareness 5, Command 5, Empathy 5,
Titanspawn. The only difference is their Legend levels, with the Black Integrity 4, Marksmanship (intelligence drain) 5, Presence 5
Knight being the lowest and the Blood Knight being the highest Join Battle: 10. Willpower: 10. Legend: 4. Legend: 16
(second only to the Warlord of Blood himself). They form a large
DV: Dodge: 13 (17)
portion of the Warlord of Bloods army. Black Knights range from
Legend 2 to Legend 4. At Legend 5, they become Doom Guards. Supernatural Powers: Epic Dexterity 3, Epic Stamina 3, Epic
Perception 3, Epic Intelligence 3, Epic Wits 3. Flight: The
Trophies: The trophy of the Black Knight is its sword, which grants
Brainspawn can all fly. Intelligence Drain: The Brainspawn drain the
a +1 to accuracy and +1L. They also wear mundane full plate armor
intelligence of every living being within Legend x10 miles with an
with the stats of Riot Gear.
Intelligence + Empathy + Legend roll. Anybody with no legend or
lower legend automatically has an effective intelligence of 1. Those of
Blood Knight equal or higher legend can resist with a Willpower + Legend roll.
Additionally, they can target a specific person with an Intelligence +
Attributes: Strength 10, Dexterity 10, Stamina 10, Charisma 2, Marksmanship roll.
Manipulation 4, Appearance 8 (frightening), Perception 7, Intelligence Knacks: Cats Grace, Divine Balance, Untouchable Opponent,
4, Wits 6 Solipsistic Well-Being, Damage Conversion, Self-Healing, Subliminal
Abilities: Athletics 5, Awareness 5, Brawl 5, Command 4, Fortitude Warning, Environmental Awareness, Spatial Attunement, Know-It-All,
5, Integrity 5, Marksmanship 3, Melee 5, Presence 2 Cipher, Perfect Memory, Opening Gambit, Meditative Focus, Monkey
Join Battle: 9. Willpower: 10. Legend: 10. Legend in the Middle
Points: 100 Weakness: Cognitive Thought: Because the Brainspawn are just
DV: Dodge: 50 (87) floating brains, they can detect the thoughts of living creatures (and
Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic some plants). When someone thinks about something in great depth,
Stamina 9, Epic Perception 5, Epic Wits 4, Eye of the Storm, their thoughts screech at the brainspawn and cause them intense and
Paralyzing Confusion, Crawling Chaos, Night Eyes, Afraid of the debilitating pain (8B/action).
Dark, Strike Blind, Blessing of Bravery, Battle Cry, Warrior Ideal Soak: 8B/6L/3A. Virtues: Ambition 2, Malice 4, Rapacity 3,
(warlord), Battle Map, Mortal Stroke, Morale Failure, Army of One, Zealotry 1
Colossus Armor, Blessing of Ammunition, Follower Army Attacks: Brain Drain: 17 accuracy, 10B, Range 20, Speed 5.
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Titanium Health Levels: -0 x6/Incapacitated
Tools, Holy Rampage, Armor Crusher, Disfiguring Attack, History: Appearing on a few episodes of the TV show Futurama, the
Shockwave, Untouchable Opponent, Lightening Sprinter, Cats Grace, Brainspawn are an ancient species of Titanspawn. In fact, it is
Divine Balance, Escape Artist, Whirlwind Shield, And the Crowd rumored that they are the first species of Titanspawn ever created.
Goes Wild, Roll With It, Damage Conversion, Self-Healing, Hating all sentient thought, they travel around draining intelligence
Regeneration, Raging Bull, Holy Fortitude, Divine Fortitude (sleep), and turning everybody and everything stupid. As long as one can
Divine Damage Conversion, Body Armor, Telescopic Senses, resist their intelligence draining ability (or even be immune to it,
Subliminal Warning, Environmental Awareness, Spatial Attunement, which is rare considering those who are immune lack a certain
Parallel Attention, Adaptive Fighting, Monkey in the Middle, Eternal brainwave), the Brainspawn arent too difficult to defeat.
Vigilance, Instant Assessment Trophy: The Brainspawn themselves are the trophy. If one was to
Soak: 58B/50L/18A (Full Plate: +11B/8L/8A) eat a dead Brainspawn, their intelligence will be effectively 5 higher
Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry 5 for the scene. If properly preserved, they can be saved for later.
Attacks: Clinch: 12 accuracy, 7L, Speed 6. Unarmed, Heavy: 11
accuracy, 10L, Parry 21, Speed 5. Unarmed, Light: 13 accuracy, 7L, Buffy Summers
Parry 23, Speed 4. Spatha: 16 accuracy, 13L, Parry 23, Speed 4. Calling: Vampire Slayer. Nature: Gallant.
Health Levels: -0 x43/Incapacitated Pantheon: Dodekatheon. God: Ascus
History: The Blood Knight is a type of enemy originally seen in the Attributes: Strength 6, Dexterity 6, Stamina 6, Charisma 5,
first Diablo game. In actuality, the Blood Knight is part of Diablos Manipulation 4, Appearance 6, Perception 6, Intelligence 5, Wits 5
Oblivion Knights. The Oblivion Knights fall under four categories: Abilities: Academics 3, Athletics 4, Awareness 4, Brawl 3,
Black Knight, Doom Guard, Steel Lord, and Blood Knight. All four Command 3, Control (car) 3, Empathy 4, Fortitude 4, Integrity 3,
of these are the same species of Titanspawn. The only difference is Investigation 3, Marksmanship 4, Melee 4, Occult 5, Presence 3,
their Legend levels, with the Black Knight being the lowest and the Stealth 2, Survival 2, Thrown 3
Blood Knight being the highest (second only to the Warlord of Blood
Join Battle: 9. Willpower: 7. Legend: 6. Legend Points: 36.
himself). They form a large portion of the Warlord of Bloods army.
Blood Knights are always Legend 10 and serve directly under the DV: Dodge: 19 (30)
Warlord of Blood. Blood Knights often serve as commanders for units Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic
of other Oblivion Knights. There is only one way for a Blood Knight Stamina 5, Epic Charisma 5, Epic Appearance 5, Epic Perception 5,
to reach Legend 11: the current Warlord of Blood has to die. If the Epic Intelligence 3, Epic Wits 4, Vigil Brand, Aegis, Ward, Unseen
Warlord of Blood dies, the most powerful and experienced of the other Shield, Come Running, Judgment, Guilt Apparitions, Shield of
Blood Knights will immediately ascend to Legend 11 and transform Righteousness, Dream Wrack, Scarlet Letter, Unerring Orientation,
into the new Warlord of Blood. Where Are You?, Penetrating Glare, Divine Radiance, Heavenly Flare,
Flare Missile, Prophesy 5, Arete (Athletics) 5, Arete (Awareness) 5, accuracy, 7L, Parry 12, Speed 5. Unarmed, Light: 18 accuracy, 4L,
Arete (Brawl) 5, Arete (Command) 5, Arete (Marksmanship) 5, Arete Parry 13. Speed 4. Any thrown weapon/object: 24 accuracy, 6L,
(Melee) 5, Arete (Occult) 5 Range 15, Speed 3.
Knacks: Crushing Grip, Uplifting Might, Divine Wrath, Disfiguring Health Levels: -0 x13/Incapacitated
Attack, Making It Look Easy, Cats Grace, Trick Shooter, Untouchable History: Famous as one of the major villains from Marvels
Opponent, Divine Balance, And the Crowd Goes Wild, Damage Daredevil comic books, Bullseye is very much real. In fact, he is a
Conversion, Self-Healing, Regeneration, Divine Damage Conversion, Scion of Hermes. Before his visitation, Hermes was not fully aware of
Body Armor, Never Say Die, Inspirational Figure, Charmer, Girls Just Bullseyes mindset and, hindsight being 20/20, regrets awakening his
Wanna Have Fun, Engender Love, Center of Attention, Come Hither, evil and insane son. Bullseye is an assassin and takes pleasure in his
My Eyes Are Up Here, Detail Variation, Lasting Impression, Predatory work. Even before his visitation, Bullseye possessed an uncanny
Focus, Supernal Hunter, Telescopic Senses, Clairvoyance, Between ability to throw objects (even seemingly harmless ones) with
the Folds, Perfect Memory, Telepathy, Speed Reader, Instant incredible accuracy and with lethal force. His newfound powers have
Investigator, Rabbit Reflexes, Instant Assessment, Jack of All Trades only increased this ability. While he has not sided with the Titans
Birthrights: Relic 5: Slayers Boots (grants access to the Guardian, (yet), he does not seem interested in helping the gods fight them.
Justice, Psychopomp, Sun, and Prophesy purviews). Relic 5: Slayers Instead, he does whatever he pleases, which often conflicts with the
Trench Coat (+5 soak). Relic 5: Vampires Bane (xiphos) (+2 gods interests. He may join the Titans simply because Daredevil
accuracy, +2L, -1 Speed). Relic 5: Stake-Firing Crossbow (-3 speed, fights for the gods. Of course, the Titans are aware of him and are
+1 accuracy, +1L). keeping an eye on him waiting for the opportunity to recruit him.
Note: The Slayers Trench Coat uses the Heavy Clothing stats. Also Theyre not the only ones though. Tyrantus has also been watching
the Stake-Firing Crossbow is designed to fire wooden stakes instead of him and evaluating him to see if Bullseye would make a good addition
crossbow bolts. for his army. Despite their numerous encounters, Bullseye has yet to
Soak: 23B/19L/10A (Slayers Trench Coat: +6B/5L/5A) be soundly defeated (although he has been defeated numerous times).
Bullseye and Daredevil were fatebound the very instant they received
Virtues: Expression 2, Intellect 2, Valor 4, Vengeance 3
their visitations and Fate has dictated that they shall not fight their
Attacks: Clinch: 9 accuracy, 6L, Speed 6. Unarmed, Heavy: 8 final battle until they both reach Godhood.
accuracy, 9L, Parry 15, Speed 5. Unarmed, Light: 10 accuracy, 6L,
Parry 16, Speed 4. Vampires Bane: 13 accuracy, 11L, Parry 17, Speed
3. Stake-Firing Crossbow: 12 accuracy, 9L, Range 30, Speed 3, P.
Busrin
Attributes: Strength 7, Dexterity 2, Stamina 6, Charisma 1,
Health Levels: -0 x17/Incapacitated
Manipulation 2, Appearance 3 (hideous), Perception 5, Intelligence 3,
History: Buffy Summers is the main character from the TV show Wits 4
Buffy the Vampire Slayer and a Scion of Ascus (formerly known as
Abilities: Athletics 5, Awareness 4, Brawl 4, Command 1, Craft
Ash Williams).
(any) 3, Fortitude 5, Integrity 4, Investigation 2, Larceny 2,
Bullseye Marksmanship 3, Medicine 1, Melee 5, Occult 3, Politics 2, Presence
4, Stealth 3, Survival 3, Thrown 4
Calling: Assassin. Nature: Rogue Join Battle: 8. Willpower: 8. Legend: 3. Legend Points: 9
Pantheon: Dodekatheon. God: Hermes DV: Dodge: 7
Attributes: Strength 4, Dexterity 5, Stamina 4, Charisma 2, Supernatural Powers: Epic Strength 3, Epic Dexterity 2, Epic
Manipulation 2, Appearance 2, Perception 5, Intelligence 3, Wits 3 Stamina 3, Epic Appearance 2, Epic Perception 2, Epic Intelligence 2,
Abilities: Athletics 5, Awareness 3, Brawl 5, Fortitude 5, Epic Wits 2, Night Eyes, Shadow Mask, Safely Interred, Echo
Investigation 5, Larceny 3, Marksmanship 5, Melee 5, Presence 3, Sounding, Judgment, Guilt Apparitions, Blessing of Bravery, Battle
Stealth 3, Thrown 5 Cry
Join Battle: 6. Willpower: 10. Legend: 5. Legend Super Strong: Busrin can have an Epic Strength rating equal to their
Points: 25 Legend score
DV: Dodge: 8 Super Tough: Busrin can have an Epic Stamina rating equal to their
Legend score
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Raging Bruiser: A Busrin can choose to substitute his strength for
Stamina 4, Epic Perception 4, Hornets Nest, Paralyzing Confusion,
dexterity when making a brawl or melee attack. They usually use this
Night Eyes, Lunacy, Arete 4 (Athletics), Arete 4 (Brawl), Arete 4
when angered or as a last resort in dangerous situations, but many are
(Marksmanship), Arete 4 (Melee), Arete 5 (Thrown)
angry enough at the World in general that they always use it.
Epic Throwing Arm: Bullseye can have an Arete equal to his Legend
Regardless of whether they use this or not, their defenses are still
for Thrown. Also anything thrown by him uses the yaomitl stats
calculated using Dexterity.
Deadly Objects: Anything Bullseye picks up can be uses as a
Forge Birthright: The Bursrin have an ability that is identical to the
Throwing weapon by him.
dwarves ability to forge a birthright.
Knacks: Crushing Grip, Hurl to the Horizon, Divine Wrath, Mighty Knacks: Uplifting Might, Crushing Grip, Divine Wrath, Roll With
Heave, Cats Grace, Divine Balance, Trick Thrower (unique to
It, And the Crowd Goes Wild, Damage Conversion, Self-Healing,
Bullseye. Throwing version of trick shooter), Ricochet Symphony,
Regeneration, Dreadful Mien, Do Not Want, Telescopic Senses,
Damage Conversion, Self-Healing, Regeneration, Body Armor,
Perfect Pitch, Perfect Memory, Concept to Execution, Monkey in the
Predatory Focus, Supernal Hunter, Unfailing Recognition, Subliminal
Middle, Cobra Reflexes
Warning
Soak: 10B/7L/3A.
Birthrights: Relic 5: Bullseye Costume (grants access to Chaos,
Darkness, and Moon purviews. +2 soak). Relic 5: Bullseye Gloves Virtues: God-Loyal: Conviction 4, Courage 3, Endurance 4,
(5-dot unique: +2 accuracy and -3 speed to Thrown attacks) Loyalty 3
Note: Bullseyes Costume acts as Hide/Leather. Virtues: Titan-Loyal: Ambition 2, Malice 5, Rapacity 3, Zealotry 3
Soak: 16B/12L/7A (Bullseye Costume: +5B/3L/3A) Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10
accuracy, 10L, Parry 4, Speed 5. Unarmed, Light: 12 accuracy, 7L,
Virtues: Ambition 4, Malice 5, Rapacity 5, Vengeance 5
Parry 6, Speed 4. Busrin Warhammer: 14 accuracy, 15B, Parry 5,
Attacks: Clinch: 17 accuracy, 4L, Speed 6. Unarmed, Heavy: 16
Speed 6. Bursin Battleaxe: 13 accuracy, 17L, Parry 6, Speed 6. Zealotry 4
Health Levels: -0 x6/Incapacitated Attacks: Clinch: 11 accuracy, 10L, Speed 6. Unarmed, Heavy: 10
History: The Busrin are a humanoid species of Lesser Immortals accuracy, 13L, Parry 27, Speed 5. Unarmed, Light: 12 accuracy, 10L,
who are hideously ugly to behold. Although horribly deformed by Parry 28, Speed 4. Cleaver: 15 accuracy, 19L, Parry 28, Speed 6.
most standards, their body shapes are completely natural to them. A Note: The Butchers Cleaver, which is so big that even characters
typical Busrin has no hair, is hunchbacked, has large teeth, a curled with Epic Strength need 2 hands to wield, uses the following stats: +2
lip, one eye that bulges out so much that it looks like it is about to pop accuracy, +9L, Parry -2, Speed 6.
out, and one eye that squints and sits too low on their faces. Health Levels: -0 x35/Incapacitated
Individual Busrin also have additional features that distinguish them History: One of the first boss creatures from the first Diablo game,
from the others. Although horrendously ugly and difficult to look at, the Butcher is a Titanspawn unique to Otaachi. The Butcher is also
the Busrin can pass for human in the World and many do live among one of the few living minions of Otaachis avatar Orongi. The Butcher
mortals. However, due to their grotesque appearance, they are largely is enormous standing 15 feet tall and weighing close to a ton. He is a
shunned by the World around them. They have received vast and demonic looking creature who wields an oversized cleaver that could
varied types of mistreatment over the centuries and many of them are easily cut through a car. Sadistic and cruel, the Butcher enjoys killing
angry at the World because of it. While most of them still side with and does it as messily as possible. When he encounters a group of
the gods, many of them are so angry and bitter about the way they Scions, the first thing he does is say Ah, fresh meat in an attempt to
have been treated that they have sided with the Titans. Of course, no intimidate them before attacking. The Butcher does not make use of
matter which side they are on, a Busrin is a deadly enemy. Although the Corruption purview, mainly because he is too busy killing to
there body design limits their mobility to a degree, they have bother with corrupting.
developed their strength to incredible levels, even to the point of being
Trophy: The Butchers Cleaver can act as a relic that grants access
able to use it instead of trying to be dexterous, usually by channeling
to the Chaos, Darkness, Death, Sky, and War purviews.
their anger. Busrin are incredibly strong and a lot tougher than they
look. They are also excellent craftsman, although not as good as the
dwarves. Even a mundane weapon made by a Busrin craftsman will
Candyman
be superior to a human-made one. Of course, the Busrin are very Attributes: Strength 3, Dexterity 4, Stamina 5, Charisma 4,
careful not to let their weapons, especially their warhammer and Manipulation 3, Appearance 3, Perception 4, Intelligence 3, Wits 4
battleaxe (their absolute favorites), out into the open market. The only Abilities: Art (Painting) 5, Athletics 4, Awareness 5, Brawl 4,
way to get a Busrin Warhammer or Busrin Battleaxe is either to kill a Empathy 2, Fortitude 5, Presence 5
Busrin in a fight and take the weapon or to be given one as a gift. Join Battle: 9. Willpower: 10. Legend: 4. Legend
Trophies: The Busrin do not have any inherent trophies, but it is not Points: 16
unusual for them to carry birthrights. DV: Dodge: 10 (14).
Supernatural Powers: Epic Dexterity 3, Epic Stamina 3, Epic
The Butcher Charisma 2, Epic Appearance 3, Epic Perception 2, Epic Wits 2,
Animal Communication (honey bee), Animal Command (honey bee),
Attributes: Strength 10, Dexterity 8, Stamina 10, Charisma 1, Paralyzing Confusion, Night Eyes, Shadow Refuge, Skys Grace,
Manipulation 3, Appearance 6 (hideous), Perception 7, Intelligence 4, Winds Freedom, Magic 1 (Ariadnes Thread). Name Called: If
Wits 8 someone looks into a mirror and says Candyman five times, he will
Abilities: Athletics 5, Awareness 5, Brawl 3, Empathy 4, Fortitude appear behind them.
5, Melee 5, Presence 5 Knacks: Cats Grace, Lightening Sprinter, Untouchable Opponent,
Join Battle: 13. Willpower: 10. Legend: 8. Legend Damage Conversion, Self-Healing, Regeneration, Benefit of the
Points: 64. Doubt, Charmer, Come Hither, Lasting Impression, Serpents Gaze,
DV: Dodge: 22 (33) Predatory Focus, Unfailing Recognition, Opening Gambit, Rabbit
Reflexes.
Supernatural Powers: Epic Strength 8, Epic Dexterity 7, Epic
Stamina 8, Epic Appearance 5, Epic Perception 7, Epic Wits 4, Soak: 9B/7L/3A. Virtues: Expression 5, Ambition 3, Conviction 3,
Paralyzing Confusion, Sabot, Crawling Chaos, Instant Riot, Night Malice 2
Eyes, Shadow Refuge, Euthanasia, Unquiet Corpse, Storm Attacks: Hook: 10 accuracy, 8L, Parry 9, Speed 4, P
Augmentation, Battle Cry, Warrior Ideal, Morale Failure, Army of Health Levels: -0 x6/Incapacitated
One, Colossus Armor History: Made famous by the film Candyman, Daniel Robitaille,
Super Strong: The Butcher can have an Epic Strength rating equal to better known as Candyman, was the son of a freed slave. He was an
his Legend. excellent painter and his art was well known even among the
Super Tough: The Butcher can have an Epic Stamina Rating equal to plantation owners. At one point, a wealthy farmer hired him to paint a
his Legend portrait of his daughter, who Robitaille impregnated. When her father
Knacks: Crushing Grip, Holy Rampage, Uplifting Might, Divine found out, he formed a posse and chased him down. When they
Rampage, Divine Wrath, Knockback Attack, Shock Wave, Mighty caught him, they sawed off his hand with a rusty blade and smeared
Cleave (unique to the Butcher. By spending 2 points of Legend and honey over his body by breaking bee hives over him. He was then
taking a -2 penalty, the Butcher can lop off a limb with one blow), stung to death by the bees. The circumstances behind his death caused
Cats Grace, Lightening Sprinter, Monkey Climber, Untouchable him to become a vengeful spirit and he became Candyman.
Opponent, Divine Balance, Spider Climber, Whirlwind Shield, Candyman appears much the same as he did in life, except he wears a
Damage Conversion, Self-Healing, Regeneration, Holy Fortitude, large black trenchcoat and where his hand once was is a bloody stump
Body Armor, Divine Fortitude (sleep, food, and water), Dreadful with a large metal hook shoved into it. Also, underneath his trench
Mien, Serpents Gaze, Lasting Impression, Compelling Presence, coat his torso has apparently become a bee hive in which hundreds of
Inescapable Vision, Perfect Pitch, Predatory Focus, Subliminal bees live. Candyman can mentally command the bees to emerge from
Warning, Unfailing Recognition, Supernal Hunter, Telescopic Senses, within his body and releases them by opening his coat. Candyman
Environmental Awareness, Opening Gambit, Eternal Vigilance, Instant does not dwell within the world between victims. He can only appear
Assessment, Monkey in the Middle when someone looks into a mirror and says his name five times.
Soak: 39B/34L/8A. Virtues: Ambition 2, Malice 5, Rapacity 5, When this happens, he will often appear behind them and kill them.
However, sometimes he decides that he wants this particular person to
join him in the afterlife, especially if his summoner is a relative or an Captain Robert McFrost
attractive female, and will appear to them at the worst possible times.
He will torment their minds and kill those who are close to them, often
framing them in the process. He will continue to haunt his summoner
(hero)
Calling: Police Officer. Nature: Gallant.
until he kills her or he is defeated. It was once thought that his spirit
was anchored to the world by the mirror that was owned by the Pantheon: Dodekatheon. God: Athena
woman he impregnated and that destroying it would kill him Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 4,
permanently. While destroying the mirror did kill him, he did not die Manipulation 3, Appearance 3 (good looking), Perception 4,
permanently (the mirror was destroyed in the second film and yet they Intelligence 3, Wits 4
made a third) and he returned. After his previous defeat, it was Abilities: Athletics 4, Awareness 3, Brawl 3, Command 3, Control
thought that Candyman was gone for good. However, the Titans have (police car) 3, Empathy 2, Fortitude 3, Integrity 4, Investigation 5,
recently revived him and given him the power to continue existing in Marksmanship 5, Melee 2, Politics 2, Presence 3, Stealth 2
the world between victims as long as he hunts Scions in between Join Battle: 7. Willpower: 8. Legend: 4. Legend Points: 16
mortal victims (if summoned while fighting Scions, he will vanish DV: Dodge: 10 (14)
from the battle and appear behind his new victim). Even if killed by
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Scions, he will return the next time his name is spoken into a mirror
Stamina 3, Epic Charisma 3, Epic Manipulation 3, Epic Perception 3,
five times. Only a Scion of equal or higher legend can destroy him
Epic Wits 3, Eye of the Storm, Night Eyes, Fire Immunity, Fires Eye,
permanently.
Vigil Brand, Aegis, Ward, Judgment, Guilt Apparitions, Smoking
Trophies: Candymans Hook is a 5 dot relic with +2 accuracy and Mirror, Unerring Orientation, Skys Grace, Blessing of Bravery,
+3 damage. His trench coat is a 5 dot relic that grants access to the Warrior Ideal, Arete 3 (Command), Arete 3 (Marksmanship), Arete 3
Animal (honey bee), Sky, Chaos, Magic Purviews, and Darkness (Investigation), Mystery 3
Purviews.
Knacks: Holy Bound, Hurl to the Horizon, Uplifting Might, Trick
Canin Template Shooter, Between the Folds, Untouchable Opponent, Damage
Conversion, Self-Healing, Holy Fortitude, Charmer, Inspirational
Attributes: Toy: -1 Strength, +3 Dexterity, -1 Stamina, +1 Figure, Never Say Die, Overt Order, Stench of Guilt, Takes One to
Charisma, +1 Manipulation, +1 Appearance, +5 Perception, +2 Wits Know One, Perfect Pitch, Refined Palate, Predatory Focus, Instant
Small: +2 Dexterity, +1 Charisma, +1 Manipulation, +1 Appearance, Investigator, Meditative Focus, Social Chameleon
+5 Perception, +2 Wits Birthrights: Followers 2: 5 special forces operatives. Relic 5:
Medium: +1 Charisma, +1 Manipulation, +1 Appearance, +5 Police Badge (grants access to the Guardian, Justice, Mystery,
Perception, +2 Wits Darkness, and Psychopomp purviews). Relic 5: Police Uniform
Large: +2 Strength, +2 Stamina, +1 Charisma, +1 Manipulation, +1 (grants access to the Chaos, Fire, Moon, Sky, and War purviews).
Appearance, +5 Perception, +2 Wits Relic 5: Riot Gear (+2 mobility penalty, -2 fatigue, +1 soak). Relic 5:
Abilities: +3 Survival. Others always vary. Peacemaker (-2 speed, +3 accuracy).
Willpower: varies. Legend: 2, but can improve Soak: 17B/12L/9A (riot gear: +9B/6L/6A)
Supernatural Powers: Physical Epic Attributes equal to mundane Virtues: Expression 1, Intellect 2, Valor 5, Vengeance 3
stat or (Legend -1). Epic Perception equal to Legend. Others vary. Attacks: Clinch: 7 accuracy, 3B, Speed 6. Unarmed, Heavy: 6
All Canin have the Animal purview (dogs) equal to their (Legend 1) accuracy, 6B, Parry 7, Speed 5. Unarmed, Light: 8 accuracy, 3B,
as well as the Night Eyes boon. Other boons and purviews vary. Parry 8, Speed 4. Peacemaker: 17 accuracy, 8L, Range 20, Clip 6,
Knacks: Knacks vary for each individual but all Canin have Perfect Speed 3, P.
Pitch and Refined Palate Health Levels: -0 x6/Incapacitated
Virtues: Conviction, Courage, Harmony, Loyalty History: Captain Robert McFrost is a police captain and the leader
History: Canin are a species of Lesser Immortals. They are, in fact, of the Special Forces unit of the San Francisco police department, as
Dog Men (half human, half dog) with a humanoid body and the heads well as a Scion of Athena. Due to the Titan controlled corporation,
and fur of a dog. Like domestic dogs, there are several different Apex Industries, buying most of the property in the city and letting
breeds of Canin and their sizes vary depending on the breed. Also like crime run rampant (by reducing the police departments funding) San
domestic dogs, they are ranked by size as toy, small, medium, or Francisco has become a breeding ground of crime and corruption. In
large. A toy Canin (which ranges from Chihuahua to Cavalier King addition to corrupt cops and random street crime, the city has also
Charles Spaniel) is usually between three and four feet tall. A small been divided up into territories the six crime syndicates, the Mafia, the
breed Canin (for example a pug or beagle) is usually between four and Yakuza, the Chinese Triads, Pink Rose (whose membership is
five feet tall. A medium breed Canin (for example a Doberman, comprised only of women), the Russian Mob, the Mexican Mafia, and
greyhound, or Labrador) is usually between five and six feet tall and a the Columbian Cartel. Most of the cops and politicians are under the
large breed Canin (for example a Great Dane) ranges from just over payroll of one of these groups (or even more than one) and Apex
six feet tall to the size of a small giant). Each Canins weight is Industries. Captain McFrost is one of the few good cops left in the
proportionate to what they should weigh (assuming an individual is city (along with his fellow Special Forces operatives) and does
not overweight). Each breed of Canin also typically possesses traits whatever he can to make things better. Due to his heroic efforts of law
similar to their canine counterparts. For example, a Bloodhound enforcement, he was considered the hero of the city even before his
Canin has an even greater sense of smell than other breeds and visitation. He received his visitation during an attempt to bust a Mafia
Greyhound Canin are faster than most of the others. boss for drug shipments and discovered that the boss henchmen were
Note: To make a Canin, simply apply this template to the standard giants. Upon gaining his powers, he defeated the giants and arrested
mortal listed in Scion: Hero and give him/her some traits that the the mafia boss, who is currently awaiting trial. Since then, Captain
chosen breeds canine counterpart is known for. McFrost has become an even greater hero among the people.
Note: 5 Canin can be taken as 3-dot followers.
finish the job before he ascends to godhood and can no longer directly
Captain Robert McFrost interfere.

(demigod) Caratacus
Calling: Police Officer. Nature: Gallant. Calling: Torture Chamber Master. Nature: Traditionalist.
Pantheon: Dodekatheon. God: Athena Pantheon: Tyrantian. Role: God of Torture.
Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 8, Attributes: Strength 10, Dexterity 12, Stamina 12, Charisma 6,
Manipulation 6, Appearance 5 (good looking), Perception 8, Manipulation 12, Appearance 12 (frightening), Perception 12,
Intelligence 6, Wits 8 Intelligence 7, Wits 8
Abilities: Athletics 5, Awareness 4, Brawl 4, Command 5, Control Abilities: Athletics 4, Awareness 5, Brawl 5, Command 5, Control
(police car) 4, Empathy 3, Fortitude 4, Integrity 5, Investigation 5, (horse) 3, Craft (torture device) 5, Empathy 3, Fortitude 4, Integrity 4,
Marksmanship 5, Melee 2, Politics 2, Presence 5, Stealth 2 Investigation 5, Larceny 2, Marksmanship 3, Medicine 4, Melee 4,
Join Battle: 12. Willpower: 9. Legend: 8. Legend Occult 2, Politics 1, Presence 5, Stealth 2, Thrown 3
Points: 64 Join Battle: 13. Willpower: 10. Legend: 12. Legend
DV: Dodge: 33 (55) Points: 144
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic DV: Dodge: 60 (106)
Stamina 7, Epic Charisma 7, Epic Manipulation 4, Epic Appearance 5, Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic
Epic Perception 7, Epic Intelligence 5, Epic Wits 7, Eye of the Storm, Stamina 11, Epic Charisma 2, Epic Manipulation 11, Epic Appearance
Night Eyes, Fire Immunity, Fires Eye, Vigil Brand, Aegis, Ward, 11, Epic Perception 11, Epic Intelligence 7, Epic Wits 7, Insanity,
Unseen Shield, Come Running, Confer Knack, Confer Immunity, Shuck Fate, Unintended Purpose, Tainted Thoughts, Evil Intentions,
Judgment, Guilt Apparitions, Shield of Righteousness, Dream Wrack, Corrupted Mind, Sins of the Heart, Unforgivable Actions, Hearts
Scarlet Letter, Sympathy Pains, Psychic Prison, Smoking Mirror, Betrayal, Unrepentant, Tainted Body, Twisted Appearance,
Unerring Orientation, Marathon Sprinter, Skys Grace, Levin Fury, Unredeemable, Avatar of Corruption, Night Eyes, Shadow Mask,
Flare Missile, Blessing of Bravery, Warrior Ideal, Battle Map, Morale Shadow Refuge, Shadow Step, Strike Blind, Oubliette, Open
Failure, Army of One, Colossus Armor, Arete 7 (Command), Arete 7 Underworld Portal, Strike Dead/Deny Death, Safely Interred, Shaping,
(Marksmanship), Arete 7 (Investigation), Mystery 7 Earth Body, Landslide, Fire Immunity, Bolster Fire, Fires Eye,
Knacks: Holy Bound, Hurl to the Horizon, Uplifting Might, Blazing Weapon, Flame Travel, Inferno, Devil Body, Control Fire,
Crushing Grip, Divine Wrath, Knockback Attack, Shock Wave, Trick Ifrit, Rain of Fire, Avatar of Fire, Assess Health, Blessing of
Shooter, Between the Folds, Untouchable Opponent, Lightening Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging,
Sprinter, Cats Grace, Escape Artist, Divine Balance, Damage Restore/Wither, Holy Font/Epidemic, Human Clay, Human Hybrid,
Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Plague/Cure, Avatar of Health, Marathon Sprinter, Rainbow Bridge,
Regeneration, Devourer, Divine Fortitude (sleep, food, and water), Otherworldly Portal, Co-Location, Levin Fury, Tornado Tamer, Flare
Charmer, Inspirational Figure, Never Say Die, Benefit of the Doubt, Missile, Battle Cry, Warrior Ideal, Morale Failure, Army of One,
Blessing of Importance, BFF, Crowd Control, Pied Piper, Preach On, Colossus Armor, Desiccate, Tsunami, Aura of Leadership, Direct
Unimpeachable Reference, Overt Order, Stench of Guilt, Takes One to Command, Obedience, Threatening Presence, Absolute Order, Forced
Know One, Knowing Glance, Center of Attention, Lasting Impression, Order, Fear Me and Obey, Mass Obedience, Threat of Death, Iron Fist
Serpents Gaze, Compelling Presence, My Eyes Are Up Here, Perfect Knacks: All knacks from Epic Dexterity, Epic Stamina (except for
Pitch, Refined Palate, Predatory Focus, Supernal Hunter, Telescopic Extended Youth and Solipsistic Well-Being), Epic Manipulation, Epic
Senses, Broad-Spectrum Reception, Spatial Attunement, Fast Learner, Appearance, and Epic Perception. Crushing Grip, Divine Wrath,
Perfect Memory, Language Mastery, Star Pupil, Multitasking, Instant Disfiguring Attack, Uplifting Might, Making It Look Easy, Holy
Investigator, Meditative Focus, Social Chameleon, Instant Assessment, Bound, Divine Bound, Never Say Die, Boys Will Be Boys, Perfect
Monkey in the Middle, Perfect Imposter, Rabbit Reflexes Memory, Math Genius, Language Mastery, Multitasking, Instant
Birthrights: Followers 4: 15 special forces operatives. Relic 5: Translation, Telepathy, Speed Reader, Instant Investigator, Meditative
Police Badge (grants access to the Guardian, Justice, Mystery, Focus, Opening Gambit, Eternal Vigilance, Instant Assessment,
Darkness, and Psychopomp purviews). Relic 5: Police Uniform Monkey in the Middle, Jack of All Trades
(grants access to the Chaos, Fire, Moon, Sky, and War purviews). Birthrights: Avatar 5. Sanctum 1: Largest Torture Chamber in
Relic 5: Riot Gear (+2 mobility penalty, -2 fatigue, +1 soak). Relic 5: Existence. Followers 5: 50 mortal chamber keepers. Relic 5:
Peacemaker (-2 speed, +3 accuracy). Relic 1: Walkie Talkie (grants Torturers Gloves (grants access to the Chaos, Corruption, Darkness,
access to the Sun purview). Relic 5: Police Car (+2 armor, +3 Death, and Earth purviews). Relic 5: Executioners Hood (grants
maneuverability). Relic 5: FN P90 (-2 speed, +3 accuracy) access to the Fire, Health, Psychopomp, Sky, and Sun purviews).
Soak: 39B/32L/13A (riot gear: +9B/6L/6A) Relic 5: Torturers Robe (grants access to the War and Water
purviews. +3 soak). Multiple 5-dot torture device relics (exact
Virtues: Expression 1, Intellect 2, Valor 5, Vengeance 4
powers up to the Storyteller). Relic 5: Executioners Axe (-3 speed,
Attacks: Clinch: 12 accuracy, 8L, Speed 6. Unarmed, Heavy: 11 +2 accuracy). Relic 5: Anti-Legend Chains (5-dot unique: prevents
accuracy, 11L, Parry 28, Speed 5. Unarmed, Light: 13 accuracy, 8L, those chained with them from spending Legend).
Parry 29, Speed 4. Peacemaker: 40 accuracy, 12L, Range 20, Clip 6,
Note: Caratacus Executioners Axe uses the Labrys stats. His
Speed 3, P. FN P90: 39 accuracy, 11L, Range 50, Clip 50, Speed 3, P.
Torturers Robe uses the Heavy Clothing stats. Also note that he has
Health Levels: -0 x28/Incapacitated multiple Anti-Legend Chains.
History: Even before his visitation, Captain Robert McFrost was a Soak: 62B/55L/14A (Torturers Robe: +4B/3L/3A)
hero to the people of San Francisco. Ever since he discovered his true
Virtues: Conviction 5, Duty 5, Malice 5, Rapacity 5
nature, he has accomplished even greater feats of heroism. Now at the
brink of godhood, Captain McFrost is the greatest hero the city has Attacks: Clinch: 17 accuracy, 10L, Speed 6. Unarmed, Heavy: 16
ever seen. He has exposed Apex Industries for what it really is, nearly accuracy, 13L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy, 10L,
brought down three of the crime syndicates, and uncovered the Parry 55, Speed 4. Executioners Axe: 19 accuracy, 18L, Parry 54,
corruption of both the mayor and the chief of police. He is well on his Speed 3.
way to cleaning up the city, but he is not sure if he can completely Health Levels: -0 x52/Incapacitated
History: Caratacus is the Tyrantian god of torture. Considering how Supernatural Powers: Epic Strength, Epic Dexterity, Epic
mysterious and secretive the Tyrantian pantheon is, its no surprise that Stamina, and Epic Perception at Legend -1. Epic Appearance,
its unknown whether Caratacus is an original, but obscure god or a if any, represents hideousness. Psychopomp and War at
Scion of Tyrantus. Whatever the case, Caratacus is one of the most Legend -1.
sadistic beings in existence. Not only will he torture people (or even Unstoppable Hunger: When someone gets hungry and
animals, supernaturals, etc.) to extract information, but he will do so transforms into the Chef Boyardee Hunger Beast there is
simply for fun. For beings less than god level, he will sometimes almost nothing that can stop them short of satisfying their
torture them to death and then bring them back with the Strike hunger or death. Regardless of the number of dots of Epic
Dead/Deny Death boon. Often, the torture he deals is not just Stamina, not only do Chef Boyardee Hunger Beasts do not
physical, but psychological as well (Ill let the individual Storytellers suffer from wound penalties, but they always act as though
come up with this instead of giving examples). It is a rare event that Raging Bull were active.
someone endures his punishments without giving away valuable Iron Stomach: Although the only thing that can satisfy these
information. When he has had his fill of torturing a certain individual creatures hungers is Chef Boyardee products, they can and will
(and gotten as much information as he feels necessary), he will eat anything they can get their hands on. It does not provide
execute them. He can keep Scions, gods, Titanspawn, and even Titans sustenance and is digested immediately. If an animal, person,
from escaping by shackling them in his Anti-Legend Chains. These Scion, or Titanspawn is devoured they have a few actions to try
relics are unique to Caratacus and are feared even by the Titans as they and cut their way out (assuming or coarse that they were
prevent those shackled in them from spending any Legend while swallowed in one piece), but they suffer massive penalties as
bound. Every torture device in his torture chamber has them. He also they are completely immersed in stomach acid that is five times
has every torture device that has ever existed plus some of his own as strong as hydrochloric acid. They will be completely
design digested within their (Stamina + Fortitude) total actions.
Favored Abilities: Awareness, Brawl, Command, Craft, Investigation, Devastating Bite: The teeth of a Chef Boyardee Hunger Beast
Presence can bite through literally anything (titanium and even
Associated Powers: Epic Dexterity, Epic Stamina, Epic Manipulation, diamonds). As such, the Chef Boyardee Hunger Beasts always
Epic Appearance, Epic Perception, Corruption, Fire, Health, have Diving Rampage active when using their teeth. They also
Subjugation ignore mundane armor as they will bite right through it and eat
Rivals: Aniketos, Ragrn, Athanas, Axthauc, Anubis, Horus, Odin, it. When using their Devastating Bite to attack they use the
Thor, Tyr, Amaterasu, Ogoun following stats: +2 accuracy, +10L, Speed 5.

Cenobite Template Knacks: Various, but always have Holy Rampage and Divine
Rampage active on their bites and permanently active Raging
Attributes: Strength, Dexterity, Intelligence, and Stamina equal to Bull
Legend score. Appearance +3 (representing ugly). All others vary Virtues: Ambition 1, Malice 4, Rapacity 5, Zealotry 2
depending on the individual History: The Chef Boyardee Hunger Beast has been seen
Abilities: Varies from individual to individual, but all increased by (three different forms) in several Chef Boyardee commercials.
+2. Although these are not real creatures in the ads and used
Legend: at least 6 (can be higher depending on the individual strictly for advertisement purposes, the Chef Boyardee Hunger
Cenobite) Beasts do actually exist. Nobody knows for sure how they were
Supernatural Powers: Epic Strength, Epic Dexterity, Epic created or how one becomes a Hunger Beast, but it appears
Stamina, and Epic Appearance equal to (Legend 1). Other Epic that children are afflicted most often (adults are less common,
Attributes vary. Darkness purview equal to Legend 1. Use of other but it does happen). When one is afflicted by this template, they
purviews vary. begin to transform into a Hunger Beast when they start getting
Manifest and Control hooked chains: All Cenobites can manifest and very hungry. They will often realized that the transformation is
mentally control hooked chains. These chains come out of nearby taking place and attempt to rush home (or to the nearest Chef
shadows and are the Cenobites favorite method of attack. A Cenobite Boyardee product) as quickly as possible, transforming the
can manifest a number of chains equal to his/her Legend score. entire way. Even if the transformation is complete, the human
Terrain Shift: When summoned, the Cenobites often magically shift inside can still maintain control for several minutes and can
the surrounding Terrain to resemble that of their home. reverse the transformation if they eat some sort of Chef
Unique Powers: Each Cenobite has some powers that are unique to Boyardee product in time. However, if they fail to locate any of
that individual. They often coincide with aspects of that persons these products in time, the Hunger Beast completely takes over
personality. and they go on a rampage. These rampages are highly
destructive as the Hunger Beast does not know what it is after.
Knacks: Varies for each individual
It just knows that it is hungry and wants to sate its appetite. It
History: This template is based on the creatures from the Hellraiser will eat anything and anyone that gets in its way. There are only
films. This template can be used to create new Cenobites (Pinhead has two ways to reverse the transformation: satiate the Beasts
that ability). It can be applied to any mortal uses the Cenobites hunger or kill it. The victim will revert to human form upon
puzzle box and killed by Pinhead. death. Hunger Beasts vary widely in appearance and no two
look alike. The only constant in their appearances is a gaping
Chef Boyardee Hunger maw of razor sharp teeth.

Beast Template Citlalmina


Calling: Model. Nature: Caregiver.
Attributes: +4 Strength, +2 Dexterity, +3 Stamina, -2 Pantheon: Atzlanti. Role: Goddess of Night and Day
Charisma, -2 Manipulation, +2 Perception (to Chef Boyardee
products only), -5 Intelligence (to a minimum of 1) Attributes: Strength 6, Dexterity 12, Stamina 6, Charisma 12,
Manipulation 12, Appearance 12, Perception 8, Intelligence 6, Wits 6
Abilities: +2 Brawl, -2 Fortitude, +3 Survival
Abilities: Art (modeling) 5, Athletics 5, Awareness 5, Command 3,
Legend: at least 2, but can vary.
Craft (dress) 4, Control (car) 4, Empathy 5, Integrity 5, Investigation
3, Marksmanship 4, Presence 5, Stealth 3 Join Battle: 16. Willpower: 10. Legend: 12. Legend
Join Battle: 11. Willpower: 9. Legend: 12. Legend Points: 144
Points: 144. DV: Dodge: 92 (138)
DV: Dodge: 61 (107) Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Supernatural Powers: Epic Strength 1, Epic Dexterity 11, Epic Stamina 11
Stamina 5, Epic Charisma 11, Epic Manipulation 11, Epic Appearance Parasites: Cloverfield is covered in parasitic creatures that are about
11, Epic Perception 6, Epic Intelligence 5, Epic Wits 6, Eye of the the size of a dog. While not a part of him per say, they do drop off
Storm, Hornets Nest, Paralyzing Confusion, Sabot, Recurring whenever he goes on a rampage.
Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Fate, External Esophagi: Cloverfield has two external esophagi between its
Unintended Purpose, Avatar of Chaos, Safely Interred, Echo legs that allow it to eat smaller creatures (like humans) as it moves.
Sounding, Shaping, Earth Armor, Earth Travel, Earth Body, Landslide, When one gets too close, one of these esophagi will extend tendrils to
Earth Creation, Property Infusion, Magma Control, Avatar of Earth, try to pull the potential meal in. If the attack succeeds then the victim
Natural Camouflage, Smoking Mirror, Tidal Interference, Phase is automatically eaten. This ability does not work on anything bigger
Cloak, Lunacy, Phase Body, Moon Chariot, Eclipse Halo, Tranquility, than a small giant.
Lunar Estate, Finger Moon, Avatar of Moon, Divine Radiance, Tough Hide: All kaiju double their bashing and lethal soak obtained
Heavenly Flare, Flare Missile, Burn, Solar Prominence, Sun Chariot, from stamina before epic stamina is applied.
Inexorable Gravity, Bleach, Solar Crown, Avatar of Sun, Follower Tough to Kill: Because they are so large, all Kaiju have 5 times the
Army, Itztli 10 normal health levels before adding epic stamina
Knacks: All knacks from Epic Dexterity, Epic Charisma, Epic Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic
Manipulation, and Epic Appearance. Uplifting Might, Damage Stamina (except for Extended Youth and Solipsistic Well-Being
Conversion, Self-Healing, Solipsistic Well-Being, Regeneration,
Soak: 206B/126L/11A. Virtues: None
Divine Damage Conversion, Perfect Pitch, Refined Palate, Telescopic
Senses, Clairvoyance, Hear Prayers, Parallel Attention, Perfect Attacks: Unarmed, Heavy: 74 accuracy, 75L, Parry 83, Speed 5.
Memory, Fast Learner, Star Pupil, Language Mastery, Instant Unarmed, Light: 76 accuracy, 72L, Parry 84, Speed 4. Bite: 76
Translation, Social Chameleon, Perfect Imposter, Rabbit Reflexes, accuracy, 74L, Speed 5.
Instant Assessment, Jack of All Trades, Psychic Profiler Health Levels: -0 x76/Incapacitated
Birthrights: Avatar 5. Followers 5: 15 amazons (Im ignoring the History: Cloverfield is a monster that first appeared in a movie of
Dodekatheon only rule). Relic 5: a pair of earrings (grants access to the same title. Unlike Zilla, Cloverfield was able to withstand a wide
the Chaos, Earth, Fertility, Moon, and Sun purviews). Relic 5: Daikyu variety of attack from the military, arguably including the
(+4L. 1-dot unique: allows her to apply bonuses from Epic Dexterity Hammerdown Protocol. As such, it qualifies as a kaiju. Cloverfield is
to damage instead of Epic Strength). Relic 2: Arrow Quiver (1-dot surprisingly quick considering his seemingly awkward body shape.
unique: Contains infinite arrows. Grants access to the War purview). His origins are a mystery. It is not known if he is a kaiju native to
Relic 5: Heavy Clothing Dress (1-dot unique: transforms into any Earth, a mutant, or an alien. He is not considered to be one of the
outfit appropriate for the situation. +4 soak). Guardian Monsters, but it is also not known if he is a Titanspawn or
Soak: 22B/18L/9A (Heavy Clothing Dress: +5B/4L/4A). not.
Virtues: Conviction 5, Courage 1, Duty 4, Loyalty 3
Attacks: Daikyu: 16 accuracy, 15L, Range 40, Speed 6.
Cloverfield Parasites
Health Levels: -0 x17/Incapacitated Attributes: Strength 5, Dexterity 8, Stamina 4, Charisma 0,
Manipulation 0, Appearance 1, Perception 6, Intelligence 1, Wits 3
History: Formerly known as Lillian Masterson and a Scion of Abilities: Athletics 5, Awareness 5, Brawl 5, Fortitude 5, Stealth 4
Tlazolteotl, Citlalmina is the new Atzlanti goddess of night and day.
Although she misses her friends from the band (namely Dr. Fredericks Join Battle: 8. Willpower: 10. Legend: 2. Legend Points: 4
and Wakuta) she is glad to be away from the conflict between Halvdan DV: Dodge: 9
(formerly James Wakuta) and Aniketos (formerly Hamilton Conner). Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
The arguments between the two were quite frightening and nearly got Stamina 1, Epic Perception 1
violent on several occasions. It took a combination of Dr. Fredericks Explosive Bite: The Cloverfield Parasites have an incredibly deadly
mediation skills and her providing a distraction (she has some bite. It is unclear if they have venom or something in their saliva, but
negotiation skills as well) to stop the fights. She is fully aware that those bitten by them die from an exploding chest cavity. For
Hiroto (formerly Hank Groglin) is back to his old self and is thrilled simplicity, their bite will be treated as a poison. Parasite Venom:
by this, but is also aware that Aniketos has made it his mission to take Tolerance -, Damage 10L/minute, Toxicity 8L, Penalty -5. The effect
Hiroto down. She knows that this will inevitably lead to a huge stays in play until the venom has run its coarse or the victim dies.
confrontation between either Aniketos and Hiroto or Aniketos and Shortly before their chest explodes, the victim will begin bleeding
Halvdan (maybe both) and she does not wish to be caught in the from their eyes, nose, and ears.
middle. Knacks: Holy Bound, Monkey Climber, Spider Climber, Damage
Favored Abilities: Art, Athletics, Awareness, Empathy, Integrity, Conversion, Telescopic Senses
Presence Soak: 5B/3L/1A. Virtues: None
Associated Powers: Epic Dexterity, Epic Charisma, Epic
Attacks: Bite: 14 accuracy, 7L, Speed 5.
Manipulation, Epic Appearance, Chaos, Earth, Moon, Sun, Itzli
Rivals: Aniketos, Minerva, Tyrantus, Isis, Set, Sobek, Aphrodite, Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated
Hera, Frigg, Tezcatlipoca, Amaterasu, Raiden, Susano-o, Kalfu History: The Cloverfield Parasites are creatures that were first seen
in the film Cloverfield. They are parasitic creatures about the size of a
Cloverfield dog that were attacked to the Cloverfield Monster and began dropping
off when it went on a rampage. The parasites are vicious creatures
Attributes: Strength 72, Dexterity 60, Stamina 80, Charisma 0,
that will attack anything that moves. There are at least 1000 in
Manipulation 0, Appearance 2, Perception 10, Intelligence 1, Wits 6
existence and they prefer to hunt in packs.
Abilities: Athletics 20, Awareness 10, Brawl 15, Fortitude 100,
Presence 5, Survival 10
together (and to other victims) and petrifies or uses to make new
Compsognathus (a.k.a. weapons. It is often difficult to determine the Creepers true features
since he often wears a tattered duster coat and a cowboy hat in order to
Compy) appear more human. However, when these are removed the Creeper is
humanoid in shape with green and brown skin and has a pair of wing-
Attributes: Strength 2, Dexterity 5, Stamina 2, Charisma 1,
like mandibles on each side of his face, as well as a huge pair of bat-
Manipulation 1, Appearance 1, Perception 4, Intelligence 1, Wits 3
like wings on his back, which fold up tightly enough that they are
Abilities: Athletics 5, Awareness 3, Brawl 4, Fortitude 2, Stealth 3, completely unnoticeable underneath his coat. He also has a very large
Survival 5 left toe, and has hair between his head and the top of his neck. He also
Join Battle: 6. Willpower: 5. Legend: 2. Legend Points: 4 drives what appears to be a beat up delivery truck with a license plate
DV: Dodge: 7 (8) that reads BEATNGU. He can also smell fear and uses this to pick out
Supernatural Powers: Epic Dexterity 1, Epic Perception 1 his victims. By smelling their fear, he can determine if they have body
Knacks: Cats Grace, Lightening Sprinter, Untouchable Opponent, part he might like. If he is every injured, all he has to do is eat a body
Predatory Focus part of the same type (i.e. If his right leg is injured, he eats someones
right leg) and the injured limb will regenerate. After his 23 days have
Soak: 2B/1L. Virtues: None
passed, the Creeper will go into hibernation for another 23 years. It is
Attacks: Bite: 10 accuracy, 4L, Speed 4. uncertain whether the Creeper can actually be killed or not (one
Health Levels: -0/-1/-2/-4/Incapacitated character in the first movie said that it has probably eaten too many
History: Compsognathus (Compy for short) is a small (about 3 feet hearts for its own to ever stop).
tall and a little over 6 pounds) dinosaur from the late Jurassic and Trophies: Relic 5: Beat Up Delivery Truck (Armor 6, Mass 3,
early Cretaceous period and one of the species to have been cloned on Maneuverability +2, Health Levels 40. Supped Up: Can go
the Terra Incognita Jurassic Park. Compys are, for the most part, significantly faster than it should be able to; Could easily outrun a
scavengers, but have been known to hunt small animals. Alone, they police car). Relic 5: Duster Coat (+2 soak, access to Earth, Sky, and
are no threat, but in large groups (they have been known to be social War purviews). Relic 1: Cowboy Hat (access to Darkness purview)
animals) they are capable of taking down a human. Compys are
always extras. While they are presumed to be safely kept within
Jurassic Park, rumors have begun circulating about a group of Compys
Crites
Attributes: Strength 3, Dexterity 5, Stamina 2, Charisma 0,
that have escaped into the World.
Manipulation 1, Appearance 2 (ugly), Perception 4, Intelligence 3,
The Creeper Wits 3
Abilities: Athletics 4, Awareness 5, Brawl 3, Control (spaceship) 3,
Attributes: Strength 8, Dexterity 7, Stamina 6, Charisma 1, Marksmanship (poison quills) 4, Stealth 3, Survival 3
Manipulation 3, Appearance 4 (hideous), Perception 5, Intelligence 3,
Join Battle: 8. Willpower: 4. Legend: 2. Legend Points: 4
Wits 5
DV: Dodge: 7 (8)
Abilities: Athletics 5, Awareness 5, Brawl 5, Control 5 (truck), Craft
(bone weapons) 5, Craft (human quilt) 4, Empathy 5, Fortitude 5, Supernatural Powers: Epic Dexterity 1, Epic Perception 1, Night
Medicine 3, Melee 5, Presence 4, Stealth 5, Survival 3, Thrown 5 Eyes. Legendary Appetite: The Crites are always hungry and will
literally eat anything. After eating a certain amount of food (maybe 5
Join Battle: 10. Willpower: 7. Legend: 5. Legend
times their own body weight), they increase in size and their legend
Points: 25. score increases by one and a number of experience points equal to the
DV: Dodge: 16. total amount eaten divided by 3 (often spent on epic attributes, but can
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic be used to increase attributes, abilities, and for new boons). Crite
Stamina 4, Epic Appearance 4, Epic Perception 4, Epic Wits 4, Night Poison: Tolerance: Stamina; Damage 8B/Action; Toxicity 3; Penalty:
Eyes, Shadow Mask, Shadow Refuge, Safely Interred, Winds -3.
Freedom, Battle Cry. Regeneration: If the Creeper is injured, he can Knacks: Untouchable Opponent, Predatory Focus
regenerate the injury by eating that body part from a victim. Soak: 2B/1L. Virtues: Rapacity 5, Malice 3
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Holy Attacks: Bite: 9 accuracy, 5L, Speed 5. Poison Quills: 12 accuracy,
Rampage, Cats Grace, Lightening Sprinter, Monkey Climber, Spider 3L plus poison, Range 30, Speed 6, P.
Climber, Damage Conversion, Self-Healing, Body Armor, Holy
Health Levels: -0/-1/-3/Incapacitated.
Fortitude, Dreadful Mien, Lasting Impression, Serpents Gaze,
Inescapable Vision, Predatory Focus, Supernal Hunter, Telescopic History: Known as the monstrous antagonists from the film Critters,
Senses, Scent of Fear (unique to the Creeper. Allows him to smell fear the Crites are actually a species of Titanspawn. Small, furry, and
on potential victims and gauge whether or not there is a part of them vicious, the Crites are somewhat intelligent (they have their own
he might like), Monkey in the Middle, Opening Gambit, Rabbit language and can operate a spaceship) and quite malevolent. Theyre
Reflexes, Instant Assessment not particularly strong or durable, but they are very quick, especially
when they roll up into a ball and roll away. Always hungry, the Crites
Soak: 16B/12L/6A. (+3B/2L/2A) Virtues: Malice 2, Rapacity 5
will eat anything. As they continue eating, they begin to increase in
Attacks: Clinch: 12 accuracy, 8L, Speed 6. Unarmed, Heavy: 11 size (which in turn increases their legend scores). While not too
accuracy, 11B, Parry 12, Speed 5. Unarmed, Light: 13 accuracy, 8B, threatening alone (not to Scions anyway), they are very dangerous in
Parry 14, Speed 4. Dagger: 13 accuracy, 10L, Parry 13, Speed 4. large numbers. However, even Scions should be wary of their
Battle Ax: 13 accuracy, 16L, Parry 13, Speed 6. Bone Throwing Star: poisonous quills. While not deadly, the poison in these quills will
14 accuracy, 11L, Range 20, Speed 4, P. pretty much knock out anyone it gets injected into, making it easier for
History: Known as the antagonist from the film Jeepers Creepers, the Crites to eat them.
the Creeper is actually an ancient Titanspawn. He is of limited use to Trophy: The poisoned quills of the Crite can make excellent
the Titans since he is only awake for 23 days every 23 years, but when throwing daggers and, if properly harvested, the venom will maintain
he is active he is a dangerous adversary. For the 23 days that the its potency.
Creeper is active, he is on the hunt. Killing humans that he picks out
and devouring certain body parts (differs from victim to victim). What
remains after he has eaten what he wanted, he either sows back
Birthrights: Sanctum 4: Sunken City of Ryleh. Relic 5: Coral
Crows Sword (use katana stats) (-2 speed, +3 accuracy)
Attributes: Strength 3, Dexterity 2, Stamina 4, Charisma 0, Soak: 58B/52L/11A. Virtues: Ambition 4, Malice 5, Rapacity 5,
Manipulation 0, Appearance 1, Perception 3, Intelligence 1, Wits 3 Zealotry 3
Abilities: Athletics 3, Awareness 4, Brawl 3, Fortitude 2, Stealth 3, Attacks: Clinch: 15 accuracy, 12L, Speed 6. Unarmed, Heavy: 14
Survival 3 accuracy, 15L, Parry 29, Speed 5. Unarmed, Light: 16 accuracy, 12L,
Join Battle: 7. Willpower: 6. Legend: 2. Legend Points: 4 Parry 30, Speed 4. Coral Sword: 19 accuracy, 17L, Parry 30, Speed 3.
DV: Dodge: 5 (6) Health Levels: -0 x52/Incapacitated
Supernatural Powers: Epic Dexterity 1, Epic Perception 1 History: Made famous by H.P. Lovecrafts short story The Call of
Knacks: Untouchable Opponent, Predatory Focus Cthulhu, as well as his minor appearances in a few other Lovecraft
stories, Cthulhu is a deity of a long forgotten pantheon known only as
Soak: 4B/2L. Virtues: Malice 3, Rapacity 3
the Great Old Ones. What happened to this pantheon is a mystery, but
Attacks: Bite: 5 accuracy, 5L + T-virus, Speed 5. many assume that the majority of them were killed by the Titans
Health Levels: -0/-1/-3/Incapacitated during or even before the first war. Cthulhu may in fact be the lone
History: Known for their appearances in almost every Resident Evil survivor of the pantheon, due to being imprisoned within his own
game made (not Resident Evil 4 or Dead Aim), the infected crows are sanctuary the city of Ryleh, which is not in the Overworld, but lies on
the result of normal crows eating flesh that has been infected with the the ocean floor where the ocean is deepest. Cthulhu will awaken and
T-virus. Infected crows are larger than normal crows (about the size be released only when called by his followers in a Cthulhu cult.
of a hawk) and highly aggressive, attacking anything they come Cthulhu is a god that even the Titans fear, for he is completely insane
across. They are often found in flocks of at least 5, but there can be and seeks the destruction of everything. Should he ever awaken, it
more than that. A very large group could pick a city block clean in will take a powerful being to stop him.
less than an hour.

Cthulhu Damien Thorn (child)


Calling: Evil God. Nature: Bravo Calling: Anti-Christ. Nature: Architect
Pantheon: the Great Old Ones. Role: God of the Depths Pantheon: Titanomachy. God: Pan
Attributes: Strength 12, Dexterity 10, Stamina 12, Charisma 1, Attributes: Strength 1, Dexterity 3, Stamina 1, Charisma 2,
Manipulation 3, Appearance 12 (hideous), Perception 7, Intelligence 3, Manipulation 3, Appearance 2, Perception 2, Intelligence 2, Wits 2
Wits 8 Abilities: Animal Ken 2, Awareness 3, Brawl 1, Control (tricycle) 2,
Abilities: Athletics 5, Awareness 3, Brawl 5, Command 4, Craft Empathy 2, Integrity 2, Presence 2, Stealth 1
(Coral Weapons) 5, Control (shark) 4, Fortitude 5, Melee 5, Occult 5, Join Battle: 4. Willpower: 5. Legend: 2. Legend Points: 4.
Presence 5, Stealth 4, Survival 3 DV: Dodge: 3.
Join Battle: 11. Willpower: 10. Legend: 12. Legend Supernatural Powers: Epic Charisma 1, Epic Manipulation 1,
Points: 144. Epic Intelligence 1, Epic Wits 1, Animal Communication (dog)
DV: Dodge: 36 (58 ) Knacks: Benefit of the Doubt, Gods Honest, Fast Learner, Social
Supernatural Powers: Epic Strength 11, Epic Dexterity 7, Epic Chameleon
Stamina 11, Epic Appearance 11, Epic Perception 7, Epic Wits 6, Eye Birthrights: Guide 1: satanic nanny. Creature 1: evil dog. Relic 1:
of the Storm, Hornets Nest, Paralyzing Confusion, Sabot, Recurring 666 Birthmark (Animal (dog) purview)
Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Fate, Soak: 1B/1L. Virtues: Ambition 3, Malice 1, Rapacity 1, Zealotry
Unintended Purpose, Avatar of Chaos, Night Eyes, Strike Blind, 2
Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy, Eclipse
Attacks: None. Hes too young to fight and relies on the protection
Halo, Phase Body, Moon Chariot, Finger Moon, Otherworldly Portal,
of others
Weather Husbandry, Blessing of Bravery, Battle Cry, Warrior Ideal,
Battle Map, Morale Failure, Army of One, Colossus Armor, Blessing Health Levels: -0/-1/-2/-4/Incapacitated
of Ammunition, Follower Army, Surreal Draft, Avatar of War, Water History: Made famous by the Omen film series, Damien Thorn is
Breathing, Water Control, Changing States, Create Water, Desiccate, believed to be the Anti-Christ. The Catholic Church claims that his
Water Mastery, Water Vortex, Purify Water, Liquid Form, Tsunami, father is Satan. However, Satan does not exist in the form they believe
Avatar of Water in. Satan is just an alias for the corrupt Greek god Pan. So in truth,
Relicless Power: Cthulhu doesnt need relics to use his powers and Damien is a Scion of Pan. At five years old, the ichor in Damiens
ignores the rule of effective (Legend-1) for boons. blood has already been awakened, but he is not yet aware of his true
Knacks: Crushing Grip, Holy Bound, Holy Rampage, Uplifting heritage. As such, he uses his powers unconsciously. He has no
Might, Divine Rampage, Divine Wrath, Knockback Attack, fighting skills whatsoever and relies on the protection of his adoptive
Shockwave, Disfiguring Attack, Knockback Wave, Making It Look parents, his nanny, and his dog for protection. He is surprisingly
Easy, Cats Grace, Lightening Sprinter, Untouchable Opponent, charismatic and manipulative for a child his age. Given his young
Divine Balance, Whirlwind Shield, And the Crowd Goes Wild, Roll age, all but the most evil Scions would find it difficult to kill him.
With It, Damage Conversion, Holy Fortitude, Inner Furnace, Self- Note: To make a child Scion, I took the character creation chart and
Healing, Devourer, Divine Fortitude (sleep, food, and water), divided everything by two except for Legend and Boons/Epic
Regeneration, Skin-Shedding, Divine Damage Conversion, Internal Attributes and did not apply bonus points
Refinery, Tireless Worker, Center of Attention, Dreadful Mien, Lasting
Impression, Serpents Gaze, Blinding Visage, Compelling Presence, Damien Thorn (teenager)
Inescapable Vision, Doin Fine, My Eyes Are Up Here, Detail Calling: Anti-Christ. Nature: Architect
Variation, Tailor Made, Predatory Focus, Subliminal Warning, Pantheon: Titanomachy. God: Pan
Supernal Hunter, Telescopic Senses, Clairvoyance, Hear Prayers,
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3,
Parallel Attention, Opening Gambit, Eternal Vigilance, Instant
Manipulation 5, Appearance 3, Perception 3, Intelligence 3, Wits 3
Assessment, Monkey in the Middle, Psychic Profiler, Talent Mirror
Abilities: Academics 2, Animal Ken 3, Athletics 3, Awareness 3, History: Made famous by the Omen film series, Damien Thorn is
Brawl 2, Command 1, Control (car) 2, Empathy 3, Fortitude 2, believed to be the Anti-Christ. The Catholic Church claims that his
Integrity 2, Melee 1, Occult 1, Presence 3, Stealth 2 father is Satan. However, Satan does not exist in the form they believe
Join Battle: 6. Willpower: 6. Legend: 3. Legend Points: 9. in. Satan is just an alias for the corrupt Greek god Pan. So in truth,
DV: Dodge: 5. Damien is a Scion of Pan. The ichor in Damiens blood was
awakened when he was only five years old. However, he was not
Supernatural Powers: Epic Charisma 2, Epic Manipulation 2,
aware of his true heritage. Even at thirteen years old he had not been
Epic Appearance 2, Epic Intelligence 1, Epic Wits 2, Animal
told about his heritage, but at this point many people were starting to
Communication (dog), Animal Command (dog), Euthanasia, Hornets
suspect that he was not what he seemed to be. Now an adult, Damien
Nest
is fully aware of who he is since he was visited by his father, Pan, a
Knacks: Benefit of the Doubt, Charmer, Gods Honest, Overt Order, few years ago. He can now call upon his powers consciously and uses
Serpents Gaze, Lasting Impression, Fast Learner, Social Chameleon, them to his advantage. He has secured a political position as
Meditative Focus Ambassador to the Court of Saint James and, unknown to the public,
Birthrights: Creature 2: large evil dog. Relic 3: 666 Birthmark has gathered a following of fifty mortal cultists. Just as earlier in his
(Animal (dog), Chaos, and Death purviews) life, Damien is not a combat person. He can take on any mortals that
Soak: 2B/1L. Virtues: Ambition 4, Malice 2, Rapacity 1, Zealotry try to attack him, but he is well aware of the fact that he stands no
2 chance against Scions with any combat capabilities. As such, he uses
Attacks: Clinch: 5 accuracy, 2B, Speed 6. Unarmed, Heavy: 4 his position, charisma, and manipulative abilities to protect himself.
accuracy, 5B, Parry 2, Speed 5. Unarmed, Light: 6 accuracy, 2B, Note: Normally, a child of Pan would be a Scion of Hermes since
Parry 3, Speed 4 Pan is not a full god. However, the Titans have granted Pan an ability
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated that allows him to sire his own Scions instead.
Experience Total: 25. Experience Spent: 25
History: Made famous by the Omen film series, Damien Thorn is
Daredevil
believed to be the Anti-Christ. The Catholic Church claims that his Calling: Lawyer/Superhero. Nature: Gallant.
father is Satan. However, Satan does not exist in the form they believe Pantheon: Dodekatheon. God: Artemis
in. Satan is just an alias for the corrupt Greek god Pan. So in truth, Attributes: Strength 3, Dexterity 5, Stamina 4, Charisma 4,
Damien is a Scion of Pan. The ichor in Damiens blood was Manipulation 3, Appearance 2, Perception 5, Intelligence 3, Wits 4
awakened when he was only five years old. However, he was not Abilities: Academics 3, Athletics 5, Awareness 5, Brawl 4, Empathy
aware of his true heritage. Even at thirteen years old he has not been 4, Fortitude 3, Integrity 4, Investigation 4, Melee 4, Politics 3,
told about his heritage, but at this point many people are starting to Presence 3, Stealth 5, Thrown 4
suspect that he is not what he seems to be. Although he has grown and
Join Battle: 9. Willpower: 8. Legend: 5. Legend Points: 25
matured, he is still not a capable fighter, relying on his wits, charisma,
and manipulative abilities to keep out of trouble. Since he is not yet DV: Dodge: 15 (22)
aware of his true heritage, he still uses his powers unconsciously. Supernatural Powers: Epic Strength 3, Epic Dexterity 4, Epic
Stamina 4, Epic Charisma 4, Epic Manipulation 4, Epic Perception 3,
Damien Thorn (adult) Epic Wits 3, Shadow Refuge, Vigil Brand, Aegis, Ward, Unseen
Shield, Judgment, Guilt Apparitions, Shield of Righteousness, Dream
Calling: Anti-Christ. Nature: Architect
Wrack, Tidal Interference, Phase Cloak, Unerring Orientation, Arete
Pantheon: Titanomachy. God: Pan (athletics) 4, Arete (stealth) 4, Arete (brawl) 4, Arete (melee) 4, Arete
Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 5, (thrown) 4
Manipulation 5, Appearance 4, Perception 4, Intelligence 3, Wits 4 Heightened Senses: Although he is blind, Daredevils other four senses
Abilities: Academics 4, Animal Ken 3, Athletics 3, Awareness 3, are at a level even greater than many Scions (even those with higher
Brawl 2, Command 3, Control (car) 2, Empathy 3, Fortitude 2, Epic Perception). His hearing is so sharp that he can hear the inner
Integrity 2, Melee 1, Occult 5, Politics 3, Presence 5, Stealth 2 workings of circulatory systems. Since he is blind, any and all epic
Join Battle: 7. Willpower: 8. Legend: 5. Legend Points: 25. perception knacks apply to his other senses.
DV: Dodge: 6. Radar Vision: Thanks to his super senses, Daredevil has a sort of radar
vision that allows him to see people and/or things through their
Supernatural Powers: Epic Charisma 4, Epic Manipulation 4,
scents and sounds.
Epic Appearance 3, Epic Intelligence 2, Epic Wits 3, Animal
Communication (dog), Animal Command (dog), Euthanasia, Hornets Knacks: Holy Bound, Hurl to the Horizon, Uplifting Might, Cats
Nest, Paralyzing Confusion Grace, Lightening Sprinter, Monkey Climber, Untouchable Opponent,
Damage Conversion, Self Healing, Holy Fortitude, Regeneration,
Knacks: Benefit of the Doubt, Charmer, Inspirational Figure, Preach
Benefit of the Doubt, Charmer, Inspirational Figure, BFF, Gods
On, Gods Honest, Overt Order, Advantageous Circumstances, Hard
Honest, Stench of Guilt, Takes One to Know One, Knowing Glance,
Sell, Serpents Gaze, Lasting Impression, Compelling Presence, Fast
Perfect Pitch, Subliminal Warning, Refined Palate, Broad-Spectrum
Learner, Star Pupil, Social Chameleon, Meditative Focus, Perfect
Reception, Spatial Attunement, Environmental Awareness, Telescopic
Imposter
Senses, Instant Investigator, Meditative Focus, Eternal Vigilance,
Birthrights: Creature 2: large evil dog. Relic 3: 666 Birthmark Monkey in the Middle
(Animal (dog), Chaos, and Death purviews). Followers 5: 50 mortal
Birthrights: Relic 5: Daredevil Suit (grants access to the Darkness
cultists
and Moon purviews. +3 soak). Relic 5: Custom Billy Club/Blind
Soak: 3B/2L. Virtues: Ambition 5, Malice 2, Rapacity 1, Zealotry Mans walking stick (grants access to the Guardian, Justice, and
3 Psychopomp purviews. +2 accuracy)
Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5 Note: Billy Club uses the Macana stats and also has a normal
accuracy, 6B, Parry 2, Speed 5. Unarmed, Light: 7 accuracy, 3B, throwing range of 15. Also, Daredevil Suit acts as Hide/Leather.
Parry 4, Speed 4
Soak: 17B/13L/8A (Daredevil Suit: +6B/4L/4A)
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Virtues: Expression 2, Intellect 2, Valor 5, Vengeance 3
Experience Total: 118. Experience Spent: 118 Attacks: Clinch: 16 accuracy, 3B, Speed 6. Unarmed, Heavy: 15
accuracy, 6B, Parry 11, Speed 5. Unarmed, Light: 17 accuracy, 3B, several blasts from Godzillas Spiral Inferno Ray (an attack that has
Parry 12, Speed 4. Billy Club (melee): 19 accuracy, 6B, Parry 12, been known to instantly kill some other monsters) and has stood up to
Speed 4. Billy Club (thrown): 19 accuracy, 6B, Range 15, Speed 5. Godzilla when he (Godzilla) was at his most powerful. Destoroyah is
Health Levels: -0 x13/Incapacitated one of the few kaiju that is truly a Titanspawn. His only desire is to
History: Made famous by Marvel Comics in a comic book of the destroy everything in his path until there is nothing left. He is
same name, Daredevil is actually a real person. In fact, he is a Scion incredibly powerful and extremely dangerous. Even the gods should
of Artemis. He is dedicated to fighting the war against the Titans and not attempt to take him on along (unless they activate an Ultimate
helps in any way he can. Despite being blind, he has proven to be a Attribute or Avatar). Currently, Destoroyah is frozen deep beneath the
capable warrior. He is ashamed that his enemy Bullseye belongs to Arctic Circle (even deeper than where the newly resurrected Ymir
the same pantheon, but is aware that there is nothing he can do about emerged from). Very few of the Titans know of his existence (in fact
that. Unknown to Daredevil, Fate has something special planned for most think hes dead), but Otaachi is well aware of Destoroyahs
him and Bullseye. location and plans to release him before the war is over (with two
possible times: one known only to Otaachi and the other being an
immediately release should Otaachi be recaptured). If Destoroyah
Destoroyah were to appear, the best thing to do would be to summon and awaken
all of the Worlds Guardian Monsters (Godzilla included) and gather
Attributes: Strength 110, Dexterity 30, Stamina 100, Charisma 0, as many gods as possible. The battle will be an enormous one and
Manipulation 0, Appearance 1, Perception 14, Intelligence 1, Wits 10 casualties are inevitable, so the more that participate in the battle the
Abilities: Athletics 10, Awareness 10, Brawl 15, Fortitude 100, better (a few giant robots would be recommendable too).
Melee 10 (Horn Blade only), Presence 5, Survival 10, Thrown 9
Join Battle: 20. Willpower: 10. Legend: 12. Legend Doomsday
Points: 144 Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 0,
DV: Dodge: 72 (116) Manipulation 0, Appearance 1 (hideous), Perception 3, Intelligence 1,
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Wits 12
Stamina 11, Epic Appearance 1, Epic Perception 11, Epic Wits 10, Abilities: Athletics 5, Awareness 5, Brawl 5, Fortitude 5, Integrity 3,
Hornets Nest, Paralyzing Confusion, Crawling Chaos, Shuck Fate, Melee 5, Thrown 5
Night Eyes, Safely Interred, Battle Cry, Morale Failure Join Battle: 17. Willpower: 10. Legend: 12. Legend
Micro-Oxygen Ray: Destoroyah can shoot a Micro-Oxygen Ray from Points: 144
its mouth. This ray is even more devastating than Godzillas Spiral
DV: Dodge: 61 (107)
Inferno Ray and will instantly vaporize most organic matter (including
weaker kaiju such as Zilla or Kamacuras) and can even penetrate Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
metals. Mechanically, Destoroyah shoots the Micro-Oxygen Ray by Stamina 11, Epic Wits 8, Paralyzing Confusion, Crawling Chaos,
rolling (Perception + Athletics), adding a number of automatic Night Eyes, Safely Interred, Marathon Sprinter, Skys Grace, Storm
successes equal to his Legend and Epic Perception. This devastating Augmentation, Penetrating Glare, Battle Cry, Warrior Ideal (berserk
attack inflicts (Perception + Legend +75) dice of damage + bonus monster), Riastrad, Morale Failure, Mortal Stroke
success from epic perception. The attacks range is (Legend x25) Immortal: It is nearly impossible to destroy Doomsday permanently.
yards. Even if killed by a being of equal Legend, he will eventually come
Horn Blade: Destoroyah can create a blade of energy that extends back. The only way to permanently kill him is to disintegrate him at
from his horn. This blade is incredibly powerful, capable of slicing the atomic level (he has come back even after being reduced to a
through the flesh of other kaiju. The Horn Blade uses the following skeleton)
stats: +2 accuracy, +20L, Parry -, Speed 6. Adaptable Invulnerability: Doomsday is nearly invulnerable and can
Tough Hide: All kaiju double their bashing and lethal soak obtained adapt to increase his invulnerability. If killed or severely injured by an
from stamina before epic stamina is applied. attack, he will develop a resistance to that attack until it does no affect
Tough to Kill: Destoroyah has 10 times the normal health levels before him at all.
adding epic stamina Bony Hide: Doomsday is covered with Bony Spines that add +5B/
+5L/+5A to his soaks. They also add +6L to clinch attacks and this
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
damage is dealt even if he is the one being clinched.
Stamina (except for Extended Youth and Solipsistic Well-Being), Epic
Perception, and Epic Wits. Dreadful Mien. Knacks: Crushing Grip, Divine Wrath, Disfiguring Attack, Holy
Bound, Divine Bound, Holy Rampage, Divine Rampage, Armor
Weaknesses: Destoroyah is vulnerable to extreme heat and extreme
Crusher, One Inch Punch, Uplifting Might, Making It Look Easy, Hurl
cold.
to the Horizon, Mighty Heave, Lightening Sprinter, Untouchable
Soak: 246B/146L/11A. Virtues: Malice 5, Rapacity 5 Opponent, Whirlwind Shield, Cats Grace, Divine Balance, Escape
Attacks: Clinch: 125 accuracy, 110L, Speed 6. Unarmed, Heavy: 44 Artist, And the Crowd Goes Wild, Roll With It, Monkey Climber,
accuracy, 113L, Parry 68, Speed 5. Unarmed, Light: 46 accuracy, Spider Climber, Anti-Gravity Climber, Damage Conversion, Self-
110L, Parry 69, Speed 4. Horn Blade: 42 accuracy 130L, Speed 6. Healing, Regeneration, Divine Damage Conversion, Raging Bull,
Micro-Oxygen Ray: 24 accuracy, 101L, Range 300, Speed 6. Under Pressure, Body Armor, Impenetrable, Holy Fortitude, Divine
Health Levels: -0 x106/Incapacitated Fortitude (sleep), Divine Fortitude (food), Divine Fortitude (water),
History: Destoroyah is a kaiju who appeared in the film Godzilla vs. Tireless Worker, Invulnerable Nail, Opening Gambit, Rabbit Reflexes,
Destoroyah in 1995 (the last Godzilla film before the American Adaptive Fighting, Between the Ticks, Cobra Reflexes, Instant
version). Destoroyah was originally a colony of small crustaceans Assessment, Monkey in the Middle, Talent Mirror
from the Precambrian times that were mutated by the detonation of the Boons and Knacks Activated With Riastrad: Disfiguring
Oxygen Destroyer (the device used to kill the original Godzilla in the Attack, Armor Crusher, One Inch Punch, Warrior Ideal, Mortal Stroke,
first movie). These creatures would go through several stages during Body Armor/Impenetrable, Roll With It, Raging Bull, Untouchable
the movie until they combined into a single creature which would be Opponent, Lightening Sprinter, Marathon Sprinter. Total: 22 Legend
Destoroyahs ultimate form (see HYPERLINK and 3 Willpower
"http://en.wikipedia.org/wiki/Destoroyah" for a picture). Destoroyah Soak: 63B/57L/16A (Bony Hide: +5B/5L/5A)
is quite possibly Godzillas most powerful enemy. He can withstand Virtues: Ambition 1, Malice 5, Rapacity 5, Zealotry 1
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16 Sabot, Recurring Distraction, Crawling Chaos, Instant Riot, Insanity,
accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy, 12L, Shuck Fate, Unintended Purpose, Avatar of Chaos, Night Eyes,
Parry 55, Speed 4. Shadow Mask, Shadow Refuge, Shadow Step, Oubliette, Eclipse,
Health Levels: -0 x52/Incapacitated Death Senses, Euthanasia, Open Underworld Portal, Strike Dead/Deny
Death, Safely Interred, Earth Travel, Earth Body, Natural Camouflage,
History: Doomsday is the monster from the graphic novel The
Fire Immunity, Bolster Fire, Fires Eye, Blazing Weapon, Flame
Death of Superman. He is a nearly invulnerable Titanspawn from the
Travel, Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Avatar of
depths of space powerful enough to kill Superman (although he didnt
Fire, Vigil Brand, Aegis, Ward, Unseen Shield, Come Running, Confer
survive the fight either) and can even challenge the gods themselves.
Knack, Confer Immunity, Appropriated Vigil, Divine Resolve,
Doom Guard Salvation Sacrifice, Avatar of Guardian, Smoking Mirror, Tidal
Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase Body,
Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 2, Unerring Orientation, Where Are You?, Unbarred Entry, Come Along,
Manipulation 4, Appearance 5 (frightening), Perception 5, Intelligence Terra Incognita, Marathon Sprinter, Rainbow Bridge, Ride Along,
2, Wits 4 Otherworldly Portal, Co-Location, Avatar of Psychopomp, Skys
Abilities: Athletics 3, Awareness 4, Brawl 5, Command 3, Fortitude Grace, Winds Freedom, Storm Augmentation, Wind Grapple, Levin
3, Integrity 3, Marksmanship 1, Melee 4, Presence 2 Fury, Weather Husbandry, Blessing of Bravery, Battle Cry, Warrior
Join Battle: 8. Willpower: 8. Legend: 5. Legend Points: 25 Ideal, Battle Map, Morale Failure, Army of One, Colossus Armor,
DV: Dodge: 12 (19) Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of
War, Magic 11
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Fire Breath: Dragos can unleash a blast of fire from his mouth at his
Stamina 4, Epic Perception 2, Eye of the Storm, Paralyzing Confusion,
opponents. The attack roll is (Perception + Athletics), adding a
Night Eyes, Afraid of the Dark, Blessing of Bravery, Battle Cry,
number of automatic successes equal to the Dragos legend. The
Warrior Ideal (warlord), Battle Map
impact point explodes in a ball of flame 10 yards across, so multiple
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Titanium targets can be hit if bunched together. The fiery breath inflicts
Tools, Untouchable Opponent, Lightening Sprinter, Cats Grace, (Legend + 10) dice of damage (with bonuses from his Epic
Divine Balance, Damage Conversion, Self-Healing, Regeneration, Perception). Once Dragos has deployed its fire breath, it must
Raging Bull, Telescopic Senses, Subliminal Warning, recharge for 10 ticks before it can be used again. The attacks range is
Soak: 20B/15L/9A (Full Plate: +8B/5L/5A) (Legend x25) yards.
Virtues: Ambition 1, Malice 5, Rapacity 2, Zealotry 3 Tough Hide: All dragons double their bashing and lethal soak
Attacks: Clinch: 10 accuracy, 5L, Speed 6. Unarmed, Heavy: 9 obtained from stamina before epic stamina is applied.
accuracy, 8L, Parry 11, Speed 5. Unarmed, Light: 11 accuracy, 4L, Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Parry 13, Speed 4. Spatha: 11 accuracy, 10L, Parry 12, Speed 4. Stamina (except for Extended Youth and Solipsistic Well-Being), Epic
Health Levels: -0 x13/Incapacitated Appearance, and Epic Perception. Benefit of the Doubt, Inspirational
History: The Doom Guard is a type of enemy originally seen in the Figure, Never Say Die, Blessing of Importance, BFF, Pied Piper,
first Diablo game. In actuality, the Doom Guard is part of Diablos Divine Figurehead, Blurt It Out, Overt Order, Takes One to Know
Oblivion Knights. The Oblivion Knights fall under four categories: One, Instant Hypnosis, Implant False Memory, Mass Hypnosis, Kill
Black Knight, Doom Guard, Steel Lord, and Blood Knight. All four the Messenger, Know-It-All, Perfect Memory, Teaching Prodigy,
of these are the same species of Titanspawn. The only difference is Language Mastery, Multitasking, Instant Translation, Telepathy,
their Legend levels, with the Black Knight being the lowest and the Blockade of Reason, Well-Read Virgin, Opening Gambit, Meditative
Blood Knight being the highest (second only to the Warlord of Blood Focus, Social Chameleon, Perfect Imposter, Instant Assessment,
himself). They form a large portion of the Warlord of Bloods army. Monkey in the Middle, Jack of All Trades, Psychic Profiler
Doom Guards range from Legend 5 to 6. At Legend 7, they become Birthrights: Avatar 5. Sanctum 5: Medieval Kingdom. Relic 13:
Steel Lords. Golden Scales (grants access to the Animal, Chaos, Darkness, Death,
Trophies: The trophy of the Doom Guard is its sword, which grants Earth, Fertility, Fire, Guardian, Moon, Psychopomp, Sky, War, and
a +1 to accuracy and +1L and grants access to the War purview. They Magic purviews). Relic 5: Golden Fang (-2 speed, +2 accuracy to bite
also wear mundane full plate armor with the stats of Riot Gear. attacks. 1-dot unique: transforms into a sword [uses katana stats]
when he is in human form)
Dragos Soak: 70B/58L/11A. Virtues: Courage 5, Harmony 5, Order 5,
Vengeance 5
Calling: None. Nature: Survivor
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16
Pantheon: Unknown. Role: The Dragon God accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy, 12L,
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 9, Parry 55, Speed 4. Bite: 20 accuracy, 14L, Speed 3. Golden Fang (as
Manipulation 8, Appearance (scary) 12, Perception 12, Intelligence 8, sword): 18 accuracy, 17L, Parry 54, Speed 3. Fire Breath: 17
Wits 9 accuracy, 22L, Range (12x25), Speed 6
Abilities: Animal Ken 5, Athletics 5, Awareness 4, Brawl 5, Health Levels: -0 x52/Incapacitated
Command 4, Craft (dragon scale armor) 4, Craft (dragon bone History: Dragos is the Dragon God. What pantheon he belongs or
weapons) 4, Empathy 2, Fortitude 5, Integrity 4, Investigation 2,
used to belong to is unknown (except maybe to him and hes not
Larceny 2, Marksmanship 3, Medicine 2, Melee 3, Occult 5, Politics
talking), but he seems to be doing fine on his own. Dragos has two
3, Presence 3, Stealth 2, Survival 5
forms: human and dragon. His dragon form is that of a very large
Join Battle: 13. Willpower: 10. Legend: 12. Legend dragon of western mythology. In his human form, he appears as a tall
Points: 144. and muscular man in his early thirties. Dragos is a powerful entity and
DV: Dodge: 61 (107) a valuable ally. His temper is frightening though so staying on his
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic good side is advised. As the Dragon God, Dragos is the father/creator
Stamina 11, Epic Charisma 7, Epic Manipulation 7, Epic Appearance of all non-Titanspawn dragons (or at least the ancestors of the ones
11, Epic Perception 11, Epic Intelligence 7, Epic Wits 7, Hybrid that exist today). He also has human Scions of his own. Scions of the
Chimera, Eye of the Storm, Hornets Nest, Paralyzing Confusion, Dragon God are often nearly obsessed with mythology and folklore,
especially that concerning dragons. Ironically, many of his Scions
have also been some of the greatest dragon slayers who ever lived (a experiments. Many do not survive and others are transformed by the
fact that he for some reason seems proud of). experiment. Perhaps the most unfortunate among them is the Ratman,
Favored Abilities: Animal Ken, Athletics, Brawl, Fortitude, Occult, a half man, half rat creature that was created through a series of
Survival experiments. Dr. Deadman doesnt have an actual reason for choosing
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, the Titans side. Dr. Deadman is also a relatively young man as he is
Epic Appearance, Epic Perception, Chaos, Guardian, Fire, only in his mid-30s.
Psychopomp, War, Magic
Rivals: Ryujin Dr. Henry Jekyll
Calling: Scientist. Nature: Visionary.
Dr. David Deadman Pantheon: Atzlanti. God: Quetzalcoatl
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 4,
Calling: Mad Scientist. Nature: Architect Manipulation 3, Appearance 2, Perception 3, Intelligence 5, Wits 3
Pantheon: Dodekatheon/Titanomachy. God/Patron: Kronos Abilities: Academics 3, Athletics 2, Awareness 3, Brawl 1,
Benton/Andariel Command 1, Craft (Hyde formula) 3, Empathy 2, Integrity 1,
Attributes: Strength 4, Dexterity 6, Stamina 6, Charisma 8, Marksmanship 1, Medicine 3, Occult 2, Presence 2, Science
Manipulation 8, Appearance 5, Perception 7, Intelligence 8, Wits 5 (chemistry) 4, Stealth 2
Abilities: Academics 4, Animal Ken 2, Athletics 2, Awareness 3, Join Battle: 6. Willpower: 6. Legend: 4. Legend Points: 16.
Brawl 1, Command 4, Craft (strange scientific devices) 4, Empathy 1, DV: Dodge: 6 (7)
Fortitude 2, Integrity 4, Investigation 3, Larceny 3, Marksmanship 4,
Supernatural Powers: Epic Dexterity 1, Epic Charisma 3, Epic
Medicine 4, Occult 2, Politics 4, Presence 3, Science (any) 5, Stealth 3
Manipulation 1, Epic Perception 1, Epic Intelligence 3, Epic Wits 1
Join Battle: 8. Willpower: 8. Legend: 8. Legend Points: 64 Knacks: Untouchable Opponent, Benefit of the Doubt, Charmer,
DV: Dodge: 24 (40) Inspirational Figure, Gods Honest, Refined Palate, Know-It-All, Math
Supernatural Powers: Epic Strength 1, Epic Dexterity 6, Epic Genius, Perfect Memory, Social Chameleon
Stamina 6, Epic Charisma 7, Epic Manipulation 7, Epic Appearance 3, Birthrights: Relic 5: Hyde Formula (5-dot unique: Alter Ego
Epic Perception 5, Epic Intelligence 7, Epic Wits 5, Eye of the Storm, Transformation)
Paralyzing Confusion, Sabot, Labyrinthine Lingering, Crawling
Soak: 2B/1L. Virtues: Conviction 2, Duty 2, Intellect 4, Loyalty 1
Chaos, Night Eyes, Shadow Mask, Afraid of the Dark, Shadow
Refuge, Shadow Step, Delay Rot, Euthanasia, Unquiet Corpse, Safely Attacks: Clinch: 4 accuracy, 2B, Speed 6. Unarmed, Heavy: 3
Interred, Shaping, Earth Body, Landslide, Imprisoning Crystal, Assess accuracy 5B, Parry 3, Speed 5. Unarmed, Light: 5 accuracy, 2B, Parry
Health, Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy 4, Speed 4
Font/Epidemic, Smoking Mirror, Tidal Interference, Phase Cloak, Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated
Eclipse Halo, Phase Body, Unbarred Entry, Rainbow Bridge, Arete History: Made famous by the novel and movie adaptations of Dr.
(Academics) 7, Arete (Craft) 7, Arete (Marksmanship) 7, Arete Jekyll and Mr. Hyde. Dr. Henry Jekyll is a real person and is a Scion
(Medicine) 7, Arete (Politics) 7, Arete (Science) 7 of Quetzalcoatl. A brilliant scientist, Dr. Jekyll has contributed greatly
Knacks: Titanium Tools, Untouchable Opponent, Microscopic to the war against the Titans with his scientific research. He is not
Precision, Cats Grace, Divine Balance, Escape Artist, Roll With It, very physically imposing and prefers to avoid confrontations if he can
Damage Conversion, Self-Healing, Regeneration, Body Armor, Holy and solve any problems he encounters using his brain. Should a fight
Fortitude, Solipsistic Well-Being, Charmer, Benefit of the Doubt, prove inevitable, he drinks a vial of his Hyde Formula and transforms
Boys Will Be Boys, Blame James, Inspirational Figure, Instant into Mr. Hyde.
Seminar, Pied Piper, Gods Honest, Not the Face, Advantageous Note: Dr. Jekyll has the recipe for the Hyde Formula memorized.
Circumstances, Overt Order, Hard Sell, Instant Hypnosis, Implant When his supplies run low he makes some more. He divides the
False Memory, Serpents Gaze, Compelling Presence, My Eyes Are potion up into small test tube-like vials and places them in a briefcase
Up Here, Refined Palate, Perfect Pitch, Telescopic Senses, Parallel that he keeps with him at all times. Anybody who drinks a vial of
Attention, Between the Folds, Perfect Memory, Math Genius, Know- Hyde Formula (including Scions, Titanspawn, Gods, and the Titans
It-All, Fast Learner, Star Pupil, Multitasking, Concept to Execution, themselves) transform into their alter ego. This transformation is
Adaptive Fighting, Jack of All Trades, Instant Assessment, Talent always a personality shift, but may include a physical transformation
Mirror, Opening Gambit as well. The drinkers personality changes to their polar opposite (a
Birthrights: Relic 5: Lab Coat (grants access to the Chaos, good person becomes an evil person and vica versa). Sometimes, the
Darkness, Death, Earth, and Health purviews). Relic 5: Bulletproof personality change is the only transformation, but occasionally (as
Vest (grants access to the Moon and Psychopomp purviews. +3 with Dr. Jekylls case) other changes occur. Epic Attributes and
soak). Relic 5: Peacemaker (+3 accuracy, +2L) Purview/Boons can change around, as can mundane attributes and
Soak: 27B/24L/11A (Bulletproof Vest: +5B/5L/5A) abilities. An intellectual character with no fighting skills whatsoever
could become a highly physical, strong, and tough fighter or a social
Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 2
monkey. The same changes could occur for physical or social
Attacks: Clinch: 7 accuracy, 4B, Speed 6. Unarmed, Heavy: 6 characters. For good people, the shift brings out their inner evil and
accuracy, 7B, Parry 19, Speed 5. Unarmed, Light: 8 accuracy, 4B, darker side and they may take on one or more Dark Virtues for the
Parry 20, Speed 4. Peacemaker: 37 accuracy, 11L, Range 20, Clip 6, duration of the transformation. Evil people, including Titanspawn and
Speed 5, P. the Titans, turn into the nicest and friendliest people imaginable for the
Health Levels: -0 x22/Incapacitated duration of the transformation (nemeans become cute and cuddly). If
History: Dr. David Deadman is a corrupt Scion of Kronos Benton a PC drinks the Hyde Formula, they choose their alter ego (the new
and the owner of Deadman Labs. Although a mad scientist, he Nature must be completely opposite from their normal nature) and
manages to maintain a seemingly sane front for the public, which is whether the transformation is just their personality or a complete
why Deadman Labs is still open. He has also successful managed to transformation (different attributes, abilities, powers, and even
conceal the illegal activities that Deadman Labs takes part in while birthrights). The latter, of course, requires a second character sheet.
doing the Titans work. Dr. Deadman has several volunteers locked Which Dark Virtue they gain (replacing one of their normal Virtues) is
up in prison cells in the depths of his labs. He uses these people for up to them as well. The other problem with the Hyde Formula is that
it is potentially addictive. The more someone uses it, the more they Unlike Dr. Deadman, who is quite a bit younger, Dr. Grakl didnt
feel that they need it in certain situations and their two personas will receive any sort of a visitation until he was well into his 60s and didnt
be constantly at odds. And hopefully they only drink one vial at a reach demigod until he was 73. As such, he is somewhat of frail old
time. Drinking more than one vial results in longer transformations man and is extremely bitter that his powers werent awakened sooner,
and more intense characters. Drinking an entire batch in one sitting which is why he joined the Titans. Dr. Grakl is a mad scientist like Dr.
results in the drinker transforming into a Super Hyde instead of taking Deadman, except that his insanity is almost obvious. In order to
on their alter ego. The Super Hyde is something that even Mr. Hyde prevent his company from being shut down, Dr. Grakl feigned
fears. While not a Titanspawn in the true sense of the word, a Super retirement and left all the legitimate business in the hands of the board
Hyde is a huge creature that towers over most lesser giants. They are of directors while he took charge of the illegal activities hidden in the
wild, vicious, and completely unpredictable, attacking anything or depths of the company.
anyone in their path. Transforming into a Super Hyde also
temporarily increases the victims legend by one point and this Dr. Jerry Fredericks
increase remains in effect until the Formula wears off. If the drinker Calling: Doctor. Nature: Gallant.
was a mortal they automatically gain a Legend score of 3 for the
Pantheon: Dodekatheon. God: Apollo
duration of the transformation. All physical epic attributes and any
boons they have that can aid in combat (they dont gain any new Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 5,
purviews) also increase to their maximum for whatever legend score Manipulation 3, Appearance 3, Perception 6, Intelligence 6, Wits 5
the Super Hyde has. Abilities: Academics 5, Athletics 3, Awareness 4, Brawl 2,
Command 4, Control (car) 3, Craft (surgery) 4, Empathy 5, Fortitude
Dr. Ian Grakl 3, Integrity 4, Marksmanship 4, Medicine 5, Presence 3, Science
(biology) 5, Science (anatomy) 4, Science (computers) 3, Stealth 3
Calling: Mad Scientist. Nature: Architect
Pantheon: Dodekatheon/Titanomachy. God/Patron: Kronos Join Battle: 9. Willpower: 7. Legend: 6. Legend Points: 36
Benton/Andariel DV: Dodge: 11 (15)
Attributes: Strength 2, Dexterity 7, Stamina 3, Charisma 6, Supernatural Powers: Epic Dexterity 4, Epic Stamina 3, Epic
Manipulation 8, Appearance 6 (ugly), Perception 8, Intelligence 8, Charisma 5, Epic Perception 3, Epic Intelligence 5, Epic Wits 2, Night
Wits 5 Eyes, Earth Armor, Natural Camouflage, Vigil Brand, Aegis, Ward,
Unseen Shield, Come Running, Assess Health, Blessing of
Abilities: Academics 5, Animal Ken 2, Athletics 2, Awareness 3,
Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging, Phase
Brawl 1, Command 4, Craft (strange scientific devices) 4, Empathy 1,
Cloak, Arete (medicine) 5, Arete (craft) 5, Arete (science) 5
Fortitude 1, Integrity 4, Investigation 3, Larceny 3, Marksmanship 2,
Medicine 5, Occult 4, Politics 5, Presence 3, Science (any) 5, Stealth 3 Knacks: Trick Shooter, Between the Folds, Untouchable Opponent,
Escape Artist, Damage Conversion, Self-Healing, Regeneration,
Join Battle: 8. Willpower: 5. Legend: 8. Legend Points: 64
Benefit of the Doubt, Blessing of Importance, Charmer, Inspirational
DV: Dodge: 16 (23) Figure, Crowd Control, Refined Palate, Subliminal Warning,
Supernatural Powers: Epic Dexterity 4, Epic Charisma 6, Epic Environmental Awareness, Know-It-All, Math Genius, Perfect
Manipulation 7, Epic Appearance 6, Epic Perception 7, Epic Memory, Cipher, Multitasking, Social Chameleon, Perfect Imposter
Intelligence 7, Epic Wits 5, Eye of the Storm, Paralyzing Confusion, Birthrights: Followers 5: Reprogrammed Terminator. Relic 5:
Sabot, Labyrinthine Lingering, Crawling Chaos, Imprisoning Crystal, Scrubs (grants access to the Darkness, Earth, Fertility, Guardian, and
Assess Health, Heal/Infect, Cradlesong, Control Aging, Health purviews). Relic 2: Doctors Bag (grants access to the Moon
Restore/Wither, Holy Font/Epidemic, Smoking Mirror, Tidal purview. 1-dot unique: unlimited medical supplies). Relic 5: Beretta
Interference, Phase Cloak, Eclipse Halo, Phase Body, Rainbow (+4 accuracy and +2 damage)
Bridge, Divine Radiance, Heavenly Flare, Army of One, Colossus
Soak: 7B/6L/3A. Virtues: Expression 2, Intellect 5, Valor 2,
Armor, Arete (Academics) 7, Arete (Craft) 7, Arete (Medicine) 7,
Vengeance 1
Arete (Politics) 7, Arete (Science) 7
Knacks: Microscopic Precision, Escape Artist, Untouchable Attacks: Clinch: 6 accuracy, 2B, Speed 6. Unarmed, Heavy: 5
accuracy, 5B, Parry 6, Speed 5. Unarmed, Light: 7 accuracy, 2B,
Opponent, Lightening Sprinter, Charmer, Benefit of the Doubt, Boys
Parry 8, Speed 4. Beretta: 13 accuracy, 9L, Range 20, Clip 15, Speed
Will Be Boys, Blame James, Pied Piper, Divine Figurehead, Gods
4, P.
Honest, Not the Face, Advantageous Circumstances, Overt Order,
Hard Sell, Instant Hypnosis, Implant False Memory, Dreadful Mien, Health Levels: -0 x6/Incapacitated
Do Not Want, Serpents Gaze, Compelling Presence , Blinding Visage, History: Dr. Jerry Fredericks has his M.D. and is a Scion of Apollo.
Lasting Impression, Between the Folds, Telescopic Senses, He is also one of Hank Groglins former bandmates. Like the others,
Clairvoyance, Subliminal Warning, Environmental Awareness, Parallel he was shocked at the change that Hank had gone through after the
Attention, Spatial Attunement, Perfect Memory, Math Genius, Know- battle with the giants. Dr. Fredericks isnt sure about whether Hank is
It-All, Fast Learner, Star Pupil, Multitasking, Concept to Execution, savable or not. He understands Wakutas position. Who wouldnt
Opening Gambit, Eternal Vigilance, Instant Assessment, Talent Mirror, want to help a friend after all? However, despite Hamilton Conners
Psychic Profiler quick judgment, he can also see where his opinion could be valid as
Birthrights: Relic 5: Lab Coat (grants access to the Chaos, Earth, well. He also realizes that the issue is tearing the band apart as
Health, Moon, and Psychopomp purviews). Relic 2: Glasses (grants Wakuta and Conner get at each others throats when the subject is
access to the Sun and War purviews). brought up. He fears that they may kill each other over the subject as
it often takes both him and Lillian to stop them from fighting. Dr.
Soak: 3B/2L. Virtues: Ambition 3, Malice 2, Rapacity 2, Zealotry
Fredericks has not taken a side as of yet and hes not sure if he can or
2
will.
Attacks: Clinch: 8 accuracy, 2B, Speed 6. Unarmed, Heavy: 7
accuracy, 5B, Parry 10, Speed 5. Unarmed, Light: 9 accuracy, 2B,
Parry 12, Speed 4.
Ebirah
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Attributes: Strength 56, Dexterity 49, Stamina 52, Charisma 0,
Manipulation 0, Appearance 1, Perception 23, Intelligence 1, Wits 8
History: Dr. Ian Grakle is a corrupt Scion of Kronos Benton, the
Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100,
half brother of Dr. David Deadman, and the owner of Grakl LTD.
Presence 5, Survival 10
Join Battle: 18. Willpower: 6. Legend: 9. Legend more powerful (Legend 4 usually). Generic enhanced
Points: 81 zombies/mummies can also increase their Legends (sometimes
becoming a unique creature, but not always). An increase in Legend
DV: Dodge: 66 (95)
sometimes leads to an increase in intelligence. If an enhanced zombie
Supernatural Powers: Epic Strength 8, Epic Dexterity 8, Epic ever reaches Legend 5 or above it will become a super unique
Stamina 8, Epic Perception 8, Water Breathing creature. Enhanced mummies have different result. If an enhanced
Giant Claws: Ebirahs lobster claws add +10L to unarmed attacks mummy reaches Legend 5 or above it will transform into a Greater
Tough Hide: All kaiju double their bashing and lethal soak obtained Mummy.
from stamina before epic stamina is applied.
Tough to Kill: Because they are so large, all Kaiju have 5 times the
normal health levels before adding epic stamina
Eliminator
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Attributes: Strength 6, Dexterity 5, Stamina 6, Charisma 0,
Manipulation 0, Appearance 1, Perception 2, Intelligence 1, Wits 3
Stamina (except for Extended Youth and Solipsistic Well-Being), and
Epic Perception Abilities: Athletics 5, Awareness 3, Brawl 3, Stealth 2
Soak: 104B/52L/8A. Virtues: Malice 3, Rapacity 3 Join Battle: 6. Willpower: 4. Legend: 3. Legend Points: 9
Attacks: Clinch: 69 accuracy, 66L, Speed 6. Unarmed, Heavy: 61 DV: Dodge: 9 (11)
accuracy, 69L, Parry 59, Speed 5. Unarmed, Light: 63 accuracy, 66L, Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
Parry 61, Speed 4. Stamina 2, Epic Perception 2
Health Levels: -0 x59/Incapacitated Knacks: Crushing Grip, Holy Bound, Lightening Sprinter,
History: Ebirah is a kaiju that first appeared in the film Godzilla vs. Untouchable Opponent, Damage Conversion, Self-Healing, Predatory
the Sea Monster and has only appeared in two other films (one of Focus, Supernal Hunter
which was stock footage). Although Ebirah is of Worldly origins, he Soak: 8B/5L/2A. Virtues: Malice 4
is one of the Titanspawn kaiju as he is basically a Typhonian lobster. Attacks: Bite: 8 accuracy, 7L + Progenitor Virus, Speed 5. Clinch:
He is also one of the weaker kaiju as he was defeated easily by 10 accuracy, 7L, Speed 5.
Godzilla. Health Levels: -0 x5/-2/Incapacitated
Enhanced Zombie and History: Appearing in the game Resident Evil 0, the Eliminators
were among some of the earliest attempts at using a virus, in this case

Mummy the Progenitor Virus, to create a Bio Organic Weapon (B.O.W.).


