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Rob the Nest

CORE SKILL Ball grip & Warm-up

DRILL DESCRIPTION

1. Place 4 home markers as seen, and


position footballs in the centre. Divide
players into 4 teams.

2. Players line up behind their home markers.

3. On go, one player from each team run in


and pick up the footballs (one at a time)
and take them to their home markers.

4. The next player, then goes in and collects


another ball from the centre.
EQUIPMENT:
4 different coloured cones (home markers) 5. Once all balls are gone from the centre,
Footballs (4-6 per grid) players are allowed to rob from other
teams, again only one ball at a time.

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the winner .
Get Them Out
CORE SKILL Contact & Warm-up

DRILL DESCRIPTION
1. Divide the players into 2 teams. Players of
one team all have bump shields.

2. All players get into a 5m x 5m grid.

3. The object is for the bump shield team to


either: (a) push the other players out of the
grid, or (b) push them so they fall to the
ground.

4. If a player is pushed out or falls to the


ground, that player is out and waits
outside the grid.
EQUIPMENT:
Set of markers 5. Swap over the bump shields after a set
Bump shields time. The winner is the team that has
forced out the most players.
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Mystery Bulldog
CORE SKILL - Tackle

DRILL DESCRIPTION
1. Divide the players into 2 groups.

2. The attackers, line up along the edge of


the grid and the other group lines up at the
half way line.

3. One attacker is given a mystery token (i.e..


piece of cloth or a marked football) and all
other attackers have a football.

4. On the coachs call the attackers try to


cross the grid and score a try.

EQUIPMENT: 5. The defenders earn a point for each player


Set of markers they tackle and the mystery player is worth
1 football per attacker 5 points. The attackers earn a point for
each try scored and the mystery bulldog
earns 5 points.
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Shape Drill
CORE SKILL- Pass & Running Pass

DRILL DESCRIPTION

1. Set 3 slightly staggered markers 5-6m


from the start line.

2. Players line up in groups behind the


markers, 2-3m back from the starting line.

3. 3 players come forward to the starting line


and stand in line with a marker.

4. On go, the players run up and around the


markers and back to the start line. On the
way back the player running to the closest
EQUIPMENT: marker has the ball and its passed along
Set of markers the line to the last player (forces players to
Footballs pass backwards).

5. The first team to carry the ball over the line


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wins the race and the next 3 then come
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Grip Tag
WARM UP

DRILL DESCRIPTION
1.Mark a 6m x 6m grid with 4 players in each
grid

2. Staying within the confines of the grid, the


player with the ball tries to tag the
others with the ball.

3. When a player is tagged, they must stand


on a marker

4. The ball must be held to affect the tag

EQUIPMENT:
Set of markers
Footballs

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Here, There, Everywhere
WARM UP

DRILL DESCRIPTION

1. Markers are set out in a circle, or randomly


on the field.
2. Each player has a ball, carrying in two
hands.
3. Coach to call out one of the following
words:
Here Means come to coach.
There Means go where the coach is
pointing.
Everywhere- Each player finds a marker with
the last one to find a marker losing the game.

EQUIPMENT: 4. Mix with 60-90 second games and repeat 2-


Set of markers 3 times.
Footballs

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Relays
WARM UP

DRILL DESCRIPTION

1. Players are split up into relay teams of 4

2. Begin by conducting relays where the


children walk, then jog, then skip with no
ball

3. Introduce Ball
Each team has a ball

4. Children hand the ball to each other and


carry the ball with Good Grip

EQUIPMENT:
Set of markers
Footballs

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Freeze Tag
WARM UP

DRILL DESCRIPTION

1. Nominate 3-4 taggers in a large area (40m


x 30m). The remaining players are
runners.

2. Runners are free to move about the


designated areas

3. Runners are frozen when they are tagged,


but can be released by another
runner crawling through their legs

4. if a tagger is close by, a runner is safe


EQUIPMENT: while under the frozen runners legs.
Set of markers
Footballs

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Traffic Lights
WARM UP

DRILL DESCRIPTION

1. Players run around a designated area


(30m x 30m)

2. Coach Call's

3. "Red" (Players stop)


"Green" (Players run fast)
"Orange" (Players jog)
"Blue" (Players run on spot)

4. Variations include having the players hold


a ball, skip, hop etc.
EQUIPMENT:
Set of markers
Footballs

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Beat the Coach
CORE SKILL - Grip

DRILL DESCRIPTION

1. Players start on the Start line with


the coach standing in the middle of
the square with a bump pad.

