Sie sind auf Seite 1von 4

SpadaBastarda Materiale Scaricabile Downloadable Material

Dungeons & Dragons 5th Edition


Advanced Character Sheet (Rev. 1.2)

IT EN
Questa una Scheda del Personaggio alternativa da utilizza- This is an alternative Character Sheet to be used with the 5th
re con le regole di Dungeons & Dragons 5A Edizione. Edition rules of Dungeons & Dragons.
Rispetto alla Scheda del Personaggio base, ha una gestione Compared to the basic Character Sheet, it has a better
pi ottimizzata ed esaustiva dello spazio sul foglio, per ac- optimized and completed space management on the paper,
contentare le esigenze di ambo i giocatori esperti e neofiti. to please the needs of either expert and novice players.
Una tale versatilit stata raggiunta grazie alluso di elemen- Such a versatility has been achieved through the use of
ti innovativi per tenere traccia delle statistiche e dellavanza- innovative elements to keep track of your characters
mento del vostro personaggio con pi efficacia e comodit, statistics and advancement, including some of the elements
fra cui alcuni degli elementi che hanno reso inconfondibili that have made distinctive previous versions made for other
passate versioni realizzate per altre edizioni delle regole: rules editions:
Hex-Radar Caratteristiche: il vero marchio di fabbrica Ability Scores Hex-Radar: the real trademark of
delle schede di SpadaBastarda, il grafico circolare con SpadaBastardas sheets, the circular plot with an axis
un asse per ognuno dei punteggi di caratteristica, sta- for each one of the ability scores, has been improved
to migliorato e ridotto dingombro. Date a colpo doc- and footprint reduced. Pass all your character power at
chio tutta la potenza del vostro personaggio. a glance.
Segnalini Tiri Salvezza Morte: tenete traccia dei vostri Death Saving Throws Tracker: keep track of your
successi e fallimenti nel tentativo di stabilizzare il vo- successes and failures trying to stabilize your dying
stro personaggio morente. Quale dei due lati sar quello character. Which of the two sides will the one to reach
che arriver prima a 3? three first?
Segna Dadi Vita Rimanenti: annotate i Dadi Vita (DV) Hit Dice Tracker: annotate remaining Hit Dice (HD)
rimasti in appositi spazi, uno diverso per ogni tipo di with dedicated space, one different for each type of die
dado (per i personaggi multi-classe). (for multi-classing characters).
Vedi la guida di supporto per una lista completa di tutte le Check the help reference for a complete list of all on-sheet
features sulla scheda. features.

Vademecum stampa Printing guideLINEs


La scheda stata pensata per una stampa su fogli A4 edge- The sheet has been designed for printing on A4 paper sheets
to-edge (o altrimenti detta stampa borderless). edge-to-edge (also known as borderless printing).
Se, come per molti centri stampa, la stampante non suppor- If, as for many print centers, the printer does not support
ta la stampa edge-to-edge (borderless), ma i suoi margini di edge-to-edge (borderless) printing, but its print margins
stampa sono uguali o inferiori a 4mm su tutti i lati, potete are equal or less to 4mm on every side, you can (highly
(altamente consigliato) stampare senza adattare il contenuto suggested) print without fitting the content to the printing
allarea di stampa certi che nessun elemento sar tagliato. area sure that no element will be cropped out.
Se la stampante non supporta la stampa edge-to-edge (bor- If the printer does not support edge-to-edge (borderless)
derless) e sfortunatamente almeno uno dei suoi margini printing and unfortunately at least one of its margins is
maggiore di 4 mm, adattate il contenuto allarea di stampa wider than 4mm, fit the content to the printing area in order
per non tagliare gli elementi in prossimit dei bordi. to not crop out elements next to the borders.

