Beruflich Dokumente
Kultur Dokumente
HOMEBREW SETTING
SECRETLY COMEDIC
AGENTS OF THE
RETRO-FUTURE
"It's almost as if someone only
-Anonymous
SPY SHENANIGANS!
TOP SECRET
INTRODUCTION
This is a custom setting designed to be used It still plays under Fate Core rules, however,
with the Fate Core system, for which you can and knowing the basics is essential to really
find the official rules online at fate-srd.com. understanding the references made in this
WHAT IS SCARF?
SCARF is an acronym for Secretly Comedic
the guide.
SO WHAT'S IT ABOUT?
In SCARF, players will take the role of secret
while doing so. This game is not about being everyone's use and manipulation. You may,
professional and discreet.This game is all by all means, re-upload this under your own
1
SETTING THE SCENE
THE WORLD ATTITUDES
The world is still in a progressive time, with the
The setting of SCARF is best defined as an
youthful attitude of the 60's pushing for better
anachronistic and quirky version of the
futures. Things like: the disillusionment with
modern world. It can be technically defined
government, the push towards civil rights
as alternative history, but it is by no means a
concerning women and afro-americans and
historical game. In a nutshell, it combines
growing concerns about the environment and
elements from various different eras: the
health issues. On the other hand, some other
60's-70's, the modern day, and the distant
previous taboo concepts have now become
future. These aspects all coexist in the game
accepted and even celebrated, such as
world and since it may be overwhelming, the
divorce, recreational drug use and sexual
features will be broken down and explained
liberation.
individually. Technology, however, will require
the past is this. Everything in the setting looks be a historical game. Even though this era is
and feels like it was set in the 60's and 70's, inspired by the Cold War, the Soviet Union
the era with the culmination of the spy genre. does not exist, and such. All nations and
Fashion is a mixture of colorful suits, polka- organizations are those that can be found in
dotted skirts, headbands and vintage glasses. the modern day, with a simple Google search.
Consumer electronics are boxy and faded: This includes borders, international
computers look like the IBM PC, mobile phones relationships and all other forms of diplomatic
like a Nokia 3210 and robots like B9 from Lost ties. Additionally, all countries have their
in Space. Interior Decoration is also current political system unless the Game
websites such as Pinterest and Reddit to find 'Far Out', 'Groovy' or any word with 'izz' in the
good source pictures. The 60's and 70's were middle, there's no need to use them and it
a well-documented era and it should not be doesn't contribute towards the snarky nature
2
SETTING THE SCENE
POP-CULTURE ROBOTS AND JETPACKS
This is an important one. As a game based on Zany and wacky inventions are everywhere. In
cult classics and references, it's essential that this era of development, technology is
players have the ability to make all those jokes everything and everyone is getting involved.
that they normally would. The civilians of this This world is sprawling with robotic waiters,
world are also counting down to the latest jetpacks, food printers and many other
Game of Thrones season, are up-to-date with gadgets. It's a golden age, and everyone's
films and enjoy contemporary music. With the efforts are going into the most seemingly
immersion that this setting brings, pop-culture useless yet very futuristic devices.
has great potential be a comedic centerpiece This serves as a central political tension in the
during the game sessions. game world. Much like in the Cold War,
ECO-FRIENDLINESS
Recycling bins are separated into colors and
"Don't throw any soda cans out that can be encountered again later. Plus,
3
TECHNOLOGY
DATA STORAGE & DEVICES
IS TECH OLD OR NEW? Floppy disks, cassette tapes, vinyl records and
There is no wireless Internet, only wired. This machines and other consumer electronics do
means that mobile devices such as cell not have any anachronisms and are simply
They have very limited functionality, but are might be quite useful equipment for the
incredibly common. The extent of their abilites players. Maybe a robot will become fond of
4
THE AGENCY AND SCARVES
WAIT, SCARVES? SO WHAT'S THE AGENCY?
A man hides in a crowd, wearing a brown cap This organization is a freshly-formed and
and a pair of sunglasses to blend in. However, rookie Intelligence Agencythatis subsidized
due to the fact that this looks suspicious they by the main agency in your starting country.
are quickly found out and executed. How can You can find more information further on in
we blend in without looking like we're doing the guide about each country's respective
so? That's what we asked our government agency. In the first session, players get to
scientists, and they most definitely answered. name their agency and choose their stats and
The Scarf is the latest military-grade localization with store front. Functionally, the
technology for operatives out in the field. It is agency is a character using The Bronze Rule.