2. The coach calls a player out 1 by 1


who must try and evade the coach
to score a try.

3. When a try is scored the player sits


on the try line, until it is their turn
again.

EQUIPMENT:
Set of markers
Footballs
Bump Shield
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Chain Tag
CORE SKILL -Grip

DRILL DESCRIPTION

1. 3 Players form a chain, holding on to the


person in front's waist

2. A call carrier stands in front, facing the 1st


person in the chain

3. The objective is for the person with the ball


to tag the person at the back of the
chain.

4. The chain can block the ball carrier but


must stay together at all times
EQUIPMENT:
4 x markers
1 ball per group

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Scramble
CORE SKILL Grip, Tackle (front on), Tackle (side on)

DRILL DESCRIPTION
1. Players are split into 2 teams e.g.
red and blue with each team lining
up behind their 4 makers facing
each other in even lines.

2. On the coaches call, the blue team


must run around the blue marker in
the corner, into the field, and
attempt to score a try. The red
team must run around the red
marker in the corner, into the field,
and stop them from scoring by
tagging, or tackling the ball carriers.
EQUIPMENT:
Markers 3. When their turn is over, have the
4 x footballs players return to their teams and sit
on the floor at the back of the line,
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and the next 4 stand up.
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Up & Down the River
CORE SKILL Catch & Pass

DRILL DESCRIPTION
1. Players line up in groups of 4-6, evenly
spaced, close enough to give each other
the ball.

2. On coachs whistle, the players send the


"boat" up and down the river.

3. Change direction, do it high/low depending


on the players skill level.

4. After practice, turn the activity into a game,


by having a marker placed 10 meters
away.
EQUIPMENT:
Set of markers 5. The players hand the ball up and down,
Footballs (1 per team) but on the coachs signal the player with
the ball runs to the marker in a race
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Beat the Ball Home
CORE SKILL Catch & Pass

DRILL DESCRIPTION

1. Players start in small circles of 5-6 players.

2. One players needs to beat the ball around


the circle "home"

3. Continue until all players have had a turn,


and change direction.

4. Progress by having the players form larger


circles, so that they are catching
and passing instead handing the ball over.

EQUIPMENT:
Markers
1 football per team

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Number Race
CORE SKILL Catch & Pass

DRILL DESCRIPTION
1. Players are places in lines of 4-6. Each
player is allocated a number.

2. A ball is placed 2 meters in front of the 1st


player.

3. The coach calls a number.

4. That player in each line runs out and picks


the ball up, goes to the front of the
line. The ball is handed down the line and
back to that number, who places the
ball back at the marker, and returns to his/her
original position.
EQUIPMENT:
Markers 5. The first team to do so wins the race.
1 football per team
6. Repeat with another number

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Racing Cars
CORE SKILL Grip, Catch, Pass

DRILL DESCRIPTION

1. Players sit in a circle

2. 3 footballs are distributed between team

3. Players pass the ball to the next child


continually until the coach calls 'RACING
CARS'. Then the Players with the ball
stand, and race around the circle to their
original position. The first player back
wins.

4. Repeat so each player has a turn at


EQUIPMENT: racing.
Markers
3 x footballs

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Ball On a Tee
CORE SKILL Place Kick

DRILL DESCRIPTION

1. Players place the ball on their tee or


marker.

2. All Students line up with their non-kicking


foot at the side of the ball.

3. In performing the standing place kick,


players take their kicking foot back trying
to touch their backsides with their heel.
Eyes are kept on the ball and the non-
kicking side arm is extended out in front for
balance.
EQUIPMENT:
4. After the kick is made the coach calls
Markers or Kicking Tee
"GO", and the students retrieve their ball,
1 football per pair
before returning to their marker.
The player must wait until the everyone
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Kick to a Partner
CORE SKILL Place Kick, One Step Place Kick

DRILL DESCRIPTION

1. Practice in pairs

2. Build up to a one step place kick

EQUIPMENT:
Markers or Kicking Tee
1 football per pair

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Line Up Ball
CORE SKILL Place Kick, One Step Place Kick, Pass

DRILL DESCRIPTION

1. The batting team kicks the ball from the


tee in a forward direction, and tries to
run around 2 witches hats as many times
as possible.

2. The fielding team has to get the ball and


line up behind the person that picked
the ball up. They must then hand/pass it
back until everyone in the team has
touched the ball.