Eliminators are the results of infecting a non-human primate, a baboon
Attributes: Strength 5, Dexterity 3, Stamina 8, Charisma 1, from the looks of it, with the virus. The infection resulted in the
Manipulation 1, Appearance 0, Perception 4, Intelligence 1, Wits 2 development of excess muscle, leading to visible tears in the skin, as
Abilities: Athletics 3, Awareness 4, Brawl 4 well as increased strength, agility, stamina, and aggression.
Unfortunately, it also led to a decrease in intelligence. This eventually
Join Battle: 6. Willpower: 10. Legend: 3. Legend Points: 9
led to the discontinuation of Eliminator production. Umbrella does
DV: Dodge: 7 keep them around though and they are a dangerous creature.
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
Stamina 2, Epic Perception 2, Epic Wits 2, Night Eyes, Death Senses,
Euthanasia, Battle Cry
Fallen Ones
Attributes: Strength 3, Dexterity 4, Stamina 2, Charisma 1,
Tough: Enhanced Zombies and Mummies get their full stamina to
Manipulation 1, Appearance 1, Perception 4, Intelligence 2, Wits 3
soak.
Mind Shield: Enhanced Zombies and Mummies are immune to mind- Abilities: Athletics 3, Awareness 4, Brawl 1, Melee 3
controlling effects and all fear-generating effects Join Battle: 7. Willpower: 5. Legend: 2. Legend Points: 4.
Dead Flesh: Enhanced Zombies and Mummies suffer only bashing DV: Dodge: 6 (7)
damage from firearms and ignore wound penalties. Supernatural Powers: Epic Dexterity 1, Night Eyes
Hard to Kill: Enhanced Zombies and Mummies have 5 extra health Knacks: Untouchable Opponent
levels
Soak: 2B/1L. Virtues: Ambition 1, Malice 3, Rapacity 2, Zealotry
Knacks: Crushing Grip, Devine Wrath, And the Crowd Goes Wild, 2
Roll With It, Damage Conversion, Self-Healing, Predatory Focus,
Attacks: Clinch: 5 accuracy, 3B, Speed 6. Unarmed, Heavy: 4
Supernal Hunter, Instant Assessment, Eternal Vigilance
accuracy, 6B, Parry 3, Speed 5. Unarmed, Light: 6 accuracy, 3B,
Soak: 10B/10L/2A. Virtues: Ambition 1, Malice 5, Rapacity 5, Parry 4, Speed 4. Khopesh: 7 accuracy, 7L, Parry 6, Speed 4.
Zealotry 1
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated
Attacks: Clinch: 7 accuracy, 5L, Speed 6. Unarmed, Heavy: 6 History: One of the most common enemies in the Diablo and Diablo
accuracy, 8L, Parry 5, Speed 5. Unarmed, Light: 8 accuracy, 5L, Parry
2 computer games, the Fallen Ones are a species of Titanspawn unique
6, Speed 4
to Otaachi. They are about four and a half feet tall and have a slightly
Health Levels: -0 x16/Incapacitated demonic appearance complete with red skin (can also be blue or
History: Enhanced Zombies and Mummies are the result of a green) and small horns on their heads. Fallen Ones are always found
zombie or mummy being exposed to the corrupting power of Otaachi. in groups of at least five, usually accompanied by a Fallen One
The result of such exposure is a stronger, faster, tougher, and more Shaman. The Fallen Ones are cowardly by nature. During a fight, if
perceptive undead creature (not much smarter yet though) with limited one of their group is killed the rest will immediately flee from combat,
access to boons. Cosmetically, they look the same as their less only to return around 20 seconds later. Fallen Ones can be dangerous
powerful counterparts (a fact that has lead to the death of a few new to new Scions, but become less of a threat as the Scions Legend
Scions who mistook them for normal zombies/mummies). For the increases (there are, however, higher Legend varieties of Fallen
most part, they remain as unintelligent as their lesser counterparts, but Ones). As such, Fallen Ones will eventually be counted as extras
there are exceptions. Unique enhanced zombies/mummies have been (probably around Legend 4 or 5). The Fallen Ones are one of the few
encountered and a unique creature is always smarter than the others creatures that do not use the Corruption Purview.
and has some powers that the others dont have. Uniques are also Trophy: The Fallen Ones khopeshes count as relics with a -1 to
speed and granting access to the Darkness purview. Stealth 1, Survival 3, Thrown 3
Join Battle: 8. Willpower: 10. Legend: 6. Legend
Fallen One Shaman Points: 36
DV: Dodge: 19 (30)
Attributes: Strength 4, Dexterity 5, Stamina 4, Charisma 2, Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic
Manipulation 2, Appearance 1, Perception 4, Intelligence 2, Wits 3 Stamina 5, Epic Charisma 1, Epic Perception 5, Epic Wits 5, Earth
Abilities: Athletics 4, Awareness 5, Brawl 1, Marksmanship 4, Armor, Storm Augmentation, Flare Missile, Burn, Blessing of
Melee 3 Bravery, Battle Cry, Warrior Ideal (Viking Warlord), Riastrad, Morale
Join Battle: 8. Willpower: 6. Legend: 3. Legend Points: 9. Failure
DV: Dodge: 8 (10) Knacks: Crushing Grip, Divine Wrath, Holy Rampage, Divine
Supernatural Powers: Epic Dexterity 2, Epic Charisma 1 (fallen Rampage, Uplifting Might, Trick Shooter, Monkey Climber,
ones only), Epic Manipulation 1 (fallen ones only), Epic Perception 2, Untouchable Opponent, Spider Climber, Whirlwind Shield, Damage
Tainted Thoughts, Evil Intentions, Night Eyes, Fire Immunity, Bolster Conversion, Self-Healing, Regeneration, Body Armor, Impenetrable,
Fire, Blessing of Bravery, Magic 2 Never Say Die, Between the Folds, Broad Spectrum Reception,
Resurrect Fallen Ones: Fallen One Shamans can resurrect any Fallen Telescopic Senses, Spatial Attunement, Subliminal Warning, Opening
Ones that have been killed in battle. To do so, they look at a dead Gambit, Monkey in the Middle, Jack of All Trades, Instant
Fallen One and spend a point of Legend while raising their staffs in Assessment, Eternal Vigilance
the air. The resurrected Fallen One will immediately return to life at Activated with Riastrad: Holy Rampage, Divine Rampage,
full health. Despite their limited Legend pool, Shamans seem to be Body Armor, Impenetrable, Warrior Ideal, and Burn. Total Cost: 8
able to resurrect their fellow Fallen Ones an unlimited amount of Legend and 2 Willpower
times. This is due to the fact that the process of resurrection is always Birthrights: Relic 4: Military Dog Tags (grants access to the Earth,
stunted in some way. More powerful Shamans can even resurrect Sky, Sun, and War purviews). Relic 5: Labrys (-3 speed, +2
other Shamans. accuracy). Relic 5: M16 (-2 speed, +3 accuracy). Relic 5: GPA Strike
Fireball: Fallen One Shamans can shoot a fireball from their staffs. Team Armor (+5 soak).
The fireballs use the following stats: +1 accuracy, +4L, Range 20, Note: GPA Strike Team Armor uses the Riot Gear stats
Speed 6. Activating this power does not cost Legend.
Soak: 30B/24L/15A (GPA Strike Team Armor: +13B/10L/10A)
Knacks: Untouchable Opponent, Whirlwind Shield, Inspirational
Virtues: Courage 5, Endurance 5, Expression 2, Loyalty 4
Figure, Overt Order, Subliminal Warning, Perceptive Fireball (unique
to Fallen One Shamans. Allows them to add their Perception and Epic Attacks: Clinch: 11 accuracy, 6L, Speed 6. Unarmed, Heavy: 10
Perception to damage with the fireball) accuracy, 9L, Parry 16, Speed 5. Unarmed, Light: 12 accuracy, 6L,
Parry 17, Speed 4. Labrys: 14 accuracy, 14L, Parry 17, Speed 3.
Soak: 4B/2L. Virtues: Ambition 1, Malice 3, Rapacity 2, Zealotry
M16: 14 accuracy, 11L, Range 150, Clip 30, Speed 3, P.
3
Attacks: Clinch: 5 accuracy, 4B, Speed 6. Unarmed, Heavy: 4 Health Levels: -0 x17/Incapacitated
accuracy, 7B, Parry 4, Speed 5. Unarmed, Light: 6 accuracy, 4B, History: Fedor Rurik is a Russian man from a military family. Even
Parry 5, Speed 4. Khopesh: 8 accuracy, 8L, Parry 7, Speed 4. Staff: at an early age, Fedor knew he was going to join the military when he
10 accuracy, 7B, Parry 7, Speed 6. Fireball: 10 accuracy, 8L, Range was old enough and his father started training him at age 5. When he
20, Speed 6. finally did join the military, he was already good at the tasks that basic
training covered and finished it more quickly than any of the others.
Note: The Fallen One Shamans staff uses the Bo stats.
His superiors considered him to be almost the perfect soldier.
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Unfortunately, he has a short temper and is angered easily. This short
History: Fallen One Shamans, which were introduced in the fuse would lead to fights between him and other soldiers (who usually
computer game Diablo 2, are the leaders of the Fallen Ones. At least got the crap kicked out of them). This would prove to be a problem
one is found in every group and sometimes several Fallen One that kept him from getting promoted and eventually led to his
Shamans can be found together under the leadership of a more dismissal from the military. Shortly after being kicked out, he
powerful Shaman (always a unique individual). The have the received his visitation. Fedor immediately started doing his part.
appearance of the Fallen Ones, but are a little bigger and they wear a Originally he joined a group of other ex-military Scions. This group
headdress that makes their horns look larger. Fallen One Shamans can didnt last very long as they attempted to take on a Titanspawn that
sometimes keep the Fallen Ones under their command from fleeing would have proven a difficult challenge for a demigod (they were still
when one is killed, but will occasionally run as well. Because of their Legend 3s at this point). The result was a massacre, with Fedor the
ability to resurrect their slain companions, it would be best to take out only survivor. His skill in combat caught the attention of the GPA,
the Shaman first when encountering a group of Fallen Ones. who at the time was in need of skilled combatants to counter the
Trophies: The Fallen One Shamans staff can act as a relic that militant strike teams of G-Force. They approached him, explained
grants access to the Fire and Magic purviews. Also whoever claims their situation, and offered him a spot on the team. At first, he refused
the staff can make use of its fireball power. The Fallen One Shamans as he couldnt have cared less about the Guardian Monsters. However,
khopesh counts as a relic with a -1 to speed and granting access to the after a failed assassination attempt by a G-Force strike team he agreed
Darkness purview. The Fallen One Shamans headdress can act as a to join them. For a while, he served on a GPA counterstrike team (a
relic that grants access to the War and Corruption purviews. team dedicated to taking out G-Force bases). However, his unit was
once again wiped out when they attempted to invade a G-Force base
Fedor Rurik that, unknown to them, had a mech. This base was later attacked and
Calling: Soldier. Nature: Survivor destroyed by a GPA team piloting the rebuilt Mechagodzilla 2. After
his teams death, Fedor (once again the only survivor) was transferred
Pantheon: Aesir. God: Thor
to GPA Team 201 in Fort Worth, Texas, under the command of
Attributes: Strength 6, Dexterity 6, Stamina 6, Charisma 3, Tecumseh Quidel. Tecumseh seems to have a knack for calming
Manipulation 2, Appearance 2, Perception 6, Intelligence 2, Wits 5 Fedor down when he starts to get angry. Having been serving under
Abilities: Athletics 4, Awareness 3, Brawl 5, Command 2, Control Tecumseh for a while, Fedor is now devoted to the GPA.
(car) 2, Control (military transport) 3, Empathy 2, Fortitude 5,
Integrity 4, Investigation 3, Marksmanship 5, Melee 5, Presence 2,
Everchanging World, Walk the Sleeping World, Trap the Sleeper,
Fire Rodan Shapeshifting 4, Slay the Sleeper, Unkillable Nightmare
Attributes: Strength 60, Dexterity 81, Stamina 54, Charisma 0, Slay the Sleeper: If Freddy kills his victim in the dream world, that
Manipulation 0, Appearance 1, Perception 24, Intelligence 1, Wits 10 person dies for real and their body carries the wounds inflicted in his
nightmare.
Abilities: Athletics 10, Awareness 30, Brawl 20, Fortitude 20,
Unkillable Nightmare: When in the dream world, Freddy is nearly
Presence 10
invincible and for the most part cant be killed. Turning your back and
Join Battle: 40. Willpower: 10. Legend: 12. Legend ignoring him has been known to temporarily destroy him, but he
Points: 121 always returns. Only a Scion of equal or greater legend can kill him in
DV: Dodge: 97 (143) the dream world, which will destroy him permanently.
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Knacks: Cats Grace, Lightening Sprinter, Untouchable Opponent,
Stamina 11, Epic Perception 8, Epic Wits 6, Paralyzing Confusion, Damage Conversion, Self Healing, Body Armor, Regeneration,
Crawling Chaos, Skys Grace, Weather Husbandry, Battle Cry, Morale Dreadful Mien, Lasting Impression, Serpents Gaze, Inescapable
Failure Vision, Opening Gambit, Rabbit Reflexes, Cobra Reflexes, Eternal
Flight: Fire Rodan can fly. He has been clocked at speeds up to Mach Vigilance
3 Weakness: Vulnerable to Fire: Freddy died while being burned
Hurricane Winds: By flapping his wings or gliding over an area at low alive. As a result, he is pyrophobic and fire deals aggravated damage
altitude, Fire Rodan can, by using the Weather Husbandry boon, to him. Real World Mortality: While nearly invulnerable in the dream
generate hurricane strength winds world, if he is brought into the real world Freddy loses his power and
Talons: Fire Rodan uses his talons for unarmed attacks. His talons is mortal for all intents and purposes, except that killing him wont get
grant +10L. Fire Rodan is also unable to parry. rid of him for very long as he will reform in the dream world within a
Beak: Fire Rodans beak can smash through rocks. When using it to few weeks.
attack it uses the following stats: +5 accuracy, +12L, Speed 4. Birthrights: Relic 5: Claw Glove (+3 damage, +2 accuracy). Relic
Radioactive Heat Beam: Fire Rodan can fire a radioactive heat beam 5: Freddys Sweater (Access to Chaos, Darkness, Justice, Dream, and
from his mouth equivalent in power to Godzillas reddish-orange Shapeshifting purviews)
atomic ray. To use this ability he rolls his (Perception + Athletics),
Soak: 11B/9L/4A. Virtues: Ambition 3, Malice 4, Rapacity 3,
adding a number of automatic successes equal to Fire Rodans Legend
Zealotry 1
and Epic Perception. This attack inflicts (Perception + Legend +30)
dice of damage + bonus success from epic perception. Attacks: Claw Glove: 10 accuracy, 9L, +1 defense, Speed 4, P
Tough Hide: All kaiju double their bashing and lethal soak obtained Health Levels: -0 x13, Incapacitated
from stamina before epic stamina is applied. History: Believed to be the fictional villain from the Nightmare on
Tough to Kill: Because they are so large, all Kaiju have 5 times the Elm Street movie series, Freddy Krueger is, in truth, very much real.
normal health levels before adding epic stamina He has been dormant for years because of peoples desensitization to
Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic horror movies making them unafraid. However, with the Titans
Stamina (except for Extended Youth). Perfect Pitch, Predatory Focus, escape, the fear Freddy needs to exist has returned and he has been
Unfailing Recognition, Broad-Spectrum Reception, Supernal Hunter, claiming new victims ever since. Whereas most titanspawn serve the
Telescopic Senses, Rarefied Electromagnetic Perception, Parallel Titans purposes in the world, Freddy does their dirty work in the
Attention, Opening Gambit, Rabbit Reflexes, Cobra Reflexes, Instant dream world. Although he is not picky when choosing victims
Assessment, Monkey in the Middle, Psychic Profiler (anybody who has recently fallen asleep is fair game), he has recently
Soak: 154B/100L/10A. Virtues: Courage 5, Valor 5, Endurance 5 taken a liking to targeting newly awakened Scions. Freddy likes to
torment and mentally torture his victims before killing them,
Clinch: 101 accuracy, 70L, Speed 6. Unarmed, Heavy: 100
sometimes spreading the terror our over several nightmares. However,
accuracy, 73L, Speed 5. Unarmed, Light: 102 accuracy, 70L, Speed
he realizes that Scions are stronger than mortals and, as such, will try
4. Beak: 106 accuracy, 72L, Speed 4. Radioactive Heat Beam: 34
to finish them off during their first nightmare.
accuracy, 66L, Range 200, Speed 6.
Health Levels: -0 x76/Incapacitated
History: Fire Rodan is a variation of Rodan that appeared in
Gamera
Attributes: Strength 75, Dexterity 60, Stamina 80, Charisma 0,
Godzilla vs. Mechagodzilla 2. Fire Rodan is actually the result of
Manipulation 0, Appearance 2, Perception 59, Intelligence 2, Wits 20
Rodan undergoing a mutation due to exposure to radiation in the area
he was nesting in as well as Godzillas Atomic Ray. Fire Rodans Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100,
appearance is nearly identical to Rodans except that instead of brown Presence 5, Survival 10
and tan in coloration he is brick red and light yellow. Join Battle: 30. Willpower: 10. Legend: 12. Legend
Points: 144.
DV: Dodge: 73 (102)
Freddy Krueger Supernatural Powers: Epic Strength 11, Epic Dexterity 8, Epic
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 2, Stamina 11, Epic Perception 10, Fire Immunity, Winds Freedom
Manipulation 4, Appearance 5 (hideous), Perception 4, Intelligence 3, Fire Breath: Gamera can breath a ray of super intense fire about the
Wits 4 same power level of Godzillas blue atomic ray. To use this ability,
Abilities: Athletics 3, Awareness 5, Brawl 4, Empathy 2, Fortitude Gamera rolls his (Perception + Athletics), adding a number of
5, Melee 4, Presence 5, Stealth 3 automatic successes equal to Gameras Legend and Epic Perception.
Join Battle: 9. Willpower: 10. Legend: 5. Legend This attack inflicts (Perception + Legend +20) dice of damage + bonus
success from Epic Perception. The attacks range is (Legend x25)
Points: 25
yards.
DV: Dodge: 14, Parry: 5. Plasma Ball: By spending a point of Legend, Gamera can opt to fire a
Supernatural Powers: Epic Dexterity 3, Epic Stamina 4, Epic Plasma Ball instead of a stream of fire. The plasma ball is about as
Appearance 4, Epic Wits 4, Paralyzing Confusion, Night Eyes, powerful as Godzillas red atomic ray. To use this ability, Gamera
Shadow Refuge, Shadow Step, Dream Wrack, Control the rolls his (Perception + Athletics), adding a number of automatic
successes equal to Gameras Legend and Epic Perception. This attack Healing, and Regeneration), and Epic Perception (except Clairvoyance
inflicts (Perception + Legend +30) dice of damage + bonus success and Hear Prayers).
from Epic Perception. The attacks range is (Legend x25) yards. Weaknesses: No Natural Healing: Because Mechs are completely
Fiery Plasma Cannon: Gameras ultimate attack. By spending 10 synthetic they cannot heal on their own. Any damage they sustain
points of Legend, Gamera can form a plasma cannon on his chest that must be repaired by their mechanics.
fires a stream of plasma and fire equivalent in power to Godzilla Electromagnetic Pulse: Like most machines, Mechs are vulnerable to
Spiral Inferno Ray. To use this ability, Gamera rolls his (Perception + EMP. EMP deals aggravated damage to them and ignores their
Athletics), adding a number of automatic successes equal to Gameras Metallic Armor.
Legend and Epic Perception. This attack inflicts (Perception + Legend Soak: 191B/126L/31A (Metallic Armor: +25B/20L/20A)
+50) dice of damage + bonus success from Epic Perception. The
Virtues: None.
attacks range is (Legend x25) yards.
Shell: Gameras shell adds +20 to all soaks. Attacks: Clinch: 67 accuracy, 50L, Speed 6. Unarmed, Heavy: 66
Full Withdrawl: If Gamera wants to avoid an attack completely, he accuracy, 53L, Parry 79, Speed 5. Unarmed, Light: 68 accuracy, 50L,
spends a point of Legend and completely withdraws into his shell. Parry 80, Speed 4. Laser Cannon: 92 accuracy, 69L, Range 200,
When he does this, the soak granted by his shell is tripled until his Speed 4. Missiles: 72 accuracy, 64L, Range 500, Speed 6.
next action. Health Levels: -0 x76/Incapacitated
Tough Hide: All kaiju double their bashing and lethal soak obtained History: These are the generic mechs used by both G-Force and the
from stamina before epic stamina is applied. Godzilla Protection Agency. When mechs are called for during a
Tough to Kill: Because they are so large, all Kaiju have 5 times the mission, these are normally what are used. Requests can be made for
normal health levels before adding epic stamina customized mechs as well. Although they are usually used only by G-
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Force and the GPA (often in conflict with each other), mechs can be
Stamina (except for Extended Youth and Solipsistic Well-Being), and used and even built by people who are not members of either
Epic Perception organization, especially Scions.
Soak: 226B/146L/31A (Shell: +20B/20L/20A) Note: Successfully building a mech requires an extended period of
Virtues: Courage 5, Endurance 5, Valor 5 time (several months at least) and building a customized one takes
even longer. Building a mech is expensive too. Building a generic
Attacks: Clinch: 88 accuracy, 75L, Speed 6. Unarmed, Heavy: 72
mech requires an extended (Intelligence + Crafts) roll over a period of
accuracy, 78L, Parry 65, Speed 5. Unarmed, Light: 74 accuracy, 75L,
at least 6 months (game time) and garnering 80 successes (Obviously
Parry 66, Speed 4. Bite: 74 accuracy, 77L, Speed 5. Fire Breath: 74
it may not take as long for someone of exceptionally high Epic
accuracy, 91L, Range 300, Speed 6. Plasma Ball: 74 accuracy, 101L,
Intelligence). Customizing it will require more time and more
Range 300, Speed 6. Fiery Plasma Cannon: 74 accuracy, 121L, Range
successes. Exactly how much more depends on what and how much
300, Speed 6.
is being added. That Ill leave up to the individual storyteller to
Health Levels: -0 x76/Incapacitated decided. Who knows what kinds of crazy upgrades the players will
History: Gamera is a kaiju that appears in the Daiei film series of think of?
the same name. He is an enormous turtle-like creature that could
probably go toe to toe with Godzilla. Gamera is one of the Guardian
Monsters.
Gharbad the Weak
Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 3,
Manipulation 3, Appearance 2, Perception 4, Intelligence 2, Wits 4
Generic GPA/G-Force Mech Abilities: Animal Ken 2, Athletics 4, Awareness 5, Brawl 4,
Command 3, Craft (weapons (any type)) 5, Fortitude 2, Integrity 2,
Attributes: Strength 50, Dexterity 52, Stamina 60, Charisma 0, Investigation 1, Marksmanship 3, Melee 5, Presence 2, Stealth 2,
Manipulation 0, Appearance 0, Perception 34, Intelligence 0, Wits 28 Survival 4
Abilities: Athletics 11, Awareness 10, Brawl 15, Fortitude 100, Join Battle: 9. Willpower: 6. Legend: 4. Legend Points: 16
Marksmanship 10, Melee 10, Thrown 9
DV: Dodge: 10 (14)
Join Battle: 38. Effective Willpower: 10. Effective
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Legend: 12 Stamina 3, Epic Appearance 2, Epic Perception 3, Epic Wits 2, Animal
DV: Dodge: 84 (130) Communication (goat), Animal Command (goat), Hornets Nest,
Supernatural Powers/Technological Enhancements: Epic Paralyzing Confusion, Night Eyes, Battle Cry, Arete 3 (craft)
Strength 11, Epic Dexterity 10, Epic Stamina 11, Epic Perception 11, Create Relic: Gharbad is capable of creating relic weapons (usually 2-
Night Eyes, Fire Immunity, Penetrating Glare dot relics at the most, but can, on rare occasions, make a 3-dot relic).
Missiles: Mechs heavily equipped with missiles that are stored in and Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Cats
fired from a pair of launchers attached to their shoulders. These Grace, Lightening Sprinter, Untouchable Opponent, Damage
missiles use the following stats: +10 accuracy, +30L, Range 500, Conversion Self-Healing, Regeneration, Dreadful Mien, Serpents
Speed 5. These Mechs also adds their perception in dice to damage as Gaze, Predatory Focus, Subliminal Warning, Supernal Hunter,
well as applying bonuses from Epic Perception. Opening Gambit, Rabbit Reflexes
Metallic Armor: The metal covering of a mech is armored, granting a Soak: 9B/7L/3A. Virtues: Ambition 3, Malice 3, Rapacity 2,
+25B/20L/20A to soak. Zealotry 2
Laser Cannons: All Mechs have a laser cannon on each arm. Each
Attacks: Clinch: 8 accuracy, 5L, Speed 6. Unarmed, Heavy: 7
dual cannon uses the following stats (representing two shots at once):
accuracy, 8L, Parry 7, Speed 5. Unarmed, Light: 9 accuracy, 5L, Parry
use the following stats: +30 accuracy, +35L, Range 200, Speed 4.
9, Speed 4. Labrys: 10 accuracy, 13L, Parry 9, Speed 5.
Metallic Hide: All Mechs/Giant Robots double their bashing and
lethal soak obtained from stamina before epic stamina is applied. Health Levels: -0 x6/Incapacitated
Tough to Kill: All Mechs/Giant Robots have 5 times the normal health History: A unique creature from the first Diablo, Gharbad the Weak
levels before adding epic stamina is an interesting Goatman. Like other Goatmen, he is skilled in
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic crafting weapons, but he is a little better at it than most of the others.
Stamina (except for Extended Youth, Solipsistic Well-Being, Self- He is also capable of creating relic weapons. Gharbad is known as
the Weak because he is a sniveling coward. When he encounters a
group of Scions (or even one Scion) he drops his weapon to the
ground and begs for his life. In exchange for his life, he promises to Goatmen
make them something (probably a relic weapon). He may even give Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 3,
them some other item as token of good faith. Upon completing the Manipulation 3, Appearance 2, Perception 4, Intelligence 2, Wits 4
item, he will usually give it to them like he said. He is not always to
Abilities: Animal Ken 2, Athletics 4, Awareness 5, Brawl 4,
be trusted though. If he succeeds in making one of his rare 3-dot
Command 3, Craft (weapons (any type)) 3, Fortitude 2, Integrity 2,
relics, he may decide that the weapon is too good for the Scion he was
Investigation 1, Marksmanship 3, Melee 5, Presence 2, Stealth 2,
making it for and attack. Even though he is known as the Weak he
Survival 3
is not a pushover in combat.
Trophy: Gharbads labrys can be used as a relic with a -1 to speed Join Battle: 9. Willpower: 6. Legend: 4. Legend Points: 16
and granting access to the Animal, Chaos, Darkness, and War DV: Dodge: 10 (14)
purviews. Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Note: Gharbad is a coward. This could be used against him by clever Stamina 3, Epic Appearance 2, Epic Perception 3, Epic Wits 2, Animal
Scions to get him to switch sides. If convinced to do so, Gharbad Communication (goat), Animal Command (goat), Hornets Nest,
would make a 5-dot follower Paralyzing Confusion, Night Eyes, Battle Cry, Arete 3 (craft)
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Cats
Grace, Lightening Sprinter, Untouchable Opponent, Damage
Gigan Conversion Self-Healing, Regeneration, Dreadful Mien, Serpents
Gaze, Predatory Focus, Subliminal Warning, Supernal Hunter,
Attributes: Strength 90, Dexterity 68, Stamina 60, Charisma 0,
Opening Gambit, Rabbit Reflexes
Manipulation 0, Appearance 2, Perception 68, Intelligence 2, Wits 34
Abilities: Athletics 10, Awareness 8, Brawl 20, Fortitude 98, Soak: 9B/7L/3A. Virtues: Ambition 2, Malice 3, Rapacity 2,
Zealotry 3
Investigation 2, Marksmanship (lasers only) 9, Presence 6, Survival 10
Join Battle: 42. Willpower: 5. Legend: 12. Legend Attacks: Clinch: 8 accuracy, 5L, Speed 6. Unarmed, Heavy: 7
accuracy, 8L, Parry 7, Speed 5. Unarmed, Light: 9 accuracy, 5L, Parry
Points: 144. 9, Speed 4. Labrys: 10 accuracy, 13L, Parry 9, Speed 5.
DV: Dodge: 91 (137) Health Levels: -0 x6/Incapacitated
Supernatural Powers/Cybernetic Enhancements: Epic History: A rather common enemy from the Diablo and Diablo 2
Strength 11, Epic Dexterity 11, Epic Stamina 11, Hornets Nest, computer games, Goatmen are a species of Titanspawn unique to
Paralyzing Confusion, Crawling Chaos, Night Eyes, Rainbow Bridge Otaachi. The Goatmen are exactly what their name suggests although
(applies to space travel only), Winds Freedom, Battle Cry the best way to imagine what they look like is to think of them as the
Hooked Appendages: Instead of hands Gigan has a hook-like goat version of a minotaur. The Goatmen are effectively a warrior
appendage at the end of each arm which grants +10L to all unarmed species as they are incredibly strong and very tough, especially in
attacks. large groups. They typically do not make use of the Corruption
Buzzsaw: Gigan has an enormous buzzsaw built into his abdomen. If purview (although some individuals may).
he wins a clinch, he will choose to use the buzzsaw immediately the
Trophy: A Goatmans labrys can be used as a relic with a -1 to speed
next time he can act. He can also use it as a weapon by flying close
and granting access to the Animal, Chaos, Darkness, and War
enough to an opponent to cut them. The buzzsaw uses the following
purviews.
stats: +1 accuracy, +15L, Speed 4 (he uses his clinch accuracy roll
when using the buzzsaw in a clinch).
Laser Beam: Gigan can fire a laser beam from its large red eye. This
Godzilla
laser is equivalent in power to Mechagodzillas Optic Beam. To Attributes: Strength 100, Dexterity 60, Stamina 50, Charisma 0,
attack, Gigan rolls (Perception + Athletics), adding a number of Manipulation 0, Appearance 5, Perception 65, Intelligence 2, Wits 5
automatic successes equal to Gigans Legend and Epic Perception. Abilities: Athletics 10, Awareness 10, Brawl 15, Fortitude 100,
This beam inflicts (Perception + Legend +20) dice of damage + bonus Presence 5, Survival 10, Thrown 9
success from epic perception and has a range of (Legend x25) yards. Join Battle: 15. Willpower: 10. Legend: 12. Legend
Tough Hide: All kaiju double their bashing and lethal soak obtained Points: 144
from stamina before epic stamina is applied.
DV: Dodge: 87 (133)
Tough to Kill: Because they are so large, all Kaiju have 5 times the
normal health levels before adding epic stamina Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Stamina 11, Epic Appearance 3, Epic Perception 10, Epic Wits 5,
Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic
Paralyzing Confusion, Crawling Chaos, Instant Riot, Shuck Fate,
Stamina (except for Extended Youth)
Night Eyes, Safely Interred, Unerring Orientation, Battle Cry, Warrior
Soak: 166B/106L/11A. Virtues: Malice 5 Ideal, Water Breathing, Morale Failure.
Attacks: Clinch: 110 accuracy, 100L, Speed 6. Unarmed, Heavy: 87 Atomic Ray Breath Weapon: Godzilla can unleash a devastating
accuracy, 103L, Parry 89, Speed 5. Unarmed, Light: 89 accuracy, atomic ray from his mouth. This ray can vary in power and
100L, Parry 91, Speed 4. Buzzsaw: 89 accuracy, 105L, Speed 4. appearance. In some cases, it may just be a blast of super heated
Laser Beam: 78 accuracy, 100L, Range 300, Speed 6. vapor (capable of melting metal wiring towers). In other cases it
Health Levels: -0 x76/Incapacitated could be a neon-blue ray, but a more powerful reddish-orange ray.
History: Gigan is a kaiju from the Godzilla series. He first appeared The most powerful variation is the Spiral Inferno Ray, which is an
in Godzilla vs. Gigan, followed by Godzilla vs. Megalon and then was orange/gold beam with a thick red outline and small red beams
not seen again until Godzilla: Final Wars. Gigan is an evil space spiraling the ray. The Spiral Inferno Ray is usually a last resort and
monster and one of the few kaiju that is truly a Titanspawn. He is also only used in the most dire of situations (or if Godzilla is about to enter
a cyborg as parts of him are mechanical. Gigan is also a coward and a melt down). For all variations, the attack roll is (Perception +
will flee into space if the battle is not going his way. Athletics), adding a number of automatic successes equal to Godzillas
See http://en.wikipedia.org/wiki/Image:MegandGig.jpg for a picture Legend and Epic Perception. The super heated vapor version covers
of Gigan. Gigan is on the right. The other monster is Megalon. an area equal to his (Legend x2) yards and inflicts (Perception +
Legend + 10) dice of damage + bonus success from epic perception.
The neon-blue ray is typically aimed at a certain target, but he can works especially well if other monsters, such as Gigan or King
move his head in order to hit multiple targets. The neon-blue ray Ghidorah, are involved in the story. If the first option is picked, the
inflicts (Perception + Legend +20) dice of damage + bonus success characters will have to come up with something creative to defeat
from epic perception. The reddish-orange ray works the same way, him. Maybe the craftsman with epic intelligence could build a giant
but inflicts (Perception + Legend +30) dice of damage + bonus robot to fight him. This could apply to the second option too if they
success from epic perception. The Spiral Inferno Ray, being the most want to help Godzilla fight the other monsters. Also note that The
devastating of all variations, inflicts (Perception + Legend +50) dice Reaper has an unusual effect on Godzilla. Instead of killing him
of damage + bonus success from epic perception. The attacks range instantly, it causes him to enter his meltdown state (indicated by
is (Legend x25) yards. Also, anybody who is paying attention will several spots on his body glowing bright orange and steam coming off
know immediately when Godzilla is about to use a breath attack his body). If more attempts to kill him are made with The Reaper, his
because his dorsal fins glow blue shortly before he releases his attack. body temperature will rise even more rapidly, shortening the time until
Nuclear Pulse: Godzilla can emit atomic energy as a pulse in all his meltdown occurs. The Reaper can also reverse the effect, saving
directions from his body. To do this, he swallows his atomic beam and his life (which is recommendable if Godzilla is on the verge of a
releases a blast of radiation from his body. The nuclear pulse is a meltdown because his meltdown will destroy the entire planet).
powerful attack and has been shown to kill monsters (it blew Orgas
head clean off in Godzilla 2000). Anybody hit by an atomic pulse
takes (Perception + Legend +50) dice of damage + bonus success from Godzilla Junior
epic perception. The Nuclear Pulse is both undodgeable and Attributes: Strength 50, Dexterity 10, Stamina 25, Charisma 0,
unblockable. Manipulation 0, Appearance 5, Perception 15, Intelligence 2, Wits 5
Regeneration (not the knack): Godzilla is incredibly resilient to
Abilities: Athletics 8, Awareness 8, Brawl 8, Fortitude 50, Presence
damage and has a naturally quick healing process. He can heal 5
3, Survival 5, Thrown 4
points of lethal damage (or 1 point of aggravated) every action.
Tough Hide: All kaiju double their bashing and lethal soak obtained Join Battle: 13. Willpower: 10. Legend: 10. Legend
from stamina before epic stamina is applied. Points: 100
Tough to Kill: Because they are so large, all Kaiju have 5 times the DV: Dodge: 43 (72)
normal health levels before adding epic stamina Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic
Knacks: All Strength, Dexterity, and Stamina knacks from Hero, Stamina 9, Epic Appearance 3, Epic Perception 9, Epic Wits 5,
Demigod, and God. Dreadful Mien, Lasting Impression, Inescapable Paralyzing Confusion, Crawling Chaos, Instant Riot, Night Eyes,
Vision, Predatory Focus, Subliminal Warning, Broad-Spectrum Safely Interred, Unerring Orientation, Battle Cry, Warrior Ideal, Water
Reception, Telescopic Senses, Supernal Hunter, Clairvoyance, Breathing, Morale Failure.
Rarefied Electromagnetic Perception, Spatial Attunement, Perfect Atomic Ray Breath Weapon: Godzilla Junior can unleash a
Pitch, Unfailing Recognition, Opening Gambit, Eternal Vigilance, devastating atomic ray from his mouth. Unlike Godzilla, Junior can
Monkey in the Middle, Instant Assessment, Psychic Profiler only use the neon-blue ray. The attack roll is (Perception + Athletics),
Soak: 146B/96L/11. Virtues: Valor 5, Malice 5 adding a number of automatic successes equal to Juniors Legend and
Attacks: Clinch: 115 accuracy, 100L, Speed 6. Unarmed, Heavy: 74 Epic Perception. This attack inflicts (Perception + Legend +20) dice
accuracy, 103L, Parry 83. Unarmed, Light: 76 accuracy, 100L, Parry of damage + bonus success from epic perception. The attacks range
84, Speed 4. Breath Weapons: Super Heated Mist: 75 accuracy, 87L, is (Legend x25) yards. Also, anybody who is paying attention will
Speed 6. Neon-Blue Atomic Ray: 75 accuracy, 97L, Speed 6. know immediately when Junior is about to use a breath attack because
Reddish-Orange Atomic Ray: 75 accuracy, 107L, Speed 6. Spiral his dorsal fins glow blue shortly before he releases his attack.
Inferno Ray: 75 accuracy, 127L, Speed 6. Nuclear Pulse: 75 accuracy, Tough Hide: All kaiju double their bashing and lethal soak obtained
107L, Speed 6. from stamina before epic stamina is applied.
Tough to Kill: Because they are so large, all Kaiju have 5 times the
Health Levels: -0 x76/Incapacitated
normal health levels before adding epic stamina
History: Made famous by the Japanese Godzilla film series,
Knacks: All Strength, Dexterity, and Stamina knacks from Hero,
Godzilla (called Gojira in Japan) is very real. In fact, he is a type of
Demigod, and God. Dreadful Mien, Lasting Impression, Inescapable
Titanspawn, sort of. Kaiju, or giant monsters, sometimes do things
Vision, Predatory Focus, Subliminal Warning, Broad-Spectrum
that work toward the Titans goals, but other times they do exactly the
Reception, Telescopic Senses, Supernal Hunter, Clairvoyance,
opposite (with lots of collateral damage of course). Godzilla has
Rarefied Electromagnetic Perception, Spatial Attunement, Perfect
defended and saved the World from many threats, including other
Pitch, Unfailing Recognition, Opening Gambit, Eternal Vigilance,
kaiju and even true Titanspawn. Nevertheless, he is a dangerous
Monkey in the Middle, Instant Assessment, Psychic Profiler
opponent and even full fledged gods (or the Titans) may not be able to
defeat him. Actually, it has been documented that only other kaiju, or Soak: 79B/54L/9A. Virtues: Valor 5
extremely powerful doomsday devices, can hurt a kaiju. This is Attacks: Clinch: 18 accuracy, 50L, Speed 6. Unarmed, Heavy: 17
especially true for Godzilla, who has even been submerged in magma accuracy, 53L, Parry 37, Speed 5. Unarmed, Light: 19 accuracy, 50L,
for a few months and came out completely unharmed. Kaiju arent Parry 39, Speed 4. Neon-Blue Atomic Ray: 23 accuracy, 45L, Range
unkillable, it just takes a lot to hurt them and for the most part only 250, Speed 6.
other kaiju or even giant robots have the capacity to do so. To prove Health Levels: -0 x76/Incapacitated
that they can be killed, the creature called Zilla (who the Americans History: Godzilla Junior (Junior for short) is an older version of
mistook for Godzilla in the American Godzilla film) was killed by Little Godzilla (effectively a teenager) who appeared in Godzilla vs.
Godzilla in a fight that lasted all of 13 seconds. Despite his violent Destoroyah. Junior is now quite capable of defending himself, but is
nature, Godzilla, who is considered an Earth Guardian monster, can still not as good of a fighter as his father. In the film, he did manage
make a valuable and powerful ally. Anybody with the Animal purview to defeat a weaker version of Destoroyah with some difficulty, but was
can communicated with him and other monsters if they take their later killed when Destoroyah returned in his ultimate form. Junior
Animal boons dedicated to kaiju. would later be revived by Godzillas death (his body absorbing the
Note: The Storyteller can choose two options when using Godzilla. radiation) and transforming into a new adult Godzilla.
The first option is that Godzilla is an out of control monster destroying See http://en.wikipedia.org/...i/Image:JuniorGojira.jpg for a picture of
everything and must be stopped at all costs. The second option has Godzilla Junior.
Godzilla has an Earth Guardian Monster and a potential ally. This
The Gojira Protection Agency Gorosaurus
The Gojira Protection Agency, or GPA, is an organization dedicated to Attributes: Strength 60, Dexterity 54, Stamina 60, Charisma 0,
the preservation of Godzilla and all the other kaiju that serve as Manipulation 0, Appearance 1, Perception 23, Intelligence 1, Wits 10
Guardian Monsters. While the GPA does recognize that many kaiju Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100,
pose a threat, they also realize that the Guardian Monsters are Presence 5, Survival 10
necessary for the Worlds survival, unlike G-Force whose only goal is
Join Battle: 20. Willpower: 10. Legend: 12. Legend
the destruction of all monsters. Its ten founding members are Scions,
but mortals and other lesser immortals have joined the organization as Points: 144
well. The GPA also recognizes that G-Force is actually controlled by DV: Dodge: 87 (133)
the Titans, which is why they target the Guardian Monsters more Supernatural Powers: Epic Strength 8, Epic Dexterity 11, Epic
viciously than other kaiju (they will occasionally team up with a Stamina 11
Guardian Monster against a greater threat, but not often). The GPA Kangaroo Kick: One of Gorosaurus most powerful abilities is his
has defeated G-Force mechs on many occasions (theyve lost a few Kangaroo Kick. When he uses this attack, he jumps up and balances
battles as well) and has salvaged a few failed G-Force projects on his tail for a few seconds and then delivers a powerful kick as his
including Mechagodzilla 2 and Kiryu. The GPA has made it their goal tail pushes him along. The Kangaroo Kick was strong enough to
to not only take down G-Force, but to assist the Guardian Monsters in knock down King Ghidorah. The Kangaroo Kick uses the following
any battles they can. They realize that the toughest battle is yet to stats: +2 accuracy, +10L, Speed 5.
begin. Tough Hide: All kaiju double their bashing and lethal soak obtained
from stamina before epic stamina is applied.
Goro Tough to Kill: Because they are so large, all Kaiju have 5 times the
Attributes: Strength 13, Dexterity 7, Stamina 14, Charisma 3, normal health levels before adding epic stamina
Manipulation 3, Appearance 4, Perception 5, Intelligence 3, Wits 5 Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic
Abilities: Athletics 7, Awareness 5, Brawl 9, Fortitude 5, Integrity 3, Stamina (except for Extended Youth and Solipsistic Well-Being)
Melee 9, Presence 4, Thrown 2 Soak: 166B/106L/11A. Virtues: Courage 5, Endurance 5, Valor 5
Join Battle: 10. Willpower: 10. Legend: 7. Legend Attacks: Bite: 68 accuracy, 62L, Speed 5. Kangaroo Kick: 69
Points: 49. accuracy, 70L, Speed 5.
DV: 11. Health Levels: -0 x76/Incapacitated
Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic History: Gorosaurus is a kaiju that was first seen in the Toho film
Stamina 6, Epic Perception 2, Epic Wits 3, Night Eyes, Fire Immunity, King Kong Escapes and has briefly appeared in a few Godzilla
Blazing Weapon, Inferno, Levin Fury, Blessing of Bravery, Battle Cry, movies. He is a large dinosaur-like creature and is one of the
Warrior Ideal, Morale Failure, Earth Armor. Extra Arms: Goro has Guardian Monsters.
four arms. As such, he can make two attacks per tick at no penalty
and can attack one opponent while clinching another at no penalty. Gottlieb
Fatal Strike: Goro can make an attack with all four weapons at once. Calling: Nuclear Physicist. Nature: Architect
To do this, he rolls the first two as normal (since his extra arms allow Pantheon: Tyrantian. Role: God of Military Science
him to make two attacks at no penalty) and then uses the 2 attacks Attributes: Strength 4, Dexterity 6, Stamina 4, Charisma 4,
rules for the other two (smaller dice pool at a -4). A successful attack Manipulation 3, Appearance 2, Perception 8, Intelligence 12, Wits 9
with this move could prove fatal even for the toughest of Scions (or
Abilities: Academics 5, Athletics 2, Awareness 3, Brawl 1,
debilitating at the very least).
Command 3, Craft (nuclear bomb) 5, Empathy 2, Integrity 5,
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Shockwave, Marksmanship 4, Medicine 5, Occult 5, Science (physics) 5, Science
Knockback Attack, Holy Bound, Cats Grace, Divine Balance, (chemistry) 5, Science (biology) 5
Monkey Climber, Untouchable Opponent, Whirlwind Shield,
Join Battle: 12. Willpower: 6. Legend: 12. Legend
Lightening Sprinter, Damage Conversion, Self-Healing, Regeneration,
Body Armor, Holy Fortitude, Divine Fortitude, Subliminal Warning, Points: 144
Environmental Awareness, Opening Gambit, Instant Assessment, DV: Dodge: 36 (52)
Monkey in the Middle Supernatural Powers: Epic Dexterity 6, Epic Charisma 2, Epic
Soak: 30B/23L/6A. Virtues: Malice 3, Valor 5, Endurance 5, Perception 8, Epic Intelligence 11, Epic Wits 3, Eye of the Storm,
Courage 5 Strike Blind, Safely Interred, Echo Sounding, Shaping, Earth Armor,
Attacks: Clinch: 16 accuracy, 13L, Speed 6. Unarmed, Heavy: 15 Earth Travel, Earth Body, Landslide, Earth Creation, Property
accuracy, 16L, Parry 22, Speed 5. Unarmed, Light: 17 accuracy, 13L, Infusion, Magma Control, Avatar of Earth, Assess Health, Blessing of
Parry 25, Speed 4. Kama: 16 accuracy, 15L, Parry 25, Speed 3. Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging,
Khopesh: 16 accuracy, 17L, Parry 25, Speed 3. Skeggox: 17 accuracy, Restore/Wither, Holy Font/Epidemic, Plague/Cure, Eclipse Halo,
19L, Parry 24, Speed 3. Katana: 17 accuracy, 18L, Parry 25, Speed 3. Otherworldly Portal, Levin Fury, Army of One, Surreal Draft, Aura of
Leadership, Direct Command, Obedience, Threatening Presence,
Health Levels: -0 x22/Incapacitated
Absolute Order, Forced Order, Fear Me and Obey, Mass Obedience,
History: Made famous by the Mortal Kombat video games series, Threat of Death, Iron Fist
Goro is the prince of the Shokan, a species of Titanspawn (although
Knacks: All knacks from Epic Intelligence. Cats Grace, Lightening
most of their virtues are not dark virtues). He is a large, muscular
Sprinter, Trick Shooter, Untouchable Opponent, Between the Folds,
creature with four arms. Goro is the greatest warrior of his people and
Escape Artist, Benefit of the Doubt, Boys Will Be Boys, Perfect Pitch,
a champion fighter.
Refined Palate, Subliminal Warning, Environmental Awareness,
Trophy: Goros kama is a 3 dot relic that grants access to the Spatial Attunement, Broad-Spectrum Reception, Telescopic Senses,
Darkness and Fire Purviews and lowers the speed by 1. His Khopesh Clairvoyance, Eternal Vigilance, Jack of All Trades, Psychic Profiler
is a 5 dot relic that grants access to the Sky, Earth, and War purviews
Birthrights: Sanctum 2: Research Lab. Avatar 3. Relic 5: Lab
and lowers the speed by 2. His skeggox and katana are both 2 dot
Coat (grants access to the Chaos, Darkness, Earth, Health, and
relics that lower the speed by 2
Psychopomp purviews). Relic 5: Peacemaker (grants access to the
Moon and War purviews. -2 speed and +1 damage). Relic 5: Tornado Tamer, Create Air, Cloud Body, Weather Husbandry, Avatar
Remington (-2 speed and +3 accuracy) of Sky, Battle Cry, Warrior Ideal, Morale Failure
Soak: 4B/2L. Virtues: Ambition 3, Order 3, Intellect 3, Zealotry 3 Summon: Unlike other gods, Gozer cannot enter the World at will.
Note: Since the Tyrantian Pantheon consists only of Tyrantus and his Instead, he/she/it must be summoned by Gozer followers.
Scions, there is no distinct set of virtues. Although they may have Victims Choice: Although Gozer will take on an initial form when
several of the same virtues, each Scion of Tyrantus has a different set entering the World (often that of a young woman with red eyes),
of virtues based on his or her character. Gozer will dissipate into ichor shortly afterward and then declare (in a
disembodied voice) that his/her/its victims must choose the form of
Attacks: Clinch: 7 accuracy, 4B, Speed 6. Unarmed, Heavy: 6
their destruction. Whatever thought crosses the mind of those Gozer
accuracy, 7B, Parry 19, Speed 5. Unarmed, Light: 8 accuracy, 4B,
speaks to will become Gozers chosen form to bring destruction to the
Parry 20, Speed 4. Peacemaker: 12 accuracy, 11L, Range 20, Clip 6,
World.
Speed 3, P. Remington: 16 accuracy, 13L, Range 200, Clip 4, Speed
Relicless Power: Gozer doesnt need relics to use his/her/its powers
4.
and ignores the rule of effective (Legend-1) for boons.
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Knacks: Crushing Grip, Holy Bound, Hurl to the Horizon, Uplifting
History: Dr. Alexander Siegbert, known as Gottlieb since reaching Might, Divine Wrath, Knockback Attack, Mighty Heave, Shock Wave,
godhood, is a Scion of Tyrantus and the god of military science. Disfiguring Attack, Divine Bound, Knockback Wave, Cats Grace,
Before his visitation, Dr. Siegbert was a nuclear physicist specializing Lightening Sprinter, Monkey Climber, Untouchable Opponent, Divine
in the study of nuclear warheads. He learned so much from his studies Balance, Spider Climber, Whirlwind Shield, Escape Artist, And The
that he figured out how to build one, but never had the funding or any Crowd Goes Wild, Anti-Gravity Climber, Roll With It, Damage
reason to build one. When he received his visitation, he was Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Body
immediately taken to Tyrantus secret godrealm. Although a modern Armor, Devourer, Divine Fortitude (food, water, and sleep),
day Scion, he received his visitation 20 years before the Titans Regeneration, Divine Damage Conversion, Internal Refinery, Tireless
escaped and as such the other gods are unaware of his existence. Worker, Blurt It Out, Overt Order, Hard Sell, Instant Hypnosis,
Along with a few others, Dr. Siegbert spent much time in Tyrantus Implant False Memory, Mass Hypnosis, Come Hither or Dreadful
danger zone building his Legend when he wasnt researching. Upon Mien (it depends on the form taken), Center of Attention, Serpents
reaching godhood, Dr. Siegbert was dubbed Gottlieb, granted his own Gaze, Compelling Presence, Blinding Visage, Perfect Pitch, Predatory
lab, and given the task of building modern war machines. He has Focus, Subliminal Warning, Broad-Spectrum Reception,
completed 5 nuclear warheads (and given his epic intelligence they are Environmental Awareness, Supernal Hunter, Telescopic Senses,
even more powerful than the hydrogen bomb) and has several more in Spatial Attunement, Clairvoyance, Parallel Attention, Rarefied
the works. Although highly intelligent, Gottlieb isnt much of a Electromagnetic Perception, Math Genius, Perfect Memory, Know-It-
fighter. He can shoot guns well enough but thats about it. As such, if All, Multitasking, Language Mastery, Instant Translation, Telepathy,
threatened he tends to flee instead of fight. If that doesnt seem like it Cipher, Opening Gambit, Eternal Vigilance, Instant Assessment,
will work, then he activates the Army of One boon and has each copy Monkey in the Middle, Jack of All Trades, Psychic Profiler, Talent
run in a different direction. Only if he is cornered will he stand and Mirror, Instant Investigator
fight.
Birthrights: Follower 5: Zuul (the Gate Keeper). Follower 5: Vinz
Favored Abilities: Academics, Craft, Integrity, Medicine, Occult,
Clortho (the Keymaster).
Science
Associated Powers: Epic Intelligence, Earth, Subjugation Note: Zuul and Vinz Clortho are the ones who summon Gozer. In
Rivals: Kronos Benton, Raiden order to do so, they possess a mortal and then find each other.
Soak: 58B/52L/11A. Virtues: Conviction 5, Malice 5,
Gozer Rapacity 5, Vengeance 5
Calling: Evil God. Nature: Bravo. Attacks: Clinch: 24 accuracy, 12L, Speed 6. Unarmed, Heavy: 23
accuracy, 15L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 12L,
Pantheon: Sumerian. Role: God of Destruction
Parry 58, Speed 4. Any and all other forms of attacks vary depending
Attributes: Strength 11, Dexterity 12, Stamina 12, Charisma 3, on the form that Gozer takes.
Manipulation 6, Appearance 5 (could be attractive or ugly depending
Health Levels: -0 x52/Incapacitated
on form taken), Perception 10, Intelligence 8, Wits 8
Abilities: Athletics 12, Awareness 10, Brawl 12, Command 12, History: Famous as the main antagonist from the film Ghostbusters,
Gozer is actually a lesser known deity of the Sumerian pantheon and is
Fortitude 12, Marksmanship 10, Medicine 6, Melee 10, Occult 10,
the evil God of Destruction. Although not working for the Titans,
Presence 12, Thrown 8
Gozers goals parallel theirs in a way. Gozer seeks to destroy the
Join Battle: 18. Willpower: 10. Legend: 12. Legend world and annihilate all life in it. Fortunately, Gozer cannot enter the
Points: 144 world anytime he/she/it wants, but must be summoned by his/her/its
DV: Dodge: 64 (110) followers Zuul and Vinz Clortho. Gozer is also unique among the
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic gods in that he/she/it does not have a preferred form. Upon entering
Stamina 11, Epic Manipulation 6, Epic Appearance 5, Epic Perception the World, Gozer will decree that his/her/its victims choose their form
10, Epic Intelligence 8, Epic Wits 8, Eye of the Storm, Hornets Nest, of destruction and will take on whatever form a victim thinks of no
Paralyzing Confusion, Sabot, Recurring Distraction, Crawling Chaos, matter how harmless the form may seem to be (the Stay Puft
Instant Riot, Insanity, Shuck Fate, Unintended Purpose, Avatar of Marshmallow Man is a famous example from the film).
Chaos, Night Eyes, Death Senses, Euthanasia, Summon Ghost,
Mothers Touch, Haunted Mists, Open Underworld Portal, Ghost Graboids
Control, Strike Dead/Deny Death, Fire Immunity, Fires Eye, Blazing Attribute: Strength 10, Dexterity 5, Stamina 8, Charisma 0,
Weapon, Inferno, Control Fire, Rain of Fire, Assess Health, Blessing Manipulation 0, Appearance 0, Perception 4, Intelligence 3, Wits 4
of Health/Curse of Frailty, Heal/Infect, Restore/Wither, Holy Abilities: Athletics 3, Awareness 5, Brawl 5, Fortitude 3, Stealth 4,
Font/Epidemic, Plague/Cure, Smoking Mirror, Tidal Interference, Survival 5
Lunacy, Finger Moon, Unerring Orientation, Where Are You?,
Join Battle: 9. Willpower: 6. Legend: 4. Legend Points: 16
Unbarred Entry, Otherworldly Portal, Skys Grace, Winds Freedom,
Storm Augmentation, Wind Grapple, Cloud Sculptor, Levin Fury, DV: Dodge: 10.
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Shroud, Shadow Bodies, Strike Blind, Oubliette, Eclipse, Avatar of
Stamina 3, Epic Perception, 3, Epic Intelligence 2, Safely Interred, Darkness, Death Senses, Euthanasia, Unquiet Corpse, Summon Ghost,
Echo Sounding Mothers Touch, Exorcism, Haunted Mists, Open Underworld Portal,
Knacks: Crushing Grip, Hurl to the Horizon, Uplifting Might, Ghost Control, Strike Dead/Deny Death, Avatar of Death, Safely
Lightening Burrower, And the Crowd Goes Wild, Roll With It, Interred, Echo Sounding, Shaping, Earth Armor, Earth Travel, Earth
Damage Conversion, Self-Healing, Regeneration, Perfect Pitch, Body, Landslide, Earth Creation, Property Infusion, Magma Control,
Predatory Focus, Supernal Hunter, Fast Learner, Perfect Memory. Avatar of Earth, Assess Health, Blessing of Health/Curse of Frailty,
Putrid Stench: Graboids smell horrible. They emit a horrendous Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy
stench that anybody who smells it must make a Stamina + Fortitude Font/Epidemic, Human Clay, Human Hybrid, Plague/Cure, Avatar of
roll in order not to puke. Even a success gives penalties. Somehow, Health, Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy,
like Graboids smell worse than dead ones (as noted in the first film). Eclipse Halo, Phase Body, Moon Chariot, Unerring Orientation,
A dead Graboids stench causes a -2 penalty while a live ones causes Where Are You?, Unbarred Entry, Come Along, Terra Incognita,
a -4. Marathon Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal,
Co-Location, Avatar of Psychopomp, Follower Army, Radas Eyes,
Soak: 18B/13L/9A (Thick Hide: 6B/5L/5A). Virtues: Rapacity 5
Petros Hands, Horse, Mind-Riding, Waking Zombie, Met Tet, Team,
Attacks: Clinch: 10 accuracy, 10L, Speed 6. Tongue/Tentacle (3 of Met Tets Claim, Upside-Down Horse, Ugly Mule, Magic 11
them): 11 accuracy, 3L, Speed 5. Bite:11 accuracy, 12L, Speed 5.
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Health Levels: -0 x6/Incapacitated Stamina (except for Extended Youth), Epic Manipulation, and Epic
History: Made famous from the Tremors film and TV series, the Wits (except for Eternal Vigilance). Inspirational Figure, Never Say
Graboid is an enormous worm-like creature and an ancient species of Die, Preach On, Dreadful Mien, Serpents Gaze, Lasting Impression,
Titanspawn. Graboids are huge at 30 feet long, 6 feet wide and Compelling Presence, Inescapable Vision, My Eyes Are Up Here,
weighing between 10 and 20 tons. Their bodies are very worm-like, Blinding Visage, Between the Folds, Telescopic Senses, Instant
but they sport a large beak and three tongues/tentacles inside their Investigator, Know-It-All, Perfect Memory, Fast Learner, Star Pupil,
mouths. These tongue have mouths as well and are ten feet long. Language Mastery, Multitasking, Speed Reader
Each tongue also has its own set of health levels. The graboids bodies Birthrights: Avatar 5. Sanctum 2: Grave Keepers residence with
are covered with short spikes, which it uses to tunnel through dirt. graveyard. Relic 5: Undertakers Hat (grants access to the Animal,
Graboids are unusually intelligent creatures and learn from mistakes, Darkness, Death, Earth, and Health purviews). Relic 5: Trench Coat
whether their own or others. They are also very tenacious. Should (grants access to the Moon and Psychopomp purviews. 3-dot unique:
their prey escape onto something they cant tunnel through, they will Extra-dimensional space allows items as large as a rocket launcher to
wait until their victim dies of dehydration or tunnel under the structure be hidden within its pockets). Relic 5: Shovel (+2 accuracy, +2
in order to make it collapse. Graboids have no eyes, but being a damage. 1-dot unique: deals lethal damage). Relic 5: Peacemaker (+3
subterranean creature it has a tremorsense in effect. It can tell that accuracy, +2 damage). Followers 15: 60 zombies. Relic 1: Skull Ring
something is nearby by detecting the vibrations in the ground. This (grants access to the War purview).
can be used against them as well. If something makes a loud noise, an
Notes: The trench coat acts as Hide/Leather armor. The shovel uses
explosion for instance, the sound and vibrations cause the Graboids
the following stats: +2 accuracy, +4L, Parry +2, Speed 5.
such pain that they have to flee the area. The Titans love sending
Graboids out. Being underground makes it difficult for Scions to fight Soak: 61B/53L/12A (Trench Coat: 3B/1L/1A)
them and being clinched by a Graboid usually spells certain death as Virtues: Harmony 2, Order 4, Piety 5, Vengeance 5
the victim will be pulled underground and eaten. Interestingly, the Attacks: Clinch: 14 accuracy, 12L, Speed 6. Unarmed, Heavy: 13
Graboid is the first stage of life for this particular species of accuracy, 15L, Parry 52, Speed 5. Unarmed, Light: 15 accuracy, 12L,
Titanspawn. If they live long enough, several creatures known as Parry 54, Speed 4. Shovel: 18 accuracy, 18L, Parry 54, Speed 5.
Shriekers will burst out of the worm (killing it). These strange Peacemaker: 19 accuracy, 15L, Range 20, Clip 6, Speed 5, P.
creatures are the second stage of this Titanspawn. Health Levels: -0 x52/Incapacitated
Trophy: The Graboids skin can be made into a set of clothing that History: Gravely is the Loas new god of necromancy. Formerly
grants access to the Earth purview and grants the soak of the Graboids known as Samson Kane, Gravely now resembles the zombies that he
thick hide. commands. He continues practicing and studying his necromancy

Gravely within his sanctum (a refuge where very few save for practitioners of
the Death purview ever tread) in hopes of learning all there is to know
Calling: Necromancer/Undertaker. Nature: Loner on the subject.
Pantheon: Loa. Role: God of Necromancy Favored Abilities: Awareness, Larceny, Medicine, Occult, Presence,
Stealth
Attributes: Strength 12, Dexterity 11, Stamina 12, Charisma 7,
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Manipulation 11, Appearance 8 (creepy), Perception 9, Intelligence 12,
Epic Manipulation, Epic Wits, Darkness, Death, Earth, Health,
Wits 12
Psychopomp, Magic, Cheval
Abilities: Animal Ken 2, Athletics 4, Awareness 5, Brawl 3, Rivals: Ascus, Aniketos, Stervin, Anubis, Artemis, Amaterasu
Command 3, Control (hearse) 4, Empathy 2, Fortitude 4, Integrity 4,
Investigation 4, Larceny 5, Marksmanship 3, Medicine 5, Melee 3,
Occult 5, Presence 5, Stealth 5, Survival 2, Thrown 1
Greater Mummy
Join Battle: 17. Willpower: 10. Legend: 12. Legend Attributes: Strength 7, Dexterity 6, Stamina 7, Charisma 1,
Manipulation 1, Appearance 4, Perception 7, Intelligence 4, Wits 6
Points: 144 Abilities: Athletics 4, Awareness 4, Brawl 5, Command 3, Fortitude
DV: Dodge: 60 (106) 3, Marksmanship 4, Melee 4, Presence 5 (intimidation only), Thrown
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic 4
Stamina 11, Epic Charisma 6, Epic Manipulation 11, Epic Appearance Join Battle: 10. Willpower: 10. Legend: 5. Legend
7, Epic Perception 7, Epic Intelligence 7, Epic Wits 11, Animal
Points: 25
Communication (bats), Animal Command (bats), Animal Aspect
(bats), Create Animal (bats), Epic Enhancement (bat), Night Eyes, DV: Dodge: 15 (22)
Shadow Mask, Shadow Refuge, Shadow Step, Shadow Craft, Shadow Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Stamina 4, Epic Appearance 4, Epic Perception 4, Epic Intelligence 4, History: Made famous by the film Gremlins, these creatures are
Epic Wits 4, Eye of the Storm, Paralyzing Confusion, Sabot, Night what becomes of the Mogwai if they eat after midnight. Ugly, mean,
Eyes, Death Senses, Euthanasia, Unquiet Corpse, Earth Armor, Aegis, nasty, and destructive, Gremlins are an unpleasant foe to encounter.
Ward, Lunacy, Battle Cry, Warrior Ideal, Battle Map Although stronger and tougher than the Mogwai, they are still not very
Tough: Greater Mummies get their full stamina to soak. formidable alone. They are very dangerous in large numbers though
Mind Shield: Greater Mummies are immune to mind-controlling and have been known to tear a town apart in one night. Gremlins have
effects and all fear-generating effects a bizarre and ghoulish sense of humor. Anything that causes others,
Dead Flesh: Greater Mummies suffer only bashing damage from including other gremlins, pain is downright hilarious to them. They
firearms and ignore wound penalties. will even kill each other just for a laugh. Also, when not destroying
Hard to Kill: Enhanced Greater Mummies have 5 extra health levels property or killing people, it seems that they can be found drinking,
Knacks: Crushing Grip, Devine Wrath, Knockback Attack, smoking, and gambling in any bar (which will be a bit worse for wear
Shockwave, And the Crowd Goes Wild, Roll With It, Untouchable as a result) or at the movies (they seem to enjoy Snow White and the
Opponent, Cats Grace, Damage Conversion, Self-Healing, Body Seven Dwarves in particular). Whenever a gremlin outbreak occurs,
Armor, Regeneration, Dreadful Mien, My Eyes Are Up Here, Detail there always seems to be one who is smarter, stronger, and tougher
Variation, Undeniable Resemblance, Unusual Alteration, Predatory than the rest that is their leader. Strangely, this leader always seems to
Focus, Supernal Hunter, Telescopic Senses, Clairvoyance, Perfect have a stripe of white fur on its head and as such is known as Stripe.
Memory, Fast Learner, Language Mastery, Instant Translation, Instant
Assessment, Eternal Vigilance, Opening Gambit, Talent Mirror Gungans
Soak: 16B/16L/4A. Virtues: Ambition 3, Malice 5, Rapacity 5, Attributes: Strength 3, Dexterity 1, Stamina 2, Charisma 1,
Zealotry 3 Manipulation 1, Appearance 1, Perception 2, Intelligence 2, Wits 1
Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10 Abilities: Athletics 1, Awareness 2, Brawl 1, Marksmanship 2,
accuracy, 10L, Parry 12, Speed 5. Unarmed, Light: 12 accuracy, 7L, Melee 1, Survival 3, Thrown 1
Parry 13, Speed 4. Khopesh: 10 accuracy, 11L, Parry 13, Speed 5. Join Battle: 3. Willpower: 3. Legend: 2. Legend Points: 4.
Health Levels: -0 x23/Incapacitated DV: Dodge: 2
History: When an enhanced mummy reaches Legend 5 it transforms Supernatural Powers: Water Breathing
into a Greater Mummy. While they look much the same as a regular
Soak: 2B/1L. Virtues: Ambition 1, Malice 1, Rapacity 1, Zealotry
or enhanced mummy, Greater Mummies are significantly more
1
powerful. Not only are they stronger, faster, tougher, and meaner, but
they are more intelligent, perceptive, and quicker thinkers who can Attacks: Negligible. They pose almost no threat, but are often killed
also use their appearance to their advantage (charisma and because theyre annoying.
manipulation remain the same). Like enhanced mummies, uniques Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated
can occasionally be encountered. One of the most frightening things History: Probably the most hated creature of the Star Wars universe
about the Greater Mummies is their ability to use Appearance Knacks among fans, the Gungans are actually a species of Titanspawn. . In
(namely Detail Variation, Tailor Made, Undeniable Resemblance, and fact, it is rumored that George Lucas is actually a Scion (of who is
Unusual Alteration) to appear human and perfectly normal. This unknown) who got the idea for this creature after encountering one.
allows them to blend in with the crowd and pass for a member of Incredibly clumsy and practically useless, the Gungans are actually the
society. Greater Mummies can increase their Legends and become result of on of Ixions failed experiments (a result that even the Titans
more powerful. The most powerful of all mummies is a Greater laugh at). Despite their lack of usefulness, the Titans did not have
Mummy who has reached Legend 10. them exterminated. Instead, they allowed them to continue existing
Note: The term Greater Mummy is used in the game Diablo 2 to simply to punish Ixion for his failed experiment. While they can
describe the larger and deadlier mummies encountered in the game. survive on land, the Gungans are mostly aquatic creatures that live in
However, I am only using the term Greater Mummy as the ones from underwater cities. Although nearly useless in battle, they are often
the game were more monstrous than regular mummies and my version sent against Scions in enormous numbers simply to provide a
can (occasionally) pass for human. distraction while more useful and powerful Titanspawn get a job
done. Gungans are often extras.
Gremlin Half-Giant Template
Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 2,
Manipulation 1, Appearance 5 (hideous), Perception 3, Intelligence 3, Attributes: +3 Strength, +3 Stamina, -2 Intelligence
Wits 4 Legend: at least 2
Abilities: Athletics 3, Awareness 4, Brawl 3, Craft (Sabotage Supernatural Powers: All Half-Giants have Epic Strength and
Mechanical Devices) 5, Fortitude 1, Marksmanship 1, Melee 1, Epic Stamina ratings equal to their (Legend -1). Many also have some
Presence 2, Stealth 3 rating in Epic Dexterity. Although Half-Giants suffer some penalties
Join Battle: 8. Willpower: 5. Legend: 2. Legend Points: 4 to social roles due to their size, they can have ranks in Social Epic
DV: Dodge: 6 (7). Attributes. Ratings in Epic Dexterity as well as Social and Mental
Epic Attributes and all knacks vary from individual to individual.
Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Night
Eitr: Like Giants, Half-Giants have the eitr power in their blood, albeit
Eyes, Reproduce with water: When a Gremlin gets wet, several furry
a weaker version. The eitr of a Half-Giant is equivalent to level 2 of
balls pop out of its back and, within seconds, form new Gremlins.
Jotunblut and cannot decrease intelligence below 2.
Knacks: Untouchable Opponent, Holy Rampage Virtues: Ambition 1, Malice 2, Rapacity 1, Zealotry 2
Weakness: Bright Light/Sunlight: Gremlins hate bright lights. Health Levels: -0/-0/-0/-1/-1/-1/-2/-2/-4/Incapacitated
When exposed to a bright light, they will panic, emit a piercing shriek,
and flee the area. Sunlight is another matter all together as it will History: The Half-Giant is a brand new phenomenon to the World of
immediately kill them. Scion. Through genetic engineering, Dr. David Deadman was able to
combine human and Giant blood, creating a perfect half breed: the
Soak: 3B/2L. Virtues: Malice 5
Half-Giant. Half-Giants appear to be large humans a little over seven
Attacks: Claws: 8 Accuracy, 3L, -1 Defense, Speed 4. feet tall. They are not as large, strong, or tough as most giants, but
Health Levels: -0/-0/-1/-2/-4/Incapacitated they are smarter, more agile, and have a (slightly) easier time in social
situations. The first generation of Half-Giants was created at Clairvoyance, Hear Prayers, Parallel Attention.
Deadman Labs and Dr. Deadman continues to create them today, Birthrights: Avatar 5. Sanctum 1: Boxing Arena. Relic 5:
along with Dr. Grakle, who Dr. Deadman shared the secret with, as Championship Belt (grants access to the Chaos, Darkness, Earth, Fire,
well as several other Titan-controlled scientific organizations. As and Guardian purviews). Relic 5: Boxing Gloves (grants access to the
such, Half-Giants are quite common, although not as common as Moon, Sky, and War purviews. -1 speed and +1 damage to all
giants. Half-Giants can also be either male or female and can unarmed attacks). Followers 5: 25 Berserks
reproduce with both each other and mortals. The offspring of either Soak: 58B/52L/11A. Virtues: Courage 5, Endurance 5, Expression
pairing is also a Half-Giant. Although some Half-Giants spend their 1, Loyalty 5
lives living as a normal person would and getting jobs (the WWE has
Attacks: Clinch: 17 accuracy, 13L, Speed 5. Unarmed, Heavy: 16
a few), most of them serve the Titans. There are also some variations
accuracy, 14L, Parry 54, Speed 4. Unarmed, Light: 18 accuracy, 13L,
of Half-Giants that correspond with their giant kin. A Half-Cyclops
Parry 55, Speed 3.
has one eye and inherits the craftsmanship of the Cyclops. Half-Fire
and Half-Frost Giants inherit the powers of their respective giant kin, Health Levels: -0 x52/Incapacitated
as does the Half-Oni. Considering the fact that an Oni cant pass for History: Formerly known as James Wakuta and a Scion of Thor,
human, Half-Oni have a much harder time than other Half-Giants. Halvdan is the new Aesir god of competition and champions.
Although still somewhat human in appearance, they are hideously Although he was forced to retire from professional boxing when he
ugly and are the rarest of the Half-Giants. Unlike giants, Half-Giants reached godhood, he went undefeated his entire career with a record of
do not increase in size as their Legend increases. They usually cap out 200-0 (most of these wins by knockout). He is very relieved to know
in height around eight feet. However, they are dangerous nonetheless, that his old friend Hiroto (formerly known as Hank Groglin) has
perhaps more dangerous than giants, as they continue to grow in gotten his memories and old self back and takes great pride in
power: Not only does their Epic Strength and Epic Stamina increase, knowing that he was right. He is also fully aware that his former
but many have Epic Dexterity as well. More disturbing is the fact that bandmate Aniketos (formerly Hamilton Conner) still believes that
some have high levels of Mental Epic Attributes (including Epic Hiroto needs to die and is intent on carrying out his execution.
Intelligence) and Social Epic Attributes. Also, many Half-Giants carry While they never really got along during their days in the band,
relics and make use of purviews. Halvdan and Aniketos became the bitterest of enemies before Hiroto
Trophy: Like a giant, a Half-Giants trophy is its heart. There is a regained his memories and Aniketos stubborn insistence that Hiroto
difference though. A Half-Giants heart contains as much eitr as a still must die has only made this worse. At the risk of angering the
giants heart, but it takes two doses just to take effect and each dose Pesedjet, Halvdan is fully prepared to attack and kill Aniketos before
only lasts for a number of actions equal to the Half-Giants Legend. he can carry out his so called divine justice. If the Pesedjet have a
Other than that, many Half-Giants have been known to carry powerful problem with this then he is fully willing to accept the consequences
relics. of his actions.
Favored Abilities: Athletics, Awareness, Brawl, Fortitude, Integrity,
Halvdan Presence
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Calling: Professional Boxer. Nature: Competitor. Epic Charisma, Epic Wits, Earth, Guardian, Sky, War, Jotunblut
Pantheon: Aesir. Role: God of Competition and Champions. Rivals: Aniketos, Aedan, Caratacus, Tyrantus, Anubis, Set, Ares, Sif,
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 12, Loki, Odin, Vidar, Amaterasu, Atimos, Thurik
Manipulation 6, Appearance 6, Perception 8, Intelligence 5, Wits 12
Abilities: Athletics 5, Awareness 5, Brawl 5, Command 3, Control Hamilton Conner
(car) 3, Craft (punching bags) 4, Empathy 3, Fortitude 5, Integrity 5, Calling: Marine. Nature: Judge.
Investigation 2, Marksmanship 3, Melee 3, Presence 5, Science Pantheon: Pesedjet. God: Set
(kinesiology) 2, Survival 3
Attributes: Strength 6, Dexterity 6, Stamina 6, Charisma 2,
Join Battle: 17. Willpower: 10. Legend: 12. Legend Manipulation 3, Appearance 4, Perception 3, Intelligence 3, Wits 4
Points: 144. Abilities: Athletics 4, Awareness 3, Brawl 3, Command 3, Control
DV: Dodge: 61 (107) (jeep) 5, Fortitude 4, Marksmanship 4, Melee 5, Survival 4, Thrown 4
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Join Battle: 7. Willpower: 10. Legend: 6. Legend
Stamina 11, Epic Charisma 11, Epic Appearance 6, Epic Perception 7, Points: 36
Epic Wits 11, Eye of the Storm, Recurring Distraction, Instant Riot,
DV: Dodge: 19 (30)
Insanity, Shuck Fate, Unintended Purpose, Night Eyes, Shadow Mask,
Strike Blind, Safely Interred, Echo Sounding, Shaping, Earth Armor, Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic
Earth Travel, Earth Body, Landslide, Earth Creation, Property Stamina 5, Epic Perception 3, Epic Wits 4, Eye of the Storm, Hornets
Infusion, Magma Control, Avatar of Earth, Fire Immunity, Fires Eye, Nest, Paralyzing Confusion, Sabot, Night Eyes, Shadow Mask,
Devil Body, Ifrit, Rain of Fire, Vigil Brand, Aegis, Ward, Unseen Shadow Refuge, Death Senses, Euthanasia, Fire Immunity, Blazing
Shield, Come Running, Confer Knack, Confer Immunity, Weapon, Flame Travel, Judgment, Guilt Apparitions, Shield of
Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Avatar of Righteousness, Dream Wrack, Scarlet Letter, Skys Grace, Winds
Guardian, Tidal Interference, Lunacy, Eclipse Halo, Lunar Estate, Freedom, Flare Missile, Burn, Battle Cry, Morale Failure, Water
Skys Grace, Winds Freedom, Storm Augmentation, Wind Grapple, Breathing, Heku 5
Cloud Sculptor, Levin Fury, Tornado Tamer, Create Air, Cloud Body, Knacks: Crushing Grip, Holy Bound, Hurl to the Horizon, Uplifting
Weather Husbandry, Avatar of Sky, Blessing of Bravery, Battle Cry, Might, Mighty Heave, Cats Grace, Lightening Sprinter, Trick Shooter,
Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus Between the Folds, Untouchable Opponent, Damage Conversion, Self-
Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Avatar Healing, Holy Fortitude, Inner Furnace, Regeneration, Perfect Pitch,
of War, Jotunblut 10 Refined Palate, Predatory Focus, Instant Investigator, Opening
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Gambit, Rabbit Reflexes
Stamina (except for Extended Youth and Solipsistic Well-Being), Epic Birthrights: Relic 5: Combat Boots (grants access to the Chaos,
Charisma, and Epic Wits. Center of Attention, Lasting Impression, Darkness, Death, Fire, and Justice purviews). Relic 4: Bulletproof
Serpents Gaze, Compelling Presence, My Eyes Are Up Here, Perfect Vest (grants access to the Sky, Sun, War, and Water purviews. +1
Pitch, Refined Palate, Spatial Attunement, Telescopic Senses, soak). Relic 5: Labrys (-3 speed and +2 accuracy). Relic 5:
Peacemaker (-2 speed, +1 accuracy, +2 damage). Relic 5: Remington The Hangman makes a good recurring villain since he will return a
(-3 speed, +2 accuracy). Followers 5: 15 experienced soldiers year later if he is killed. There is one way to destroy him without
Soak: 20B/17L/8A (+3B/3L/3A). Virtues: Conviction 5, Harmony killing him an uncountable number of times. If his rope is destroyed,
1, Order 5, Piety 2 the Hangman will die.
Attacks: Clinch: 9 accuracy, 6L, Speed 6. Unarmed, Heavy: 8
accuracy, 9B, Parry 15, Speed 5. Unarmed, Light: 10 accuracy, 6B, Posted by: Halloweenman33 - 03 March 2009 14:28:08
Parry 16, Speed 4. Labrys: 14 accuracy, 14L, Parry 16, Speed 3.
Peacemaker: 13 accuracy, 12L, Range 20, Clip 6, Speed 3, P. Hannibal Lector
Remington: 15 accuracy, 13L, Range 200, Clip 4, Speed 3, P. Attributes: Strength 2, Dexterity 3, Stamina 3, Charisma 4,
Health Levels: -0 x17/Incapacitated Manipulation 5, Appearance 2, Perception 5, Intelligence 5, Wits 4
History: Hamilton Conner is a tough marine and Scion of Set. He is Attributes: Academics 5, Athletics 2, Awareness 5, Brawl 1,
also one of Hank Groglins former bandmates. Hamilton is Empathy 4, Integrity 5, Marksmanship 2, Medicine 4, Politics 3,
disappointed with the way things have been going in the band. Before Presence 5, Psychiatry 5
the battle when they lost Hank, there were eight band members. Join Battle: 6. Willpower: 7. Legend: 4. Legend Points: 16.
During that one battle, they lost Hank and another member of the band
DV: Dodge: 5
was killed. The next time they encountered Hank, they were surprised
to see him alive. Unfortunately, the encounter ended badly and two Supernatural Powers: Epic Stamina 3, Epic Charisma 3, Epic
more band members were killed by Hank. Even after that incident, Manipulation 3, Epic Appearance 1, Epic Perception 3, Epic
some of Hamiltons band members believe that its possible to help Intelligence 5, Epic Wits 3, Mystery 3. Super Genius: Dr. Lectures
Hank, especially James Wakuta who is determined to do so no matter Epic Intelligence can be equal to his mundane intelligence even if
what. Always quick to judge, Hamilton Conner was convinced that doing so goes higher than his legend score.
Hank was beyond all help the moment that he killed two of the former Knacks: Self-Healing, Damage Conversion, Regeneration, Benefit
band members. He knows just as much about Hanks position as the of the Doubt, Charmer, Inspirational Figure, Gods Honest, Overt
others do, but he doesnt care. He truly believes that Hank is too far Order, Instant Hypnosis, Serpents Gaze, Refined Palate, Subliminal
gone to save and that the only solution is to kill him. This often brings Warning, Environmental Awareness, Know-It-All, Perfect Memory,
Hamilton into conflict with Wakuta. Hamilton thinks that Wakuta is a Cipher, Teaching Prodigy, Multitasking, Meditative Focus, Instant
stupid fool and if necessary will kill him as well when the time comes Investigator, Social Chameleon
to take Hank down. Soak: 7B/6L/3A. Virtues: Order 3, Malice 2, Rapacity 4, Intellect
5
The Hangman Health Levels: -0 x6, Incapacitated
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, History: Known for his appearances in Red Dragon, Silence of the
Manipulation 2, Appearance 1, Perception 5, Intelligence 4, Wits 4 Lambs, and Hannibal, Dr. Lector is very much a real person and is
Abilities: Athletics 4, Awareness 5, Brawl 3, Fortitude 3, every bit as brilliant as he has been described to be. Dr. Lecture is not
Investigation 3, Melee 5, Presence 3, Stealth 5, Survival 3 a Titanspawn or a Scion. He is an empowered mortal who by his
Join Battle: 9. Willpower: 10 Legend: 4 Legend Points: 16 actions sometimes does things that further the Titans goals
(unintentionally). More often than not, he sides with the gods as he is
DV: Dodge: 10 (14) aware of the war in the Overworld and has no desire to see the
Birthrights: Relic 2: Hangmans Mask (Access to Darkness and outcome of a victory for the Titans. As such, he has been known to
Moon purviews) help Scions and serve as a guide, albeit one who knows what the
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic answer is but speaks in riddles. Highly intelligent, but not very skilled
Stamina 3, Epic Perception 3, Epic Wits 3, Night Eyes, Shadow Mask, in martial matters, he prefers to avoid combat and, if cornered by any
Shadow Refuge, Phase Cloak Scions, will try to talk his way out instead of fighting. If he finds
Knacks: Crushing Grip, Uplifting Might, Divine Wrath, Cats violence to be necessary, he prefers to catch his victim off guard and
Grace, Lightening Sprinter, Untouchable Opponent, Damage finish them off quickly. As long as he does not consider the Scion to
Conversion, Self-Healing, Body Armor, Predatory Focus, Supernal be rude, he will not do anything to harm them.
Hunter, Spatial Attunement, Opening Gambit, Rabbit Reflexes, Cobra Note: If convinced by a Scion (and that Scion is willing to overlook
Reflexes his cannibalistic tendencies and the occasional offer to share his
Soak: 7B/6L/3A cuisine), Dr. Lecture can be taken as a 4-dot guide.
Attacks: Unarmed, Light: 7 Accuracy, 5L, Defense +1, Speed 4.
Unarmed, Heavy: 6 Accuracy, 8L, Defense -2, Speed 5. Clinch: 6 Hank Groglin (hero)
Accuracy, 5L, Speed 6. Hadseax: 7 Accuracy, 7L, Defense +0, Speed Calling: Mercenary. Nature: Caregiver/Gallant.
4 Pantheon: Amatsukami. God: Hachiman
Health Levels: -0 x6, Incapacitated Attributes: Strength 4, Dexterity 4, Stamina 5, Charisma 4,
History: Originally thought to exist only in the minds of the creators Manipulation 3, Appearance 3, Perception 3, Intelligence 3, Wits 4
of the haunted house Hangmans House of Horrors in Fort Worth, Abilities: Athletics 3, Awareness 2, Brawl 3, Control (motorcycle) 3,
Texas, it is now known that Hezekiah Jones did exist. Known as the Fortitude 4, Integrity 3, Investigation 2, Larceny 1, Marksmanship 3,
Hangman, due to the fact that he killed by hanging people by a rope, Melee 3, Presence 3, Science (engineering) 2, Stealth 3, Survival 3,
Hezekiah Jones killing spree began in the late 1800s and was thought Thrown 1
to have ended in 1882 when an angry mob strung him up with his own Join Battle: 6. Willpower: 7. Legend: 2. Legend Points: 4.
rope. However, Jones wasnt about to let death stop him and thanks to
the souls of his victims stored in his rope returned to life to continue DV: Dodge: 6 (7)
killing. However, each soul would only sustain him for one year. In Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
life, he killed about 115 people, so the final soul should have been Stamina 1, Epic Perception 1, Epic Intelligence 1, Epic Wits 1, Eye of
used up after 1997, meaning the Hangman should have died. the Storm, Night Eyes, Safely Interred, Fire Immunity, Skys Grace,
However, the fact that he is still around means that he has killed more Water Breathing
people over the years, adding more souls to his blood-stained rope. Knacks: Crushing Grip, Untouchable Opponent, Damage
Conversion, Predatory Focus, Fast Learner, Opening Gambit Wave, Cats Grace, Lightening Sprinter, Trick Shooter, Between the
Birthrights: Relic 5: Katana (unique 1-dot: shrinks to size of knife Folds, Untouchable Opponent, Monkey Climber, Spider Climber,
for storage/expands to full size at will. +2 accuracy, -2 Speed). Relic Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace,
4: Trench Coat (grants access to Chaos, Darkness, Earth, and Fire Regeneration, Devourer, Divine Fortitude (Food), Divine Fortitude
purviews). Relic 2: Boots (Grants access to the Sky and Water (Water), Divine Fortitude (Sleep), Blurt It Out, Advantageous
purviews). Relic 5: Lamellar (+5 soak) Circumstances, Serpents Gaze, Compelling Presence, Perfect Pitch,
Soak: 15B/11L/8A (Lamellar: 9B/7L/7A). Predatory Focus, Subliminal Warning, Supernal Hunter, Broad-
Spectrum Reception, Environmental Awareness, Telescopic Senses,
Virtues: Duty 3, Endurance 3, Intellect 2, Valor 4
Fast Learner, Math Genius, Language Mastery, Star Pupil, Cipher,
Attacks: Clinch: 7 accuracy, 4L, Speed 6. Unarmed, Heavy: 6 Wireless Interface, Multitasking, Opening Gambit, Instant
accuracy, 7B, Parry 4, Speed 5. Unarmed, Light: 8 accuracy, 4B, Assessment, Monkey in the Middle, Eternal Vigilance
Parry 5, Speed 4. Katana: 10 accuracy, 9L, Parry 5, Speed 3.
Birthrights: Relic 5: Katana (unique 1-dot: shrinks to size of knife
Peacemaker: 9 accuracy, 4L, Range 20, Clip 6, Speed 5, P.
for storage/expands to full size at will. +2 accuracy, -2 Speed). Relic
Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated 5: Trench Coat (grants access to Chaos, Darkness, Earth, Fire, and
History: Pre-Cyborg Hank is nothing like his cybernetic persona. Moon purviews). Relic 5: Boots (Grants access to Psychopomp, Sky,
Although human Hank is an ex-military mercenary, he is a genuine Sun, War, and Water purviews). Relic 5: Lamellar (+5 soak)
nice guy who would never kill in cold blood. Hank is an excellent Soak: 46B/44L/15A (Lamellar: 9B/7L/7A).
warrior and has been trained in the samurai style of swordsmanship.
Virtues: Duty 5, Malice 5, Rapacity 5, Valor 5
He would gladly give his life for those he cares about.
Attacks: Clinch: 14 accuracy, 9L, Speed 6. Unarmed, Heavy: 13
Hank Groglin accuracy, 15L, Parry 28, Speed 5. Unarmed, Light: 15 accuracy, 9L,
Parry 30, Speed 4. Katana: 17 accuracy, 14L, Parry 30, Speed 3.
Calling: Mercenary. Nature: Rogue. Peacemaker: 16 accuracy, 13L, Range 20, Clip 6, Speed 5, P. M16: 14
Pantheon: Amatsukami. God: Hachiman accuracy, 14L, Range 150, Clip 30, Speed 5, P. Mossberg: 14
Attributes: Strength 9, Dexterity 9, Stamina 9, Charisma 4, accuracy, 15L, Range 20, Clip 8, Speed 5, P. Arm Cannon (normal
Manipulation 3, Appearance 3, Perception 8, Intelligence 7, Wits 7 blast): 17 accuracy, 19L, Range 200, Clip 5, Speed 6.
Abilities: Athletics 5, Awareness 4, Brawl 5, Control (motorcycle) 5, Health Levels: -0 x35/Incapacitated
Craft (repair cybernetics) 5, Fortitude 10, Integrity 3, Investigation 4, History: Hanks story is somewhat unique. Hank Groglin used to be
Larceny 4, Marksmanship 5, Melee 5, Presence 3, Science human and was a mercenary during his human days. Then, he learned
(engineering) 3, Stealth 3, Survival 3, Thrown 4 that he was a Scion of Hachiman and set out to fight the Titans
Join Battle: 11. Willpower: 10. Legend: 8. Legend (joining a band as most Scions do). During a rather brutal battle,
Points: 64. Hank was apparently killed when he was set up by five giants (in
DV: Dodge: 33 (22) addition to the four his band was already fighting) and beaten down.
After his apparent death, the battle relocated to another part of the city
Supernatural Powers: Epic Strength 8, Epic Dexterity 7, Epic
as the giants fought the Scions back (the Scions eventually won). As it
Stamina 8, Epic Manipulation 2, Epic Appearance 2, Epic Perception
would turn out, Hank wasnt dead, but would be soon without medical
7, Epic Intelligence 7, Epic Wits 4, Eye of the Storm, Hornets Nest,
help. He was found and retrieved by some employees from
Paralyzing Confusion, Sabot, Recurring Distraction, Crawling Chaos,
Cyberdyne, who had been observing the battle from afar. They
Instant Riot, Night Eyes, Shadow Mask, Shadow Refuge, Shadow
decided that Hanks body was too badly damaged to be of any use so,
Step, Shadow Shroud, Safely Interred, Landslide, Fire Immunity,
experimenting with their Terminator technology, they built him a
Inferno, Phase Cloak, Phase Body, Unbarred Entry, Marathon Sprinter,
cybernetic body. The only part of Hank that is still human is his brain,
Rainbow Bridge, Skys Grace, Winds Freedom, Storm Augmentation,
which was transplanted into the cybernetic skull, the flesh covering his
Levin Fury, Tornado Tamer, Flare Missile, Battle Cry, Warrior Ideal,
cybernetic interior (they used his original skin to make the new skin),
Morale Failure, Army of One, Colossus Armor, Water Breathing,
and the blood that flows through metallic veins (his blood was
Water Vortex
transfused into the cyborg body to keep the brain alive). Because his
Cyber Enhancement: As a cyborg, Hanks strength, dexterity, and
own blood flows through his cybernetic veins, his ichor remains
stamina are increased by one, allowing him to go one above the
intact. Because of the process, Hank lost all memory of his pre-
normal maximum of a human or Scion. This allows him to have these
cyborg past even though he still has his birthright relics. He has no
three attributes be on above his Legend score (does not apply to epic
idea who he was before or even that he is a Scion. It was because of
attributes)
his Fast Learner knack that he relearned his combat skills so quickly.
Robotic Strength: Hank can have an epic strength equal to his legend
Also, his personality has changed completely. When he was human,
score.
he was a very kind person and an all around nice guy. Now he is
Robotic Stamina: Hank can have an epic stamina equal to his legend
always angry, vengeful, and ready for a fight. He is on the verge of
score.
psychotic and is a cold blooded murderer. The intentions of the
Robotic Toughness: Hank gets his full stamina to lethal soak.
Cyberdyne employees when they revived him were to create a new
Destructive Force: Hanks left arm can convert into a laser cannon. A
type of Terminator. They partially succeeded. Hank will kill just
normal blast from this device is stated as follows: +3 accuracy, +10L,
about anyone who gets in his way, but he also follows orders from
Range 200, Clip 5, Speed 6. He can charge the laser cannon for more
nobody unless he is being paid. Upon awakening, he immediately
powerful blasts, increasing the damage by 10 for every minute of
killed the Cyberdyne scientists who were working on him and
charging up to 20 minutes. At 20 minutes, the laser cannon reaches
practically destroyed the lab (along with most of the notes regarding
full power and can destroy three entire city blocks in one blast (at this
the experiment). While not actively working for the Titans (not
point the range is also big enough to encompass such a large blast).
permanently anyway. He works for Titanspawn when paid to do so
This blast is likely a one hit kill for most Scions (even demi-gods)
and then only for one job), his methods often further their goals as he
who dont have massive Epic Stamina. This, however, leaves Hank
causes massive destruction when on a job (sometimes destroying three
drained and tired (yes a tired cyborg) with severe minuses to all dice
city blocks with a full powered blast from his arm cannon just to kill
pools until he can rest.
one person). Hank also wants to discover his past. Despite his violent
Knacks: Crushing Grip, Holy Bound, Holy Rampage, Hurl to the and malevolent ways, he may not be beyond all help (his former
Horizon, Uplifting Might, Divine Rampage, Divine Wrath, Shock bandmates believe this to be true). Maybe if he were to discover his
past (under the right circumstances), the old Hank will reemerge. If History: Made famous by Washington Irvings short story, The
not, the Hank is sure to become a god of destruction. Legend of Sleepy Hollow, the Headless Horseman is actually a

Hatchling T-Rex Titanspawn. A Hessian mercenary during the American Revolution,


the Horseman made a deal with servants of the Titans that he would
Attributes: Strength 5, Dexterity 3, Stamina 5, Charisma 1, serve their masters for eternity if he could be made unable to die
Manipulation 1, Appearance 1, Perception 4, Intelligence 1, Wits 2 during the Revolution so he could kill as many soldiers as possible.
Abilities: Athletics 1, Awareness 3, Brawl 2, Fortitude 2, Survival 2 Little did he know that he would actually have to die before this pact
could take effect. He was decapitated during a battle and buried. The
Join Battle: 5. Willpower: 5. Legend: 2. Legend Points: 4
fate of his head is unknown. He would later rise as the Headless
DV: Dodge: 4 (5) Horseman and, after acquiring his resurrected (sort of) horse and a
Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic Jack O Lantern (why he chose a jack o lantern is a good question),
Stamina 1, Epic Perception 1, Epic Wits 1 he set off in search of his head. However, since the Titans had not yet
Bone Crushing Bite: The T-Rex adds +5L to all bite attacks escaped their prison, they had no need of his services as of yet, so
Biting Clinch: When the T-Rex successfully bites a victim it some powerful servants of the Titans placed a curse on the Horseman
automatically gets to attempt a clinch that allowed him to only rise from the grave once a year (Halloween
Extra Healthy: The T-Rex doubles its health levels night) close to where he was buried (which happened to be Sleepy
Knacks: Crushing Grip, Untouchable Opponent, Damage Hollow). Every Halloween night, the Horseman would rise and search
Conversion, Telescopic Senses, Opening Gambit for his head (or a more suitable substitute), decapitating anyone who
Soak: 6B/4L/1A Virtues: None encountered him and taking their heads. However, he would quickly
Attacks: Clinch: 5 accuracy, 10L, Speed 6. Bite: 7 accuracy, 12L, become dissatisfied with the newly acquired head and would discard it
Speed 4. shortly before returning to his grave. For some reason (maybe as part
of his curse), he was unable to cross a certain bridge in the Hollow,
Health Levels: -0 x6/-1 x4/-3 x2/Incapacitated
which was quickly realized by the townsfolk who knew that they were
History: A hatchling T-Rex is, obviously, a newly hatched or baby safe if they crossed the bridge. Sort of. His inability to cross did not
T-Rex. While not as dangerous as an adult, a hatchling is nothing to prevent him from throwing his burning jack o lantern at those who
be trifled with as their jaws are still incredibly strong. had. When the Titans finally escaped, they lifted the curse from the
Note: A single Hatchling T-Rex can be taken as a 3-dot creature. Horseman, allowing him to rise any time and travel anywhere. Since
This increases to 4-dots when it becomes a Juvenile T-Rex and 5-dots he had sworn to serve them in life, he was bound to do what the Titans
when it is an adult. After a while, it becomes a Young T-Rex. There is told him to. The Titans also told him that he would be rewarded once
very little to no difference in stats. The name is just to indicate that it his job was done, the reward being the return of his head, which is
is no longer a baby. Mechanically, a Hatchling becomes a Young T- actually being kept by Ixion himself. The Headless Horseman now
Rex when it reaches a total of 50 experience, a Juvenile at 158 roams across the countryside, taking heads wherever he goes. Scions
experience, and an adult at 316 experience. Of course, the listed have become his favorite victims.
numbers are only when they first reach that stage (the stated adult T- Trophies: The Horsemans Fiery Jack O Lantern is a four dot relic
Rex is far more experienced than 316 experience) and individual T- that gives access to the Chaos, Earth, and Fire Purviews and has the
Rexes will have different stats as they progress (the ones listed are unique ability of reforming after being thrown or smashed in any way.
what is generally encountered). The only way to have a T-Rex as a
creature is to get it when it is as an egg and raise it from a Hatchling as
the Juveniles and Adults are too wild and too dangerous to even
attempt to train.
Hedorah
Attributes: Strength 56, Dexterity 54, Stamina 60, Charisma 0,
The Headless Horseman Manipulation 0, Appearance 1, Perception 30, Intelligence 1, Wits 25
Abilities: Athletics 2, Awareness 10, Brawl 20, Fortitude 100,
Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 0,
Marksmanship (acid globs and sulfuric heat beam only) 10, Presence
Manipulation 0, Appearance 5 (headless), Perception 3, Intelligence 1,
4, Survival 10, Thrown 5
Wits 4
Join Battle: 35. Willpower: 10. Legend: 12. Legend
Abilities: Animal Ken 2, Athletics 4, Awareness 5, Brawl 4, Control
(horse) 5, Fortitude 5, Melee 5, Presence 4 (intimidation only), Points: 144.
Thrown 5 DV: Dodge: 80
Join Battle: 9. Willpower: 10. Legend: 4. Legend Supernatural Powers: Epic Strength 11, Epic Dexterity 10,
Points: 16 Safely Interred, Winds Freedom, Water Breathing
Protoplasmic Nature: Hedorah is literally a blob of living sludge. As
DV: Dodge: 10 (14).
such, he does not have or even need Epic Stamina as most attacks pass
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic harmlessly through him. Even Godzillas atomic rays have little effect
Stamina 3, Epic Perception 3, Epic Wits 3, Paralyzing Confusion, on him. Hedorahs only weakness is extreme heat hot enough to dry
Echo Sounding, Fire Immunity, Bolster Fire him out.
Knacks: Hurl to the Horizon, Mighty Heave, Crushing Grip, Cats Pollutant Regeneration: Because Hedorah is made out of pollution, he
Grace, Divine Balance, Untouchable Opponent, Self-Healing, heals upon consuming it. As long as a single piece of Hedorah is still
Regeneration, Body Armor, Subliminal Warning, Environmental alive after a battle (even if effectively reduced to incapacitated), he
Awareness, Predatory Focus, Opening Gambit, Monkey in the Middle, can consume pollution and regenerate.
Rabbit Reflexes Acid Globs: Hedorah is made out of highly corrosive sludge. As such,
Soak: 9B/7L/3A. Virtues: Ambition 3, Malice 5, Rapacity 3, he can fire globs of his sludge at opponents. This sludge is so acidic
Zealotry 1 that it even hurts Godzilla. The Acid Globs use the following stats:
Attacks: Clinch: 8 accuracy, 5L, Speed 6, P. Unarmed, Heavy: 7 +12 accuracy, +64L, Range 400, Speed 5.
accuracy, 8B, Parry 7, Speed 5. Unarmed, Light: 9 accuracy, 5B, Sulfuric Heat Beams: Hedorah can fire a heat beam comprised of
Parry 9, Speed 4. Sword: 10 accuracy, 8L, Parry 8, Speed 4. Fiery sulfuric acid from his eyes. This attack is powerful enough to melt
Jack O Lantern: 9 accuracy, 8L (+3L from fire), Range 40, Speed 6. most normal beings down to their bones. The Sulfuric Heat Beams
Health Levels: -0 x6/Incapacitated use the following stats: +14 accuracy, +76L, Range 400, Speed 6.
Tough Hide: All kaiju double their bashing and lethal soak obtained Font/Epidemic, Human Clay, Human Hybrid, Plague/Cure, Avatar of
from stamina before epic stamina is applied. Health, Judgment, Guilt Apparitions, Shield of Righteousness, Dream
Extra Health: Hedorah has ten times the number of normal Health Wrack, Scarlet Letter, Sympathy Pains, Psychic Prison, Sanctify Oath,
Levels and does not suffer from wound penalties. Overworld Judgment, Divine Enforcement, Avatar of Justice, Phase
Knacks: All knacks from Epic Strength and Epic Dexterity (except Cloak, Phase Body, Tranquility, Lunar Estate, Unbarred Entry,
Untouchable Opponent and Whirlwind Shield). Marathon Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal,
Soak: 120B/60L. Virtues: Malice 5, Rapacity 5 Skys Grace, Winds Freedom, Storm Augmentation, Levin Fury,
Tornado Tamer, Flare Missile, Blessing of Bravery, Battle Cry, Warrior
Attacks: Clinch: 76 accuracy, 56L, Speed 6. Unarmed, Heavy: 73
Ideal, Battle Map, Morale Failure, Army of One, Colossus Armor,
accuracy, 59L, Parry 82, Speed 5. Unarmed, Light: 75 accuracy, 56L,
Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of
Parry 84, Speed 4. Acid Globs: 76 accuracy, 94L, Range 400, Speed
War, Water Breathing, Water Vortex, Tsukumo-Gami 10
5. Sulfuric Heat Beams: 78 accuracy, 106L, Range 400, Speed 6.
Cyber Enhancement: As a cyborg, Hirotos strength, dexterity, and
Health Levels: -0 x60/Incapacitated stamina are increased by one, allowing him to go one above the
History: Hedorah, also known as the Smog Monster, is a kaiju from normal maximum of a human or Scion. This allows him to have these
the film Godzilla vs. Hedorah. He is a true Titanspawn who was three attributes be on above his Legend score (does not apply to epic
spawned from the Worlds pollution. attributes)

He Who Walks Beyond the Robotic Strength: Hiroto can have an epic strength equal to his legend
score.
Robotic Stamina: Hiroto can have an epic stamina equal to his legend
Rows Possession Template score.
Attributes: +5 Strength, +3 Dexterity, +4 Stamina, +8 Charisma, +7 Robotic Toughness: Hiroto gets his full stamina to lethal soak.
Manipulation, +0 Appearance, +2 Perception, +4 Intelligence, +5 Wits Destructive Force: Hirotos left arm can convert into a laser cannon. A
normal blast from this device is stated as follows: +3 accuracy, +10L,
Abilities: +5 Occult, all abilities with dots in them increase by 3
Range 200, Clip 5, Speed 6. He can charge the laser cannon for more
Legend: 5 starting out and increases with time (+1 Legend for every powerful blasts, increasing the damage by 10 for every minute of
3 months of possession) charging up to 20 minutes. At 20 minutes, the laser cannon reaches
Supernatural Powers: Epic Attributes: Strength, Dexterity, full power and can destroy three entire city blocks in one blast (at this
Stamina, Charisma, Manipulation, and Intelligence (the others may point the range is also big enough to encompass such a large blast).
apply if it makes sense for that character) equal to (Legend-1). This blast is likely a one hit kill for most Scions (even demi-gods)
Knacks: Different for each individual. Boons: varies with each child. who dont have massive Epic Stamina. This, however, leaves Hiroto
Virtues: Ambition 2, Malice 3, Rapacity 1, Zealotry 8 drained and tired (yes a tired cyborg) with severe minuses to all dice
History: Made famous by the Children of the Corn series, the god pools until he can rest.
worshipped by the Children of the Corn cult, known only as He Who Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Walks Beyond the Rows, is actually a minor Titan. Therefore, the Stamina (except for Extended Youth and Solipsistic Well-Being), and
Children of the Corn are actually a Titan cult. Exactly which pantheon Epic Perception. Between the Folds, Benefit of the Doubt,
he pertains to is unknown, but since he can possess his followers he is Inspirational Figure, Blessing of Importance, Never Say Die, BFF,
believed to be a Loa Titan. The He Who Walks Beyond the Rows Preach On, Boys Will Be Boys, Blurt It Out, Advantageous
Possession Template is a template that can be applied to the stats of a Circumstances, Gods Honest, Kill the Messenger, Secondhand
mortal (almost always a child). Persuasion, Serpents Gaze, Compelling Presence, My Eyes Are Up
Here, Detail Variation, Tailor Made, Undeniable Resemblance, Fast
Hiroto Learner, Math Genius, Language Mastery, Star Pupil, Cipher, Wireless
Calling: Mercenary. Nature: Caregiver. Interface, Multitasking, Blockade of Reason, Instant Translation,
Opening Gambit, Instant Assessment, Monkey in the Middle, Eternal
Pantheon: Amatsukami. Role: God of Destruction and Vigilance, Jack of All Trades, Psychic Profiler, Talent Mirror
Redemption
Birthrights: Avatar 5. Sanctum 1. Relic 5: Katana (unique 1-dot:
Attributes: Strength 13, Dexterity 13, Stamina 13, Charisma 8, shrinks to size of knife for storage/expands to full size at will. +2
Manipulation 5, Appearance 7, Perception 12, Intelligence 9, Wits 10
accuracy, -2 Speed). Relic 5: Trench Coat (grants access to Chaos,
Abilities: Athletics 5, Awareness 4, Brawl 5, Control (motorcycle) 5, Darkness, Earth, Fire, and Moon purviews). Relic 5: Boots (Grants
Craft (repair cybernetics) 5, Fortitude 10, Integrity 3, Investigation 4, access to Psychopomp, Sky, Sun, War, and Water purviews). Relic 5:
Larceny 4, Marksmanship 5, Medicine 4, Melee 5, Presence 3, Lamellar (+5 soak). Relic 4: Katana Sheath (grants access to the
Science (engineering) 3, Stealth 3, Survival 3, Thrown 4 Death, Guardian, Health, and Justice purviews).
Join Battle: 14. Willpower: 10. Legend: 12. Legend Soak: 68B/66L/18A (Lamellar 9B/7L/7A)
Points: 144. Virtues: Duty 5, Endurance 5, Intellect 5, Valor 5
DV: Dodge: 61 (107) Attacks: Clinch: 18 accuracy, 13L, Speed 6. Unarmed, Heavy: 17
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic accuracy, 16L, Parry 54, Speed 5. Unarmed, Light: 19 accuracy, 13L,
Stamina 11, Epic Charisma 7, Epic Manipulation 5, Epic Appearance Parry 56, Speed 4. Katana: 21 accuracy, 18L, Parry 56, Speed 3.
6, Epic Perception 11, Epic Intelligence 9, Epic Wits 7, Eye of the Peacemaker: 20 accuracy, 17L, Range 20, Clip 6, Speed 5, P. M16: 18
Storm, Hornets Nest, Paralyzing Confusion, Sabot, Recurring accuracy, 19L, Range 150, Clip 30, Speed 5, P. Mossberg: 18
Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Fate, accuracy, 19L, Range 20, Clip 8, Speed 5, P. Arm Cannon (normal
Unintended Purpose, Avatar of Chaos, Night Eyes, Shadow Mask, blast): 21 accuracy, 23L, Range 200, Clip 5, Speed 6.
Shadow Refuge, Shadow Step, Shadow Shroud, Strike Blind, Health Levels: -0 x52/Incapacitated
Oubliette, Strike Dead/Deny Death, Safely Interred, Landslide, Earth History: Hiroto is the new Amatsukami god of destruction and
Creation, Magma Control, Fire Immunity, Inferno, Vigil Brand, Aegis,
redemption and is a Scion of Hachiman. Formerly known as Hank
Ward, Unseen Shield, Come Running, Confer Knack, Confer
Groglin, Hiroto is still a cyborg as his cybernetic interior somehow
Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice,
fused with the ichor in his blood and transformed into ichor itself
Avatar of Guardian, Assess Health, Blessing of Health/Curse of
when he reached godhood. Hiroto is now longer the psychotic killer
Frailty, Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy
he was. Shortly before reaching godhood, he encountered a god who adventurer) Hobbit can be taken as a 3-dot guide.
had magic as one of his associated powers. He promised Hank that he
could help him discover his past and, desperate to know who he once Indiana Jones
was, Hank agreed. Using his magic, the god restored Hanks Calling: Archaeologist. Nature: Bravo.
memories to him and, along with them, his former self. With his true
Pantheon: Atzlanti. God: Tlaloc
personality restored, Hank looked back in horror at the things he had
done and resolved to redeem himself. As Hiroto, he has dedicated Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 3,
himself to protecting those he once terrorized and redeeming those Manipulation 2, Appearance 2, Perception 3, Intelligence 4, Wits 4
who may be seen as irredeemable. After all, if he can turn back so can Abilities: Academics 4, Athletics 3, Awareness 3, Brawl 3,
they. He learned and mastered the Guardian, Health, and Justice Command 1, Fortitude 3, Integrity 2, Investigation 4, Larceny 1,
purviews to aid in his quest for redemption. Unfortunately, he had Marksmanship 4, Melee 4, Presence 3, Stealth 1, Survival 2
been wreaking havoc and causing massive destruction for too long for Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16.
destruction to not be part of his divine title. So he was named the god DV: Dodge: 14 ( 18 )
of both destruction and redemption. Now, instead of rampant and Supernatural Powers: Epic Dexterity 3, Epic Stamina 2, Epic
unwarranted destruction, Hiroto only spreads destruction when Charisma 1, Epic Appearance 2, Epic Wits 2
absolutely necessary (which is rare when Titanspawn are not
Knacks: Untouchable Opponent, Trick Shooter, Between the Folds,
involved). Of course, there are those among the Amatsukami who
Damage Conversion, Self-Healing, Charmer, Come Hither, Lasting
dislike his company. Amaterasu in particular despises him.
Impression, Instant Investigator, Rabbit Reflexes
Note: Due to his cybernetic body, Hiroto obviously can only adopt
Birthrights: Relic 3: Whip (+2 accuracy, +1 damage). Relic 2:
Scions.
Beretta (+2 accuracy)
Favored Abilities: Athletics, Brawl, Fortitude, Control,
Marksmanship, and Melee Soak: 5B/4L/2A. Virtues: Conviction 2, Courage 3, Duty 3,
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Loyalty 1
Epic Perception, Epic Intelligence, Chaos, Guardian, Health, Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5
Judgment, War, and Tsukumo-Gami accuracy, 6B, Parry 6, Speed 5. Unarmed, Light: 7 accuracy, 3B,
Rivals: Aniketos, Amaterasu, Ragrn, Caratacus, Anubis, Horus, Set, Parry 8, Speed 4. Whip: 12 accuracy, 8L, Speed 3. Beretta: 10
Ares, Loki, Vidar, Huitzilopochtli, Miclantecuhtli, Tezcatlipoca, accuracy, 6L, Range 20, Clip 15, Speed 4, P.
Raiden Health Levels: -0 x5/-2/Incapacitated
History: Made famous by the Indiana Jones films, Indiana Jones is a
Hobbits real person, a Scion of Tlaloc to be exact. Realizing that the artifacts
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 4, that he has been collecting over the years could actually be powerful
Manipulation 2, Appearance 2, Perception 3, Intelligence 3, Wits 3 (or not so powerful) relics, he continues scouring the globe searching
Abilities: Animal Ken 3, Art (cooking) 4, Athletics 3, Awareness 2, for artifacts of past civilizations. Most of the time, the artifacts he
Command 1, Control (pony) 3, Control (pony-drawn cart) 3, Craft finds are mundane items, which he returns to a museum. If he finds a
(farming) 3, Empathy 3, Fortitude 1, Integrity 3, Investigation 2, true relic, he keeps it himself for safe keeping.
Larceny 2, Presence 1, Stealth 4, Survival 2, Thrown 3
Join Battle: 5. Willpower: 5. Legend: 2. Legend Points: 4 Ilektronikos
DV: Dodge: 5 Calling: Computer Expert/Hacker. Nature: Architect
Supernatural Powers: Epic Dexterity 1, Epic Perception 1, Pantheon: Daikamikaiju. Role: Goddess of Computers.
Animal Communication (pony), Safely Interred, Green Thumb Attributes: Strength 6, Dexterity 12, Stamina 8, Charisma 8,
Knacks: Monkey Climber, Refined Palate Manipulation 6, Appearance 7, Perception 10, Intelligence 12, Wits 12
Soak: 2B/1L. Virtues: Expression 2, Harmony 3, Intellect 2, Abilities: Academics 5, Athletics 3, Awareness 5, Brawl 1,
Loyalty 2 Command 1, Craft (computer) 5, Empathy 3, Fortitude 4, Integrity 5,
Investigation 5, Larceny 3, Marksmanship 3, Occult 1, Presence 3,
Attacks: For the most part, Hobbits are noncombatants so they
Science (computers) 5
usually do not have any attacks. However, some individuals may have
certain attacks. Join Battle: 17. Willpower: 8. Legend: 12. Legend
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Points: 144
History: Hobbits, also known as Halflings, are humanoid creatures DV: Dodge: 60 (106)
described by J.R.R. Tolkien in his novels The Hobbit and The Lord of Supernatural Powers: Epic Strength 1, Epic Dexterity 11, Epic
the Rings trilogy (among others). Thought by many to be purely Stamina 7, Epic Charisma 4, Epic Appearance 5, Epic Perception 7,
fictional, Hobbits do actually exist. They live in the Terra Incognita Epic Intelligence 11, Epic Wits 11, Eye of the Storm, Sabot, Recurring
known as Middle Earth (The Shire and Bree to be more precise) and Distraction, Night Eyes, Penetrating Glare, Flare Missile, Arete
very few are even aware of the existence of the World. The majority (Academics) 10, Arete (Investigation) 10, Arete (Marksmanship) 10,
of them are content to live their lives peacefully in their homes Arete (Science) 10
(complete with their seven meals per day plus snacks), but a few Knacks: Holy Bound, Untouchable Opponent, Cats Grace, Divine
individuals have an adventurous spirit and prefer to strike out on Balance, Escape Artist, Trick Shooter, Shot to the Heart, Microscopic
various adventures (these individuals are often looked down upon by Precision, Monkey Climber, Spider Climber, Anti-Gravity Climber,
the others). A rare few of these adventurous Hobbits have discovered Roll With It, Damage Conversion, Self-Healing, Holy Fortitude,
the World. Although they are capable of increasing their Legend Divine Fortitude (sleep), Tireless Worker, Regeneration, Body Armor,
(Bilbo and Frodo Baggins have long since ascended to godhood) most Charmer, Pied Piper, Crowd Control, Engender Love, Come Hither,
do not since they spend their lives in their homes. Those who do Serpents Gaze, My Eyes Are Up Here, Compelling Presence, Meet
increase their Legend often become some of the greatest heroes that Me Backstage, Between the Folds, Perfect Pitch, Subliminal Warning,
Middle Earth has ever seen. Spatial Attunement, Parallel Attention, Real McCoy, Broad-Spectrum
Note: If convinced to do so, 5 Hobbits can be taken as 3-dot Reception, Multitasking, Perfect Memory, Wireless Interface, Cipher,
followers or 1 particularly wise (often elderly and a former Language Mastery, Concept to Execution, Tactical Planning, Blockade
of Reason, Speed Reader, Instant Translation, Telepathy, Jack of All
Trades, Psychic Profiler, Monkey in the Middle, Instant Assessment, blasters and their spaceship. Of course, getting them and knowing
Rabbit Reflexes, Cobra Reflexes, Talent Mirror, Opening Salvo, how to operate them are two different matters.
Scathing Retort, Adaptive Fighting, Meditative Focus
Birthrights: Relic 3: Ring (grants access to the Chaos, Darkness, Jacob Goodnight
and Sun purviews). Relic 5: Hackers Goggles (+5 to all computer- Attributes: Strength 5, Dexterity 3, Stamina 5, Charisma 1,
related rolls). Relic 5: GPA Strike Team Armor (+5 soak). Avatar 5. Manipulation 1, Appearance 2 (ugly), Perception 3, Intelligence 2,
Sanctum 1: Computer Lab Wits 4
Soak: 43B/36L/17A (GPA Strike Team Armor: +13B/10L/10A) Abilities: Athletics 3, Awareness 5, Brawl 5, Fortitude 5,
Virtues: Conviction 4, Duty 3, Intellect 4, Loyalty 3 Investigation 3, Melee 5, Presence 3, Stealth 5, Thrown 5
Attacks: Clinch: 13 accuracy, 6B, Speed 6. Unarmed, Heavy: 12 Join Battle: 9. Willpower: 6. Legend: 4. Legend Points: 16
accuracy, 9B, Parry 52, Speed 5. Unarmed, Light: 14 accuracy, 6B, DV: Dodge: 5.
Parry 53, Speed 4. Peacemaker: 63 accuracy, 14L, Range 20, Clip 6, Supernatural Powers: Epic Strength 3, Epic Dexterity 2, Epic
Speed 5, P. Remington: 64 accuracy, 17L, Range 200, Clip 4, Speed Stamina 3, Epic Appearance 1, Epic Perception 2, Epic Wits 3
6, P.
Knacks: Crushing Grip, Hurl to the Horizon, Uplifting Might, Cats
Health Levels: -0 x28/Incapacitated Grace, Monkey Climber, Damage Conversion, Self-Healing, Holy
History: Formerly known as Jung Ji, Ilektronikos is the goddess of Fortitude, Dreadful Mien, Predatory Focus, Subliminal Warning,
computers. She is an amazing hacker, but is equally skilled at all other Instant Investigator, Opening Gambit, Rabbit Reflexes, Judgment (his
activities involving computers. variation just requires looking into ones eyes).
Favored Abilities: Academics, Awareness, Craft, Integrity, Soak: 9B/7L/3A. Virtues: Ambition 3, Malice 3, Rapacity 1,
Investigation, Science Zealotry 5
Associated Powers: Epic Dexterity, Epic Intelligence, Epic Wits,
Attacks: Clinch: 8 accuracy, 5L, Speed 6, P. Unarmed, Heavy: 7
Kaijuisei
accuracy, 8B, Parry 5, Speed 5. Unarmed, Light: 9 accuracy, 5B,
Rivals: Aphrodite, Sif, Atimos, Raiden, Amaterasu, Tyrantus,
Parry 7, Speed 4. Fire Ax: 9 accuracy, 11L, Parry 6, Speed 5. Hook
Minerva, Caratacus, Zargax
on Chain: 12 accuracy, 8L, Range 10, Speed 3, P. Eye Pluck: 10
Intergalactic Bounty Hunters accuracy, 10L, Speed 6, P.
Health Levels: -0 x6/Incapacitated
Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1, History: Known as the villain from WWE Films See No Evil, Jacob
Manipulation 1, Appearance varies (true form: 0, transformed: varies),
Goodnight is a severely twisted individual. Growing up, he was
Perception 3, Intelligence 3, Wits 4
tormented by his mother, an extreme religious fanatic who was
Abilities: Athletics 3, Awareness 3, Control (spaceship) 5, Control convinced that her son was the hand of God, and disciplined to her
(car) 1, Investigation 2, Marksmanship 3 own twisted morality. Fully grown, Jacob is an enormous individual
Join Battle: 7. Willpower: 6. Legend: 3. Legend Points: 9 standing seven feet tall and weighing just over 300 pounds. He is an
DV: Dodge: 5. ugly man too. Still controlled by his mothers whims, Jacob kills
Supernatural Powers: Epic Strength 2, Epic Dexterity 1, Epic those who his mother deems as sinners. She has taught him to see
Stamina 2, Epic Wits 2. Shapeshifting: The bounty hunters can their sin by looking into their eyes (hence his twisted version of the
transform to disguise their appearance. They are limited in their Judgment boon). His methods vary from killing them right away to
choices, however, to people they have actually seen (whether in person knocking them out and holding them captive for a while before killing
or not) and if that person is wounded the bounty hunters them. Regardless of which he chooses, he always plucks out their
transformation will include that wound (cosmetically). Also, it seems eyes with his bare hands (sometimes after death and sometimes
like their bodies choose what form to take (indicated by the line before) and places them into a jar of formaldehyde. Jacob seems to
Nothing likes me in the film when one of the bounty hunters hasnt have difficulty killing women who have religious tattoos (despite his
yet transformed). The transformation is perfect (physically) as the mothers insistence that the tattoos are blasphemy). Jacob has a hole
bounty hunter will look exactly like the person whose form he has in the back in his head infested with maggots due to a wound he
taken on (clothes do not change). The bounty hunters personality received when a cop shot him in the head (after he chopped the
remains though. officers arm off). Jacob somehow survived the shot and escaped.
Knacks: Hurl to the Horizon, Uplifting Might, Cats Grace, Holy Later, when the same officer took some teenage convicts to a rundown
Fortitude, Self-Healing, Cobra Reflexes, Opening Gambit hotel for community service, he killed the man who shot him and most
of the convicts. One of the women in the group had religious tattoos
Soak: 7B/5L/2A. Virtues: Duty 4
and despite his mothers insistence of him killing her, he refused to do
Attacks: Blaster: 7 accuracy, 14L, Range 50, Clip 5, Speed 5, P it. He ended up looking into his mothers eyes and seeing that she was
Health Levels: -0 x5/-2/Incapacitated evil. He killed her by impaling her on a piece of rebar. This act
History: Known from their appearance in the film Critters, the screwed him up even more (matricide tends to do that) and he tried to
Intergalactic Bounty Hunters are an alien species of bounty hunters. kill the remaining convicts. However, he was defeated and killed after
In their true form, they are humanoid with a neon green head that they impaled his eye with a pipe and caused him to fall to his death
lacks a face. They can shapeshift and take on the form of anyone they (the force of the landing broke his ribs and caused his broken ribs to
have seen or encountered. Only really caring about getting the job pierce his heart). When the Titans escaped, they revived him and
done, they are reckless and destructive, often causing more damage restored his wounds, except for the maggot infested hole in the back of
than what they are hunting. Although they are not Titanspawn, they his head. This area was unhealable even for the Titans (either that or
have been known to go after Scions if a servant of the Titans was they decided to leave it for unknown reasons) and is Jacobs weak
willing to pay them. Being bounty hunters, they will take on a job spot. A successful hit there (which requires aiming for that particular
from whoever is willing to pay the most. As such, they have taken on spot) deals double damage. Jacob occasionally wields a fire ax, but
jobs from both sides of the war. Although Scions can cause a lot of his favorite weapon is a hook on a chain, which he throws with
collateral damage, the bounty hunters always cause just as much, if uncanny accuracy. If he throws the hook and deals even a point of
not more. As a result, some Scions (especially those dedicated to lethal damage (after soak), he gets an automatic clinch attack to try to
order) sometimes go after them. hook the victim. If this is successful, the hook becomes imbedded in
Trophy: The only things that could count as trophies are their the victims body and Jacob is free to drag them around or do
whatever else he wants. Also, if Jacob succeeds in an unarmed clinch Stamina 5, Epic Charisma 5, Epic Appearance 3, Epic Perception 4,
against an opponent, he automatically gets an eye pluck attempt. If Epic Wits 5, Eye of the Storm, Recurring Distraction, Night Eyes,
successful and he deals at least five points of lethal damage (after Shadow Mask, Safely Interred, Earth Armor, Earth Travel, Echo
soak), he shoves his thumb and pointer finger into the victims eye Sounding, Fires Eye, Vigil Brand, Aegis, Unseen Shield, Tidal
socket and rips out the victims eyeball. Although he now knows that Interference, Skys Grace, Winds Freedom, Storm Augmentation,
he is not the hand of God, Jacobs twisted mind was easy for the Wind Grapple, Blessing of Bravery, Battle Cry, Warrior Ideal, Battle
Titans to manipulate and they have made him believe that the gods are Map, Morale Failure
the ones who corrupted his mother. As such, he targets Scions Knacks: Crushing Grip, Holy Bound, Holy Rampage, Uplifting
whenever he can and has collected the eyes of more than a few. Jacob Might, Divine Wrath, Cats Grace, Lightening Sprinter, Untouchable
has also been defeated a few times, but for some reason the Titans Opponent, Divine Balance, Escape Artist, Damage Conversion, Self-
keep reviving him. The gods are not sure why this is, but there is Healing, Holy Fortitude, Inner Furnace, Regeneration, Charmer,
speculation that the Titans may have some special plans for him and Inspirational Figure, Never Say Die, Crowd Control, Pied Piper,
wont let him die until those plans are done. Jacob is weakened (-1 Center of Attention, Lasting Impression, Serpents Gaze, Perfect Pitch,
Legend) when in the presence of someone with religious tattoos. Refined Palate, Spatial Attunement, Telescopic Senses, Opening
Trophies: Relic 5: Hook on Chain (-2 Speed, +3 accuracy) Gambit, Meditative Focus, Monkey in the Middle, Instant Assessment,
Cobra Reflexes
James Wakuta (hero) Birthrights: Relic 5: Championship Belt (grants access to the
Calling: Professional Boxer. Nature: Competitor. Chaos, Darkness, Earth, Fire, and Guardian purviews). Relic 5:
Pantheon: Aesir. God: Thor. Boxing Gloves (grants access to the Moon, Sky, and War purviews. -1
speed and +1 damage to all unarmed attacks).
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 3,
Manipulation 2, Appearance 2, Perception 4, Intelligence 2, Wits 4 Soak: 17B/14L/5A. Virtues: Courage 5, Endurance 5, Expression
1, Loyalty 5
Abilities: Athletics 3, Awareness 4, Brawl 5, Command 1, Control
(car) 2, Empathy 2, Fortitude 3, Integrity 2, Investigation 2, Attacks: Clinch: 11 accuracy, 7L, Speed 5. Unarmed, Heavy: 10
Marksmanship 3, Melee 3, Presence 4, Survival 3 accuracy, 10L, Parry 16, Speed 4. Unarmed, Light: 12 accuracy, 7L,
Parry 17, Speed 3.
Join Battle: 8. Willpower: 6. Legend: 2. Legend Points: 4.
DV: Dodge: 6 (7) Health Levels: -0 x17/Incapacitated
Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic History: James Wakuta is an undefeated professional boxer who has
held the championship for seven years and is a Scion of Thor. He is
Stamina 1, Epic Charisma 1, Epic Perception 1, Epic Wits 1, Eye of
also a childhood friend and former bandmate of Hank Groglin.
the Storm, Night Eyes, Safely Interred, Vigil Brand, Skys Grace,
Hanks apparent death and reemergence as a cold blooded murderer
Blessing of Bravery
with no memory of his past weighs heavily on Wakutas mind and he
partially blames himself for what happened. He is one of the band
Knacks: Crushing Grip, Untouchable Opponent, Damage members who truly believes that Hank can be saved, despite the fact
Conversion, Never Say Die, Spatial Attunement, Opening Gambit, that Hank has killed two of the bands original members. He has
Birthrights: Relic 4: Championship Belt (grants access to the noticed that his bandmate Lillian Masterson seems to agree with him
Chaos, Darkness, Earth, and Guardian purviews). Relic 4: Boxing and Dr. Jerry Fredericks is unsure. Although the war remains top
Gloves (grants access to the Sky, and War purviews. -1 speed and +1 priority, Wakuta has sworn to restore Hank to his former self. This
damage to all unarmed attacks). sometimes brings him into conflict with another band member,
Soak: 17B/14L/5A. Virtues: Courage 3, Endurance 3, Expression Hamilton Conner, who believes that Hank is beyond all help and must
1, Loyalty 3 be destroyed. They often get into arguments when the subject is
brought up and have nearly gotten into a fight on several occasions.
Attacks: Clinch: 9 accuracy, 3L, Speed 5. Unarmed, Heavy: 8
These conflicts threaten to tear the band apart, but Wakuta has shown
accuracy, 7B, Parry 5, Speed 4. Unarmed, Light: 10 accuracy, 4B,
that he is willing to let that happen in order to save a friend.
Parry 6, Speed 3.
Note: Wakuta has 2 championship belts: one from the boxing
Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated
business and one that is his birthright.
History: James Wakuta is an undefeated professional boxer who has
held the championship for seven years and is a Scion of Thor. He is
also a childhood friend and former bandmate of Hank Groglin. He is
Jason Voorhees (mortal
highly competitive and often spars with Hank, who is the only person
who has ever beaten Wakuta in a fight.
awakened)
Attributes: Strength 5, Dexterity 3, Stamina 5, Charisma 0,
Note: Wakuta has 2 championship belts: one from the boxing
Manipulation 0 (5 for intimidation), Appearance 5 (hideous),
business and one that is his birthright.
Perception 4, Intelligence 1, Wits 3
James Wakuta Abilities: Athletics 4, Awareness 5, Brawl 5, Fortitude 5, Melee 5,
Presence 3, Stealth 2, Thrown 4
Calling: Professional Boxer. Nature: Competitor. Join Battle: 7 Willpower: 10 Legend: 2 DV: Dodge: 6
Pantheon: Aesir. God: Thor. Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
Attributes: Strength 6, Dexterity 6, Stamina 6, Charisma 5, Stamina 1, Epic Appearance 1, Epic Perception 1.
Manipulation 3, Appearance 4, Perception 4, Intelligence 2, Wits 6 Unkillable: Jason Voorhees is practically unkillable. Even if knocked
Abilities: Athletics 5, Awareness 4, Brawl 5, Command 3, Control below incapacitated with full aggravated damage, he will not stay
(car) 3, Empathy 3, Fortitude 5, Integrity 4, Investigation 2, dead forever. Eventually, whether by accidental resurrection or being
Marksmanship 3, Melee 3, Presence 5, Survival 3 summoned by the Titans, Jason will return to life.
Join Battle: 10. Willpower: 10. Legend: 6. Legend Regeneration: Jason heals at an alarming rate. He regenerates one
Points: 36. health level every 5 ticks.
DV: Dodge: 20 (31) Knacks: Crushing Grip, Monkey Climber, Damage Conversion,
Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic Dreadful Mien, Predatory Focus
Soak: 6B/4L/1A Virtues: Endurance 5, Malice 5, Rapacity 4, would be. When awakened by the Titans, he is completely
Vengeance 5 invulnerable to attacks by normal humans. Only Scions of great
Attacks: Clinch: 8 accuracy, 5L, Speed 6. Unarmed, Light: 9 power would even stand a chance against him and even they would
accuracy, Damage 5B, Parry 6, Speed 4. Unarmed, Heavy: 7 have great difficulty. For a group of Scions to defeat him would be a
accuracy, Damage 8B, Parry 4, Speed 5. Machete: 11 accuracy, legendary act indeed.
Damage 18L, Parry 5, Speed 4 Misc.: Mortal Accessible Jason Raising Rituals:
Health Levels: -0/-0/-0/-0/-1/-1/-3/ Incapacitated 1. Teens having premarital sex near his internment site or his corpse
getting electrocuted awakens Jason in a weaker form (Legend 2)
Misc.: Mortal Accessible Jason Raising Rituals:
2. Turning your back on Jason's corpse raises a more powerful form
1. Teens having premarital sex near his internment site or his corpse
than previously (+1 Legend)
getting electrocuted awakens Jason in a weaker form (Legend 2)
3. Nearby Nanites raise a vastly more powerful Jason (+3 Legend)
2. Turning your back on Jason's corpse raises a more powerful form
4. Facing a lone mildly virtuous teen woman weakens him (-1 Legend)
than previously (+1 Legend)
3. Nearby Nanites raise a vastly more powerful Jason (+3 Legend) Trophy: Relic 5: Machete (+5 damage)
4. Facing a lone mildly virtuous teen woman weakens him (-1 Legend)
Trophy: Relic 5: Machete (+5 damage)
Jaws
Attributes: Strength 10, Dexterity 6, Stamina 10, Charisma 0,
Jason Voorhees (Titan Manipulation 0, Appearance 2, Perception 3, Intelligence 1, Wits 3
Abilities: Athletics 5, Awareness 3, Brawl 3, Fortitude 3, Stealth 3,
awakened) Survival 4
Attributes: Strength 7, Dexterity 3, Stamina 7, Charisma 0, Join Battle: 6. Willpower: 3. Legend: 3. Legend Points: 9
Manipulation 0 (5 for intimidation), Appearance 5 (hideous), DV: Dodge: 7
Perception 4, Intelligence 1, Wits 3 Supernatural Powers: Epic Strength 2, Epic Stamina 3, Nemean
Abilities: Athletics 4, Awareness 5, Brawl 5, Fortitude 5, Melee 5, Hide: +8B/8L/4A
Presence 3, Stealth 2, Thrown 4 Knacks: Holy Rampage, Divine Rampage, Damage Conversion,
Join Battle: 7 Willpower: 10 Legend: 7 DV: Dodge: 23 (39) Self-Healing, Regeneration
Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic Soak: 22B/17L/7A
Stamina 6, Epic Appearance 1, Epic Perception 3. Attacks: Bite: 12 Accuracy, 14L, Speed 5
Unkillable: Jason Voorhees is practically unkillable. Even if knocked Health Levels: -0 x16/ Incapacitated
below incapacitated with full aggravated damage, he will not stay
Trophies: Due to their sheer size, Jaws teeth can be used as
dead forever. Eventually, whether by accidental resurrection or being
throwing daggers (or even just daggers) which ignore the magical soak
summoned by the Titans, Jason will return to life.
of any nemeans hide. Also, his skin, if properly cured and tanned,
Regeneration: Jason heals at an alarming rate. He regenerates one
can be made into some type of clothing that grants the wearer the
health level every 5 ticks.
nemeans soak bonus (8B/8L/4A).
Knacks: Crushing Grip, Uplifting Might, Holy Rampage, Hurl to
History: Made famous by the novel Jaws by Peter Benchley and the
the Horizon, Divine Wrath, Knockback Attack, Monkey Climber,
movie of the same title, Jaws is actually a nemean great white shark.
Cats Grace, Divine Balance, Spider Climber, Untouchable Opponent,
However, while the one from the book and film were 25 feet long and
Whirlwind Shield, Damage Conversion, Holy Fortitude, Inner
weighed 3 tons, Jaws is larger (at 50 feet long and weighing 6 tons)
Furnace, Body Armor, Divine Fortitude (sleep, food, and water),
and, if seen, could be mistaken by scientists for the megaladon, an
Dreadful Mien, Predatory Focus, Supernal Hunter, Broad-Spectrum
enormous ancestor of the great white. He has only appeared recently
Reception
(shortly after the Titans escape) and has been spotted in several places
Soak: 23B/20L/6A Virtues: Endurance 5, Malice 5, Rapacity 4, around the world, including the waters of South Africa and Australia,
Vengeance 5 but has been spotted of the coast of California most often. Many
Attacks: Clinch: 8 accuracy, 7L, Speed 6. Unarmed, Light: 9 fisherman and self proclaimed shark hunters have met their end trying
accuracy, Damage 7L, Parry 21, Speed 4. Unarmed, Heavy: 8 to kill this creature (their boats have never been seen again either).
accuracy, Damage 10L, Parry 19, Speed 5. Machete: 11 accuracy,
Damage 20L, Parry 20, Speed 4 John Kramer
Health Levels: -0 x22, Incapacitated
History: Thought to exist only in the movies as the villain of the a.k.a. The Jigsaw Killer
Friday the 13th series, Jason Voorhees is very much real. He is, in fact, Calling: Jigsaw Killer. Nature: Visionary.
a powerful servant of the Titans and carries out their orders in a
Pantheon: Dodekatheon/Titanomachy.
violent and effective manner. Jason stands over seven feet tall and
weighs about four hundred pounds. He always seems to wear a filthy God/Patron: Hephaestus/Orongi
green jumpsuit and his trademark hockey mask. His machete is his Attributes: Strength 3, Dexterity 4, Stamina 2, Charisma 6,
favorite weapon, but he will use anything he can get his hands on. Manipulation 4, Appearance 2, Perception 5, Intelligence 6, Wits 4.
Hideously deformed, Jasons face is a horrendous sight when his mask Abilities: Academics 2, Athletics 1, Awareness 4, Brawl 1,
is removed. Also, depending on how long it has been since he was last Command 2, Control (van) 2, Craft (traps) 5, Empathy 1, Integrity 5,
resurrected, how long he has been dead, and the environmental Investigation 5, Larceny 3, Melee 2, Presence 2, Science (engineering)
conditions of his grave site, Jason could also be in various stages of 5, Stealth 5
decomposition. Incredible strong and practically invulnerable, very Join Battle: 8. Willpower: 7. Legend: 6. Legend Points: 36.
few encounter him and live to tell about it. To date, no scions have DV: Dodge: 6
fought with him and survived. Jason is destined to play some role in
Supernatural Powers: Epic Charisma 1, Epic Perception 2, Epic
the Titans return and is also fated to kill some legendary hero and the
Intelligence 5, Epic Wits 4, Arete (Craft) 5, Recurring Distraction,
Titans will not allow him to die until his task is complete. Jason has
Night Eyes, Shadow Refuge, Shadow Step, Unerring Orientation,
been killed by mortals, but this is only because when hes resurrected
Where Are You?, Unbarred Entry, Come Along
by means other than that of the titans, he is weaker than he normally
Knacks: Benefit of the Doubt, Predatory Focus, Supernal Hunter, Birthrights: Relic 5: Joker Venom (unique 5-dot ability: causes
Know-It-All, Perfect Memory, Teaching Prodigy, Cipher, victims to die laughing with a disturbing, ghoulish grin on their
Multitasking, Instant Investigator, Meditative Focus, Social faces). Relic 5: Lethal Hand Buzzer (unique 5-dot ability: +10L to
Chameleon, Perfect Imposter victims that get zapped). Relic 3: Purple Suit (grants access to the
Birthrights: Relic 5: Billy the Puppet (unique 2-dot: sentient. Chaos, Darkness, and Death purviews). Follower 1: Harley Quinn
Unique 3-dot: alive). Relic 5: Pig Mask (grants access to Chaos, Soak: 4B/3L/2A. Virtues: Ambition 2, Malice 3, Expression 1,
Darkness, and Psychopomp purviews. Unique 2-dot: +2 dice on Rapacity 3
stealth rolls). Relic 4: Chloroform Bottle (Unique 2-dot: infinite Attacks: Clinch: 5 accuracy, 2B, Speed 6. Unarmed, Heavy: 4
chloroform. Unique 3-dot: Instantly knocks victim unconscious for accuracy, 5B, Parry 3, Speed 5. Unarmed, Light: 6 accuracy, 2B,
several hours). Parry 4, Speed 4. Hand Buzzer: 8 accuracy, 10L, Speed 6.
Soak: 2B/1L. Virtues: Ambition 4, Intellect 3, Vengeance 1, Health Levels: -0 x5/-2/Incapacitated
Zealotry 1 History: Made famous as one of the major villains from the Batman
Attacks: Practically negligible as he is not a combat oriented comics, movies, and TV shows, the Joker is a real person just as
person. He sneaks up on his victims and knocks them out with his Batman is. In fact, the Joker is a Scion of Loki. However, the Joker is
chloroform. so psychotically evil that his actions sometimes disturb even Loki and
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Set. So Loki chose not to awaken his powers. However, the Titans
Note: For those who havent seen Saw 3, the History section contains took interest in him and revealed to him his true nature. The Joker
spoilers. now actively works for the Titans and no matter what happens to him,
History: Famous as the main antagonist from the first three Saw he never seems to die. The Joker is one of those antagonists who
films, John Kramer is actually a Scion of Hephaestus. During the keeps coming back no matter what happens to him.
events of the Saw films, he was an unawakened Scion unaware of his
true heritage. After being diagnosed with cancer and gaining a new The Joker (Dark Knight
appreciation for life after a failed suicide attempt, he took it upon
himself to show those he believe take life for granted the error of their version)
ways. This led to the deaths of several people. As the cancer was Calling: Insane Criminal Mastermind. Nature: Rogue.
slowly killing him, he took on an apprentice, but soon realized that her Pantheon: Aesir/Titanomachy. God/Patron: Loki/Otaachi
traps had no way out. After testing her one last time, he deemed her
Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 3,
unworthy of continuing his work and she was killed by one of Johns
Manipulation 4, Appearance 2, Perception 3, Intelligence 4, Wits 4
vengeful victims who had survived his tests. The survivor then slit
Jigsaws throat with a buzz saw killing him. Shortly after the Titans Abilities: Athletics 2, Awareness 3, Brawl 3, Empathy 1, Fortitude
escape, he was revived by Coeus, who awakened Jigsaws ichor and 3, Integrity 3, Larceny 4, Marksmanship 3, Melee 3, Occult 1,
cured him of his cancer. Coeus revealed to him his true nature and Presence 3, Science (chemistry) 3, Science (engineering) 3
told him about the war between the gods and the Titans. However, he Join Battle: 7. Willpower: 8. Legend: 4. Legend Points: 16
convinced Jigsaw that the gods and their Titans were all taking life for DV: Dodge: 6 (7)
granted just like the people that Jigsaw had previously tried to help. Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
With this information, Jigsaw decided to side with the Titans and took Stamina 3, Epic Manipulation 2, Epic Appearance 3, Epic Intelligence
it upon himself to help the Scions gain an appreciation for life. He 2, Epic Wits 3, Tainted Thoughts, Evil Intentions, Corrupted Mind,
soon discovered that Billy, the puppet he had used to communicate Battle Cry, Warrior Ideal (psychotic killer)
with his victims, was sentient and alive and that his pig mask gave him Knacks: Titanium Tools, Untouchable Opponent, Damage
special powers. Coeus also granted him with a never ending bottle of Conversion, Self-Healing, Raging Bull, Blurt It Out, Advantageous
Chloroform that immediately knocked its victims unconscious for Circumstances, Dreadful Mien, Lasting Impression, Inescapable
several hours. Despite being revived and cured of his cancer, Jigsaw Vision, Perfect Memory, Multitasking, Opening Salvo, Social
is still an old man (albeit an immortal old man) and as such is not very Chameleon, Instant Assessment
combat capable. He relies on his wits, intelligence, and stealth to
survive and maintains the facade of a dying cancer patient.
Birthrights: Relic 5: Purple Suit (+5 soak). Relic 5: Glasgow
The Joker Smile (grants access to the Corruption and War purviews. +3 to
intimidation rolls). Followers 2: 10 mentally disturbed thugs
Calling: Criminal Mastermind. Nature: Rogue.
Pantheon: Aesir. God: Loki/Orongi Soak: 13B/11L/8A (Purple Suit: +5B/5L/5A)
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3, Virtues: Ambition 2, Malice 4, Rapacity 4, Zealotry 1
Manipulation 4, Appearance 2, Perception 3, Intelligence 4, Wits 4 Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5
accuracy, 6B, Parry 3, Speed 5. Unarmed, Light: 7 accuracy, 3B,
Abilities: Athletics 2, Awareness 3, Brawl 2, Empathy 1, Fortitude
Parry 5, Speed 4.
3, Integrity 1, Larceny 4, Marksmanship 2, Occult 1, Presence 3,
Science (chemistry) 3, Science (genetics) 3, Science (engineering) 3 Health Levels: -0 x6/Incapacitated
Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16 History: Possibly the most famous of all of Batman's enemies, the
Joker is not just a comic book or movie villain, but a real person. In
DV: Dodge: 6 (7)
fact, the Joker is a Scion of Loki. Despite there being numerous
Supernatural Powers: Epic Dexterity 1, Epic Stamina 2, depictions of the Joker, each one a little different, the version in The
Hornets Nest, Euthanasia, Shadow Refuge Dark Knight is the most accurate. However, in actuality, even the
Knacks: Untouchable Opponent, Damage Conversion, Cheat Death depiction in The Dark Knight is tame compared to the real thing. The
(unique to the Joker. Whenever death seems inevitable, the Joker can real Joker is at least five times as psychotic and disturbing as seen in
spend a point of Legend to survive the incident. Events could include the movie. Even before his powers were awakened his actions were
being caught in explosions, being defeated by Batman, falling off a so heinous that they even disturbed the Atzlanti. Odin feared what
building or bridge, etc. The only instances where this wouldnt work would happen if the Joker were to discover his powers and told Loki
would be incidents that cannot be survived, such as decapitation) that the Joker was not to receive a visitation under any circumstances.
For once, Loki agreed with him and even complied. Odin even sent
several valkyries to kill the Joker. Unfortunately, several powerful her that very instant if not for the timely arrival of a GPA counterstrike
minions of Otaachi found him first. These creatures were able to fight team. It seems that a GPA spy within G-Force had learned of her
off the valkyries and revealed the Joker's true nature to him (in the attempt to hack into G-Forces system and had contacted the GPA to
Titan's skewed version of course). The Joker agreed to serve the inform them of the situation. They rescued Jung from the strike team
Titans. However, the various avatars of Otaachi could not come to an and explained who they were and what their purpose was. They also
agreement on who would claim him. So in an unusual turn of events, told her about G-Force and why they were trying to kill her. Jung
Diablo, Mephisto, and Baal decreed that he would serve Otaachi as a realized that she had mad made a powerful enemy, but that she also
whole, serving all of the avatars at once. So far, the Joker has done had friends. She also realized that she agreed with the GPAs stance
this very well. He is not fully aware that every action serves his on the Guardian Monsters and decided to join them. As time went on,
masters wishes, but he doesn't care as he just does whatever he wants she became an even better hacker and has hacked into G-Forces
whenever he wants. The gods fear what might happen if the Joker systems on more than one occasion. After a while, she was transferred
should achieve godhood. to Fort Worth and assigned to Team 201.

