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Gouraud shading
Gouraud shading, named after Henri Gouraud, is a method used to simulate the differing
effects of light and color across the surface of an object. It is a very simple and effective
method of adding a curved feel to a polygon that would otherwise appear flat.
An example will be to compare between flat shading which simply assigns a single color
to a polygon. On the other hand in Gouraud shading colors are assigned to each vertex,
then they are blended across the face of the polygon.
The disadvantage of Gouraud shading:
Imagine you have a large polygon, lit by a light near its center. The light intensity at each
vertex will be quite low, because they are far from the light. The polygon will be
rendered quite dark, which is wrong.
However, if you are using a large number of small polygons, with a relatively distant
light source, Gouraud shading can look quite acceptable.
Phong Shading
Shading model named after Bui Tuong Phong.