Beruflich Dokumente
Kultur Dokumente
Perfect Season
With that i came to the concept of a running cycle; i came to this decision due to the running
cycle's generally small set of frames that can be repeated for effect. This wasn't simply a
bureaucratic decision; i do coin myself an artist and, as such, hoped to use such a simplistic
set-up to express subtlety within such limitations; focusing on the evolving states of the
running cycle in order to express character through just a silhouette.
From there, the idea of cycles seemed to implant itself, and the story was now a cyclical one
(Note the circle used within my mind-map) this presented me with many concepts to work
from, until reaching my concluding story - that of the developments of one's early life (between
six, and through to his early twenties) following the lost object of his childhood -- a red balloon
that often symbolises lost innocence within fiction.
Are there any health and safety risks you may encounter?
Papercuts mostly, though using sharp objects like craft-knives brings the risk of small cuts
during production; the only precaution for this of course being careful use of the tools at hand.
Format:
Frame-by-Frame Paper Cut-out
Why am i using this particular format?
I am using this particular format because it expresses my skills in art without being too
simplistic visually for a full-length music video. It also makes parallax backgrounds far easier
to create and work with if i'm simply moving three-dimensional objects around a scene - no
need to worry about perspective when the perspective is literal.
What are the different possibilities i could explore using this format?
Experimentation, whilst not directly stated by my project's current form, is something that is far
easier to work with in 3D; - where i can use a variety of non-paper objects to animate with. I
do however think that the monochrome art-style would work better with a consistent material.
Another figure in animation that i follow great stylistic and thematic inspiration from is the
aforementioned Mikey Please, and his work on the polystyrene animated short 'The
Eagleman Stag.'
Mikey's work is notable in my production for its monochrome art-style - something i hope to
recreate in my work with paper-crafts. It also however follows similar thematic styles as mine;
most notably in the story's staging and focus on the lifetime of one person. The short - as well
as being a good source of thematic representation - also provides interesting examples of
paper/card backgrounds, often using large layers of card for grass or other thin vegetation or
objects.
Subject:
Characters:
Movement of Character:
Mood Board:
To work towards a common aesthetic, here is a moodboard of my aimed for visual style:
My backgrounds will be designed on a multi-layer system of paper cut-outs (similar to my
animated layer.) The material of these backgrounds will vary depending on the amount of
paper left from the animation, and the time constraints from the finished character animation.
The locations required will be as follows;
Park
Neighbourhood
School
Football Pitch
University
Office
City Streets
Hillside
Soundtrack:
Sound Table:
Gender:
The target gender is nonspecific - seeing as it's a very general story aimed at a more general
audience - however, the protagonist is implied to be male, so that detail of gendering may
alter the audience's reaction slightly.
Age:
The expected age is approximately 'young adult' in nature (approx. 19) This is in line with the
band's own age-group and audience.
Interests:
Some forms of animation (most likely japanese due to the origins of the song.)
Storyboard:
Frame Rates:
What is the duration of your animation?
Approx 3:45 (or 225 Seconds.) Meaning about 3600 individual frames of animation at 16
frames-per-second.
This may at first look like an impossible task for my animation - being a cut-out animation that
requires each frame of animation to be drawn individually - however, by focusing on a
repeatable walk-cycle i have lowered my frame-budget significantly and have created a lot of
leeway for me to both express myself creatively and cut time (such as parallax background
elements that act as the majority of unique movement rather than the actual characters.)
Lighting Details:
Do you have a constant light-source? And how do you plan to use them?
I have two non-studio light sources i plan to use; one in front and one behind my cut-outs -
this is to balance out the lighting so as to not create extremely harsh shadows with my
cut-outs, whilst still making the repeated appearance of white cut-outs easy to understand and
differentiate from one-another.