Beruflich Dokumente
Kultur Dokumente
Dice: Any kind you want, as long as the number of possible results is even. (No d5s, FUDGE dice, or
specialty dice.)
Skills: Ranked from Abysmal to Phenomenal. If you don't see a skill on your sheet, you can try it at
Poor. Skill rank translates on the ladder to a number of dice to roll.
Rolling: Roll the number of dice indicated by the GM or by your skill rank. Tell the GM how many
even-numbered results you got; those are successes.
Margin of Success (MoS) and Failure (MoF): Your successes are compared against another number (a
difficulty or the successes rolled by an opponent). How many more successes you had is your Margin of
Success; how many less successes you had is your Margin of Failure.
Adding & Subtracting Dice: Circumstances may let roll more dice than normal, some less. For
example, a player may spend 1 FATE point (see below) to gain 1d. Here are other common ones:
Combat Bonuses:
Superior weapon: +1d Superior numbers
Superior protection: +1d Simple quantity: +1d
Superior positioning: +1d Flanking: +2d
Defending only: +1d Surrounding: +3d
Combat Penalties:
Wounded: check the Wound chart for penalties and how long they last
Aspects: Aspects are invoked, either in a positive (also called favorable) or negative (also called
unfavorable) way.
FATE points: Normally, characters start with a number of FATE points equal to half their total aspects.
They can be spent for various effects, such as:
Arrange a minor coincidence: 1 point (finding an appropriate item, knowing someone in a
particular location, arriving at a scene at the right time)
Gain +1d on one skill roll: 1 point (only 1)
Give another character +1d on one skill roll: 2 points (only 2)
Switch positions with someone else (if reasonable): 1 point
Take a hit for someone else (if reasonable): 1 point
Take over the camera for a monologue: 1 point