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Value 2.0
Eight new rules for
creating and capturing
value from innovative
technologies
IBM Institute for Business Value
IBM Global Business Services, through the IBM Institute for Business Value,
develops fact-based strategic insights for senior executives around critical public
and private sector issues. This executive brief is based on an in-depth study by
the Institutes research team. It is part of an ongoing commitment by IBM Global
Business Services to provide analysis and viewpoints that help companies realize
business value. You may contact the authors or send an e-mail to iibv@us.ibm.com
for more information.
Value 2.0
Eight new rules for creating and capturing value from innovative technologies
By Matt Porta, Brian House, Lisa Buckley and Amy Blitz
Value 2.0
Why are executives uneasy about entering month and is one of the top 40 most visited
2
such a rich era of innovation? They are worried sites in the world all with only 24 employees.
that their current organizations and business Meanwhile, Apple (iTunes) has revolutionized
models will not be able to adapt. A staggering the way consumers buy music and companies
two-thirds of the CEOs interviewed in the like it are also disrupting their industry value
IBM 2006 Global CEO study stated that they chains with innovative business models.
needed to make fundamental changes to their
businesses within the next two years.
1 Few enterprises are escaping the impact of
this vast cultural and economic force. Those
Executives know the rules are changing. A who ignore it do so at their peril. Those who
company like Craigslist can create and run understand and act on this new insight will be
a site that serves 5 billion page views per positioned to capture real value.
IBM
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Value 2.0
Eight new rules for creating and capturing value from innovative technologies
The new rules of Value 2.0 Of the start-ups and large enterprises we
As a harbinger of this disruptive change in examined, innovative large enterprises tended
business, billions of dollars have flowed in to experiment with multiple new rules of Value
recent years into start-ups that are focused 2.0, while technology start-ups tended to focus
on emerging technologies. These companies on one to two new rules (see Figure 2).
have leveraged emerging technologies to
change the way companies and customers FIGURE 2.
interact, and have developed new business Number of new rules exhibited by start-ups and
models to support these changes. We asked, large enterprises.
45
Among these start-ups, do any of their busi-
40 Large enterprises
ness models or approaches to value creation
Startups
apply to large enterprises? 35
Percentage of companies
30
The answer is a definite yes. Our research
25
on technology start-ups, and early adopter
20
large enterprises led to the identification of the
15
new rules of Value 2.0, which we then refined
based on insights from technology analysts, 10
FIGURE 1.
New rules of Value 2.0.
New rules of
Value 2.0
Get ready Your customers Trust the network It really does Foster rapid, collaborative
value digital content know more than you innovation in the enterprise
Value 2.0
Our study of the 140 companies in our Capitalizing on new markets and business
sample showed that large enterprises models
focused primarily on Value 2.0 in the context The first three new rules focus on expanding
of customer intimacy, solutions and social into new markets and creating new business
networking. Start-ups, on the other hand, models. In essence, they hold the potential
leaned more toward exploiting long tail to capitalize on emerging market opportuni-
economics and meeting underserved market ties, develop new revenue streams and grow
segments. Both groups, however, had a signifi- market share. Now is the time for enterprises
cant focus on value created by harnessing to enter these markets, adjust their business
network intelligence (see Figure 3). These model as necessary, and secure first mover
results were echoed by the responses to a advantage.
separate poll of IBM business and technology
leaders. RULE #1: Grab and monetize the long tail
of demand
For many enterprises, the Pareto principle (or
FIGURE 3.
Percentage of start-ups and large enterprises 80/20 rule) is a fundamental business prin-
exhibiting particular new rules. ciple. Enterprises tend to focus on the roughly
20 percent of their customers or product mix
Long Tail
that generates 80 percent of their revenue or
Digital content profit. Enterprises have known for a long time
that a very broad product selection is not cost
Virtual worlds
effective shelf space and inventory costs
Trust the network are too high. Therefore, marketing efforts are
Embrace your customers geared toward the critical 20 percent of their
demand, versus other segments. This cycle
Social network solutions
is, of course, self-reinforcing. If you only offer
Business flexibility limited products and services, people will only
Large enterprises
Collaborative innovation buy those. Value 2.0 challenges the 80/20 rule.
Startups
Value 2.0
Theres urgency in the industry to representing a new frontier of opportunity. It is
estimated that investors have put over US$1
find new ways to monetize content billion into virtual worlds since October 2006.