3. The batter stops running and his/her runs


EQUIPMENT: are tallied.
Markers
1 football per player 4. After all of the batters have had a turn they
Witches hat if available swap with the fielders.
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Tackle Fruit
CORE SKILL Tackle (Front on)

DRILL DESCRIPTION

1. Players line up in two teams as shown,


with opposite pairs numbered 1-6

2. The coach calls a number.

3. That number stands, runs around the


marker at the top of the grid, and then
down to the large marker.

4. They then do a full circle around that


marker and perform a tackle on the tackle
bag. Their bodies should remain facing
EQUIPMENT: forwards at all times. The reason for the
Markers circle around the marker is to slow the
2 x Tackle Bags player down before making the tackle.

5. Those players return to their spots in the


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line and the coach calls the next
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Crab Ball
CORE SKILL Space Awareness

DRILL DESCRIPTION

The objective of this game is to get the ball


over the opponents end line.

1. All of the players must move or say in the


crab position, supporting their body from
the floor
2. If this is too hard, then they may crawl to
get into position to kick.

3. The ball may only be kicked, and a point is


scored each time the ball goes over
the end line.
EQUIPMENT:
Markers 4. The coach picks up any balls that go out
1 football per player and throws them back in to restart the
Witches hat if available game.

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Footy Basket
CORE SKILL Evasion, Awareness

DRILL DESCRIPTION
1. Divide the group into 4 teams and have them
seated between 4 different
coloured markers as show in the diagram. Give
each team a name.

2. In the middle of the game area, set up another


4 markers corresponding to the 4
team colours.

3. Call two of the team names who must run and


change places. The team still
retains the same name through-out the game.
The team that gets to the new
position 1st receives a point.
EQUIPMENT:
Markers 4. On the call "Grand Final", ALL the teams must
1 football per player run and line up behind their
Witches hat if available particular coloured makers in the middle of the
grid. The 1st team to link up
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behind their marker gets 3 points.
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5. Return then to starting position and start again.
Untying the Knot
CORE SKILL Body Awareness, Team Work

DRILL DESCRIPTION

1. Arrange the players into teams of even


numbers (4-10 in teach group)

2. Tell the players to stand in a tight circle


(facing inward). Everyone now puts their
right hand in and holds onto someone else
right hand.

3. Now grab someone else's left hand.

4. Without letting go of each others hands, the


players try to untangle themselves
EQUIPMENT: into a circle
Markers
1 football per player
Witches hat if available
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Line Drills
WARM UP- Grip & Carry

DRILL DESCRIPTION

1. First player (P1) runs out and places the


ball down by a marker and runs back.
The next player (P2) runs out, picks up the
ball and places it at the feet of the
3rd player (P3) and the exercise
continues...

2. Variations
Run out, and around the cone and return,
place the ball in the next players hands

3. Run out, and around the cone and return,


EQUIPMENT: and short pass to the next player.
2 markers per group
1 football per group

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Skills Relay
WARM UP- Grip & Carry

DRILL DESCRIPTION

1. Groups of 3-4

2. One ball per group and lined up behind a


marker

3. Another marker is placed 7-8 metres in front

4. First player runs around the far cone, returns


and hands the ball to the next
player in the line, who performs the same
exercise and the drill continues.

5. Work on a different ball familiarisation skill on


EQUIPMENT: each relay:
2 markers per group
1 football per group - Rotate the ball around the waist
- Tap along the ground
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Stuck in the Mud
WARM UP- Grip & Carry

DRILL DESCRIPTION

1. Elect two or more chasers who try to tag


the others by touching them. 6-7 of the
players have a ball.

2. When players are tagged, to get released


they pass to others that don't have the
ball.

3. The taggers win if they tag all of the ball


carriers or get hold of all the balls that
have been thrown but not caught. The ball
is then out of the game.
EQUIPMENT:
Markers 4. Nominate 2 new taggers after a while or
6-7 Footballs when the game is won.

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Bash Ball
WARM UP- Evasion

DRILL DESCRIPTION

1. Divide groups into 2 teams, players on one


side have a bump shield.

2. All players get into a 5 x 5m grid.

3. The objective is for the players holding the


bump pads to either:
(a) push the other players out of the grid or
(b) push them so they fall to the ground.
If a player is pushed out or falls to the
ground, that player is "out" and waits
outside the grid.
EQUIPMENT:
Markers
4. Swap over the bump shields after a set
4 Bump Pads
time. The winner of course is the team
that has forced the most players "out" in a
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Protect the Treasure
CORE SKILL - Grip

DRILL DESCRIPTION
1. Divide players into 3-4 teams and pick 3-4
players to be guards.

