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Youve dedicated your life to hunting that throws against spells or abilities used by
which goes bump in the night. Demon fiends and aberrations.
hunters range from former thieves looking
for redemption to assassins who want to Follow the Trail
hunt the most dangerous of targets. You No evil can escape your sight. Starting at
specialize in tracking and killing fiends and 13th level, if you have encountered a fiend,
other evil beings. Demon Hunters value celestial, aberration, undead, or monstrosity,
having the wisdom to track their prey and you have advantage on any checks make to
resist mind-influencing abilities. track it or detect its presence. You also have
advantage on any knowledge checks made
Piercing Attacks to learn about any of the above types of
You strike with such fury that even the creature. You may also cast faerie fire once
toughest of hides cannot resist your blows. per long rest.
Starting at 3rd level, whenever you make an
attack with a weapon, the damage is treated Cold Iron Weaponry
as coming from a magical weapon for the Youve developed a way to make your
purpose of overcoming resistance to non- strikes prevent a fiends escape. Starting at
magical weapons. 17th level, when you successfully damage a
creature with a weapon attack, it may not
See the Truth teleport for 1 minute. Additionally, if it is
Your instinct as a hunter is so finely tuned not native to this plane of existence, it takes
that nothing can fool your eyes. Starting at 3d6 additional damage.
3rd level, you can use your action to activate
your finely honed senses. For 5 minutes, Scoundrel
you can see the true form of any creature Youre a career criminal. You dont break
within 50 feet. This reveals the identity of into buildings nimbly at night to rob
any shape changers as well as anyone using someone; you talk them out of their wallet.
magic to change their appearance. Starting Scoundrels range from smugglers and
at 9th level, this also reveals invisible pirates to politicians. Scoundrels value
creatures. You may use this ability a charisma and prefer to trick an opponent to
number of times per day equal to your their face rather than sneak behind their
Wisdom modifier (minimum 1). back.