11
Value 2.0
There are many valid privacy concerns that will tion. Value 2.0 is then created, as enterprises
need to be addressed as this area matures. leverage this participation from customers to
But the new, more socially interactive Internet gain realtime input.
is a tremendously valuable source of informa-
tion on customers, markets, competitors and A second way emerging technologies enable
other key concerns for a business. Enterprises new value through customer intimacy is via
that move quickly here may well be rewarded crowdsourcing and crowdsupport. These
with superior insights on sales and market terms refer to enlisting customers to directly
trends, new product ideas, competitive intel- help an enterprise in every aspect of the life-
ligence and operational issues. cycle of a product or service. For example, in
the consumer world of Web 2.0, an organiza-
RULE #5: Embrace customers tion like Wikipedia and virtual worlds have
Staying close to customers has been a been able to leverage the small group of users
business battle cry throughout the ages. willing to give their time and energy to create
Leading organizations have historically sought content for the larger community to use. This
customer input in every stage of the lifecycle same principle applies to crowdsourcing and
from design to marketing to distribution and crowdsupport. A large enterprise can enlist its
sales, to after sales support. The traditional small group of highly dedicated users to help
ways to engage customers via focus groups, improve the overall quality of its products and
surveys and industry experts are expensive services for all; often these users will do this
and limited. Todays emerging technologies for free. For example, Nintendo has had great
enable a new level of customer intimacy by success with a program, described in detail
changing the way enterprises connect and later, which engages its dedicated users in all
build customer relationships. Enterprises can aspect of its business from design to customer
15
move from knowing the customer to truly support. Its success indicates that large
embracing the customer. This is another rule of enterprises can benefit from this approach
value creation that is getting substantial atten- as well as the start-up or pure-play Internet
tion, both in large enterprises and startups. company.
Our analysis found 55 percent of large enter- As emerging technologies make it easier to
prises and 45 percent of startups creating connect with customers, it becomes easier
Value 2.0 by embracing customers. for enterprises to find and encourage those
First, emerging technologies enable greater small groups of highly dedicated users who
customer intimacy by increasing the ease of are willing to help other users get the most
access to customers and lowering the relation- out of these sites, advocate the brand, spread
ship barrier. Customers are already online and the word and contribute content to make the
many are already discussing and commenting product/service/solution even more valuable.
on every aspect of products and services. The result of embracing the willingness of
Enterprises that encourage free-form discus- some customers to directly support a business
sion around their products and services can is Value 2.0, through: better product/service/
start building a rich community of participa-
Value 2.0
poised to capture Value 2.0 embrace this innovation have been lowered. Innovation can
fundamental need for flexibility and are now be fostered and developed anywhere in
building this capability across their enterprises, the enterprise. Enterprises no longer require
including: centralized research departments to be the
Rethinking overall business design, taking a sole contributors to the innovation pipeline.
modular/component view of the enterprise Social networking technologies and other
that structurally is a more flexible model collaborative tools enable more functions
within the enterprise to drive innovation at a
Making hard decisions about which activi- grassroots level.
ties belong inside or outside the enterprise,
based on a deeper understanding of which Most importantly, enterprises are starting to
components are truly a source of competi- recognize that speed is often more important
tive advantage than perfection when it comes to innovation.
Adopting a service oriented technology Failing fast and failing cheap or launch
architecture that translates the business and adapt are strategies that echo the Web
17
component model into IT services that 2.0 paradigm of the perpetual beta. In this
support superior business performance respect, large enterprises need to shift their
today and greater IT flexibility tomorrow all thinking and learn a great deal from multiple
at a lower cost. inexpensive, rapid failures, rather than learning
a little from a single launch event.
