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Running head: BOOK OF BOOKS 1

Book of Books

Laura Mauck

LIT 321a
BOOK OF BOOKS 2

Book Number One


Genre Picture Book
Title

Dance, Tanya
Author Patricia Lee Gauch
Illustrator Satomi Ichikawa
Grade Level Preschool Third
Detailed Summary Cute story about a preschooler who loves to dance ballet with her older
sister. She loves Swan lake and does a very good sad swan. She goes to
her sisters dance recital. At the end she receives her own ballet outfit to
go to dance lessons of her own.

Lesson Plan One

Activity Name Practice Ballet moves


Domain/Discipline Physical Health and Development
Standard/Goal Standard 8.1.1 (Gross Motor Skills) Shows increasing levels of
proficiency, control, and balance in walking, climbing, running,
jumping, hopping, skipping, marching, and galloping.
Materials Needed CD player
Ballet music (preferably Swan lake)
Pictures of basic Ballet moves
Body
Directions Students can attempt to do some of the basic ballet moves mentioned in
the book. Such as first through fifth positions, pli, and jet. Students
could also be suggested to just move as the music makes them feel.
Resource n/a

Lesson Plan Two

Activity Name Create your own Tutu


Domain/Discipline Language and Creative Arts
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Standard/Goal Standard 1.1.2 Shows progress in understanding and following simple


and multiple-step directions & Standard 5.2.1 Gains ability in using
different art media and materials in a variety of ways for creative
expression and representation
Materials Needed Paper with basic dress outline
Glue
Various colors of ribbon
Various colors of confetti paper
Buttons
Glitter
Markers
Crayons
Directions 1) Allow students to use the materials to design their own dress for
ballet.
2) They can use the ribbon and confetti paper to make it look more
like a Tutu or they may just design any outfit.
3) If they use glue make sure to let them air dry.
4) Display them in class for everyone to see

Resource n/a

Lesson Plan Three

Activity Name In My Family Story


Domain/Discipline Language and Creative Arts
Standard/Goal Standard 1.1.2 Shows progress in understanding and following simple
and multiple-step directions & Standard 5.2.1 Gains ability in using
different art media and materials in a variety of ways for creative
expression and representation
Materials Needed Students
Paper
Crayons
Marker
Directions 1) Have the students think of someone in their family or a close
friend who does something they would like to do as well (karate,
ballet, baking, etc.)
2) Have students draw a picture of the relative doing what they
would like to do.
3) Let students tell a story to the class about their relative and what
they do.
Resource n/a

Lesson Plan Four

Activity Name Pass the Dance Move


BOOK OF BOOKS 4

Domain/Discipline Physical Health and Development


Standard/Purpose Standard 8.1.1 (Gross Motor Skills) Shows increasing levels of
proficiency, control, and balance in walking, climbing, running,
jumping, hopping, skipping, marching, and galloping.
Materials Needed CD player
Any music
Body
Directions This dance game requires the kids to focus on the moves and use their
memories to repeat them. Do the game as a full class or in small groups.
One student starts with a dance move. The next student does the first
dance move and adds her own. The third student does the two previous
moves and adds another. This continues around the circle. The children
have to pay close attention to remember all of the previous moves.
Older students can do more complicated dance moves to make the game
more challenging.

Resource http://www.ehow.com/way_5478574_childrens-dance-games-
teachers.html

Book Number Two


Genre Picture Book
Title

Miffy in the Snow


Author Dick Bruna
Illustrator Dick Bruna
Grade Level Preschool First
Detailed Summary Miffys school is cancelled on a school day due to snow. Miffy dresses
warm and has fun outside sledding, skating, and making a snowman.
Miffy find a little bird and builds a birdhouse with her mom for it.