2. Put a large number of objects (20 or more


footballs/cones) inside a circle of
2m radius. This is the "Treasure".

3. The aim of the game is to steal an object


and take it back to your team.

4. If a robber is successful in getting some of


the treasure, he/she can't be
tagged while returning to their team.
EQUIPMENT:
Markers 5. Only 1 player from a team is allowed to be
4 Bump Pads a robber at any 1 time.
Footballs
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Time Bomb
CORE SKILL Grip, Tackle (Front on), Tackle (Side on)

DRILL DESCRIPTION
1. Each player chooses another player in the
team to be the "bomb" and a
different player to be the "shield". The
players choices are kept secret until the
end of the game.

2. Tell the players that the bomb is about to


explode and the only way to survive
is to hide behind their shield.

3. On the coaches signal, players move


around the grid and tries to keep their
shield between themselves and their
EQUIPMENT: bomb.
Markers
4 Bump Pads
Footballs
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Scramble
CORE SKILL Grip, Tackle (Front on), Tackle (Side on)

DRILL DESCRIPTION
1. Players are split into 2 teams e.g.
red and blue with each team lining
up behind their 4 makers facing
each other in even lines.

2. Have everyone sit down apart from


the leaders of each line with the
leaders from the blue team holding
the ball

3. On the coaches call, the blue team


must run around the blue marker in
the corner, into the field, and
EQUIPMENT: attempt to score a try. The red
Markers team must run around the red
4 Bump Pads marker in the corner, into the field,
Footballs and stop them from scoring by
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Line Relay
CORE SKILL Pass

DRILL DESCRIPTION

1. P1 passes to P2, P2 to P3, P3 to P4, P4 to


P5 who runs around the end
marker and goes to the front of the line.

2. All other players move up 1 place and


repeat.

3. When players are passing well in can be


performed as a relay race.

4. To extend this drill have the players


running to the front of the line perform a
EQUIPMENT: skill. i.e Grubber kick, or weave in and out
Markers of other players.
1 x Football per line

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Zig Zag Passing
CORE SKILL Pass

DRILL DESCRIPTION
1. Set up markers in a Zig Zag position as
shown.

2. Divide class into teams of 5 or 6 and


station players at the markers.

3. P1 passes to P2, who passes to P3 etc.

4. The end player (P6) runs to the front


position, and all other players move to
the marker to which they passed.

5. Variations can include...


EQUIPMENT: - Setting up races
Markers
- Varying passing distance
1 x Football per line
- Make all left side or right side passes.
- The back player performs a skill while
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Number Thunder
CORE SKILL Pass

DRILL DESCRIPTION

1. Players are divided into 4 even teams and


given a number. The teams are
then positioned along the sides of the
square as shown in the diagram.

2. Each team has a ball placed next to the


marker in the centre of the square.

3. The coach calls a number and that player


from each team runs out, picks the
ball up and makes consecutive passes to
each team member in turn before re-
EQUIPMENT: placing the ball next to the marker and
Markers returning to their original position.
1 x Football per group
4. The coach then calls another number and
the game continues.
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4v1
CORE SKILL Pass

DRILL DESCRIPTION

1. Set up 5m x 5m Grids with 5 players per


grid.

2. One player is nominated to try and get the


ball off of the others, who can pass
the ball, but must not run when they have
the ball.

3. Swap roles after 30 seconds or when a


ball is intercepted, dropped or knocked
down.

EQUIPMENT:
Markers
1 x Football per group

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Bad Ball Drill
CORE SKILL Pass

DRILL DESCRIPTION

1. Players run around a large circle made by


markers

2. A number of coaches/parents placed


around the circuit with some footballs

3. As they run past, the coaches/parents


throw the balls to the players.

4. The players catch the ball and throw back


to the coach immediately

EQUIPMENT: 5. The pass is only 2-3m


Markers
1 x Football per group 6. Reverse direction, throw high balls and low
balls, and behind the body to test
the players.
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Grubber Kick Practise
CORE SKILL Grubber Kick

DRILL DESCRIPTION
1. Have the players stand still and taking only
1 step to kick. "Step & Kick"

2. Introduce the skill of the grubber kick and


outline the main technique points.

3. If possible every player should have a ball.

4. Position players in a straight line and have


them kick and receive on the
coaches signal.

EQUIPMENT:
Markers
1 x Football per group

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Kick to Kick
CORE SKILL Grubber Kicking

DRILL DESCRIPTION

1. Players in groups of 3 form triangles and


kick the ball to reach other.