Jung Ji Juvenile T-Rex


Calling: Computer Expert/Hacker. Nature: Architect Attributes: Strength 10, Dexterity 4, Stamina 8, Charisma 1,
Pantheon: Dodekatheon. God: Athena. Manipulation 1, Appearance 1, Perception 5, Intelligence 2, Wits 3
Attributes: Strength 3, Dexterity 6, Stamina 5, Charisma 4, Abilities: Athletics 2, Awareness 4, Brawl 4, Fortitude 4, Survival 3
Manipulation 3, Appearance 5, Perception 5, Intelligence 6, Wits 6 Join Battle: 7. Willpower: 7. Legend: 3. Legend Points: 9
Abilities: Academics 4, Athletics 3, Awareness 5, Brawl 1, DV: Dodge: 7 (9)
Command 1, Craft (computer) 3, Empathy 3, Fortitude 4, Integrity 5, Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
Investigation 4, Larceny 3, Marksmanship 3, Occult 1, Presence 3, Stamina 2, Epic Perception 2, Epic Wits 2
Science (computers) 5 Bone Crushing Bite: The T-Rex adds +5L to all bite attacks
Join Battle: 11. Willpower: 8. Legend: 6. Legend Biting Clinch: When the T-Rex successfully bites a victim it
Points: 36 automatically gets to attempt a clinch
DV: Dodge: 19 (30) Death Shake: Upon winning a clinch, the T-Rexs next action is to
shake its victim violently, causing more damage (effectively another
Supernatural Powers: Epic Dexterity 5, Epic Stamina 4, Epic
bite attack for simplicity and the victim gets no defense since they are
Charisma 2, Epic Appearance 4, Epic Perception 5, Epic Intelligence
already inside its mouth).
5, Epic Wits 5, Eye of the Storm, Sabot, Night Eyes, Penetrating
Extra Healthy: The T-Rex doubles its health levels
Glare, Arete (Academics) 5, Arete (Investigation) 5, Arete
(Marksmanship) 5, Arete (Science) 5 Knacks: Crushing Grip, Holy Rampage, Untouchable Opponent,
Lightening Sprinter, Damage Conversion, Self-Healing, Telescopic
Knacks: Untouchable Opponent, Cats Grace, Divine Balance,
Senses, Predatory Focus, Opening Gambit, Monkey in the Middle
Escape Artist, Trick Shooter, Damage Conversion, Self-Healing, Holy
Fortitude, Divine Fortitude (sleep), Charmer, Pied Piper, Come Hither, Soak: 10B/6L/2A Virtues: None
Serpents Gaze, My Eyes Are Up Here, Compelling Presence, Attacks: Clinch: 8 accuracy, 15L, Speed 6. Bite: 10 accuracy, 17L,
Between the Folds, Perfect Pitch, Subliminal Warning, Spatial Speed 4. Death Shake: 10 accuracy, 17L, Speed 5.
Attunement, Parallel Attention, Multitasking, Perfect Memory, Health Levels: -0 x10 /-2 x2/Incapacitated
Wireless Interface, Cipher, Language Mastery, Jack of All Trades, History: A Juvenile T-Rex is a T-Rex that has grown, but is not yet
Psychic Profiler, Monkey in the Middle, Instant Assessment, Rabbit an adult (it would be a teenager in our terms). Size wise, a Juvenile is
Reflexes about half the size of an adult, but nearly as dangerous.
Birthrights: Relic 3: Ring (grants access to the Chaos, Darkness, Note: A Juvenile T-Rex counts as a 4-dot creature. When it becomes
and Sun purviews). Relic 5: Hackers Goggles (+5 to all computer- an adult, it increases to a 5-dot creature. Mechanically, a Hatchling
related rolls). Relic 5: GPA Strike Team Armor (+5 soak). becomes a Young T-Rex when it reaches a total of 50 experience, a
Soak: 25B/20L/14A (GPA Strike Team Armor: +13B/10L/10A) Juvenile at 158 experience, and an adult at 316 experience. Of course,
Virtues: Expression 4, Intellect 4, Valor 3, Vengeance 3 the listed numbers are only when they first reach that stage (the stated
Attacks: Clinch: 7 accuracy, 3B, Speed 6. Unarmed, Heavy: 6 adult T-Rex is far more experienced than 316 experience) and
accuracy, 6B, Parry 14, Speed 5. Unarmed, Light: 8 accuracy, 3B, individual T-Rexes will have different stats as they progress (the ones
Parry 15, Speed 4. Peacemaker: 20 accuracy, 9L, Range 20, Clip 6, listed are what is generally encountered). The only way to have a T-
Speed 5, P. Remington: 23 accuracy, 12L, Range 200, Clip 4, Speed Rex as a creature is to get it when it is as an egg and raise it from a
6, P. Hatchling as the Juveniles and Adults are too wild and too dangerous
to even attempt to train.
Health Levels: -0 x13/Incapacitated
History: Jung Ji is a woman of Korean descent (her family comes
from South Korea). Highly intelligent even as a young girl, Jung has
Kaijuta
always shown an interest in computers. She was practically a Calling: Monster Biologist. Nature: Architect
computer expert at age 6 and one of the Worlds best hackers by age Pantheon: Daikamikaiju. Role: God of Monsters
13. She proved to be such a good hacker that she could even hack into Attributes: Strength 9, Dexterity 10, Stamina 12, Charisma 12,
government files without getting caught. However, one day she was Manipulation 8, Appearance 8, Perception 9, Intelligence 8, Wits 10
unable to penetrate the security system of what she thought was a Abilities: Animal Ken 5, Athletics 4, Awareness 3, Brawl 2,
normal corporation. Unfortunately for her, it turned out to be G-Force, Command 5, Control (mech) 5, Empathy 3, Fortitude 4, Integrity 5,
who immediately sent out a strike team. She received her visitation Investigation 3, Larceny 2, Marksmanship 3, Medicine 2, Melee 4,
about two hours before they arrived and was informed that there was a Occult 5, Presence 4, Science (biology) 5, Science (monsterology) 5,
group of people on their way to kill her. The strike team arrived to Stealth 3, Survival 2, Thrown 2
find that nobody was there. Unfortunately, they had managed to trace Join Battle: 13. Willpower: 10. Legend: 12. Legend
the hack and learned the identity of the hacker so they knew who she
Points: 144
was. Jung would spend a few months avoiding G-Force strike teams
but one day she was caught off guard by one. They would have killed DV: Dodge: 59 (105)
Supernatural Powers: Epic Strength 7, Epic Dexterity 10, Epic Island. The GPA would dedicate its time to assisting the Guardian
Stamina 11, Epic Charisma 11, Epic Manipulation 7, Epic Appearance Monsters and fighting G-Force. While they have had many victories,
5, Epic Perception 6, Epic Intelligence 7, Epic Wits 5, Animal they are not without their losses. Of the 15 original founding
Communication (kaiju), Animal Command (kaiju), Animal Aspect members (the Scions only), only 7 remain and of those only Kaijuta
(kaiju), Ride Animal (kaiju), Animal Feature (kaiju), Animal Form has reached godhood. Despite having reached godhood, Kaijuta is
(kaiju), Create Animal (kaiju), Epic Enhancement, Hybrid Chimera, still allowed to run GPA, mainly because the other gods realize the
Protean Understanding, Avatar of Animal, Eye of the Storm, Hornets importance of the Guardian Monsters and it is suspected that some of
Nest, Paralyzing Confusion, Sabot, Recurring Distraction, Crawling G-Forces higher ups receive orders directly from a Titan avatar (which
Chaos, Instant Riot, Insanity, Shuck Fate, Unintended Purpose, Avatar one is not known). No matter what fate has in store, Kaijuta is
of Chaos, Night Eyes, Shadow Mask, Shadow Refuge, Shadow Step, dedicated to his cause. Recently, Kaijuta split off from the
Oubliette, Safely Interred, Property Infusion, Impossible Hybrid, Fire Amatsukami and formed his own pantheon: the Daikamikaiju.
Immunity, Bolster Fire, Blazing Weapon, Inferno, Devil Body, Rain of Favored Abilities: Animal Ken, Command, Control, Integrity, Occult,
Fire, Vigil Brand, Aegis, Ward, Unseen Shield, Come Running, Confer Science
Knack, Confer Immunity, Appropriated Vigil, Divine Resolve, Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma,
Salvation Sacrifice, Avatar of Guardian, Heal/Infect, Restore/Wither, Animal, Chaos, Guardian, Psychopomp, Kaijuisei
Holy Font/Epidemic, Human Hybrid, Unerring Orientation, Where Rivals: Amaterasu, Aniketos, Atimos, Tyrantus, Zargax, Caratacus,
Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon Ares
Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, Co-
Location, Avatar of Psychopomp, Blessing of Bravery, Battle Cry, Kakotychia, Greater Titan of
Morale Failure, Army of One, Colossus Armor, Blessing of
Ammunition, Follower Army, Surreal Draft, Water Breathing, The Luck
Wakeful Spirit, The Watchful Spirit, The Helpful Spirit, The Favored Purviews: Chaos, Death, Fire, Moon, Psychopomp, and
Summoned Spirit, The Impressed Spirit, The Blinded Spirit, The Magic
Abducted Spirit, The Industrious Spirit, The Dancing Spirit, The
Banned Purviews: Fertility, Guardian, and Justice
Relocated Spirit
Kakotychia is the Greater Titan of Luck. What differentiates luck
Knacks: All knacks from Epic Dexterity, Epic Stamina (except for from chaos in this situation is that with chaos its never truly known
Extended Youth), and Epic Charisma. Crushing Grip, Divine Wrath, what will happen, whereas with luck everybody knows something is
Disfiguring Attack, Uplifting Might, Making It Look Easy, Holy going to happen and there is a 50/50 chance of it being good or bad.
Bound, Divine Bound, Overt Order, Hard Sell, Secondhand The interior of Kakotychia is hostile toward outsiders, causing them to
Persuasion, Blurt It Out, Instant Hypnosis, Mass Hypnosis, Serpents suffer from bad luck at the worst possible moments, but will also give
Gaze, My Eyes Are Up Here, Detail Variation, Tailor Made, them good luck at the strangest times. Kakotychias goal is to spread
Undeniable Resemblance, Perfect Pitch, Telescopic Senses, the ideal of luck across existence so that everything that happens is a
Clairvoyance, Parallel Attention, Hear Prayers, Broad-Spectrum matter of luck. Kakotychia has four avatars: Roulette Jack, Dice
Reception, Perfect Memory, Know-It-All, Well-Read Virgin, Larper, The Carnival Man, and Midnight.
Telepathy, Language Mastery, Instant Translation, Cipher, Monkey in
Prominent Features: The interior of Kakotychia is pretty crazy.
the Middle, Rabbit Reflexes, Cobra Reflexes, Instant Assessment,
Every event that takes place here is a matter of some kind of luck. For
Talent Mirror
the most part, the inside of Kakotychia looks like a large city that
Birthrights: Avatar 5. Sanctum 3: Castle Kaiju. Relic 5: Armored stretches farther than even the sharpest eye can see. Even the native
Flight Suit (grants access to the Animal, Chaos, Darkness, Earth, and inhabitants are subject to the streaks of luck that go on here. Within
Fertility purviews). Relic 5: Protective Goggles (grants access to the Kakoychia, anything can happen, especially when one is close to an
Fire, Guardian, Health, Psychopomp, and War purviews). Relic 5: avatars place.
Katana (-1 speed, +4 accuracy). Followers 5: 50 mortal GPA agents. Midnights Alley: Midnights Alley is an alleyway that splits off from
Followers 5: 15 experience GPA soldiers. the main street. At first, it appears to be an ordinary alley, but as one
Note: The Armored Flight Suit uses the Riot Gear stats. ventures in they realize that this alley is much wider and stretches
Soak: 66B/57L/16A (Armored Flight Suit: +8B/5L/5A) back significantly farther than it should be able to. The Alley is filled
Virtues: Conviction 4, Duty 5, Intellect 4, Loyalty 5 with trash cans of enormous size and is home to the Titan avatar
Attacks: Clinch: 12 accuracy, 9L, Speed 6. Unarmed, Heavy: 11 known as Midnight.
accuracy, 12L, Parry 51, Speed 5. Unarmed, Light: 13 accuracy, 9L, The Gaming Store: Down the main street and off to the side is the
Parry 53, Speed 4. Katana: 19 accuracy, 14L, Parry 54, Speed 4. Gaming Store. From the outside, it appears to be an ordinary store
front, but inside the ceiling stretches up 400 feet. The Gaming Store
Health Levels: -0 x52/Incapacitated
has a selection of books and other gaming material that dwarfs even
History: Kaijuta is god of monsters and a Scion of Hachiman. that of the largest gaming store in the World. However, what may
Formerly Jiro Saburo, Kaijuta was a biologist who was immensely appear to be a gamers dream come true is very dangerous as this is
fascinated by the kaiju that threatened the existence of humanity that the home of the Titan avatar Dice Larper.
he decided to study them. During his studies, he found that these The Carnival: Although the city stretches for who knows how far in
monsters werent much different from normal animals (the Worldly most directions, there is one area where the outskirts can be reached
ones anyway), except that they caused a lot more damage when they easily. Passed the Gaming Store and off to the right the city seems to
got pissed off. In fact, he discovered that the only kaiju that were truly end and a vast wilderness takes the citys place. Between the city and
malevolent were the mutant kaiju and the space monsters, which in the wilderness is an enormous carnival of epic proportions. The
turn lead to his discovery that many of the Worlds kaiju were in fact Carnival seems to stretch just as far as the city. While it may seem
protecting the World. He received his visitation while exploring like a fun place, it is very dangerous, as the rides are subject to bad
Monster Island and set about to change the way people think about the luck just as everything else is. It is also home to the Titan avatar
monsters that they believe threaten the World. During his adventures, known as the Carnival Man, who spends most of his time in the
he discovered that G-Force was controlled by agents of the Titans. In funhouse.
response, he gathered together a group of like-minded Scions (as well The Wilderness: There is nothing special about the wilderness except
as a few mortals and lesser immortals) and founded the Godzilla that it is inhabited by Typhonian beasts and is just as prone to luck
Protection Agency. They set up their main base underneath Monster streaks as everywhere else.
The Casino: Farther along down the main street, one comes to an area except that he is 300 feet tall. His favorite weapon is his exploding
that looks a little like the Las Vegas Strip. However, all the casinos dice.
here are actually one large casino and you come in through the front Dice Larper has a dice pool of 22 to all actions, modified by his Epic
door no matter which one you enter. The Casino is larger than all of Attributes. He favors social attributes when dealing with his enemies,
the casinos in Las Vegas combined and has every manner of gambling as he prefers to use his role playing skills to talk them down.
table and machine possible. One must be warned before entering Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 4
here. One: the house always wins. And two: the Casino is home to Supernatural Powers:
Roulette Jack, the dominant avatar of Kakotychia. -Avatars: The Void, The Wryd, The Mirror
Avatars: -Boons: He has all the one- to eight-dot boons from every purview
Roulette Jack: The dominant avatar of Kakotychia. Roulette Jack except for Fertility, Guardian, and Justice, which are forbidden to
appears to be a 300 foot tall man wearing a Vegas-style casino dealers him. He also has all the boons from Chaos, Moon, and Magic
uniform. While he may seem pleasant and cordial, he is just itching to -Supernatural Powers: Epic Charisma and Epic Manipulation at 10
deal out some bad luck. dots (with all appropriate knacks). All others at 8 dots (with all
Roulette Jack has a dice pool of 24 to all actions, modified by his Epic appropriate knacks).
Attributes. He favors mental abilities when dealing with enemies as -Natural 20: Once per scene, Dice Larper can steer the odds in his
he prefers to trick and outsmart his opponents rather than beat them favor. He does so by spending 30 Legend and 1 Willpower, which
down. allows him to count a single dice roll as though he had rolled all 10s
Virtues: Ambition 5, Malice 4, Rapacity 5, Zealotry 3 (cant be used on a damage roll). There is another price for this
Supernatural Powers: power, however. For tampering with the odds so much, he is doomed
-Avatars: The Void, The Way, The Wyrd to suffer a severe botch in which all dice in a roll are counted as 1s at
-Boons: Every one- to eight-dot boon in every purview except for a random time sometime during the scene.
Fertility, Justice, and Guardian. He also has all the boons from Chaos, -Exploding Dice: Dice Larper has a dice bag attached to his belt that
Psychopomp, and Magic holds an unlimited number of dice. These dice, which are the size of
-Epic Attributes: Epic Perception, Epic Intelligence, and Epic Wits at boulders, are his favorite weapons: exploding dice. When he wants to
10 dots (with all appropriate knacks). All others at 8 dots (with all use one, he just reaches into his dice back, pulls one out and throws it
appropriate knacks). down. Exploding Dice use the following stats: +1 accuracy, +10L,
-Houses Odds: As the effective owner of the Casino, Roulette Jack Range 200, Speed 5.
always has the odds bent in his favor. By spending 20 Legend and 1 Join Battle: 22
Willpower, Roulette Jack can cause his opponents to suffer a dice and Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21
DV penalty equal to his Legend while increasing his own dice pools accuracy, 15L, Parry 39, Speed 5. Unarmed, Light: 23 accuracy, 12L,
and DVs by the same amount. Parry 41, Speed 4. Exploding Dice: 23 accuracy, 32L, Range 200,
Join Battle: 24 Speed 5.
Attacks: Clinch: 24 accuracy, 12L, Speed 6. Unarmed, Heavy: 23 Soak: 41B/35L/8A
accuracy, 15L, Parry, 40, Speed 5. Unarmed, Light: 25 accuracy, 12L, Health Levels: -0 x35/Incapacitated
Parry 42, Speed 4. Dodge: 46. Willpower: 9
Soak: 41B/35L/8A Legend: 11. Legend Points: 121
Health Levels: -0 x35/Incapacitated The Carnival Man: The Carnival Man has the appearance of
Dodge: 47. Willpower: 10 stereotypical carnival employee, complete with the red and white
Legend: 12. Legend Points: 144 striped suit and the straw hat, who is 300 feet tall. He likes to spend
Midnight: Midnight is a large black cat the size of a 26 story building. his time in the funhouse, where he enjoys tormenting any enemies
She is also highly intelligent and can talk. She is a ferocious creature who come after him. Typically, he can be found in the Hall of Mirrors
as well. in the direct center of the funhouse, hoping that the rest of the place
Midnight has 22 dice to all actions, modified by her Epic Attributes. will confuse and frustrate his enemies enough to make them easy
She favors physical attributes when dealing with enemies. pickings when they arrive.
Virtues: Ambition 3, Malice 5, Rapacity 4, Zealotry 5 The Carnival Man has a dice pool of 22 to all actions, modified by his
Supernatural Powers: Epic Attributes. He prefers to use mental attributes and some social
-Avatars: The Void, The Devourer, The Reaper attributes when dealing with enemies, as he enjoys tricking and
-Boons: Midnight has all the one- to eight-dot boons for every confusing his opponents.
purview except for Fertility, Guardian, and Justice which are forbidden Virtues: Ambition 3, Malice 5, Rapacity 3, Zealotry 4
to her. She also has all the boons from Chaos, Fire, and Death. Supernatural Powers:
-Epic Attributes: Epic Strength, Epic Dexterity, and Epic Stamina at -Avatars: The Void, The Mirror, The Way
10 dots (with all appropriate knacks). All others at 8 dots (with all -Boons: Every one- to eight-dot boon in every purview except for
appropriate knacks). Fertility, Guardian, and Justice, which are forbidden to him. He also
-Crossing the Path: As a black cat, it is bad luck for Midnight to cross has all the boons from Chaos, Moon, and Psychopomp.
your path. When she crosses someones path she can spend between 1 -Epic Attributes: Epic Perception, Epic Intelligence, Epic Wits, and
and 11 Legend points to cause the victim or victims to suffer a number Epic Manipulation all at 10 dots (with all appropriate knacks). All
of botches equal to the number of Legend points she spent up to her others at 8 dots (with all appropriate knacks).
Legend score. -Smoke and Mirrors: The Carnival Man is master of optical illusions,
Join Battle: 22 having spent so much time in the mirror room of the funhouse.
Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 Although the mirrors that are already there are sufficient to get the job
accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12L, done, he likes to make things extra difficult. By spending 5 points of
Parry 58, Speed 4. Bite: 23 accuracy, 14L, Speed 5. Legend, he can cause a number of mirrors up to twice his Legend
Soak: 58B/52L/10A. score to appear around him and the area. This comes in especially
Health Levels: -0 x52/Incapacitated handy if his enemies have destroyed a few of the mirrors trying to find
Dodge: 63. Willpower: 10. him.
Legend: 11. Legend Points: 121 -Mirror Channeling: By spending a point of Legend and concentrating
Dice Larper: Dice Larper is the inhabitant and technical owner of the for 5 ticks, the Carnival Man can channel a knack or boon through one
Gaming Store. He has the appearance of a stereotypical gaming geek, of his reflections if he wants to attack or simply mess with his
enemies. Mists, Open Underworld Portal, Ghost Control, Strike Dead/Deny
Join Battle: 22 Death, Death of the Soul, Avatar of Death, Radas Eyes, Petros
Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 Hands, Horse, Mind-Riding, Waking Zombie, Met Tet, Team, Met
accuracy, 15L, Parry 39, Speed 5. Unarmed, Light: 23 accuracy, 12L, Tets Claim, Upside-Down Horse, Ugly Mule, Mystery 11, Prophesy
Parry 41, Speed 4. 11, Magic 11
Soak: 41B/35L/8A Spells: Adriadnes Thread, The Unlidded Eye, Bona Fortuna, Evil
Health Levels: -0 x35/Incapacitated Eye, Trading Fates, Deus Ex Machina, Demand a Labor, Fateful
Dodge: 46. Willpower: 9 Connection, Fate Prison, Sanctify Band, Fate and Switch, Birthright
Legend: 11. Legend Points: 121 Bond, Scion Adoption Rite, Divine Unweaving, Heart of Mine,
The Luckbound Template: Creatures with the Luckbound Magical Purge
Template are rather unusual. They have an air of luck about them that Knacks: Uplifting Might, Titanium Tools, Untouchable Opponent,
causes unusual things to happen. Those around them often suffer from Escape Artist, Lightening Sprinter, Trick Shooter, Shot to the Heart,
a sudden streak of luck, usually bad but occasionally good. The And the Crowd Goes Wild, Roll With It, Body Armor, Holy Fortitude,
creatures themselves seem to be unusually lucky as things just seem to Divine Fortitude (sleep), Impenetrable, Tireless Worker, Invulnerable
happen in their favor. Nail, Charmer, Crowd Control, Boys Will Be Boys, Benefit of the

Kamacuras Doubt, Blame James, Pied Piper, Divine Figurehead, Hapless Cool,
Never Say Die, Instant Seminar, Inspirational Figure, Between the
Attributes: Strength 40, Dexterity 18, Stamina 50, Charisma 0, Folds, Instant Investigator, Telescopic Senses, Parallel Attention,
Manipulation 0, Appearance 1, Perception 10, Intelligence 1, Wits 5 Clairvoyance, Parallel Attention, Subliminal Warning, Environmental
Abilities: Athletics 20, Awareness 10, Brawl 5, Fortitude 5 Awareness, Refined Palate, Perfect Pitch, Perfect Memory, Speed
Reader, Multitasking, Language Mastery, Instant Translation, Know-
Join Battle: 15. Willpower: 5. Legend: 7. Legend
It-All, Well-Read Virgin, Axiom, Telepathy, Wireless Interface,
Points: 49 Tactical Planning
DV: Dodge: 34 (50) Birthrights: Relic 5: Reading Glasses (grants access to the Animal,
Supernatural Powers: Epic Strength 3, Epic Dexterity 6, Epic Death, Magic, Mystery, and Prophesy purviews). Relic 5: Book of
Stamina 3, Natural Camouflage, Skys Grace, Winds Freedom Knowledge (+5 to all Occult or Science (mythology) rolls). Relic 5:
Knacks: Crushing Grip, Holy Bound, Divine Wrath, Lightening GPA Strike Team Armor (+5 soak). Avatar 5. Sanctum 3: Occult
Sprinter, Monkey Climber, Spider Climber, Untouchable Opponent, Library
Anti-Gravity Climber, Cats Grace, Damage Conversion, Self-Healing, Soak: 35B/29L/16A(GPA Strike Team Armor: +13B/10L/10A)
Regeneration Virtues: Conviction 3, Duty 4, Intellect 3, Loyalty 2
Soak: 54B/29L/3A. Virtues: Malice 5. Attacks: Clinch: 8 accuracy, 5B, Speed 6. Unarmed, Heavy: 7
Attacks: Clinch: 45 accuracy, 40L, Speed 6. Unarmed, Heavy: 22 accuracy, 8B, Parry 25, Speed 5. Unarmed, Light: 9 accuracy, 5B,
accuracy, 43L, Parry 27, Speed 5. Unarmed, Light: 24 accuracy, 40L, Parry 27, Speed 4. Peacemaker: 13 accuracy, 14L, Range 20, Clip 6,
Parry 28, Speed 4 Speed 5, P. Remington: 14 accuracy, 17L, Range 200, Clip 4, Speed
Health Levels: -0 x22/Incapacitated 6, P.
History: One of the lesser known monsters in the Godzilla movies Health Levels: -0 x22/Incapacitated
(but most notable for its appearance in Son of Godzilla) is Kamacuras, History: Formerly known as Tommy Davis, Kefilwe is the god of
a typhonian preying mantis the size of a building. Kamacuras is one mythology. Highly intelligent and incredibly knowledgeable in the
of the weakest kaiju around (perhaps even weaker than Zilla), his only fields of mythology, folklore, and the occult, the Loa considered him a
edge being his speed. Although still not an easy kill for most Scions, valuable asset to the pantheon until he left to join the Daikamikaiju
he is one of the few kaiju that a Scion, eventually, could take on. Favored Abilities: Academics, Empathy, Integrity, Investigation,
Kamacuras is unique in that he does not have the super tough abilities Occult, Science
that most kaiju do. He doesnt double his soak before applying epic Associated Powers: Epic Charisma, Epic Perception, Epic
stamina and he doesnt gain any additional health levels. However, Intelligence, Death, Magic, Mystery, Prophesy, Kaijuisei
there is more than one of him. Four have been seen at one time, but Rivals: Tyrantus, Kalfu, Caratacus
there could be many more in the world. He is not one of the Worlds
Guardian Monsters nor is he actively working for the Titans, despite Kenneth Jonette
having one of their virtues. Instead, Kamacuras is (or are) simply Calling: G-Force Agent. Nature: Fanatic
giant monsters that destroy something because its in their way.
Pantheon: Loa/Titanomachy. God/Patron: Baron
Kefilwe Samedi/Udon
Attributes: Strength 8, Dexterity 7, Stamina 8, Charisma 6,
Calling: Mythologist/Occult Expert. Nature: Pedagogue Manipulation 7, Appearance 6, Perception 6, Intelligence 8, Wits
Pantheon: Daikamikaiju. Role: God of Mythology 5
Attributes: Strength 5, Dexterity 7, Stamina 6, Charisma 12, Abilities: Academics 3, Animal Ken 1, Athletics 4, Awareness
Manipulation 5, Appearance 6, Perception 10, Intelligence 12, Wits 8 4, Brawl 5, Command 5, Control (mech/giant robot) 5, Control
Abilities: Academics 5, Athletics 2, Awareness 3, Brawl 1, Empathy (helicopter) 5, Control (car) 5, Craft (mech/giant robot) 3,
5, Fortitude 2, Integrity 5, Investigation 5, Larceny 2, Marksmanship Empathy 2, Fortitude 3, Integrity 5, Investigation 4, Larceny 3,
4, Occult 5, Politics 2, Presence 3, Science (mythology) 5, Stealth 1 Marksmanship 4, Melee 4, Occult 4, Politics 3, Presence 5,
Join Battle: 11. Willpower: 7. Legend: 12. Legend Science (robotics) 3, Stealth 4, Survival 2, Thrown 1
Points: 144 Join Battle: 9. Willpower: 10. Legend: 8. Legend
DV: Dodge: 33 (55) Points: 64
Supernatural Powers: Epic Strength 2, Epic Dexterity 7, Epic DV: Dodge: 32 (54)
Stamina 6, Epic Charisma 11, Epic Perception 10, Epic Intelligence Supernatural Powers: Epic Strength 7, Epic Dexterity 7,
11, Animal Communication (kaiju), Death Senses, Euthanasia, Epic Stamina 7, Epic Charisma 6, Epic Manipulation 7, Epic
Unquiet Corpse, Summon Ghost, Mothers Touch, Exorcism, Haunted Appearance 6, Epic Perception 6, Epic Intelligence 7, Epic Wits
5, Eye of the Storm, Paralyzing Confusion, Sabot, Labyrinthine would be the final turning point for Kenneth as he went to great
Lingering, Crawling Chaos, Instant Riot, Tainted Thoughts, Evil measures to prove his loyalty. Fully knowing what he was
Intentions, Corrupted Mind, Sins of the Heart, Unforgivable doing, he lead a group of G-Force soldiers to his former home.
Actions, Hearts Betrayal, Unrepentant, Night Eyes, Shadow He knew that his younger sister was being taught the same
Mask, Afraid of the Dark, Shadow Refuge, Shadow Step, thing that he had been taught, but had rejected. He also knew
Absorb Light, Shadow Craft, Shadow Shroud, Shadow Bodies, that if she were to receive a visitation that he would not be able
Imprisoning Crystal, Fire Immunity, Bolster Fire, Inferno, Devil to convince her to join the Titans. So he led G-Force to her
Body, Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy, home in order to kill her before that happened. They
Eclipse Halo, Phase Body, Moon Chariot, Unerring Orientation, slaughtered the rest of the family but Baron Samedi awakened
Where Are You?, Unbarred Entry, Come Along, Terra Incognita, her powers before they got to her and she was able to defeat
Marathon Sprinter, Rainbow Bridge, Blessing of Bravery, Battle the small number of mortals in the group. Kenneth would have
Cry, Warrior Ideal (Modern Soldier), Battle Map, Morale Failure, killed her himself, but their father transported her to another
Mortal Stroke, Army of One, Colossus Armor, Siege Juggernaut location. Kenneth was outraged at the turn of events, but had
Knacks: Crushing Grip, Uplifting Might, One Inch Punch, no way of knowing where to look for her. Eventually he learned
Titanium Tools, Divine Wrath, Knockback Attack, Shockwave, that she had become one of the founding members of the
Cats Grace, Lightening Sprinter, Trick Shooter, Untouchable Godzilla Protection Agency and was dedicated to reviving fallen
Opponent, Shot to the Heart, Divine Balance, And the Crowd Guardian Monsters. Kenneth then swore that he would
Goes Wild, Damage Conversion, Self-Healing, Regeneration, personally take her down. As the years went by, they have
Body Armor, Raging Bull, Under Pressure, Holy Fortitude, encountered each other a few times, but neither one has
Benefit of the Doubt, Charmer, Inspirational Figure, Crowd managed to defeat the other. Kenneth has gone far in G-Force
Control, Pied Piper, Preach On, Blurt It Out, Gods Honest, as he is now one of the highest ranking officers. He commands
Overt Order, Takes One to Know One, Advantageous legions of troups and is the pilot of G-Forces secret weapon,
Circumstances, Hard Sell, Instant Hypnosis, Lasting Mecha-Godzilla IV. When Mecha-Godzilla IV is complete, he
Impression, Serpents Gaze, Visage Great and Terrible, will use it to lead the assault on Monster Island.
Compelling Presence, Inescapable Vision, Perfect Actor,
Predatory Focus, Perfect Pitch, Supernal Hunter, Telescopic Kenton
Senses, Parallel Attention, Between the Folds, Fast Learner, Calling: G-Force Agent. Nature: Fanatic
Math Genius, Perfect Memory, Cipher, Language Master, Pantheon: Loa/Titanomachy. Role: God of Betrayal
Concept to Execution, Multitasking, Social Chameleon, Opening Attributes: Strength 10, Dexterity 12, Stamina 10, Charisma
Gambit, Instant Assessment, Monkey in the Middle, Perfect 12, Manipulation 12, Appearance 7, Perception 7, Intelligence
Imposter 12, Wits 7
Birthrights/Trophies: Relic 5: Mech Pilots Jumpsuit Abilities: Academics 3, Animal Ken 1, Athletics 4, Awareness
(grants access to the Chaos, Corruption, Darkness, Earth, and 4, Brawl 5, Command 5, Control (mech/giant robot) 5, Control
Fire purviews). Relic 3: Boots (grants access to the Moon, (helicopter) 5, Control (car) 5, Craft (mech/giant robot) 5,
Psychopomp, and War purviews). Relic 5: G-Force Strike Team Empathy 2, Fortitude 3, Integrity 5, Investigation 4, Larceny 3,
Armor (+5 soak). Relic 5: Remington (-2 speed, +3 accuracy). Marksmanship 4, Melee 4, Occult 4, Politics 3, Presence 5,
Relic 5: Peacemaker (+3 accuracy, +2L). Relic 5: Machete (+2 Science (robotics) 3, Stealth 4, Survival 2, Thrown 1
accuracy, +3L). Followers 10: 40 grunt soldiers. Followers 10:
30 experienced soldiers. Followers 20: 45 Immortals.
Join Battle: 11. Willpower: 10. Legend: 12. Legend
Note: The G-Force Strike Team Armor uses the Riot Gear Points: 144
stats. DV: Dodge: 60 (104)
Soak: 43B/36L/17A (G-Force Strike Team Armor: Supernatural Powers: Epic Strength 10, Epic Dexterity 11,
+13B/10L/10A) Epic Stamina 10, Epic Charisma 11, Epic Manipulation 11, Epic
Virtues: Ambition 5, Malice 4, Rapacity 2, Zealotry 5 Appearance 7, Epic Perception 7, Epic Intelligence 11, Epic
Wits 7, Eye of the Storm, Paralyzing Confusion, Sabot,
Attacks: Clinch: 13 accuracy, 8L, Speed 6. Unarmed, Heavy: Labyrinthine Lingering, Crawling Chaos, Instant Riot, Insanity,
11 accuracy, 11L, Parry 27, Speed 5. Unarmed, Light: 13 Unlikely Pattern, Shuck Fate, Unintended Purpose, Tainted
accuracy, 8L, Parry 29, Speed 4. Machete: 14 accuracy, 14L, Thoughts, Evil Intentions, Corrupted Mind, Sins of the Heart,
Parry 27, Speed 4. Peacemaker: 16 accuracy, 12L, Range 20, Unforgivable Actions, Hearts Betrayal, Unrepentant, Tainted
Clip 6, Speed 5, P. Remington: 17 accuracy, 13L, Range 200, Body, Twisted Appearance, Unredeemable, Avatar of
Clip 4, Speed 4, P. Corruption, Night Eyes, Shadow Mask, Afraid of the Dark,
Health Levels: -0 x28/Incapacitated Shadow Refuge, Shadow Step, Absorb Light, Shadow Craft,
History: Kenneth Jonette is the older brother of Maggie Shadow Shroud, Shadow Bodies, Strike Blind, Oubliette,
Jonette. Like his sister, he is a Scion of Baron Samedi. Eclipse, Avatar of Darkness, Imprisoning Crystal, Earth
However, he did not gain her affinity for death powers as he Creation, Property Infusion, Magma Control, Fire Immunity,
sees little use for communicating with and controlling ghosts. Bolster Fire, Inferno, Devil Body, Control Fire, Hotter Than Hot,
Also like his sister, he was informed of the war with the Titans at Rain of Fire, Smoking Mirror, Tidal Interference, Phase Cloak,
a young age and was taught about the Guardian Monsters and Lunacy, Eclipse Halo, Phase Body, Moon Chariot, Finger Moon,
G-Forces mission. However, shortly after his visitation Kenneth Unerring Orientation, Where Are You?, Unbarred Entry, Come
would eventually witness the destruction a kaiju could cause Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge,
first hand and, although it was not one of the guardian Ride Along, Otherworldly Portal, Co-Location, Avatar of
monsters, Kenneth was horrified that the gods would allow such Psychopomp, Blessing of Bravery, Battle Cry, Warrior Ideal
a creature to live. He sought out G-Force himself and signed (Modern Soldier), Battle Map, Morale Failure, Mortal Stroke,
up, fully aware that the group was controlled by the Titans. Army of One, Colossus Armor, Siege Juggernaut, Blessing of
Kenneth would spend many years training with G-Force and Ammunition, Follower Army, Surreal Draft, Avatar of War
during that time was slowly seduced by the power that the Knacks: Crushing Grip, Uplifting Might, One Inch Punch,
Titans offered until he finally swore an oath to serve them. This Titanium Tools, Divine Wrath, Knockback Attack, Shockwave,
Disfiguring Attack, Knockback Wave, Making It Look Easy, Cats Final Wars). It is unknown who will emerge victorious, but it will
Grace, Lightening Sprinter, Trick Shooter, Untouchable be a spectacular battle either way.
Opponent, Shot to the Heart, Divine Balance, And the Crowd Note: It is very much possible for Kenton to sire Scions. In
Goes Wild, Roll With It, Photographic Penmanship, Microscopic fact, he has done so for the sole purpose of creating more
Precision, Omnidexterity, Damage Conversion, Self-Healing, soldiers for G-Forces military. Here are his Associated Powers
Regeneration, Body Armor, Raging Bull, Under Pressure, Holy and Favored Abilities:
Fortitude, Divine Damage Conversion, Divine Fortitude (sleep), Favored Abilities: Brawl, Command, Control, Craft, Integrity,
Tireless Worker, Benefit of the Doubt, Charmer, Inspirational Presence
Figure, Crowd Control, Pied Piper, Preach On, Divine Associated Powers: Epic Strength, Epic Dexterity, Epic
Figurehead, Engender Love, Hapless Cool, Instant Seminar, Stamina, Epic Charisma, Epic Manipulation, Epic Intelligence,
Paragon of Virtue, Blurt It Out, Gods Honest, Overt Order, Corruption, Darkness, Psychopomp, War
Takes One to Know One, Advantageous Circumstances, Hard
Sell, Instant Hypnosis, Implant False Memory, Mass Hypnosis,
Kill the Messenger, Secondhand Persuasion, Lasting
Killer Rabbit
A.k.a.: Harmless Little Bunny Rabbit
Impression, Serpents Gaze, Visage Great and Terrible,
Compelling Presence, Inescapable Vision, Perfect Actor, Doin Attributes: Strength 2, Dexterity 8, Stamina 2, Charisma 2,
Fine, Predatory Focus, Perfect Pitch, Supernal Hunter, Manipulation 3, Appearance 1, Perception 2, Intelligence 1, Wits 5
Telescopic Senses, Parallel Attention, Between the Folds, Abilities: Athletics 5, Awareness 5, Brawl 4, Fortitude 3, Presence 5,
Clairvoyance, Fast Learner, Math Genius, Perfect Memory, Stealth 3, Survival 5
Cipher, Language Master, Concept to Execution, Multitasking, Join Battle: 10. Willpower: 7. Legend: 2. Legend Points: 4
Instant Translation, Speed Reader, Telepathy, Star Pupil, Social DV: Dodge: 10
Chameleon, Opening Gambit, Instant Assessment, Monkey in Supernatural Powers: Epic Dexterity 1, Epic Perception 1, Epic
the Middle, Perfect Imposter, Dont Read the Manual, Talent Wits 1, Skys Grace, Winds Freedom, Appearance of Innocence:
Mirror Seems to be a normal rabbit from a distance and its difficult to
Birthrights/Trophies: Relic 5: Mech Pilots Jumpsuit determine otherwise until one approaches it (in which case the rabbit
(grants access to the Chaos, Corruption, Darkness, Earth, and will immediately attack).
Fire purviews). Relic 3: Boots (grants access to the Moon, Knacks: Untouchable Opponent, Subliminal Warning, Rabbit
Psychopomp, and War purviews). Relic 5: G-Force Strike Team Reflexes
Armor (+5 soak). Relic 5: Remington (-2 speed, +3 accuracy).
Soak: 2B/1L. Virtues: Ambition 1, Malice 1, Rapacity 3, Zealotry
Relic 5: Peacemaker (+3 accuracy, +2L). Relic 5: Machete (+2
1
accuracy, +3L). Followers 20: 80 grunt soldiers. Followers 35:
60 experienced soldiers. Followers 65: 90 Immortals. Attack: Bite: 14 Accuracy, 4L, -1 Defense, Speed 4
Note: The G-Force Strike Team Armor uses the Riot Gear Health Levels: -0/-1/-2/-4/Incapacitated
stats. History: Made famous by Monty Python and the Holy Grail, the
Soak: 69B/61L/20A (G-Force Strike Team Armor: Killer Rabbit is, in actuality, an entire species of titanspawn. They are
+13B/10L/10A) a relatively new species, having been created by Ixion within a few
months of the Titans escape. Killer Rabbits look like a normal rabbit
Virtues: Ambition 5, Malice 5, Rapacity 4, Zealotry 5
and behave as such until an unsuspecting victim, often human,
Attacks: Clinch: 17 accuracy, 10L, Speed 6. Unarmed, approaches. At that point, the Killer Rabbit leaps through the air at
Heavy: 16 accuracy, 13L, Parry 54, Speed 5. Unarmed, Light: amazing speed and bites the victims head off. Killer Rabbits are very
18 accuracy, 10L, Parry 55, Speed 4. Machete: 19 accuracy, quick and agile, but theyre not particularly strong or tough. They are
16L, Parry 54, Speed 4. Peacemaker: 21 accuracy, 13L, Range easily killed if hit, so they use their quickness to their advantage and
20, Clip 6, Speed 5, P. Remington: 22 accuracy, 14L, Range make sure to leap away from any attackers as well as attack victims
200, Clip 4, Speed 4, P. quickly before the victim knows what is happening.
Health Levels: -0 x52/Incapacitated Trophy: The Rabbits pelt: If properly skinned, cured, and made into
History: Kenton, formerly known as Kenneth Jonette, is one something the Scion can either wear or carry (such as a hat or stuffed
of the Titans most powerful minions. Although he is not part of animal), the Rabbits pelt grants access to the Sky purview.
the Loa since he sided with the Titans, they have labeled him
the God of Betrayal due to his past actions (especially the
betrayal of his own family). He has risen through the ranks of
Killer Shrews
Attributes: Strength 3, Dexterity 4, Stamina 2, Charisma 0,
G-Force and is now in charge of G-Forces entire military,
Manipulation 0, Appearance 0, Perception 3, Intelligence 1, Wits 4
answering only the the founder and the Titan that sponsors
them. He is personally responsible for the deaths of a few Abilities: Athletics 3, Awareness 4, Brawl 2, Survival 3
lesser known Guardian Monsters, but to his frustration Join Battle: 8. Willpower: 9. Legend: 2. Legend Points: 4
Magonette has recently revived them. His hatred of his sister DV: Dodge: 6 (7).
and the GPA was intensified by their founding of a new Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
pantheon dedicated to the protection of the Guardian Monsters. Perception 1, Night Eyes. Venomous: Titanspawn venom.
Kenton has made it his personal goal to annihilate the Knacks: Crushing Grip, Untouchable Opponent, Predatory Focus.
Daikamikaiju Pantheon and kill his sister with his bare hands (or
Mecha-Godzilla IV depending on the situation). Kenton will
Weakness: Shrews Metabolism: Even though Ixions experiments
increased the Killer Shrews size to that of a medium sized dog, their
likely get his chance soon. Mecha-Godzilla IV nears
metabolism remained the same. As such, they must eat twice their
completion. When it is finished, he will gather all of G-Forces
body weight every day or starve to death (a normal sized shrew can
military, complete with every available mech, and attack
starve to death within a few hours if it does not find sufficient food).
Monster Island. He hopes to wipe out the Guardian Monsters
and the Daikamikaiju in a single assault. Fate has dictated that Soak: 2B/1L. Virtues: Rapacity 5
he and his sister will have their final confrontation during this Attacks: Clinch: 6 accuracy, 3L, Speed 6. Bite: 7 accuracy, 5L plus
assault (which will be one of the final battles during the Scion poison, Speed 5.
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated. Presence 5, Survival 10
History: Known (though not very well) from a low budget 1950s B- Join Battle: 44. Willpower: 10. Legend: 12. Legend
movie of the same title, the Killer Shrews are a species of Titanspawn Points: 144
that were created during one of Ixions experiments. Normal shrews DV: Dodge: 97 (143)
are smaller than a mouse and have such a fast metabolism that they Supernatural Powers: Epic Strength 10, Epic Dexterity 11, Epic
must eat twice their body weight every day or starve to death. While Stamina 11, Epic Perception 11, Battle Cry
Ixion did increase their size and physical abilities, he (for reasons even Absorb and Reflect Energy Attacks: When another kaiju uses an
the Titans are not certain of) did not change their metabolism. As energy type attack against him, King Caesar and absorb it with his
such, the Killer Shrews, which are as large as a medium sized dog, eyes and reflect it back at them. To do this, he spends 25 points of
also must eat twice their weight every day or starve to death. This Legend and lets the attack hit him. Then he immediately fires it back
makes them quite ravenous and very dangerous creatures as they will at its original shooter using the attackers dice pool.
eat just about anything in sight, including each other if nothing else is Tough Hide: All kaiju double their bashing and lethal soak obtained
around. Shrews are also one of only two species of venomous from stamina before epic stamina is applied.
mammals in the world (the second being the male duckbilled Tough to Kill: Because they are so large, all Kaiju have 5 times the
platypus). While normal shrew venom is practically harmless to normal health levels before adding epic stamina
mortals, the venom of the Killer Shrews is among the deadliest
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
around. In fact, Ixion has, through his experiments, replaced their
Stamina (except for Extended Youth and Solipsistic Well-Being), and
normal venom with Titanspawn venom. A Killer Shrew infestation
Epic Perception
could wipe out a small town overnight.
Soak: 158B/102L/11A. Virtues: Courage 5, Endurance 5, Valor 5
The Killer Tomatoes Attacks: Clinch: 83 accuracy, 67L, Speed 6. Unarmed, Heavy: 82
accuracy, 70L, Parry 87, Speed 5. Unarmed, Light: 84 accuracy, 67L,
Attributes: Strength 4, Dexterity 5, Stamina 5, Charisma 0,
Parry 88, Speed 4.
Manipulation 0, Appearance 0, Perception 3, Intelligence 1 (they seem
to possess limited intelligence that allows them to function), Wits 3 Health Levels: -0 x76/Incapacitated
Abilities: Athletics 5, Awareness 4, Brawl 5, Fortitude 5 History: King Caesar is a kaiju that first appeared in the Toho film
Godzilla vs. Mechagodzilla as one of the two monsters who were
Join Battle: 7. Willpower: 5. Legend: 2. Legend Points: 4
prophesized to appear to defeat Mechagodzilla. He would later appear
DV: Dodge: 7 in Godzilla: Final Wars. King Caesar is a large hairy monster with a
Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Fire dog-like head and is one of the Guardian Monsters.
Immunity, Skys Grace
Invulnerable: The Killer Tomatoes are immune to all forms of physical
damage. Bullets have no effect on them and explosions do nothing to
King Ghidorah
Attributes: Strength 60, Dexterity 65, Stamina 60, Charisma 0,
them. They do, however, have one weakness that negates this.
Manipulation 0, Appearance 1, Perception 90 (3 heads), Intelligence 3,
Knacks: Holy Bound, Lightening Sprinter, Predatory Focus Wits 10
Weakness: The Killer Tomatoes have one weakness: a song by Abilities: Athletics 10, Awareness 30, Brawl 20, Fortitude 20,
Ronny Desmond called Puberty Love. Playing this song (which has Marksmanship (lightening breath) 30, Presence 10
effective stats of +4 accuracy, +6L, Speed 3, and uses the stats of
Join Battle: 40. Willpower: 10. Legend: 12. Legend
whoever turned on the song) hurts them and causes them to shrink as
they take damage. When they reach incapacitated they shrink down to Points: 144.
the size of a normal tomato and can be squashed. They can avoid DV: Dodge: 90 (136)
taking damage from the song by wearing earmuffs, which makes it so Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
they cant hear it. However, this is countered by showing them the Stamina 11, Epic Perception 5, Paralyzing Confusion, Crawling
sheet music which affects them as though they could hear it. The song Chaos, Skys Grace, Weather Husbandry, Battle Cry, Morale Failure,
also renders them inactive, but they do get their soak against it. Water Breathing.
Soak: 5B/3L. Virtues: Malice 5 Multiple Heads: King Ghidorah has three heads and as such can make
Attacks: Crush: 12 accuracy, 8L, Speed 4. Pummel: 13 accuracy, three separate attacks per action at no penalty (this includes all three
8L, Speed 3. using Lightening Breath)
Lightening Breath: King Ghidorah can fire beams of lightening from
Note: The Killer Tomatoes crush attack uses the following stats: +2
his mouths (all three of them) about as powerful as Godzillas neon-
accuracy, +4L, Speed 4. The Killer Tomatoes pummel attack (which
blue atomic ray inflicting (Perception + Legend +20) dice of damage +
is when one or a large number of them continuously launches itself at
bonus success from epic perception. The attack roll is (Perception +
a victim) uses the following stats: +3 accuracy, +4L, Speed 3.
Athletics), adding a number of automatic successes equal to
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Ghidorahs Legend and Epic Perception. In addition, he can fire his
History: Made famous by the film Attack of the Killer Tomatoes and lightening breath from just one, two, or even all three heads in one
its sequels, the Killer Tomatoes are very real. They are a species of action.
Titanspawn that have the appearance of giant tomatoes (size varies Golden Scales: King Ghidorahs armored scales provide extra
depending on the type of tomato with cherry tomatoes being the size protection, granting an armor bonus of +15B/10L/10A.
of a basketball). It is unclear which Titan created them, but whichever Flight: King Ghidorah can fly. On Earth he has been clocked at
one it was must have a strange and ironic sense of humor. The Killer speeds up to Mach 4, but it is said that he can go even faster in space.
Tomatoes also make strange noises which are apparently a sort of Hurricane Winds: By flapping his wings or gliding over an area at low
language. Despite the massive destruction they cause, a battle with altitude, Ghidorah can, by using the Weather Husbandry boon,
the Killer Tomatoes is sure to be a comical one. generate hurricane strength winds