Lesson Plan One

Activity Name Make Snow Doh


Domain/Discipline
BOOK OF BOOKS 5

Standard/Goal
Materials Needed Hair conditioner
Corn flour/ corn starch
Bowls
Ziploc bags or some sort of containers.
Food coloring (optional)
Directions 1. Give every child a bowl
2. Pour about half a cup of hair conditioner in each bowl
3. Pour about a cup of corn flour/corn starch into the bowls
4. Have the children mix together both ingredients with their hands
5. You can add coloring to the mixture to make these different
colors or just stay white to stay with the theme of snow.
The mixture is similar to Play-Doh plus and feels kind of cold like
snow. Students can make whatever they would like with the Snow-doh.
They may then put their snow-doh into Ziploc bags to take home with
them.
Resource http://pagingfunmums.com/2013/11/01/soft-as-a-cloud-playdoughusing-
only-2-ingredients/

Lesson Plan Two

Activity Name Create bird feeders


Domain/Discipline
Standard/Goal
Materials Needed 3/4 cup flour
1/2 cup water
1 envelope unflavored gelatin
3 tbsp. corn syrup
4 cups birdseed
molds (muffin tin, cookie cutters, etc.)
nonstick spray
drinking straw
waxed paper
ribbon/twin
Directions 1: Have the students take turns adding the ingredients; flour, water,
gelatin and corn syrup in a large mixing bowl. Stir until well-combined.
2: Then have the students add the birdseed to the mixture, stir until well
coated.
3: Spray your mold(s) with cooking spray
4: Have students spoon birdseed mixture into each mold. Use the
bottom of a measuring cup to pack it down, and make the top smooth.
5: Students should poke a hole through top of each birdseed mold using
a drinking straw, making sure it goes all the way through.
6: Leave the birdseed mixture in the molds for two to three hours. Then,
remove the straws and lay out a sheet of waxed paper. Gently remove
BOOK OF BOOKS 6

the hardened ornaments from the mold, and place them on the wax
paper upside down. Allow them to dry for at least two to three more
hours, or overnight.
7: Cut your ribbon and carefully put it through the hole.
Resource http://www.saltwater-kids.com/2010/12/thrifty-gifts-bird-seed-
ornaments-for.html

Lesson Plan Three

Activity Name What clothes go where?


Domain/Discipline
Standard/Goal
Materials Needed Felt Board
Pictures of different clothes that can go on the felt board
Directions Divide a felt board into four sections and label them with the names of
the four seasons. Have students take turns picking out different types of
clothes and asking them what season they would be likely to be used in.

Resource n/a

Lesson Plan Four

Activity Name Looking at the weather


Domain/Discipline Mathematics
Standard/Purpose
Materials Needed Thermometers
Ice
Water
Glasses
Directions Talk to students about how it feels so cold in the winter. Explain when it
is cold the temperature is at a low number and when it is hot it is at a
high number. Pour each student a glass of water and have the take the
temperature of the water. Have them write down the number on the
thermometer. Then add ice to each students water. Ask the students
what they think will happen to the temperature. Have them take the
temperature of the water again and see how much it has changed.
Resource n/a

Book Number Three


Genre Picture Book
BOOK OF BOOKS 7

Title

Hide and Sheep


Author Andrea Beaty
Illustrator Bill Mayer
Grade Level Preschool Third
Detailed Summary Farmer Mcfitts sheep have escaped. The sheep run off into town and do
very mischievous things such as going to a baseball game and eating the
grass on the field. Mcfitt rounds them up at the end so he can sheer them
and go back to sleep.

Lesson Plan One

Activity Name Visit a farm


Domain/Discipline
Standard/Goal
Materials Needed Bus
Parents permission
Farm
Directions If lucky enough to be near a farm try and visit a farm to see sheep in real
life. Children can witness farmers shearing the sheep and can ask the
farmer questions.
Resource n/a

Lesson Plan Two

Activity Name Making art with cotton


Domain/Discipline Creative Arts
Standard/Goal
Materials Needed Cotton balls
Glue
Construction paper
Directions Have students use the cotton balls to make different shapes on
construction paper. Students can then use glue to make the cotton balls
stick onto the construction paper.
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Resource n/a

Lesson Plan Three

Activity Name Sheep Slider


Domain/Discipline Language Arts
Standard/Goal
Materials Needed Sheep slider cut outs
Scissors
Markers or colored pencils
Google eyes (optional)
Cotton balls (optional)
Directions 1.Let students cut out the sheep and slider parts from the trace
outs.
2. Have students trace the letters in the slider parts.
3. Students can decorate their sheep with google eyes, cotton balls,
or just coloring it.
4. Put the two pieces together and students can practice words
ending in eep and -eap
Resource http://www.teachwithme.com/downloads/item/2991-926

