If a template ends up in such a way that it touches
only models from one side, and none of the models it
touches are actually fighting (ie, in base contact with
their enemy), then all casualties are worked out
exactly as normal. ‘The shot has struck in such a way
that all hits fall on that unit.
If a template ends up so that it touches models from
ier side that are fighting, or models from both
es whether fighting or not, then work out the
number of hits as normal but distribute them equally
to both sides. The shot has fallen in the thick of the
fighting and both sides suffer the consequences,
STAND & SHOOT
If a charge is declared against a unit with missile
‘weapons it can respond by shooting at the charging
unit but only if the charging unit is more than half its
charge distance away. This reaction is called stand &
shoot. The shots are worked out once all charges
have been declared and before the chargers are
moved. Work out the shots at the measured range and
apply the -1 to hit modifier for shooting at a charging
target.
A unit whi
fh stands & shoots does so out of the
normal turn sequence, in the other side’s Movement
phase before chargers are moved, Note that chargers
who begin their move within half their charge
distance of the enemy cannot be shot at in this way.
‘They are too close, and there is insufficient time for
the unit to shoot at their enemy.
If the chargers start their charge beyond the
maximum range of the shooting unit's missile
weapons, the shots are made at the maximum range
of the weapons. The archers let loose as soon as their
enemies are within range.
In this stuation, the entire
Lunt of Empire Arebers could
{fire atthe Ore Hero.
However because i tsa
single model the player is
allowed to divide bis fire
Between the Ore Hero and
‘the more distant unit of
Goblin spearmen.
DIVIDING SHOTS
In most circumstances, a unit of troops takes aim and
shoots at a single target, such as a unit of enemy
troops, a huge monster or chariot, obeying the
‘command of their leader who is assumed to direct the
unit's fire
A.unit may divide its fire between two or more enemy
targets if it is impossible for all the models to shoot at
asingle target. For example, it might be that no single
target is visible to all shooters either because it is
obscured or because it is so close to the unit that it
lies outside the arc of vision of some of the shooting
models.
In the case of individual enemy models, such as large
monsters, Heroes, Goblin Fanatics and similar, it
permitted to divide shots against these and other
more distant targets, even if the entire unit could
shoot against the single enemy model. This allows a
shooting unit to spread its fire against a group of
single models.
HITTING THE TARGET
The chance of a shooter scoring a hit on his target
depends on his Ballistic Skill, or BS. The higher the
individual’s Ballistic Skill, the greater his chance of
hitting.
To determine whether you hit, you must roll a D6 for
each model that is shooting, Note that the number of
Attacks a model has will not affect the number of
shots ~ each shooter can shoot only once unless the
weapon he carries has a special rule which allows it to
fire more rapidly.
Count how many models in your unit are shooting
and roll that number of dice. It is easiest to roll all the
dice at once, although you don’t have to. If there are
a lot of models shooting, you might need to roll
several batches of dice. The following table shows the
minimum D6 score you will need to hit
Ballistic Skill 12 3 4
Tohitscore 6 5 4 3 2 1 0 -1
If you score equal to or greater than the number
required, you have hit. If you score less, you have
missed.
For example: You fire with five Goblin Archers.
Goblins have BS 3, so you need a score of at least 4
to bit. You roll 5 dice and score 1, 2, 2, 4, and 6 which
equals 2 bits and 3 misses.
Of coursi
€, you cannot roll less than 1 on a D6, so
troops with BS 6 or more will have a negative to hit
score. However, in Warhammer no troops ever hit
automatically, so a roll of 1 on a D6 always fail
regardless of the dice modifiers and Ballistic Skill of
the model