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INSPIRATION
STRENGTH - My friends know they can count
16 +3 30 on me no matter what.
10 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I never pass up a friendly wager.
+0 PERSONALITY TRAITS
11 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision 60'
Shocking Grasp * +11 3d8 Lightning
+0 Insight (Wis) Celestial Resistance
Str 18 3d8 Lightning - Resistance to Necrotic and Radiant
10
Intimidation (Cha) Lightning Lure **
damage
WISDOM Investigation (Int) Healing Hands
Frostbite *** Con 18 3d6 Cold
Medicine (Wis) - Action, once per day
11 Nature (Int) * Melee, Adv on attacks against
- Touch a creature to heal damage
equal to your level.
+0
5
Perception (Wis) creatures in metal armor. Radiant Consumption
Performance (Cha) ** Range 15', failure pulls up to 10' - Once per day as an action.
10
Persuasion (Cha)
toward you, if it ends within 5' of - Last for 1 min or until you use a
CHARISMA
you it takes the damage. bonus action to end it.
Religion (Int)
*** Range 60', failure target has - Shed bright light in 10' and dim light
20 Sleight of Hand (Dex)
disadvantage on its next for an additional 10'.
Stealth (Dex) weapon attack before the end of - At the end of each of your turns, you
+5 and each creature in 10' take radiant
Survival (Wis) its next turn.
damage = to 1/2 your level (round up)
SKILLS ATTACKS & SPELLCASTING - Once per turn deal additional radiant
damage equal to your level on an
attack or spell.
15 PASSIVE WISDOM (PERCEPTION)
CP Bracers of Defense
Sorcerer Points
- 14 Per day
SP Wand of the - Bonus Action, expend a spell slot to
Dagger, Dart, Sling, Light
Warmage +1 gain sorc. points equal to the spell
Crossbow, Quarterstaff EP slot level.
- Bonus Action, Expend Sorc. Points
Ring of Water to create spell slot (pg 101)
Navagator's Tools GP 5000 Walking Meta Magic
Vehicles (water) - Quickened Spell (2 pts)
PP - Twinned Spell (1pt for a cantrip, 1pt
Cloak of Protection per spell level of the spell)
Common, Celestial,
- Heighten Spell (3pts) to give
Primordial disadvantage on the spells save.
Dagger (2)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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31 6' 180 lbs
AGE HEIGHT WEIGHT
SYMBOL
Tempestuous Magic
Storm's Fury - Bonus action before or after casting a spell of 1st level or higher
- Reaction when hit by a - Fly up to 10ft. without provoking attacks of opportunity
melee attack. Heart of the Storm
- Deal Lighting damage equal - Resistance to Lightning and Thunder damage.
- When you start casting a spell of 1st level or higher that deals lightning
to your level.
or thunder damage, creatures of your choice within 10ft take lightning or
- Strength save or pushed in thunder damage (your choice) equal to 1/2 your Sorcerer level.
a straight line up to 20 ft. Storm Guide
- If its raining you can use an action to cause it to stop raining in a 20'
radius around you, you can end this as a bonus action.
Ship's Passage - If it's windy, you can spend a bonus action each turn to control the
direction of the wind in a 100ft. radius, this doesn't change the speed of
the wind.
Explorer's Pack
Belaying Pin (club)
50ft. Silk Rope
Common Clothes
Navigator's Tools
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 18 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Light Lightning Bolt Chain Lightning
Gust
Message
Minor Illusion
Frostbite
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7 1
EPAR
SPELL NAME Teleport
ED
PR
Thunderwave
Shield
4 3
Chromatic Orb
Banishment (Conc)
2 3
Misty Step
Invisibility (Conc)
5 2
Telekinesis (Conc)
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.