SpadaBastarda 2014 Livorno, Friday August 22


Dungeons & Dragons 5E Advanced Character Sheet
Rev. 1.2

Revisioni Revisions
4 ottobre 2014, versione 1.3: October 4th 2014, versione 1.3:
Status: corretti alcuni refusi, testo pi compatto. Conditions: fixed some typos, more compact text.
Reallineati alcuni elementi di layout. Some layout elements have been realigned.
28 settembre 2014, versione 1.2: September 28th 2014, version 1.2:
Incantesimi: rilasciata versione alternativa con spazio Spellcasting: alternate version released with dedicated
dedicato al lancio degli incantesimi. space for spellcasting.
Competenze: aggiunti marcatori individuali per i Tiri Proficiencies: individual markers added for ability Saving
Salvezza sulle caratteristiche. Throws.
Classe Armatura: rimosso lo spazio per la taglia. Armor Class: removed size space.
Classe Armatura: aggiunto spazio per massimo bonus di Armor Class: space added for maximum applicable
destrezza applicabile. dexterity bonus.
Attacchi: spostata la colonna Usi per allineamento con Attack: moved Uses column to align with In-Combat
la sezione Capacit In-Combattimento. Features section.
Capacit In-Combattimento: spostata colonna Usi per In-Combat Features: moved Uses column to align with
allinemento con la sezione Attacchi. Attacks section.
29 agosto 2014, versione 1.1: August 29th 2014, version 1.1:
Punteggi di caratteristica: aggiunto spazio per i Tiri Ability Scores: space added for each ability Saving
Salvezza di ogni caratteristica. Throws.
Dadi Vita: aumentato lo spazio per i DV Totali e, Hit Dice: Total HD space incremented and,
conseguentemente, riorganizzato lo spazio per i DV consequentially, Remaining HD space has been
Rimanenti. reorganized.
Punti Esperienza: aggiunta progressione dei PE per Experience Points: character advancement XP
avanzamento del personaggio. progression added.
Abilit in combattimento: incrementato il numero di In-Combat Features: uses markers have been
segnalini utilizzo a 20 unit. incremented up to 20 units.
22 agosto 2014, versione 1 (iniziale): August 22nd 2014, version 1 (initial):
Informazioni: aggiunto, seppur piccolo, spazio per Tratti Informations: Personality Traits, Bonds, Ideals and
della Personalit, Legami, Ideali e Debolezze. Flaws space added, even if quite small.
Punteggi di caratteristica: ridotto significativamente Ability Scores: area plot dimensions have been
lingombro del grafico ad area. significantly reduced.
Punti Ferita: rimosso il contatore di PF. Hit Points: HP counter removed.
Dadi Vita: introdotto spazio per i d4 (regole della casa). Hit Dice: d4 space introduced (homebrew rules).
Competenze: aggiunto spazio per annotazioni e elenco Proficiencies: notes and proficiencies list space has been
competenze. added.
Sintonia Oggetti Magici: introdotto apposito spazio. Magic Items Attunement: special space introduced.
Tempo di Inattivit: introdotto apposito spazio. Downtime: special space introduced.

Opinioni Feedback
Se il contenuto di questo documento vi piace, spargete parola If you like the content of this document, spread the word
con i vostri amici e considerate la possibilit di dimostrarci with your friends and please consider the possibility to
il vostro apprezzamento per il nostro lavoro cliccando mi show us your appreciation for our work clicking I like on
piace alla nostra pagina Facebook, seguendoci su twitter o our Facebook page, following us on twitter or adding us on
aggiungendoci su google+. google+.
Siamo ansiosi inoltre di ricevere le vostre impressioni e le We are also looking forward to receive your impressions and
vostre opinioni su questo materiale. your opinions about this material.