2. Each player takes 2 markers and sets up a


gate 2 steps wide for the kicker to
aim through.

EQUIPMENT:
Markers
1 x Football per player

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Score a Try
CORE SKILL Grubber Kick

DRILL DESCRIPTION
1. P1 has a ball, moves forward to the
marker as shown and performs a grubber
kick.

2. P2 chases the ball and the tries to score a


try in the Try Area. The 1st team to
do so gets a point. All kickers and chasers
that have just been involved move
to the back of the line.

3. The next pairs come forward for their


attempt.
EQUIPMENT: 4. After practice have races between pairs.
Markers
1 x Football per player

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Break Fall Preparation
CORE SKILL Grip

DRILL DESCRIPTION

1. Roll on Ground
Hold ball in 2 hands and fall

2. - to side
- backwards
- forwards
- catch ball and fall over
Run at coach who has a pad. Coach
bumps player gently to knock them
towards
the ground to practice safe fall.
EQUIPMENT:
Markers 3. Introduce shoulder roll.
1 x Football per player
4. Run forward and practice shoulder roll.
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Tag Bag Work
CORE SKILL Tackle (Front)

DRILL DESCRIPTION
1. Players line up as shown.

2. Move forward and tackle the tackle bag at


the marked height.

3. After initial practice, place the markers in


front of, and to the side of each bag as
shown in the diagram. Now the tackler
must manoeuvre around the marker,
steady him/herself and make the tackle.

4. Have players tackle with right shoulder


first, then change the position of the
EQUIPMENT: marker so that the tackles are being made
Markers with the left shoulder.
1 x Football per player
5. Using the marker to go up to and shuffle
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Basic Tackle Practise
CORE SKILL Tackle (Front on)

DRILL DESCRIPTION

1. Players are divided into pairs and the


tackler and ball carrier are nominated.
Each ball carrier is encouraged to hold the
ball in two hands throughout the
exercise.

2. Tacklers and ball carriers form two lines,


and the lines are separated by no more
than 10m.

3. On the signal from the coach, players from


each pairing move towards each
EQUIPMENT: other and the tackler makes a front on
Markers tackle.
1 x Football between two players

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Side On Tackle
CORE SKILL Tackle (Side On)

DRILL DESCRIPTION

1. Divide players into two groups, one group


with a ball each.

2. Grid is set up as shown with ball carriers


approximately 5m from tacklers.

3. The ball carrier goes towards the gate as


directed by the coach, and the tackler
performs a side on tackle.

4. After a tackle the pair swaps roles and


goes to the back of the different lines.
EQUIPMENT:
Markers 5. For beginners, let the tackler know early
Footballs which way the ball carrier is going. This
will ensure they have the best chance of
success. As their skill level increases,
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make them react to the ball carrier later.
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Tackle From Behind (Basic)
CORE SKILL Tackle (Side On)

DRILL DESCRIPTION

1. 5m x 5m Grid

2. One player is given a ball, and the other


player is the defender who starts 1m
behind the ball carrier.

3. Both Players are on their knees.

4. The ball carrier tries to crawl down the grid


to score a try while the defender
makes a tackle from behind to score a try.
EQUIPMENT:
Markers
Footballs

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Tackle From Behind (Running)
CORE SKILL Tackle (Side On)

DRILL DESCRIPTION

1. Set up 3-4 tackle bags with a bump shield


in front, one player holding a bag.

2. Put tape around the tackle bag to indicate


tackle height.

3. The first player runs forward and has to


leave the ground by jumping over the
bump shield to effect the tackle.

4. The tackler then resets the bag and the


drill continues with previous bag holder
EQUIPMENT: moving to the back of the line. The bag
Markers should be set at the same position as for
Footballs previous tackle.
Bump shields, tackle bags, tape
5. The tackle from behind is the only time a
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with their feet.
and expert tips
Gather & Score
CORE SKILL Tackle (all types)

DRILL DESCRIPTION
1. Players are positioned in 2 lines behind
markers as shown.

2. The 1s player in each line moves forward


to the front markers in readiness of the
coaches call.

3. The coach rolls the ball out and nominates


one of the players as the runner. The
runner then retrieves the ball, turns and
attempts to score between the markers.
In the meantime the coach has called the
other player to be the defender and his
EQUIPMENT: job is to make the tackle.
Markers
Footballs 4. The two players go to the end of the lines
and the next two move forward to the
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Rugby League activities, drills, session plans
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Fruit
CORE SKILL Tackle (Front on)

DRILL DESCRIPTION

1. Divide players into two teams and set up


as shown.