King Caesar Tough Hide: All kaiju double their bashing and lethal soak obtained
from stamina before epic stamina is applied.
Attributes: Strength 67, Dexterity 70, Stamina 56, Charisma 0, Incredibly Tough to Kill: King Ghidorah is tougher to kill than most
Manipulation 0, Appearance 2, Perception 45, Intelligence 2, Wits 34 other kaiju. He multiplies his health levels by 7 before applying
Abilities: Athletics 20, Awareness 10, Brawl 13, Fortitude 100, bonuses from Epic Stamina.
Knacks: Crushing Grip, Holy Rampage, Hurl to the Horizon, location after the island sank. Like other nemeans, he is highly
Uplifting Might, Divine Rampage, Divine Wrath, Knockback Attack, aggressive. However, he is also the gentlest of the nemean creatures
Mighty Heave, Disfiguring Attack, Hurl to the Moon, Knockback and only truly attacks when provoked.
Wave, Cats Grace, Lightening Sprinter, Untouchable Opponent, Note: He has also been known to take a liking to attractive human
Divine Balance, Escape Artist, Whirlwind Shield, And The Crowd women, who he protects fiercely and loyally. This being the case, a
Goes Wild, Perfect Partner , Roll With It, Monkey Climber, Spider beautiful female Scion who befriended him could probably take him
Climber, Damage Conversion, Self-Healing, Holy Fortitude, Inner on as a 5-dot creature. Kong is twenty-five feet tall.
Furnace, Body Armor, Devourer, Regeneration, Divine Damage Trophy: The hide, if properly cured, can be made into an article of
Conversion, Impenetrable, Internal Refinery, Divine Fortitude (Sleep), clothing that grants a soak bonus of +8B/8L/4A.
Predatory Focus, Supernal Hunter, Spatial Attunement, Telescopic
Senses, Parallel Attention Kiryu
Soak: 181B/116L/21A (Golden Scales: +15B/10L/10A) Attributes: Strength 48, Dexterity 68, Stamina 56, Charisma 0,
Virtues: Ambition 2, Malice 5, Rapacity 5, Zealotry 3 Manipulation 0, Appearance 0, Perception 25, Intelligence 4, Wits 5
Attacks: Clinch: 95 accuracy, 60L, Speed 6. Bite: 96 accuracy, 62L, Abilities: Athletics 11, Awareness 10, Brawl 15, Fortitude 100,
Speed 5. Lightening Breath: 100 accuracy, 122L, Speed 6. Marksmanship 10, Melee 12, Presence 5, Survival 10, Thrown 9
Health Levels: -0x88/Incapacitated Join Battle: 15. Willpower: 10. Legend: 12. Legend
History: Made famous by his appearances in the Godzilla films and Points: 144
known as one of Godzillas greatest adversaries, King Ghidorah is a DV: Dodge: 92 (138 )
terrifying monster. He is a true Titanspawn, destroying everything he
Supernatural Powers/Technological Enhancements: Epic
encounters and seemingly taking delight in doing so. King Ghidorah
Strength 10, Epic Dexterity 11, Epic Stamina 10, Epic Perception 11,
is also an alien creature from the depths of space. His appearance is
Night Eyes, Fire Immunity, Penetrating Glare, Water Breathing
very dragon-like. He has golden scales all over his body, three heads
Metallic Armor: Kiryus metal covering is armored, granting a
with giraffe-like neck, a pair of bat-like wings, two legs and two tails.
+25B/20L/20A to soak.
King Ghidorah is one of Godzillas toughest opponents as Godzilla
Oral Mazer Cannon: Kiryu has a mazer cannon in its mouth that fires
has usually had to team up with at least one other kaiju (usually more)
a blast of orange energy that matches Godzillas reddish-orange heat
in order to take him on (the 1991 film Godzilla vs. King Ghidorah
ray in power. To attack, Kiryu rolls (Perception + Athletics), adding a
being the exception). It takes more than three to take him down
number of automatic successes equal to Kiryus Legend and Epic
though (it took the combined efforts of 10 other monsters to kill him in
Perception. This attack inflicts (Perception + Legend +30) dice of
the film Destroy All Monsters), but if reduced to half his health levels
damage + bonus success from epic perception. Once Kiryu has
he will retreat into the depths of space.
deployed his chest mazer, he must recharge for 15 ticks before it can
Trophies: If King Ghidorah is ever killed, his golden scales can be be used again. The attacks range is (Legend x25) yards.
made into some sort of article of clothing that grant King Ghidorahs Laser Cannons: Kiryu has a pair of dual laser cannons on each arm.
armor bonus (+15B/10L/10A) as well as grant access to the Chaos, Each dual cannon uses the following stats (representing two shots at
Sky, War, and Water Purviews once): use the following stats: +30 accuracy, +70L, Range 200, Speed
4.
Flight Pack with Missiles: Kiryu has a pack attached to it that allows it
to fly and also stores several missiles. The missiles can be
King Kong programmed just before being fired to either explode on contact or
Attributes: Strength 8, Dexterity 6, Stamina 8, Charisma 0, lodge themselves in their targets flesh and explode a few ticks later
Manipulation 0, Appearance 1, Perception 2, Intelligence 2, Wits 3 (the later causes more damage). The explode-on-contact missiles use
the following stats: +10 accuracy, +30L, Range 500, Speed 5. The
Abilities: Athletics 3, Awareness 3, Brawl 3, Investigation 1,
delayed explosion missiles use the following stats: +10 accuracy,
Presence 2, Fortitude 3, Stealth 2, Survival 3
+15L (for initial hit) then +50L (for the explosion), Range 500, speed
Join Battle: 6. Willpower: 4. Legend: 6. Legend Points: 36 6. Kiryu also adds its perception in dice to damage as well as
DV: Dodge: 10 (12). applying bonuses from Epic Perception. Upon running out of
Supernatural Powers: Epic Strength 4, Epic Dexterity 2, Epic missiles, Kiryu can fire part of the pack at his opponent. The pack
Stamina 2. Nemean Hide: +8B/8L/4A. Jaw Break: This is a special uses the following stats: +40 accuracy, +56B, Range 200, Speed 5. He
move unique to King Kong. When fighting something about his size keeps the part that allows him to fly.
or larger (such as a Tyrannosaurus Rex) he can attempt this after Electric Wrist Blade: Kiryu can extend a blade from his right wrist for
successfully initiating a clinch. If successful, he snaps both the upper close combat. The wrist blade uses the following stats: +32 accuracy,
and lower jaws, dealing enough damage to kill or at least incapacitated +40L and +20L from electric shock, Parry -, Speed 4.
his opponent. Absolute Zero Cannon: Kiryus ultimate weapon is the Absolute Zero
Knacks: Crushing Grip, Holy Bound, Hurl to the Horizon, Uplifting Cannon. It fires a ball of energy that flash freezes any targets it hits,
Might, Untouchable Opponent, Monkey Climber, Damage allowing Kiryu to instantly shatter them. Currently, the Absolute Zero
Conversion, Self-Healing. Cannon is too badly damaged for use.
Soak: 18B/14L/6A. Virtues: Ambition 2, Malice 1, Valor 3, Triple Mazer Cannon: The Triple Mazer Cannon is the replacement
Endurance 2 weapon for the Absolute Zero Cannon. It fires a blast as powerful as
Godzillas Spiral Inferno Ray. To attack, Kiryu rolls its (Perception +
Attacks: Bite: 10 accuracy, 10L, Speed 5. Clinch: 11 accuracy, 9L,
Athletics), adding a number of automatic successes equal to Kiryus
Speed 5. Unarmed, Heavy: 8 accuracy, 11B, Parry 6, Speed 5.
Legend and Epic Perception. This attack inflicts (Perception + Legend
Unarmed, Light: 10 accuracy, 8B, Parry 7, Speed 4. Jaw Break: 13
+50) dice of damage + bonus success from epic perception. Once
accuracy, 25L, Speed 6.
Kiryu has deployed his Triple Mazer, he must recharge for 30 ticks
Health Levels: -0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incapacitated before it can be used again. The attacks range is (Legend x25) yards.
History: Made famous by the film King Kong (original and The Triple Mazer Cannon must be used sparingly as deploying it
remake), King Kong is the most well known of all the nemeans. drains Kiryus power cells. He will be low on power after using it
Originally from the undiscovered Skull Island, Kong swam to another three times.
Metallic Hide: All Mechs/Giant Robots double their bashing and created species of Titanspawn. The fit the description of the creatures
lethal soak obtained from stamina before epic stamina is applied. of the same name listed in the Dungeons and Dragons Monster
Tough to Kill: All Mechs/Giant Robots have 5 times the normal health Manuel perfectly. Less than three feet tall, reptilian, sadistic, and
levels before adding epic stamina cowardly, the Kobolds are often encountered in large numbers. They
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic are almost always extras, except for any Kobold tribe chiefs and the
Stamina (except for Extended Youth, Solipsistic Well-Being, Self- infamous Kobold Cook.
Healing, and Regeneration), and Epic Perception (except Clairvoyance Trophy: Their naginata are 5-dot relics that grant access to the
and Hear Prayers). Darkness purview and give +4 accuracy.
Weaknesses: No Natural Healing: Because Kiryu is mostly
synthetic it cannot heal on its own. Any damage it sustains must be
repaired by its mechanics. The Kobold Cook
Electromagnetic Pulse: Like most machines, Kiryu is vulnerable to Abilities: Strength 3, Dexterity 6, Stamina 4, Charisma 1,
EMP. EMP deals aggravated damage to him and ignores his Metallic Manipulation 1, Appearance 1, Perception 5, Intelligence 2, Wits 6
Armor. Abilities: Athletics 5, Awareness 5, Brawl 1, Craft (traps) 5, Larceny
Soak: 183B/122L/30A (Metallic Armor: +25B/20L/20A) 1, Marksmanship 5, Melee 3, Stealth 4, Survival 3, Thrown 5
Virtues: Valor 5, Malice 5, Rapacity 5 Join Battle: 11. Willpower: 5. Legend: 5. Legend
Attacks: Clinch: 83 accuracy, 48L, Speed 6. Unarmed, Heavy: 82 Points: 25
accuracy, 51L, Parry 87, Speed 5. Unarmed, Light: 84 accuracy, 48L, DV: Dodge: 15 (22).
Parry 88, Speed 4. Explode-on-Impact Missiles: 88 accuracy, 55L,
Supernatural Powers: Epic Strength 2, Epic Dexterity 4, Epic
Range 500, Speed 5. Delayed Explosion Missiles: 88 accuracy, 40L
Stamina 4, Epic Appearance 1, Epic Perception 4, Epic Wits 3, Eye of
then 75L after 5 ticks, Range 500, Speed 5. Oral Mazer Cannon: 36
the Storm, Hornets Nest, Paralyzing Confusion, Night Eyes, Shadow
accuracy, 67L, Range 300, Speed 6. Dual Laser Cannons: 108
Refuge, Shadow Step, Natural Camouflage, Fire Immunity, Ward,
accuracy, 95L, Range 200, Speed 4. Electric Wrist Blade: 80
Unbarred Entry, Arete (Craft) 4, Arete (Thrown) 4. Impeccably Timed
accuracy, 88L (+20L from electricity if opted), Speed 4. Triple Mazer
Escape: The Kobold Cook is a master at escaping from dangerous
Cannon: 36 accuracy, 87L, Range 300, Speed 6.
situations. No matter how bad the situation is, he always has a way
Health Levels: -0 x76/Incapacitated out (usually a trap door under his cooking table).
History: Kiryu is effectively Mechagodzilla 3 and is a mech/giant Knacks: Hurl to the Horizon, Mighty Heave, Lightening Sprinter,
robot that appeared in the films Godzilla Against Mechagodzilla and Untouchable Opponent, Escape Artist, Cats Grace, Damage
Godzilla: Tokyo S.O.S. He is unique in that he is actually a cyborg. Conversion, Self-Healing, Regeneration, Skin Shedding, Serpents
Kiryu was constructed using the bones of the original Godzilla that Gaze, Subliminal Warning, Environmental Awareness, Spatial
was killed by the Oxygen Destroyer in 1955. Upon activation, Kiryus Attunement, Refined Palate, Monkey in the Middle, Opening Gambit,
latent memories (kept by his soul which was apparently dormant Instant Assessment
within the bones) were awakened. Because of his design, Kiryu is not
Soak: 11B/9L/4A. Virtues: Ambition 1, Malice 4, Rapacity 2,
as physically powerful as the previous versions of Mechagodzillas, but
Zealotry 1
he is sleeker, quicker, and more agile. Although Kiryu was able to
defeat Godzilla during the events of Godzilla: Tokyo S.O.S., he did Attacks: Clinch: 11 accuracy, 3B, Speed 6. Unarmed, Heavy: 10
not kill him (an event that foreshadowed G-Forces loss of control accuracy, 6B, Parry 10, Speed 5. Unarmed, Light: 12 accuracy, 3B,
over him). After the events of that film, G-Force completely lost Parry 11, Speed 4. Pot of Boiling Oil: 20 accuracy, 10L (then
control as Kiryus instincts took over. Kiryu escaped from G-Force 3L/action for 5 actions), Range 40, Speed 3. Pots and Pans: 19
and went on his own for a while before being found by the anti-G- accuracy, 6L, Range 40, Speed 3.
Force organization that repaired MG 2. Although he is a mechanized Health Levels: -0 x13/Incapacitated
being (albeit a sentient one) and originally Godzilla, Kiryu is smart History: The Kobold Cook is the chef of a Kobold tribe. Although
enough to realize that he cant heal. When damaged or running low on tougher than the rest he is just as cowardly as any other Kobold.
power, Kiryu now seeks out his new allies for repairs. Kiryu is now When threatened, he has uncanny fighting skills with kitchen utensils,
considered one of the Worlds Guardian Monsters. including pots and pans and, his favorite, a pot of boiling oil. Even
though he cant be caught off guard (thanks to the Environmental
Kobolds Awareness knack), when attacked he flies into a complete frenzied
Abilities: Strength 2, Dexterity 4, Stamina 2, Charisma 1, panic and begins flinging pots and pans at his attackers with
Manipulation 1, Appearance 1, Perception 3, Intelligence 2, Wits 4 indescribable fury. If his Pot of Boiling Oil is nearby he will not
hesitate to use it either (woe to the unfortunate Scion who gets doused
Abilities: Athletics 2, Awareness 3, Brawl 1, Craft (traps) 5, Larceny
in boiling oil). In addition, no matter how bad the situation is he has
1, Marksmanship 2, Melee 2, Stealth 4, Survival 3, Thrown 3
and will always find a way to escape.
Join Battle: 7. Willpower: 3. Legend: 2. Legend Points: 4 Trophy: Should the Kobold Cook ever be defeated, his Pot of
DV: Dodge: 6. Boiling Oil is a relic 5 dot with the unique ability of refilling itself
Supernatural Powers: Epic Dexterity 1, Epic Perception 1, Night with boiling oil within 10 ticks of being used. It also grants access to
Eyes, Arete (Craft) 1 the Chaos, Darkness, Fire, and Fertility Purviews. He also has a bag
Knacks: Lightening Sprinter, Subliminal Warning that is a five dot relic that grants access to the Guardian and
Soak: 2B/1L. Virtues: Ambition 1, Malice 4, Rapacity 2, Zealotry Psychopomp purviews. It also has a 3 dot unique ability of having an
1 endless supply of pots and pans.
Attacks: Clinch: 5 accuracy, 2B, Speed 6. Unarmed, Heavy: 4
accuracy, 5B, Parry 3, Speed 5. Unarmed, Light: 6 accuracy, 2B, Kronos Benton
Parry 4, Speed 4. Naginata: 11 accuracy, 6L, Parry 5, Speed 5. Calling: Mad Scientist. Nature: Cynical Architect
Slingshot: 7 accuracy, 4B, Range 40, Speed 4. Pantheon: Dodekatheon. Role: God of Science
Health Levels: -0/-1/-3/Incapacitated Attributes: Strength 3, Dexterity 6, Stamina 4, Charisma 5,
History: Known to be one of the weakest monsters from the role Manipulation 5, Appearance 5, Perception 6, Intelligence 12, Wits 5
playing game Dungeons and Dragons, the Kobolds are a recently
Abilities: Academics 5, Athletics 2, Awareness 2, Brawl 1, Favored Abilities: Academics, Command, Craft, Investigation,
Command 5, Craft (doomsday device) 5, Empathy 1, Investigation 5, Medicine, Science
Larceny 2, Marksmanship 2, Medicine 5, Science (engineering) 5, Associated Powers: Epic Intelligence, Fire, Health, Arete
Science (biology) 5, Science (chemistry) 5 Rivals: Atimos, Raiden, Gottlieb, Zargax
Join Battle: 7. Willpower: 6. Legend: 12. Legend
Points: 144.
Kuchicians
DV: Dodge: 17 (24) Attributes: Strength 8, Dexterity 6, Stamina 10, Charisma 4,
Manipulation 6, Appearance 5, Perception 6, Intelligence 5, Wits 4
Supernatural Powers: Epic Strength 1, Epic Dexterity 4, Epic
Stamina 4, Epic Charisma 5, Epic Manipulation 5, Epic Appearance 1, Abilities: Athletics 3, Awareness 4, Brawl 4, Command 3, Empathy
Epic Perception 4, Epic Intelligence 11, Epic Wits 1, Hybrid Chimera, 5, Fortitude 5, Integrity 5, Investigation 4, Larceny 4, Marksmanship
Safely Interred, Echo Sounding, Earth Body, Earth Creation, Property 3, Melee 4, Occult 5, Presence 5, Stealth 4, Survival 3, Thrown 4
Infusion, Magma Control, Fire Immunity, Bolster Fire, Fires Eye, Join Battle: 8. Willpower: 10. Legend: 8. Legend
Blazing Weapon, Flame Travel, Inferno, Devil Body, Control Fire, Points: 64
Ifrit, Rain of Fire, Avatar of Fire, Assess Health, Blessing of DV: Dodge: 25
Health/Curse of Frailty, Heal/Inflict, Cradlesong, Control Aging, Supernatural Powers: Epic Strength 8, Epic Dexterity 6, Epic
Restore/Wither, Holy Font/Epidemic, Human Clay, Human Hybrid, Stamina 7, Epic Charisma 4, Epic Manipulation 6, Epic Appearance 5,
Plague/Cure, Avatar of Health, Rainbow Bridge, Otherworldly Portal, Epic Perception 6, Epic Intelligence 5, Epic Wits 4, Hornets Nest,
Army of One, Colossus Armor, Follower Army, Arete (craft) 10, Arete Paralyzing Confusion, Crawling Chaos, Night Eyes, Afraid of the
(science) 10, Arete (marksmanship) 10 Dark, Shadow Refuge, Shadow Step, Mothers Touch, Haunted Mists,
Knacks: Uplifting Might, Untouchable Opponent, Trick Shooter, Natural Camouflage, Skys Grace, Winds Freedom, Battle Cry,
Between the Folds, Cats Grace, Damage Conversion, Self-Healing, Warrior Ideal, Mortal Stroke, Army of One
Solipsistic Well-Being, Regeneration, Benefit of the Doubt, Charmer, Sense Fear: By spending a point of Legend and rolling (Perception +
Crowd Control, Boys Will Be Boys, Engender Love, Gods Honest, Occult) against the victims (Integrity + Willpower + Legend), a
Advantageous Circumstances, Secondhand Persuasion, Serpents kuchician can sense and immediately know the victims worst fears.
Gaze, Perfect Pitch, Subliminal Warning, Refined Palate, Shapeshifting: Kuchicians are shapeshifters and can change their form
Environmental Awareness, Know-It-All, Perfect Memory, Math to that of anything and anyone they want. They usually use this ability
Genius, Cipher, Language Mastery, Wireless Interface, Multitasking, in conjunction with Sense Fear to use the victims worst fears against
Speed Reader, Telepathy, Instant Translation, Blockade of Reason, them, but will also use them to hide.
Jack of All Trades Appearance of Innocence: The original form of the kuchicians was
Birthrights: Relic 5: Lab Coat (grants access to the Animal, Earth, that of an innocent child. Although they are now corrupted beyond all
Fire, Health, and War purviews). Follower 5: Reprogrammed hope, they still retain this appearance as one of two true forms.
Terminator. Follower 5: Reprogrammed Terminator. Relic 1: Glasses Monstrous Appearance: After being corrupted by the forces of
(grants access to the Psychopomp purview). Avatar 5. Sanctum 3: Otaachi, the kuchicians gained a monstrous appearance. When in this
Ultimate Science Lab form, they are over eight feet tall and weigh close to 1000 pounds,
Soak: 11B/9L/4A. Virtues: Expression 2, Intellect 5, Valor 1, mostly muscle. They have reddish gold skin, huge claws, massive
Vengeance 2 teeth, burning red eyes, and large wings on their backs. Both this form
Attacks: Clinch: 7 accuracy, 3B, Speed 6. Unarmed, Heavy: 6 and their innocent form are natural to them. As such, the Real McCoy
accuracy, 6B, Parry 10, Speed 5. Unarmed, Light: 8 accuracy, 3B, knack detects nothing out of the ordinary for either one.
Parry 12, Speed 4. Peacemaker: 56 accuracy, 56L, Range 20, Clip 6, Devour Evil Energy: Although the kuchicians are now as evil as they
Speed 5, P. Remington: 57 accuracy, 59L, Range 20, Clip 4, Speed 6, come, they are still drawn toward the evil energy within. They will
P. kill their chosen victims and devour their energy. They can also
devour the evil energy while a victim is still alive, which kills the
Health Levels: -0 x13/Incapacitated
victim as they are basically consuming their souls. To use this power,
History: Kronos Benton, the God of Science and formerly Dr. Henry the kuchician must first grab the victim, usually in a clinch (they
Benton, is a Scion of Hephaestus. He was one of the first Scions sometimes take on their innocent appearance and hug the victim).
awakened when the Titans escaped and has reached the pinnacle of When that happens, they can opt to devour instead of doing normal
godhood. Kronos Benton is very helpful as he is incredibly intelligent damage. They still do damage as though it were a clinch, but the
and an excellent scientist. Unfortunately, he is also insane. In fact, he damage is aggravated. The frightening thing is that when a kuchician
is a stereotypical mad scientist who could easily and quickly become a devours a soul, it grows more powerful. The more evil energy within
dangerous enemy. Hes not serving the Titans and he never will, but the soul, the more powerful it becomes. When a kuchician absorbs a
he truly believes that if the Titans are about to win that the best way to victims evil energy they also absorb the skills & knowledge of any
prevent them from achieving their goal would be to destroy mortal soul they consume. For every Scion soul they consume they
everything. As such, he has secretly constructed the ultimate gain a dot of an epic attribute they had favored, or a boon. Every 20
doomsday device. This doomsday device is a special bomb that if set Scion souls devoured increases their Legend Rating by 1. Kuchicians
off will destroy the World, the Underworld, the Overworld, and any will even target each other and if a kuchician devours the energy of
and all terrae incognitas, as well as anyone or anything inhabiting another kuchician, its Legend will increase by 5.
them including the Titans. If at any point he thinks that the Titans will Super Tough: Kuchicians can soak lethal damage with their full
inevitably win, he will place the doomsday device somewhere in the stamina and aggravated damage with half their stamina.
World, probably a lesser known cave, and activate it. This will start a Inspire Hallucinations: As per the spectre power in Scion Hero.
24 hour countdown to the devices detonation. Benton and his 2 Massive Claws: When in their monstrous form, the kuchicans claws
reprogrammed terminators will guard the device to make sure that add +5L to unarmed attacks
nothing/nobody attempts to deactivate it. Of course, even if he is
Knacks: Crushing Grip, Divine Wrath, One Inch Punch, Holy
defeated, it will take someone with epic intelligence to disarm it and
Rampage, Divine Rampage, Armor Crusher, Uplifting Might, Making
that will take an extended and contested craft or science roll taking up
It Look Easy, Holy Bound, Divine Bound, Hurl to the Horizon,
to 6 hours. The process could take less time if the disarmer is doing
Mighty Heave, Untouchable Opponent, Whirlwind Shield, Lightening
exceptionally well. Also, one botch will set off the bomb instantly
Sprinter, Cats Grace, Divine Balance, Escape Artist, And the Crowd
regardless of how much time is left.
Goes Wild, Roll With It, Damage Conversion, Self-Healing,
Regeneration, Divine Damage Conversion, Body Armor, Kumonga
Impenetrable, Raging Bull, Benefit of the Doubt, Charmer, Boys Will Attributes: Strength 50, Dexterity 59, Stamina 50, Charisma 0,
Be Boys, Blame James, Gods Honest, Stench of Guilt, Knowing Manipulation 0, Appearance 1, Perception 40, Intelligence 1, Wits 10
Glance, Advantageous Circumstances, Not the Face, Overt Order,
Abilities: Athletics 30, Awareness 20, Brawl 45, Fortitude 20,
Visage Great and Terrible, Dreadful Mien, Come Hither, Meet Me
Marksmanship (webbing only) 40, Stealth 10, Survival 10
Backstage, Do Not Want, Telescopic Sense, Broad-Spectrum
Reception, Spatial Attunement, Predatory Focus, Supernal Hunter, Join Battle: 30. Willpower: 5. Legend: 8. Legend
Parallel Attention, Perfect Memory, Language Master, Instant Points: 64
Translation, Telepathy, Multitasking, Monkey in the Middle, Instant DV: Dodge: 71(93)
Assessment, Talent Mirror, Social Chameleon, Perfect Imposter Supernatural Powers: Epic Strength 5, Epic Dexterity 7, Epic
Weakness: True Innocence: As a creature of total corruption that Stamina 7, Epic Perception 2, Night Eyes, Safely Interred, Echo
devours the souls of the corrupt (of varying degrees), the only thing Sounding, Natural Camouflage.
that the kuchicians truly fear is true innocence. If a kuchician attempt Webbing: Kumonga can shoot webbing out of its mouth at an enemy.
to devour the evil energy of a true innocent (a baby for instance), the It does not damage, but is sufficient to apply massive movement
attempt backfires and the kuchician is severely injured in the process. penalties as the victim becomes heavily wrapped in it. Eventually the
It takes a number of dice of aggravated damage equal to twice its victim becomes incapacitated in that they have so much of the silk
health levels adding a number of automatic successes to the roll equal wrapped around them that they cant move.
to its Legend score. Unfortunately, it destroys the innocence of the Poisonous Bite: Kumongas bite is venomous (use Titanspawn venom)
subject involved, giving it a level 4 Dark Virtue of the Storytellers Knacks: Crushing Grip, Holy Bound, Holy Rampage, Divine
choice. Rampage, Divine Wrath, Cats Grace, Lightening Sprinter, Monkey
Soak: 32B/32L/12A. Virtues: Ambition 2, Malice 5, Rapacity 5, Climber, Untouchable Opponent, Divine Balance, Spider Climber,
Zealotry 3 Whirlwind Shield, Damage Conversion, Self-Healing, Solipsistic
Attacks: Clinch: 12 accuracy, 8L, Speed 6. Devour Energy: 12 Well-Being, Body Armor, Regeneration, Inner Furnace, Devourer,
accuracy, 8A, Speed 6. Unarmed, Heavy: 9 accuracy, 16L, Parry 20, Predatory Focus, Supernal Hunter
Speed 5. Unarmed, Light: 11 accuracy, 13L, Parry 22, Speed 4. Soak: 72B/47L/7A. Virtues: Malice 5
Health Levels: -0 x28/Incapacitated Attacks: Clinch: 104 accuracy, 50L, Speed 6. Bite: 105 accuracy,
History: The Kuchicians are species of Titanspawn unique to 52L (plus poison), Speed 5. Webbing: 104 accuracy, Speed 3.
Otaachi. They are actually an ancient race of creatures, but they were Health Levels: -0 x28/Incapacitated
not always Titanspawn. During the first Titanomachy, they were History: One of the lesser known monsters from the Godzilla films,
created to purify the souls of the corrupt. Back then kuchicians had Kumonga is actually a typhonian spider. Kumonga is one of the
the appearance of young human children no older than seven. They weakest kaiju around (stronger than Kamacuras though. In fact, he
would absorb the energy of an evil and corrupt being and purify it. eats Kamacuras), his only edge being his speed and deadly bite.
However, the influence of Otaachi changed everything. When Otaachi Although still not an easy kill for most Scions, he is one of the few
captured the original eight Kuchicians, he corrupted their vary beings. kaiju that a Scion, eventually, could take on. Kumonga, like
They lost the ability to purify corruption and retained it within Kamacuras, does not have the super tough abilities that most kaiju do.
themselves. This twisted them beyond recognition and they became He doesnt double his soak before applying epic stamina and he
horrendously monstrous creatures. However, they still seek out doesnt gain any additional health levels. He is not one of the Worlds
corrupt energies as this is what sustains them and they grow more Guardian Monsters nor is he actively working for the Titans, despite
powerful with each soul devoured. Kuchicians have learned a variety having one of their virtues. Instead, Kumonga is simply a giant
of different powers over the millennia that allow them to get what they monster that destroys something because its in his way or hes hungry
want. Kuchicians like to pick a target and drive it to the brink of and on the hunt.
insanity using the targets fears against it before moving in for the
kill. The original eight still reside within Otaachi and have lost their
innocent appearance, but the younger kuchicians have retained it and
Kynigi
Calling: Big Game Hunter. Nature: Bravo.
the monstrous form, gaining both as natural appearances. Kuchicians
can be found in the World, often targeting Scions as well as mortals Pantheon: Dodekatheon. Role: God of Trophy Hunters.
and other Titanspawn. However, their favorite targets are other Attributes: Strength 11, Dexterity 12, Stamina 12, Charisma 7,
Kuchicians. Fortunately they dont encounter each other very often. Manipulation 6, Appearance 6, Perception 12, Intelligence 7, Wits 9
Trophy: When created they were given hearts of the purest diamond, Abilities: Animal Ken 4, Athletics 4, Awareness 5, Brawl 4, Control
clear and pure. These were the receptacles for the souls and sins they (truck) 4, Craft (bullets) 5, Craft (taxidermy) 5, Empathy 3, Fortitude
would collect, and since they could not be released they became black 4, Integrity 4, Investigation 5, Marksmanship 5, Medicine 2, Melee 4,
as pitch. Upon death these hearts remain though the rest of the body is Presence 4, Stealth 5, Survival 5
torn asunder by the hordes of spirits trapped within. the heart grants Join Battle: 14. Willpower: 10. Legend: 12. Legend
access to the Chaos, Darkness, and War Purviews. If the Heart if Points: 144.
purified using Death 2 to send the trapped souls beyond it instead DV: Dodge: 60 (106)
grants access to Death, Guardian, Health, and Justice purviews. In
addition, a purified heart can be broken into pieces and swallowed.
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Stamina 11, Epic Charisma 6, Epic Manipulation 5, Epic Appearance
When swallowed, the heart grants protection against Otaachis
6, Epic Perception 11, Epic Intelligence 7, Epic Wits 7, Animal
corrupting presence for a number of days equal to the Legend score of
Communication (dog), Animal Command (dog), Animal Aspect (dog),
the creature that the heart came from. This feature should only be
Animal Feature (dog), Animal Form (dog), Create Animal (dog), Epic
used if a group of Scions are venturing into Otaachi to go after its
Enhancement (dog), Hybrid Chimera, Night Eyes, Shadow Refuge,
avatars.
Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth Travel,
Earth Body, Landslide, Earth Creation, Property Infusion, Magma
Control, Avatar of Earth, Natural Camouflage, Smoking Mirror, Tidal
Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase Body, Moon
Chariot, Tranquility, Lunar Estate, Finger Moon, Avatar of Moon, Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
Marathon Sprinter, Rainbow Bridge, Otherworldly Portal, Co- Stamina 6, Epic Charisma 6, Epic Manipulation 5, Epic Appearance 5,
Location, Arete (Marksmanship) 10, Arete (Stealth) 10, Arete Epic Perception 6, Epic Intelligence 2, Epic Wits 6, Animal
(Awareness) 10, Arete (Survival) 10, Arete (Craft) 10, Arete Communication (kaiju), Animal Command (kaiju), Animal Aspect
(Investigation) 10, Arete (Brawl) 10, Arete (Melee) 10 (kaiju), Ride Animal (kaiju), Animal Feature (kaiju), Animal Form
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic (kaiju), Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth
Stamina (except for Extended Youth) and Epic Perception (except for Travel, Earth Body, Green Thumb, Cleanse, Bless or Blight, Natural
Environmental Awareness). Benefit of the Doubt, Never Say Die, Camouflage, Twist Plants, Accelerate Growth, Vigil Brand, Aegis,
Pied Piper, Charmer, Boys Will Be Boys, Divine Figurehead, Gods Ward, Unseen Shield, Come Running, Confer Knack, Terra Incognita,
Honest, Advantageous Circumstances, Knowing Glance, Blurt It Out, Ren Harvest, Sekem Blaze, Sekem Barrier, Influence Ba, Heart
Kill the Messenger, Serpents Gaze, My Eyes Are Up Here, Detail Scarab, Khaibit Trap
Variation, Tailor Made, Compelling Presence, Blinding Visage, Perfect Knacks: Making It Look Easy, Uplifting Might, Holy Bound,
Memory, Language Mastery, Multitasking, Fast Learner, Star Pupil, Crushing Grip, Divine Wrath, Shock Wave, Untouchable Opponent,
Instant Translation, Telepathy, Opening Gambit, Meditative Focus, Cats Grace, Lightening Sprinter, Monkey Climber, Spider Climber,
Rabbit Reflexes, Cobra Reflexes, Instant Assessment, Monkey in the Divine Balance, Extended Youth, Damage Conversion, Self-Healing,
Middle, Social Chameleon, Jack of All Trades Regeneration, Holy Fortitude, Divine Fortitude (sleep), Boys Will Be
Birthrights: Relic 5: Hunters Camouflage (grants access to the Boys, Charmer, Blessing of Importance, Inspirational Figure, Crowd
Animal, Darkness, Earth, and Moon purviews. +1 soak). Relic 5: Control, Pied Piper, Gods Honest, Overt Order, Instant Hypnosis,
Mighty Rifle (+3 accuracy, +2L). Relic 5: Great Mossberg (+4 Advantageous Circumstances, Rumor Mill, Serpents Gaze,
accuracy, +1L). Relic 5: Peacemaker (+3 accuracy, +2L). Relic 5: Compelling Presence, Perfect Actor, My Eyes Are Up Here, Detail
Hunting Knife (+2 accuracy, +3L). Relic 2: Hunting Boots (grants Variation, Between the Folds, Perfect Pitch Refined Palate, Subliminal
access to the Fertility and Psychopomp purviews). Relic 3: Rifle Warning, Environmental Awareness, Parallel Attention, Perfect
Scope (3-dot unique: triples the range of the Mighty Rifle). Creature Memory, Language Mastery, Jack of All Trades, Monkey in the
1: hunting dog. Avatar 5. Sanctum 5: Hunting Park (with enormous Middle, Instant Assessment, Opening Salvo, Talent Mirror, Scathing
trophy lodge) Retort
Note: The Hunters Camouflage uses the Heavy Clothing stats. The Birthrights: Relic 5: Khaki Shirt (grants access to the Animal,
Hunting Knife uses the Hadseax stats. Earth, Fertility, Guardian, and Psychopomp purviews). Relic 5: Khaki
Soak: 60B/53L/12A (Hunters Camouflage: +2B/1L/1A) Shorts (5-dot unique: +5 dice to all Charisma rolls). Followers 1: 10
Virtues: Expression 3, Intellect 4, Valor 5, Vengeance 4 crewmen
Attacks: Clinch: 62 accuracy, 12L, Speed 6. Unarmed, Heavy: 61 Soak: 23B/20L/6A. Virtues: Conviction 5, Harmony 3, Order 3,
accuracy, 15L, Parry 53, Speed 5. Unarmed, Light: 63 accuracy, 12L, Piety 2
Parry 55, Speed 4. Hunting Knife: 65 accuracy, 17L, Parry 54, Speed Attacks: Clinch: 10 accuracy, 6L, Speed 6. Unarmed, Heavy: 9
4. Peacemaker: 68 accuracy, 18L, Range 20, Clip 6, Speed 5, P. accuracy, 9L, Parry 20, Speed 5. Unarmed, Light: 11 accuracy, 6L,
Mighty Rifle: 69 accuracy, 21L, Range 600, Clip 4, Speed 6, P. Great Parry 22, Speed 4.
Mossberg: 67 accuracy, 19L, Range 20, Clip 8, Speed 5, P. Health Levels: -0 x22/Incapacitated
Health Levels: -0 x52/Incapacitated History: Lance Keld is a conservationist, a Scion of Stervin, and one
History: Kynigi is the Dodekatheons new god of trophy hunters. of the founding members of the Godzilla Protection Agency. Hes also
Formerly Roger Morris, Kynigi has proven to be a valuable ally in the one of the few members who was not attacked by G-Force before his
war against the Titans. His sanctum on Mount Olympus is a hunting visitation. As a teenager, he witnessed a kaiju attack on his home
reserve larger than any of the ones found in the World (with more town. However, unlike the panicking masses, he noticed that the
animals too) complete with a gigantic trophy lodge. He has moved all monster was just walking harmlessly through the town until the
of his trophies from his home in the World to his new home within his military attacked it. Thats when it caused massive destruction. Over
sanctum. Whether or not Garm is among his trophies is up to the the course of a few years, he would witness similar instances of such
Storyteller, but regardless of whether or not he does, Kynigi now has events, with only the mutant or space monsters being the first
his sights set on the Fenris Wolf himself. What a trophy that beast will aggressors during a monster attack. He quickly came to the
make. conclusion that these monsters were not much different from ordinary
Favored Abilities: Awareness, Craft, Investigation, Marksmanship, animals (although much bigger and occasionally smarter) in that they
Stealth, Survival are happy minding their own business and only attack if provoked.
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Lance then began a kaiju conservation campaign shortly before his
Epic Perception, Earth, Moon, Arete visitation. After learning of his true heritage, Lance gathered a camera
Rivals: Stervin, Caratacus, Tyrantus, Geb, Set, Artemis crew, signed a contract with Animal Planet, and started his own show.
While filming an episode concerning Mothra, he met Jiro Saburo.
Lance Keld This meeting turned out to be no accident as Saburo had seen Lances
show and had sought him out. Upon learning of Saburos plan, Lance
Calling: Conservationist. Nature: Visionary
immediately joined him in founding the Godzilla Protection Agency.
Pantheon: Pesedjet. God: Stervin Lance is currently the organizations public face. When not assisting
Attributes: Strength 6, Dexterity 7, Stamina 7, Charisma 7, in the operation of a mech (specifically Mechagodzilla 2 which
Manipulation 7, Appearance 6 (handsome), Perception 6, Intelligence requires four people to operate), he is in charge of media control.
4, Wits 7
Abilities: Animal Ken 3, Athletics 3, Awareness 4, Brawl 3, Leatherface
Command 2, Control (mech/giant robot) 3, Empathy 3, Fortitude 4, Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1,
Integrity 3, Investigation 3, Marksmanship 3, Melee 3, Politics 3, Manipulation 1, Appearance 1 (ugly), Perception 2, Intelligence 1,
Presence 4, Survival 3 Wits 3
Join Battle: 11. Willpower: 8. Legend: 7. Legend Abilities: Athletics 2, Awareness 3, Brawl 2, Fortitude 5, Melee 4
Points: 49 Join Battle: 6. Willpower: 5. Legend: 3. Legend Points: 9.
DV: Dodge: 25 (41) DV: Dodge: 4.
Supernatural Powers: Epic Strength 2, Epic Stamina 2, Epic Supernatural Powers: Epic Dexterity 2, Epic Perception 2, Epic
Appearance 1, Unerring Orientation, Where Are You? Wits 2, Animal Communication (leech), Animal Command (leech)
Knacks: Crushing Grip, Uplifting Might, Damage Conversion, Self- Hive Mind: All infected leeches are linked telepathically into a hive
Healing, Dreadful Mien. mind. If one knows something is there, they all know.
Soak: 7B/5L/2A. Virtues: Ambition 1, Malice 3, Rapacity 5, Stretch Attack: Leech Men can extend their arms to attack
Zealotry 1 opponents up to 10 yards away. If hit by one of these attacks, the
victim will have acid dumped on him/her, dealing an additional 4L.
Attacks: Chain Saw: 8 accuracy, 14L, Parry 3, Speed 5, P.
Explosion: A leech man wont die until the head, arms, and
Health Levels: -0 x5/-2/Incapacitated torso have been destroyed. When this happens, the remaining leech
History: Known as the antagonist of the Texas Chainsaw Massacre man will expand, causing the opponents to be backed into a corner (if
movie series, Leatherface is indeed real. He is a member of a there are any corners) and explode. This explosion is an area effect
cannibalistic family who live somewhere in Texas. In fact, he is often and deals 10L dice of damage.
the one responsible for catching, killing, and carving up the familys Knacks: Untouchable Opponent, Cats Grace, Predatory Focus,
victims. He is not a subtle or stealthy person as his chainsaw makes Supernal Hunter, Opening Gambit, Subliminal Warning
sneaking up on someone impossible. Leatherface is also incredibly
Soak: 3B/2L. Virtues: Rapacity 4
stupid (even some giants could outsmart him) and hideously ugly. He
is insecure about his ugly appearance and has a mask made up of some Attacks: Clinch: 10 accuracy, 3B, Speed 6. Unarmed, Heavy: 9
of his victims faces (various pieces sewn together which doesnt help accuracy, 6B + 4L, Parry 6, Speed 5. Unarmed, Light: 11 accuracy,
his appearance at all). Leatherface is one of the few movie murderers 3B + 4L, Parry 8, Speed 4. Explosion: 12 accuracy (to everything
who has never been killed. Although the Titans didnt need to revive around), 10L.
him, they did infuse him with some of their power, making him the Health Levels: Head: -0/-1/-1/-2/-2/-4/Destroyed. Arms: -0/-1/-1/-
only Titanspawn in his family. He stays with his family (as he is too 2/-2/-4/Destroyed. Torso: -0/-1/-1/-2/-2/-4/Destroyed
dumb to make it on his own) and does the Titans bidding whenever Note: When damage is dealt to a leech man, the Storyteller decides
any Scions happen to come to town. He has killed a few young Scions which body part to assign the damage to. Alternatively, the player
and his family has developed quite a taste for Scion meat. may declare that they are targeting a certain area with the appropriate
Trophies: Relic 5: Chainsaw (+2 accuracy, +3 damage). Relic 1: penalties assigned.
Human-skin mask (grants access to the Psychopomp purview) History: The Leech Men appeared in the Resident Evil 0 video
game. They are a large group of infected leeches that have assembled
Leeches into a humanoid shape.
Attributes: Strength 1, Dexterity 5, Stamina 1, Charisma 0,
Manipulation 0, Appearance 0, Perception 5, Intelligence 1, Wits 5 Lillian Masterson
Abilities: Athletics 3, Awareness 4, Brawl 3, Empathy 4, Stealth 4, Calling: Model. Nature: Caregiver.
Survival 5 Pantheon: Atzlanti. God: Tlazolteotl
Join Battle: 9. Willpower: 4. Legend: 2. Legend Points: 4. Attributes: Strength 2, Dexterity 6, Stamina 2, Charisma 6,
DV: Dodge: 6 (7) Manipulation 6, Appearance 6, Perception 4, Intelligence 3, Wits 3
Supernatural Powers: Epic Dexterity 1, Epic Perception 1, Epic Abilities: Art (modeling) 5, Athletics 5, Awareness 3, Command 3,
Wits 1, Animal Communication (leech) Empathy 5, Integrity 2, Investigation 3, Marksmanship 2, Presence 5,
Hive Mind: All infected leeches are linked telepathically into a hive Stealth 3
mind. If one knows something is there, they all know. Join Battle: 6. Willpower: 6. Legend: 6. Legend Points: 36.
Leech Man Combination: When a large number of infected leeches DV: Dodge: 20 (31)
come together, they can assemble into a humanoid form, effectively Supernatural Powers: Epic Dexterity 5, Epic Charisma 5, Epic
increasing their Legend by one and their strength and stamina by 2. Manipulation 5, Epic Appearance 5, Epic Wits 3, Eye of the Storm,
Knacks: Untouchable Opponent, Predatory Focus, Opening Gambit Hornets Nest, Recurring Distraction, Safely Interred, Echo Sounding,
Soak: 1B/1L. Virtues: Rapacity 4 Shaping, Earth Armor, Earth Travel, Natural Camouflage, Tidal
Attacks: Bite: 9 accuracy, 3L + Progenitor Virus, Speed 5. Interference, Phase Cloak, Eclipse Halo, Divine Radiance, Heavenly
Health Levels: -0/-1/-3/Incapacitated Flare, Burn
History: The infected Leeches appeared in the Resident Evil 0 video Knacks: Cats Grace, Untouchable Opponent, Divine Balance,
game. They are infected with and carry the Progenitor Virus, the virus Escape Artist, Whirlwind Shield, Benefit of the Doubt, Charmer, Pied
that the T-Virus was developed from, and pass it on when they bite. Piper, Crowd Control, Blessing of Importance, Blurt It Out, Gods
These leeches have increased in size to about a foot in length and 8 Honest, Advantageous Circumstances, Rumor Mill, Center of
inches wide and are highly aggressive, attacking any living thing that Attention, Come Hither, Serpents Gaze, Blinding Visage, Compelling
enters their area. Although they possess limited intelligence, all Presence, Social Chameleon, Perfect Imposter, Rabbit Reflexes
infected leeches are linked in a hive mind. Also, when enough of Birthrights: Followers 5: 15 amazons (Im ignoring the
them gather in one place, they can assemble into a humanoid form for Dodekatheon only rule). Relic 5: a pair of earrings (grants access to
more effective attacks. They are not nemeans or typhonians, nor are the Chaos, Earth, Fertility, Moon, and Sun purviews). Relic 5: Daikyu
they true Titanspawn as they were created by the Umbrella (+4L. 1-dot unique: allows her to apply bonuses from Epic Dexterity
Corporation. to damage instead of Epic Strength). Relic 1: Arrow Quiver (1-dot
unique: Contains infinite arrows). Relic 5: Heavy Clothing Dress (1-
Leech Man dot unique: transforms into any outfit appropriate for the situation. +4
soak).
Attributes: Strength 3, Dexterity 5, Stamina 3, Charisma 0,
Manipulation 0, Appearance 0, Perception 5, Intelligence 2, Wits 5 Soak: 7B/5L/4A (Heavy Clothing Dress: +5B/4L/4A).
Abilities: Athletics 3, Awareness 4, Brawl 5, Empathy 4, Stealth 4, Virtues: Conviction 3, Courage 1, Duty 3, Loyalty 3
Survival 5 Attacks: Daikyu: 8 accuracy, 9L, Range 40, Speed 6.
Join Battle: 9. Willpower: 4. Legend: 3. Legend Points: 9. Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated
DV: Dodge: 8 (10) History: Lillian Masterson is a fashion model and a Scion of
Tlazolteotl. She is an incredibly beautiful woman too. She is also one Join Battle: 11. Willpower: 8. Legend: 12. Legend
of Hank Groglins former bandmates. She is quite saddened by Points: 144
Hanks new persona and memory loss as she had formed a friendship
DV: Dodge: 59 (105)
with him while he was in the band. She agrees with James Wakuta
that it is possible to save Hank, but doesnt openly admit it (although Supernatural Powers: Epic Strength 7, Epic Dexterity 10, Epic
she suspects that Wakuta knows) because Hamilton Conner is adamant Stamina 10, Epic Charisma 11, Epic Manipulation 7, Epic Appearance
that the only way to deal with Hank is to kill him. Conner and Wakuta 7, Epic Perception 11, Epic Intelligence 7, Epic Wits 8, Animal
argue nonstop about it and have nearly fought over it numerous times. Communication (kaiju), Animal Command (kaiju), Animal Aspect
Lillian is afraid that they will kill each other over the matter and she (kaiju), Ride Animal (kaiju), Animal Feature (kaiju), Animal Form
fears that Conner will kill her if she admits that she agrees with (kaiju), Create Animal (kaiju), Epic Enhancement, Hybrid Chimera,
Wakuta. When these arguments break out, it takes both her and Dr. Protean Understanding, Avatar of Animal, Safely Interred, Echo
James Fredericks to calm them down. She can tell that the Sounding, Shaping, Earth Armor, Earth Travel, Earth Body, Landslide,
disagreements between Wakuta and Conner could spell the end of the Green Thumb, Cleanse, Bless or Blight, Natural Camouflage, Twist
band as one may eventually kill the other and despite the efforts of her Plants, Accelerate Growth, Impossible Hybrid, Vigil Brand, Aegis,
and Dr. Fredericks there is no way that they can keep them from Ward, Unseen Shield, Come Running, Confer Knack, Confer
fighting forever. Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice,
Avatar of Guardian, Terra Incognita, Rainbow Bridge, Otherworldly
Little Godzilla Portal, Co-Location, Ren Harvest, Sekem Blaze, Sekem Barrier,
Influence Ba, Heart Scarab, Khaibit Trap, Awakening the Akh, Ka
Attributes: Strength 34, Dexterity 7, Stamina 17, Charisma 0, Repository, Khaibit Guide, Ren Theft
Manipulation 0, Appearance 1 (kind of cute), Perception 10,
Knacks: Making It Look Easy, Uplifting Might, Holy Bound,
Intelligence 2, Wits 5
Crushing Grip, Divine Wrath, Shock Wave, Titanium Tools,
Abilities: Athletics 6, Awareness 6, Brawl 1, Fortitude 34, Presence Untouchable Opponent, Cats Grace, Lightening Sprinter, Monkey
2, Survival 3 Climber, Spider Climber, Divine Balance, Omnidexterity, And the
Join Battle: 11. Willpower: 7. Legend: 7. Legend Crowd Goes Wild, Roll With It, Anti-Gravity Climber, Extended
Points: 49 Youth, Damage Conversion, Self-Healing, Regeneration, Holy
DV: Dodge: 36 (52) Fortitude, Divine Fortitude (sleep), Divine Fortitude (food), Divine
Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic Fortitude (water), Tireless Worker, Body Armor, Boys Will Be Boys,
Stamina 6, Epic Perception 6, Night Eyes, Water Breathing Charmer, Blessing of Importance, Inspirational Figure, Crowd
Tough Hide: All kaiju, even babies, double their bashing and lethal Control, Pied Piper, Divine Figurehead, Engender Love, Blame James,
soak obtained from stamina before epic stamina is applied. Instant Seminar, Paragon of Virtue, Gods Honest, Overt Order, Instant
Extra Tough: Little Godzilla doubles his health levels before Epic Hypnosis, Advantageous Circumstances, Rumor Mill, Mass Hypnosis,
Stamina is applied. Implant False Memory, Serpents Gaze, Compelling Presence, Perfect
Atomic Foam: Little Godzilla does not yet have an atomic ray but he Actor, My Eyes Are Up Here, Detail Variation, Tailor Made,
can spray radioactive blue foam. While still lethal to humans and Undeniable Resemblance, Between the Folds, Perfect Pitch, Refined
lower legend Scions, it is completely useless against adult kaiju Palate, Subliminal Warning, Environmental Awareness, Parallel
(unless they are severely injured). Attention, Telescopic Senses, Clairvoyance, Hear Prayers, Broad-
Spectrum Reception, Rarefied Electromagnetic Perception, Perfect
Knacks: Holy Rampage, Crushing Grip, Divine Rampage, Divine
Memory, Language Mastery, Instant Translation, Telepathy, Speed
Wrath, Holy Bound, Uplifting Might, Cats Grace, Lightening
Reader, Axiom, Tactical Planning, Jack of All Trades, Monkey in the
Sprinter, Divine Balance, Untouchable Opponent, Monkey Climber,
Middle, Instant Assessment, Opening Salvo, Talent Mirror, Scathing
Spider Climber, Damage Conversion, Self-Healing, Regeneration,
Retort, Psychic Profiler, Adaptive Fighting
Divine Damage Conversion, Holy Fortitude, Inner Furnace,
Telescopic Senses, Clairvoyance, Subliminal Warning, Broad- Birthrights: Relic 5: Khaki Shirt (grants access to the Animal,
Spectrum Reception, Rarefied Electromagnetic Perception, Spatial Earth, Fertility, Guardian, and Psychopomp purviews). Relic 5: Khaki
Attunement Shorts (5-dot unique: +5 dice to all Charisma rolls). Followers 5: 50
crewmen. Sanctum:
Soak: 50B/33L/6A. Virtues: None (still too young)
Attacks: None. Little Godzilla still relies on Godzilla for protection. Soak: 56B/51L/10A. Virtues: Conviction 5, Duty 3, Intellect 3,
Loyalty 2
Health Levels: -0 x28/Incapacitated Attacks: Clinch: 13 accuracy, 8L, Speed 6. Unarmed, Heavy: 12
History: Little Godzilla is a slightly older version of Baby Godzilla accuracy, 11L, Parry 52, Speed 5. Unarmed, Light: 14 accuracy, 8L,
who appeared in the film Godzilla vs. SpaceGodzilla. He has grown Parry 53, Speed 4.
quite a bit, now about one third of Godzillas size whereas before he
Health Levels: -0 x52/Incapacitated
was only a little bigger than an average human. He is still very
friendly toward people. History: Formerly known as Lance Keld, Madu is the god of
See http://en.wikipedia.org/...mage:Little_Godzilla.jpg for a picture of documentaries and one of the founding members of the GPA. Even as
Little Godzilla a god, Madu stays true to his conservationist routes and maintains his
membership with the GPA. He has made several documentaries about
Madu kaiju and his show still runs on Animal Planet.
Favored Abilities: Animal Ken, Awareness, Control, Fortitude,
Calling: Conservationist. Nature: Visionary Presence, Survival
Pantheon: Daikamikaiju. Role: God of Documentaries Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma,
Attributes: Strength 8, Dexterity 10, Stamina 10, Charisma 12, Epic Perception, Epic Wits, Animal (kaiju), Guardian, Kaijuisei
Manipulation 12, Appearance 9 (handsome), Perception 11, Rivals: Atimos, Set, Loki, Aniketos
Intelligence 8, Wits 12
Abilities: Animal Ken 5, Athletics 3, Awareness 5, Brawl 3, Maggie Jonette
Command 2, Control (mech/giant robot) 5, Empathy 3, Fortitude 5, Calling: Medium Nature: Loner.
Integrity 3, Investigation 3, Marksmanship 3, Melee 3, Politics 3, Pantheon: Loa. God: Baron Samedi
Presence 5, Survival 5
Attributes: Strength 7, Dexterity 8, Stamina 6, Charisma 5, around, the GPA is aware that there may not be enough (they do not
Manipulation 6, Appearance 8 (attractive), Perception 7, Intelligence know how many Titanspawn kaiju exist). So, Maggie has taken it
8, Wits 6 upon herself to find the souls of Guardian Monster that have died and
Abilities: Animal Ken 2, Athletics 3, Awareness 4, Brawl 1, bring them back to the World so they may take part in any battle they
Command 1, Control (mech/giant robot) 2, Empathy 3, Fortitude 3, are needed in. At first, she wasnt sure how this could be
Integrity 3, Investigation 4, Larceny 3, Marksmanship 3, Melee 2, accomplished, but after the GPA picked up Kiryu she discovered the
Occult 5, Presence 3, Stealth 4, Survival 3 secret. She would find the remains of these fallen kaiju and Wayne
would use their remains to build a cybernetic body. As long as some
Join Battle: 10. Willpower: 8. Legend: 8. Legend
part of them resides within the machine their souls can take control.
Points: 64 In addition to Kiryu, they have already succeeded in making three new
DV: Dodge: 32 (54) mechanical Guardian Monsters.
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic
Stamina 6, Epic Charisma 5, Epic Manipulation 6, Epic Appearance 7, Magonette
Epic Perception 6, Epic Intelligence 4, Epic Wits 6, Animal Calling: Medium Nature: Loner.
Communication (kaiju), Night Eyes, Shadow Mask, Shadow Refuge,
Pantheon: Daikamikaiju. Role: Goddess of Revived Monsters
Shadow Step, Shadow Craft, Shadow Shroud, Shadow Bodies, Death
Senses, Euthanasia, Unquiet Corpse, Summon Ghost, Mothers Touch, Attributes: Strength 7, Dexterity 12, Stamina 9, Charisma 7,
Exorcism, Haunted Mists, Smoking Mirror, Tidal Interference, Phase Manipulation 8, Appearance 12 (attractive), Perception 8, Intelligence
Cloak, Lunacy, Eclipse Halo, Phase Body, Moon Chariot, Unbarred 12, Wits 11
Entry, Terra Incognita, Marathon Sprinter, Rainbow Bridge, Radas Abilities: Animal Ken 2, Athletics 3, Awareness 5, Brawl 1,
Eyes, Petros Hands, Horse, Mind-Riding, Waking Zombie, Met Tet, Command 1, Control (mech/giant robot) 5, Empathy 3, Fortitude 3,
Team Integrity 3, Investigation 5, Larceny 3, Marksmanship 5, Melee 2,
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Holy Occult 5, Presence 3, Stealth 5, Survival 3
Rampage, Divine Wrath, Divine Rampage, Knockback Attack, Cats Join Battle: 10. Willpower: 8. Legend: 12. Legend
Grace, Lightening Sprinter, Trick Shooter, Untouchable Opponent, Points: 144
Divine Balance, Escape Artist, Whirlwind Shield, Damage DV: Dodge: 60 (106)
Conversion, Self-Healing, Regeneration, Holy Fortitude, Divine Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic
Fortitude (sleep and water), Girls Just Want to Have Fun, Never Say Stamina 7, Epic Charisma 7, Epic Manipulation 7, Epic Appearance
Die, Charmer, Inspirational Figure, Crowd Control, Gods Honest, 11, Epic Perception 7, Epic Intelligence 11, Epic Wits 11, Animal
Blurt It Out, Overt Order, Hard Sell, Instant Hypnosis, Advantageous Communication (kaiju), Night Eyes, Shadow Mask, Shadow Refuge,
Circumstances, Come Hither, Lasting Impression, Serpents Gaze, Shadow Step, Shadow Craft, Shadow Shroud, Shadow Bodies, Strike
Blinding Visage, Compelling Presence, Inescapable Vision, My Eyes Blind, Oubliette, Eclipse, Avatar of Darkness, Death Senses, Delay
Are Up Here, Between the Folds, Subliminal Warning, Unfailing Rot, Euthanasia, Unquiet Corpse, Summon Ghost, Mothers Touch,
Recognition, Perfect Pitch, Refined Palate, Telescopic Senses, Perfect Exorcism, Haunted Mists, Open Underworld Portal, Ghost Control,
Memory, Language Mastery, Multitasking, Fast Learner, Eternal Strike Dead/Deny Death, Death of the Soul, Avatar of Death, Smoking
Vigilance, Instant Assessment, Jack of All Trades, Social Chameleon, Mirror, Tidal Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase
Perfect Imposter, Monkey in the Middle Body, Moon Chariot, Tranquility, Lunar Estate, Finger Moon, Avatar
Birthrights: Relic 5: Mediums Outfit (grants access to the Animal, of Moon, Unbarred Entry, Terra Incognita, Marathon Sprinter,
Darkness, Death, Moon, and Psychopomp purviews). Relic 2: Book of Rainbow Bridge, Otherworldly Portal, Co-Location, Radas Eyes,
Dead Monsters (2-dot unique: allows her to track down the soul of a Petros Hands, Horse, Mind-Riding, Waking Zombie, Met Tet, Team,
dead kaiju that she reads about no matter where in existence that soul Met Tets Claim, Upside-Down Horse, Ugly Mule
has gone to). Followers 5: 20 zombies. Knacks: Crushing Grip, Uplifting Might, Holy Bound, Holy
Soak: 22B/19L/6A. Virtues: Harmony 4, Order 2, Piety 3, Rampage, Divine Wrath, Divine Rampage, Knockback Attack, Cats
Vengeance 4 Grace, Lightening Sprinter, Trick Shooter, Untouchable Opponent,
Attacks: Clinch: 9 accuracy, 7L, Speed 6. Unarmed, Heavy: 8 Divine Balance, Escape Artist, Whirlwind Shield, Shot to the Heart,
accuracy, 10L, Parry 26, Speed 5. Unarmed, Light: 10 accuracy, 7L, Omnidexterity, Roll With It, And the Crowd Goes Wild, Damage
Parry 27, Speed 4. Desert Eagle: 11 accuracy, 12L, Range 50, Clip 7, Conversion, Self-Healing, Regeneration, Holy Fortitude, Divine
Speed 5, P. Fortitude (sleep and water), Tireless Worker, Girls Just Want to Have
Health Levels: -0 x22/Incapacitated Fun, Never Say Die, Charmer, Inspirational Figure, Crowd Control,
History: Maggie Jonette is a medium, a Scion of Baron Samedi, and Blame James, Engender Love, Gods Honest, Blurt It Out, Overt
one of the founding members of the Godzilla Protection Agency. Order, Hard Sell, Instant Hypnosis, Advantageous Circumstances, Not
Being a daughter of Baron Samedi, Maggie was already aware of the the Face, Come Hither, Lasting Impression, Serpents Gaze, Blinding
war with the Titans at a very young age. The Baron also told her Visage, Compelling Presence, Inescapable Vision, My Eyes Are Up
about the importance of the Guardian Monsters and G-Forces plan to Here, Detail Variation, Undeniable Resemblance, Unusual Alteration,
destroy them. She would not strike out against G-Force until after her Tailor Made, Between the Folds, Subliminal Warning, Unfailing
visitation, but thanks to her older brother, another Scion of Baron Recognition, Perfect Pitch, Refined Palate, Telescopic Senses,
Samedi who had been corrupted by the Titans, informed them about Clairvoyance, Perfect Memory, Language Mastery, Multitasking, Fast
her. So one night, a group of G-Force agents attacked her home Learner, Star Pupil, Instant Translation, Telepathy, Speed Reader,
hoping to kill her. After killing the rest of her family (minus her Tactical Planning, Know-It-All, Well-Read Virgin, Eternal Vigilance,
brother), they came after her, but Baron Samedi awakened her powers Instant Assessment, Jack of All Trades, Social Chameleon, Perfect
and she managed to defeat them. Then she discovered that her brother Imposter, Monkey in the Middle, Talent Mirror, Adaptive Fighting,
had joined them and he would have killed her had their father not Between the Ticks, Dont Read the Manual, Opening Gambit
intervened and transported her elsewhere. She struck out on her own Birthrights: Relic 5: Mediums Outfit (grants access to the Animal,
for a while after that, doing her part in the war by fighting Titanspawn Darkness, Death, Moon, and Psychopomp purviews). Relic 2: Book of
and sabotaging small groups of G-Force agents until she met Jiro Dead Monsters (2-dot unique: allows her to track down the soul of a
Saburo and Wayne Norwood. After learning of Saburos plan, she dead kaiju that she reads about no matter where in existence that soul
agreed to join them. Although there are plenty of Guardian Monsters has gone to). Followers 5: 20 zombies. Avatar 5. Sanctum 2: Castle
Gojira the victim to temporary insanity (what kind of insanity is up to the
Soak: 58B/52L/11A. Virtues: Conviction 4, Duty 2, Intellect 3, Storyteller) and 6 and above causes the victim to fall farther from
Loyalty 4 sanity. If permanent willpower reaches 0, the victim goes completely
Attacks: Clinch: 13 accuracy, 7L, Speed 6. Unarmed, Heavy: 12 insane. If someone is subjected to Burning Gaze and gets away
accuracy, 10L, Parry 52, Speed 5. Unarmed, Light: 14 accuracy, 7L, somehow, the damage done is permanent. If they should become
Parry 53, Speed 4. Desert Eagle: 17 accuracy, 17L, Range 50, Clip 7, entrapped by it again, the number of successes that the Majura had last
Speed 5, P. time before his gaze was broken is what the new gaze automatically
starts at (even if its a different Majura). Increasing willpower with
Health Levels: -0 x52/Incapacitated
experience can put off complete insanity for a while, but doesnt repair
History: Formerly Maggie Jonette, Magonette is the goddess of the psychological trauma inflicted.
revived monsters. She continues her work with the GPA as well as Enslavement: Anybody who is insane (whether driven to madness by
tracking down the souls of fallen Guardian Monsters. If she finds the the Majura or not) can become a slave of a Majura. To do this, the
soul, she resurrects the monster. If the soul is nowhere to be found Majura spends a legend point and rolls his Manipulation + Command
then this usually means that the soul is trapped within the monsters and needs at least 2 successes. Any lunatic, nutcase, or insane person
remains. In that case, she finds the remains and brings them to within a radius of miles determined equal to the Majuras Legend x2
Rompot (formerly Wayne Norwood) who uses the remains to build a makes a willpower roll requiring 4 successes (for NPCs the storyteller
cybernetic body (using the same technology that brought Kiryu to may want to make a generic roll or 2). Any successes indicate that
life). She has resurrected several Guardian Monsters including Iganta, they have resisted the Majuras enslavement attempt. On a failure or
Bodoro, and Togiego. Sometimes her traitor of a brother interferes botch, they become the Majuras slaves and will serve him
with her work and despite thwarting him several times he is still out unquestioningly.
there. Fate has determined that their final confrontation will take Death Shriek: This ability is (and can only be) use upon death. When
place during the final battle between G-Force and the GPA. a Majura is killed, his head explodes and a shrieking apparition flies
Favored Abilities: Awareness, Control, Investigation, Marksmanship, into the air, emitting an unearthly death cry not meant to be heard by
Occult, Stealth mortal ears. Anybody who hears this shriek could potentially go
Associated Powers: Epic Dexterity, Epic Appearance, Epic insane. The Majura rolls his Manipulation + Presence doubled.
Intelligence, Epic Wits, Darkness, Death, Moon, Kaijuisei Everyone within 5 miles who hears the shriek must roll their integrity
Rivals: Tyrantus, Zargax, Caratacus + willpower + legend. Each success that the Majura has over his
Majura victims willpower rolls counts as one success on the Burning Gaze
chart (previous Burning Gaze effects are included). Any failure, even
Attributes: Strength 8, Dexterity 5, Stamina 7, Charisma 2, if it doesnt cause permanent insanity, has an effect on mortals similar
Manipulation 6, Appearance 2, Perception 5, Intelligence 2, Wits 4 to the Instant Riot boon.
Abilities: Athletics 4, Awareness 5, Brawl 5, Command 3, Fortitude Knacks: Crushing Grip, Holy Bound, Uplifting Might, Hurl to the
5, Melee 5, Presence 6, Stealth 5, Survival 4, Thrown 3 Horizon, Divine Wrath, Knockback Attack, Untouchable Opponent,
Join Battle: 5. Willpower: 9. Legend: 7. Legend Points: 49 Whirlwind Shield, Monkey Climber, Spider Climber, Cats Grace,
DV: Dodge: 24 (40). Divine Balance, Damage Conversion, Self-Healing, Body Armor,
Regeneration, Inner Furnace, Devourer, Serpents Gaze, Lasting
Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
Impression, Predatory Focus, Supernal Hunter, Subliminal Warning,
Stamina 6, Epic Appearance 2, Epic Perception 6, Epic Wits 4, Eye of
Environmental Awareness, Broad-Spectrum Reception, Telescopic
the Storm, Hornets Nest, Paralyzing Confusion, Crawling Chaos,
Senses, Opening Gambit, Eternal Vigilance, Monkey in the Middle,
Night Eyes, Shadow Refuge, Shadow Step, Shadow Craft, Death
Instant Assessment
Senses, Euthanasia, Tidal Interference, Lunacy, Skys Grace, Winds
Freedom, Storm Augmentation, Wind Grapple, Levin Fury, Battle Cry, Soak: 23B/20L/6A. Virtues: Ambition 2, Malice 5, Rapacity 5,
Morale Failure. Zealotry 1
Burning Gaze: First, the Majura activates Serpents Gaze. Then, he Attacks: Clinch: 10 accuracy, 8L, Speed 6. Unarmed, Heavy: 9
spends a Legend Point and rolls Manipulation + Presence + Legend accuracy, 11L, Parry 20, Speed 5. Unarmed, Light: 11 accuracy, 8L,
and the victim rolls their willpower + legend. If the Majura wins, the Parry 22, Speed 4. Trident: 10 accuracy, 11L, Parry 22, Speed 5
victim begins to go insane and they make another opposed roll on the Health Levels: -0 x22/Incapacitated
Majuras next action. This continues until either the victim is History: The Majura are an ancient and unusual type of
completely insane or something causes the Majura to break his gaze. Titanspawn. While they appear to be undead, they are actually living
Mechanically, the Majura drains a number of temporary willpower creatures. Their bodies appear to be just skeletons or rotting corpses,
points from the victim equal to one point per two successes (rounded but their heads are silver-colored skulls. Whenever somebody looks
down). If the victim runs out of temporary willpower, then the Majura into their eyes, what appears to be small flames will appear in their
begins to drain permanent willpower equal to one point for every five eye sockets. Anybody who locks eyes with their burning gaze will be
successes (rounded down). If the victim rolls more successes than the unable to break this stare. This is a special ability that the Majura
Majura, he manages to resist going insane. If the victim botches, then have. Their unbreakable burning gaze will slowly eat away at the
the Majuras successes are considered double. If the Majura botches a victims sanity until they are completely insane and unable to defend
roll, he loses a permanent point of willpower and becomes a themselves. Even if someone else takes out the Majura, and thereby
screaming lunatic for a number of turns equal to the amount of 1s breaking the gaze, the effects that the burning gaze has on the victim
rolled. The Majura regains legend points from doing this and amount are permanent and the victim will suffer from it for the rest of his or
of legend points a Majura gains from Burning Gaze is equal to the her life. The Majura are basically the embodiment of insanity. They
number of willpower points drained. If he drains five points of use their burning gaze to feed off their victims sanity (causing the
permanent will power his legend increases by one. Exactly what and victim to go mad in the process), which staves off their own insanity.
how much is drained also determines the effect on the victim. Any Majura are incredibly dangerous even to Scions (and an insane Scion
amount of temporary willpower drained means the victim is slightly is a frightening thought as well). However, the Majura have a last
disturbed and may have unpleasant dreams. One permanent point of resort ability that activates upon death. Upon being dealt a death blow
willpower means the victim suffers from nightmares. 3 means the in combat, the Majuras head will explode and a shrieking apparition
victim suffers from night terrors. 4 means the victim gains a flies out of the body, emitting a piercing cry that can be heard for
temporary derangement in addition to the results from before. 5 drives miles. This shriek causes most who hear it to go insane and causes
riots to break out. Fortunately, Majura are rare. Only 4 or 5 (and Relic 3: Power Carrot (2-dot unique: Transforms him into Bunny
possibly a 6th ancient one of higher legend that currently slumbers) are Mario. 1-dot unique: Grants the Skys Grace boon).
thought to exist. Relic 5: Frog Suit (2-dot unique: Transforms him into Frog Mario. 1-
Trophies: If the remaining pieces of the Majuras head are gathered dot unique: Grants the Water Breathing boon. 2-dot unique: Doubles
up and formed into a shield or helmet, it grants access to the Chaos, the effectiveness of the Holy Bound knack).
Darkness, and Death purviews. The Majuras trident is also a three Relic 5: Hammer Bros. Suit (2-dot unique: Transforms him into
dot relic that grants access to the Moon, Sky, and War purviews. Hammer Mario. 1-dot unique: Grants the Fire Immunity boon. 2-dot
unique: +2 dice to thrown when throwing hammers).
Manda Relic 3: F.L.U.D.D. Pack (unique 2-dot: Grants the Water Control
boon. 1-dot unique: Grants the Lightening Sprinter knack)
Attributes: Strength 45, Dexterity 60, Stamina 50, Charisma 0,
Manipulation 0, Appearance 1, Perception 34, Intelligence 1, Wits 10 Soak: 6B/5L/3A (+2 from Red Hat).
Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100, Virtues: Courage 3, Endurance 1, Expression 1, Loyalty 4
Presence 5, Survival 10 Attacks: Clinch: 7 accuracy, 4B, Speed 6. Unarmed, Heavy: 6
Join Battle: 20. Willpower: 7. Legend: 10. Legend accuracy, 7B, Parry 4, Speed 5. Unarmed, Light: 8 accuracy, 4B,
Parry 5, Speed 4. Jump Attack: 6 accuracy, 7L, Parry -, Speed 5.
Points: 100
Fireball: 8 accuracy, 7L, Range 40, Speed 6. Hammer: 5 accuracy,
DV: Dodge: 80 (117) 5B, Range 10, Speed 6.
Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic Health Levels: -0/-0/-0/-1/-1/-3/Incapacitated.
Stamina 9
History: Famous as the hero from the original Donkey Kong, Mario
Tough Hide: All kaiju double their bashing and lethal soak obtained
Bros., and Super Mario Bros. video games, Mario is in fact a real
from stamina before epic stamina is applied.
person. In fact, he is a Scion of Tyr. It is also true that he spends most
Tough to Kill: Because they are so large, all Kaiju have 5 times the
of his time defending the Mushroom Kingdom, which is a Terra
normal health levels before adding epic stamina
Incognita that one can reach through a pipe in Marios home in
Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic Brooklyn. Mario and his brother Luigi are the only Scions in the
Stamina (except for Extended Youth and Solipsistic Well-Being) Mushroom Kingdom, which is why they have not returned to our
Soak: 137B/87L/9A. Virtues: Courage 5, Endurance 5, Valor 5 world to fight the war against the Titans. However, since Bowser and
Attacks: Bite: 74 accuracy, 47L, Speed 5. Clinch: 73 accuracy, 45L, his minions are Titanspawn, they are fighting against the Titans in the
Speed 6. Mushroom Kingdom. He is fully aware of the war going on in the
Health Levels: -0 x67/Incapacitated World, but he cannot leave the Mushroom Kingdom until Bowser is
History: Manda is a kaiju that first appeared in the Toho film defeated once and for all.
Atragon and has made brief appearance in a few Godzilla movies. Note: Except for his hat, all of Marios birthright relics grant him the
Manda is a long serpentine creature similar in design to a Chinese listed powers temporarily (exactly how long each one remains active
Dragon and is considered one of the Guardian Monsters. when used is up to the Storyteller) and only one of them can be used at
a time. They are multiple use items, but when Mario uses one he must
Mario wait at least 20 ticks before it can be used again. Also, he may not
have every single one of them with him all the time as he may have to
Calling: Plumber. Nature: Gallant.
pick and choose which ones he wants to use when he goes off to fight
Pantheon: Aesir. God: Tyr Bowser. The exception to this is his hat, which he wears at all times.
Attributes: Strength 4, Dexterity 4, Stamina 3, Charisma 4,
Manipulation 3, Appearance 2, Perception 2, Intelligence 2, Wits 3 Mazatl
Abilities: Animal Ken 2, Athletics 3, Awareness 3, Brawl 3, Calling: Inventor. Nature: Visionary
Command 2, Craft (plumbing) 3, Empathy 2, Fortitude 1, Integrity 4,
Pantheon: Daikamikaiju. Role: God of Modern Technology and
Investigation 2, Marksmanship 1, Melee 2, Presence 2, Stealth 1,
Invention
Survival 1, Thrown 2
Attributes: Strength 6, Dexterity 12, Stamina 4, Charisma 9,
Join Battle: 6. Willpower: 7. Legend: 3. Legend Points: 9.
Manipulation 5, Appearance 5, Perception 7, Intelligence 12, Wits 7
DV: Dodge: 6 (7). Abilities: Academics 5, Athletics 1, Awareness 3, Brawl 1, Control
Supernatural Powers: Epic Strength 2, Epic Dexterity 1, Epic (car) 3, Control (military transport) 5, Control (mechanical battle suit)
Stamina 1, Epic Charisma 1, Epic Perception 1, Epic Intelligence 1, 5, Control (mech) 5, Craft (robots) 5, Craft (mechs) 5, Craft
Epic Wits 1, Judgment, Unerring Orientation, Night Eyes (mechanical device) 5, Empathy 5, Fortitude 1, Integrity 3,
Knacks: Holy Bound, Hurl to the Horizon, Untouchable Opponent, Investigation 4, Larceny 2, Marksmanship 5, Occult 2, Politics 2,
Holy Fortitude, Inspirational Figure, Subliminal Warning, Rabbit Presence 3, Science (chemistry) 5, Science (physics) 5, Science
Reflexes, Fast Learner, Hurl to the Horizon, Deadly Stomp (a free (robotics) 5, Science (computers) 5
bonus knack unique to Mario that causes him to deal lethal damage Join Battle: 7. Willpower: 9. Legend: 12. Legend
when using his jump attack).
Points: 144
Birthrights: Relic 5: Red Hat (Grants access to the Darkness, DV: Dodge: 59 (105)
Justice, and Psychopomp purviews. 2-dot unique: +2 to soak).
Relic 5: Super Mushroom (3-dot unique: Doubles his size. 2-dot Supernatural Powers: Epic Strength 1, Epic Dexterity 11, Epic
unique: Doubles his health levels). Stamina 4, Epic Charisma 9, Epic Appearance 1, Epic Perception 7,
Relic 5: Fire Flower (3-dot unique: grants the Fire Immunity Bolster Epic Intelligence 11, Eye of the Storm, Hornets Nest, Paralyzing
Fire, and Fires Eys boons. 2-dot unique: Gives him the ability to Confusion, Sabot, Recurring Distraction, Crawling Chaos, Instant
generate and throw fireballs (note: fireballs use the daikyu stats)). Riot, Unlikely Pattern Insanity, Shuck Fate, Unintended Purpose,
Relic 5: Star (5-dot unique: Renders him temporarily invincible). Avatar of Chaos, Safely Interred, Echo Sounding, Shaping, Earth
Relic 1: Raccoon Leaf (1-dot unique: Allows him to fly for up to 10 Armor, Earth Travel, Earth Body, Landslide, Earth Creation, Property
ticks). Infusion, Magma Control, Avatar of Earth, Water Breathing, Magic 11
Relic 2: Cape Feather (2-dot unique: grants the Skys Grace and Spells: The Unlidded Eye, Bona Fortuna, Deus Ex Machina,
Winds Freedom boons) Demand a Labor, Fateful Connection, Fate Prison, Fate and Switch,
Transform Person, Birthright Bond, Scion Adoption Rite, Divine anybody attacking it from behind. This usually works in its favor but
Unweaving, Measured Foe, Legendary Surge, Transient Visitation, can be detrimental if an opponent turns its head around forcefully.
Heart of Mine, Magical Purge Missiles: Mechagodzilla is heavily equipped with missiles that are
Knacks: Holy Bound, Untouchable Opponent, Lightening Sprinter, stored in and fired from its fingers, knees, and toes. The missiles can
And the Crowd Goes Wild, Roll With It, Trick Shooter, Shot to the be programmed just before being fired to either explode on contact or
Heart, Microscopic Precision, Cats Grace, Divine Balance, Escape lodge themselves in their targets flesh and explode a few ticks later
Artist, Omnidexterity, Damage Conversion, Self-Healing, (the later causes more damage). The explode-on-contact missiles use
Regeneration, Holy Fortitude, Divine Fortitude (sleep), Charmer, the following stats: +10 accuracy, +30L, Range 500, Speed 5. The
Benefit of the Doubt, Pied Piper, Crowd Control, Boys Will Be Boys, delayed explosion missiles use the following stats: +10 accuracy,
Blame James, Divine Figurehead, Engender Love, Inspirational +15L (for initial hit) then +50L (for the explosion), Range 500, speed
Figure, Between the Folds, Broad Spectrum Reception, Telescopic 6. Mechagodzilla also adds its perception in dice to damage as well as
Senses, Parallel Attention, Clairvoyance, Rarefied Electromagnetic applying bonuses from Epic Perception.
Perception, Hear Prayers, Math Genius, Perfect Memory, Chest Mazer: Mechagodzilla has a large mazer cannon in its chest that
Multitasking, Language Mastery, Wireless Interface, Teaching fires a blast of orange energy that matches Godzillas reddish-orange
Prodigy, Instant Translation, Speed Reader, Concept to Execution, heat ray in power. To attack, Mechagodzilla rolls (Perception +
Telepathy, Blockade of Reason Athletics), adding a number of automatic successes equal to
Birthrights: Relic 4: Mechanics Jumpsuit (grants access to the Mechagodzillas Legend and Epic Perception. This attack inflicts
Chaos, Earth, Water, and Magic purviews). Relic 5: Inventors Tool (Perception + Legend +30) dice of damage + bonus success from epic
Belt (+5 to all Craft rolls). Relic 5: GPA Strike Team Armor (+5 perception. Once Mechagodzilla has deployed his chest mazer, he
soak). Follower 5: 1 Reprogrammed Terminator. Avatar 5. Sanctum must recharge for 15 ticks before it can be used again. The attacks
2: Inventors Lab. range is (Legend x25) yards. This attack is used sparingly, however,
since its use drains Mechagodzillas power cells. It can only be used 5
Soak: 24B/19L/14A (GPA Strike Team Armor: +13B/10L/10A)
times in a single battle before Mechagodzillas power runs too low to
Virtues: Conviction 5, , Duty 4, Intellect 5, Loyalty 4 continue (massive penalties apply for low power).
Attacks: Clinch: 13 accuracy, 6B, Speed 6. Unarmed, Heavy: 12 Metallic Hide: All Mechs/Giant Robots double their bashing and
accuracy, 9B, Parry 52, Speed 5. Unarmed, Light: 14 accuracy, 6B, lethal soak obtained from stamina before epic stamina is applied.
Parry 53, Speed 4. Peacemaker: 19 accuracy, 11L, Range 20, Clip 6, Tough to Kill: All Mechs/Giant Robots have 5 times the normal health
Speed 5, P. Remington: 20 accuracy, 14L, Range 200, Clip 4, Speed levels before adding epic stamina
6, P. Knacks: All knacks from Epic Strength, Epic Dexterity (except for
Health Levels: -0 x13/Incapacitated Untouchable Opponent), Epic Stamina (except for Extended Youth,
History: Formerly known as Mihail Apostol, Mazatl is the god of Solipsistic Well-Being, Self-Healing, and Regeneration), and Epic
modern technology and invention. A former member of the Atzlanti, Perception (except Clairvoyance and Hear Prayers).
he left to join Kaijutas Daikamikaiju pantheon. He continues to Weaknesses: No Natural Healing: Because Mechagodzilla is
invent new devices for the GPA to use against G-Force. completely synthetic it cannot heal on its own. Any damage it sustains
Favored Abilities: Academics, Control, Craft, Empathy, must be repaired by its mechanics.
Marksmanship, Science Electromagnetic Pulse: Like most machines, Mechagodzilla is
Associated Powers: Epic Dexterity, Epic Charisma, Epic Intelligence, vulnerable to EMP. EMP deals aggravated damage to him and ignores
Chaos, Earth, Magic, Kaijuisei his Space Titanium Armor.
Rivals: Hephaestus, Tyrantus, Caratacus, Loki, Kronos Benton, Soak: 188B/129L/38A (Space Titanium Armor: +30B/27L/27A)
Gottlieb
Virtues: None
Mechagodzilla Attacks: Clinch: 75 accuracy, 60L, Speed 6. Unarmed, Heavy: 39
accuracy, 63L, Parry 65, Speed 5. Unarmed, Light: 41 accuracy, 60L,
Attributes: Strength 60, Dexterity 25, Stamina 56, Charisma 0, Parry 67, Speed 4. Optic Beam: 36 accuracy, 57L, Range 300, Speed
Manipulation 0, Appearance 0 (3 with fake skin), Perception 25, 6. Explode-on-Impact Missiles: 45 accuracy, 55L, Range 500, Speed
Intelligence 0 (controlled by the Simeons), Wits 1 5. Delayed Explosion Missiles: 45 accuracy, 40L then 75L after 5
Abilities: Athletics 11, Awareness 10, Brawl 15, Fortitude 100, ticks, Range 500, Speed 5. Chest Mazer: 36 accuracy, 67L, Range
Marksmanship (missiles only) 10, Presence 5, Survival 10, Thrown 9 300, Speed 6.
Join Battle: 11. Willpower: 10. Legend: 12. Legend Health Levels: -0 x76/Incapacitated
Points: 144 History: Mechagodzilla is a giant robot or mech that appeared in the
DV: Dodge: 70 films Godzilla vs. Mechagodzilla and Terror of Mechagodzilla. It was
Supernatural Powers/Technological Enhancements: Epic built and controlled (still is) by a race of Titanspawn aliens known as
Strength 11, Epic Dexterity 10, Epic Stamina 11, Epic Perception 11, Simeons. Quite powerful, the original Mechagodzilla was able to take
Night Eyes, Fire Immunity, Penetrating Glare on both Godzilla and his ally King Caesar with relative ease until
Space Titanium Armor: Mechagodzillas armored covering is made Godzilla twisted its head off (destroying it). The Simeons would
out of Space Titanium, an alloy that is considered to be nearly rebuild Mechagodzilla and try again, this time making sure the robot
indestructible. This armor grants a +30B/27L/27A to soak would still function even if its head were removed. Even with backup
Optic Beam: Mechagodzilla can fire an optic beam that is as powerful from a monster called Titanosaurus, Godzilla still won. Recently, the
as Godzillas neon blue atomic ray. To attack, Mechagodzilla rolls Simeons have rebuilt both versions of the original Mechagodzilla.
(Perception + Athletics), adding a number of automatic successes When they plan to release them is unknown, but it will be quite a fight
equal to Mechagodzillas Legend and Epic Perception. This beam when they do.
inflicts (Perception + Legend +20) dice of damage + bonus success
from epic perception and has a range of (Legend x25) yards. Upon Mechagodzilla 2
deploying the Optic Beam, Mechagodzilla must recharge for 10 ticks Attributes: Strength 80, Dexterity 35, Stamina 72, Charisma 0,
before it can be used again. Manipulation 0, Appearance 0, Perception 25, Intelligence 0
Rotating Head: Mechagodzilla can turn its head completely around (controlled by the pilots inside), Wits 1
with no problem (180 degrees) allowing it to shoot its Optic Beam at Abilities: Athletics 11, Awareness 10, Brawl 15, Fortitude 100,
Marksmanship 10, Survival 10, Thrown 9 his Space Titanium Armor.
Join Battle: 11. Willpower: 10. Legend: 12. Legend Soak: 218B/153L/46A (NT-1 Armor: +38B/35L/35A)
Points: 144 Virtues: None
DV: Dodge: 75 Attacks: Clinch: 95 accuracy, 80L, Speed 6. Unarmed, Heavy: 49
Supernatural Powers/Technological Enhancements: Epic accuracy, 83L, Parry 70, Speed 5. Unarmed, Light: 51 accuracy, 80L,
Strength 11, Epic Dexterity 10, Epic Stamina 11, Epic Perception 11, Parry 72, Speed 4. Explode-on-Impact Missiles: 55 accuracy, 55L,
Night Eyes, Fire Immunity, Penetrating Glare Range 500, Speed 5. Delayed Explosion Missiles: 55 accuracy, 40L
NT-1 Armor: Mechagodzilla 2s armored covering is made out of an then 75L after 5 ticks, Range 500, Speed 5. Eye Lasers: 60 accuracy,
alloy called NT-1, which is even more durable than the Space 60L, Range 200, Speed 4. Mega Buster Ray: 36 accuracy, 67L, Range
Titanium of the original Mechagodzilla. This armor grants a 300, Speed 6. The Plasma Grenade: variable.
+38B/35L/35A to soak Health Levels: -0 x76/Incapacitated
Absorbing Coating: Mechagodzilla 2s NT-1 armor is covered with a History: Mechagodzilla 2 is a mech/giant robot that appeared in the
layer of artificial diamond which can absorb the energy from film Godzilla vs. Mechagodzilla 2. It was built by the anti-Godzilla
Godzillas atomic rays (or energy from similar attacks) to power the organization known as G-Force with the sole purpose of killing
Plasma Grenade (MG 2s ultimate weapon). However, it can only Godzilla. Although it was badly damaged on its first attempt, it nearly
absorb so many blasts before the Plasma Grenade overheats and the succeeded on its second attempt, failing only because of the timely
diamond coating begins to melt. When an attack like Godzillas intervention and sacrifice of Rodan reviving Godzilla. MG 2 was
atomic rays (or similar attacks) are uses against MG 2, roll a percentile decimated in the following attack and G-Force abandoned its remains
die with a 90% chance that the attack will be completely absorbed and as unrepairable. Recently, however, a group of Scions who were the
deal no damage (the other 10% represents a possible malfunction in cofounders of an anti-G-Force organization recovered and repaired the
which the attack does not get absorbed but deals the damage). After remains of Mechagodzilla 2, which has been deployed on several
the first absorption, roll an additional percentile die after each successful missions that resulted in the destruction of several of G-
subsequent absorption starting with a 10% chance that the weapon Forces anti-kaiju mechs. While it can be controlled remotely, MG 2 is
overheats and adding an additional 10% for every absorption after at its best when piloted by people (most notably the Scions who
that. When the weapon overheats, the artificial diamond coating repaired it). It takes 6 people to operate. Thanks to the organizations
begins to melt and this ability is no longer available until repairs are efforts, Mechagodzilla 2 is now considered one of the Worlds
made. Guardian Monsters.
Eye Lasers: MG 2 has lasers in its eyes that it can shoot out. The eye
lasers use the following stats: +15 accuracy, +35L, Range 200, Speed
4.
Mecha-King Ghidorah
Attributes: Strength 60, Dexterity 65, Stamina 60, Charisma 0,
Mega Buster Ray: MG2 has a ray that it can fire from its mouth that
Manipulation 0, Appearance 1, Perception 90 (3 heads), Intelligence 3,
matches Godzillas reddish-orange heat ray in power. To attack, MG 2
Wits 10
rolls (Perception + Athletics), adding a number of automatic successes
equal to MG 2s Legend and Epic Perception. This attack inflicts Abilities: Athletics 10, Awareness 30, Brawl 20, Fortitude 20,
(Perception + Legend +30) dice of damage + bonus success from epic Marksmanship (lightening breath) 30, Presence 10
perception. Once Mechagodzilla has deployed his Mega Buster Ray, Join Battle: 40. Willpower: 10. Legend: 12. Legend
he must recharge for 15 ticks before it can be used again. The attacks Points: 144.
range is (Legend x25) yards. DV: Dodge: 90 (136)
Missiles: Mechagodzilla 2 is heavily equipped with missiles that are Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
stored in and fired from its fingers, knees, and toes. The missiles can Stamina 11, Epic Perception 5, Paralyzing Confusion, Crawling
be programmed just before being fired to either explode on contact or Chaos, Skys Grace, Weather Husbandry, Battle Cry, Morale Failure,
lodge themselves in their targets flesh and explode a few ticks later Water Breathing.
(the later causes more damage). The explode-on-contact missiles use Multiple Heads: Mecha-King Ghidorah has three heads and as such
the following stats: +10 accuracy, +30L, Range 500, Speed 5. The can make three separate attacks per action at no penalty (this includes
delayed explosion missiles use the following stats: +10 accuracy, all three using Lightening Breath). Two of his heads are organic and
+15L (for initial hit) then +50L (for the explosion), Range 500, speed the middle head is mechanical
6. Mechagodzilla 2 also adds its perception in dice to damage as well Lightening Breath: Mecha-King Ghidorah can fire beams of lightening
as applying bonuses from Epic Perception. from his mouths (all three of them) about as powerful as Godzillas
The Plasma Grenade: MG 2 has a blaster stored in its abdomen that is neon-blue atomic ray inflicting (Perception + Legend +20) dice of
powered by absorbing the attacks of its enemies (that way it wont damage + bonus success from epic perception. The attack roll is
drain the mechs power reserves). The more energy it stores the more (Perception + Athletics), adding a number of automatic successes
powerful the resulting blast will be (at least until it overheats). equal to Ghidorahs Legend and Epic Perception. In addition, he can
Because the power of the blast will be variable, no stats will be given fire his lightening breath from just one, two, or even all three heads in
(Storytellers are free to determine this one themselves). one action. The breath weapon from his mechanical middle head is
Metallic Hide: All Mechs/Giant Robots double their bashing and more of an energy beam but it works the same way
lethal soak obtained from stamina before epic stamina is applied. Golden Scales and Cybernetic Amor: Mecha-King Ghidorahs
Tough to Kill: All Mechs/Giant Robots have 5 times the normal health armored scales provide extra protection, granting an armor bonus of
levels before adding epic stamina +15B/10L/10A. However, his golden scales are now augmented by
Knacks: All knacks from Epic Strength, Epic Dexterity (except for cybernetic armor that increases each soak by 5
Untouchable Opponent), Epic Stamina (except for Extended Youth, Flight: Mecha-King Ghidorah can fly. On Earth he has been clocked
Solipsistic Well-Being, Self-Healing, and Regeneration), and Epic at speeds up to Mach 4, but it is said that he can go even faster in
Perception (except Clairvoyance and Hear Prayers). space.
Weaknesses: No Natural Healing: Because Mechagodzilla 2 is Hurricane Winds: By flapping his wings or gliding over an area at low
completely synthetic it cannot heal on its own. Any damage it sustains altitude, Ghidorah can, by using the Weather Husbandry boon,
must be repaired by its mechanics. generate hurricane strength winds
Electromagnetic Pulse: Like most machines, Mechagodzilla 2 is Tough Hide: All kaiju double their bashing and lethal soak obtained
vulnerable to EMP. EMP deals aggravated damage to him and ignores from stamina before epic stamina is applied.
Incredibly Tough to Kill: Mecha-King Ghidorah is tougher to kill than her (Wits + Survival) against their (Stamina + Fortitude). If she wins
most other kaiju. He multiplies his health levels by 7 before applying the roll, she regains a number of health levels equal to the number of
bonuses from Epic Stamina. successes that she got over her opponents roll while the victim takes
Electrified Manacles and the G-Grasper: Mecha-King Ghidorah has the same amount of damage. The victim also becomes incapable of
several electrified manacles stored in his body that can be used to using energy attack during this process. This effect continues until
incapacitated and capture other kaiju. The G-Grasper grabs the Megaguirus decides to let go, the victim wins an opposed clinch, or
manacled monsters and pulls them in, holding them securely for the victim dies.
transport Plasma Ball: The energy Megaguirus absorbs from her victims fuels
Knacks: Crushing Grip, Holy Rampage, Hurl to the Horizon, her own life force, but if she feels she needs to she can use some of it
Uplifting Might, Divine Rampage, Divine Wrath, Knockback Attack, as a weapon. To do so, she spends 10 points of Legend and fires off a
Mighty Heave, Disfiguring Attack, Hurl to the Moon, Knockback ball of plasma equivalent in power to Godzillas red atomic ray. To
Wave, Cats Grace, Lightening Sprinter, Untouchable Opponent, use this ability, Megaguirus rolls her (Perception + Athletics), adding a
Divine Balance, Escape Artist, Whirlwind Shield, And The Crowd number of automatic successes equal to Megaguiruss Legend and
Goes Wild, Perfect Partner , Roll With It, Monkey Climber, Spider Epic Perception. This attack inflicts (Perception + Legend +30) dice
Climber, Damage Conversion, Self-Healing, Holy Fortitude, Inner of damage + bonus success from Epic Perception. The attacks range
Furnace, Body Armor, Devourer, Regeneration, Divine Damage is (Legend x25) yards. There is a drawback to this power. Since she
Conversion, Impenetrable, Internal Refinery, Divine Fortitude (Sleep), is using energy that she absorbed from her victim in order to fuel her
Predatory Focus, Supernal Hunter, Spatial Attunement, Telescopic own life force, she loses the same amount of health levels that she
Senses, Parallel Attention regained during the absorption process. As such, this power is used
Soak: 186B/121L/26A (Golden Scales: +15B/10L/10A. Cybernetic only as a last resort.
Armor: +5B/5L/5A) Tough Hide: All kaiju double their bashing and lethal soak obtained
from stamina before epic stamina is applied.
Virtues: Courage 5, Duty 5, Loyalty 5, Valor 5
Tough to Kill: Because they are so large, all Kaiju have 5 times the
Attacks: Clinch: 95 accuracy, 60L, Speed 6. Bite: 96 accuracy, 62L, normal health levels before adding epic stamina
Speed 5. Lightening Breath: 100 accuracy, 122L, Speed 6.
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Health Levels: -0x88/Incapacitated Stamina (except for Extended Youth and Solipsistic Well-Being), Epic
History: Made famous by his appearances in the 1991 film Godzilla Perception, and Epic Wits
vs. King Ghidorah, Mecha-King Ghidorah is the cyborg version of a Soak: 127B/82L/9A. Virtues: Malice 5, Rapacity 5
defeated King Ghidorah. After having his middle head blown off in a
Attacks: Clinch: 93 accuracy, 56L, Speed 6. Wings: 95 accuracy,
fight against Godzilla (or however he is defeated in your chronicle.
68L, Speed 5. Stinger: 97 accuracy, 66L, Speed 5. Plasma Ball: 97
Some form of decapitation is necessary) and falling into the ocean,
accuracy, 109L, Range 300, Speed 6.
King Ghidorahs body was retrieved by someone (Storytellers
choice. It could easily be the PCs) and reconstructed as the cyborg Health Levels: -0 x67/Incapacitated
Mecha-King Ghidorah. Unlike King Ghidorah, Mecha-King History: Megaguirus is a kaiju that first appeared in the Toho film
Ghidorah is on the side of the gods or whoever rebuilt him (he is also Godzilla vs. Megaguirus. She is a giant mutant dragonfly-like
under the control of the people who restored him) and is considered on creature. Megaguirus is the chosen queen of a swarm of creatures
of the Worlds guardian monsters. He is a valuable ally for the called Meganula, which are dragonflies the size of a dinner plate.
Scions. He can be used to capture enemy kaiju or even Titan avatars Meganula are weak enough to be killed by gun shots, but their swarms
for imprisonment. number in the millions. Megaguirus isnt particularly tough compared
to other kaiju (one hit from Godzillas atomic ray was enough to kill
Megaguirus her) so she relies on her speed and agility to avoid getting hit.
Megaguirus is a Titanspawn kaiju.
Attributes: Strength 56, Dexterity 80, Stamina 45, Charisma 0,
Manipulation 0, Appearance 1, Perception 67, Intelligence 2, Wits 46
Abilities: Athletics 30, Awareness 25, Brawl 13, Fortitude 100,
Megalon
Presence 5, Survival 10 Attributes: Strength 60, Dexterity 59, Stamina 86, Charisma 0,
Manipulation 0, Appearance 1, Perception 56, Intelligence 1, Wits 34
Join Battle: 71. Willpower: 10. Legend: 12. Legend
Abilities: Athletics 8, Awareness 10, Brawl 45, Fortitude 89,
Points: 144
Marksmanship (napalm bombs only) 46, Presence 8
DV: Dodge: 107 (153) Join Battle: 44. Willpower: 6. Legend: 12. Legend
Supernatural Powers: Epic Strength 10, Epic Dexterity 11, Epic Points: 144.
Stamina 9, Epic Perception 10, Epic Wits 11, Marathon Sprinter
Hyper Speed Flight: By spending an additional Legend point while DV: Dodge: 91 (137)
activating Marathon Sprinter, Megaguirus can move so fast that for a Supernatural Powers: Epic Strength 11, Epic Dexterity 10, Epic
single action she becomes a blur. She mainly uses this ability to Stamina 11, Hornets Nest, Paralyzing Confusion, Crawling Chaos,
confuse her opponents during combat. Night Eyes, Safely Interred, Earth Travel, Winds Freedom, Battle
Sonic Waves: While using Hyper Speed Flight, Megaguirus emits high Cry
frequency sonic waves that short out any and all electrical equipment Drill-like Appendages: Megalon has no hands. Instead, he has a pair
in the area and cause massive damage to surrounding buildings. of drill-like appendages where his hands would be. Strangely, he
Sharp Wings: Megaguirus wings are sharp enough to cut through steel never uses the drilling feature in combat, but only when burrowing.
and concrete. As such, she will also use them as weapons in a fly by They make excellent weapons, however, granting +12L to unarmed
attack. Her wings use the following stats: +2 accuracy, +12L, Speed attacks.
5. Lightening Attack: Megalon can shoot a blast of lightening from the
Stinger: Megaguirus has a sharp stinger at the end of her abdomen. horn-like appendage on his head equal in power to Gigans Laser
The stinger uses the following stats: +4 accuracy, +10L, Speed 5. Beam. To attack, Megalon rolls (Perception + Athletics), adding a
Energy Absorption: After piercing an opponents flesh with her number of automatic successes equal to Megalons Legend and Epic
stinger, Megaguirus can spend a point of Legend to absorb some of Perception. This beam inflicts (Perception + Legend +20) dice of
their energy. First, they roll opposed clinches. If she wins, she rolls damage + bonus success from epic perception and has a range of
(Legend x25) yards.
Napalm Bombs: Megalon can launch spherical red napalm bombs Calling: Inventor. Nature: Visionary
from its mouth (which is why it uses marksmanship instead of Pantheon: Atzlanti. God: Quetzalcoatl
thrown). These bombs use the following stats: +6 accuracy, +40L,
Attributes: Strength 2, Dexterity 6, Stamina 2, Charisma 5,
Range 50, Speed 5. He adds his perception and bonuses from epic
Manipulation 3, Appearance 3, Perception 4, Intelligence 6, Wits 4
perception to damage.
Tough Hide: All kaiju double their bashing and lethal soak obtained Abilities: Academics 4, Athletics 1, Awareness 3, Brawl 1, Control
from stamina before epic stamina is applied. (car) 3, Control (military transport) 3, Control (mechanical battle suit)
Tough to Kill: Because they are so large, all Kaiju have 5 times the 4, Control (mech) 4, Craft (robots) 5, Craft (mechs) 5, Craft
normal health levels before adding epic stamina (mechanical device) 4, Empathy 4, Fortitude 1, Integrity 3,
Investigation 4, Larceny 2, Marksmanship 4, Occult 2, Politics 2,
Knacks: All Knacks from Epic Strength, Epic Dexterity, and Epic
Presence 3, Science (chemistry) 5, Science (physics) 5, Science
Stamina (except for Extended Youth).
(robotics) 5, Science (computers) 4
Soak: 218B/132L/11A. Virtues: Malice 4, Zealotry 2
Join Battle: 7. Willpower: 9. Legend: 6. Legend Points: 36
Attacks: Clinch: 105 accuracy, 72L, Speed 6. Unarmed, Heavy: 103
DV: Dodge: 18 (29)
accuracy, 75L, Parry 97, Speed 5. Unarmed, Light: 105 accuracy,
72L, Parry 99, Speed 4. Lightening: 66 accuracy, 88L, Range 300, Supernatural Powers: Epic Dexterity 5, Epic Stamina 2, Epic
Speed 6. Napalm Bombs: 111 accuracy, 96L, Range 50, Speed 5 Charisma 5, Epic Perception 4, Epic Intelligence 5, Eye of the Storm,
Hornets Nest, Paralyzing Confusion, Sabot, Recurring Distraction,
Health Levels: -0 x76/Incapacitated
Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth Travel,
History: Megalon is a kaiju from the Godzilla series. He appeared Water Breathing, Magic 3
in the film Godzilla vs. Megalon and has not been in any other films.
Spells: The Unlidded Eye, Bona Fortuna, Deus Ex Machina
In the movie, he was worshiped as a god by the people of an
underwater country called Seatopia. In the Scion World, Megalon was Knacks: Untouchable Opponent, Lightening Sprinter, And the
once the guardian of Atlantis before the gods sunk it. Megalon is not a Crowd Goes Wild, Roll With It, Trick Shooter, Damage Conversion,
true Titanspawn like his ally Gigan, but instead is a former Guardian Self-Healing, Charmer, Benefit of the Doubt, Pied Piper, Crowd
Monster who was corrupted by the Titans. Like Gigan, he is Control, Boys Will Be Boys, Between the Folds, Broad Spectrum
somewhat cowardly and will flee if the battle is going badly. Reception, Telescopic Senses, Parallel Attention, Math Genius, Perfect
See http://en.wikipedia.org/...age:BeetleGodMegalon.jpgfor a picture Memory, Multitasking, Language Mastery, Wireless Interface
of Megalon. Birthrights: Relic 4: Mechanics Jumpsuit (grants access to the
Chaos, Earth, Water, and Magic purviews). Relic 5: Inventors Tool
Michael Meyers Belt (+5 to all Craft rolls). Relic 5: GPA Strike Team Armor (+5
soak). Follower 5: 1 Reprogrammed Terminator.
Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1,
Manipulation 1, Appearance 1, Perception 3, Intelligence 2, Wits 4 Soak: 17B/13L/12A (GPA Strike Team Armor: +13B/10L/10A)
Abilities: Athletics 3, Awareness 5, Brawl 3, Fortitude 5, Melee 4, Virtues: Conviction 5, Courage 1, Duty 4, Loyalty 4
Presence 3, Stealth 4 Attacks: Clinch: 7 accuracy, 2B, Speed 6. Unarmed, Heavy: 6
Join Battle: 9. Willpower: 8. Legend: 3. Legend Points: 9 accuracy, 5B, Parry 25, Speed 5. Unarmed, Light: 8 accuracy, 2B,
Parry 26, Speed 4. Peacemaker: 12 accuracy, 8L, Range 20, Clip 6,
DV: Dodge: 5.
Speed 5, P. Remington: 13 accuracy, 11L, Range 200, Clip 4, Speed 6,
Supernatural Powers: Epic Strength 2, Epic Stamina 2, Epic P.
Perception 2, Skys Grace, Unerring Orientation, Unnaturally Tough:
Health Levels: -0 x5/-2/Incapacitated
While not as thick-skinned as a Nemean, Michael is tougher than most
people. He adds 4B/2L/2A to his soak. History: Mihail Apsotol is a Bulgarian man and inventor. Even as a
child, Mihail showed no interest in sports or other physical activities,
Knacks: Crushing Grip, Divine Wrath, Damage Conversion, Self-
but showed interest in mechanics of all kinds. Even today, he is a
Healing, Predatory Focus, Supernal Hunter
somewhat frail man, but quite intelligent. He was building things
Birthrights: Relic 2: Michaels Mask (access to Sky and before he was a teenager and invented something new by age 13. He
Psychopomp purviews). Relic 5: Butcher Knife (+5 damage) received his visitation when he was just 17 years old. Mihail
Soak: 11B/7L/4A. Virtues: Ambition 2, Malice 4, Rapacity 3, continued inventing things afterward, but it was his intention to create
Zealotry 1 things to aid the gods in their war against the Titans. One day he was
Attacks: Unarmed, Light: 7 accuracy, 4L, +1 Defense, Speed 4. kidnapped by G-Force. G-Force had just lost Mechagodzilla 2 in a
Unarmed, Heavy: 5 accuracy, 7L, -2 Defense, Speed 5. Butcher battle against Godzilla. Although they had declared MG2 to be
Knife: 8 accuracy, 11L, +0 Defense, Speed 4 unrepairable, its remains had disappeared (it would later turn out that
Health Levels: -0 x5, -2, Incapacitated the GPA had salvaged MG2). They forced Mihail to design a new
History: Known as the villain of the Halloween movie series, mech for them and Mihail designed the machine that would one day
Michael Meyers is actually a real person and has recently been revived become Moguera. However, he was already aware of the truth behind
by the Titans. However, he is a bit weaker than some of the other G-Forces power and disagreed with their stance on the Guardian
Titanspawn movie murderers as he has yet to prove himself to the Monsters. So he included several flaws in Mogueras design that
Titans. His sister Lori, who he has been trying to kill for years, is an would ultimately cause it to lose to Godzilla. Ironcially, Moguera
unawakened Scion (her divine parent has tried to visit her but would end up teaming up with Godzilla to defeat SpaceGodzilla and
something is preventing him/her from doing so) and his mission is to would be destroyed in that battle. The location that Mihail was being
kill her before she receives her visitation. If he manages to succeed, held in didnt have the best security and he was easily rescued by a
the Titans will increase his power as a reward. The truly frightening GPA counterstrike team. Afterward, he joined the GPA and helped
thing about Michael is that after his first death, his body was them repair Mechagodzilla 2. He would go on to design several
empowered by Orongi. As such, he cannot truly die and if killed will mechs for them. One day, the base that he was working in was
return more powerful than before. The only way for him to die is for attacked by a Terminator. Apparently, G-Force had rented this
his sisters powers to be awakened and for her to kill him (she must be Terminator from Cyberdyne and had sent it after him. Several GPA
at least at the same legend rating as him though). operatives were killed trying to fend it off, but it was eventually
defeated. That branch of the GPA was forced to relocate since the
Mihail Apostol Terminator had found them so easily. Mihail would salvage the
remains of the Terminator that attacked him and would then repair and Ride Along, Otherworldly Portal, Co-Location, Avatar of
reprogram it. Mihails Reprogrammed Terminator obeys every Psychopomp, Solar Crown, Aura of Leadership, Direct Command,
command he gives it and protects him from danger at all costs. Obedience, Threatening Presence, Absolute Order, Forced Order, Fear
Mihail, along with his Terminator, would eventually be transferred to Me and Obey, Mass Obedience, Threat of Death, Iron Fist
the GPAs Fort Worth branch where he would be assigned to Team 201 Knacks: All knacks from Epic Charisma, Epic Manipulation, Epic
under the leadership of Tecumseh Quidel. Mihail doesnt accompany Appearance, and Epic Wits. Holy Bound, Divine Bound, Shock
Team 201 into the field very often unless he is needed (which usually Wave, Cats Grace, Lightening Sprinter, Divine Balance, Untouchable
means that some sort of mechanics will be involved or sometimes its Opponent, And the Crowd Goes Wild, Roll With It, Escape Artist,
simply a kaiju rescue). When he is not doing field work, he remains at Damage Conversion, Self-Healing, Regeneration, Refined Palate,
the base building and designing mechs, battle suits, and other robots. Subliminal Warning, Telescopic Senses, Environmental Awareness,
Mihail invented the battle suit (not to be confused with Iron Mans Clairvoyance, Parallel Attention, Perfect Memory, Fast Learner, Star
suit) for GPA strike and counterstrike teams that would be invading G- Pupil, Multitasking, Language Mastery, Instant Translation, Telepathy
Force bases. He kept the prototype for himself even though he has
improved on the suits significantly. The suits are like small mechs Birthrights: Avatar 5. Relic 5: Red Dress (grants access to the
with one pilot (the wearer) and they are controlled by the wearers Chaos, Corruption, Darkness, Moon, and Psychopomp purviews).
movements. These suits also have their own health levels and their Relic 1: Red High Heels (grants access to the Sun purview).
own soak pools so the wearer cannot be harmed until the suit is
Soak: 11B/7L/3A. Virtues: Conviction 4, Duty 3, Expression 5,
destroyed, unless something drastic happens. However, because they
Rapacity 2
are controlled by the wearers movements they use, and also enhance,
the wearers stats. Here is what the suit grants the wearer: Attacks: Practically none as she is not a combatant. Usually, she
will get one of the other more combat oriented gods to fight for her. If
Attributes: +5 Strength, -2 Dexterity
that is not an option then she will assume one of her avatars.
DV: Dodge: -5
Health Levels: -0 x6/Incapacitated
Supernatural Enhancement: +2 Epic Strength
History: Minerva is the Tyrantian goddess of seductive persuasion.
Mechanical Resiliency: A mechanical device cannot be knocked
When Tyrantus needs some information, but feels that it would be best
unconscious. Therefore, the battle suit remains in operation even if its
not to torture the target (much to Caratacus displeasure), it is
health levels have been filled to incapacitated with Bashing Damage.
Minervas job to get that information (a task she enjoys very much).
After that, additional points of Bashing Damage convert previous
She will seduce and even sleep with someone just to get them to tell
bashing damage to lethal damage and the suit begins to take dice
her what she wants to know (and more). Rarely does she develop any
penalties as though it had no Epic Stamina. Once it reaches
feelings for her victims. She could possibly be an even worse heart
incapacitated with Lethal Damage, the suit is effectively destroyed.
breaker than Aphrodite. She does, however, have a lot of Scions due
The wearer must then open the hatch and leave the suit in order to do
to her acts of persuasion.
anything at all. This must be done quickly because there is about a
Favored Abilities: Athletics, Command, Empathy, Integrity,
50/50 chance that the suit may self destruct.
Investigation, Presence
Knacks: Crushing Grip, Divine Wrath, Holy Rampage, Divine Associated Powers: Epic Charisma, Epic Manipulation, Epic
Rampage, Damage Conversion Appearance, Epic Wits, Chaos, Corruption, Psychopomp, Subjugation
Soak: The suit has a soak of 20B/15L/10A Rivals: Aphrodite, Sif, Hera
Attacks: Clinch and Unarmed Attacks: Accuracy increases by 2,
Damage increases by 4. Minya
Health Levels: -0 x12/Incapacitated Attributes: Strength 34, Dexterity 7, Stamina 17, Charisma 0,
Note: These battle suits can be customized as well, granting Manipulation 0, Appearance 1 (kind of cute), Perception 10,
additional benefits to the wearer. Intelligence 2, Wits 5
Abilities: Athletics 6, Awareness 6, Brawl 1, Fortitude 34, Presence
Minerva 2, Survival 3
Calling: Seductress. Nature: Gambler. Join Battle: 11. Willpower: 7. Legend: 7. Legend
Pantheon: Tyrantian. Role: Goddess of Seductive Persuasion Points: 49
Attributes: Strength 6, Dexterity 8, Stamina 8, Charisma 12, DV: Dodge: 36 (52)
Manipulation 12, Appearance 12 (beautiful), Perception 6, Intelligence Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
7, Wits 12 Stamina 6, Epic Perception 6, Night Eyes, Water Breathing
Abilities: Athletics 5, Awareness 3, Brawl 1, Command 5, Empathy Tough Hide: All kaiju, even babies, double their bashing and lethal
5, Fortitude 2, Integrity 5, Investigation 5, Larceny 4, Marksmanship soak obtained from stamina before epic stamina is applied.
1, Occult 1, Politics 2, Presence 5 Extra Tough: Little Godzilla doubles his health levels before Epic
Join Battle: 15. Willpower: 9. Legend: 12. Legend Stamina is applied.
Points: 144 Atomic Rings/Atomic Ray: Minya is still learning how to use his
atomic ray. Normally when he tries, all he manages is a small ring of
DV: Dodge: 35 (57)
radioactive energy which, while still lethal to humans and lower
Supernatural Powers: Epic Strength 3, Epic Dexterity 7, Epic Legend Scions, is little more than a nuisance to adult kaiju unless they
Stamina 3, Epic Charisma 11, Epic Manipulation 11, Epic Appearance are severely injured (it was one of Minyas atomic rings that dealt the
11, Epic Perception 6, Epic Intelligence 7, Epic Wits 11, Eye of the fatal blow to King Ghidorah in Destroy All Monsters). Minya can fire
Storm, Hornets Nest, Paralyzing Confusion, Sabot, Recurring a neon-blue atomic ray when his tail is somehow crushed (often
Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Fate, Godzilla stomping on his tail). For the atomic ray the attack roll is
Unintended Purpose, Avatar of Chaos, Tainted Thoughts, Evil (Perception + Athletics), adding a number of automatic successes
Intentions, Corrupted Mind, Sins of the Heart, Unforgivable Actions, equal to Juniors Legend and Epic Perception. This attack inflicts
Hearts Betrayal, Unrepentant, Tainted Body, Twisted Appearance, (Perception + Legend +20) dice of damage + bonus success from epic
Unredeemable, Avatar of Corruption, Strike Blind, Eclipse Halo, perception. The attacks range is (Legend x25) yards.
Finger Moon, Unerring Orientation, Where Are You?, Unbarred Entry, Size Shifting: Minya can shrink himself down to human size at will, as
Come Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge,
well as return to his normal size. called a gremlin.
Knacks: Holy Rampage, Crushing Grip, Divine Rampage, Divine Weakness: Bright Light/Sunlight: Mogwai hate bright lights. When
Wrath, Holy Bound, Uplifting Might, Cats Grace, Lightening exposed to a bright light, they will panic, scream light bright, and
Sprinter, Divine Balance, Untouchable Opponent, Monkey Climber, flee the area. Sunlight is another matter all together as it will
Spider Climber, Damage Conversion, Self-Healing, Regeneration, immediately kill them.
Divine Damage Conversion, Holy Fortitude, Inner Furnace, Soak: 2B/1A. Virtues: Friendly: none. Mean: Malice 3.
Telescopic Senses, Clairvoyance, Subliminal Warning, Broad- Health Levels: -0/-1/-2/-3/Incapacitated
Spectrum Reception, Rarefied Electromagnetic Perception, Spatial
History: Made famous in the film Gremlins, Mogwai are a cute,
Attunement
cuddly (usually), and relatively harmless species of titanspawn. Being
Soak: 50B/33L/6A. Virtues: None (still too young) titanspawn, however, many of them are mean and vicious little
Attacks: Atomic Ray: 16 accuracy, 37L, Range 175, Speed 6. Other creatures, but a few, for unknown reasons, are friendly and playful.
than this, Minya is still reliant on Godzilla for protection. They are often ignored by Scions since, despite what they are, they are
Health Levels: -0 x28/Incapacitated not at all a threat. The worst they can do is bite and even this doesnt
History: Minya is the adopted son of Godzilla. He first appeared in cause much damage. However, should they eat after midnight and
the film Son of Godzilla and then appeared in Destroy All Monsters become gremlins, the situation changes.
and Godzillas Revenge. He was then replaced by Baby Note: A friendly Mogwai can be taken as a 2-dot creature
Godzilla/Little Godzilla/Godzilla Junior for a time before reappearing
the film Godzilla: Final Wars (the current last film) in which he Mothra (caterpillar stage)
persuaded Godzilla to end his war with humanity. Minya is very Attributes: Strength 45, Dexterity 40, Stamina 50, Charisma 3,
friendly toward humans. Manipulation 1, Appearance 3, Perception 20, Intelligence 3, Wits 8
See http://en.wikipedia.org/wiki/Image:Minya.jpg for a picture of
Abilities: Athletics 10, Awareness 10, Brawl 12, Empathy 6,
Minya.
Fortitude 10, Marksmanship (silk spit) 12, Presence 6, Stealth 2,
Moby Dick Survival 10
Join Battle: 18. Willpower: 10. Legend: 10. Legend
Attributes: Strength 10, Dexterity 8, Stamina 10, Charisma 0,
Points: 100.
Manipulation 0, Appearance 2, Perception 3, Intelligence 2, Wits 3
Abilities: Athletics 5, Awareness 3, Brawl 3, Fortitude 3, Integrity 2, DV: Dodge: 67 (104)
Investigation 2, Presence 1, Stealth 1, Survival 4 Supernatural Powers: Epic Strength 8, Epic Dexterity 9, Epic
Stamina 9, Epic Charisma 3, Epic Perception 8, Epic Intelligence 1,
Join Battle: 6. Willpower: 3. Legend: 4. Legend Points: 16
Epic Wits 5, Night Eyes, Safely Interred, Vigil Brand, Aegis, Ward,
DV: Dodge: 11 (13) Unseen Shield, Come Running, Confer Knack, Confer Immunity,
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic Appropriated Vigil, Divine Resolve, Judgment, Shield of
Stamina 2. Nemean Hide (+8B/8L/4A) Righteousness, Unerring Orientation, Where Are You?, Come Along,
Knacks: Holy Rampage, Divine Rampage, Lightening Swimmer Penetrating Glare, Blessing of Bravery, Battle Cry.
(aquatic version of Lightening Sprinter), Untouchable Opponent, Silk Spit: Mothra can shoot the silk that it will eventually use to make
Damage Conversion, Self-Healing its cocoon at an enemy. It does not damage, but is sufficient to apply
Soak: 15B/13L/6A. Virtues: Ambition 1, Malice 4, Rapacity 3, massive movement penalties as the victim becomes heavily wrapped
Zealotry 1 in it. Eventually the victim becomes incapacitated in that they have
Attacks: Ram: 9 accuracy, 7B, Speed 5. Bite: 10 accuracy, 9L, so much of the silk wrapped around them that they cant move.
Speed 5 Tough Hide: All kaiju double their bashing and lethal soak obtained
from stamina before epic stamina is applied.
Health Levels: -0 x2/-1 x6/-2 x6/-4 x2/Incapacitated
Tough to Kill: Because they are so large, all Kaiju have 5 times the
History: Made famous by the novel Moby-Dick by Herman normal health levels before adding epic stamina
Melville, the real Moby Dick is actually a Nemean Sperm Whale. He
Knacks: Uplifting Might, Crushing Grip, Holy Rampage, Divine
fits the description in the book perfectly except that he is twice the
Rampage, Divine Wrath, Knockback Attack, Knockback Wave,
size of the whale in the book. Moby Dick swims the oceans attacking
Making It Look Easy, Lightening Sprinter, Monkey Climber, Divine
whalers, fishing boats, cruise ships, and anything else unlucky enough
Balance, Spider Climber, And The Crowd Goes Wild, Anti-Gravity
to cross his path.
Climber, Roll With It, Untouchable Opponent, Whirlwind Shield,
Trophy: If properly tanned and cured, Moby Dicks hide can be Damage Conversion, Self Healing, Holy Fortitude, Inner Furnace,
fashioned into a garment that grants the Nemean soak (+8B/8L/4A) to Regeneration, Devourer, Divine Damage Conversion, Body Armor,
the wearer Impenetrable, Blessing of Importance, Inspirational Figure, BFF,
Perfect Pitch, Predatory Focus, Unfailing Recognition, Broad-
Mogwai Spectrum Reception, Telescopic Senses, Clairvoyance, Hear Prayers,
Supernal Hunter, Telepathy, Instant Investigator, Rabbit Reflexes,
Attributes: Strength 1, Dexterity 2, Stamina 2, Charisma 4, Monkey in the Middle, Psychic Profiler, Instant Assessment.
Manipulation 2, Appearance 5 (cute and cuddly), Perception 3, Soak: 137B/87L/9A. Virtues: Conviction 5, Duty 4, Harmony 5,
Intelligence 2, Wits 2 Valor 3
Abilities: Athletics 1, Awareness 3, Brawl 1, Empathy 2, Presence 3, Attacks: Clinch: 52 accuracy, 45L, Speed 6. Bite: 53 accuracy, 47L,
Stealth 2 Speed 5. Silk Spit: 52 accuracy, Speed 3.
Join Battle: 5. Willpower: 4. Legend: 1. Legend Points: 1. Health Levels: -0 x67/Incapcitated
DV: Dodge: 2. History: Made famous by her (Mothra is generally female in the
Supernatural Powers: Reproduce with water: When a Mogwai films) appearance in the Godzilla and Mothra films, Mothra is actually
gets wet, several furry balls pop out of its back and, within seconds, a typhonian caterpillar. Despite being a typhonian, Mothra is a truly
form new Mogwai. Metamorphosis: If a Mogwai eats anything after benevolent creature and is one of the Worlds protectors. One of
midnight, it will become encased in a leathery cocoon. When it Earths guardian monsters, Mothra will protect the world with her life
emerges, it will have transformed into a hideous, malicious monster from the day she hatches. After a few days, Mothra will spin a cocoon
and transform into her adult version within an hour. 62L, Speed 6.
Health Levels: -0 x76/Incapcitated
Mothra (adult) History: Made famous by her (Mothra is generally female in the
Attributes: Strength 90, Dexterity 80, Stamina 56, Charisma 6, films) appearance in the Godzilla and Mothra films, Mothra is actually
Manipulation 1, Appearance 3, Perception 30, Intelligence 6, Wits 16 a typhonian moth. Despite being a typhonian, Mothra is a truly
Abilities: Athletics 20, Awareness 15, Brawl 16, Empathy 12, benevolent creature and is one of the Worlds protectors. One of
Fortitude 20, Marksmanship (silk spit and energy beam) 16, Presence Earths guardian monsters, Mothra will protect the world with her life
12, Stealth 2, Survival 10 from the day she hatches. After a few days, Mothra will spin a cocoon
Join Battle: 31. Willpower: 10. Legend: 12. Legend and transform into her adult version within an hour. Even though she
is the Worlds protector, that doesnt mean she doesnt cause damage
Points: 144.
on a massive scale at times. A lot of kaiju fights seem to take place in
DV: Dodge: 102 (148) cities and that along results in massive collateral damage as they crash
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic through buildings. Mothra can also generate enormously strong forces
Stamina 11, Epic Charisma 3, Epic Perception 11, Epic Intelligence 1, of wind, strong enough to topple buildings and send other kaiju flying
Epic Wits 5, Shuck Fate, Night Eyes, Safely Interred, Vigil Brand, backward, simply by flapping her wings. She is unique among kaiju
Aegis, Ward, Unseen Shield, Come Running, Confer Knack, Confer in that she can communicate with humans, whether through telepathy
Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice, or through the two fairies/priestesses (who are known as the Shobijin,
Avatar of Guardian, Judgment, Shield of Righteousness, Unerring Cosmos, or Elias depending on which movie your watching) who,
Orientation, Where Are You?, Come Along, Marathon Sprinter, Skys although only one foot in height, will appear to those who they believe
Grace, Storm Augmentation, Levin Fury, Weather Husbandry, need to hear them. No matter how much distance separates them and
Penetrating Glare, Blessing of Bravery, Battle Cry. Mothra, they are always connected telepathically. They often call
Silk Spit: Mothra can shoot the silk that it will eventually use to make Mothra through prayer and song. Unlike other kaiju (some of which
its cocoon at an enemy. It does not damage, but is sufficient to apply are always evil and some of which switch sides depending on the
massive movement penalties as the victim becomes heavily wrapped situation), Mothra is fully on the side of the gods and is a valuable and
in it. Eventually the victim becomes incapacitated in that they have powerful ally for their Scions.
so much of the silk wrapped around them that they cant move.
Energy Beam: Mothra can fire an energy beam from her antennae
about as powerful as Godzillas neon-blue atomic ray inflicting
Mr. Burns
Calling: Nuclear Power Plant Owner. Nature: Autocrat.
(Perception + Legend +20) dice of damage + bonus success from epic
perception. The attack roll is (Perception + Athletics), adding a Pantheon: Dodekatheon. God: Hades
number of automatic successes equal to Mothras Legend and Epic Attributes: Strength 2, Dexterity 4, Stamina 1, Charisma 4,
Perception. Manipulation 4, Appearance 3, Perception 3, Intelligence 3, Wits 3
Scales: Mothra can shake the scales from her wings. These scales act Abilities: Academics 3, Athletics 1, Awareness 4, Brawl 1,
as a deadly poison (use Titanspawn venom) that will hopefully Command 5, Integrity 4, Larceny 1, Marksmanship 1, Politics 5,
asphyxiate her opponents. This is a last resort, however, and Mothra Presence 5, Stealth 1
only uses it when she knows that she is about to die. Join Battle: 7. Willpower: 5. Legend: 4. Legend Points: 16.
Reflection Powder: Mothra has another type of scales that form a 3-D DV: Dodge: 5
mirror in front of her. Any energy attacks, including Godzillas atomic
Supernatural Powers: Epic Manipulation 1, Well Heeled, Copper
ray, that strike this mirror are rebounded and reflected back at the
Eyes, Souls Price, Arete 3 (command)
source.
Rebirth: Mothra will never truly die. Shortly after emerging from her Knacks: Overt Order
cocoon she will lay an egg that will remain an egg for as long as Birthrights: Follower 1: Weylon Smithers. Followers 3: 30 plant
necessary. When the adult Mothra dies, the egg will hatch and a new workers. Relic 1: Business Suit (grants access to the Wealth purview)
Mothra will emerge. Occasionally, although rarely, twins will hatch. Soak: 1B/1L. Virtues: Expression 2, Intellect 2, Valor 2,
Tough Hide: All kaiju double their bashing and lethal soak obtained Vengeance 3
from stamina before epic stamina is applied. Attacks: Practically negligible
Tough to Kill: Because they are so large, all Kaiju have 5 times the Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated
normal health levels before adding epic stamina
History: Made famous as the uncaring, evil boss from the TV show
Knacks: Uplifting Might, Crushing Grip, Holy Rampage, Divine The Simpsons, Mr. Burns is actually a real person (and yes his skin is
Rampage, Divine Wrath, Knockback Attack, Knockback Wave, yellow) and is a Scion of Hades. He owns and runs the Springfield
Making It Look Easy, Hurl to the Horizon, Mighty Heave, Hurl to the nuclear power plant. Incredibly old (well over 100 by some counts),
Moon, Lightening Sprinter, Monkey Climber, Divine Balance, Spider Mr. Burns is not very physically well off nor his he much of a fighter.
Climber, And The Crowd Goes Wild, Anti-Gravity Climber, Roll With This could most likely be attributed to being awakened far too late in
It, Untouchable Opponent, Whirlwind Shield, Perfect Partner, Escape life (what good will immortality be if youre a frail old man). He has,
Artist, Damage Conversion, Self Healing, Holy Fortitude, Inner however, managed to contribute to the war as a behind the scenes
Furnace, Regeneration, Devourer, Divine Damage Conversion, Body commander. He is not immune to attack from Titanspawn, however,
Armor, Impenetrable, Internal Refinery, Solipsistic Well-Being, and other more combat capable Scions are often assigned to protect
Blessing of Importance, Inspirational Figure, BFF, Perfect Pitch, him, much to their chagrin.
Predatory Focus, Unfailing Recognition, Broad-Spectrum Reception,
Telescopic Senses, Clairvoyance, Hear Prayers, Supernal Hunter,
Parallel Attention, Rarefied Electromagnetic Perception, Sense
Mr. Darkness
Fatebond, Telepathy, Instant Investigator, Rabbit Reflexes, Monkey in Calling: Titan Soldier. Nature: Rebel
the Middle, Psychic Profiler, Instant Assessment. Pantheon: Loa/Titanomachy. God/Patron: Baron
Soak: 158B/102L/11A. Virtues: Conviction 5, Duty 5, Harmony 5, Samedi/Mikaboshi
Valor 5 Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 6,
Attacks: Clinch: 96 accuracy, 90L, Speed 6. Bite: 97 accuracy, 92L, Manipulation 6, Appearance 3, Perception 5, Intelligence 4, Wits 5
Speed 5. Silk Spit: 96 accuracy, Speed 3. Energy Beam: 96 accuracy, Abilities: Athletics 4, Awareness 3, Brawl 5, Command 4, Control
(car) 5, Fortitude 3, Integrity 2, Marksmanship 3, Melee 5, Occult 1, DV: Dodge: 7 (8)
Presence 4, Stealth 4, Thrown 4 Supernatural Powers: Epic Strength 3, Epic Dexterity 1, Epic
Join Battle: 8. Willpower: 8. Legend: 8. Legend Points: 64 Stamina 2, Skys Grace, Warrior Ideal
DV: Dodge: 32 (54) Knacks: Crushing Grip, Divine Wrath, Uplifting Might,
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Untouchable Opponent, Damage Conversion, Self-Healing
Stamina 7, Epic Charisma 2, Epic Appearance 1, Epic Wits 2, Night Birthrights: Relic 2: Skull Tattoo (Grants access to Sky and War
Eyes, Shadow Mask, Shadow Refuge, Shadow Step, Shadow Craft, purviews). Relic 3: Gloves (3-dot unique: +3 accuracy on Brawl
Shadow Shroud, Shadow Bodies, Death Senses, Euthanasia, Unquiet rolls). Relic 5: Hyde Formula
Corpse, Summon Ghost, Haunted Mists, Unerring Orientation, Where Soak: 5B/4L/2A. Virtues: Conviction 1, Courage 2, Malice 4,
Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon Loyalty 2
Sprinter, Rainbow Bridge, Skys Grace, Winds Freedom, Wind
Attacks: Clinch: 11 accuracy, 4L, Speed 6. Unarmed, Heavy: 10
Grapple, Levin Fury, Tornado Tamer, Battle Cry, Warrior Ideal, Battle
accuracy, 7L, Parry 4, Speed 5. Unarmed, Light: 12 accuracy, 4L,
Map, Morale Failure, Army of One, Colossus Armor
Parry 6, Speed 4
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine
Health Levels: -0 x5/-2/Incapacitated
Wrath, Knockback Attack, Hurl to the Horizon, Mighty Heave, Cats
Grace, Lightening Sprinter, Untouchable Opponent, Divine Balance, History: Made famous by the novel and movie adaptations of Dr.
Escape Artist, Whirlwind Symphony, Monkey Climber, Damage Jekyll and Mr. Hyde, Edward Hyde is Dr. Jekylls alter ego. Dr. Jekyll
Conversion, Self-Healing, Regeneration, Body Armor, Holy Fortitude, transforms into Mr. Hyde whenever he drinks the Hyde Formula
Divine Fortitude (sleep), Divine Fortitude (food), Pied Piper, Benefit (although sometimes he will randomly transform without drinking it).
of the Doubt, Serpents Gaze, Monkey in the Middle, Opening Gambit Mr. Hyde is a large and muscular individual. He is also an evil man
who enjoys hurting and killing others. Despite his malicious ways, he
Birthrights: Relic 5: Trench Coat (grants access to the Darkness,
is firmly on the side of the Gods and fights against the Titans with a
Death, Psychopomp, Sky, and War purviews). Relic 5: Spatha (+1
fury that even surprises Scions of Ares. He is also fully aware of what
accuracy, +3 damage, -1 speed)
the Hyde Formula could do and guards it fiercely. He has personally
Soak: 30B/26L/7A. Virtues: Ambition 1, Malice 4, Order 1, seen the result of someone drinking an entire batch and does not want
Vengeance 4 to face a Super Hyde again.
Attacks: Clinch: 13 accuracy, 8L, Speed 6. Unarmed, Heavy: 12
accuracy, 11L, Parry 28, Speed 5. Unarmed, Light: 14 accuracy, 8L,
Parry 29, Speed 4. Spatha: 15 accuracy, 15L, Parry 29, Speed 3.
Nemean Anaconda
Attributes: Strength 8, Dexterity 10, Stamina 6, Charisma 0,
Health Levels: -0 x28/Incapacitated Manipulation 0, Appearance 2, Perception 3, Intelligence 1, Wits 4
History: Mr. Darkness is a Scion of Baron Samedi who has joined Abilities: Athletics 4, Awareness 3, Brawl 3, Fortitude 2, Presence 3,
the Titans and is a member of Shadow Force under the command of Stealth 5, Survival 5
Shadowlord. His real name has been forgotten by most and his father
Join Battle: 7. Willpower: 4. Legend: 4. Legend Points: 16
refuses to speak it. Mr. Darkness betrayal of the gods could be
considered worse than Kane Taokas. Mr. Darkness started out on the DV: Dodge: 11
gods side in a band of Scions. Upon reaching Legend 5, Mr. Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
Darkness began craving more power. During some rare downtime, he Stamina 2. Nemean Hide: +8B/8L/4A
set off on his own and encountered Shadowlord, the Warlord King, Knacks: Crushing Grip, Holy Rampage, Untouchable Opponent,
and Shade. Realizing they were all Titanspawn (and not realizing just Cats Grace, Self-Healing, Damage Conversion
how outclassed he was), he attacked and was immediately clobbered Soak: 16B/13L/6A. Virtues: Ambition 1, Malice 3, Rapacity 5,
by Shade. Before Shade could kill him, Shadowlord called Shade Zealotry 1
back and Shadowlord (who was impressed with Mr. Darkness daring, Attacks: Bite: 14 accuracy, 10L, Speed 5. Clinch/Constrict: 13
but futile attack) convinced him to switch sides. Shadowlord took Mr. accuracy, 8L, Speed 6.
Darkness to see Mikaboshi and Mr. Darkness sword his loyalty to the
Health Levels: -0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-4/Incapacitated
Titan, who immediately increased his Legend to 7. Because it was
Shadowlord who convinced him to switch sides, he became a member History: Although not called a nemean in the movie, the Nemean
of Shadow Force. Mr. Darkness, wanting to prove his loyalty, led a Anaconda is known as the antagonist from the film Anaconda and its
rather large attack force of Shadow Duplicates, and Warlord Trainees, sequel Anacondas. Over 40 feet long and 5 feet wide, this enormous
Grunt Soldiers, Sergeants, Battle Masters, and even a few Warlords to snake is a force to be reckoned with. Highly aggressive and ravenous,
his former band. Caught by surprise, he and his new minions were the nemean anaconda actively hunts large animals, including humans
able to slaughter his former friends. Mr. Darkness forsook his name and Scions, as prey. This is certainly a creature that Scions should be
and took on the name that he is known by now. It has been several wary of. Once someone becomes trapped in its constriction, there is
years since he joined the Titans and since he hadnt met very many almost no way out unless someone else manages to kill the snake
Scions during his time with the gods, only he and his father know his before it finishes the job. Also, while it can only constrict on victim at
real name. a time, it is long enough to attack other victims while constricting
someone without penalty.
Mr. Edward Hyde Trophy: The hide, if properly cured, can be made into an article of
clothing (due to the sheer size of the creature, there is enough skin to
make clothing) that grants a soak bonus of +8B/8L/4A.
Calling: Murderer. Nature: Rogue.
Pantheon: Atzlanti. God: Quetzalcoatl Nemean Rattlesnake
Attributes: Strength 4, Dexterity 4, Stamina 3, Charisma 2, Attributes: Strength 4, Dexterity 6, Stamina 4, Charisma 0,
Manipulation 3, Appearance 2, Perception 3, Intelligence 2, Wits 5 Manipulation 0, Appearance 2, Perception 2, Intelligence 1, Wits 3
Abilities: Athletics 3, Awareness 3, Brawl 4, Fortitude 3, Larceny 3, Abilities: Athletics 3, Awareness 3, Brawl 3, Integrity 1, Presence 1,
Melee 2, Presence 3, Science (chemistry) 2, Stealth 3, Survival 2, Fortitude 1, Stealth 1, Survival 2
Thrown 3 Join Battle: 6. Willpower: 8 Legend: 4 Legend Points: 16
Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16.
DV: Dodge: 9 (11) Parry 32, Speed 4. Tentacles: 21 accuracy, 17L + T-virus, Speed 4.
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic Rocket Launcher: 16 accuracy, 26L, Range 30, Clip 1, Speed 6. Mini-
Stamina 2 gun/Helicopter Gun: 17 accuracy, 16L, Range 150, Clip 500, Speed 6.
Venomous: The nemean rattlesnake has Titanspawn venom
Tough Hide: Like all nemeans, the nemean rattlesnake has a tough Note: Nemesis rocket launcher uses the following stats: -3 accuracy,
hide that grants +8B/8L/4A to soaks +15L, Range 30, Clip 1, Speed 6. Nemesis mini-gun/helicopter gun
Knacks: Holy Bound, Holy Rampage, Lightening Sprinter, uses the following stats: -2 accuracy, +5L, Range 150, Clip 500, Speed
Untouchable Opponent, Damage Conversion, Self-Healing 6.
Soak: 14B/12L/6A (Nemean Hide: +8B/8L/4A) Health Levels: -0 x53/Incapacitated
Virtues: Ambition 1, Malice 4, Rapacity 4, Zealotry 1 History: Probably one of the most famous creatures from the
Resident Evil game series, the Nemesis was the main antagonist of
Attacks: Bite: 10 accuracy, 6L + Poison, Speed 4
Resident Evil 3: Nemesis. The Nemesis was developed somewhere in
Health Levels: -0/-0/-1/-1/-2/-2/-2/-2/Incapacitated one of Umbrellas European facilities as an alternative to the Tyrant
History: The Nemean Rattlesnake is a rattlesnake infused with the and is considered one of Umbrellas biggest successes. The Nemesis
power of the Titans. is smart enough to understand and carry out complex orders, making it
Note: The stats here are for ordinary Nemean Rattlesnakes. The ones Umbrellas deadliest assassin. When Umbrella wants someone (or a
that the Snake Wrangler has are much tougher. group of people) dead, they send in the Nemesis. The Nemesis often
fights with his bare hands and tentacles (which are hidden under a
The Nemesis large trench coat), but will occasionally appear with a rocket launcher
Attributes: Strength 12, Dexterity 11, Stamina 12, Charisma 0, and/or a mini-gun/helicopter gun (same thing really). Seeing him
Manipulation 0, Appearance 6 (hideous), Perception 8, Intelligence 3, carrying either one (not to mention both) of these weapons should
Wits 7 make even the bravest Scions consider retreating. The Nemesis is also
capable of limited speech, which it uses mostly as an intimidation
Abilities: Athletics 10, Awareness 8, Brawl 8, Fortitude 10,
tactic. Its voice is deep and guttural. It is also nearly impossible to
Investigation 9, Marksmanship 8, Melee 5, Presence 5
kill. If it is incapacitated it will eventually recover (whether through
Join Battle: 15. Willpower: 10. Legend: 8. Legend its own regenerative capabilities or using knacks) and hunt down its
Points: 64 quarry. It will stay down longer if it was incapacitated by fire or
DV: Dodge: 37 (59) industrial strength acid. The only things that can kill the Nemesis (that
Supernatural Powers: Epic Strength 8, Epic Dexterity 7, Epic have been recorded anyway) are a nuclear explosion or a Scion (or
Stamina 8, Epic Appearance 5, Epic Perception 7, Epic Wits 4, Scions) of equal or higher Legend. Four of these creatures have been
Hornets Nest, Night Eyes, Where Are You?, Battle Cry, Warrior Ideal, created so far.
Morale Failure Trophies: The Nemesis trench coat acts as a relic that grants access
Regenerate: The Nemesis has incredible healing abilities and to the Chaos, Darkness, Psychopomp, and War purviews. At the
regenerates 2L health levels per action even if reduced to incapacitated storytellers option, his mini-gun and rocket launcher can also be
(although in this case hell be down for a while only to reappear at the claimed if he has them with him at the time.
worst possible moment).
Tentacles: The Nemesis has a few tentacles on his body (hidden by Odelia
his trench coat) that he can use to attack. While he can attack at long Calling: Advisor. Nature: Pedagogue.
distances with them, he prefers to use them after grabbing a victim
Pantheon: Tyrantian. Role: Goddess of Reason and Planning
(often impaling the victim through the throat). The tentacles have the
following stats: +2 accuracy, +5L + T-virus, Speed 4. Attributes: Strength 6, Dexterity 9, Stamina 8, Charisma 12,
Toughness: The Nemesis gets his full Stamina to lethal soak Manipulation 12, Appearance 8 (attractive), Perception 12,
Super Strong and Super Tough: The Nemesis can have an Epic Intelligence 10, Wits 12
Strength and Epic Stamina equal to his Legend Abilities: Animal Ken 3, Athletics 3, Awareness 5, Brawl 1,
Hard to Kill: The Nemesis quadruples his health levels before Command 5, Empathy 5, Fortitude 3, Integrity 5, Investigation 4,
applying Epic Stamina Marksmanship 1, Melee 1, Occult 2, Politics 5, Presence 5
Immortal: The Nemesis is nearly impossible to kill. Only those of Join Battle: 17. Willpower: 10. Legend: 12. Legend
equal or higher Legend can kill him and the only mundane means of Points: 144
killing him (that has worked anyway) is being caught in a nuclear DV: Dodge: 34 (56)
blast. However, fire and industrial strength acid have kept him down
Supernatural Powers: Epic Strength 6, Epic Dexterity 7, Epic
for an extended period of time.
Stamina 7, Epic Charisma 11, Epic Manipulation 11, Epic Appearance
Knacks: Crushing Grip, Divine Wrath, Holy Bound, Uplifting 7, Epic Perception 11, Epic Intelligence 7, Epic Wits 11, Vigil Brand,
Might, Shockwave, Holy Rampage, Divine Rampage, Hurl to the Aegis, Ward, Unseen Shield, Come Running, Confer Knack, Confer
Horizon, Cats Grace, Untouchable Opponent, Trick Shooter, Between Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice,
the Folds, Monkey Climber, Lightening Sprinter, Whirlwind Shield, Avatar of Guardian, Unerring Orientation, Where Are You?, Unbarred
Damage Conversion, Self-Healing, Regeneration, Solipsistic Well- Entry, Come Along, Terra Incognita, Marathon Sprinter, Rainbow
Being, Body Armor, Holy Fortitude, Devine Fortitude (sleep, water, Bridge, Ride Along, Otherworldly Portal, Co-Location, Avatar of
and food), Dreadful Mien, Lasting Impression, Inescapable Vision, Psychopomp, Magic 11, Mystery 11, Prophesy 11, Aura of Leadership,
Serpents Gaze, Compelling Presence, Predatory Focus, Perfect Pitch, Direct Command, Obedience, Threatening Presence, Absolute Order,
Unfailing Recognition, Supernal Hunter, Broad-Spectrum Reception, Forced Order, Fear Me and Obey, Mass Obedience, Threat of Death,
Spatial Attunement, Telescopic Senses, Instant Investigator, Opening Iron Fist
Gambit, Instant Assessment, Monkey in the Middle
Knacks: All knacks from Epic Charisma, Epic Manipulation, Epic
Soak: 41B/41L/8A. Virtues: Ambition 1, Malice 5, Rapacity 5, Perception, and Epic Wits. Crushing Grip, Divine Wrath, Disfiguring
Zealotry 5 Attack, Uplifting Might, Holy Bound, Divine Bound, Cats Grace,
Attacks: Clinch: 19 accuracy, 12L, Speed 6. Unarmed, Heavy: 18 Lightening Sprinter, Untouchable Opponent, Divine Balance, Monkey
accuracy, 15L, Parry 31, Speed 5. Unarmed, Light: 20 accuracy, 12L, Climber, Spider Climber, Anti-Gravity Climber, Damage Conversion,
Self-Healing, Regeneration, Divine Damage Conversion, Holy Regeneration, Divine Damage Conversion, Body Armor,
Fortitude, Divine Fortitude (sleep, food, and water), Come Hither, Impenetrable, Holy Fortitude, Divine Fortitude (sleep), Divine
Lasting Impression, Inescapable Vision, My Eyes Are Up Here, Detail Fortitude (food), Divine Fortitude (water), Tireless Worker, Come
Variation, Tailor Made, Undeniable Resemblance, Perfect Memory, Hither, Serpents Gaze, Blinding Visage, Compelling Presence, My
Know-It-All, Well-Read Virgin, Telepathy, Multitasking, Speed Eyes Are Up Here, Detail Variation, Undeniable Resemblance,
Reader, Blockade of Reason Between the Folds, Telescopic Senses, Broad Spectrum Reception,
Birthrights: Avatar 5. Relic 5: Advisors Robe (grants access to the Predatory Focus, Supernal Hunter, Clairvoyance, Parallel Attention,
Guardian, Psychopomp, Magic, Mystery, and Prophesy purviews). Rarefied Electromagnetic Perception, Spatial Attunement, Subliminal
Soak: 30B/26L/7A. Virtues: Duty 5, Intellect 5, Loyalty 5, Order 5 Warning, Environmental Awareness, Perfect Memory, Language
Mastery, Multitasking, Speed Reader, Eternal Vigilance, Instant
Attacks: Practically none. She is a diplomat, not a combatant. If
Assessment, Monkey in the Middle, Jack of All Trades, Meditative
she finds herself confronting enemies she will try to talk her way out
Focus, Psychic Profiler, Talent Mirror, Adaptive Fighting, Opening
or come to some sort of agreement diplomatically. If that fails then
Gambit, Between the Ticks, Social Chameleon
she will take on one of her avatar forms.
Health Levels: -0 x28/Incapacitated Geasa: Legendary Beast (kaiju) Geas
History: Odelia is the Tyrantian goddess of reason and planning. Birthrights: Relic 5: Necklace (grants access to the Chaos,
Darkness, Fertility, Moon, and Psychopomp purviews). Relic 1: Ring
She is Tyrantus personal political advisor. While Tyrantus is a decent
(grants access to the Sun purview). Relic 5: Sniper Rifle (-3 speed, +2
ruler (as decent as a tyrant can be anyway), he is known for his foul
accuracy). Relic 5: Sniper Scope (multiplies rifles range by 5). Relic
temper and occasional rash decisions. If not for Odelia, these
5: GPA Strike Team Armor (+5 soak). Avatar 5. Sanctum 3: Training
occurrences would be far more common (almost a daily basis) as she
Camp
is the only one who can calm him down and reason with him when he
is about to lose his temper. She is also the reason that Tyrantus has not Soak: 70B/62L/21A(GPA Strike Team Armor: +13B/10L/10A)
yet gone through with his invasion as he sought her advice when Virtues: Conviction 5, Duty 3, Intellect 4, Loyalty 2
forming his plans and together they decided to wait until the time was Attacks: Clinch: 14 accuracy, 7B, Speed 6. Unarmed, Heavy: 13
right (which was when he had an army large enough to take on all of accuracy, 10B, Parry 52, Speed 5. Unarmed, Light: 15 accuracy, 7B,
the other pantheons with little trouble). Odelia truly is the voice of Parry 54, Speed 4. Sniper Rifle: 22 accuracy, 19L, Range 1000, Clip
reason in Tyrantus court. 4, Speed 3, P. Peacemaker: 19 accuracy, 16L, Range 20, Clip 6, Speed
Favored Abilities: Awareness, Command, Empathy, Integrity, Politics, 5, P.
Presence Health Levels: -0 x52/Incapacitated
Associated Powers: Epic Charisma, Epic Manipulation, Epic History: Formerly known as Sahar Shohreh, Oonagh is the goddess
Perception, Epic Wits, Guardian, Psychopomp, Magic, Mystery, of snipers. She is highly proficient will a firearms and the best sniper
Prophesy, Subjugation that the Daikamikaiju have to offer. Of course, her primary loyalty
Rivals: Axthauc, Hera, Erzulie still lies with the GPA and Team 201.
Oonagh Favored Abilities: Athletics, Awareness, Craft, Integrity,
Marksmanship, Stealth
Calling: Sniper. Nature: Penitent. Associated Powers: Epic Dexterity, Epic Stamina, Epic Perception,
Pantheon: Daikamikaiju. Role: Goddess of Snipers. Epic Wits, Darkness, Moon, Kaijuisei
Attributes: Strength 7, Dexterity 12, Stamina 11, Charisma 8, Rivals: Caratacus, Tyrantus, Zargax, Minerva, Loki, Hermes, Hera
Manipulation 5, Appearance 7, Perception 12, Intelligence 8, Wits 12
Abilities: Academics 2, Animal Ken 3, Athletics 5, Awareness 5,
Orga
Brawl 2, Command 2, Control (car) 2, Craft (special bullets) 5, Attributes: Strength 140, Dexterity 80, Stamina 100, Charisma 0,
Empathy 3, Fortitude 3, Integrity 5, Investigation 4, Larceny 4, Manipulation 0, Appearance 5 (scary), Perception 45, Intelligence 2,
Marksmanship 5, Melee 4, Occult 2, Presence 3, Stealth 5, Survival 4, Wits 20
Thrown 3 Abilities: Athletics 10, Awareness 10, Brawl 15, Fortitude 100,
Join Battle: 17. Willpower: 9. Legend: 12. Legend Marksmanship 20 (energy wave only), Presence 5, Survival 10,
Points: 144 Thrown 9
DV: Dodge: 61 (107) Join Battle: 30. Willpower: 10. Legend: 12. Legend
Supernatural Powers: Epic Strength 5, Epic Dexterity 11, Epic Points: 144
Stamina 11, Epic Appearance 7, Epic Perception 11, Epic Intelligence DV: Dodge: 97 (143)
4, Epic Wits 11, Eye of the Storm, Paralyzing Confusion, Crawling Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Chaos, Instant Riot, Night Eyes, Shadow Mask, Afraid of the Dark, Stamina 11, Epic Appearance 3, Epic Perception 10, Epic Wits 5,
Shadow Refuge, Shadow Step, Shadow Craft, Shadow Shroud, Paralyzing Confusion, Crawling Chaos, Instant Riot, Shuck Fate,
Shadow Bodies, Strike Blind, Oubliette, Eclipse, Avatar of Darkness, Night Eyes, Safely Interred, Unerring Orientation, Battle Cry, Warrior
Natural Camouflage, Smoking Mirror, Tidal Interference, Silver Ideal, Water Breathing, Morale Failure.
Blessing, Phase Cloak, Lunacy, Eclipse Halo, Phase Body, Moon Claws: The claws on Orgas hands are massive, adding +20L to
Chariot, Tranquility, Lunar Estate, Finger Moon, Avatar of Moon, unarmed attacks.
Unerring Orientation, Unbarred Entry, Rainbow Bridge, Otherworldly Energy Wave: Orga can fire an energy wave from the hole on his
Portal, Co-Location, Penetrating Glare, Brehons Eye, Heros Geas, shoulder. This energy wave delivers an incredibly powerful
Lay Token Geas, Body and Spirit, Bards Tongue, Lay Potent Geas, concussive force that can send Godzilla flying back several hundred
Assumption of the Land, Lay Mortal Geas, Twist Geas, Beyond the feet. Anybody hit with this attack is automatically subject to
Ninth Wave knockback. The Energy Wave uses the following stats: +20 accuracy,
Knacks: Hurl to the Horizon, Mighty Heave, Hurl to the Moon, +60L, Range 500, Speed 6.
Holy Bound, Divine Bound, Trick Shooter, Untouchable Opponent, Detachable Jaw: Orga can detach his upper and lower jaws like a
Lightening Sprinter, Monkey Climber, Spider Climber, Shot to the snake. When doing this, he can open his mouth wide enough to
Heart, Omnidexterity, And the Crowd Goes Wild, Roll With It, Anti- swallow an opponent (including other kaiju) whole. Orga will
Gravity Climber, Escape Artist, Damage Conversion, Self-Healing, typically attempt to swallow his opponent whole if he wins a clinch.
Regeneration (not the knack): Due to absorbing Godzillas DNA, Orga beyond redemption.
is incredibly resilient to damage and has a naturally quick healing. In Tristram: A small village close to the edge of Otaachis world. From a
fact, he heals even faster than Godzilla. He can heal 15 points of distance, Tristram almost appears to be a peaceful little village that
lethal damage (or 3 point of aggravated) every action. would make a nice place to live except for the fact that several of the
DNA Absorption: Orga can absorb an opponents DNA by biting building appear to be crumbling. Upon entering Tristram, one
them. In doing so, he gains his opponents abilities and begins to take immediately discovers that the town is completely overrun with
on their appearance. This applies to swallowing an opponent whole as various monsters. The few living townsfolk are nearly
well. indistinguishable from the rest of the abominations ransacking the
Tough Hide: All kaiju double their bashing and lethal soak obtained place.
from stamina before epic stamina is applied. The Cathedral Ruins: There appears to be the remains of a large
Tough to Kill: Because they are so large, all Kaiju have 5 times the dilapidated cathedral on the outskirts of Tristram. There isnt much
normal health levels before adding epic stamina left of it as most of the building is a pile of stones. There is one
Knacks: All Strength, Dexterity, and Stamina knacks from Hero, entrance in a hill that leads inside and down into its catacombs. Upon
Demigod, and God. Dreadful Mien, Lasting Impression, Inescapable entering, visitors will find that the place is infested with monsters and
Vision, Predatory Focus, Subliminal Warning, Broad-Spectrum Titanspawn and that the walls and floors are stained with long dry
Reception, Telescopic Senses, Supernal Hunter, Clairvoyance, blood. If they choose to explore further, they will find that there are
Rarefied Electromagnetic Perception, Spatial Attunement, Perfect several more levels down below. It appears that it could have gone
Pitch, Unfailing Recognition, Opening Gambit, Eternal Vigilance, down farther once before but if there was a doorway leading to
Monkey in the Middle, Instant Assessment, Psychic Profiler another set of stairs it has long since collapsed. It is in this final
Soak: 246B/146L/11A. Virtues: Ambition 5, Malice 5, Rapacity 5 chamber (where a doorway might have been) that the Skeleton King
resides.
Attacks: Clinch: 155 accuracy, 140L, Speed 6. Unarmed, Heavy: 94
Rantcarns Castle: Several miles outside of Tristram, before one
accuracy, 163L, Parry 93, Speed 5. Unarmed, Light: 96 accuracy,
reaches the Black Sand Desert, is a large castle towering above the
160L, Parry 94, Speed 4. Bite: 97 accuracy, 142L + DNA Absorption,
landscape. The castle is surrounded by three moats with an enormous
Speed 4. Energy Wave: 120 accuracy, 105L, Range 500, Speed 6.
wall between each moat. Three drawbridges connect at openings in
Health Levels: -0 x76/Incapacitated the walls and are the only way in. Just walking across the bridges is
History: Orga is an evil space monster from the film Godzilla 2000. very dangerous as enormous monsters swim in the stagnant water
He is one of Godzillas most powerful enemies and by far the filling the moats. Inside, more creatures prowl the hallways and
strongest. He is also a true Titanspawn. Despite his powers, Orga is rooms. In every hall and room, decrees that restrict freedoms and
not unbeatable. Godzilla killed him by activating his Nuclear Pulse pictures of imposing figures oppressing smaller people in various
while Orga was trying to swallow him whole, which blew Orgas head ways cover the walls. Even the air in this place seems stifling and
completely off. oppressive. The dining room houses patrons who are only served
See http://en.wikipedia.org/.../Image:GodzillavOrga.jpg for a picture bread and water once a week. A neglected dungeon is filled with worn
of Orga (hes on the left). down prisoners who are only taken out to be beaten. Every room in

