Each Weapon has a Damage, Bonus, Hands, Monster List
Weight, and Stat. Monster Name Damage Hits on a HP SOLO DUNGEON CRAWL Damage is dealt to the enemy if you successfully land a blow. Bonus subtracts from your roll, making it more likely you will hit them. Goblin 1 12 2 by Character Sheet Hands are how many hands are needed to hold the weapon. Skeleton 2 12 3 Weight is how heavy the weapon is. Please note you cannot hold a weapon if its Weight is Eli Silver over your strength. If an item has no 'Hand' value, it goes on your belt, except for armor. Zombie 2 13 4 The Stat is what stat you test when using this weapon in combat. Wyrm 2 14 5 Dragon 3 15 6 Weapon Stuffs Race: HP / Weapon Type Damage Bonus Hands Weight Stat Trap Stuff Club 1 0 1 2 Strength Trap Name Details Dagger 1 1 1 1 Strength Pit Trap Test your Dexterity: Success, you get across. Fail, you fall down, -1 HP, S: Kills: Sword 2 0 1 3 Strength lose 1 Item or Weapon if you have one. Bow 2 1 2 2 Dexterity Arrow Trap Test your Dexterity: Success, you get through. Fail, you are hit. -2 HP D: Gold: Mace 3 0 1 5 Strength Door Trap Test your Strength: Success, you bash it open. Fail, it is still locked. -1 HP Chain Blade 3 1 2 4 Dexterity V: Item Stuffs Sp: Spells: Item Type Hands Notes Torch 1 +1 Vision Potion 0 1 use / +4 HP Rope 0 1 use / Cross Pit Traps Right Hand: Shield 1 HP 3 Key 0 1 use / Unlocks a Door Platemail 0 HP 6 Left Hand: Spells from the Spellbook Spell Name Uses Effects Search 2 When you roll to see what is in a new area, change it to Treasure. Fireball 2 +2 Damage while in battle / Disarm an Arrow Trap. Belt: Smoke 1 Move through an enemy. Vision 1 +5 Vision and +2 Dexterity for 1 turn. Shadow 2 Confuse the enemy. Only take half rounded down of their Damage. 3 6 1 23 2 45 No paths 1 Result Die Roll Result Die Roll Paths Chart Platemail 6 50g 6 Key 5 25g 5 Shield 4 Weapon 4 Rope 3 Item 3 Potion 2 Spellbook 2 Torch 1 Spellbook 1 Result Die Roll Result Die Roll Item Chart Treasure Chart Chain Blade 6 Mace 5 Bow 4 Sword 3 Locked Door 56 Dagger 2 Pit Trap 34 Club 1 Arrow Trap 12 Result Die Roll Result Die Roll Weapon Chart Trap Chart Dragon Trap Wyrm Wyrm Zombie Skeleton Area 33-36 Trap Trap Wyrm Zombie Skeleton Treasure Area 29-32 Dragon Wyrm Zombie Skeleton Skeleton Treasure Area 25-28 Trap Zombie Zombie Skeleton Goblin Treasure Area 21-24 Trap Trap Zombie Skeleton Goblin Treasure Area 17-20 Dragon Zombie Zombie Skeleton Goblin Treasure Area 13-16 Trap Trap Skeleton Skeleton Treasure - Area 9 -12 Trap Trap Skeleton Goblin Treasure - Area 5 - 8 Trap Goblin Goblin Treasure Treasure - Area 2 - 4 6 5 4 3 2 1 Encounter Chart