2. Coach calls a number.

3. Each team has a special hat at the


opposite end of the grid. The person from
that team who's number was called runs
around the back of their team and
around the hat.

4. The coach rolls the ball to one end.


EQUIPMENT:
Markers 5. One player has to collect the ball and
Footballs score a try at the far end of the grid.

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6. The player from the other team must make
Rugby League activities, drills, session plans a tackle.
and expert tips
Sideon Fruit
CORE SKILL Tackle (Side on)

DRILL DESCRIPTION

1. Players pair up and line up as shown,


perpendicular to each other.

2. Each team has a designated try line 6-8m


away.

3. The coach calls a number, these players


stand and one will receive a ball from
the coach.

4. They attempt to get to their try line whilst


the other player performs a side on
EQUIPMENT: tackle to prevent them from doing so.
Markers
Footballs

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Shark Attack
CORE SKILL Grip, Carry, Evasion

DRILL DESCRIPTION
1. Set up 4 different coloured 5m circles (islands)
as shown with a boundary 5m
outside that to restrict the movements of players
being chased by the "sharks".

2. One player is nominated as the "shark" and is


positioned in the centre circle.

3. The coach instructs the players to move from


island to island by calling "red" to
"blue", "blue to "green" etc. In this case teams
adopt the colour of the cones
making the island that they are in.

4. At any time the coach calls "SHARK ATTACK"


EQUIPMENT: and the shark in the centre runs
Markers around and tries to tag as many players as
Footballs possible before they can reach the
safety of the nominated island.
Visit http://www.minimodcoach.com for more 5. The tagged players go to the middle and become
Rugby League activities, drills, session plans sharks. The game continue
and expert tips until all players are eliminated.
Jail Break
CORE SKILL Evasion

DRILL DESCRIPTION
1. Divide the Group into 2 teams

2. There the 2 ways to win this game.

3. (a) If a player reaches their teams jail which


is vacant, or
(b) If all players from 1 team are in jail the
other team wins.
If a players is tagged in the opponents half,
then he/she has to go to jail as a
prisoner.

4. A player in jail can be freed by a team mate


breaking into the jail, and taking
EQUIPMENT: them back (free walk) to their zone. They
Markers must hold onto each other as they do
Footballs so, and can't do anything else until they are
back in their 'safe zone'
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Rugby League activities, drills, session plans 5. The 1st player released is the player who has
and expert tips been in jail for the longest.
Scoring Runs
CORE SKILL Markers

DRILL DESCRIPTION
1. The group divides into pairs, and stands
each side of the centre line.

2. On 'GO' P1 runs away from his partner to


the and returns to give P2's hand at
the centre line

3. P2 now runs away to the line, and returns


etc.

4. The players count how many times they


can hold hands in a designated time.
(30secs, 1min, depending on fitness)
EQUIPMENT:
Markers 5. Introduce various challenges - hopping,
Footballs skipping, jumping, rolling etc.

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Football Tags
CORE SKILL Evasion

DRILL DESCRIPTION
1. Large grid, 30m x 30m with 3 players in
the middle. All other children along the
edge

2. Each player nominates a football club that


they support

3. The players in the middle call one of the


'clubs' and all of the players that have
nominated that club try to cross the grid. If
they get caught they join in the middle.

4. When all of the players from that 'club'


EQUIPMENT: have been caught or made it across the
Markers grid, the taggers call 'GRAND FINAL'.
Footballs When this is called everyone else tries to
make it across the grid
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Hit The Tail
CORE SKILL Evasion, Pass

DRILL DESCRIPTION
1. Divide the group into 4 teams and run 2
games.

2. One team makes a large cirlce, the other


'forms up' in single file inside the circle,
each holding the hips of the player in the
circle with the ball.

3. The object is for those in the circle to hit


the tail of the line with a ball by passing
the ball around or across the grid until they
can hit the tail of the line.

EQUIPMENT: 4. When hit, the tail runs to the front of the


Markers line and the game recommences.
Footballs
5. Each team plays for 1 minute and the roles
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Running Through Traffic
CORE SKILL Evasion

DRILL DESCRIPTION
1. Each child has a ball, and a circle of markers
is made with a diameter of around
10m.

2. 2 players line up behind a marker. The


opposite marker should be of the same
colour. The more colours used the better.

3. On the coaches call, the players in front must


get to the opposite marker as
quickly as possible. When they arrive the
next players goes.

