Beruflich Dokumente
Kultur Dokumente
Thistle
_____________________________________________ Meg Syverud
______________________________________________
character name
character name player
player
Mage 5 5
_____________________________________________ ???
________________ Neutral Good
______________ ?
______________
DEX
dexterity 12 1 AC
armor class 13 = 10+ 0 + 0 + 1 + 0 + 0 + 2 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
18 4 TOUCH 14 FLAT-FOOTED 14 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 5 = 1 + 4
CHA 13 1
modifier
DEX MISC Appraise int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
-1
FORTITUDE 2 = 1 + 1 + 0 + 0 + Climb str* -1.0
______ = ______+______+______
(constitution) 1 8.0
9.0 = ______+______+______
Concentration con ______
REFLEX
(dexterity) 2 = 1 + 1 + 0 + 0 + Craft ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
WILL Craft ( _______________) int ______
6 = 4 + 2 + 0 + 0 + 4
(wisdom) Craft ( _______________) int 4.0
______ = ______+______+______
4 8.0
12.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 1
1.0 = ______+______+______
______
2 RESISTANCE 16 cha
4
0.0 = ______+______+______
Disable Device int ______
1
1.0 = ______+______+______
Disguise cha ______
GRAPPLE 1 = 2 + -1 + 0 + 0 1
1.0 = ______+______+______
modifier Escape Artist dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
1.0 1
Gather Information cha ______ = ______+______+______
1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
2 8.0
10.0 = ______+______+______
Heal wis ______
Smack +1 1d3-1 20/x2 1
1.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 1
1.0 = ______+______+______
Intimidate cha ______
-1
-1.0 = ______+______+______
5ft Bludegoning Seriously, don't use this. Unless you're scolding Brent. Jump str* ______
arcane 4 8.0
12.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 4 8.0
nature
Knowledge ( ___________) int 12.0 = ______+______+______
______
4
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 4
Knowledge ( ___________) int 0.0 = ______+______+______
______
4
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 2
2.0 = ______+______+______
1
1.0 = ______+______+______
Move Silently dex* ______
1
0.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 1
0.0 = ______+______+______
Perform (______________) cha ______
1
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
1
0.0 = ______+______+______
______
2
0.0 = ______+______+______
Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
1
1.0 = ______+______+______
Ride dex ______
4.0 4
Search int ______ = ______+______+______
2
2.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
1
0.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 4 8.0
12.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
2
2.0 = ______+______+______
Spot wis ______
2
2.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES -1
Swim str* -1.0 = ______+______+______
______
1
0.0 = ______+______+______
Tumble dex* ______
1
0.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
1.0 1
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
SPELL SAVE +4
DC MOD
14 0 4 0
16 2ND 2 2
26 53 80 80 160 400
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 17 3RD 1 2
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY +4 More
6TH
cp 0
sp 0 7TH
gp 0 8TH
pp 0
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.