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Included here are the new rules governing Type Match-ups, Mega Evolutions, and other miscelleny.

FAIRY TYPE, TYPE CHANGES, AND MODIFIED TYPE CHART


DEF >
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
ATK v
Normal 1/2x 0x 1/2x
Gen VI brought with it the brand new Fighting 2x 1/2x 1/2x 2x 1/2x 0x 2x 1/2x 2x 2x 1/2x
Fairy Type. Consisting of various
mystical and fey-ish pokemon, the Fairy Flying 2x 1/2x 2x 1/2x 2x 1/2x
type resists Bug, Dark, and Fighting type Poison 1/2x 1/2x 1/2x 1/2x 0x 2x 2x
attacks, and is fully immune to Dragon
Ground 0x 2x 2x 1/2x 2x 2x 1/2x 2x
type attacks. However, it's weak to
Poison and Steel type attacks. Rock 1/2x 2x 1/2x 2x 1/2x 2x 2x
Offensively, it deals Super-Effective Bug 1/2x 1/2x 1/2x 1/2x 1/2x 1/2x 2x 2x 2x 1/2x
damage against Dark, Dragon, and
Fighting types, while it's not very Ghost 0x 2x 2x 1/2x
effective against Fire, Poison, and Steel. Steel 2x 1/2x 1/2x 1/2x 1/2x 2x 2x

In addition, it also changed a few things.


Fire 1/2x 2x 2x 1/2x 1/2x 2x 2x 1/2x
Steel-type pokemon no longer resist Water 2x 2x 2x 1/2x 1/2x 1/2x
Dark and Ghost type attacks. Grass-type Grass 1/2x 1/2x 2x 2x 1/2x 1/2x 1/2x 2x 1/2x 1/2x
pokemon are now immune to all Powder
and Spore moves and abilities. Finally, Electric 2x 0x 2x 1/2x 1/2x 1/2x
Ghost-type pokemon cannot be trapped Psychic 2x 2x 1/2x 1/2x 0x
or prevented from fleeing or switching
out. Ice 2x 2x 1/2x 1/2x 1/2x 2x 1/2x 2x
Dragon 1/2x 2x 0x
Dark 1/2x 2x 2x 1/2x 1/2x
Fairy 2x 1/2x 1/2x 1/2x 2x 2x
NEW CAPABILITIES MEGA EVOLUTIONS
The addition of many new pokemon to the game has also introduced a few Mega Evolution is a rare type of evolutionary stage, discovered and developed in the Kalos region. Rather than a permanent
new capabilities. evolution, a Mega Evolution is a temporary boost. The exact benefits of mega evolution vary from pokemon to pokemon; one
constant is that a Mega Evolved pokemon gains a bonus to their base stats, although which stats are effected depend upon
GENDER ROLES - The pokemon's movepool and abilities are limited the pokemon. Mega evolution may also change the pokemon's typing during the duration of the mega evolution. Finally, a
based on the pokemon's gender. Moves and abilities marked with an M can mega evolution may grant the pokemon a new ability for the duration of the effect; this ability does not replace any of the
only be learned by males. Moves and abilities marked with an F can only pokemon's other abilities, and does not count against a pokemon's three ability limit. If a pokemon gets a duplicate ability, the
be learned by females. duplicate has no effect.