CREATION
a plethora of alternate uses and it just looks
we assure you it has passed all our internal INTELLIGENCE Choose one:
testing and it will render you unrecognizable, - Great (+4) Skill
EQUIPMENT - Good (+3) Skill
as if your face with it on is completely
DETAILS:
A SPY's BEST FRIEND -NAME
Scarves will functionally make your face
scarf wearers!
5
ESPIONAGE 101
TERMINOLOGY
"An intelligence agency is a government
analysis, and exploitation of information in There are many concepts and terms that are
support of law enforcement, national security, not generally common knowledge. There are
military, and foreign policy objectives." a few important ones that will be covered
CHINA: INDIA:
Ministry of State Research and LEARNING MORE
Security - Beijing Analysis Wing - NEW
Understanding the terminology behind
DELHI
operations and types of agents is completely
RUSSIA:
invaluable to both players and GM's in a
Foreign Intelligence ISRAEL:
roleplaying environment. If you would like to
Service - Moscow MOSSAD - Tel Aviv
learn more, or just skim through the
6
CREATING YOUR AGENT
WHO ARE YOU? CONCEPT TIPS
You are an elite secret agent, trained in lethal The players are the main driving comedic force
combat, infiltration and seduction. You will go in any silly story. You want to be both
undercover, and have aliases, and use codes. problematic or ditzy and snarky or down-to-
You will work alongside your fellow agents to earth. Both bringing new material and problems
handle international affairs in a chaotic world. to the table, and being able to shine the
However that's just your job, and it's a very spotlight on topics that are already there.
exciting one at that. Beneath that, is a normal Work with your group to find what roles you
person with many flaws and quirks which you character may be able to fill, and read the
should be proud of because it's what makes a chapter on Comedy Writing to further grasp your
CHARACTER CREATION
CHARACTER DETAILS: SKILLS: ATHLETICS
- NAME - One Great (+4) Skill BURGLARY
- Appearance - Two Good (+3) Skills CONTACTS
- Alias or Codename - Three Fair (+2) Skills CRAFTS
- Scarf Design - Four Average (+1) Skills DECEIVE
- High Concept DRIVE
EMPATHY
- Trouble STUNTS:
FIGHT
- 3-4 Aspects - Three (3) Stunts
INVESTIGATE
- +1 per Refresh Spent
Knowledge
- 3 Starting Refresh
EXTRAS NOTICE
Choose 3 + RAPPORT MOD physique
Languages besides STANDARD EQUIPMENT: PROVOKE
english to be fluent in SCARF RAPPORT
SAT-PHONE RESOURCES
Choose 1 + DRIVE MOD GPS SHOOT
Vehicles besides Cars 9mm Pistol STEALTH
to Know How to Drive
One 12-Bullet Clip WILL
7
RUNNING A COMEDY GAME
WRITING AND EDITING WORLD OF SNARK
Everyone is honest and down-to-earth. This is
This is the main point in the game, and I have a form of reactionary or more passive humor,
given this setting a lot of thought to supply in which everyone has the potential to realize
everyone easy material to work with. The first the comedy of the situation they're in, turn to
thing to keep in mind is that you are working the players and say "Are you seeing this too?"
with the rest of your group. GM's can only This includes even the most terrible villains,
make material for the players to choose to which can also be quite surprising to others.
explore and act on, and players should be the Sarcastic remarks and petty retorts are a
ones to take on this responsibility. Here are great way to pursue a casual joking manner
the various ways in which humor can be found that is commonly already existent between
make situations closer and closer to a fiasco. good platform of roleplaying. To see how a
However, it's important that players feel that very, say, uptight character is put in a
everything will work out in the end, for they personally compromising position can be very
won't make jokes at their own expense. rewarding. The basic concept is to take
is very easy yet very rewarding. They might I highly suggest it, and you can watch it
8
SOURCES AND INSPIRATION
THE LIST
Retrofuturism (STYLE)
pop-culture, something I
9
SCARF
06/26/2017