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Wilk Oliveira wos@ic.ufal.

br

Challenges of Flow Theory Applied to


Computers in Education

Wilk Oliveira1, Ig Ibert Bittencourt2 Ismar Frango3 Seiji Isotani4 Leonardo


Marques5

1Masters Student Federal University of Alagoas (UFAL)


Ph.D. Supervisor Federal University of Alagoas (UFAL)
3Ph.D. Mackenzie Presbyterian University (UPM)
4Ph.D. University of So Paulo (USP)
5 Postdoc Candidate - Federal University of So Carlos (UFSC)
Wilk Oliveira wos@ic.ufal.br

Agenda
Introduction;
Contextualization;
Flow Theory;
o Different Approaches.
Challenges;
Concluding Remarks;
References.
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Introduction

Failed School
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Introduction
ENEM average 2013
10.3% gave up
high school.
80%

40% think school is uninteresting

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Wilk Oliveira wos@ic.ufal.br

Contextualization

Let's start the


lecture!

Flow

Challenge

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Abilities
Wilk Oliveira wos@ic.ufal.br

Different Approaches

Model of flow (adapted from


Csikszentmihalyi (1990,
1997)).

Csikszentmihalyi, M. (2000).
FLOW: The Psychology of Optimal Experience. 6
Wilk Oliveira wos@ic.ufal.br

Different Approaches

Initial approach by Cskszentmihlyi


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Different Approaches

Schell, J. The Art of Game Design


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Different Approaches

Sala, T. Fractal flow channe


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Challenges
How to Automatically Identify the Flow State of
the User Based on Their Interactions.

Challenge One

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Wilk Oliveira wos@ic.ufal.br

Challenges
Reach the Flow State in Computers-based
Activities.

Challenge Two

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Challenges
How to Make the Users Remains in Flow State
During the Implementation Life Cycle.

Challenge Three

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Challenges
Which Flow Theory Models is More Adequate to
Computer-based Education.

Challenge Four 13
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Concluding Remarks
Discussion Relevant to the Educational Scenario
Contemporary;
Contributions to Computers in Education;
Foment discussions on Flow Theory in Education
Mediated by Computers.

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Wilk Oliveira wos@ic.ufal.br

References
Admiraal, W., Huizenga, J., Akkerman, S., & Ten Dam, G. (2011). The concept of flow in collaborative
game-based learning. Computers in Human Behavior, 27(3), 1185-1194.

Meira, L., R., L. A Falncia da Escola. Conecta 2012 https://www.youtube.com/watch?v=AbebqlJluaE


Access April 23, 2013.

Santos, W. O.; Da Silva, A. P.; Silva Junior, C. G. (2014) Conquistando com o Resto: Virtualizao de um
Jogo para o Ensino de Matemtica. In: Proceedings of Brazilian Symposium on Computer Education
(SBIE). p. 317-321.

Fernando R. H. Andrade, Geiser C. Challco, Seiji Isotani (2014) Em Direo a Gamificao de Sistemas
Tutores Inteligentes: Aplicando a Teoria do Fluxo no Design Instrucional de Canerios Colaborativos
de Aprendizagem. In: Proceedings of the Congress of the Brazilian Computer Society (Vol. 1, pp. 700
709). Brasilia.

Csikszentmihalyi, M. (1990).Flow: The psychology of optimal experience. New York: Harper-Perennial.

Nakamura, J., & Csikszentmihalyi, M. (2002). The concept of flow. In C. R. Snyder & S. J. Lopez (Eds.),
Handbook of positive psychology(pp. 89105). Oxford: Oxford University Press. 15

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