Lesson Plan Four

Activity Name Sheep Counting Game


Domain/Discipline Math
Standard/Purpose
Materials Needed Cups
Clothespins
10 cotton balls per child
Dice
Directions 1.Gather students to a start point
2.Scatter cotton balls throughout the room
3.Tell students that they are sheep herders and their cup is the pin
for their sheep.
4. Each student must gather 10 sheep and then come back to the
start point.
5. When the students are all done finding sheep they count together
to make sure they have their 10 sheep.
6. Students may then roll the dice to find out how many sheep to
bring to the pin. If they want o play more.
Resource http://www.mamaslikeme.com/2014/05/the-good-shepherd-counting-
sheep.html
BOOK OF BOOKS 9

Book Number Four


Genre Modern Fantasy
Title

Winnie-the-Pooh
Author A. A. Milne
Illustrator Ernest H. Shepard
Grade Level Third Seventh
Detailed Summary Winnie-the-Pooh are stories within a story. Christopher Robins parent
tells different stories about the childs stuffed animals in each chapter.
In the first chapter Winnie-the-Pooh goes after a beehive. He seeks
Christopher Robins help and uses a balloon to reach the top while
pretending to be a rain cloud. In chapter two, Pooh visits Rabbit and
after eating a large amount of honey gets stuck inside Rabbits front
door. Pooh has to wait a long time without eating and then Christopher
Robin, Rabbit, and Rabbits family and friends help pull Pooh out. In
chapter three, Pooh and Piglet try to follow footsteps to find a woozle
but it turns out they are just following their own set of footsteps in a
circle. In chapter four, Eeyore loses his tail and Pooh helps him to find
it. In chapter five, Pooh and Piglet dig a hole to try to trap a Hefflalump.
Pooh gets hungry for the honey they left in the trap and goes for it in the
morning and gets stuck in the jar. Piglet thinks that Pooh is a
Hefflalump and gets Christopher Robin but then finds out it is only
Pooh. In chapter six, it is Eeyores birthday and Pooh wants to give him
a pot of honey but ends up eating it all so he gives it to him as a useful
pot to put things in. Piglet wants to give him a ballon but ends up
popping it. Eeyore still likes his presents and puts his popped ballon in
his useful pot. In chapter seven we meet Kanga and Roo when Rabbit
plans to try to have them live the forest. Rabbit ends up liking Roo. In
chapter eight, all the friends go on a journey to find the North Pole. Roo
falls into the river and is saved by Pooh when he uses a pole he found.
They decide this is the North Pole and it was found by Pooh. In chapter
nine, it rains in the forest for five days which creates a large flood.
Piglet sends a message out in a bottle for help which Pooh finds and
then gets to Christopher Robin. Pooh and Christopher Robin rescue
BOOK OF BOOKS 10

Piglet in an umbrella boat. In chapter ten, Christopher Robin throws a


party for Pooh for saving Piglet from the flood.

Lesson Plan One

Activity Name Sink or Float


Domain/Discipline Science
Standard/Goal
Materials Needed Large bin
Water
Jar with a top
Various items that can sink or float
Directions Have a large bin and fill it with water. Have students test how the empty
jar will float in the water when the top is on. Have students test out
different items to see what will sink or float. Students can place items
inside the jar and see how much must be put inside the jar to make it
sink.
Resource n/a

Lesson Plan Two

Activity Name Scavenger Hunt


Domain/Discipline
Standard/Goal
Materials Needed Various items that can be related to the story or not
A check list for each student that lists the items to find
Bags for children to put the items in that they find
Directions This can be done inside or outside but hide various objects throughout
the room or an outside area. Students can work in partners or groups of
two. Each student has a checklist of the items they are looking for. You
can have multiples for enough students to get one of every item or
students can just try to find the most items.
Resource n/a

Lesson Plan Three

Activity Name Whats a Woozle?


Domain/Discipline
Standard/Goal
Materials Needed Paper
Markers, Crayons, Colored Pencils
Any good craft materials
BOOK OF BOOKS 11

Directions Pull your class together and tell them that today they are going to begin
to solve an important question, Whats a Woozle? Explain that a
Woozle can only be seen in our imaginations and everyones Woozle
may be different. Give each of the students a large piece of white paper
and ask them to create a Woozle. Students can use any kind of materials
they wish to create their Woozle. Each child can then write a description
of their Woozle and share it with the class.
Resource http://www.pooh75.com/pdfs/ChapterIII.pdf