SpadaBastarda 2014 2
Rev. 1 .3 R ev. 1 .3

attacks R
PLAYER Experience Points

WEAPON / SPELL uses / ammunitions hit bonus damage type reach / range notes 0 300 900 2.7k 6.5k 14k 23k 34k 48k 64k 85k 100k 120k 140k 165k 195k 225k 265k 305k 355k

LEVEL

Character Name Race Class & Build Background

Gender Size Age Skin Eyes Hair Height Weight

Deity / Religion Languages

Ideals Flaws

AL
I GNME NT
Bonds Personality Traits
CHARACTER PORTRAIT

BONUS BONUS
ENCUMBERED (HEAVY)
SPEED DROPS BY 10ft/ 3m/ 2sq EACH

in-combat features initiative SPEED ABILITY SCORES PROFICIENCY


feat / trait / item uses max uses notes NOTES: PROFICIENCIES:
FEE
HEAVY ARMOR PENALTY str con dex int wis cha
T / METERS SQ UARES YOUR SPEED DROPS BY 10ft/ 3m/ 2sq
DIFIER
IF YOUR STR SCORE IS NOT ENOUGH
SCORE MO
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM
WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
ST

R
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).

ST
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY SAVING THROW
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID OBSTACLES.

D
A DVANTAGE
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY

DE

MO
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP HIGH THAN NORMAL. ST

X
A

YOUR TURN CONDITIONS & HP NOTES

YOU CAN TAKE ONE ACTION

RE

SC
SCO

OR
X M OD NATURAL
YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT) DE

E
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)

X
MA
YOU CAN TAKE ONLY ONE REACTION PER ROUND TURN COUNTER
MAX HP RM
NO A OR

M
OD
CURRENT HP
ACTIONS IN COMBAT ARMORS

CON
ATTACK DASH DODGE HIDE SEARCH MAY DENY OR LIMIT TOTAL
CAST SPELL DISENGAGE HELP READY USE OBJECT (AND REDUCE SPEED)

ST
A

combat NOTES Conditions HP 10 20 30 AC

CHA
A
A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR FOR A DURATION SPECIFIED BY THE

ST
EFFECT THAT IMPOSE THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE CONDITION DO NOT GET WORSE
BUT IT LASTS UNTIL ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED OR EXPIRED.
TOTAL HIT DICE
FFBLINDED FFPRONE TE

OD
M P
PORA RY H NO SHIELD
FAIL CHECKS INVOLVING SIGHT; ONLY MOVE BY CRAWLING

M
ATTACKS HAVE DISADV; ENEMY OR STAND UP; ATTACKS HAVE
ATTACKS HAVE ADV. DISADV; ENEMY ATTACKS HAVE

SCO

E
OR
ADV IF WITHIN 5ft/1.5m/1sq OR
T

RE

SC
FFCHARMED
IN
HAVE DISADV OTHERWISE. ARMOR SHIELD ENCH MISC
CANNOT HARM THE I I
A
CHARMER; CHARMER HAS ADV FFRESTRAINED
WI
ST
II II * SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

MO
ON ANY SOCIAL INTERACTION. SPEED DROPS TO 0; ATTACKS
S
A

SKILLS

D
HAVE DISADV; ENEMY ATTACKS
FFDEAFENED III III S
HAVE ADV; DEX SAVING

T
DE
FAIL CHECKS INVOLVING THROWS HAVE DISADV. AT W
S
HEARING.
H S AVIN G THRO TOTAL PROFICIENCY & ADVANTAGE MOD ENCH MISC
FFSTUNNED PE
RCE
PTION +
10 P
ACROBATICS (DEX) + +
FFFRIGHTENED BECOME INCAPACITATED;
SCORE
MO D A

CHECK AND ATTACKS HAVE FAIL STR AND DEX SAVING


PASSIVE PERCEPTION
P

DISADV WHEN SOURCE OF THROWS; ENEMY ATTACKS A


ANIMAL HANDLING (WIS) + +
FEAR IS IN SIGHT; CANNOT HAVE ADV; CANNOT MOVE; P
WILLINGLY MOVE CLOSER TO CAN ONLY SPEAK FALTERINGLY. SPECIAL VISION / SENSES: ARCANA (INT) + +
A
THE SOURCE OF FEAR. R EM
AINI
FFUNCONSCIOUS NG HIT
DICE P
ATHLETICS (STR)
FFGRAPPLED BECOME INCAPACITATED; FALL A
+ +