4. There will be heavy traffic in the middle so


EQUIPMENT: players must have good footwork.
Markers
Footballs 5. Repeat.

Visit http://www.minimodcoach.com for more 6. Measure the time it takes to end up with all of
Rugby League activities, drills, session plans the children opposite or on their
and expert tips original makers.
Beat the Team
CORE SKILL Evasion

DRILL DESCRIPTION

1. Grid 40m x 30m, 4-5 balls put in behind


the back line evenly spread out.

2. The group is divided into two teams, and


each given half of the grid.

3. The object of the game is to get past the


other team and past their backline
without being tagged, and bring a ball back
to your backline.

EQUIPMENT: 4. Once over the opponents backline they


Markers can't tag you, and you get a free walk
Footballs back with the ball.

5. If tagged before getting a ball, the player


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goes to a nominated marker (20-25m
Rugby League activities, drills, session plans
and expert tips away) before returning to the game.
Bull Rush
CORE SKILL Evasion

DRILL DESCRIPTION

1. Players have to cross from one side of a


large area (20m-25m) to the other,
trying to avoid the tagger who is in the
middle.

2. You can incorporate tackle practice into


this game by having the taggers tackle.

EQUIPMENT:
Markers
Footballs

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Dodge Ball
CORE SKILL Evasion

DRILL DESCRIPTION
1. The group is divided into two teams. One
team forms a circle and the other team
goes to the middle. Four balls are
distributed randomly around the circle.

2. The object is to eliminate the team in the


centre of the circle by hitting them on
the legs with the balls.

3. When hit the that player joins the outside


circle.

4. The balls can only be rolled or thrown at


EQUIPMENT: the legs of the players in the circle.
Markers
4 x Footballs

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Ten Pass
CORE SKILL Evasion, Pass

DRILL DESCRIPTION
1. Form 2 grids 12m x 12m. Select 2 teams
of 6-8 per gird.

2. The players take up any formation in the


grid.

3. The coach throws the ball to one of the


players who starts the game by passing
to a team mate.

4. The aim is to effect 10 consecutive passes


to score one point, or make the other
team drop the ball to gain possession. The
EQUIPMENT: other team the commences it's
Markers attempt to complete 10 passes.
4 x Footballs
5. This is a non contact game. The player
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Rugby League activities, drills, session plans his/her feet on the spot so as to get in a
and expert tips good position to pass.
Aeroplane Wings
CORE SKILL Pass

DRILL DESCRIPTION
1. The coach has a ball in both hands

2. He/she pops the ball up to the 1st player in


each backline which is spread out as
shown.

3. The ball is passed along the line until the


last player gets it, and scores a try over
the line.

4. First team to do so wins the race.

5. The try scorer brings the ball to the coach


EQUIPMENT: and the players move out one position.
Markers
1 football per team

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Team Challenge
CORE SKILL Pass

DRILL DESCRIPTION
1. Teams (6-8 people per side) face off at half
way of a large area (60m x 30m)

2. On the coaches call, both teams run to


their own goal line and the outside player
picks up the ball.

3. The ball is passed along the line of players


as they run towards the halfway line.

4. The first team to pass the ball along the


line and score a try over the half way
line wins the race.
EQUIPMENT:
Markers 5. Passes should go backwards
1 football per team
6. The next two teams come and line up for
Visit http://www.minimodcoach.com for more their race and the ball is returned to the
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2v1v1 Challenge
CORE SKILL Pass

DRILL DESCRIPTION
1. Groups of 4 in a 5-10m grid. 2 Attackers
and a defender at each end of the grid.

2. The 2 attackers try to get past the 1


defender to score a try.

3. As soon as they've attacked one end, they


turn around and try to get past the
2nd defender.

4. Players have 6 run throughs and see how


many successful attempts they make.

EQUIPMENT: 5. The defender tries to make a 2 handed tag


Markers (or tackle) on the ball carrier.
1 football per team
6. Swap roles.
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Rugby League activities, drills, session plans 7. The defender must go back to their
and expert tips starting position each time.
3v1v1 Challenge
CORE SKILL Pass

DRILL DESCRIPTION
1. Same as 2v1v1 except now the attackers
work in 3's, and 3 defenders are set up
in a channel 10-15m apart.

2. The aim is to put the middle player under


pressure by passing to him/her only
when each defender is 2-3m away, forcing
the middle attacker to catch and pass
with greater urgency.