Lesson Plan Four

Activity Name Funny vs Honey


Domain/Discipline
Standard/Purpose
Materials Needed Winnie-the-pooh book
Paper
Directions Read the poem on page 64 as a class a number of times. Then on a piece
of chart paper put the words Funny and Honey on top. Talk about the
similarities in sound and differences in spelling. Then ask students in
small groups or on their own to come up with words that rhyme with
both. They should however, list the words according to spelling. For
example, sunny would be listed under funny and money should be
listed under honey. Pull together as a class to make a larger class list and
then post this list as a reference for them.
Resource http://www.pooh75.com/pdfs/ChapterV.pdf

Book Number Five


Genre Modern Fantasy
Title

Charlie and the Chocolate Factory


Author Ronald Dahl
Illustrator Quentin Blake
Grade Level Third Seventh
Detailed Summary We are introduced to the Bucket Family who are Grandpa Joe, Grandma
BOOK OF BOOKS 12

Josephine, Grandpa George, Grandma Georgina, Mr. Bucket, Mrs.


Bucket, and Charlie Bucket. They all live together in a small house and
are very poor. The Chocolate factory is one thing that keeps Charlies
spirits high as it is in the same town they live in and he gets to have one
chocolate bar a year on his birthday. Grandpa Joe knows a lot about the
Wonka factory and tells Charlie stories about Willy Wonka. He tells of
how the factory was shut down because of spies stealing secret recipes
and selling them to other chocolate makers. During one of these stories,
Mr. Bucket gives news of a contest in which five lucky children who
find golden tickets within Wonka chocolate bars will get to tour the
chocolate factory. All of Charlies family hopes that Charlie will find a
golden ticket in his chocolate bar on his birthday but sadly he doesnt.
Grandpa Joe gives Charlie some saved up money to go and buy another
bar of chocolate to try again but still there is no golden ticket. Then one
day Charlie finds a dollar on the street and takes it to the store and buys
a candy bar which he quickly eats and then asks for a second bar which
he then finds the last golden ticket in. Grandpa Joe decides to go with
Charlie to the chocolate factory. The factory is amazing with marvelous
rooms such as one in which everything is edible and has a chocolate
river. There are also little people called Oompa-Loompas who work at
the factory. One by one each of the other four children on the tour cause
trouble and then are taken away. Augustus Gloop falls into the
chocolate river while trying to drink from it. Violet Beauregarde chews
magical gum which causes her to swell with juice and become like a
blueberry. Veruca Salt tries to steal a worker squirrel from the nut room
and ends up going down the garbage chute. Mike Teavsends himself
over television and ends up shrunken. Since Charlie is the only one who
caused no trouble at all Wonka tells him that he has won the entire
factory. Willy Wonka wanted someone to take over the factory as he is
getting old. Charlie, Grandpa Joe, and Willy Wonka blast off in the
great glass elevator. They overlook as the other four children leave the
factory and make note of how much each of them has changed. The
book ends with them crashing into the Buckets houses roof and telling
the family of how Charlie has won the chocolate factory.

Lesson Plan One

Activity Name Making the Golden Ticket


Domain/Discipline
Standard/Goal
Materials Needed golden wrapping paper
aluminum foil
message found on the golden ticket for each
reader
BOOK OF BOOKS 13

Directions Directions:
1. Cut a piece of golden paper a little larger than the pre-printed
message. Glue the message to the golden paper. (Finished size should be
about 6" wide and 12" long.)
2. Construct a candy bar: Cover an 8" x 2" piece of construction paper
with aluminum foil. Fold the golden ticket around the candy bar.
3. Make a construction paper wrapper for the candy bar. Have the
students decorate their wrapper and write the name of one of the candy
bars that contained a golden ticket.
4. Wrap the wrapper over the golden ticket.
Resource http://librarysparks.com/pdf/LibrarySparks/2005/lsp_july05_keepem.pd
f

Lesson Plan Two

Activity Name Create your own Great Gum Machine


Domain/Discipline Science
Standard/Goal CCSS.ELA-LITERACY.RST.6-8.7
Integrate quantitative or technical information expressed in words in a
text with a version of that information expressed visually (e.g., in a
flowchart, diagram, model, graph, or table).
Materials Needed Charlie and the Chocolate Factory book
Computer/ Tablet
Microsoft Paint / any other imaging software / app
Graph paper
Markers, Colored Pencils, Craft supplies
Directions After reading Chapter 20 on the Great Gum Machine, have the students
create their own ideas for a Great Gum Machine. They can use
Microsoft Paint if they prefer or they may make physical versions on
graph paper.
Resource n/a

Lesson Plan Three

Activity Name Who Am I?