These approaches to flexibility can reduce
the internal cost of quickly adjusting to market Finally, new metrics must also be developed
forces and enable the enterprise to succeed in to understand Value 2.0. Return on invest-
an era of accelerated change. ment (ROI) is useful to a certain degree, but
it often does not capture opportunity costs of
RULE #8: Foster rapid, collaborative missed innovation, network effects or value
innovation in the enterprise from communities. Restrictive metrics, along
In the Value 2.0 environment, new ways to with restrictive control of ideation and incuba-
collaborate and share knowledge, joined with tion can stifle innovation as well. Management
greater transparency, are creating new forms systems need to adapt to create Value 2.0
of collaborative partnerships while lowering the through a grassroots, collaborative innova-
cost of innovating across enterprise silos. tion approach. This evolution is underway, but
creating a new innovation mindset across the
Collaborative tools and social networking tech- marketplace takes time. Among companies
nologies are already providing higher levels of surveyed, only 15 percent of large enterprises
transparency and collaboration among orga- and 1 percent of startups were focusing on
nizations and their partners, customers and Value 2.0 in this respect.
employees. At the same time, cost hurdles for
11 Value 2.0
FIGURE 4. thousands, hundreds of thousands and even
Nintendo regains market share. millions of people. WorldJam was the initial
experiment to prove the power and ability of
70 the IBM intranet to connect and tap into its
workforce. Over 50,000 employees partici-
2,378,992
72 72 72
1,016,763 54
9337
6046
268,233
Hours Posts Views Hours Posts Views Hours Posts Views Hours Posts Views
WorldJam 2001 ValuesJam WorldJam 2004 InnovationJam
A new collaborative medium An in-depth exploration of Focused on pragmatic solutions For the first time, IBM clients,
to capture best practices on 10 IBM values and beliefs by around growth, innovation and business partners and even our own
urgent IBM issues employees bringing the companys values to life family members joined in a new
exercise in Collaborative Innovation
Source: IBM Jam Program Office.
Initially a tool for social dialogue focused Where is the tipping point of social
on cultural change, jams have expanded to software and emerging technology adoption
become an enabler of Value 2.0 by harnessing among your current customer segments?
the power of grassroots, collaborative inno- What does that tell you about your current
vation. They serve as one example of many marketing strategy?
in which Value 2.0 is created and multiplied In what ways can you harness the liquidity
through enterprises as disjointed, dispersed and ubiquity of digital content in your
employees are connected to share knowledge, marketplace? Which customer and partner
collaborate and drive innovation. segments are your earliest indicators of this
impact?
Several important questions Creating Value 2.0: A critical
can help guide enterprises proficiency for large enterprises What are the most information-intensive
elements in your value chain? How is digiti-
to deal successfully with the Questions to consider zation impacting those elements? Can your
confluence of three major business model handle those changes?
Capitalizing on new markets and business
trends changing consumer models With virtual worlds, how can 3D visualization
preferences, intensified What are the underserved segments in your plus multi-user socialization enhance your
globalization of competition marketplace? What have been the traditional products, services, brand image or even
and the proliferation of barriers to serving them cost, impact on internal capabilities (such as training and
existing customer segments or channel learning)?
social technologies.
partners?
How can a virtual experience become a
brand enhancer for your enterprise?
13 Value 2.0
Getting closer to markets and customers What social connections do you encourage
What organizational barriers prevent you outside of purely professional interaction?
from inviting your customers inside your Which passions, interests and expertise
organization? areas of your employees go unharnessed?
What is your enterprises ability to gather What if they could pour those passions
and extract value from the unstructured and energies into communities focused on
social interaction and heterogeneous data product development, sales and marketing,
among you, your customers and partners, service delivery or innovation?
as well as among customer segments?
Value 2.0, when harnessed effectively, can be
How do you build and offer a rich experi- a significant source of advantage for large
ence or community around your products enterprises. Indeed, in the coming years, we
and services? In what ways can you stand anticipate that a Value 2.0 approach will evolve
out from the clutter of me too communities from being a nice to have initiative to being
and truly offer your customers something of a critical capability for global corporations.
value? The confluence of three factors changing
Creating new capabilities consumer preferences driven by the millennial
What is your companys permission to generation, intensified globalization of compe-
innovate? Are your non-R&D employees tition, and the proliferation of fast-evolving
given explicit time or permission to focus social technologies that connect people and
on innovation and ideation? How do your ideas is what we believe will make Value 2.0
management systems encourage innovative proficiency critical for global corporations in all
contributions outside of normal productive industries. Value 2.0 will take hold at different
work? paces in different industries, but make no
mistake about it employees, customers, part-
How socially connected are your ners and competitors are changing how they
employees? Compare that with the interact with each other. Innovative, emerging
geographic distribution and isolation of your technologies are becoming the key enablers
remote workforce. for large companies to deal with these disrup-
tions and remain competitive.
15 Value 2.0
References 11
$1 Billion invested in 35 virtual worlds
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