Otaachi: Greater Titan of Evil the castle is representative of some form of oppression. Rantcarn can
be found in the throne room.
Favored Purviews: Chaos, Corruption, Death, Fire, Sky, Magic, Lut Gholein: Far from Tristram is a town called Lut Gholein, which is
and War situated between the Black Sand Desert and the Doom Sea. While
Banned Purviews: Guardian, Justice, Purification, and Fertility corrupt abominations roam the streets, Lut Gholein does not appear to
The Greater Titan Otaachi represents the ever present nature of evil be quite as overrun as Tristram. That is until thousands of monsters
and the corruption that evil brings. Nothing good exists within come flooding out of the sewers after dark.
Otaachi as its corruption will quickly consume even the most pure The Black Sand Desert: The Black Sand Desert is exactly what its
hearted souls. Those who venture into Otaachi must take care. The name implies: A desert of black sand. Scorching hot, the Black Sand
Greater Titans corruption taints all within it and those who enter may Desert is inhospitable even to many of its denizens, made clear by the
never be the same again due to the slow creeping corruption that rotting corpses that dot its landscape. There are a few creatures that
gradually taints their bodies, minds, and souls. The longer one stays in live here though and they are just as dangerous as the desert itself.
Otaachi, the closer to becoming a fallen hero they become. Otaachi is When in the Black Sand Desert, one can see two buildings in the
also unusual in that he has more avatars than most of the others. He distance: One to the east and one to the west. The building to the east
currently has nine. Even some of the other Titans are wary when is Andariels Sanctuary and the one to the west is Duriels Torture
working alongside an avatar or Titanspawn of Otaachi as even they are Chamber. One must tread carefully here for other reasons. If
not immune to his corruption. The avatars of Terra, with the possible someone goes to just the right spot in the desert, they may find
exception of Coatlicue, are especially reluctant (and even unwilling) to themselves in Muspelheim.
work with Otaachi since Otaachi seeks to corrupt everything including The Doom Sea: The Doom Sea is the body of water that borders Lut
the children and plant life that the majority of Terras avatars love. Gholein. The water is still and stagnant. Dead fish float on the
Otaachis ultimate goal is to spread his corruption across not just the surface and anything that enters the water may be corrupted by it. The
World, but the Overworld, Underworld, and even the other Greater only way across the Doom Sea is on board a ship that sails to and from
Titans (although he makes absolutely sure that this goal is kept a secret Lut Gholein weekly. If one falls into the Doom Sea they not only risk
so that he may still form alliances with the other Titans). being corrupted or drowned, but if they sink far enough they will find
themselves in the Drowned Road or Soku-No-Kumi.
Prominent Features: The interior of Otaachi is not pleasant. It is
Andariels Sanctuary: Lying in the far east of the Black Sand Desert is
a barren wasteland with very little vegetation. What little there
Andariels Sanctuary. From outside the building actually looks nice
vegetation exists are heavily corrupted mockings of what they should
and shows no signs of disrepair. It actually appears to be a palace.
be. Trees are black, knarled, and twisted beyond recognition. Even
Once inside, the truth is revealed. The entire building is designed to
rocks, hills, and mountains are unnatural in their appearance. The life
effectively torture (physically and mentally) intruders Corrupted
living within the Greater Titan is as monstrous as can be. Twisted,
beings and Titanspawn roam the hallways, which twist and turn in a
cruel, corrupt creatures roam the landscape and the tombs and
multitude of bizarre ways and some even lead to dead ends. These
cemeteries are infested with various types of undead. What few cities
dead ends have spiked walls and a fallaway floor. If one can make it
and towns that exist are also inhospitable as its denizens are corrupted
into Andariels personal chamber, he will have to deal with the Maiden
of Anguish herself. Hephastos Forge: Lying in the east of the Dark Plains and several
Duriels Torture Chamber: Lying in the far west of the Black Sand miles north of the Durance of Hate is Hephastos Forge. From the
Desert is Duriels Torture Chamber. From the outside it appears to be outside, it is pretty clear what the place is as it looks like a typical
a large, but rather unremarkable square building that has fallen into forge with smoke pouring out of its multiple chimneys. Inside, one
slight disrepair. Upon entering and descending a flight of stairs, one finds a multitude of weapons, armor, shields, and other items that have
immediately hears the agonizing screams of pain coming from all been made here. Hephasto the Armorer and his brother The Smith can
around. The floor and walls are caked with dried blood even in be found here making just about any object of war imaginable. They
hallways. Visitors will find dozens of rooms, each room dedicated to dont take kindly to intruders and will protect the Forge with their
a certain method of torture or method of causing pain. Just about lives. Killing them is fine as Hephasto and the Smith are not Titan
every torture device that has ever existed, as well as some that have avatars.
never been seen before, can be found in this building. Duriel can be The Fortress of Blood: Lying in the west of the Dark Plains is the
found in the main chamber, which is on the very bottom floor in the Fortress of Blood. From a distance, it looks like a large castle covered
center of the building, using the most brutal torture devices in blood stains. However, a closer look reveals that fresh blood is
imaginable. The Lord of Pain takes great pleasure in his work. constantly flowing from every crack and crevice in the building,
Kurast: After sailing from Lut Gholein (assuming you survive the trip filling the moat that surrounds the fortress. The inside is no different.
as the Doom Sea has its own hazards), the ship docks at the town of Fresh blood flows from the walls and ceiling covering the floor. The
Kurast. Although Otaachis ever present corruption affects this place Warlord of Blood, the master of the castle, can be found in the war
as well, Kurast does not seem to be overrun with monsters. At first it room in the center of the building. While not a Titan avatar, he is a
should seem strange that the town isnt infested, but the reason is powerful opponent and one of Diablos generals.
simple. Belial, Lord of Lies, has taken up residence in the Archive The Citadel of Despair: Also in the west of the Dark Plains and several
underneath what appears to be a public library (that nobody goes into) miles north of the Fortress of Blood is the Citadel of Despair. The
and he keeps all the monsters inside. The lands outside of town are Citadel of Despair appears to be a rundown castle that is probably
another matter altogether though. abandoned. This is deceiving as Titanspawn walk its many halls.
Belials Archive: Belials Archive is underneath what appears to be a Inside the atmosphere is very dark and gloomy, causing visitors to feel
public library. Entering the library, however, visitors quickly find no a sense of despair as they wander through its rooms. The Citadels
books whatsoever. Instead, they find empty crumbling shelves and master, Kragus the Lord of Despair can be found in the throne room.
rooms filled with Titanspawn. If one manages to find the door to the Murderers Row: Lying in the west of the Dark Plains and several
staircase, they venture down into the lower levels, which are much the miles south of the Fortress of Blood is Murderers Row. From the
same as the ones above until they reach Belials Archive at the outside, Murderers Row appears to be an unusually large but
bottom. Belials Archive is filled with books, scrolls, and other rundown modern prison. The inside has the appearance of a prison as
documents with information regarding the lands of Otaachi, its well, but no inmates inhabit the cells. Instead, dead bodies, that were
denizens, the Avatars and their powers, and any information on the obviously the victims of the most brutal murders imaginable, lie
other Titans one can find. However, Belial is the Lord of Lies and as strewn about the cells and every other room and hallway in the
such all the information found in these documents is false. Belial is building. Titanspawn and other abominations stalk the building
found here as well and he will make a show of protecting his secrets looking for their next victim. The Butcher can also be found in
so that his opponents think that they have found something valuable if Murderers Row when hes not in the World. Also inhabiting
they manage to escape with any of the documents. Murderers Row are the spirits of some of the most brutal murderers
The Jungle of Death: A large jungle lies outside of Kurast. All the the World has ever known, including Jack the Ripper, Ted Bundy, and
vegetation, including the trees, is warped and corrupted to the point Jeffrey Dahmer among others. Orongi, Lord of Murder and master of
that they could not exist in nature. This jungle goes on for miles and it Murderers Row can, ironically, be found past Death Row in the
is easy to get lost in it. The twisted foliage is thick so those who enter execution chamber.
move more slowly than normal. Couple that with the fact that the Baals Fortress: Standing alone in the dead center of the Dark Plains is
jungle is infested with Titanspawn and other abominations and you get Baals Fortress. From a distance and from the outside, the building
an incredibly dangerous and deadly place. looks like the long abandoned ruins of a great fortress that was mostly
The Pandemonium Fortress: The Pandemonium Fortress is on the destroyed in a battle long ago. Inside, one finds monsters of untold
other side of the Jungle of Death. It is small walled encampment and destructive capabilities in almost every room. Baal, the Lord of
one of the few somewhat safe places in Otaachi. While the denizens Destruction, can be found in the throne room in the center of the
of the Pandemonium Fortress are affected by Ottachis corruption just Fortress.
as badly as everywhere else they seem to be the least hostile people in Diablos Castle of Terror: Located at the far north end of the Dark
Ottachi, until you make them angry. Plains is Diablos Castle of Terror. While the building has not fallen
The Dark Plains: Outside the Pandemonium Fortress is a plain that, into disrepair, it seems to be constantly surrounded in fog and shadow
while as dangerous as everywhere else, is not remarkable in any way. with lightening striking just behind it every few minutes. This
The Dark Plains go on farther than the eye can see and several foreboding atmosphere is just a hint at what lies inside. Inside, the
buildings dot the landscape. To the east, one can see in the distance Castle becomes truly terrifying. The rooms and halls alone are
the Durance of Hate and Hephastos Forge. To the west, The Fortress frightening enough (mostly due to bizarre carvings and the sheer
of Blood, Murders Row, and the Citadel of Despair can be seen in the atmosphere of the place) without the creatures that stalk the halls. The
distance. To the north, Baals Fortress can be found sitting by itself Castle of Terror is home to some of the most terrifying monsters
and even farther north one can see Diablos Castle of Terror towering imaginable and some that are to frightening for the imagination to
over the horizon. comprehend. Even those with high Courage or Valor virtues would
The Durance of Hate: The Durance of Hate, which lies to the far east consider fleeing the building in sheer terror. The place gets more and
of the Dark Planes, is a rather imposing building with the appearance more frightening the farther in one ventures. Diablo, the Lord of
of an ancient tower hundreds of feet tall. Once inside, visitors can Terror and Otaachis dominant avatar, can be found in his throne room
almost feel pure hatred flowing from the building itself and they find along with some of the most terrifying creatures the World has ever
that the building is infested with the undead. The higher one goes, the seen and some that have only been seen in the worst of nightmares.
more hatred the building seems to emanate, making even the most Avatars:
hardened of heroes uncomfortable (if the other areas havent already). Diablo, Lord of Terror: The dominant avatar of Otaachi. Diablo and
Mephisto, the Lord of Hatred, can be found at the top of the tower his fellow avatars are collectively called the 9 Great Evils, with him
along with several of his most powerful minions. and his two brothers Baal and Mephisto making up the 3 Prime Evils.
Even though he is actually the youngest of the 3, Diablo is the most attributes. He favors physical attributes when dealing with enemies.
powerful of them all and is the absolute leader of the group (a fact that He also favors Levin Fury.
none of them has a problem with). The Lord of Terror lives up to his Virtues: Ambition 2, Malice 5, Rapacity 5, Zealotry 3
name in both his appearance and his actions and demeanor. Diablo Supernatural Powers:
has the appearance of a large red demonic figure. He is an imposing -Avatars: The Reaper, The Storm, The Devourer, The Defiler
figure standing on 2 legs with massive muscles all over his body. He -Boons: Every one- to eight-dot boon from every purview except for
has razor sharp claws and teeth, a pair of horns curving around his Guardian, Purification, Justice, and Fertility which are forbidden to
head, body spikes on his back and shoulders, and a long tail. him. He also has all the boons for Death, Sky, Fire, and Corruption.
Diablo has a dice pool of 24 to all actions, modified by his epic -Epic Attributes: Epic Strength, Dexterity, and Stamina at 10 dots
attributes. He favors both social (especially the ones he can use to (with appropriate knacks). All others at 8 dots (with appropriate
terrify his enemies) and physical abilities and makes use of mind knacks).
games and several purviews to defeat his enemies. -Poison: Mephistos whip blade arms contain a potent poison (use the
Virtues: Ambition 5, Malice 5, Rapacity 4, Zealotry 3 stats for Jormungandrs Venom).
Supernatural Powers: Join Battle: 24
-Avatars: The Defiler, The General, The Devourer, and The Storm Attacks: Unarmed, Heavy: 23 accuracy, 29L + Poison, Parry 57, Speed
-Boons: Every one- to eight-dot boon from all purviews except for 5. Unarmed, Light: 25 accuracy, 17L + Poison, Parry 59, Speed 4.
Guardian, Justice, Purification, and Fertility which are forbidden to Note: Mephistos whip blade arms add +3L.
him. He also has all the boons from Corruption, Fire, Sky, and War. Soak: 58B/52L/10A
-Epic Attributes: Epic Strength, Dexterity, Stamina, and Manipulation Health Levels: -0 x52/Incapacitated
at 10-dots (with appropriate knacks). All others at 8-dots (with Dodge: 64. Willpower: 10.
appropriate knacks) Legend: 12. Legend Points: 144
-Red Levin Fury: An ability unique to Diablo that, despite its name, is Baal, Lord of Destruction: Baal is the third Prime Evil of the three
not part of the Sky purview. Red Levin Fury is incredibly dangerous brothers and is equal to Diablo and Mephisto in power. Of the three,
and quite deadly. When he is about to use it, Diablo briefly glows Baal is also the most humanoid in appearance. He appears to be a
red. Then, he releases blasts of red lightening bolts in a 360 degree large human with orange skin, small horns, beady yellow eyes,
radius. While not as accurate as Levin Fury (imposing a -2 to the roll) elongated fingers and an exposed ribcage.
it is more damaging and more deadly. Red Levin Fury deals double Baal has a dice pool of 24 to all actions, modified by his epic
the damage of Levin Fury and the damage is aggravated. Red Levin attributes. He favors physical or social (depending on the situation)
Fury costs 55 Legend to activate and as such Diablo uses it sparingly attributes when dealing with enemies.
and only in the most dire situations. Virtues: Ambition 4, Malice 5, Rapacity 5, Zealotry 4
-Bone Cage: By spending 10 points of Legend, Diablo can manifest a Supernatural Powers:
cage made out of solid bone around an opponent of his choice. The -Avatars: The Reaper, The Void, The Devourer, The Defiler
cage forms so quickly that only those with the proper knacks (those -Boons: Every one- to eight-dot boon from every purview except for
that allow the character to not be caught off guard) can attempt to get Guardian, Justice, Purification, and Fertility which are forbidden to
out of the area before it fully forms (requiring a contested Dexterity + him. He also has all the boons for Death, Chaos, Fire, and Corruption.
Athletics roll). Once trapped inside, the only way out is to destroy the -Epic Attributes: Epic Strength, Dexterity, Manipulation, Appearance,
bones. The Bone Cage has a soak and hardness of 20 and 50 health and Stamina at 10 dots (with appropriate knacks). All others at 8 dots
levels. (with appropriate knacks).
-Aura of Terror: Diablo constantly emits an aura of terror with a Join Battle: 24
circumference of (Legend x10 yards), which permeates his entire Attacks: Clinch: 24 accuracy, 14L, Speed 6. Unarmed, Heavy: 23
castle. When entering an area permeated with his aura of terror, those accuracy, 17L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 15L,
affected roll their (Wits + Integrity) vs. Diablos (Manipulation + Parry 59, Speed 4.
Presence). Those who fail their roll against his aura of terror are Soak: 58B/52L/10A
overcome with fear and feel they must flee the area at all costs (virtue Health Levels: -0 x52/Incapacitated
rolls may be necessary to do so). If a courage or valor roll succeeds or Dodge: 64. Willpower: 10.
(for those who dont have those virtues or just choose to do so) a Legend: 12. Legend Points: 144
willpower is spent, those who failed their roll may continue, but at a -5
to their dice pools (virtue extremities ignore this penalty).
Join Battle: 24 Andariel, Maiden of Anguish: Andariel is Otaachis only female
Attacks: Clinch: 23 accuracy, 15L, Speed 6. Unarmed, Heavy: 23 avatar. She is roughly humanoid in shape with the body and face of an
accuracy, 18L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 15L, attractive (and practically unclothed) woman with pasty white skin
Parry 59, Speed 4. Tail: 24 accuracy, 13L, Speed 5. Charge Attack: and fiery red hair. She has three-toed birdlike feet and four clawed
20 accuracy, 27L, Speed 6. tentacles extending from her back as well as human-like arms and
Note: Diablo has claws that add +3L. hands.
Soak: 58B/52L/10A Andariel has a dice pool of 20 for all actions, modified by her epic
Health Levels: -0 x52/Incapacitated attributes. She favors physical and social attributes when dealing with
Dodge: 64. Willpower: 10. enemies.
Legend: 12. Legend Points: 144 Virtues: Ambition 3, Malice 4, Rapacity 3, Zealotry 4
Mephisto, Lord of Hatred: One of the three Prime Evils and Supernatural Powers:
effectively second in command, Mephisto is the oldest of the three. -Avatars: The Defiler, The Void, The Wyrd
As the Lord of Hatred, Mephisto hates all living things and anything -Boons: Every one- to eight-dot boon for every purview except for
that has not been consumed by Otaachis corruption. He prefers using Guardian, Justice, Purification, and Fertility which are forbidden to
powerful undead to do his dirty work and Mephistos appearance her. She also has all the boons for Corruption, Chaos, and Magic.
actually parallels this preference. Mephisto appears as a large skeletal -Epic Attributes: Epic Dexterity, Stamina, and Appearance at 10 dots
humanoid with no legs (he hovers in the air), large horns, a pair of (with appropriate knacks). All others at 8 dots (with appropriate
claw-like arms extending from his shoulders, and long serrated whip- knacks)
like blades where a set of arms would normally be. -Poison Strike: Andariels unarmed attacks also deal a deadly poison
Mephisto has a dice pool of 24 to all actions, modified by his epic (use the stats for Jormungandrs Venom).
-Poison Cloud: In addition to her Poison Strike, Andariel can also Legend: 9. Legend Points: 81
unleash a cloud of poison that covers an area up to (Legend x2) yards Orongi, Lord of Murder: Orongi is one of Otaachis most brutal and
(use the stats for Jormungandrs Venom) vicious avatars. He will murder just about anything living that he
Join Battle: 20 encounters (except for fellow avatars and the Butcher) and prefers to
Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy: 19 work with powerful undead, including ghosts of some of the Worlds
accuracy, 14L + Poison, Parry 46, Speed 5. Unarmed, Light: 21 most infamous murderers and serial killers. Orongi is fearsome to
accuracy, 11L + Poison, Parry 48, Speed 4 behold. He has the appearance of a large demonic figure with blood
Soak: 47B/42L/9A red skin, glowing green eyes, sharp teeth and claws, large muscles,
Health Levels: -0 x43/Incapacitated and he appears to be chained and shackled. These chains and shackles
Dodge: 52. Willpower: 8 do not impede his movement as they are actually part of his body.
Legend: 10. Legend Points: 100 Orongi has a dice pool of 22 to all actions, modified by his epic
Duriel, Lord of Pain: Duriel is a vicious and fearsome creature. attributes. He favors physical and social (mostly for intimidation)
Unlike most of the other avatars, he does not appear human at all. He attributes when dealing with enemies.
has a demonic head filled with razor sharp teeth and topped with a Virtues: Ambition 3, Malice 5, Rapacity 5, Zealotry 4
single horn, a long neck attached to a large torso with huge scythe-like Supernatural Powers:
arms. This torso extends down into a base that looks like a spiders -Avatars: The Defiler, The Reaper, The Devourer, The General
abdomen with eight short claw-like legs extending from it. -Boons: Every one- through eight-dot boon for all purviews except for
Duriel has a dice pool of 20 to all actions, modified by his epic Guardian, Justice, Purification, and Fertility which are forbidden to
attributes. He favors physical attributes when dealing with enemies. him. He also has all the boons for Corruption, Death, Fire, and War.
Virtues: Ambition 3, Malice 5, Rapacity 4, Zealotry 4 -Epic Attributes: Epic Strength, Dexterity, Stamina, Appearance, and
Supernatural Powers: Manipulation at 10 dots. All others at 8 dots.
-Avatars: The Void, The Reaper, The Defiler, The Devourer, The -Murderous Rage: Orongi takes great pleasure in ending lives. So
Wyrd, The General much so that when he kills someone or something, he flies into a type
-Boons: Every one- to eight-dot boon for every purview except for of murderous rage in which he cant seem to stop killing until nothing
Guardian, Justice, Purification, and Fertility which are forbidden to is alive in the immediate area. When in this state, he soaks lethal at
him. He also has all the boons for Chaos, Death, Corruption, Fire, the same rate as bashing and is considered to have twice as many
Magic, and War. health levels.
-Epic Attributes: Epic Strength, Dexterity, and Stamina at 10 dots -Living Chains: Orongi appears to be chained and shackled as though
(with appropriate knacks). All others at eight dots (with appropriate he were in prison. These chains, however, are part of his body and are
knacks) just as alive as he is. He can make 2 extra attacks per action with no
-Cold Chill: Duriel emits an aura of excruciatingly cold temperatures penalty when using his living chains.
(use environmental hazard rules for extreme cold) Join Battle: 22
Join Battle: 20 Attacks: Clinch: 22 accuracy, 15L, Speed 6. Unarmed, Heavy: 21
Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy: 19 accuracy, 18L, Parry 57, Speed 5. Unarmed, Light: 23 accuracy, 15L,
accuracy, 14L + Poison, Parry 46, Speed 5. Unarmed, Light: 21 Parry 59, Speed 4. Chain Strike: 23 accuracy, 18L, Speed 5. Chain
accuracy, 11L + Poison, Parry 48, Speed 4 Strangulation: 22 accuracy, 15L, Speed 6.
Soak: 47B/42L/9A Note: Orongi has claws that add +3L.
Health Levels: -0 x43/Incapacitated Note: Chain Strangulation is an alternate version of clinch (or an
Dodge: 52. Willpower: 9 addition). After winning a clinch or in place of a clinch, Orongi can
Legend: 10. Legend Points: 100 choose to wrap one of his chains around an opponents throat and
Belial, Lord of Lies: Belial is the least powerful of all the avatars and strangle them.
one of the most human in appearance. In fact, he could be mistaken Soak: 58B/52L/10A
for a human if not for his sheer size. Belial has the appearance of a Health Levels: -0 x52/Incapacitated
scholarly old man with long white hair and a beard and is dressed in a Dodge: 64. Willpower: 10.
black robe. Legend: 11. Legend Points: 121
Belial has a dice pool of 18 to all actions, modified by his epic
attributes. He favors social and mental attributes when dealing with
enemies. Kragus, Lord of Despair: Kragus is one of the few avatars who could
Virtues: Ambition 3, Malice 3, Rapacity 4, Zealotry 3 be mistaken for a human if he werent so large. He has the appearance
Supernatural Powers: of a young man with long black hair and is dressed in dark clothing.
-Avatars: The Void, The Defiler Kragus has a dice pool of 20 to all actions, modified by his epic
-Boons: Every one- through eight-dot boon for all purviews except for attributes. He favors social attributes followed by physical attributes
Guardian, Justice, Purification, and Fertility which are forbidden to when dealing with an enemy.
him. He also has all the boons from Chaos and Corruption. Virtues: Ambition 3, Malice 3, Rapacity 4, Zealotry 3
-Epic Attributes: All social epic attributes at 10 dots. All others at Supernatural Powers:
eight dots. -Avatars: The Defiler, The Reaper, the Void
-Ultimate Liar: Except for when he is dealing with fellow avatars, -Boons: Every one- through eight-dot boon for all purviews except for
every word that comes out of Belials mouth (and even what he writes) Guardian, Justice, Purification, and Fertility which are forbidden to
is a lie. He is the greatest liar in existence and his lies are almost him. He also has all the boons for Corruption, Death, and Chaos.
always believable (especially when coupled with the Gods Honest -Epic Attributes: Epic Manipulation, Appearance, and Charisma at 10
knack) dots. All others at 8 dots.
Join Battle: 18. -Aura of Despair: Kragus emits an aura of despair, which permeates
Attacks: Clinch: 18 accuracy, 12L, Speed 6. Unarmed, Heavy: 17 his entire citadel. When entering an area permeated with his aura of
accuracy, 15L, Parry 37, Speed 5. Unarmed, Light: 19 accuracy, 12L, despair, those affected roll their (Wits + Integrity) vs. Kragus
Parry 39, Speed 4. (Manipulation + Presence). Those who fail feel an overwhelming
Soak: 38B/34L/8A sense of despair and hopelessness which gives a -5 penalty to dice
Health Levels: -0 x35/Incapacitated pools. The feeling grows stronger the longer they stay within the aura
Dodge: 46. Willpower: 7 and may lead to just giving up and leaving because they feel its just
pointless to continue. unpredictable, but appear to be normal versions of whatever they are.
Join Battle: 20 Others are so physically twisted that they bear no resemblance to other
Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy: 19 members of their species. Some manifest both. Some creatures, such
accuracy, 14L, Parry 46, Speed 5. Unarmed, Light: 21 accuracy, 11L, as those that are unique to Otaachi, could manifest their corruption in
Parry 48, Speed 4 any way possible. Undead become more powerful and, in the case of
Soak: 47B/42L/9A zombies and mummies, may possess some sentient (albeit a
Health Levels: -0 x43/Incapacitated malevolent one). Attacks from the Justice and Purification purviews
Dodge: 52. Willpower: 7 are considered to have a piercing effect against corrupted creatures.
Legend: 10. Legend Points: 100 Visitors who spend too much time in Otaachi may gain the Corrupted
Rantcarn, Lord of Oppression: Rantcarn is the embodiment of the Template.
oppressive tyrant. He is an interesting avatar as he simply looks like
an enormous floating human skull with green flames in his eye Pennywise the Clown
sockets. If need be, he can attach himself to a colossus body, which he Attributes: Strength 3, Dexterity 4, Stamina 5, Charisma 3,
has full control over as though it were his real body. When attached, Manipulation 4, Appearance 3, Perception 4, Intelligence 4, Wits 5
his colossus body acts as though it were his real body as it can make
Abilities: Athletics 3, Awareness 5, Brawl 4, Empathy 4, Fortitude
use of his powers (although it does have a separate set of health
5, Integrity 5, Presence 5
levels).
Rantcarn has a dice pool of 20 to all actions, modified by his epic Join Battle: 10. Willpower: 10. Legend: 6. Legend
attributes. When dealing with enemies he favors social and mental Points: 36
attributes while not using his colossus body and also favors physical DV: Dodge: 14.
attributes when attached to his body. Supernatural Powers: Epic Strength 3, Epic Dexterity 4, Epic
Virtues: Ambition 4, Malice 5, Rapacity 3, Zealotry 4 Stamina 5, Epic Charisma 2, Epic Manipulation 4, Epic Appearance 3,
Supernatural Powers: Epic Wits 2, Animal Feature (Giant Spider), Animal Form (Giant
-Avatars: The Defiler, The Void, The Reaper, The Storm, The General Spider), Paralyzing Confusion, Unbarred Entry, Horrific Apparitions
-Boons: Every one- through eight-dot boon for all purviews except for (twisted version of Guilt Apparitions), Shapeshifting 5,
Guardian, Justice, Purification, and Fertility which are forbidden to The Dead Lights: Pennywise can emit a bright light from his eyes (or
him. He also has all the boons for Corruption, Chaos, Death, Sky, and from his belly in giant spider form or from any spot on his body that
War. has been split open). Anybody who looks into the light not only
-Epic Attributes: All Epic Attributes at 9 dots. suffers the effects of Serpents Gaze, but truly wants to be in the Dead
-Channel Powers: When attached to his colossus body, Rantcarn can Lights. To activate this power, Pennywise spends a legend point and
channel his powers through it as though it were his real body. As rolls Manipulation + Presence + Legend against the victim or victims
such, it uses all of his stats and epic attributes, although it has its own Willpower + Integrity + Legend (this roll is made by the victim in
set of health levels. order to avert ones eyes in time). If Pennywise scores more successes
-Burning Glare: By staring at an opponent and spending 10 Legend, than his targets, those who failed stand in place staring at the Dead
the green flames in Rantcarns eye sockets shoot out at incredible Lights waiting for Pennywise to kill them. Unless someone interrupts
speed and engulf the victim in green fire. This fire is highly Pennywise (by making a successful attack against him and disrupting
supernatural and deals aggravated damage. the Dead Lights), those entranced by him will certainly die.
Join Battle: 20 Malleable Physics: Pennywise can ignore the laws of physics and
Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy: 19 cause solid objects to become more flexible (like stretching a shower
accuracy, 14L, Parry 46, Speed 5. Unarmed, Light: 21 accuracy, 11L, drain to over 5 times its normal size in order to fit through).
Parry 48, Speed 4. Head Butt: 22 accuracy, 13L, Speed 6. Burning Knacks: Crushing Grip, Divine Wrath, Knockback Attack, Cats
Glare: 20 accuracy, 15A, Speed 6. Grace, Lightening Sprinter, Escape Artist, Divine Balance, Damage
Soak: 47B/42L/9A Conversion, Self-Healing, Body Armor, Regeneration, Skin-Shedding,
Health Levels (Rantcarn and colossus body): -0 x43/Incapacitated Benefit of the Doubt, Charmer, Gods Honest, Overt Order, Instant
Dodge: 52. Willpower: 9 Hypnosis, Hard Sell, Lasting Impression, Serpents Gaze, Compelling
Legend: 10. Legend Points: 100 Presence, Social Chameleon, Perfect Imposter
Creatures: All of Otaachis avatars have equal command over every Weakness: Vulnerable to silver: Pennywise seems to be vulnerable
type of monster that inhabits the Greater Titan, with Diablo having the to silver (a silver earring once split his head open). Silver does
final say in the case of a dispute. A few of them do favor certain types aggravated damage to him.
though. Mephisto and Orongi favor walking dead or undead minions,
Soak: 16B/14L/5A. Virtues: Ambition 2, Malice 5, Rapacity 5,
mainly because they seem to embody the hatred that Mephisto
Zealotry 1
represents and Orongi tends to kill any living creature (except for
other avatars) that he encounters. Baal tends to favor animals, Attacks: Unarmed, Light: 9 Accuracy, 3L, +1 Defense, Speed 4.
corrupted or not, especially ones bred for war and Diablo favors Unarmed, Heavy: 7 Accuracy, 6L, -2 Defense, Speed 5. Bite (as giant
creatures that can strike fear into the hearts of their victims. spider): 7 Accuracy, 6L + Venom (Titanspawn Venom page 182), -2
Defense, Speed 5.
Titanspawn: Fallen Ones, Goatmen, Baboon Demon, Bat Demon,
Blunderbore, Oblivion Knight, Zombies, Hungry Corpses, Skeletons, Health Levels: -0 x17, Incapacitated
Scavengers, Overlords, Magma Demons, Horned Demons, Spectres, Trophy: Red Clown Nose: Gives access to the Animal, Chaos, and
Mummies, Greater Mummies, Vampires, the Kuchicians. Psychopomp purviews
Notable Minions: The Butcher, The Skeleton King, The Warlord History: Pennywise the Clown is the antagonist from Stephen
of Blood, Snotspill, Gharbad the Weak, Rakanishu, The Smith, Kings IT. Killed in the sewers of the town of Derry, Maine,
Hephasto the Armorer. Pennywise has recently been revived by the Titans and has taken his
Note: The Titanspawn and Notable Minions listed above will be killing spree beyond Derry. Although he was once limited to only
stated separately later. killing those who believed in his existence (those who dont believe
cant see him and are unaffected by him), thanks to the Titans he is no
The Corrupted Template: All creatures that inhabit Otaachi
longer limited by this constraint. Instead, he now can go after
have the corrupted template. Of course, the template manifests itself
anybody he wants and reveals himself only to those he chooses to.
differently for every individual. Some are completely insane and
Epic Perception 5, Epic Wits 7, Eye of the Storm, Hornets Nest,
Peter Psycho Pete Rogers Paralyzing Confusion, Sabot, Recurring Distraction, Crawling Chaos,
Calling: Used Car Salesman. Nature: Trickster Instant Riot, Unbarred Entry, Marathon Sprinter, Rainbow Bridge,
Levin Fury, Tornado Tamer, Army of One, Colossus Armor, Arete
Pantheon: Dodekatheon. God: Hermes
(command) 7, Arete (integrity) 7, Arete (politics) 7, Arete (presence)
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 4, 7, Arete (marksmanship) 7, Magic 7
Manipulation 5, Appearance 2, Perception 3, Intelligence 2, Wits 4
Spells: The Unlidded Eye, Bona Fortuna, Evil Eye, Trading Fates,
Abilities: Athletics 3, Awareness 3, Brawl 2, Command 2, Control Deus Ex Machina, Fateful Connection, Fate Prison, Fate and Switch,
(car) 2, Empathy 1, Fortitude 3, Integrity 5, Investigation 2, Larceny 4, Transform Person
Marksmanship 2, Melee 1, Politics 4, Presence 4
Knacks: Holy Rampage, Divine Rampage, Holy Bound, Uplifting
Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16 Might, Untouchable Opponent, Lightening Sprinter, Trick Shooter,
DV: Dodge: 8 (10) Escape Artist, Cats Grace, Divine Balance, Damage Conversion, Self-
Supernatural Powers: Epic Dexterity 2, Epic Stamina 2, Epic Healing, Regeneration, Body Armor, Holy Fortitude, Divine Fortitude
Charisma 3, Epic Manipulation 3, Epic Wits 3, Eye of the Storm, (sleep), Divine Fortitude (water), Charmer, Benefit of the Doubt, Boys
Hornets Nest, Paralyzing Confusion, Unbarred Entry, Arete Will Be Boys, Crowd Control, Inspirational Figure, Preach On,
(command) 3, Arete (integrity) 3, Arete (politics) 3, Arete (presence) Unimpeachable Reference, Gods Honest, Advantageous
3, Magic 3 Circumstances, Rumor Mill, Overt Order, Blurt It Out, Hard Sell,
Spells: The Unlidded Eye, Bona Fortuna, Evil Eye, Trading Fates, Instant Hypnosis, Center of Attention, Serpents Gaze, Compelling
Deus Ex Machina Presence, Between the Folds, Parallel Attention, Refined Palate,
Knacks: Untouchable Opponent, Lightening Sprinter, Damage Telescopic Senses, Clairvoyance, Social Chameleon, Jack of All
Conversion, Self-Healing, Charmer, Benefit of the Doubt, Boys Will Trades, Opening Salvo, Rabbit Reflexes, Instant Assessment, Perfect
Be Boys, Gods Honest, Advantageous Circumstances, Rumor Mill, Imposter, Monkey in the Middle
Social Chameleon, Jack of All Trades, Opening Salvo Birthrights: Relic 5: Business Suit (grants access to the Chaos,
Birthrights: Relic 3: Business Suit (grants access to the Chaos, Psychopomp, Sky, War, and Magic purviews). Followers 5: 50 mortal
Psychopomp, and Magic purviews). Followers 2: 20 mortal salesmen salesmen. Relic 5: Peacemaker (+2 accuracy, +3L)
Soak: 6B/4L/2A. Virtues: Expression 3, Intellect 3, Valor 1, Soak: 29B/26L/7A. Virtues: Expression 3, Intellect 3, Valor 2,
Vengeance 1 Vengeance 2
Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5 Attacks: Clinch: 11 accuracy, 5B, Speed 6. Unarmed, Heavy: 10
accuracy, 6B, Parry 4, Speed 5. Unarmed, Light: 7 accuracy, 3B, accuracy, 8B, Parry 21, Speed 5. Unarmed, Light: 12 accuracy, 5B,
Parry 6, Speed 4. Parry 22, Speed 4. Peacemaker: 38 accuracy, 11L, Range 20, Clip 6,
Speed 5, P.
Health Levels: -0 x5/-2/Incapacitated
Health Levels: -0 x28/Incapacitated
History: Peter Rogers is a used car salesman and Scion of Hermes.
Owner of Psycho Petes Used Cars, Peter (or Psycho Pete as he is History: Psycho Petes skills have improved significantly as his
known) is the archetype of the dishonest used car salesman. He will Legend has increased. Although he now understands the significance
inform a potential customer about all the great things about a certain behind the war, he is still mostly fulfilling his own selfish desires. He
car (while also slipping in a few of its shortcomings) and charge them will occasionally do something to help the gods against the
an incredibly low price (hes gone as low as $2). Of coarse, there is Titanspawn, but only if he stands to benefit or profit in some way (or
always something wrong with the car like a gas tank that has been if the deity in question threatens to kill him if he doesnt complete his
sealed shut or major mechanical problems (missing engine has popped task). When not on a mission (whether for his own purposes or for the
up a few times). While making his sales pitch, he will often offer the gods), he spends his time at his used car lot selling used cars that will
customer a short warranty on their vehicle (just long enough to expire likely break down within a few hours (days at best). Psycho Pete is an
shortly before it breaks down). When the outraged customer returns, excellent con man and one of the most selfish individuals around.
he points out his no refunds policy. Even before his visitation, he
was able to get away with these things, but now that his powers have The Phantom of the Opera
been activated he is able to get away with things that he wasnt able to Calling: Opera Ghost. Nature: Autocrat.
before. Despite his dishonesty, Psycho Pete is not working for the Pantheon: Dodekatheon. God: Hephaestus
Titans. However, he hasnt proved to be much help to the gods either. Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 4,
For the most part, he is in the game only for himself. Manipulation 4, Appearance 3 (ugly), Perception 3, Intelligence 2,
Peter Psycho Pete Rogers Wits 2
Abilities: Art (singing) 5, Athletics 3, Awareness 3, Brawl 3,
(Demigod) Command 2, Empathy 2, Fortitude 1, Integrity 2, Investigation 3,
Larceny 3, Melee 1, Presence 2, Stealth 3
Calling: Used Car Salesman. Nature: Trickster Join Battle: 5. Willpower: 7. Legend: 3. Legend Points: 9.
Pantheon: Dodekatheon. God: Hermes DV: Dodge: 7
Attributes: Strength 5, Dexterity 8, Stamina 7, Charisma 8, Supernatural Powers: Epic Dexterity 2, Epic Charisma 2, Epic
Manipulation 8, Appearance 6, Perception 7, Intelligence 5, Wits 8 Appearance 2, Night Eyes, Shadow Refuge, Hornets Nest
Abilities: Athletics 3, Awareness 3, Brawl 3, Command 4, Control Knacks: Cats Grace, Monkey Climber, Charmer, Inspirational
(car) 2, Empathy 3, Fortitude 3, Integrity 5, Investigation 2, Larceny 4, Figure, Dreadful Mien, Lasting Impression
Marksmanship 4, Melee 3, Politics 4, Presence 4 Birthrights: Relic 2: Phantom Mask (grants access to the Chaos
Join Battle: 11. Willpower: 6. Legend: 8. Legend and Darkness purviews). Relic 3: Dark Cloak (unique 3-dot ability:
Points: 64 +3 dice on stealth rolls)
DV: Dodge: 26 (42) Soak: 3B/2L. Virtues: Ambition 3, Expression 4, Rapacity 1,
Supernatural Powers: Epic Strength 4, Epic Dexterity 6, Epic Vengeance 1
Stamina 7, Epic Charisma 7, Epic Manipulation 7, Epic Appearance 3, Attacks: Clinch: 7 accuracy, 2B, Speed 6. Unarmed, Heavy: 6
accuracy, 5B, Parry 5, Speed 5. Unarmed, Light: 8 accuracy, 2B, truly kill him, he must be placed into an oven (or some other area that
Parry 6, Speed 4 contains very high temperatures) and baked until done or burnt.
Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated Extreme Cold: Being made out of uncooked dough, the Pillsbury
History: Made famous by the novel The Phantom of the Opera and doughboy is vulnerable to temperatures below freezing. While being
its various adaptations including the musical by Andrew Lloyd frozen will not kill him, he will be placed into a state of suspended
Webber and the 1925 film starring Lon Chaney, the Phantom of the animation until thawed.
Opera is actually a Scion of Hephaestus. Although not as physically Soak: 22B/19L/6A. Virtues: Ambition 5, Malice 3, Rapacity 1,
malformed as Quasimodo, the Phantoms face is hideously deformed Zealotry 2
(described as skull-like in the novel and portrayed as such by Lon Attacks: Clinch: 11 accuracy, 2B, Speed 6. Unarmed, Heavy: 10
Chaney). He has received his visitation and is fully aware of his accuracy, 5B, Parry 27, Speed 5. Unarmed, Light: 12 accuracy, 2B,
heritage, but has chosen to remain neutral in the war, opting instead to Parry 28, Speed 4. Dart: 12 accuracy, 3L, Range 10, Speed 6.
manipulate those who use the opera house he lives in. Although he Health Levels: -0 x22/Incapacitated
has not had any contact with the Titans, his bitterness over his History: Famous as the mascot for the Pillsbury Company, the
situation (as well as his questionable sanity), he has become self- Pillsbury Doughboy is actually the companys President and Owner.
corrupted, adopting two of the Titans dark virtues without realizing Created by a Titan cult just before the company opened, the Doughboy
it. He has a soft spot for attractive women and will give them singing became a recognized and beloved character in households
lessons (staying in the darkness). He is willing to do so for beautiful everywhere. While not very combat savvy, the Doughboy is highly
female Scions, but they should be prepared for an obsessive stalker if charismatic and manipulative, running the company his way since its
he should fall in love with them. His Legend score remains low arrival. The Pillsbury Company, thanks to the Doughboy, has been
because for the most part he keeps to himself and is known only as the incredibly successful. Even though its owner is a Titanspawn who
Opera Ghost by the people who use the opera house. He also has a also uses it as a front for a Titan cult, the company itself is completely
tendency to disappear for a few months before reappearing (which is legitimate. The Doughboy uses his popularity to his advantage. Any
why he has not yet reached Legend 4). Unknown to him, he is the half Scions who discover his Titan cult are effectively made into public
brother of Quasimodo. enemy number one and dealt with swiftly. Despite his nature, the
Pillsbury Doughboy Doughboy is, in fact, the heart of the company and the reason it has
done so well. Without him, Pillsbury would fail and go out of
Attributes: Strength 2, Dexterity 10, Stamina 6, Charisma 8, business very quickly. As such, Scions who pursue the Doughboy
Manipulation 8, Appearance 5 (sickeningly cute), Perception 6, have an unusual dilemma. If the Doughboy is destroyed, they will
Intelligence 5, Wits 7 have killed a beloved character and caused a legitimate and popular
Abilities: Athletics 5, Awareness 6, Brawl 1, Command 8, Empathy baking goods company to crumble and go out of business. While this
8, Integrity 10, Investigation 6, Larceny 5, Marksmanship 3, Medicine would certainly bolster their legacies, it would make thousands of
2, Melee 2, Occult 5, Politics 5, Presence 7, Stealth 8, Thrown 3 people very unhappy.
Join Battle: 13. Willpower: 10. Legend: 8. Legend Trophies: If defeated and baked, the Pillsbury Doughboy offers an
Points: 64 unusual arrangement of trophies. His tiny hat can be pinned to an
article of clothing and is a 3 dot relic that grants access to the Magic,
DV: Dodge: 34 (56)
Sky, and War Purviews. He can then be broken into several pieces:
Supernatural Powers: Epic Strength 2, Epic Dexterity 7, Epic Head, Right Arm, Left Arm, Right Leg, Left Leg, and Torso. Each
Stamina 6, Epic Charisma 7, Epic Manipulation 7, Epic Appearance 7, piece is considered a 1 dot relic that must be carried at all times. They
Epic Perception 6, Epic Intelligence 5, Epic Wits 7, Eye of the Storm, confer no benefits if eaten. The head grants access to the Chaos
Hornets Nest, Paralyzing Confusion, Sabot, Recurring Distraction, purview. The Right Arm grants access to the Darkness purview. The
Crawling Chaos, Instant Riot, Night Eyes, Shadow Refuge, Shadow Left Arm grants access to the Death purview. The Right Leg grants
Step, Death Senses, Euthanasia, Unquiet Corpse, Haunted Mists, access to the Earth purview. The Left Leg grants access to the
Safely Interred, Earth Armor, Earth Travel, Earth Body, Landslide, Fertility purview and the Torso grants access to the Psychopomp
Natural Camouflage, Unbarred Entry, Marathon Sprinter, Skys Grace, purview.
Winds Freedom, Storm Augmentation, Wind Grapple, Levin Fury,
Tornado Tamer, Army of One, Colossus Armor, Magic 7. Doughy
Resilience: Made completely of uncooked dough, the Pillsbury
Pinhead
Doughboy is very difficult to kill. Even if torn to shreds and Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 12,
incapacitated, he will not be dead. Eventually, he will heal enough Manipulation 6, Appearance 5 (ugly), Perception 9, Intelligence 12,
health levels to pull himself back together. Wits 8
Knacks: Knockback Attack, Shockwave, Cats Grace, Lightening Abilities: Athletics 9, Awareness 12, Brawl 4, Command 12, Control
Sprinter, Monkey Climber, Untouchable Opponent, Divine Balance, (hooked chains) 12, Empathy 12, Fortitude 12, Melee 4, Occult 12,
Spider Climber, Escape Artist, Self-Healing, Regeneration, Damage Presence 12, Stealth 10
Conversion, Body Armor, Holy Fortitude, Divine Fortitude, Benefit of Join Battle: 20. Willpower: 10. Legend: 12. Legend
the Doubt, Charmer, Inspirational Figure, Blessing of Importance, Points: 144.
BFF, Crowd Control, Preach On, Blurt It Out, Gods Honest, Overt DV: Dodge: 63 (109)
Order, Advantageous Circumstances, Hard Sell, Instant Hypnosis, Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Rumor Mill, Center of Attention, Serpents Gaze, Lasting Impression, Stamina 11, Epic Manipulation 3, Epic Appearance 5, Epic Perception
Inescapable Vision, Blinding Visage, Compelling Presence, Perfect 9, Epic Intelligence 11, Epic Wits 8, Night Eyes, Shadow Mask,
Actor, Subliminal Warning, Broad-Spectrum Reception, Shadow Refuge, Shadow Step, Shadow Craft, Shadow Shroud,
Environmental Awareness, Spatial Attunement, Telescopic Senses, Shadow Bodies, Strike Blind, Oubliette, Eclipse, Avatar of Darkness,
Unfailing Recognition, Know-It-All, Math Genius, Perfect Memory, Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth Travel,
Language Mastery, Multitasking, Meditative Focus, Opening Gambit, Earth Body, Landslide, Earth Creation, Property Infusion, Magma
Social Chameleon, Eternal Vigilance, Instant Assessment, Monkey in Control, Avatar of Earth, Fire Immunity, Bolster Fire, Fires Eye,
the Middle, Perfect Imposter Blazing Weapon, Flame Travel, Inferno, Devil Body, Control Fire,
Weaknesses: Extreme Heat: Being made out of uncooked dough, Rain of Fire, Magic 11
the Pillsbury Doughboy is incredibly vulnerable to heat. In order to Manifest and Control hooked chains: All Cenobites can manifest and
mentally control hooked chains. These chains come out of nearby
shadows and are the Cenobites favorite method of attack. A Cenobite Pirate Curse Template
can manifest a number of chains equal to his/her Legend score. Attributes: +2 Strength, +2 Dexterity, +8 Stamina
Terrain Shift: When summoned, the Cenobites often magically shift
Supernatural Powers: Epic Appearance 1 (or +1), Night Eyes,
the surrounding Terrain to resemble that of their home. This costs 1
Safely Interred, Fire Immunity, Skys Grace, Penetrating Glare, Water
Legend point.
Breathing
Animate Objects: Pinhead can cause inanimate objects to come to
Immortality: Those who are subjected to this curse cant die. They
life. Those that do serve him until they are destroyed or revert back to
can be beaten to a bloody pulp, blown up, torn apart, etc., but nothing
their original state. He must spend one Legend Point per object to do
can kill them.
this.
Skeletal Appearance: When exposed to moonlight, the cursed take on
Illusions: Pinhead can craft illusions to fool his enemies. When he
the appearance of walking skeletons. They have very little flesh, but
does this his victims make a (Perception + Willpower + Legend) roll
their hair remains. Any clothing they are wearing also takes on a worn
against his (Intelligence + Occult + Legend) roll. This power costs 10
and torn up appearance.
Legend Points.
Eternal Suffering: Although nothing can kill those afflicted with this
Telekinesis: Pinhead is telekinetic. He can control large areas with
curse, their immortality comes with a price. Nothing they do can
this power up to an area equal to (Legend x2) in yards
satisfy them. They are constantly dehydrated and starving to death,
Create Cenobite: Pinhead can create new Cenobites. These new
but unable to die. Their senses are also numb to any pleasurable
Cenobites must be victims who summoned him with the puzzle box.
sensation. Pain is even amplified.
Creating a new Cenobite costs 30 Legend points.
Ungodly Soak: Those afflicted by this curse soak Lethal damage with
Spells: Anything you can think of. their full stamina and Aggravated damage at half their stamina.
Knacks: Crushing Grip, Holy Bound, Holy Rampage, Hurl to the Unarmorable: Because their clothing is also subjected to the effects of
Horizon, Uplifting Might, Divine Rampage, Divine Wrath, the curse, the afflicted cannot benefit from the benefits of wearing
Disfiguring Attack, Divine Bound, Making It Look Easy, Mighty armor.
Heave, Hurl to the Moon, Cats Grace, Lightening Sprinter, Monkey Note: Although the afflicted gain the boons listed above, they do not
Climber, Untouchable Opponent, Divine Balance, Spider Climber, have access to their purviews. They also do not need a relic in order
Whirlwind Shield, And The Crowd Goes Wild, Anti-Gravity Climber, to use them. They do however lose these powers as soon as the curse
Perfect Partner, Roll With It, Damage Conversion, Holy Fortitude, is lifted.
Inner Furnace, Self-Healing, Body Armor, Devourer, Divine Fortitude
Knacks: Dreadful Mien
(sleep, food, and water), Regeneration, Divine Damage Conversion,
Impenetrable, Internal Refinery, Tireless Worker, Blurt It Out, Overt Note: When in moonlight, the afflicted cannot use My Eyes Are Up
Order, Knowing Glance, Dreadful Mien, Lasting Impression, Here
Serpents Gaze, Compelling Presence, Inescapable Vision, Predatory History: The effects of the Pirate Curse Template were seen in the
Focus, Subliminal Warning, Unfailing Recognition, Environmental movie Pirates of the Caribbean: The Curse of the Black Pearl. Despite
Awareness, Supernal Hunter, Telescopic Senses, Broad-Spectrum the name, pirates are not the only people who can be curse. Anybody
Reception, Clairvoyance, Sense Fatebond, Know-It-All, Math Genius, who takes even one piece out of the chest is cursed. In order to
Perfect Memory, Multitasking, Language Mastery, Cipher, Instant remove the curse, every piece that was taken must be returned to the
Translation, Telepathy, Blockade of Reason, Speed Reader, Wireless chest along with some of the thiefs blood. Also note that being
Interface, Instant Investigator, Meditative Focus, Opening Gambit, afflicted by this curse does not affect ones Legend. Mortals afflicted
Eternal Vigilance, Instant Assessment, Monkey in the Middle, Psychic by this curse just become unkillable. Of course, immortal does not
Profiler, Jack of All Trades mean invincible. Those afflicted can still be incapacitated.
Soak: 58B/52L/11A. Virtues: Ambition 2, Malice 5, Rapacity 5,
Zealotry 5 Plagus Viro
Attacks: Clinch: 16 accuracy, 12L, Speed 6. Unarmed, Heavy: 15 Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 5,
accuracy, 15L, Parry 53, Speed 5. Unarmed, Light: 17 accuracy, 12L, Manipulation 5, Appearance 12 (hideous), Perception 12, Intelligence
Parry 55, Speed 4. Hooked Chains (these stats are per chain): 25 9, Wits 12
accuracy, 20L, Speed 3. Abilities: Athletics 7, Awareness 5, Brawl 8, Craft (bone weapons)
Health Levels: -0 x52/Incapacitated 5, Empathy 4, Fortitude 10, Marksmanship 6, Medicine 5, Melee 5,
History: Famous as the antagonist from the Hellraiser film series, Presence 5, Stealth 5, Thrown 5
Pinhead is very real. He is a Titanspawn known as a Cenobite. There Join Battle: 14. Willpower: 10. Legend: 12. Legend
are several Cenobites, but they are not a species because each Points: 144
Cenobite is unique. Pinhead, named because of the pins sticking out DV: Dodge: 77 (123)
of his head in a grip pattern is their leader. All Cenobites wear black Supernatural Power: Epic Strength 11, Epic Dexterity 11, Epic
leather and are horribly mutilated in some way. Unlike other Stamina 11, Epic Appearance 11, Epic Perception 11, Epic Intelligence
Titanspawn, the Cenobites dont wander the World. Instead they must 9, Epic Wits 11, Paralyzing Confusion, Sabot, Crawling Chaos,
be summoned, which is done by solving a certain puzzle box. The Insanity, Shuck Fate, Night Eyes, Shadow Refuge, Shadow Step,
summoner is killed in a most agonizing manner and sometimes Shadow Shroud, Strike Blind, Death Senses, Euthanasia, Unquiet
transformed into a Cenobite as well. Some Cenobites were once Corpse, Open Underworld Portal, Strike Dead, Safely Interred, Echo
human, but others were Titanspawn to begin with. Those that were Sounding, Earth Armor, Earth Travel, Earth Body, Landslide, Magma
once human revert to their human forms when killed. Control, Fire Immunity, Bolster Fire, Blazing Weapon, Inferno, Devil
Note: It is possible for a Scion to become a Cenobite. Pinhead will Body, Rain of Fire, Assess Health, Curse of Frailty, Infect,
always transform a Scion that he and any others with him have killed Cradlesong, Control Aging, Wither, Epidemic, Viroman Clay (human
into a new Cenobite. While most new Cenobites begin at Legend 6, clay but with virus), Human Hybrid, Plague, Avatar of Health (the
the Scion Cenobite will start at whatever Legend he or she possessed Scourge only), Lunacy, Unerring Orientation, Unbarred Entry, Terra
at the time unless it was less than 6. Incognita, Marathon Sprinter, Rainbow Bridge, Otherworldly Portal,
Note: Anybody who solves the puzzle box and survives is Co-Location, Skys Grace, Winds Freedom, Storm Augmentation,
automatically fatebound to Pinhead at a strength of 1. Wind Grapple, Levin Fury, Battle Cry, Morale Failure, Army of One,
Colossus Armor.
Walking Disease: Plagus Viro is literally the living incarnation of a Predator (unblooded)
disease. As such, he is immune to all other diseases and can transmit Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 1,
strains of his disease to anyone he chooses to (which is pretty much Manipulation 1, Appearance 3 (ugly), Perception 5, Intelligence 3,
anybody). Viros disease is no ordinary sickness. It is a brand new Wits 4
supernatural Titan created disease called Titanitis.
Abilities: Athletics 5, Awareness 5, Brawl 5, Control (space ship) 5,
Relic-less Power: Plagus Viro doesnt need any relics to use his
Fortitude 5, Marksmanship 5, Medicine 3, Melee 5, Presence 3,
powers and ignores the penalties for not using them.
Stealth 5, Survival 5, Thrown 5
Goo Spit: Plagus Viro can, as one of his attacks, spit a disgusting
brown goo out at his victims. This is another way he can spread Join Battle: 9. Willpower: 8. Legend: 3. Legend Points: 9
Titanitis. The goo is somewhat acidic so it burns the flesh in order to DV: Dodge: 8 (10)
enter the body. This is a slower method than some of the others Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
(absorbing into the flesh) so he will often aim for the face in order to Stamina 2, Epic Appearance 2, Epic Perception 2, Epic Wits 2, Skys
get it into the victim's eyes or use a sharp object to cut them and then Grace, Winds Freedom, Battle Cry
spit the goo on the wound. Trophy Skull Rip: A predator can, by successfully sneaking up on a
Viral Toughness: Viro gets his full stamina to soak lethal. target, completely rip out the victims head and entire spine in one
Titanitis: Virulence: 12; Incubation Period: 10 seconds for mortals and move. To do this, the predator makes a (Dexterity + Stealth) roll to
10 minutes for Scions; Untreated Morbidity 12; Treated Morbidity 12; sneak up behind a target and then a successful wristblade attack at a -3
Difficulty to Treat: 12. Titanitis has only recently been created so an accuracy, but a +3L. If the target is dealt enough damage to reduce
antivirus has yet to be developed. them below half of their health levels, then the predator can make
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic another wristblade attack to tear out the victims skull and spine. This
Stamina (except for Extended Youth and Solipsistic Well-Being), Epic only works against victims who are lower Legend than the predator
Appearance, Epic Perception, and Epic Wits. Perfect Memory, Math and can be caught off guard. Solipsistic Well-Being negates the entire
Genius, Know-It-All, Cipher, Language Mastery, Multitasking, attempt. This works automatically against someone unconscious or
Wireless Interface, Instant Translation, Telepathy. Also Between the dead.
Folds for Goo Spit. Knacks: Crushing Grip, Holy Bound, Monkey Climber,
Soak: 21B/21L/5A. Virtues: Ambition 5, Malice 5, Rapacity 5, Untouchable Opponent, Damage Conversion, Self Healing, Dreadful
Zealotry 3 Mien, One Ugly Motherf*cker (unique to predators, causes at least
Attacks: Clinch: 20 accuracy, 12L, Speed 6. Unarmed, Heavy: 19 one person to say the line when the predator first removes its mask),
accuracy, 18L plus Titanitis, Parry 56, Speed 5. Unarmed, Light: 21 Predatory Focus, Supernal Hunter, Opening Gambit, Rabbit Reflexes
accuracy, 15L plus Titanitis, Parry 57, Speed 4. Bite: 21 accuracy, 20L Predator Tech/Other: Infrared Vision. Helmet: contains gas
plus Titanitis, Speed 5. Goo Spit: 20 accuracy, 16L (slightly acidic) mask, respirator, translator, voice/sound amplifier, multiple vision
plus Titanitis, Range 20, Speed 5 modes (including but not limited to ultraviolet vision, x-ray vision,
Health Levels: -0 x52/Incapacitated alien vision used to see xenomorphs, a vision mode for determining
health status, etc), a zoom function, a targeting system, etc. Cloaking
History: That which was feared has come to pass. The walking
Device: effectively grants the Natural Camouflage boon. Medicomp:
disease known as Viro has reached his ultimate form and has become a
The Predators medical supplies. Self Destruct Device: Used when the
god of disease. He is now a large hulking monstrosity, his body bent
Predator senses defeat. The explosion is powerful enough to destroy
and twisted in ways that the human body is not supposed to
at least half a city and the amount of damage caused by the explosion
(surprisingly this does not impede his movement). He now has four
is so powerful that even Demigod Scions are immediately vaporized.
arms with three fingers and a thumb, each finger with enormous
claws. His lower body has become a large blob-like structure with six Soak: 15B/10L/7A (Predator Armor: +8B/5L/5A).
enormous legs. Whereas before he had sharp teeth, he now has a large Virtues: Valor 5, Courage 5, Rapacity 3, Ambition 2
gaping maw capable of biting an elder giants head off. His skin (if it Attacks: Clinch: 9 accuracy, 5L, Speed 6. Unarmed, Heavy: 8
can still be called skin) is a mixture of green and brown and is accuracy, 8B, Parry 6, Speed 5. Unarmed, Light: 10 accuracy, 5B,
irregularly shaped (lumps and humps all over his body). His eyes are Parry 7, Speed 4. Wrist Blades: 9 accuracy, 7L, Parry 8, Speed 4.
bloodshot white orbs. Perhaps the most frightening aspect of Plagus Plasma Caster: 14 accuracy, 7L (+3 for every tick spent charging. Can
Viro (as he is now known) is that he regained his intelligence (but not be charged for a maximum of 3 ticks), Range 200, Speed 6, P. Combi
his sanity) shortly before reaching Legend 9. He rapidly grew more Stick: 11 accuracy, 8L, Parry 8, Speed 6. Speargun: 12 accuracy, 7L,
and more intelligent as he continued to develop and eventually Range 200, Clip 4, Speed 6, P. Smart Disc: 11 accuracy, 11L, Range
developed Epic Intelligence as well. No longer is he an out of control 50, Speed 5.
walking epidemic destroying everything in his path. He is now Health Levels: -0 x5/-2/Incapacitated
methodical and plans his actions carefully before striking. He is even History: Made famous by the film Predator, this alien hunter is a
able to create new strands of Titanitis and has found a way to create real danger. However, the unblooded Predators are the youngsters of
other viros (through a twisted use of the Human Hybrid boon). the Predators. They have yet to truly prove themselves and are limited
Although he no longer increases his Legend, his virus is still mutating to hunting humans and other creatures of similar power levels. Like
(quite rapidly in fact), making it nearly impossible to develop an their older bretheren, the unblooded Predators value the warriors
antivirus before his strand changes. His personal strand is now so honor and will only hunt those who could pose a potential threat. The
potent (it has fused with his ichor after all) that even gods are sick, weak, pregnant, disabled, etc. are spared and those who can put
susceptible to it. Plagus Viro has staked out an area in the Overworld up a fight are hunted. They collect the skulls of their prey as trophies.
that he has claimed for himself and has (somehow) developed his own Exactly how and when they earn the right to undergo the ritual to
realm. Even the gods (and most Titanspawn) fear him and the Titans become young bloods is unknown, but it is thought that they earn this
themselves are wary of him (theyre not sure if his disease could affect after bringing back a specified number of human trophies (or if they
them, but they are not willing to find out). They realize that Plagus encounter and kill a xenomorph or Scion).
Viro must be dealt with somehow. Unfortunately, defeating him will
Trophy: Gaining a trophy from a Predatory is rare since they usually
prove difficult.
self destruct if they are certain that they will lose and allowing their
technology to fall into human (or anything elses) hands is
dishonorable. Should one prevent a Predator from self destructing hunt in which they hunt xenomorphs. This is a very dangerous hunt
(and assuming more dont take the body away), one could take the and many Predators are killed during it. Those who survive and kill at
Predators armor, weapons, and medicomp as trophies. Of course, least one xenomorph earn the title of young blood. Like their older
whether or not they can figure out how the stuff works is another bretheren, the young blood Predators value the warriors honor and
matter. However, should a group of Predators appear and retrieve the will only hunt those who could pose a potential threat. The sick,
body of the fallen Predator, they will treat the victor with a warriors weak, pregnant, disabled, etc. are spared and those who can put up a
respect and will present them with some object (which could range fight are hunted. They collect the skulls of their prey as trophies.
from a weapon from a previous time or one of the Predators While they still hunt humans, young bloods often seek out more
weapons). challenging prey such as xenomorphs or Scions. Young bloods are
very experienced with the hunt and as such are incredibly dangerous
Predator (young blood) even for Scions.
Attributes: Strength 7, Dexterity 6, Stamina 7, Charisma 1, Trophy: Gaining a trophy from a Predatory is rare since they usually
Manipulation 1, Appearance 3 (ugly), Perception 5, Intelligence 3, self destruct if they are certain that they will lose and allowing their
Wits 5 technology to fall into human (or anything elses) hands is
Abilities: Athletics 5, Awareness 5, Brawl 5, Control (space ship) 5, dishonorable. Should one prevent a Predator from self destructing
Fortitude 5, Marksmanship 5, Medicine 3, Melee 5, Presence 3, (and assuming more dont take the body away), one could take the
Stealth 5, Survival 5, Thrown 5 Predators armor, weapons, and medicomp as trophies. Of course,
whether or not they can figure out how the stuff works is another
Join Battle: 10. Willpower: 8. Legend: 4. Legend
matter. However, should a group of Predators appear and retrieve the
Points: 16 body of the fallen Predator, they will treat the victor with a warriors
DV: Dodge: 12 (16) respect and will present them with some object (which could range
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic from a weapon from a previous time or one of the Predators
Stamina 3, Epic Appearance 2, Epic Perception 3, Epic Wits 3, Assess weapons).
Health, Skys Grace, Winds Freedom, Battle Cry, Warrior Ideal
Trophy Skull Rip: A predator can, by successfully sneaking up on a Predator (blooded)
target, completely rip out the victims head and entire spine in one Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 1,
move. To do this, the predator makes a (Dexterity + Stealth) roll to Manipulation 1, Appearance 3 (ugly), Perception 6, Intelligence 3,
sneak up behind a target and then a successful wristblade attack at a -3 Wits 6
accuracy, but a +3L. If the target is dealt enough damage to reduce
Abilities: Athletics 7, Awareness 6, Brawl 7, Control (space ship) 5,
them below half of their health levels, then the predator can make
Fortitude 5, Marksmanship 7, Medicine 3, Melee 7, Presence 3,
another wristblade attack to tear out the victims skull and spine. This
Stealth 7, Survival 5, Thrown 7
only works against victims who are lower Legend than the predator
and can be caught off guard. Solipsistic Well-Being negates the entire Join Battle: 12. Willpower: 9. Legend: 5. Legend
attempt. This works automatically against someone unconscious or Points: 25
dead. DV: Dodge: 17 (24)
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Monkey Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Climber, Lightening Sprinter, Untouchable Opponent, Damage Stamina 4, Epic Appearance 2, Epic Perception 4, Epic Wits 4, Assess
Conversion, Self Healing, Regeneration, Dreadful Mien, One Ugly Health, Skys Grace, Winds Freedom, Battle Cry, Warrior Ideal,
Motherfucker (unique to predators, causes at least one person to say Battle Map
the line when the predator first removes its mask), Predatory Focus, Trophy Skull Rip: A predator can, by successfully sneaking up on a
Supernal Hunter, Subliminal Awareness, Opening Gambit, Rabbit target, completely rip out the victims head and entire spine in one
Reflexes, Instant Assessment move. To do this, the predator makes a (Dexterity + Stealth) roll to
Predator Tech/Other: Infrared Vision. Helmet: contains gas sneak up behind a target and then a successful wristblade attack at a -3
mask, respirator, translator, voice/sound amplifier, multiple vision accuracy, but a +3L. If the target is dealt enough damage to reduce
modes (including but not limited to ultraviolet vision, x-ray vision, them below half of their health levels, then the predator can make
alien vision used to see xenomorphs, a vision mode for determining another wristblade attack to tear out the victims skull and spine. This
health status, etc), a zoom function, a targeting system, etc. Cloaking only works against victims who are lower Legend than the predator
Device: effectively grants the Natural Camouflage boon. Medicomp: and can be caught off guard. Solipsistic Well-Being negates the entire
The Predators medical supplies. Self Destruct Device: Used when the attempt. This works automatically against someone unconscious or
Predator senses defeat. The explosion is powerful enough to destroy dead.
at least half a city and the amount of damage caused by the explosion Knacks: Crushing Grip, Holy Bound, Uplifting Might, Divine
is so powerful that even Demigod Scions are immediately vaporized. Wrath, Monkey Climber, Lightening Sprinter, Untouchable Opponent,
Soak: 19B/13L/8A (Predator Armor: +8B/5L/5A). Spider Climber, Damage Conversion, Self Healing, Regeneration,
Virtues: Valor 5, Courage 5, Rapacity 3, Ambition 2 Body Armor, Dreadful Mien, One Ugly Motherfucker (unique to
predators, causes at least one person to say the line when the predator
Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10
first removes its mask), Predatory Focus, Supernal Hunter, Subliminal
accuracy, 10B, Parry 9, Speed 5. Unarmed, Light: 12 accuracy, 7B,
Awareness, Environmental Awareness, Opening Gambit, Rabbit
Parry 10, Speed 4. Wrist Blades: 11 accuracy, 9L, Parry 10, Speed 4.
Reflexes, Instant Assessment, Monkey in the Middle
Plasma Caster: 16 accuracy, 7L (+3 for every tick spent charging. Can
be charged for a maximum of 3 ticks), Range 200, Speed 6, P. Combi Predator Tech/Other: Infrared Vision. Helmet: contains gas
Stick: 13 accuracy, 10L, Parry 11, Speed 6. Speargun: 14 accuracy, mask, respirator, translator, voice/sound amplifier, multiple vision
7L, Range 200, Clip 4, Speed 6, P. Smart Disc: 13 accuracy, 13L, modes (including but not limited to ultraviolet vision, x-ray vision,
Range 50, Speed 5. alien vision used to see xenomorphs, a vision mode for determining
health status, etc), a zoom function, a targeting system, etc. Cloaking
Health Levels: -0 x6/Incapacitated
Device: effectively grants the Natural Camouflage boon. Medicomp:
History: Made famous by the film Predator, this alien hunter is a The Predators medical supplies. Self Destruct Device: Used when the
real danger. The Predators who are known as young bloods have Predator senses defeat. The explosion is powerful enough to destroy
proved themselves as warriors by going through and surviving a ritual at least half a city and the amount of damage caused by the explosion
is so powerful that even Demigod Scions are immediately vaporized. Wrath, Hurl to the Horizon, Mighty Heave, Monkey Climber,
Soak: 23B/16L/9A(Predator Armor: +8B/5L/5A). Lightening Sprinter, Untouchable Opponent, Spider Climber,
Virtues: Valor 5, Courage 5, Rapacity 3, Ambition 2 Whirlwind Shield, Cats Grace, Holy Fortitude, Divine Fortitude,
Damage Conversion, Self Healing, Regeneration, Body Armor,
Attacks: Clinch: 15 accuracy, 8L, Speed 6. Unarmed, Heavy: 14
Dreadful Mien, One Ugly Motherfucker (unique to predators, causes
accuracy, 11L, Parry 14, Speed 5. Unarmed, Light: 16 accuracy, 8L,
at least one person to say the line when the predator first removes its
Parry 15, Speed 4. Wrist Blades: 17 accuracy, 10L, Parry 14, Speed
mask), Predatory Focus, Supernal Hunter, Subliminal Awareness,
4. Plasma Caster: 20 accuracy, 7L (+3 for every tick spent charging.
Environmental Awareness, Telescopic Senses, Opening Gambit,
Can be charged for a maximum of 3 ticks), Range 200, Speed 6, P.
Rabbit Reflexes, Instant Assessment, Monkey in the Middle, Cobra
Combi Stick: 17 accuracy, 11L, Parry 16, Speed 6. Speargun: 18
Reflexes, Eternal Vigilance
accuracy, 7L, Range 200, Clip 4, Speed 6, P. Smart Disc: 17 accuracy,
14L, Range 50, Speed 5. Predator Tech/Other: Infrared Vision. Helmet: contains gas
mask, respirator, translator, voice/sound amplifier, multiple vision
Health Levels: -0 x13/Incapacitated
modes (including but not limited to ultraviolet vision, x-ray vision,
History: Made famous by the film Predator, this alien hunter is a alien vision used to see xenomorphs, a vision mode for determining
real danger. The Predators who are known as bloods are among the health status, etc), a zoom function, a targeting system, etc. Cloaking
best warriors (other than elders) of the entire species. Theyre the Device: effectively grants the Natural Camouflage boon. Medicomp:
ones who have successfully hunted a xenomorph queen and survived. The Predators medical supplies. Self Destruct Device: Used when the
They still hunt humans and hero level Scions every once in a while, Predator senses defeat. The explosion is powerful enough to destroy
but prefer more challenging prey like demigods and entire xenomorph at least half a city and the amount of damage caused by the explosion
hives. Like the others, the blooded Predators value the warriors honor is so powerful that even Demigod Scions are immediately vaporized.
and will only hunt those who could pose a potential threat. The sick,
Soak: 42B/33L/12A (Predator Armor: +8B/5L/5A).
weak, pregnant, disabled, etc. are spared and those who can put up a
fight are hunted. They collect the skulls of their prey as trophies. Virtues: Valor 5, Courage 5, Rapacity 3, Ambition 2
Trophy: Gaining a trophy from a Predatory is rare since they usually Attacks: Clinch: 19 accuracy, 12L, Speed 6. Unarmed, Heavy: 18
self destruct if they are certain that they will lose and allowing their accuracy, 15L, Parry 32, Speed 5. Unarmed, Light: 20 accuracy, 12L,
technology to fall into human (or anything elses) hands is Parry 32, Speed 4. Wrist Blades: 21 accuracy, 14L, Parry 33, Speed
dishonorable. Should one prevent a Predator from self destructing 4. Plasma Caster: 24 accuracy, 7L (+3 for every tick spent charging.
(and assuming more dont take the body away), one could take the Can be charged for a maximum of 3 ticks), Range 200, Speed 6, P.
Predators armor, weapons, and medicomp as trophies. Of course, Combi Stick: 21 accuracy, 15L, Parry 33, Speed 6. Speargun: 22
whether or not they can figure out how the stuff works is another accuracy, 7L, Range 200, Clip 4, Speed 6, P. Smart Disc: 21 accuracy,
matter. However, should a group of Predators appear and retrieve the 18L, Range 50, Speed 5.
body of the fallen Predator, they will treat the victor with a warriors Health Levels: -0 x28/Incapacitated
respect and will present them with some object (which could range History: Made famous by the film Predator, this alien hunter is a
from a weapon from a previous time or one of the Predators real danger. Elders are the oldest and greatest warriors of the
weapons). Defeating a blooded Predator is no small matter and Predators. Very few live long enough to reach this status. Elders
anyone capable of such a feat would certainly be awarded with rarely hunt, prefering to run their clan, as very little can challenge
something. them anymore. When they do hunt, they can go through about ten
Note: Predators are considered blooded from Legend 5-7. When xenomorph hives without breaking a sweat. Only Scions on the verge
they reach legend 8, they are elders. of godhood prove to be enough of a challenge to truly merit hunting.
Like the others, the elder Predators value the warriors honor and will
Predator (elder) only hunt those who could pose a potential threat. The sick, weak,
pregnant, disabled, etc. are spared and those who can put up a fight are
Attributes: Strength 12, Dexterity 10, Stamina 12, Charisma 1,
hunted. They collect the skulls of their prey as trophies. It is
Manipulation 1, Appearance 3 (ugly), Perception 10, Intelligence 3,
unknown if any Predators have ever obtained god level or not, but
Wits 9
such a creature would be a frightening and formidable warrior.
Abilities: Athletics 7, Awareness 6, Brawl 9, Control (space ship) 5, Trophy: Gaining a trophy from a Predatory is rare since they usually
Fortitude 10, Marksmanship 9, Medicine 3, Melee 9, Presence 3,
self destruct if they are certain that they will lose and allowing their
Stealth 10, Survival 5, Thrown 9
technology to fall into human (or anything elses) hands is
Join Battle: 15. Willpower: 10. Legend: 8. Legend dishonorable. Should one prevent a Predator from self destructing
Points: 64 (and assuming more dont take the body away), one could take the
DV: Dodge: 34 (56) Predators armor, weapons, and medicomp as trophies. Of course,
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic whether or not they can figure out how the stuff works is another
Stamina 7, Epic Appearance 2, Epic Perception 5, Epic Wits 6, Assess matter. However, should a group of Predators appear and retrieve the
Health, Skys Grace, Winds Freedom, Battle Cry, Warrior Ideal, body of the fallen Predator, they will treat the victor with a warriors
Battle Map, Morale Failure, Army of One, Colossus Armor respect and will present them with some object (which could range
Trophy Skull Rip: A predator can, by successfully sneaking up on a from a weapon from a previous time or one of the Predators
target, completely rip out the victims head and entire spine in one weapons). Defeating an elder Predator is no small matter. In fact,
move. To do this, the predator makes a (Dexterity + Stealth) roll to such a feat would be a legendary deed in itself. Anyone who could
sneak up behind a target and then a successful wristblade attack at a -3 defeat an elder would not only be awarded an item, but would
accuracy, but a +3L. If the target is dealt enough damage to reduce probably gain the remaining members of that particular Predator clan
them below half of their health levels, then the predator can make as followers.
another wristblade attack to tear out the victims skull and spine. This
only works against victims who are lower Legend than the predator Pumpkinhead
and can be caught off guard. Solipsistic Well-Being negates the entire Attributes: Strength 6, Dexterity 4, Stamina 6, Charisma 0,
attempt. This works automatically against someone unconscious or Manipulation 0, Appearance 5 (hideous), Perception 5, Intelligence 2,
dead. Wits 4
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Divine Abilities: Athletics 3, Awareness 5, Brawl 5, Fortitude 5, Melee 3,
Presence 5
Join Battle: 9. Willpower: 10. Legend: 4. Legend Puros: Greater Titan of Purity
Points: 16 Favored Purviews: Purification, Fire, Sun
DV: Dodge: 8 Banned Purviews: Chaos, Corruption, Death
Supernatural Powers: Epic Strength 3, Epic Dexterity 2, Epic The Greater Titan Puros represents the idea of true purity and the
Stamina 3, Epic Appearance 3, Epic Perception 2, Night Eyes, Shadow antithesis to Otaachi. So what could be so bad about a Titan of
Refuge, Fire Immunity, Judgment, Battle Cry. Purity? For one, Puros is too pure. It has standards of purity that
Shared Pain: This works in two ways. First, when Pumpkinhead nothing that does not inhabit it can meet. Puros therefore seeks to
attacks one of his targets, his summoner sees the attack through purify existence, by force if necessary even if purifying it means
Pumpkinheads eyes and feels his victims pain, often causing the burning everything to the ground and starting over. Puros even seeks
summoner to realize that he or she has made a horrible mistake. to purify the other Greater Titans: an act that will destroy the World if
Second, whenever the summoner is injured, Pumpkinhead feels the it succeeds. Unlike Otaachi, who has a massive amount of avatars,
summoners pain. Puros only has three: Zuzapiel, Opsalan, and Udon. Interestingly,
Familiar Face: If Pumpkinhead and the summoner are in the same Puros is the sponsor of G-Force.
area, Pumpkinheads face will take on the features of the summoner Prominent Features: There are very few prominent features
(albeit an uglier version). inside of Puros as his entire interior is not very remarkable to behold.
Shared Death: Pumpkinhead is unstoppable while his summoner The entire place is flat grasslands with a single forest toward the
lives. He will only die when his summoner dies. center and a single mountain beyond that. Everything there radiates
Deaths Combustion: Pumpkinhead bursts into flames a few seconds purity and perfection as not even a single blade of grass has any
after death. imperfections.
Knacks: Crushing Grip, Uplifting Might, Knockback Attack, The Grasslands of Perfection: A large grassland that stretches as far as
Monkey Climber, Spider Climber, Body Armor, Self-Healing, the eye can see. The grass here is perfect: Not too tall and not too
Regeneration, Dreadful Mien, Lasting Impression, Inescapable Vision, short and green as can be.
Predatory Focus, Supernal Hunter Udons Hut: On the edge of the grassland is a large hut. Aside from its
Soak: 10B/7L/3A. Virtues: Vengeance 5, Malice 5 size, the hut is very plain, but built to perfection. This is where Udon
resides.
Attacks: Clinch: 9 accuracy, 6L, Speed 6. Unarmed (Claw), Heavy:
The Great Forest: Beyond the Grasslands of Perfection lies the Great
8 accuracy, 9L, Parry 6, Speed 5. Unarmed (Claw), Light: 10
Forest. It is simply a massive forest with no flaws whatsoever and the
accuracy, 6L, Parry 7, Speed 4.
entire place radiates purity. It is easy to get lost in the Great Forest
Health Levels: -0 x6/Incapacitated and if one isnt careful they may find themselves in Terra.
History: Made famous by the film Pumpkinhead, the creature of the Opsalans Log Cabin: In the center of the forest is an enormous log
same name is also a Titanspawn known as the demon of vengeance. cabin. This is where Opsalan makes his home.
Whenever someone has sworn to take revenge for the death of a loved The Pure Mountain: A large mountain stretching higher than Mount
one, but doesnt want to do the deed themselves, they seek out a witch Everest and covered in snow. The mountain also has caves which are
named Haggis. After several warnings, if the person is willing to pay mostly unexplored except by the denizens that live in them. If one
the price, she instructs them to go to the Pumpkin Patch Cemetery to isnt careful they may get lost and find themselves in Crom Cruach.
get what they need. This item actually turns out to be the shriveled Zuzapiels Monastery: At the top of the Pure Mountain is a gigantic
body of Pumpkinhead himself. Haggis will then perform a ritual monastery. Inside one finds thousands of humanoid and nonhumanoid
(described below) that will revive Pumpkinhead. The monster will Titanspawn monks toiling away at their daily activities. Zuzapiel can
then hunt down those whom his summoner wants dead. Pumkinhead be found in the room at the very center of the monastery.
does not have a pumpkin for a head, but is named so because he is Avatars:
buried in the Pumpkin Patch Cemetery. Instead, he is a large Zuzapiel: The dominant avatar of Puros. Zuzapiel has the appearance
monstrous creature (very difficult to describe) with sharp claws and of a human monk standing 300 feet tall. He is always calm and cool
teeth. Due to the events of the ritual, the summoner is linked to headed no matter what the situation, but do not be fooled as he is not
Pumpkinhead. Whenever one of his targets is attacked, the summoner friendly to those that do not meet his standards (which only includes
witnesses the act as though he was doing it himself and feels the pain his fellow avatars and the creatures that live in Puros).
that Pumpkinhead puts the victim through. Often, the summoner Zuzapiel has a dice pool of 24 to all of his actions, modified by his
realizes that he or she has made a mistake, but a visit to Haggis will Epic Attributes. He favors physical attributes when dealing with his
reveal that Pumpkinhead cannot be called off and that he will continue enemies.
until he completes the task he was summoned for. Attempts to kill the Virtues: Ambition 4, Malice 1, Rapacity 3, Zealotry 5
beast prove unsuccessful. While Pumpkinhead can be incapacitated, Supernatural Powers:
he cannot die and will rise at full health within minutes. Should the - Avatars: The Purifier, The Glory, The Devourer
summoner attempt to stop Pumpkinhead, he too will find that he -Boons: Every one- to eight-dot boon from every purview except for
cannot kill it. However, should the summoner be somehow injured, Chaos, Corruption, and Death, which are forbidden to him. He also
Pumpkinhead will react as though he received that injury as well. It has all the boons from Purification, Fire, and Sun.
turns out that in order for Pumpkinhead to die, his summoner must -Epic Attributes: Epic Strength, Epic Stamina, and Epic Perception at
die. Upon death, Pumpkinhead will burst into flame and the body of 10 dots (with all appropriate knacks). All others at 8 dots (with all
his summoner will become the shriveled corpse that Haggis will bury appropriate knacks).
in the Pumpkin Patch Cemetery until he is summoned next. Join Battle: 24
Note: The ritual to summon Pumpkinhead requires three items: the Attacks: Clinch: 23 accuracy, 15L, Speed 6. Unarmed, Heavy: 23
shriveled body of Pumkinhead, blood from his summoner, and blood accuracy, 18L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 15L,
from the person that the summoner wants to avenge. Haggis will mix Parry 59, Speed 4.
the blood together and, after spending a legend point, will pour it Soak: 58B/52L/10A
down Pumpkinheads throat. This will revive Pumpkinhead Health Levels: -0 x52/Incapacitated
immediately. Dodge: 64. Willpower: 10.
Legend: 12. Legend Points: 144
Opsalan: Opsalan has the appearance of a 300 foot tall lumberjack
with various animalistic features. He has cat-like eyes, bear claws, Melee 5, Presence 4 (intimidation only)
and sharp teeth and is a very hairy man. He is less level headed than Join Battle: 11. Willpower: 10. Legend: 8. Legend
Zuzapiel, but shares his passion for purifying things. Points: 64
Opsalan has a dice pool of 22 to all his actions, modified by his Epic
DV: Dodge: 31 (53)
Attributes. Like Zuzapiel, he favors physical attributes when dealing
with enemies. Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic
Virtues: Ambition 2, Malice 1, Rapacity 3, Zealotry 5 Stamina 7, Epic Appearance 3, Epic Perception 5, Epic Wits 3,
Supernatural Powers: Paralyzing Confusion, Crawling Chaos, Night Eyes, Fire Immunity,
-Avatars: Avatars: The Purifier, The Glory, The Devourer Skys Grace, Battle Cry, Warrior Ideal, Morale Failure
-Boons: Every one- to eight-dot boon from every purview except for Invulnerability: Pyramidhead ignores all damage inflicted by natural
Chaos, Corruption, and Death, which are forbidden to him. He also phenomena and by individuals with lower Legend Ratings.
has all the boons from Purification, Fire, and Sun. Head Butt: Pyramidhead has a devastating head butt attack that has
-Epic Attributes: Epic Strength, Epic Dexterity, and Epic Stamina at been known to instantly kill all but the most resilient of foes. The
10 dots (with all appropriate knacks). All others at 8 dots (with all head butt uses the following stats: +3 accuracy, +20L, Speed 6.
appropriate knacks). Tongue Stab: When he has someone locked in a clinch, Pyramidhead
Join Battle: 22 can opt to use an attack in which he stabs his victim with black
Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 tongue-like protrusion. He must roll an attack in addition to the
accuracy, 15L, Parry 39, Speed 5. Unarmed, Light: 23 accuracy, 12L, securing the clinch roll in order to do so. This attack uses the
Parry 41, Speed 4. Giant Labrys: 29 accuracy, 36L, Parry 62, Speed 5 following stats: +1 accuracy, +4L, Speed 6.
Soak: 578B/51L/10A Knacks: Crushing Grip, Divine Wrath, Disfiguring Attack, Uplifting
Health Levels: -0 x52/Incapacitated Might, Holy Rampage, Divine Rampage, Shockwave, Cats Grace,
Dodge: 63. Willpower: 8. Divine Balance, Untouchable Opponent, Whirlwind Shield, And the
Legend: 11. Legend Points: 121 Crowd Goes Wild, Roll With It, Escape Artist, Damage Conversion,
Note: Opsalans Giant Labrys is about the same size as Surtrs sword, Self-Healing, Regeneration, Divine Damage Conversion, Body Armor,
but with an ax blade 30 yards across and 25 yards wide. It uses the Impenetrable, Skin Shedding, Dreadful Mien, Lasting Impression,
following stats: +7 accuracy, +25L, +10 defense, Speed 5. Inescapable Vision, Predatory Focus, Supernal Hunter, Spatial
Udon: Udon has the appearance of a gigantic elderly man sitting in a Attunement, Subliminal Warning, Environmental Awareness, Opening
chair inside his hut. He is less aggressive than the other two and even Gambit, Monkey in the Middle, Eternal Vigilance
calmer than Zuzapiel. Soak: 30B/26L/7A. Virtues: Ambition 1, Malice 5, Rapacity 5,
Udon has a dice pool of 20 to all his actions, modified by his Epic Zealotry 1
Attributes. He favors mental attributes when dealing with enemies, Attacks: Clinch: 15 accuracy, 10L, Speed 6. Unarmed, Heavy: 11
preferring to outsmart them rather than beating them down. accuracy, 13L, Parry 27, Speed 5. Unarmed, Light: 13 accuracy, 10L,
Virtues: Ambition 5, Malice 1, Rapacity 3, Zealotry 5 Parry 29, Speed 4. Tongue Stab: 13 accuracy, 14L, Speed 6. Great
Supernatural Powers: Knife: 10 accuracy, 22L, Parry 30, Speed 6. Head Butt: 15 accuracy,
-Avatars: The Purifier, The Glory, The Devourer 30L, Speed 6.
-Boons: Every one- to eight-dot boon from every purview except for Health Levels: -0 x28/Incapacitated
Chaos, Corruption, and Death which are forbidden to him. He also
History: Pyramidhead is a Titanspawn created by Alessa Gillespie
has all the boons from Purification, Sun, and Fire.
and was originally seen in the video game Silent Hill 2 and later in the
-Epic Attributes: Epic Mental Attributes at the 10-dot level (with all
Silent Hill movie. Pyramidhead has the appearance of a tall pale man
appropriate knacks). All other Epic Attributes at the eight-dot level
wearing a blood stained white robe and a large pyramid-shaped helmet
(with all appropriate knacks).
covering his entire head. Because his eyes cannot be seen through the
Join Battle: 20
helmet, he is immune to the effects of Serpents Gaze. Pyramidhead is
Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy: 19
an incredibly dangerous foe and his brutality knows no bounds. When
accuracy, 14L, Parry 46, Speed 5. Unarmed, Light: 21 accuracy, 11L,
he has picked a target, he pursues his victim relentlessly. He is not a
Parry 48, Speed 4. Head Butt: 22 accuracy, 13L, Speed 6. Burning
completely unique creature as there more than one in existence. It is
Glare: 20 accuracy, 15A, Speed 6.
not known how many exist but at least two have been seen in the same
Soak: 39B/34L/8A
place on a given occasion. Fortunately, Pyramidhead does not often
Health Levels -0 x35/Incapacitated
venture out of Silent Hill.
Dodge: 44. Willpower: 9
Legend: 10. Legend Points: 100 Trophy: If a Pyramidhead is ever defeated, its Great Knife (an
enormous sword that can easily cut through metal) can be claimed.
Creatures: Puros doesnt really have any creatures that are unique
The Great Knife is incredibly large, probably around 6 feet long and
to it. Instead, Puros just purifies the Titanspawn of other Titans and
nearly three feet wide. Only someone with at least a Strength of 5 and
recruits them.
Epic Strength of 1 can wield it effectively. The Great Knife grants
The Purified Template: All creatures that inhabit Puros have the access to the Chaos, Darkness, Fire, Sky, and War purviews and has
purified template. They appear as flawless versions of their kind: no the following stats: -2 accuracy, +12L, +4 Defense, Speed 6.
imperfections or blemishes whatsoever. They also become devoted to
Puros and his mission of purifying existence. Attacks from the
Corruption purview are considered to have the piercing effect against
Quasimodo
purified creatures. Visitors who spend too much time in Puros may
gain the purified template. If this happens, they automatically join
A.K.A. The Hunchback of
Puros side.
Notre Dame
Pyramidhead Calling: Church Bell Ringer. Nature: Gallant
Attributes: Strength 10, Dexterity 7, Stamina 8, Charisma 0, Pantheon: Dodekatheon. God: Hephaestus
Manipulation 0, Appearance 7 (horrifying), Perception 5, Intelligence Attributes: Strength 4, Dexterity 4, Stamina 3, Charisma 2,
2, Wits 7 Manipulation 2, Appearance 3 (ugly), Perception 3, Intelligence 2,
Abilities: Athletics 3, Awareness 4, Brawl 5, Fortitude 5, Integrity 5, Wits 4
Abilities: Art (church bells) 4, Athletics 3, Awareness 3, Brawl 3, water), Divine Damage Conversion, Internal Refinery, Tireless
Empathy 2, Fortitude 3, Integrity 1, Investigation 2, Larceny 3, Melee Worker, Charmer, Inspirational Figure, Never Say Die, Benefit of the
1, Presence 3, Stealth 3 Doubt, Blessing of Importance, BFF, Crowd Control, Pied Piper,
Join Battle: 7. Willpower: 7. Legend: 4. Legend Points: 16 Preach On, Unimpeachable Reference, Borrowed Credibility, Boys
Will Be Boys, Divine Figurehead, Engender Love, Hapless Cool,
DV: Dodge: 8.
Overt Order, Stench of Guilt, Takes One to Know One, Knowing
Supernatural Powers: Epic Strength 3, Epic Dexterity 2, Epic Glance, Center of Attention, Lasting Impression, Serpents Gaze,
Stamina 3, Epic Appearance 1, Epic Wits 1 Compelling Presence, My Eyes Are Up Here, Detail Variation, Tailor
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Cats Grace, Made, Doin Fine, Perfect Pitch, Refined Palate, Predatory Focus,
Monkey Climber, Damage Conversion, Self-Healing, Holy Fortitude, Supernal Hunter, Telescopic Senses, Broad-Spectrum Reception,
Dreadful Mien, Rabbit Reflexes Spatial Attunement, Clairvoyance, Hear Prayers, Parallel Attention,
Birthrights: None. He was never given any. Rarefied Electromagnetic Perception, Fast Learner, Perfect Memory,
Soak: 7B/6L/3A. Virtues: Expression 4, Intellect 1, Valor 1, Language Mastery, Star Pupil, Multitasking, Instant Translation,
Vengeance 3 Telepathy, Instant Investigator, Meditative Focus, Social Chameleon,
Attacks: Clinch: 7 accuracy, 4L, Speed 6. Unarmed, Heavy: 6 Instant Assessment, Monkey in the Middle, Perfect Imposter, Rabbit
accuracy, 7B, Parry 5, Speed 5. Unarmed, Light: 8 accuracy, 4B, Reflexes, Jack of All Trades, Psychic Profiler, Talent Mirror, Opening
Parry 6, Speed 4. Salvo
Health Levels: -0 x6/Incapacitated Birthrights: Followers 5: 20 special forces operatives. Relic 5:
Police Badge (grants access to the Guardian, Justice, Mystery,
History: Made famous by the novel The Hunchback of Notre
Darkness, and Psychopomp purviews). Relic 5: Police Uniform
Dame as well as its several film versions, especially the 1923 version
(grants access to the Chaos, Fire, Moon, Sky, and War purviews).
starring Lon Chaney, Quasimodo is actually a Scion of Hephaestus.
Relic 5: Riot Gear (+2 mobility penalty, -2 fatigue, +1 soak). Relic 5:
He is hideously deformed with a large hump on his back and several
Peacemaker (-2 speed, +3 accuracy). Relic 1: Walkie Talkie (grants
other deformities making him unpleasant to look at. Although he is
access to the Sun purview). Relic 5: Police Car (+2 armor, +3
aware of his heritage, he has largely chosen to remain at Notre Dame,
maneuverability). Relic 5: FN P90 (-2 speed, +3 accuracy). Avatar 5.
protecting the people who live in the surrounding area when
necessary. For some reason, he was never given any birthrights. Also, Soak: 68B/58L/17A (riot gear: +9B/6L/6A)
unknown to him or anybody else (except for Hephaestus and some of Virtues: Expression 3, Intellect 3, Valor 5, Vengeance 5
the other gods), he is the half brother of the Phantom of the Opera. Attacks: Clinch: 16 accuracy, 12L, Speed 6. Unarmed, Heavy: 15
accuracy, 15L, Parry 53, Speed 5. Unarmed, Light: 17 accuracy, 12L,
Ragrn Parry 55, Speed 4. Peacemaker: 68 accuracy, 16L, Range 20, Clip 6,
Calling: Police Officer. Nature: Gallant. Speed 3, P. FN P90: 67 accuracy, 15L, Range 50, Clip 50, Speed 3, P.
Pantheon: Dodekatheon. Role: God of Law Enforcement Health Levels: -0 x52/Incapacitated
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 12, History: Formerly known as Captain Robert McFrost, Ragrn is now
Manipulation 10, Appearance 8 (good looking), Perception 12, the God of Law Enforcement and has been for a little over 30 years.
Intelligence 8, Wits 12 He ascended to godhood before he could completely clean up San
Francisco, but he did accomplish a lot before he had to go to Mount
Abilities: Athletics 5, Awareness 4, Brawl 4, Command 5, Control
Olympus. In addition to what he had already done, he succeeded in
(police car) 4, Empathy 3, Fortitude 4, Integrity 5, Investigation 5,
defeating an elder giant that was trying to retake San Francisco for
Marksmanship 5, Melee 2, Politics 2, Presence 5, Stealth 2
Apex Industries and completely brought down four of the crime
Join Battle: 17. Willpower: 10. Legend: 12. Legend syndicates (which ones is up to the storyteller), as well as culling most
Points: 144 of the corruption within the police department. Although he is unable
DV: Dodge: 61 (107) to directly interfere he has been keeping an eye on things and secretly
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic sends orders to his followers. His son and first Scion, Inspector John
Stamina 11, Epic Charisma 11, Epic Manipulation 4, Epic Appearance McFrost, is currently the new leader of the Special Forces division.
8, Epic Perception 11, Epic Intelligence 7, Epic Wits 11, Eye of the Favored Abilities: Athletics, Command, Integrity, Investigation,
Storm, Night Eyes, Oubliette, Fire Immunity, Fires Eye, Vigil Brand, Marksmanship, Presence
Aegis, Ward, Unseen Shield, Come Running, Confer Knack, Confer Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Epic Charisma, Epic Appearance, Epic Perception, Epic Wits, Arete,
Avatar of Guardian, Judgment, Guilt Apparitions, Shield of Guardian, Justice, War, Mystery
Righteousness, Dream Wrack, Scarlet Letter, Sympathy Pains, Psychic Rivals: Set, Loki, Sobek, Ares, Hermes, Vidar, Huitzilopochtli,
Prison, Sanctify Oath, Overworld Judgment, Divine Enforcement, Tezcatlipoca, Raiden, Kalfu, Aniketos, Hiroto, Aedan, Tyrantus,
Avatar of Justice, Smoking Mirror, Tranquility, Unerring Orientation, Caratacus, Atimos
Marathon Sprinter, Otherworldly Portal, Co-Location, Skys Grace,
Levin Fury, Flare Missile, Inexorable Gravity, Blessing of Bravery, Rancor
Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Attributes: Strength 15, Dexterity 5, Stamina 10, Charisma 1,
Colossus Armor, Blessing of Ammunition, Follower Army, Surreal Manipulation 1, Appearance 4 (ugly), Perception 4, Intelligence 1,
Draft, Avatar of War, Arete 10 (Command), Arete 10 (Marksmanship), Wits 5
Arete 10 (Investigation), Mystery 11 Abilities: Athletics 3, Awareness 3, Brawl 8, Fortitude 5, Presence 2,
Knacks: Holy Bound, Hurl to the Horizon, Uplifting Might, Survival 4
Crushing Grip, Divine Wrath, Knockback Attack, Shock Wave, Join Battle: 8. Willpower: 6. Legend: 4. Legend Points: 16
Disfiguring Attack, Divine Bound, Knockback Wave, Making It Look
DV: Dodge: 6
Easy, Trick Shooter, Between the Folds, Untouchable Opponent,
Lightening Sprinter, Cats Grace, Escape Artist, Divine Balance, And Supernatural Powers: Epic Strength 3, Epic Stamina 3, Epic
the Crowd Goes Wild, Perfect Partner, Photographic Penmanship, Roll Appearance 1, Epic Perception 2, Epic Wits 1, Night Eyes, Battle Cry
With It, Damage Conversion, Self-Healing, Holy Fortitude, Inner Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Damage
Furnace, Regeneration, Devourer, Divine Fortitude (sleep, food, and Conversion, Self-Healing, Regeneration, Dreadful Mien, Predatory
Focus, Supernal Hunter, Opening Gambit Impenetrable, Divine Damage Conversion, Divine Fortitude (food),
Soak: 14B/9L/3A. Virtues: Rapacity 5 Divine Fortitude (water), Divine Fortitude (sleep), Tireless Worker,
Attacks: Clinch: 13 accuracy, 15L, Speed 6. Unarmed (Claw), Benefit of the Doubt, Never Say Die, Inspirational Figure, Charmer,
Heavy: 12 accuracy, 18L, Parry 6, Speed 5. Unarmed (Claw), Light: Crowd Control, Pied Piper, Divine Figurehead, BFF, Instant Seminar,
14 accuracy, 15L, Parry 7, Speed 4. Bite: 14 accuracy, 17L, Speed 6. Boys Will Be Boys, Engender Love, Gods Honest, Overt Order, Hard
Sell, Instant Hypnosis, Advantageous Circumstances, Implant False
Health Levels: -0 x20/Incapacitated
Memory, Mass Hypnosis, Deprogramming, Not the Face, Return to
History: Made famous by the film Star Wars: Return of the Jedi, the Sender, Secondhand Persuasion, Serpents Gaze, Lasting Impression,
Rancor is actually a species of legendary creature. In fact, it is Compelling Presence, My Eyes Are Up Here, Between the Folds,
rumored that George Lucas is actually a Scion (of who is unknown) Predatory Focus, Supernal Hunter, Telescopic Senses, Clairvoyance,
who got the idea for this creature after encountering one. Rancors are Subliminal Warning, Parallel Attention, Environmental Awareness,
the size of a giant, standing over 20 feet tall. They are vicious, ugly Spatial Attunement, Refined Palate, Broad-Spectrum Reception,
creatures always looking for their next meal. Theyll eat just about Perfect Memory, Language Mastery, Telepathy, Instant Translation,
anything they can kill (which is just about anything considering there Telepathy, Teaching Prodigy, Meditative Focus, Social Chameleon,
isnt much that they cant kill). Any Scions who encounter a Rancor Monkey in the Middle, Instant Assessment, Talent Mirror
are in for quite a fight as the creature will not retreat once it has picked
Birthrights: Relic 5: Ring (grants access to the Darkness, Earth,
a meal. Killing one is a feat worthy of great heroes. Fortunately,
Fertility, Fire, and Moon purviews). Relic 5: Military Dog Tags
Rancors are somewhat rare. It is believed that only 50 exist
(grants access to the Psychopomp, War, and Mystery purviews. +2 to
worldwide, about half of them living in North Americas Rocky
Command). Relic 5: GPA Strike Team Armor (+5 soak). Relic 5:
Mountains.
Peacemaker (+3 accuracy, -2 speed). Followers 10: 30 GPA
Trophy: The Rancors claws can be fashioned into a sword (or some experienced soldiers. Followers 5: 15 Immortals. Sanctum 3:
kind of weapon. Its rumored that someone even made bullets out of a
Note: GPA Strike Team Armor uses the Riot Gear stats
claw) that acts as a 2 dot relic that grants access to the Darkness and
War purviews. Soak: 71B/62L/21A (GPA Strike Team Armor: +13B/10L/10A)
Note: A single Rancor may be taken as a 5-dot creature (hopefully Virtues: Conviction 3, Duty 5, Intellect 4, Loyalty 5
the Scion who has a rancor also has a relic to summon it). Attacks: Clinch: 15 accuracy, 11B, Speed 6. Unarmed, Heavy: 14
accuracy, 14B, Parry 53, Speed 5. Unarmed, Light: 16 accuracy, 11B,
Readeru Parry 54, Speed 4. Macana: 16 accuracy, 14B, Parry 54, Speed 4.
Peacemaker: 22 accuracy, 16L, Range 20, Clip 6, Speed 3, P.
Calling: Military Commander. Nature: Traditionalist
Remington: 20 accuracy, 19L, Range 200, Clip 4, Speed 6, P. H&K
Pantheon: Daikamikaiju. Role: God of Leaders MP5: 17 accuracy, 15L, Range 30, Clip 30, Speed 5, P.
Attributes: Strength 11, Dexterity 12, Stamina 12, Charisma 12, Health Levels: -0 x52/Incapacitated
Manipulation 12, Appearance 8, Perception 12, Intelligence 7, Wits 8
History: Formerly known as Tecumseh Quidel, Readeru is the god
Abilities: Academics 3, Animal Ken 5, Athletics 5, Awareness 5, of leaders. Due to Amaterasus hostilities toward him, he left the
Brawl 3, Command 5, Control (military transport) 3, Empathy 3, Amatsukami with Kaijuta to form the Daikamikaiju pantheon.
Fortitude 4, Integrity 4, Investigation 3, Larceny 3, Marksmanship 5, Favored Abilities: Animal Ken, Athletics, Awareness, Command,
Medicine 2, Melee 3, Occult 2, Politics 2, Presence 5, Stealth 3, Marksmanship, Presence
Survival 4, Thrown 2 Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma,
Join Battle: 10. Willpower: 10. Legend: 12. Legend Epic Manipulation, Epic Perception, Darkness, Fertility, War, Mystery,
Points: 144 Kaijuisei
DV: Dodge: 61 (107) Rivals: Amaterasu, Axthauc, Atimos, Tyrantus, Caratacus, Ares, Zeus
Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic
Stamina 11, Epic Charisma 11, Epic Manipulation 11, Epic Rhea
Appearance 4, Epic Perception 11, Epic Intelligence 6, Epic Wits 5, Favored Purviews: Animal (Burrowing Animals), Earth, Fertility,
Night Eyes, Afraid of the Dark, Shadow Refuge, Shadow Step, Health, Magic
Shadow Craft, Shadow Shroud, Shadow Bodies, Strike Blind, Banned Purviews: Death, Sky
Oubliette, Eclipse, Avatar of Darkness, Safely Interred, Echo Rhea has a dice pool of 22 to all actions, modified by her Epic
Sounding, Shaping, Earth Armor, Earth Travel, Earth Body, Landslide, Attributes. She favors social attributes when dealing with enemies.
Imprisoning Crystal, Green Thumb, Cleanse, Bless or Blight, Natural Virtues: Ambition 5, Malice 2, Rapacity 3, Zealotry 1
Camouflage, Twist Plants, Accelerate Growth, Verdant Creation,
Supernatural Powers:
Eternal Bloom, Impossible Hybrid, Endless Season, Avatar of Fertility,
Avatars: The Savior/The Scourge
Fires Eye, Smoking Mirror, Eclipse Halo, Phase Body, Tranquility,
Boons: Every one- to eight-dot boon for all purviews except for Death
Finger Moon, Unerring Orientation, Unbarred Entry, Come Along,
and Sky which are forbidden to her. She also has every boon for the
Terra Incognita, Marathon Sprinter, Rainbow Bridge, Otherworldly
Health purview.
Portal, Blessing of Bravery, Battle Cry, Warrior Ideal (Indian Brave),
Epic Attributes: Epic Social Attributes at the 10-dot level (with all
Battle Map, Morale Failure, Army of One, Colossus Armor, Blessing
appropriate knacks). All other Epic Attributes at the 8-dot level (with
of Ammunition, Follower Army, Surreal Draft, Avatar of War, The
all appropriate knacks).
Wakeful Spirit, The Watchful Spirit, The Helpful Spirit, The
Summoned Spirit, The Impressed Spirit, The Blinded Spirit, The Join Battle: 22
Abducted Spirit, The Industrious Spirit, The Dancing Spirit, The Attacks: None (her tactics are similar to Jords)
Relocated Spirit, Mystery 11 Soak: 40B/35L/8A
Knacks: Uplifting Might, Shockwave, Titanium Tools, Holy Bound, Dodge: 46. Willpower: 8.
Divine Bound, Holy Rampage, Divine Rampage, Untouchable Legend: 11. Legend Points: 121
Opponent, Cats Grace, Trick Shooter, Divine Balance, Escape Artist, History: Rhea is an avatar of Terra and the mother of the
Shot to the Heart, Omnidexterity, And the Crowd Goes Wild, Roll Dodekatheon. Like most of the other avatars of Terra, she has a very
With It, Perfect Partner, Photographic Penmanship, Damage desirable motherly quality to her. It is known that when Zeus was
Conversion, Self-Healing, Regeneration, Body Armor, Holy Fortitude, born she hid him from her husband Cronus and substituted a rock for
Cronus to swallow instead (which inevitably lead to Cronus the Overworld with no means of directly influencing events in the
downfall). Rhea has not been seen for millennia. Because she sided World, for now. If the Ring Wraiths find the Ring and return it to
with the gods in the last war, the other avatars of Terra have Sauron in the Overworld, he will be able to enter the World.
imprisoned her in a deep cave (deeper than the deepest known cave in Note: When the Ring Wraiths stab someone with their Morgul
the World) within the Greater Titan. She is bound to the stalagmites in Dagger, the tip of the blade breaks off and the rest of the dagger
the cave and is guarded by several Gigantes and a few Hekatonkheire. disintegrates. The tip of the dagger slowly begins to corrupt the victim
Despite her predicament, she does not regret her actions from before and will eventually cause the victim to obey the Ring Wraiths every
as she did not wish to see her children devoured. If freed from her command unless removed. Those stabbed must make an (Integrity +
prison, she could make a valuable ally for the gods and their Scions. Willpower + Legend) roll versus the stabbing Wraiths (Manipulation

Ring Wraith + Command + Legend). Also, the Fell Beasts (which are described as
giant pterosaur-like creatures) are actually Giant Kongamatos.
AKA: Black Rider, Nazgul Trophies: The Ring Wraiths Longsword (which uses the Katana
Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 3, stats) is a five dot relic with a -2 to speed and grants access to the War,
Manipulation 4, Appearance 4, Perception 4, Intelligence 3, Wits 5 Moon, and Magic Purviews. The Ring Wraiths Cloak is a five dot
Abilities: Animal Ken 3, Athletics 4, Awareness 4, Brawl 3, relic that grants access to the Animal, Chaos, Darkness, Fire, and
Command 5, Control (horse) 5, Control (Fell Beast) 5, Fortitude 5, Psychopomp Purviews.
Investigation 5, Melee 5, Occult 4, Presence 5, Stealth 2
Join Battle: 9. Willpower: 10. Legend: 5. Legend Robin
Points: 25 Calling: Super Hero. Nature: Gallant.
DV: Dodge: 14 (21). Pantheon: Dodekatheon. God: Ares
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic Attributes: Strength 3, Dexterity 5, Stamina 3, Charisma 2,
Stamina 4, Epic Appearance 4, Epic Perception 4, Epic Intelligence 2, Manipulation 2, Appearance 3, Perception 3, Intelligence 3, Wits 3
Epic Wits 3, Animal Communication (horse), Animal Communication Abilities: Academics 2, Athletics 4, Awareness 4, Brawl 5, Empathy
(Fell Beast), Animal Command (horse), Animal Communication (Fell 2, Fortitude 3, Integrity 3, Investigation 4, Larceny 1, Presence 3,
Beast), Eye of the Storm, Hornets Nest, Paralyzing Confusion, Sabot, Stealth 4, Thrown 5
Night Eyes, Shadow Mask (permanent), Shadow Refuge, Shadow Join Battle: 7. Willpower: 7. Legend: 2. Legend Points: 4.
Step, Fire Immunity, Smoking Mirror, Tidal Interference, Unerring DV: Dodge: 7 (8)
Orientation, Where Are You?, Battle Cry, Magic 1 (Ariadnes
Supernatural Powers: Epic Dexterity 1, Epic Stamina 1, Epic
Thread). Invulnerable: Ring Wraiths ignore damage dealt by beings of
Intelligence 1, Epic Wits 1, Night Eyes, Vigil Brand, Judgment, Arete
lower legend. Immortal: Ring Wraiths cant be killed by anyone
1 (brawl), Arete 1 (thrown), Arete 1 (investigation)
except those of higher legend. Summoning Shriek: Ring Wraiths can
emit a piercing inhuman shriek. This shriek can be heard by any other Knacks: Untouchable Opponent, Damage Conversion, Fast Learner,
Ring Wraiths within (Legend x5) miles and is a signal to them to go in Instant Investigator
the direction of the shrieking wraith. Tough: Ring Wraiths get their Birthrights: Relic 5: Robin Suit (grants access to the Darkness,
full stamina to lethal soak. Guardian, and Justice purviews. Unique 2-dot ability: +2 soak). Relic
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Knockback 5: Utility Belt (5-dot unique: Always has whatever tool or piece of
Attack, Cats Grace, Divine Balance, Untouchable Opponent, equipment needed at a given time). Relic 5: Batarang (-2 Speed, +3
Whirlwind Shield, Damage Conversion, Self-Healing, Regeneration, accuracy).
Body Armor, Serpents Gaze, Lasting Impression, Compelling Soak: 6B/5L/3A. Virtues: Expression 1, Intellect 1, Valor 3,
Presence, Inescapable Vision, Predatory Focus, Supernal Hunter, Vengeance 4
Unfailing Recognition, Perfect Pitch, Perfect Memory, Language Attacks: Clinch: 10 accuracy, 3B, Speed 6. Unarmed, Heavy: 9
Mastery, Opening Gambit, Instant Investigator, Monkey in the Middle accuracy, 6B, Parry 5, Speed 5. Unarmed, Light: 11 accuracy, 3B,
Weakness: Fire: While fire does not harm them, they are not fond of Parry 7, Speed 4. Batarang: 11 accuracy, 5L, Range 30, Speed 6.
it and will flee if set ablaze. Health Levels: -0 x3/-2/-2/-3/Incapacitated
Soak: 12B/12L/4A. Virtues: Ambition 2, Malice 4, Rapacity 2, History: Known as Batmans sidekick in the Batman comics,
Zealotry 5 movies, and TV shows (and the first of 4 Robins), Robin is real. He is
Attacks: Clinch: 8 accuracy, 5L, Speed 6. Unarmed, Heavy: 7 a Scion of Ares and has only recently received his visitation when his
accuracy, 8L, Parry 10, Speed 5. Unarmed, Light: 9 accuracy, 5L, parents were killed (either by a random mobster or by Two Face
Parry 12, Speed 4. Morgul Dagger: 11 accuracy, 7L, Parry 12, Speed depending on whether youre going by the comic or Batman Forever
4. Longsword: 11 accuracy, 10L, Parry 13, Speed 3. story). Although he has only recently joined the fight with against the
Health Levels: -0 x13/Incapacitated Titans, Robin has proven his worth and shows great promise. Even
Batman believes that Robin is destined for greatness.
History: Made famous by the book trilogy The Lord of the Rings by
J.R.R. Tolkien, the Ring Wraiths were once great and noble kings who Note: When Robin reaches Legend 4 he will become Nightwing.
fell under the sway of the evil Sauron. Forced into servitude, the nine
former kings became the terrifying undead Ring Wraiths. It was their
duty to serve Sauron in whatever he commanded them to as well as Rodan
find and retrieve the One Ring. In actuality, the One Ring is a cursed Attributes: Strength 60, Dexterity 81, Stamina 54, Charisma 0,
Titan relic, the Ring Wraiths are Titanspawn, and Sauron himself is a Manipulation 0, Appearance 1, Perception 24, Intelligence 1, Wits 10
lesser Titan (and Middle Earth is a Terra Incognita). Although thought Abilities: Athletics 10, Awareness 30, Brawl 20, Fortitude 20,
to have been destroyed when thrown into Mount Doom, the One Ring Presence 10
actually fell through a portal that transported it from Middle Earth to Join Battle: 40. Willpower: 8. Legend: 11. Legend
Earth. As such, the Ring is somewhere on Earth and the Ring Wraiths
Points: 121
have arrived to find it. Its disappearance from Middle Earth did
destroy Saurons tower and burning eye (his only means of interaction DV: Dodge: 97 (143)
with the World), but Sauron did not die. Instead, he is not trapped in Supernatural Powers: Epic Strength 10, Epic Dexterity 10, Epic
Stamina 10, Epic Perception 8, Epic Wits 6, Paralyzing Confusion,
Crawling Chaos, Skys Grace, Weather Husbandry, Battle Cry, Morale Virtues: Expression 1, Intellect 3, Valor 3, Vengeance 2
Failure Attacks: Clinch: 6 accuracy, 3L, Speed 6. Unarmed, Heavy: 5
Flight: Rodan can fly. He has been clocked at speeds up to Mach 3 accuracy, 6B, Parry 6, Speed 5. Unarmed, Light: 7 accuracy, 3B,
Hurricane Winds: By flapping his wings or gliding over an area at low Parry 8, Speed 4. Hunting Knife: 10 accuracy, 8L, Parry 8, Speed 4.
altitude, Rodan can, by using the Weather Husbandry boon, generate Peacemaker: 17 accuracy, 10L, Range 20, Clip 6, Speed 5, P. Mighty
hurricane strength winds Rifle: 18 accuracy, 13L, Range 200, Clip 4, Speed 6, P. Great
Talons: Rodan uses his talons for unarmed attacks. His talons grant Mossberg: 16 accuracy, 11L, Range 20, Clip 8, Speed 5, P.
+10L. Rodan is also unable to parry.
Health Levels: -0 x6/Incapacitated
Beak: Rodans beak can smash through rocks. When using it to attack
it uses the following stats: +5 accuracy, +12L, Speed 4. History: Roger Morris is a big game hunter and a Scion of Artemis.
Tough Hide: All kaiju double their bashing and lethal soak obtained Before his visitation, Roger had hunted most of the Worlds big game
from stamina before epic stamina is applied. (legally anyway) and his trophy room has the means to prove it. He
Tough to Kill: Because they are so large, all Kaiju have 5 times the was getting to the point where he really wanted a challenge, but
normal health levels before adding epic stamina nothing seemed to provide that anymore. Then, on one hunting trip,
he encountered a nemean bear. Unable to bring it down, he realized
Knacks: All knacks from Epic Strength, Epic Dexterity, and Epic
that he had found the challenge he had been looking for, but that he
Stamina (except for Extended Youth). Perfect Pitch, Predatory Focus,
might not be able to live through this one. Thats when Artemis
Unfailing Recognition, Broad-Spectrum Reception, Supernal Hunter,
appeared to him and revealed his true nature. Armed with new
Telescopic Senses, Rarefied Electromagnetic Perception, Parallel
weapons, Roger was able to bring down the nemean bear (which he
Attention, Opening Gambit, Rabbit Reflexes, Cobra Reflexes, Instant
now has in his trophy room). Since then, Roger has spent his time
Assessment, Monkey in the Middle, Psychic Profiler
hunting nemeans and other Titanspawn, mostly for sport, but he is still
Soak: 154B/100L/10A. Virtues: Courage 4, Valor 4, Endurance 4 doing his part in the war. He has several different nemean creatures,
Clinch: 101 accuracy, 70L, Speed 6. Unarmed, Heavy: 100 as well as a fenrir, in his trophy room. For now, he hunts for sport and
accuracy, 73L, Speed 5. Unarmed, Light: 102 accuracy, 70L, Speed fun. He realizes that he will eventually need to get more serious about
4. Beak: 106 accuracy, 72L, Speed 4. the war, but hes in no hurry to do so.
Health Levels: -0 x76/Incapacitated
History: Rodan is a kaiju from the Godzilla series. He first Roger Morris (demigod)
appeared in his own film entitled Rodan and then appeared in several Calling: Big Game Hunter. Nature: Bravo.
Godzilla movies as both an enemy and an ally. Rodan is also one of Pantheon: Dodekatheon. God: Artemis.
the Worlds Guardian Monsters.
Attributes: Strength 7, Dexterity 8, Stamina 8, Charisma 5,
See http://en.wikipedia.org/...age:Rodan_Money_Shot.jpg for a
Manipulation 5, Appearance 4, Perception 8, Intelligence 6, Wits 7
picture of Rodan.
Abilities: Animal Ken 3, Athletics 4, Awareness 5, Brawl 3, Control
(truck) 4, Craft (bullets) 4, Craft (taxidermy) 5, Empathy 3, Fortitude
Roger Morris 4, Integrity 4, Investigation 5, Marksmanship 5, Medicine 2, Melee 4,
Presence 2, Stealth 5, Survival 5
Calling: Big Game Hunter. Nature: Bravo.
Join Battle: 12. Willpower: 8. Legend: 8. Legend
Pantheon: Dodekatheon. God: Artemis.
Points: 64.
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 3,
DV: Dodge: 32 (55)
Manipulation 2, Appearance 2, Perception 4, Intelligence 3, Wits 3
Abilities: Animal Ken 2, Athletics 3, Awareness 4, Brawl 2, Control Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic
Stamina 7, Epic Charisma 4, Epic Manipulation 3, Epic Perception 7,
(truck) 3, Craft (bullets) 3, Craft (taxidermy) 3, Empathy 2, Fortitude
Epic Intelligence 5, Epic Wits 7, Animal Communication (dog),
3, Integrity 2, Investigation 3, Marksmanship 4, Medicine 1, Melee 3,
Animal Command (dog), Animal Aspect (dog), Animal Feature (dog),
Presence 2, Stealth 4, Survival 4
Animal Form (dog), Create Animal (dog), Night Eyes, Shadow
Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16. Refuge, Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth
DV: Dodge: 10 (14) Travel, Earth Body, Landslide, Natural Camouflage, Smoking Mirror,
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Tidal Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase Body,
Stamina 3, Epic Charisma 2, Epic Manipulation 2, Epic Perception 3, Moon Chariot, Marathon Sprinter, Rainbow Bridge, Arete
Epic Intelligence 1, Epic Wits 3, Animal Communication (dog), (Marksmanship) 7, Arete (Stealth) 7, Arete (Awareness) 7, Arete
Animal Command (dog), Animal Aspect (dog), Night Eyes, Shadow (Survival) 7, Arete (Craft) 7
Refuge, Safely Interred, Echo Sounding, Shaping, Smoking Mirror, Knacks: Uplifting Might, Crushing Grip, Holy Bound, Divine
Tidal Interference, Phase Cloak, Arete (Marksmanship) 3, Arete Wrath, Knockback Attack, Shockwave, Holy Rampage, Trick Shooter,
(Stealth) 3, Arete (Awareness) 3, Arete (Survival) 3 Untouchable Opponent, Cats Grace, Lightening Sprinter, Divine
Knacks: Uplifting Might, Crushing Grip, Holy Bound, Trick Balance, Monkey Climber, Spider Climber, Damage Conversion, Self-
Shooter, Untouchable Opponent, Cats Grace, Damage Conversion, Healing, Holy Fortitude, Body Armor, Regeneration, Divine Fortitude
Self-Healing, Holy Fortitude, Benefit of the Doubt, Never Say Die, (sleep and water), Benefit of the Doubt, Never Say Die, Pied Piper,
Gods Honest, Advantageous Circumstances, Perfect Pitch, Between Charmer, Gods Honest, Advantageous Circumstances, Knowing
the Folds, Predatory Focus, Perfect Memory, Opening Gambit, Glance, Perfect Pitch, Between the Folds, Predatory Focus, Supernal
Meditative Focus, Rabbit Reflexes Hunter, Spatial Attunement, Telescopic Senses, Broad-Spectrum
Birthrights: Relic 5: Hunters Camouflage (grants access to the Reception, Perfect Memory, Language Mastery, Multitasking, Fast
Animal, Darkness, Earth, and Moon purviews. +1 soak). Relic 5: Learner, Star Pupil, Opening Gambit, Meditative Focus, Rabbit
Mighty Rifle (+3 accuracy, +2L). Relic 5: Great Mossberg (+4 Reflexes, Cobra Reflexes, Instant Assessment, Monkey in the Middle,
accuracy, +1L). Relic 5: Peacemaker (+3 accuracy, +2L). Relic 5: Social Chameleon
Hunting Knife (+2 accuracy, +3L). Creature 1: hunting dog Birthrights: Relic 5: Hunters Camouflage (grants access to the
Note: The Hunters Camouflage uses the Heavy Clothing stats. The Animal, Darkness, Earth, and Moon purviews. +1 soak). Relic 5:
Hunting Knife uses the Hadseax stats. Mighty Rifle (+3 accuracy, +2L). Relic 5: Great Mossberg (+4
Soak: 10B/7L/4A (Hunters Camouflage: +2B/1L/1A) accuracy, +1L). Relic 5: Peacemaker (+3 accuracy, +2L). Relic 5:
Hunting Knife (+2 accuracy, +3L). Relic 2: Hunting Boots (grants Colossus Armor, Blessing of Ammunition, Follower Army, Surreal
access to the Fertility and Psychopomp purviews). Relic 3: Rifle Draft, Avatar of War, Water Breathing, Arete (Art (all)) 10, Arete
Scope (3-dot unique: triples the range of the Mighty Rifle). Creature (Awareness) 10, Arete (Integrity) 10, Arete (Marksmanship) 10, Arete
1: hunting dog (Occult) 10, Arete (Thrown) 10, Magic 11
Note: The Hunters Camouflage uses the Heavy Clothing stats. The Knacks: All from Epic Dexterity, Epic Stamina (except for
Hunting Knife uses the Hadseax stats. Extended Youth and Solipsistic Well-Being), Epic Perception, Epic
Soak: 32B/27L/8A (Hunters Camouflage: +2B/1L/1A) Intelligence, and Epic Wits. Holy Bound, Hurl to the Horizon,
Virtues: Expression 2, Intellect 4, Valor 5, Vengeance 3 Uplifting Might, Mighty Heave, Shock Wave, Divine Bound, Hurl to
the Moon, Benefit of the Doubt, Charmer, Never Say Die, Crowd
Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10
Control, Pied Piper, Boys Will Be Boys, Gods Honest, Stench of
accuracy, 10L, Parry 27, Speed 5. Unarmed, Light: 12 accuracy, 7L,
Guilt, Takes One to Know One, Advantageous Circumstances,
Parry 28, Speed 4. Hunting Knife: 15 accuracy, 12L, Parry 28, Speed
Secondhand Persuasion, Serpents Gaze, Center of Attention,
4. Peacemaker: 40 accuracy, 14L, Range 20, Clip 6, Speed 5, P.
Compelling Presence, My Eyes Are Up Here, Perfect Actor, Detail
Mighty Rifle: 41 accuracy, 17L, Range 600, Clip 4, Speed 6, P. Great
Variation
Mossberg: 39 accuracy, 15L, Range 20, Clip 8, Speed 5, P.
Health Levels: -0 x28/Incapacitated Spells: Every spell from all three books plus every other spell
imaginable.
History: Roger Morris is a big game hunter and a Scion of Artemis. Birthrights: Avatar 5. Sanctum 2: Ultimate Gaming House.
Early in his career as a Scion, Roger was reckless and in the game
Followers 5: 50 mortal gamers. Relic 5: Scion Hero T-Shirt (grants
mostly for fun and sport. This continued into early Demigodhood for
access to the Animal, Chaos, Darkness, Death, and Fertility
a while. Now on the verge of godhood, Roger has finally learned to
purviews). Relic 5: D&D Baseball Cap (grants access to the Fire,
take the matter at hand more seriously. He learned his lesson after an
Health, Psychopomp, Sky, and Sun purviews). Relic 5: Ultimate Dice
encounter with several elder giants, some experience fenrir, and a
Bag (grants access to the War, Water, and Magic purviews. 1-dot
couple of minotaurs that left him severely injured and almost half of
unique: dice placed into the bag become exploding dice. 1-dot unique:
his band dead. He hunts for sport (now with a stuffed minotaur in one
endless supply of dice). Relic 5: Magic Playing Cards (1-dot unique:
of his trophy rooms), but takes the job more seriously and now
endless deck. 4-dot unique: effect stated on card actually happens
considers giants a threat and a target. His current goal is to hunt
when played: this could include a summoning a creature whether real,
Garm.
mythical, or completely made up; an environmental effect; magic
Rolpley spell; etc). Relic 5: Table Top Minis (unique 5-dot ability: Minis grow
to human-size and come to life when deployed). Relic 5: Power
Calling: Ultimate Gamer. Nature: Libertine. Glove (5-dot unique: allows him to summon into reality and control
Pantheon: Dodekatheon. Role: God of Gaming. video game characters). Relic 5: Daikyu (-3 speed, +2 accuracy).
Attributes: Strength 7, Dexterity 12, Stamina 12, Charisma 7, Relic 5: Xiphos (-1 speed, +4 accuracy).
Manipulation 7, Appearance (geeky) 7, Perception 12, Intelligence 12, Note: Exploding Dice use the Dart stats.
Wits 12 Soak: 58B/52L/11A. Virtues: Expression 5, Intellect 5, Valor 4,
Abilities: Academics 3, Animal Ken 3, Art (role playing games) 5, Vengeance 3
Art (computer games) 5, Art (video games) 5, Art (board games) 5, Art Attacks: Clinch: 15 accuracy, 9B, Speed 6. Unarmed, Heavy: 14
(card games) 5, Art (tabletop games) 5, Art (gambling) 5, Athletics 4, accuracy, 12B, Parry 53, Speed 5. Unarmed, Light: 16 accuracy, 9B,
Awareness 5, Brawl 3, Craft (character sheet) 4, Command 2, Control Parry 54, Speed 4. Exploding Dice: 62 accuracy, 10L, Range 10,
(car) 3, Empathy 4, Fortitude 3, Integrity 5, Investigation 3, Speed 6. Daikyu: 65 accuracy, 12L, Range 40, Speed 3. Xiphos: 18
Marksmanship 5, Medicine 2, Melee 1, Occult 5, Presence 3, Stealth accuracy, 12L, Parry 54, Speed 3.
3, Survival 3, Thrown 5 Health Levels: -0 x52/Incapacitated
Join Battle: 17. Willpower: 10. Legend: 12. Legend History: Formerly known as Rufus Perry (he always hated his
Points: 144 name), Rolpley (pronounced rawlplay) is a Scion of Hermes and the
DV: Dodge: 60 (104) god of gaming. As a mortal, Rufus was the ultimate gamer. He was
Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic highly skilled in every type of gaming imaginable. Now, Rolpley has
Stamina 11, Epic Charisma 6, Epic Manipulation 5, Epic Appearance a copy of every RPG book that has ever been written. He keeps them
6, Epic Perception 11, Epic Intelligence 11, Epic Wits 11, Animal in his role playing library room within his sanctum. He also has
Communication (horse), Animal Command (horse), Animal Aspect every card game, board game, and tabletop game ever made as well as
(horse), Ride Animal (horse), Animal Feature (horse), Animal Form every video game system that has ever existed (along with all the
(horse), Create Animal (horse), Epic Enhancement (horse), Hybrid games that go with them) and every computer game in existence. He
Chimera, Protean Understanding, Avatar of Animal, Eye of the Storm, even has a room with every form of gambling game the World has
Recurring Distraction, Shuck Fate, Unintended Purpose, Night Eyes, ever seen. Whenever a new game is released, he will immediately go
Shadow Refuge, Shadow Step, Death Senses, Euthanasia, Unquiet get a copy. Each type of gaming has its own room in his sanctum.
Corpse, Summon Ghost, Mothers Touch, Exorcism, Haunted Mists, Even different types of role playing games have separate rooms.
Open Underworld Portal, Ghost Control, Strike Dead/Deny Death, Dungeons and Dragons games are played in a room that is designed to
Avatar of Death, Natural Camouflage, Impossible Hybrid, Fire look like a medieval tavern while most White Wolf games are in more
Immunity, Bolster Fire, Fires Eye, Blazing Weapon, Flame Travel, modern looking room. When not fighting battle in the war, Rolpley
Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Avatar of Fire, can be found in one or more (using co-location) of the rooms in his
Control Aging, Human Clay, Human Hybrid, Unerring Orientation, sanctum. He has quite a following of fellow gamers including his
Where Are You?, Unbarred Entry, Come Along, Terra Incognita, mortal friends who comprised of his gaming group in the World. He
Marathon Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, has also gotten some lesser immortals and even a god or two involved
Co-Location, Avatar of Psychopomp, Skys Grace, Winds Freedom, (Hermes seems to have taken a liking to this hobby).
Storm Augmentation, Wind Grapple, Cloud Sculptor, Levin Fury, Favored Abilities: Art, Awareness, Integrity, Marksmanship, Occult,
Tornado Tamer, Create Air, Cloud Body, Weather Husbandry, Avatar and Thrown
of Sky, Penetrating Glare, Flare Missile, Blessing of Bravery, Battle Associated Powers: Epic Dexterity, Epic Stamina, Epic Perception,
Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Epic Intelligence, Epic Wits, Animal, Death, Fire, Psychopomp, Sky,
War, and Magic Associated Powers: Epic Perception, Epic Intelligence, Epic Wits,
Rivals: Atimos, Caratacus, Tyrantus, Minerva Earth, Kaijuisei
Rivals: Raiden, Amaterasu, Atimos, Gottlieb, Zargax, Tyrantus
Rompot
Calling: Inventor. Nature: Architect Sahar Shohreh
Pantheon: Daikamikaiju. Role: God of Robotics Calling: Sniper. Nature: Penitent.
Attributes: Strength 6, Dexterity 9, Stamina 8, Charisma 12, Pantheon: Tuatha de Dannan. God: Nuada.
Manipulation 8, Appearance 6 (geeky), Perception 12, Intelligence 12, Attributes: Strength 4, Dexterity 6, Stamina 5, Charisma 4,
Wits 12 Manipulation 3, Appearance 5, Perception 6, Intelligence 4, Wits 6
Abilities: Academics 5, Athletics 2, Awareness 5, Brawl 1, Abilities: Academics 2, Animal Ken 3, Athletics 4, Awareness 5,
Command 3, Control (mech) 5, Craft (mechs/giant robots) 5, Craft Brawl 2, Command 2, Control (car) 2, Craft (special bullets) 4,
(robots) 5, Craft (anything else mechanical) 5, Empathy 3, Fortitude 2, Empathy 3, Fortitude 3, Integrity 4, Investigation 4, Larceny 4,
Integrity 3, Investigation 3, Marksmanship 5, Medicine 3, Occult 3, Marksmanship 5, Melee 4, Occult 2, Presence 3, Stealth 5, Survival 4,
Presence 3, Science (robotics) 5, Science (physics) 5, Science Thrown 3
(chemistry) 5, Science (monsterology) 5, Science (kaiju genetics), Join Battle: 11. Willpower: 9. Legend: 6. Legend
Science (cybernetics), Stealth 3 Points: 36
Join Battle: 17. Willpower: 8. Legend: 12. Legend DV: Dodge: 19 (30)
Points: 144 Supernatural Powers: Epic Strength 3, Epic Dexterity 5, Epic
DV: Dodge: 31 (53) Stamina 3, Epic Appearance 5, Epic Perception 5, Epic Intelligence 4,
Supernatural Powers: Epic Strength 6, Epic Dexterity 7, Epic Epic Wits 5, Eye of the Storm, Paralyzing Confusion, Night Eyes,
Stamina 7, Epic Charisma 5, Epic Appearance 1, Epic Perception 11, Shadow Mask, Shadow Refuge, Shadow Step, Shadow Craft, Natural
Epic Intelligence 11, Epic Wits 11, Eye of the Storm, Recurring Camouflage, Smoking Mirror, Tidal Interference, Phase Cloak,
Distraction, Unlikely Pattern, Shuck Fate, Unintended Purpose, Night Lunacy, Eclipse Halo, Unerring Orientation, Unbarred Entry,
Eyes, Safely Interred, Echo Sounding, Shaping, Earth Armor, Penetrating Glare, Brehons Eye, Heros Geas, Lay Token Geas, Body
Rust/Shine, Earth Travel, Earth Body, Landslide, Imprisoning Crystal, and Spirit, Bards Tongue
Earth Creation, Property Infusion, Magma Control, Avatar of Earth, Knacks: Hurl to the Horizon, Mighty Heave, Hurl to the Moon,
Levin Fury, Tornado Tamer, Penetrating Glare, Flare Missile, Trick Shooter, Untouchable Opponent, Lightening Sprinter, Monkey
Inexorable Gravity, Bleach, Fusion, Solar Crown, Arete (Academics) Climber, Spider Climber, Damage Conversion, Self-Healing,
10, Arete (Craft) 10, Arete (Marksmanship) 10, Arete (Science) 10, Regeneration, Come Hither, Serpents Gaze, Blinding Visage,
Arete (Control) 10 Compelling Presence, My Eyes Are Up Here, Between the Folds,
Knacks: Uplifting Might, Making It Look Easy, Holy Rampage, Telescopic Senses, Broad Spectrum Reception, Predatory Focus,
Divine Rampage, Knockback Attack, Knockback Wave, Cats Grace, Supernal Hunter, Perfect Memory, Language Mastery, Multitasking,
Lightening Sprinter, Trick Shooter, Untouchable Opponent, Divine Speed Reader, Eternal Vigilance, Instant Assessment, Monkey in the
Balance, Monkey Climber, Spider Climber, Damage Conversion, Self- Middle, Jack of All Trades, Meditative Focus
Healing, Regeneration, Holy Fortitude, Divine Fortitude (sleep), Geasa: Legendary Beast (kaiju) Geas
Tireless Worker, Divine Damage Conversion, Charmer, Inspirational Birthrights: Relic 5: Necklace (grants access to the Chaos,
Figure, Pied Piper, Blessing of Importance, BFF, Serpents Gaze, Darkness, Fertility, Moon, and Psychopomp purviews). Relic 1: Ring
Subliminal Warning, Environmental Awareness, Spatial Attunement, (grants access to the Sun purview). Relic 5: Sniper Rifle (-3 speed, +2
Broad-Spectrum Reception, Telescopic Senses, Clairvoyance, Hear accuracy). Relic 5: Sniper Scope (multiplies rifles range by 5). Relic
Prayers, Parallel Attention, Rarefied Electromagnetic Perception, 5: GPA Strike Team Armor (+5 soak).
Between the Folds, Perfect Pitch, Perfect Memory, Know-It-All, Fast
Soak: 29B/24L/15A (GPA Strike Team Armor: +13B/10L/10A)
Learner, Star Pupil, Teaching Prodigy, Language Mastery,
Multitasking, Instant Translation, Well-Read Virgin, Concept to Virtues: Courage 5, Expression 3, Intellect 4, Piety 2
Execution, Blockade of Reason, Eternal Vigilance, Social Chameleon, Attacks: Clinch: 8 accuracy, 4B, Speed 6. Unarmed, Heavy: 7
Perfect Imposter, Jack of All Trades, Opening Salvo, Psychic Profiler, accuracy, 7B, Parry 14, Speed 5. Unarmed, Light: 9 accuracy, 4B,
Instant Investigator, Instant Assessment, Talent Mirror, Scathing Parry 16, Speed 4. Sniper Rifle: 16 accuracy, 13L, Range 1000, Clip
Retort, Adaptive Fighting 4, Speed 3, P. Peacemaker: 13 accuracy, 10L, Range 20, Clip 6, Speed
Birthrights: Relic 5: Mechanics Jumpsuit (grants access to the 5, P.
Chaos, Darkness, Earth, Sky, and Sun purviews). Relic 5: Remington Health Levels: -0 x6/Incapacitated
(-2 speed, +3 accuracy). Followers 5: 50 mortal robotics mechanics. History: Sahar Shohreh is an Iranian woman who left Iran at a
Avatar 5. Sanctum 5: Mech Factory young age so that she could enjoy more freedom. During her early
Soak: 30B/26L/7A. Virtues: Conviction 3, Duty 2, Intellect 5, teen years, she would go on hunting trips with friends and it was
Loyalty 4 during these trips that her talent with firearms was made clear. When
Attacks: Clinch: 10 accuracy, 6B, Speed 6. Unarmed, Heavy: 9 she turned 18, she joined the military and, due to her skill with rifles,
accuracy, 9B, Parry 26, Speed 4. Unarmed, Light: 9 accuracy, 4B, was assigned to sniper training. When she was 20 years old, she
Parry 27, Speed 4. Remington: 66 accuracy, 18L, Range 200, Clip 4, received her visitation. As an Iranian, imagine her surprise when she
Speed 3, P. found out that not only was the child of a god, but that this god was
part of the Irish pantheon. She stayed with the military for a few years
Health Levels: -0 x28/Incapacitated
before leaving to fight the war against the Titans with other Scions.
History: Formerly known as Wayne Norwood, Rompot is the god of Sometime during her travels (although still at Legend 2), she ran into a
robotics. He has spent his entire tenure as a Scion building robots and group of Scions who let her join their group. This group of Scions
mechs, as well as kaiju cyborgs using the remains of dead Guardian turned out to be a G-Force strike team. They told her about the kaiju
Monsters. Rompot is also one of the founding members of the GPA from G-Forces point of view (neglecting to mention that G-Force is
and constructs and repairs mechs for them to this day. run by a powerful Titanspawn) and, after hearing their skewed version
Favored Abilities: Academics, Awareness, Control, Craft, of the story, agreed to help them destroy a kaiju nest that they were
Marksmanship, Science about to invade. Fortunately for them, there was not an adult kaiju at
the nest, but there were several eggs and one hatched baby. Her team undertaker by trade, but also practices necromancy. His home is
attacked the nest with no remorse, destroying the eggs and Sahar actually a small building right next to the cemetery where he works.
killed the hatchling herself. Before they could destroy the last egg, a He is quiet and seems to brood with his thoughts. That combined with
GPA counterstrike team showed up and a battle ensued that left every his pasty white skin, bloodshot eyes, and long scraggly black hair
member of Sahars team dead except for her. She surrendered and was partially concealing his face cause people to find him creepy. Until his
captured. When she was interrogated, she revealed the events of that visitation, he mostly studied necromancy with only a few unsuccessful
day. Realizing that she was not an official member of G-Force, the attempts to put it into practice. He is in the cemetery more often than
interrogator explained to her the true nature of the Guardian Monsters most people who work with the dead, but others just assume that hes
and the truth of the power behind G-Force. Sahar was horrified by digging fresh graves. While this is sometimes true, he will
this information and swore an oath to protect the Guardian Monsters at occasionally dig up a dead body and steal it. Now that his true nature
all costs and redeem herself for killing a hatchling kaiju. She has been revealed to him, he does this more often (mostly to raise
requested to join the GPA so she could do so. She was allowed to join, zombies). Also, he seems to travel from place to place. He has joined
but because she had been working with a G-Force strike team when a few bands, but even other Scions are creeped out by him (with the
they found her, they didnt trust her for quite a while. After a while, exception of other practitioners of the Death purview) so he works
she finally proved herself a valuable ally and her dedication to the alone more often than with a group.
cause is the most admirable they had ever seen. Eventually she was
transferred to Team 201 under the command of Tecumseh Quidel and Samson Kane (demigod)
she has remained a part of the team ever since. Calling: Necromancer/Undertaker. Nature: Loner
Samson Kane Pantheon: Loa. God: Baron Samedi
Attributes: Strength 8, Dexterity 7, Stamina 8, Charisma 5,
Calling: Necromancer/Undertaker. Nature: Loner Manipulation 8, Appearance 6 (creepy), Perception 6, Intelligence 8,
Pantheon: Loa. God: Baron Samedi Wits 8
Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 2, Abilities: Animal Ken 2, Athletics 4, Awareness 4, Brawl 3,
Manipulation 4, Appearance 3 (creepy), Perception 3, Intelligence 4, Command 3, Control (hearse) 4, Empathy 2, Fortitude 4, Integrity 4,
Wits 4 Investigation 4, Larceny 4, Marksmanship 3, Medicine 4, Melee 3,
Abilities: Animal Ken 2, Athletics 3, Awareness 4, Brawl 2, Occult 4, Presence 4, Stealth 4, Survival 2, Thrown 1
Command 2, Control (hearse) 3, Empathy 2, Fortitude 3, Integrity 4, Join Battle: 12. Willpower: 10. Legend: 8. Legend
Investigation 3, Larceny 3, Marksmanship 3, Medicine 3, Melee 3, Points: 64
Occult 4, Presence 3, Stealth 3, Survival 2, Thrown 1
DV: Dodge: 32 (54)
Join Battle: 8. Willpower: 8. Legend: 4. Legend Points: 16
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic
DV: Dodge: 9 (13) Stamina 7, Epic Charisma 3, Epic Manipulation 7, Epic Appearance 7,
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Epic Perception 3, Epic Intelligence 7, Epic Wits 5, Animal
Stamina 3, Epic Charisma 2, Epic Manipulation 3, Epic Appearance 3, Communication (bats), Animal Command (bats), Animal Aspect
Epic Perception 1, Epic Intelligence 3, Epic Wits 2, Animal (bats), Create Animal (bats), Night Eyes, Shadow Mask, Shadow
Communication (bats), Animal Command (bats), Animal Aspect Refuge, Shadow Step, Shadow Craft, Shadow Shroud, Shadow
(bats), Night Eyes, Shadow Mask, Shadow Refuge, Death Senses, Bodies, Death Senses, Euthanasia, Unquiet Corpse, Summon Ghost,
Euthanasia, Unquiet Corpse, Safely Interred, Echo Sounding, Shaping, Mothers Touch, Exorcism, Haunted Mists, Safely Interred, Echo
Assess Health, Blessing of Health/Curse of Frailty, Heal/Infect, Sounding, Shaping, Earth Armor, Earth Travel, Earth Body, Landslide,
Smoking Mirror, Tidal Interference, Phase Cloak, Unerring Assess Health, Blessing of Health/Curse of Frailty, Heal/Infect,
Orientation, Where Are You?, Unbarred Entry, Radas Eyes, Petros Cradlesong, Control Aging, Restore/Wither, Holy Font/Epidemic,
Hands, Horse, Magic 3 Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy, Eclipse
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Cats Grace, Halo, Phase Body, Moon Chariot, Unerring Orientation, Where Are
Lightening Sprinter, Untouchable Opponent, Damage Conversion, You?, Unbarred Entry, Come Along, Terra Incognita, Marathon
Self-Healing, Solipsistic Well-Being, Inspirational Figure, Never Say Sprinter, Rainbow Bridge, Radas Eyes, Petros Hands, Horse, Mind-
Die, Blurt It Out, Overt Order, Advantageous Circumstances, Dreadful Riding, Waking Zombie, Met Tet, Team, Magic 7
Mien, Serpents Gaze, Lasting Impression, Between the Folds, Know- Knacks: Crushing Grip, Uplifting Might, Holy Bound, Holy
It-All, Perfect Memory, Fast Learner, Opening Gambit, Rabbit Rampage, Divine Rampage, Knockback Attack, Shockwave, Cats
Reflexes Grace, Lightening Sprinter, Untouchable Opponent, Monkey Climber,
Birthrights: Relic 5: Undertakers Hat (grants access to the Animal, Divine Balance, Spider Climber, Whirlwind Shield, Damage
Darkness, Death, Earth, and Health purviews). Relic 5: Trench Coat Conversion, Self-Healing, Solipsistic Well-Being, Holy Fortitude,
(grants access to the Moon and Psychopomp purviews. 3-dot unique: Inner Furnace, Regeneration, Devourer, Inspirational Figure, Never
Extra-dimensional space allows items as large as a rocket launcher to Say Die, Preach On, Blurt It Out, Overt Order, Advantageous
be hidden within its pockets). Relic 5: Shovel (+2 accuracy, +2 Circumstances, Hard Sell, Instant Hypnosis, Gods Honest, Knowing
damage. 1-dot unique: deals lethal damage). Relic 5: Peacemaker (+3 Glance, Dreadful Mien, Serpents Gaze, Lasting Impression,
accuracy, +2 damage). Followers 5: 20 zombies. Compelling Presence, Inescapable Vision, My Eyes Are Up Here,
Notes: The trench coat acts as Hide/Leather armor. The shovel uses Blinding Visage, Between the Folds, Telescopic Senses, Instant
the following stats: +2 accuracy, +4L, Parry +2, Speed 5. Investigator, Know-It-All, Perfect Memory, Fast Learner, Star Pupil,
Soak: 11B/7L/4A (Trench Coat: 3B/1L/1A) Language Mastery, Multitasking, Speed Reader, Opening Gambit,
Rabbit Reflexes, Cobra Reflexes, Instant Assessment, Monkey in the
Virtues: Harmony 2, Order 3, Piety 4, Vengeance 4
Middle
Attacks: Clinch: 5 accuracy, 4L, Speed 6. Unarmed, Heavy: 4 Birthrights: Relic 5: Undertakers Hat (grants access to the Animal,
accuracy, 7B, Parry 6, Speed 5. Unarmed, Light: 6 accuracy, 4B,
Darkness, Death, Earth, and Health purviews). Relic 5: Trench Coat
Parry 7, Speed 4. Shovel: 10 accuracy, 10L, Parry 8, Speed 5.
(grants access to the Moon and Psychopomp purviews. 3-dot unique:
Peacemaker: 11 accuracy, 9L, Range 20, Clip 6, Speed 5, P.
Extra-dimensional space allows items as large as a rocket launcher to
Health Levels: -0 x6/Incapacitated be hidden within its pockets). Relic 5: Shovel (+2 accuracy, +2
History: Samson Kane is a man that people tend to avoid. He is an damage. 1-dot unique: deals lethal damage). Relic 5: Peacemaker (+3
accuracy, +2 damage). Followers 10: 40 zombies.
Notes: The trench coat acts as Hide/Leather armor. The shovel uses Scrat
the following stats: +2 accuracy, +4L, Parry +2, Speed 5. Attributes: Strength 2, Dexterity 5, Stamina 8, Charisma 2,
Soak: 33B/27L/8A (Trench Coat: 3B/1L/1A) Manipulation 1, Appearance 3, Perception 2, Intelligence 1, Wits 2
Virtues: Harmony 2, Order 4, Piety 5, Vengeance 5 Abilities: Athletics 2, Awareness 2, Brawl 3, Fortitude 5,
Attacks: Clinch: 10 accuracy, 8L, Speed 6. Unarmed, Heavy: 9 Investigation 2, Melee 2, Stealth 3, Survival 2
accuracy, 11B, Parry 26, Speed 5. Unarmed, Light: 11 accuracy, 8B, Join Battle: 4. Willpower: 5. Legend: 2. Legend Points: 4
Parry 28, Speed 4. Shovel: 14 accuracy, 14L, Parry 28, Speed 5. DV: Dodge: 6
Peacemaker: 15 accuracy, 12L, Range 20, Clip 6, Speed 5, P. Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
Health Levels: -0 x28/Incapacitated Stamina 2, Epic Perception 1, Night Eyes
History: Samson Kane has come along way since reaching Tough: A scrat can have Epic Stamina equal to Legend. Also, a scrat
Demigodhood. His continued mastery of the Death purview has made soaks Lethal damage with its full stamina.
him incredibly confident in his skills as a necromancer. He continues Disastrous Luck: Scrats are incredibly unlucky. No matter what
to rob graves looking for potential new zombie followers. His look theyre doing (which always seems to have something to do with
and attitude have not changed and as such people are more creeped out acorns) the worst possible outcome often occurs (and usually with
by him than ever. comic results for those watching). Although scrats do have some
problem solving abilities, something always seems to go wrong when
Scarecrows they put their plans into action. For example, scrats trying to bury an
Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1, acorn seem to have a knack for finding fault lines and causing some
Manipulation 1, Appearance 2 (ugly), Perception 3, Intelligence 1, sort of earthquake. They may successfully accomplish a task only to
Wits 2 have something else happen shortly afterward. Mechanically, anytime
a scrat does something they have a 75% chance of failing and a 50%
Abilities: Athletics 2, Awareness 3, Brawl 2, Fortitude 3, Melee 4,
chance of that failure ending up in a botch. Even if successful they
Stealth 3
have a 50% chance of something bad happening afterward. When a
Join Battle: 5. Willpower: 6. Legend: 2. Legend Points: 4 scrat attempts to do something, roll its failure chance (on a percentile
DV: Dodge: 4 die) first. If the roll is within the 25% chance of succeeding then
Supernatural Powers: Epic Strength 1, Epic Stamina 1, Epic make the appropriate roll. Then roll to see if something happens
Appearance 1, Epic Perception 1, Night Eyes. afterward. If the percentile die results in a failure, roll again to see if
Knacks: Crushing Grip, Damage Conversion, Dreadful Mien, he botches and if that is the case then roll to see how badly he
Predatory Focus botches. The results of a scrats misfortunes are often funny and
Soak: 6B/6L/1A. Virtues: Vengeance 5, Malice 4, Rapacity 4 entertaining to those watching, but can also result in a potentially
deadly disaster.
Attacks: Clinch: 5 accuracy, 4L, Speed 6, P. Unarmed, Heavy: 4
Will Not Die: No matter what happens to it, a scrat has an uncanny
accuracy, 7B, Parry 2, Speed 5. Unarmed, Light: 6 accuracy, 4B,
ability to survive its misfortunes. Even if it falls nearly a thousand
Parry 3, Speed 4. Scythe: 7 accuracy, 8L, Parry 5, Speed 5.
feet to the ground and gets stepped on by an elephant the scrat
Health Levels: -0 x3/-1 x2/-3/Incapacitated somehow stays alive, even if it gets stuck to the bottom of that
History: As shown in the film Dark Harvest, the scarecrows are creatures foot. On the rare occasion that a scrat actually dies, there is
dead bodies, hung up as scarecrows, possessed by vengeful spirits a 99% chance that someone or something will resuscitate it.
coming back to avenge their deaths. According to the film, a farmer Mechanically, if a scrat is reduced to incapacitated, it will
made a deal with the devil (Pan in actuality) during the Great automatically soak all damage that is further inflicted and immediately
Depression in order to always produce a bountiful crop, no matter heal one or two health boxes. Only full aggravated damage can truly
what the conditions were. In order to keep this up, he would kill kill a scrat.
drifters and hang them up as scarecrows, permeating the soil with their Kung Fu Scrat: On rare occasions, a scrat becomes a master martial
blood. Eventually, the sheriff caught on, while visiting the farm, and artist, usually when its acorn is being threatened. In such an event, his
was killed by the farmer, who was killed by the sheriffs deputy. The strength, dexterity, brawl, and melee double and his epic strength
scarecrows would later return to exact vengeance on the farmers increases by one. However, he also suffers a -2 DV. This lasts for two
descendants (and would be returned to the grave by him). The Titans actions at the most and can only be used once per scene.
have recently revived the three original scarecrows and, with Ixions Knacks: Holy Rampage (always used unintentionally), Crushing
help, have created more (not too hard considering the number of Grip (Kung Fu Scrat only), Lightening Sprinter, Self-Healing,
vengeful spirits that were released when the Titans escaped). Telescopic Senses
Considering that they are already dead, they are not a true species, but
Soak: 10B/10L/2A. Virtues: none.
create more of themselves by hanging their victims up like
scarecrows. However, their victims only become scarecrows about Attacks: Clinch: 8 accuracy, 2B, Speed 6. Unarmed, Heavy: 7
twenty-five percent of the time. This is because Ixion has to capture accuracy, 5B, Parry 5, Speed 5. Unarmed, Light: 9 accuracy, 2B,
and twist a vengeful spirit into the correct form in order for a Parry 6, Speed 4. Kung Fu Scrat Clinch: 16 accuracy, 4L, Speed 6.
scarecrow to arise (or recapture the spirit of a scarecrow that has been Kung Fu Scrat Unarmed, Heavy: 15 accuracy, 7B, Parry 6, Speed 5.
killed, which is quite a bit easier). While the original three are not true Kung Fu Scrat Unarmed, Light: 17 accuracy, 4B, Parry 8, Speed 4.
Titanspawn, the others are. Also, the Titans have manipulated the Health Levels: -0 x5/-2/Incapacitated
spirits into believing that all Scions are related to the man who killed History: Scrat, or the saber-toothed squirrel, is the small furry
them and used their blood to grow corn. There is also not much comedic creature from the Ice Age films. A scrats favorite food is
difference between the new scarecrows and the original three as the acorns and it will collect and hide them before eating. The problem is
new ones were modeled after the originals and are of the same power that scrats seem to have a knack for causing disasters while searching
level. for a hiding place for their acorns. The occurrence of such an event is
Note: Being dead, the scarecrows soak lethal with their full stamina. made obvious by the scrats trademark scream, which can be heard
Trophy: The scarecrows scythes grant access to the Darkness from miles around. A scrat also has a one-track mind, often trying to
purview. secure a single acorn while remaining completely oblivious to the
events going on around him until it is too late (see Ice Age 2 for an
example). on his hands. Despite his shadowy appearance, Shade can, with his
Note: A scrat can be taken as a 3-dot creature. Just make sure to Natural Camouflage boon, hide and blend in almost anywhere. He
keep an eye on it or you may find yourself in the middle of an could also easily appear from a nearby shadow, from under the
earthquake or some other bizarre disaster. ground, from the water, or out of a large fire. Despite his monstrous
appearance and vicious fighting skills, Shade is actually quite
Shade intelligent. In fact, he is a little smarter than the average human. As
such, he is quite aware that brute force and head on attacks are not
Attributes: Strength 12, Dexterity 9, Stamina 12, Charisma 3,
always the best answer and is quite adept as setting up ambushes and
Manipulation 5, Appearance 6 (ugly), Perception 8, Intelligence 3,
hit and run attacks. He is often encountered leading a ground of
Wits 9
Shadowlords shadow duplicates and/or a contingent of the Warlords
Abilities: Athletics 6, Awareness 5, Brawl 8, Command 3, Craft 5, of Darkness. Even if he doesnt have either of those two with him, his
Fortitude 5, Melee 4, Presence 5, Stealth 9, Survival 5, Thrown 6 Living Shadows ability ensures that he never truly fights alone. Also,
Join Battle: 14. Willpower: 10. Legend: 9. Legend despite his size he is amazingly athletics and surprisingly quick and
Points: 81 agile. This allows for quick escapes. If he feels a fight is going badly,
DV: Dodge: 41 (70) he will flee, which often leads to the Scions he was fighting chasing
Supernatural Powers: Epic Strength 9, Epic Dexterity 8, Epic him through whatever terrain he goes to. As soon as he is far enough
Stamina 9, Epic Charisma 1, Epic Manipulation 1, Epic Appearance 6, ahead to be out of their sight, or if in the city just turns a corner, he
Epic Perception 8, Epic Wits 8, Hornets Nest, Paralyzing Confusion, activates Natural Camouflage and stays where he is until his pursuers
Sabot, Crawling Chaos, Instant Riot, Insanity, Night Eyes, Shadow leave. All of this makes Shade a dangerous and powerful adversary.
Refuge, Shadow Step, Shadow Bodies, Strike Blind, Safely Interred, Trophies: Storytellers choice
Earth Travel, Earth Body, Landslide, Natural Camouflage, Fire
Immunity, Flame Travel, Inferno, Tidal Interference, Phase Cloak,
Lunacy, Phase Body, Marathon Sprinter, Skys Grace, Winds Shadowlord
Freedom, Storm Augmentation, Battle Cry, Morale Failure, Army of Attributes: Strength 10, Dexterity 10, Stamina 10, Charisma 6,
One, Water Breathing. Manipulation 5, Appearance 5, Perception 7, Intelligence 4, Wits 8
Super Strong: Shades Epic Strength can be equal to his Legend. Abilities: Athletics 8, Awareness 5, Brawl 6, Command 5, Fortitude
Super Tough: Shades Epic Stamina can be equal to his Legend. 5, Marksmanship 4, Melee 6, Occult 4, Presence 5, Thrown 5
Living Shadows: Shade can, by spending a point of Legend, animate
Join Battle: 13. Willpower: 10. Legend: 10. Legend
shadows and grant them physical form. If its the shadow of a person
or Scion, that shadow will have the same traits and powers as the Points: 100
original. If its the shadow of an inanimate object, the shadow will DV: Dodge: 51 (88).
become living shadow tentacles. The number of which is determined Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic
by how large the shadow was. A shadow will become a number of Stamina 9, Epic Charisma 2, Epic Manipulation 3, Epic Appearance 1,
tentacles equal to (the number of yards occupied). Each tentacle has Epic Perception 7, Epic Intelligence 2, Epic Wits 6, Night Eyes,
effectively a 10 strength, dexterity, and stamina, as well as an 8 epic Shadow Mask, Shadow Refuge, Shadow Step, Shadow Craft, Shadow
strength, epic dexterity, and epic stamina as well as a soak of Shroud, Shadow Bodies, Strike Blind, Oubliette, Unerring Orientation,
39B/34L/8A and 35 health levels before incapacitated. Unbarred Entry, Otherworldly Portal, Skys Grace, Winds Freedom,
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Divine Storm Augmentation, Wind Grapple, Levin Fury, Blessing of Bravery,
Wrath, Hurl to the Horizon, Mighty Heave, Disfiguring Attack, Divine Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One,
Bound, Making It Look Easy, Cats Grace, Lightening Sprinter, Colossus Armor,
Monkey Climber, Untouchable Opponent, Divine Balance, Spider Shadow Doubles: Shadowlord can make a shadow double of anybody
Climber, Roll With It, Anti-Gravity Climber, Damage Conversion, he encounters or even just sees (it doesnt have to be upclose either.
Self-Healing, Body Armor, Regeneration, Divine Damage Conversion, He could be watching them from afar without their knowledge).
Impenetrable, Holy Fortitude, Divine Fortitude (sleep), Tireless These doubles are exactly like the original in every way, including any
Worker, Never Say Die, Advantageous Circumstances, Dreadful Mien, powers and epic attributes they have, except that they are completely
Serpents Gaze, Compelling Presence, Lasting Impression, shadow black with white orbs for eyes and are under Shadowlords
Inescapable Vision, Blinding Visage, Perfect Pitch, Predatory Focus, control. Killing all of them would be a daunting task even for a group
Supernal Hunter, Telescopic Senses, Broad-Spectrum Reception, of Scions. However, if Shadowlord dies his entire army of Shadow
Clairvoyance, Rarefied Electromagnetic Perception, Spatial Warriors dies with him (although any Shinobi under his command will
Attunement, Opening Gambit, Eternal Vigilance, Instant Assessment, still be around as will the Warlords of Darkness).
Monkey in the Middle, Jack of all Trades, Psychic Profiler, Talent Knacks: Crushing Grip, Holy Bound, Holy Rampage, Hurl to the
Mirror, Instant Investigator Horizon, Uplifting Might, Divine Wrath, Knockback Attack,
Soak: 49B/43L/9A. Virtues: Ambition 3, Malice 5, Rapacity 5, Disfiguring Attack, Making It Look Easy, Cats Grace, Lightening
Zealotry 3 Sprinter, Monkey Climber, Untouchable Opponent, Whirlwind Shield,
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16 Spider Climber, And The Crowd Goes Wild, Anti-Gravity Climber,
accuracy, 15L, Parry 37, Speed 5. Unarmed, Light: 18 accuracy, 12L, Roll With It, Damage Conversion, Holy Fortitude, Self-Healing, Inner
Parry 38, Speed 4. Furnace, Body Armor, Regeneration, Devourer, Divine Damage
Conversion, Impenetrable, Inspirational Figure, Preach On, Overt
Health Levels: -0 x43/Incapacitated
Order, Blurt It Out, Instant Hypnosis, Serpents Gaze, Predatory
History: Shade is a true Titanspawn created by Soku-No-Kumi. He Focus, Subliminal Warning, Supernal Hunter, Broad-Spectrum
is a member of Shadow Force and is considered to be Shadowlords Reception, Environmental Awareness, Telescopic Senses,
heavy hitter. Shade doesnt look human at all. He is a hulking, Clairvoyance, Language Mastery, Instant Translation, Meditative
shadowy monstrosity standing 25 feet tall and probably weighing a Focus, Opening Gambit, Rabbit Reflexes, Monkey in the Middle,
couple of tons. He is the same coloration as Shadowlord, but his eyes Cobra Reflexes, Eternal Vigilance, Instant Assessment
look like glowing green orbs. A close look at him will show that he
Soak: 47B/42L/9A. Virtues: Ambition 4, Malice 5, Rapacity 3,
has enormous 3-foot long sharp teeth protruding from his mouth, large
Zealotry 5
horns, some spikes on his shoulders and back, and razor sharp claws
Attacks: Unarmed, Light: 17 Accuracy, 10L, Parry 46, Speed 4.
Unarmed, Heavy: 15 Accuracy, 13L, Parry 44, Speed 5. Shadow Dexterity+Marksmanship.
Labrys: 17 Accuracy, 18L, Parry 45, Speed 3. Shadow Katana: 17 Uplifting Knee: Kahn hits his opponent with a powerful knee
Accuracy, 15L, Parry 46, Speed 3. attack. Here are the stats for this ability: +2 accuracy, +5B, -1
Health Levels: -0 x65/Incapacitated. Defense, Speed 4
History: Shadowlord is the general of the Titan Soku-No-Kumi, Ridicule: Kahn taunts his opponents, dealing damage to their
although he mostly takes orders from Mikaboshi since he is the only willpower and healing a small amount of damage. To use this,
one of the three avatars of Soku-No-Kumi who has a higher Legend Kahn spends 5 Legend and rolls his Manipulation+Presence vs
than Shadowlord. Shadowlord himself is not a Titan. He is a large his opponents Integrity+Willpower+Legend. For every five
individual standing over seven feet tall and looks like he weighs over successes scored above his opponents roll, Kahn drains one
400 pounds, most of which appears to be muscle. He is completely point of Willpower and heals either three points of bashing, two
shadow black with white orbs for eyes. As such, he is a master of the points of lethal, or one point of aggravated damage.
Darkness purview (or at least a master of it for as far into it as he can Grab and Punch: This is a special clinch attack of Kahns. To
get). Very few of Mikaboshis other minions have command over use it, he first spends 15 point of Legend. Then, he makes a
him. Even Kane Taoka must obey his orders. Shadowlord has a clinch roll. If successful, he can immediately and without
unique Darkness boon called Shadow Doubles (explained above). penalty roll a heavy unarmed attack adding +5L. The impact of
Thanks to this power, he practically has an entire army of Shadow the hit automatically initiates knockback.
Warriors at his command. The majority of them are doubles of Emperors Shield: Shao Kah can activate a force field to deflect
mortals (mostly cops and soldiers), but he does have a few doubles of projectiles. This force field is up for one action and deflects all
various other creatures including some titanspawn and Scions. His bullets, arrows, small thrown items, and any other projectile
favorite tactic when dealing with Scions is to create Shadow Doubles sent his way. If anybody gets close enough to touch the force
of them and force them to fight themselves. In addition to any field, they take five points of unsoakable bashing damage.
Shadow Doubles, Shadowlord commands the Warlords of Darkness, a Fatality: Shao Kahn has an attack that deals a massive amount
race of Titanspawn warriors, and Shadow Force, Shadowlords elite of damage to his opponent, nearly guaranteeing a kill.
forces. Members of Shadow Force include a creature called Shade, Human Nail: To use his fatality, Kahn first spends twenty points
the Warlord King (absolute leader of the Warlords of Darkness who of Legend. Then, he makes a Dexterity + Melee roll using his
answers only to Shadowlord and the Titan who commands him), and a Wrath Hammer. If the attack connects he uses the following
corrupted Scion known only as Mr. Darkness. Incredibly powerful, stats instead of his normal attack stats (plus any relic bonuses):
Shadowlord is more than a match for most Scions. In fact, none who +8 accuracy, +20L, -9 Defense, Speed 6
have encountered him (save for Ixion and Kane) have lived to tell Steal Soul: Shao Kahn has the ability to steal peoples souls. If
about it. Even several gods who have faced him were never heard they are dead, he can steal their soul automatically. If trying to
from again. Defeating Shadowlord would be a legendary act that steal the soul of a living person, he rolls his Wits + Occult vs the
could very well boost the victorious Scions legends closer to the victims Willpower + Integrity + Legend. If Kahn wins, he rips
pinnacle of godhood. the victims soul from his body, killing the victim instantly.
Trophies: Shadowlords shadow weapons disperse when he is Knacks: Crushing Grip, Divine Wrath, Knockback Attack, One
killed. However, when he dies he does leave behind a number of Inch Punch, Holy Rampage, Divine Rampage, Armor Crusher,
Shadowlord masks (between 4 and 7 depending on the number of Cats Grace, Divine Balance, Untouchable Opponent, Whirlwind
characters in the fight) that grant access to the Darkness, Psychopomp, Shield, And the Crowd Goes Wild, Roll With It, Monkey Climber,
Sky, and War purviews. In addition, those who defeat him will most Damage Conversion, Self-Healing, Regeneration, Raging Bull,
likely gain the loyalty of the Warlords of Darkness provided that the Body Armor, Holy Fortitude, Divine Fortitude (water),
Warlord King and the rest of Shadow Force have been defeated as Inspirational Figure, Blurt It Out, Overt Order, Hard Sell,
well. Dreadful Mien, Lasting Impression, Serpents Gaze, Do Not
Want, Subliminal Warning, Telescopic Senses, Spatial
Shao Kahn Attunement, Environmental Awareness, Parallel Attention, Fast
Learner, Perfect Memory, Language Mastery, Instant
Attributes: Strength 8, Dexterity 7, Stamina 8, Charisma 6, Translation, Star Pupil, Fight With Your Head, Telepathy,
Manipulation 8, Appearance 6, Perception 7, Intelligence 8, Wits Opening Gambit, Between the Ticks, Eternal Vigilance, Instant
8 Assessment, Monkey in the Middle, Adaptive Fighting, Opening
Abilities: Athletics 4, Awareness 4, Brawl 5, Command 5, Salvo
Empathy 2, Fortitude 5, Integrity 5, Marksmanship 5, Melee 5, Spells: The Unlidded Eye, Bona Fortuna, Evil Eye, Trading
Occult 3, Politics 3, Presence 4, Thrown 3 Fates, Deus Ex Machina, Demand a Labor, Fateful Connection,
Join Battle: 12. Willpower: 10. Legend: 8. Legend Fate Prison, Fate and Switch, Transform Person
Points: 64 Soak: 30B/26L/7A. Virtues: Ambition 5, Malice 4, Rapacity
DV: Dodge: 10 5, Zealotry 2
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Attacks: Clinch: 13 accuracy, 8L, Speed 6. Unarmed, Light:
Epic Stamina 7, Epic Charisma 1, Epic Manipulation 3, Epic 13 accuracy, 8L, Parry 29, Speed 4. Unarmed, Heavy: 11
Appearance 4, Epic Perception 5, Epic Intelligence 7, Epic Wits accuracy, 11L, Parry 27, Speed 5. Wrath Hammer: 14
7, Euthanasia, Terra Incognita, Rainbow Bridge, Storm accuracy, 17L, Parry 27, Speed 5. Charging Spikes: 12
Augmentation, Blessing of Bravery, Battle Cry, Warrior Ideal, accuracy, 16L, Speed 5. Uplifting Knee: 14 accuracy, 13L,
Battle Map, Morale Failure, Mortal Stroke, Army of One, Parry 28, Speed 4. Human Nail: 20 accuracy, 31L, Parry 24,
Colossus Armor, Magic 7 Speed 6.
Signature Moves: Shao Kahn has several special moves that he Health Levels: -0 x28
can use to deal extra damage to an opponent. History: First seen in the Mortal Kombat 2 video game, Shao
Charging Spikes: By using his spiked armor, Kahn can ram his Kahn is very much real. He is the emperor of Outworld and his
shoulder into his opponent. The stats for this move are as ultimate goal is to conquer existence. It is currently unknown
follows: -1 accuracy, +8L, Speed 5. which side Shao Kahn is on because he seems to attack both
Explosive Blast: This power works almost exactly like the sides. He may be a third party in the war or maybe he has yet
Inferno boon, except that the fireball is green and Kahn rolls his to decide who to join. Regardless of which side he is on, Shao
Kahn is a powerful opponent and not to be trusted as he is sure Adoption Rite, Heart of Mine, Magical Purge, Divine Unweaving
to attempt conquest eventually. Soak: 30B/26L/7A. Virtues: Conviction 5, Duty 5, Harmony
Trophies: Relic 5: Wrath Hammer (+1 accuracy, +3B. 1-dot 5, Piety 5
unique: deals lethal damage). Relic 5: Spiked Armor (+5 soak). Attacks: None, they are too small to have any effective
Relic 5: Skull Mask (grants access to the Death, Psychopomp, attacks. They rely on Mothra to rescue them if they get in
Sky, War, and Magic purviews) trouble.
Note: The Wrath Hammer uses the following mundane stats: Health Levels: -0 x28/Incapacitated
+1 accuracy, +6B, -2 Defense, Speed 5. The Spiked Armor History: The Shobijin are Mothras fairy priestess who first
uses the following mundane stats (+3B/3L/3A). appeared in the original Mothra film and also appeared in
The Shobijin several Godzilla films. They are twin sisters who appear to be
incredibly beautiful Japanese women standing only six inches
Calling: Mothras Priestesses. Nature: Gallant/Pedagogue. tall. Since they seem to be Japanese they are considered to be
Pantheon: Amatsukami/Daikamikaiju. Role: Goddesses of part of the Amatsukami pantheon. However, their beliefs and
Faith values tend to coincide with the newly founded Daikamikaiju
Attributes: Strength 4, Dexterity 12, Stamina 8, Charisma 12, pantheon as well. As such, the Shobijin claim membership in
Manipulation 9, Appearance 12 (positive), Perception 12, both pantheons and as a result cannot learn the boons from
Intelligence 12, Wits 12 either pantheons pantheon specific purview. They live on Infant
Abilities: Animal Ken 5, Art (singing) 5, Art (dancing) 5, Island with the natives. Although goddesses themselves, they
Athletics 5, Awareness 4, Command 4, Empathy 5, Fortitude 3, prefer not to be viewed as such by the natives. As such, they
Integrity 5, Investigation 4, Occult 5, Presence 5, Stealth 4, have become priestesses to Mothra, the giant kaiju moth that
Survival 4 lives on the island. It is unknown how and when they
developed their psychic link with Mothra, but at some point in
Join Battle: 16. Willpower: 10. Legend: 12. Legend time they did. This link is automatically renewed every time a
Points: 144 new Mothra hatches. Mothra will do everything in her power to
DV: Dodge: 61 (107) protect them from harm. Also, although the Shobijin do claim
Supernatural Powers: Epic Strength 1, Epic Dexterity 11, membership in pantheons, they do not limit their knowledge to
Epic Stamina 7, Epic Charisma 11, Epic Manipulation 2, Epic Scions of just the Amatsukami and the Daikamikaiju. If they
Appearance 11, Epic Perception 8, Epic Intelligence 7, Epic encounter a Scion of another pantheon who shares beliefs
Wits 6, Eye of the Storm, Night Eyes, Shadow Step, Unerring similar to theirs they will happily serve as a guide to that Scion.
Orientation, Where Are You?, Unbarred Entry, Come Along, Note: The Shobijin can be taken as a 5-dot guide, but only by
Terra Incognita, Marathon Sprinter, Rainbow Bridge, Ride Scions who share their beliefs that all life is precious and that
Along, Otherworldly Portal, Co-Location, Avatar of Psychopomp, the Guardian Monsters must be preserved.
Magic 11 Note: The Shobijin are too small to actually conceive and give
Kaiju Communication: The Shobijin can understand and birth to any children. However, they will adopt a Scion on rare
communicate with kaiju. occasions (it is said that they may only have between 1 and 3
Mothras Song: The Shobijin can accomplish many things Scions at any given time). If used as a divine parent, here are
through Mothras Song. When sung, the song summons Mothra their associated powers and favored abilities:
to them no matter how much distance separates them. Singing Favored Abilities: Animal Ken, Art, Athletics, Empathy, Occult,
the song can also bring an image of Mothra to peoples minds Presence
or accelerate the hatching process of a Mothra egg. Associated Powers: Epic Dexterity, Epic Charisma, Epic
Psychic Link: The Shobijin are psychically linked to Mothra at all Appearance, Epic Perception, Psychopomp, Magic
times. If anything were to happen to them Mothra would
immediately know what happened and who did it. Shokan
Knacks: Uplifting Might, Untouchable Opponent, Cats Grace, Attributes: Strength 9, Dexterity 5, Stamina 9, Charisma 2,
Divine Balance, Escape Artist, And the Crowd Goes Wild, Roll Manipulation 3, Appearance 2, Perception 2, Intelligence 3, Wits 5
With It, Perfect Partner, Whirlwind Shield, Monkey Climber,
Spider Climber, Anti-Gravity Climber, Damage Conversion, Self-
Abilities: Athletics 5, Awareness 4, Brawl 7, Fortitude 5, Integrity 3,
Healing, Divine Damage Conversion, Regeneration, Holy Melee 5, Presence 4, Thrown 2
Fortitude, Divine Fortitude (sleep, food, and water), Tireless Join Battle: 10. Willpower: 8. Legend: 5. Legend
Worker, Charmer, Benefit of the Doubt, Blessing of Importance, Points: 25.
Inspirational Figure, BFF, Crowd Control, Pied Piper, Preach DV: 15 (22).
On, Unimpeachable Reference, Borrowed Credibility, Divine Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic
Figurehead, Gods Honest, Advantageous Circumstances, Stamina 4, Epic Perception 2, Epic Wits 3, Night Eyes, Blessing of
Center of Attention, Come Hither, Lasting Impression, Serpents Bravery, Battle Cry, Warrior Ideal, Earth Armor. Extra Arms: The
Gaze, Blinding Visage, Compelling Presence, Inescapable Shokan have four arms. As such, they can make two attacks per tick
Vision, Perfect Actor, Meet Me Backstage, Doin Fine, Visage at no penalty and can attack one opponent while clinching another at
Great and Terrible, Predatory Focus, Unfailing Recognition, no penalty.
Subliminal Warning, Telescopic Senses, Supernal Hunter, Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Shockwave,
Clairvoyance, Hear Prayers, Parallel Attention, Know-It-All, Cats Grace, Divine Balance, Monkey Climber, Untouchable
Perfect Memory, Teaching Prodigy, Language Mastery, Opponent, Damage Conversion, Self-Healing, Regeneration, Body
Multitasking, Instant Translation, Telepathy, Instant Investigator, Armor, Subliminal Warning, Environmental Awareness, Opening
Opening Gambit, Rabbit Reflexes, Monkey in the Middle, Gambit, Instant Assessment, Monkey in the Middle
Psychic Profiler, Between the Ticks
Soak: 16B/12L/4A. Virtues: Malice 3, Valor 5, Endurance 5,
Spells: Adriadnes Thread, The Unlidded Eye, Bona Fortuna, Courage 5
Evil Eye, Trading Fates, Deus Ex Machina, Demand a Labor,
Bound Spirit, Fateful Connection, Fate Prison, Sanctify Band,
Attacks: Clinch: 12 accuracy, 9L, Speed 6. Unarmed, Heavy: 11
Meddlesome Fates, Transient Visitation, Birthright Bond, Scion accuracy, 12L, Parry 12, Speed 5. Unarmed, Light: 13 accuracy, 9L,
Parry 14, Speed 4. Kama: 10 accuracy, 11L, Parry 13, Speed 4. Points: 144
Khopesh: 10 accuracy, 13L, Parry 13, Speed 5. DV: Dodge: 60 (106)
Health Levels: -0 x13/Incapacitated Supernatural Powers: Epic Strength 7, Epic Dexterity 11, Epic
History: Made famous by the Mortal Kombat video games series, Stamina 11, Epic Charisma 1, Epic Manipulation 4, Epic Appearance
the Shokan are actually a species of Titanspawn (although most of 11, Epic Perception 7, Epic Intelligence 5, Epic Wits 7, Instant Riot,
their virtues are not dark virtues). The Shokan, both male and female, Night Eyes, Shadow Mask, Shadow Refuge, Shadow Step, Shadow
are large, muscular creatures with four arms. They are incredibly Shroud, Shadow Bodies, Strike Blind, Oubliette, Death Senses,
quick and agile for their size and are excellent fighters. While they Euthanasia, Unquiet Corpse, Summon Ghost, Mothers Touch,
prefer hand-to-hand and unarmed combat they are not above using Exorcism, Haunted Mists, Open Underworld Portal, Ghost Control,
melee weapons (although rarely will they use throwing weapons and Strike Dead/Deny Death, Avatar of Death, Fire Immunity, Bolster Fire,
never any sort of firearm). Fires Eye, Blazing Weapon, Flame Travel, Inferno, Devil Body,