Domain/Discipline
Standard/Goal
Materials Needed Index Cards
Markers
List of Charlie and the Chocolate Factory Characters
Directions Right down the name of each of the main characters on the index cards.
Have students in small groups of 3 or 4. Each group has a set of index
cards. Students shuffle the cards and then picks one up without looking
at the name and places it on top of their head so the others in the group
BOOK OF BOOKS 14

can see it. The other members of the group then give clues as to who the
character is on the card.
Resource n/a

Lesson Plan Four

Activity Name What kind of candy would you invent?


Domain/Discipline
Standard/Purpose
Materials Needed Paper
Markers, Colored pencils.
Directions After reading chapter 19, talk about some of Willy Wonkas inventions
and ask what ones they find interesting. Ask them to think about what
kind of candy they would invent. Use materials to create an
advertisement for the candy they wish to have.
Resource n/a

Book Number Six


Genre Modern Fantasy
Title

Harry Potter and the Sorcerers Stone


Author J. K. Rowling
Illustrator Mary GrandPr
Grade Level Fourth Seventh
Detailed Summary We start in the past as Wizards celebrated at the defeat of Voldemort
who killed Harry Potters parents but failed to kill Harry. He became
known as The Boy Who Lived. Harry lost his family and home so
Dumbledore, Professor McGonagall, and Hagrid find Harry a home
with his muggle Aunt Petunia, Uncle Vernon, and Cousin Dudley. Ten
years later, Harry lives in a room under the stairs and his Aunt, Uncle,
and cousin all treat him very cruelly. On a trip to the zoo, Harry talks to
BOOK OF BOOKS 15

a snake and seemingly makes the glass disappear from his cage so the
snake could return home. Mysterious letters begin to arrive for Harry
with an exact address that even says, the room under the stairs. Uncle
Vernon is very aggravated and tries to keep these letters from Harry.
The letters keep arriving at such a rapid rate that Uncle Vernon takes the
family to a deserted island the evening before Harrys eleventh birthday
so they may escape the mail. Hagrid arrives at the house on the deserted
island and delivers the letter directly to Harry on his birthday. Hagrid
tells Harry that he is a wizard and has been accepted into Hogwarts
School of Witchcraft and Wizardry. Hagrid takes Harry to Diagon Alley
to shop for school supplies and learn more about the wizarding world.
Harry meets the bully Draco Malfoy and the new Defense Against the
Dark Arts Professor Quirrell. Harry buys his first wand and Hagrid buys
Harry an owl he names Hedwig. They also visit Gringotts Bank, where
Hagrid picks up a mysterious package. At the end of summer, Harry
searches for Platform 9 which he learns is a magical platform
between Platforms 9 and 10. The Weasley family help him figure out
how to get to the Platform. Harry makes friends with Ron Weasley and
meets other first years of Hogwarts, Hermonie Granger and Neville
Longbottom. When they first arrive at Hogwarts, all the first years are
sorted into one of four houses, Gryffindor, Slytherin, Ravenclaw, or
Hufflepuff. Harry, Ron, Hermonie, and Neville are all sorted into
Gryffindor, known to be brave and loyal, and Malfoy is sorted into
Slytherin, known for ambition and for producing dark wizards. The
sorting hat debated between putting Harry into Gryffindor or Slytherin
but Harry wants anything but Slytherin so the Sorting Hat puts him in
Gryffindor. They all begin to take classes in various types of magic.
Harry has the most trouble in Potions class with Professor Snape who is
often very mean to him. Harry learns that there was an attempted
robbery at Gingotts bank but nothing was taken. He believes that it has
to do with the package Hagrid picked up and Hagrid lets it slip that the
package has something to do with Nicholas Flamel. During the Harrys
first broom flying lesson, Malfoy teases Neville but Harry defends him
and finds out that he is a natural with flying. Harry broke the rules by
flying unsupervised but he is rewarded because of his skills by Professor
McGonagall and is made the Seeker for the Gryffindor Quidditch team.
Malfoy challenges Harry to a wizard duel late at night and Hermonie
and Ron accompany him but Malfoy is a no show as he wanted to get
Harry in trouble for roaming the school late at night. The three rush
back to the dorms but the stairs move and lead them to a room in which
they run into a three-headed monster dog. They nearly escape. Harry
and Ron save Hermonie from a troll and get in trouble for facing it
alone but are commended for their bravery and now are very close.
When winter break comes along, Harry receives an invisibility cloak for
Christmas. Harry uses the cloak to sneak around Hogwarts and finds the
Mirror of Erised in a secret room. Harry sees his parents in the mirror
BOOK OF BOOKS 16