EQUIPMENT:
Markers
1 football per team

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4 Through, 4 Chase
CORE SKILL Pass

DRILL DESCRIPTION
1. Grid 20m x 15m, Players in rows of 4 with 2
balls at each end of the grid in
opposite corners. A minimum of 5 lines is
required

2. On "go" the first row from each end


commences moving forward, passing the
ball along the line.

3. The two teams will go through each others


line, so they must be aware to avoid
collision.

4. When the ball gets to the end of the line it is


EQUIPMENT:
popped up to the first player in the next line
Markers
who brings his row forward, and so the drill
1 football per team
continues.

Visit http://www.minimodcoach.com for more 5. The drill can be made into a competition
Rugby League activities, drills, session plans where the objective is to catch the line in
and expert tips front.
Drop Punt, Kick Golf
CORE SKILL Drop Punt

DRILL DESCRIPTION
BASIC PRACTICE (Drop Punts)

1. Children in pairs with one ball per pair.


The children punt kick to their partners who
return the kick.

KICK GOLF
2. In two's or three's, players choose a target on
the oval (bins, tree, post)

3. The detective is to play like golf and hit the


target in as few shots as possible.

EQUIPMENT: 4. Players pick their own holes. (long, short,


tricky)
Markers
1 football per team
5. Players take turns to kick and keep their own
scores.
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Rugby League activities, drills, session plans 6. Players will need to use punt, chips, and
and expert tips grubber kicks.
Kick & Challenge
CORE SKILL Drop Punt

DRILL DESCRIPTION
1. Sets of 6 Markers are set up, 5m apart as
shown.

2. Players in pairs with one ball are initially


positioned on the middle markers.

3. After two successful kicks and catches,


one of the players move back to the next
line of markers.

4. The game continues until both players are


at their respective back markers.
EQUIPMENT: 5. Vary the distance between the markers
Markers depending on the skill level of the players.
1 football per pair

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Defensive Talk Drill
CORE SKILL Defensive line speed, Communication

DRILL DESCRIPTION
1. Grid 15m x 5-10m. Markers at 5m intervals
on log side as shown.

2. The coach stands with a ball. When


he/she passes (mods) or plays the ball
(international) 1st 3 players move forward
as they would in defence to the next
line of markers

3. They then move back to the space


between the 2nd and 3rd markers and get
ready to move forward again.

EQUIPMENT: 4. This time, on the coaches call (Pass/PTB),


Markers 6 players got back to readjust. The
1 football per pair time there are 9 players...

Visit http://www.minimodcoach.com for more 5. After the 3rd time forward the 1st 3 will
Rugby League activities, drills, session plans drop off and jog back to the start to re-join
and expert tips the line.
Tackle Grid
CORE SKILL Tackle

DRILL DESCRIPTION

1. Players, each carrying a football in 2


hands at all times, move randomly around
a 5m x 5m grid.

2. The defender completes as many tackles


as he can in a set time, e.g. 30
seconds.

3. For variation, increase the amount of time,


or the dimensions to make it more
challenging for the defender.

EQUIPMENT:
Markers
1 football per pair

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All Points
CORE SKILL Tackle

DRILL DESCRIPTION
1. 4 players are positioned at the corners of a
square grid. (10m x 10m) with the
corners allocated the name North, East,
South or West.

2. 1 other player is positioned in the middle of


the grid.

3. On the coaches call, e.g. "NORTH", the


player from the northern corner runs
forward. The defender must react to the
coaches call, and perform a tackle.

EQUIPMENT: 4. The tackler then regains his/her feet and


Markers turns to face the next player,
1 football per person depending on the coaches call.

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Formation Drill
CORE SKILL Side Tackle

DRILL DESCRIPTION
1. Grid 25m x 25m

2. Markers at 5m, 10m, 15m & 20m on each


side.

3. 4 players with a ball lined up behind one


set of markers, and 4 defenders on the
perpendicular sideline.

4. On the coaches call, all players leave at


the same time and run to their opposite
marker
EQUIPMENT:
5. The tackles are made where the defender
Markers
meets the attacker.
1 football per person
6. After 4 tackles, swap roles and then swap
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and expert tips
Go For The Corner
CORE SKILL Tackle

DRILL DESCRIPTION

1. Players pair up, and a small grid is made


as show.

2. The ball carrier has to run up and around


the marker to get to the line and score
between the 2 markers (He must try and
evade the defender)

3. The tackler goes around his marker and


then moves across to perform a tackle.

4. Players return to the end of their lines.


EQUIPMENT:
Markers
1 football per person

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