Shriekers Control Fire, Ifrit, Rain of Fire, Avatar of Fire, Assess Health, Blessing
of Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging,
Attributes: Strength 5, Dexterity 10, Stamina 3, Charisma 0, Restore/Wither, Holy Font/Epidemic, Plague/Cure, Unbarred Entry,
Manipulation 0, Appearance 0, Perception 6, Intelligence 3, Wits 4 Rainbow Bridge, Co-Location, Levin Fury, Tornado Tamer, Colossus
Abilities: Athletics 5, Awareness 5, Brawl 5, Stealth 4, Survival 5 Armor, Follower Army, Surreal Draft, Aura of Leadership, Direct
Command, Obedience, Threatening Presence, Absolute Order, Forced
Join Battle: 9. Willpower: 8. Legend: 4. Legend Points: 16
Order, Fear Me and Obey, Mass Obedience, Threat of Death, Iron Fist
DV: Dodge: 14 (18). Knacks: All knacks from Epic Dexterity, Epic Stamina (except for
Supernatural Powers: Epic Strength 1, Epic Dexterity 3, Epic Extended Youth), and Epic Appearance. Crushing Grip, Uplifting
Stamina 1, Epic Perception 2, Epic Intelligence 2. Infrared Vision: Might, Divine Wrath, Disfiguring Attack, Knockback Attack,
Shriekers have no eyes and no sense of hearing. However, they have a Knockback Wave, Shock Wave, Never Say Die, Overt Order, Blurt It
built in heat sensor and see in infrared. Shriek: When they detect a Out, Takes One to Know One, Advantageous Circumstances, Perfect
heat source, Shriekers let out a loud scream to alert any others in the Pitch, Refined Palate, Predatory Focus, Supernal Hunter, Telescopic
area. While they cannot hear the scream, it emits a lot of heat that the Senses, Clairvoyance, Hear Prayers, Language Mastery, Instant
others detect. Anyone else who hears the shriek is subject to a -2 Translation, Telepathy, Multitasking, Speed Reader, Instant
penalty. Investigator, Social Chameleon, Cobra Reflexes, Instant Assessment,
Knacks: Crushing Grip, Cats Grace, Lightening Sprinter, Perfect Imposter, Jack of All Trades, Psychic Profiler
Untouchable Opponent, Self-Healing, Predatory Focus, Supernal Birthrights: Avatar 5. Sanctum 2: Underworld Palace. Relic 5:
Hunter, Fast Learner, Perfect Memory Crown of the Tyrantian Dead (grants access to the Chaos, Darkness,
Soak: 4B/3L/1A. Virtues: Rapacity 5 Death, Fire, and Health purviews). Relic 3: Queens Robe (grants
Attacks: Clinch: 15 accuracy, 5L, Speed 6. Bite: 16 accuracy, 7L, access to the Pyschopomp, Sky, and War purviews). Relic 5: Reapers
Speed 5. Scythe (-3 speed, +2 accuracy). Relic 5: Deaths Bow (-2 speed,
Health Levels: -0 x3/-1 x2/-3/Incapacitated +3L). Followers 5: 20 zombies. Followers 5: 15 enhanced zombies.
History: First appearing in the film Tremors 2, the Shrieker is the Followers 5: 15 enhanced mummies. Followers 5: 5 skeletons.
second stage of life of the Graboid. The Shriekers actually burst out Follower 5: 1 Greater Mummy.
from the inside of a Graboid (killing the creature) after the worm has Note: Simchas Scythe uses the Labrys stats and here Deaths Bow
been an adult Graboid for a certain amount of time. Shriekers are uses the Hankyu stats.
nowhere near as tough or difficult to kill as the Graboids (they can be Soak: 58B/52L/11A. Virtues: Conviction 5, Duty 4, Order 3,
killed by a single shot), so they hunt in packs. Using their trademark Zealotry 1
shrieks that earned them their names, Shriekers actually coordinate Attacks: Clinch: 15 accuracy, 7L, Speed 6. Unarmed, Heavy: 14
attacks and use problem solving to reach their prey. For example, they accuracy, 10L, Parry 53, Speed 5. Unarmed, Light: 16 accuracy, 10L,
have been known to use each other as a living ladder in order to reach Parry 54, Speed 4. Reapers Scythe: 19 accuracy, 15L, Parry 54,
prey that it out of reach. They are unusual looking creatures. Their Speed 3. Deaths Bow: 18 accuracy, 15L, Range 30, Speed 2.
bodies are somewhat bird-like (similar to a dinosaur), but they have Health Levels: -0 x52/Incapacitated
the same beak as the Graboids. They no longer have the three
History: Simcha is the Tyrantian goddess of death and ruler of the
tentacle-like tongues, but instead have one normal tongue. Also, after
Tyrantian Underworld. Although the Tyrantian Underworld is
they eat a certain amount of food, a Shrieker will regurgitate a cocoon
relatively new (compared to the others) it has also suffered from the
that hatches into another Shrieker. After about twenty-four hours, the
Titans escape since it was formed several millennia after their
Shriekers will shed their skin and become an Ass-Blaster, the third
imprisonment. Simcha is mostly alone in her palace with only the
stage of life for these creatures.
dead and undead for company. Because Tyrantus is so paranoid and
Note: Since they attack in large numbers, Shriekers can be extras. fearful of betrayal, Simcha has not been informed of the location of
the Tyrantian godrealm. Despite being part of his pantheon, she has
Simcha never been there. When she needs to speak to Tyrantus (or he needs to
speak to her), he comes to see her. She is more than a little bitter and
Calling: Ruler of the Tyrantian Underworld. Nature: Cynic frustrated by Tyrantus lack of trust in her, especially considering that
Pantheon: Tyrantian. Role: Goddess of Death he is her father (it is unknown if she is a Scion or one of his fully-
Attributes: Strength 7, Dexterity 12, Stamina 12, Charisma 7, divine children). This anger may be used to turn her against him given
Manipulation 7, Appearance 12 (hideous), Perception 9, Intelligence 8, the right circumstances, but it will take a lot of subtle manipulations to
Wits 10 do so as she is quite loyal to him despite his paranoia. She is also the
only member of the pantheon who is unaware of his plans to conquer
Abilities: Athletics 4, Awareness 4, Brawl 3, Command 5, Control
existence after to war is over.
(undead horse) 3, Empathy 3, Fortitude 5, Integrity 3, Investigation 3,
Favored Abilities: Command, Fortitude, Marksmanship, Medicine,
Larceny 2, Marksmanship 5, Medicine 5, Melee 4, Occult 5, Presence
Occult, Presence
5, Stealth 4, Thrown 3
Associated Powers: Epic Dexterity, Epic Stamina, Epic Appearance,
Join Battle: 14. Willpower: 9. Legend: 12. Legend Death, Fire, Subjugation
Rivals: Hades, Persephone, Izanami, Hel, Baron Samedi, Ascus Although not much of a fighter, Simo is very valuable to his team. He
is the teams medic (not that they need one most of the time) and has
Simo Filip also helped save the lives of several young kaiju.
Calling: Medic/Doctor. Nature: Gallant
Pantheon: Pesedjet. God: Thoth
Skeleton
Attributes: Strength 3, Dexterity 5, Stamina 4, Charisma 6, Attributes: Strength 6, Dexterity 5, Stamina 4, Charisma 1,
Manipulation 3, Appearance 3, Perception 6, Intelligence 6, Wits 4 Manipulation 1, Appearance 1, Perception 5, Intelligence 3, Wits 4
Abilities: Academics 3, Animal Ken 2, Athletics 3, Awareness 3, Abilities: Athletics 4, Awareness 5, Brawl 5, Marksmanship 5,
Brawl 1, Command 1, Empathy 4, Fortitude 3, Integrity 3, Melee 5, Stealth 3, Thrown 5
Investigation 2, Marksmanship 3, Medicine 5, Melee 1, Presence 2, Join Battle: 9. Willpower: 10. Legend: 4. Legend
Science (biology) 3 Points: 16
Join Battle: 7. Willpower: 8. Legend: 6. Legend Points: 36 DV: Dodge: 11 (15)
DV: Dodge: 18 (29) Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Supernatural Powers: Epic Dexterity 5, Epic Stamina 4, Epic Stamina 3, Epic Perception 3, Epic Wits 3, Paralyzing Confusion,
Charisma 3, Epic Perception 4, Epic Intelligence 5, Eye of the Storm, Night Eyes, Shadow Refuge, Warrior Ideal
Recurring Distraction, Euthanasia, Natural Camouflage, Vigil Brand, Tough: Skeletons get their full stamina to soak.
Aegis, Ward, Unseen Shield, Come Running, Assess Health, Blessing Mind Shield: Skeletons are immune to mind-controlling effects and all
of Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging, fear-generating effects
Eclipse Halo, Ren Harvest, Sekem Blaze, Sekem Barrier, Influence Fleshless: Skeletons suffer only bashing damage from firearms and
Ba, Heart Scarab, Magic 5 ignore wound penalties.
Spells: The Unlidded Eye, Bona Fortuna, Deus Ex Machina, Fateful Hard to Kill: Skeletons have 5 extra health levels
Connection, Fate Prison Elemental Blast (Skeleton Mage only): Can hurl a ball of fire or
electricity: +2 accuracy, +4L, Range 20, Speed 6
Knacks: Trick Shooter, Untouchable Opponent, Cats Grace,
Lightening Sprinter, Divine Balance, Damage Conversion, Self- Knacks: Crushing Grip, Devine Wrath, Hurl to the Horizon, Cats
Healing, Regeneration, Solipsistic Well Being, Charmer, Benefit of the Grace, Untouchable Opponent, Trick Shooter, Damage Conversion,
Doubt, Pied Piper, Between the Folds, Refined Palate, Perfect Pitch, Self-Healing, Regeneration, Predatory Focus, Supernal Hunter, Broad-
Meditative Focus, Perfect Memory, Language Mastery, Mutlitasking, Spectrum Reception, Opening Gambit, Instant Assessment, Eternal
Fast Learner, Star Pupil Vigilance
Birthrights: Relic 5: Stethoscope (grants access to the Chaos, Soak: 8B/8L/3A. Virtues: Ambition 2, Malice 5, Rapacity 3,
Death, Fertility, Guardian, and Health purviews). Relic 2: Medical Zealotry 5
Degree (grants access to the Moon and Magic purviews). Relic 5: Attacks: Clinch: 10 accuracy, 6L, Speed 6. Unarmed, Heavy: 9
GPA Strike Team Armor (+5 soak) accuracy, 9L, Parry 8, Speed 5. Unarmed, Light: 11 accuracy, 6L,
Soak: 24B/19L/14A (GPA Strike Team Armor: +13B/10L/10A) Parry 10, Speed 4. Xiphos: 11 accuracy, 9L, Parry 10, Speed 4.
Labrys: 11 accuracy, 14L, Parry 9, Speed 6. Daikyu: 10 accuracy, 9L,
Virtues: Conviction 4, Harmony 3, Order 4, Piety 2
Range 40, Speed 6. Elemental Blast: 12 accuracy, 10L, Range 20,
Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5 Speed 6.
accuracy, 6B, Parry 9, Speed 5. Unarmed, Light: 7 accuracy, 3B,
Health Levels: -0 x16/Incapacitated
Parry 11, Speed 4. Desert Eagle: 8 accuracy, 11L, Range 50, Clip 7,
Speed 5, P. Remington: 11 accuracy, 13L, Range 200, Clip 4, Speed 6, History: Skeletons are a type of the dead/undead unique to Otaachi.
P. As their name suggests, they are walking skeletons: no flesh, no blood,
etc. Unlike zombies and mummies, skeletons actually retain their
Health Levels: -0 x13/Incapacitated
intelligence (personalities are gone though) and are capable of
History: Simo Filip is a young man from Serbia. Although he strategy, coordinating assaults, ambushes, etc. They never fight alone
seemed to have some talent with firearms, Simo was always more (theyre encountered in groups of at least 5) and rarely fight unarmed.
interested in helping people than in military matters. Unfortunately, They usually opt to use a sword/axe or a bow and arrow. There are,
his family forced him to join the military when he was old enough. however, some that have been dubbed Skeleton Mages. The only
However, he managed to get himself into medical training and became difference between a skeleton and a skeleton mage is that the latter can
a medic. He was one of the best medics/doctors around. He received generate and hurl a ball of fire or electricity (chosen by the one
his visitation while treating a severely injured soldier. A couple of throwing it) at their opponents. Like enhanced zombies/mummies,
giants showed up at his work station and were there to kill him and his uniques are occasionally encountered. Skeletons can increase their
life was saved only by the timely arrival of his real father Thoth. Simo Legends (sometimes becoming unique but not necessarily) and
quit the military and became a traveling doctor, helping people become incredibly powerful. The most powerful of skeletons can be
wherever he went. One day, he encountered an injured baby kaiju. found serving directly under the Skeleton King.
Although scared of it at first, he realized that this creature was
harmless and proceeded to treat its wounds. Sometime during his
treatment, a G-Force strike team showed up and demanded that he step
The Skeleton King
away from the monster. When he refused the team leader replied that Attributes: Strength 11, Dexterity 11, Stamina 11, Charisma 1,
he will die with it as punishment for the crime of being of kaiju Manipulation 6, Appearance 4, Perception 11, Intelligence 8, Wits 11
sympathizer. He did his best to protect the baby kaiju, but Abilities: Athletics 5, Awareness 5, Brawl 5, Command 5, Empathy
unfortunately the baby kaiju was killed during the attack and Simo 3, Fortitude 3, Marksmanship 4, Melee 5, Presence 5, Thrown 3
was captured. The strike team was just about to execute him when a Join Battle: 16. Willpower: 10. Legend: 11. Legend
GPA counterstrike team appeared and rescued him. The GPA team Points: 121
leader explained the situation to him and told him everything about G- DV: Dodge: 60 (106)
Force. Angered by the cruel actions of the G-Force members, Simo
Supernatural Powers: Epic Strength 10, Epic Dexterity 10, Epic
joined the GPA, vowing to help the Guardian Monsters in any way
Stamina 10, Epic Appearance 4, Epic Perception 10, Epic Intelligence
possible. Simo was only with the GPA for a few months when he was
6, Epic Wits 10, Eye of the Storm, Paralyzing Confusion, Sabot,
assigned to Team 201 under the leadership of Tecumseh Quidel.
Crawling Chaos, Insanity, Shuck Fate, Night Eyes, Oubliette, Death Inferno, Unerring Orientation, Unbarred Entry, Marathon Sprinter,
Senses, Euthanasia, Unquiet Corpse (skeleton instead of zombie), Rainbow Bridge, Penetrating Glare, Flare Missile, Ren Harvest,
Strike Dead/Deny Death, Fire Immunity, Blazing Weapon, Inferno, Sekem Blaze, Sekem Barrier, Influence Ba, Heart Scarab, Khaibit
Devil Body, Control Fire, Rain of Fire, Tidal Interference, Lunacy, Trap, Awakening the Akh
Rainbow Bridge, Otherworldly Portal, Co-Location, Skys Grace, Knacks: Uplifting Might, Making It Look Easy, Holy Bound, Holy
Storm Augmentation, Wind Grapple, Levin Fury, Blessing of Bravery, Rampage, Crushing Grip, Divine Wrath, Titanium Tools, Untouchable
Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Opponent, Whirlwind Shield, Escape Artist, Lightening Sprinter, And
Colossus Armor, Follower Army, Surreal Draft the Crowd Goes Wild, Roll With It, Trick Shooter, Damage
Tough: The Skeleton King gets his full stamina to soak. Conversion, Self-Healing, Regeneration, Body Armor, Raging Bull,
Mind Shield: The Skeleton King is immune to mind-controlling Skin Shedding, Impenetrable, Benefit of the Doubt, Charmer, Gods
effects and all fear-generating effects Honest, Advantageous Circumstances, Serpents Gaze, Compelling
Dead Flesh: The Skeleton King suffers only bashing damage from Presence, Broad-Spectrum Reception, Telescopic Senses, Perfect
firearms and ignores wound penalties. Pitch, Between the Folds, Opening Gambit, Between the Ticks, Cobra
Hard to Kill: The Skeleton King has 10 extra health levels Reflexes, Monkey in the Middle, Social Chameleon, Perfect Imposter,
Revive Skeleton Minion: By spending a point of Legend, the Skeleton Adaptive Fighting
King can restore to unlife one of his fallen skeleton minions. Birthrights: Relic 5: Cowboy Hat (grants access to the Animal,
Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Chaos, Darkness, Earth, and Fire purviews). Relic 2: Bandana Mask
Stamina (except for Extended Youth and Solipsistic Well-Being), Epic (grants access to the Psychopomp and Sun purviews). Relic 5:
Perception, and Epic Wits. Dreadful Mien, Lasting Impression, Snakeproof Suit (+5 soak). Relic 5: Heavy Coat (+5 soak). Relic 5:
Serpents Gaze, Compelling Presence, Perfect Memory, Multitasking, Peacemaker (-2 speed, +2 accuracy, +1L). Creature 3: Nemean
Cipher, Language Mastery, Instant Translation, Telepathy Rattlesnake. Creature 3: Nemean Rattlesnake. Creature 3: Nemean
Soak: 57B/57L/10A. Virtues: Ambition 5, Malice 5, Rapacity 5, Rattlesnake. Creature 3: Nemean Rattlesnake. Creature 3: Nemean
Zealotry 5 Rattlesnake. Snakeskin Hatband (summon creatures).
Attacks: Clinch: 16 accuracy, 11L, Speed 6. Unarmed, Heavy: 15 Soak: 40B/36L/17A (Snakeproof Suit and Heavy Coat:
accuracy, 14L, Parry 53, Speed 5. Unarmed, Light: 17 accuracy, 11L, +10B/10L/10A)
Parry 55, Speed 4. Bone Blade Xiphos: 17 accuracy, 15L, Parry 55, Virtues: Ambition 2, Malice 5, Rapacity 3, Zealotry 4
Speed 4. Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10
Health Levels: -0 x62/Incapacitated accuracy, 10L +Nemean Rattlesnake Bite, Parry 27, Speed 5.
History: The Skeleton King (formerly known as King Leoric and a Unarmed, Light: 12 accuracy, 7L + Nemean Rattlesnake Bite, Parry
boss in the first Diablo game) is the absolute leader of all skeletons (he 28, Speed 4. Peacemaker: 16 accuracy, 12L, Range 20, Clip 6, Speed
takes orders only from Otaachis avatars) and commands a few 3, P. Thrown Nemean Rattlesnake: See Nemean Rattlesnake sheet
zombies and greater mummies as well. He acts as one of Otaachis Note: The Snake Wrangler keeps his Nemean Rattlesnakes
generals in the war planning attacks and forming battle strategies. He underneath his coat. When he makes an unarmed attack, one will
almost never leaves Otaachi and rarely steps out of his castle. He is a quickly pop out of his coat sleeve and bite his opponent. He will also
fierce combatant though and is not a foe to be taken lightly. Those throw them out of his sleeve at an opponent in order for it to bite them
who face the Skeleton King had best come prepared as he is an and immediately pull it back in.
excellent warrior and does not fight alone. Health Levels: -0 x28/Incapacitated
Trophies: The Crown of the Dead acts as a relic that grants access to History: The Snake Wrangler is a corrupt Scion of Set whose name
the Chaos, Darkness, Death, and Fire purviews. Additionally, has been forgotten by all but himself. He is a mysterious character
anybody who wears the crown can command any and all undead that nobody knows much about, not even Set, and even his reasons for
skeletons in the area (effectively gaining them as followers as long as joining the Titans are a mystery. What is known is that he goes around
the crown remains on his/her head). The Bone Blade Xiphos acts as a dressed like a Western outlaw. He wears a cowboy hat, a bandana-like
relic that grants access to the Moon, Psychopomp, Sky, and War mask, boots, and a long heavy coat. Underneath his coat, he wears an
purviews and grants a +1 to damage. outfit made entirely out of snakebite proof material. This is because
The Snake Wrangler he keeps five Nemean Rattlesnakes under his coat at all times. As his
name suggests, the Snake Wrangler is obsessed with snakes and goes
Calling: Snake Handler. Nature: Survivor out of his way to get them. He even uses them as weapons against his
Pantheon: Pesedjet/Titanomachy. God/Patron: Set/Diablo enemies.
Attributes: Strength 7, Dexterity 8, Stamina 8, Charisma 6,
Manipulation 5, Appearance 5, Perception 7, Intelligence 5, Wits 8 SpaceGodzilla
Abilities: Academics 2, Animal Ken 5, Athletics 4, Awareness 3, Attributes: Strength 100, Dexterity 60, Stamina 50, Charisma 0,
Brawl 3, Command 2, Empathy 3, Fortitude 5, Integrity 4, Manipulation 0, Appearance 5, Perception 65, Intelligence 2, Wits 5
Investigation 3, Larceny 4, Marksmanship 4, Medicine 4, Melee 3, Abilities: Athletics 10, Awareness 10, Brawl 15, Fortitude 100,
Occult 3, Politics 4, Presence 4, Stealth 4, Survival 3, Thrown 5 Marksmanship 15 (crystals only), Presence 5, Survival 10, Thrown 9
Join Battle: 11. Willpower: 9. Legend: 8. Legend Join Battle: 15. Willpower: 10. Legend: 12. Legend
Points: 64 Points: 144
DV: Dodge: 32 (54) DV: Dodge: 87 (133)
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Stamina 7, Epic Charisma 2, Epic Manipulation 2, Epic Appearance 2, Stamina 11, Epic Appearance 3, Epic Perception 10, Epic Wits 5,
Epic Perception 4, Epic Wits 7, Animal Communication (snakes), Paralyzing Confusion, Crawling Chaos, Instant Riot, Shuck Fate,
Animal Command (snakes), Animal Aspect (snakes), Ride Animal Night Eyes, Safely Interred, Unerring Orientation, Battle Cry, Warrior
(snakes), Animal Feature (snakes), Animal Form (snakes), Create Ideal, Water Breathing, Morale Failure.
Animal (snakes), Eye of the Storm, Paralyzing Confusion, Recurring Corona Beam: SpaceGodzilla can unleash a devastating beam from his
Distraction, Night Eyes, Shadow Mask, Shadow Refuge, Shadow mouth similar to Godzillas Atomic Ray. Unlike Godzilla,
Step, Safely Interred, Echo Sounding, Earth Travel, Fire Immunity, SpaceGodzilla only has one power level and that is the power level of
the Spiral Inferno Ray. The Corona Beam inflicts (Perception + hole, fused with some sort of crystalline life form, and exited through
Legend +50) dice of damage + bonus success from epic perception. a white hole or Mothra accidentally took some Godzilla cells into
The attacks range is (Legend x25) yards. An ability unique to the space when she left Earth to stop an asteroid and a similar incident
Corona Beam is that it can change directions after being fired. occurred. However SpaceGodzilla came into existence, he is a true
Telekinesis: SpaceGodzilla is telekinetic. He still uses his Strength + Titanspawn and it is his ultimate goal to destroy Godzilla. He is a
Athletics to determine how much he can lift telekinetically. tough opponent to be sure.
Gravity Control: The crystals extending from SpaceGodzillas
shoulders grant him some control over gravity as well as the following Spider-Man
powers: Calling: Photographer/Super Hero. Nature: Gallant.
Gravity Beams: SpaceGodzilla can fire gravity beams similar to King
Pantheon: Pesedjet. God: Horus
Ghidorahs Lightening Breath. This attack inflicts (Perception +
Legend +20) dice of damage + bonus success from epic perception. Attributes: Strength 4, Dexterity 6, Stamina 5, Charisma 3,
The attack roll is (Perception + Athletics), adding a number of Manipulation 2, Appearance 2, Perception 6, Intelligence 4, Wits 6
automatic successes equal to SpaceGodzillas Legend and Epic Abilities: Art (photography) 3, Academics 3, Athletics 5, Awareness
Perception. Levitation: Using his Gravity Control, SpaceGodzilla can 5, Brawl 5, Empathy 3, Fortitude 4, Integrity 4, Investigation 4,
levitate himself or other objects. Combined with his telekinesis, he Marksmanship (web shooters) 5, Presence 3, Science (chemistry) 5,
can even send his opponents flying through the air. Science (physics) 5
Implant Crystals: SpaceGodzilla can cause massive crystals to grow Join Battle: 11. Willpower: 8. Legend: 6. Legend
out of the ground. Points: 36
Crystalline Power: The crystals that SpaceGodzilla causes to manifest DV: Dodge: 20 (31)
have a purpose. He is more powerful when they are around. These
Supernatural Powers: Epic Strength 4, Epic Dexterity 5, Epic
crystals increase his regeneration to 10 points of lethal or 2 points of
Stamina 5, Epic Charisma 3, Epic Manipulation 2, Epic Perception 5,
aggravated every action as well as decrease the recharge time for his
Epic Intelligence 4, Epic Wits 5, Animal Aspect (spider), Animal
Gravity Beams and Corona Beam. If enough crystals are manifested
Feature (spider), Recurring Distraction, Night Eyes, Vigil Brand,
in one area, he can use them as a massive conduit and become
Aegis, Ward, Unseen Shield, Come Running, Smoking Mirror, Tidal
practically invincible until the crystals are destroyed. They can also
Interference, Skys Grace, Heku 1
be used as projectiles through his gravity control and telekinesis using
the following stats: +10 accuracy, +50L, Range 400, Speed 5. Or they Knacks: Holy Bound, Uplifting Might, Hurl to the Horizon,
can even be formed into a cage to imprison opponents. Knockback Attack, Monkey Climber, Spider Climber, Cats Grace,
Crystal Force Field: SpaceGodzilla can form a Crystal Force Field Lightening Sprinter, Untouchable Opponent, Divine Balance, Damage
around himself. This Force Field only lasts for 6 ticks and cant be Conversion, Self-Healing, Holy Fortitude, Regeneration, Body Armor,
summoned again for another 12 ticks, but it is strong enough to reflect Never Say Die, Inspirational Figure, Benefit of the Doubt, Gods
Godzillas Spiral Inferno Ray. Honest, Advantageous Circumstances, Perfect Pitch, Subliminal
Crystalline Form: SpaceGodzilla can encase himself in his crystals Warning, Spatial Attunement, Unfailing Recognition, Telescopic
that sprout from his back. Not only is this how he travels through Senses, Fast Learner, Math Genius, Know-It-All, Cipher, Instant
space, but it also allows him to fly without the use of Winds Investigator, Instant Assessment, Monkey in the Middle, Opening
Freedom. Also, Untouchable Opponent is automatically activated Salvo, Scathing Retort
while encased in crystals and he can use his Gravity Beams at will, Birthrights: Relic 5: Spider Suit (grants access to the Animal,
which can be fired in all directions at this point. Chaos, Darkness, Guardian, and Moon purviews). Relic 1: Web
Godzilla Detection: Whenever he is on Earth, SpaceGodzilla seems to Shooters (grants access to the Sky purview).
have an internal Godzilla homing device as he seems to know exactly Note: When used as weapons, the Web Shooters use the following
where Godzilla is at any given moment. stats: +1 accuracy, +4B (when firing impact webbing. Otherwise it
Regeneration (not the knack): Godzilla is incredibly resilient to merely entangles them or whatever his intention is), Range 30, Speed
damage and has a naturally quick healing process. He can heal 5 4. Also, Spider-Man adds his Perception to damage, as well as getting
points of lethal damage (or 1 point of aggravated) every action. bonuses from his Epic Perception.
Tough Hide: All kaiju double their bashing and lethal soak obtained Soak: 16B/14L/5A. Virtues: Conviction 5, Harmony 2, Order 3,
from stamina before epic stamina is applied. Piety 1
Tough to Kill: Because they are so large, all Kaiju have 5 times the Attacks: Clinch: 11 accuracy, 4B, Speed 6. Unarmed, Heavy: 10
normal health levels before adding epic stamina accuracy, 7B, Parry 16, Speed 5. Unarmed, Light: 12 accuracy, 4B,
Knacks: All Strength, Dexterity, and Stamina knacks from Hero, Parry 17, Speed 4. Web Shooters (for impact webbing): 12 accuracy,
Demigod, and God. Dreadful Mien, Lasting Impression, Inescapable 10B, Range 30, Speed 4.
Vision, Predatory Focus, Subliminal Warning, Broad-Spectrum Health Levels: -0 x17/Incapacitated
Reception, Telescopic Senses, Supernal Hunter, Clairvoyance,
Rarefied Electromagnetic Perception, Spatial Attunement, Perfect
History: Probably Marvel Comics most famous character, Spider-
Man is actually a real person. In fact, he is a Scion of Horus. He is
Pitch, Unfailing Recognition, Opening Gambit, Eternal Vigilance,
dedicated to fighting the war, but maintains a secret identity to protect
Monkey in the Middle, Instant Assessment, Psychic Profiler
those he cares about from not only his usual enemies, but also from
Soak: 146B/96L/11. Virtues: Malice 5, Rapacity 5, Zealotry 5 Titanspawn.
Attacks: Clinch: 115 accuracy, 100L, Speed 6. Unarmed, Heavy: 74
accuracy, 103L, Parry 83. Unarmed, Light: 76 accuracy, 100L, Parry
84, Speed 4. Corona Beam: 75 accuracy, 127L, Speed 6. Gravity
Steel Lord
Beams: 75 accuracy, 97L, Speed 6. Crystals: 85 accuracy, 115L,
Attributes: Strength 7, Dexterity 7, Stamina 7, Charisma 2,
Manipulation 4, Appearance 5 (frightening), Perception 5, Intelligence
Range 400, Speed 5.
2, Wits 4
Health Levels: -0 x76/Incapacitated
Abilities: Athletics 5, Awareness 5, Brawl 5, Command 3, Fortitude
History: SpaceGodzilla is a kaiju from the film Godzilla vs. 5, Integrity 5, Marksmanship 1, Melee 5, Presence 2
SpaceGodzilla. He is an evil space monster and Godzilla clone.
There are two theories within the film as to how he came into
Join Battle: 9. Willpower: 8. Legend: 7. Legend Points: 49
existence. Either some cells from Biollante got sucked into a black DV: Dodge: 26 (42)
Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Stamina 6, Epic Perception 3, Eye of the Storm, Paralyzing Confusion, Stamina (except for Extended Youth and Solipsistic Well-Being), Epic
Night Eyes, Afraid of the Dark, Blessing of Bravery, Battle Cry, Charisma, Epic Perception, and Epic Wits. Gods Honest, Overt
Warrior Ideal (warlord), Battle Map, Mortal Stroke, Morale Failure, Order, Advantageous Circumstances, Instant Hypnosis, Mass
Army of One Hypnosis, Implant False Memory, Secondhand Persuasion, Center of
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Titanium Attention, Lasting Impression, Inescapable Vision, Perfect Actor, My
Tools, Holy Rampage, Armor Crusher, Untouchable Opponent, Eyes Are Up Here, Detail Variation, Tailor Made, Know-It-All, Perfect
Lightening Sprinter, Cats Grace, Divine Balance, Escape Artist, Memory, Teaching Prodigy, Multitasking, Language Mastery, Instant
Whirlwind Shield, Damage Conversion, Self-Healing, Regeneration, Translation, Well-Read Virgin
Raging Bull, Holy Fortitude, Divine Fortitude (sleep), Telescopic Birthrights: Avatar 5. Sanctum 4: Australia Zoo (with Axis Mundi
Senses, Subliminal Warning, Environmental Awareness connected to the Australia Zoo in the World). Followers 11: 550 zoo
Soak: 34B/28L/14A (Full Plate: +11B/8L/8A) employees. Guide 1: Bob Irwin. Relic 5: Khaki Shorts (grants access
Virtues: Ambition 2, Malice 5, Rapacity 3, Zealotry 3 to the Animal, Earth, Fertility, Guardian, and Psychopomp purviews).
Relic 2: Australia Zoo khaki shirt (grants access to the War and Water
Attacks: Clinch: 12 accuracy, 7L, Speed 6. Unarmed, Heavy: 11
purviews).
accuracy, 10L, Parry 21, Speed 5. Unarmed, Light: 13 accuracy, 7L,
Parry 23, Speed 4. Spatha: 16 accuracy, 13L, Parry 23, Speed 4. Note: The reason I am ignoring the 5-dot limit for the Followers
birthright is that I looked up the number of people working at
Health Levels: -0 x22/Incapacitated
Australia Zoo and found that there are at least 550 people. So I put his
History: The Steel Lord is a type of enemy originally seen in the Followers Birthright at 11 instead of giving him Followers 5 eleven
first Diablo game. In actuality, the Steel Lord is part of Diablos times.
Oblivion Knights. The Oblivion Knights fall under four categories:
Soak: 58B/52L/11A. Virtues: Conviction 5, Harmony 3, Order 3,
Black Knight, Doom Guard, Steel Lord, and Blood Knight. All four
Piety 2
of these are the same species of Titanspawn. The only difference is
their Legend levels, with the Black Knight being the lowest and the Attacks: Clinch: 15 accuracy, 12L, Speed 6. Unarmed, Heavy: 14
Blood Knight being the highest (second only to the Warlord of Blood accuracy, 15L, Parry 53, Speed 5. Unarmed, Light: 16 accuracy, 12L,
himself). They form a large portion of the Warlord of Bloods army. Parry 54, Speed 4.
Steel Lords range between Legend 7 and Legend 9. At Legend 10, Health Levels: -0 x52/Incapacitated
they become Blood Knights. History: A newly arisen god in the Pesedjet, Stervin is the god of
Trophies: The trophy of the Steel Lord is its sword, which grants a wildlife conservation and a Scion of Geb. Formerly known as Steve
+3 to accuracy and +2L and grants access to the War purview. They Irwin (also known as the Crocodile Hunter. He also prefers to be
also wear e full plate armor with the stats of Riot Gear that gives a +3 called Steve, but the Pesedjet are too formal to do so), Stervin had
to soak and grants access to the Chaos purview. actually attained godhood before his death, but chose to hold off on
ascension for as long as possible. Upon his apparent death, due to his
Stervin heart being pierced by the barb of a nemean stingray, Stervin ascended
to godhood in order to survive. Unfortunately, as he came to realize,
Calling: Conservationist. Nature: Pedagogue.
this meant that he could no longer directly spread his message or
Pantheon: Pesedjet. Role: God of Wildlife Conservation interfere in any way. To most of the World, Steve Irwin died that day.
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 12, The only ones who know the truth are his wife Terri, his mortal father
Manipulation 8, Appearance 7, Perception 12, Intelligence 8, Wits 12 Bob, his daughter Bindi, his best friend Wes, and most of the people
Abilities: Academics (environmental science) 4, Academics employed at Australia Zoo. His son Robert has not been told yet as he
(zoology) 4, Animal Ken 5, Athletics 5, Awareness 5, Brawl 3, is too young to understand (only 4). Both Bindi and Robert were born
Command 3, Control (truck) 3, Control (surf board) 3, Craft after he had reached godhood and he plans to grant them their
(unharmful traps) 4, Craft (natural animal enclosures) 4, Empathy 4, visitations when they are old enough. Despite the fact that he is not
Fortitude 5, Integrity 4, Investigation 3, Marksmanship 2, Medicine 2, supposed to interfere, Stervin secretly sends messages to his wife and
Melee 2, Presence 4, Science (zoology) 5, Survival 5, Thrown 3 others in the zoo in order to continue to spread his message (they
Join Battle: 17. Willpower: 8. Legend: 12. Legend would have done so anyway, but knowing exactly what he has in mind
Points: 144 makes it easier). Stervin takes the war very seriously (perhaps more
so than some of the other gods) as he realizes that the world he has
DV: Dodge: 61 (107)
worked so hard to protect is doomed if the Titans should win.
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Favored Abilities: Animal Ken, Athletics, Awareness, Fortitude,
Stamina 11, Epic Charisma 11, Epic Manipulation 7, Epic Appearance Science, Survival
7, Epic Perception 11, Epic Intelligence 7, Epic Wits 11, Animal Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Communication (crocodile), Animal Command (crocodile), Animal Epic Charisma, Epic Perception, Epic Wits, Animal, Earth, Fertility,
Aspect (crocodile), Ride Animal (crocodile), Animal Feature Guardian, Psychopomp, and Heku.
(crocodile), Animal Form (crocodile), Create Animal (crocodile), Epic Rivals: Kynigi, Aniketos, Gravely, Tyrantus, Zargax, Caratacus, Set,
Enhancement, Hybrid Chimera, Protean Understanding, Avatar of Ares, Loki, Raiden, Atimos
Animal, Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth
Travel, Earth Body, Landslide, Earth Creation, Property Infusion,
Magma Control, Avatar of Earth, Green Thumb, Cleanse, Bless or
Stinger
Blight, Natural Camouflage, Twist Plants, Accelerate Growth, Verdant Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 0,
Creation, Eternal Bloom, Impossible Hybrid, Endless Season, Avatar Manipulation 0, Appearance 0, Perception 4, Intelligence 1, Wits 4
of Fertility, Vigil Brand, Aegis, Ward, Unseen Shield, Come Running, Abilities: Athletics 5, Awareness 4, Brawl 5, Fortitude 4, Stealth 1,
Confer Knack, Confer Immunity, Appropriated Vigil, Divine Resolve, Survival 5
Salvation Sacrifice, Avatar of Guardian, Unerring Orientation, Where Join Battle: 8. Willpower: 4. Legend: 4. Legend Points: 16
Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon DV: Dodge: 11
Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, Co- Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Location, Avatar of Psychopomp, Follower Army, Surreal Draft, Water Stamina 3, Epic Perception 2, Epic Wits 1
Breathing, Heku 10
Armored Carapace: Stinger has an armored carapace that adds somewhere else. He also knows how to take advantage of his
+8B/8L/4A to soak. Although equivalent to a nemeans soak bonus, multiplication ability and has been known to leap into a swimming
Stinger is not a nemean. This armor bonus can be negated if his pool or some other large body of water in order to make more
opponents aim for (and directly hit) his head and/or stinger gremlins.
Pinchers: Stinger has a pair of pinchers (like all scorpions) and as such Trophy: The white stripe of fur on Stripes head can, if carefully
deals lethal damage on all attacks with them. removed, be sewn onto a garment of clothing (often a hat). It grants
Stinger: Like all scorpions, Stinger has a stinger. His stinger gives +2 access to the darkness purview. Note: If Stripe is killed by sunlight, he
accuracy, +4L and poison (use Titanspawn venom or something will melt into a disgusting brown goo and the trophy will be destroyed
equally lethal), Parry +1, and a speed of 5. with him.
Tough: Stinger doubles his health levels before applying Epic Stamina
Knacks: Holy Rampage, Divine Rampage, Uplifting Might, Cats Super Hyde Template
Grace, Lightening Sprinter, Clawed Parry (unique to Stinger. Allows Attributes: +4 Strength, +4 Dexterity, +4 Stamina, Charisma 1,
him to add his Legend to parries), Damage Conversion, Self-Healing, Manipulation 1, Appearance 1 (hideous), +2 Perception, Intelligence
Body Armor, Predatory Focus, Supernal Hunter, Opening Gambit 1, +3 Wits
Soak: 17B/15L/7A (armored carapace: +8B/8L/4A). Abilities: Athletics, Brawl, Fortitude, Melee and Thrown all at 5.
Virtues: Malice 4 +2 Awareness. Any mental skills at 0.
Attacks: Clinch: 10 accuracy, 5L, Speed 6. Pinchers, Heavy: 9 Supernatural Powers: All physical epic attributes maxed. Any
accuracy, 8L, Parry 6, Speed 5. Pinchers, Light: 11 accuracy, 5L, combat capable purviews currently possessed maxed.
Parry 8, Speed 4. Stinger: 12 accuracy, 9L + poison, Parry 8, Speed Knacks: Varies for each individual but all Super Hydes
5. Ram: 10 accuracy, 9L, Speed 5. automatically receive Crushing Grip, Divine Wrath, and Dreadful
Health Levels: -0 x12/Incapacitated Mien
History: Stinger is a giant scorpion from the game Resident Evil 0. Virtues: Malice 5, Rapacity 5
He is the first boss fight of the game and is very difficult to defeat. History: Seen only in the film The League of Extraordinary
Fortunately, he is one of a kind and cant pass on the virus since he is Gentlemen, the Super Hyde is what happens when someone drinks an
unable to bite. He is big enough to be mistaken for a typhonian entire batch of Hyde Formula. Super Hydes stand nearly 20 feet tall
scorpion (he takes up about half a train car) and can rip through the and possess incredible strength that rivals most giants. Their
metal roof of a train like tissue paper. Despite this, Stinger is not a shoulders are so large that they cant fit through a doorway, but they
typhonian, nor is he a Titanspawn. His size and aggression are are strong enough to simple break through the wall. No matter how
actually due to the fact that he was created by Umbrella by exposing a intelligent, calm, or subdued the drinker was before (it doesnt even
scorpion to their virus. matter if they were a pacifist), when someone becomes a Super Hyde
Trophies: Those who have the proper skills can craft Stingers the only thing they want to do is kill and destroy anybody and
armored carapace into some sort of armor that grants his soak bonus anything around and will go on a rampage until either the formula
(+8B/8L/4A). wears off or they are killed.

Stripe Superman (pre-crisis)


Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 2, Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 10,
Manipulation 2, Appearance 5 (hideous), Perception 5, Intelligence 4, Manipulation 3, Appearance 5, Perception 12, Intelligence 7, Wits 10
Wits 5 Abilities: Animal Ken 5, Athletics 10, Awareness 12, Brawl 10,
Abilities: Athletics 4, Awareness 5, Brawl 4, Craft (Sabotage Empathy 10, Fortitude 12, Integrity 12, Investigation 8, Marksmanship
Mechanical Devices 8), Fortitude 2, Marksmanship 2, Melee 2, (heat vision) 7, Melee 5, Presence 9, Thrown 9
Presence 3, Stealth 5 Join Battle: 22. Willpower: 10. Legend: 12. Legend: 144.
Join Battle: 10. Willpower: 5. Legend: 3. Legend Points: 9 DV: Dodge: 63 (109)
DV: Dodge: 6 (10). Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic Stamina 11, Epic Charisma 10, Epic Appearance 5, Epic Perception
Intelligence 1, Epic Wits 1, Night Eyes, Reproduce with water: When 11, Epic Intelligence 7, Epic Wits 10, Night Eyes, Fire Immunity, Vigil
Stripe gets wet, several slimy brown balls pop out of its back and, Brand, Aegis, Ward, Unseen Shield, Come Running, Confer Knack,
within seconds, form new Gremlins. Confer Immunity, Appropriated Vigil, Divine Resolve, Salvation
Knacks: Crushing Grip, Holy Rampage, Lightening Sprinter, Sacrifice, Avatar of Guardian (The Sentinel), Judgment, Guilt
Untouchable Opponent, Fast Learner, Rabbits Reflexes Apparitions, Shield of Righteousness, Dream Wrack, Scarlet Letter,
Weakness: Bright Light/Sunlight: Gremlins hate bright lights. Sympathy Pains, Psychic Prison, Sanctify Oath, Overworld Judgment,
When exposed to a bright light, they will panic, emit a piercing shriek, Divine Enforcement, Avatar of Justice (The Arbiter), Unerring
and flee the area. Sunlight is another matter all together as it will Orientation, Where Are You?, Marathon Sprinter, Rainbow Bridge,
immediately kill them. Skys Grace, Winds Freedom, Create Air, Weather Husbandry,
Soak: 4B/2L. Virtues: Malice 5 Penetrating Glare, Warrior Ideal.
X-ray Vision: Superman can, by spending a point of Legend, see
Attacks: Claws: 9 Accuracy, 5L, -1 Defense, Speed 4.
through almost any object. Lead blocks this power.
Health Levels: -0/-0/-1/-1/-2/-4/Incapacitated Heat Vision: Superman can shoot rays of heat beams out of his eyes.
History: Stripe is the leader of the gremlins. He gets his name from These heat beams are hot enough to melt just about anything.
the stripe of white fur on his head. Smarter, stronger, faster, and a Anybody or anything hit by his heat vision takes (Perception +
little tougher than other gremlins, Stripe is very dangerous. He often Legend) dice of damage.
hides and watches as the others do all the dirty work, only taking Super Breath: By inhaling deeply and exhaling, Superman can unleash
action if he feels that its necessary (which often only happens if all a large amount of super cold air that can freeze almost anything. This
the others are dead). Stripe also seems to have a lucky streak. breath can be as strong as hurricane winds
Whenever something happens that destroys all the other gremlins (i.e. Super Ventriloquism: Superman can throw his voice for incredible
the exploding movie theatre in the film), he often happens to be distances up to (Legend x2) yards.
Knacks: Holy Bound, Holy Rampage, Hurl to the Horizon, 3, Epic Perception 11, Epic Intelligence 5, Epic Wits 8, Hornets Nest,
Uplifting Might, Divine Rampage, Knockback Attack, Mighty Heave, Paralyzing Confusion, Sabot, Crawling Chaos, Instant Riot, Insanity,
Shock Wave, Divine Bound, Hurl to the Moon, Making It Look Easy, Night Eyes, Shadow Mask, Shadow Refuge, Shadow Step, Shadow
Cats Grace, Lightening Sprinter, Untouchable Opponent, Divine Craft, Shadow Shroud, Shadow Bodies, Strike Blind, Oubliette,
Balance, Whirlwind Shield, Escape Artist, And The Crowd Goes Wild, Eclipse, The Abyss, Unquiet Corpse, Open Underworld Portal, Strike
Roll With It, Monkey Climber, Spider Climber, Anti-Gravity Climber, Dead/Deny Death, Earth Armor, Earth Body, Property Infusion, Fire
Damage Conversion, Holy Fortitude, Inner Furnace, Self-Healing, Immunity, Fires Eye, Blazing Weapon, Rain of Fire, Lunacy, Terra
Body Armor, Devourer, Divine Fortitude (Food), Divine Fortitude Incognita, Marathon Sprinter, Rainbow Bridge, Otherworldly Portal,
(Sleep), Divine Fortitude (Water), Divine Damage Conversion, Skys Grace, Weather Husbandry, Blessing of Bravery, Battle Cry,
Impenetrable, Internal Refinery, Tireless Worker, Benefit of the Doubt, Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus
Charmer, Inspirational Figure, Never Say Die, BFF, Crowd Control, Armor, Blessing of Ammunition, Follower Army, Surreal Draft, The
Pied Piper, Preach On, Divine Figurehead, Engender Love, Center of General, Prophesy 11, The Wyrd
Attention, Lasting Impression, Inescapable Vision, My Eyes Are Up Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine
Here, Detail Variation, Perfect Pitch, Predatory Focus, Refined Palate, Wrath, Knockback Attack, Shockwave, Holy Bound, Knockback
Broad-Spectrum Reception, Supernal Hunter, Telescopic Senses, Wave, Disfiguring Attack, Divine Bound, Making It Look Easy,
Clairvoyance, Hear Prayers, Parallel Attention, Rarefied Untouchable Opponent, Cats Grace, Lightening Sprinter, Divine
Electromagnetic Perception, Unfailing Recognition, Know-It-All, Balance, Monkey Climber, Spider Climber, Escape Artist, And The
Math Genius, Perfect Memory, Language Mastery, Multitasking, Crowd Goes Wild, Roll With It, Anti-Gravity Climber, Perfect Partner,
Instant Translation, Speed Reader, Instant Investigator, Meditative Damage Conversion, Self-Healing, Holy Fortitude, Regeneration,
Focus, Opening Gambit, Social Chameleon, Monkey In The Middle, Divine Fortitude (sleep), Body Armor, Skin Shedding, Divine Damage
Perfect Imposter, Jack of All Trades, Instant Assessment, Talent Conversion, Tireless Worker, Impenetrable, Inner Furnace, Never Say
Mirror, Rabbit Reflexes Die, Inspirational Figure, Charmer, Crowd Control, Preach On, Overt
Weakness: Kryptonite: Kryptonite is one of the few things that can Order, Hard Sell, Instant Hypnosis, Advantageous Circumstances,
hurt Superman. When in its presence he is weakened, effectively -1 Implant False Memory, Mass Hypnosis, Serpents Gaze, Lasting
Legend for every action spent near it. While under its effects, Impression, Compelling Presence, Subliminal Warning, Predatory
Superman can be hurt and beaten up. His skin is still tough enough Focus, Supernal Hunter, Broad-Spectrum Reception, Telescopic
that only a blade made of kryptonite can penetrate it. If Superman is Senses, Environmental Awareness, Spatial Attunement, Clairvoyance,
exposed to kryptonite for an extended period of time, it will kill him. Rarefied Electromagnetic Perception, Parallel Attention, Hear Prayers,
Kryptonite also comes in several colors, each with different effects. Perfect Memory, Language Mastery, Multitasking, Instant Translation,
Green: Most common. Effects are debilitating pain, reduction and Telepathy, Opening Gambit, Meditative Focus, Instant Assessment,
nullification of powers, and death within hours. Monkey in the Middle, Eternal Vigilance, Psychic Profiler, Talent
Red: Each piece has unique but very bizarre effects (Storytellers Mirror, Jack of All Trades
decision. Think of the strangest effects possible including temporary Soak: 66B/60L/20A (Warlord Armor: 8B/8L/8A)
physical transformations) Virtues: Courage 5, Valor 5, Malice 5, Zealotry 5
Gold: Very rare. Causes permanent power loss.
Attacks: Clinch: 24 accuracy, 12L, Speed 6. Unarmed, Heavy: 23
Blue: Also known as Bizarro Kryptonite. It actually heals Superman
accuracy, 15L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 12L,
(but has the same effect as green kryptonite on Bizarro Superman).
Parry 59, Speed 4. Spatha: 25 accuracy, 16L, Parry 59, Speed 3.
Black: Has a sort of Jekyll and Hyde effect, but splits the 2
Labrys: 25 accuracy, 20L, Parry 58, Speed 4. Daikyu: 27 accuracy,
personalities into 2 people
15L, Range 40, Speed 4. King Warlord Sword: 25 accuracy, 22L,
White: Kills plants
Parry 58, Speed 3.
Soak: 58B/52L/11A. Virtues: Conviction 5, Duty 5, Loyalty 5, Health Levels: -0 x52/Incapacitated
Valor 5
Attacks: Clinch: 22 accuracy, 12B, Speed 6. Unarmed, Heavy: 21 History: The Supreme Warlord is the original Warlord of Darkness
and the Warlords true leader. It is believed that he was a
accuracy, 15B, Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12B,
Titanspawned Scion that reached godhood, but whether this is true or
Parry 58, Speed 4.
not has been forgotten. He disappeared shortly before the Titans were
Health Levels: -0 x52/Incapacitated imprisoned and it is believed that he was killed. This is not the case,
History: Made famous by the Superman comics, movies, and however. What really happened is that he badly screwed up while
various TV shows, Superman is a really person. In fact, he is a lesser trying his newly acquired Open Otherworldly Portal boon and
immortal (as super powered kyptonian are) of god-like power. Unlike somehow got trapped in a dimensional void between the World and
the gods, his physical form is not pure ichor and as such he does not the Overworld. Under normal circumstances, he could have just
need the Avatar birthright at all. Fatebinding is a huge problem for used the Open Otherworldly Portal boon to get out, but Fate had other
him, of course, but he is willing to put up with it to protect the world. plans. Instead, the Supreme Warlord was left trapped between Worlds,

The Supreme Warlord waiting for the time when he could escape back into the World. The
Warlords of Darkness have prophesized his return. The circumstances
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 8, behind his return are unknown, but rumor has it that it will require the
Manipulation 8, Appearance 5, Perception 8, Intelligence 7, Wits 10 death of the Warlord King. It is unclear whether or not he actually
Abilities: Athletics 12, Awareness 12, Brawl 12, Command 12, Craft serves the Titans. There are three potential truths which the Storyteller
(war iron weapons) 12, Craft (war iron armor) 12, Fortitude 12, can choose from. For one, he does still serve the Titans loyally and
Integrity 6, Investigation 7, Marksmanship 12, Melee 12, Occult 5, will assist them when he does escape. The second option is that he has
Presence 12, Stealth 3, Thrown 12 gone insane in his prison and while he was originally a servant of the
Titans, his goals have changed now that he rivals them in power. In
Join Battle: 22. Willpower: 10. Legend: 12. Legend
his insanity, he has concocted a plan to destroy the gods, the Titans
Points: 144. and the World. In either of the first two, the characters are in for quite
DV: Dodge: 59 (105) a fight. The third option is that he is actually on the side of the gods.
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic If the third option is picked, then the storyteller also has the option of
Stamina 11, Epic Charisma 5, Epic Manipulation 6, Epic Appearance allowing Scions of the Supreme Warlord to eventually make an
appearance (obviously years after his return). the first Tyrant ever created (hence it was a prototype). The Proto-
Trophies: The Supreme Warlords spatha acts as a 5-dot relic that Tyrant was deemed a failed experiment due to a primitive nervous
grants access to the Darkness, Psychopomp, Sky, and War purviews system that caused erratic behavior and uncoordinated movements.
and grants a -1 to speed. Their labrys acts as a 4-dot relic that grants
access to the Death and Fire purviews and grants a -2 to speed. Their T-002 Tyrant
Daikyu act as a 5-dot relic with a -2 to speed and +3 accuracy. The Attributes: Strength 8, Dexterity 6, Stamina 10, Charisma 0,
King Warlord Armor acts a 5-dot relic that grants access to the Chaos, Manipulation 0, Appearance 2 (hideous), Perception 5, Intelligence 1,
Death, Earth, Fire, and Moon purviews. The King Warlord Sword acts Wits 4
as a 5-dot relic that gives a -3 to speed and +2 to damage. The Abilities: Athletics 5, Awareness 4, Brawl 5, Fortitude 5
Supreme Warlords Crown acts as a 5-dot relic that grants access to the
Join Battle: 8. Willpower: 10. Legend: 5. Legend
Prophesy purview and grants 4 extra dice to any command rolls. In
addition, anybody who defeats the Supreme Warlord will regain the Points: 25
loyalty of the remaining Warlords of Darkness (from trainees all the DV: Dodge: 15
way through the generals). Supernatural Powers: Epic Strength 5, Epic Dexterity 4, Epic
Note: The King Warlord Sword and King Warlord Armor are made Stamina 4, Epic Appearance 1, Epic Perception 2, Epic Wits 1, Night
out of a magical material called War Iron, which only the Warlords of Eyes, Battle Cry
Darkness know how to make. King Warlord Armor is exceptionally Regenerate: The Tyrant has incredible healing abilities and regenerates
hard, even more so than Warlord Armor. In addition to the soak it 2L health levels per action even if reduced to incapacitated. There are
grants, any non relic or non magical weapons that strike it some exceptions to this. Damage dealt by fire or from hitting its weak
immediately shatter. Even relic or other magical weapons have a 50% spot cant be regenerated (unless the knack of the same name or self-
chance of needing repairs afterword. Even Warlord Swords have a healing is used)
25% chance of shattering upon impact. The King Warlord Sword Claws: The T-002 Tyrant has massive claws on one hand. As such all
slices through mundane armor like butter (basically non-relic, non- unarmed attacks with this hand deal lethal damage and his claws add
magical, or non-war iron armor is useless). The protection offered by +4L.
relic armor and even Warlord Armor is divided by 4. The King Super Strong and Super Tough: All versions of the Tyrant can have an
Warlord Sword is also not subject to shattering on the armor. Epic Strength and Epic Stamina equal to their Legend
Hard to Kill: The Tyrant triples his health levels before applying Epic
T-001 Tyrant (a.k.a. Proto- Stamina
Knacks: Holy Bound, Holy Rampage, Divine Rampage, Uplifting
Tyrant) Might, Crushing Grip, Cats Grace, Monkey Climber, Lightening
Sprinter, Divine Balance, Damage Conversion, Self-Healing,
Attributes: Strength 7, Dexterity 4, Stamina 8, Charisma 0,
Regeneration, Solipsistic Well-Being, Body Armor, Dreadful Mien,
Manipulation 0, Appearance 2 (hideous), Perception 3, Intelligence 1,
Predatory Focus, Supernal Hunter, Opening Gambit
Wits 2
Abilities: Athletics 3, Awareness 3, Brawl 4, Fortitude 5 Weak Spot: Due to the massive mutations caused by the T-virus,
the T-002 Tyrants heart is exposed. Any shots that hit this area
Join Battle: 5. Willpower: 10. Legend: 4. Legend (whether randomly or by called shot) deal double damage and cant be
Points: 16 healed with the regenerate power
DV: Dodge: 6 Soak: 17B/12L/4A. Virtues: Malice 5, Rapacity 5
Supernatural Powers: Epic Strength 4, Epic Stamina 4, Epic Attacks: Clinch: 11 accuracy, 8L, Speed 6. Unarmed, Heavy: 10
Appearance 1, Epic Perception 2, Epic Wits 1, Night Eyes, Battle Cry accuracy, 15L, Parry 9, Speed 5. Unarmed, Light: 12 accuracy, 12L,
Regenerate: The Proto-Tyrant has incredible healing abilities and Parry 10, Speed 4
regenerates 2L health levels per action even if reduced to
Health Levels: -0 x25/Incapacitated
incapacitated. There are some exceptions to this. Damage dealt by
fire or from hitting its weak spots cant be regenerated (unless the History: The Tyrant is one of the most famous creatures from the
knack of the same name or self-healing is used) Resident Evil series, appearing in all the games except for Resident
Claws: The Proto-Tyrant has massive claws on his hands. As such all Evil 3 and 4. The T-002 version of the Tyrant was seen in the original
unarmed attacks deal lethal damage and his claws add +4L. Resident Evil game. There is only one T-002 version in existence as it
Super Strong and Super Tough: All versions of the Tyrant can have an was not mass produced, despite being much improved over the Proto-
Epic Strength and Epic Stamina equal to their Legend Tyrant. However, it did serve as a precursor for every other version
Hard to Kill: The Proto-Tyrant triples his health levels before applying created later.
Epic Stamina
Knacks: Holy Bound, Holy Rampage, Divine Rampage, Uplifting
T-103 Tyrant (human
Might, Damage Conversion, Self-Healing, Regeneration, Solipsistic
Well-Being, Dreadful Mien, Predatory Focus, Supernal Hunter, appearance)
Opening Gambit Attributes: Strength 10, Dexterity 8, Stamina 10, Charisma 0,
Weak Spots: Due to the massive mutations caused by the T-virus, Manipulation 0, Appearance 2 (hideous), Perception 5, Intelligence 2,
the Proto-Tyrants heart and spinal column are exposed. Any shots Wits 4
that hit these areas (whether randomly or by called shot) deal double Abilities: Athletics 5, Awareness 5, Brawl 6, Fortitude 5,
damage and cant be healed with the regenerate power Investigation 5
Soak: 15B/11L/4A. Virtues: Malice 5, Rapacity 5 Join Battle: 9. Willpower: 10. Legend: 6. Legend
Attacks: Unarmed, Heavy: 7 accuracy, 14L, Parry 3, Speed 5. Points: 26
Unarmed, Light: 9 accuracy, 11L, Parry 5, Speed 4 DV: Dodge: 21 (32)
Health Levels: -0 x25/Incapacitated Supernatural Powers: Epic Strength 6, Epic Dexterity 5, Epic
History: The Tyrant is one of the most famous creatures from the Stamina 6, Epic Appearance 1, Epic Perception 2, Epic Wits 1, Night
Resident Evil series, appearing in all the games except for Resident Eyes, Battle Cry
Evil 3 and 4. The Proto-Tyrant appeared in Resident Evil 0 and was Humanoid: All T-103 Tyrants show no signs of mutation. They appear
as unusually large humans with grayish skin and no hair (theyre big Hard to Kill: The Tyrant triples his health levels before applying Epic
enough that some Scions have mistaken them for giants). However, Stamina
should they be seriously injured (i.e. knocked to incapacitated) they Knacks: Holy Bound, Holy Rampage, Divine Rampage, Uplifting
will mutate. Might, Crushing Grip, Divine Wrath, Knockback Attack, Cats Grace,
Regenerate: The Tyrant has incredible healing abilities and regenerates Monkey Climber, Untouchable Opponent, Divine Balance, Whirlwind
2L health levels per action even if reduced to incapacitated. There are Shield, Lightening Sprinter, Damage Conversion, Self-Healing,
some exceptions to this. Damage dealt by fire cant be regenerated Regeneration, Solipsistic Well-Being, Body Armor, Skin Shedding,
(unless the knack of the same name or self-healing is used) Impenetrable, Dreadful Mien, Predatory Focus, Supernal Hunter,
Super Strong and Super Tough: All versions of the Tyrant can have an Opening Gambit
Epic Strength and Epic Stamina equal to their Legend Soak: 34B/28L/7A. Virtues: Malice 5, Rapacity 5, Ambition 2,
Hard to Kill: The Tyrant triples his health levels before applying Epic Zealotry 4
Stamina
Super Punch: While in a non-mutated form, the T-103 Tyrants have a Attacks: Clinch: 19 accuracy, 12L, Speed 6. Unarmed, Heavy: 18
super punch in which they put both hands together and lift them above accuracy, 21L, Parry 25, Speed 5. Unarmed, Light: 20 accuracy, 18L,
their heads to swing down at their opponents. The super punch has a Parry 26, Speed 4.
-4 accuracy and a Speed 6, but deals double damage of the heavy Health Levels: -0 x40/Incapacitated
unarmed attack. History: Once mutated, the Tyrant is much quicker than before and
Knacks: Holy Bound, Holy Rampage, Divine Rampage, Uplifting can run at surprising speeds. It has massive claws on both hands and
Might, Crushing Grip, Divine Wrath, Cats Grace, Monkey Climber, is well over seven feet tall.
Untouchable Opponent, Divine Balance, Whirlwind Shield, Damage
Conversion, Self-Healing, Regeneration, Solipsistic Well-Being, Body Tarkata
Armor, Skin Shedding, Dreadful Mien, Predatory Focus, Supernal Attributes: Strength 4, Dexterity 5, Stamina 5, Charisma 1,
Hunter, Opening Gambit Manipulation 1, Appearance 5 (hideous), Perception 3, Intelligence 3,
Soak: 21B/16L/5A. Virtues: Malice 5, Rapacity 5, Ambition 2, Wits 4
Zealotry 4 Abilities: Athletics 4, Awareness 3, Brawl 5, Fortitude 3,
Attacks: Clinch: 14 accuracy, 10L, Speed 6. Unarmed, Heavy: 12 Marksmanship 3 (blade spark only), Melee 5, Presence 2, Stealth 3,
accuracy, 16L, Parry 17, Speed 5. Unarmed, Light: 15 accuracy, 10L, Survival 4
Parry 10, Speed 4. Super Punch: 10 accuracy, 32L, Speed 6. Join Battle: 7. Willpower: 8. Legend: 3. Legend Points: 9
Health Levels: -0 x34/Incapacitated DV: Dodge: 10 (14)
History: The Tyrant is one of the most famous creatures from the Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic
Resident Evil series, appearing in all the games except for Resident Stamina 2, Epic Appearance 2, Epic Wits 2, Night Eyes, Battle Cry.
Evil 3 and 4. The T-103 version of the Tyrant was seen in the Resident Knacks: Crushing Grip, Uplifting Might, Cats Grace, Untouchable
Evil 2 game. There are several T-103 Tyrants as Umbrella is Opponent, Damage Conversion, Self-Healing, Dreadful Mien, Lasting
producing them in mass. Unlike the previous version, T-103 Tyrants Impression, Opening Gambit, Rabbit Reflexes.
appear human (albeit exceptionally large) and are intelligent enough to Soak: 7B/5L/2A. Virtues: Valor 5, Loyalty 4, Malice 4, Ambition 2
follow and orders. However, should they be seriously injured, they
Attacks: Clinch: 10 accuracy, 4L, Speed 6. Unarmed, Heavy: 9
will mutate (revealing their Tyrant nature), heal all wounds, and come
accuracy, 7B, Parry 8, Speed 5. Unarmed, Light: 11 accuracy, 4B,
back when its opponents least expect it (all this happens while the
Parry 10, Speed 4. Arm Blades: 12 accuracy, 10L, Parry 10, Speed 3.
ones who hurt it are in another area). They also cant run while in
Blade Spark (uses Beretta/Glock Template): 9 accuracy, 3L, Range 20,
human form.
Speed 4, P.
Health Levels: -0 x5/-2/Incapacitated
T-103 Tyrant (mutated Tyrant History: Made famous by Baraka in the Mortal Kombat video game
series, the Tarkata are a species of Titanspawn created by Ixion.
form) Hideously ugly with mouths full of razor sharp teeth, the Tarkata are
certainly easily spotted among the populace. They are fierce warriors
Attributes: Strength 12, Dexterity 10, Stamina 12, Charisma 0, and even one could give a low legend Scion a tough fight. For the
Manipulation 0, Appearance 5 (hideous), Perception 5, Intelligence 2, most part, they are also extremely loyal to those they serve (some
Wits 4 exceptions exist) and will not betray their masters. Although they are
Abilities: Athletics 8, Awareness 9, Brawl 9, Fortitude 5, Titanspawn, not every member of the species serves the Titans. Some
Investigation 5 are loyal to the gods and others work for themselves or even an
Join Battle: 12. Willpower: 10. Legend: 7. Legend unknown third party.
Points: 49 Trophy: The Tarkatas Arm Blades (using the base Spatha template)
DV: Dodge: 29 (45) act as 5-dot relics with a +1 accuracy, +2 damage, -1 speed, and
Supernatural Powers: Epic Strength 7, Epic Dexterity 6, Epic granting access to the War purview.
Stamina 7, Epic Appearance 1, Epic Perception 2, Epic Wits 1, Night Note: 5 god-loyal Tarkata can be taken as 4-dot followers.
Eyes, Battle Cry, Morale Failure
Regenerate: The Tyrant has incredible healing abilities and regenerates Tecumseh Quidel
2L health levels per action even if reduced to incapacitated. There are Calling: Military Commander. Nature: Traditionalist
some exceptions to this. Damage dealt by fire cant be regenerated Pantheon: Amatsukami. God: Susano-o
(unless the knack of the same name or self-healing is used)
Attributes: Strength 4, Dexterity 5, Stamina 6, Charisma 5,
Claws: After mutating the T-103 Tyrants have massive claws on both
Manipulation 6, Appearance 4, Perception 5, Intelligence 3, Wits 5
hands. As such all unarmed attacks deal lethal damage and his claws
add +6L. Abilities: Academics 3, Animal Ken 4, Athletics 4, Awareness 5,
Super Strong and Super Tough: All versions of the Tyrant can have an Brawl 3, Command 5, Control (military transport) 3, Empathy 3,
Epic Strength and Epic Stamina equal to their Legend Fortitude 4, Integrity 4, Investigation 3, Larceny 3, Marksmanship 4,
Medicine 2, Melee 3, Occult 2, Politics 2, Presence 4, Stealth 3,
Survival 4, Thrown 2 Abilities: Athletics 4, Awareness 3, Brawl 5, Control (motorcycle) 5,
Join Battle: 10. Willpower: 10. Legend: 6. Legend Control (semi) 3, Control (car) 3, Fortitude 6, Investigation 3, Larceny
Points: 36 1, Marksmanship 5, Melee 5
DV: Dodge: 19 (30) Join Battle: 6. Willpower: 10. Legend: 4. Legend
Supernatural Powers: Epic Strength 2, Epic Dexterity 5, Epic Points: 16
Stamina 5, Epic Charisma 5, Epic Manipulation 5, Epic Appearance 3, DV: Dodge: 11
Epic Perception 4, Epic Intelligence 3, Epic Wits 3, Night Eyes, Supernatural Powers: Epic Strength 4, Epic Dexterity 3, Epic
Shadow Refuge, Shadow Step, Safely Interred, Echo Sounding, Stamina 3, Epic Perception 3, Epic Intelligence 2, Epic Wits 3, Eyes of
Shaping, Earth Armor, Earth Travel, Green Thumb, Cleanse, Bless or the Storm, Hornets Nest, Paralyzing Confusion, Night Eyes, Fire
Blight, Natural Camouflage, Twist Plants, Fires Eye, Smoking Mirror, Immunity, Where Are You?, Warrior Ideal.
Eclipse Halo, Unerring Orientation, Unbarred Entry, Come Along, Robotic Strength: Terminators can have an epic strength equal to their
Terra Incognita, Blessing of Bravery, Battle Cry, Warrior Ideal (Indian legend score.
Brave), Battle Map, Morale Failure, The Wakeful Spirit, The Watchful Knacks: Crushing Grip, Uplifting Might, Holy Rampage, Divine
Spirit, The Helpful Spirit, The Summoned Spirit, The Impressed Wrath, Trick Shooter, Cats Grace, Lightening Sprinter, Damage
Spirit, Mystery 5 Conversion, Self-Healing, Regeneration, Body Armor, Predatory
Knacks: Uplifting Might, Shockwave, Untouchable Opponent, Cats Focus, Supernal Hunter, Between the Folds, Subliminal Warning,
Grace, Trick Shooter, Divine Balance, Escape Artist, Damage Broad-Spectrum Reception, Perfect Memory, Fast Learner, Meditative
Conversion, Self-Healing, Regeneration, Body Armor, Holy Fortitude, Focus, Opening Gambit, Monkey in the Middle
Benefit of the Doubt, Never Say Die, Inspirational Figure, Charmer, Soak: 14B/8L/3A (Biker Gear: 2B/0L/0A).
Crowd Control, Gods Honest, Overt Order, Hard Sell, Instant
Virtues (Titan-loyal): Ambition 2, Malice 5, Rapacity 4, Duty 5
Hypnosis, Advantageous Circumstances, Serpents Gaze, Lasting
Impression, Compelling Presence, Between the Folds, Predatory Virtues (God/Scion-loyal): Conviction 5, Duty 5, Loyalty 4,
Focus, Supernal Hunter, Telescopic Senses, Perfect Memory, Endurance 5
Language Mastery, Telepathy, Meditative Focus, Social Chameleon, Attacks: Clinch: 11 accuracy, 6L, Speed 6. Unarmed, Heavy: 9
Monkey in the Middle accuracy, 9L, Parry 8, Speed 5. Unarmed, Light: 11 accuracy, 6L,
Birthrights: Relic 5: Ring (grants access to the Darkness, Earth, Parry 10, Speed 4. Mossberg: 13 accuracy, 11L, Range 20, Clip 8,
Fertility, Fire, and Moon purviews). Relic 5: Military Dog Tags Speed 3, P. FN P90: 11 accuracy, 8L, Range 50, Clip 50, Speed 5, P.
(grants access to the Psychopomp, War, and Mystery purviews. +2 to Health Levels: -0 x6/Incapacitated
Command). Relic 5: GPA Strike Team Armor (+5 soak). Relic 5: History: Made famous by the Terminator film series, the
Peacemaker (+3 accuracy, -2 speed). Followers 5: 15 GPA Terminators are robotic assassins built by Ixion. They come in two
experienced soldiers appearances: completely naked robotic skeletons or covered with
Note: GPA Strike Team Armor uses the Riot Gear stats living tissue making them Arnold Schwarzenegger look alikes. They
Soak: 30B/24L/15A (GPA Strike Team Armor: +13B/10L/10A) are incredibly tough. While it is easy to determine whether or not
those without skin have been damaged, it is difficult to determine
Virtues: Duty 5, Endurance 3, Intellect 4, Valor 5
whether or not the ones with skin are truly damaged. This is because
Attacks: Clinch: 8 accuracy, 4B, Speed 6. Unarmed, Heavy: 7 that even if the robot itself is undamaged, the flesh appears to have
accuracy, 7B, Parry 14, Speed 5. Unarmed, Light: 9 accuracy, 4B, been injured and the Terminator does, in fact, bleed. Even the Assess
Parry 16, Speed 4. Macana: 9 accuracy, 7B, Parry 15, Speed 4. Health boon will only assess the health of the outer covering. The
Peacemaker: 14 accuracy, 9L, Range 20, Clip 6, Speed 3, P. majority of the Terminators serve the Titans. However, it is possible
Remington: 12 accuracy, 12L, Range 200, Clip 4, Speed 6, P. H&K to reprogram them. Doing so requires capturing one. This task
MP5: 9 accuracy, 8L, Range 30, Clip 30, Speed 5, P. requires killing the Terminator without completely destroying it
Health Levels: -0 x17/Incapacitated (they can be repaired as long as they are not in too many pieces).
History: Tecumseh Quidel is a Native American man from Once reprogrammed and repaired, the Terminator will serve and
Oklahoma. Little is known about his childhood as he does not talk protect its new master loyally, although often without regard to the
about it. It is known that he is an outspoken conservationist. He safety of others.
believes in respecting the World and that everything in it should be Trophies: The Biker Gear serves as a 5-dot relic that grants access
preserved (except Titanspawn and anybody who willingly follows the to the Chaos, Darkness, Fire, Psychopomp, and War purviews. The
Titans). This belief extended to the Worlds kaiju when he learned of Mossberg serves as a 5-dot relic with a +3 to accuracy and a -2 to
their existence. Tecumseh joined the army at age 18 and proved to be speed.
a natural leader. He rose through the ranks quickly and was a Note: The Fire Immunity Boon only applies to the robotic skeleton of
1st Lieutenant by age 23. He received his visitation on his the Terminators. The living tissue of those with flesh is not immune to
24th birthday. He would remain in the military for a while, but would fire and will burn right off.
retire from it in order to devote his full attention to the war with the
Note: A single reprogrammed Terminator can be taken as a 5-dot
Titans. Dedicated to conservation efforts, he spread his message
follower.
wherever he could. After learning of the existence of the kaiju, he
began to include them in his message. This got the attention of both
the GPA and G-Force. G-Force quickly sent a strike team to silence
Thurik
him and they would have succeeded if not for a timely intervention by Calling: Soldier. Nature: Survivor
the GPA. Happy to find others who shared his views, Tecumseh Pantheon: Daikamikaiju. Role: God of Combat
joined the GPA and his leadership skills quickly earned him a spot as Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 6,
the leader of GPA Team 201. After a while, Team 201 would be Manipulation 4, Appearance 4, Perception 12, Intelligence 6, Wits 12
transferred to GPAs Fort Worth headquarters. Abilities: Athletics 5, Awareness 5, Brawl 5, Command 2, Control
Terminator (car) 2, Control (military transport) 3, Empathy 2, Fortitude 5,
Integrity 4, Investigation 3, Marksmanship 5, Melee 5, Presence 2,
Attributes: Strength 6, Dexterity 5, Stamina 8, Charisma 1, Stealth 1, Survival 3, Thrown 3
Manipulation 1, Appearance 1, Perception 5, Intelligence 2, Wits 3 Join Battle: 17. Willpower: 10. Legend: 12. Legend
Points: 144 dealing with enemies.
DV: Dodge: 61 (107) Virtues: Ambition 5, Malice 5, Rapacity 5, Zealotry 4
Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Supernatural Powers:
Stamina 11, Epic Charisma 1, Epic Appearance 2, Epic Perception 11, Avatars: The Beast, The Shaper, The Void, The Devourer, The Defiler
Epic Wits 11, Earth Armor, Storm Augmentation, Levin Fury, Tornado Boons: Every one- to eight-dot boon from every purview except for
Tamer, Flare Missile, Burn, Inexorable Gravity, Solar Crown, Blessing Guardian and Justice which are forbidden to her. She also all the
of Bravery, Battle Cry, Warrior Ideal (Viking Warlord), Battle Map, boons from the Animal, Chaos, Corruption, Earth, and Fire purviews.
Riastrad, Morale Failure, Mortal Stroke, Army of One, Colossus Epic Attributes: Epic Physical and Social (from before) at the 10-dot
Armor, Siege Juggernaut, Blessing of Ammunition, Follower Army, level (with all appropriate knacks). All other Epic Attributes at the 8-
Surreal Draft, Avatar of War dot level (with all appropriate knacks).
Knacks: Crushing Grip, Divine Wrath, Holy Rampage, Divine Transformation: Due to current popular culture, Tiamat now has the
Rampage, Uplifting Might, Titanium Tools, Armor Crusher, One Inch ability to take one the form of a 5-headed dragon at will (with a cost of
Punch, Making It Look Easy, Disfiguring Attack, Holy Bound, Trick 15 Legend). When in this form, she gains all the benefits of being a
Shooter, Monkey Climber, Untouchable Opponent, Spider Climber, dragon and can attack up to 5 times per action with no penalty. Each
Whirlwind Shield, Escape Artist, Shot to the Heart, And the Crowd head has its own separate breath weapon (with a choice of fire or
Goes Wild, Roll With It, Anti-Gravity Climber, Lightening Sprinter, electricity) that can be used independently or, for an incredibly
Damage Conversion, Self-Healing, Regeneration, Body Armor, devastating attack, all at the same time.
Impenetrable, Divine Damage Conversion, Raging Bull, Under Join Battle: 24
Pressure, Invulnerable Nail, Holy Fortitude, Divine Fortitude (sleep), Attacks: Clinch: 24 accuracy, 13L, Speed 6, P. Unarmed, Heavy: 23
Never Say Die, Serpents Gaze, Compelling Presence, Between the accuracy, 16L, Parry 57, Speed 5. Unarmed, Light: 25 accuracy, 13L,
Folds, Broad Spectrum Reception, Telescopic Senses, Spatial Parry 59, Speed 4. Breath Weapon: 24 accuracy, 22L, Range 300,
Attunement, Subliminal Warning, Environmental Awareness, Rarefied Speed 5.
Electromagnetic Perception, In Your Dreams, Real McCoy, Parallel Soak: 58B/52L/10A (Dragon Form: 70B/58L/10A)
Attention, Perfect Pitch, Opening Gambit, Monkey in the Middle, Jack Health Levels: -0 x70/Incapacitated
of All Trades, Instant Assessment, Eternal Vigilance, Talent Mirror,
Dodge: 64. Willpower: 10
Adaptive Fighting, Between the Ticks, Psychic Profiler, Instant
Investigator, Social Chameleon Legend: 12. Legend Points: 144
Activated with Riastrad: Holy Rampage, Divine Rampage, History: Tiamat is a Titan from Babylonian mythology and one of
Body Armor/Impenetrable, Warrior Ideal, Raging Bull, Army of One the few Titan avatars that has been killed (although it is unknown if
(12 copies), Colossus Armor, Untouchable Opponent, Inexorable her death caused any sort of destruction in the World). Like Ymir, it
Gravity, Mortal Stroke, and Burn. Total Cost: 57 Legend and 4 has been forgotten which Greater Titan she was an avatar of and as
Willpower such is now a free Titan. It was believed by the Babylonians that her
remains were used to create the World. While she was killed and her
Birthrights: Relic 4: Military Dog Tags (grants access to the Earth,
corpse dismembered she, like Ymir, was not fully dead as some part of
Sky, Sun, and War purviews). Relic 5: Labrys (-3 speed, +2
her managed to survive somewhere. Over the millennia, she has been
accuracy). Relic 5: M16 (-2 speed, +3 accuracy). Relic 5: GPA Strike
reforming her body and regaining her strength. Bitter and angry at her
Team Armor (+5 soak). Avatar 5. Followers 5: 20 grunt soldiers.
treatment upon her death, Tiamat has made it her goal to avenger her
Followers 5: 15 experienced soldiers. Followers 5: 10 einherjar.
own death by destroying everything. Tiamats return is not yet known
Followers 5: 15 Immortals. Sanctum 4: Ultimate Barracks
even by the other Titans. Although she has been fully restored, she
Note: GPA Strike Team Armor uses the Riot Gear stats currently hides in a forgotten corner of the Overworld biding her time
Soak: 71B/62L/21A (GPA Strike Team Armor: +13B/10L/10A) and waiting for the right moment to strike. She has discovered that
Virtues: Conviction 5, Duty 5, Loyalty 2, Loyalty 4 she has an ability that she never had before. Thanks to current popular
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16 culture, she has the ability to transform into a 5-headed dragon.
accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy, 12L,
Parry 55, Speed 4. Labrys: 20 accuracy, 20L, Parry 55, Speed 3. Tommy Davis
M16: 20 accuracy, 17L, Range 150, Clip 30, Speed 3, P. Calling: Mythologist/Occult Expert. Nature: Pedagogue
Health Levels: -0 x52/Incapacitated Pantheon: Loa. God: Ogoun
History: Formerly known as Fedor Rurik, Thurik is the god of Attributes: Strength 3, Dexterity 5, Stamina 3, Charisma 4,
combat. He recently left the Aesir to join Kaijutas Daikamikaiju Manipulation 3, Appearance 2, Perception 5, Intelligence 6, Wits 3
pantheon. Thurik is incredibly tough and an excellent solider, but is Abilities: Academics 4, Athletics 2, Awareness 3, Brawl 1, Empathy
also a nice guy when not fighting. He is dedicated to protecting the 4, Fortitude 2, Integrity 4, Investigation 5, Larceny 2, Marksmanship
Guardian Monsters. 4, Occult 5, Politics 2, Presence 3, Science (mythology) 5, Stealth 1
Favored Abilities: Athletics, Awareness, Brawl, Fortitude,
Join Battle: 6. Willpower: 7. Legend: 6. Legend Points: 36
Marksmanship, Melee
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, DV: Dodge: 9 (11)
Epic Perception, Epic Wits, War, Kaijuisei Supernatural Powers: Epic Dexterity 2, Epic Stamina 3, Epic
Rivals: Aedan, Halvdan, Ares, Hachiman, Tyrantus, Adalbert, Charisma 4, Epic Perception 5, Epic Intelligence 5, Animal
Caratacus, Odin Communication (kaiju), Death Senses, Euthanasia, Unquiet Corpse,
Summon Ghost, Mothers Touch, Radas Eyes, Petros Hands, Mind-
Tiamat Riding, Waking Zombie, Horse, Mystery 5, Prophesy 5, Magic 5
Favored Purviews: Animal (reptilian, insectoid, and aquatic), Spells: Adriadnes Thread, The Unlidded Eye, Bona Fortuna, Evil
Chaos, Corruption, Earth, Fire, Health, Sky, and Water Eye, Trading Fates, Deus Ex Machina, Demand a Labor, Fateful
Connection, Fate Prison
Banned Purviews: Guardian and Justice
Tiamat has a dice pool of 24 to all her actions, modified by her Epic Knacks: Untouchable Opponent, Escape Artist, Body Armor, Holy
Attributes. Although she once favored social attributes, her death Fortitude, Divine Fortitude (sleep), Charmer, Crowd Control, Boys
made her bitter and angry so she now favors physical attributes when Will Be Boys, Benefit of the Doubt, Between the Folds, Instant
Investigator, Telescopic Senses, Parallel Attention, Clairvoyance,
Perfect Memory, Speed Reader, Multitasking, Language Mastery, T-Virus Infection Template
Instant Translation T-Virus: Virulence: 15. Incubation Period: 2 hours. Untreated
Birthrights: Relic 5: Reading Glasses (grants access to the Animal, Morbidity: 12. Treated Morbidity: --- (can only be cured by the
Death, Magic, Mystery, and Prophesy purviews). Relic 5: Book of vaccine known as Day Light (and then only within an hour of
Knowledge (+5 to all Occult or Science (mythology) rolls). Relic 5: infection) or by a God-level health boon). Difficulty to Treat:
GPA Strike Team Armor (+5 soak). Untreatable without the Day Light Vaccine or the Plague/Cure Boon
Soak: 20B/15L/13A (GPA Strike Team Armor: +13B/10L/10A) or Avatar of Health power.
Virtues: Harmony 3, Order 4, Piety 3, Vengeance 2 Symptoms include paling skin, dizziness, and vomiting before death.
Attacks: Clinch: 6 accuracy, 3B, Speed 6. Unarmed, Heavy: 5 After death, the virus reanimates the corpse and causes severe
accuracy, 4B, Parry 4, Speed 5. Unarmed, Light: 7 accuracy, 3B, mutations. Victims have regenerative capabilities, but this is coupled
Parry 6, Speed 4. Peacemaker: 11 accuracy, 9L, Range 20, Clip 6, with severe necrosis, loss of intelligence, and aggression. It can also
Speed 5, P. Remington: 12 accuracy, 12L, Range 200, Clip 4, Speed have different effects on different creatures.
6, P. All: Virus transmitted through bite.
Humans and mammals: Severe necrosis and zombification. Humans
Health Levels: -0 x6/Incapacitated
become slow and cumbersome while other animals retain their speed.
History: Tommy Davis is an American man from Fort Worth, Human zombies eventually mutate into crimson head zombies,
Texas. Considered a bit of a nerd growing up, Tommy was never a regaining their speed. Use the zombie template for T-virus infected
very athletic person. In fact, he spent most of his time reading and zombies and the Hungry Corpse template for crimson head zombies.
doing research. Ever since he was young, Tommy has been fascinated For animals, use the zombie template over the animal stats.
with mythology and has spent his entire life studying the subject. He Birds, reptiles, amphibians, insects, and arachnids: Increased size
branched out into researching knowledge of the occult in his teen (sometimes to nemean or typhonian standards) and aggression
years. Sometime while he was in college, he received his visitation. Legendary Creatures: Severe necrosis, zombification, increased size,
Although he has never been much of a fighter, he decided to help in and aggression.
the war by learning as much about the Titanspawn as possible. During Nemeans and typhonians: Surprisingly both are affected by the T-
his studies, he learned of the existence of the kaiju and decided to Virus. Slight increase in size and aggression (if thats even possible),
investigate further. His investigations led to him traveling the World but mostly necrosis and zombification
in search of information. Eventually, he stumbled across Infant Island, Titanspawn: For giants and other humanoid Titanspawn, same as
where he met Mothras twin priestesses (two women of apparent humans. For mammalian Titanspawn, same as mammals. For
Japanese heritage only about 6 inches tall). From them, he learned of birdlike, reptilian, etc. Titanspawn, same as appropriate type.
the Guardian Monsters and their role in the World. He also learned Scions: Same as humans, but resulting zombie is much more powerful
about G-Force and the GPA. Tommy decided that G-Force must be Kaiju: None. Kaiju are completely immune.
stopped and inquired about how to join the GPA. With the help of the
priestesses and Mothra herself, Tommy found the GPA and joined
them. At first, he was assigned to a GPA counterstrike team, but his
Tyrannosaurus Rex
lack of combat expertise was obvious in his first assignment. Attributes: Strength 15, Dexterity 5, Stamina 10, Charisma 1,
Afterward, he was assigned to the research and intelligence Manipulation 1, Appearance 1, Perception 8, Intelligence 2, Wits 4
department. After spending a few years there, he was transferred to Abilities: Athletics 3, Awareness 5, Brawl 5, Fortitude 5, Survival 5
the Fort Worth base and assigned to GPA Team 201. Join Battle: 9. Willpower: 8. Legend: 4. Legend Points: 16
DV: Dodge: 10 (14)
Triceratops Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Attributes: Strength 8, Dexterity 6, Stamina 6, Charisma 1, Stamina 3, Epic Perception 3, Epic Wits 3
Manipulation 1, Appearance 1, Perception 4, Intelligence 2, Wits 4 Bone Crushing Bite: The T-Rex adds +5L to all bite attacks
Abilities: Athletics 3, Awareness 5, Brawl 5, Fortitude 5, Survival 5 Biting Clinch: When the T-Rex successfully bites a victim it
Join Battle: 9. Willpower: 8. Legend: 3. Legend Points: 9 automatically gets to attempt a clinch
Death Shake: Upon winning a clinch, the T-Rexs next action is to
DV: Dodge: 8 (10)
shake its victim violently, causing more damage (effectively another
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic bite attack for simplicity and the victim gets no defense since they are
Stamina 2 already inside its mouth).
Horns: The triceratops horns are deadly weapons. The horns use the Extra Healthy: The T-Rex doubles its health levels
following stats: +2 accuracy, +3L, Parry +1, Speed 5.
Knacks: Crushing Grip, Uplifting Might, Holy Rampage, Cats
Charge: A triceratops can make a charging attack at an opponent. A
Grace, Lightening Sprinter, Untouchable Opponent, Damage
charge uses the following stats: -1 accuracy, +5L, Speed 6
Conversion, Self-Healing, Regeneration, Holy Fortitude, Divine
Knacks: Knockback Attack, Holy Rampage, Lightening Sprinter, Fortitude (sleep), Predatory Focus, Supernal Hunter, Telescopic
Untouchable Opponent, Damage Conversion, Self-Healing Senses, Opening Gambit, Monkey in the Middle, Cobra Reflexes
Soak: 8B/5L/2A. Virtues: None Soak: 14B/9L/3A Virtues: None
Attacks: Horns: 13 accuracy, 11L, Parry 9, Speed 5. Charge: 9 Attacks: Clinch: 10 accuracy, 20L, Speed 6. Bite: 12 accuracy, 22L,
accuracy, 13L, Speed 6. Speed 4. Death Shake: 12 accuracy, 22L, Speed 5.
Health Levels: -0 x5/-2/Incapacitated Health Levels: -0 x12/Incapacitated
History: The triceratops is one of the most recognized dinosaurs History: The Tyrannosaurus Rex, a dinosaur from the late
discovered (thanks to its three horns) and one of the dinosaurs cloned cretaceous period and one of the dinosaurs resurrected at Jurassic
at Jurassic Park. Park, is probably the most famous of all dinosaurs and the greatest
Note: A single Triceratops can be taken as a 5-dot creature. predator to ever walk the earth. As an animal with teeth that can
pierce armor and puncture bone and jaws strong enough to lift a full
grown male rhinoceros and shake it to death, the T-Rex is (and should
be) a dangerous encounter for even Scions. In fact, any Scion who
encounters a T-Rex and lives to tell the tale should consider Compelling Presence, Inescapable Vision, My Eyes Are Up Here,
himself/herself lucky as this animal (which isnt even the nemean Perfect Actor, Detail Variation, Doin Fine, Tailor Made, Undeniable
version) is very dangerous. Of course, anybody killed by a T-Rex will Resemblance, Unusual Alteration, Dreadful Mien, Perfect Pitch,
be eaten almost immediately. Unless another large predator is nearby Predatory Focus, Refine Palate, Subliminal Warning, Unfailing
that could challenge the T-Rex for its kill (most likely a dragon, Recognition, Broad-Spectrum Reception, Environmental Awareness
rancor, or another T-Rex) it will consume its kill immediately even if it Spatial Attunement, Supernal Hunter, Telescopic Senses,
is being attacked by other Scions (of course swallowing a human-sized Clairvoyance, Hear Prayers, Parallel Attention, Rarefied
meal takes maybe one or two ticks). Fortunately, most of the live T- Electromagnetic Perception, Sense Fatebond, Know-It-All, Perfect
Rexes are contained in Jurassic Park, but there are rumors of a few Memory, Cipher, Multitasking, Language Mastery, Blockade of
roaming around in Africa as well as South America and parts of North Reason, Instant Translation, Telepathy, Instant Investigator, Meditative
America. Focus, Opening Gambit, Social Chameleon, Eternal Vigilance, Instant
Assessment, Monkey in the Middle, Perfect Imposter, Jack of All
Tyrantus Trades, Psychic Profiler, Talent Mirror
Calling: Ultimate Tyrannical Dictator. Nature: Judge Birthrights: Sanctum 5: A country under his rulership. Avatar 5.
Pantheon: Unknown. Role: God of Tyranny Relic 5: Crown (grants access to the Chaos, Darkness, Moon, and Sun
purviews. 1-dot unique: Can only be removed willingly). Relic 5:
Attributes: Strength 7, Dexterity 9, Stamina 12, Charisma 12,
Suit (grants access to the Death, Fire, Psychopomp, Sky, and War
Manipulation 12, Appearance 12 (handsome), Perception 12,
purviews). Relic 1: Ring (grants access to the Animal purview). Relic
Intelligence 7, Wits 8
5: Longsword (-2 speed, +3 accuracy). Relic 5: Kite Shield (+1
Abilities: Animal Ken 3, Athletics 4, Awareness 5, Brawl 2, mobility penalty (meaning no mobility penalty), +4 to DV). Relic 5:
Command 10, Control (horse-drawn carriage) 5, Fortitude 4, Integrity Full Plate Armor (+2 mobility penalty, +3 soak). Relic 5: Kings
4, Investigation 5, Marksmanship 4, Melee 4, Occult 4, Politics 5, Scepter (+5 dice to all social rolls)
Presence 5, Survival 3, Thrown 3
Note: Tyrantus longsword uses the katana stats and his full plate
Join Battle: 13. Willpower: 10. Legend: 12. Legend uses the riot gear stats.
Points: 144 Soak: 69B/60L/19A (full plate: +11B/8L/8A).
DV: Dodge: 50 (87) Virtues: Ambition 5, Order 5, Rapacity 4, Malice 3
Supernatural Powers: Epic Strength 7, Epic Dexterity 9, Epic Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10
Stamina 11, Epic Charisma 11, Epic Manipulation 11, Epic accuracy, 10L, Parry 48, Speed 5. Unarmed, Light: 12 accuracy, 7L,
Appearance 11, Epic Perception 11, Epic Intelligence 7, Epic Wits 8, Parry 49, Speed 4. Longsword: 17 accuracy, 12L, Parry 50, Speed 3.
Animal Communication (lion), Animal Command (lion), Animal
Health Levels: -0 x52/Incapacitated
Aspect (lion), Ride Animal (lion), Animal Feature (lion), Hybrid
Chimera, Protean Understanding, Eye of the Storm, Hornets Nest, History: Not much is known about Tyrantus. His pantheon is
Paralyzing Confusion, Sabot, Shuck Fate, Tainted Thoughts, Evil unknown (except by him) and possibly dead and long forgotten. It is
Intentions, Corrupted Mind, Sins of the Heart, Unforgivable Actions, unclear if he was a god from the start of a Scion who worked his way
Hearts Betrayal, Unrepentant, Tainted Body, Twisted Appearance, to godhood. Even the other gods dont know the answers. Tyrantus is
Unredeemable, Avatar of Corruption, Night Eyes, Shadow Refuge, the god of Tyranny as well as the founder and absolute leader/ruler of
Shadow Step, Oubliette, Eclipse, Death Senses, Euthanasia, Unquiet the Tyrantian pantheon. Like the other gods, he opposes the Titans,
Corpse, Summon Ghost, Mothers Touch, Exorcism, Haunted Mists, but for his own reasons: He wants to rule the world. When the war is
Open Underworld Portal, Ghost Control, Strike Dead/Deny Death, over he plans to launch an invasion of his own, regardless of which
Avatar of Death, Rain of Fire, Smoking Mirror, Tidal Interference, side actually wins. He wont wait either. The very instant the war
Eclipse Halo, Unerring Orientation, Where Are You?, Unbarred Entry, with the Titans ends, he will begin his invasion. The other gods are
Come Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge, unaware of this plan, but they are suspicious of him considering his
Ride Along, Otherworldly Portal, Co-location, Avatar of Psychopomp, godly role and his mysterious past. As such his Scions are watched
Skys Grace, Storm Augmentation, Levin Fury, Tornado Tamer, closely. Nobody else (not even the gods or the Titans) knows where to
Weather Husbandry, Inexorable Gravity, Solar Crown, Battle Map, find Tyrantus. He has a home somewhere in the Overworld that only
Morale Failure, Army of One, Colossus Armor, Blessing of Bravery, he (and his servants) can find and enter. Even when one of his closely
Battle Cry, Warrior Ideal, Blessing of Ammunition, Follower Army, watched Scions enters his realm, they seem to somehow find a way to
Surreal Draft, Avatar of War, Aura of Leadership, Direct Command, lose those following them before entering the Overworld. In fact, the
Obedience, Threatening Presence, Absolute Order, Forced Order, Fear only way in is the use of the Otherworldly Portal boon, but one must
Me and Obey, Mass Obedience, Threat of Death, Iron Fist have been there at least once in order to access it. Tyrantus sanctuary
is a large country under his rule. He has amassed a large number of
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Divine
followers (whether through fear or actual loyalty) over the centuries,
Wrath, Knockback Attack, Disfiguring Attack, Knockback Wave,
including an unprecedented number of Scions of all three power levels
Cats Grace, Lightening Sprinter, Monkey Climber, Untouchable
(none matching his power though). When the gods withdrew from the
Opponent, Divine Balance, Escape Artist, Spider Climber, And the
World, he secretly sired Scions and provided them with visitations
Crowd Goes Wild, Anti-Gravity Climber, Damage Conversion, Self-
when the time was right. They gained Legend by performing heroic
Healing, Holy Fortitude, Inner Furnace, Devourer, Divine Fortitude
deeds in an area of Tyrantus sanctuary designated as a danger zone
(sleep, food, and water), Regeneration, Divine Damage Conversion,
where horrific monsters (some of which are Titanspawn that he
Internal Refinery, Tireless Worker, Benefit of the Doubt, Charmer,
converted or imitations of Titanspawn). Because of millennia of
Blessing of Importance, Inspirational Figure, Never Say Die, BFF,
preparing, he has an army large enough to provide a challenge equal to
Crowd Control, Pied Piper, Preach On, Unimpeachable Reference,
(if not greater than) that of the Titans. The only reason that he didnt
Borrowed Credibility, Boys Will Be Boys, Divine Figurehead,
make a move to conquer to World after the Titans were imprisoned
Engender Love, Hapless Cool, Blurt It Out, Gods Honest, Overt
and the gods withdrew is because he wanted to be make sure that the
Order, Stench of Guilt, Takes One to Know One, Advantageous
time was right. His army is large enough that the gods could almost
Circumstances, Hard Sell, Instant Hypnosis, Knowing Glance, Rumor
certainly win the war if he was to unleash it, but he is waiting until the
Mill, Implant False Memory, Kill the Messenger, Mass Hypnosis,
war ends to do so. That way, it will be easier to conquer existence. Of
Secondhand Persuasion, Trendsetter, Center of Attention, Come
course, just like any tyrannical dictator Tyrantus is paranoid. As such,
Hither, Lasting Impression, Serpents Gaze, Blinding Visage,
he rules with an iron fist and keeps a close eye out for any kind of Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic
betrayal (its hard to escape his notice). Any perceived sign of Stamina 9, Epic Appearance 1, Epic Perception 6.
possible betrayal (whether real or imagined) is dealt with swiftly, often Unkillable: Jason Voorhees is practically unkillable. Even if knocked
resulting in the torture and death of the offender. Despite this, the below incapacitated with full aggravated damage, he will not stay
majority of his followers are truly loyal to him (thanks to his epic dead forever. Eventually, whether by accidental resurrection or being
charisma) and very few would ever even think of betraying him. summoned by the Titans, Jason will return to life.
While he is a rather cold, cruel, and uncaring man he can easily Regeneration: Jason heals at an alarming rate. He regenerates one
present himself as a benevolent ruler who genuinely cares for his health level every 5 ticks.
people. If he ever should make a move to conquer existence, it will be Knacks: Crushing Grip, Uplifting Might, Holy Rampage, Hurl to
very difficult to stop him. the Horizon, Divine Wrath, Knockback Attack, Disfiguring Attack,
Favored Abilities: Awareness, Command, Control, Investigation, Making It Look Easy, Mighty Heave, Monkey Climber, Cats Grace,
Politics, and Presence Divine Balance, Spider Climber, Untouchable Opponent, Whirlwind
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Shield, And The Crowd Goes Wild, Anti-Gravity Climber, Roll With
Epic Manipulation, Epic Appearance, Epic Perception, Epic Wits, It, Damage Conversion, Holy Fortitude, Inner Furnace, Body Armor,
Corruption, Death, Psychopomp, War, Subjugation Devourer, Divine Fortitude (sleep, food, and water), Divine Damage
Rivals: Pretty much everybody (even his own pantheon) Conversion, Impenetrable, Internaly Refinery, Tireless Worker,
Uber Jason (mortal awakened) Dreadful Mien, Predatory Focus, Supernal Hunter, Broad-Spectrum
Reception, Telescopic Senses, Subliminal Warning, Environmental
Attributes: Strength 5, Dexterity 3, Stamina 5, Charisma 0, Awareness
Manipulation 0 (5 for intimidation), Appearance 5 (hideous), Soak: 47B/42L/9A Virtues: Endurance 5, Malice 5, Rapacity 4,
Perception 4, Intelligence 1, Wits 3 Vengeance 5
Abilities: Athletics 4, Awareness 5, Brawl 5, Fortitude 5, Melee 5, Attacks: Unarmed, Light: 17 accuracy, Damage 10L, Parry 46,
Presence 3, Stealth 2, Thrown 4 Speed 4. Unarmed, Heavy: 16 accuracy, Damage 13L, Parry 45,
Join Battle: 7 Willpower: 10 Legend: 5 Speed 5. Machete: 18 accuracy, Damage 18L, Parry 45, Speed 4
DV: Dodge: 6, Parry: 4 Health Levels: -0 x43/Incapacitated
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic History: Thought to exist only in the movies as the villain of the
Stamina 4, Epic Appearance 1, Epic Perception 3. Friday the 13th series, Jason Voorhees is very much real. He is, in fact,
Unkillable: Jason Voorhees is practically unkillable. Even if a powerful servant of the Titans and carries out their orders in a
knocked below incapacitated with full aggravated damage, he will not violent and effective manner. Jason stands over seven feet tall and
stay dead forever. Eventually, whether by accidental resurrection or weighs about four hundred pounds. He always seems to wear a filthy
being summoned by the Titans, Jason will return to life. green jumpsuit and his trademark hockey mask. His machete is his
Regeneration: Jason heals at an alarming rate. He regenerates one favorite weapon, but he will use anything he can get his hands on.
health level every 5 ticks. Hideously deformed, Jasons face is a horrendous sight when his mask
Knacks: Crushing Grip, Uplifting Might, Divine Wrath, Knockback is removed. Also, depending on how long it has been since he was last
Attack, Monkey Climber, Cats Grace, Divine Balance, Spider resurrected, how long he has been dead, and the environmental
Climber, Damage Conversion, Holy Fortitude, Inner Furnace, Body conditions of his grave site, Jason could also be in various stages of
Armor, Dreadful Mien, Predatory Focus, Supernal Hunter, Broad- decomposition. Incredible strong and practically invulnerable, very
Spectrum Reception few encounter him and live to tell about it. To date, no scions have
fought with him and survived. Jason is destined to play some role in
Soak: 12B/10L/4A Virtues: Endurance 5, Malice 5, Rapacity 4, the Titans return and is also fated to kill some legendary hero and the
Vengeance 5 Titans will not allow him to die until his task is complete. Jason has
Attacks: Unarmed, Light: 9 accuracy, Damage 5L, Parry 12, Speed been killed by mortals, but this is only because when hes resurrected
4. Unarmed, Heavy: 7 accuracy, Damage 8L, Parry 10, Speed 5. by means other than that of the titans, he is weaker than he normally
Machete: 11 accuracy, Damage 18L, Parry 15, Speed 4 would be. When awakened by the Titans, he is completely
Health Levels: -0 x14/ Incapacitated invulnerable to attacks by normal humans. Only Scions of great
History: Uber Jason (both mortal and Titan-awakened) result when power would even stand a chance against him and even they would
Jason is soundly defeated and unable to regenerate quickly. So nanites have great difficulty. For a group of Scions to defeat him would be a
(tiny machines that repair human wounds) gather up scrap metal and legendary act indeed.
turn him into a cyborg. Misc.: Mortal Accessible Jason Raising Rituals:
Misc.: Mortal Accessible Jason Raising Rituals: 1. Teens having premarital sex near his internment site or his corpse
1. Teens having premarital sex near his internment site or his corpse getting electrocuted awakens Jason in a weaker form (Legend 2)
getting electrocuted awakens Jason in a weaker form (Legend 2) 2. Turning your back on Jason's corpse raises a more powerful form
2. Turning your back on Jason's corpse raises a more powerful form than previously (+1 Legend)
than previously (+1 Legend) 3. Nearby Nanites raise a vastly more powerful Jason (+3 Legend)
3. Nearby Nanites raise a vastly more powerful Jason (+3 Legend) 4. Facing a lone mildly virtuous teen woman weakens him (-1 Legend)
4. Facing a lone mildly virtuous teen woman weakens him (-1 Legend) Trophy: Relic 5: Machete (+5 damage)
Trophy: Relic 5: Machete (+5 damage)
Velociraptor
Uber Jason (Titan awakened) Attributes: Strength 3, Dexterity 10, Stamina 5, Charisma 1,
Attributes: Strength 10, Dexterity 10, Stamina 10, Charisma 0, Manipulation 1, Appearance 0, Perception 5, Intelligence 3, Wits 4
Manipulation 0 (5 for intimidation), Appearance 5 (hideous), Abilities: Athletics 5, Awareness 4, Brawl 5, Fortitude 4, Stealth 5,
Perception 6, Intelligence 1, Wits 6 Survival 5
Abilities: Athletics 5, Awareness 5, Brawl 7, Fortitude 5, Melee 7, Join Battle: 9. Willpower: 5. Legend: 3. Legend Points: 9
Presence 3, Stealth 2, Thrown 4 DV: Dodge: 13 (17)
Join Battle: 7 Willpower: 10 Legend: 10 DV: Dodge: 44 (81) Supernatural Powers: Epic Strength 2, Epic Dexterity 3, Epic
Stamina 2, Epic Perception 2, Epic Wits 2 Soak: 21B/21L/5A. Virtues: Ambition 3, Malice 5, Rapacity 2,
Highly Dexterous: Velociraptors can have an Epic Dexterity equal to Zealotry 3
their Legend Attacks: Clinch: 16 accuracy, 9L, Speed 6. Unarmed, Heavy: 15
Disemboweling Slash: Velociraptors add +3 accuracy and +4L to accuracy, 12L plus Titanitis, Parry 18, Speed 5. Unarmed, Light: 17
attacks dealt with the large claws on their feet. accuracy, 9L plus Titanitis, Parry 20, Speed 4. Machete: 12 accuracy,
Knacks: Holy Bound, Crushing Grip, Cats Grace, Lightening 12L, Parry 16, Speed 4. Bite: 17 accuracy, 11L plus Titanitis, Speed
Sprinter, Untouchable Opponent, Damage Conversion, Self-Healing, 5. Goo Spit: 16 accuracy, 4L (slightly acidic) plus Titanitis, Range 20,
Predatory Focus, Supernal Hunter, Rabbit Reflexes, Cobra Reflexes Speed 5
Soak: 7B/5L/2A. Virtues: None Health Levels: -0 x17/Incapacitated
Attacks: Clinch: 15 accuracy, 3L, Speed 6. Bite: 17 accuracy, 5L, History: Viros history is very interesting and corresponds with the
Speed 5. Disemboweling Slash: 18 accuracy, 7L, Speed 4. history of Titanitis. Shortly after the Titans escaped, somebody (its
Health Levels: -0 x5/-2/Incapacitated not clear if it was Ixion or one of the Titans) developed a new super
History: The velociraptor (raptor for short) is a dinosaur from the virus that they called Titanitis. How it was created is unknown. Ixion
late Cretaceous Period and one of the species brought back by Jurassic was placed in charge of testing it. The results were incredibly
Park (in both the book and the film). They are intelligent and social effective. Titanitis killed mortals within minutes. Most of the Scions
animals that hunt in packs, run incredibly fast, and have an amazing it was tested on were dead within a few days (a few weeks for those
jumping ability. While they were depicted as well over six feet tall in with Epic Stamina). Then, on one particular test subject, something
the films, they are actually about the size of a turkey (their larger strange occurred. This test subject was an unawakened Scion who
cousin deinonychus is about the size as the raptors in the movie). This was injected with the disease shortly (a few minutes) before his
doesnt make them any less dangerous as they are cunning animals visitation. He was just about to die when his divine parent decided to
whose claws can disembowel a full grown man. Most of them are awaken his ichor. When he received his visitation, something went
safely contained within Jurassic Park, but it is rumored that several horribly wrong. The disease and the ichor fused together and he
separate packs have escaped. became one with the disease. This unnatural fusion drove the poor
soul to madness. Now the living incarnation of Titanitis, Viro went on
Viro a path of destruction. Eventually he was defeated and thought to have
been killed by a group of Scions sent by Viros divine parent to put his
Attributes: Strength 9, Dexterity 8, Stamina 10, Charisma 0, offspring out of its misery. However, being a virus Viro would not die
Manipulation 1, Appearance 5 (hideous), Perception 7, Intelligence 2, so easily. Shortly after the death blow, Viro mutated (just like a
Wits 9 virus). This mutation changed the structure of the Titanitis virus,
Abilities: Athletics 7, Awareness 5, Brawl 8, Fortitude 10, raised Viros legend by one, and altered his physical appearance.
Marksmanship 6, Medicine 5, Melee 3, Presence 5 (intimidation only), Whereas before (in his first form), he appeared as a sickly human
Stealth 5, Thrown 5 driven to madness, his skin had taken on a greenish brown tinge and
Join Battle: 14. Willpower: 10. Legend: 6. Legend he had grown claws. Over time, Viro would mutate several more
Points: 36 times. Some were from being nearly killed while other mutations
DV: Dodge: 22 came with time. Each mutation raised his legend, changed the virus
structure, and altered his physical appearance. Viro now looks nothing
Supernatural Power: Epic Strength 5, Epic Dexterity 5, Epic
like he used to. Humanoid only in basic design, he is now the size of a
Stamina 5, Epic Appearance 5, Epic Perception 3, Epic Wits 2,
small giant. He has long sharp teeth and enormous claws. His skin (if
Paralyzing Confusion, Night Eyes, Shadow Refuge, Shadow Step,
it can still be called skin) is a mixture of green and brown and is
Safely Interred, Echo Sounding, Earth Armor, Earth Travel, Fire
irregularly shaped (lumps and humps all over his body). His eyes are
Immunity, Assess Health, Curse of Frailty, Infect, Skys Grace, Winds
bloodshot white orbs. He also seems to have occasional smaller
Freedom, Wind Grapple, Battle Cry, Morale Failure.
mutations on various parts of his body, indicating that the Titanitis
Walking Disease: Viro is literally the living incarnation of a disease.
virus is still in flux. While cures have been found for previous strands
As such, he is immune to all other diseases and can transmit strains of
of Titanitis, none of them have any effect on Viro. Also, Scions are
his disease to anyone he chooses to (which is pretty much anybody).
the only ones who have been cured since mortals dont even live long
Viros disease is no ordinary sickness. It is a brand new supernatural
enough to reach a hospital. Since killing him only causes him to
Titan created disease called Titanitis.
mutate to the next stage, an antivirus may be the way to defeat him.
Goo Spit: Viro can, as one of his attacks, spit a disgusting brown goo
However, this will only work if he stays in one form long enough for
out at his victims. This is another way he can spread Titanitis. The goo
that strands antivirus to be developed and administered. Some
is somewhat acidic so it burns the flesh in order to enter the body. This
theorize that Viro may have an ultimate form that once reached will
is a slower method than some of the others (absorbing into the flesh)
cease the mutations. If that is the case then it is possible that he could
so he will often aim for the face in order to get it into the victim's eyes
be killed once that form is reached. However, hes dangerous enough
or use a sharp object to cut them and then spit the goo on the wound.
as he is and this ultimate form could well be within the power of the
Viral
gods and/or the Titans themselves. Nobody wants to wait for this and
Toughness: Viro gets his full stamina to soak lethal.
are hoping that another way to destroy him can be found soon.
Titanitis: Virulence: 10; Incubation Period: 10 seconds for mortals and
10 minutes for Scions; Untreated Morbidity 10; Treated Morbidity 8; Trophy: Unknown
Difficulty to Treat: 10. Titanitis has only recently been created so an
antivirus has yet to be developed. Vogons
Knacks: Crushing Grip, Holy Bound, Uplifting Might, Divine Attributes: Strength 5, Dexterity 2, Stamina 4, Charisma 1,
Wrath, Knockback Attack, Cats Grace, Monkey Climber, Spider Manipulation 5, Appearance 5 (ugly), Perception 4, Intelligence 3,
Climber, Divine Balance, Lightening Sprinter, Damage Conversion, Wits 2
Self-Healing, Regeneration, Body Armor, Holy Fortitude, Divine Abilities: Athletics 1, Awareness 3, Marksmanship -5 (Vogons are
Fortitude, Dreadful Mien, Lasting Impression, Serpents Gaze, the worst marksman in the universe), Bureaucracy 5, Politics 5
Compelling Presence, Inescapable Vision, Broad-Spectrum Reception, Join Battle: 5. Willpowers: 10. Legend: 4. Legend
Spatial Attunement, Telescopic Senses, Opening Gambit, Monkey in Points: 16.
the Middle
DV: Dodge: 5
Supernatural Powers: Epic Stamina 1, Epic Manipulation 3, Let the Blood Flow: By spending 10 points of Legend, the Warlord of
Epic Appearance 3, Epic Intelligence 3, Night Eyes, Arete 3 Blood can cause an area equal to his (Legend x4) yards to be covered
(bureaucracy). in blood. While those without Epic Dexterity will find the area
Vogon Poetry: Vogons are renowned for having the third worst poetry slippery, those with it are not effected as such. This is mostly an
in the universe. When a Vogon recites a poem, it is so horrible that it intimidation tactic. When this power is activated, his opponents must
is actually painful to the Vogons unfortunate listeners and causes make a (Integrity + Willpower + Legend) roll versus his (Manipulation
damage. The unfortunate listeners are also rendered inactive due to + Presence) roll. If the victims lose, they take an intimidation penalty
the agony of the poem. to their dice pools equal to half the Warlord of Bloods Legend
Knacks: Solipsistic Well-Being, Overt Order, Hard Sell, Fill Out (rounded up).
The Form (unique to the Vogons. The Vogon spends a legend point Knacks: Crushing Grip, Divine Wrath, Disfiguring Attack, Holy
and addresses whoever is close by. In doing so, he convinces them Rampage, Divine Rampage, Armor Crusher, One Inch Punch,
that they need to find and fill out the proper form before they can Knockback Attack, Knockback Wave, Titanium Tools, Uplifting
perform whatever action they were planning on doing), Serpents Might, Making It Look Easy, Untouchable Opponent, Whirlwind
Gaze, Lasting Impression, Dreadful Mien, Perfect Memory, Shield, Cats Grace, Divine Balance, Lightening Sprinter, Escape
Multitasking, Language Mastery. Artist, Ricochet Symphony, Roll With It, And the Crowd Goes Wild,
Soak: 5B/3L/1A. Virtues: Malice 3, Order 20 Omnidexterity, Damage Conversion, Self-Healing, Regeneration,
Divine Damage Conversion, Body Armor, Impenetrable, Raging Bull,
Attacks: Vogon Poetry: 20 accuracy, 30B, Speed 3. Vogon Blaster:
Invulnerable Nail, Holy Fortitude, Divine Fortitude (sleep, food, and
-3 accuracy, 4L, Range 50, Speed 5.
water), Tireless Worker, Overt Order, Hard Sell, Blurt It Out,
Health Levels: -0 x5/-3/Incapacitated Advantageous Circumstances, Not the Face, Dreadful Mien, Do Not
History: Made famous by the film, novel, TV show, and radio show Want, Serpents Gaze, Compelling Presence, Subliminal Warning,
Hitchhikers Guide to the Galaxy, the Vogons are an alien species of Environmental Awareness, Spatial Attunement, Telescopic Senses,
Titanspawn and are also the ultimate bureaucrats. They never do Parallel Attention, Multitasking, Language Mastery, Eternal Vigilance,
anything (including chasing fugitives or attacking) without filling out Monkey in the Middle, Adaptive Fighting, Instant Assessment, Talent
a form that allows them to do so and expect the same of all others. Mirror, Psychic Profiler, Jack of All Trades, Opening Gambit,
Heartless and uncaring, they wouldnt think twice about destroying an Between the Ticks, Meditative Focus
entire planet to make an intergalactic highway without evacuating its Soak: 70B/63L/20A (Bloodlords Armor: +13B/10L/10A)
residents (or even making sure theyre informed about the situation).
Virtues: Ambition 1, Malice 5, Rapacity 4, Zealotry 5
Getting into a gun battle with them is dangerous, but not in the usual
way. Vogons are the worst marksman in the universe and almost never Attacks: Clinch: 16 accuracy, 11L, Speed 6. Unarmed, Heavy: 15
hit their targets, but will hit just about anything else in the area. Their accuracy, 14L, Parry 53, Speed 4. Unarmed, Light: 17 accuracy, 11L,
most potent weapon is their poetry (which is the third worst in Parry 55, Speed 4. Bloodshedding Sword: 17 accuracy, 21L, Parry 54,
existence). Listening to Vogon poetry is so painful that its listeners are Speed 3.
rendered inactive for the duration of the poem and even damaged by Health Levels: -0 x52/Incapacitated
it. History: The Warlord of Blood is a boss enemy from the original
Diablo game. In actuality, he is a Titanspawn of Otaachi and one of
The Warlord of Blood Diablos generals. Like in the game, he relishes bloodshed and when
Attributes: Strength 11, Dexterity 11, Stamina 11, Charisma 4, in combat goes out of his way to make his opponents bleed and suffer
Manipulation 9, Appearance 10 (frightening), Perception 8, as much as possible.
Intelligence 5, Wits 11 Trophies: Bloodlords Armor (+5 soak). Bloodshedding Sword (-3
Abilities: Athletics 5, Awareness 5, Brawl 5, Command 4, Fortitude speed, +2L)
5, Integrity 5, Marksmanship 3, Melee 5, Occult 3, Politics 2, Presence Note: The Bloodlords Armor uses the Riot Gear Stats. The
4, Thrown 3 Bloodshedding Sword uses the Labrys stats.
Join Battle: 16. Willpower: 10. Legend: 11. Legend
Points: 121
Warlords of Darkness (trainee)
DV: Dodge: 14 Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 2,
Manipulation 1, Appearance 3, Perception 3, Intelligence 2, Wits 4
Supernatural Powers: Epic Strength 10, Epic Dexterity 10, Epic
Stamina 10, Epic Manipulation 5, Epic Appearance 4, Epic Perception Abilities: Athletics 3, Awareness 2, Brawl 5, Fortitude 3, Integrity 2,
5, Epic Intelligence 2, Epic Wits 10, Eye of the Storm, Paralyzing Investigation 3, Marksmanship 2, Melee 5, Occult 2, Presence 1,
Confusion, Sabot, Crawling Chaos, Night Eyes, Afraid of the Dark, Stealth 2, Thrown 3
Strike Blind, Death of the Soul, Strike Dead/Deny Death, Earth Body, Join Battle: 6. Willpower: 5. Legend: 2. Legend Points: 4.
Imprisoning Crystal, Fire Immunity, Blazing Weapon, Inferno, Control DV: Dodge: 5 (6)
Fire, Rain of Fire, Hotter than Hot, Tidal Interference, Lunacy, Eclipse Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
Halo, Finger Moon, Come Along, Rainbow Bridge, Otherworldly Stamina 1, Epic Charisma 1, Epic Appearance 1, Epic Perception 1,
Portal, Penetrating Glare, Inexorable Gravity, Blessing of Bravery, Epic Wits 1, Night Eyes, Skys Grace, Blessing of Bravery
Battle Cry, Warrior Ideal (bloodthirsty warlord), Battle Map, Morale Knacks: Crushing Grip, Untouchable Opponent, Damage
Failure, Mortal Stroke, Army of One, Colossus Armor, Siege Conversion, Never Say Die, Serpents Gaze, Subliminal Warning,
Juggernaut, Blessing of Ammunition, Follower Army, Surreal Draft Opening Gambit
Electricity Immunity: The Warlord of Blood is immune to electricity
(including Levin Fury) Soak: 9B/5L/3A (Lamellar: +4B/2L/2A).
Bleeding Wounds: Anybody injured by an attack by the Warlord of Virtues: Courage 2, Valor 3, Malice 2, Zealotry 2
Blood continues to bleed until the wound has been shut, either by Attacks: Clinch: 8 accuracy, 4L, Speed 6. Unarmed, Heavy: 7
mundane medical means or through supernatural powers (such as accuracy, 7B, Parry 4, Speed 5. Unarmed, Light: 9 accuracy, 4B,
Health boons or Self-Healing). While bleeding, the victim Parry 5, Speed 4. Spatha: 9 accuracy, 8L, Parry 5, Speed 4. Labrys: 9
automatically takes one unsoakable level of lethal damage every accuracy, 12L, Parry 5, Speed 6. Daikyu: 5 accuracy, 7L, Range 40,
action. Speed 6.
Health Levels: -0 x3/-1 x2/-3/Incapacitated trainees from the main forces of lower power level fighters. If not for
History: The Warlords of Darkness are an ancient species of the fact that they are divided into companies and brigades, they could
Titanspawn warriors. They are the descendents of the original easily have enough for a small army. A typical unit often comprises of
Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku- 2 or 3 trainees, 4 grunt soldiers, and 1 (sometimes 2) sergeants. Grunt
No-Kumi, who ascended to godhood and is known to them as the soldiers still have not yet earned the title of Warlord. Even sergeants
Supreme Warlord. Although the Supreme Warlord is believed to have havent gotten there yet. They must prove themselves by surviving
been killed before the Titans imprisonment, the Warlord King has (and preferably winning) over a hundred battles. Many do not live
prophesized his return. Although the Warlords take orders from long enough to earn that honor.
Shadowlord (the only one they listen to other than the Warlord King), Trophies: The Grunt Soldiers spatha acts as a 3-dot relic that grants
their true loyalty is to the Supreme Warlord. In the event of the access to the Darkness, Sky, and War purviews. Their lamellar acts as
Supreme Warlords return, every member of the Warlords of Darkness, a 1-dot relic that grants access to the Chaos purview.
including the Warlord King, will turn their backs on their current
master (whether that be Shadowlord or not) and follow the Supreme Warlords of Darkness (sergeant)
Warlord. The Warlords of Darkness appear as shadowy humans with Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 4,
glowing red eyes. The trainees, as their name implies, are new to the Manipulation 3, Appearance 3, Perception 4, Intelligence 3, Wits 5
Warlords forces. They are effectively teenagers and are training to Abilities: Athletics 4, Awareness 4, Brawl 5, Command 2, Fortitude
become Warlords. They have yet to earn the Warlords signature 4, Integrity 4, Investigation 4, Marksmanship 4, Melee 5, Occult 2,
armor, weapons, or even the title of Warlord. Trainees are always Presence 3, Stealth 2, Thrown 4
encountered with a group of grunt soldiers and one or two sergeants.
Join Battle: 9. Willpower: 8. Legend: 4. Legend
Because training involves actual combat against enemies more often
than not, only 1 in 10 trainees live long enough to become grunt Points: 16.
soldiers. DV: Dodge: 11 (15)
Trophies: The Warlord Trainees spatha acts as a 3-dot relic that Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
grants access to the Darkness, Sky, and War purviews Stamina 3, Epic Charisma 2, Epic Manipulation 1, Epic Appearance 2,
Epic Perception 2, Epic Intelligence 1, Epic Wits 2, Hornets Nest,
Warlords of Darkness (grunt Paralyzing Confusion, Night Eyes, Shadow Mask, Shadow Refuge,
Unquiet Corpse, Fires Eye, Skys Grace, Blessing of Bravery, Battle
soldier) Cry, Warrior Ideal
Attributes: Strength 5, Dexterity 4, Stamina 4, Charisma 2, Knacks: Crushing Grip, Uplifting Might, Holy Bound, Untouchable
Manipulation 1, Appearance 3, Perception 3, Intelligence 2, Wits 4 Opponent, Cats Grace, Lightening Sprinter, Damage Conversion,
Abilities: Athletics 4, Awareness 3, Brawl 5, Fortitude 3, Integrity 3, Self-Healing, Holy Fortitude, Never Say Die, Inspirational Figure,
Investigation 3, Marksmanship 3, Melee 5, Occult 2, Presence 2, Overt Order, Serpents Gaze, Lasting Impression, Subliminal Warning,
Stealth 2, Thrown 3 Predatory Focus, Perfect Memory, Opening Gambit, Meditative Focus
Join Battle: 7. Willpower: 6. Legend: 3. Legend Points: 9. Soak: 13B/9L/5A (Lamellar: +4B/2L/2A).
DV: Dodge: 8 (10) Virtues: Courage 4, Valor 4, Malice 3, Zealotry 4
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Epic Attacks: Clinch: 10 accuracy, 5L, Speed 6. Unarmed, Heavy: 9
Stamina 2, Epic Charisma 1, Epic Appearance 1, Epic Perception 1, accuracy, 8B, Parry 8, Speed 5. Unarmed, Light: 11 accuracy, 5B,
Epic Wits 1, Hornets Nest, Night Eyes, Shadow Mask, Skys Grace, Parry 10, Speed 4. Spatha: 11 accuracy, 9L, Parry 10, Speed 4.
Blessing of Bravery, Battle Cry Labrys: 11 accuracy, 13L, Parry 10, Speed 6. Daikyu: 9 accuracy, 8L,
Knacks: Crushing Grip, Uplifting Might, Untouchable Opponent, Range 40, Speed 6.
Cats Grace, Damage Conversion, Self-Healing, Never Say Die, Health Levels: -0 x6/Incapacitated
Serpents Gaze, Subliminal Warning, Opening Gambit History: The Warlords of Darkness are an ancient species of
Soak: 10B/6L/4A (Lamellar: +4B/2L/2A). Titanspawn warriors. They are the descendents of the original
Virtues: Courage 3, Valor 3, Malice 2, Zealotry 2 Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku-
Attacks: Clinch: 9 accuracy, 5L, Speed 6. Unarmed, Heavy: 8 No-Kumi, who ascended to godhood and is known to them as the
accuracy, 8B, Parry 6, Speed 5. Unarmed, Light: 10 accuracy, 5B, Supreme Warlord. Although the Supreme Warlord is believed to have
Parry 7, Speed 4. Spatha: 10 accuracy, 9L, Parry 7, Speed 4. Labrys: been killed before the Titans imprisonment, the Warlord King has
10 accuracy, 13L, Parry 7, Speed 6. Daikyu: 7 accuracy, 8L, Range prophesized his return. Although the Warlords take orders from
40, Speed 6. Shadowlord (the only one they listen to other than the Warlord King),
their true loyalty is to the Supreme Warlord. In the event of the
Health Levels: -0 x5/-2/Incapacitated
Supreme Warlords return, every member of the Warlords of Darkness,
History: The Warlords of Darkness are an ancient species of including the Warlord King, will turn their backs on their current
Titanspawn warriors. They are the descendents of the original master (whether that be Shadowlord or not) and follow the Supreme
Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku- Warlord. The Warlords of Darkness appear as shadowy humans with
No-Kumi, who ascended to godhood and is known to them as the glowing red eyes. If a grunt soldier lives through enough battles (and
Supreme Warlord. Although the Supreme Warlord is believed to have gains a legend), he becomes a Sergeant. Upon becoming a Sergeant,
been killed before the Titans imprisonment, the Warlord King has the warrior is removed from his unit and placed in command of a new
prophesized his return. Although the Warlords take orders from group of trainees and grunt soldiers. If they survive and prove
Shadowlord (the only one they listen to other than the Warlord King), themselves as leaders, they may be rewarded with the title of Battle
their true loyalty is to the Supreme Warlord. In the event of the Master.
Supreme Warlords return, every member of the Warlords of Darkness,
Trophies: The Sergeants spatha acts as a 3-dot relic that grants
including the Warlord King, will turn their backs on their current
access to the Darkness, Sky, and War purviews. Their lamellar acts as
master (whether that be Shadowlord or not) and follow the Supreme
a 1-dot relic that grants access to the Chaos purview. Their labrys acts
Warlord. The Warlords of Darkness appear as shadowy humans with
as a 2-dot relic that grants access to the Death and Fire purviews.
glowing red eyes. Once a trainee has completed his training (and
gained a Legend), he becomes a grunt soldier. Grunt soldiers and
Warlords of Darkness (battle
master) Warlords of Darkness (warlord)
Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 4, Attributes: Strength 7, Dexterity 7, Stamina 7, Charisma 5,
Manipulation 4, Appearance 3, Perception 4, Intelligence 3, Wits 5 Manipulation 5, Appearance 3, Perception 6, Intelligence 5, Wits 6
Abilities: Athletics 5, Awareness 5, Brawl 5, Command 3, Fortitude Abilities: Athletics 5, Awareness 5, Brawl 7, Command 5, Craft
4, Integrity 4, Investigation 4, Marksmanship 4, Melee 5, Occult 2, (war iron weapons) 5, Craft (war iron armor) 5, Fortitude 5, Integrity
Presence 4, Stealth 3, Thrown 4 4, Investigation 4, Marksmanship 5, Melee 7, Occult 2, Presence 5,
Join Battle: 10. Willpower: 9. Legend: 5. Legend Stealth 3, Thrown 4
Points: 25. Join Battle: 11. Willpower: 10. Legend: 7. Legend
DV: Dodge: 15 (22) Points: 49.
Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic DV: Dodge: 26 (42)
Stamina 4, Epic Charisma 4, Epic Manipulation 3, Epic Appearance 3, Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
Epic Perception 4, Epic Intelligence 2, Epic Wits 4, Hornets Nest, Stamina 6, Epic Charisma 5, Epic Manipulation 3, Epic Appearance 3,
Paralyzing Confusion, Sabot, Night Eyes, Shadow Mask, Shadow Epic Perception 6, Epic Intelligence 3, Epic Wits 5, Hornets Nest,
Refuge, Shadow Step, Unquiet Corpse, Earth Armor, Fire Immunity, Paralyzing Confusion, Sabot, Crawling Chaos, Night Eyes, Shadow
Fires Eye, Blazing Weapon, Lunacy, Skys Grace, Blessing of Mask, Shadow Refuge, Shadow Step, Shadow Craft, Shadow Shroud,
Bravery, Battle Cry, Warrior Ideal, Battle Map Unquiet Corpse, Earth Armor, Earth Body, Fire Immunity, Fires Eye,
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine Blazing Weapon, Lunacy, Terra Incognita, Marathon Sprinter, Skys
Wrath, Untouchable Opponent, Cats Grace, Lightening Sprinter, Grace, Blessing of Bravery, Battle Cry, Warrior Ideal, Battle Map,
Divine Balance, Damage Conversion, Self-Healing, Holy Fortitude, Morale Failure, Army of One
Regeneration, Never Say Die, Inspirational Figure, Charmer, Crowd Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine
Control, Overt Order, Hard Sell, Instant Hypnosis, Serpents Gaze, Wrath, Knockback Attack, Shockwave, Untouchable Opponent, Cats
Lasting Impression, Compelling Presence, Subliminal Warning, Grace, Lightening Sprinter, Divine Balance, Monkey Climber, Spider
Predatory Focus, Supernal Hunter, Broad-Spectrum Reception, Perfect Climber, Damage Conversion, Self-Healing, Holy Fortitude,
Memory, Language Mastery, Opening Gambit, Meditative Focus, Regeneration, Divine Fortitude (sleep), Body Armor, Never Say Die,
Instant Assessment, Monkey in the Middle Inspirational Figure, Charmer, Crowd Control, Preach On, Overt
Order, Hard Sell, Instant Hypnosis, Serpents Gaze, Lasting
Soak: 20B/15L/9A (full plate armor: 8B/5L/5A)
Impression, Compelling Presence, Subliminal Warning, Predatory
Virtues: Courage 4, Valor 4, Malice 3, Zealotry 5 Focus, Supernal Hunter, Broad-Spectrum Reception, Telescopic
Attacks: Clinch: 10 accuracy, 5L, Speed 6. Unarmed, Heavy: 9 Senses, Environmental Awareness, Perfect Memory, Language
accuracy, 8L, Parry 8, Speed 5. Unarmed, Light: 11 accuracy, 5L, Mastery, Multitasking, Opening Gambit, Meditative Focus, Instant
Parry 10, Speed 4. Spatha: 11 accuracy, 9L, Parry 10, Speed 3. Assessment, Monkey in the Middle, Eternal Vigilance
Labrys: 11 accuracy, 13L, Parry 10, Speed 4. Daikyu: 12 accuracy, Soak: 31B/28L/14A (Warlord Armor: 8B/8L/8A)
8L, Range 40, Speed 4.
Virtues: Courage 5, Valor 5, Malice 4, Zealotry 5
Health Levels: -0 x13/Incapacitated
Attacks: Clinch: 14 accuracy, 7L, Speed 6. Unarmed, Heavy: 13
History: The Warlords of Darkness are an ancient species of
accuracy, 10L, Parry 22, Speed 5. Unarmed, Light: 15 accuracy, 7L,
Titanspawn warriors. They are the descendents of the original
Parry 24, Speed 4. Spatha: 15 accuracy, 11L, Parry 24, Speed 3.
Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku-
Labrys: 15 accuracy, 15L, Parry 24, Speed 4. Daikyu: 15 accuracy,
No-Kumi, who ascended to godhood and is known to them as the
10L, Range 40, Speed 4. Warlord Sword: 15 accuracy, 17L, Parry 24,
Supreme Warlord. Although the Supreme Warlord is believed to have
Speed 3.
been killed before the Titans imprisonment, the Warlord King has
prophesized his return. Although the Warlords take orders from Health Levels: -0 x22/Incapacitated
Shadowlord (the only one they listen to other than the Warlord King), History: The Warlords of Darkness are an ancient species of
their true loyalty is to the Supreme Warlord. In the event of the Titanspawn warriors. They are the descendents of the original
Supreme Warlords return, every member of the Warlords of Darkness, Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku-
including the Warlord King, will turn their backs on their current No-Kumi, who ascended to godhood and is known to them as the
master (whether that be Shadowlord or not) and follow the Supreme Supreme Warlord. Although the Supreme Warlord is believed to have
Warlord. The Warlords of Darkness appear as shadowy humans with been killed before the Titans imprisonment, the Warlord King has
glowing red eyes. After proving himself a worthy leader, a sergeant prophesized his return. Although the Warlords take orders from
will (upon reaching Legend 5) be promoted to Battle Master. Battle Shadowlord (the only one they listen to other than the Warlord King),
Masters oversee the operations of several (often between 10 and 20) their true loyalty is to the Supreme Warlord. In the event of the
sergeants, going over battle plans, helping them work out strategies, Supreme Warlords return, every member of the Warlords of Darkness,
and even taking command and joining the battle if necessary. While including the Warlord King, will turn their backs on their current
they have not yet earned the title of Warlord, they are getting closer. master (whether that be Shadowlord or not) and follow the Supreme
They have also not yet earned the signature armor or sword, but they Warlord. The Warlords of Darkness appear as shadowy humans with
have been given better armor and slightly better weapons. glowing red eyes. Upon reaching Legend 7, the Battle Master has
Trophies: The Battle Masters spatha acts as a 4-dot relic that grants proven himself truly worthy and earns the title of Warlord. He also
access to the Darkness, Sky, and War purviews and grants a -1 to earns the Warlord Sword and Warlord Armor, the two items that make
speed. Their labrys acts as a 4-dot relic that grants access to the Death the Warlords of Darkness such a dangerous foe. Warlord armor is
and Fire purviews and grants a -2 to speed. Their Daikyu act as a 5- shadow black armor, complete with a helmet that covers the Warlords
dot relic with a -2 to speed and +3 accuracy. Their full plate armor head to toe. Armor spikes protrude from their shoulders and the
acts a 5-dot relic that grants access to the Chaos, Death, Earth, Fire, helmet has two large horn-like spikes on it. Some Warlords like to
and Moon purviews. decorate their armor with the bones of their victims and more than one
has his helmet covered by a Fenrir or Western Dragon skull. The
Note: A Battle Master will keep that title until he reaches Legend 7.
Warlords glowing red eyes can be seen through a pair of eye holes.
Trophies: The Warlords spatha acts as a 5-dot relic that grants prophesized his return. Although the Warlords take orders from
access to the Darkness, Psychopomp, Sky, and War purviews and Shadowlord (the only one they listen to other than the Warlord King),
grants a -1 to speed. Their labrys acts as a 4-dot relic that grants their true loyalty is to the Supreme Warlord. In the event of the
access to the Death and Fire purviews and grants a -2 to speed. Their Supreme Warlords return, every member of the Warlords of Darkness,
Daikyu act as a 5-dot relic with a -2 to speed and +3 accuracy. Their including the Warlord King, will turn their backs on their current
Warlord Armor acts a 5-dot relic that grants access to the Chaos, master (whether that be Shadowlord or not) and follow the Supreme
Death, Earth, Fire, and Moon purviews. The Warlord Sword acts as a Warlord. The Warlords of Darkness appear as shadowy humans with
5-dot relic that gives a -3 to speed and +2 to damage. glowing red eyes. Upon reaching Legend 8, the Warlord has proven
Note: The Warlord Sword and Warlord Armor are made out of a himself a powerful and dangerous warrior and a true leader. At that
magical material called War Iron, which only the Warlords of point he is promoted to General. He still retains the title of Warlord,
Darkness know how to make. Warlord Armor is exceptionally hard. which can only be revoked if he does something to severely disgrace
In addition to the soak it grants, any non relic or non magical weapons himself. He keeps his Warlord Sword and Warlord Armor. Warlord
that strike it have a 50% chance of shattering upon impact. The armor is shadow black armor, complete with a helmet that covers the
Warlord Sword (and any other weapon made of War Iron) cuts the Warlords head to toe. Armor spikes protrude from their shoulders and
soak values of armor in half, including Warlord Armor. The Warlord the helmet has two large horn-like spikes on it. Some Warlords like to
Sword is also not subject to shattering on the armor. decorate their armor with the bones of their victims and more than one
has his helmet covered by a Fenrir or Western Dragon skull. The
Warlords of Darkness (general) Warlords glowing red eyes can be seen through a pair of eye holes.
Trophies: The Generals spatha acts as a 5-dot relic that grants
Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 5,
access to the Darkness, Psychopomp, Sky, and War purviews and
Manipulation 5, Appearance 3, Perception 6, Intelligence 5, Wits 8
grants a -1 to speed. Their labrys acts as a 4-dot relic that grants
Abilities: Athletics 5, Awareness 5, Brawl 8, Command 8, Craft access to the Death and Fire purviews and grants a -2 to speed. Their
(war iron weapons) 5, Craft (war iron armor) 5, Fortitude 5, Integrity Daikyu act as a 5-dot relic with a -2 to speed and +3 accuracy. Their
4, Investigation 4, Marksmanship 7, Melee 8, Occult 4, Presence 5, Warlord Armor acts a 5-dot relic that grants access to the Chaos,
Stealth 3, Thrown 4 Death, Earth, Fire, and Moon purviews. The Warlord Sword acts as a
Join Battle: 13. Willpower: 10. Legend: 8. Legend 5-dot relic that gives a -3 to speed and +2 to damage.
Points: 64. Note: The Warlord Sword and Warlord Armor are made out of a
DV: Dodge: 33 (44) magical material called War Iron, which only the Warlords of
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Darkness know how to make. Warlord Armor is exceptionally hard.
Stamina 7, Epic Charisma 5, Epic Manipulation 4, Epic Appearance 3, In addition to the soak it grants, any non relic or non magical weapons
Epic Perception 7, Epic Intelligence 3, Epic Wits 5, Hornets Nest, that strike it have a 50% chance of shattering upon impact. The
Paralyzing Confusion, Sabot, Crawling Chaos, Instant Riot, Night Warlord Sword (and any other weapon made of War Iron) cuts the
Eyes, Shadow Mask, Shadow Refuge, Shadow Step, Shadow Craft, soak values of armor in half, including Warlord Armor. The Warlord
Shadow Shroud, Shadow Bodies, Unquiet Corpse, Earth Armor, Earth Sword is also not subject to shattering on the armor.
Body, Fire Immunity, Fires Eye, Blazing Weapon, Lunacy, Terra
Incognita, Marathon Sprinter, Rainbow Bridge, Skys Grace, Blessing
of Bravery, Battle Cry, Warrior Ideal, Battle Map, Morale Failure, The Warlord King
Army of One, Colossus Armor Attributes: Strength 10, Dexterity 10, Stamina 10, Charisma 8,
Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine Manipulation 8, Appearance 5, Perception 8, Intelligence 7, Wits 10
Wrath, Knockback Attack, Shockwave, Holy Rampage, Untouchable Abilities: Athletics 8, Awareness 9, Brawl 10, Command 10, Craft
Opponent, Cats Grace, Lightening Sprinter, Divine Balance, Monkey (war iron weapons) 10, Craft (war iron armor) 10, Fortitude 7,
Climber, Spider Climber, Escape Artist, Damage Conversion, Self- Integrity 6, Investigation 7, Marksmanship 10, Melee 10, Occult 5,
Healing, Holy Fortitude, Regeneration, Divine Fortitude (sleep), Body Presence 10, Stealth 3, Thrown 8
Armor, Skin Shedding, Never Say Die, Inspirational Figure, Charmer, Join Battle: 19. Willpower: 10. Legend: 10. Legend
Crowd Control, Preach On, Overt Order, Hard Sell, Instant Hypnosis,
Points: 100.
Advantageous Circumstances, Serpents Gaze, Lasting Impression,
Compelling Presence, Subliminal Warning, Predatory Focus, Supernal DV: Dodge: 51 (88)
Hunter, Broad-Spectrum Reception, Telescopic Senses, Environmental Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic
Awareness, Spatial Attunement, Perfect Memory, Language Mastery, Stamina 9, Epic Charisma 5, Epic Manipulation 6, Epic Appearance 3,
Multitasking, Opening Gambit, Meditative Focus, Instant Assessment, Epic Perception 9, Epic Intelligence 5, Epic Wits 7, Hornets Nest,
Monkey in the Middle, Eternal Vigilance Paralyzing Confusion, Sabot, Crawling Chaos, Instant Riot, Insanity,
Night Eyes, Shadow Mask, Shadow Refuge, Shadow Step, Shadow
Soak: 38B/32L/15A(Warlord Armor: 8B/8L/8A)
Craft, Shadow Shroud, Shadow Bodies, Strike Blind, Oubliette,
Virtues: Courage 5, Valor 5, Malice 4, Zealotry 5 Unquiet Corpse, Open Underworld Portal, Earth Armor, Earth Body,
Attacks: Clinch: 16 accuracy, 8L, Speed 6. Unarmed, Heavy: 15 Property Infusion, Fire Immunity, Fires Eye, Blazing Weapon,
accuracy, 11L, Parry 26, Speed 5. Unarmed, Light: 17 accuracy, 8L, Lunacy, Terra Incognita, Marathon Sprinter, Rainbow Bridge,
Parry 31, Speed 4. Spatha: 16 accuracy, 12L, Parry 24, Speed 3. Otherworldly Portal, Skys Grace, Blessing of Bravery, Battle Cry,
Labrys: 17 accuracy, 16L, Parry 30, Speed 4. Daikyu: 18 accuracy, Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus
11L, Range 40, Speed 4. Warlord Sword: 17 accuracy, 18L, Parry 30, Armor, Blessing of Ammunition, Follower Army, Prophesy 9
Speed 3. Knacks: Crushing Grip, Uplifting Might, Holy Bound, Divine
Health Levels: -0 x28/Incapacitated Wrath, Knockback Attack, Shockwave, Holy Rampage, Knockback
History: The Warlords of Darkness are an ancient species of Wave, Disfiguring Attack, Untouchable Opponent, Cats Grace,
Titanspawn warriors. They are the descendents of the original Lightening Sprinter, Divine Balance, Monkey Climber, Spider
Warlord of Darkness, a Titanspawned Scion of the greater Titan Soku- Climber, Escape Artist, And The Crowd Goes Wild, Roll With It,
No-Kumi, who ascended to godhood and is known to them as the Damage Conversion, Self-Healing, Holy Fortitude, Regeneration,
Supreme Warlord. Although the Supreme Warlord is believed to have Divine Fortitude (sleep), Body Armor, Skin Shedding, Divine Damage
been killed before the Titans imprisonment, the Warlord King has Conversion, Tireless Worker, Never Say Die, Inspirational Figure,
Charmer, Crowd Control, Preach On, Overt Order, Hard Sell, Instant Command 3, Control (mech) 4, Craft (mechs/giant robots) 5, Craft
Hypnosis, Advantageous Circumstances, Implant False Memory, Mass (robots) 4, Craft (anything else mechanical) 4, Empathy 3, Fortitude 2,
Hypnosis, Serpents Gaze, Lasting Impression, Compelling Presence, Integrity 3, Investigation 3, Marksmanship 4, Medicine 3, Occult 3,
Subliminal Warning, Predatory Focus, Supernal Hunter, Broad- Presence 3, Science (robotics) 4, Science (physics) 3, Science
Spectrum Reception, Telescopic Senses, Environmental Awareness, (chemistry) 3, Science (monsterology) 4, Stealth 3
Spatial Attunement, Clairvoyance, Rarefied Electromagnetic Join Battle: 12. Willpower: 8. Legend: 8. Legend
Perception, Perfect Memory, Language Mastery, Multitasking, Instant Points: 64
Translation, Telepathy, Opening Gambit, Meditative Focus, Instant
DV: Dodge: 31 (53)
Assessment, Monkey in the Middle, Eternal Vigilance, Psychic
Profiler, Talent Mirror Supernatural Powers: Epic Strength 4, Epic Dexterity 7, Epic
Stamina 4, Epic Charisma 5, Epic Perception 7, Epic Intelligence 7,
Soak: 55B/50L/27A (Warlord Armor: 8B/8L/8A) Epic Wits 7, Eye of the Storm, Recurring Distraction, Night Eyes,
Virtues: Courage 5, Valor 5, Malice 5, Zealotry 5 Safely Interred, Echo Sounding, Shaping, Earth Armor, Earth Travel,
Attacks: Clinch: 20 accuracy, 10L, Speed 6. Unarmed, Heavy: 19 Earth Body, Landslide, Levin Fury, Tornado Tamer, Penetrating Glare,
accuracy, 13L, Parry 46, Speed 5. Unarmed, Light: 21 accuracy, 10L, Flare Missile, Arete (Academics) 7, Arete (Craft) 7, Arete
Parry 48, Speed 4. Spatha: 21 accuracy, 14L, Parry 48, Speed 3. (Marksmanship) 7, Arete (Science) 7
Labrys: 21 accuracy, 18L, Parry 47, Speed 4. Daikyu: 23 accuracy, Knacks: Uplifting Might, Making It Look Easy, Holy Rampage,
13L, Range 40, Speed 4. King Warlord Sword: 21 accuracy, 20L, Divine Rampage, Cats Grace, Lightening Sprinter, Trick Shooter,
Parry 47, Speed 3. Untouchable Opponent, Divine Balance, Monkey Climber, Spider
Health Levels: -0 x43/Incapacitated Climber, Damage Conversion, Self-Healing, Regeneration, Holy
History: The Warlord King, as his name implies, is the ruler of the Fortitude, Charmer, Inspirational Figure, Pied Piper, Blessing of
Warlords of Darkness. He is the greatest warrior and the most Importance, BFF, Subliminal Warning, Environmental Awareness,
powerful of his kind and rules with an iron fist. The only Warlord of Spatial Attunement, Broad-Spectrum Reception, Telescopic Senses,
Darkness who surpasses him is the Supreme Warlord himself. The Between the Folds, Perfect Pitch, Perfect Memory, Know-It-All, Fast
Warlord King is also a member of Shadow Force, but does not always Learner, Star Pupil, Teaching Prodigy, Language Mastery,
work directly with Shadowlord. Sometimes (quite often in fact), the Multitasking, Eternal Vigilance, Social Chameleon, Perfect Imposter,
Warlord King prefers to do thing his own way and since he and Jack of All Trades, Opening Salvo, Psychic Profiler, Instant
Shadowlord are roughly equal in power, there really isnt much of Investigator
anything that Shadowlord can do to stop him without causing a battle Birthrights: Relic 5: Mechanics Jumpsuit (grants access to the
of epic proportions. The Warlord King has a special Warlord Sword, Chaos, Darkness, Earth, Sky, and Sun purviews). Relic 5: Remington
called the King Warlord Sword, and the King Warlord Armor. (-2 speed, +3 accuracy). Followers 5: 50 mortal robotics mechanics
Trophies: The Warlord Kings spatha acts as a 5-dot relic that grants Soak: 11B/9L/4A. Virtues: Expression 3, Intellect 5, Valor 2,
access to the Darkness, Psychopomp, Sky, and War purviews and Vengeance 2
grants a -1 to speed. Their labrys acts as a 4-dot relic that grants Attacks: 8 accuracy, 4B, Speed 6. Unarmed, Heavy: 7 accuracy, 7B,
access to the Death and Fire purviews and grants a -2 to speed. Their Parry 25, Speed 4. Unarmed, Light: 9 accuracy, 4B, Parry 27, Speed
Daikyu act as a 5-dot relic with a -2 to speed and +3 accuracy. Their 4. Remington: 39 accuracy, 15L, Range 200, Clip 4, Speed 3, P.
King Warlord Armor acts a 5-dot relic that grants access to the Chaos, Health Levels: -0 x13/Incapacitated
Death, Earth, Fire, and Moon purviews. The King Warlord Sword acts
History: Wayne Norwood is an inventor, a Scion of Hephaestus, and
as a 5-dot relic that gives a -3 to speed and +2 to damage. The
one of the founding members of the Godzilla Protection Agency. He
Warlord Kings Crown acts as a 5-dot relic that grants access to the
has been aware of the existence of the kaiju even before his visitation
Prophesy purview and grants 4 extra dice to any command rolls. In
and has always disagreed with G-Force. He has been exceptionally
addition, anybody who defeats the Warlord King will gain the
vocal about his problems with G-Force (who doesnt like critics and
remaining Warlords of Darkness (from trainees all the way through the
usually labels those who disagree with them as terrorists). He
generals) as an army of followers, at least until the Supreme Warlord
received his visitation just before a G-Force Elimination Squad of
returns. Also, the Warlord King has in his possession a book that
three men tried to kill him. He managed to outsmart them and
explains how both War Iron and Greater War Iron are created.
escaped. Shortly after reaching Legend 3, he met Jiro Saburo (now
Note: The King Warlord Sword and King Warlord Armor are made known as kaijuta), who told him of his plan to oppose G-Force.
out of a magical material called Greater War Iron, which only the Wayne is now in charge of the construction and repair of the giant
Warlord King knows how to make. King Warlord Armor is robots/mechs, vehicles, etc. He was the one who made Mechagodzilla
exceptionally hard, even more so than Warlord Armor. In addition to 2 functional again.
the soak it grants, any non relic or non magical weapons that strike it
immediately shatter. Even relic or other magical weapons have a 50%
chance of needing repairs afterword. Even Warlord Swords have a
Weskers Virus
25% chance of shattering upon impact. The King Warlord Sword Attributes: +2 Strength, +2 Dexterity, +2 Stamina, +1 Perception,
slices through mundane armor like butter (basically non-relic, non- +2 Wits
magical, or non-war iron armor is useless). The protection offered by Legend: immediately goes to Legend 2 and can be increased
relic armor and even Warlord Armor is divided by 4. The King Epic Attributes: All physical Epic Attributes at (Legend -1).
Warlord Sword is also not subject to shattering on the armor. Others vary
Knacks: Vary depending on the individual
Wayne Norwood Boons: Vary depending on the individual
Calling: Inventor. Nature: Architect Virtues: Ambition 3, Malice 1, Rapacity 1, Zealotry 2
Pantheon: Dodekatheon. God: Hephaestus History: The virus known only as Weskers Virus was developed by
Attributes: Strength 4, Dexterity 7, Stamina 4, Charisma 8, William Birkin for Albert Wesker, which allowed him to survive his
Manipulation 5, Appearance 4 (geeky), Perception 8, Intelligence 8, encounter with the Tyrant. Although Birkin is now dead, Weskers
Wits 8 virus is currently being studied and developed by Umbrella. The
Abilities: Academics 4, Athletics 2, Awareness 4, Brawl 1, process used to create the virus was not revealed in the game.
However, Birkin created the virus through experiments with the
Progenitor Virus and Scion DNA. Eventually, he was able to fuse DV: Dodge: 37 (53)
some of the more desirable effects of the Progenitor Virus with the Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic
ichor in Scion DNA, thus creating Weskers Virus. The host is Stamina 11, Epic Charisma 5, Epic Appearance 11, Epic Perception 3,
infected by injecting the virus into their bloodstream. However, the Epic Intelligence 11, Epic Wits 6, Vigil Brand, Ward, Unseen Shield,
virus will not begin to take effect until the host dies. Upon death, the Assess Health, Blessing of Health/Curse of Frailty, Heal/Inflict,
virus will activate. It will heal all wounds and reanimate and revive Cradlesong, Restore/Wither, Holy Font/Epidemic, Plague/Cure,
the host within minutes. The only visible effect is that the hosts eyes Unerring Orientation, Where Are You?, Come Along, Rainbow
turn bright yellow. However, the host has now been infused with ichor Bridge, Otherworldly Portal, Skys Grace, Winds Freedom, Levin
and is as powerful as a newly awakened Scion. They can even Fury, Weather Husbandry, Magic 11
increase their Legend like Scions can and can even reach Legend 12 if Life Absorption: Willow can absorb the life force of others. There is
they live long enough. They are never recognized as gods by any of really no mechanic for this. It just happens.
the pantheons, but they can become as powerful as the gods Telekinesis: Willow is telekinetic. When making a roll for
themselves. Also, the virus causes them to lose much of their previous lifting/moving something with telekinesis, use the feats of strength
personalities and they immediately adopt Dark Virtues. chart but roll (Intelligence + Athletics) instead of (Strength +
Western Dragon Athletics)
Knacks: All knacks for Epic Stamina (except for Extended Youth),
Attributes: Strength 15, Dexterity 5, Stamina 10, Charisma 1, Epic Appearance, and Epic Intelligence. Crushing Grip, Uplifting
Manipulation 3, Appearance 3, Perception 10, Intelligence 3, Wits 5 Might, Divine Wrath, Disfiguring Attack, Making It Look Easy, Cats
Abilities: Athletics 5, Awareness 5, Brawl 8, Fortitude 10, Presence Grace, Trick Shooter, Untouchable Opponent, Divine Balance, And
5 (intimidation only), Survival 5 the Crowd Goes Wild, Inspirational Figure, Blessing of Importance,
Join Battle: 10. Willpower: 10. Legend: 6. Legend Pied Piper, BFF, Divine Figurehead, Telescopic Senses, Clairvoyance,
Points: 36 Parallel Attention, Instant Investigator, Instant Assessment, Monkey in
the Middle, Jack of All Trades, Psychic Profiler, Talent Mirror
DV: Dodge: 15 (22).
Birthrights: Avatar 5. Relic 5: Necklace (grants access to the
Supernatural Powers: Epic Strength 5, Epic Dexterity 4, Epic
Guardian, Health, Psychopomp, Sky, and Magic purviews).
Stamina 5, Epic Appearance 2, Epic Perception 5, Epic Wits 3. Flight:
Western Dragons can fly at speeds up to 200 miles per hour. Note: Willow has no idea that she gets her powers from her
Fire Breath: Western Dragons can unleash a blast of fire from their necklace. It was not given to her by her divine parent (whoever it is)
mouths at their opponents. The attack roll is (Perception + Athletics), as she just found and bought it in a store. If she were to take it off, she
adding a number of automatic successes equal to the dragons legend. might figure out that it is what gives her her powers, but she never
The impact point explodes in a ball of flame 10 yards across, so takes it off. She also uses her Avatar birthright subconsciously as she
multiple targets can be hit if bunched together. The fiery breath doesnt even know she has it.
inflicts (Legend + 10) dice of damage. Once the dragon has deployed Soak: 58B/52L/11A. Virtues: Duty 3, Harmony 5, Intellect 5,
its fire breath, it must recharge for 15 ticks before it can be used Loyalty 5
again. The attacks range is (Legend x25) yards. Attacks: No physical attacks. All her attacks are magical or through
Tough Hide: All dragons double their bashing and lethal soak use of boons.
obtained from stamina before epic stamina is applied. Health Levels: -0 x52/Incapacitated
Knacks: Crushing Grip, Holy Bound, Holy Rampage, Hurl to the History: Willow Rosenberg is a character from the TV show Buffy
Horizon, Uplifting Might, Untouchable Opponent, Lightening the Vampire Slayer. She is also a Scion, but her pantheon and the
Sprinter, And the Crowd Goes Wild, Roll With It, Damage identity of her divine parent are unknown as no deities have stepped
Conversion, Holy Fortitude, Inner Furnace, Self-Healing, Solipsistic forward to claim her (why is not known either). Instead the ichor in
Well-Being, Dreadful Mien, Serpents Gaze, Predatory Focus, her blood was awakened by working with Buffy. This is the reason
Supernal Hunter, Broad-Spectrum Reception, Telescopic Senses, that Willow has not taken on a deity name. Sometime during the
Between the Folds (fire breath only), Opening Gambit, Instant course of the show, Willow surpassed Buffy in Legend and ascended
Assessment, Monkey in the Middle to godhood.
Soak: 31B/21L/5A. Virtues: Ambition 2, Malice 5, Rapacity 5,
Zealotry 1 The Witch King
Attacks: Clinch: 13 accuracy, 15L, Speed 6. Bite: 14 accuracy, 17L, Attributes: Strength 7, Dexterity 6, Stamina 7, Charisma 3,
Speed 5. Fire Breath: 15 accuracy, 26L, Range 150. Speed 5. Manipulation 5, Appearance 4, Perception 5, Intelligence 5, Wits 6
Health Levels: -0 x18/Incapacitated Abilities: Animal Ken 5, Athletics 6, Awareness 5, Brawl 5,
History: The Western Dragon is the type of dragon most westerners Command 6, Control (horse) 5, Control (Fell Beast) 6, Fortitude 10,
are familiar with: the dragons of the mythology of medieval Europe. Investigation 5, Melee 7, Occult 4, Presence 5, Stealth 2
Note: The Legends of individual dragons may vary. Join Battle: 11. Willpower: 10. Legend: 7. Legend
Points: 49
Willow Rosenberg DV: Dodge: 26 (42)
Calling: Witch. Nature: Architect Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic
Pantheon: Unknown. God: Unknown. Role: Goddess of Magic Stamina 6, Epic Appearance 4, Epic Perception 4, Epic Intelligence 3,
Attributes: Strength 6, Dexterity 6, Stamina 12, Charisma 9, Epic Wits 5, Animal Communication (horse), Animal Communication
Manipulation 8, Appearance 12, Perception 7, Intelligence 12, Wits 6 (Fell Beast), Animal Command (horse), Animal Communication (Fell
Abilities: Academics 4, Athletics 3, Awareness 4, Brawl 1, Empathy Beast), Eye of the Storm, Hornets Nest, Paralyzing Confusion, Sabot,
3, Fortitude 4, Integrity 4, Investigation 4, Marksmanship 5, Medicine Recurring Distraction, Crawling Chaos, Night Eyes, Shadow Mask
5, Occult 5, Presence 4, Science (computers) 5, Science (robotics) 5, (permanent), Shadow Refuge, Shadow Step, Shroud, Fire Immunity,
Thrown 2 Smoking Mirror, Tidal Interference, Unerring Orientation, Where Are
You?, Terra Incognita, Battle Cry, Battle Map, Morale Failure, Magic
Join Battle: 10. Willpower: 10. Legend: 12. Legend
4 (Ariadnes Thread, Evil Eye, Deus Ex Machina, Fateful
Points: 144. Connection). Invulnerable: The Witch King ignores damage dealt by
beings of lower legend. The One No Man Can Kill: It is widely Reflexes, Monkey in the Middle
known that no man can kill the Witch King. Many interpret this as Soak: 18B/11L/5A (Thick Hide: +4B/2L/2A). Virtues: Malice 5,
meaning he cannot be killed. However, this ability is far more literal Rapacity 5
than most people realize. While it is true that no man can kill him, he Attacks: Clinch: 10 accuracy, 10L, Speed 6. Bite: 12 accuracy, 12L,
can be killed by a woman. Summoning Shriek: The Witch King can Speed 5. Stinger: 12 accuracy, 14L + poison, Parry 10, Speed 4.
emit a piercing inhuman shriek. This shriek can be heard by any other
Health Levels: -0 x12/Incapacitated
Ring Wraiths within (Legend x5) miles and is a signal to them to go in
the direction of the shrieking wraith. Tough: The Witch King gets his History: A distant cousin of the dragon from medieval mythology,
full stamina to lethal soak. the Wyvern is actually a species of legendary creature. Standing over
15 feet tall and 20 feet long, as well as weighing about a ton, the
Knacks: Crushing Grip, Divine Wrath, Uplifting Might, Knockback
Wyvern is a fearsome beast to behold. It resembles a dragon in its
Attack, Holy Rampage, Divine Rampage, Cats Grace, Divine
head, body, and wings, but it has only two legs and it has a tail with a
Balance, Untouchable Opponent, Whirlwind Shield, Lightening
poisonous stinger (similar to a scorpions). Unlike dragons, wyverns
Sprinter, Monkey Climber, Damage Conversion, Self-Healing,
are not very intelligent creatures. Instead, they are beasts of instinct
Regeneration, Body Armor, Holy Fortitude, Divine Fortitude,
and are known for going on rampages when hungry.
Serpents Gaze, Lasting Impression, Compelling Presence,
Inescapable Vision, Predatory Focus, Supernal Hunter, Unfailing Trophy: The Wyverns hide can be fashioned into an article of
Recognition, Perfect Pitch, Perfect Memory, Language Mastery, clothing that grants the Wyverns tough hide soak (+4B/2L/2A) and
Multitasking, Opening Gambit, Instant Investigator, Monkey in the grants access to the Chaos, Darkness, and Sky purviews. The
Middle, Eternal Vigilance, Instant Assessment Wyverns tail and stinger can be fashioned into a sort of spear that
grants access to the War purview and poisons those stabbed with it
Weakness: Fire: While fire does not harm him, he is not fond of it
(until it runs out of venom)
and will flee if set ablaze.
Soak: 30B/30L/13A. (Helmet: 7B/7L/7A). Virtues: Ambition 2,
Malice 5, Rapacity 2, Zealotry 7
Xenomorph Facehugger
Attacks: Clinch: 11 accuracy, 7L, Speed 6. Unarmed, Heavy: 10 Attributes: Strength 3, Dexterity 5, Stamina 2, Charisma 0,
Manipulation 0, Appearance 0, Perception 3, Intelligence 1, Wits 4
accuracy, 10L, Parry 21, Speed 5. Unarmed, Light: 12 accuracy, 7L,
Parry 22, Speed 4. Morgul Dagger: 14 accuracy, 9L, Parry 23, Speed Abilities: Athletics 5, Awareness 4, Brawl 5, Stealth 5
4. Longsword: 14 accuracy, 12L, Parry 23, Speed 3. Join Battle: 8. Willpower: 3. Legend: 2. Legend Points: 4
Health Levels: -0 x22/Incapacitated DV: Dodge: 7
History: The Witch King is the leader of the Ring Wraiths Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic
Note: When the Witch King stabs someone with his Morgul Dagger, Perception 1, Epic Wits 1. Acid Blood: Like all Xenomorphs, the
the tip of the blade breaks off and the rest of the dagger disintegrates. Facehuggers blood is pure acid and will eat through pretty much
The tip of the dagger slowly begins to corrupt the victim and will anything. Anybody who deals lethal damage with a melee attack is a
eventually cause the victim to obey the Witch Kings every command risk of being splashed with this acid. Hive Mind: Like all
unless removed. Those stabbed must make an (Integrity + Willpower Xenomorphs, the Facehugger is telepathically linked to the queen that
+ Legend) roll versus the Witch Kings (Manipulation + Command + laid its egg. When within a certain distance (several miles at least),
Legend). Also, the Fell Beasts (which are described as giant anything it knows, she and the others know and vica versa
pterosaur-like creatures) are actually Giant Kongamatos. Knacks: Holy Bound, Lightening Sprinter, Predatory Focus, and
Trophies: The Witch Kings Longsword (which uses the Katana Opening Gambit.
stats) is a five dot relic with a -2 to speed and grants access to the War, Soak: 2B/1L. Virtues: None
Moon, and Magic Purviews. The Witch Kings Cloak is a five dot Attacks: Clinch: 10 accuracy, 3B, Speed 6, P. Acid Blood Splash:
relic that grants access to the Animal, Chaos, Darkness, Fire, and 10 accuracy, 5L.
Psychopomp Purviews. Also, the Witch Kings Helmet is a 5-dot relic Health Levels: -0/-1/-3/Incapacitated
(acting as Bulletproof Armor) that grants a +5 soak) History: Made famous by the Alien film series, the Facehugger is a
Wyvern creature that is responsible for implanting the alien embryo inside a
host. It looks like a large human hand with six fingers and a long
Attributes: Strength 10, Dexterity 5, Stamina 10, Charisma 0, prehensile tail. The Facehugger comes out of a large leathery egg laid
Manipulation 3, Appearance 2 (ugly), Perception 3, Intelligence 1, by the alien queen and attaches itself to the face of the first being it
Wits 5 encounters. It will attempt to sneak up on its victim and then leap at
Abilities: Athletics 5, Awareness 5, Brawl 6, Fortitude 10, their face. Upon impact it will wrap its tail around their necks and
Investigation 2, Presence 5 (intimidation only), Stealth 1, Survival 5 clasp onto their heads with its fingers (which wrap almost all the way
Join Battle: 10. Willpower: 10. Legend: 4. Legend around). It will then incapacitate its victim in order to implant the
embryo. Once the Facehugger is attached to its victim it is very
Points: 16
difficult to get it off. Its grip is incredibly strong and most victims
DV: Dodge: 11 wont be able to fight it off. Once the implantation process has begun,
Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic it is impossible to remove it without killing its victim. Once its job is
Stamina 3, Epic Appearance 2, Epic Perception 3, Epic Wits 3, complete, the Facehugger will detach itself and die.
Paralyzing Confusion, Night Eyes, Winds Freedom, Battle Cry.
Poison Sting: The Wyverns tail has a large barb on the end similar to
a scorpions stinger. The Wyverns sting is poisonous and injects
Xenomorph Chestburster
Attributes: Strength 3, Dexterity 5, Stamina 3, Charisma 0,
Titanspawn venom. Extra Tough: The Wyvern has double the normal
Manipulation 1, Appearance 1 (ugly), Perception 3, Intelligence 1,
health levels. Thick Hide: The Wyverns hide grants a soak of
Wits 4
+4B/2L/2A.
Knacks: Uplifting Might, Crushing Grip, Holy Rampage, Cats Abilities: Athletics 5, Awareness 4, Brawl 3, Fortitude 1, Presence 2,
Stealth 4, Survival 3
Grace, Lightening Sprinter, Divine Balance, Damage Conversion,
Self-Healing, Regeneration, Dreadful Mien, Serpents Gaze, Predatory Join Battle: 8. Willpower: 4. Legend: 2. Legend Points: 4
Focus, Supernal Hunter, Telescopic Senses, Opening Gambit, Rabbit DV: Dodge: 6.
Supernatural Powers: Epic Dexterity 1, Epic Strength 1, Epic
Stamina 1, Epic Appearance 1, Epic Wits 1. Acid Blood: Like all Xenomorph Warrior
Xenomorphs, the Chestbursters blood is pure acid and will eat Attributes: Strength 5, Dexterity 5, Stamina 5, Charisma 0,
through pretty much anything. Anybody who deals lethal damage Manipulation 2, Appearance 3 (ugly), Perception 3, Intelligence 1,
with a melee attack is a risk of being splashed with this acid. Hive Wits 5
Mind: Like all Xenomorphs, the Chestburster is telepathically linked Abilities: Athletics 5, Awareness 5, Brawl 5, Fortitude 5, Presence 3,
to the queen that laid its egg. When within a certain distance (several Stealth 4, Survival 5
miles at least), anything it knows, she and the others know and vica
Join Battle: 10. Willpower: 6. Legend: 4. Legend
versa. Second Maw: Like all Xenomorphs (except for the
Facehugger), the Chestburster has a second mouth inside its first Points: 16
mouth, which it can extend outward for a bite attack. DV: Dodge: 11 (15).
Knacks: Holy Bound, Lightening Sprinter, Damage Conversion, Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic
Dreadful Mien, Rabbit Reflexes Stamina 3, Epic Appearance 1, Epic Perception 2, Epic Wits 2,
Soak: 4B/3L/1A. Virtues: Rapacity 2, Malice 2 Shadow Refuge, Skys Grace, Battle Cry, Natural Camouflage. Acid
Blood: Like all Xenomorphs, the Warriors blood is pure acid and will
Attacks: Bite: Accuracy 8, 5L, Speed 5. Acid Blood Splash: 10
eat through pretty much anything. Anybody who deals lethal damage
accuracy, 5L
with a melee attack is a risk of being splashed with this acid. Hive
Health Levels: -0/-0/-2/Incapacitated Mind: Like all Xenomorphs, the Warrior is telepathically linked to the
History: Once the Facehugger has implanted an embryo within a queen that laid its egg. When within a certain distance (several miles
host, the embryo will quickly develop into a baby xenomorph, which at least), anything it knows, she and the others know and vica versa.
will then burst out of its hosts chest (hence the name Chestburster), Second Maw: Like all Xenomorphs (except for the Facehugger), the
killing the host in an excruciatingly painful manner. Upon emerging it Warrior has a second mouth inside its first mouth, which it can extend
will take in its surroundings for a few ticks (during which time is the outward for a bite attack. Invisible to Infrared: Xenomorphs give off
best chance youll get to kill it for a while) and then run off with no body heat and are completely invisible to infrared vision.
incredible speed. Once the Chestburster has fled, it will hide Knacks: Holy Bound, Holy Rampage, Crushing Grip, Lightening
somewhere and reach adulthood within hours. Sprinter, Monkey Climber, Untouchable Opponent, Damage
Xenomorph Drone Conversion, Self Healing, Regeneration, Dreadful Mien, Subliminal
Warning, Predatory Focus, Opening Gambit, Rabbit Reflexes
Attributes: Strength 4, Dexterity 5, Stamina 3, Charisma 0, Soak: 9B/7L/3A. Virtues: Malice 4, Rapacity 4
Manipulation 1, Appearance 1 (ugly), Perception 5, Intelligence 1, Attacks: Bite: 10 accuracy, 7L, Speed 5. Acid Blood Splash: 10
Wits 5 accuracy, 5L. Tail Stab: 11 accuracy, 8L, Parry 9, Speed 5. Clinch: 10
Abilities: Athletics 4, Awareness 5, Brawl 3, Fortitude 4, Presence 3, accuracy, 5L, Speed 6, P. Unarmed, Heavy: 9 accuracy, 8L, Parry 8,
Stealth 4, Survival 5 Speed 5. Unarmed, Light: 11 accuracy, 5L, Parry 10, Speed 4.
Join Battle: 10. Willpower: 5. Legend: 3. Legend Points: 9 Health Levels: -0 x6/Incapacitated
DV: Dodge: 8 History: As their name suggests, the Warriors are the true
Supernatural Powers: Epic Strength 1, Epic Dexterity 2, Epic combatants of the Xenomorphs. It is their job to fight against enemies
Stamina 2, Epic Appearance 1, Epic Wits 1, Skys Grace, Battle Cry, and protect the hive.
Shadow Refuge, Natural Camouflage. Acid Blood: Like all Trophies: If one can properly skin a Xenomorph (hopefully waiting
Xenomorphs, the Drones blood is pure acid and will eat through until the acid blood dilutes), they can make the skin into a garment
pretty much anything. Anybody who deals lethal damage with a that grants some protection from acid. It also grants access to the Sky
melee attack is a risk of being splashed with this acid. Hive Mind: and War purviews. The Warriors tail can also be removed and
Like all Xenomorphs, the Drone is telepathically linked to the queen fashioned into a spear that grants access to the Darkness purview.
that laid its egg. When within a certain distance (several miles at
least), anything it knows, she and the others know and vica versa.
Second Maw: Like all Xenomorphs (except for the Facehugger), the
Xenomorph Queen (attached to
Drone has a second mouth inside its first mouth, which it can extend egg tube)
outward for a bite attack. Invisible to Infrared: Xenomorphs give off Attributes: Strength 7, Dexterity 1 (5 for acid spit), Stamina 7,
no body heat and are completely invisible to infrared vision. Charisma 1, Manipulation 3, Appearance 5 (hideous), Perception 4,
Knacks: Holy Bound, Lightening Sprinter, Monkey Climber, Intelligence 2, Wits 6
Damage Conversion, Self-Healing, Dreadful Mien, Rabbit Reflexes Abilities: Athletics 1, Awareness 5, Brawl 5, Command 5
Soak: 5B/4L/2A. Virtues: Malice 3, Rapacity 3 (xenomorphs only), Fortitude 6, Presence 5 Survival 5, Marksmanship
Attacks: Bite: 8 accuracy, 6L, Speed 5. Acid Blood Splash: 10 5 (acid spit only).
accuracy, 5L. Clinch: 8 accuracy, 4L, Speed 6, P. Unarmed, Heavy: 7 Join Battle: 11. Willpower: 10. Legend: 5. Legend
accuracy, 7L, Parry 5, Speed 5. Unarmed, Light: 9 accuracy, 4L, Parry Points: 25
7, Speed 4
DV: Dodge: 3.
Health Levels: -0 x5/-2/Incapacitated Supernatural Powers: Epic Strength 4, Epic Stamina 4, Epic
History: Drones are found deep within the queens lair as it is their Appearance 1, Epic Perception 4, Epic Wits 4, Paralyzing Confusion,
job to attend to the queens needs, whether that be protecting her, Shadow Refuge, Skys Grace, Wind Grapple, Blessing of Bravery,
bringing her food, etc. They have claws, which is why their unarmed Battle Cry, Natural Camouflage. Acid Blood: Like all Xenomorphs,
attacks do lethal. the Warriors blood is pure acid and will eat through pretty much
Trophies: If one can properly skin a Xenomorph (hopefully waiting anything. Anybody who deals lethal damage with a melee attack is a
until the acid blood dilutes), they can make the skin into a garment risk of being splashed with this acid. Hive Mind: The Queen is
that grants some protection from acid. It also grants access to the Sky telepathically linked to all Xenomorphs from her hive. When within a
and War purviews. certain distance (several miles at least), anything she knows, the others
know and vica versa. Second Maw: Like all Xenomorphs (except for
the Facehugger), the Queen has a second mouth inside its first mouth, Knacks: Crushing Grip, Knockback Attack, Shock Wave, Uplifting
which it can extend outward for a bite attack. Invisible to Infrared: Might, Holy Rampage, Cats Grace, Lightening Sprinter, Monkey
Xenomorphs give off no body heat and are completely invisible to Climber, Untouchable Opponent, Spider Climber, Damage
infrared vision. Acid Spit: Since the Queen is immobile while Conversion, Self Healing, Regeneration, Body Armor, Skin Shedding,
attached to the egg tube, she has little defense against attackers who Dreadful Mien, Subliminal Warning, Environmental Awareness,
are at a distance. To remedy this, she can spit a large stream of acid Spatial Attunement, Telescopic Senses, Predatory Focus, Opening
from her mouth. This stream can travel up to 20 yards. Gambit, Rabbit Reflexes, Cobra Reflexes, Monkey in the Middle.
Knacks: Crushing Grip, Knockback Attack, Shock Wave, Uplifting Soak: 21B/16L/5A. Virtues: Malice 6, Rapacity 5
Might, Damage Conversion, Self Healing, Regeneration, Body Armor, Attacks: Bite: 11 accuracy, 10L, Speed 5. Acid Blood Splash: 10
Dreadful Mien, Subliminal Warning, Environmental Awareness, accuracy, 5L. Tail Stab: 12 accuracy, 11L, Parry 17, Speed 5. Clinch:
Spatial Attunement, Telescopic Senses, Opening Gambit, Rabbit 11 accuracy, 8L, Speed 6. Unarmed, Heavy: 10 accuracy, 11L, Parry
Reflexes, Cobra Reflexes, Monkey in the Middle. 16, Speed 5. Unarmed, Light: 12 accuracy, 8L, Parry 17, Speed 4.
Soak: 14B/11L/4A. Virtues: Malice 5, Rapacity 4 Acid Spit: 14 accuracy, 7L, range 20, Speed 6.
Attacks: Bite: 6 accuracy, 9L, Speed 5. Acid Blood Splash: 10 Health Levels: -0 x17/Incapacitated.
accuracy, 5L. Tail Stab: 7 accuracy, 10L, Parry 6, Speed 5. Clinch: 6 History: If the Queen feels truly threatened, or is just very angry, she
accuracy, 7L, Speed 6, P. Unarmed, Heavy: 5 accuracy, 10L, Parry 2, can detach from her egg tube. When she does, she basically flies into
Speed 5. Unarmed, Light: 7 accuracy, 7L, Parry 4, Speed 4. Acid a rage, which increases her legend by one. This rage also heals any
Spit: 13 accuracy, 7L, Range 20, Speed 6. wounds she had previously been dealt. Once detached from the egg
Health Levels: -0 x13/Incapacitated tube, she is a fearsome opponent and will fight to the death. She is
History: The Queen is the leader of the Xenomorphs and the mother stronger, tougher, and significantly faster (considering she can now
of the entire hive. She is significantly larger than the rest of the move around) than when she was attached to the egg tube. More than
Xenomorphs (about the size of a large Hero level giant). Despite her a few Scions have been killed by a Queen they thought they could beat
large stature, she is completely immobile due to being attached to a when she detached herself from the tube. However, once she detaches
large fleshy tube through which she lays eggs. She is laying eggs her time is limited. Due to the trauma of the act, she will die within
constantly, so she relies on the Warriors to protect her and the Drones days of the detachment. Before she dies, she will lay three emergency
to attend to her needs. She is not completely defenseless should she eggs that will contain facehuggers with Queen embryos.
need to fight, but not being able to move severely hampers her If one can properly skin a Xenomorph (hopefully waiting until the
fighting abilities. As long as one can avoid her acid spit attack, they acid blood dilutes), they can make the skin into a garment that grants
should be able to defeat her from a distance. Unless of coarse, she some protection from acid. It also grants access to the Sky and War
decides to detach from the tube, which she can do in an emergency. purviews. The Queens tail can also be removed and fashioned into a
When she detaches from the tube, the real battle truly begins. spear that grants access to the Darkness purview.
Trophies: If one can properly skin a Xenomorph (hopefully waiting
until the acid blood dilutes), they can make the skin into a garment Trophies: If one can properly skin a Xenomorph (hopefully waiting
that grants some protection from acid. It also grants access to the Sky until the acid blood dilutes), they can make the skin into a garment
and War purviews. The Queens tail can also be removed and that grants some protection from acid. It also grants access to the Sky
fashioned into a spear that grants access to the Chaos and Darkness and War purviews. The Queens tail can also be removed and
purviews. fashioned into a spear that grants access to the Chaos and Darkness
Xenomorph Queen (detached) purviews.