HAIRTRIM - When a pokemon with Hairtrim is targeted by the Good In order to Mega Evolve a pokemon, a trainer must possess three things: A pokemon capable of Mega Evolution with a Loyalty
Grooming feature, the user of the feature may choose to cut its hair into no lower than 2, a Trainer Item known as a Mega Ring, and a Mega Stone that matches the pokemon in question, which is
one of nine trims, which last for five days. Moves that match the trim's currently being held by said pokemon. Triggering a Mega Evolution is a Trainer Action for the trainer, and does not consume
connected Contest Stat roll 1 additional die during contests. However, all the pokemon's Move or Shift action for that turn. Trainers may only have one Mega Evolved pokemon at a time, and a Mega
other moves roll 1 less die during contests. Debutante and La Reine Trims Evolution can only be triggered once per hour. Certain Pokemon have multiple Mega Evolutions; which one is triggered
enhance Beauty, Pharaoh and Kabuki Trims enhance Tough, Diamond and depends on which type of Mega Stone the pokemon is holding at the time of triggering a Mega Evolution. Held Mega Stones
Star Trims enhance Cool, Dandy and Matron Trims enhance Smart, and and worn Mega Rings cannot be removed by Abilities, Moves, or Features.
Heart Trims enhance Cute.
Mega Evolution lasts for the duration of the encounter, or until the pokemon is fainted. A Mega Evolved Pokemon who is
LIVING WEAPON - In addition to being a Pokemon, the Honedge line also recalled does not revert to its original state. If used outside combat, a Mega Evolution lasts for 5 minutes.
counts as a weapon and may be used as such. When used as a weapon,
the Honedge line is treated as a melee weapon of a level equal to half the The availability of Mega Rings and Mega Stones varies, and is controlled by the GM. Some campaigns may have Mega Rings
pokemon's level, which can switch between Steel and Ghost typed Arms and Stones be incredibly rare and unavailable in stores, while others may have them purchasable like any other pokemon
Attacks as a free action (this does not reduce the weapon's damage base equipment. Prices for Mega Rings and Mega Stones, along with the base list of Mega Stones available, can be found on the
like a type-shifted weapon). When fainted, these pokemon may still be Gen VI Items tab.
used as weapons, but their Damage Base is reduced by 2 (minimum 1).
While equipped, a Living Weapon occupies the same space as their Every pokemon that can Mega Evolve has a footnote on their Gen VI Entry, which describes what they can Mega Evolve into,
wielder, and does not get shift actions. They also cannot use a move in the and what the effects of that Mega Evolution are.
same round that their wielder uses them for an Arms Attack. Living
Weapon counts as its own exclusive Weapon for the purposes of Weapon
of Choice. Equipping a Living Weapon uses the Trainer's Trainer Action
Attacks as a free action (this does not reduce the weapon's damage base equipment. Prices for Mega Rings and Mega Stones, along with the base list of Mega Stones available, can be found on the
like a type-shifted weapon). When fainted, these pokemon may still be Gen VI Items tab.
used as weapons, but their Damage Base is reduced by 2 (minimum 1).
While equipped, a Living Weapon occupies the same space as their Every pokemon that can Mega Evolve has a footnote on their Gen VI Entry, which describes what they can Mega Evolve into,
wielder, and does not get shift actions. They also cannot use a move in the and what the effects of that Mega Evolution are.
same round that their wielder uses them for an Arms Attack. Living
Weapon counts as its own exclusive Weapon for the purposes of Weapon
of Choice. Equipping a Living Weapon uses the Trainer's Trainer Action
and the pokemon's Move Action. While wielded, a Living Weapon cannot
benefit from any of its abilities except Stance Change, and an Aegislash
defaults to and remains in Blade Forme until unequipped. In addition to its
other benefits, a conscious Aegislash can also, once per round, Cover its
wielder without requiring a roll as a free action, which does not consume
the trainer's Trainer Action. However, it cannot make Arms Attacks for the
rest of the round after doing so. If a Living Weapon is wielded at Loyalty 0
or 1, the wielder loses 1/8th of their full HP at the beginning of each of their
NEW AND ALTERED MOVE KEYWORDS
turns until the weapon is released. Do not apply weakness, resistance or One new keyword, the Special Terrain keyword, was added, which acts like a ground-only weather effect. In addition, due to
stats to the lost HP. A Living Weapon is not effected by moves, abilities, or the effects of Special Terrain, two new environments were added to the Environ keyword.
features which effect held items.
In addition, some of the Gen VI moves were added to the Choreographer's list of Song Moves and Dance Moves. The new
SPOOKY SIZE - Pumpkaboo and Gourgeist come in four different sizes, Song Moves are Celebrate, Disarming Voice, and Noble Roar. The new Dance Moves are Celebrate, Play Rough, Topsy-
which alters their height, weight, and base stats: Small, Average, Large, Turvy. Both of these changes are marked on the moves themselves.
and Super Size. Upon hatching, or when encountered, roll 1d4 to
determine the pokemon's size. This size is permanent, and cannot normally ENVIRON - Add the following areas to the list of Environs:
be altered. Mystical - Moonblast - Lowers Special Attack 1 combat stage
Electric - Thunderbolt - Paralysis
STANCED COMBATANT - Aegislash always has Stance Change as its
default ability. It cannot be changed, removed, replaced, or disabled SPECIAL TERRAIN - Moves with the Special Terrain keyword affects an area, changing the rules of the battle. Damage can
through any means, even temporarily. Aegislash's stats change depending be altered and even the Effects of moves can change depending on the Special Terrain in battle. Special Terrain can replace
on its form, as indicated in its Stat Block. Special Terrain that already is in place. Special Terrain changes only the ground of the battlefield; Flying type pokemon,
anyone under the effects of Levitate, Magnet Rise, or Telekinesis, or anyone that is otherwise airborne, is not effected by
Special Terrain.

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