Beruflich Dokumente
Kultur Dokumente
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This book belongs to
Alphabet Scavenger Hunt
(Players: 1 or more)
Looking anywhere outside of the vehicle, player(s) must find all of the letters of the alphabet in
consecutive order. For example, you must find the letter “A” before you may find the letter “B”, and
so on. To help you keep track of how far you’ve gotten through the alphabet, cross off each letter
below as you find them.
A B C D E F
G H I J K L
M N O P Q
R S T U V
W X Y Z
Where in the World?
(Players: 2 or more)
Each player names a geographic location (towns, cities, states, countries, & continents) that starts
with the last letter of the previously named location. For example, Player 1 states, “Alaska” (the first
player must always start with a location that begins with the letter “A”). Player 2 must then name
a location that begins with the last letter of Alaska, the letter “A”. When a player can no longer
think of locations to call out, they are eliminated and the remaining players may continue until only
one player is left. Locations may only be used once! Use the following lines to help you keep track
of locations that have been used or locations you want to remember to use in the future!
Car Search (Players: 1 or more)
The goal is to mark off the names of cars as you see them. You can either cross off the name or
put a tally mark next to it. This game could be played as a cooperative effort or a competition.
Each player takes turns drawing a line to connect two dots, either horizontally or verticallly. If
a players makes the line that completes a box, that player puts their initial in the box and takes
another turn. Once all the dots are connected, the player with their initial in the most boxes is the
winner.
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Hangman
(Players: 2 or more)
Think of a word. Under the Hangman’s gallow, write the number of dashes that equal the num-
ber of letters in the word. For example, if your word is “HOUSE”, you would write “_ _ _ _ _”.
Your opponent(s) then tries to guess your word by guessing letters. If your opponent(s) guesses a
letter correctly, fill in the corresponding dash with the letter. If you opponent(s) guesses wrong, add
a body part to your Hangman, starting with the head. The person guessing the word gets 6 wrong
chances (1 head, 1 body, 2 arms, & 2 legs). As they guess letters, use the alphabet to cross them
off. If the opponent(s) guesses the word before the hangman is complete, they win.
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Tic-Tac-Toe (Players: 2)
Player 1 is “X” and Player 2 is “O”. Players take turns writing “X”s and “O”s on the grid, trying to
get 3 marks in a row while also trying to make sure their opponent does not. Whoever is the first
to get 3 in a row (horizontally, vertically, or diagonally) wins the game.
Travel Scavenger Hunt
(Players: 1 or more)
Using this list, see how many items you can find outside of the vehicle.
Color in each state as you see a car with a license plate from that state. Or make a tally mark next
to each state name when you see a car from that state.
Each player places 5 ships on the top grid (“My Ships”), either horizontally or vertically (see Ship
Chart below). Players take turns calling out a spot on the grid using the letter and number coordi-
nate, such as “A5”. The other player says “Hit” if they have a boat on that spot or “Miss” if they do
not. Each player should keep track of their own guesses by writing either “H” for a hit or “M” for a
miss on the bottom grid (“Opponent’s Ships”). They should also keep track of their opponent’s guess-
es in their own grid (“My Ships”). If a player guesses correctly for all the squares for a certain
ship, that ship is considered “sunk”. When a player has a ship sunk, they must report it by saying,
“You sunk my (aircraft carrier, battleship, etc.)!” The first player that sinks all of the ships of their
opponent wins.
Ship Chart
Destroyer -- 2 spaces -- DD
My Ships
A
B
C
D
E
F
G
H
I
J
1 2 3 4 5 6 7 8 9 10
Opponent’s Ships
A
B
C
D
E
F
G
H
I
J
1 2 3 4 5 6 7 8 9 10