Attributes: Strength 8, Dexterity 6, Stamina 10, Charisma 0, Yawn


Manipulation 0 (5 for intimidation), Appearance 5 (hideous), Attributes: Strength 6, Dexterity 6, Stamina 5, Charisma 0,
Perception 5, Intelligence 1, Wits 6 Manipulation 0, Appearance 1 (ugly), Perception 4, Intelligence 1,
Abilities: Athletics 6, Awareness 5, Brawl 5, Command 5 Wits 3
(xenomorphs only), Fortitude 7, Presence 5 (intimidation), Abilities: Athletics 5, Awareness 4, Brawl 5, Presence 1, Stealth 1,
Marksmanship 5 (acid spit only) Survival 3
Join Battle: 11. Willpower: 10. Legend: 6. Legend Join Battle: 7. Willpower: 5. Legend: 4. Legend Points: 16
Points: 36 DV: Dodge: 12
DV: Dodge: 20 (31) Supernatural Powers: Epic Strength 2, Epic Dexterity 3, Epic
Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic Stamina 3
Stamina 5, Epic Appearance 1, Epic Perception 5, Epic Wits 4, Fangs: Yawn has a pair of fangs about the size of the arm of a full
Paralyzing Confusion, Shadow Refuge, Shadow Step, Skys Grace, grown man. As such, his bite deals +8L.
Winds Freedom, Wind Grapple, Blessing of Bravery, Battle Cry, Venomous: Yawn is a viper and as such is venomous. The toxicity of
Morale Failure, Natural Camouflage. Acid Blood: Like all his venom has been enhanced by the T-virus (use Batrachotoxin stats)
Xenomorphs, the Warriors blood is pure acid and will eat through Hard to Kill: Yawn doubles his health levels before applying epic
pretty much anything. Anybody who deals lethal damage with a stamina
melee attack is a risk of being splashed with this acid. Hive Mind: Knacks: Holy Rampage, Divine Rampage, Lightening Slitherer
The Queen is telepathically linked to all Xenomorphs from her hive. (snake version of Lightening Sprinter), Cats Grace, Divine Balance,
When within a certain distance (several miles at least), anything she Damage Conversion, Self-Healing, Regeneration
knows, the others know and vica versa. Second Maw: Like all
Soak: 9B/7L/3A. Virtues: Malice 5
Xenomorphs (except for the Facehugger), the Queen has a second
mouth inside its first mouth, which it can extend outward for a bite Attacks: Bite: 12 accuracy, 14L + Venom, Speed 5.
attack. Invisible to Infrared: Xenomorphs give off no body heat and Health Levels: -0 x12/Incapacitated
are completely invisible to infrared vision. Acid Spit: The Queen can History: Known from his appearance in the original Resident Evil
spit a large stream of acid from her mouth. This stream can travel up game, Yawn is a snake that was infected with the T-virus as part of
to 20 yards. Umbrellas experiments. Due to the mutations caused by the virus,
Yawn has grown to an immense size (he takes up about half a small Revenge: +7 accuracy, +25L, Defense +10, Speed 5.
library). In addition to his growth, Yawn has also become more Note: Because there is no unanimous agreement on which Greater
aggressive, a fact made worse knowing that he is venomous. Unlike Titan Ymir was an avatar of, I deliberately decided that this
other creatures mutated by the T-virus, Yawns bite does not infect the information has been forgotten (even by Ymir himself) resulting in
victim. Instead, the victim is poisoned with Yawns venom, which is him being a free Titan.
so potent that it doesnt follow the normal poison rules. The venom
will continue to deal damage until the victim dies or is cured.
Unfortunately, the venom can only be cured by a serum kept in
Zargax
Calling: Unknown. Nature: Architect
Umbrellas storage facilities.
Trophies: Yawns venom retains its potency after his death. If one Pantheon: Tyrantian. Role: God of Abominations
could safely gather it up and put it in a container, they could later Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 1,
smear it on their weapons like Hercules did with the Hydras venom. Manipulation 2, Appearance 8 (hideous), Perception 12, Intelligence
12, Wits 7
Ymir Abilities: Animal Ken 5, Athletics 4, Awareness 5, Brawl 5,
Command 3, Craft (restraining device) 5, Empathy 2, Fortitude 4,
Favored Purviews: Chaos, Darkness, Death, Earth, Frost. and
Larceny 3, Marksmanship 4, Medicine 5, Melee 4, Occult 4, Presence
Water.
5, Science (anatomy) 3, Stealth 2, Survival 5
Banned Purviews: Sun, Fire Join Battle: 12. Willpower: 10. Legend: 12. Legend
Ymir has a dice pool of 24 for all actions, modified by his Epic
Attributes. Ymir favors both social and physical attributes, preferring Points: 144
to attempt to sway his opponents to side with him and them beat them DV: Dodge: 59 (105)
into a pulp if they refuse. Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic
Virtues: Ambition 5, Malice 5, Rapacity 4, Zealotry 3 Stamina 11, Epic Appearance 8, Epic Perception 11, Epic Intelligence
Supernatural Powers: 11, Epic Wits 7, Animal Communication (bear), Animal Command
Avatars: The Reaper, The Shaper, The Flood, The Cold (Bear), Animal Aspect (bear), Ride Animal (bear), Animal Feature
Boons: Every one- to eight-dot Boon from every purview except for (bear), Animal Form (bear), Create Animal (bear), Epic Enhancement
Sun and Fire, which are forbidden to him. Ymir also has all the Boons (bear), Hybrid Chimera, Protean Understanding, Avatar of Animal,
from the Death, Earth, Frost, and Water purviews. Hornets Nest, Paralyzing Confusion, Sabot, Crawling Chaos, Instant
Epic Attributes: All Epic Social and Physical Attributes at the 10-dot Riot, Insanity, Shuck Fate, Unintended Purpose, Tainted Thoughts,
level (with all appropriate knacks). All other Epic Attributes at the Evil Intentions, Corrupted Mind, Sins of the Heart, Unforgivable
eight-dot level (with all appropriate knacks). Actions, Hearts Betrayal, Unrepentant, Tainted Body, Twisted
Other: Ymir also has all the powers of the frost giants. In addition, Appearance, Unredeemable, Avatar of Corruption, Night Eyes,
by spending 10 points of Legend, Ymir can cause a blizzard to come Shadow Refuge, Shadow Step, Shadow Shroud, Oubliette, Death
out of nowhere and continue for up to 12 hours. Senses, Unquiet Corpse, Summon Ghost, Haunted Mists, Open
Underworld Portal, Strike Dead/Deny Death, Safely Interred, Echo
Join Battle: 24
Sounding, Shaping, Earth Travel, Earth Body, Earth Armor, Landslide,
Attacks: Clinch: 24 accuracy, 24L, Speed 6. Unarmed, Heavy: 23 Earth Creation, Property Infusion, Magma Control, Avatar of Earth,
accuracy, 27L, Parry 63, Speed 5. Unarmed, Light: 25 accuracy, 24L, Green Thumb, Cleanse, Bless or Blight, Natural Camouflage, Twist
Parry 65, Speed 4. Ice Sword: 31 accuracy, 49L, Parry 63, Speed 5. Plants, Accelerate Growth, Verdant Creation, Impossible Hybrid, Fire
Soak: 58B/52L/10A. Immunity, Bolster Fire, Inferno, Devil Body, Rain of Fire, Assess
Health Levels: -0 x85/Incapacitated Health, Heal/Infect, Restore/Wither, Holy Font/Epidemic, Human
Dodge: 64 (110). Willpower: 10. Clay, Human Hybrid, Tidal Interference, Phase Cloak, Lunacy, Phase
Legend: 12. Legend Points: 144. Body, Rainbow Bridge, Otherworldly Portal, Skys Grace, Winds
Freedom, Storm Augmentation, Levin Fury, Battle Cry, Morale
History: Ymir, the ice Titan and father of the frost giants, was killed
Failure, Colossus Armor, Follower Army, Surreal Draft, Water
by the Aesir millennia ago. As is known, his death caused the sudden
Breathing, Water Control, Changing States, Desiccate, Water Mastery,
end of the ice age and nearly flooded the World. What is not known is
Tsunami, Aura of Leadership, Direct Command, Obedience,
that a small part of Ymirs being survived somehow, frozen beneath
Threatening Presence, Absolute Order, Forced Order, Fear Me and
the ice of the North Pole. Over the millennia, this aspect of the fallen
Obey, Mass Obedience, Threat of Death, Iron Fist
Titan has been gathering strength and reforming, waiting for the
opportunity to make his return. Now, after the Titans escape from the Knacks: All knacks from Epic Strength, Epic Dexterity, Epic
Underworld, Ymir is fully restored and at full strength. His return Stamina (except for Extended Youth and Solipsistic Well-Being), Epic
caused an earthquake that devastated the North Pole, breaking it into Perception, and Epic Intelligence. Center of Attention, Dreadful
smaller formations of icebergs. Over the millennia since his death, it Mien, Lasting Impression, Serpents Gaze, Blind Visage, Compelling
has been forgotten (even by the gods and Ymir himself) which Greater Presence, Inescapable Vision, Doin Fine, Opening Gambit, Eternal
Titan he was part of. As such, Ymir is no longer any Greater Titans Vigilance, Instant Assessment, Monkey in the Middle, Jack of All
avatar, but a new free Titan with goals that serve himself alone. Trades, Psychic Profiler, Talent Mirror
Although not part of a Greater Titan, Ymir is still a Titan and killing Birthrights: Multiple Creature and Followers at 5 due to the
him would still have catastrophic effects on the World. Exactly how abominations he creates.
disastrous an event his second death would cause is unknown as the Note: What Zargaxs relics used to be is unknown. Due to the
gods have never before dealt with a free Titan. His death is equally bizarre experiments he performed on himself that made him the
likely to be equivalent to, less disastrous, or even more devastating monstrosity that he is today, the powers of his relics were absorbed
than before. For now, Ymir remains at whats left of the North Pole, into his body. Its not clear how he did this. Even Tyrantus doesnt
freezing the waters around him in preparation for a new ice age. If he know the answer and Zargax has either forgotten or isnt sharing the
were to leave the North Pole, he will bring the coldest winter secret.
imaginable to any place he visits. Ymir resembles a frost giant the Soak: 58B/52L/11A. Virtues: Ambition 5, Malice 5, Order 4,
size of Surtr. Rapacity 5
Note: Ymirs Ice Sword has the same base traits as Surtrs Sword of Attacks: 17 accuracy, 12L, Speed 6. Unarmed, Heavy: 16 accuracy,
15L, Parry 54, Speed 5. Unarmed, Light: 18 accuracy, 12L, Parry 55, Soak: 23B/17L/5A. Virtues: Malice 4, Rapacity 4
Speed 4. Attacks: Clinch: 18 accuracy, 8L, Speed 6. Unarmed, Heavy: 17
Health Levels: -0 x52/Incapacitated accuracy, 11L, Parry 19, Speed 5. Unarmed, Light: 19 accuracy, 8L,
History: Zargax is a Scion of Tyrantus, one of the originals from Parry 21, Speed 4. Bite: 19 accuracy, 10L, Speed 5. Hurricane
long ago in fact. He is one of the few of Tyrantus Scions who reached Breath: 17 accuracy, 12B or L (depending on what they hit), Speed 6.
godhood that the other gods know about (they havent seen him since Health Levels: -0 x23/Incapacitated
the end of the first Titan war so theyre not sure if hes alive or not). History: Zilla is the official Toho name of the creature from the
Zargax is nearly as powerful as his father, but has no intention of American Godzilla movie. According to Japanese Godzilla canon,
dethroning him. He is the god of abominations for good reason. Due when this creature attacked New York the Americans mistook him for
to his mastery of the Unintended Purpose, Hybrid Chimera, Godzilla. Zilla is most likely the weakest off all kaiju (not including
Impossible Hybrid, Human Hybrid, and a few of the Corruption baby kaiju) since a few missiles were sufficient to kill him. He is
boons, he has created monstrous creatures of all kinds. These beasts weaker and easier to damage than other kaiju (especially the real
are such horrendous creatures that even the Titans would consider Godzilla) comparatively speaking and is not as aggressive. Often he
them corruptions of life if they were to see them. The majority, if not chooses to flee if he can, fighting only if cornered. He is faster and
all, of these monsters exist only in Tyrantus godrealm. None of them more agile than most other kaiju (he has been seen leaping over
have been seen in any of the Worlds mythologies. They will not be Godzillas atomic ray), but has no other special abilities worth using
released into the World until Tyrantus invasion begins. Zargax is an against them. In his last encounter with the real Godzilla, he lost in 13
abomination himself. Over the millennia he has experimented on seconds. Zilla is also one of the few kaiju that Scions can fight and
himself with all four of the boons listed above, becoming a creature of defeat without needing to build a giant robot like Mechagodzilla.
nightmares. He is a veritable hodge-podge of human, animal (several
species), plant, and inanimate object parts. As such, he is truly
terrifying to behold. Here's one I missed. As mentioned in the old forum, this
Favored Abilities: Animal Ken, Brawl, Craft, Medicine, Presence, Greater Titan is mostly meant as a joke, but could also
Survival actually be used if desired. Also worth note (and also
mentioned before), except for the Titan avatars, the Evolved
Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
Template, and the Greater Titan itself, all of this material was
Epic Perception, Epic Intelligence, Animal, Corruption, Earth,
borrowed from a TV show entitled The Future is Wild (which
Subjugation
you can find on DVD) and as such is not something I came
Rivals: Stervin
up with. This includes the names of some of the creatures
(several of which are actually pretty stupid)

Zilla
A.K.A. American Godzilla
Attributes: Strength 8, Dexterity 12, Stamina 6, Charisma 0,
Manipulation 0, Appearance 3 (ugly), Perception 7, Intelligence 1,
Wits 6 Terra Futura,
Abilities: Athletics 7, Awareness 5, Brawl 6, Fortitude 4,
Marksmanship 5 (hurricane breath only), Presence 2, Stealth 1,
Survival 5
Greater Titan of the
Join Battle: 11. Willpower: 8. Legend: 8. Legend
Points: 64.
DV: Dodge: 35 (57)
Future
Favored Purviews: Animal, Frost, Fire, Water, Sun, Fertility,
Supernatural Powers: Epic Strength 6, Epic Dexterity 7, Epic Earth
Stamina 5, Epic Appearance 2, Epic Perception 4, Epic Wits 1, Night
Eyes, Safely Interred, Earth Travel, Natural Camouflage, Marathon
Banned Purviews: Chaos, Corruption, Death
Sprinter, Battle Cry, Morale Failure Water Breathing. Terra Futura, the Greater Titan of the Future, is a representative
Hurricane Breath: Zilla can unleash a blast of air as strong as the of the Worlds possible future should humans go extinct.
winds of a hurricane. This does no damage, but those who fail a However, Terra Futura is unique among Greater Titans in that it
(Dexterity + Athletics) roll against his (Dexterity + Marksmanship) is not composed of one world, but three separate worlds, all
roll are knocked back a number of yards equal to the number of situated in a different timeline. The Ice World is representative
successes they needed to succeed. Unlike normal knockback, they of what the World could be like in 5 million years. In this World,
take a number of dice damage equal to Zillas (Dexterity + extra the Earth is in the grip of a new Ice Age. The second World is
successes) if they hit something. If they dont hit anything they take the Hothouse World, set 100 million years in the future. In this
no damage. They may, however, take additional damage if hit by any time period, the ice age is over, the ice caps have melted
flying debris. completely, the continents have drifted far from where they are
Hard to Kill: Zilla doubles his health levels before applying Epic now, and much of the coasts have been flooded. Finally,
Stamina. Pangea 2 is set 200 million years in the future. In this World,
Tooth and Claw: Because he has sharp teeth and claws, Zillas the planet is recovering from a mass extinction and the
unarmed attacks do lethal damage continents have come together to form one super continent
again. Each World is home to creatures that the World has yet
Knacks: Holy Bound, Holy Rampage, Uplifting Might, Divine to see, although one will occasionally somehow manage to find
Rampage, Knockback Attack, Shockwave, Cats Grace, Lightening its way to Earth. Another feature that makes Terra Futura
Sprinter, Untouchable Opponent, Divine Balance, Whirlwind Shield, unique is that each World has its own set of Titans. As such,
Escape Artist, Monkey Climber, Spider Climber, Damage Conversion, Terra Futura has three dominant Titan avatars, one for each
Self-Healing, Solipsistic Well-Being, Body Armor, Regeneration, time period.
Dreadful Mien, Serpents Gaze, Subliminal Warning, Predatory Focus,
Telescopic Senses, Supernal Hunter, Opening Gambit
Prominent Features: Since Terra Futura has three Worlds
within itself, each one has its own features.
Cold World: land; and the Toraton, a descendant of the tortoise that has
The Cold World is in a time period 5 million years in the future. become the largest creature to ever walk the Earth with an adult
Humans have gone extinct, as have all the animals that weighing over 120 tons. In the water lives the Lurkfish, an
currently inhabit the World. However, new animals, electric fish that can generate up to 1000 volts of electricity to
descendants of todays creatures, have taken their place. zap its prey.
Although some continental drift has occurred, the continents are -The Shallow Sea: A shallow sea covers much of what was
still relatively recognizable if shown on a map. In this world, the once dry land. Living in the shallow sea is the Reef Glider, a
planet is in the grip of a new Ice Age. The Ice Caps extend far swimming descendant of the sea slug; and the Ocean Phantom,
beyond their current scope, with the northern ice cap reaching a colony of various types of jelly fish forming a huge floating
as far south as the location where Paris, France once stood. mass. Living in small bulbs underneath the Ocean Phantom
-The European Tundra: Much of northern Europe is now are the Spindle Troopers, sea spiders that protect the Ocean
covered in ice. The rest has become a tundra, covered in snow Phantom from predators in return for food and shelter.
for most of the year with temperatures dropping as low as -70 -Tropical Antarctica: Antarctica has drifted far north and is now
during the winter. Only during the short summer does the snow in the tropics. No longer a frozen wasteland, Antarctica is now
melt and plants bloom. The European Tundra is home to a huge tropical rainforest. It rains here everyday and new
animals such as the Shagrat, a large shaggy rodent descended creatures are living here in abundance. Among its residents are
from the marmet; and the Snow Stalker, a predatory the Roachcutter, an incredibly quick brightly colored bird; the
descendant of the wolverine that has evolved sabre teeth. On Falcon Fly, a huge wasp big enough to attack and eat a bird; the
the coast, Gannet Whales, enormous birds descended from the Spitfire Bird, a colorful yellow bird that spits an acidic chemical
gannet, sometimes come ashore to hatch their eggs and raise as its defense mechanism; the False Spitfire Bird, a bird that
their young. Gannet Whales have taken the place of whales mimics the Spitfire Bird; and the Spitfire Beetle, an insect that
and dolphins, which have gone extinct. hunts Spitfire Birds by imitating the flowers that they feed off of.
-The Mediterranean Salt Desert: Although very little continental -The Great Plateau: In this time, Australia has collided with Asia
drift has occurred, they have drifted enough that Africa has and North America, causing a vast mountain range even taller
collided with Europe, closing off the Mediterranean. Since Ice than the Himalayas. The mountains are so tall that the air is too
Age climates are very dry and no water has been flowing in thin for most creatures to survive and ultraviolet light is a
from the oceans, the sea dried up leaving a large salt desert constant danger. A few creatures live here though. The Great
with only a few pools of hyper salienated water too salty to Blue Windrunner, a bird with four wings that enable it to fly at
drink. The only creatures that can survive on the Salt Desert is such high altitude with a deep blue color that reflects the
the Cryptile, a new species of lizard, and hundreds of ultraviolet rays; and the Silver Spiders, a species of spiders with
thousands of flies. Spread out around the Salt Desert, the a shiny silver color that also deflects ultraviolet rays, are found
islands that once dotted the sea have become small here. The Great Blue Windrunner comes here to nest and raise
mountainous regions where some plant life exists. Only the its chick, while the Silver Spiders live here all the time. The
Gryken, a predatory descendant of the pine marten, and the spiders build huge webs that they use to catch seeds, which are
Scrofa, a species of wild boar adapted to life on rocks, live on then piled up in caves. The seeds are often eaten by the
these locations. Poggle, a descendant of the hamster and the last of the
-The Amazon Grasslands: The Amazon Rainforest is completely mammals, which the spiders often ignore. Occasionally, the
gone, having died out millennia ago. The Amazon is now spiders will attack and kill a Poggle. The truth is, the Silver
covered by a vast prairie with a few scattered trees and tall Spiders are farming the Poggles as a food source. They feed
grass. Living on the Grasslands is the Babookari, a monkey them the seeds to fatten them up and then eat them.
descended from the uakari and the last of the primates; the Pangea 2
Rattleback, a large rodent with hundreds of armored plates In a possible time period 200 million years in the Worlds future,
covering its entire upper body; and the Carakiller, a 7-foot tall the continents have all collided and formed one big
flightless predatory bird descended from the caracara. supercontinent and a single global ocean. Pangea 2 is
-The North American Desert: North America is almost enormous and most of it is desert. Also, the World is recovering
unrecognizable and much of it has become a vast cold desert. from a mass extinction that wiped out about 95% of the planets
Sand covers the land as far as the eye can see and very little life. Mammals, reptiles, amphibians, and birds are all extinct.
vegetation exists. There are a few creatures living here -The Central Desert: The vast majority of the center of the
though. Among them are the Desert Rattleback, a cousin of the supercontinent is an enormous desert. Sand stretches past the
Rattleback; the Spinks, a species of subterranean birds horizon with seemingly no end. The only sources of water are a
descended from quail; and the Deathgleaners, large predatory few scattered oases that do not dry up because of a vast
bats with over a three foot wingspan that are active during the system of underwater caves. The majority of the creatures that
day. live here are insects. Among the residents are the Garden
Hothouse World Worm, a worm filled with algae that only feeds on sunlight; the
The Hothouse World is representative of the World in 100 Gloomworm, a species of worm that feeds on bacteria; and the
million years. In this time period, the Ice Age has ended and Slickribbon, a predatory worm living in the underground caves
massive global warming, due chiefly to overactive volcanoes, that eats the other two. Also here are the Terabytes, a new
has made the World even hotter than it is today. The Ice Caps species of termite that lives in a highly structured insect society.
have melted away completely, causing sea levels to rise. The -The Global Ocean: With only one landmass, only one ocean
continents have drifted quite far from their present locations. can exist. The Global Ocean is enormous and storms are
Antarctica is now in the tropics and Australia has collided with frequent, often more powerful than even todays most powerful
North America and Asia. Due to the rise in sea levels, much of hurricane. Birds have gone extinct so none are found in the
the coastal land has been flooded and much of the inland areas sky. There are also no fish in the sea, as they have also mostly
are now swamps. died out. Instead, the sky is filled with Flish, an air-breathing
-Waterland: This describes the swampy areas that were once flying creature descended from fish, and the ocean is filled with
dry land. The Waterlands are swamps in every regard: lots of thousands of species of Silverswimmers, creatures descended
water with some dry land. The Waterlands are home to the from microscopic crustaceans. Also inhabiting the Global
Swampus, a new species of octopus that can survive on dry Ocean is the Rainbow Squid, an enormous chameleon-like
squid, and the Sharkopath, a new species of shark. Sabre Teeth: Snowblind has massive sabre teeth that add +20L
-The Rainshadow Desert: Along the continents east coast, to his bite attacks
mountains block the moisture from the sea from getting to the Join Battle: 22
land. As such, another desert covers the east coast. Attacks: Bite: 22 accuracy, 35L, Speed 5.
Occasionally, a powerful storm will blow Flish over the Soak: 58B/52L/10A
mountains and send them crashing to the desert floor. Among Health Levels: -0 x52
the creatures that live here are the Desert Hopper, a large Dodge: 62. Willpower: 9
hopping snail; the Bumblebeetle, an insect that spend most of Legend: 11. Legend Points: 121
its life search from dead Flish; and the Grimworm, the Salean: Salean lives in the Mediterranean Salt Desert. In fact,
Bumblebeetles larva that lives in and eats the dead Flish until Salean is out in plain sight, but nobody would know as he
time to metamorphos. Also here is the Deathbottle, a simply looks like a large mount of sea salt. If disturbed, the salt
carnivorous plant big enough to eat a Desert Hopper. swirls around rapidly as though it were in a tornado and sticks
-The Tentacled Forest: On the northwest coast is a vast forest. together to form a large humanoid creature composed of salt.
This forest is filled with lichen trees, trees made entirely out of Salean is incredibly difficult to hurt as long as he remains in the
lichen. Quite a few creatures live here, including more Flish; Salt Desert.
the Slither Sucker, an enormous slime mold; the Megasquid, a Salean has a dice pool of 20 to all actions, modified by his Epic
gigantic land dwelling squid about the size of an elephant; and Attributes. He favors physical attributes when dealing with
the Squibbon, a tree dwelling species of squid that are even enemies.
better at swing through the trees than monkeys. Virtues: Ambition 1, Malice 5, Rapacity 5, Zealotry 3
Avatars Supernatural Powers:
Terra Futura has several Titan avatars since each world has its -Avatars: The Shaper
own set. -Boons: Every one- to eight-dot boon for every purview except
Ice World Chaos, Corruption, and Death, which are forbidden to him. He
Glacius: The dominant avatar of Terra Futuras Ice World. also has all the boons for Earth.
Glacius resides in the very center of the northern ice cap and -Epic Attributes: Epic Strength, Dexterity, and Stamina at 10
for all intents and purposes appears to be an oversized glacier dots (with appropriate knacks). All others at 8 dots (with
(bigger than Mount Everest). However, if threatened (or if he appropriate knacks).
feels like it), Glacius reforms into an enormous humanoid ice -Salty Regeneration: Salean is nearly invincible has long as he
monster standing nearly 400 feet tall. remains in the Salt Desert. While there, he has access to a
Glacius has a dice pool of 24 for all actions, modified by his nearly unlimited supply of salt, which he can absorb into his
Epic Attributes. He favors physical attributes when dealing with body by spending 10 Legend points.
his enemies. -Dehydrate: By spending 15 points of Legend, Salean can cover
Virtues: Ambition 2, Malice 4, Rapacity 2, Zealotry 3 an opponent in an enormous cloud of salt. This cloud massively
Supernatural Powers: dehydrates the target. This power works like the Desiccate
-Avatars: The Cold, The Flood boon except that his dice pool for damage is doubled.
-Boons: Every one- to eight-dot boon from all purviews except Join Battle: 20
for Chaos, Corruption, and Death, which are forbidden to him. Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy:
He also has all the boons from Frost and Water. 19 accuracy, 14L, Parry 46, Speed 5. Unarmed, Light: 21
-Epic Attributes: Epic Strength, Dexterity, and Stamina at 10- accuracy, 11L, Parry 48, Speed 4.
dots (with all appropriate knacks). All others at 8-dots (with all Soak: 58B/52L/10A
appropriate knacks) Health Levels: -0 x52/Incapacitated
Join Battle: 24 Dodge: 60. Willpower: 10
Attacks: Clinch 24 accuracy, 12L, Speed 6. Unarmed, Heavy: Legend: 10. Legend Points: 100
23 accuracy, 15L, Parry 57, Speed 5. Unarmed, Light: 25 Babu: Babu lives somewhere in the Amazon Grasslands. He is
accuracy, 12L, Speed 4. a 300 foot tall Babookari, although he can shrink himself down
Soak: 58B/52L/10A to the size of a normal babookari so he probably lives with one
Health Levels: -0 x52/Incapacitated of their troops. Like all babookari, he has a blue face and a
Dodge: 64. Willpower 8. blue butt.
Legend: 12. Legend Points 144 Babu has a dice pool of 20 for all actions, modified by his Epic
Snowblind: Snowblind makes his home somewhere on (or Attributes. He favors mental attributes when dealing with
perhaps under) the European Tundra. He is a Snow Stalker the enemies.
size of a blue whale and only comes out in the open when a Virtues: Ambition 4, Malice 3, Rapacity 3, Zealotry 4
blizzard hits. Supernatural Powers:
Snowblind has a dice pool of 22 to all actions, modified by his -Avatars: The Beast, The Green, The Shaper, The Trickster
Epic Attributes. He favors physical attributes when dealing with -Boons: Every one- to eight-dot boon for every purview except
enemies. for Chaos, Corruption, and Death, which are forbidden to him.
Virtues: Ambition 1, Malice 5, Rapacity 4, Zealotry 2 He also has all the boons for Animal (babookari), Fertility, Earth,
Supernatural Powers: and Illusion.
-Avatars: The Beast, The Cold, The Shaper -Epic Attributes: Epic Perception, Intelligence, and Wits at 10
-Boons: Every one- through eight-dot boons for all purviews dots (with all appropriate knacks). All others at eight dots (with
except Chaos, Corruption, and Death, which are forbidden to all appropriate knacks)
him. He also has all the boons for Animal (snowstalker), Frost, -Size Shift: Babu can change his size at will, shrinking or
and Earth. growing as necessary at no cost.
-Epic Attributes: Epic Strength, Dexterity, and Stamina at 10 Join Battle: 20
dots. All others at 8 dots. Attacks: Clinch: 20 accuracy, 11L, Speed 6. Unarmed, Heavy:
-Blizzard Sight: Snowblind can see through any blizzard no 19 accuracy, 14L, Parry 46, Speed 5. Unarmed, Light: 21
matter how little visibility would normally be available. accuracy, 11L, Parry 48, Speed 4.
Soak: 49B/43L/8A
Health Levels: -0 x35/Incapacitated Epic Attributes. He prefers both physical and mental attributes
Dodge: 44. Willpower: 8 when dealing with enemies.
Legend: 10. Legend Points: 100 Virtues: Ambition 4, Malice 2, Rapacity 2, Zealotry 5
Hothouse World Supernatural Powers:
Torga: Torga is the dominant avatar of the Hothouse World. -Avatars: The Beast, The Green, The Trickster
Torga is enormous as he is a giant toraton. He is much large -Boons: Every one- to eight-dot boon for every purview except
than a normal toraton, weighing in at 300 tons. For the most for Chaos, Corruption, and Death, which are forbidden to him.
part, he prefers to wander the lands with a herd of normal He also has all the boons for Animal (squibbon), Fertility, and
toraton, but is a deadly force if threatened. Illusion.
Torga has a dice pool of 24 to all actions, modified by his Epic -Epic Attributes: Epic Strength, Dexterity, Stamina, Intelligence,
Attributes. He favors physical attributes when dealing with and Wits at 10 dots (will all appropriate knacks). All others at 8
enemies. dots (with all appropriate knacks).
Virtues: Ambition 3, Malice 2, Rapacity 4, Zealotry 3 -Boneless: Like all types of squids, Squidkey has no bones and
Supernatural Powers: can mold his body into any shape necessary. As such, he adds
-Avatars: The Beast, The Shaper 5 to his Dodge DV.
-Boons: Every one- to eight-dot boon for every purview except -Multiple Limbs: Due to having multiple limbs, Squidkey can
for Chaos, Corruption, and Death, which are forbidden to him. attack up to four times in one action without penalty.
He also has all the boons for Animal (toraton) and Earth Join Battle: 24
-Epic Attributes: Epic Strength, Dexterity, and Stamina at 10 Attacks: Clinch: 24 accuracy, 12L, Speed 6. Unarmed, Heavy:
dots (with all appropriate knacks). All others at 8 dots (with all 23 accuracy, 15L, Parry 57, Speed 5. Unarmed, Light: 25
appropriate knacks). accuracy, 12L, Parry 59, Speed 4.
-Trample: Due to his massive size, Torgas only method of Soak: 58B/52L/10A
attack is to trample his opponents. Here are the stats for Health Levels: -0 x52/Incapacitated
trample: +2 accuracy, +25L, Speed 6. Dodge: 69. Willpower: 10
-Hard Shell: Torga has a shell that protects him from harm, Legend: 12. Legend Points: 144
although he cannot withdraw into it. His shell adds Creatures: Considering the lack of humanoid Titanspawn,
+12B/10L/10A to his soak. most of Terra Futuras creatures and monsters are nemean and
Join Battle: 24 typhonian version of the creatures found in its worlds. Other
Attacks: Trample: 26 accuracy, 37L, Speed 6. types exist though, as giants are not unheard of.
Soak: 70B/62L/20A The Evolved Template: All creatures that inhabit Terra
Health Levels: -0 x52/Incapacitated Futura have the evolved template. Any creature that obtains
Dodge: 64. Willpower: 8 this template will transform into a completely new creature
Legend: 12. Legend Points: 144 descended from the original. Attacks from the Death and
Phantom Sail: Phantom Sail makes his home in the Shallow Corruption purviews are considered to have the piercing effect
Sea. He is a massive Ocean Phantom, nearly a mile long and against evolved creatures.
wide. Phantom Sail is a rather peaceful Titan and prefers to
avoid confrontation if possible. In fact, Phantom Sail is
incapable of attacking on its own. If threatened, he will simply
Anubis Warriors
Attributes: Strength 6, Dexterity 5, Stamina 6, Charisma 1,
release hundred (if not thousands) of nemean and typhonian
Manipulation 2, Appearance 2 (scary), Perception 3, Intelligence
Spindle Troopers and sail away.
2, Wits 1
Phantom Sail has a dice pool of 22 to all actions, modified by
his Epic Attributes. He prefers mental and social attributes Abilities: Athletics 4, Awareness 3, Brawl 4, Fortitude 2,
when dealing with enemies. Melee 5
Virtues: Ambition 2, Malice 2, Rapacity 4, Zealotry 3 Join Battle: 4. Willpower: 6. Legend: 3. Legend
Supernatural Powers: Points: 9
-Avatars: The Beast, The Flood, The Trickster DV: Dodge: 6
-Boons: Every one- to eight-dot boon for every purview except Supernatural Powers: Epic Strength 2, Epic Dexterity 2,
for Chaos, Corruption, and Death, which are forbidden to him. Epic Stamina 2, Epic Wits 1, Battle Cry
He also has all the boons for Animal (Ocean Phantom), Illusion, Immortal: Anubis Warriors can never truly be killed. If killed,
and Water. they dissolve into black sand and return to the underworld to
-Epic Attributes: Epic Charisma, Manipulation, Intelligence, and recover.
Wits at 10 dots (with all appropriate knacks). All others at 8
Knacks: Crushing Grip, Divine Wrath, Lightening Sprinter,
dots (with all appropriate knacks)
Untouchable Opponent, Damage Conversion, Self-Healing,
-Summon Spindle Trooper Army: If threatened, Phantom Sail
Opening Gambit
spends 20 points of Legend and immediately summons
hundreds of nemean and typhonian Spindle Troopers. While Soak: 8B/5L/2A. Virtues: Conviction 5, Harmony 1, Order 1,
his enemies are dealing with them, he simply sails away. Piety 1
Join Battle: 22 Attacks: Clinch: 10 accuracy, 6L, Speed 6. Unarmed, Heavy:
Attacks: None 8 accuracy, 9L, Parry 6, Speed 5. Unarmed, Light: 10 accuracy,
Soak: 51B/45L/8A 6L, Parry 7, Speed 4. Khopesh: 10 accuracy, 10L, Parry 8,
Health Levels: -0 x35/Incapacitated Speed 5.
Dodge: 46. Willpower: 7 Health Levels: -0 x5/-2/Incapacitated
Legend: 11. Legend Points: 121 History: The Anubis Warriors are a type of legendary creature
Pangea 2 that appeared in the film The Mummy Returns under the
Squidkey: Squidkey is the dominant avatar of Pangea 2. In command of the Scorpion King. They all resemble Anubis in
fact, Squidkey is the only avatar of Pangea 2. He is a giant appearance and are vicious warriors. The only way to kill one is
Squibbon, large enough to eat a megasquid. by decapitation and even then is simply returns to the
Squidkey has a dice pool of 24 to all actions, modified by his
underworld to recover and return later when called. Perception 6, Epic Intelligence 5, Epic Wits 7, Animal
Note: 5 Anubis Warriors can be taken as five dot followers. Communication (scorpion), Animal Command (scorpion),
Animal Aspect (scorpion), Ride Animal (scorpion), Animal
Mathayus Feature (scorpion), Animal Form (scorpion), Create Animal
Calling: Akkadian Mercenary. Nature: Survivor. (scorpion), Night Eyes, Safely Interred, Echo Sounding,
Imprisoning Crystal, Unerring Orientation, Blessing of Bravery,
Pantheon: Pesedjet. God: Set Battle Cry, Warrior Ideal (warlord), Battle Map, Morale Failure,
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 3, Mortal Stroke, Siege Juggernaut, Army of One, Colossus Armor,
Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits Ren Harvest, Sekem Blaze, Sekem Barrier
3 Knacks: Crushing Grip, Uplifting Might, One Inch Punch,
Abilities: Animal Ken 2, Athletics 4, Awareness 4. Brawl 4, Divine Wrath, Hurl to the Horizon, Mighty Heave, Knockback
Command 3, Control (horse) 3, Empathy 2, Fortitude 4, Integrity Attack, Trick Shooter, Shot to the Heart, Monkey Climber,
3, Investigation 3, Larceny 3, Marksmanship 4, Melee 4, Spider Climber, Untouchable Opponent, Lightening Sprinter,
Presence 2, Stealth 4, Survival 5, Thrown 3 Escape Artist, Damage Conversion, Self-Healing, Body Armor,
Join Battle: 7. Willpower: 10. Legend: 3. Legend Raging Bull, Regeneration, Holy Fortitude, Divine Fortitude
Points: 9 (sleep), Inspirational Figure, Never Say Die, Preach On, Pied
DV: Dodge: 8 Piper, Serpents Gaze, Compelling Presence, My Eyes Are Up
Supernatural Powers: Epic Strength 2, Epic Dexterity 2, Here, Predatory Focus, Supernal Hunter, Subliminal Warning,
Telescopic Senses, Spatial Attunement, Parallel Attention,
Epic Stamina 2, Epic Charisma 1, Epic Perception 2, Epic Wits
Perfect Memory, Fast Learner, Star Pupil, Multitasking,
2, Night Eyes, Safely Interred, Echo Sounding, Unerring
Language Mastery, Opening Gambit, Between the Ticks,
Orientation, Blessing of Bravery, Battle Cry, Ren Harvest,
Eternal Vigilance, Instant Assessment, Monkey in the Middle,
Sekem Blaze
Adaptive Fighting, Jack of All Trades
Knacks: Crushing Grip, Uplifting Might, Trick Shooter, Shot to
the Heart, Damage Conversion, Self-Healing, Inspirational
Birthrights: Relic 5: Daikyu (+2 accuracy, +1L, -2 speed).
Relic 5: Spatha (+2 accuracy, +3L). Relic 4: Boots (grants
Figure, Predatory Focus, Supernal Hunter, Opening Gambit,
access to the Darkness, Earth, Psychopomp, and War
Between the Ticks
purviews). Relic 1: Scorpion Venom in Blood (grants access to
Birthrights: Relic 5: Daikyu (+2 accuracy, +1L, -2 speed). the Animal purview). Followers Unknown Number: an army of
Relic 5: Spatha (+2 accuracy, +3L). Relic 4: Boots (grants mortal soldiers
access to the Darkness, Earth, Psychopomp, and War
purviews). Follower 1: Arpid the Horse Thief
Soak: 30B/26L/7A. Virtues: Conviction 5, Courage 5, Loyalty
3, Vengeance 4
Soak: 6B/4L/2A. Virtues: Conviction 5, Courage 5, Loyalty 3,
Vengeance 4
Attacks: Clinch: 13 accuracy, 7L, Speed 6. Unarmed, Heavy:
12 accuracy, 10L, Parry 28, Speed 5. Unarmed, Light: 14
Attacks: Clinch: 8 accuracy, 3L, Speed 6. Unarmed, Heavy: accuracy, 7L, Parry 29, Speed 4. Spatha: 16 accuracy, 14L,
7 accuracy, 6B, Parry 5, Speed 5. Unarmed, Light: 9 accuracy, Parry 29, Speed 4. Daikyu: 10 accuracy, 7L, Range 40, Speed
3B, Parry 7, Speed 4. Spatha: 11 accuracy, 10L, Parry 7, 4.
Speed 4. Daikyu: 10 accuracy, 7L, Range 40, Speed 4.
Health Levels: -0 x28/Incapacitated
Health Levels: -0 x5/-2/Incapacitated
History: Having taken his revenge, Mathayus became a king.
History: The protagonist of the film The Scorpion King, Due to the scorpion venom in his blood (received by a poisoned
Mathayus is a real person who live 5000 years ago. Although arrow to the leg), he became known as the Scorpion King. He
he is an Akkadian, he is also a Scion of Set. After the death of survived the poisoning due to Set transforming the venom into a
his brother, Mathayus became the last Akkadian mercenary and birthright granting him access to the Animal purview. Mathayus
he received his visitation while fighting for his life by killing fire would continue to increase his Legend and go on to conquer
ants with his chin. He has sworn revenge against the man who several nations. However, he would be defeated before
killed his brother. reaching godhood.
Note: If the storyteller wishes, Mathayus could be encountered Note: If the storyteller wishes, Mathayus could be encountered
by modern Scions due to bizarre circumstances like a rift in the by modern Scions due to bizarre circumstances like a rift in the
space/time continuum or time travel space/time continuum or time travel

Mathayus The Scorpion King


Calling: King. Nature: Survivor.
Calling: King. Nature: Survivor.
Pantheon: Pesedjet. Role: God of Scorpions
Pantheon: Pesedjet. God: Set
Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma
Attributes: Strength 7, Dexterity 8, Stamina 8, Charisma 7, 8, Manipulation 8, Appearance 6, Perception 12, Intelligence 7,
Manipulation 6, Appearance 5, Perception 8, Intelligence 6, Wits Wits 12
8
Abilities: Animal Ken 5, Athletics 5, Awareness 5. Brawl 5,
Abilities: Animal Ken 4, Athletics 5, Awareness 5. Brawl 5, Command 5, Control (horse) 3, Empathy 2, Fortitude 5, Integrity
Command 5, Control (horse) 3, Empathy 2, Fortitude 5, Integrity 4, Investigation 3, Larceny 3, Marksmanship 5, Melee 5,
4, Investigation 3, Larceny 3, Marksmanship 5, Melee 5, Presence 4, Stealth 4, Survival 5, Thrown 5
Presence 4, Stealth 4, Survival 5, Thrown 5
Join Battle: 17. Willpower: 10. Legend: 12. Legend
Join Battle: 13. Willpower: 10. Legend: 8. Legend
Points: 144
Points: 64
DV: Dodge: 15
DV: Dodge: 33 (55)
Supernatural Powers: Epic Strength 11, Epic Dexterity 11,
Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Stamina 11, Epic Charisma 5, Epic Appearance 5, Epic
Epic Stamina 7, Epic Charisma 4, Epic Appearance 3, Epic Perception 11, Epic Intelligence 7, Epic Wits 9, Animal
Communication (scorpion), Animal Command (scorpion), sure that Mathayus would not be able to challenge him. He
Animal Aspect (scorpion), Ride Animal (scorpion), Animal would remain Anubis slave for nearly 5000 years, until he was
Feature (scorpion), Animal Form (scorpion), Create Animal killed by Rick OConnell. His death ended his contract with
(scorpion), Epic Enhancement (scorpion), Hybrid Chimera, Anubis, which both freed him and triggered his ascension to
Protean Understanding, Avatar of Animal, Night Eyes, Safely godhood. As such, he didnt really die. Although he was no
Interred, Echo Sounding, Imprisoning Crystal, Unerring longer Anubis slave, he agreed to effectively serve as the
Orientation, Otherworldly Portal, Blessing of Bravery, Battle Cry, general of Anubis army. As such, he has complete control over
Warrior Ideal (warlord), Battle Map, Morale Failure, Mortal all Anubis Warriors and can even grant them as birthrights.
Stroke, Siege Juggernaut, Army of One, Colossus Armor, Additionally, his ascension to godhood gave him the ability to
Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of return to human form as well as switch to his monstrous
War, Ren Harvest, Sekem Blaze, Sekem Barrier scorpion beast form at will.
Monstrous Form: The Scorpion King has a monstrous form in Note: If you would like to use/play Scions of the Scorpion King,
which he is half human and half scorpion. He is human from here are his Associated Powers and Favored Abilities:
the waist up, except that his arms end in huge scorpion claws, Favored Abilities: Athletics, Brawl, Command, Fortitude, Melee,
and completely scorpion from the waist down, complete with a Survival
stinger. Although it is believed that this is his permanent form, it Associated Powers: Epic Strength, Epic Dexterity, Epic
is actually his chosen battle form as he can go back and forth Stamina, Epic Perception, Epic Wits, Animal (scorpion), War,
between his monstrous form and human form at will. Heku
-Claws: The Scorpion Kings claws use the following stats: +2 Rivals: Set, Osiris, Anubis, Horus, and any others of the
accuracy, +10L, Parry +1, Speed 5. storytellers choice
-Stinger: The Scorpion Kings stinger uses the following stats:
+3 accuracy, +12L, Speed 5.
Knacks: Crushing Grip, Uplifting Might, One Inch Punch,
Divine Wrath, Hurl to the Horizon, Mighty Heave, Knockback
Attack, Disfiguring Attack, Holy Bound, Making It Look Easy,
Daikamikaiju
Holy Rampage, Armor Crusher, Divine Rampage, Trick Shooter,
Shot to the Heart, Monkey Climber, Spider Climber,
Untouchable Opponent, Lightening Sprinter, Escape Artist, And
Pantheon
The Daikamikaiju Pantheon is a newly formed pantheon comprised of
the Crowd Goes Wild, Anti-Gravity Climber, Roll With It, the founding members of the Gojira Protection Agency (GPA) as well
Omnidexterity, Damage Conversion, Self-Healing, Body Armor, as the members of GPA Team 201. They are dedicated to protecting
Raging Bull, Regeneration, Holy Fortitude, Divine Fortitude and preserving the Worlds Guardian Monsters as well as reviving the
(sleep, food, and water), Divine Damage Conversion, ones that have died. They believe that the Guardian Monsters will
Impenetrable, Tireless Worker, Inspirational Figure, Never Say serve a vital role in the war against the Titans sometime in the future.
Die, Preach On, Pied Piper, Divine Figurehead, Serpents Gaze, Virtues: Conviction, Duty, Intellect, Loyalty
Compelling Presence, My Eyes Are Up Here, Detail Variation,
Undeniable Resemblance, Predatory Focus, Supernal Hunter,
Subliminal Warning, Telescopic Senses, Spatial Attunement,
Kaijuisei Purview
The Kaijuisei Purview is the Pantheon-Specific Purview of the
Parallel Attention, Clairvoyance, Hear Prayers, Broad-Spectrum
Daikamikaiju Pantheon. Its function is to make their jobs of
Reception, Rarefied Electromagnetic Perception, Perfect Pitch,
protecting the Guardian Monsters easier.
Perfect Memory, Fast Learner, Star Pupil, Multitasking,
Language Mastery, Instant Translation, Telepathy, Opening Detect Kaiju
Gambit, Between the Ticks, Eternal Vigilance, Instant Dice Pool: Perception + Empathy
Assessment, Monkey in the Middle, Adaptive Fighting, Jack of Cost: 1 Legend
All Trades, Psychic Profiler, Talent Mirror This boon allows the Scion to determine if there is a kaiju in
the area. It could be active, sleeping, or hidden. To use this
Birthrights: Relic 5: Daikyu (+2 accuracy, +1L, -2 speed).
power, the Scion roles Perception + Empathy and spends 1
Relic 5: Spatha (+2 accuracy, +3L). Relic 4: Boots (grants
Legend. If successful, the Scion can determine if there is
access to the Darkness, Earth, Psychopomp, and War
indeed a kaiju in the area. Additional successes can help
purviews). Relic 1: Scorpion Venom in Blood (grants access to
determine its general location.
the Animal purview). Followers Unknown Number: an army of
Anubis Warriors Kaiju Communication
Dice Pool: Intelligence + Animal Ken
Soak: 58B/52L/11A. Virtues: Conviction 5, Courage 5,
Cost: 2 Legend
Loyalty 3, Vengeance 4
This boon allows its user to communicate with the kaiju.
Attacks: Clinch: 17 accuracy, 12L, Speed 6. Unarmed, Although it may function similar to Animal Communication, it
Heavy: 16 accuracy, 15L, Parry 54, Speed 5. Unarmed, Light: does have some differences. For one, this boon must be
18 accuracy, 12L, Parry 55, Speed 4. Spatha: 20 accuracy, activated. Second, when the boon is active the user can
19L, Parry 55, Speed 4. Daikyu: 15 accuracy, 12L, Range 40, communicate with any kaiju regardless of its apparent species.
Speed 4. Claws: 19 accuracy, 22L, Parry 55, Speed 5. Stinger:
G-Force Alert
20 accuracy, 24L, Speed 5
Dice Pool: Conviction
Health Levels: -0 x52/Incapacitated Cost: None
History: After his defeat in the events portrayed at the If the Scion has a suspicion that G-Force Operatives may be in
beginning of The Mummy Returns, Mathayus made a deal with the area (or just wants to check), she rolls her Conviction pool.
Anubis in order to defeat his enemies (nobody is sure as to why If successful, she gets an alert if there are any such operatives
he didnt contact Set). In exchange, Mathayus would become within a range of her (Legend x2) miles. This power lasts for
Anubis servant once he had completed his task. Once an entire scene so it stays active once activated and issues an
Mathayus had defeated his enemies, Anubis claimed him, alert if any G-Force Operatives enter the radius.
transforming him into the Scorpion King. This transformation Summon Allies
prevented his ascension to godhood, as Anubis wanted to make
Dice Pool: None own special powers.
Cost: 1 Legend Ultra Form
If the Scion ends up in a situation where she is in serious Dice Pool: None
trouble, she can call for help. By spending a point of Legend, Cost: 20 Legend and 1 Willpower
she sends out a distress signal that can be detected by any When a god has come face to face with an evil kaiju (mutant or
Daikamikaiju Scions or Gods with a radius of the callers space monster) or a corrupted Guardian Monster, she may be
(Legend squared) miles. Those who receive the distress signal in trouble. Although some prefer to use mechs to fight
will automatically do any and everything in their power to get monsters, this may not always be an option. In such a case, the
to the source of the signal as quickly as possible. god spends 20 Legend and 1 Willpower. When this happens,
Blessing of the Guardian the god transforms into an armored warrior the size of an
Dice Pool: Intelligence + Animal Ken average adult kaiju. Although their mental and social stats
Cost: 1 Legend + 1 Willpower remain the same, they take on the physical stats of Godzilla. In
This boon is only used on kaiju eggs. When a Scion comes this form, they can take on a kaiju without a mech. This is still
across a kaiju egg that he doesnt know who it belongs to, he not an easy task as many kaiju are incredibly powerful and
rolls his Intelligence + Animal Ken and spends 1 Legend + 1 may require more than just one Ultra Form god or monster to
Willpower. Each success scored on the roll adds a cumulative defeat.
10% chance that the baby kaiju inside will become a Guardian Asibu
Monster. Asibu is the god of modern medicine. In his mortal life he was a
Hidden Kaiju military medic and doctor who did his best to heal anyone who had
Dice Pool: Dexterity + Stealth been injured. This included an injured baby kaiju that he found, but
Cost: 3 Legend + 1 Willpower unfortunately was unable to save it from G-Force. He would join the
If the Scion believes (or knows) that a kaiju egg or baby kaiju GPA and became Team 201s official medic. Asibu felt out of place
has been discovered and targeted by G-Force, he can hide it with the Pesedjet. So when he heard that Kaijuta was forming the
and make it harder to find. To do so, he takes the egg or baby Daikamikaiju, he joined the venture immediately. Those who meet
to a hiding place, rolls Dexterity + Stealth and spends 3 Asibu describe him as a kind and determined person.
Legend and 1 Willpower. Every success on the roll adds +2 to In the World, Asibu has been a doctor, a paramedic, a pharmacist, and
the difficulty for the enemies Perception + Awareness roll a military medic. He is always keeping an eye out for injured kaiju no
(which probably wont start at 0 anyway). matter what he is doing.
Kaijus Fury Scions of Asibu inherit their fathers skill with medicine. They often
Dice Pool: None take jobs in the medical field, but exactly what kind of doctor they are
Cost: 10 Legend and 1 Willpower varies from individual to individual. Some prefer to be pharmacists
This boon is rather unique and is often saved as a last resort. than doctors, but they usually end up working with medicine one way
When engaged in a fight that they feel they may lose, the Scion or another.
spends 10 Legend and 1 Willpower. Doing this grants them Favored Abilities: Academics, Awareness, Empathy, Integrity,
one special power of a random kaiju (i.e. Godzillas heat beam, Medicine, Science
Biollantes corrosive sap, etc.) for one action. The reason that Associated Powers: Epic Charisma, Epic Perception, Epic
this is usually only used as a last resort is that after the random Intelligence, Health, Guardian, Kaijuisei
special power has been used, the Scion is often knocked to Rivals: Caratacus, Tyrantus, Apollo, Set, Ares, Aedan, Aniketos
incapacitated and remains in a coma-like state for at least a Ilektronikos
week. Even gods suffer from this side effect. Ilektronikos is the goddess of computers. In her mortal days, she was
Summon Kaiju an expert on computers and an incredibly skilled hacker. A member of
Dice Pool: Charisma + Animal Ken the Gojira Protection Agency, she was in charge of getting information
Cost: 10 Legend or 20 Legend. from G-Force databases that could be used to counter them. When
If the god decides that she needs the help of one of the Kaijuta decided to split off and form his own pantheon, she was
Guardian Monsters, she uses this boon to summon them. To invited to join. She accepted the offer almost immediately. Those
do so, she rolls her Charisma + Animal Ken and spends 10 who meet her describe her as a kind and shy, yet driven woman.
Legend. This allows her to summon 1 monster for every 5 When in the World, Iletronikos has been a computer programmer for
successes within a radius of her (Legend squared) miles. If she Microsoft and Apple, a computer engineer, and a hacker. No matter
instead opts to spend 20 Legend, she can summon 1 monster what role she takes on, she is always doing something for the GPA.
for every 5 success from anywhere in the World. Those Scions of Ilektronikos inherit their mothers computer skills. They are
monsters (Guardian Monsters only) that receive the call do often the best hackers the World has ever seen and many of them
everything in their power to get there as quickly as possible. become professional programmers.
Create Kaiju Favored Abilities: Academics, Awareness, Craft, Integrity,
Dice Pool: Intelligence + Animal Ken Investigation, Science
Cost: 20 Legend Associated Powers: Epic Dexterity, Epic Intelligence, Epic Wits,
Using this boon, the god can create a new Guardian Monster. Kaijuisei
To do so, he takes one cell from an animal of his choice, rolls Rivals: Aphrodite, Sif, Atimos, Raiden, Amaterasu, Tyrantus,
Intelligence + Animal Ken and spends 20 Legend. If the roll Minerva, Caratacus, Zargax
succeeds, the god creates a very large egg in which the new Kaijuta
monster forms. When the egg hatches, a new kaiju will Kaijuta is the god of monsters. In his mortal days, Kaijuta was a
emerge. Kaiju created in this way are always Guardian biologist who was aware of the existence of supernatural creatures,
Monsters. Kaiju created in this way are also comprised of only including the kaiju. Fascinated by the kaiju, he dedicated his life to
one species of animal. If the god wants a monster of mixed studying them and eventually came to the conclusion that many of the
species he must use Create Kaiju in conjunction with Hybrid Worlds kaiju were its protectors. He dedicated his life to spreading
Chimera. If the god wants a plant monster, he must use Create this message, which gained the ire of G-Force who tried to silence him
Kaiju in conjunction with Impossible Hybrid. Whatever type on many occasions. Before reaching godhood, Kaijuta founded the
of creature comes out of the egg, it will eventually develop its Gojira Protection Agency to combat G-Force. Kaijuta never got along
with Amaterasu as she did not consider him traditional enough. When including the kaiju. When she expressed her opinion of the kaiju (an
she forbade him from continuing his work with the GPA, Kaijuta left opinion that differed from most people), her brother betrayed her to G-
the Amatsukami. He then tracked down his fellow founding members, Force. Magonette was the lone survivor of the G-Force attack and
as well as the members of Team 201 and invited them to join him in would later join the GPA. Her growing expertise in the Death purview
founding a new pantheon: the Daikamikaiju. As the pantheons led her to search for the souls of fallen Guardian Monsters in order to
creator, Kaijuta is the leader of the Daikamikaiju. Kaijuta is a resurrect them. She has revived several dead Guardian Monsters,
dedicated individual who will do whatever it takes to achieve his bringing some back to life and salvaging the remains of others to make
goals. into cyborgs. Magonette was not very popular with the Loa. She was
In the World, Kaijuta only serves as an activist for the rights of the told that she was causing an imbalance by bringing fallen Guardian
kaiju. Monsters back to life and that those that had been made into cyborgs
Scions of Kaijuta are equally dedicated individuals. Although not all were suffering a fate worse than undeath. She grew quite irritated
of them agree with his stance on the kaiju, they must swear a with them, especially when her father forbade her from bringing back
fatebinding oath never to harm to guardian monsters before Kaijuta any more of them. When she heard that Kaijuta was forming a new
grants them any birthrights. pantheon, she left the Loa immediately to join him. Those who meet
Favored Abilities: Animal Ken, Command, Control, Integrity, Occult, Magonette describe her as a kind and driven, but somewhat angry
Science woman. They speculate that her anger is derived from her brothers
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, betrayal.
Animal, Chaos, Guardian, Psychopomp, Kaijuisei In the World, Magonette has served a variety of unusual roles. She
Rivals: Amaterasu, Aniketos, Atimos, Tyrantus, Zargax, Caratacus, has been a fairground fortuneteller, the host of a Ghost Hunter-like
Ares show, and a sance director.
Kefilwe Scions of Magonette are similar to their mother, but also vary greatly
Kefilwe is the god of mythology. In his mortal days, Kefilwe was a in personality and worldview.
scholar dedicated to the study of mythology, folklore, and the occult. Favored Abilities: Awareness, Control, Investigation, Marksmanship,
His studies led to the discovery of the kaiju as well as his eventual Occult, Stealth
joining of the GPA. Although he was treated very well in the Loa Associated Powers: Epic Dexterity, Epic Appearance, Epic
Godrealm, he never truly felt like he belonged there. In fact, he felt Intelligence, Epic Wits, Darkness, Death, Moon, Kaijuisei
that he belonged with his companions in the GPA. So when Kaijuta Rivals: Tyrantus, Zargax, Caratacus
announced that he was forming the Daikamikaiju, Kefilwe joined Mazatl
immediately. He is the ultimate occult scholar. Those who meet him Mazatl is the god of modern technology and invention. In his mortal
describe him as a driven individual who is mainly interested in life, he was an inventor who created many unique, but unusual
expanding his knowledge. devices. After being kidnapped by G-Force and forced to build
In the World, Kefilwe takes on roles that allow him to continue his Moguera, he was rescued by the GPA, who he immediately joined.
research. He has been a cryptozoologist, a mythologist, and a Mazatl would design and build several mechs for the GPA and his
professional storyteller. designs are still used. Mazatl always felt uncomfortable with the
Scions of Kefilwe inherit his fascination with mythology and the Atzlanti. Although he never openly admitted it to any of the other
occult. They usually specialize in one area of this particular study and gods, he did not agree with their bloodthirsty ways. When he heard
seem to express no interest in other fields. that Kaijuta was forming a new pantheon, he leapt at the opportunity
Favored Abilities: Academics, Empathy, Integrity, Investigation, to leave the Atzlanti. Those who meet Mazatl describe him as a frail
Occult, Science geek who is completely absorbed in his work.
Associated Powers: Epic Charisma, Epic Perception, Epic In the World, Mazatl takes on roles that allow him to continue building
Intelligence, Death, Magic, Mystery, Prophesy, Kaijuisei things. He has been an inventor, a construction worker, and an
Rivals: Tyrantus, Kalfu, Caratacus engineer.
Madu Mazatls Scions inherit their fathers love of building things and many
Madu is the god of documentaries. In his mortal days, he was a of them also inherit his geeky tendencies and gawkiness. They are not
conservationist who spread his message in a manner similar to Steve always inventors, but they love to build and create things.
Irwin. Upon his discovery of the kaiju, he included them in his Favored Abilities: Academics, Control, Craft, Empathy,
message as well. Upon his visitation (learning that he was a Scion of Marksmanship, Science
Stervin), he continued to spread his message and eventually joined the Associated Powers: Epic Dexterity, Epic Charisma, Epic Intelligence,
GPA. Madu found that the older members of the Pesedjet found him Chaos, Earth, Magic, Kaijuisei
slightly annoying. So when Kaijuta formed the Daikamikaiju, he Rivals: Hephaestus, Tyrantus, Caratacus, Loki, Kronos Benton,
joined the venture immediately. Those who meet him describe him as Gottlieb
enthusiastic, energetic, and optimistic. Oonagh
In the World, Madu takes on roles that allow him to spread his Oonagh is the goddess of snipers. She was unique among the Tuatha
message. He has been a nature show host, a zoo keeper, and a in that she is of Iranian descent. In her mortal life, she was a sniper
zoologist. for the military. During her early Scion adventures, she was tricked
Scions of Madu are similar to him and enjoy documenting things they into destroying some kaiju eggs by a G-Force strike team. During this
are passionate about. They often inherit his conservationist views, but attack, she was captured by the GPA who told her the truth about the
not to the degree that he has. They are almost always documentarians eggs and the Guardian Monsters. Horrified by what she had done, she
who film various subjects of interest and comment on them. joined the GPA to redeem herself. Oonagh felt out of place in the
Favored Abilities: Animal Ken, Awareness, Control, Fortitude, Tuatha. Despite their warm and welcoming greeting of her arrival, she
Presence, Survival never felt like she belonged there. When she heard that Kaijuta was
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, forming the Daikamikaiju, she joined the new pantheon immediately.
Epic Perception, Epic Wits, Animal (kaiju), Guardian, Kaijuisei Those who meet Oonagh describe her as a kind and dedicated woman
Rivals: Atimos, Set, Loki, Aniketos who seems to harbor some self resentment and guilt.
Magonette In the World, Oonagh takes on roles that allow her to do what she likes
Magonette is the goddess of revived monsters. As a daughter of Baron and what she is good at, but that allow her to continue to redeem
Samedi, she was already aware of the supernatural from an early age, herself. She has been a rescue worker and a UN soldier.
Scions of Oonagh inherit their mothers skill with a gun, but are Kaijuta was forming a new pantheon, he left the Aesir immediately to
usually not military. In fact, her Scions come from all walks of life join the Daikamikaiju. Those who meet Thurik describe him as a
and are more varied in skills and personalities than Zeus children. genuinely caring person, but frightening when angered.
They also inherit her dedication as they are highly determined people. In the World, Thurik has taken on roles that allow him to put his
Favored Abilities: Athletics, Awareness, Craft, Integrity, fighting skills to use. He has been an illegal street fighter, an ultimate
Marksmanship, Stealth fighter, a soldier, a mercenary, and a boxer.
Associated Powers: Epic Dexterity, Epic Stamina, Epic Perception, Scions of Thurik inherit their fathers fighting skills. Unfortunately,
Epic Wits, Darkness, Moon, Kaijuisei they also inherit a portion of his temper. Although not quite as quick
Rivals: Caratacus, Tyrantus, Zargax, Minerva, Loki, Hermes, Hera to anger as he is, they do get angry easily.
Readeru Favored Abilities: Athletics, Awareness, Brawl, Fortitude,
Readeru is the god of leaders. In his mortal days, he was an incredibly Marksmanship, Melee
talented military commander who rose through the ranks in record Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
time. A conservationist by nature, he believed in respect for all living Epic Perception, Epic Wits, War, Kaijuisei
things (with the exception of servants of the Titans and Titanspawn) Rivals: Aedan, Halvdan, Ares, Hachiman, Tyrantus, Adalbert,
including the kaiju. His outspoken viewpoint earned him the ire of G- Caratacus, Odin
Force, who attempted to kill him. Surviving his assassination attempt
thanks to the timely arrival of the GPA, he joined them and quickly
gained a position as the leader of Team 201. Readeru never felt truly Eyugul: Daikamikaiju
welcome in the Amatsukami. Amaterasu felt threatened by his natural
leadership skills and as a result they did not get along. He grew quite Godrealm
frustrated. When Kaijuta told him that he was leaving to form a new Eyugul, the godrealm of the Daikamikaiju Pantheon, is somewhat
pantheon, Readeru joined him immediately. He is now Kaijutas unique. It appears to be an island surrounded by water. This island is
second-in-command. Those who meet Readeru describe him as a the Overworlds version of Monster Island and it is much larger than it
kind, gentle, and respectful person. actually appears. The gods of the pantheon live in peace with the
In the World, Readeru has served a variety of roles. He has been a various kaiju that inhabit the island, most of which are World
scoutmaster, a military commander, and a tour guide. Guardians that they have revived. The axis mundi lies on a small
Scions of Readeru inherit his leadership skills, as well as his beliefs of separate island a few hundred miles away. From afar, Eyugul Monster
respect for nature. They may not necessarily agree with all of his Island appears to be an ordinary pacific island. However, when one
viewpoints, but they do inherit most of them. gets up close, they realize that not only is the island full of various
Favored Abilities: Animal Ken, Athletics, Awareness, Command, monsters, but there is also a castle in the center of the island
Marksmanship, Presence surrounded by a large city.
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma,
Epic Manipulation, Epic Perception, Darkness, Fertility, War, Mystery,
Monster Island
Monster Island has the appearance of a typical, but overly large
Kaijuisei
tropical island. It has areas of dense trees and areas of flat lands. The
Rivals: Amaterasu, Axthauc, Atimos, Tyrantus, Caratacus, Ares, Zeus
monsters that live here seem to have no problem navigating through
Rompot even the thick forest areas.
Rompot is the god of robotics. In his mortal days, he was an inventor
Eyugul City
who built some rather unusual devices. After joining the GPA, he
In the center of Monster Island is Eyugul City, the home of the
became one of their main mech engineers and has invented several
Daikamikaiju Pantheon. Eyugul City is enormous as it has been
devices to improve their mechs. Although he was quite happy being
constructed so that the streets are big enough for the local kaiju to pass
in the Dodekatheon, he disliked the fact that it took away time from
through without having to crash through buildings. It looks like a
defending the Guardian Monsters. So, when Kaijuta announced that
typical modern metropolis (only much bigger) with a castle in the
he was forming a new pantheon, he leapt at the opportunity to join.
center. There are too many buildings to list, so this will only cover the
Those who meet him describe him as a mild mannered, but ambitious
highly important ones.
and driven geek.
Castle Kaiju
In the World, Rompot has served many roles, all of which put his
In the center of the city is Castle Kaiju. Castle Kaiju has the
mechanical skills to use. He has been a toy robot designer, an
appearance of a medieval castle inside and out, but does have all the
engineer for military robots, and an inventor of unusual devices.
modern amenities inside. As the leader of the pantheon, this is where
Scions of Rompot share his love of building things. They are often
Kaijuta makes his home. Madu and Readeru also live here. The castle
great inventors in their own right and many are skilled mechanics.
is big enough on the inside that they can go for a long time without
They also inherit is geeky mannerisms and are often socially
seeing each other unless they want to.
awkward.
Kefilwes Library
Favored Abilities: Academics, Awareness, Control, Craft,
Kefilwes Library has the appearance of a modern day public library,
Marksmanship, Science
but inside it is significantly larger than even the biggest library in the
Associated Powers: Epic Perception, Epic Intelligence, Epic Wits,
World. Also, all the books pertain to either mythology or occult
Earth, Kaijuisei
knowledge.
Rivals: Raiden, Amaterasu, Atimos, Gottlieb, Zargax, Tyrantus
Asibus Hospital
Thurik Despite the large size of the streets, occasionally people will be
Thurik is the god of combat. In his mortal life, he was a soldier by injured by one of the kaiju (usually by accident). When that happens,
trade. Unfortunately, he has a short temper, which eventually caused they end up at Asibus Hospital, which has the appearance of a modern
him to be discharged. After several runs of bad luck, including an day hospital but can hold and serve more patients than one in the
assassination attempt by G-Force, he joined the GPA. Thurik would World can financially handle.
fight G-Force strike teams on many occasions and proved himself a Oonaghs Shooting Gallery
valuable asset. He was transferred to Team 201 when his original Oonagh, the goddess of snipers, spends her time at her shooting
team was killed in an attempt to invade a G-Force base. While in the gallery. This place appears to be a modern facility that people would
Aesir, Thurik would have a falling out with Odin. He grew incredibly go to get some target practice with their guns.
tired of Odins pessimistic and fatalistic attitude. When he heard that The Laboratory
The Laboratory is actually two sanctums in one. From the outside, it is a college student, college graduate, or graduate student as well as a
appears to be a plain square building of no particular interest. Inside gaming nerd. They are also known as the Guardians of Fort Worth.
there are two doors. One leads to Mazatls lab where he spends his Virtues: Expression, Intellect, Harmony, Valor
time inventing things and the other leads to Ilektronikos computer
lab. Both are large enough that they shouldnt be able to fit inside the Luck Purview
building. The Luck Purview is the pantheon specific purview of the Sarava
Thuriks Barracks and Fighting School Pantheon. Those who have this purview gain a certain number of luck
This is where the god of combat spends his time. The Barracks and points depending on the level of the purview they have access to. In
Fighting School are both located in the same building, which has the order to use these luck points, the Scion spends a number of Legend
appearance of a karate dojo on the outside, but with two doors. One points equal to twice the amount of luck points they want to use. Luck
door leads to the barracks, where trainees sleep. The other door leads points can either be used to reroll a single dice roll or they can be used
to the fighting school, where Thurik trains people in the combat arts. to increase the odds of an event occurring in their favor by 5% per
Rompots Factory luck point. The Luck points refresh at the end of a story.
Rompots Factory has the appearance of a large modern day Luck Score
automobile factory. Inside, Rompot spends his time building various Luck Points
mechanical devices like combat suits, robots, and mechs. 1
Since the Siege: Pure Horror 1
As the sponsor of G-Force, Puros has a problem with the 2
Daikamikaiju. As such, he is the one who has laid siege to their 2
realm. The waters surrounding the island have become perfectly clear 3
and eerily still and some of the areas on the edge of the Island have 4
been overly purified as well. The monsters that inhabit the far edges 4
of the island have also been affected by Puros influence and are now 7
working for Puros. These purified monsters have been attacking the 5
city and fighting with the other monsters that inhabit the island. The 11
Daikamikaiju have only two options to counter this: either learn some 6
boons from the Corruption purview in order to undo the purification 16
process or kill the purified monsters. 7
22
Ouzaga: Daikamikaiju 8
29
Underworld 9
37
Ouzaga, the Daikamikaiju Pantheons Underworld, is an unusual
place. It is a large island similar to Monster Island, but divided into 10
two segements: Daiba, the place where the souls of the heroic as well 46
as the good people living from day to day go, and Rantor, where the
especially wicked go. In the middle of the island straddling both sides Antonina
is Castle Gojira, which is where Magonette makes her home. Antonina is the Goddess of Love. Although not one of the original
Castle Gojira members of the band, she would join the Sarava later in their divine
Named after Godzilla (using his original name), Castle Gojira is careers. She quickly established herself as being very flirtatious and
where Magonette makes her home and from where she keeps an eye gained several male admirers throughout the World. Antonina is a bit
on the events in the Underworld. Castle Gojira looks almost exactly of a nerdy girl, fitting in with the pantheon perfectly, but is also
like Castle Kaiju. incredibly beautiful. Even people that look down on and pick on
Daiba nerds and geeks find her irresistible.
Daiba is the section of Ouzaga where the souls of the good and heroic When in the World, Antonina takes on a variety of roles, usually ones
go, both mortal and kaiju. Here these souls have an afterlife of that help people find or keep love. She has been the owner of a dating
relaxation and luxary and mortals and monsters get along service, a marriage counselor, and a professional matchmaker.
harmoniously. Daiba has the appearance of a 5-star beach resort. Antonina's Scions are a lot like their mother. Happy, attractive, and
Rantor flirtatious people with a bit of a nerdy streak. Some, like her, are
Rantor is where the wicked go after death, both mortal and kaiju. genuine in their feelings toward others, while others are players in the
However, unlike Daiba, Rantor is divided into two sub segments: one truest since of the word.
for mortals and one for monsters. The section for monsters has the Favored Abilities: Awareness, Command, Empathy, Integrity,
appearance of an open field where the evil kaiju experiences its death Marksmanship, Presence
over and over. Very few Guardian Monsters end up here. Its mostly Associated Powers: Epic Dexterity, Epic Charisma, Epic Appearance,
mutant and space monsters. The section for mortals has the Epic Perception, Purification, Psychopomp, Sky, Magic, Luck
appearance of a modern city, which is attacked by a monster every two Rivals: Bastet, Isis, Set, Aphrodite, Artemis, Hera, Zeus, Baldur, Frigg,
hours. The evil souls that inhabit this section must go through the Tlalzolteotl, Amaterasu, Raiden, Citlalmina, Minerva, Kanya
horrors of a kaiju attack over and over again. Aristodemos
Aristodemos is the God of the Sun. He is a very bright individual, in