FEATURES & TRAITS ADVANTAGES & DISADVANTAGES


SPEED DROPS TO 0. PRONE AND DROP WHAT IS P

HOLDING; FAIL STR AND DEX DECEPTION (CHA) + +


FFINCAPACITATED
A

SAVING THROWS; ENEMY


CANNOT TAKE ACTIONS OR ATTACKS HAVE ADV; ENEMY
P
HISTORY (INT) + +
REACTIONS. ATTACKS WITHIN 5ft/1.5m/1sq
A

IS A CRITICAL HIT. P

FFINVISIBLE A
INSIGHT (WIS) + +
CANNOT BE SEEN (NORMALLY); notes: P
ATTACKS HAVE ADV; ENEMY INTIMIDATION (CHA) + +
A
ATTACKS HAVE DISADV.
P

FFPARALYZED A
INVESTIGATION (INT) + +

BECOME INCAPACITATED; P
FAIL STR AND DEX SAVING A
MEDICINE (WIS) + +
THROWS; ENEMY ATTACKS
HAVE ADV; ENEMY ATTACKS
P
NATURE (INT) + +
WITHIN 5ft/1.5m/1sq IS A
A

CRITICAL HIT; CANNOT SPEAK,


MOVE OR TAKE PHYSICAL NOTES P

A
PERCEPTION (WIS) + +

ACTIONS. P
PERFORMANCE (CHA) + +
FFPETRIFIED
A

BECOME INCAPACITATED; P
PERSUASION (CHA) + +
BECOME PARALYZED; GAIN A

RESISTANCE TO ALL DAMAGE; P

STOP AGING; IMMUNE TO A


RELIGION (INT) + +

POISON OR DISEASE; WEIGHT P


INCREASE BY A FACTOR OF 10. A
SLEIGHT OF HAND (DEX) + +

designedby FFPOISONED P
STEALTH (DEX) * + +

SpadaBastarda ABILITY CHECKS HAVE DISADV; A

ATTACKS HAVE DISADV; P

MADE IN ITALY A
SURVIVE (WIS) + +
Rev. 1 .3 R ev. 1 .3

CAMPAIGN NOTES ADVENTURING GROUP Equipment Spellcasting


ITEM quantity weight

IX

VIII I

CASTING ABILI
ELL TY
sP

VII II

SPELL ATTA
E dc
sAV

CK
LL
E BO

Allies & foes


sP NU
S

VI S lo
III
t s - p e r - d ay

V Iv

S lot s l e f t

Spell known Level Spell known Level

EQUIPPED ITEM PREPARED SPELL

Organizations Wealth ATTUNed magic items

1 2
MAX 3 ITEMS

COPPER PIECES SILVER PIECES ELECTRUM PIECES GOLD PIECES PLATINUM PIECES
1cp = 1/100gp 1sp = 1/10gp 1ep = 1/2gp 1gp = 1gp 1pp = 10gp
OTHER CARRIED WEALTHS:

DRAG - L
SH - IFT
PU

50
co
10

in s
0

s
co
in

1lb g
CARRYING CAPACITY x 2

1k
STORED WEALTHS: WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

ENT LOAD
CURR
+ +
YING CAPAC
RR ITY
CA
Downtime
CARRIED WEALTH CARRIED COINS CARRIED EQUIP

ACTIVITIES Encumbrance
PRACTICING A PROFESSION
ENCUMBERED THRESHOLD* STR SCORE x 5lb
CRAFTING
STR SCORE x 2.5kg
designedby RECUPERATING SPEED DROPS BY 10ft/3m/2sq STR SCORE x 15lb
STR SCORE x 7.5kg
RESEARCH
SpadaBastarda TRAINING
DA
HEAVY ENCUMBERED THRESHOLD*
SPEED DROPS BY 20ft/6m/4sq
STR SCORE x 10lb
STR SCORE x 5kg NOTE:
MADE IN ITALY
SPELLCASTING SERVICE YS TO SPEN D DISADV ON ABILITY CHECKS, ATTACK ROLLS AND HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
CATCHING-UP SAVING THROWS ON STR, DEX OR CON * Optional rules DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.

Das könnte Ihnen auch gefallen