but Ron sees himself as a hero. When winter break ends the three
friends discover that Nicholas Flamel is an alchemist who created the
Sorcerers stone which can create an elixir used for immortality. Hagrid
adopts a dragon but this is illegal. Malfoy catches the three friends with
Hagrids dragon and tells on them. The main three are given detention
along with Malfoy and lose enough points to put Gryffindor in last
place. They serve detention late at night in the forest with Hagrid and
discover that Voldemort is attempting to return and is killing unicorns in
the dark forest. After their first-year exams the three friends talk to
Hagrid and realize he said to much about the sorcerers stone to a
stranger at the bar who sold him the dragon. They all think it is Snape
who is trying to steal the stone so they decide to go after the stone at
night. They get pass the three-headed dog with music, use light to get by
dragons snare, catch a flying key, and play a life-sized game of
wizards chess. Wizards chess takes out Ron so then they go through a
logic puzzle of drinking potions in which only one can pass. Harry
drinks the potion and goes to the final room to discover Professor
Quirrel. Voldemort is living on Professor Quirrel like a parasite and
tries to get Harry to get them the stone out of the Mirror of Erised.
Harry gets the stone and Quirrel/Voldemort tries to kill him but burns as
soon as he touches Harry. At the end of the year festival Harry, Ron,
Hermonie, and Neville are all awarded enough points to make
Gryffindor the house cup champions. Harry hates to leave back for the
Dursleys house but believes it will be easier now that he knows magic.

Lesson Plan One

Activity Name Muggle Quidditch


Domain/Discipline
Standard/Goal
Materials Needed One foam soccer ball (quaffle)
4 to 8 solid-color foam balls, each about 8 inches in diameter
(bludgers)
1 small super-bouncy ball (snitch)
6 hula hoops (goals) The hoops need to hang about 6 feet off the
ground from a soccer net crossbar, tree branch, or something
similar (three at each end). Each team should wear same-color
shirts.
Directions Rules To begin the game, 8 to 10 players per team are assigned
positions. If more kids want to join in the fun, additional players can
easily be added. Here's what the positions do:

Chaser: Three to four per team. Chasers are offensive players similar to
forwards in soccer. They try to throw the quaffle through one of the
BOOK OF BOOKS 17

hoops to score 10 points.


Beater (or Tagger): Three to four per team. They use the bludger to tag
out chasers and the seeker. The beaters are defensive players, like soccer
fullbacks.
Seeker: One to two people per team (depending upon your team size),
who, when the snitch is released, try to catch it to score 150 points.
Keeper: This person guards the goals and tries to block any attempt to
score. Each team has one keeper.

Game Play
The game begins with a chaser from each team standing in the center
with the other teammates positioned around them (much like a
basketball game tip-off). The beaters stand back some, protecting their
goals. The quaffle is tossed into the air by the referee (that's you) and
the center chasers try to tip the ball to another chaser on their team.
Seekers and beaters don't touch the quaffle.
Once the quaffle is caught by a chaser, she runs with it toward the
three hula hoop goals. If she throws the quaffle through one of the
opposing team's hoops, she earns 10 points for the team. Meanwhile,
beaters are playing defense, attempting to stop the chasers from
advancing or scoring by throwing the soft foam bludgers at them.
Once tagged with the bludger, the chaser must stop moving and try
to pass the quaffle to another chaser on the same team (once she makes
the pass, she can move again). If the quaffle is dropped or intercepted by
a chaser on the opposing team, that team takes possession. When a goal
is scored, players return to the center for a new tip-off.
At some point in the game, the referee will release the snitch. As the
only players who can touch the snitch, this is where the seekers come
into play. Just like in the movie, the snitch needs to move as much as
possible, which is why a super-bouncy ball is needed.
If the snitch stops rolling or bouncing without being picked up, it
goes back to the referee to be released again later in the game. The first
seeker to catch the snitch scores 150 points for his team, the game
immediately ends, and the points are tallied to determine a winner.
Usually, but not always, it's the team that earned an extra 150 points by
catching the snitch.
For more variations (such as using a broom to pass the quaffle), go to
www.pecentral.com and enter "Quidditch" in the search field.
Resource http://www.bhg.com/crafts/party-ideas/activities/how-to-play-quidditch-
at-home/