Sarava Pantheon attitude, looks, and intellect. Although he was not one of the original
members of the band, he quickly befriended them when he joined.
The Sarava are a newly formed pantheon made up of Scions from Aristodemos is the bookworm of the group and can be found reading
several different pantheons. Upon reaching godhood, each of them more often than partaking in the gaming activities the others enjoy.
decided that it would be better for everybody involved for the group to When in the World, Aristodemos takes on roles that either keep him
stay together and opted to form a new pantheon instead of joining their close to books or allow him to enjoy the sun. He has been a librarian,
old ones. The Sarava are unique among the gods in that each member a bookstore owner, a beach lifeguard, and a meteorologist.
Scions of Aristodemos are lesser version of their father. However, not
all of them share his enthusiasm for books. They usually inherit only Michiko
two out of his three aspects of brightness. Michiko is the Goddess of Spirits and Wisdom. She is often
Favored Abilities: Academics, Awareness, Investigation, Occult, quiet and shy, but is very kind, gentle, and an absolute sweetheart.
Politics, Science When in the World, Michiko has been a naturalist, an animal
Associated Powers: Epic Appearance, Epic Charisma, Epic rescuer, a priestess, and a social activist.
Intelligence, Fire, Guardian, Sky, Sun, Luck Michikos Scions are mostly adopted. Since she doesnt have
Rivals: Atum-Re, Set, Apollo, Frigg, Odin, Hel, Amaterasu, Aniketos, access to the Magic purview, she seeks Saburous help for performing
Kanya the ritual. Her adopted scions are those who care for the world and are
Bonita spiritual in some way. They need to understand Yin and Yang.
Bonita is the goddess of nature. She was not one of the original Favored Abilities: Academics, Animal Ken, Command, Melee,
members of the group, but joined them shortly before they reached Occult, Stealth
godhood. She enjoys all the nerdy activities that the others partake in Associated Powers: Epic Strength, Epic Dexterity, Epic
but is also an avid outdoorswoman. She loves going camping, fishing, Stamina, Epic Perception, Epic Intelligence, Animal, Darkness, Earth,
hunting, hiking, etc. Fertility, Guardian, Moon, Sun, Sky, Luck
When in the World, Bonita has taken on roles that keep her close to Rivals: Saburou, Athena, Ares, Loki, Brosa, Magonette,
nature. She has been a Girl Scouts Den Mother, a park ranger, and a Atimos, Kynigi, Zargax, Tyrantus
biologist. Nastia Nyx
Bonita's Scions are fascinated by the natural world. However, not all Nastia Nyx is the Goddess of Eerie Shadows and
of them are as avid about its preservation as others. While most of Zombification. She is generally a happy person and very talkative.
them enjoy spending time in the wilderness, some of the others greatly She laughs at a lot of things. She does, however, have a dark side.
dislike it and would prefer to see it cut down. When she is upset, she has a tendency to go on a rant and can become
Favored Abilities: Animal Ken, Athletics, Awareness, Fortitude, sullen and withdrawn on occasions.
Marksmanship, Survival When in the World, Nastia Nyx is a psychic/fortuneteller, an
Associated Powers: Epic Dexterity, Epic Stamina, Epic Perception, accountant, a witch, a judge, and a psychologist.
Epic Wits, Animal (grizzly bear), Darkness, Earth, Fertility, Guardian, Nastia Nyx's Scions are much like her. However, they
Luck typically exhibit one aspect of her personality. They are either happy,
Rivals: Geb, Sobek, Artemis, Sif, Raiden, Damballa, Magonette, bubbly individuals or sullen and withdrawn.
Zargax, Skylos Andras, Kynigi Favored Abilities: Academics, Command, Integrity, Occult, Stealth,
Brosa Thrown
Brosa is the God of Just War. Unlike most war gods, he Associated Powers: Epic Dexterity, Epic Stamina, Epic Intelligence,
considers war a last resort and will only start one if absolutely Epic Wits, Darkness, Death, Luck
necessary. He is a calm individual but does sometimes have a Rivals: Isis, Ares, Aphrodite, Huitzilopochtli, Damballa, Magonette,
tendency to be a bit impulsive and he is driven by compassion. Ascus, Atimos, Gravely, Simcha, Minerva
When in the World, he takes on a soldier's role during times of Predrag
war only if he feels the war is for a just cause. When not at war, he Predrag is the God of the Sea. Although not one of the original
spends his time working for charities to make up for his actions during members of the band, he quickly befriended them when they met.
wars. Predrag is an unusual person and spends time talking to fish rather
His Scions are often much like him. Not all of them share his than gaming with the others, although he will join in every once in a
views of justice, but those who act in a noble manner gain more favor. while. He absolutely loves the sea, so nobody is quite sure why he
Favored Abilities: Athletics, Brawl, Medicine, Melee, was in Fort Worth.
Presence, Thrown When in the World, Predrag takes on roles that keep him close to the
Associated Powers: Epic Strength, Epic Dexterity, Epic ocean (although not always in a conservationist way). He has been a
Stamina, Epic Appearance, Epic Intelligence, Epic Wits, Guardian, marine biologist, a member Green Peace, a professional fisherman, a
Justice, Sky, War, Luck pirate, a cruise ship captain, and a whaler.
Rivals: Ares, Thor, Set, Sobek, Loki, Vidar, Huitzilopochtli, Predrag's Scions are an unusual group of people. Like him they
Raiden, Kalfu, The Morrigan, Sun Wukong, Thurik, Hiroto, Atimos, always love the sea, but what they do there varies greatly. Some enjoy
Axthauc, Aniketos, Aedan. Adalbert, Caratacus, Tyrantus studying and trying to protect marine life, while others use the sea for
Kanya personal gain.
Kanya is the Goddess of the Moon and Aristodemos' older sister. Favored Abilities: Animal Ken, Awareness, Brawl, Command,
Like her brother, she is not one of the original members of the group, Empathy, Fortitude
but joined them when he did. She is the complete opposite of her Associated Powers: Epic Strength, Epic Stamina, Epic Charisma, Epic
brother. While he is a very happy person, she is very sullen and Perception, Epic Wits, Animal (great white shark), Chaos, Darkness,
withdrawn. Many describe her as dark and mysterious. She is the Guardian, Illusion, Water, Luck
least nerdy member of the pantheon and tends to keep to herself rather Rivals: Poseidon, Tyrantus, Sobek
than join their games. Phaedrus
When in the World, Kanya takes mostly takes on roles that allow her Phaedrus is the God of Computers, Internet, and Technology.
to come out at night. She has been a night watchman, an astronomer, He is an absent minded inventor, an incredible source for knowledge
and an astrologer. arcane and natural, and a quixotic quester. He has twelve co-located
Kanya's Scions are often loners like her. They tend to be mysterious copies at any given time; one of which is in disguise on Earth almost
individuals and many of them are not trusted as a result. permanently, and two with his divine consort Nastia Nyx. He is
Favored Abilities: Athletics, Fortitude, Integrity, Larceny, Melee, responsible for transit between the Overworld and Underworld and
Stealth amuses himself with near-total control over the internet and the
Associated Powers: Epic Dexterity, Epic Manipulation, Epic Wits, Worlds public computers.
Chaos, Darkness, Frost, Illusion, Moon, Luck When in the World, Phaedrus is a hacker, a security consultant (or
Rivals: Anubis, Atume-Re, Osiris, Aphrodite, Artemis, Dionysus, both), an inventor, and a wondering adventurer.
Hermes, Zeus, Baldur, Freya, Hel, Loki, Raiden, Baron Samedi, Scions of Phaedrus tend to take after him. They are usually intelligent
Erzulie, Atimos, Antonina, Aristodemos and knowledgeable and are especially skilled with computers.
Favored Abilities: Academics, Craft, Investigation, Melee, Occult, Rajanti
Science Rajanti is a vast and ever changing labyrinth. Those who end up here
Associated Powers: Epic Dexterity, Epic Stamina, Epic Intelligence, were wicked in life and may be doomed to wander the labyrinth for
Epic Wits, Magic, Psychopomp, Sky, Luck eternity. However, it depends on the choices they make within. While
Rivals: Thoth, Hermes, Athena, Loki, Raiden, Ilektronikos, Atimos, traveling through the labyrinth, each person will come across areas
Kronos Benton, Tyrantus, Gottlieb where they must make a choice. Good choices set them on a path
Saburou toward redemption and bad choices lead them deeper into the
Saburou is the God of Healing, Social Justice, and the labyrinth. If one makes enough good choices, the way begins to
Protector of the Exploited. He is a kind-hearted individual who become easier and will include clues on how to get out. Those who
doesnt agree with the Gods policy of non-interference. As such, he is make enough good choices may redeem themselves and find their way
a slightly rebellious god, as opposed to the rules and will of the other out of the labyrinth and into Konani, after passing through Nastia
gods. He tries to help humanity out by trying to eliminate suffering, Nyxs castle. On the other hand, if one continues to make bad choices,
whether through healing the sick in refuge camps, leaking medical the labyrinth becomes more complicated and convoluted for them as
break-throughs to his Scions, or manipulating politics to benefit the they make their way deeper in.
abused and down-trodden. Of course, like the other members of his
pantheon, Saburou is still quite nerdy and still enjoys various gaming Castle Asher
activities and anime, among other things. Castle Asher is the home of Nastia Nyx. It is an enormous castle, a
When in the World, Saburou has been a politician, a doctor, an veritable fortress on the outside, even bigger on the inside. Castle
international aid worker, a teacher, and a minister. Asher bridges the gap between Konani and Rajanti, half of the castle
All of Saburous Scions are adopted. However, he wont adopt residing on each side. The side on Konani is just as luxurious and
just any Scion. They would have to be extraordinary people that have homey as Konani. The side on Rajanti is dark, gloomy, and creepy.
dedicated their lives to helping others, because it is the right thing to Those who make it through Rajanti's labyrinth must pass through
do, not for self-gain. They would range from social workers, nuns, Castle Asher before they can enter Konani. When they arrive at the
political activists, and teachers and more. Since Saburou prefers to castle, Nastia Nyx greets them before allowing them to go through.
maintain a closer relationship with his Scions than other gods do, he
would have no more than a couple dozen in the World at once. He Alya: Realm of the Sarava
keeps such a small number so he does not get overwhelmed. Alya is the Godrealm of the Sarava pantheon. Its central area is an
Favored Abilities: Academics, Craft, Medicine, Occult, Politics, enormous nine-sided building. Inside, there is a large central room
Science with a conference table for meetings as well as a gaming area. On
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, each side of the building is a doorway: one door for each god. The
Epic Intelligence, Epic Wits, Health, Guardian, Justice, Fertility, architecture of the doorway is different for each door and depends on
Magic, Luck the taste of the individual. Nastia Nyxs door is designed similarly to
Rivals: Brosa, Thor, Hephaestus, Ares, the entire Atzlanti pantheon, that of a gothic church while Skylos Andras door looks more like a
Hiroto, Atimos, Kynigi, Gravely, Aniketos, Aedan, the entire Tyrantian large gate. Each door leads to a sanctum.
pantheon The Pan-Ezoic Ranch
Skylos Andras The Pan-Ezoic Ranch is Skylos Andras sanctum. It is an enormous
Skylos Andras is the God of Domesticated Animals. Skylos is ranch the size of a fair sized country and is filled with several
a very kind and caring individual who is loyal to those he cares about. ecosystems. There is a vast forest and open grassland among others.
He is also a quiet person who is somewhat shy around those he doesnt Just about every terrestrial ecosystem imaginable is found here,
know, especially attractive women. He is an all around animal lover including frozen tundra at the farthest edge of the ranch. Each
as well. ecosystem supports a vast abundance of animals. Any animal that has
In the World, Skylos Andras takes on roles that he enjoys. He the potential to be domesticated can be found here. The species found
has been a professional petsitter, a veterinarian, a pet store owner, a here not only include typical house pets, but also zoo animals and
bestselling author of fantasy stories, a professional chef, and a animals that have been extinct for millions of years. Even dinosaurs
professional Halloween prop maker. and creatures that came before them can be found here. Directly in the
Scions of Skylos Andras are often much like him. They are center of the Pan-Ezoic Ranch is Skylos Andras ranch house, which
genuinely kind and caring, but shy individuals who are good with can only be described as a large mansion.
animals. Much like him, they are often passionate about certain
things.
Zola
Zola is Saburous sanctum. Zola is an African name that means quiet
Favored Abilities: Animal Ken, Awareness, Empathy, Integrity,
and tranquil. Its a resort-like house with all the amenities of a
Marksmanship, Science
vacation, spa resort. All of the help are artificial life forms created by
Associated Powers: Epic Dexterity, Epic Stamina, Epic Perception,
Saburou because he refuses to place people into roles of servitude to
Animal, Earth, Fertility, Guardian, Magic, Luck
him or others. The house is large and white in a modern design on the
Rivals: Bastet, Isis, Set, Aphrodite, Atimos, Aniketos, Tyrantus,
outside. The inside is simple and contemporary. The water, in the
Caratacus, Minerva, Zargax, Huitzilopochtli, Miclantecuhtli, Raiden,
creeks and the two rivers that flow on each side of the mountain range,
Kalfu, The Morrigan
adjust to whom ever touches it. If you want some cool water to refresh
Nashant: The Saravan yourself, the water is cool. The mountain range is moderately filled
with animals that are intelligent, sociable, and speak in human
Underworld tongues, much like the animals in Narnia.
Ami
Nashant is the Underworld of the Sarava pantheon and the home of
Ami is Michikos sanctum. Ami is primarily a forested land with a
Nastia Nyx. It is divided into two areas: Konani is where the good
large Shinto-like temple in the middle. The temple is very traditional
people go and Rajanti is where the bad people go.
Japanese with a great deal of rooms for guests, a central training dojo,
Konani and a place of worship. Nature spirits come and go all of the time.
Konani can only be described as paradise. It has hot springs, endless They find it to be a place of refuge from Titanspawn and sometimes
fields of flowers, an area for LAN parties, and just about any and the ire of an angry god.
every type of luxury imaginable. Mead Valley
Mead Valley is Brosa's sanctum. It is a large, open, lush green valley and has a plan to conquer it. The rest of his pantheon supports his
with an enormous river running through it. At the top of the highest plan, except for his daughter Simcha who does not even know about it
hill is a mead hall worthy of an Aesir drinking party. Spread out (any Scions living in the World are also unaware of it). Unknown to
around the valley are villages full of various supernatural creatures all the other pantheons, Tyrantus and his fellow gods and goddesses
that were once refugees of war. (except for Simcha) have been siring Scions for millennia and taking
Reef Castle them immediately to their godrealm. In addition, they have also been
Reef Castle is Predrag's sanctum. When one goes through the door to capturing Titanspawn and brainwashing them for the same amount of
his sanctum, they find themselves underwater standing in a vast coral time and Zargax has been creating new monsters (abominations really)
reef. Drowning is not a problem though as an air bubble immediately as well. With the captured Titanspawn, Zargaxs creations, and who
forms around the heads of anybody who does have the Water knows how many Scions (many of which have ascended to demigods
Breathing boon. The reef stretches on for miles in all directions. In and godhood) the Tyrantians have an army large enough to guarantee
the center stands an enormous castle made of of coral. The inside is victory for the gods over the Titans if they were to unleash it. Instead,
just as beautiful as the outside and despite being made of coral is a they keep their army a secret, relying only on their Scions in the World
very comfortable place to live. to fight the war. At the exact moment that the war ends, they will
unleash their army and conquer existence (this is the plan no matter
The Shining Citadel which side wins).
The Shining Citadel is Aristodemos' sanctum. When one first enters, Virtues: Ambition, Conviction, Order, Rapacity
they appear to be standing on the surface of the sun. However, the are
not blinded nor are they burning alive. In fact, the temperature is very
comfortable. In the center of the landscape is a bright yellow and
Subjugation Purview
Subjugation is the Pantheon-Specific Purview of the Tyrantian
orange citadel, shining brightly. The inside isn't as bright, but still
Pantheon. They use this purview to put themselves in a position of
seems to glow like sunlight.
leadership that allows them to completely take over. However, having
The Love Boat this purview doesnt make one immune to it. Only Tyrantus is
The Love Boat is Antonina's sanctum. When one first enters her immune to its effects.
domain, they find themselves standing on a dock by an enormous Aura of Leadership
river. The river stretches on farther than the eye can see and is so wide Dice Pool: None
that even those with Telescopic Senses can't see the other side. A large Cost: 1 Legend
steam boat is docked there. This boat is pink and red in color and has By spending a point of Legend, all rolls involving the
decorative sails shaped like hearts. The interior of the boat is the same Command ability count the number of dots in Command as
as though the entire place was made for a romantic cruise. automatic successes. In this way, the Scion or god may attract
Dark Side Citadel potential followers to subjugate later.
The Dark Side Citadel is Kanya's sanctum. When one first enters her Direct Command
domain, they find themselves on a cold, dark, barren landscape. Those Dice Pool: Manipulation or Charisma + Command
who can see in the dark will notice that the landscape looks like the Cost 1 Legend
surface of the moon, indicating that they are on the dark side of the While using the Overt Order knack, the Scion of god may
moon. The area is so dark that only those with Night Eyes can see and spend a point of Legend and roll (Manipulation or Charisma +
so cold that even the most hardy of gods begin to shiver without Cold Command) to extend the duration of the commands effect.
Immunity. In the center is a citadel that looks almost exactly like This makes it so that the Scion may issue a command using
Aristodemos' citadel except that it is completely black, blending in Overt Order that may be carried out at a later time. The
with the darkness. Inside, the temperature is more bearable, but there duration is extended by a number of actions equal to the
is still not light to illuminate the way for those who can't see in the successes on the dice role.
dark. Obedience
Paradise Forest Dice Pool: Manipulation + Command
Paradise Forest is Bonita's sanctum. It is a vast wilderness covering Cost: 2 Legend
who knows how much area as it just seems to go on forever. It is If the subject of a use of Overt Order or Direct Command
always sunny here and the temperature is always comfortable. All either resists or fails to complete the action, the Scion may
manner of plants and animals can be found here. Bonita resides in a spend 2 points of Legend to attempt to force the subject to
tree house somewhere toward the center of the forest. The tree house carry out the command anyway. After spending the 2 points of
looks like a mansion on the inside. Legend, he roles his Manipulation + Command versus the
Since the Siege: Luck Gone Bad victims Integrity + Willpower + Legend. If the Scion wins the
The Sarava have a knack for shifting luck to their advantage, but it contested role, the victim must perform the task he was
looks like their luck has run out. Shortly after establishing themselves previously ordered to do no matter what.
as a pantheon, Kakotychia, the Greater Titan of Luck, took an interest Threatening Presence
in them and laid siege to their godrealm. Now, those who once shifted Dice Pool: Manipulation + Presence
luck in their own favor have had their luck turned around. Ever since Cost: 1 Legend
Kakotychia arrived, they have been suffering from a seemingly never By spending a point of Legend and rolling Manipulation +
ending streak of bad luck. Presence, the Scion or God can make herself appear
threatening. This lowers the victims ability to resist
commands made by the Scion by half the number of successes

Tyrantian Pantheon on the dice roll.


Absolute Order
Dice Pool: Manipulation or Charisma + Command
It is not known exactly when the Tyrantian Pantheon formed,
although they didnt show up until after the Titans were imprisoned. Cost: 5 Legend
The Tyrantians are a very mysterious group and many of the other Like with Direct Command, Absolute Order is used in
gods do not trust them. And rightfully so. Tyrantus, god of Tyranny conjunction with Overt Order to extend the amount of time an
and Corruption and the leader of the pantheon, wants to rule existence ordered action may take to complete. When using Overt
Order, the Scion spends 5 Legend and rolls Manipulation or
Charisma + Command. The time an ordered action takes to Marksmanship, Melee
complete is extended by a number of days equal to the Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
successes on the dice roll. This way, the Scion can give Epic Wits, Fire, Psychopomp, War, Prophesy, Subjugation
someone an order that may take days to finish. Rivals: Ares, Hachiman, Ragrn, Aniketos, Halvdan, Thor
Forced Order Caratacus
Dice Pool: Manipulation + Command Caratacus is the god of torture and one of the most feared individuals
Cost: 5 Legend and 1 Willpower of the Tyrantian pantheon. Caratacus is the ultimate sadist and loves
Using this boon in conjunction with Overt Order, the Scion or to inflict pain on others. Those who meet him describe him as a
god can force someone to perform an action that they would frightening person that nobody in their right mind would associate
never consider doing and would usually be able to resist with.
doing. The Scion spends 5 Legend and 1 Willpower and rolls In the World, Caratacus takes on a small variety of roles. He has been
Manipulation + Command vs. the victims Integrity + a sadistic drill sergeant, a prison guard, the star of internet snuff films,
Willpower + Legend. If the Scion wins the roll, the victim and a professional torture chamber keeper.
must perform the action no matter what it is, even if it goes Most of Caratacus Scions are adopted because very few women can
against his nature or one of his virtues. stand to be with him long enough to conceive a child. As such, they
Fear Me and Obey come from a wide variety of backgrounds with even more various
Dice Pool: Manipulation + Presence personalities. Although some share his sadistic worldview, the vast
Cost: 10 Legend and 1 Willpower majority of them do not. In fact, many of his Scions are scared of him.
At this point, the Scions followers have realized their leaders Favored Abilities: Awareness, Brawl, Command, Craft, Investigation,
true nature. It is also at this point, that the Scion begins to rule Presence
over her followers through fear. By spending 10 Legend and 1 Associated Powers: Epic Dexterity, Epic Stamina, Epic Manipulation,
Willpower and rolling Manipulation + Presence the Scion can Epic Appearance, Epic Perception, Corruption, Fire, Health,
force her followers to obey her through fear. They become Subjugation
afraid to disobey her and afraid to fail her to the point that they Rivals: Aniketos, Ragrn, Athanas, Axthauc, Anubis, Horus, Odin,
will do anything in their power to please her. Thor, Tyr, Amaterasu, Ogoun
Mass Obedience Gottlieb
Dice Pool: Manipulation + Command One of the few Tyrantian gods whose background is known, Gottlieb
Cost: 10 Legend is the god of military science. In his mortal days, he was a nuclear
This boon functions in the same way as Obedience except that physicist who worked on secret government projects including atomic
it is used in conjunction with Hard Sell. bombs. Although it is known who he was, not much else is known
Threat of Death about him as he was immediately taken to Tyrantus godrealm upon
Dice Pool: Manipulation + Presence his visitation. Having been there for twenty years, he has developed
Cost: 15 Legend and 1 Willpower hundreds of advanced military technologies for Tyrantus, making the
By this point, the god has mastered the use of fear to get his Tyrantian pantheon the most technologically advanced pantheon as far
subjects to obey him. By spending 15 Legend and 1 as weapons go. He has even built nuclear warheads that may be more
Willpower and rolling Manipulation + Presence he can put the powerful than even the hydrogen bomb. Those who meet him
idea into his followers minds that he has no problem with describe him as a very focused person.
killing them if they disappoint him. Threat of Death takes the In the World (the little time he spends there), Gottlieb takes on roles
victims fear of their master to a new level as they will do that allow him to continue his research on advancing technology. He
whatever it takes to obey him and succeed in whatever task is always found in the intelligence department of some military.
they are given as failure means certain death. This feeling is Scions of Gottlieb inherit his brilliance and many are excellent
always with them after the boons first use, but the god may inventors. Although usually not much in a fight, they are excellent
choose to remind them or strengthen the feeling by using it strategists and their quick thinking often leads to victories.
again every once in a while. Favored Abilities: Academics, Craft, Integrity, Medicine, Occult,
Iron Fist Science
Associated Powers: Epic Intelligence, Earth, Subjugation
Dice Pool: Manipulation + Command Rivals: Kronos Benton, Raiden
Cost: 20 Legend and 1 Willpower Minerva
By this point, the god has completely subjugated all her Minerva is the goddess of seductive persuasion. An incredibly
followers. When she uses Iron Fist, she exerts her will over beautiful, but heartless woman Minerva is basically the spy of the
the entire populace of her followers no matter how many she Tyrantian pantheon. She uses seduction to get information out of her
has. By spending 20 Legend and 1 Willpower and rolling targets and often leaves them heartbroken. She is arguably a worse
Manipulation + Command, she can force every single one of heartbreaker than even Aphrodite. Those who meet her describe her
her followers to do her bidding. as a beautiful and charming, but vain and cold hearted woman.
Adalbert In the World, Minerva takes on many roles. She has been a French
Adalbert is the god of the battlefield and the general of Tyrantus maid, a prostitute, a model, an actress, and several other things.
army. He is a soldier to the end and loves war. He is also completely Scions of Minerva (and she certainly has a lot) share their mothers
loyal to Tyrantus and one of the few people that Tyrantus trusts beauty. They are excellent seducers and seductresses, but are rarely as
(although not very much). Those who meet him describe him as a cold hearted as her. They often have difficulty getting her attention as
cold and cunning but likeable person. she is as cold to them as she is to her seduced victims.
In the World, Adalbert takes on roles that land him in the military. Favored Abilities: Athletics, Command, Empathy, Integrity,
These are the only jobs he takes. Investigation, Presence
Scions of Adalbert are highly militant individuals whether they are in Associated Powers: Epic Charisma, Epic Manipulation, Epic
the military or not. They are no nonsense people who have an Appearance, Epic Wits, Chaos, Corruption, Psychopomp, Subjugation
uncanny ability to lead others. Although often likeable they dont Rivals: Aphrodite, Sif, Hera
have much of a sense of humor. Odelia
Favored Abilities: Athletics, Awareness, Brawl, Command, Odelia is the goddess of reasoning and planning. She is Tyrantus
advisor and the voice of reason in his throne room. She is also one of Zargax
the few people that Tyrantus actually trusts and she is unwaveringly Zargax is the god of abominations. He is also Tyrantus son and a
loyal to him. She is an excellent diplomat and has managed to calm strange individual at that. Zargax is a creator of creatures that should
Tyrantus down on several occasions. Those who meet her describe her not exist. Using several boons of varying purviews he has created
as a kind, calm, and patient woman. mass amounts of abominations that make up part of Tyrantus army.
In the World, Odelia has served many roles. She has been a Some of these beasts are so horrendous that even the Titans would
presidential advisor, a police negotiator, and a United Nations consider them corruptions of nature if they were to see them. Zargax
diplomat. himself is a hideous abomination nearly indescribable. Over the
Scions of Odelia often inherit her patience and reasoning skills. They millennia, he has experimented on himself using the same boons that
are excellent diplomats and often serve as voices of reason in a group he used to create his monsters. This has turned him into a creature of
of unreasonable Scions. nightmares as he is a veritable hodge-podge of human, animal (several
Favored Abilities: Awareness, Command, Empathy, Integrity, Politics, species), plant, and inanimate object parts.
Presence Zargax does not spend any time in the World as his appearance makes
Associated Powers: Epic Charisma, Epic Manipulation, Epic him quite obvious.
Perception, Epic Wits, Guardian, Psychopomp, Magic, Mystery, Obviously, Zargax cannot get a woman to sleep with him. As a result,
Prophesy, Subjugation all of his Scions are adopted. Although they come from a variety of
Rivals: Axthauc, Hera, Erzulie different background and their personalities are just as varies, many of
Simcha them are interested (or even obsessed) with delving into the
Simcha is the Tyrantian goddess of death. She is the ruler of the forbidden. Dr. Victor Frankenstein was one of his Scions.
Tyrantian underworld and resembles the corpses of the dead that Favored Abilities: Animal Ken, Brawl, Craft, Medicine, Presence,
inhabit the place. Although Tyrantus is her father, his paranoia causes Survival
him to distrust her. She has never been to the Tyrantian godrealm and Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina,
is even unaware of its location. Despite her bitterness and anger Epic Perception, Epic Intelligence, Animal, Corruption, Earth,
toward her father for his mistrust she is loyal to him (although she Subjugation
could be manipulated to betray him). Those who meet her describe Rivals: Stervin
her as an angry and sad woman who is probably lonely.
Simcha rarely leaves the underworld, but when in the World she takes Subjuga: The Tyrantian
on roles that keep her close to the dead. She has been a funeral
director and a mortician.
Scions of Simcha inherit their mothers looks, but are not as bitter or
Underworld
Subjuga, the Tyrantian Underworld, is a cold, dead place where the
angry as her. They are often kind individuals seeking only to make Tyrantian dead go. Subjuga appears, in many ways, as a dark and
friends. They do, however, often have a fascination with death. lifeless version of Tyros. However, instead of Wild Lands and a
Favored Abilities: Command, Fortitude, Marksmanship, Medicine, Danger Zone, Subjuga has the Dead Wastelands. After the Dead
Occult, Presence Wastelands is Subjuga City, which looks almost exactly the same as
Associated Powers: Epic Dexterity, Epic Stamina, Epic Appearance, Tyros City. At the center of Sugjuga City is Simchas Castle.
Death, Fire, Subjugation
Rivals: Hades, Persephone, Izanami, Hel, Baron Samedi, Ascus The Dead Wastelands
In place of the Wild Lands and the Danger Zone are the Dead
Tyrantus
Wastelands. The Dead Wastelands are a completely desolate area of
Tyrantus is the god of tyranny and corruption. He is the founder and
flat land stretching for miles on end. The Dead Wastelands are filled
leader of the Tyrantian pantheon and the ultimate tyrannical dictator.
with undead and the souls of those who got lost and couldnt find their
Tyrantus is not satisfied with ruling just his godrealm. He has a plan
way to Subjuga City.
in place (and has for millennia) to conquer existence when the war
with the Titans is over no matter who wins. He has been secretly Subjuga City
building up an army of Scions, captured Titanspawn, and other Subjuga City looks almost exactly like Tyros City, except that the
creatures since he founded the pantheon and now has an army large buildings appear to have fallen into disrepair. At the center is
enough that the gods could easily win the war if he were to unleash it. Simchas Castle, which is nowhere near as heavily fortified as
He keeps this army a secret though so that he may catch everybody off Tyrantus Fortress.
guard when he unleashes it to conquer existence. Tyrantus a dictator The Prison of the Dead
to the end and rules with an iron fist. He is a highly paranoid The Prison of the Dead is the place where those that Tyrantus has
individual and executes anyone he even suspects of treason (whether deemed traitors (whether true or not) go after death. It is an exact
real or imagined). There are very few people he trusts and his mistrust duplicate of the Prison in Tyros City. The Prison of the Dead even has
extends even to those in his own pantheon. He is a cold and cruel a torture chamber like Caratacus, but the chambers keeper is a
individual, but is also highly charismatic. Those who meet him are powerful creature of the dead as Caratacus is too busy torturing living
often taken in by his charisma, describing him as a kind, caring, and creatures to come down here.
likeable person, completely unaware of his true nature. The Dead Barracks
Tyrantus doesnt spend much time in the World, but when he does he The Dead Barracks are where the dead who served Tyrantus loyally in
is always in a position of leadership and rules with an iron fist. life (and were not falsely accused of treason) go. They are sent here to
Scions of Tyrantus are always effective leaders, but they all have some rest and continue training so that they may join his living army when
tyrannical tendencies. Some are as ruthless as he is, but others are he releases his forces to conquer existence. The Dead Barracks have
benevolent dictators. Many of them inherit his paranoia and are an armory similar to the one in the Barracks of Tyros City.
distrustful of others. Simchas Castle
Favored Abilities: Awareness, Command, Control, Investigation, Although not as heavily fortified as Tyrantus Fortress, Simchas
Politics, and Presence Castle is not without defenses. It has an outer wall with a moat.
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Simchas Castle is also smaller than Tyrantus Fortress as it does not
Epic Manipulation, Epic Appearance, Epic Perception, Epic Wits, have the rooms that the other gods dwell in. Simcha can usually be
Corruption, Death, Psychopomp, War, Subjugation found in her throne room, served by various denizens of the dead.
Rivals: Pretty much everybody (even his own pantheon)
Passages to Subjuga
Tombs and Funerary Architectures: The Tyrantians were never a the World. It has a semi-circular table that takes up most of the room
part of traditional mythology as they didnt arrive until later. with a large screen at the end of the room big enough for even those at
However, one can enter Subjuga through the tomb or grave of any the back to see clearly.
tyrannical dictator. This is the only known way to enter Subjuga Gottliebs Research Lab
without being dead. Other ways may exist, but they have yet to be Gottlieb spends most of his time in his research lab, which is so large
discovered. that upkeep of the facility would bankrupt most Worldly universities

Tyros: Realm of the or even government funded labs. The Research Lab has the
appearance of a typical science lab (just bigger), but with several
weapon making machines, including one for building nuclear
Tyrantians warheads.
Tyros, the godrealm of the Tyrantian pantheon, is an unusual place. Tyros City
Although the majority of it looks like a medieval kingdom it has Possibly the largest city in existence, Tyros city is large enough to
several other forms of architecture within its walls, ranging from cover all of Australia. The center of the city, which surrounds
Ancient Greek to modern skyscrapers. Tyrantus fortress is the Tyrantus Fortress, is built like a typical medieval city, but the
centerpiece of the realm surrounded by a city stretching on seemingly architecture changes in different parts of the city. It has a mixture of
endlessly. Outside the city lie areas that seem to be full of nature: a Ancient Greek, Ancient Roman, Gothic, Renaissance, and modern
forest, mountains, a desert, a swamp, and any other terrestrial architecture throughout the city. The entire city is surrounded by a
ecosystem imaginable. On the far edges of the realm lies the Danger wall stretching nearly as high as some of its tallest sky scrapers.
Zone, a seemingly calm and desolate area filled with monsters of all Guard outposts are set up all over the city. The city is too big to
sorts. This is where the realms Axis Mundi is. describe everything in it, so this will just go over a few of its more
Tyrantus Fortress well known buildings.
Tyrantus Fortress is designed to look like a highly fortified medieval The Prison
castle. The castle itself has 10 outer walls each with a moat between Tyrantus rules with an iron fist and his laws are absolute. Anybody
them. Various types of creatures inhabit the moat, most of which are who breaks these laws finds themselves in the Prison. The Prison is
dangerous even to gods. Tyrantus makes his home in the throne room, designed after a modern high security prison. It is so effective that
which has a small bedchamber hidden behind the throne in case he nobody has ever escaped. The Prison is enormous. In fact, nobody
should ever need or want to sleep. The fortress is filled with knows just how big it is. No matter how many people are in there,
seemingly endless hallways, some of which lead nowhere. Every there always seems to be plenty of cells for more.
hallway and room is filled with servants and an immense amount of The Torture Chamber
guards. The only exceptions are Tyrantus Bedroom (which very few Located underneath the Prison is the Torture Chamber, where
know about) and the Torture Chamber (mainly because nobody wants Caratacus spends the majority of his time. The Torture Chamber is
to go down there). filled with torture devices. It has every torture device the World has
The Throne Room ever seen and several that it has not. There are always prisoners to be
The Throne Room is enormous, much larger than any mortal throne tortured so the Torture Chamber is always filled with the agonizing
room has ever been. In fact, the Throne Room itself would take up a screams of Caratacus victims.
building in the World. It has the appearance of a medieval throne Adalberts Fortress
room complete with red carpet and tapestries on the walls. The throne Adalberts Fortress looks like a smaller version of Tyrantus Fortress.
sits at the very back of the room and takes up one third of the back This is where Adalbert spends most of his time when he is not in the
wall stretching to the ceiling. The throne also faces the door so that War Room. The Fortress is closer to the city gate so that Adalbert may
Tyrantus can see anybody who comes in. There are no windows in the march Tyrantus army to war more quickly.
throne room, so the door is the only way in or out. The only other The Barracks
door in the room is to the right of the throne (and one secret door This is where Tyrantus army of Scions and lesser immortals stay.
behind it leading to Tyrantus bedroom) and it leads to Odelias Office. Considering that Tyrantus has an army large enough to guarantee a
Tyrantus Bedroom victory for the gods if he were to unleash it, the barracks is enormous.
Hidden behind the throne is Tyrantus Bedroom, which he has in case It is large enough to comfortably fit his entire army and still has room
he ever wants to get some rest. However, Tyrantus doesnt need to for more.
sleep and prefers to keep an eye on things, so this room is rarely used. The Armory
In fact, it hasnt been used for thousands of years. Tyrantus Bedroom The Armory is where the Tyrantian armys weapons and armor are
has the appearance of a noblemans bed chamber. The room appears kept. The technology level of the weapons and armor in here ranges
to have been expensively decorated with a large bed in the corner. from Ancient Egyptian to modern day and most of them are powerful
Odelias Office relics.
To the right of the throne is a door leading to Odelias Office. This The Wild Lands
room has the appearance of a modern day business executives office, The Wild Lands are the various ecosystems outside the city. They are
complete with a large desk in the middle. When she is not in the filled with wild animals that inhabit those ecosystems. The types of
Throne Room, Odelia can be found at her desk working on who creatures include both species that are alive today and species that
knows what (Tyrantus does). have gone extinct, even dinosaurs.
Minervas Bedchamber The Danger Zone
Minerva spends most of her time in her bedchamber. Minerva On the far edges of the realm is the Danger Zone. The Danger Zone
Bedchamber is a large room decorated to her feminine tastes. The appears to be a desolate wasteland that nothing should be able to
room is filled with soft pillows and blankets. She has a bed that could survive in and nothing appears to be there. However, the Danger Zone
only be described as the most comfortable bed in existence. is filled with captured Titanspawn and abominations of all power
The War Room levels that make their homes in the caves that are spread out across the
The War Room is where Tyrantus meets with the other gods and landscape. Tyrantus sends Scions here to gain Legend so that they are
Scions to make plans for war, whether it is the current war with the already powerful when they enter the World. Also, the Axis Mundi is
Titans or the future war to conquer existence. The War Room is larger located here so any intruders who manage to get to Tyros have a fight
than any war room in the World as it would take half a military base in almost immediately.
Zargaxs Cavern Presence and spending 3 Legend and 1 Willpower against the
Most of the caves in the Danger Zone are easy to find, but Zargaxs victims Willpower+Integrity+Legend. Each success scored
Cavern is hidden. Only Zargax and Tyrantus know of its location. over the victims roll deals a one level of bashing damage.
This is where Zargax spends his time creating horrendous creatures Digestive Regeneration
that can only be described as abominations. Dice Pool: Stamina + Fortitude
Since the Siege: Evil Awakened Cost: 15 Legend
Tyrantus is the god of tyranny and corruption, but corruption has never There have been many instances where a Muppet has been
seemed to be much of a problem in Tyros as he never uses the seen being eaten only to reappear in the next scene. With this
corruption purview on his subjects. Things have gotten pretty bad power, if a Muppet Scion is swallowed whole, they simply roll
since Otaachi laid siege to the realm. The monsters in the Danger their Stamina + Fortitude and spend 15 Legend points. Upon
Zone have become even more twisted that when Zargax created them doing so, they will reappear completely unharmed in the next
and monsters that he did not create have started to appear. The scene, despite their apparent death.
corruption of Otaachi has begun to corrupt the Wild Lands. The Show-Stopping Number
natural landscapes appear to be dying and the animals that live there
have been exhibiting strange mutations. Even the city has been Dice Pool: Charisma + Art
feeling the effects. The wall and some of the buildings on the outer Cost: 15 Legend + 1 Willpower
edges of the city have taken on a more worn appearance and may be This boon is simply an upgrade if the Musical Number boon. By
beginning to crumble and the people there are doing things that they rolling Charisma + Art and spending 15 Legend and 1
never would have even considered doing before. Willpower, the Scion causes everybody in the immediate area
and anybody else they pass while moving around to stop what
The Muppet Pantheon they are doing and join the musical number. It doesnt matter if
Virtues: Conviction, Expression, Harmony, Loyalty they are mortals, Scions, or Titanspawn. Only those of higher
Since their creation, the Muppets have been cultural icons to Legend are immune, but even gods and Titans of equal or lower
many people throughout the World. Their fame is legendary Legend are affected.
and Kermit the Frog even has a star on the Hollywood Walk of 7. Shatter the Fourth Wall
Fame. Unknown to many, the Muppets actually exist and rose Dice Pool: Intelligence + Awareness
to godhood decades ago.
Cost: 20 Legend
Performance: Muppet Like the boon Break the Fourth Wall, this boon allows the Scion
to break to fourth wall. However, Shatter the Fourth Wall allows
Pantheon Specific Purview the Scion to break the fourth wall multiple times in a single
scene. To do so, the Scion rolls Intelligence + Awareness and
Cinematic Awareness
spends 20 points of Legend. The Scion can then break the
Dice Pool: None fourth wall a once for every 10 successes on the dice roll in a
Cost: None scene.
Any and all gods and Scions of the Muppet pantheon are 8. Explosive Immunity
always fully aware that they are in a movie or on TV at all times. Dice Pool: None
In this case they may even be aware that they are characters in
Cost: None
a role playing game. Although they arent always being filmed,
their adventures usually find their way into entertainment Many incidents have been witnessed when a Muppet falls victim
venues one way or another. to an explosion (usually because of Crazy Larry), but only went
Break the 4th Wall flying through the air and was perfectly fine. When a Scion
gains this boon, they are no longer harmed by explosions. The
Dice Pool: None force of the blast simply sends them flying through the air using
Cost: 1 Legend the knockback rules. However, this boon does not alleviate any
Since they are aware of the cinematic nature of their existence, fear of explosions (often they will scream NO! just before it
Muppet Scions can speak directly to the audience or happens) nor does it eliminate damage dealt by other sources
acknowledge that they are in a movie (or in this case, in a role that may befall the Scion during the incident.
playing game). To break the 4th wall, they simply spend a point 9. There is No Fourth Wall
of Legend and say sometime to acknowledge the audience. Dice Pool: None
This boon can only be used once per scene.
Cost: 20 Legend and 1 Willpower
Musical Number
Like the previous boon, this one allows the Scion to break the
Dice Pool: Charisma + Art fourth wall in a scene multiple times. However, with There is No
Cost: 1 Legend + 1 Willpower Fourth Wall, the Scion can break the Fourth Wall as many times
All Muppet Scions are capable of causing everyone in the area as he wants during the scene. To activate this boon, the Scion
to break into song and dance. To do so, the Scion begins simply spends 20 Legend and 1 Willpower. Doing so allows the
singing, rolls their Charisma + Art and spends one point of Scion to break the fourth wall an unlimited number of times
Legend and 1 point of Willpower. Upon a successful roll, a during the current scene.
number of characters equal to the successes scored or a 10. Death By Pun
number of extras equal to 5 people per success join in. Dice Pool: Charisma + Presence
Pundoom Cost: 25 Legend and 1 Willpower
Dice Pool: Charisma + Presence Like the boon Pundoom, this boon allows the Muppet Scion to
Cost: 3 Legend + 1 Willpower use bad puns as a weapon. However, Death By Pun is
The Muppet gods are known for the occasional bad pun. With significantly more deadly. To use this boon, the Scion makes a
this boon, the bad pun can be used as a weapon. To use it, the bad pun and rolls Charisma + Presence against the victims
Scion needs to make a bad pun while rolling Charisma + Integrity + Willpower + Legend. Each success scored over the
victims roll deals 2 levels of Lethal Damage. The Great Gonzo
The Great Gonzo is the god of bizarre art. He truly considers
Kermit the Frog himself an artist and attempts to showcase his art onstage.
Kermit is the leader of the pantheon and the god of leadership. His visions are rarely appreciated by the public, a source of
He is often the voice of reason within the group and keeps the much frustration for him, but he keeps on trying. Gonzo is
others organized. Kermit is a charismatic and likable frog. His somewhat of an oddball, but he is a kind an likable individual.
abilities have helped the Muppets through many tough times. When in the World, Gonzo often takes on artistic roles. He is
He is an incredibly patient individual, but even he can lose his often a starving artist, but has taken on other roles such as a
temper after a while. daredevil and a plumber.
When in the World, Kermit takes on roles of leadership and Scions of the Great Gonzo are unusual people. They are
often remains in the entertainment business. He has been the considered strange and eccentric by their peers. Many are self-
leading man in many films and plays, but often takes on the role proclaimed artists, but an equal number undertake other things.
of the director or the host of an event. No matter what they do, they are always bizarre.
Scions of Kermit are much like him. The are natural born Favored Abilities: Art, Athletics, Craft, Fortitude, Presence,
leaders as well as kind and likable people. Survival
Favored Abilities: Animal Ken, Art, Athletics, Command, Associated Powers: Epic Strength, Epic Stamina, Epic
Empathy, Presence Perception, Animal (chickens), Chaos, Earth, Performance
Associated Powers: Epic Dexterity, Epic Stamina, Epic Rivals:
Charisma, Epic Manipulation, Epic Wits, Guardian, Rowlf the Dog
Psychopomp, Water, Performance Rowlf is the god of pianos. He is also the first Muppet and the
Rivals: Miss Piggy and any others of the Storytellers choice father of the pantheon, although he chooses to let Kermit be the
Miss Piggy leader. Rowlf is a talented musician and is often seen at his
Miss Piggy is the goddess of love, war, and leading ladies. piano. He is also somewhat of a poet. Rowlf is a wise
When not angered, she is a rather kind individual, but she has a individual, often sought out by Kermit for his wisdom. He has
nasty temper and is prone to violence if angered at all. She is helped lift Kermits spirits on more than one occasion.
obsessed with Kermit and truly believes that they are meant to When in the World, Rowlf sticks close to the piano. He is often
be together despite Kermit making it perfectly clear that he a piano player, but the venue varies greatly. He has also served
wants nothing to do with her. She often beats him up when he as an advisor to many important people.
rejects her. Her undaunted attempts at getting to Kermit have Scions of Rowlf are talented people. Although many take up
also earned her the nickname the goddess of sexual the piano, not all of them do, but they are very talented at a
harassment. Miss Piggy also has an enormous ego. She certain thing. They are often wise beyond their years and
believes that she is the star of the show and woe to anybody eagerly give advice to those willing to listen.
who tells her otherwise. Favored Abilities: Art, Command, Empathy, Integrity, Politics,
When in the World, Miss Piggy takes on roles in the Presence
entertainment business as long as she is the lead. She refuses Associated Powers: Epic Dexterity, Epic Charisma, Epic
to take on secondary or minor roles and grows increasingly Intelligence, Epic Wits, Darkness, Earth, Guardian, Justice,
violent if given such a role. Psychopomp, Performance
Scions of Miss Piggy are similar to her. They are kind people Rivals:
with bad tempers and often overly expressive of their romantic Dr. Bunsen Honeydew
emotions. Many have served jail time for stalking or assault Dr. Bunsen Honeydew is the god of science. Dr. Honeydew is a
(rarely ever murder). They also tend to be egomaniacal and kind, but rather eccentric individual. His inventions are often
believe that they are the best of the best in their field. useless, but he seems to think that they are of great
Favored Abilities: Art, Brawl, Fortitude, Integrity, Presence, importance. Occasionally, one of his inventions helps save the
Thrown day.
Associated Powers: Epic Strength, Epic Dexterity, Epic When in the World, Dr. Honeydew takes on roles that keep him
Stamina, Epic Wits, Guardian, War, Performance close to what he enjoys. He has been an inventor and an
Rivals: Kermit the Frog, the Great Gonzo, and any others of the eccentric scientist.
Storytellers choice Scions of Dr. Honeydew love science and are always trying to
Fozzy Bear do something with it. They are intelligent, but somewhat
Fozzy Bear is the god of bad standup comedy. Although Fozzy eccentric individuals. Their creations are usually more useful
truly believes he has a talent for comedy, his jokes are terrible than their fathers, but most are looked upon as strange by their
and the others constantly let him know. He is persistent though peers.
and keeps trying. As such, Fozzy has turned bad comedy into Favored Abilities: Academics, Art, Craft, Investigation, Medicine,
an art form. He can be somewhat shy sometimes and also Science
sees to have some confidence problems. Associated Powers: Epic Charisma, Epic Intelligence, Fire,
When in the World, Fozzy takes on roles related to comedy. He Health, Mystery, Performance
has been a standup comedian, the star of a comedy movie, and Rivals:
a few other things. Beaker
Scions of Fozzy inherit his sense of humor. However, they also Beaker is the god of assistants. He is a nervous individual
inherit his inability to be funny. Many are considered failures at whose speech is incomprehensible to anybody other than the
what they do, but like their father they keep trying. A rare few Muppets. He also suffers from a streak of bad luck and is often
have even succeeded. injured by Bunsens experiments.
Favored Abilities: Art, Athletics, Awareness, Empathy, Integrity, When in the World, Beaker sticks close to Dr. Honeydew. He
Presence always serves as the lab assistant.
Associated Powers: Epic Stamina, Epic Charisma, Chaos, Scions of Beaker are typically nervous individuals and many of
Earth, Psychopomp, Performance them are just as accident prone as he is. They are often
Rivals: Statler and Waldorf assistants of some kind as well.
Favored Abilities: Academics, Art, Athletics, Awareness, Craft,
Science for television and the MPAA.
Associated Powers: Epic Stamina, Epic Perception, Epic Wits, Scions of Sam the Eagle are much like him. They are always
Chaos, Earth, Fire, Guardian, Health, Performance Americans who are highly patriotic, even to the point of
Rivals: xenophobia. They are also always extremely conservative,
Scooter finding offensive content in the most inoffensive of things and
Scooter is the god of gofers and stagehands. He is a an eager, trying to censor it. As such, they are not very well liked people.
young individual always willing to help. He often serves as Favored Abilities: Academics, Art, Awareness, Command,
Kermits assistant and helps in any way he can. Although he Integrity, Politics
will occasionally take part in a sketch onstage, he often prefers Associated Powers: Epic Manipulation, Epic Perception, Epic
to stay backstage and help with the behind the scenes stuff. Wits, Earth, Guardian, Justice, Sky, War, Performance
When in the World, Scooter takes on roles that usually keep him Rivals: everybody
behind the scenes. Although he will occasionally be a Rizzo the Rat
performer, he is usually a gofer, a stagehand, a directors Rizzo the Rat is the god of rats. He is a kind individual and is
assistant, or a stage manager. Gonzos best friend. He scares easily and has tendency to
Scions of Scooter are like their father. They are eager people panic. He is constantly hungry and will eat any food he can
willing to do anything to help. Although they sometimes enjoy find.
the spotlight, they more often than not prefer to remain in the When in the World, Rizzo takes on a variety of roles too
background. numerous to name, but they often involve entertainment or
Favored Abilities: Art, Athletics, Command, Fortitude, Integrity, food.
Stealth Scions of Rizzo are often like him. They are loyal to their
Associated Powers: Epic Dexterity, Epic Manipulation, Epic friends and enjoy food. They can sometimes scare easily and
Wits, Chaos, Darkness, Moon, Illusion, Performance panic, but are always around when needed.
Rivals: Favored Abilities: Animal Ken, Art, Athletics, Awareness,
Statler and Waldorf Empathy, Fortitude
Statler and Waldorf are the gods of hecklers. Although they are Associated Powers: Epic Dexterity, Epic Stamina, Epic
two people, they are almost always together and as such share Charisma, Epic Wits, Animal (rat), Chaos, Darkness,
the same domain. They are elderly men who dont seem to Psychopomp, Magic, Performance
enjoy anything except for heckling and making fun of everything Rivals:
and everyone else. They seem to especially enjoy tormenting Sweetums
Fozzy. Sweetums is the god of Muppet Monsters. He is the second
When in the World, Statler and Waldorf stick to what they are largest of the Muppets (the largest being a blue Muppet named
good at. They are usually hecklers in the audience at any given Thog who hasnt been seen in a long time) and has the
event, but will occasionally take on the role of professional appearance of a vicious, hairy beast. Despite his appearance,
critics. Sweetums can be a kind individual when not angry.
Scions of Statler and Waldorf are like them. They are very When in the World, Sweetums takes on a variety of roles that
difficult to please and make their displeasure known by allow him to show off his physical prowess. He has been a
complaining and heckling. professional wrestler and a bodybuilder among other things.
Favored Abilities: Art, Awareness, Empathy, Integrity, Scions of Sweetums are often gentle giants. They are
Investigation, Presence enormous, imposing people and are often hairy and ugly.
Associated Powers: Epic Stamina, Epic Manipulation, Epic However, they are kind if not angered or threatened.
Wits, Chaos, Psychopomp, War, Magic, Performance Favored Abilities: Art, Athletics, Brawl, Fortitude, Integrity, Melee
Rivals: Fozzy Bear Associated Powers: Epic Strength, Epic Stamina, Epic
The Swedish Chef Appearance, Epic Wits, Chaos, Guardian, Justice, War, Magic,
The Swedish Chef is the god of food and cooking. He enjoys Performance
preparing meals and does so in an unconventional way (often Rivals:
involving firearms). He speaks mock swedish, which is Dr. Teeth and the Electric Mayhem
somehow understood by the other Muppets. Dr. Teeth and the Electric Mayhem are the gods of musicians.
When in the World, the Swedish Chef always takes on the role They are a band who mainly play hard rock, but will
of a professional chef. occasionally play other types of music (at least until animal
Scions of the Swedish Chef are excellent cooks and often are goes berserk). Since they are mostly known for being together,
part of the restaurant business. Fortunately, they are easier to they are considered one deity despite being several individuals
understand than their father. (with the exception of Animal, who is an entity on his own) and
Favored Abilities: Art, Awareness, Craft, Fortitude, share the same domain.
Marksmanship, Melee When in the World, Dr. Teeth and the Electric Mayhem are
Associated Powers: Epic Stamina, Epic Perception, Epic Wits, always some sort of musicians.
Chaos, Fire, War, Performance Scions of the Electric Mayhem have a love and talent for
Rivals: music. Their exact talents and personalities vary depending on
Sam the Eagle which member of the group sired them.
Sam the Eagle is the god of patriotism. He is a proud Favored Abilities: Art, Awareness, Command, Fortitude,
American, a fact that he makes very well known, and a highly Integrity, Presence
conservative individual. In fact, he is so conservative that he Associated Powers: Epic Stamina, Epic Manipulation, Epic
somehow finds the sketches and activities of the others to be Wits, Chaos, Darkness, Illusion, Performance
weird, offensive, and reprehensible. He makes this opinion well Rivals:
known as well and many wonder why he has stayed with the Animal
pantheon at all. Animal is the god of behavioral problems. A wild creature, he
When in the World, Sam takes on a variety of roles. He has lives up to his name. He is the drummer of the Electric Mayhem
served as a spokesman for the American military, been a and they are the only ones who can keep him under some sort
conservative politician, and has served on the censorship board of control (sometimes). He is prone to violence and attack just
about anybody or anything. He has a soft spot for women and Associated Powers: Epic Dexterity, Epic Charisma, Epic
will chase around any woman he is attracted to. He also seems Manipulation, Epic Wits, Animal (Muppet animals), Chaos,
to have an uncharacteristic appreciation for Renoir art. Guardian, Illusion, Psychopomp, Mystery, Prophesy,
When in the World, Animal is usually kept close to the other Performance
members of the Electric Mayhem, staying in his role as a Rivals:
drummer.
Scions of Animal are troubled individuals. They almost always The Muppet Theatre:
have some sort of behavior problems and many of them are
violent people. They often seem to have an unusual Muppet Pantheon Godrealm
appreciation for something that would seem to be counter to The Muppet Theatre is the Godrealm of the Muppet Pantheon.
their nature. It is their home and where they put on their shows. The
Favored Abilities: Art, Athletics, Brawl, Fortitude, Melee, Thrown Muppets are unique among the pantheons in that very few of
Associated Powers: Epic Strength Epic Stamina, Epic them actually have a sanctum. With the exception of Statler
Appearance, Chaos, Earth, Fire, War, Performance and Waldorfs Balcony and Guest Stars Dressing Room, there
Rivals: are few private areas other than Backstage and the Dressing
Uncle Deadly Room.
Uncle Deadly is the god of death. He first appeared in the The House
Vincent Price episode of the Muppet Show and would make a The House is the area out front where the audience sits. It is
few more appearances later on. He is a frightening individual. comprised of a lower level and an upper balcony. The audience
His head has been described as skull-like. He is not evil, per is mostly comprised of lesser known Muppets who are not
say, but he does enjoy scaring others. performing at the time.
When in the World, Uncle Deadly takes on a variety of death
The Stage
related roles. He has been an undertaker, a funeral parlor
The Stage is where all the performances take place. It is
director, and a mortician.
designed after a typical theatrical stage. However, The Stage is
Scions of Uncle Deadly are often scary people. They seem to
malleable and its appearance transforms with each sketch to
have a naturally creepy look to them and seem obsessed with
the necessary appearance. Its size can change as well.
death.
Favored Abilities: Art, Athletics, Awareness, Empathy, Occult, The Orchestra Pit
Presence The Orchestra Pit is between The House and The Stage and is
Associated Powers: Epic Dexterity, Epic Manipulation, Epic where the orchestra resides. The orchestra is often comprised
Appearance, Epic Wits, Chaos, Darkness, Death, Earth, Frost, of the Electric Mayhem and Rowlf along with Nigel the
Illusion, Moon, Psychopomp, Prophesy, Performance conductor.
Rivals: Statler and Waldorfs Balcony
Crazy Harry Separate from the rest of the audience, Statler and Waldorf
Crazy Harry is the god of explosions. He is completely insane reside in an apparently small theatre box overlooking the stage.
and will show up anytime someone says something that could They have an excellent view of the action from there. However,
be misconstrued as having something to do with an explosion. they are always either complaining about how horrible
He will then cause an explosion with his ever-present plunger everything is or heckling the performers. The box is actually
unless quickly stopped. much larger than it appears to be.
When in the World, Crazy Harry takes on any roles that allow Backstage
him to blow something up. Backstage is the largest area of the Muppet Theatre and it is
Scions of Crazy Harry are often insane. They also have an where the majority of the Muppet gods reside. In fact, it is large
unhealthy obsession with fire and explosions. As such, very enough that they can get some privacy from each other if they
few stay around one and they are often loners. try. Backstage looks like a typical backstage area.
Favored Abilities: Art, Athletics, Awareness, Craft, Fortitude, The Dressing Rooms
Larceny The Dressing Rooms are on the second level of the backstage
Associated Powers: Epic Stamina, Epic Perception, Chaos, area. They are small rooms where the Muppets can go to get
Fire, Psychopomp, Sun, Magic, Performance ready for their upcoming performances.
Rivals: Guest Stars Dressing Room
Guest Star This is Guest Stars private (usually) sanctum. It has the
Guest Star is the god of entertainment and is a central figure to appearance of a normal dressing room, but is Guest Stars own
the Muppet pantheon. Unlike the other members of the home. Guest Star doesnt get much privacy though as another
pantheon, Guest Star does not have singular identity. Instead, Muppet will sometimes be forced to use it to get ready or
Guest Star can take on the appearance, personality, talent, and sometimes other Muppets will just be in there for no reason.
even sex of anybody he/she feels like at the time. Sometimes, Since the Siege: Showstopped
Guest Star can manifest as two different people. The Muppet Theatres House is empty. Antag has completely
When in the World, Guest Star will take on a wide variety of blocked off the entrance to the Muppet Theatre, making it so
roles too numerous to list, but they all have something to do that nobody can get in to see the show. As such, all
with the entertainment business. productions have stopped and the Muppets are at risk of being
Scions of Guest Star are widely varied, even more so than forgotten as performers.
Scions of Zeus. They are often entertainers and inherit Guest
Stars talents. However, they do not inherit the entirety of Guest
Stars abilities, usually just the talents of whatever type of
Fraggle Rock: Muppet
performer Guest Star was undertaking at the time. Some of
them have been known to go through an identity crisis from time
Underworld
to time. Fraggle Rock
Favored Abilities: Animal Ken, Art, Awareness, Empathy, Fraggle Rock is the Underworld of the Muppet Pantheon.
Fortitude, Presence Despite appearing to be underground, it is a bright and cheery
place filled with laughter and music. There is one spot that is an and the jaw dropping to the ground, but any silly reaction
exception to this and that is the Forgotten Workshop, a dark and works. With this boon, a Toon Scion can react to things in such
gloomy place where the spirits of the wicked go after death. a way as well.
The rest of Fraggle Rock is a very happy place. It is inhabited 2. A Sign of Things to Come
by the Fraggles, who are actually the spirits of the dead. They Dice Pool: None
maintain their previous habits and personalities, but take on a
form of a Fraggle. Cost: 1 Legend
Toons often use signs to quickly express an emotion, opinion,
The Forgotten Workshop
etc. Scions of a Toon god can do so as well. They simply
The Forgotten Workshop is the part of the Underworld where
spend one point of Legend and a sign expressing whatever they
the spirits of those who were wicked in life go after death. The
want to say appears in their hand. Well known examples are
Fraggles are unaware of the existence of this part of their home
Yipe! or Silly, isnt he? but it could be anything. Of course,
(hence why it never appeared in the TV show) and the only
any swearing or cussing appears as @#*#@ or in similar
passage connecting the two areas goes through Uncle Deadlys
symbols.
Castle (which appears only as a rock wall on the Fraggles
3. Break the 4th Wall
side). The Forgotten Workshop is a dark and foreboding place.
Broken strings hang uselessly from the ceiling and the ground is Dice Pool: None
littered with lifeless puppets, posed in a mockery of life. These Cost: 1 Legend
puppets are actually the spirits of the dead that were sent here, Like the Muppets, the Toons will sometimes break the 4th wall,
forced to exist forever is a state of immobility as broken although not nearly as often. As such, Toon Scions can speak
puppets. They forever lie on the floor staring at the ceiling and directly to the audience or acknowledge that they are in a movie
the strings that once gave them the ability to move. (or in this case, in a role playing game). To break the 4th wall,
Uncle Deadlys Castle they simply spend a point of Legend and say sometime to
This is the home of Uncle Deadly, the Muppet god of death. His acknowledge the audience. This boon can only be used once
castle is a dark and foreboding structure built into the wall of the per scene.
Forgotten Workshop. There is a large pair of scissors on top of 4. Back Pocket
the castle that extend to cut the strings of any evil soul that Dice Pool: None
comes down here. Within the castle is a secret passage that
Uncle Deadly can use to enter Fraggle Rock. The Fraggles are Cost: 3 Legend and 1 Willpower
unaware of this castles existence as it appears to be a rock wall Toons are well known for reaching behind them and pulling out
to them and Uncle Deadly never enters their side. objects of any size. As such, Toon Scions have this back
pocket as well. This back pocket can hold as many items as the
Toon Pantheon Scion wants of any size, as long as the Scion is strong enough
to lift it. However, these items dont just materialize. They must
Virtues: Endurance, Expression, Vengeance, Zaniness
New Virtue: Zaniness: Zaniness is the virtue most associated be selected by the Scion and placed in her back pocket
with the Toon Pantheon, although any crazy Scion could have it personally. Therefore, if said Scion wanted to pull a piano out of
as well. Those with this virtue often do the craziest and most her back pocket, she would have to have put it in ahead of
unconventional things at any given time. Many times, the time. There is no cost to putting something in the back pocket,
actions taken by someone with this virtue are completely off the but in order to take it out the Scion must spend 3 Legend and 1
wall and many view them as completely insane. However, it is Willpower.
said that there is a fine line between genius and insanity and as 5. Gizmo
such many thoughts and actions resulting from this virtue are Dice Pool: Dexterity + Craft
said to be so crazy it just might work. Cost: 15 Legend
Characters use Zaniness to: come up with and perform Toons often seem to have just the right item at just the right
actions considered completely insane by most of the world, moment. This is due to the fact that they have a gizmo. The
make the impossible possible, be generally silly or cartoony. gizmo is stored in the back pocket and is pretty much nothing
A failed Zaniness roll allows a character to: perform a task in until the Scion decides to use it. Whenever the Scion decides
a normal or conventional manner, react logically to a situation to use his gizmo, he roles Dexterity + Craft and spends 3 points
that usually calls for an insane reaction of Legend. When he does this, the gizmo transforms into any
Virtue Extremity: Absolute Insanity: The extreme reaction to item he wants or needs for the task at hand (the gizmo cannot
attempting to stifle ones zaniness can push her to go off the become a relic). However, this boon can only be used once per
deep end. When this virtue extremity kicks in, logic is out of the session and once the gizmo is used it remains in the form of the
question. The Scion goes completely insane and nothing she chosen item until next session.
does has any reason or method to it whatsoever. She will put 6. Create Cartoony Device
any and all insane thoughts into action no matter what the
Dice Pool: Intelligence + Craft
consequences. The results could range from mildly annoying
and humorous to deadly and catastrophic. Absolute Insanity Cost: 15 Legend and 1 Willpower
lasts for one full day. With this boon, Toon Scions can build devices that normally
could only exist in a cartoon. Even the craziest item is not off
Cartoon Physics: Toon limits. To do so, the Scion roles Intelligence + Craft and spends
15 Legend and 1 Willpower.
Pantheon Specific Purview 7. Bag of Many Things
1. Cartoony Reaction Dice Pool: Perception + Awareness
Cost: 20 Legend
Dice Pool: None
With this Boon, a Scion can manifest any item she wants from
Cost: None her back pocket (excluding relics) even if she has not previously
Toons often react to things in exaggerated and zany ways. placed it in there. To do so she roles Perception + Awareness
Perhaps the best example is the eyes bugging out about 3 feet without applying Epic Perception and spends 20 Legend. If the
role is successful, she gets the item she wanted. If the role Bugs Bunny
fails, she still gets something, but it will be a random item. Bugs Bunny is the god of trickery and war. Unlike other trickster
Perhaps even something she didnt want (i.e. A bomb with an gods, he is not usually the one to start the conflict. Instead, he
already lit fuse) tries to be reasonable and talk his potential opponent out of
8. So Stupid It Works doing whatever theyre trying to do. When that fails, Bugs
Dice Pool: Intelligence + Awareness declares Of course, you know, this means war and retaliates.
Bugs tricks are devastating, not only to his opponent but often
Cost: 20 Legend or 20 Legend and 1 Willpower to the surrounding area. He is also known for his cross
Sometimes, cartoony events can be boiled down to a Toon dressing, implemented when he is working his tricks on an
being too stupid to realize that something shouldnt work. opponent. Bugs also likes to think of himself as the god of
Examples include running off a cliff and staying in the air not travelers, but his sense of direction is lacking. As a result, he
realizing that there is nothing underneath or running through a never takes that left turn at Albuquerque and always ends up in
tunnel painted on the wall. A Toon Scion could do this as well. a location that is nowhere near where he wanted to go.
When a Toon Scion wants to do something that should not When in the World, Bugs takes on many roles. Some of these
work. He roles his Intelligence + Awareness (and does not include an army general, a cross-dressing comedian, and a
apply Epic Intelligence) and spends 20 Legend points. If the travel agent.
role succeeds, he is too smart for his own good and the action Scions of Bugs Bunny are an interesting group. They are often
doesnt work, but if the role fails then he is too stupid to realize it pranksters and the class clowns at school, although many of
shouldnt work so if does. Alternatively, he can spend 20 them only pull pranks on those who anger them. Like Bugs,
Legend and 1 Willpower to have his Epic Intelligence apply as a they seem to pull pranks with no regard for the safety of others
negative bonus to practically insure that the role fails. and many of their victims have been sent to the hospital as a
9. Back for More result. Some of his Scions also inherit is cross dressing habits,
Dice Pool: Stamina + Fortitude although none can pull it off anywhere near as well as he can.
Cost: 25 Legend and 1 Willpower The vast majority of his Scions also inherit is talent for getting
Toons are incredibly tough to kill and this boon makes it so. If a lost on a trip.
Toon Scion is hit by an attack that should prove fatal (or Favored Abilities: Art, Athletics, Awareness, Fortitude, Melee,
something happens that should kill her), she roles her Stamina Stealth
+ Fortitude and spends 25 Legend and 1 Willpower. Doing so Associated Powers: Epic Dexterity, Epic Stamina, Epic
causes her body to react in a cartoony way and she simply falls Manipulation, Epic Appearance, Epic Wits, Chaos, Darkness,
down for the rest of the scene. She returns at full health next Earth, Justice, Illusion, War, Cartoon Physics
scene. This boon can only be used once per session. Rivals: Daffy Duck, Elmer Fudd, Yosemite Sam, Taz, Marvin the
10. Cosmic Shift Martian, Wile E. Coyote, Loki, Hermes, Amaterasu, and any
others of the Storytellers choice.
Dice Pool: None Daffy Duck
Cost: 30 Legend and 1 Willpower Daffy Duck is the god of showmanship and jealousy. He is a
The most powerful of Toon gods can cause the very fabric of complete showoff who believes that he is more talented than
existence to shift in a cartoony way. When a Scion wants to any of the others combine, especially Bugs Bunny. He is intent
effect existence in such a way, he spends 30 Legend and 1 on proving that his superiority to everyone. His jealousy is not
Willpower and causes a single change of his choice to occur. completely unfounded as he was one of the most popular
Examples include going through a door and when your pursuer cartoon characters in existence before Bugs arrived and stole
opens the door he finds another door over and over until he the spotlight. Daffy is also completely insane and will often start
finds an open doorway and walks right through into a straight bouncing around emitting a goofy laugh.
drop from several stories or causing the dynamite intended to When in the World, Daffy always takes on roles that keep him in
blow up your haven to destroy the surrounding area while the spotlight. He is usually an actor (both on film or on stage) or
leaving your place unharmed and surrounded by a crater. a comedian.
Anything the Scion thinks of is fair game. Scions of Daffy Duck are often completely nuts. They have
Tex Avery insanely enormous egos believing themselves to be the
The only non-cartoon in the pantheon, Tex Avery is the god of absolute best at whatever they do and are intent of proving it to
cartoons. Sometimes called the King of Cartoons, Tex is the everyone. They become extremely jealous of anybody in their
father of the pantheon, as he created many of the pantheons line of work who is more popular than they are.
most notable members. He is also the leader of the pantheon, Favored Abilities: Art, Athletics, Fortitude, Integrity, Presence,
as none of the others are sane enough to do that job. As such, Survival
he is the voice of reason in an insane pantheon. Tex is a very Associated Powers: Epic Dexterity, Epic Wits, Chaos,
imaginative and creative individual Psychopomp, Sky, Water, Cartoon Physics
When in the World, Tex Avery takes on roles that keep him Rivals: Bugs Bunny, Elmer Fudd, and any others of the
close to the cartoon business. He has been an animation Storytellers choice
director, a voice actor, an animator, and a script writer. Porky Pig
Scions of Tex Avery are lesser versions of their father. They Porky PIg is the god of straightmen and sidekicks. Although he
often have wild imaginations and are very creative people. Not is older than both Bugs and Daffy, Porky became a star when
all of them find their calling with cartoons, but a great many of he teamed up with some of the others as a sidekick and the
them have. straightman. He is a very happy individual unless angered and
Favored Abilities: Art, Command, Empathy, Integrity, Politics, often puts up with the hijinks of the others for an extended
Presence period of time, especially Daffy. Porky has a bad stutter and
Associated Powers: Epic Intelligence, Epic Wits, Epic often has to change his wording to get his point across.
Manipulation, Earth, Fire, Psychopomp, Illusion, Cartoon When in the World, Porky takes on roles that suit him. He has
Physics been the straightman in a two man comedy team, a superheros
Rivals: Zeus, Ares, Odin, Amaterasu, Loki, and any others of sidekick in a TV show, and an assistant to a wide variety of
the Storytellers choice different people.
Scions of Porky Pig are often the sidekicks of the more action- Associated Powers: Epic Strength, Epic Dexterity, Epic
oriented Scions. They tend to stay in the background and take Appearance, Epic Perception, Epic Wits, Animal (birds), Chaos,
action when the main hero is in over his head, often Justice, Psychopomp, Sky, War, Cartoon Physics
accomplishing the goal for the other guys but receiving very Rivals: Sylvester, etc.
little credit for it. They often inherit their fathers stutter. Wile. E. Coyote
Favored Abilities: Art, Empathy, Fortitude, Integrity, Melee, Wile E. Coyote is the God of Intelligence and Misfortune. He is
Presence a genius (or so he claims) and always hungry. He often comes
Associated Powers: Epic Stamina, Epic Charisma, Epic up with seemingly brilliant plans to acquire food, but they
Perception, Epic Wits, Earth, Guardian, Prophesy, Cartoon always backfire on him. He doesnt talk very much, but he is
Physics very polite and distinguished when he does.
Rivals: When in the World, Wile E. Coyote takes on a variety of roles
Elmer Fudd too numerous to list. However, he often ends up on Workmans
Elmer Fudd is the god of hunters. Believed to be a former Comp.
Scion himself (the son of a long dead cartoon god named Scions of Wile E. Coyote are often highly intelligent. However,
Egghead), Elmer is one of the few Toons gods to not start out they also inherit their fathers bad luck streak and seem to end
as a god. Elmer seems to think that he is an excellent hunter up in the hospital more often than Scion of any other god.
and is always trying to shoot Daffy or Bugs. He is easily Other Scions tend to avoid them out of fear that this streak of
manipulated, though, and seems to have a soft heart as he bad luck might rub off on them.
bursts into tears whenever he thinks that he has killed Bugs. Favored Abilities: Athletics, Awareness, Craft, Fortitude, Melee,
Elmer also has a speech impediment in which he replaces his Presence, Science
Rs with Ws Associated Powers: Epic Stamina, Epic Intelligence, Chaos,
When in the World, Elmer takes on roles that keep him close to Health, Psychopomp, Cartoon Physics
the hunt. He has been a trophy hunter, the owner of a gun Rivals: Road Runner, Bugs Bunny, etc.
store, and a taxidermist. Road Runner
Scions of Elmer Fudd enjoy going hunting, but often inherit his Road Runner is the god of travel. He always seems to be on
soft heart as well, feeling bad for the animals that they have the move, going from one location to another. He doesnt talk
killed. Like Elmer, they are notoriously gullible and often have nor is he known for his intelligence. However, he is constantly
some sort of speech impediment. able to outwit Wile E. Coyote.
Favored Abilities: Art, Athletics, Craft, Investigation, When in the World, Road Runner is often a travel agent.
Marksmanship, Survival Scions of Road Runner love to travel. In fact, they are often
Associated Powers: Epic Dexterity, Epic Stamina, Epic nomads wandering from place to place. Like their father, they
Perception, Epic Wits, Fire, Magic, War, Cartoon Physics are not known for being super smart, but they manage to get by.
Rivals: Bugs Bunny, Daffy Duck, etc. Favored Abilities: Athletics, Awareness, Empathy, Fortitude,
Sylvester Stealth, Survival
Sylvester is the god of cats. He is a very proud and determined Associated Powers: Epic Dexterity, Epic Perception, Epic Wits,
individual who almost never gives up when he sets his mind on Chaos, Earth, Psychopomp, Cartoon Physics
something (which rarely ends well for him). Like Daffy Duck, he Rivals: Wile E. Coyote
has a slobbery lisp. Foghorn Leghorn
When in the World, Sylvester is usually a cat. However, he has Foghorn Leghorn is the god of loudmouths, mean pranks, and
also been the owner of a pet store specializing in cats, the male deception. When Foghorn Leghorn talks, everybody hears him
version of the crazy cat lady, and the owner of a restaurant that whether they want to or not. He has an obnoxiously loud voice
serves exclusively bird dishes. and loves to give bad advice. He has the appearance of a
Scions of Sylvester often love cats to the point of obsession. happy individual, but is one of the most mean spirited among
They also inherit his pride and determination, making them the Toons, as he will pull really mean pranks on people for no
some of the most stubborn Scions out there. They often inherit reason (a certain dog in particular). He is also a notorious liar,
his lips as well. especially when he is trying to save his own skin, and will try to
Favored Abilities: Animal Ken, Art, Athletics, Brawl, Fortitude, deceive people in order to achieve his goals.
Survival When in the World, Foghorn Leghorn has been the host of a
Associated Powers: Epic Dexterity, Epic Stamina, Epic Wits, prank-pulling TV show, a chicken farmer, and a senator.
Animal (cats), Darkness, Moon, Cartoon Physics Scions of Foghorn Leghorn are just as loud and obnoxious as
Rivals: Tweety, Granny, Speedy Gonzales, etc. their father. They can be mean spirited as well, but to a lesser
Tweety extent and are often liars and con men. Many other Scions do
Tweety is the god of birds and overcoming adversity. One of not trust them.
the smallest members of the pantheon, he is can be mistaken Favored Abilities: Art, Athletics, Awareness, Fortitude, Melee,
for being helpless. Nothing could be farther from the truth. Not Presence
only is Tweety fully capable of defending himself, but he often Associated Powers: Epic Stamina, Epic Manipulation, Epic
has Granny protecting him. Tweety has a rather sweet Wits, Chaos, Illusion, War, Magic, Cartoon Physics
disposition, but can be quite vicious when angered or crossed. Rivals: any of the Storytellers choice
Many cats have learned this the hard way. Yosemite Sam
When in the World, Tweety is often a bird. However, he has Yosemite Sam is the god of crime. One of the few evil Toon
also been an ornithologist, a bird watcher, and the owner of a characters, Yosemite Sam is a loud, mean, and short-tempered
pet store specializing in birds. criminal. He is also very short, a fact that greatly annoys him.
Scions of Tweety are often unusually small people and regular He is not the type of person to cross as he will not think twice
sweethearts. However, they have nasty tempers when angered about murder.
and are often not someone that you would want to mess with. When in the World, Yosemite Sam is always some kind of
They have a love for birds as well. criminal.
Favored Abilities: Animal Ken, Athletics, Awareness, Brawl, Scions of Yosemite Sam are like their father. They are loud-
Fortitude, Melee voiced, short-tempered, and hateful people and many of them
are notorious criminals. Favored Abilities: Animal Ken, Art, Athletics, Awareness,
Favored Abilities: Athletics, Awareness, Brawl, Fortitude, Empathy, Presence
Marksmanship, Presence Associated Powers: Epic Dexterity, Epic Stamina, Epic
Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic Appearance, Epic Perception, Fertility, Moon,
Perception, Chaos, Fire, War, Cartoon Physics Psychopomp, Cartoon Physics
Rivals: Bugs Bunny, etc. Rivals:
Speedy Gonzales Count Bloodcount
Speedy Gonzales is the god of speed. He is a very happy Count Bloodcount is the god of death. Since he is a vampire,
individual and his high energy personality is topped only by his he is the only one who qualifies for that role. He has a dracula-
running speed. He is by far the fastest member of the like personality.
pantheon, able to run straight through Sylvesters body and out When in the World, Count Bloodcount usually takes on roles
his tail. that allow him to portray vampires in entertainment venues
When in the World, Speed Gonzales is a professional marathon Scions of Count Bloodcount are unusual people. They often
runner. have an unhealthy obsession with vampires or death.
Scions of Speedy Gonzales are high energy, hyperactive Favored Abilities: Animal Ken, Art, Athletics, Brawl, Occult,
people. They are very friendly and happy, but are always in a Presence
hurry. They love to run. Associated Powers: Epic Dexterity, Epic Stamina, Epic
Favored Abilities: Athletics, Awareness, Fortitude, Integrity, Perception, Animal (bats), Darkness, Death, Moon, Cartoon
Larceny, Presence Physics
Associated Powers: Epic Dexterity, Epic Charisma, Epic Droopy
Perception, Epic Wits, Chaos, Psychopomp, Cartoon Physics Droopy is the god of repressed emotions. He is the only
Rivals: Sylvester, etc. member of the pantheon who is technically not a Looney Toon,
Marvin the Martian but he is related to them in that he was created by Tex Avery.
Marvin the Martian is the god of destruction. He is constantly Droopy is not a very emotional character and always appears to
trying to blow up the Earth and is always coming up with new be sad and depressed even when he claims to be happy. He is
ways to do so. He is also the best craftsman of the pantheon. also slow moving. Many of his enemies make the mistake of
When in the World, Marvin the Martian always takes on roles underestimating him and end up paying for it when he
that allow him to destroy things, usually working for a demolition expresses his anger by beating them up.
company. When in the World, Droopy has taken on numerous roles. Too
Scions of Mavin the Martian love to set things on fire or blow many to list.
them up. They are often very good at building things, but will Scions of Droopy are slow moving and unemotional people.
more often than not destroy them afterward just for fun. However, they should not be taken lightly. When pushed to far,
Favored Abilities: Athletics, Awareness, Command, Craft, they will express great anger and become very violent.
Marksmanship, Science Favored Abilities: Art, Athletics, Awareness, Brawl, Fortitude,
Associated Powers: Epic Dexterity, Epic Stamina, Epic Presence
Intelligence, Earth, Fire, Moon, Psychopomp, Sun, Cartoon Associated Powers: Epic Strength, Epic Dexterity, Epic
Physics Stamina, Epic Wits, Psychopomp, War, Cartoon Physics
Rivals: Bugs Bunny, etc. Rivals:
The Tasmanian Devil Granny
The Tasmanian Devil is the god of nature. Taz is himself a Granny is the goddess of protection and justice. She is a kindly
practically unstoppable force of nature. He is bad tempered old lady who doesnt appear to be much of a threat, but those
and constantly hungry, eating anything in his path. who underestimate her will find out otherwise.
Taz doesnt spend much time in the World, but when he is there When in the World, Granny is usually the kindly grandmother
he spends a lot of time in the woods. who is protective of those she cares about.
Taz doesnt have very many Scions, but those that are around Scions of Granny are almost exclusively adopted. Their
are lesser versions of him. They have foul tempers and seem personalities are greatly varied, but they are often very kind
to always be hungry. However, they are excellent, if somewhat people who care deeply about their friends and family and will
undisciplined, fighters. do anything to protect them.
Favored Abilities: Athletics, Awareness, Brawl, Fortitude, Favored Abilities: Animal Ken, Athletics, Awareness, Empathy,
Presence, Survival Melee Stealth
Associated Powers: Epic Strength, Epic Dexterity, Epic Associated Powers: Epic Strength, Epic Dexterity, Epic
Stamina, Epic Appearance, Chaos, Earth, Fertility, War, Cartoon Charisma, Epic Perception, Epic Wits, Guardian, Justice,
Physics Psychopomp, War, Cartoon Physics
Rivals: Bugs Bunny Rivals: Sylvester, etc.
Pepe Le Pew Notable Lesser Gods
Pepe Le Pew is the god of love and sexual harassment. He Screwy Squirrel
has the personality of a French gentleman, but due to be a MIchigan J. Frog
skunk smells terrible (which he doesnt seem to notice). He Rocky and Mugsy
falls in love very quickly (at first sight) and relentlessly pursues the Goofy Gophers
his new love with tactics that could only be described as sexual Witch Hazel
harassment. Hubie and Bertie
When in the World, Pepe Le Pew is a modern day Casanova. Beaky Buzzard
Scions of Pepe Le Pew are like their father (and he has a few). Slowpoke Rodriguez
They consider themselves to be the Worlds greatest lovers and K-9
are constantly on the lookout for love. They tend to use Pepes The Tiny Toon characters
tactics, so many of them have gotten in trouble for sexual The Animaniacs characters
harassment. They also seem to have a faint skunk-like odor Henery Hawk
constantly lingering around them. The Barnyard Dawg
Toondoom: The Toon Animatoria: the Toon
Underworld Godrealm
Toondoom is the Underworld of the Toon Pantheon. It consists Animatoria is the Toon Panthons godrealm. Like many other
of three locations: Toon Heaven, Down There, and the Waiting godrealms, Animatoria is vast. Considering how much it covers,
Room. it could arguable be the largest of the godrealms. It has four
The Waiting Room basic locations, each with an uncountable number of
When a member of the Toon pantheon dies, they find subdivisions. The four major locations are the Big City, Small
themselves entering a waiting room of enormous size stretching Town, Outside of Town, and Outer Space. Big City and Small
as far as the eye can see. Chairs line the walls and the floors Town are exactly that and each can be found in several
and several benches are also in the area. The benches are locations. Outer Space obviously consists of all the homes of
waiting areas specifically for toon cats, who cannot pass into the alien Toons. Outside of Town covers everything not covered
the next areas until all nine lives have expired. Therefore, each by the other three including forests, jungles, desert islands, etc.
expended cat life must wait on the bench for the rest of its lives There is practically zero travel time required between areas
to arrive. At one end of the room is a booth with a single toon (unless of course one goes the wrong way atAlbuquerque).
sitting behind it. He has a large book in front of him which he One can simply step outside of Small Town or Big City and find
looks through when someone comes into the room. After a themselves in Africa, for example.
while, he will call someone by name to the window and look Big City
through the book. Upon reading off their deeds in life, he will Big City areas look like the cartoon equivalent of a big city and
determine whether they will go to Toon Heaven or Down There. there is not much to distinguish one from the other. However,
Upon making his decision, he will do one of two things. He will some of them do have specific locations such as the Acme
either push a button and cause a golden escalator to appear or Corporation, Warner Brothers Studios, and Acme Looniversity.
push a button and cause a trap door to open directly Many of them are also toon versions of real world cities.
underneath the toon in question. The golden escalator leads to Warner Brothers Studios
Toon Heaven and the trap door leads to Down There. There is The Warner Brothers Studios looks like the cartoon counterpart
also a locked door to the right of the booth. No amount of of the real thing (see an episode of Animaniacs). It is home to
bashing or pulling can open or destroy this door no matter what the Water Tower (home to Wakko, Yakko, and Dot) and Termite
level of Epic Strength the character possesses. Only Count Terrace, the animation studio where Tex Avery resides.
Bloodcount or the toon in the booth can open the door. This Acme Looniversity
door leads to either Count Bloodcounts castle or to an Acme Loonivesity is a school for new and younger toons. Toon
abandoned castle in real world Transylvania and is the only way Scions can expect to spend some time here at some point.
in or out for a living being. There they will be taught by various gods of the pantheon (most
Toon Heaven notably Bugs Bunny and Daffy Duck) the art of being toony.
The golden escalator goes on for what seems like forever, but Most of the Tiny Toons can be found here.
finally ends at what appears to be a huge golden gate on top of the Acme Corporation
fluffy white clouds. This is Toon Heaven, where those toons The number one (actually only) producer of cartoon goods, the
who lived good lives go when they die (a rare event for a toon Acme Corporation can be found or contacted almost anywhere
usually). Upon first glance, Toon Heaven appears to be simply in Animatoria (and occasionally in the World). The location of
a land of clouds stretching farther than the eye can see. the corporate headquarters in unknown even to Tex Avery, but it
However, anything one can imagine will appear to entertain or does have stores and delivery posts everywhere you go.
serve him or her and Toon Heaven is vast enough that just Acme Labs
about anything or any location can be found if explored. A subsidiary of the Acme Corporation devoted to scientific
Down There studies, although very little ever gets done. Acme Labs is most
Upon falling into the trap door, the toon in question falls for what notable as the home of Pinky and the Brain.
seems to be thousands of miles before landing in an enormous Small Town
pot of boiling water. Upon exiting the pot (which is scalding The Small Town areas are exactly what they sound like and few
even to those with fire immunity) they find themselves in what of them have anything special to set them apart, aside from a
appears to be a rocky cavern filled with fire. The rocks are red few homes of some of the many Toons.
hot and the flames are everywhere. The temperature is Outer Space
unbearably hot even for those with Fire Immunity. This is Down Outer Space is vast and stretches on forever. It is home to
There, where all wicked/evil toons go when they die. Down many alien Toons and each planet is effectively a Sanctum in
There is lorded over by an uncountable number of cartoon and of itself. The two most notable planets are Mars (home to
Devils. The cartoon Devils always outnumber the dead by at Marvin the Martian) and Planet X. Additionally, going through a
least one no matter how many souls are sent down here. The portal on Mars or just above Earth, one can enter an alternate
extra Devil is the leader and he is the first one the wicked soul version of Animatoria, in which Duck Dodgers (an alter ego of
meets. He sits behind what appears to be a judges podium and Daffy Duck) can be found.
after going over the toons deeds in life determines an
Outside of Town
appropriate (an often ironic) eternal punishment.
Outside of Town is almost as large as Outer Space and consists
Passages to Toondoom of every other environment not found in the other three. The
There are only two ways into Toondoom for the living. One most notable places here are Bugs Bunnys Rabbit Hole, the
requires them to go to Count Bloodcounts castle in the Toon Duck Pond (home to Daffy Duck), and the Farm (home to
Overworld. Other than that, the only way in is through an Foghorn Leghorn).
abandoned castle in Transylvania.
Axis Mundi
Any animation department of a major cartoon studio can be
used as an Axis Mundi (except for the Disney cartoon
departments, which lead to the godrealm of the Disney the World as it exists today, but with several differences. Doc
pantheon). Additionally, Albuquerque, New Mexico itself can Hoppers French Fried Frog Legs is thriving, Nicky Holiday is a
be an Axis Mundi. All one has to do is travel underground crime lord, Bitterman Banking and Development owns the entire
(like Bugs Bunny) and make the wrong turn at Albuquerque business world other than restaurant chains selling frog legs,
and they may end up somewhere in Animatoria. and the Muppet Theatre does not exist.
Since the Siege: Erased Prominent Features: Considering that the interior of Antag
Since the Titans escaped, Animatoria has been besieged by the looks almost exactly like the World today, not much sticks out
Erasers forces. The toll has been heavy and the outer fringes about it. There are a few exceptions.
of the godrealm are disappearing as though an eraser were Doc Hoppers French Fried Frog Legs: Doc Hoppers restaurant
slowly deleting them. is thriving inside Antag. He has thousands of locations all over.
Each of these restaurants resembles a KFC except it has a
The Eraser, Greater Titan of green coloration instead of red. Doc Hopper could be found at
any one of them and can teleport from one to another at will.
Snake Walker can also be found at one of these restaurants
Destruction when not out hunting frogs.
Favored Purviews: Chaos, Death, Corruption, Fire, War London: Within Antag, London, England is ruled by Nicky
Banned Purviews: Fertility, Guardian, Justice, Purification, Holiday (the villain from The Great Muppet Caper). Instead of a
Health petty thief, Nicky is now a crime lord, having stolen everything
The Eraser is the Greater Titan of Destruction and is the of value in London. As such, London is now his domain and he
scourge of all that exists. Its ultimate goal is to destroy has the entire city under his control. Appropriately enough, he
everything in existence and then erase any evidence of bases his operations out of Buckingham Palace.
anything existing at all. The other Titans are not excluded from Bitterman Banking and Development: Owned by Rachel
its list as as such will not work with the Eraser. The Eraser is Bitterman, Bitterman Banking and Development (or BBAD)
similar to Hundun in that it has no permanent avatars and owns 99% of all businesses (the other 1% being Doc Hoppers
mostly relies on corrupting Scions and gods and using them as French Fried Frog Legs). Thanks to Bittermans ruthless
its agents. However, it is different than Hundun in that it will business tactics and no conservation laws, very little natural
occasionally make temporary avatars to achieve certain goals. forest exist. Most of them have been destroyed and replaced
These temporary avatars are usually used in attempts to corrupt with banks, malls, and other businesses. The BBAD HQ is
potential agents of destruction and are often its means of located in New York City.
communication with its own forces. Each temporary avatar is Nannys Nursery: This is where Nanny spends her time
different. Some are manipulative and subtle, while others take babysitting any Muppet babies she can get a hold of.
the blow everything up approach. Once the temporary avatar Although a seemingly kind and caring woman, her actual goal is
has done its job it is absorbed back into the Greater Titan until to corrupt Muppet Scions and turn them to her side. The
another one is needed. The Eraser never uses the same avatar Nursery has the appearance of exactly what it sounds like,
twice and as such none of those that have existed could be although some of the doors have very strange things on the
considered dominant. The only way to bind the Eraser would other side.
be to capture and bind a temporary avatar before it can be Krassman Labs: Although never seen in the movies, the labs
reabsorbed. owned by Professor Krassman are Antags answer to Muppet
Prominent Features: Truthfully, there are none. The interior of Labs. It is an enormous laboratory where Professor Krassman
the Eraser looks like an endless barren wasteland devoid of conducts his experiments (most of which involve mind control)
life. There is nothing to be seen unless a temporary avatar Avatars:
happens to be in existence and in such a case it can be seen Doc Hopper: The dominant avatar of Antag, Doc Hopper is a
from anywhere within the Greater Titan. If the presence of an ruthless businessman and restaurant owner. He is a somewhat
intruder is brought to the attention of the Eraser, it will cause chubby, but charismatic man who dresses in a manner similar to
creatures to emerge from its desolate ground. These creatures Colonel Sanders. Doc Hopper is obsessed with Kermit the Frog
(Titanspawn of the most horrible sort) could number anywhere and is intent on either corrupting or killing Kermit.
from a few to hundreds of thousands depending on how much Doc Hopper has a dice pool of 24 to all actions, modified by his
of a threat the Eraser feels the intruders are. Epic Attributes. He favors social abilities when dealing with
The Erased Template: Anything killed by an agent of the Eraser enemies. He is not opposed to violent resolutions, but always
(including Titanspawn) is absorbed into the Greater Titans uses hired goons or other avatars (like Snake Walker) when
being and gains the Erased Template. Creatures with the doing so.
Erased Template appear much as they did before, except that Virtues: Ambition 5, Malice 4, Rapacity 3, Zealotry 5
parts of them are missing as though they were erased (not Supernatural Powers:
severed) and at least one appendage has a large eraser at the -Avatars: The Trickster, The Defiler, The Way
end of it. These erasers deal aggravated damage to anything -Boons: Every one- to eight-dot boon for every purview except
without the Erased Template. Erased creatures treat the Health for Guardian, Justice, Purification, and Fertility, which are
Purview as piercing. forbidden to him. He also has all the boons from, Illusion,
Corruption, and Psychopomp
Antag, Greater Titan of -Epic Attributes: Epic Charisma and Epic Manipulation at 10
dots (with all appropriate knacks). All others at 8 dots (with all
Muppet Villains appropriate knacks)
Favored Purviews: Chaos, Death, Psychopomp, Illusion, Join Battle: 24
Corruption Attacks: None, he never fights his own fights, but prefers to
Banned Purviews: Guardian, Justice, Purification, Fertility remain in the background and coordinate his minions.
Antag is the Greater Titan of Muppet Villains. Most of the Soak: 41B/35L/8A
villains that have appeared in various Muppet films are its Health Levels: -0 x35/Incapacitated
avatars, with Doc Hopper as the dominant avatar. Antags Dodge: 47. Willpower: 10
interior is not a very impressive site as it looks very much like
Legend: 12. Legend Points: 144 Wits all at 10 dots (with all appropriate knacks). All others at 8
Snake Walker: Snake Walker is a professional frog killer and dots (with all appropriate knacks)
often works with Doc Hopper. He is a tall, skinny man dressed Join Battle: 22
completely in black and carries a three pronged spear gun. Attacks: None. Like Doc Hopper, he prefers to have any
Kermit the Frog is his ultimate target. fighting handled by lesser minions.
Snake Walker has a dice pool of 22 to all actions, modified by Health Levels: -0 x35/Incapacitated
his epic attributes. He favors physical abilities when dealing Dodge: 46. Willpower: 8
with enemies. Legend: 11. Legend Points: 121
Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry 4 Rachel Bitterman: Rachel Bitterman (the villain from Its a Very
Supernatural Powers: Merry Muppet Christmas Movie) is the owner of Bitterman
-Avatars: The Void, The Reaper Banking and Development and she is obsessed with tearing
-Boons: Every one- to eight-dot boon for every purview except down the Muppet Theatre in order to turn it into a night club.
for Guardian, Justice, Purification, and Fertility, which are She is a ruthless business woman and likes to get her way
forbidden to him. He also has all the boons for Chaos and through tricks and deception. She very nearly corrupted Pepe
Death. the King Prawn and almost defeated the entire Muppet
-Epic Attributes: Epic Strength, Epic Dexterity, Epic Stamina, pantheon single handedly. Unlike with most Titans, it would be
and Epic Perception at 10 dots (with all appropriate knacks). All pretty clear what would happen to the World if she were to die.
others at 8 dots (with all appropriate knacks) In the event of Rachel Bittermans death, the entire global
-Spear Gun: Snake Walkers spear gun uses the following stats: economy would collapse and every business would go under
+10 accuracy, +12L, Range 200, Speed 5. It can only hold one except for restaurants specializing in frog legs (as long as Doc
spear at a time and must be reloaded after each shot. Hopper was still alive).
Join Battle: 22 Rachel Bitterman has a dice pool of 22 to all actions. She
Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: prefers to use mental abilities when dealing with enemies.
21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 However, she is not above violent acts and even briefly went
accuracy, 12L, Parry 58, Speed 4. Spear Gun: 32 accuracy, toe to toe with Miss Piggy.
23L, Range 200, Speed 5. Virtues: Ambition 5, Malice 4, Rapacity 5, Zealotry 4
Soak: 58B/52L/10A Supernatural Powers:
Health Levels: -0 x52/Incapacitated -Avatars: The Void, The Trickster, The Defiler
Dodge: 63. Willpower: 10 -Boons: Every one- to eight-dot boon for every purview except
Legend: 11. Legend Points: 121 for Guardian, Justice, Purification, and Fertility, which are
Nicky Holiday: Nicky Holiday is a master thief and the crime lord forbidden to her. She also has all the boons from the Chaos,
of London. He is a rather lazy person who only puts forth an Illusion, and Corruption purviews
effort into stealing. He prefers to avoid violent and only resorts -Epic Attributes: Epic Perception, Epic Intelligence, Epic Wits,
to it when necessary, usually taking a hostage to avoid it. He and Epic Dexterity all at 10 dots (with appropriate knacks). All
seems to have a soft spot for Miss Piggy. others at 8 dots (with all appropriate knacks)
Nicky Holiday has a dice pool of 20 to all actions, modified by Join Battle: 22
his Epic Attributes. He prefers to use social abilities when Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy:
dealing with enemies. 21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23
Virtues: Ambition 5, Malice 2, Rapacity 4, Zealotry 3 accuracy, 12L, Parry 58, Speed 4
Supernatural Powers: Health Levels: -0 x35/Incapacitated
-Avatars: The Void, The Trickster Dodge: 63. Willpower: 10
-Boons: Every one- to eight-dot boon for every purview except Legend: 11. Legend Points: 121
for Guardian, Justice, Purification, and Fertility, which are Nanny: Nanny (appearing in the TV show Muppet Babies) is a
forbidden to him. He also has all the boons from Chaos and deceiver to the end. She presents herself as a kind and caring
Illusion woman interested only in the well-being of those under her
-Epic Attributes: Epic Charisma, Epic Manipulation, and Epic care. In reality, her goal is to capture and corrupt as many
Dexterity all at 10 dots (with all appropriate knacks). All others Muppet Scions as she can. So far, she has succeeded with one
at 8 dots (with all appropriate knacks) known case, Scooters sister Skeeter. Strangely, nobody has
Join Battle: 20 every seen Nannys face. All that is visible is her pink skirt and
Attacks: Clinch 20 accuracy, 10L, Speed 6. Unarmed, Heavy: green striped socks.
19 accuracy, 13L, Parry 54, Speed 5. Unarmed, Light: 21 Nanny has a dice pool of 22 to all actions. She favors social
accuracy, 10L, Parry 57, Speed 4 abilities when dealing with enemies.
Health Levels: -0 x35/Incapacitated Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 5
Dodge: 56. Willpower: 9 Supernatural Powers:
Legend: 10. Legend Points: 100 -Avatars: The Trickster, The Defiler
Professor Krassman: Professor Krassman is a mad scientist -Boons: Every one- to eight-dot boon for every purview except
with a German accent specializing in mind control in frogs. He for Guardian, Justice, Purification, and Fertility, which are
often works with Doc Hopper in his attempts to corrupt Kermit. forbidden to her. She also has all the boons from Illusion and
Professor Krassman has a dice pool of 22 to all actions. He Corruption
favors mental abilities when dealing with enemies. -Epic Attributes: Epic Charisma, Epic Manipulation, and Epic
Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 3 Appearance all at 10 dots (with all appropriate knacks). All
Supernatural Powers: others at 8 dots (with all appropriate knacks).
-Avatars: The Way, The Defiler, The Beast Join Battle: 22
-Boons: Every one- to eight-dot boon for every purview except Attacks: None. Nanny is not a fighter. If she is in trouble, she
for Guardian, Justice, Purification, and Fertility, which are usually calls on Snake Walker or asks Doc Hopper to send
forbidden to him. He also has all the boons from the some of his minions.
Psychopomp, Corruption, and Animal purviews. Health Levels: -0 x35/Incapacitated
-Epic Attributes: Epic Perception, Epic Intelligence, and Epic Dodge: 46. Willpower: 10
Legend: 11. Legend Points: 121 Willpower for every action he wishes his victim to make for
The Humorless Template: All creatures that inhabit Antag have each virtue he wants to effect. If the target is of equal
the Humorless Template. As the name suggests, any creature Legend, they get to resist with a contested roll of Willpower
with this template has no sense of humor and will not laugh no + Integrity + Legend. Victims with lower or no Legend dont
matter how funny or silly the antics of their opponents. In fact, get this roll and those of higher Legend are unaffected. If
attempts at humor only serve to anger them and they double successful, the victim performs a certain number of
their efforts to defeat their opponents. Humorless creatures horrendous actions that go against one or more of her
treat the Purification Purview as piercing. virtues. These actions go against her virtues so badly that she
afterward she will be unable to forgive herself for those
Corruption Purview actions. Her faith in said virtues may even be shaken,
Tainted Thoughts causing that virtue to decrease by one (if this results in
Dice Pool: Manipulation + Empathy having a 0 in a virtue then that virtue is replaced by a dark
Cost: 1 Legend virtue)
The Scion, or whatever else is using the boon, looks at his Hearts Betrayal
intended victim and spends one Legend and rolls Dice Pool: Manipulation + Empathy
Manipulation + Empathy. If the target is of equal Legend, Cost: 5 Legend per virtue
they get to resist with a contested roll of Willpower + The Scion glares at his victim and spends 5 Legend for every
Integrity + Legend. Victims with lower or no Legend dont virtue he wishes to effect. He then rolls his Manipulation +
get this roll and those of higher Legend are unaffected. If the Empathy and divides the successes among the chosen
attacker is successful, the target experiences evil thoughts virtues. If the target is of equal Legend, they get to resist
that he would normally never think about. While he may be with a contested roll of Willpower + Integrity + Legend (this
somewhat disturbed by these thoughts, nothing can actually is done before successes are divided between the virtues).
make him act on them. Victims with lower or no Legend dont get this roll and those
Evil Intentions of higher Legend are unaffected. For every 5 successes, that
Dice Pool: Manipulation + Empathy virtue is lowered by 1. If a virtue is reduced to 0 in such a
Cost: 1 Legend + 1 Willpower way, that virtue is replaced by a dark virtue
For this to work, Tainted Thoughts must already have been Unrepentant
used in that scene. The Scion looks at his intended victim Dice Pool: Manipulation + Empathy
and spends one Legend and one Willpower and rolls Cost: 10 Legend + 1 Willpower per virtue
Manipulation + Empathy. If the target is of equal Legend, The Scion glares at his victim and spends 10 Legend and 1
they get to resist with a contested roll of Willpower + Willpower for every virtue he wishes to effect. He then rolls
Integrity + Legend. Victims with lower or no Legend dont Manipulation + Empathy and divides the success among the
get this roll and those of higher Legend are unaffected. If chosen virtues. If the target is of equal Legend, they get to
successful, the victim experiences not only evil thoughts, but resist with a contested roll of Willpower + Integrity +
feels a strong desire to act on those thoughts. She may Legend. Victims with lower or no Legend dont get this roll
prevent herself from doing so by spending one Willpower or and those of higher Legend are unaffected (this is done
rolling a virtue if carrying out said act would go against that before successes are divided between the virtues). If more
virtue. successes are scored on a virtue than that twice that virtues
Corrupted Mind rating, that virtue is replaced by a dark virtue of the same
Dice Pool: Manipulation + Empathy rating.
Cost: 3 Legend and 1 Willpower Tainted Body
The Scion glares at his victim and spends one Legend and Roll: Manipulation + Fortitude
one Willpower and rolls Manipulation + Empathy. By doing Cost: 10 Legend + 3 Willpower
do, the victims mind becomes slightly warped and twisted so The Scion glares at her intended victim and spends 10
that he feels the urge to do something terrible at random Legend and 3 Willpower and rolls Manipulation + Fortitude.
intervals throughout the scene. If the target is of equal If the target is of equal Legend, they get to resist with a
Legend, they get to resist with a contested roll of Willpower contested roll of Willpower + Integrity + Legend. Victims
+ Integrity + Legend. Victims with lower or no Legend dont with lower or no Legend dont get this roll and those of
get this roll and those of higher Legend are unaffected. higher Legend are unaffected. If successful, the victims
Sins of the Heart inner corruption begins to manifest itself physically. How
Dice Pool: Manipulation + Empathy this looks is up to the Storyteller, but it could range from
Cost: 1 Legend per action per virtue something as subtle as pallid skin to discolored eyes to
The Scion glares at his victim and spends a number of something as obvious as masses of strange growths on the
Legend points equal to the number of actions he wishes the body or even growing an appendage that one shouldnt have
effect to take place for virtue he wants to effect. If the target such as claws, wings, or a tail.
is of equal Legend, they get to resist with a contested roll of Twisted Appearance
Willpower + Integrity + Legend. Victims with lower or no Roll: Manipulation + Fortitude
Legend dont get this roll and those of higher Legend are Cost: 15 Legend per alteration
unaffected. If successful, the victim takes a number of The Scion must actually touch the victim and then spend 15
actions for each point of Legend spent that go against one or Legend for every alteration he wants to perform and rolls
more of her virtues. These actions are highly malicious in Manipulation + Fortitude. If the target is of equal Legend,
nature and often result in unwanted outcomes. they get to resist with a contested roll of Willpower +
Unforgivable Actions Integrity + Legend. Victims with lower or no Legend dont
Dice Pool: Manipulation + Empathy get this roll and those of higher Legend are unaffected. If
Cost: 3 Legend and 1 Willpower per action per virtue successful, the victim is physically changed in some way.
The Scion glares at her victim and spends 3 Legend and 1 What actually happens is up to the Storyteller as the one
using the power only starts the transformation. Changes vary She may prevent herself from doing so by spending one
greatly and could possibly include and range from emaciated Willpower or rolling a virtue if carrying out said act would go
limbs to bulging muscles to the formation of bone blades or against that virtue.
any other grotesque change that represents the victims inner Purified Mind
corruption. Dice Pool: Manipulation + Empathy
Unredeemable Cost: 3 Legend and 1 Willpower
Roll: Manipulation + Empathy The Scion glares at his target and spends one Legend and one
Cost: 15 Legend + 5 Willpower Willpower and rolls Manipulation + Empathy. By doing do,
The Scion touches the victim and spends 15 Legend and 5 the targets mind becomes slightly calmed and pure so that he
Willpower and rolls Manipulation + Empathy. If the target is feels the urge to do something honorable at random intervals
of equal Legend, they get to resist with a contested roll of throughout the scene. If the target is of equal Legend, they
Willpower + Integrity + Legend. Victims with lower or no get to resist with a contested roll of Willpower + Integrity +
Legend dont get this roll and those of higher Legend are Legend. Victims with lower or no Legend dont get this roll
unaffected. If successful, all of the victims virtues are and those of higher Legend are unaffected.
immediately replaced with dark virtues of the same rate and Hearts Virtue
the inner corruption begins to manifest itself physically Dice Pool: Manipulation + Empathy
following the guidelines for Twisted Appearance. The victim Cost: 1 Legend per action per virtue
is now corrupted beyond salvation. The Scion glares at his target and spends a number of Legend
Avatar of Corruption (The Defiler) points equal to the number of actions he wishes the effect to
Cost: 30 Legend + 1 Willpower take place for dark virtue he wants to effect. If the target is of
For one scene, the character becomes The Defiler. The equal Legend, they get to resist with a contested roll of
Defiler is a monstrous hulking abomination that should not Willpower + Integrity + Legend. Victims with lower or no
exist. It spreads its corruption to everyone and everything Legend dont get this roll and those of higher Legend are
around it in a radius large enough to corrupt an entire city. unaffected. If successful, the target takes a number of actions
Not only are people affected, but plants, animals, and even for each point of Legend spent that go against one or more of
objects (buildings included) suffer the effects of the Defilers her dark virtues. These actions are highly benevolent in
corruption. People, plants, and animals become corruptions nature.
of nature while inanimate objects begin to crumble.
Forgivable Actions
Purification Purview Dice Pool: Manipulation + Empathy
Cost: 3 Legend and 1 Willpower per action per virtue
It is not known who created the Purification Purview, but its use is
The Scion glares at her target and spends 3 Legend and 1
obvious. It is the only purview that can undo the effects of the
Willpower for every action he wishes his target to make for
Corruption Purview. Of course, the Corruption Purview can in turn
each dark virtue he wants to effect. If the target is of equal
also undo the effects of the Purification Purview. Note that Puros,
Legend, they get to resist with a contested roll of Willpower
the Greater Titan of Purity, uses this purview, but with slightly
+ Integrity + Legend. Victims with lower or no Legend dont
different effects. His version still replaces virtues with dark virtues,
get this roll and those of higher Legend are unaffected. If
but he can choose which dark virtue to add/increase. His will most
successful, the victim performs a certain number of
likely pick zealotry, followed by ambition, but will never increase
benevolent actions that go against one or more of her dark
malice.
virtues. These actions go against her dark virtues so badly
Wholesome Thoughts that she afterward she will be unable to forgive herself for
Dice Pool: Manipulation + Empathy those actions. Her faith in said virtues may even be shaken,
Cost: 1 Legend causing that dark virtue to decrease by one (if this results in
The Scion, or whatever else is using the boon, looks at his having a 0 in a dark virtue then that dark virtue is replaced by
intended target and spends one Legend and rolls a virtue)
Manipulation + Empathy. If the target is of equal Legend, Hearts Content
they get to resist with a contested roll of Willpower +
Dice Pool: Manipulation + Empathy
Integrity + Legend. Targets with lower or no Legend dont
Cost: 5 Legend per virtue
get this roll and those of higher Legend are unaffected. If the
The Scion glares at his target and spends 5 Legend for every
attacker is successful, the target experiences pure, wholesome
dark virtue he wishes to effect. He then rolls his
thoughts that he would normally never think about if he were
Manipulation + Empathy and divides the successes among
evil or a Titanspawn. While he may be somewhat caught off
the chosen dark virtues. If the target is of equal Legend, they
guard by these thoughts, nothing can actually make him act
get to resist with a contested roll of Willpower + Integrity +
on them.
Legend (this is done before successes are divided between
Good Intentions the virtues). Targets with lower or no Legend dont get this
Dice Pool: Manipulation + Empathy roll and those of higher Legend are unaffected. For every 5
Cost: 1 Legend + 1 Willpower successes, that dark virtue is lowered by 1. If a dark virtue is
For this to work, Wholesome Thoughts must already have reduced to 0 in such a way, that dark virtue is replaced by a
been used in that scene. The Scion looks at his intended virtue of the Storytellers choice.
target and spends one Legend and one Willpower and rolls
Repentant
Manipulation + Empathy. If the target is of equal Legend,
Dice Pool: Manipulation + Empathy
they get to resist with a contested roll of Willpower +
Cost: 10 Legend + 1 Willpower per virtue
Integrity + Legend. Victims with lower or no Legend dont
The Scion glares at his target and spends 10 Legend and 1
get this roll and those of higher Legend are unaffected. If
Willpower for every dark virtue he wishes to effect. He then
successful, the target experiences not only wholesome
rolls Manipulation + Empathy and divides the success among
thoughts, but feels a strong desire to act on those thoughts.
the chosen dark virtues. If the target is of equal Legend, they
get to resist with a contested roll of Willpower + Integrity +
Legend. Targets with lower or no Legend dont get this roll
and those of higher Legend are unaffected (this is done
before successes are divided between the virtues). If more
successes are scored on a dark virtue than that twice that dark
virtues rating, that dark virtue is replaced by a virtue of the
same rating (Storytellers choice).
Untainted Body
Roll: Manipulation + Fortitude
Cost: 10 Legend + 3 Willpower
The Scion glares at her intended target and spends 10 Legend
and 3 Willpower and rolls Manipulation + Fortitude. If the
target is of equal Legend, they get to resist with a contested
roll of Willpower + Integrity + Legend. Victims with lower
or no Legend dont get this roll and those of higher Legend
are unaffected. If successful, the victims physical corruption
begins disappear. Skin color and tone returns to its natural
state, extra body parts that grew as a result of the corruption
vanish, etc.
Natural Appearance
Roll: Manipulation + Fortitude
Cost: 15 Legend per alteration
The Scion must actually touch the target and then spend 15
Legend for every alteration he wants to undo and rolls
Manipulation + Fortitude. If the target is of equal Legend,
they get to resist with a contested roll of Willpower +
Integrity + Legend. Victims with lower or no Legend dont
get this roll and those of higher Legend are unaffected. If
successful, the victim is physically changed in some way that
undoes the effects of Twisted Appearance. What actually
happens is up to the Storyteller as the one using the power
only starts the transformation, but depending on how many
changes occur, the target may be restored to his or her natural
state.
Redemption
Roll: Manipulation + Empathy
Cost: 15 Legend + 5 Willpower
Aside from the avatar power, this is the only thing that can
undo Unredeemable. The Scion touches the target and
spends 15 Legend and 5 Willpower and rolls Manipulation +
Empathy. If the target is of equal Legend, they get to resist
with a contested roll of Willpower + Integrity + Legend.
Targets with lower or no Legend dont get this roll and those
of higher Legend are unaffected. If successful, all of the
targets dark virtues are immediately replaced with virtues of
the same rate (Storytellers choice) and the phyical corruption
begins to vanish following the guidelines for Natural
Appearance. Also, the victims inner corruption begins to
vanish as well. The victim is now redeemed.
Avatar of Purification (The Purifier)
Cost: 30 Legend + 1 Willpower
For one scene, the character becomes The Purifier. The
Purifier is a radiant being of indescribable beauty. It purifies
everyone and everything around it in a radius large enough to
affect an entire city. Not only are people affected, but plants,
animals, and even objects (buildings included) are affected of
the Purifiers purity. All physical and inner corruption fades,
leaving pure hearted individuals, healthy plants and animals,
and completely restored buildings and landscapes.

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