Lesson Plan Two

Activity Name Potions Class


Domain/Discipline
Standard/Goal
BOOK OF BOOKS 18

Materials Needed Clear Plastic Cups


White Vinegar
Dish Soap
Baking Soda
Food Coloring (optional)
Baking Pan (eaiser cleanup)
Directions 1. Have children fill their cups half way with white vinegar
2. Add a few drops of dish soap and then stir
3. Add food coloring
4. Pour a big spoonful of baking soda
5. Stand back and watch
Resource http://cupcakesandlace.com/2013/09/10/fun-diy-tutorial-kids-fizzing-
science-experiment-great-girl-scout-science-badge-idea/

Lesson Plan Three

Activity Name Sorting Hat


Domain/Discipline
Standard/Goal
Materials Needed Witchs Hat
Sorting Hat song
List of qualities found in each of the Hogwarts Houses
Paper
Directions 1. Have the students all sit around a chair while waiting their turn
to be sorted.
2. Have the students sing or read the sorting hats song from the
book
3. Each student takes a turn wearing the hat, and they may act like
the hat and choose their own houses.
4. Students then go to separate areas for each of the houses.
5. Students write down why they believe they would be sorted into
the house they picked.
6. Students can also tell about why it may have been a difficult
choice.
Resource n/a

Lesson Plan Four

Activity Name Whats Bertys most and least popular flavor?


Domain/Discipline Math
Standard/Purpose CCSS.MATH.CONTENT.3.MD.B.3
Draw a scaled picture graph and a scaled bar graph to represent a data
set with several categories. Solve one- and two-step "how many more"
and "how many less" problems using information presented in scaled
bar graphs.
BOOK OF BOOKS 19

Materials Needed Paper


Graph paper
Directions 1. Ask students to think of what they would love to find as a flavor
of Bertys every flavor bean and what would be the nastiest
flavor they could not imagine eating.
2. List out the ideas for flavors the students have.
3. Have students vote on what flavor they think sounds the best and
which sounds the worst.
4. Knock it down to the top 5 best flavors and top 5 worst flavors
5. Have students vote again for which of the top 5 sound the best
and which sound the worst.
6. Have the students create a bar graph of the top five flavors
Resource n/a

Book Number Seven


Genre Nonfiction
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BOOK OF BOOKS 20

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Book Number Eight


Genre Nonfiction
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BOOK OF BOOKS 21

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Book Number Nine


Genre Nonfiction
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BOOK OF BOOKS 22

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BOOK OF BOOKS 23

Book Number Ten


Genre Traditional Literature
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Book Number Eleven


Genre Traditional Literature
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Book Number Twelve


Genre Traditional Literature
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BOOK OF BOOKS 26

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Book Number Thirteen


Genre Contemporary Realistic Fiction
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BOOK OF BOOKS 27

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Book Number Fourteen


Genre Contemporary Realistic Fiction
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BOOK OF BOOKS 28

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Book Number Fifteen


Genre Contemporary Realistic Fiction
BOOK OF BOOKS 29

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BOOK OF BOOKS 30

Book Number Sixteen


Genre International Literature
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BOOK OF BOOKS 31

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Book Number Seventeen


Genre International Literature
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BOOK OF BOOKS 32

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Book Number Eighteen


Genre International Literature
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BOOK OF BOOKS 33

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Book Number Nineteen


Genre Historical Fiction
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BOOK OF BOOKS 34

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Book Number Twenty


Genre Historical Fiction
BOOK OF BOOKS 35

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BOOK OF BOOKS 36

Book Number Twenty-One


Genre Historical Fiction
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BOOK OF BOOKS 37

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Book Number Twenty-Two


Genre Poetry
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BOOK OF BOOKS 38

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Book Number Twenty-Three


Genre Poetry
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BOOK OF BOOKS 39

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Book Number Twenty-Four


Genre Poetry
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